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Comparing deliantra/server/common/map.C (file contents):
Revision 1.5 by elmex, Sun Aug 20 20:57:34 2006 UTC vs.
Revision 1.72 by root, Sat Jan 13 23:06:12 2007 UTC

1/*
2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.5 2006/08/20 20:57:34 elmex Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
11 7
12 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
21 17
22 You should have received a copy of the GNU General Public License 18 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 21
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 23*/
28
29 24
30#include <global.h> 25#include <global.h>
31#include <funcpoint.h> 26#include <funcpoint.h>
32 27
33#include <loader.h> 28#include <loader.h>
34#ifndef WIN32 /* ---win32 exclude header */
35#include <unistd.h> 29#include <unistd.h>
36#endif /* win32 */
37 30
38#include "path.h" 31#include "path.h"
39
40
41extern int nrofallocobjects,nroffreeobjects;
42
43void (*load_original_map_callback)(mapstruct *map);
44void (*load_temporary_map_callback)(mapstruct *map);
45void (*clean_temporary_map_callback)(mapstruct *map);
46
47/*
48 * Returns the mapstruct which has a name matching the given argument.
49 * return NULL if no match is found.
50 */
51
52mapstruct *has_been_loaded (const char *name) {
53 mapstruct *map;
54
55 if (!name || !*name)
56 return 0;
57 for (map = first_map; map; map = map->next)
58 if (!strcmp (name, map->path))
59 break;
60 return (map);
61}
62 32
63/* 33/*
64 * This makes a path absolute outside the world of Crossfire. 34 * This makes a path absolute outside the world of Crossfire.
65 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 35 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
66 * and returns the pointer to a static array containing the result. 36 * and returns the pointer to a static array containing the result.
67 * it really should be called create_mapname 37 * it really should be called create_mapname
68 */ 38 */
69 39const char *
70const char *create_pathname (const char *name) { 40create_pathname (const char *name)
41{
71 static char buf[MAX_BUF]; 42 static char buf[8192];
72
73 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
74 * someplace else in the code? msw 2-17-97
75 */
76 if (*name == '/')
77 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
78 else
79 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 43 snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name);
80 return (buf); 44 return buf;
81} 45}
82
83/*
84 * same as create_pathname, but for the overlay maps.
85 */
86
87const char *create_overlay_pathname (const char *name) {
88 static char buf[MAX_BUF];
89
90 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
91 * someplace else in the code? msw 2-17-97
92 */
93 if (*name == '/')
94 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
95 else
96 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
97 return (buf);
98}
99
100/*
101 * same as create_pathname, but for the template maps.
102 */
103
104const char *create_template_pathname (const char *name) {
105 static char buf[MAX_BUF];
106
107 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
108 * someplace else in the code? msw 2-17-97
109 */
110 if (*name == '/')
111 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
112 else
113 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
114 return (buf);
115}
116
117/*
118 * This makes absolute path to the itemfile where unique objects
119 * will be saved. Converts '/' to '@'. I think it's essier maintain
120 * files than full directory structure, but if this is problem it can
121 * be changed.
122 */
123static const char *create_items_path (const char *s) {
124 static char buf[MAX_BUF];
125 char *t;
126
127 if (*s == '/')
128 s++;
129
130 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
131
132 for (t=buf+strlen(buf); *s; s++,t++)
133 if (*s == '/')
134 *t = '@';
135 else
136 *t = *s;
137 *t = 0;
138 return (buf);
139}
140
141 46
142/* 47/*
143 * This function checks if a file with the given path exists. 48 * This function checks if a file with the given path exists.
144 * -1 is returned if it fails, otherwise the mode of the file 49 * -1 is returned if it fails, otherwise the mode of the file
145 * is returned. 50 * is returned.
152 * the rest of the code only cares that the file is readable. 57 * the rest of the code only cares that the file is readable.
153 * when the editor goes away, the call to stat should probably be 58 * when the editor goes away, the call to stat should probably be
154 * replaced by an access instead (similar to the windows one, but 59 * replaced by an access instead (similar to the windows one, but
155 * that seems to be missing the prepend_dir processing 60 * that seems to be missing the prepend_dir processing
156 */ 61 */
157 62int
158int check_path (const char *name, int prepend_dir) 63check_path (const char *name, int prepend_dir)
159{ 64{
160 char buf[MAX_BUF]; 65 char buf[MAX_BUF];
161#ifndef WIN32 66
162 char *endbuf; 67 char *endbuf;
163 struct stat statbuf; 68 struct stat statbuf;
164 int mode = 0, i; 69 int mode = 0;
165#endif
166 70
167 if (prepend_dir) 71 if (prepend_dir)
168 strcpy (buf, create_pathname(name)); 72 strcpy (buf, create_pathname (name));
169 else 73 else
170 strcpy(buf, name); 74 strcpy (buf, name);
171#ifdef WIN32 /* ***win32: check this sucker in windows style. */
172 return(_access(buf,0));
173#else
174 75
175 /* old method (strchr(buf, '\0')) seemd very odd to me - 76 /* old method (strchr(buf, '\0')) seemd very odd to me -
176 * this method should be equivalant and is clearer. 77 * this method should be equivalant and is clearer.
177 * Can not use strcat because we need to cycle through 78 * Can not use strcat because we need to cycle through
178 * all the names. 79 * all the names.
179 */ 80 */
180 endbuf = buf + strlen(buf); 81 endbuf = buf + strlen (buf);
181 82
182 for (i = 0; i < NROF_COMPRESS_METHODS; i++) {
183 if (uncomp[i][0])
184 strcpy(endbuf, uncomp[i][0]);
185 else
186 *endbuf = '\0';
187 if (!stat (buf, &statbuf)) 83 if (stat (buf, &statbuf))
188 break;
189 }
190 if (i == NROF_COMPRESS_METHODS)
191 return (-1); 84 return -1;
192 if (!S_ISREG (statbuf.st_mode)) 85 if (!S_ISREG (statbuf.st_mode))
193 return (-1); 86 return (-1);
194 87
195 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 88 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
196 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 89 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
197 (statbuf.st_mode & S_IROTH))
198 mode |= 4; 90 mode |= 4;
199 91
200 if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || 92 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
201 (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || 93 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
202 (statbuf.st_mode & S_IWOTH))
203 mode |= 2; 94 mode |= 2;
204 95
205 return (mode); 96 return (mode);
206#endif
207}
208
209/*
210 * Prints out debug-information about a map.
211 * Dumping these at llevError doesn't seem right, but is
212 * necessary to make sure the information is in fact logged.
213 */
214
215void dump_map(const mapstruct *m) {
216 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory);
217 LOG(llevError,"Size: %dx%d Start: %d,%d\n",
218 MAP_WIDTH(m), MAP_HEIGHT(m),
219 MAP_ENTER_X(m), MAP_ENTER_Y(m));
220
221 if(m->msg!=NULL)
222 LOG(llevError,"Message:\n%s",m->msg);
223
224 if(m->maplore!=NULL)
225 LOG(llevError,"Lore:\n%s",m->maplore);
226
227 if(m->tmpname!=NULL)
228 LOG(llevError,"Tmpname: %s\n",m->tmpname);
229
230 LOG(llevError,"Difficulty: %d\n",m->difficulty);
231 LOG(llevError,"Darkness: %d\n",m->darkness);
232}
233
234/*
235 * Prints out debug-information about all maps.
236 * This basically just goes through all the maps and calls
237 * dump_map on each one.
238 */
239
240void dump_all_maps(void) {
241 mapstruct *m;
242 for(m=first_map;m!=NULL;m=m->next) {
243 dump_map(m);
244 }
245} 97}
246 98
247/* This rolls up wall, blocks_magic, blocks_view, etc, all into 99/* This rolls up wall, blocks_magic, blocks_view, etc, all into
248 * one function that just returns a P_.. value (see map.h) 100 * one function that just returns a P_.. value (see map.h)
249 * it will also do map translation for tiled maps, returning 101 * it will also do map translation for tiled maps, returning
252 * by a P_NEW_MAP value, another call to get_map_from_coord 104 * by a P_NEW_MAP value, another call to get_map_from_coord
253 * is needed. The case of not passing values is if we're just 105 * is needed. The case of not passing values is if we're just
254 * checking for the existence of something on those spaces, but 106 * checking for the existence of something on those spaces, but
255 * don't expect to insert/remove anything from those spaces. 107 * don't expect to insert/remove anything from those spaces.
256 */ 108 */
109int
257int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 110get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
258{ 111{
259 sint16 newx, newy;
260 int retval=0;
261 mapstruct *mp;
262
263 if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP;
264 newx = x; 112 sint16 newx = x;
265 newy = y; 113 sint16 newy = y;
114
266 mp = get_map_from_coord(oldmap, &newx, &newy); 115 maptile *mp = get_map_from_coord (oldmap, &newx, &newy);
267 if (mp != oldmap) 116
268 retval |= P_NEW_MAP; 117 if (!mp)
118 return P_OUT_OF_MAP;
119
269 if (newmap) *newmap = mp; 120 if (newmap) *newmap = mp;
270 if (nx) *nx = newx; 121 if (nx) *nx = newx;
271 if (ny) *ny = newy; 122 if (ny) *ny = newy;
272 retval |= mp->spaces[newx + mp->width * newy].flags;
273 123
274 if (retval & P_SAFE) 124 return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0);
275 retval |= P_NO_MAGIC | P_NO_CLERIC; // P_SAFE does imply these
276
277 return retval;
278} 125}
279
280 126
281/* 127/*
282 * Returns true if the given coordinate is blocked except by the 128 * Returns true if the given coordinate is blocked except by the
283 * object passed is not blocking. This is used with 129 * object passed is not blocking. This is used with
284 * multipart monsters - if we want to see if a 2x2 monster 130 * multipart monsters - if we want to see if a 2x2 monster
288 * monster. 134 * monster.
289 * m, x, y are the target map/coordinates - needed for map tiling. 135 * m, x, y are the target map/coordinates - needed for map tiling.
290 * the coordinates & map passed in should have been updated for tiling 136 * the coordinates & map passed in should have been updated for tiling
291 * by the caller. 137 * by the caller.
292 */ 138 */
293 139int
294int blocked_link(object *ob, mapstruct *m, int sx, int sy) { 140blocked_link (object *ob, maptile *m, int sx, int sy)
141{
295 object *tmp; 142 object *tmp;
296 int mflags, blocked; 143 int mflags, blocked;
297 144
298 /* Make sure the coordinates are valid - they should be, as caller should 145 /* Make sure the coordinates are valid - they should be, as caller should
299 * have already checked this. 146 * have already checked this.
300 */ 147 */
301 if (OUT_OF_REAL_MAP(m, sx, sy)) { 148 if (OUT_OF_REAL_MAP (m, sx, sy))
149 {
302 LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); 150 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
303 return 1; 151 return 1;
304 } 152 }
305 153
306 /* Save some cycles - instead of calling get_map_flags(), just get the value 154 /* Save some cycles - instead of calling get_map_flags(), just get the value
307 * directly. 155 * directly.
308 */ 156 */
309 mflags = m->spaces[sx + m->width * sy].flags; 157 mflags = m->at (sx, sy).flags ();
310 158
311 blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); 159 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
312 160
313 /* If space is currently not blocked by anything, no need to 161 /* If space is currently not blocked by anything, no need to
314 * go further. Not true for players - all sorts of special 162 * go further. Not true for players - all sorts of special
315 * things we need to do for players. 163 * things we need to do for players.
316 */ 164 */
317 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 165 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0))
318
319 /* if there isn't anytyhing alive on this space, and this space isn't
320 * otherwise blocked, we can return now. Only if there is a living
321 * creature do we need to investigate if it is part of this creature
322 * or another. Likewise, only if something is blocking us do we
323 * need to investigate if there is a special circumstance that would
324 * let the player through (inventory checkers for example)
325 */
326 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0;
327
328 if(ob->head != NULL)
329 ob=ob->head;
330
331 /* We basically go through the stack of objects, and if there is
332 * some other object that has NO_PASS or FLAG_ALIVE set, return
333 * true. If we get through the entire stack, that must mean
334 * ob is blocking it, so return 0.
335 */
336 for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) {
337
338 /* This must be before the checks below. Code for inventory checkers. */
339 if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) {
340 /* If last_sp is set, the player/monster needs an object,
341 * so we check for it. If they don't have it, they can't
342 * pass through this space.
343 */
344 if (tmp->last_sp) {
345 if (check_inv_recursive(ob,tmp)==NULL)
346 return 1;
347 else
348 continue;
349 } else {
350 /* In this case, the player must not have the object -
351 * if they do, they can't pass through.
352 */
353 if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */
354 return 1;
355 else
356 continue;
357 }
358 } /* if check_inv */
359 else {
360 /* Broke apart a big nasty if into several here to make
361 * this more readable. first check - if the space blocks
362 * movement, can't move here.
363 * second - if a monster, can't move there, unles it is a
364 * hidden dm
365 */
366 if (OB_MOVE_BLOCK(ob, tmp)) return 1;
367 if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
368 tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden))
369 return 1;
370 }
371
372 }
373 return 0; 166 return 0;
167
168 /* if there isn't anytyhing alive on this space, and this space isn't
169 * otherwise blocked, we can return now. Only if there is a living
170 * creature do we need to investigate if it is part of this creature
171 * or another. Likewise, only if something is blocking us do we
172 * need to investigate if there is a special circumstance that would
173 * let the player through (inventory checkers for example)
174 */
175 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
176 return 0;
177
178 if (ob->head != NULL)
179 ob = ob->head;
180
181 /* We basically go through the stack of objects, and if there is
182 * some other object that has NO_PASS or FLAG_ALIVE set, return
183 * true. If we get through the entire stack, that must mean
184 * ob is blocking it, so return 0.
185 */
186 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
187 {
188
189 /* This must be before the checks below. Code for inventory checkers. */
190 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
191 {
192 /* If last_sp is set, the player/monster needs an object,
193 * so we check for it. If they don't have it, they can't
194 * pass through this space.
