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Comparing deliantra/server/common/map.C (file contents):
Revision 1.28 by root, Fri Sep 8 18:26:22 2006 UTC vs.
Revision 1.39 by root, Tue Dec 12 20:53:02 2006 UTC

1/*
2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.28 2006/09/08 18:26:22 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29 24
30#include <global.h> 25#include <global.h>
31#include <funcpoint.h> 26#include <funcpoint.h>
32 27
33#include <loader.h> 28#include <loader.h>
34#ifndef WIN32 /* ---win32 exclude header */
35#include <unistd.h> 29#include <unistd.h>
36#endif /* win32 */
37 30
38#include "path.h" 31#include "path.h"
39 32
40 33
41extern int nrofallocobjects,nroffreeobjects;
42
43/* 34/*
44 * Returns the mapstruct which has a name matching the given argument. 35 * Returns the maptile which has a name matching the given argument.
45 * return NULL if no match is found. 36 * return NULL if no match is found.
46 */ 37 */
47 38
39maptile *
48mapstruct *has_been_loaded (const char *name) { 40has_been_loaded (const char *name)
49 mapstruct *map; 41{
42 maptile *map;
50 43
51 if (!name || !*name) 44 if (!name || !*name)
52 return 0; 45 return 0;
53 for (map = first_map; map; map = map->next) 46 for (map = first_map; map; map = map->next)
54 if (!strcmp (name, map->path)) 47 if (!strcmp (name, map->path))
55 break; 48 break;
56 return (map); 49 return (map);
57} 50}
58 51
59/* 52/*
60 * This makes a path absolute outside the world of Crossfire. 53 * This makes a path absolute outside the world of Crossfire.
61 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 54 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
62 * and returns the pointer to a static array containing the result. 55 * and returns the pointer to a static array containing the result.
63 * it really should be called create_mapname 56 * it really should be called create_mapname
64 */ 57 */
65 58
59const char *
66const char *create_pathname (const char *name) { 60create_pathname (const char *name)
61{
67 static char buf[MAX_BUF]; 62 static char buf[MAX_BUF];
68 63
69 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 64 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
70 * someplace else in the code? msw 2-17-97 65 * someplace else in the code? msw 2-17-97
71 */ 66 */
72 if (*name == '/') 67 if (*name == '/')
73 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); 68 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
74 else 69 else
75 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 70 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name);
76 return (buf); 71 return (buf);
77} 72}
78 73
79/* 74/*
80 * same as create_pathname, but for the overlay maps. 75 * same as create_pathname, but for the overlay maps.
81 */ 76 */
82 77
78const char *
83const char *create_overlay_pathname (const char *name) { 79create_overlay_pathname (const char *name)
80{
84 static char buf[MAX_BUF]; 81 static char buf[MAX_BUF];
85 82
86 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 83 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
87 * someplace else in the code? msw 2-17-97 84 * someplace else in the code? msw 2-17-97
88 */ 85 */
89 if (*name == '/') 86 if (*name == '/')
90 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); 87 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
91 else 88 else
92 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); 89 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
93 return (buf); 90 return (buf);
94} 91}
95 92
96/* 93/*
97 * same as create_pathname, but for the template maps. 94 * same as create_pathname, but for the template maps.
98 */ 95 */
99 96
97const char *
100const char *create_template_pathname (const char *name) { 98create_template_pathname (const char *name)
99{
101 static char buf[MAX_BUF]; 100 static char buf[MAX_BUF];
102 101
103 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 102 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
104 * someplace else in the code? msw 2-17-97 103 * someplace else in the code? msw 2-17-97
105 */ 104 */
106 if (*name == '/') 105 if (*name == '/')
107 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); 106 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
108 else 107 else
109 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); 108 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
110 return (buf); 109 return (buf);
111} 110}
112 111
113/* 112/*
114 * This makes absolute path to the itemfile where unique objects 113 * This makes absolute path to the itemfile where unique objects
115 * will be saved. Converts '/' to '@'. I think it's essier maintain 114 * will be saved. Converts '/' to '@'. I think it's essier maintain
116 * files than full directory structure, but if this is problem it can 115 * files than full directory structure, but if this is problem it can
117 * be changed. 116 * be changed.
118 */ 117 */
118static const char *
119static const char *create_items_path (const char *s) { 119create_items_path (const char *s)
120{
120 static char buf[MAX_BUF]; 121 static char buf[MAX_BUF];
121 char *t; 122 char *t;
122 123
124 if (*s == '/')
125 s++;
126
127 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
128
129 for (t = buf + strlen (buf); *s; s++, t++)
123 if (*s == '/') 130 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t=buf+strlen(buf); *s; s++,t++)
129 if (*s == '/')
130 *t = '@'; 131 *t = '@';
131 else 132 else
132 *t = *s; 133 *t = *s;
133 *t = 0; 134 *t = 0;
134 return (buf); 135 return (buf);
135} 136}
136 137
137 138
138/* 139/*
139 * This function checks if a file with the given path exists. 140 * This function checks if a file with the given path exists.
149 * when the editor goes away, the call to stat should probably be 150 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 151 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 152 * that seems to be missing the prepend_dir processing
152 */ 153 */
153 154
155int
154int check_path (const char *name, int prepend_dir) 156check_path (const char *name, int prepend_dir)
155{ 157{
156 char buf[MAX_BUF]; 158 char buf[MAX_BUF];
157#ifndef WIN32 159
158 char *endbuf; 160 char *endbuf;
159 struct stat statbuf; 161 struct stat statbuf;
160 int mode = 0; 162 int mode = 0;
161#endif
162 163
163 if (prepend_dir) 164 if (prepend_dir)
164 strcpy (buf, create_pathname(name)); 165 strcpy (buf, create_pathname (name));
165 else 166 else
166 strcpy(buf, name); 167 strcpy (buf, name);
167#ifdef WIN32 /* ***win32: check this sucker in windows style. */
168 return(_access(buf,0));
169#else
170 168
171 /* old method (strchr(buf, '\0')) seemd very odd to me - 169 /* old method (strchr(buf, '\0')) seemd very odd to me -
172 * this method should be equivalant and is clearer. 170 * this method should be equivalant and is clearer.
173 * Can not use strcat because we need to cycle through 171 * Can not use strcat because we need to cycle through
174 * all the names. 172 * all the names.
175 */ 173 */
176 endbuf = buf + strlen(buf); 174 endbuf = buf + strlen (buf);
177 175
178 if (stat (buf, &statbuf)) 176 if (stat (buf, &statbuf))
179 return -1; 177 return -1;
180 if (!S_ISREG (statbuf.st_mode)) 178 if (!S_ISREG (statbuf.st_mode))
181 return (-1); 179 return (-1);
182 180
183 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 181 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
184 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 182 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
185 (statbuf.st_mode & S_IROTH))
186 mode |= 4; 183 mode |= 4;
187 184
188 if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || 185 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
189 (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || 186 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
190 (statbuf.st_mode & S_IWOTH))
191 mode |= 2; 187 mode |= 2;
192 188
193 return (mode); 189 return (mode);
194#endif
195} 190}
196 191
197/* 192/*
198 * Prints out debug-information about a map. 193 * Prints out debug-information about a map.
199 * Dumping these at llevError doesn't seem right, but is 194 * Dumping these at llevError doesn't seem right, but is
200 * necessary to make sure the information is in fact logged. 195 * necessary to make sure the information is in fact logged.
201 */ 196 */
202 197
203void dump_map(const mapstruct *m) { 198void
199dump_map (const maptile *m)
200{
204 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory); 201 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
205 LOG(llevError,"Size: %dx%d Start: %d,%d\n", 202 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
206 MAP_WIDTH(m), MAP_HEIGHT(m),
207 MAP_ENTER_X(m), MAP_ENTER_Y(m));
208 203
209 if(m->msg!=NULL) 204 if (m->msg != NULL)
210 LOG(llevError,"Message:\n%s",m->msg); 205 LOG (llevError, "Message:\n%s", m->msg);
211 206
212 if(m->maplore!=NULL) 207 if (m->maplore != NULL)
213 LOG(llevError,"Lore:\n%s",m->maplore); 208 LOG (llevError, "Lore:\n%s", m->maplore);
214 209
215 if(m->tmpname!=NULL) 210 if (m->tmpname != NULL)
216 LOG(llevError,"Tmpname: %s\n",m->tmpname); 211 LOG (llevError, "Tmpname: %s\n", m->tmpname);
217 212
218 LOG(llevError,"Difficulty: %d\n",m->difficulty); 213 LOG (llevError, "Difficulty: %d\n", m->difficulty);
219 LOG(llevError,"Darkness: %d\n",m->darkness); 214 LOG (llevError, "Darkness: %d\n", m->darkness);
220} 215}
221 216
222/* 217/*
223 * Prints out debug-information about all maps. 218 * Prints out debug-information about all maps.
224 * This basically just goes through all the maps and calls 219 * This basically just goes through all the maps and calls
225 * dump_map on each one. 220 * dump_map on each one.
226 */ 221 */
227 222
223void
228void dump_all_maps(void) { 224dump_all_maps (void)
229 mapstruct *m; 225{
226 maptile *m;
227
230 for(m=first_map;m!=NULL;m=m->next) { 228 for (m = first_map; m != NULL; m = m->next)
229 {
231 dump_map(m); 230 dump_map (m);
232 } 231 }
233} 232}
234 233
235/* This rolls up wall, blocks_magic, blocks_view, etc, all into 234/* This rolls up wall, blocks_magic, blocks_view, etc, all into
236 * one function that just returns a P_.. value (see map.h) 235 * one function that just returns a P_.. value (see map.h)
237 * it will also do map translation for tiled maps, returning 236 * it will also do map translation for tiled maps, returning
240 * by a P_NEW_MAP value, another call to get_map_from_coord 239 * by a P_NEW_MAP value, another call to get_map_from_coord
241 * is needed. The case of not passing values is if we're just 240 * is needed. The case of not passing values is if we're just
242 * checking for the existence of something on those spaces, but 241 * checking for the existence of something on those spaces, but
243 * don't expect to insert/remove anything from those spaces. 242 * don't expect to insert/remove anything from those spaces.
244 */ 243 */
244int
245int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 245get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny)
246{ 246{
247 sint16 newx, newy; 247 sint16 newx, newy;
248 int retval=0; 248 int retval = 0;
249 mapstruct *mp; 249 maptile *mp;
250 250
251 if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP; 251 if (out_of_map (oldmap, x, y))
252 return P_OUT_OF_MAP;
252 newx = x; 253 newx = x;
253 newy = y; 254 newy = y;
254 mp = get_map_from_coord(oldmap, &newx, &newy); 255 mp = get_map_from_coord (oldmap, &newx, &newy);
255 if (mp != oldmap) 256 if (mp != oldmap)
256 retval |= P_NEW_MAP; 257 retval |= P_NEW_MAP;
257 if (newmap) *newmap = mp; 258 if (newmap)
259 *newmap = mp;
260 if (nx)
258 if (nx) *nx = newx; 261 *nx = newx;
262 if (ny)
259 if (ny) *ny = newy; 263 *ny = newy;
260 264
261 retval |= mp->spaces[newx + mp->width * newy].flags; 265 retval |= mp->spaces[newx + mp->width * newy].flags;
262 266
263 return retval; 267 return retval;
264} 268}
265
266 269
267/* 270/*
268 * Returns true if the given coordinate is blocked except by the 271 * Returns true if the given coordinate is blocked except by the
269 * object passed is not blocking. This is used with 272 * object passed is not blocking. This is used with
270 * multipart monsters - if we want to see if a 2x2 monster 273 * multipart monsters - if we want to see if a 2x2 monster
274 * monster. 277 * monster.
275 * m, x, y are the target map/coordinates - needed for map tiling. 278 * m, x, y are the target map/coordinates - needed for map tiling.
276 * the coordinates & map passed in should have been updated for tiling 279 * the coordinates & map passed in should have been updated for tiling
277 * by the caller. 280 * by the caller.
278 */ 281 */
279 282int
280int blocked_link(object *ob, mapstruct *m, int sx, int sy) { 283blocked_link (object *ob, maptile *m, int sx, int sy)
284{
281 object *tmp; 285 object *tmp;
282 int mflags, blocked; 286 int mflags, blocked;
283 287
284 /* Make sure the coordinates are valid - they should be, as caller should 288 /* Make sure the coordinates are valid - they should be, as caller should
285 * have already checked this. 289 * have already checked this.
286 */ 290 */
287 if (OUT_OF_REAL_MAP(m, sx, sy)) { 291 if (OUT_OF_REAL_MAP (m, sx, sy))
292 {
288 LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); 293 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
289 return 1; 294 return 1;
290 } 295 }
291 296
292 /* Save some cycles - instead of calling get_map_flags(), just get the value 297 /* Save some cycles - instead of calling get_map_flags(), just get the value
293 * directly. 298 * directly.
294 */ 299 */
295 mflags = m->spaces[sx + m->width * sy].flags; 300 mflags = m->spaces[sx + m->width * sy].flags;
296 301
297 blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); 302 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
298 303
299 /* If space is currently not blocked by anything, no need to 304 /* If space is currently not blocked by anything, no need to
300 * go further. Not true for players - all sorts of special 305 * go further. Not true for players - all sorts of special
301 * things we need to do for players. 306 * things we need to do for players.
302 */ 307 */
303 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 308 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0))
309 return 0;
304 310
305 /* if there isn't anytyhing alive on this space, and this space isn't 311 /* if there isn't anytyhing alive on this space, and this space isn't
306 * otherwise blocked, we can return now. Only if there is a living 312 * otherwise blocked, we can return now. Only if there is a living
307 * creature do we need to investigate if it is part of this creature 313 * creature do we need to investigate if it is part of this creature
308 * or another. Likewise, only if something is blocking us do we 314 * or another. Likewise, only if something is blocking us do we
309 * need to investigate if there is a special circumstance that would 315 * need to investigate if there is a special circumstance that would
310 * let the player through (inventory checkers for example) 316 * let the player through (inventory checkers for example)
311 */ 317 */
312 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0; 318 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
319 return 0;
313 320
314 if(ob->head != NULL) 321 if (ob->head != NULL)
315 ob=ob->head; 322 ob = ob->head;
316 323
317 /* We basically go through the stack of objects, and if there is 324 /* We basically go through the stack of objects, and if there is
318 * some other object that has NO_PASS or FLAG_ALIVE set, return 325 * some other object that has NO_PASS or FLAG_ALIVE set, return
319 * true. If we get through the entire stack, that must mean 326 * true. If we get through the entire stack, that must mean
320 * ob is blocking it, so return 0. 327 * ob is blocking it, so return 0.
321 */ 328 */
322 for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) { 329 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above)
330 {
323 331
324 /* This must be before the checks below. Code for inventory checkers. */ 332 /* This must be before the checks below. Code for inventory checkers. */
325 if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) { 333 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
334 {
326 /* If last_sp is set, the player/monster needs an object, 335 /* If last_sp is set, the player/monster needs an object,
327 * so we check for it. If they don't have it, they can't 336 * so we check for it. If they don't have it, they can't
328 * pass through this space. 337 * pass through this space.
329 */ 338 */
330 if (tmp->last_sp) { 339 if (tmp->last_sp)
340 {
331 if (check_inv_recursive(ob,tmp)==NULL) 341 if (check_inv_recursive (ob, tmp) == NULL)
332 return 1; 342 return 1;
333 else 343 else
334 continue; 344 continue;
335 } else {
336 /* In this case, the player must not have the object -
337 * if they do, they can't pass through.
