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Comparing deliantra/server/common/map.C (file contents):
Revision 1.63 by root, Mon Jan 1 00:41:02 2007 UTC vs.
Revision 1.68 by root, Thu Jan 4 16:19:31 2007 UTC

329 * carrying. 329 * carrying.
330 */ 330 */
331 sum_weight (container); 331 sum_weight (container);
332} 332}
333 333
334void
335maptile::set_object_flag (int flag, int value)
336{
337 if (!spaces)
338 return;
339
340 for (mapspace *ms = spaces + size (); ms-- > spaces; )
341 for (object *tmp = ms->bot; tmp; tmp = tmp->above)
342 tmp->flag [flag] = value;
343}
344
334/* link_multipart_objects go through all the objects on the map looking 345/* link_multipart_objects go through all the objects on the map looking
335 * for objects whose arch says they are multipart yet according to the 346 * for objects whose arch says they are multipart yet according to the
336 * info we have, they only have the head (as would be expected when 347 * info we have, they only have the head (as would be expected when
337 * they are saved). We do have to look for the old maps that did save 348 * they are saved). We do have to look for the old maps that did save
338 * the more sections and not re-add sections for them. 349 * the more sections and not re-add sections for them.
476} 487}
477 488
478bool 489bool
479maptile::save_objects (object_freezer &freezer, int flags) 490maptile::save_objects (object_freezer &freezer, int flags)
480{ 491{
492 static int cede_count = 0;
493
481 if (flags & IO_HEADER) 494 if (flags & IO_HEADER)
482 save_header (freezer); 495 save_header (freezer);
483 496
484 if (!spaces) 497 if (!spaces)
485 return false; 498 return false;
486 499
487 for (int i = 0; i < size (); ++i) 500 for (int i = 0; i < size (); ++i)
488 { 501 {
502 if (cede_count >= 500)
503 {
504 cede_count = 0;
505 coroapi::cede ();
506 }
507
489 int unique = 0; 508 int unique = 0;
490 for (object *op = spaces [i].bot; op; op = op->above) 509 for (object *op = spaces [i].bot; op; op = op->above)
491 { 510 {
511 // count per-object, but cede only when modification-safe
512 cede_count++;
513
492 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) 514 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
493 unique = 1; 515 unique = 1;
494 516
495 if (!op->can_map_save ()) 517 if (!op->can_map_save ())
496 continue; 518 continue;
1215 1237
1216 /* If two top faces are already set, quit processing */ 1238 /* If two top faces are already set, quit processing */
1217 if ((top != blank_face) && (middle != blank_face)) 1239 if ((top != blank_face) && (middle != blank_face))
1218 break; 1240 break;
1219 1241
1220 /* Only show visible faces, unless its the editor - show all */ 1242 /* Only show visible faces */
1221 if (!tmp->invisible || editor) 1243 if (!tmp->invisible)
1222 { 1244 {
1223 /* Fill in top if needed */ 1245 /* Fill in top if needed */
1224 if (top == blank_face) 1246 if (top == blank_face)
1225 { 1247 {
1226 top = tmp->face; 1248 top = tmp->face;
1256 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; 1278 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1257 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; 1279 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1258 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; 1280 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1259} 1281}
1260 1282
1261/* this updates the orig_map->tile_map[tile_num] value after loading 1283/* this updates the orig_map->tile_map[tile_num] value after finding
1262 * the map. It also takes care of linking back the freshly loaded 1284 * the map. It also takes care of linking back the freshly found
1263 * maps tile_map values if it tiles back to this one. It returns 1285 * maps tile_map values if it tiles back to this one. It returns
1264 * the value of orig_map->tile_map[tile_num]. It really only does this 1286 * the value of orig_map->tile_map[tile_num].
1265 * so that it is easier for calling functions to verify success.