195 */
196 if (tmp->last_sp)
197 {
198 if (check_inv_recursive (ob, tmp) == NULL)
199 return 1;
200 else
201 continue;
202 }
203 else
204 {
205 /* In this case, the player must not have the object -
206 * if they do, they can't pass through.
207 */
208 if (check_inv_recursive (ob, tmp) != NULL) /* player has object */
209 return 1;
210 else
211 continue;
212 }
213 } /* if check_inv */
214 else
215 {
216 /* Broke apart a big nasty if into several here to make
217 * this more readable. first check - if the space blocks
218 * movement, can't move here.
219 * second - if a monster, can't move there, unles it is a
220 * hidden dm
221 */
222 if (OB_MOVE_BLOCK (ob, tmp))
223 return 1;
224 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
225 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden))
226 return 1;
227 }
228
229 }
230 return 0;
374} 231}
375 232
376 233
377/* 234/*
378 * Returns true if the given object can't fit in the given spot. 235 * Returns true if the given object can't fit in the given spot.
398 * 255 *
399 * Note this used to be arch_blocked, but with new movement 256 * Note this used to be arch_blocked, but with new movement
400 * code, we need to have actual object to check its move_type 257 * code, we need to have actual object to check its move_type
401 * against the move_block values. 258 * against the move_block values.
402 */ 259 */
403 260int
404int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { 261ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
262{
405 archetype *tmp; 263 archetype *tmp;
406 int flag; 264 int flag;
407 mapstruct *m1; 265 maptile *m1;
408 sint16 sx, sy; 266 sint16 sx, sy;
409 267
410 if(ob==NULL) { 268 if (!ob)
269 {
411 flag= get_map_flags(m,&m1, x,y, &sx, &sy); 270 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
412 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 271 if (flag & P_OUT_OF_MAP)
272 return P_OUT_OF_MAP;
413 273
414 /* don't have object, so don't know what types would block */ 274 /* don't have object, so don't know what types would block */
415 return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); 275 return m1->at (sx, sy).move_block;
416 } 276 }
417 277
418 for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { 278 for (tmp = ob->arch; tmp; tmp = tmp->more)
279 {
419 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 280 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
420 281
421 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 282 if (flag & P_OUT_OF_MAP)
422 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 283 return P_OUT_OF_MAP;
284 if (flag & P_IS_ALIVE)
285 return P_IS_ALIVE;
423 286
287 mapspace &ms = m1->at (sx, sy);
288
424 /* find_first_free_spot() calls this function. However, often 289 /* find_first_free_spot() calls this function. However, often
425 * ob doesn't have any move type (when used to place exits) 290 * ob doesn't have any move type (when used to place exits)
426 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 291 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
427 */ 292 */
428 293
429 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; 294 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
295 continue;
430 296
431 /* Note it is intentional that we check ob - the movement type of the 297 /* Note it is intentional that we check ob - the movement type of the
432 * head of the object should correspond for the entire object. 298 * head of the object should correspond for the entire object.
433 */ 299 */
434 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 300 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
435 return AB_NO_PASS; 301 return P_NO_PASS;
436
437 } 302 }
303
438 return 0; 304 return 0;
439} 305}
440 306
441/* When the map is loaded, load_object does not actually insert objects 307/* When the map is loaded, load_object does not actually insert objects
442 * into inventory, but just links them. What this does is go through 308 * into inventory, but just links them. What this does is go through
443 * and insert them properly. 309 * and insert them properly.
444 * The object 'container' is the object that contains the inventory. 310 * The object 'container' is the object that contains the inventory.
445 * This is needed so that we can update the containers weight. 311 * This is needed so that we can update the containers weight.
446 */ 312 */
447 313void
448void fix_container(object *container) 314fix_container (object *container)
449{ 315{
450 object *tmp=container->inv, *next; 316 object *tmp = container->inv, *next;
451 317
452 container->inv=NULL; 318 container->inv = 0;
453 while (tmp!=NULL) { 319 while (tmp)
320 {
454 next = tmp->below; 321 next = tmp->below;
455 if (tmp->inv) 322 if (tmp->inv)
456 fix_container(tmp); 323 fix_container (tmp);
324
457 (void) insert_ob_in_ob(tmp,container); 325 insert_ob_in_ob (tmp, container);
458 tmp = next; 326 tmp = next;
459 } 327 }
328
460 /* sum_weight will go through and calculate what all the containers are 329 /* sum_weight will go through and calculate what all the containers are
461 * carrying. 330 * carrying.
462 */ 331 */
463 sum_weight(container); 332 sum_weight (container);
333}
334
335void
336maptile::set_object_flag (int flag, int value)
337{
338 if (!spaces)
339 return;
340
341 for (mapspace *ms = spaces + size (); ms-- > spaces; )
342 for (object *tmp = ms->bot; tmp; tmp = tmp->above)
343 tmp->flag [flag] = value;
464} 344}
465 345
466/* link_multipart_objects go through all the objects on the map looking 346/* link_multipart_objects go through all the objects on the map looking
467 * for objects whose arch says they are multipart yet according to the 347 * for objects whose arch says they are multipart yet according to the
468 * info we have, they only have the head (as would be expected when 348 * info we have, they only have the head (as would be expected when
469 * they are saved). We do have to look for the old maps that did save 349 * they are saved). We do have to look for the old maps that did save
470 * the more sections and not re-add sections for them. 350 * the more sections and not re-add sections for them.
471 */ 351 */
472 352void
473static void link_multipart_objects(mapstruct *m) 353maptile::link_multipart_objects ()
474{ 354{
475 int x,y; 355 if (!spaces)
476 object *tmp, *op, *last, *above; 356 return;
477 archetype *at;
478 357
479 for(x=0;x<MAP_WIDTH(m);x++) 358 for (mapspace *ms = spaces + size (); ms-- > spaces; )
480 for(y=0;y<MAP_HEIGHT(m);y++) 359 for (object *tmp = ms->bot; tmp; )
481 for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { 360 {
482 above=tmp->above; 361 object *above = tmp->above;
483 362
484 /* already multipart - don't do anything more */ 363 /* already multipart - don't do anything more */
485 if (tmp->head || tmp->more) continue; 364 if (!tmp->head && !tmp->more)
486 365 {
487 /* If there is nothing more to this object, this for loop 366 /* If there is nothing more to this object, this for loop
488 * won't do anything. 367 * won't do anything.
489 */ 368 */
490 for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { 369 archetype *at;
370 object *last, *op;
371 for (at = tmp->arch->more, last = tmp;
372 at;
373 at = at->more, last = op)
374 {
491 op = arch_to_object(at); 375 op = arch_to_object (at);
492 376
493 /* update x,y coordinates */ 377 /* update x,y coordinates */
494 op->x += tmp->x; 378 op->x += tmp->x;
495 op->y += tmp->y; 379 op->y += tmp->y;
496 op->head = tmp; 380 op->head = tmp;
497 op->map = m; 381 op->map = this;
498 last->more = op; 382 last->more = op;
499 if (tmp->name != op->name) { 383 op->name = tmp->name;
500 if (op->name) free_string(op->name); 384 op->title = tmp->title;
501 op->name = add_string(tmp->name); 385
502 }
503 if (tmp->title != op->title) {
504 if (op->title) free_string(op->title);
505 op->title = add_string(tmp->title);
506 }
507 /* we could link all the parts onto tmp, and then just 386 /* we could link all the parts onto tmp, and then just
508 * call insert_ob_in_map once, but the effect is the same, 387 * call insert_ob_in_map once, but the effect is the same,
509 * as insert_ob_in_map will call itself with each part, and 388 * as insert_ob_in_map will call itself with each part, and
510 * the coding is simpler to just to it here with each part. 389 * the coding is simpler to just to it here with each part.
511 */ 390 */
512 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 391 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
513 } /* for at = tmp->arch->more */ 392 }
514 } /* for objects on this space */ 393 }
394
395 tmp = above;
396 }
515} 397}
516
517
518 398
519/* 399/*
520 * Loads (ands parses) the objects into a given map from the specified 400 * Loads (ands parses) the objects into a given map from the specified
521 * file pointer. 401 * file pointer.
522 * mapflags is the same as we get with load_original_map 402 * mapflags is the same as we get with load_original_map
523 */ 403 */
524 404bool
525void load_objects (mapstruct *m, FILE *fp, int mapflags) { 405maptile::_load_objects (object_thawer &thawer)
526 int i,j,bufstate=LO_NEWFILE; 406{
527 int unique; 407 int unique;
528 object *op, *prev=NULL,*last_more=NULL, *otmp; 408 object *op, *prev = NULL, *last_more = NULL, *otmp;
529 409
530 op=get_object(); 410 op = object::create ();
531 op->map = m; /* To handle buttons correctly */ 411 op->map = this; /* To handle buttons correctly */
532 412
533 while((i=load_object(fp,op,bufstate, mapflags))) { 413 while (int i = load_object (thawer, op, 0))
534 /* Since the loading of the map header does not load an object 414 {
535 * anymore, we need to pass LO_NEWFILE for the first object loaded,
536 * and then switch to LO_REPEAT for faster loading.
537 */
538 bufstate = LO_REPEAT;
539
540 /* if the archetype for the object is null, means that we 415 /* if the archetype for the object is null, means that we
541 * got an invalid object. Don't do anything with it - the game 416 * got an invalid object. Don't do anything with it - the game
542 * or editor will not be able to do anything with it either. 417 * or editor will not be able to do anything with it either.
543 */ 418 */
544 if (op->arch==NULL) { 419 if (op->arch == NULL)
420 {
545 LOG(llevDebug,"Discarding object without arch: %s\n", op->name?op->name:"(null)"); 421 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
546 continue; 422 continue;
547 } 423 }
548 424
549 425 switch (i)
550 switch(i) { 426 {
551 case LL_NORMAL: 427 case LL_NORMAL:
552 /* if we are loading an overlay, put the floors on the bottom */
553 if ((QUERY_FLAG(op, FLAG_IS_FLOOR) ||
554 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
555 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
556 else
557 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 428 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
558 429
559 if (op->inv) 430 if (op->inv)
560 sum_weight(op); 431 sum_weight (op);
561 432
562 prev=op,last_more=op; 433 prev = op, last_more = op;
563 break; 434 break;
564 435
565 case LL_MORE: 436 case LL_MORE:
566 insert_ob_in_map(op,m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 437 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
567 op->head=prev,last_more->more=op,last_more=op; 438 op->head = prev, last_more->more = op, last_more = op;
568 break; 439 break;
569 } 440 }
570 if (mapflags & MAP_STYLE) { 441
571 remove_from_active_list(op); 442 op = object::create ();
572 }
573 op=get_object();
574 op->map = m; 443 op->map = this;
575 } 444 }
445
446 op->destroy ();
447
448#if 0
576 for (i=0;i<m->width;i++){ 449 for (i = 0; i < width; i++)
577 for (j=0;j<m->height;j++){ 450 for (j = 0; j < height; j++)
451 {
578 unique =0; 452 unique = 0;
579 /* check for unique items, or unique squares */ 453 /* check for unique items, or unique squares */
580 for (otmp = get_map_ob(m, i, j); otmp; otmp = otmp->above) { 454 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
455 {
581 if (QUERY_FLAG(otmp, FLAG_UNIQUE) || QUERY_FLAG(otmp, FLAG_OBJ_SAVE_ON_OVL)) 456 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
582 unique = 1; 457 unique = 1;
458
583 if (!(mapflags & (MAP_OVERLAY|MAP_PLAYER_UNIQUE) || unique)) 459 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
584 SET_FLAG(otmp, FLAG_OBJ_ORIGINAL); 460 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
461 }
462 }
463#endif
464
465 return true;
466}
467
468void
469maptile::activate ()
470{
471 if (!spaces)
472 return;
473
474 for (mapspace *ms = spaces + size (); ms-- > spaces; )
475 for (object *op = ms->bot; op; op = op->above)
476 op->activate_recursive ();
477}
478
479void
480maptile::deactivate ()
481{
482 if (!spaces)
483 return;
484
485 for (mapspace *ms = spaces + size (); ms-- > spaces; )
486 for (object *op = ms->bot; op; op = op->above)
487 op->deactivate_recursive ();
488}
489
490bool
491maptile::_save_objects (object_freezer &freezer, int flags)
492{
493 static int cede_count = 0;
494
495 if (flags & IO_HEADER)
496 _save_header (freezer);
497
498 if (!spaces)
499 return false;
500
501 for (int i = 0; i < size (); ++i)
502 {
503 if (cede_count >= 500)
504 {
505 cede_count = 0;
506 coroapi::cede ();
507 }
508
509 int unique = 0;
510 for (object *op = spaces [i].bot; op; op = op->above)
511 {
512 // count per-object, but cede only when modification-safe
513 cede_count++;
514
515 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
516 unique = 1;
517
518 if (!op->can_map_save ())
519 continue;
520
521 if (unique || op->flag [FLAG_UNIQUE])
522 {
523 if (flags & IO_UNIQUES)
524 save_object (freezer, op, 1);
525 }
526 else if (flags & IO_OBJECTS)
527 save_object (freezer, op, 1);
528 }
585 } 529 }
586 } 530
531 return true;
532}
533
534bool
535maptile::_load_objects (const char *path, bool skip_header)
536{
537 object_thawer thawer (path);
538
539 if (!thawer)
540 return false;
541
542 if (skip_header)
543 for (;;)
544 {
545 keyword kw = thawer.get_kv ();
546
547 if (kw == KW_end)
548 break;
549
550 thawer.skip_kv (kw);
587 } 551 }
588 free_object(op);
589 link_multipart_objects(m);
590}
591 552
592/* This saves all the objects on the map in a non destructive fashion. 553 return _load_objects (thawer);
593 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 554}
594 * and we only save the head of multi part objects - this is needed 555
595 * in order to do map tiling properly. 556bool
557maptile::_save_objects (const char *path, int flags)
558{
559 object_freezer freezer;
560
561 if (!_save_objects (freezer, flags))
562 return false;
563
564 return freezer.save (path);
565}
566
567maptile::maptile ()
568{
569 in_memory = MAP_SWAPPED;
570
571 /* The maps used to pick up default x and y values from the
572 * map archetype. Mimic that behaviour.
