… | |
… | |
477 | #endif |
477 | #endif |
478 | |
478 | |
479 | int unique = 0; |
479 | int unique = 0; |
480 | for (object *op = spaces [i].bot; op; op = op->above) |
480 | for (object *op = spaces [i].bot; op; op = op->above) |
481 | { |
481 | { |
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|
482 | #if 0 |
482 | // count per-object, but cede only when modification-safe |
483 | // count per-object, but cede only when modification-safe |
483 | cede_count++; |
484 | cede_count++; |
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|
485 | #endif |
484 | |
486 | |
485 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
487 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
486 | unique = 1; |
488 | unique = 1; |
487 | |
489 | |
488 | if (!op->can_map_save ()) |
490 | if (!op->can_map_save ()) |