1266 */ 1287 */
1267static maptile * 1288static inline maptile *
1268load_and_link_tiled_map (maptile *orig_map, int tile_num) 1289find_and_link (maptile *orig_map, int tile_num)
1269{ 1290{
1270 maptile *mp = orig_map->load_map_sync (orig_map->tile_path [tile_num], orig_map); 1291 maptile *mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map);
1271 1292
1272 if (!mp || mp->in_memory != MAP_IN_MEMORY) 1293 if (!mp)
1273 { 1294 {
1274 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine 1295 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1275 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n", 1296 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1276 &orig_map->tile_path[tile_num], &orig_map->path); 1297 &orig_map->tile_path[tile_num], &orig_map->path);
1277 mp = new maptile (1, 1); 1298 mp = new maptile (1, 1);
1287 //TODO: non-euclidean maps MUST GO 1308 //TODO: non-euclidean maps MUST GO
1288 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) 1309 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
1289 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1310 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1290 1311
1291 return mp; 1312 return mp;
1313}
1314
1315static inline void
1316load_and_link (maptile *orig_map, int tile_num)
1317{
1318 find_and_link (orig_map, tile_num)->load_sync ();
1292} 1319}
1293 1320
1294/* this returns TRUE if the coordinates (x,y) are out of 1321/* this returns TRUE if the coordinates (x,y) are out of
1295 * map m. This function also takes into account any 1322 * map m. This function also takes into account any
1296 * tiling considerations, loading adjacant maps as needed. 1323 * tiling considerations, loading adjacant maps as needed.
1313 { 1340 {
1314 if (!m->tile_path[3]) 1341 if (!m->tile_path[3])
1315 return 1; 1342 return 1;
1316 1343
1317 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1344 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
1318 load_and_link_tiled_map (m, 3); 1345 find_and_link (m, 3);
1319 1346
1320 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); 1347 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
1321 } 1348 }
1322 1349
1323 if (x >= m->width) 1350 if (x >= m->width)
1324 { 1351 {
1325 if (!m->tile_path[1]) 1352 if (!m->tile_path[1])
1326 return 1; 1353 return 1;
1327 1354
1328 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1355 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
1329 load_and_link_tiled_map (m, 1); 1356 find_and_link (m, 1);
1330 1357
1331 return out_of_map (m->tile_map[1], x - m->width, y); 1358 return out_of_map (m->tile_map[1], x - m->width, y);
1332 } 1359 }
1333 1360
1334 if (y < 0) 1361 if (y < 0)
1335 { 1362 {
1336 if (!m->tile_path[0]) 1363 if (!m->tile_path[0])
1337 return 1; 1364 return 1;
1338 1365
1339 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1366 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
1340 load_and_link_tiled_map (m, 0); 1367 find_and_link (m, 0);
1341 1368
1342 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); 1369 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
1343 } 1370 }
1344 1371
1345 if (y >= m->height) 1372 if (y >= m->height)
1346 { 1373 {
1347 if (!m->tile_path[2]) 1374 if (!m->tile_path[2])
1348 return 1; 1375 return 1;
1349 1376
1350 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1377 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
1351 load_and_link_tiled_map (m, 2); 1378 find_and_link (m, 2);
1352 1379
1353 return out_of_map (m->tile_map[2], x, y - m->height); 1380 return out_of_map (m->tile_map[2], x, y - m->height);
1354 } 1381 }
1355 1382
1356 /* Simple case - coordinates are within this local 1383 /* Simple case - coordinates are within this local
1361 1388
1362/* This is basically the same as out_of_map above, but 1389/* This is basically the same as out_of_map above, but
1363 * instead we return NULL if no map is valid (coordinates 1390 * instead we return NULL if no map is valid (coordinates
1364 * out of bounds and no tiled map), otherwise it returns 1391 * out of bounds and no tiled map), otherwise it returns
1365 * the map as that the coordinates are really on, and 1392 * the map as that the coordinates are really on, and
1366 * updates x and y to be the localized coordinates. 1393 * updates x and y to be the localised coordinates.