596 */ 573 */
597void save_objects (mapstruct *m, FILE *fp, FILE *fp2, int flag) { 574 width = 16;
598 int i, j = 0,unique=0; 575 height = 16;
599 object *op; 576 reset_timeout = 0;
600 /* first pass - save one-part objects */ 577 timeout = 300;
601 for(i = 0; i < MAP_WIDTH(m); i++) 578 enter_x = 0;
602 for (j = 0; j < MAP_HEIGHT(m); j++) { 579 enter_y = 0;
603 unique=0; 580}
604 for(op = get_map_ob (m, i, j); op; op = op->above) {
605 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
606 unique=1;
607 581
608 if(op->type == PLAYER) { 582maptile::maptile (int w, int h)
609 LOG(llevDebug, "Player on map that is being saved\n"); 583{
610 continue; 584 in_memory = MAP_SWAPPED;
611 }
612 585
613 if (op->head || op->owner) 586 width = w;
614 continue; 587 height = h;
588 reset_timeout = 0;
589 timeout = 300;
590 enter_x = 0;
591 enter_y = 0;
615 592
616 if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) 593 alloc ();
617 save_object( fp2 , op, 3);
618 else
619 if (flag == 0 ||
620 (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) &&
621 !QUERY_FLAG(op, FLAG_UNPAID))))
622 save_object(fp, op, 3);
623
624 } /* for this space */
625 } /* for this j */
626} 594}
627 595
628/* 596/*
629 * Allocates, initialises, and returns a pointer to a mapstruct.
630 * Modified to no longer take a path option which was not being
631 * used anyways. MSW 2001-07-01
632 */
633
634mapstruct *get_linked_map(void) {
635 mapstruct *map=(mapstruct *) calloc(1,sizeof(mapstruct));
636 mapstruct *mp;
637
638 if(map==NULL)
639 fatal(OUT_OF_MEMORY);
640
641 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next);
642 if(mp==NULL)
643 first_map=map;
644 else
645 mp->next=map;
646
647 map->in_memory=MAP_SWAPPED;
648 /* The maps used to pick up default x and y values from the
649 * map archetype. Mimic that behaviour.
650 */
651 MAP_WIDTH(map)=16;
652 MAP_HEIGHT(map)=16;
653 MAP_RESET_TIMEOUT(map)=0;
654 MAP_TIMEOUT(map)=300;
655 MAP_ENTER_X(map)=0;
656 MAP_ENTER_Y(map)=0;
657 /*set part to -1 indicating conversion to weather map not yet done*/
658 MAP_WORLDPARTX(map)=-1;
659 MAP_WORLDPARTY(map)=-1;
660 return map;
661}
662
663/*
664 * Allocates the arrays contained in a mapstruct. 597 * Allocates the arrays contained in a maptile.
665 * This basically allocates the dynamic array of spaces for the 598 * This basically allocates the dynamic array of spaces for the
666 * map. 599 * map.
667 */ 600 */
668 601void
669void allocate_map(mapstruct *m) { 602maptile::alloc ()
670 m->in_memory = MAP_IN_MEMORY; 603{
671 /* Log this condition and free the storage. We could I suppose
672 * realloc, but if the caller is presuming the data will be intact,
673 * that is their poor assumption.
674 */
675 if (m->spaces) { 604 if (spaces)
676 LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path);
677 free(m->spaces);
678 }
679
680 m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace));
681
682 if(m->spaces==NULL)
683 fatal(OUT_OF_MEMORY);
684}
685
686/* Create and returns a map of the specific size. Used
687 * in random map code and the editor.
688 */
689mapstruct *get_empty_map(int sizex, int sizey) {
690 mapstruct *m = get_linked_map();
691 m->width = sizex;
692 m->height = sizey;
693 m->in_memory = MAP_SWAPPED;
694 allocate_map(m);
695 return m; 605 return;
606
607 spaces = salloc0<mapspace> (size ());
696} 608}
697 609
698/* Takes a string from a map definition and outputs a pointer to the array of shopitems 610/* Takes a string from a map definition and outputs a pointer to the array of shopitems
699 * corresponding to that string. Memory is allocated for this, it must be freed 611 * corresponding to that string. Memory is allocated for this, it must be freed
700 * at a later date. 612 * at a later date.
701 * Called by parse_map_headers below. 613 * Called by parse_map_headers below.
702 */ 614 */
703 615static shopitems *
704static shopitems *parse_shop_string (const char *input_string) { 616parse_shop_string (const char *input_string)
617{
705 char *shop_string, *p, *q, *next_semicolon, *next_colon; 618 char *shop_string, *p, *q, *next_semicolon, *next_colon;
706 shopitems *items=NULL; 619 shopitems *items = NULL;
707 int i=0, number_of_entries=0; 620 int i = 0, number_of_entries = 0;
708 const typedata *current_type; 621 const typedata *current_type;
709 622
710 shop_string=strdup_local(input_string); 623 shop_string = strdup (input_string);
711 p=shop_string; 624 p = shop_string;
712 /* first we'll count the entries, we'll need that for allocating the array shortly */ 625 /* first we'll count the entries, we'll need that for allocating the array shortly */
713 while (p) { 626 while (p)
627 {
714 p=strchr(p, ';'); 628 p = strchr (p, ';');
715 number_of_entries++; 629 number_of_entries++;
716 if (p) p++; 630 if (p)
631 p++;
717 } 632 }
633
718 p=shop_string; 634 p = shop_string;
719 strip_endline(p); 635 strip_endline (p);
720 items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); 636 items = new shopitems[number_of_entries + 1];
721 memset(items, 0, (sizeof(shopitems) * number_of_entries+1));
722 for (i=0; i<number_of_entries; i++) { 637 for (i = 0; i < number_of_entries; i++)
723 if (!p) { 638 {
639 if (!p)
640 {
724 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 641 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
725 break; 642 break;
726 }
727 next_semicolon=strchr(p, ';');
728 next_colon=strchr(p, ':');
729 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
730 if (next_colon &&( !next_semicolon || next_colon<next_semicolon))
731 items[i].strength=atoi(strchr(p,':')+1);
732
733 if (isdigit(*p) || *p=='*') {
734 items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */
735 current_type=get_typedata(items[i].typenum);
736 if (current_type) {
737 items[i].name=current_type->name;
738 items[i].name_pl=current_type->name_pl;
739 }
740 }
741 else { /*we have a named type, let's figure out what it is */
742 q=strpbrk(p,";:");
743 if (q) *q='\0';
744
745 current_type=get_typedata_by_name(p);
746 if (current_type) {
747 items[i].name=current_type->name;
748 items[i].typenum=current_type->number;
749 items[i].name_pl=current_type->name_pl;
750 }
751 else { /* oh uh, something's wrong, let's free up this one, and try
752 * the next entry while we're at it, better print a warning
753 */
754 LOG(llevError, "invalid type %s defined in shopitems in string %s\n",
755 p, input_string);
756 }
757 } 643 }
644
645 next_semicolon = strchr (p, ';');
646 next_colon = strchr (p, ':');
647 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
648 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
649 items[i].strength = atoi (strchr (p, ':') + 1);
650
651 if (isdigit (*p) || *p == '*')
652 {
653 items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */
654 current_type = get_typedata (items[i].typenum);
655 if (current_type)
656 {
657 items[i].name = current_type->name;
658 items[i].name_pl = current_type->name_pl;
659 }
660 }
661 else
662 { /*we have a named type, let's figure out what it is */
663 q = strpbrk (p, ";:");
664 if (q)
665 *q = '\0';
666
667 current_type = get_typedata_by_name (p);
668 if (current_type)
669 {
670 items[i].name = current_type->name;
671 items[i].typenum = current_type->number;
672 items[i].name_pl = current_type->name_pl;
673 }
674 else
675 { /* oh uh, something's wrong, let's free up this one, and try
676 * the next entry while we're at it, better print a warning
677 */
678 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
679 }
680 }
681
758 items[i].index=number_of_entries; 682 items[i].index = number_of_entries;
759 if (next_semicolon) p=++next_semicolon; 683 if (next_semicolon)
760 else p=NULL; 684 p = ++next_semicolon;
685 else
686 p = NULL;
761 } 687 }
688
762 free(shop_string); 689 free (shop_string);
763 return items; 690 return items;
764} 691}
765 692
766/* opposite of parse string, this puts the string that was originally fed in to 693/* opposite of parse string, this puts the string that was originally fed in to
767 * the map (or something equivilent) into output_string. */ 694 * the map (or something equivilent) into output_string. */
695static void
768static void print_shop_string(mapstruct *m, char *output_string) { 696print_shop_string (maptile *m, char *output_string)
697{
769 int i; 698 int i;
770 char tmp[MAX_BUF]; 699 char tmp[MAX_BUF];
700
771 strcpy(output_string, ""); 701 strcpy (output_string, "");
772 for (i=0; i< m->shopitems[0].index; i++) { 702 for (i = 0; i < m->shopitems[0].index; i++)
703 {
773 if (m->shopitems[i].typenum) { 704 if (m->shopitems[i].typenum)
705 {
774 if (m->shopitems[i].strength) { 706 if (m->shopitems[i].strength)
775 sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 707 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
776 } 708 else
777 else sprintf(tmp, "%s;", m->shopitems[i].name); 709 sprintf (tmp, "%s;", m->shopitems[i].name);
778 } 710 }
779 else { 711 else
712 {
780 if (m->shopitems[i].strength) { 713 if (m->shopitems[i].strength)
781 sprintf(tmp, "*:%d;", m->shopitems[i].strength); 714 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
782 } 715 else
783 else sprintf(tmp, "*"); 716 sprintf (tmp, "*");
784 } 717 }
718
785 strcat(output_string, tmp); 719 strcat (output_string, tmp);
786 } 720 }
787} 721}
788 722
789/* This loads the header information of the map. The header 723/* This loads the header information of the map. The header
790 * contains things like difficulty, size, timeout, etc. 724 * contains things like difficulty, size, timeout, etc.
794 * put all the stuff in the map object so that names actually make 728 * put all the stuff in the map object so that names actually make
795 * sense. 729 * sense.
796 * This could be done in lex (like the object loader), but I think 730 * This could be done in lex (like the object loader), but I think
797 * currently, there are few enough fields this is not a big deal. 731 * currently, there are few enough fields this is not a big deal.
798 * MSW 2001-07-01 732 * MSW 2001-07-01
799 * return 0 on success, 1 on failure.
800 */ 733 */
801 734bool
802static int load_map_header(FILE *fp, mapstruct *m) 735maptile::_load_header (object_thawer &thawer)
803{ 736{
804 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 737 for (;;)
805 int msgpos=0; 738 {
806 int maplorepos=0; 739 keyword kw = thawer.get_kv ();
807 740
808 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 741 switch (kw)
809 buf[HUGE_BUF-1] = 0; 742 {
810 key = buf; 743 case KW_EOF:
811 while (isspace(*key)) key++; 744 LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path);
812 if (*key == 0) continue; /* empty line */ 745 return false;
813 value = strchr(key, ' '); 746
814 if (!value) { 747 case KW_end:
815 end = strchr(key, '\n'); 748 return true;
816 if (end != NULL) { 749
817 *end = 0; 750 default:
751 case KW_ERROR:
752 LOG (llevError, "%s: skipping errornous line (%s) while reading map header.\n", &path, thawer.last_keyword);
753 break;
754
755 case KW_msg:
756 thawer.get_ml (KW_endmsg, msg);
757 break;
758
759 case KW_lore: // CF+ extension
760 thawer.get_ml (KW_endlore, maplore);
761 break;
762
763 case KW_maplore:
764 thawer.get_ml (KW_endmaplore, maplore);
765 break;
766
767 case KW_arch:
768 if (strcmp (thawer.get_str (), "map"))
769 LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ());
770 break;
771
772 case KW_oid:
773 thawer.get (this, thawer.get_sint32 ());
774 break;
775
776 case KW_file_format_version: break; // nop
777
778 case KW_name: thawer.get (name); break;
779 case KW_attach: thawer.get (attach); break;
780 case KW_reset_time: thawer.get (reset_time); break;
781 case KW_shopgreed: thawer.get (shopgreed); break;
782 case KW_shopmin: thawer.get (shopmin); break;
783 case KW_shopmax: thawer.get (shopmax); break;
784 case KW_shoprace: thawer.get (shoprace); break;
785 case KW_outdoor: thawer.get (outdoor); break;
786 case KW_temp: thawer.get (temp); break;
787 case KW_pressure: thawer.get (pressure); break;
788 case KW_humid: thawer.get (humid); break;
789 case KW_windspeed: thawer.get (windspeed); break;
790 case KW_winddir: thawer.get (winddir); break;
791 case KW_sky: thawer.get (sky); break;
792
793 case KW_per_player: thawer.get (per_player); break;
794 case KW_per_party: thawer.get (per_party); break;
795
796 case KW_region: get_region_by_name (thawer.get_str ()); break;
797 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
798
799 // old names new names
800 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
801 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
802 case KW_x: case KW_width: thawer.get (width); break;
803 case KW_y: case KW_height: thawer.get (height); break;
804 case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break;
805 case KW_value: case KW_swap_time: thawer.get (timeout); break;
806 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break;
807 case KW_invisible: case KW_darkness: thawer.get (darkness); break;
808 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break;
809
810 case KW_tile_path_1: thawer.get (tile_path [0]); break;
811 case KW_tile_path_2: thawer.get (tile_path [1]); break;
812 case KW_tile_path_3: thawer.get (tile_path [2]); break;
813 case KW_tile_path_4: thawer.get (tile_path [3]); break;
814 }
818 } 815 }
819 } else {
820 *value = 0;
821 value++;
822 end = strchr(value, '\n');
823 while (isspace(*value)) {
824 value++;
825 if (*value == '\0' || value == end) {
826 /* Nothing but spaces. */
827 value = NULL;
828 break;
829 }
830 }
831 }
832 if (!end) {
833 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n",
834 buf);
835 return 1;
836 }
837
838 816
839 /* key is the field name, value is what it should be set 817 abort ();
840 * to. We've already done the work to null terminate key, 818}
841 * and strip off any leading spaces for both of these.