338 */
339 if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */
340 return 1;
341 else
342 continue;
343 } 345 }
344 } /* if check_inv */
345 else { 346 else
347 {
348 /* In this case, the player must not have the object -
349 * if they do, they can't pass through.
350 */
351 if (check_inv_recursive (ob, tmp) != NULL) /* player has object */
352 return 1;
353 else
354 continue;
355 }
356 } /* if check_inv */
357 else
358 {
346 /* Broke apart a big nasty if into several here to make 359 /* Broke apart a big nasty if into several here to make
347 * this more readable. first check - if the space blocks 360 * this more readable. first check - if the space blocks
348 * movement, can't move here. 361 * movement, can't move here.
349 * second - if a monster, can't move there, unles it is a 362 * second - if a monster, can't move there, unles it is a
350 * hidden dm 363 * hidden dm
351 */ 364 */
352 if (OB_MOVE_BLOCK(ob, tmp)) return 1; 365 if (OB_MOVE_BLOCK (ob, tmp))
366 return 1;
353 if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob && 367 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
354 tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden)) 368 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden))
355 return 1; 369 return 1;
356 } 370 }
357 371
358 } 372 }
359 return 0; 373 return 0;
360} 374}
361 375
362 376
363/* 377/*
364 * Returns true if the given object can't fit in the given spot. 378 * Returns true if the given object can't fit in the given spot.
385 * Note this used to be arch_blocked, but with new movement 399 * Note this used to be arch_blocked, but with new movement
386 * code, we need to have actual object to check its move_type 400 * code, we need to have actual object to check its move_type
387 * against the move_block values. 401 * against the move_block values.
388 */ 402 */
389 403
404int
390int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { 405ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
406{
391 archetype *tmp; 407 archetype *tmp;
392 int flag; 408 int flag;
393 mapstruct *m1; 409 maptile *m1;
394 sint16 sx, sy; 410 sint16 sx, sy;
395 411
396 if(ob==NULL) { 412 if (ob == NULL)
413 {
397 flag= get_map_flags(m,&m1, x,y, &sx, &sy); 414 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
398 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 415 if (flag & P_OUT_OF_MAP)
416 return P_OUT_OF_MAP;
399 417
400 /* don't have object, so don't know what types would block */ 418 /* don't have object, so don't know what types would block */
401 return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); 419 return (GET_MAP_MOVE_BLOCK (m1, sx, sy));
402 } 420 }
403 421
404 for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { 422 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more)
423 {
405 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 424 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
406 425
407 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 426 if (flag & P_OUT_OF_MAP)
408 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 427 return P_OUT_OF_MAP;
428 if (flag & P_IS_ALIVE)
429 return P_IS_ALIVE;
409 430
410 /* find_first_free_spot() calls this function. However, often 431 /* find_first_free_spot() calls this function. However, often
411 * ob doesn't have any move type (when used to place exits) 432 * ob doesn't have any move type (when used to place exits)
412 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 433 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
413 */ 434 */
414 435
415 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; 436 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL)
437 continue;
416 438
417 /* Note it is intentional that we check ob - the movement type of the 439 /* Note it is intentional that we check ob - the movement type of the
418 * head of the object should correspond for the entire object. 440 * head of the object should correspond for the entire object.
419 */ 441 */
420 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 442 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy)))
421 return AB_NO_PASS; 443 return AB_NO_PASS;
422 444
423 } 445 }
424 return 0; 446 return 0;
425} 447}
426 448
427/* When the map is loaded, load_object does not actually insert objects 449/* When the map is loaded, load_object does not actually insert objects
428 * into inventory, but just links them. What this does is go through 450 * into inventory, but just links them. What this does is go through
429 * and insert them properly. 451 * and insert them properly.
430 * The object 'container' is the object that contains the inventory. 452 * The object 'container' is the object that contains the inventory.
431 * This is needed so that we can update the containers weight. 453 * This is needed so that we can update the containers weight.
432 */ 454 */
433 455
456void
434void fix_container(object *container) 457fix_container (object *container)
435{ 458{
436 object *tmp=container->inv, *next; 459 object *tmp = container->inv, *next;
437 460
438 container->inv=NULL; 461 container->inv = NULL;
439 while (tmp!=NULL) { 462 while (tmp != NULL)
463 {
440 next = tmp->below; 464 next = tmp->below;
441 if (tmp->inv) 465 if (tmp->inv)
442 fix_container(tmp); 466 fix_container (tmp);
443 (void) insert_ob_in_ob(tmp,container); 467 (void) insert_ob_in_ob (tmp, container);
444 tmp = next; 468 tmp = next;
445 } 469 }
446 /* sum_weight will go through and calculate what all the containers are 470 /* sum_weight will go through and calculate what all the containers are
447 * carrying. 471 * carrying.
448 */ 472 */
449 sum_weight(container); 473 sum_weight (container);
450} 474}
451 475
452/* link_multipart_objects go through all the objects on the map looking 476/* link_multipart_objects go through all the objects on the map looking
453 * for objects whose arch says they are multipart yet according to the 477 * for objects whose arch says they are multipart yet according to the
454 * info we have, they only have the head (as would be expected when 478 * info we have, they only have the head (as would be expected when
455 * they are saved). We do have to look for the old maps that did save 479 * they are saved). We do have to look for the old maps that did save
456 * the more sections and not re-add sections for them. 480 * the more sections and not re-add sections for them.
457 */ 481 */
458 482
459static void link_multipart_objects(mapstruct *m) 483static void
484link_multipart_objects (maptile *m)
460{ 485{
461 int x,y; 486 int x, y;
462 object *tmp, *op, *last, *above; 487 object *tmp, *op, *last, *above;
463 archetype *at; 488 archetype *at;
464 489
465 for(x=0;x<MAP_WIDTH(m);x++) 490 for (x = 0; x < MAP_WIDTH (m); x++)
466 for(y=0;y<MAP_HEIGHT(m);y++) 491 for (y = 0; y < MAP_HEIGHT (m); y++)
467 for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { 492 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above)
493 {
468 above=tmp->above; 494 above = tmp->above;
469 495
470 /* already multipart - don't do anything more */ 496 /* already multipart - don't do anything more */
471 if (tmp->head || tmp->more) continue; 497 if (tmp->head || tmp->more)
498 continue;
472 499
473 /* If there is nothing more to this object, this for loop 500 /* If there is nothing more to this object, this for loop
474 * won't do anything. 501 * won't do anything.
475 */ 502 */
476 for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { 503 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op)
504 {
477 op = arch_to_object(at); 505 op = arch_to_object (at);
478 506
479 /* update x,y coordinates */ 507 /* update x,y coordinates */
480 op->x += tmp->x; 508 op->x += tmp->x;
481 op->y += tmp->y; 509 op->y += tmp->y;
482 op->head = tmp; 510 op->head = tmp;
483 op->map = m; 511 op->map = m;
484 last->more = op; 512 last->more = op;
485 op->name = tmp->name; 513 op->name = tmp->name;
486 op->title = tmp->title; 514 op->title = tmp->title;
487 /* we could link all the parts onto tmp, and then just 515 /* we could link all the parts onto tmp, and then just
488 * call insert_ob_in_map once, but the effect is the same, 516 * call insert_ob_in_map once, but the effect is the same,
489 * as insert_ob_in_map will call itself with each part, and 517 * as insert_ob_in_map will call itself with each part, and
490 * the coding is simpler to just to it here with each part. 518 * the coding is simpler to just to it here with each part.
491 */ 519 */
492 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 520 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
493 } /* for at = tmp->arch->more */ 521 } /* for at = tmp->arch->more */
494 } /* for objects on this space */ 522 } /* for objects on this space */
495} 523}
496 524
497/* 525/*
498 * Loads (ands parses) the objects into a given map from the specified 526 * Loads (ands parses) the objects into a given map from the specified
499 * file pointer. 527 * file pointer.
500 * mapflags is the same as we get with load_original_map 528 * mapflags is the same as we get with load_original_map
501 */ 529 */
502void 530void
503load_objects (mapstruct *m, object_thawer &fp, int mapflags) 531load_objects (maptile *m, object_thawer & fp, int mapflags)
504{ 532{
505 int i, j; 533 int i, j;
506 int unique; 534 int unique;
507 object *op, *prev = NULL, *last_more = NULL, *otmp; 535 object *op, *prev = NULL, *last_more = NULL, *otmp;
508 536
515 * got an invalid object. Don't do anything with it - the game 543 * got an invalid object. Don't do anything with it - the game
516 * or editor will not be able to do anything with it either. 544 * or editor will not be able to do anything with it either.
517 */ 545 */
518 if (op->arch == NULL) 546 if (op->arch == NULL)
519 { 547 {
520 LOG (llevDebug, "Discarding object without arch: %s\n", 548 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
521 op->name ? (const char *) op->name : "(null)");
522 continue; 549 continue;
523 } 550 }
524 551
525 552
526 switch (i) 553 switch (i)
527 { 554 {
528 case LL_NORMAL: 555 case LL_NORMAL:
529 /* if we are loading an overlay, put the floors on the bottom */ 556 /* if we are loading an overlay, put the floors on the bottom */
530 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) ||
531 QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 557 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
532 insert_ob_in_map (op, m, op, 558 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
533 INS_NO_MERGE | INS_NO_WALK_ON |
534 INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
535 else 559 else
536 insert_ob_in_map (op, m, op, 560 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
537 INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP |
538 INS_MAP_LOAD);
539 561
540 if (op->inv) 562 if (op->inv)
541 sum_weight (op); 563 sum_weight (op);
542 564
543 prev = op, last_more = op; 565 prev = op, last_more = op;
544 break; 566 break;
545 567
546 case LL_MORE: 568 case LL_MORE:
547 insert_ob_in_map (op, m, op, 569 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
548 INS_NO_MERGE | INS_NO_WALK_ON |
549 INS_ABOVE_FLOOR_ONLY);
550 op->head = prev, last_more->more = op, last_more = op; 570 op->head = prev, last_more->more = op, last_more = op;
551 break; 571 break;
552 } 572 }
553 573
554 if (mapflags & MAP_STYLE) 574 if (mapflags & MAP_STYLE)
555 remove_from_active_list (op); 575 remove_from_active_list (op);
556 576
564 { 584 {
565 unique = 0; 585 unique = 0;
566 /* check for unique items, or unique squares */ 586 /* check for unique items, or unique squares */
567 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) 587 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above)
568 { 588 {
569 if (QUERY_FLAG (otmp, FLAG_UNIQUE) 589 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
570 || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
571 unique = 1; 590 unique = 1;
572 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) 591 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
573 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); 592 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
574 } 593 }
575 } 594 }
576 } 595 }
577 596
578 free_object (op); 597 op->destroy (0);
579 link_multipart_objects (m); 598 link_multipart_objects (m);
580} 599}
581 600
582/* This saves all the objects on the map in a non destructive fashion. 601/* This saves all the objects on the map in a non destructive fashion.
583 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 602 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
584 * and we only save the head of multi part objects - this is needed 603 * and we only save the head of multi part objects - this is needed
585 * in order to do map tiling properly. 604 * in order to do map tiling properly.
586 */ 605 */
606void
587void save_objects (mapstruct *m, object_freezer &fp, object_freezer &fp2, int flag) { 607save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
608{
588 int i, j = 0,unique=0; 609 int i, j = 0, unique = 0;
589 object *op; 610 object *op;
611
590 /* first pass - save one-part objects */ 612 /* first pass - save one-part objects */
591 for(i = 0; i < MAP_WIDTH(m); i++) 613 for (i = 0; i < MAP_WIDTH (m); i++)
592 for (j = 0; j < MAP_HEIGHT(m); j++) { 614 for (j = 0; j < MAP_HEIGHT (m); j++)
615 {
593 unique=0; 616 unique = 0;
594 for(op = get_map_ob (m, i, j); op; op = op->above) { 617 for (op = get_map_ob (m, i, j); op; op = op->above)
618 {
595 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 619 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
596 unique=1; 620 unique = 1;
597 621
598 if(op->type == PLAYER) { 622 if (op->type == PLAYER)
623 {
599 LOG(llevDebug, "Player on map that is being saved\n"); 624 LOG (llevDebug, "Player on map that is being saved\n");
600 continue; 625 continue;
601 } 626 }
602 627
603 if (op->head || op->owner) 628 if (op->head || op->owner)
604 continue; 629 continue;
605 630
606 if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) 631 if (unique || QUERY_FLAG (op, FLAG_UNIQUE))
607 save_object (fp2, op, 3); 632 save_object (fp2, op, 3);
608 else 633 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID))))
609 if (flag == 0 ||
610 (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) &&
611 !QUERY_FLAG(op, FLAG_UNPAID))))
612 save_object(fp, op, 3); 634 save_object (fp, op, 3);
613 635
614 } /* for this space */ 636 } /* for this space */
615 } /* for this j */ 637 } /* for this j */
638}
639
640maptile::maptile ()
641{
642 in_memory = MAP_SWAPPED;
643 /* The maps used to pick up default x and y values from the
644 * map archetype. Mimic that behaviour.
645 */
646 MAP_WIDTH (this) = 16;
647 MAP_HEIGHT (this) = 16;
648 MAP_RESET_TIMEOUT (this) = 0;
649 MAP_TIMEOUT (this) = 300;
650 MAP_ENTER_X (this) = 0;
651 MAP_ENTER_Y (this) = 0;
652 /*set part to -1 indicating conversion to weather map not yet done */
653 MAP_WORLDPARTX (this) = -1;
654 MAP_WORLDPARTY (this) = -1;
616} 655}
617 656
618/* 657/*
619 * Allocates, initialises, and returns a pointer to a mapstruct. 658 * Allocates, initialises, and returns a pointer to a maptile.
620 * Modified to no longer take a path option which was not being 659 * Modified to no longer take a path option which was not being
621 * used anyways. MSW 2001-07-01 660 * used anyways. MSW 2001-07-01
622 */ 661 */
662maptile *
663get_linked_map (void)
664{
665 maptile *mp, *map = new maptile;
623 666
624mapstruct *get_linked_map(void) {
625 mapstruct *map = new mapstruct;
626 mapstruct *mp;
627
628 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next); 667 for (mp = first_map; mp && mp->next; mp = mp->next);
668
629 if(mp==NULL) 669 if (mp == NULL)
630 first_map=map; 670 first_map = map;
631 else 671 else
632 mp->next=map; 672 mp->next = map;
633 673
634 map->in_memory=MAP_SWAPPED;
635 /* The maps used to pick up default x and y values from the
636 * map archetype. Mimic that behaviour.
637 */
638 MAP_WIDTH(map)=16;
639 MAP_HEIGHT(map)=16;
640 MAP_RESET_TIMEOUT(map)=0;
641 MAP_TIMEOUT(map)=300;
642 MAP_ENTER_X(map)=0;
643 MAP_ENTER_Y(map)=0;
644 /*set part to -1 indicating conversion to weather map not yet done*/
645 MAP_WORLDPARTX(map)=-1;
646 MAP_WORLDPARTY(map)=-1;
647 return map; 674 return map;
648} 675}
649 676
650/* 677/*
651 * Allocates the arrays contained in a mapstruct. 678 * Allocates the arrays contained in a maptile.
