1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <unistd.h> |
25 | #include <unistd.h> |
… | |
… | |
70 | * by the caller. |
71 | * by the caller. |
71 | */ |
72 | */ |
72 | int |
73 | int |
73 | blocked_link (object *ob, maptile *m, int sx, int sy) |
74 | blocked_link (object *ob, maptile *m, int sx, int sy) |
74 | { |
75 | { |
75 | object *tmp; |
|
|
76 | int mflags, blocked; |
|
|
77 | |
|
|
78 | /* Make sure the coordinates are valid - they should be, as caller should |
76 | /* Make sure the coordinates are valid - they should be, as caller should |
79 | * have already checked this. |
77 | * have already checked this. |
80 | */ |
78 | */ |
81 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
79 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
82 | { |
80 | { |
… | |
… | |
85 | } |
83 | } |
86 | |
84 | |
87 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
85 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
88 | * directly. |
86 | * directly. |
89 | */ |
87 | */ |
90 | mflags = m->at (sx, sy).flags (); |
88 | mapspace &ms = m->at (sx, sy); |
91 | |
89 | |
92 | blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); |
90 | int mflags = ms.flags (); |
|
|
91 | int blocked = ms.move_block; |
93 | |
92 | |
94 | /* If space is currently not blocked by anything, no need to |
93 | /* If space is currently not blocked by anything, no need to |
95 | * go further. Not true for players - all sorts of special |
94 | * go further. Not true for players - all sorts of special |
96 | * things we need to do for players. |
95 | * things we need to do for players. |
97 | */ |
96 | */ |
98 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
97 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
99 | return 0; |
98 | return 0; |
100 | |
99 | |
101 | /* if there isn't anytyhing alive on this space, and this space isn't |
100 | /* if there isn't anything alive on this space, and this space isn't |
102 | * otherwise blocked, we can return now. Only if there is a living |
101 | * otherwise blocked, we can return now. Only if there is a living |
103 | * creature do we need to investigate if it is part of this creature |
102 | * creature do we need to investigate if it is part of this creature |
104 | * or another. Likewise, only if something is blocking us do we |
103 | * or another. Likewise, only if something is blocking us do we |
105 | * need to investigate if there is a special circumstance that would |
104 | * need to investigate if there is a special circumstance that would |
106 | * let the player through (inventory checkers for example) |
105 | * let the player through (inventory checkers for example) |
… | |
… | |
113 | /* We basically go through the stack of objects, and if there is |
112 | /* We basically go through the stack of objects, and if there is |
114 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
113 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
115 | * true. If we get through the entire stack, that must mean |
114 | * true. If we get through the entire stack, that must mean |
116 | * ob is blocking it, so return 0. |
115 | * ob is blocking it, so return 0. |
117 | */ |
116 | */ |
118 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
117 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
119 | { |
118 | { |
|
|
119 | bool block = OB_MOVE_BLOCK (ob, tmp); |
120 | |
120 | |
121 | /* This must be before the checks below. Code for inventory checkers. */ |
121 | /* This must be before the checks below. Code for inventory checkers. */ |
122 | if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) |
122 | if (block && tmp->type == CHECK_INV) |
123 | { |
123 | { |
|
|
124 | bool have = check_inv_recursive (ob, tmp); |
|
|
125 | |
124 | /* If last_sp is set, the player/monster needs an object, |
126 | /* If last_sp is set, the player/monster needs an object, |
125 | * so we check for it. If they don't have it, they can't |
127 | * so we check for it. If they don't have it, they can't |
126 | * pass through this space. |
128 | * pass through this space. |
127 | */ |
129 | */ |
128 | if (tmp->last_sp) |
130 | if (tmp->last_sp) |
129 | { |
131 | { |
130 | if (check_inv_recursive (ob, tmp) == NULL) |
132 | if (!have) |
131 | return 1; |
133 | return 1; |
132 | else |
|
|
133 | continue; |
|
|
134 | } |
134 | } |
135 | else |
135 | else |
136 | { |
136 | { |
137 | /* In this case, the player must not have the object - |
137 | /* In this case, the player must not have the object - |
138 | * if they do, they can't pass through. |
138 | * if they do, they can't pass through. |
139 | */ |
139 | */ |
140 | if (check_inv_recursive (ob, tmp) != NULL) /* player has object */ |