842 * We have not touched the newline at the end of the line -
843 * these are needed for some values. the end pointer
844 * points to the first of the newlines.
845 * value could be NULL! It would be easy enough to just point
846 * this to "" to prevent cores, but that would let more errors slide
847 * through.
848 *
849 * First check for entries that do not use the value parameter, then
850 * validate that value is given and check for the remaining entries
851 * that use the parameter.
852 */
853 819
854 if (!strcmp(key,"msg")) { 820bool
855 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 821maptile::_load_header (const char *path)
856 if (!strcmp(buf,"endmsg\n")) break; 822{
857 else { 823 object_thawer thawer (path);
858 /* slightly more efficient than strcat */
859 strcpy(msgbuf+msgpos, buf);
860 msgpos += strlen(buf);
861 }
862 }
863 /* There are lots of maps that have empty messages (eg, msg/endmsg
864 * with nothing between). There is no reason in those cases to
865 * keep the empty message. Also, msgbuf contains garbage data
866 * when msgpos is zero, so copying it results in crashes
867 */
868 if (msgpos != 0)
869 m->msg = strdup_local(msgbuf);
870 }
871 else if (!strcmp(key,"maplore")) {
872 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) {
873 if (!strcmp(buf,"endmaplore\n")) break;
874 else {
875 /* slightly more efficient than strcat */
876 strcpy(maplorebuf+maplorepos, buf);
877 maplorepos += strlen(buf);
878 }
879 }
880 if (maplorepos != 0)
881 m->maplore = strdup_local(maplorebuf);
882 }
883 else if (!strcmp(key,"end")) {
884 break;
885 }
886 else if (value == NULL) {
887 LOG(llevError, "Got '%s' line without parameter in map header\n", key);
888 }
889 else if (!strcmp(key, "arch")) {
890 /* This is an oddity, but not something we care about much. */
891 if (strcmp(value,"map\n"))
892 LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value);
893 }
894 else if (!strcmp(key,"name")) {
895 *end=0;
896 m->name = strdup_local(value);
897 }
898 /* first strcmp value on these are old names supported
899 * for compatibility reasons. The new values (second) are
900 * what really should be used.
901 */
902 else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) {
903 m->enter_x = atoi(value);
904 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) {
905 m->enter_y = atoi(value);
906 } else if (!strcmp(key,"x") || !strcmp(key, "width")) {
907 m->width = atoi(value);
908 } else if (!strcmp(key,"y") || !strcmp(key, "height")) {
909 m->height = atoi(value);
910 } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) {
911 m->reset_timeout = atoi(value);
912 } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) {
913 m->timeout = atoi(value);
914 } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) {
915 m->difficulty = atoi(value);
916 } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) {
917 m->darkness = atoi(value);
918 } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) {
919 m->fixed_resettime = atoi(value);
920 } else if (!strcmp(key,"unique")) {
921 m->unique = atoi(value);
922 } else if (!strcmp(key,"template")) {
923 m->templatemap = atoi(value);
924 } else if (!strcmp(key,"region")) {
925 m->region = get_region_by_name(value);
926 } else if (!strcmp(key,"shopitems")) {
927 *end=0;
928 m->shopitems = parse_shop_string(value);
929 } else if (!strcmp(key,"shopgreed")) {
930 m->shopgreed = atof(value);
931 } else if (!strcmp(key,"shopmin")) {
932 m->shopmin = atol(value);
933 } else if (!strcmp(key,"shopmax")) {
934 m->shopmax = atol(value);
935 } else if (!strcmp(key,"shoprace")) {
936 *end=0;
937 m->shoprace = strdup_local(value);
938 } else if (!strcmp(key,"outdoor")) {
939 m->outdoor = atoi(value);
940 } else if (!strcmp(key, "temp")) {
941 m->temp = atoi(value);
942 } else if (!strcmp(key, "pressure")) {
943 m->pressure = atoi(value);
944 } else if (!strcmp(key, "humid")) {
945 m->humid = atoi(value);
946 } else if (!strcmp(key, "windspeed")) {
947 m->windspeed = atoi(value);
948 } else if (!strcmp(key, "winddir")) {
949 m->winddir = atoi(value);
950 } else if (!strcmp(key, "sky")) {
951 m->sky = atoi(value);
952 } else if (!strcmp(key, "nosmooth")) {
953 m->nosmooth = atoi(value);
954 } else if (!strcmp(key, "safe_map")) {
955 m->safe_map = atoi(value);
956 }
957 else if (!strncmp(key,"tile_path_", 10)) {
958 int tile=atoi(key+10);
959 824
960 if (tile<1 || tile>4) { 825 if (!thawer)
961 LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n",
962 tile, m->path);
963 } else {
964 char *path;
965
966 *end = 0;
967
968 if (m->tile_path[tile-1]) {
969 LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n",
970 tile, m->path);
971 free(m->tile_path[tile-1]);
972 m->tile_path[tile-1] = NULL;
973 }
974
975 if (check_path(value, 1) != -1) {
976 /* The unadorned path works. */
977 path = value;
978 } else {
979 /* Try again; it could be a relative exit. */
980
981 path = path_combine_and_normalize(m->path, value);
982
983 if (check_path(path, 1) == -1) {
984 LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
985 path = NULL;
986 }
987 }
988
989 if (editor) {
990 /* Use the value as in the file. */
991 m->tile_path[tile-1] = strdup_local(value);
992 } else if (path != NULL) {
993 /* Use the normalized value. */
994 m->tile_path[tile-1] = strdup_local(path);
995 }
996 } /* end if tile direction (in)valid */
997 }
998 else {
999 LOG(llevError,"Got unknown value in map header: %s %s\n", key, value);
1000 }
1001 }
1002 if (!key || strcmp(key,"end")) {
1003 LOG(llevError,"Got premature eof on map header!\n");
1004 return 1;
1005 }
1006 return 0; 826 return false;
1007}
1008 827
1009/* 828 return _load_header (thawer);
1010 * Opens the file "filename" and reads information about the map
1011 * from the given file, and stores it in a newly allocated
1012 * mapstruct. A pointer to this structure is returned, or NULL on failure.
1013 * flags correspond to those in map.h. Main ones used are
1014 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1015 * MAP_BLOCK, in which case we block on this load. This happens in all
1016 * cases, no matter if this flag is set or not.
1017 * MAP_STYLE: style map - don't add active objects, don't add to server
1018 * managed map list.
1019 */
1020
1021mapstruct *load_original_map(const char *filename, int flags) {
1022 FILE *fp;
1023 mapstruct *m;
1024 int comp;
1025 char pathname[MAX_BUF];
1026
1027 LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags);
1028 if (flags & MAP_PLAYER_UNIQUE)
1029 strcpy(pathname, filename);
1030 else if (flags & MAP_OVERLAY)
1031 strcpy(pathname, create_overlay_pathname(filename));
1032 else
1033 strcpy(pathname, create_pathname(filename));
1034
1035 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) {
1036 LOG(llevError, "Can't open %s: %s\n", pathname, strerror_local(errno));
1037 return (NULL);
1038 }
1039
1040 m = get_linked_map();
1041
1042 strcpy (m->path, filename);
1043 if (load_map_header(fp, m)) {
1044 LOG(llevError,"Error loading map header for %s, flags=%d\n",
1045 filename, flags);
1046 delete_map(m);
1047 return NULL;
1048 }
1049
1050 allocate_map(m);
1051 m->compressed = comp;
1052
1053 m->in_memory=MAP_LOADING;
1054 load_objects (m, fp, flags & (MAP_BLOCK|MAP_STYLE));
1055 close_and_delete(fp, comp);
1056 m->in_memory=MAP_IN_MEMORY;
1057 if (!MAP_DIFFICULTY(m))
1058 MAP_DIFFICULTY(m)=calculate_difficulty(m);
1059 set_map_reset_time(m);
1060 if (load_original_map_callback)
1061 load_original_map_callback(m);
1062 return (m);
1063}
1064
1065/*
1066 * Loads a map, which has been loaded earlier, from file.
1067 * Return the map object we load into (this can change from the passed
1068 * option if we can't find the original map)
1069 */
1070
1071static mapstruct *load_temporary_map(mapstruct *m) {
1072 FILE *fp;
1073 int comp;
1074 char buf[MAX_BUF];
1075
1076 if (!m->tmpname) {
1077 LOG(llevError, "No temporary filename for map %s\n", m->path);
1078 strcpy(buf, m->path);
1079 delete_map(m);
1080 m = load_original_map(buf, 0);
1081 if(m==NULL) return NULL;
1082 fix_auto_apply(m); /* Chests which open as default */
1083 return m;
1084 }
1085
1086 if((fp=open_and_uncompress(m->tmpname,0, &comp))==NULL) {
1087 LOG(llevError, "Cannot open %s: %s\n",m->tmpname, strerror_local(errno));
1088 strcpy(buf, m->path);
1089 delete_map(m);
1090 m = load_original_map(buf, 0);
1091 if(m==NULL) return NULL;
1092 fix_auto_apply(m); /* Chests which open as default */
1093 return m;
1094 }
1095
1096
1097 if (load_map_header(fp, m)) {
1098 LOG(llevError,"Error loading map header for %s (%s)\n",
1099 m->path, m->tmpname);
1100 delete_map(m);
1101 m = load_original_map(m->path, 0);
1102 return NULL;
1103 }
1104 m->compressed = comp;
1105 allocate_map(m);
1106
1107 m->in_memory=MAP_LOADING;
1108 load_objects (m, fp, 0);
1109 close_and_delete(fp, comp);
1110 m->in_memory=MAP_IN_MEMORY;
1111 if (load_temporary_map_callback)
1112 load_temporary_map_callback(m);
1113 return m;
1114}
1115
1116/*
1117 * Loads a map, which has been loaded earlier, from file.
1118 * Return the map object we load into (this can change from the passed
1119 * option if we can't find the original map)
1120 */
1121
1122mapstruct *load_overlay_map(const char *filename, mapstruct *m) {
1123 FILE *fp;
1124 int comp;
1125 char pathname[MAX_BUF];
1126
1127 strcpy(pathname, create_overlay_pathname(filename));
1128
1129 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) {
1130/* LOG(llevDebug,"Can't open overlay %s\n", pathname);*/
1131 return m;
1132 }
1133
1134 if (load_map_header(fp, m)) {
1135 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1136 m->path, pathname);
1137 delete_map(m);
1138 m = load_original_map(m->path, 0);
1139 return NULL;
1140 }
1141 m->compressed = comp;
1142 /*allocate_map(m);*/
1143
1144 m->in_memory=MAP_LOADING;
1145 load_objects (m, fp, MAP_OVERLAY);
1146 close_and_delete(fp, comp);
1147 m->in_memory=MAP_IN_MEMORY;
1148 return m;
1149} 829}
1150 830
1151/****************************************************************************** 831/******************************************************************************
1152 * This is the start of unique map handling code 832 * This is the start of unique map handling code
1153 *****************************************************************************/ 833 *****************************************************************************/
1154 834
1155/* This goes through map 'm' and removed any unique items on the map. */ 835/* This goes through the maptile and removed any unique items on the map. */
1156static void delete_unique_items(mapstruct *m) 836void
837maptile::clear_unique_items ()
1157{ 838{
839 for (int i = 0; i < size (); ++i)
840 {
1158 int i,j,unique; 841 int unique = 0;
1159 object *op, *next; 842 for (object *op = spaces [i].bot; op; )
843 {
844 object *above = op->above;
1160 845
1161 for(i=0; i<MAP_WIDTH(m); i++)
1162 for(j=0; j<MAP_HEIGHT(m); j++) {
1163 unique=0;
1164 for (op=get_map_ob(m, i, j); op; op=next) {
1165 next = op->above;
1166 if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 846 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1167 unique=1; 847 unique = 1;
848
1168 if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { 849 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1169 clean_object(op); 850 {
1170 if (QUERY_FLAG(op, FLAG_IS_LINKED)) 851 op->destroy_inv (false);
1171 remove_button_link(op); 852 op->destroy ();
1172 remove_ob(op); 853 }
1173 free_object(op); 854
1174 } 855 op = above;
856 }
1175 } 857 }
1176 }
1177} 858}
1178 859
860bool
861maptile::_save_header (object_freezer &freezer)
862{
863#define MAP_OUT(k) freezer.put (KW_ ## k, k)
864#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
1179 865
1180/* 866 MAP_OUT2 (arch, "map");
1181 * Loads unique objects from file(s) into the map which is in memory
1182 * m is the map to load unique items into.
1183 */
1184static void load_unique_objects(mapstruct *m) {
1185 FILE *fp;
1186 int comp,count;
1187 char firstname[MAX_BUF];
1188 867
1189 for (count=0; count<10; count++) { 868 if (name) MAP_OUT (name);
1190 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); 869 MAP_OUT (swap_time);
1191 if (!access(firstname, R_OK)) break; 870 MAP_OUT (reset_time);
1192 } 871 MAP_OUT (reset_timeout);
1193 /* If we get here, we did not find any map */ 872 MAP_OUT (fixed_resettime);
1194 if (count==10) return; 873 MAP_OUT (difficulty);
1195 874
1196 if ((fp=open_and_uncompress(firstname, 0, &comp))==NULL) { 875 if (region) MAP_OUT2 (region, region->name);
1197 /* There is no expectation that every map will have unique items, but this
1198 * is debug output, so leave it in.
1199 */
1200 LOG(llevDebug, "Can't open unique items file for %s\n", create_items_path(m->path));
1201 return;
1202 }
1203 876
1204 m->in_memory=MAP_LOADING; 877 if (shopitems)
1205 if (m->tmpname == NULL) /* if we have loaded unique items from */
1206 delete_unique_items(m); /* original map before, don't duplicate them */
1207 load_object(fp, NULL, LO_NOREAD,0);
1208 load_objects (m, fp, 0);
1209 close_and_delete(fp, comp);
1210 m->in_memory=MAP_IN_MEMORY;
1211}
1212
1213
1214/*
1215 * Saves a map to file. If flag is set, it is saved into the same
1216 * file it was (originally) loaded from. Otherwise a temporary
1217 * filename will be genarated, and the file will be stored there.
