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Comparing deliantra/server/common/map.C (file contents):
Revision 1.124 by root, Tue Sep 4 05:43:20 2007 UTC vs.
Revision 1.129 by root, Wed Sep 12 11:10:09 2007 UTC

166 } 166 }
167 return 0; 167 return 0;
168} 168}
169 169
170/* 170/*
171 * Returns true if the given object can't fit in the given spot. 171 * Returns qthe blocking object if the given object can't fit in the given
172 * This is meant for multi space objects - for single space objecs, 172 * spot. This is meant for multi space objects - for single space objecs,
173 * just calling get_map_blocked and checking that against movement type 173 * just calling get_map_blocked and checking that against movement type
174 * of object. This function goes through all the parts of the 174 * of object. This function goes through all the parts of the multipart
175 * multipart object and makes sure they can be inserted. 175 * object and makes sure they can be inserted.
176 * 176 *
177 * While this doesn't call out of map, the get_map_flags does. 177 * While this doesn't call out of map, the get_map_flags does.
178 * 178 *
179 * This function has been used to deprecate arch_out_of_map - 179 * This function has been used to deprecate arch_out_of_map -
180 * this function also does that check, and since in most cases, 180 * this function also does that check, and since in most cases,
191 * 191 *
192 * Note this used to be arch_blocked, but with new movement 192 * Note this used to be arch_blocked, but with new movement
193 * code, we need to have actual object to check its move_type 193 * code, we need to have actual object to check its move_type
194 * against the move_block values. 194 * against the move_block values.
195 */ 195 */
196int 196bool
197ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) 197object::blocked (maptile *m, int x, int y) const
198{ 198{
199 archetype *tmp; 199 for (archetype *tmp = arch; tmp; tmp = (archetype *)tmp->more)
200 int flag;
201 maptile *m1;
202 sint16 sx, sy;
203
204 if (!ob)
205 {
206 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
207 if (flag & P_OUT_OF_MAP)
208 return P_OUT_OF_MAP;
209
210 /* don't have object, so don't know what types would block */
211 return m1->at (sx, sy).move_block;
212 } 200 {
201 mapxy pos (m, x + tmp->x, y + tmp->y);
213 202
214 for (tmp = ob->arch; tmp; tmp = (archetype *)tmp->more) 203 if (!pos.normalise ())
215 { 204 return 1;
216 flag = get_map_flags (m, &m1, x + tmp->x, y + tmp->y, &sx, &sy);
217 205
218 if (flag & P_OUT_OF_MAP) 206 mapspace &ms = *pos;
219 return P_OUT_OF_MAP; 207
220 if (flag & P_IS_ALIVE) 208 if (ms.flags () & P_IS_ALIVE)
221 return P_IS_ALIVE; 209 return 1;
222 210
223 mapspace &ms = m1->at (sx, sy); 211 /* However, often ob doesn't have any move type
224 212 * (signifying non-moving objects)
225 /* find_first_free_spot() calls this function. However, often
226 * ob doesn't have any move type (when used to place exits)
227 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 213 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
228 */ 214 */
229
230 if (ob->move_type == 0 && ms.move_block != MOVE_ALL) 215 if (!move_type && ms.move_block != MOVE_ALL)
231 continue; 216 continue;
232 217
233 /* Note it is intentional that we check ob - the movement type of the 218 /* Note it is intentional that we check ob - the movement type of the
234 * head of the object should correspond for the entire object. 219 * head of the object should correspond for the entire object.
235 */ 220 */
236 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) 221 if (ms.blocks (move_type))
237 return P_NO_PASS; 222 return 1;
238 } 223 }
239 224
240 return 0; 225 return 0;
241} 226}
242 227
778 * Remove and free all objects in the given map. 763 * Remove and free all objects in the given map.
779 */ 764 */
780void 765void
781maptile::clear () 766maptile::clear ()
782{ 767{
783 sfree (regions, size ()); regions = 0;
784 delete [] regionmap; regionmap = 0;
785
786 if (spaces) 768 if (spaces)
787 { 769 {
788 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 770 for (mapspace *ms = spaces + size (); ms-- > spaces; )
789 while (object *op = ms->bot) 771 while (object *op = ms->bot)
790 { 772 {
773 // manually remove, as to not trigger anything
774 if (ms->bot = op->above)
775 ms->bot->below = 0;
776
777 op->flag [FLAG_REMOVED] = true;
778
791 op = op->head_ (); 779 object *head = op->head_ ();
780 if (op == head)
781 {
792 op->destroy_inv (false); 782 op->destroy_inv (false);
793 op->destroy (); 783 op->destroy ();
784 }
785 else if (head->map != op->map)
786 {
787 LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ());
788 head->destroy ();
789 }
794 } 790 }
795 791
796 sfree (spaces, size ()), spaces = 0; 792 sfree (spaces, size ()), spaces = 0;
797 } 793 }
798 794
799 if (buttons) 795 if (buttons)
800 free_objectlinkpt (buttons), buttons = 0; 796 free_objectlinkpt (buttons), buttons = 0;
797
798 sfree (regions, size ()); regions = 0;
799 delete [] regionmap; regionmap = 0;
801} 800}
802 801
803void 802void
804maptile::clear_header () 803maptile::clear_header ()
805{ 804{
1596{ 1595{
1597 if (!sound) 1596 if (!sound)
1598 return; 1597 return;
1599 1598
1600 for_all_players (pl) 1599 for_all_players (pl)
1601 if (pl->ob->map == this) 1600 if (pl->observe->map == this)
1602 if (client *ns = pl->ns) 1601 if (client *ns = pl->ns)
1603 { 1602 {
1604 int dx = x - pl->ob->x; 1603 int dx = x - pl->observe->x;
1605 int dy = y - pl->ob->y; 1604 int dy = y - pl->observe->y;
1606 1605
1607 int distance = idistance (dx, dy); 1606 int distance = idistance (dx, dy);
1608 1607
1609 if (distance <= MAX_SOUND_DISTANCE) 1608 if (distance <= MAX_SOUND_DISTANCE)
1610 ns->play_sound (sound, dx, dy); 1609 ns->play_sound (sound, dx, dy);

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