652 * This basically allocates the dynamic array of spaces for the 679 * This basically allocates the dynamic array of spaces for the
653 * map. 680 * map.
654 */ 681 */
655 682void
656void allocate_map(mapstruct *m) { 683maptile::allocate ()
684{
657 m->in_memory = MAP_IN_MEMORY; 685 in_memory = MAP_IN_MEMORY;
686
658 /* Log this condition and free the storage. We could I suppose 687 /* Log this condition and free the storage. We could I suppose
659 * realloc, but if the caller is presuming the data will be intact, 688 * realloc, but if the caller is presuming the data will be intact,
660 * that is their poor assumption. 689 * that is their poor assumption.
661 */ 690 */
662 if (m->spaces) { 691 if (spaces)
692 {
663 LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path); 693 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
664 free(m->spaces); 694 free (spaces);
665 } 695 }
666 696
667 m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace)); 697 spaces = (MapSpace *)
698 calloc (1, width * height * sizeof (MapSpace));
668 699
669 if(m->spaces==NULL) 700 if (!spaces)
670 fatal(OUT_OF_MEMORY); 701 fatal (OUT_OF_MEMORY);
671} 702}
672 703
673/* Create and returns a map of the specific size. Used 704/* Create and returns a map of the specific size. Used
674 * in random map code and the editor. 705 * in random map code and the editor.
675 */ 706 */
707maptile *
676mapstruct *get_empty_map(int sizex, int sizey) { 708get_empty_map (int sizex, int sizey)
709{
677 mapstruct *m = get_linked_map(); 710 maptile *m = get_linked_map ();
711
678 m->width = sizex; 712 m->width = sizex;
679 m->height = sizey; 713 m->height = sizey;
680 m->in_memory = MAP_SWAPPED; 714 m->in_memory = MAP_SWAPPED;
681 allocate_map(m); 715 m->allocate ();
716
682 return m; 717 return m;
683} 718}
684 719
685/* Takes a string from a map definition and outputs a pointer to the array of shopitems 720/* Takes a string from a map definition and outputs a pointer to the array of shopitems
686 * corresponding to that string. Memory is allocated for this, it must be freed 721 * corresponding to that string. Memory is allocated for this, it must be freed
687 * at a later date. 722 * at a later date.
688 * Called by parse_map_headers below. 723 * Called by parse_map_headers below.
689 */ 724 */
690 725
726static shopitems *
691static shopitems *parse_shop_string (const char *input_string) { 727parse_shop_string (const char *input_string)
728{
692 char *shop_string, *p, *q, *next_semicolon, *next_colon; 729 char *shop_string, *p, *q, *next_semicolon, *next_colon;
693 shopitems *items=NULL; 730 shopitems *items = NULL;
694 int i=0, number_of_entries=0; 731 int i = 0, number_of_entries = 0;
695 const typedata *current_type; 732 const typedata *current_type;
696 733
697 shop_string=strdup_local(input_string); 734 shop_string = strdup_local (input_string);
698 p=shop_string; 735 p = shop_string;
699 /* first we'll count the entries, we'll need that for allocating the array shortly */ 736 /* first we'll count the entries, we'll need that for allocating the array shortly */
700 while (p) { 737 while (p)
738 {
701 p=strchr(p, ';'); 739 p = strchr (p, ';');
702 number_of_entries++; 740 number_of_entries++;
703 if (p) p++; 741 if (p)
742 p++;
704 } 743 }
705 p=shop_string; 744 p = shop_string;
706 strip_endline(p); 745 strip_endline (p);
707 items = new shopitems [number_of_entries + 1]; 746 items = new shopitems[number_of_entries + 1];
708 for (i=0; i<number_of_entries; i++) { 747 for (i = 0; i < number_of_entries; i++)
748 {
709 if (!p) { 749 if (!p)
750 {
710 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 751 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
711 break; 752 break;
712 } 753 }
713 next_semicolon=strchr(p, ';'); 754 next_semicolon = strchr (p, ';');
714 next_colon=strchr(p, ':'); 755 next_colon = strchr (p, ':');
715 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 756 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
716 if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) 757 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
717 items[i].strength=atoi(strchr(p,':')+1); 758 items[i].strength = atoi (strchr (p, ':') + 1);
759
760 if (isdigit (*p) || *p == '*')
718 761 {
719 if (isdigit(*p) || *p=='*') {
720 items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ 762 items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */
721 current_type=get_typedata(items[i].typenum); 763 current_type = get_typedata (items[i].typenum);
722 if (current_type) { 764 if (current_type)
765 {
723 items[i].name=current_type->name; 766 items[i].name = current_type->name;
724 items[i].name_pl=current_type->name_pl; 767 items[i].name_pl = current_type->name_pl;
725 }
726 }
727 else { /*we have a named type, let's figure out what it is */
728 q=strpbrk(p,";:");
729 if (q) *q='\0';
730
731 current_type=get_typedata_by_name(p);
732 if (current_type) {
733 items[i].name=current_type->name;
734 items[i].typenum=current_type->number;
735 items[i].name_pl=current_type->name_pl;
736 } 768 }
737 else { /* oh uh, something's wrong, let's free up this one, and try 769 }
738 * the next entry while we're at it, better print a warning 770 else
739 */ 771 { /*we have a named type, let's figure out what it is */
740 LOG(llevError, "invalid type %s defined in shopitems in string %s\n", 772 q = strpbrk (p, ";:");
741 p, input_string); 773 if (q)
774 *q = '\0';
775
776 current_type = get_typedata_by_name (p);
777 if (current_type)
778 {
779 items[i].name = current_type->name;
780 items[i].typenum = current_type->number;
781 items[i].name_pl = current_type->name_pl;
742 } 782 }
783 else
784 { /* oh uh, something's wrong, let's free up this one, and try
785 * the next entry while we're at it, better print a warning
786 */
787 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
743 } 788 }
789 }
744 items[i].index=number_of_entries; 790 items[i].index = number_of_entries;
745 if (next_semicolon) p=++next_semicolon; 791 if (next_semicolon)
792 p = ++next_semicolon;
793 else
746 else p=NULL; 794 p = NULL;
747 } 795 }
748 free(shop_string); 796 free (shop_string);
749 return items; 797 return items;
750} 798}
751 799
752/* opposite of parse string, this puts the string that was originally fed in to 800/* opposite of parse string, this puts the string that was originally fed in to
753 * the map (or something equivilent) into output_string. */ 801 * the map (or something equivilent) into output_string. */
802static void
754static void print_shop_string(mapstruct *m, char *output_string) { 803print_shop_string (maptile *m, char *output_string)
804{
755 int i; 805 int i;
756 char tmp[MAX_BUF]; 806 char tmp[MAX_BUF];
807
757 strcpy(output_string, ""); 808 strcpy (output_string, "");
758 for (i=0; i< m->shopitems[0].index; i++) { 809 for (i = 0; i < m->shopitems[0].index; i++)
810 {
759 if (m->shopitems[i].typenum) { 811 if (m->shopitems[i].typenum)
812 {
760 if (m->shopitems[i].strength) { 813 if (m->shopitems[i].strength)
814 {
761 sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 815 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
762 } 816 }
817 else
763 else sprintf(tmp, "%s;", m->shopitems[i].name); 818 sprintf (tmp, "%s;", m->shopitems[i].name);
819 }
820 else
764 } 821 {
765 else {
766 if (m->shopitems[i].strength) { 822 if (m->shopitems[i].strength)
823 {
767 sprintf(tmp, "*:%d;", m->shopitems[i].strength); 824 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
768 } 825 }
826 else
769 else sprintf(tmp, "*"); 827 sprintf (tmp, "*");
770 } 828 }
771 strcat(output_string, tmp); 829 strcat (output_string, tmp);
772 } 830 }
773} 831}
774 832
775/* This loads the header information of the map. The header 833/* This loads the header information of the map. The header
776 * contains things like difficulty, size, timeout, etc. 834 * contains things like difficulty, size, timeout, etc.
783 * currently, there are few enough fields this is not a big deal. 841 * currently, there are few enough fields this is not a big deal.
784 * MSW 2001-07-01 842 * MSW 2001-07-01
785 * return 0 on success, 1 on failure. 843 * return 0 on success, 1 on failure.
786 */ 844 */
787 845
846static int
788static int load_map_header(object_thawer &fp, mapstruct *m) 847load_map_header (object_thawer & fp, maptile *m)
789{ 848{
790 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 849 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
791 int msgpos=0; 850 int msgpos = 0;
792 int maplorepos=0; 851 int maplorepos = 0;
793 852
794 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 853 while (fgets (buf, HUGE_BUF, fp) != NULL)
854 {
795 buf[HUGE_BUF-1] = 0; 855 buf[HUGE_BUF - 1] = 0;
796 key = buf; 856 key = buf;
857
797 while (isspace(*key)) key++; 858 while (isspace (*key))
798 if (*key == 0) continue; /* empty line */ 859 key++;
860
861 if (*key == 0)
862 continue; /* empty line */
863
799 value = strchr(key, ' '); 864 value = strchr (key, ' ');
865
800 if (!value) { 866 if (!value)
867 {
801 end = strchr(key, '\n'); 868 if ((end = strchr (key, '\n')))
802 if (end != NULL) {
803 *end = 0; 869 *end = 0;
804 } 870 }
805 } else { 871 else
872 {
806 *value = 0; 873 *value = 0;
807 value++; 874 value++;
808 end = strchr(value, '\n'); 875 end = strchr (value, '\n');
876
809 while (isspace(*value)) { 877 while (isspace (*value))
878 {
810 value++; 879 value++;
880
811 if (*value == '\0' || value == end) { 881 if (*value == '\0' || value == end)
882 {
812 /* Nothing but spaces. */ 883 /* Nothing but spaces. */
813 value = NULL; 884 value = NULL;
814 break; 885 break;
815 } 886 }
816 } 887 }
817 } 888 }
818 889
819 if (!end) { 890 if (!end)
891 {
820 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", 892 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
821 buf);
822 return 1; 893 return 1;
823 } 894 }
824 895
825 /* key is the field name, value is what it should be set 896 /* key is the field name, value is what it should be set
826 * to. We've already done the work to null terminate key, 897 * to. We've already done the work to null terminate key,
827 * and strip off any leading spaces for both of these. 898 * and strip off any leading spaces for both of these.
828 * We have not touched the newline at the end of the line - 899 * We have not touched the newline at the end of the line -
829 * these are needed for some values. the end pointer 900 * these are needed for some values. the end pointer
830 * points to the first of the newlines. 901 * points to the first of the newlines.
831 * value could be NULL! It would be easy enough to just point 902 * value could be NULL! It would be easy enough to just point
832 * this to "" to prevent cores, but that would let more errors slide 903 * this to "" to prevent cores, but that would let more errors slide
833 * through. 904 * through.
834 * 905 *
835 * First check for entries that do not use the value parameter, then 906 * First check for entries that do not use the value parameter, then
836 * validate that value is given and check for the remaining entries 907 * validate that value is given and check for the remaining entries
837 * that use the parameter. 908 * that use the parameter.
838 */ 909 */
839 910
840 if (!strcmp(key,"msg")) { 911 if (!strcmp (key, "msg"))
912 {
841 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 913 while (fgets (buf, HUGE_BUF, fp) != NULL)
914 {
842 if (!strcmp(buf,"endmsg\n")) break; 915 if (!strcmp (buf, "endmsg\n"))
916 break;
843 else { 917 else
918 {
844 /* slightly more efficient than strcat */ 919 /* slightly more efficient than strcat */
845 strcpy(msgbuf+msgpos, buf); 920 strcpy (msgbuf + msgpos, buf);
846 msgpos += strlen(buf); 921 msgpos += strlen (buf);
847 } 922 }
848 } 923 }
849 /* There are lots of maps that have empty messages (eg, msg/endmsg 924 /* There are lots of maps that have empty messages (eg, msg/endmsg
850 * with nothing between). There is no reason in those cases to 925 * with nothing between). There is no reason in those cases to
851 * keep the empty message. Also, msgbuf contains garbage data 926 * keep the empty message. Also, msgbuf contains garbage data
852 * when msgpos is zero, so copying it results in crashes 927 * when msgpos is zero, so copying it results in crashes
853 */ 928 */
854 if (msgpos != 0) 929 if (msgpos != 0)
855 m->msg = strdup_local(msgbuf); 930 m->msg = strdup_local (msgbuf);
856 } 931 }
857 else if (!strcmp(key,"maplore")) { 932 else if (!strcmp (key, "maplore"))
933 {
858 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 934 while (fgets (buf, HUGE_BUF, fp) != NULL)
935 {
859 if (!strcmp(buf,"endmaplore\n")) break; 936 if (!strcmp (buf, "endmaplore\n"))
937 break;
860 else { 938 else
939 {
861 /* slightly more efficient than strcat */ 940 /* slightly more efficient than strcat */
862 strcpy(maplorebuf+maplorepos, buf); 941 strcpy (maplorebuf + maplorepos, buf);
863 maplorepos += strlen(buf); 942 maplorepos += strlen (buf);
864 } 943 }
865 } 944 }
866 if (maplorepos != 0) 945 if (maplorepos != 0)
867 m->maplore = strdup_local(maplorebuf); 946 m->maplore = strdup_local (maplorebuf);
868 } 947 }
869 else if (!strcmp(key,"end")) { 948 else if (!strcmp (key, "end"))
949 {
870 break; 950 break;
871 } 951 }
872 else if (value == NULL) { 952 else if (value == NULL)
953 {
873 LOG(llevError, "Got '%s' line without parameter in map header\n", key); 954 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
874 } 955 }
875 else if (!strcmp(key, "arch")) { 956 else if (!strcmp (key, "arch"))
957 {
876 /* This is an oddity, but not something we care about much. */ 958 /* This is an oddity, but not something we care about much. */
877 if (strcmp(value,"map\n")) 959 if (strcmp (value, "map\n"))
878 LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value); 960 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
879 } 961 }
880 else if (!strcmp(key,"name")) { 962 else if (!strcmp (key, "name"))
963 {
881 *end=0; 964 *end = 0;
882 m->name = strdup_local(value); 965 m->name = strdup_local (value);
883 } 966 }
884 /* first strcmp value on these are old names supported 967 /* first strcmp value on these are old names supported
885 * for compatibility reasons. The new values (second) are 968 * for compatibility reasons. The new values (second) are
886 * what really should be used. 969 * what really should be used.