1218 * The temporary filename will be stored in the mapstructure.
1219 * If the map is unique, we also save to the filename in the map
1220 * (this should have been updated when first loaded)
1221 */
1222
1223int new_save_map(mapstruct *m, int flag) {
1224 FILE *fp, *fp2;
1225 char filename[MAX_BUF],buf[MAX_BUF], shop[MAX_BUF];
1226 int i;
1227 878 {
1228 if (flag && !*m->path) { 879 char shop[MAX_BUF];
1229 LOG(llevError,"Tried to save map without path.\n");
1230 return -1;
1231 }
1232
1233 if (flag || (m->unique) || (m->templatemap)) {
1234 if (!m->unique && !m->templatemap) { /* flag is set */
1235 if (flag == 2)
1236 strcpy(filename, create_overlay_pathname(m->path));
1237 else
1238 strcpy (filename, create_pathname (m->path));
1239 } else
1240 strcpy (filename, m->path);
1241
1242 /* If the compression suffix already exists on the filename, don't
1243 * put it on again. This nasty looking strcmp checks to see if the
1244 * compression suffix is at the end of the filename already.
1245 */
1246 if (m->compressed &&
1247 strcmp((filename + strlen(filename)-strlen(uncomp[m->compressed][0])),
1248 uncomp[m->compressed][0]))
1249 strcat(filename, uncomp[m->compressed][0]);
1250 make_path_to_file(filename);
1251 } else {
1252 if (!m->tmpname)
1253 m->tmpname = tempnam_local(settings.tmpdir,NULL);
1254 strcpy(filename, m->tmpname);
1255 }
1256 LOG(llevDebug,"Saving map %s\n",m->path);
1257 m->in_memory = MAP_SAVING;
1258
1259 unlink (filename); // do not overwrite backups if done via hardlinks
1260
1261 /* Compress if it isn't a temporary save. Do compress if unique */
1262 if (m->compressed && (m->unique || m->templatemap || flag)) {
1263 char buf[MAX_BUF];
1264 strcpy(buf, uncomp[m->compressed][2]);
1265 strcat(buf, " > ");
1266 strcat(buf, filename);
1267 fp = popen(buf, "w");
1268 } else
1269 fp = fopen(filename, "w");
1270
1271 if(fp == NULL) {
1272 LOG(llevError, "Cannot write %s: %s\n", filename, strerror_local(errno));
1273 return -1;
1274 }
1275
1276 /* legacy */
1277 fprintf(fp,"arch map\n");
1278 if (m->name) fprintf(fp,"name %s\n", m->name);
1279 if (!flag) fprintf(fp,"swap_time %d\n", m->swap_time);
1280 if (m->reset_timeout) fprintf(fp,"reset_timeout %d\n", m->reset_timeout);
1281 if (m->fixed_resettime) fprintf(fp,"fixed_resettime %d\n", m->fixed_resettime);
1282 /* we unfortunately have no idea if this is a value the creator set
1283 * or a difficulty value we generated when the map was first loaded
1284 */
1285 if (m->difficulty) fprintf(fp,"difficulty %d\n", m->difficulty);
1286 if (m->region) fprintf(fp,"region %s\n", m->region->name);
1287 if (m->shopitems) {
1288 print_shop_string(m, shop); 880 print_shop_string (this, shop);
1289 fprintf(fp,"shopitems %s\n", shop); 881 MAP_OUT2 (shopitems, shop);
1290 }
1291 if (m->shopgreed) fprintf(fp,"shopgreed %f\n", m->shopgreed);
1292#ifndef WIN32
1293 if (m->shopmin) fprintf(fp,"shopmin %llu\n", m->shopmin);
1294 if (m->shopmax) fprintf(fp,"shopmax %llu\n", m->shopmax);
1295#else
1296 if (m->shopmin) fprintf(fp,"shopmin %I64u\n", m->shopmin);
1297 if (m->shopmax) fprintf(fp,"shopmax %I64u\n", m->shopmax);
1298#endif
1299 if (m->shoprace) fprintf(fp,"shoprace %s\n", m->shoprace);
1300 if (m->darkness) fprintf(fp,"darkness %d\n", m->darkness);
1301 if (m->width) fprintf(fp,"width %d\n", m->width);
1302 if (m->height) fprintf(fp,"height %d\n", m->height);
1303 if (m->enter_x) fprintf(fp,"enter_x %d\n", m->enter_x);
1304 if (m->enter_y) fprintf(fp,"enter_y %d\n", m->enter_y);
1305 if (m->msg) fprintf(fp,"msg\n%sendmsg\n", m->msg);
1306 if (m->maplore) fprintf(fp,"maplore\n%sendmaplore\n", m->maplore);
1307 if (m->unique) fprintf(fp,"unique %d\n", m->unique);
1308 if (m->templatemap) fprintf(fp,"template %d\n", m->templatemap);
1309 if (m->outdoor) fprintf(fp,"outdoor %d\n", m->outdoor);
1310 if (m->temp) fprintf(fp, "temp %d\n", m->temp);
1311 if (m->pressure) fprintf(fp, "pressure %d\n", m->pressure);
1312 if (m->humid) fprintf(fp, "humid %d\n", m->humid);
1313 if (m->windspeed) fprintf(fp, "windspeed %d\n", m->windspeed);
1314 if (m->winddir) fprintf(fp, "winddir %d\n", m->winddir);
1315 if (m->sky) fprintf(fp, "sky %d\n", m->sky);
1316 if (m->nosmooth) fprintf(fp, "nosmooth %d\n", m->nosmooth);
1317 if (m->safe_map) fprintf(fp, "safe_map %d\n", m->safe_map);
1318
1319 /* Save any tiling information, except on overlays */
1320 if (flag != 2)
1321 for (i=0; i<4; i++)
1322 if (m->tile_path[i])
1323 fprintf(fp,"tile_path_%d %s\n", i+1, m->tile_path[i]);
1324
1325 fprintf(fp,"end\n");
1326
1327 /* In the game save unique items in the different file, but
1328 * in the editor save them to the normal map file.
1329 * If unique map, save files in the proper destination (set by
1330 * player)
1331 */
1332 fp2 = fp; /* save unique items into fp2 */
1333 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) {
1334 sprintf (buf,"%s.v00",create_items_path (m->path));
1335 unlink (buf); // unlink here too, so that we have backups when using hard links
1336 if ((fp2 = fopen (buf, "w")) == NULL) {
1337 LOG(llevError, "Can't open unique items file %s\n", buf);
1338 }
1339 if (flag == 2)
1340 save_objects(m, fp, fp2, 2);
1341 else
1342 save_objects (m, fp, fp2, 0);
1343 if (fp2 != NULL) {
1344 if (ftell (fp2) == 0) {
1345 fclose (fp2);
1346 unlink (buf);
1347 } else {
1348 fclose (fp2);
1349 chmod (buf, SAVE_MODE);
1350 } 882 }
1351 }
1352 } else { /* save same file when not playing, like in editor */
1353 save_objects(m, fp, fp, 0);
1354 }
1355 883
1356 if (m->compressed && (m->unique || m->templatemap || flag)) 884 MAP_OUT (shopgreed);
1357 pclose(fp); 885 MAP_OUT (shopmin);
1358 else 886 MAP_OUT (shopmax);
1359 fclose(fp); 887 if (shoprace) MAP_OUT (shoprace);
888 MAP_OUT (darkness);
889 MAP_OUT (width);
890 MAP_OUT (height);
891 MAP_OUT (enter_x);
892 MAP_OUT (enter_y);
1360 893
1361 chmod (filename, SAVE_MODE); 894 if (msg) freezer.put (KW_msg , KW_endmsg , msg);
895 if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore);
896
897 MAP_OUT (outdoor);
898 MAP_OUT (temp);
899 MAP_OUT (pressure);
900 MAP_OUT (humid);
901 MAP_OUT (windspeed);
902 MAP_OUT (winddir);
903 MAP_OUT (sky);
904
905 MAP_OUT (per_player);
906 MAP_OUT (per_party);
907
908 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
909 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
910 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
911 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
912
913 freezer.put (this);
914 freezer.put (KW_end);
915
916 return true;
917}
918
919bool
920maptile::_save_header (const char *path)
921{
922 object_freezer freezer;
923
924 if (!_save_header (freezer))
1362 return 0; 925 return false;
1363}
1364 926
1365 927 return freezer.save (path);
1366/*
1367 * Remove and free all objects in the inventory of the given object.
1368 * object.c ?
1369 */
1370
1371void clean_object(object *op)
1372{
1373 object *tmp, *next;
1374
1375 for(tmp = op->inv; tmp; tmp = next)
1376 {
1377 next = tmp->below;
1378 clean_object(tmp);
1379 if (QUERY_FLAG(tmp, FLAG_IS_LINKED))
1380 remove_button_link(tmp);
1381 remove_ob(tmp);
1382 free_object(tmp);
1383 }
1384} 928}
1385 929
1386/* 930/*
1387 * Remove and free all objects in the given map. 931 * Remove and free all objects in the given map.
1388 */ 932 */
933void
934maptile::clear ()
935{
936 if (!spaces)
937 return;
1389 938
1390void free_all_objects(mapstruct *m) { 939 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1391 int i,j; 940 while (object *op = ms->bot)
1392 object *op; 941 {
1393 942 if (op->head)
1394 for(i=0;i<MAP_WIDTH(m);i++)
1395 for(j=0;j<MAP_HEIGHT(m);j++) {
1396 object *previous_obj=NULL;
1397 while((op=GET_MAP_OB(m,i,j))!=NULL) {
1398 if (op==previous_obj) {
1399 LOG(llevDebug, "free_all_objects: Link error, bailing out.\n");
1400 break;
1401 }
1402 previous_obj=op;
1403 if(op->head!=NULL)
1404 op = op->head; 943 op = op->head;
1405 944
1406 /* If the map isn't in memory, free_object will remove and 945 op->destroy_inv (false);
1407 * free objects in op's inventory. So let it do the job. 946 op->destroy ();
1408 */
1409 if (m->in_memory==MAP_IN_MEMORY)
1410 clean_object(op);
1411 remove_ob(op);
1412 free_object(op);
1413 }
1414 }
1415#ifdef MANY_CORES
1416 /* I see periodic cores on metalforge where a map has been swapped out, but apparantly
1417 * an item on that map was not saved - look for that condition and die as appropriate -
1418 * this leaves more of the map data intact for better debugging.
1419 */
1420 for (op=objects; op!=NULL; op=op->next) {
1421 if (!QUERY_FLAG(op, FLAG_REMOVED) && op->map == m) {
1422 LOG(llevDebug,"free_all_objects: object %s still on map after it should have been freed\n", op->name);
1423 abort();
1424 }
1425 } 947 }
1426#endif 948
949 sfree (spaces, size ()), spaces = 0;
950
951 if (buttons)
952 free_objectlinkpt (buttons), buttons = 0;
953}
954
955void
956maptile::clear_header ()
957{
958 name = 0;
959 msg = 0;
960 maplore = 0;
961 shoprace = 0;
962 delete [] shopitems, shopitems = 0;
963
964 for (int i = 0; i < 4; i++)
965 tile_path [i] = 0;
966}
967
968maptile::~maptile ()
969{
970 assert (destroyed ());
971}
972
973void
974maptile::clear_links_to (maptile *m)
975{
976 /* We need to look through all the maps and see if any maps
977 * are pointing at this one for tiling information. Since
978 * tiling can be asymetric, we just can not look to see which
979 * maps this map tiles with and clears those.
980 */
981 for (int i = 0; i < 4; i++)
982 if (tile_map[i] == m)
983 tile_map[i] = 0;
984}
985
986void
987maptile::do_destroy ()
988{
989 attachable::do_destroy ();
990
991 clear ();
1427} 992}
1428 993
1429/* 994/*
1430 * Frees everything allocated by the given mapstructure. 995 * Updates every button on the map (by calling update_button() for them).
1431 * don't free tmpname - our caller is left to do that
1432 */
1433
1434void free_map(mapstruct *m,int flag) {
1435 int i;
1436
1437 if (!m->in_memory) {
1438 LOG(llevError,"Trying to free freed map.\n");
1439 return;
1440 }
1441 if (flag && m->spaces) free_all_objects(m);
1442 if (m->name) FREE_AND_CLEAR(m->name);
1443 if (m->spaces) FREE_AND_CLEAR(m->spaces);
1444 if (m->msg) FREE_AND_CLEAR(m->msg);
1445 if (m->maplore) FREE_AND_CLEAR(m->maplore);
1446 if (m->shopitems) FREE_AND_CLEAR(m->shopitems);
1447 if (m->shoprace) FREE_AND_CLEAR(m->shoprace);
1448 if (m->buttons)
1449 free_objectlinkpt(m->buttons);
1450 m->buttons = NULL;
1451 for (i=0; i<4; i++) {
1452 if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]);
1453 m->tile_map[i] = NULL;
1454 }
1455 m->in_memory = MAP_SWAPPED;
1456}
1457
1458/*
1459 * function: vanish mapstruct
1460 * m : pointer to mapstruct, if NULL no action
1461 * this deletes all the data on the map (freeing pointers)
1462 * and then removes this map from the global linked list of maps.
1463 */
1464
1465void delete_map(mapstruct *m) {
1466 mapstruct *tmp, *last;
1467 int i;
1468
1469 if (!m)
1470 return;
1471 if (m->in_memory == MAP_IN_MEMORY) {
1472 /* change to MAP_SAVING, even though we are not,
1473 * so that remove_ob doesn't do as much work.