140 | if (have) |
141 | return 1; |
141 | return 1; |
142 | else |
|
|
143 | continue; |
|
|
144 | } |
142 | } |
145 | } /* if check_inv */ |
143 | } |
|
|
144 | else if (block && tmp->type == T_MATCH) |
|
|
145 | { |
|
|
146 | //TODO |
|
|
147 | } |
146 | else |
148 | else |
147 | { |
149 | { |
148 | /* Broke apart a big nasty if into several here to make |
150 | /* Broke apart a big nasty if into several here to make |
149 | * this more readable. first check - if the space blocks |
151 | * this more readable. first check - if the space blocks |
150 | * movement, can't move here. |
152 | * movement, can't move here. |
151 | * second - if a monster, can't move there, unless it is a |
153 | * second - if a monster, can't move there, unless it is a |
152 | * hidden dm |
154 | * dm. |
153 | */ |
155 | */ |
154 | if (OB_MOVE_BLOCK (ob, tmp)) |
156 | if (block) |
155 | return 1; |
157 | return 1; |
156 | |
158 | |
157 | if (tmp->flag [FLAG_ALIVE] |
159 | if (tmp->flag [FLAG_ALIVE] |
158 | && tmp->head_ () != ob |
160 | && tmp->head_ () != ob |
159 | && tmp != ob |
161 | && tmp != ob |
160 | && tmp->type != DOOR |
162 | && tmp->type != DOOR |
161 | && !(tmp->flag [FLAG_WIZ] && tmp->contr->hidden)) |
163 | && !tmp->flag [FLAG_WIZ]) |
162 | return 1; |
164 | return 1; |
163 | } |
165 | } |
164 | |
|
|
165 | } |
166 | } |
|
|
167 | |
166 | return 0; |
168 | return 0; |
167 | } |
169 | } |
168 | |
170 | |
169 | /* |
171 | /* |
170 | * Returns qthe blocking object if the given object can't fit in the given |
172 | * Returns qthe blocking object if the given object can't fit in the given |
… | |
… | |
334 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
336 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
335 | { |
337 | { |
336 | // we insert manually because |
338 | // we insert manually because |
337 | // a) its way faster |
339 | // a) its way faster |
338 | // b) we remove manually, too, and there are good reasons for that |
340 | // b) we remove manually, too, and there are good reasons for that |
339 | // c) its correct |
341 | // c) it's correct |
340 | mapspace &ms = at (op->x, op->y); |
342 | mapspace &ms = at (op->x, op->y); |
341 | |
343 | |
342 | op->flag [FLAG_REMOVED] = false; |
344 | op->flag [FLAG_REMOVED] = false; |
343 | |
345 | |
344 | op->above = 0; |
346 | op->above = 0; |
345 | op->below = ms.top; |
347 | op->below = ms.top; |
346 | |
348 | |
347 | if (ms.top) |
|
|
348 | ms.top->above = op; |
349 | *(ms.top ? &ms.top->above : &ms.bot) = op; |
349 | else |
|
|
350 | ms.bot = op; |
|
|
351 | |
350 | |
352 | ms.top = op; |
351 | ms.top = op; |
353 | ms.flags_ = 0; |
352 | ms.flags_ = 0; |
354 | } |
353 | } |
355 | else |
354 | else |
… | |
… | |
567 | return items; |
566 | return items; |
568 | } |
567 | } |
569 | |
568 | |
570 | /* opposite of parse string, this puts the string that was originally fed in to |
569 | /* opposite of parse string, this puts the string that was originally fed in to |
571 | * the map (or something equivilent) into output_string. */ |
570 | * the map (or something equivilent) into output_string. */ |
572 | static void |
571 | static const char * |
573 | print_shop_string (maptile *m, char *output_string) |
572 | print_shop_string (maptile *m) |
574 | { |
573 | { |
575 | int i; |
574 | static dynbuf_text buf; buf.clear (); |
576 | char tmp[MAX_BUF]; |
|
|
577 | |
575 | |
578 | strcpy (output_string, ""); |
|
|
579 | for (i = 0; i < m->shopitems[0].index; i++) |
576 | for (int i = 0; i < m->shopitems[0].index; i++) |
580 | { |
577 | { |
581 | if (m->shopitems[i].typenum) |
578 | if (m->shopitems[i].typenum) |
582 | { |
579 | { |
583 | if (m->shopitems[i].strength) |
580 | if (m->shopitems[i].strength) |
584 | sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
581 | buf.printf ("%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
585 | else |
582 | else |
586 | sprintf (tmp, "%s;", m->shopitems[i].name); |
583 | buf.printf ("%s;", m->shopitems[i].name); |
587 | } |
584 | } |
588 | else |
585 | else |
589 | { |
586 | { |
590 | if (m->shopitems[i].strength) |
587 | if (m->shopitems[i].strength) |
591 | sprintf (tmp, "*:%d;", m->shopitems[i].strength); |
588 | buf.printf ("*:%d;", m->shopitems[i].strength); |
592 | else |
589 | else |
593 | sprintf (tmp, "*"); |
590 | buf.printf ("*"); |
594 | } |
591 | } |
595 | |
|
|
596 | strcat (output_string, tmp); |
|
|
597 | } |
592 | } |
|
|
593 | |
|
|
594 | return buf; |
598 | } |
595 | } |
599 | |
596 | |
600 | /* This loads the header information of the map. The header |
597 | /* This loads the header information of the map. The header |
601 | * contains things like difficulty, size, timeout, etc. |