887 */ 970 */
888 else if (!strcmp(key,"oid")) { 971 else if (!strcmp (key, "oid"))
972 {
889 fp.get (m, atoi(value)); 973 fp.get (m, atoi (value));
974 }
890 } else if (!strcmp(key, "attach")) { 975 else if (!strcmp (key, "attach"))
976 {
891 m->attach = value; 977 m->attach = value;
978 }
892 } else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { 979 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
980 {
893 m->enter_x = atoi(value); 981 m->enter_x = atoi (value);
982 }
894 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { 983 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
984 {
895 m->enter_y = atoi(value); 985 m->enter_y = atoi (value);
986 }
896 } else if (!strcmp(key,"x") || !strcmp(key, "width")) { 987 else if (!strcmp (key, "x") || !strcmp (key, "width"))
988 {
897 m->width = atoi(value); 989 m->width = atoi (value);
990 }
898 } else if (!strcmp(key,"y") || !strcmp(key, "height")) { 991 else if (!strcmp (key, "y") || !strcmp (key, "height"))
992 {
899 m->height = atoi(value); 993 m->height = atoi (value);
994 }
900 } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) { 995 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
996 {
901 m->reset_timeout = atoi(value); 997 m->reset_timeout = atoi (value);
998 }
902 } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) { 999 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
1000 {
903 m->timeout = atoi(value); 1001 m->timeout = atoi (value);
1002 }
904 } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) { 1003 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
1004 {
905 m->difficulty = atoi(value); 1005 m->difficulty = atoi (value);
1006 }
906 } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) { 1007 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
1008 {
907 m->darkness = atoi(value); 1009 m->darkness = atoi (value);
1010 }
908 } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) { 1011 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
1012 {
909 m->fixed_resettime = atoi(value); 1013 m->fixed_resettime = atoi (value);
1014 }
910 } else if (!strcmp(key,"unique")) { 1015 else if (!strcmp (key, "unique"))
1016 {
911 m->unique = atoi(value); 1017 m->unique = atoi (value);
1018 }
912 } else if (!strcmp(key,"template")) { 1019 else if (!strcmp (key, "template"))
1020 {
913 m->templatemap = atoi(value); 1021 m->templatemap = atoi (value);
1022 }
914 } else if (!strcmp(key,"region")) { 1023 else if (!strcmp (key, "region"))
1024 {
915 m->region = get_region_by_name(value); 1025 m->region = get_region_by_name (value);
1026 }
916 } else if (!strcmp(key,"shopitems")) { 1027 else if (!strcmp (key, "shopitems"))
1028 {
917 *end=0; 1029 *end = 0;
918 m->shopitems = parse_shop_string(value); 1030 m->shopitems = parse_shop_string (value);
1031 }
919 } else if (!strcmp(key,"shopgreed")) { 1032 else if (!strcmp (key, "shopgreed"))
1033 {
920 m->shopgreed = atof(value); 1034 m->shopgreed = atof (value);
1035 }
921 } else if (!strcmp(key,"shopmin")) { 1036 else if (!strcmp (key, "shopmin"))
1037 {
922 m->shopmin = atol(value); 1038 m->shopmin = atol (value);
1039 }
923 } else if (!strcmp(key,"shopmax")) { 1040 else if (!strcmp (key, "shopmax"))
1041 {
924 m->shopmax = atol(value); 1042 m->shopmax = atol (value);
1043 }
925 } else if (!strcmp(key,"shoprace")) { 1044 else if (!strcmp (key, "shoprace"))
1045 {
926 *end=0; 1046 *end = 0;
927 m->shoprace = strdup_local(value); 1047 m->shoprace = strdup_local (value);
1048 }
928 } else if (!strcmp(key,"outdoor")) { 1049 else if (!strcmp (key, "outdoor"))
1050 {
929 m->outdoor = atoi(value); 1051 m->outdoor = atoi (value);
1052 }
930 } else if (!strcmp(key, "temp")) { 1053 else if (!strcmp (key, "temp"))
1054 {
931 m->temp = atoi(value); 1055 m->temp = atoi (value);
1056 }
932 } else if (!strcmp(key, "pressure")) { 1057 else if (!strcmp (key, "pressure"))
1058 {
933 m->pressure = atoi(value); 1059 m->pressure = atoi (value);
1060 }
934 } else if (!strcmp(key, "humid")) { 1061 else if (!strcmp (key, "humid"))
1062 {
935 m->humid = atoi(value); 1063 m->humid = atoi (value);
1064 }
936 } else if (!strcmp(key, "windspeed")) { 1065 else if (!strcmp (key, "windspeed"))
1066 {
937 m->windspeed = atoi(value); 1067 m->windspeed = atoi (value);
1068 }
938 } else if (!strcmp(key, "winddir")) { 1069 else if (!strcmp (key, "winddir"))
1070 {
939 m->winddir = atoi(value); 1071 m->winddir = atoi (value);
1072 }
940 } else if (!strcmp(key, "sky")) { 1073 else if (!strcmp (key, "sky"))
1074 {
941 m->sky = atoi(value); 1075 m->sky = atoi (value);
1076 }
942 } else if (!strcmp(key, "nosmooth")) { 1077 else if (!strcmp (key, "nosmooth"))
1078 {
943 m->nosmooth = atoi(value); 1079 m->nosmooth = atoi (value);
944 } 1080 }
945 else if (!strncmp(key,"tile_path_", 10)) { 1081 else if (!strncmp (key, "tile_path_", 10))
1082 {
946 int tile=atoi(key+10); 1083 int tile = atoi (key + 10);
947 1084
948 if (tile<1 || tile>4) { 1085 if (tile < 1 || tile > 4)
1086 {
949 LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n", 1087 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
950 tile, m->path); 1088 }
951 } else { 1089 else
1090 {
952 char *path; 1091 char *path;
953 1092
954 *end = 0; 1093 *end = 0;
955 1094
956 if (m->tile_path[tile-1]) { 1095 if (m->tile_path[tile - 1])
1096 {
957 LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n", 1097 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
958 tile, m->path);
959 free(m->tile_path[tile-1]); 1098 free (m->tile_path[tile - 1]);
960 m->tile_path[tile-1] = NULL; 1099 m->tile_path[tile - 1] = NULL;
961 } 1100 }
962 1101
963 if (check_path(value, 1) != -1) { 1102 if (check_path (value, 1) != -1)
1103 {
964 /* The unadorned path works. */ 1104 /* The unadorned path works. */
965 path = value; 1105 path = value;
1106 }
966 } else { 1107 else
1108 {
967 /* Try again; it could be a relative exit. */ 1109 /* Try again; it could be a relative exit. */
968 1110
969 path = path_combine_and_normalize(m->path, value); 1111 path = path_combine_and_normalize (m->path, value);
970 1112
971 if (check_path(path, 1) == -1) { 1113 if (check_path (path, 1) == -1)
1114 {
972 LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); 1115 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
973 path = NULL; 1116 path = NULL;
974 } 1117 }
975 } 1118 }
976 1119
977 if (editor) { 1120 if (editor)
1121 {
978 /* Use the value as in the file. */ 1122 /* Use the value as in the file. */
979 m->tile_path[tile-1] = strdup_local(value); 1123 m->tile_path[tile - 1] = strdup_local (value);
980 } else if (path != NULL) {
981 /* Use the normalized value. */
982 m->tile_path[tile-1] = strdup_local(path);
983 } 1124 }
1125 else if (path != NULL)
1126 {
1127 /* Use the normalized value. */
1128 m->tile_path[tile - 1] = strdup_local (path);
1129 }
984 } /* end if tile direction (in)valid */ 1130 } /* end if tile direction (in)valid */
1131 }
1132 else
985 } 1133 {
986 else {
987 LOG(llevError,"Got unknown value in map header: %s %s\n", key, value); 1134 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
988 } 1135 }
989 } 1136 }
990 if (!key || strcmp(key,"end")) { 1137 if (!key || strcmp (key, "end"))
1138 {
991 LOG(llevError,"Got premature eof on map header!\n"); 1139 LOG (llevError, "Got premature eof on map header!\n");
992 return 1; 1140 return 1;
993 } 1141 }
994 return 0; 1142 return 0;
995} 1143}
996 1144
997/* 1145/*
998 * Opens the file "filename" and reads information about the map 1146 * Opens the file "filename" and reads information about the map
999 * from the given file, and stores it in a newly allocated 1147 * from the given file, and stores it in a newly allocated
1000 * mapstruct. A pointer to this structure is returned, or NULL on failure. 1148 * maptile. A pointer to this structure is returned, or NULL on failure.
1001 * flags correspond to those in map.h. Main ones used are 1149 * flags correspond to those in map.h. Main ones used are
1002 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1150 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1003 * MAP_BLOCK, in which case we block on this load. This happens in all 1151 * MAP_BLOCK, in which case we block on this load. This happens in all
1004 * cases, no matter if this flag is set or not. 1152 * cases, no matter if this flag is set or not.
1005 * MAP_STYLE: style map - don't add active objects, don't add to server 1153 * MAP_STYLE: style map - don't add active objects, don't add to server
1006 * managed map list. 1154 * managed map list.
1007 */ 1155 */
1008 1156
1157maptile *
1009mapstruct *load_original_map(const char *filename, int flags) { 1158load_original_map (const char *filename, int flags)
1010 mapstruct *m; 1159{
1160 maptile *m;
1011 char pathname[MAX_BUF]; 1161 char pathname[MAX_BUF];
1012 1162
1013 if (flags & MAP_PLAYER_UNIQUE) 1163 if (flags & MAP_PLAYER_UNIQUE)
1014 strcpy(pathname, filename); 1164 strcpy (pathname, filename);
1015 else if (flags & MAP_OVERLAY) 1165 else if (flags & MAP_OVERLAY)
1016 strcpy(pathname, create_overlay_pathname(filename)); 1166 strcpy (pathname, create_overlay_pathname (filename));
1017 else 1167 else
1018 strcpy(pathname, create_pathname(filename)); 1168 strcpy (pathname, create_pathname (filename));
1019 1169
1020 LOG(llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname); 1170 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1021 1171
1022 object_thawer thawer (pathname); 1172 object_thawer thawer (pathname);
1023 1173
1024 if (!thawer) 1174 if (!thawer)
1025 return 0; 1175 return 0;
1026 1176
1027 m = get_linked_map(); 1177 m = get_linked_map ();
1028 1178
1029 strcpy (m->path, filename); 1179 strcpy (m->path, filename);
1030 if (load_map_header(thawer, m)) { 1180 if (load_map_header (thawer, m))
1181 {
1031 LOG(llevError,"Error loading map header for %s, flags=%d\n", 1182 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1032 filename, flags);
1033 delete_map(m); 1183 delete_map (m);
1034 return NULL; 1184 return NULL;
1035 } 1185 }
1036 1186
1037 allocate_map(m); 1187 m->allocate ();
1038 1188
1039 m->in_memory=MAP_LOADING; 1189 m->in_memory = MAP_LOADING;
1040 load_objects (m, thawer, flags & (MAP_BLOCK|MAP_STYLE)); 1190 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1041 1191
1042 m->in_memory=MAP_IN_MEMORY; 1192 m->in_memory = MAP_IN_MEMORY;
1043 if (!MAP_DIFFICULTY(m)) 1193 if (!MAP_DIFFICULTY (m))
1044 MAP_DIFFICULTY(m)=calculate_difficulty(m); 1194 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1045 set_map_reset_time(m); 1195 set_map_reset_time (m);
1046 m->instantiate (); 1196 m->instantiate ();
1047 return (m); 1197 return (m);
1048} 1198}
1049 1199
1050/* 1200/*
1051 * Loads a map, which has been loaded earlier, from file. 1201 * Loads a map, which has been loaded earlier, from file.
1052 * Return the map object we load into (this can change from the passed 1202 * Return the map object we load into (this can change from the passed
1053 * option if we can't find the original map) 1203 * option if we can't find the original map)
1054 */ 1204 */
1055 1205
1056static mapstruct *load_temporary_map(mapstruct *m) { 1206static maptile *
1207load_temporary_map (maptile *m)
1208{
1057 char buf[MAX_BUF]; 1209 char buf[MAX_BUF];
1058 1210
1059 if (!m->tmpname) { 1211 if (!m->tmpname)
1212 {
1060 LOG(llevError, "No temporary filename for map %s\n", m->path); 1213 LOG (llevError, "No temporary filename for map %s\n", m->path);
1061 strcpy(buf, m->path);
1062 delete_map(m);
1063 m = load_original_map(buf, 0);
1064 if(m==NULL) return NULL;
1065 fix_auto_apply(m); /* Chests which open as default */
1066 return m;
1067 }
1068
1069 object_thawer thawer (m->tmpname);
1070
1071 if (!thawer)
1072 {
1073 strcpy (buf, m->path); 1214 strcpy (buf, m->path);
1074 delete_map (m); 1215 delete_map (m);
1075 m = load_original_map (buf, 0); 1216 m = load_original_map (buf, 0);
1076 if (!m) return NULL; 1217 if (m == NULL)
1077 fix_auto_apply (m); /* Chests which open as default */
1078 return m;
1079 }
1080
1081 if (load_map_header(thawer, m)) {
1082 LOG(llevError,"Error loading map header for %s (%s)\n",
1083 m->path, m->tmpname);
1084 delete_map(m);
1085 m = load_original_map(m->path, 0);
1086 return NULL; 1218 return NULL;
1219 fix_auto_apply (m); /* Chests which open as default */
1220 return m;
1221 }
1222
1223 object_thawer thawer (m->tmpname);
1224
1225 if (!thawer)
1087 } 1226 {
1088 allocate_map(m); 1227 strcpy (buf, m->path);
1228 delete_map (m);
1229 m = load_original_map (buf, 0);
1230 if (!m)
1231 return NULL;
1232 fix_auto_apply (m); /* Chests which open as default */
1233 return m;
1234 }
1089 1235
1236 if (load_map_header (thawer, m))
1237 {
1238 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1239 delete_map (m);
1240 m = load_original_map (m->path, 0);
1241 return NULL;
1242 }
1243
1244 m->allocate ();
1245
1090 m->in_memory=MAP_LOADING; 1246 m->in_memory = MAP_LOADING;
1091 load_objects (m, thawer, 0); 1247 load_objects (m, thawer, 0);
1092 1248
1093 m->in_memory=MAP_IN_MEMORY; 1249 m->in_memory = MAP_IN_MEMORY;
1094 INVOKE_MAP (SWAPIN, m); 1250 INVOKE_MAP (SWAPIN, m);
1095 return m; 1251 return m;
1096} 1252}
1097 1253
1098/* 1254/*
1099 * Loads a map, which has been loaded earlier, from file. 1255 * Loads a map, which has been loaded earlier, from file.