1474 */ 996 */
1475 m->in_memory = MAP_SAVING; 997void
1476 free_map (m, 1); 998maptile::update_buttons ()
999{
1000 for (oblinkpt *obp = buttons; obp; obp = obp->next)
1001 for (objectlink *ol = obp->link; ol; ol = ol->next)
1002 {
1003 if (!ol->ob)
1004 {
1005 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
1006 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
1007 continue;
1008 }
1009
1010 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
1011 {
1012 update_button (ol->ob);
1013 break;
1014 }
1477 } 1015 }
1478 /* move this out of free_map, since tmpname can still be needed if
1479 * the map is swapped out.
1480 */
1481 if (m->tmpname) {
1482 free(m->tmpname);
1483 m->tmpname=NULL;
1484 }
1485 last = NULL;
1486 /* We need to look through all the maps and see if any maps
1487 * are pointing at this one for tiling information. Since
1488 * tiling can be assymetric, we just can not look to see which
1489 * maps this map tiles with and clears those.
1490 */
1491 for (tmp = first_map; tmp != NULL; tmp = tmp->next) {
1492 if (tmp->next == m) last = tmp;
1493
1494 /* This should hopefully get unrolled on a decent compiler */
1495 for (i=0; i<4; i++)
1496 if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL;
1497 }
1498
1499 /* If last is null, then this should be the first map in the list */
1500 if (!last) {
1501 if (m == first_map)
1502 first_map = m->next;
1503 else
1504 /* m->path is a static char, so should hopefully still have
1505 * some useful data in it.
1506 */
1507 LOG(llevError,"delete_map: Unable to find map %s in list\n",
1508 m->path);
1509 }
1510 else
1511 last->next = m->next;
1512
1513 free (m);
1514} 1016}
1515
1516
1517
1518/*
1519 * Makes sure the given map is loaded and swapped in.
1520 * name is path name of the map.
1521 * flags meaning:
1522 * 0x1 (MAP_FLUSH): flush the map - always load from the map directory,
1523 * and don't do unique items or the like.
1524 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1525 * dont do any more name translation on it.
1526 *
1527 * Returns a pointer to the given map.
1528 */
1529
1530mapstruct *ready_map_name(const char *name, int flags) {
1531 mapstruct *m;
1532
1533 if (!name)
1534 return (NULL);
1535
1536 /* Have we been at this level before? */
1537 m = has_been_loaded (name);
1538
1539 /* Map is good to go, so just return it */
1540 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) {
1541 return m;
1542 }
1543
1544 /* unique maps always get loaded from their original location, and never
1545 * a temp location. Likewise, if map_flush is set, or we have never loaded
1546 * this map, load it now. I removed the reset checking from here -
1547 * it seems the probability of a player trying to enter a map that should
1548 * reset but hasn't yet is quite low, and removing that makes this function
1549 * a bit cleaner (and players probably shouldn't rely on exact timing for
1550 * resets in any case - if they really care, they should use the 'maps command.
1551 */
1552 if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) {
1553
1554 /* first visit or time to reset */
1555 if (m) {
1556 clean_tmp_map(m); /* Doesn't make much difference */
1557 delete_map(m);
1558 }
1559
1560 /* create and load a map */
1561 if (flags & MAP_PLAYER_UNIQUE)
1562 LOG(llevDebug, "Trying to load map %s.\n", name);
1563 else
1564 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name));
1565
1566 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE))))
1567 return (NULL);
1568
1569 fix_auto_apply(m); /* Chests which open as default */
1570
1571 /* If a player unique map, no extra unique object file to load.
1572 * if from the editor, likewise.
1573 */
1574 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)))
1575 load_unique_objects(m);
1576
1577 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) {
1578 m=load_overlay_map(name, m);
1579 if (m==NULL)
1580 return NULL;
1581 }
1582
1583 } else {
1584 /* If in this loop, we found a temporary map, so load it up. */
1585
1586 m=load_temporary_map (m);
1587 if(m==NULL) return NULL;
1588 load_unique_objects(m);
1589
1590 clean_tmp_map(m);
1591 m->in_memory = MAP_IN_MEMORY;
1592 /* tempnam() on sun systems (probably others) uses malloc
1593 * to allocated space for the string. Free it here.
1594 * In some cases, load_temporary_map above won't find the
1595 * temporary map, and so has reloaded a new map. If that
1596 * is the case, tmpname is now null
1597 */
1598 if (m->tmpname) free(m->tmpname);
1599 m->tmpname = NULL;
1600 /* It's going to be saved anew anyway */
1601 }
1602
1603 /* Below here is stuff common to both first time loaded maps and
1604 * temp maps.
1605 */
1606
1607 decay_objects(m); /* start the decay */
1608 /* In case other objects press some buttons down */
1609 update_buttons(m);
1610 if (m->outdoor)
1611 set_darkness_map(m);
1612 /* run the weather over this map */
1613 weather_effect(name);
1614 return m;
1615}
1616
1617 1017
1618/* 1018/*
1619 * This routine is supposed to find out the difficulty of the map. 1019 * This routine is supposed to find out the difficulty of the map.
1620 * difficulty does not have a lot to do with character level, 1020 * difficulty does not have a lot to do with character level,
1621 * but does have a lot to do with treasure on the map. 1021 * but does have a lot to do with treasure on the map.
1623 * Difficulty can now be set by the map creature. If the value stored 1023 * Difficulty can now be set by the map creature. If the value stored
1624 * in the map is zero, then use this routine. Maps should really 1024 * in the map is zero, then use this routine. Maps should really
1625 * have a difficulty set than using this function - human calculation 1025 * have a difficulty set than using this function - human calculation
1626 * is much better than this functions guesswork. 1026 * is much better than this functions guesswork.
1627 */ 1027 */
1628 1028int
1629int calculate_difficulty(mapstruct *m) { 1029maptile::estimate_difficulty () const
1630 object *op; 1030{
1631 archetype *at;
1632 int x, y, i, diff;
1633 long monster_cnt = 0; 1031 long monster_cnt = 0;
1634 double avgexp = 0; 1032 double avgexp = 0;
1635 sint64 total_exp = 0; 1033 sint64 total_exp = 0;
1636 1034
1637 if (MAP_DIFFICULTY (m)) 1035 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1638 { 1036 for (object *op = ms->bot; op; op = op->above)
1639 LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1640 return MAP_DIFFICULTY (m);
1641 }
1642
1643 for(x = 0; x < MAP_WIDTH(m); x++)
1644 for(y = 0; y < MAP_HEIGHT(m); y++)
1645 for(op = get_map_ob(m, x, y); op != NULL; op = op->above)
1646 { 1037 {
1647 if(QUERY_FLAG (op, FLAG_MONSTER)) 1038 if (QUERY_FLAG (op, FLAG_MONSTER))
1648 { 1039 {
1649 total_exp += op->stats.exp; 1040 total_exp += op->stats.exp;
1650 monster_cnt++; 1041 monster_cnt++;
1651 } 1042 }
1652 1043
1653 if(QUERY_FLAG (op, FLAG_GENERATOR)) 1044 if (QUERY_FLAG (op, FLAG_GENERATOR))
1654 { 1045 {
1655 total_exp += op->stats.exp; 1046 total_exp += op->stats.exp;
1047
1656 at = type_to_archetype(GENERATE_TYPE (op)); 1048 if (archetype *at = type_to_archetype (GENERATE_TYPE (op)))
1657
1658 if(at != NULL)
1659 total_exp += at->clone.stats.exp * 8; 1049 total_exp += at->clone.stats.exp * 8;
1660 1050
1661 monster_cnt++; 1051 monster_cnt++;
1662 } 1052 }
1663 } 1053 }
1664 1054
1665 avgexp = (double) total_exp / monster_cnt; 1055 avgexp = (double) total_exp / monster_cnt;
1666 1056
1667 for (i = 1; i <= settings.max_level; i++) 1057 for (int i = 1; i <= settings.max_level; i++)
1668 {
1669 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) 1058 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp))
1670 {
1671 /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */
1672 return i; 1059 return i;
1673 }
1674 }
1675 1060
1676 return 1; 1061 return 1;
1677}
1678
1679void clean_tmp_map(mapstruct *m) {
1680 if(m->tmpname == NULL)
1681 return;
1682 if (clean_temporary_map_callback)
1683 clean_temporary_map_callback (m);
1684 (void) unlink(m->tmpname);
1685}
1686
1687void free_all_maps(void)
1688{
1689 int real_maps=0;
1690
1691 while (first_map) {
1692 /* I think some of the callers above before it gets here set this to be
1693 * saving, but we still want to free this data
1694 */
1695 if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY;
1696 delete_map(first_map);
1697 real_maps++;
1698 }
1699 LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps);
1700} 1062}
1701 1063
1702/* change_map_light() - used to change map light level (darkness) 1064/* change_map_light() - used to change map light level (darkness)
1703 * up or down. Returns true if successful. It should now be 1065 * up or down. Returns true if successful. It should now be
1704 * possible to change a value by more than 1. 1066 * possible to change a value by more than 1.
1705 * Move this from los.c to map.c since this is more related 1067 * Move this from los.c to map.c since this is more related
1706 * to maps than los. 1068 * to maps than los.
1707 * postive values make it darker, negative make it brighter 1069 * postive values make it darker, negative make it brighter
1708 */ 1070 */
1709 1071int
1710int change_map_light(mapstruct *m, int change) { 1072maptile::change_map_light (int change)
1073{
1711 int new_level = m->darkness + change; 1074 int new_level = darkness + change;
1712 1075
1713 /* Nothing to do */ 1076 /* Nothing to do */
1714 if(!change || (new_level <= 0 && m->darkness == 0) || 1077 if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS))
1715 (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) {
1716 return 0; 1078 return 0;
1717 }
1718 1079
1719 /* inform all players on the map */ 1080 /* inform all players on the map */
1720 if (change>0) 1081 if (change > 0)
1721 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); 1082 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker.");
1722 else 1083 else
1723 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); 1084 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter.");
1724 1085
1725 /* Do extra checking. since m->darkness is a unsigned value, 1086 /* Do extra checking. since darkness is a unsigned value,
1726 * we need to be extra careful about negative values. 1087 * we need to be extra careful about negative values.
1727 * In general, the checks below are only needed if change 1088 * In general, the checks below are only needed if change
1728 * is not +/-1 1089 * is not +/-1
1729 */ 1090 */
1730 if (new_level < 0) m->darkness = 0; 1091 if (new_level < 0)
1731 else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; 1092 darkness = 0;
1093 else if (new_level >= MAX_DARKNESS)
1094 darkness = MAX_DARKNESS;
1095 else
1732 else m->darkness=new_level; 1096 darkness = new_level;
1733 1097
1734 /* All clients need to get re-updated for the change */ 1098 /* All clients need to get re-updated for the change */
1735 update_all_map_los(m); 1099 update_all_map_los (this);
1736 return 1; 1100 return 1;
1737} 1101}
1738
1739 1102
1740/* 1103/*
1741 * This function updates various attributes about a specific space 1104 * This function updates various attributes about a specific space
1742 * on the map (what it looks like, whether it blocks magic, 1105 * on the map (what it looks like, whether it blocks magic,
1743 * has a living creatures, prevents people from passing 1106 * has a living creatures, prevents people from passing
1744 * through, etc) 1107 * through, etc)
1745 */ 1108 */
1746void update_position (mapstruct *m, int x, int y) { 1109void
1110mapspace::update_ ()
1111{
1747 object *tmp, *last = NULL; 1112 object *tmp, *last = 0;
1748 uint8 flags = 0, oldflags, light=0, anywhere=0; 1113 uint8 flags = 0, light = 0, anywhere = 0;
1749 New_Face *top,*floor, *middle; 1114 New_Face *top, *floor, *middle;
1750 object *top_obj, *floor_obj, *middle_obj; 1115 object *top_obj, *floor_obj, *middle_obj;
1751 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; 1116 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1752 1117
1753 oldflags = GET_MAP_FLAGS(m,x,y);
1754 if (!(oldflags & P_NEED_UPDATE)) {
1755 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n",
1756 m->path, x, y);
1757 return;
1758 }
1759
1760 middle=blank_face; 1118 middle = blank_face;
1761 top=blank_face; 1119 top = blank_face;
1762 floor=blank_face; 1120 floor = blank_face;
1763 1121
1764 middle_obj = NULL; 1122 middle_obj = 0;
1765 top_obj = NULL; 1123 top_obj = 0;
1766 floor_obj = NULL; 1124 floor_obj = 0;
1767 1125
1768 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { 1126 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1769 1127 {
1770 /* This could be made additive I guess (two lights better than 1128 /* This could be made additive I guess (two lights better than
1771 * one). But if so, it shouldn't be a simple additive - 2 1129 * one). But if so, it shouldn't be a simple additive - 2
1772 * light bulbs do not illuminate twice as far as once since 1130 * light bulbs do not illuminate twice as far as once since
1773 * it is a disapation factor that is squared (or is it cubed?) 1131 * it is a dissapation factor that is cubed.
1774 */ 1132 */
1775 if (tmp->glow_radius > light) light = tmp->glow_radius; 1133 if (tmp->glow_radius > light)
1134 light = tmp->glow_radius;
1776 1135
1777 /* This call is needed in order to update objects the player 1136 /* This call is needed in order to update objects the player
1778 * is standing in that have animations (ie, grass, fire, etc). 1137 * is standing in that have animations (ie, grass, fire, etc).
1779 * However, it also causes the look window to be re-drawn 1138 * However, it also causes the look window to be re-drawn
1780 * 3 times each time the player moves, because many of the 1139 * 3 times each time the player moves, because many of the
1781 * functions the move_player calls eventualy call this. 1140 * functions the move_player calls eventualy call this.
1782 * 1141 *
1783 * Always put the player down for drawing. 1142 * Always put the player down for drawing.
1784 */ 1143 */
1785 if (!tmp->invisible) { 1144 if (!tmp->invisible)
1145 {
1786 if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { 1146 if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER)))
1787 top = tmp->face; 1147 {
1788 top_obj = tmp; 1148 top = tmp->face;
1789 } 1149 top_obj = tmp;
1150 }
1790 else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 1151 else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1152 {
1791 /* If we got a floor, that means middle and top were below it, 1153 /* If we got a floor, that means middle and top were below it,
1792 * so should not be visible, so we clear them. 1154 * so should not be visible, so we clear them.
