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Comparing deliantra/server/common/map.C (file contents):
Revision 1.99 by root, Mon Apr 16 06:23:39 2007 UTC vs.
Revision 1.102 by root, Thu May 17 21:32:08 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 * 7 *
174 * let the player through (inventory checkers for example) 174 * let the player through (inventory checkers for example)
175 */ 175 */
176 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) 176 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
177 return 0; 177 return 0;
178 178
179 if (ob->head != NULL)
180 ob = ob->head; 179 ob = ob->head_ ();
181 180
182 /* We basically go through the stack of objects, and if there is 181 /* We basically go through the stack of objects, and if there is
183 * some other object that has NO_PASS or FLAG_ALIVE set, return 182 * some other object that has NO_PASS or FLAG_ALIVE set, return
184 * true. If we get through the entire stack, that must mean 183 * true. If we get through the entire stack, that must mean
185 * ob is blocking it, so return 0. 184 * ob is blocking it, so return 0.
215 else 214 else
216 { 215 {
217 /* Broke apart a big nasty if into several here to make 216 /* Broke apart a big nasty if into several here to make
218 * this more readable. first check - if the space blocks 217 * this more readable. first check - if the space blocks
219 * movement, can't move here. 218 * movement, can't move here.
220 * second - if a monster, can't move there, unles it is a 219 * second - if a monster, can't move there, unless it is a
221 * hidden dm 220 * hidden dm
222 */ 221 */
223 if (OB_MOVE_BLOCK (ob, tmp)) 222 if (OB_MOVE_BLOCK (ob, tmp))
224 return 1; 223 return 1;
225 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob && 224
226 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden)) 225 if (QUERY_FLAG (tmp, FLAG_ALIVE)
226 && tmp->head_ () != ob
227 && tmp != ob
228 && tmp->type != DOOR
229 && !tmp->flag [FLAG_WIZ]
230 && tmp->contr->hidden)
227 return 1; 231 return 1;
228 } 232 }
229 233
230 } 234 }
231 return 0; 235 return 0;
353{ 357{
354 if (!spaces) 358 if (!spaces)
355 return; 359 return;
356 360
357 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 361 for (mapspace *ms = spaces + size (); ms-- > spaces; )
358 for (object *tmp = ms->bot; tmp; tmp = tmp->above) 362 for (object *op = ms->bot; op; op = op->above)
359 { 363 {
360 /* already multipart - don't do anything more */ 364 /* already multipart - don't do anything more */
361 if (!tmp->head && !tmp->more) 365 if (op->head_ () == op && !op->more && op->arch->more)
362 { 366 {
363 /* If there is nothing more to this object, this for loop 367 op->remove ();
364 * won't do anything. 368 op->expand_tail ();
365 */
366 archetype *at;
367 object *last, *op;
368 for (at = tmp->arch->more, last = tmp;
369 at;
370 at = at->more, last = op)
371 {
372 op = arch_to_object (at);
373
374 /* update x,y coordinates */
375 op->x += tmp->x;
376 op->y += tmp->y;
377 op->head = tmp;
378 op->map = this;
379 last->more = op;
380 op->name = tmp->name;
381 op->title = tmp->title;
382
383 /* we could link all the parts onto tmp, and then just
384 * call insert_ob_in_map once, but the effect is the same,
385 * as insert_ob_in_map will call itself with each part, and
386 * the coding is simpler to just to it here with each part.
387 */
388 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); 369 insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
389 }
390 } 370 }
391 } 371 }
392} 372}
393 373
394/* 374/*
398bool 378bool
399maptile::_load_objects (object_thawer &f) 379maptile::_load_objects (object_thawer &f)
400{ 380{
401 for (;;) 381 for (;;)
402 { 382 {
403 coroapi::cede_every (1000); // cede once in a while 383 coroapi::cede_to_tick_every (100); // cede once in a while
404 384
405 switch (f.kw) 385 switch (f.kw)
406 { 386 {
407 case KW_arch: 387 case KW_arch:
408 if (object *op = object::read (f, this)) 388 if (object *op = object::read (f, this))
431} 411}
432 412
433void 413void
434maptile::activate () 414maptile::activate ()
435{ 415{
416 active = true;
417
436 if (!spaces) 418 if (spaces)
437 return;
438
439 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 419 for (mapspace *ms = spaces + size (); ms-- > spaces; )
440 for (object *op = ms->bot; op; op = op->above) 420 for (object *op = ms->bot; op; op = op->above)
441 op->activate_recursive (); 421 op->activate_recursive ();
442} 422}
443 423
444void 424void
445maptile::deactivate () 425maptile::deactivate ()
446{ 426{
427 active = false;
428
447 if (!spaces) 429 if (spaces)
448 return;
449
450 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 430 for (mapspace *ms = spaces + size (); ms-- > spaces; )
451 for (object *op = ms->bot; op; op = op->above) 431 for (object *op = ms->bot; op; op = op->above)
452 op->deactivate_recursive (); 432 op->deactivate_recursive ();
453} 433}
454 434
455bool 435bool
456maptile::_save_objects (object_freezer &f, int flags) 436maptile::_save_objects (object_freezer &f, int flags)
457{ 437{
458 coroapi::cede (); 438 coroapi::cede_to_tick ();
459 439
460 if (flags & IO_HEADER) 440 if (flags & IO_HEADER)
461 _save_header (f); 441 _save_header (f);
462 442
463 if (!spaces) 443 if (!spaces)
482 else if (flags & IO_OBJECTS) 462 else if (flags & IO_OBJECTS)
483 op->write (f); 463 op->write (f);
484 } 464 }
485 } 465 }
486 466
487 coroapi::cede (); 467 coroapi::cede_to_tick ();
488 468
489 return true; 469 return true;
490} 470}
491 471
492bool 472bool
797 object *above = op->above; 777 object *above = op->above;
798 778
799 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 779 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
800 unique = 1; 780 unique = 1;
801 781
802 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 782 if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
803 { 783 {
804 op->destroy_inv (false); 784 op->destroy_inv (false);
805 op->destroy (); 785 op->destroy ();
806 } 786 }
807 787
890 free (regionmap), regionmap = 0; 870 free (regionmap), regionmap = 0;
891 871
892 if (spaces) 872 if (spaces)
893 { 873 {
894 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 874 for (mapspace *ms = spaces + size (); ms-- > spaces; )
895 while (object *op = ms->bot) 875 while (object *op = ms->bot->head_ ())
896 { 876 {
897 if (op->head)
898 op = op->head;
899
900 op->destroy_inv (false); 877 op->destroy_inv (false);
901 op->destroy (); 878 op->destroy ();
902 } 879 }
903 880
904 sfree (spaces, size ()), spaces = 0; 881 sfree (spaces, size ()), spaces = 0;

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