1100 * Return the map object we load into (this can change from the passed 1256 * Return the map object we load into (this can change from the passed
1101 * option if we can't find the original map) 1257 * option if we can't find the original map)
1102 */ 1258 */
1103 1259
1260maptile *
1104mapstruct *load_overlay_map(const char *filename, mapstruct *m) { 1261load_overlay_map (const char *filename, maptile *m)
1262{
1105 char pathname[MAX_BUF]; 1263 char pathname[MAX_BUF];
1106 1264
1107 strcpy(pathname, create_overlay_pathname(filename)); 1265 strcpy (pathname, create_overlay_pathname (filename));
1108 1266
1109 object_thawer thawer (pathname); 1267 object_thawer thawer (pathname);
1110 1268
1111 if (!thawer) 1269 if (!thawer)
1112 return m;
1113
1114 if (load_map_header(thawer, m)) {
1115 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1116 m->path, pathname);
1117 delete_map(m);
1118 m = load_original_map(m->path, 0);
1119 return NULL;
1120 }
1121 /*allocate_map(m);*/
1122
1123 m->in_memory=MAP_LOADING;
1124 load_objects (m, thawer, MAP_OVERLAY);
1125
1126 m->in_memory=MAP_IN_MEMORY;
1127 return m; 1270 return m;
1271
1272 if (load_map_header (thawer, m))
1273 {
1274 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1275 delete_map (m);
1276 m = load_original_map (m->path, 0);
1277 return NULL;
1278 }
1279 /*m->allocate ();*/
1280
1281 m->in_memory = MAP_LOADING;
1282 load_objects (m, thawer, MAP_OVERLAY);
1283
1284 m->in_memory = MAP_IN_MEMORY;
1285 return m;
1128} 1286}
1129 1287
1130/****************************************************************************** 1288/******************************************************************************
1131 * This is the start of unique map handling code 1289 * This is the start of unique map handling code
1132 *****************************************************************************/ 1290 *****************************************************************************/
1133 1291
1134/* This goes through map 'm' and removed any unique items on the map. */ 1292/* This goes through map 'm' and removed any unique items on the map. */
1135static void delete_unique_items(mapstruct *m) 1293static void
1294delete_unique_items (maptile *m)
1136{ 1295{
1137 int i,j,unique; 1296 int i, j, unique;
1138 object *op, *next; 1297 object *op, *next;
1139 1298
1140 for(i=0; i<MAP_WIDTH(m); i++) 1299 for (i = 0; i < MAP_WIDTH (m); i++)
1141 for(j=0; j<MAP_HEIGHT(m); j++) { 1300 for (j = 0; j < MAP_HEIGHT (m); j++)
1301 {
1142 unique=0; 1302 unique = 0;
1143 for (op=get_map_ob(m, i, j); op; op=next) { 1303 for (op = get_map_ob (m, i, j); op; op = next)
1304 {
1144 next = op->above; 1305 next = op->above;
1145 if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 1306 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1146 unique=1; 1307 unique = 1;
1147 if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { 1308 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1309 {
1148 clean_object(op); 1310 clean_object (op);
1149 if (QUERY_FLAG(op, FLAG_IS_LINKED)) 1311 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1150 remove_button_link(op); 1312 remove_button_link (op);
1151 remove_ob(op); 1313 op->remove ();
1152 free_object(op); 1314 op->destroy (0);
1153 } 1315 }
1154 } 1316 }
1155 } 1317 }
1156} 1318}
1157 1319
1158 1320
1159/* 1321/*
1160 * Loads unique objects from file(s) into the map which is in memory 1322 * Loads unique objects from file(s) into the map which is in memory
1161 * m is the map to load unique items into. 1323 * m is the map to load unique items into.
1162 */ 1324 */
1163static void load_unique_objects(mapstruct *m) { 1325static void
1326load_unique_objects (maptile *m)
1327{
1164 int count; 1328 int count;
1165 char firstname[MAX_BUF]; 1329 char firstname[MAX_BUF];
1166 1330
1167 for (count=0; count<10; count++) { 1331 for (count = 0; count < 10; count++)
1332 {
1168 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); 1333 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1169 if (!access(firstname, R_OK)) break; 1334 if (!access (firstname, R_OK))
1335 break;
1170 } 1336 }
1171 /* If we get here, we did not find any map */ 1337 /* If we get here, we did not find any map */
1172 if (count==10) return; 1338 if (count == 10)
1339 return;
1173 1340
1174 object_thawer thawer (firstname); 1341 object_thawer thawer (firstname);
1175 1342
1176 if (!thawer) 1343 if (!thawer)
1177 return; 1344 return;
1178 1345
1179 m->in_memory=MAP_LOADING; 1346 m->in_memory = MAP_LOADING;
1180 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1347 if (m->tmpname == NULL) /* if we have loaded unique items from */
1181 delete_unique_items(m); /* original map before, don't duplicate them */ 1348 delete_unique_items (m); /* original map before, don't duplicate them */
1182 load_objects (m, thawer, 0); 1349 load_objects (m, thawer, 0);
1183 1350
1184 m->in_memory=MAP_IN_MEMORY; 1351 m->in_memory = MAP_IN_MEMORY;
1185} 1352}
1186 1353
1187 1354
1188/* 1355/*
1189 * Saves a map to file. If flag is set, it is saved into the same 1356 * Saves a map to file. If flag is set, it is saved into the same
1190 * file it was (originally) loaded from. Otherwise a temporary 1357 * file it was (originally) loaded from. Otherwise a temporary
1191 * filename will be genarated, and the file will be stored there. 1358 * filename will be genarated, and the file will be stored there.
1192 * The temporary filename will be stored in the mapstructure. 1359 * The temporary filename will be stored in the maptileure.
1193 * If the map is unique, we also save to the filename in the map 1360 * If the map is unique, we also save to the filename in the map
1194 * (this should have been updated when first loaded) 1361 * (this should have been updated when first loaded)
1195 */ 1362 */
1196 1363
1197int 1364int
1198new_save_map (mapstruct * m, int flag) 1365new_save_map (maptile *m, int flag)
1199{ 1366{
1200 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; 1367 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1201 int i; 1368 int i;
1202 1369
1203 if (flag && !*m->path) 1370 if (flag && !*m->path)
1207 } 1374 }
1208 1375
1209 if (flag || (m->unique) || (m->templatemap)) 1376 if (flag || (m->unique) || (m->templatemap))
1210 { 1377 {
1211 if (!m->unique && !m->templatemap) 1378 if (!m->unique && !m->templatemap)
1212 { /* flag is set */ 1379 { /* flag is set */
1213 if (flag == 2) 1380 if (flag == 2)
1214 strcpy (filename, create_overlay_pathname (m->path)); 1381 strcpy (filename, create_overlay_pathname (m->path));
1215 else 1382 else
1216 strcpy (filename, create_pathname (m->path)); 1383 strcpy (filename, create_pathname (m->path));
1217 } 1384 }
1255 print_shop_string (m, shop); 1422 print_shop_string (m, shop);
1256 fprintf (freezer, "shopitems %s\n", shop); 1423 fprintf (freezer, "shopitems %s\n", shop);
1257 } 1424 }
1258 if (m->shopgreed) 1425 if (m->shopgreed)
1259 fprintf (freezer, "shopgreed %f\n", m->shopgreed); 1426 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1260#ifndef WIN32
1261 if (m->shopmin) 1427 if (m->shopmin)
1262 fprintf (freezer, "shopmin %llu\n", m->shopmin); 1428 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1263 if (m->shopmax) 1429 if (m->shopmax)
1264 fprintf (freezer, "shopmax %llu\n", m->shopmax); 1430 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1265#else
1266 if (m->shopmin)
1267 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1268 if (m->shopmax)
1269 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1270#endif
1271 if (m->shoprace) 1431 if (m->shoprace)
1272 fprintf (freezer, "shoprace %s\n", m->shoprace); 1432 fprintf (freezer, "shoprace %s\n", m->shoprace);
1273 if (m->darkness) 1433 if (m->darkness)
1274 fprintf (freezer, "darkness %d\n", m->darkness); 1434 fprintf (freezer, "darkness %d\n", m->darkness);
1275 if (m->width) 1435 if (m->width)
1331 sprintf (buf, "%s.v00", create_items_path (m->path)); 1491 sprintf (buf, "%s.v00", create_items_path (m->path));
1332 1492
1333 unique.save (buf); 1493 unique.save (buf);
1334 } 1494 }
1335 else 1495 else
1336 { /* save same file when not playing, like in editor */ 1496 { /* save same file when not playing, like in editor */
1337 save_objects (m, freezer, freezer, 0); 1497 save_objects (m, freezer, freezer, 0);
1338 } 1498 }
1339 1499
1340 freezer.save (filename); 1500 freezer.save (filename);
1341 1501
1346/* 1506/*
1347 * Remove and free all objects in the inventory of the given object. 1507 * Remove and free all objects in the inventory of the given object.
1348 * object.c ? 1508 * object.c ?
1349 */ 1509 */
1350 1510
1511void
1351void clean_object(object *op) 1512clean_object (object *op)
1352{ 1513{
1353 object *tmp, *next; 1514 object *tmp, *next;
1354 1515
1355 for(tmp = op->inv; tmp; tmp = next) 1516 for (tmp = op->inv; tmp; tmp = next)
1356 { 1517 {
1357 next = tmp->below; 1518 next = tmp->below;
1358 clean_object(tmp); 1519 clean_object (tmp);
1359 if (QUERY_FLAG(tmp, FLAG_IS_LINKED)) 1520 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1360 remove_button_link(tmp); 1521 remove_button_link (tmp);
1361 remove_ob(tmp); 1522 tmp->remove ();
1362 free_object(tmp); 1523 tmp->destroy (0);
1363 } 1524 }
1364} 1525}
1365 1526
1366/* 1527/*
1367 * Remove and free all objects in the given map. 1528 * Remove and free all objects in the given map.
1368 */ 1529 */
1369 1530
1531void
1370void free_all_objects(mapstruct *m) { 1532free_all_objects (maptile *m)
1533{
1371 int i,j; 1534 int i, j;
1372 object *op; 1535 object *op;
1373 1536
1374 for(i=0;i<MAP_WIDTH(m);i++) 1537 for (i = 0; i < MAP_WIDTH (m); i++)
1375 for(j=0;j<MAP_HEIGHT(m);j++) { 1538 for (j = 0; j < MAP_HEIGHT (m); j++)
1539 {
1376 object *previous_obj=NULL; 1540 object *previous_obj = NULL;
1541
1377 while((op=GET_MAP_OB(m,i,j))!=NULL) { 1542 while ((op = GET_MAP_OB (m, i, j)) != NULL)
1543 {
1378 if (op==previous_obj) { 1544 if (op == previous_obj)
1545 {
1379 LOG(llevDebug, "free_all_objects: Link error, bailing out.\n"); 1546 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1380 break; 1547 break;
1381 } 1548 }
1382 previous_obj=op; 1549 previous_obj = op;
1383 if(op->head!=NULL) 1550 if (op->head != NULL)
1384 op = op->head; 1551 op = op->head;
1385 1552
1386 /* If the map isn't in memory, free_object will remove and 1553 /* If the map isn't in memory, free_object will remove and
1387 * free objects in op's inventory. So let it do the job. 1554 * free objects in op's inventory. So let it do the job.
1388 */ 1555 */
1389 if (m->in_memory==MAP_IN_MEMORY) 1556 if (m->in_memory == MAP_IN_MEMORY)
1390 clean_object(op); 1557 clean_object (op);
1391 remove_ob(op); 1558 op->remove ();
1392 free_object(op); 1559 op->destroy (0);
1393 } 1560 }
1394 } 1561 }
1395} 1562}
1396 1563
1397/* 1564/*
1398 * Frees everything allocated by the given mapstructure. 1565 * Frees everything allocated by the given maptileure.
1399 * don't free tmpname - our caller is left to do that 1566 * don't free tmpname - our caller is left to do that
1400 */ 1567 */
1401 1568
1569void
1402void free_map(mapstruct *m,int flag) { 1570free_map (maptile *m, int flag)
1571{
1403 int i; 1572 int i;
1404 1573
1405 if (!m->in_memory) { 1574 if (!m->in_memory)
1575 {
1406 LOG(llevError,"Trying to free freed map.\n"); 1576 LOG (llevError, "Trying to free freed map.\n");
1407 return; 1577 return;
1408 } 1578 }
1409 if (flag && m->spaces) free_all_objects(m); 1579 if (flag && m->spaces)
1580 free_all_objects (m);
1581 if (m->name)
1410 if (m->name) FREE_AND_CLEAR(m->name); 1582 FREE_AND_CLEAR (m->name);
1583 if (m->spaces)
1411 if (m->spaces) FREE_AND_CLEAR(m->spaces); 1584 FREE_AND_CLEAR (m->spaces);
1585 if (m->msg)
1412 if (m->msg) FREE_AND_CLEAR(m->msg); 1586 FREE_AND_CLEAR (m->msg);
1587 if (m->maplore)
1413 if (m->maplore) FREE_AND_CLEAR(m->maplore); 1588 FREE_AND_CLEAR (m->maplore);
1414 if (m->shopitems) delete [] m->shopitems; m->shopitems = 0; 1589 if (m->shopitems)
1590 delete[]m->shopitems;
1591 m->shopitems = 0;
1592 if (m->shoprace)
1415 if (m->shoprace) FREE_AND_CLEAR(m->shoprace); 1593 FREE_AND_CLEAR (m->shoprace);
1416 if (m->buttons) 1594 if (m->buttons)
1417 free_objectlinkpt(m->buttons); 1595 free_objectlinkpt (m->buttons);
1418 m->buttons = NULL; 1596 m->buttons = NULL;
1419 for (i=0; i<4; i++) { 1597 for (i = 0; i < 4; i++)
1598 {
1599 if (m->tile_path[i])
1420 if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]); 1600 FREE_AND_CLEAR (m->tile_path[i]);
1421 m->tile_map[i] = NULL; 1601 m->tile_map[i] = NULL;
1422 } 1602 }
1423 m->in_memory = MAP_SWAPPED; 1603 m->in_memory = MAP_SWAPPED;
1424} 1604}
1425 1605
1426/* 1606/*
1427 * function: vanish mapstruct 1607 * function: vanish maptile
1428 * m : pointer to mapstruct, if NULL no action 1608 * m : pointer to maptile, if NULL no action
1429 * this deletes all the data on the map (freeing pointers) 1609 * this deletes all the data on the map (freeing pointers)
1430 * and then removes this map from the global linked list of maps. 1610 * and then removes this map from the global linked list of maps.
1431 */ 1611 */
1432 1612
1433void delete_map(mapstruct *m) { 1613void
1614delete_map (maptile *m)
1615{
1434 mapstruct *tmp, *last; 1616 maptile *tmp, *last;
1435 int i; 1617 int i;
1436 1618
1437 if (!m) 1619 if (!m)
1438 return; 1620 return;
1439 1621
1440 m->clear (); 1622 m->clear ();
1441 1623
1442 if (m->in_memory == MAP_IN_MEMORY) { 1624 if (m->in_memory == MAP_IN_MEMORY)
1625 {
1443 /* change to MAP_SAVING, even though we are not, 1626 /* change to MAP_SAVING, even though we are not,
1444 * so that remove_ob doesn't do as much work. 1627 * so that remove_ob doesn't do as much work.
1628 */
1629 m->in_memory = MAP_SAVING;
1630 free_map (m, 1);
1631 }
1632 /* move this out of free_map, since tmpname can still be needed if
1633 * the map is swapped out.
1634 */
1635 if (m->tmpname)
1636 {
1637 free (m->tmpname);
1638 m->tmpname = NULL;
1639 }
1640 last = NULL;
1641 /* We need to look through all the maps and see if any maps
1642 * are pointing at this one for tiling information. Since
1643 * tiling can be assymetric, we just can not look to see which
1644 * maps this map tiles with and clears those.
1645 */
1646 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1647 {
1648 if (tmp->next == m)
1649 last = tmp;
1650
1651 /* This should hopefully get unrolled on a decent compiler */
1652 for (i = 0; i < 4; i++)
1653 if (tmp->tile_map[i] == m)
1654 tmp->tile_map[i] = NULL;
1655 }
1656
1657 /* If last is null, then this should be the first map in the list */
1658 if (!last)
1659 {
1660 if (m == first_map)
1661 first_map = m->next;
1662 else
1663 /* m->path is a static char, so should hopefully still have
1664 * some useful data in it.
1445 */ 1665 */
1446 m->in_memory = MAP_SAVING;
1447 free_map (m, 1);
1448 }
1449 /* move this out of free_map, since tmpname can still be needed if
1450 * the map is swapped out.