1367 * Using this is more efficient of calling out_of_map 1394 * Using this is more efficient of calling out_of_map
1368 * and then figuring out what the real map is 1395 * and then figuring out what the real map is
1369 */ 1396 */
1370maptile * 1397maptile *
1371get_map_from_coord (maptile *m, sint16 *x, sint16 *y) 1398maptile::xy_find (sint16 &x, sint16 &y)
1372{ 1399{
1373 if (*x < 0) 1400 if (x < 0)
1374 { 1401 {
1375 if (!m->tile_path[3]) 1402 if (!tile_path[3])
1376 return 0; 1403 return 0;
1377 1404
1378 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1405 find_and_link (this, 3);
1379 load_and_link_tiled_map (m, 3);
1380
1381 *x += m->tile_map[3]->width; 1406 x += tile_map[3]->width;
1382 return (get_map_from_coord (m->tile_map[3], x, y)); 1407 return tile_map[3]->xy_find (x, y);
1383 } 1408 }
1384 1409
1385 if (*x >= m->width) 1410 if (x >= width)
1386 { 1411 {
1387 if (!m->tile_path[1]) 1412 if (!tile_path[1])
1388 return 0; 1413 return 0;
1389 1414
1390 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1415 find_and_link (this, 1);
1391 load_and_link_tiled_map (m, 1);
1392
1393 *x -= m->width; 1416 x -= width;
1394 return (get_map_from_coord (m->tile_map[1], x, y)); 1417 return tile_map[1]->xy_find (x, y);
1395 } 1418 }
1396 1419
1397 if (*y < 0) 1420 if (y < 0)
1398 { 1421 {
1399 if (!m->tile_path[0]) 1422 if (!tile_path[0])
1400 return 0; 1423 return 0;
1401 1424
1402 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1425 find_and_link (this, 0);
1403 load_and_link_tiled_map (m, 0);
1404
1405 *y += m->tile_map[0]->height; 1426 y += tile_map[0]->height;
1406 return (get_map_from_coord (m->tile_map[0], x, y)); 1427 return tile_map[0]->xy_find (x, y);
1407 } 1428 }
1408 1429
1409 if (*y >= m->height) 1430 if (y >= height)
1410 { 1431 {
1411 if (!m->tile_path[2]) 1432 if (!tile_path[2])
1412 return 0; 1433 return 0;
1413 1434
1414 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1435 find_and_link (this, 2);
1415 load_and_link_tiled_map (m, 2);
1416
1417 *y -= m->height; 1436 y -= height;
1418 return (get_map_from_coord (m->tile_map[2], x, y)); 1437 return tile_map[2]->xy_find (x, y);
1419 } 1438 }
1420 1439
1421 /* Simple case - coordinates are within this local 1440 /* Simple case - coordinates are within this local
1422 * map. 1441 * map.
1423 */ 1442 */
1424 return m; 1443 return this;
1425} 1444}
1426 1445
1427/** 1446/**
1428 * Return whether map2 is adjacent to map1. If so, store the distance from 1447 * Return whether map2 is adjacent to map1. If so, store the distance from
1429 * map1 to map2 in dx/dy. 1448 * map1 to map2 in dx/dy.
1432adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) 1451adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
1433{ 1452{
1434 if (!map1 || !map2) 1453 if (!map1 || !map2)
1435 return 0; 1454 return 0;
1436 1455
1456 //TODO: this doesn't actually check corretcly when intermediate maps are not loaded
1457 //fix: compare paths instead (this is likely faster, too!)
1437 if (map1 == map2) 1458 if (map1 == map2)
1438 { 1459 {
1439 *dx = 0; 1460 *dx = 0;
1440 *dy = 0; 1461 *dy = 0;
1441 } 1462 }
1501 } 1522 }
1502 else 1523 else
1503 return 0; 1524 return 0;
1504 1525
1505 return 1; 1526 return 1;
1527}
1528
1529maptile *
1530maptile::xy_load (sint16 &x, sint16 &y)
1531{
1532 maptile *map = xy_find (x, y);
1533
1534 if (map)
1535 map->load_sync ();
1536
1537 return map;
1538}
1539
1540maptile *
1541get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
1542{
1543 return m->xy_load (*x, *y);
1506} 1544}
1507 1545
1508/* From map.c 1546/* From map.c
1509 * This is used by get_player to determine where the other 1547 * This is used by get_player to determine where the other
1510 * creature is. get_rangevector takes into account map tiling, 1548 * creature is. get_rangevector takes into account map tiling,

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