1793 */ 1155 */
1794 middle=blank_face; 1156 middle = blank_face;
1795 top=blank_face; 1157 top = blank_face;
1796 floor = tmp->face; 1158 floor = tmp->face;
1797 floor_obj = tmp; 1159 floor_obj = tmp;
1798 } 1160 }
1799 /* Flag anywhere have high priority */ 1161 /* Flag anywhere have high priority */
1800 else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { 1162 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
1801 middle = tmp->face; 1163 {
1164 middle = tmp->face;
1802 1165
1803 middle_obj = tmp; 1166 middle_obj = tmp;
1804 anywhere =1; 1167 anywhere = 1;
1805 } 1168 }
1806 /* Find the highest visible face around. If equal 1169 /* Find the highest visible face around. If equal
1807 * visibilities, we still want the one nearer to the 1170 * visibilities, we still want the one nearer to the
1808 * top 1171 * top
1809 */ 1172 */
1810 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { 1173 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere))
1174 {
1811 middle = tmp->face; 1175 middle = tmp->face;
1812 middle_obj = tmp; 1176 middle_obj = tmp;
1813 } 1177 }
1814 } 1178 }
1179
1815 if (tmp==tmp->above) { 1180 if (tmp == tmp->above)
1181 {
1816 LOG(llevError, "Error in structure of map\n"); 1182 LOG (llevError, "Error in structure of map\n");
1817 exit (-1); 1183 exit (-1);
1818 }
1819 1184 }
1185
1820 move_slow |= tmp->move_slow; 1186 move_slow |= tmp->move_slow;
1821 move_block |= tmp->move_block; 1187 move_block |= tmp->move_block;
1822 move_on |= tmp->move_on; 1188 move_on |= tmp->move_on;
1823 move_off |= tmp->move_off; 1189 move_off |= tmp->move_off;
1824 move_allow |= tmp->move_allow; 1190 move_allow |= tmp->move_allow;
1825 1191
1826 if (QUERY_FLAG(tmp,FLAG_ALIVE)) 1192 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
1827 flags |= P_IS_ALIVE; 1193 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
1828 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC)) 1194 if (tmp->type == PLAYER) flags |= P_PLAYER;
1829 flags |= P_NO_MAGIC; 1195 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
1830 if (QUERY_FLAG(tmp,FLAG_DAMNED)) 1196 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
1831 flags |= P_NO_CLERIC; 1197 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
1832 if (tmp->type == SAFE_GROUND)
1833 flags |= P_SAFE;
1834
1835 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW))
1836 flags |= P_BLOCKSVIEW;
1837 } /* for stack of objects */
1838
1839 /* we don't want to rely on this function to have accurate flags, but
1840 * since we're already doing the work, we calculate them here.
1841 * if they don't match, logic is broken someplace.
1842 */
1843 if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) &&
1844 (!(oldflags & P_NO_ERROR))) {
1845 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1846 m->path, x, y,
1847 (oldflags & ~P_NEED_UPDATE), flags);
1848 } 1198 }
1849 SET_MAP_FLAGS(m, x, y, flags);
1850 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow);
1851 SET_MAP_MOVE_ON(m, x, y, move_on);
1852 SET_MAP_MOVE_OFF(m, x, y, move_off);
1853 SET_MAP_MOVE_SLOW(m, x, y, move_slow);
1854 1199
1200 this->light = light;
1201 this->flags_ = flags;
1202 this->move_block = move_block & ~move_allow;
1203 this->move_on = move_on;
1204 this->move_off = move_off;
1205 this->move_slow = move_slow;
1206
1855 /* At this point, we have a floor face (if there is a floor), 1207 /* At this point, we have a floor face (if there is a floor),
1856 * and the floor is set - we are not going to touch it at 1208 * and the floor is set - we are not going to touch it at
1857 * this point. 1209 * this point.
1858 * middle contains the highest visibility face. 1210 * middle contains the highest visibility face.
1859 * top contains a player/monster face, if there is one. 1211 * top contains a player/monster face, if there is one.
1860 * 1212 *
1861 * We now need to fill in top.face and/or middle.face. 1213 * We now need to fill in top.face and/or middle.face.
1862 */ 1214 */
1863 1215
1864 /* If the top face also happens to be high visibility, re-do our 1216 /* If the top face also happens to be high visibility, re-do our
1865 * middle face. This should not happen, as we already have the 1217 * middle face. This should not happen, as we already have the
1866 * else statement above so middle should not get set. OTOH, it 1218 * else statement above so middle should not get set. OTOH, it
1867 * may be possible for the faces to match but be different objects. 1219 * may be possible for the faces to match but be different objects.
1868 */ 1220 */
1869 if (top == middle) middle=blank_face; 1221 if (top == middle)
1222 middle = blank_face;
1870 1223
1871 /* There are three posibilities at this point: 1224 /* There are three posibilities at this point:
1872 * 1) top face is set, need middle to be set. 1225 * 1) top face is set, need middle to be set.
1873 * 2) middle is set, need to set top. 1226 * 2) middle is set, need to set top.
1874 * 3) neither middle or top is set - need to set both. 1227 * 3) neither middle or top is set - need to set both.
1875 */ 1228 */
1876 1229
1877 for (tmp=last; tmp; tmp=tmp->below) { 1230 for (tmp = last; tmp; tmp = tmp->below)
1231 {
1878 /* Once we get to a floor, stop, since we already have a floor object */ 1232 /* Once we get to a floor, stop, since we already have a floor object */
1879 if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; 1233 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1234 break;
1880 1235
1881 /* If two top faces are already set, quit processing */ 1236 /* If two top faces are already set, quit processing */
1882 if ((top != blank_face) && (middle != blank_face)) break; 1237 if ((top != blank_face) && (middle != blank_face))
1238 break;
1883 1239
1884 /* Only show visible faces, unless its the editor - show all */ 1240 /* Only show visible faces */
1885 if (!tmp->invisible || editor) { 1241 if (!tmp->invisible)
1242 {
1886 /* Fill in top if needed */ 1243 /* Fill in top if needed */
1887 if (top == blank_face) { 1244 if (top == blank_face)
1888 top = tmp->face; 1245 {
1889 top_obj = tmp; 1246 top = tmp->face;
1890 if (top == middle) middle=blank_face; 1247 top_obj = tmp;
1891 } else { 1248 if (top == middle)
1249 middle = blank_face;
1250 }
1251 else
1252 {
1892 /* top is already set - we should only get here if 1253 /* top is already set - we should only get here if
1893 * middle is not set 1254 * middle is not set
1894 * 1255 *
1895 * Set the middle face and break out, since there is nothing 1256 * Set the middle face and break out, since there is nothing
1896 * more to fill in. We don't check visiblity here, since 1257 * more to fill in. We don't check visiblity here, since
1897 * 1258 *
1898 */ 1259 */
1899 if (tmp->face != top ) { 1260 if (tmp->face != top)
1900 middle = tmp->face; 1261 {
1901 middle_obj = tmp; 1262 middle = tmp->face;
1902 break; 1263 middle_obj = tmp;
1903 } 1264 break;
1265 }
1266 }
1267 }
1904 } 1268 }
1905 } 1269
1906 } 1270 if (middle == floor)
1907 if (middle == floor) middle = blank_face;
1908 if (top == middle) middle = blank_face;
1909 SET_MAP_FACE(m,x,y,top,0);
1910 if(top != blank_face)
1911 SET_MAP_FACE_OBJ(m,x,y,top_obj,0);
1912 else
1913 SET_MAP_FACE_OBJ(m,x,y,NULL,0);
1914 SET_MAP_FACE(m,x,y,middle,1);
1915 if(middle != blank_face) 1271 middle = blank_face;
1916 SET_MAP_FACE_OBJ(m,x,y,middle_obj,1);
1917 else
1918 SET_MAP_FACE_OBJ(m,x,y,NULL,1);
1919 SET_MAP_FACE(m,x,y,floor,2);
1920 if(floor != blank_face)
1921 SET_MAP_FACE_OBJ(m,x,y,floor_obj,2);
1922 else
1923 SET_MAP_FACE_OBJ(m,x,y,NULL,2);
1924 SET_MAP_LIGHT(m,x,y,light);
1925}
1926 1272
1273 if (top == middle)
1274 middle = blank_face;
1927 1275
1928void set_map_reset_time(mapstruct *map) { 1276 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1929 int timeout; 1277 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1930 1278 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1931 timeout = MAP_RESET_TIMEOUT(map);
1932 if (timeout <= 0)
1933 timeout = MAP_DEFAULTRESET;
1934 if (timeout >= MAP_MAXRESET)
1935 timeout = MAP_MAXRESET;
1936 MAP_WHEN_RESET(map) = seconds()+timeout;
1937} 1279}
1938 1280
1939/* this updates the orig_map->tile_map[tile_num] value after loading 1281/* this updates the orig_map->tile_map[tile_num] value after finding
1940 * the map. It also takes care of linking back the freshly loaded 1282 * the map. It also takes care of linking back the freshly found
1941 * maps tile_map values if it tiles back to this one. It returns 1283 * maps tile_map values if it tiles back to this one. It returns
1942 * the value of orig_map->tile_map[tile_num]. It really only does this 1284 * the value of orig_map->tile_map[tile_num].
1943 * so that it is easier for calling functions to verify success.
1944 */ 1285 */
1945 1286static inline maptile *
1946static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) 1287find_and_link (maptile *orig_map, int tile_num)
1947{ 1288{
1289 maptile *mp = orig_map->tile_map [tile_num];
1290
1291 if (!mp)
1292 {
1293 mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map);
1294
1295 if (!mp)
1296 {
1297 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1298 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1299 &orig_map->tile_path[tile_num], &orig_map->path);
1300 mp = new maptile (1, 1);
1301 mp->alloc ();
1302 mp->in_memory = MAP_IN_MEMORY;
1303 }
1304 }
1305
1948 int dest_tile = (tile_num +2) % 4; 1306 int dest_tile = (tile_num + 2) % 4;
1949 char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]);
1950 1307
1951 orig_map->tile_map[tile_num] = ready_map_name(path, 0); 1308 orig_map->tile_map [tile_num] = mp;
1952 1309
1953 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1310 // optimisation: back-link map to origin map if euclidean
1954 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && 1311 //TODO: non-euclidean maps MUST GO
1955 !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) 1312 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
1956 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1313 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1957 1314
1958 return orig_map->tile_map[tile_num]; 1315 return mp;
1316}
1317
1318static inline void
1319load_and_link (maptile *orig_map, int tile_num)
1320{
1321 find_and_link (orig_map, tile_num)->load_sync ();
1959} 1322}
1960 1323
1961/* this returns TRUE if the coordinates (x,y) are out of 1324/* this returns TRUE if the coordinates (x,y) are out of
1962 * map m. This function also takes into account any 1325 * map m. This function also takes into account any
1963 * tiling considerations, loading adjacant maps as needed. 1326 * tiling considerations, loading adjacant maps as needed.
1964 * This is the function should always be used when it 1327 * This is the function should always be used when it
1965 * necessary to check for valid coordinates. 1328 * necessary to check for valid coordinates.
1966 * This function will recursively call itself for the 1329 * This function will recursively call itself for the
1967 * tiled maps. 1330 * tiled maps.
1968 * 1331 */
1969 * 1332int
1970 */
1971int out_of_map(mapstruct *m, int x, int y) 1333out_of_map (maptile *m, int x, int y)
1972{ 1334{
1973
1974 /* If we get passed a null map, this is obviously the 1335 /* If we get passed a null map, this is obviously the
1975 * case. This generally shouldn't happen, but if the 1336 * case. This generally shouldn't happen, but if the
1976 * map loads fail below, it could happen. 1337 * map loads fail below, it could happen.
1977 */ 1338 */
1978 if (!m) return 0; 1339 if (!m)
1979
1980 if (x<0) {
1981 if (!m->tile_path[3]) return 1;
1982 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1983 load_and_link_tiled_map(m, 3);
1984 }
1985 return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y));
1986 }
1987 if (x>=MAP_WIDTH(m)) {
1988 if (!m->tile_path[1]) return 1;
1989 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) {
1990 load_and_link_tiled_map(m, 1);
1991 }
1992 return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y));
1993 }
1994 if (y<0) {
1995 if (!m->tile_path[0]) return 1;
1996 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) {
1997 load_and_link_tiled_map(m, 0);
1998 }
1999 return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0])));
2000 }
2001 if (y>=MAP_HEIGHT(m)) {
2002 if (!m->tile_path[2]) return 1;
2003 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
2004 load_and_link_tiled_map(m, 2);
2005 }
2006 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
2007 }
2008
2009 /* Simple case - coordinates are within this local
2010 * map.
2011 */
2012 return 0; 1340 return 0;
1341
1342 if (x < 0)
1343 {
1344 if (!m->tile_path[3])
1345 return 1;
1346
1347 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
1348 find_and_link (m, 3);
1349
1350 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
1351 }
1352
1353 if (x >= m->width)
1354 {
1355 if (!m->tile_path[1])
1356 return 1;
1357
1358 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
1359 find_and_link (m, 1);
1360
1361 return out_of_map (m->tile_map[1], x - m->width, y);
1362 }
1363
1364 if (y < 0)
1365 {
1366 if (!m->tile_path[0])
1367 return 1;
1368
1369 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
1370 find_and_link (m, 0);
1371
1372 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
1373 }
1374
1375 if (y >= m->height)
1376 {
1377 if (!m->tile_path[2])
1378 return 1;
1379
1380 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
1381 find_and_link (m, 2);
1382
1383 return out_of_map (m->tile_map[2], x, y - m->height);
1384 }
1385
1386 /* Simple case - coordinates are within this local
1387 * map.