1451 */
1452 if (m->tmpname) {
1453 free(m->tmpname);
1454 m->tmpname=NULL;
1455 }
1456 last = NULL;
1457 /* We need to look through all the maps and see if any maps
1458 * are pointing at this one for tiling information. Since
1459 * tiling can be assymetric, we just can not look to see which
1460 * maps this map tiles with and clears those.
1461 */
1462 for (tmp = first_map; tmp != NULL; tmp = tmp->next) {
1463 if (tmp->next == m) last = tmp;
1464
1465 /* This should hopefully get unrolled on a decent compiler */
1466 for (i=0; i<4; i++)
1467 if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL;
1468 }
1469
1470 /* If last is null, then this should be the first map in the list */
1471 if (!last) {
1472 if (m == first_map)
1473 first_map = m->next;
1474 else
1475 /* m->path is a static char, so should hopefully still have
1476 * some useful data in it.
1477 */
1478 LOG(llevError,"delete_map: Unable to find map %s in list\n", 1666 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1479 m->path);
1480 } 1667 }
1481 else 1668 else
1482 last->next = m->next; 1669 last->next = m->next;
1483 1670
1484 delete m; 1671 delete m;
1485} 1672}
1486 1673
1487 1674
1488 1675
1489/* 1676/*
1496 * dont do any more name translation on it. 1683 * dont do any more name translation on it.
1497 * 1684 *
1498 * Returns a pointer to the given map. 1685 * Returns a pointer to the given map.
1499 */ 1686 */
1500 1687
1688maptile *
1501mapstruct *ready_map_name(const char *name, int flags) { 1689ready_map_name (const char *name, int flags)
1502 mapstruct *m; 1690{
1691 maptile *m;
1503 1692
1504 if (!name) 1693 if (!name)
1505 return (NULL); 1694 return (NULL);
1506 1695
1507 /* Have we been at this level before? */ 1696 /* Have we been at this level before? */
1508 m = has_been_loaded (name); 1697 m = has_been_loaded (name);
1509 1698
1510 /* Map is good to go, so just return it */ 1699 /* Map is good to go, so just return it */
1511 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) { 1700 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1701 {
1512 return m; 1702 return m;
1513 } 1703 }
1514 1704
1515 /* unique maps always get loaded from their original location, and never 1705 /* unique maps always get loaded from their original location, and never
1516 * a temp location. Likewise, if map_flush is set, or we have never loaded 1706 * a temp location. Likewise, if map_flush is set, or we have never loaded
1517 * this map, load it now. I removed the reset checking from here - 1707 * this map, load it now. I removed the reset checking from here -
1518 * it seems the probability of a player trying to enter a map that should 1708 * it seems the probability of a player trying to enter a map that should
1519 * reset but hasn't yet is quite low, and removing that makes this function 1709 * reset but hasn't yet is quite low, and removing that makes this function
1520 * a bit cleaner (and players probably shouldn't rely on exact timing for 1710 * a bit cleaner (and players probably shouldn't rely on exact timing for
1521 * resets in any case - if they really care, they should use the 'maps command. 1711 * resets in any case - if they really care, they should use the 'maps command.
1522 */ 1712 */
1523 if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) { 1713 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1714 {
1524 1715
1525 /* first visit or time to reset */ 1716 /* first visit or time to reset */
1526 if (m) { 1717 if (m)
1718 {
1527 clean_tmp_map(m); /* Doesn't make much difference */ 1719 clean_tmp_map (m); /* Doesn't make much difference */
1528 delete_map(m); 1720 delete_map (m);
1529 } 1721 }
1530 1722
1531 /* create and load a map */ 1723 /* create and load a map */
1532 if (flags & MAP_PLAYER_UNIQUE) 1724 if (flags & MAP_PLAYER_UNIQUE)
1533 LOG(llevDebug, "Trying to load map %s.\n", name); 1725 LOG (llevDebug, "Trying to load map %s.\n", name);
1534 else 1726 else
1535 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name)); 1727 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1536 1728
1537 //eval_pv ("$x = Event::time", 1);//D 1729 //eval_pv ("$x = Event::time", 1);//D
1538 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE)))) 1730 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1539 return (NULL); 1731 return (NULL);
1540 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D 1732 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1541 1733
1542 fix_auto_apply(m); /* Chests which open as default */ 1734 fix_auto_apply (m); /* Chests which open as default */
1543 1735
1544 /* If a player unique map, no extra unique object file to load. 1736 /* If a player unique map, no extra unique object file to load.
1545 * if from the editor, likewise. 1737 * if from the editor, likewise.
1546 */ 1738 */
1547 if (!(flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE))) 1739 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1548 load_unique_objects(m); 1740 load_unique_objects (m);
1549 1741
1550 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) { 1742 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1743 {
1551 m=load_overlay_map(name, m); 1744 m = load_overlay_map (name, m);
1552 if (m==NULL) 1745 if (m == NULL)
1553 return NULL; 1746 return NULL;
1554 } 1747 }
1555 1748
1556 if (flags & MAP_PLAYER_UNIQUE) 1749 if (flags & MAP_PLAYER_UNIQUE)
1557 INVOKE_MAP (SWAPIN, m); 1750 INVOKE_MAP (SWAPIN, m);
1558 1751
1559 } else { 1752 }
1753 else
1754 {
1560 /* If in this loop, we found a temporary map, so load it up. */ 1755 /* If in this loop, we found a temporary map, so load it up. */
1561 1756
1562 m=load_temporary_map (m); 1757 m = load_temporary_map (m);
1758 if (m == NULL)
1563 if(m==NULL) return NULL; 1759 return NULL;
1564 load_unique_objects(m); 1760 load_unique_objects (m);
1565 1761
1566 clean_tmp_map(m); 1762 clean_tmp_map (m);
1567 m->in_memory = MAP_IN_MEMORY; 1763 m->in_memory = MAP_IN_MEMORY;
1568 /* tempnam() on sun systems (probably others) uses malloc 1764 /* tempnam() on sun systems (probably others) uses malloc
1569 * to allocated space for the string. Free it here. 1765 * to allocated space for the string. Free it here.
1570 * In some cases, load_temporary_map above won't find the 1766 * In some cases, load_temporary_map above won't find the
1571 * temporary map, and so has reloaded a new map. If that 1767 * temporary map, and so has reloaded a new map. If that
1572 * is the case, tmpname is now null 1768 * is the case, tmpname is now null
1573 */ 1769 */
1574 if (m->tmpname) free(m->tmpname); 1770 if (m->tmpname)
1771 free (m->tmpname);
1575 m->tmpname = NULL; 1772 m->tmpname = NULL;
1576 /* It's going to be saved anew anyway */ 1773 /* It's going to be saved anew anyway */
1577 } 1774 }
1578 1775
1579 /* Below here is stuff common to both first time loaded maps and 1776 /* Below here is stuff common to both first time loaded maps and
1580 * temp maps. 1777 * temp maps.
1581 */ 1778 */
1582 1779
1583 decay_objects(m); /* start the decay */ 1780 decay_objects (m); /* start the decay */
1584 /* In case other objects press some buttons down */ 1781 /* In case other objects press some buttons down */
1585 update_buttons(m); 1782 update_buttons (m);
1586 if (m->outdoor) 1783 if (m->outdoor)
1587 set_darkness_map(m); 1784 set_darkness_map (m);
1588 /* run the weather over this map */ 1785 /* run the weather over this map */
1589 weather_effect(name); 1786 weather_effect (name);
1590 return m; 1787 return m;
1591} 1788}
1592 1789
1593 1790
1594/* 1791/*
1595 * This routine is supposed to find out the difficulty of the map. 1792 * This routine is supposed to find out the difficulty of the map.
1600 * in the map is zero, then use this routine. Maps should really 1797 * in the map is zero, then use this routine. Maps should really
1601 * have a difficulty set than using this function - human calculation 1798 * have a difficulty set than using this function - human calculation
1602 * is much better than this functions guesswork. 1799 * is much better than this functions guesswork.
1603 */ 1800 */
1604 1801
1802int
1605int calculate_difficulty(mapstruct *m) { 1803calculate_difficulty (maptile *m)
1804{
1606 object *op; 1805 object *op;
1607 archetype *at; 1806 archetype *at;
1608 int x, y, i; 1807 int x, y, i;
1609 long monster_cnt = 0; 1808 long monster_cnt = 0;
1610 double avgexp = 0; 1809 double avgexp = 0;
1611 sint64 total_exp = 0; 1810 sint64 total_exp = 0;
1612 1811
1613 if (MAP_DIFFICULTY (m)) 1812 if (MAP_DIFFICULTY (m))
1614 { 1813 {
1615 LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1814 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1616 return MAP_DIFFICULTY (m); 1815 return MAP_DIFFICULTY (m);
1617 } 1816 }
1618 1817
1619 for(x = 0; x < MAP_WIDTH(m); x++) 1818 for (x = 0; x < MAP_WIDTH (m); x++)
1620 for(y = 0; y < MAP_HEIGHT(m); y++) 1819 for (y = 0; y < MAP_HEIGHT (m); y++)
1621 for(op = get_map_ob(m, x, y); op != NULL; op = op->above) 1820 for (op = get_map_ob (m, x, y); op != NULL; op = op->above)
1622 { 1821 {
1623 if(QUERY_FLAG (op, FLAG_MONSTER)) 1822 if (QUERY_FLAG (op, FLAG_MONSTER))
1624 { 1823 {
1625 total_exp += op->stats.exp; 1824 total_exp += op->stats.exp;
1626 monster_cnt++; 1825 monster_cnt++;
1627 } 1826 }
1628 1827
1629 if(QUERY_FLAG (op, FLAG_GENERATOR)) 1828 if (QUERY_FLAG (op, FLAG_GENERATOR))
1630 { 1829 {
1631 total_exp += op->stats.exp; 1830 total_exp += op->stats.exp;
1632 at = type_to_archetype(GENERATE_TYPE (op)); 1831 at = type_to_archetype (GENERATE_TYPE (op));
1633 1832
1634 if(at != NULL) 1833 if (at != NULL)
1635 total_exp += at->clone.stats.exp * 8; 1834 total_exp += at->clone.stats.exp * 8;
1636 1835
1637 monster_cnt++; 1836 monster_cnt++;
1638 } 1837 }
1639 } 1838 }
1650 } 1849 }
1651 1850
1652 return 1; 1851 return 1;
1653} 1852}
1654 1853
1655void clean_tmp_map(mapstruct *m) { 1854void
1855clean_tmp_map (maptile *m)
1856{
1656 if(m->tmpname == NULL) 1857 if (m->tmpname == NULL)
1657 return; 1858 return;
1658 INVOKE_MAP (CLEAN, m); 1859 INVOKE_MAP (CLEAN, m);
1659 (void) unlink(m->tmpname); 1860 (void) unlink (m->tmpname);
1660} 1861}
1661 1862
1863void
1662void free_all_maps(void) 1864free_all_maps (void)
1663{ 1865{
1664 int real_maps=0; 1866 int real_maps = 0;
1665 1867
1666 while (first_map) { 1868 while (first_map)
1869 {
1667 /* I think some of the callers above before it gets here set this to be 1870 /* I think some of the callers above before it gets here set this to be
1668 * saving, but we still want to free this data 1871 * saving, but we still want to free this data
1669 */ 1872 */
1670 if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY; 1873 if (first_map->in_memory == MAP_SAVING)
1874 first_map->in_memory = MAP_IN_MEMORY;
1671 delete_map(first_map); 1875 delete_map (first_map);
1672 real_maps++; 1876 real_maps++;
1673 } 1877 }
1674 LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps); 1878 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1675} 1879}
1676 1880
1677/* change_map_light() - used to change map light level (darkness) 1881/* change_map_light() - used to change map light level (darkness)
1678 * up or down. Returns true if successful. It should now be 1882 * up or down. Returns true if successful. It should now be
1679 * possible to change a value by more than 1. 1883 * possible to change a value by more than 1.
1680 * Move this from los.c to map.c since this is more related 1884 * Move this from los.c to map.c since this is more related
1681 * to maps than los. 1885 * to maps than los.
1682 * postive values make it darker, negative make it brighter 1886 * postive values make it darker, negative make it brighter
1683 */ 1887 */
1684 1888
1889int
1685int change_map_light(mapstruct *m, int change) { 1890change_map_light (maptile *m, int change)
1891{
1686 int new_level = m->darkness + change; 1892 int new_level = m->darkness + change;
1687 1893
1688 /* Nothing to do */ 1894 /* Nothing to do */
1689 if(!change || (new_level <= 0 && m->darkness == 0) || 1895 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1690 (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) { 1896 {
1691 return 0; 1897 return 0;
1692 } 1898 }
1693 1899
1694 /* inform all players on the map */ 1900 /* inform all players on the map */
1695 if (change>0) 1901 if (change > 0)
1696 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); 1902 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker.");
1697 else 1903 else
1698 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); 1904 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter.");
1699 1905
1700 /* Do extra checking. since m->darkness is a unsigned value, 1906 /* Do extra checking. since m->darkness is a unsigned value,
1701 * we need to be extra careful about negative values. 1907 * we need to be extra careful about negative values.
1702 * In general, the checks below are only needed if change 1908 * In general, the checks below are only needed if change
1703 * is not +/-1 1909 * is not +/-1
1704 */ 1910 */
1705 if (new_level < 0) m->darkness = 0; 1911 if (new_level < 0)
1706 else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; 1912 m->darkness = 0;
1913 else if (new_level >= MAX_DARKNESS)
1914 m->darkness = MAX_DARKNESS;
1915 else
1707 else m->darkness=new_level; 1916 m->darkness = new_level;
1708 1917
1709 /* All clients need to get re-updated for the change */ 1918 /* All clients need to get re-updated for the change */
1710 update_all_map_los(m); 1919 update_all_map_los (m);
1711 return 1; 1920 return 1;
1712} 1921}
1713 1922
1714 1923
1715/* 1924/*
1716 * This function updates various attributes about a specific space 1925 * This function updates various attributes about a specific space
1717 * on the map (what it looks like, whether it blocks magic, 1926 * on the map (what it looks like, whether it blocks magic,
1718 * has a living creatures, prevents people from passing 1927 * has a living creatures, prevents people from passing
1719 * through, etc) 1928 * through, etc)
1720 */ 1929 */
1930void
1721void update_position (mapstruct *m, int x, int y) { 1931update_position (maptile *m, int x, int y)
1932{
1722 object *tmp, *last = NULL; 1933 object *tmp, *last = NULL;
1723 uint8 flags = 0, oldflags, light=0, anywhere=0; 1934 uint8 flags = 0, oldflags, light = 0, anywhere = 0;
1724 New_Face *top,*floor, *middle; 1935 New_Face *top, *floor, *middle;
1725 object *top_obj, *floor_obj, *middle_obj; 1936 object *top_obj, *floor_obj, *middle_obj;
1726 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; 1937 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1727 1938
1728 oldflags = GET_MAP_FLAGS(m,x,y); 1939 oldflags = GET_MAP_FLAGS (m, x, y);
1729 if (!(oldflags & P_NEED_UPDATE)) { 1940 if (!(oldflags & P_NEED_UPDATE))
1941 {
1730 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", 1942 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1731 m->path, x, y);
1732 return; 1943 return;
1733 } 1944 }
1734 1945
1735 middle=blank_face; 1946 middle = blank_face;
1736 top=blank_face; 1947 top = blank_face;
1737 floor=blank_face; 1948 floor = blank_face;
1738 1949
1739 middle_obj = NULL; 1950 middle_obj = NULL;
1740 top_obj = NULL; 1951 top_obj = NULL;
1741 floor_obj = NULL; 1952 floor_obj = NULL;
1742 1953
1743 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { 1954 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above)
1955 {
1744 1956
1745 /* This could be made additive I guess (two lights better than 1957 /* This could be made additive I guess (two lights better than
1746 * one). But if so, it shouldn't be a simple additive - 2 1958 * one). But if so, it shouldn't be a simple additive - 2
1747 * light bulbs do not illuminate twice as far as once since 1959 * light bulbs do not illuminate twice as far as once since
1748 * it is a disapation factor that is squared (or is it cubed?) 1960 * it is a disapation factor that is squared (or is it cubed?)