598 | * contains things like difficulty, size, timeout, etc. |
602 | * this used to be stored in the map object, but with the |
599 | * this used to be stored in the map object, but with the |
… | |
… | |
737 | MAP_OUT (reset_timeout); |
734 | MAP_OUT (reset_timeout); |
738 | MAP_OUT (fixed_resettime); |
735 | MAP_OUT (fixed_resettime); |
739 | MAP_OUT (no_reset); |
736 | MAP_OUT (no_reset); |
740 | MAP_OUT (no_drop); |
737 | MAP_OUT (no_drop); |
741 | MAP_OUT (difficulty); |
738 | MAP_OUT (difficulty); |
742 | |
|
|
743 | if (default_region) MAP_OUT2 (region, default_region->name); |
739 | if (default_region) MAP_OUT2 (region, default_region->name); |
744 | |
740 | |
745 | if (shopitems) |
741 | if (shopitems) MAP_OUT2 (shopitems, print_shop_string (this)); |
746 | { |
|
|
747 | char shop[MAX_BUF]; |
|
|
748 | print_shop_string (this, shop); |
|
|
749 | MAP_OUT2 (shopitems, shop); |
|
|
750 | } |
|
|
751 | |
|
|
752 | MAP_OUT (shopgreed); |
742 | MAP_OUT (shopgreed); |
753 | MAP_OUT (shopmin); |
743 | MAP_OUT (shopmin); |
754 | MAP_OUT (shopmax); |
744 | MAP_OUT (shopmax); |
755 | if (shoprace) MAP_OUT (shoprace); |
745 | if (shoprace) MAP_OUT (shoprace); |
|
|
746 | |
756 | MAP_OUT (darkness); |
747 | MAP_OUT (darkness); |
757 | MAP_OUT (width); |
748 | MAP_OUT (width); |
758 | MAP_OUT (height); |
749 | MAP_OUT (height); |
759 | MAP_OUT (enter_x); |
750 | MAP_OUT (enter_x); |
760 | MAP_OUT (enter_y); |
751 | MAP_OUT (enter_y); |
… | |
… | |
937 | op->destroy (); |
928 | op->destroy (); |
938 | } |
929 | } |
939 | } |
930 | } |
940 | |
931 | |
941 | /* |
932 | /* |
942 | * Updates every button on the map (by calling update_button() for them). |
|
|
943 | */ |
|
|
944 | void |
|
|
945 | maptile::update_buttons () |
|
|
946 | { |
|
|
947 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
|
|
948 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
|
|
949 | { |
|
|
950 | if (!ol->ob) |
|
|
951 | { |
|
|
952 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
953 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value); |
|
|
954 | continue; |
|
|
955 | } |
|
|
956 | |
|
|
957 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
958 | { |
|
|
959 | update_button (ol->ob); |
|
|
960 | break; |
|
|
961 | } |
|
|
962 | } |
|
|
963 | } |
|
|
964 | |
|
|
965 | /* |
|
|
966 | * This routine is supposed to find out the difficulty of the map. |
933 | * This routine is supposed to find out the difficulty of the map. |
967 | * difficulty does not have a lot to do with character level, |
934 | * difficulty does not have a lot to do with character level, |
968 | * but does have a lot to do with treasure on the map. |
935 | * but does have a lot to do with treasure on the map. |
969 | * |
936 | * |
970 | * Difficulty can now be set by the map creator. If the value stored |
937 | * Difficulty can now be set by the map creator. If the value stored |
… | |
… | |
1542 | else |
1509 | else |
1543 | { |
1510 | { |
1544 | retval->distance_x += op2->x - x; |
1511 | retval->distance_x += op2->x - x; |
1545 | retval->distance_y += op2->y - y; |
1512 | retval->distance_y += op2->y - y; |
1546 | |
1513 | |
1547 | retval->part = NULL; |
1514 | retval->part = 0; |
1548 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
1515 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1549 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1516 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1550 | } |
1517 | } |
1551 | } |
1518 | } |
1552 | |
1519 | |
1553 | /* Returns true of op1 and op2 are effectively on the same map |
1520 | /* Returns true of op1 and op2 are effectively on the same map |
… | |
… | |
1628 | if (distance <= MAX_SOUND_DISTANCE) |
1595 | if (distance <= MAX_SOUND_DISTANCE) |
1629 | ns->play_sound (sound, dx, dy); |
1596 | ns->play_sound (sound, dx, dy); |
1630 | } |
1597 | } |
1631 | } |
1598 | } |
1632 | |
1599 | |
|
|
1600 | void |
|
|
1601 | maptile::say_msg (const char *msg, int x, int y) const |
|
|
1602 | { |
|
|
1603 | for_all_players (pl) |
|
|
1604 | if (client *ns = pl->ns) |
|
|
1605 | { |
|
|
1606 | int dx = x - pl->ob->x; |
|
|
1607 | int dy = y - pl->ob->y; |
|
|
1608 | |
|
|
1609 | int distance = idistance (dx, dy); |
|
|
1610 | |
|
|
1611 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1612 | ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg); |
|
|
1613 | } |
|
|
1614 | } |
|
|
1615 | |
1633 | static void |
1616 | static void |
1634 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
1617 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
1635 | { |
1618 | { |
1636 | // clip to map to the left |
1619 | // clip to map to the left |
1637 | if (x0 < 0) |
1620 | if (x0 < 0) |