1388 */
1389 return 0;
2013} 1390}
2014 1391
2015/* This is basically the same as out_of_map above, but 1392/* This is basically the same as out_of_map above, but
2016 * instead we return NULL if no map is valid (coordinates 1393 * instead we return NULL if no map is valid (coordinates
2017 * out of bounds and no tiled map), otherwise it returns 1394 * out of bounds and no tiled map), otherwise it returns
2018 * the map as that the coordinates are really on, and 1395 * the map as that the coordinates are really on, and
2019 * updates x and y to be the localized coordinates. 1396 * updates x and y to be the localised coordinates.
2020 * Using this is more efficient of calling out_of_map 1397 * Using this is more efficient of calling out_of_map
2021 * and then figuring out what the real map is 1398 * and then figuring out what the real map is
2022 */ 1399 */
2023mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 1400maptile *
1401maptile::xy_find (sint16 &x, sint16 &y)
2024{ 1402{
2025 1403 if (x < 0)
2026 if (*x<0) {
2027 if (!m->tile_path[3]) return NULL;
2028 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2029 load_and_link_tiled_map(m, 3);
2030
2031 *x += MAP_WIDTH(m->tile_map[3]);
2032 return (get_map_from_coord(m->tile_map[3], x, y));
2033 } 1404 {
2034 if (*x>=MAP_WIDTH(m)) { 1405 if (!tile_path[3])
2035 if (!m->tile_path[1]) return NULL; 1406 return 0;
2036 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2037 load_and_link_tiled_map(m, 1);
2038 1407
2039 *x -= MAP_WIDTH(m); 1408 find_and_link (this, 3);
2040 return (get_map_from_coord(m->tile_map[1], x, y)); 1409 x += tile_map[3]->width;
1410 return tile_map[3]->xy_find (x, y);
1411 }
1412
1413 if (x >= width)
2041 } 1414 {
2042 if (*y<0) { 1415 if (!tile_path[1])
2043 if (!m->tile_path[0]) return NULL; 1416 return 0;
2044 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2045 load_and_link_tiled_map(m, 0);
2046 1417
2047 *y += MAP_HEIGHT(m->tile_map[0]); 1418 find_and_link (this, 1);
2048 return (get_map_from_coord(m->tile_map[0], x, y)); 1419 x -= width;
1420 return tile_map[1]->xy_find (x, y);
1421 }
1422
1423 if (y < 0)
2049 } 1424 {
2050 if (*y>=MAP_HEIGHT(m)) { 1425 if (!tile_path[0])
2051 if (!m->tile_path[2]) return NULL; 1426 return 0;
2052 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2053 load_and_link_tiled_map(m, 2);
2054 1427
2055 *y -= MAP_HEIGHT(m); 1428 find_and_link (this, 0);
2056 return (get_map_from_coord(m->tile_map[2], x, y)); 1429 y += tile_map[0]->height;
1430 return tile_map[0]->xy_find (x, y);
1431 }
1432
1433 if (y >= height)
2057 } 1434 {
1435 if (!tile_path[2])
1436 return 0;
2058 1437
1438 find_and_link (this, 2);
1439 y -= height;
1440 return tile_map[2]->xy_find (x, y);
1441 }
1442
2059 /* Simple case - coordinates are within this local 1443 /* Simple case - coordinates are within this local
2060 * map. 1444 * map.
2061 */ 1445 */
2062 1446 return this;
2063 return m;
2064} 1447}
2065 1448
2066/** 1449/**
2067 * Return whether map2 is adjacent to map1. If so, store the distance from 1450 * Return whether map2 is adjacent to map1. If so, store the distance from
2068 * map1 to map2 in dx/dy. 1451 * map1 to map2 in dx/dy.
2069 */ 1452 */
1453static int
2070static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { 1454adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
1455{
2071 if (!map1 || !map2) 1456 if (!map1 || !map2)
2072 return 0; 1457 return 0;
2073 1458
1459 //TODO: this doesn't actually check corretcly when intermediate maps are not loaded
1460 //fix: compare paths instead (this is likely faster, too!)
2074 if (map1 == map2) { 1461 if (map1 == map2)
1462 {
2075 *dx = 0; 1463 *dx = 0;
2076 *dy = 0; 1464 *dy = 0;
2077 1465 }
2078 } else if (map1->tile_map[0] == map2) { /* up */ 1466 else if (map1->tile_map[0] == map2)
1467 { /* up */
2079 *dx = 0; 1468 *dx = 0;
2080 *dy = -MAP_HEIGHT(map2); 1469 *dy = -map2->height;
1470 }
2081 } else if (map1->tile_map[1] == map2) { /* right */ 1471 else if (map1->tile_map[1] == map2)
2082 *dx = MAP_WIDTH(map1); 1472 { /* right */
1473 *dx = map1->width;
2083 *dy = 0; 1474 *dy = 0;
1475 }
2084 } else if (map1->tile_map[2] == map2) { /* down */ 1476 else if (map1->tile_map[2] == map2)
1477 { /* down */
2085 *dx = 0; 1478 *dx = 0;
2086 *dy = MAP_HEIGHT(map1); 1479 *dy = map1->height;
1480 }
2087 } else if (map1->tile_map[3] == map2) { /* left */ 1481 else if (map1->tile_map[3] == map2)
2088 *dx = -MAP_WIDTH(map2); 1482 { /* left */
1483 *dx = -map2->width;
2089 *dy = 0; 1484 *dy = 0;
2090 1485 }
2091 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */ 1486 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
1487 { /* up right */
2092 *dx = MAP_WIDTH(map1->tile_map[0]); 1488 *dx = map1->tile_map[0]->width;
2093 *dy = -MAP_HEIGHT(map1->tile_map[0]); 1489 *dy = -map1->tile_map[0]->height;
1490 }
2094 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */ 1491 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2095 *dx = -MAP_WIDTH(map2); 1492 { /* up left */
2096 *dy = -MAP_HEIGHT(map1->tile_map[0]); 1493 *dx = -map2->width;
1494 *dy = -map1->tile_map[0]->height;
1495 }
2097 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */ 1496 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2098 *dx = MAP_WIDTH(map1); 1497 { /* right up */
2099 *dy = -MAP_HEIGHT(map2); 1498 *dx = map1->width;
1499 *dy = -map2->height;
1500 }
2100 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */ 1501 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2101 *dx = MAP_WIDTH(map1); 1502 { /* right down */
2102 *dy = MAP_HEIGHT(map1->tile_map[1]); 1503 *dx = map1->width;
1504 *dy = map1->tile_map[1]->height;
1505 }
2103 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */ 1506 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
1507 { /* down right */
2104 *dx = MAP_WIDTH(map1->tile_map[2]); 1508 *dx = map1->tile_map[2]->width;
2105 *dy = MAP_HEIGHT(map1); 1509 *dy = map1->height;
1510 }
2106 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */ 1511 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2107 *dx = -MAP_WIDTH(map2); 1512 { /* down left */
2108 *dy = MAP_HEIGHT(map1); 1513 *dx = -map2->width;
1514 *dy = map1->height;
1515 }
2109 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */ 1516 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
1517 { /* left up */
2110 *dx = -MAP_WIDTH(map1->tile_map[3]); 1518 *dx = -map1->tile_map[3]->width;
2111 *dy = -MAP_HEIGHT(map2); 1519 *dy = -map2->height;
1520 }
2112 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */ 1521 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
1522 { /* left down */
2113 *dx = -MAP_WIDTH(map1->tile_map[3]); 1523 *dx = -map1->tile_map[3]->width;
2114 *dy = MAP_HEIGHT(map1->tile_map[3]); 1524 *dy = map1->tile_map[3]->height;
2115
2116 } else { /* not "adjacent" enough */
2117 return 0;
2118 } 1525 }
2119 1526 else
2120 return 1; 1527 return 0;
1528
1529 return 1;
1530}
1531
1532maptile *
1533maptile::xy_load (sint16 &x, sint16 &y)
1534{
1535 maptile *map = xy_find (x, y);
1536
1537 if (map)
1538 map->load_sync ();
1539
1540 return map;
1541}
1542
1543maptile *
1544get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
1545{
1546 return m->xy_load (*x, *y);
2121} 1547}
2122 1548
2123/* From map.c 1549/* From map.c
2124 * This is used by get_player to determine where the other 1550 * This is used by get_player to determine where the other
2125 * creature is. get_rangevector takes into account map tiling, 1551 * creature is. get_rangevector takes into account map tiling,
2138 * be unexpected 1564 * be unexpected
2139 * 1565 *
2140 * currently, the only flag supported (0x1) is don't translate for 1566 * currently, the only flag supported (0x1) is don't translate for
2141 * closest body part of 'op1' 1567 * closest body part of 'op1'
2142 */ 1568 */
2143 1569void
2144void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { 1570get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
1571{
2145 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { 1572 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
1573 {
2146 /* be conservative and fill in _some_ data */ 1574 /* be conservative and fill in _some_ data */
2147 retval->distance = 100000; 1575 retval->distance = 100000;
2148 retval->distance_x = 32767; 1576 retval->distance_x = 32767;
2149 retval->distance_y = 32767; 1577 retval->distance_y = 32767;
2150 retval->direction = 0; 1578 retval->direction = 0;
2151 retval->part = 0; 1579 retval->part = 0;
2152 } else { 1580 }
1581 else
1582 {
2153 object *best; 1583 object *best;
2154 1584
2155 retval->distance_x += op2->x-op1->x; 1585 retval->distance_x += op2->x - op1->x;
2156 retval->distance_y += op2->y-op1->y; 1586 retval->distance_y += op2->y - op1->y;
2157 1587
2158 best = op1; 1588 best = op1;
2159 /* If this is multipart, find the closest part now */ 1589 /* If this is multipart, find the closest part now */
2160 if (!(flags&0x1) && op1->more) { 1590 if (!(flags & 0x1) && op1->more)
1591 {
2161 object *tmp; 1592 object *tmp;
2162 int best_distance = retval->distance_x*retval->distance_x+ 1593 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2163 retval->distance_y*retval->distance_y, tmpi;
2164 1594
2165 /* we just take the offset of the piece to head to figure 1595 /* we just take the offset of the piece to head to figure
2166 * distance instead of doing all that work above again 1596 * distance instead of doing all that work above again
2167 * since the distance fields we set above are positive in the 1597 * since the distance fields we set above are positive in the
2168 * same axis as is used for multipart objects, the simply arithmetic 1598 * same axis as is used for multipart objects, the simply arithmetic
2169 * below works. 1599 * below works.
2170 */ 1600 */
2171 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { 1601 for (tmp = op1->more; tmp != NULL; tmp = tmp->more)
1602 {
2172 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ 1603 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2173 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); 1604 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2174 if (tmpi < best_distance) { 1605 if (tmpi < best_distance)
1606 {
2175 best_distance = tmpi; 1607 best_distance = tmpi;
2176 best = tmp; 1608 best = tmp;
2177 } 1609 }
2178 } 1610 }
2179 if (best != op1) { 1611 if (best != op1)
1612 {
2180 retval->distance_x += op1->x-best->x; 1613 retval->distance_x += op1->x - best->x;
2181 retval->distance_y += op1->y-best->y; 1614 retval->distance_y += op1->y - best->y;
2182 } 1615 }
2183 } 1616 }
2184 retval->part = best; 1617 retval->part = best;
2185 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 1618 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2186 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 1619 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2187 } 1620 }
2188} 1621}
2189 1622
2190/* this is basically the same as get_rangevector above, but instead of 1623/* this is basically the same as get_rangevector above, but instead of
2191 * the first parameter being an object, it instead is the map 1624 * the first parameter being an object, it instead is the map
2196 * be more consistant with the above function and also in case they are needed 1629 * be more consistant with the above function and also in case they are needed
2197 * for something in the future. Also, since no object is pasted, the best 1630 * for something in the future. Also, since no object is pasted, the best
2198 * field of the rv_vector is set to NULL. 1631 * field of the rv_vector is set to NULL.
2199 */ 1632 */
2200 1633
1634void
2201void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { 1635get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
1636{
2202 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { 1637 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
1638 {
2203 /* be conservative and fill in _some_ data */ 1639 /* be conservative and fill in _some_ data */
2204 retval->distance = 100000; 1640 retval->distance = 100000;
2205 retval->distance_x = 32767; 1641 retval->distance_x = 32767;
2206 retval->distance_y = 32767; 1642 retval->distance_y = 32767;
2207 retval->direction = 0; 1643 retval->direction = 0;
2208 retval->part = 0; 1644 retval->part = 0;
2209 } else { 1645 }
1646 else
1647 {
2210 retval->distance_x += op2->x-x; 1648 retval->distance_x += op2->x - x;
2211 retval->distance_y += op2->y-y; 1649 retval->distance_y += op2->y - y;
2212 1650
2213 retval->part = NULL; 1651 retval->part = NULL;
2214 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 1652 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2215 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 1653 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2216 } 1654 }
2217} 1655}
2218 1656
2219/* Returns true of op1 and op2 are effectively on the same map 1657/* Returns true of op1 and op2 are effectively on the same map
2220 * (as related to map tiling). Note that this looks for a path from 1658 * (as related to map tiling). Note that this looks for a path from
2221 * op1 to op2, so if the tiled maps are assymetric and op2 has a path 1659 * op1 to op2, so if the tiled maps are asymetric and op2 has a path
2222 * to op1, this will still return false. 1660 * to op1, this will still return false.
2223 * Note we only look one map out to keep the processing simple 1661 * Note we only look one map out to keep the processing simple
2224 * and efficient. This could probably be a macro. 1662 * and efficient. This could probably be a macro.
2225 * MSW 2001-08-05 1663 * MSW 2001-08-05
2226 */ 1664 */
1665int
2227int on_same_map(const object *op1, const object *op2) { 1666on_same_map (const object *op1, const object *op2)
1667{
2228 int dx, dy; 1668 int dx, dy;
2229 1669
2230 return adjacent_map(op1->map, op2->map, &dx, &dy); 1670 return adjacent_map (op1->map, op2->map, &dx, &dy);
2231} 1671}
1672
1673object *
1674maptile::insert (object *op, int x, int y, object *originator, int flags)
1675{
1676 if (!op->flag [FLAG_REMOVED])
1677 op->remove ();
1678
1679 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1680}
1681

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