1749 */ 1961 */
1750 if (tmp->glow_radius > light) light = tmp->glow_radius; 1962 if (tmp->glow_radius > light)
1963 light = tmp->glow_radius;
1751 1964
1752 /* This call is needed in order to update objects the player 1965 /* This call is needed in order to update objects the player
1753 * is standing in that have animations (ie, grass, fire, etc). 1966 * is standing in that have animations (ie, grass, fire, etc).
1754 * However, it also causes the look window to be re-drawn 1967 * However, it also causes the look window to be re-drawn
1755 * 3 times each time the player moves, because many of the 1968 * 3 times each time the player moves, because many of the
1756 * functions the move_player calls eventualy call this. 1969 * functions the move_player calls eventualy call this.
1757 * 1970 *
1758 * Always put the player down for drawing. 1971 * Always put the player down for drawing.
1759 */ 1972 */
1760 if (!tmp->invisible) { 1973 if (!tmp->invisible)
1974 {
1761 if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { 1975 if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER)))
1976 {
1762 top = tmp->face; 1977 top = tmp->face;
1763 top_obj = tmp; 1978 top_obj = tmp;
1764 } 1979 }
1765 else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 1980 else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1981 {
1766 /* If we got a floor, that means middle and top were below it, 1982 /* If we got a floor, that means middle and top were below it,
1767 * so should not be visible, so we clear them. 1983 * so should not be visible, so we clear them.
1768 */ 1984 */
1769 middle=blank_face; 1985 middle = blank_face;
1770 top=blank_face; 1986 top = blank_face;
1771 floor = tmp->face; 1987 floor = tmp->face;
1772 floor_obj = tmp; 1988 floor_obj = tmp;
1773 } 1989 }
1774 /* Flag anywhere have high priority */ 1990 /* Flag anywhere have high priority */
1775 else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { 1991 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
1992 {
1776 middle = tmp->face; 1993 middle = tmp->face;
1777 1994
1778 middle_obj = tmp; 1995 middle_obj = tmp;
1779 anywhere =1; 1996 anywhere = 1;
1780 } 1997 }
1781 /* Find the highest visible face around. If equal 1998 /* Find the highest visible face around. If equal
1782 * visibilities, we still want the one nearer to the 1999 * visibilities, we still want the one nearer to the
1783 * top 2000 * top
1784 */ 2001 */
1785 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { 2002 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere))
2003 {
1786 middle = tmp->face; 2004 middle = tmp->face;
1787 middle_obj = tmp; 2005 middle_obj = tmp;
1788 } 2006 }
1789 } 2007 }
1790 if (tmp==tmp->above) { 2008 if (tmp == tmp->above)
2009 {
1791 LOG(llevError, "Error in structure of map\n"); 2010 LOG (llevError, "Error in structure of map\n");
1792 exit (-1); 2011 exit (-1);
1793 }
1794 2012 }
2013
1795 move_slow |= tmp->move_slow; 2014 move_slow |= tmp->move_slow;
1796 move_block |= tmp->move_block; 2015 move_block |= tmp->move_block;
1797 move_on |= tmp->move_on; 2016 move_on |= tmp->move_on;
1798 move_off |= tmp->move_off; 2017 move_off |= tmp->move_off;
1799 move_allow |= tmp->move_allow; 2018 move_allow |= tmp->move_allow;
1800 2019
1801 if (QUERY_FLAG(tmp,FLAG_ALIVE)) 2020 if (QUERY_FLAG (tmp, FLAG_ALIVE))
1802 flags |= P_IS_ALIVE; 2021 flags |= P_IS_ALIVE;
1803 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC)) 2022 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
1804 flags |= P_NO_MAGIC; 2023 flags |= P_NO_MAGIC;
1805 if (QUERY_FLAG(tmp,FLAG_DAMNED)) 2024 if (QUERY_FLAG (tmp, FLAG_DAMNED))
1806 flags |= P_NO_CLERIC; 2025 flags |= P_NO_CLERIC;
1807 if (tmp->type == SAFE_GROUND) 2026 if (tmp->type == SAFE_GROUND)
1808 flags |= P_SAFE; 2027 flags |= P_SAFE;
1809 2028
1810 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) 2029 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW))
1811 flags |= P_BLOCKSVIEW; 2030 flags |= P_BLOCKSVIEW;
1812 } /* for stack of objects */ 2031 } /* for stack of objects */
1813 2032
1814 /* we don't want to rely on this function to have accurate flags, but 2033 /* we don't want to rely on this function to have accurate flags, but
1815 * since we're already doing the work, we calculate them here. 2034 * since we're already doing the work, we calculate them here.
1816 * if they don't match, logic is broken someplace. 2035 * if they don't match, logic is broken someplace.
1817 */ 2036 */
1818 if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) && 2037 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
1819 (!(oldflags & P_NO_ERROR))) { 2038 {
1820 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 2039 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1821 m->path, x, y,
1822 (oldflags & ~P_NEED_UPDATE), flags); 2040 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags);
1823 } 2041 }
1824 SET_MAP_FLAGS(m, x, y, flags); 2042 SET_MAP_FLAGS (m, x, y, flags);
1825 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow); 2043 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow);
1826 SET_MAP_MOVE_ON(m, x, y, move_on); 2044 SET_MAP_MOVE_ON (m, x, y, move_on);
1827 SET_MAP_MOVE_OFF(m, x, y, move_off); 2045 SET_MAP_MOVE_OFF (m, x, y, move_off);
1828 SET_MAP_MOVE_SLOW(m, x, y, move_slow); 2046 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
1829 2047
1830 /* At this point, we have a floor face (if there is a floor), 2048 /* At this point, we have a floor face (if there is a floor),
1831 * and the floor is set - we are not going to touch it at 2049 * and the floor is set - we are not going to touch it at
1832 * this point. 2050 * this point.
1833 * middle contains the highest visibility face. 2051 * middle contains the highest visibility face.
1834 * top contains a player/monster face, if there is one. 2052 * top contains a player/monster face, if there is one.
1835 * 2053 *
1836 * We now need to fill in top.face and/or middle.face. 2054 * We now need to fill in top.face and/or middle.face.
1837 */ 2055 */
1838 2056
1839 /* If the top face also happens to be high visibility, re-do our 2057 /* If the top face also happens to be high visibility, re-do our
1840 * middle face. This should not happen, as we already have the 2058 * middle face. This should not happen, as we already have the
1841 * else statement above so middle should not get set. OTOH, it 2059 * else statement above so middle should not get set. OTOH, it
1842 * may be possible for the faces to match but be different objects. 2060 * may be possible for the faces to match but be different objects.
1843 */ 2061 */
1844 if (top == middle) middle=blank_face; 2062 if (top == middle)
2063 middle = blank_face;
1845 2064
1846 /* There are three posibilities at this point: 2065 /* There are three posibilities at this point:
1847 * 1) top face is set, need middle to be set. 2066 * 1) top face is set, need middle to be set.
1848 * 2) middle is set, need to set top. 2067 * 2) middle is set, need to set top.
1849 * 3) neither middle or top is set - need to set both. 2068 * 3) neither middle or top is set - need to set both.
1850 */ 2069 */
1851 2070
1852 for (tmp=last; tmp; tmp=tmp->below) { 2071 for (tmp = last; tmp; tmp = tmp->below)
2072 {
1853 /* Once we get to a floor, stop, since we already have a floor object */ 2073 /* Once we get to a floor, stop, since we already have a floor object */
1854 if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; 2074 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
2075 break;
1855 2076
1856 /* If two top faces are already set, quit processing */ 2077 /* If two top faces are already set, quit processing */
1857 if ((top != blank_face) && (middle != blank_face)) break; 2078 if ((top != blank_face) && (middle != blank_face))
2079 break;
1858 2080
1859 /* Only show visible faces, unless its the editor - show all */ 2081 /* Only show visible faces, unless its the editor - show all */
1860 if (!tmp->invisible || editor) { 2082 if (!tmp->invisible || editor)
2083 {
1861 /* Fill in top if needed */ 2084 /* Fill in top if needed */
1862 if (top == blank_face) { 2085 if (top == blank_face)
2086 {
1863 top = tmp->face; 2087 top = tmp->face;
1864 top_obj = tmp; 2088 top_obj = tmp;
2089 if (top == middle)
1865 if (top == middle) middle=blank_face; 2090 middle = blank_face;
2091 }
1866 } else { 2092 else
2093 {
1867 /* top is already set - we should only get here if 2094 /* top is already set - we should only get here if
1868 * middle is not set 2095 * middle is not set
1869 * 2096 *
1870 * Set the middle face and break out, since there is nothing 2097 * Set the middle face and break out, since there is nothing
1871 * more to fill in. We don't check visiblity here, since 2098 * more to fill in. We don't check visiblity here, since
1872 * 2099 *
1873 */ 2100 */
1874 if (tmp->face != top ) { 2101 if (tmp->face != top)
2102 {
1875 middle = tmp->face; 2103 middle = tmp->face;
1876 middle_obj = tmp; 2104 middle_obj = tmp;
1877 break; 2105 break;
1878 } 2106 }
1879 } 2107 }
1880 } 2108 }
1881 } 2109 }
1882 if (middle == floor) middle = blank_face; 2110 if (middle == floor)
1883 if (top == middle) middle = blank_face; 2111 middle = blank_face;
2112 if (top == middle)
2113 middle = blank_face;
1884 SET_MAP_FACE(m,x,y,top,0); 2114 SET_MAP_FACE (m, x, y, top, 0);
1885 if(top != blank_face) 2115 if (top != blank_face)
1886 SET_MAP_FACE_OBJ(m,x,y,top_obj,0); 2116 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
1887 else 2117 else
1888 SET_MAP_FACE_OBJ(m,x,y,NULL,0); 2118 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
1889 SET_MAP_FACE(m,x,y,middle,1); 2119 SET_MAP_FACE (m, x, y, middle, 1);
1890 if(middle != blank_face) 2120 if (middle != blank_face)
1891 SET_MAP_FACE_OBJ(m,x,y,middle_obj,1); 2121 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
1892 else 2122 else
1893 SET_MAP_FACE_OBJ(m,x,y,NULL,1); 2123 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
1894 SET_MAP_FACE(m,x,y,floor,2); 2124 SET_MAP_FACE (m, x, y, floor, 2);
1895 if(floor != blank_face) 2125 if (floor != blank_face)
1896 SET_MAP_FACE_OBJ(m,x,y,floor_obj,2); 2126 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
1897 else 2127 else
1898 SET_MAP_FACE_OBJ(m,x,y,NULL,2); 2128 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
1899 SET_MAP_LIGHT(m,x,y,light); 2129 SET_MAP_LIGHT (m, x, y, light);
1900} 2130}
1901 2131
1902 2132
2133void
1903void set_map_reset_time(mapstruct *map) { 2134set_map_reset_time (maptile *map)
2135{
1904 int timeout; 2136 int timeout;
1905 2137
1906 timeout = MAP_RESET_TIMEOUT(map); 2138 timeout = MAP_RESET_TIMEOUT (map);
1907 if (timeout <= 0) 2139 if (timeout <= 0)
1908 timeout = MAP_DEFAULTRESET; 2140 timeout = MAP_DEFAULTRESET;
1909 if (timeout >= MAP_MAXRESET) 2141 if (timeout >= MAP_MAXRESET)
1910 timeout = MAP_MAXRESET; 2142 timeout = MAP_MAXRESET;
1911 MAP_WHEN_RESET(map) = seconds()+timeout; 2143 MAP_WHEN_RESET (map) = seconds () + timeout;
1912} 2144}
1913 2145
1914/* this updates the orig_map->tile_map[tile_num] value after loading 2146/* this updates the orig_map->tile_map[tile_num] value after loading
1915 * the map. It also takes care of linking back the freshly loaded 2147 * the map. It also takes care of linking back the freshly loaded
1916 * maps tile_map values if it tiles back to this one. It returns 2148 * maps tile_map values if it tiles back to this one. It returns
1917 * the value of orig_map->tile_map[tile_num]. It really only does this 2149 * the value of orig_map->tile_map[tile_num]. It really only does this
1918 * so that it is easier for calling functions to verify success. 2150 * so that it is easier for calling functions to verify success.
1919 */ 2151 */
1920 2152
2153static maptile *
1921static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) 2154load_and_link_tiled_map (maptile *orig_map, int tile_num)
1922{ 2155{
1923 int dest_tile = (tile_num +2) % 4; 2156 int dest_tile = (tile_num + 2) % 4;
1924 char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]); 2157 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
1925 2158
1926 orig_map->tile_map[tile_num] = ready_map_name(path, 0); 2159 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
1927 2160
1928 /* need to do a strcmp here as the orig_map->path is not a shared string */ 2161 /* need to do a strcmp here as the orig_map->path is not a shared string */
1929 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && 2162 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1930 !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1931 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 2163 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1932 2164
1933 return orig_map->tile_map[tile_num]; 2165 return orig_map->tile_map[tile_num];
1934} 2166}
1935 2167
1936/* this returns TRUE if the coordinates (x,y) are out of 2168/* this returns TRUE if the coordinates (x,y) are out of
1937 * map m. This function also takes into account any 2169 * map m. This function also takes into account any
1938 * tiling considerations, loading adjacant maps as needed. 2170 * tiling considerations, loading adjacant maps as needed.
1941 * This function will recursively call itself for the 2173 * This function will recursively call itself for the
1942 * tiled maps. 2174 * tiled maps.
1943 * 2175 *
1944 * 2176 *
1945 */ 2177 */
2178int
1946int out_of_map(mapstruct *m, int x, int y) 2179out_of_map (maptile *m, int x, int y)
1947{ 2180{
1948 2181
1949 /* If we get passed a null map, this is obviously the 2182 /* If we get passed a null map, this is obviously the
1950 * case. This generally shouldn't happen, but if the 2183 * case. This generally shouldn't happen, but if the
1951 * map loads fail below, it could happen. 2184 * map loads fail below, it could happen.
1952 */ 2185 */
1953 if (!m) return 0; 2186 if (!m)
1954
1955 if (x<0) {
1956 if (!m->tile_path[3]) return 1;
1957 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1958 load_and_link_tiled_map(m, 3);
1959 }
1960 return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y));
1961 }
1962 if (x>=MAP_WIDTH(m)) {
1963 if (!m->tile_path[1]) return 1;
1964 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) {
1965 load_and_link_tiled_map(m, 1);
1966 }
1967 return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y));
1968 }
1969 if (y<0) {
1970 if (!m->tile_path[0]) return 1;
1971 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) {
1972 load_and_link_tiled_map(m, 0);
1973 }
1974 return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0])));
1975 }
1976 if (y>=MAP_HEIGHT(m)) {
1977 if (!m->tile_path[2]) return 1;
1978 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
1979 load_and_link_tiled_map(m, 2);
1980 }
1981 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
1982 }
1983
1984 /* Simple case - coordinates are within this local
1985 * map.
1986 */
1987 return 0; 2187 return 0;
2188
2189 if (x < 0)
2190 {
2191 if (!m->tile_path[3])
2192 return 1;
2193 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2194 {
2195 load_and_link_tiled_map (m, 3);
2196 }
2197 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y));
2198 }
2199 if (x >= MAP_WIDTH (m))
2200 {
2201 if (!m->tile_path[1])
2202 return 1;
2203 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2204 {
2205 load_and_link_tiled_map (m, 1);
2206 }
2207 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y));
2208 }
2209 if (y < 0)
2210 {
2211 if (!m->tile_path[0])
2212 return 1;
2213 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2214 {
2215 load_and_link_tiled_map (m, 0);
2216 }
2217 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0])));
2218 }
2219 if (y >= MAP_HEIGHT (m))
2220 {
2221 if (!m->tile_path[2])
2222 return 1;
2223 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2224 {
2225 load_and_link_tiled_map (m, 2);
2226 }
2227 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m)));
2228 }
2229
2230 /* Simple case - coordinates are within this local
2231 * map.
2232 */
2233 return 0;
1988} 2234}
1989 2235
1990/* This is basically the same as out_of_map above, but 2236/* This is basically the same as out_of_map above, but
1991 * instead we return NULL if no map is valid (coordinates 2237 * instead we return NULL if no map is valid (coordinates
1992 * out of bounds and no tiled map), otherwise it returns 2238 * out of bounds and no tiled map), otherwise it returns
1993 * the map as that the coordinates are really on, and 2239 * the map as that the coordinates are really on, and
1994 * updates x and y to be the localized coordinates. 2240 * updates x and y to be the localized coordinates.
1995 * Using this is more efficient of calling out_of_map 2241 * Using this is more efficient of calling out_of_map
1996 * and then figuring out what the real map is 2242 * and then figuring out what the real map is
1997 */ 2243 */
2244maptile *
1998mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 2245get_map_from_coord (maptile *m, sint16 * x, sint16 * y)
1999{ 2246{
2000 2247
2001 if (*x<0) { 2248 if (*x < 0)
2249 {
2002 if (!m->tile_path[3]) return NULL; 2250 if (!m->tile_path[3])
2251 return NULL;
2003 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2252 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2004 load_and_link_tiled_map(m, 3); 2253 load_and_link_tiled_map (m, 3);
2005 2254
2006 *x += MAP_WIDTH(m->tile_map[3]); 2255 *x += MAP_WIDTH (m->tile_map[3]);
2007 return (get_map_from_coord(m->tile_map[3], x, y)); 2256 return (get_map_from_coord (m->tile_map[3], x, y));
2008 } 2257 }
2009 if (*x>=MAP_WIDTH(m)) { 2258 if (*x >= MAP_WIDTH (m))
2259 {
2010 if (!m->tile_path[1]) return NULL; 2260 if (!m->tile_path[1])
2261 return NULL;
2011 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2262 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2012 load_and_link_tiled_map(m, 1); 2263 load_and_link_tiled_map (m, 1);
2013 2264
2014 *x -= MAP_WIDTH(m); 2265 *x -= MAP_WIDTH (m);
2015 return (get_map_from_coord(m->tile_map[1], x, y)); 2266 return (get_map_from_coord (m->tile_map[1], x, y));
2267 }
2268 if (*y < 0)
2016 } 2269 {
2017 if (*y<0) {
2018 if (!m->tile_path[0]) return NULL; 2270 if (!m->tile_path[0])
2271 return NULL;
2019 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2272 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2020 load_and_link_tiled_map(m, 0); 2273 load_and_link_tiled_map (m, 0);
2021 2274
2022 *y += MAP_HEIGHT(m->tile_map[0]); 2275 *y += MAP_HEIGHT (m->tile_map[0]);
2023 return (get_map_from_coord(m->tile_map[0], x, y)); 2276 return (get_map_from_coord (m->tile_map[0], x, y));
2024 } 2277 }
2025 if (*y>=MAP_HEIGHT(m)) { 2278 if (*y >= MAP_HEIGHT (m))
2279 {
2026 if (!m->tile_path[2]) return NULL; 2280 if (!m->tile_path[2])
2281 return NULL;
2027 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2282 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2028 load_and_link_tiled_map(m, 2); 2283 load_and_link_tiled_map (m, 2);
2029 2284
2030 *y -= MAP_HEIGHT(m); 2285 *y -= MAP_HEIGHT (m);
2031 return (get_map_from_coord(m->tile_map[2], x, y)); 2286 return (get_map_from_coord (m->tile_map[2], x, y));
2032 } 2287 }
2033 2288
2034 /* Simple case - coordinates are within this local 2289 /* Simple case - coordinates are within this local
2035 * map. 2290 * map.
2036 */ 2291 */
2037 2292
2038 return m; 2293 return m;
2039} 2294}
2040 2295
2041/** 2296/**
2042 * Return whether map2 is adjacent to map1. If so, store the distance from 2297 * Return whether map2 is adjacent to map1. If so, store the distance from
2043 * map1 to map2 in dx/dy. 2298 * map1 to map2 in dx/dy.
2044 */ 2299 */
2300static int
2045static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { 2301adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2302{
2046 if (!map1 || !map2) 2303 if (!map1 || !map2)
2047 return 0; 2304 return 0;
2048 2305
2049 if (map1 == map2) { 2306 if (map1 == map2)
2307 {
2050 *dx = 0; 2308 *dx = 0;
2051 *dy = 0; 2309 *dy = 0;
2052 2310
2311 }
2053 } else if (map1->tile_map[0] == map2) { /* up */ 2312 else if (map1->tile_map[0] == map2)
2313 { /* up */
2054 *dx = 0; 2314 *dx = 0;
2055 *dy = -MAP_HEIGHT(map2); 2315 *dy = -MAP_HEIGHT (map2);
2316 }
2056 } else if (map1->tile_map[1] == map2) { /* right */ 2317 else if (map1->tile_map[1] == map2)
2318 { /* right */
2057 *dx = MAP_WIDTH(map1); 2319 *dx = MAP_WIDTH (map1);
2058 *dy = 0; 2320 *dy = 0;
2321 }
2059 } else if (map1->tile_map[2] == map2) { /* down */ 2322 else if (map1->tile_map[2] == map2)
2323 { /* down */
2060 *dx = 0; 2324 *dx = 0;
2061 *dy = MAP_HEIGHT(map1); 2325 *dy = MAP_HEIGHT (map1);
2326 }
2062 } else if (map1->tile_map[3] == map2) { /* left */ 2327 else if (map1->tile_map[3] == map2)
2328 { /* left */
2063 *dx = -MAP_WIDTH(map2); 2329 *dx = -MAP_WIDTH (map2);
2064 *dy = 0; 2330 *dy = 0;
2065 2331
2332 }
2066 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */ 2333 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2334 { /* up right */
2067 *dx = MAP_WIDTH(map1->tile_map[0]); 2335 *dx = MAP_WIDTH (map1->tile_map[0]);
2068 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2336 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2337 }
2069 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */ 2338 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2339 { /* up left */
2070 *dx = -MAP_WIDTH(map2); 2340 *dx = -MAP_WIDTH (map2);
2071 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2341 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2342 }
2072 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */ 2343 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2344 { /* right up */
2073 *dx = MAP_WIDTH(map1); 2345 *dx = MAP_WIDTH (map1);
2074 *dy = -MAP_HEIGHT(map2); 2346 *dy = -MAP_HEIGHT (map2);
2347 }
2075 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */ 2348 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2349 { /* right down */
2076 *dx = MAP_WIDTH(map1); 2350 *dx = MAP_WIDTH (map1);
2077 *dy = MAP_HEIGHT(map1->tile_map[1]); 2351 *dy = MAP_HEIGHT (map1->tile_map[1]);
2352 }
2078 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */ 2353 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2354 { /* down right */
2079 *dx = MAP_WIDTH(map1->tile_map[2]); 2355 *dx = MAP_WIDTH (map1->tile_map[2]);
2080 *dy = MAP_HEIGHT(map1); 2356 *dy = MAP_HEIGHT (map1);
2357 }
2081 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */ 2358 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2359 { /* down left */
2082 *dx = -MAP_WIDTH(map2); 2360 *dx = -MAP_WIDTH (map2);
2083 *dy = MAP_HEIGHT(map1); 2361 *dy = MAP_HEIGHT (map1);
2362 }
2084 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */ 2363 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2364 { /* left up */
2085 *dx = -MAP_WIDTH(map1->tile_map[3]); 2365 *dx = -MAP_WIDTH (map1->tile_map[3]);
2086 *dy = -MAP_HEIGHT(map2); 2366 *dy = -MAP_HEIGHT (map2);
2367 }
2087 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */ 2368 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2369 { /* left down */
2088 *dx = -MAP_WIDTH(map1->tile_map[3]); 2370 *dx = -MAP_WIDTH (map1->tile_map[3]);
2089 *dy = MAP_HEIGHT(map1->tile_map[3]); 2371 *dy = MAP_HEIGHT (map1->tile_map[3]);
2090 2372
2091 } else { /* not "adjacent" enough */ 2373 }
2374 else
2375 { /* not "adjacent" enough */
2092 return 0; 2376 return 0;
2093 } 2377 }
2094 2378
2095 return 1; 2379 return 1;
2096} 2380}
2097 2381
2098/* From map.c 2382/* From map.c
2099 * This is used by get_player to determine where the other 2383 * This is used by get_player to determine where the other
2100 * creature is. get_rangevector takes into account map tiling, 2384 * creature is. get_rangevector takes into account map tiling,
2114 * 2398 *
2115 * currently, the only flag supported (0x1) is don't translate for 2399 * currently, the only flag supported (0x1) is don't translate for
2116 * closest body part of 'op1' 2400 * closest body part of 'op1'
2117 */ 2401 */
2118 2402
2403void
2119void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { 2404get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2405{
2120 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { 2406 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2407 {
2121 /* be conservative and fill in _some_ data */ 2408 /* be conservative and fill in _some_ data */
2122 retval->distance = 100000; 2409 retval->distance = 100000;
2123 retval->distance_x = 32767; 2410 retval->distance_x = 32767;
2124 retval->distance_y = 32767; 2411 retval->distance_y = 32767;
2125 retval->direction = 0; 2412 retval->direction = 0;
2126 retval->part = 0; 2413 retval->part = 0;
2127 } else { 2414 }
2415 else
2416 {
2128 object *best; 2417 object *best;
2129 2418
2130 retval->distance_x += op2->x-op1->x; 2419 retval->distance_x += op2->x - op1->x;
2131 retval->distance_y += op2->y-op1->y; 2420 retval->distance_y += op2->y - op1->y;
2132 2421
2133 best = op1; 2422 best = op1;
2134 /* If this is multipart, find the closest part now */ 2423 /* If this is multipart, find the closest part now */
2135 if (!(flags&0x1) && op1->more) { 2424 if (!(flags & 0x1) && op1->more)
2425 {
2136 object *tmp; 2426 object *tmp;
2137 int best_distance = retval->distance_x*retval->distance_x+ 2427 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2138 retval->distance_y*retval->distance_y, tmpi;
2139 2428
2140 /* we just take the offset of the piece to head to figure 2429 /* we just take the offset of the piece to head to figure
2141 * distance instead of doing all that work above again 2430 * distance instead of doing all that work above again
2142 * since the distance fields we set above are positive in the 2431 * since the distance fields we set above are positive in the
2143 * same axis as is used for multipart objects, the simply arithmetic 2432 * same axis as is used for multipart objects, the simply arithmetic
2144 * below works. 2433 * below works.
2145 */ 2434 */
2146 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { 2435 for (tmp = op1->more; tmp != NULL; tmp = tmp->more)
2436 {
2147 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ 2437 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2148 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); 2438 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2149 if (tmpi < best_distance) { 2439 if (tmpi < best_distance)
2440 {
2150 best_distance = tmpi; 2441 best_distance = tmpi;
2151 best = tmp; 2442 best = tmp;
2152 } 2443 }
2153 } 2444 }
2154 if (best != op1) { 2445 if (best != op1)
2446 {
2155 retval->distance_x += op1->x-best->x; 2447 retval->distance_x += op1->x - best->x;
2156 retval->distance_y += op1->y-best->y; 2448 retval->distance_y += op1->y - best->y;
2157 } 2449 }
2158 } 2450 }
2159 retval->part = best; 2451 retval->part = best;
2160 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2452 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2161 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2453 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2162 } 2454 }
2163} 2455}
2164 2456
2165/* this is basically the same as get_rangevector above, but instead of 2457/* this is basically the same as get_rangevector above, but instead of
2166 * the first parameter being an object, it instead is the map 2458 * the first parameter being an object, it instead is the map
2171 * be more consistant with the above function and also in case they are needed 2463 * be more consistant with the above function and also in case they are needed
2172 * for something in the future. Also, since no object is pasted, the best 2464 * for something in the future. Also, since no object is pasted, the best
2173 * field of the rv_vector is set to NULL. 2465 * field of the rv_vector is set to NULL.
2174 */ 2466 */
2175 2467
2468void
2176void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { 2469get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2470{
2177 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { 2471 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2472 {
2178 /* be conservative and fill in _some_ data */ 2473 /* be conservative and fill in _some_ data */
2179 retval->distance = 100000; 2474 retval->distance = 100000;
2180 retval->distance_x = 32767; 2475 retval->distance_x = 32767;
2181 retval->distance_y = 32767; 2476 retval->distance_y = 32767;
2182 retval->direction = 0; 2477 retval->direction = 0;
2183 retval->part = 0; 2478 retval->part = 0;
2184 } else { 2479 }
2480 else
2481 {
2185 retval->distance_x += op2->x-x; 2482 retval->distance_x += op2->x - x;
2186 retval->distance_y += op2->y-y; 2483 retval->distance_y += op2->y - y;
2187 2484
2188 retval->part = NULL; 2485 retval->part = NULL;
2189 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2486 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2190 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2487 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2191 } 2488 }
2192} 2489}
2193 2490
2194/* Returns true of op1 and op2 are effectively on the same map 2491/* Returns true of op1 and op2 are effectively on the same map
2195 * (as related to map tiling). Note that this looks for a path from 2492 * (as related to map tiling). Note that this looks for a path from
2197 * to op1, this will still return false. 2494 * to op1, this will still return false.
2198 * Note we only look one map out to keep the processing simple 2495 * Note we only look one map out to keep the processing simple
2199 * and efficient. This could probably be a macro. 2496 * and efficient. This could probably be a macro.
2200 * MSW 2001-08-05 2497 * MSW 2001-08-05
2201 */ 2498 */
2499int
2202int on_same_map(const object *op1, const object *op2) { 2500on_same_map (const object *op1, const object *op2)
2501{
2203 int dx, dy; 2502 int dx, dy;
2204 2503
2205 return adjacent_map(op1->map, op2->map, &dx, &dy); 2504 return adjacent_map (op1->map, op2->map, &dx, &dy);
2206} 2505}

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