1 | /* |
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2 | * static char *rcsid_map_c = |
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3 | * "$Id: map.C,v 1.2 2006/08/15 15:00:20 elmex Exp $"; |
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4 | */ |
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5 | |
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6 | /* |
1 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
8 | |
3 | |
9 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
21 | |
16 | |
22 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
23 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
25 | |
20 | |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
27 | */ |
22 | */ |
28 | |
23 | |
29 | |
24 | |
30 | #include <global.h> |
25 | #include <global.h> |
31 | #include <funcpoint.h> |
26 | #include <funcpoint.h> |
32 | |
27 | |
33 | #include <loader.h> |
28 | #include <loader.h> |
34 | #ifndef WIN32 /* ---win32 exclude header */ |
29 | #ifndef WIN32 /* ---win32 exclude header */ |
35 | #include <unistd.h> |
30 | # include <unistd.h> |
36 | #endif /* win32 */ |
31 | #endif /* win32 */ |
37 | |
32 | |
38 | #include "path.h" |
33 | #include "path.h" |
39 | |
34 | |
40 | |
35 | |
41 | extern int nrofallocobjects,nroffreeobjects; |
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42 | |
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43 | void (*load_original_map_callback)(mapstruct *map); |
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44 | void (*load_temporary_map_callback)(mapstruct *map); |
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45 | void (*clean_temporary_map_callback)(mapstruct *map); |
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46 | |
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47 | /* |
36 | /* |
48 | * Returns the mapstruct which has a name matching the given argument. |
37 | * Returns the maptile which has a name matching the given argument. |
49 | * return NULL if no match is found. |
38 | * return NULL if no match is found. |
50 | */ |
39 | */ |
51 | |
40 | |
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41 | maptile * |
52 | mapstruct *has_been_loaded (const char *name) { |
42 | has_been_loaded (const char *name) |
53 | mapstruct *map; |
43 | { |
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44 | maptile *map; |
54 | |
45 | |
55 | if (!name || !*name) |
46 | if (!name || !*name) |
56 | return 0; |
47 | return 0; |
57 | for (map = first_map; map; map = map->next) |
48 | for (map = first_map; map; map = map->next) |
58 | if (!strcmp (name, map->path)) |
49 | if (!strcmp (name, map->path)) |
59 | break; |
50 | break; |
60 | return (map); |
51 | return (map); |
61 | } |
52 | } |
62 | |
53 | |
63 | /* |
54 | /* |
64 | * This makes a path absolute outside the world of Crossfire. |
55 | * This makes a path absolute outside the world of Crossfire. |
65 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
56 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
66 | * and returns the pointer to a static array containing the result. |
57 | * and returns the pointer to a static array containing the result. |
67 | * it really should be called create_mapname |
58 | * it really should be called create_mapname |
68 | */ |
59 | */ |
69 | |
60 | |
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61 | const char * |
70 | const char *create_pathname (const char *name) { |
62 | create_pathname (const char *name) |
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63 | { |
71 | static char buf[MAX_BUF]; |
64 | static char buf[MAX_BUF]; |
72 | |
65 | |
73 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
66 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
74 | * someplace else in the code? msw 2-17-97 |
67 | * someplace else in the code? msw 2-17-97 |
75 | */ |
68 | */ |
76 | if (*name == '/') |
69 | if (*name == '/') |
77 | sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); |
70 | sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); |
78 | else |
71 | else |
79 | sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); |
72 | sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); |
80 | return (buf); |
73 | return (buf); |
81 | } |
74 | } |
82 | |
75 | |
83 | /* |
76 | /* |
84 | * same as create_pathname, but for the overlay maps. |
77 | * same as create_pathname, but for the overlay maps. |
85 | */ |
78 | */ |
86 | |
79 | |
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80 | const char * |
87 | const char *create_overlay_pathname (const char *name) { |
81 | create_overlay_pathname (const char *name) |
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82 | { |
88 | static char buf[MAX_BUF]; |
83 | static char buf[MAX_BUF]; |
89 | |
84 | |
90 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
85 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
91 | * someplace else in the code? msw 2-17-97 |
86 | * someplace else in the code? msw 2-17-97 |
92 | */ |
87 | */ |
93 | if (*name == '/') |
88 | if (*name == '/') |
94 | sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); |
89 | sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); |
95 | else |
90 | else |
96 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); |
91 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); |
97 | return (buf); |
92 | return (buf); |
98 | } |
93 | } |
99 | |
94 | |
100 | /* |
95 | /* |
101 | * same as create_pathname, but for the template maps. |
96 | * same as create_pathname, but for the template maps. |
102 | */ |
97 | */ |
103 | |
98 | |
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99 | const char * |
104 | const char *create_template_pathname (const char *name) { |
100 | create_template_pathname (const char *name) |
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101 | { |
105 | static char buf[MAX_BUF]; |
102 | static char buf[MAX_BUF]; |
106 | |
103 | |
107 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
104 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
108 | * someplace else in the code? msw 2-17-97 |
105 | * someplace else in the code? msw 2-17-97 |
109 | */ |
106 | */ |
110 | if (*name == '/') |
107 | if (*name == '/') |
111 | sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); |
108 | sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); |
112 | else |
109 | else |
113 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); |
110 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); |
114 | return (buf); |
111 | return (buf); |
115 | } |
112 | } |
116 | |
113 | |
117 | /* |
114 | /* |
118 | * This makes absolute path to the itemfile where unique objects |
115 | * This makes absolute path to the itemfile where unique objects |
119 | * will be saved. Converts '/' to '@'. I think it's essier maintain |
116 | * will be saved. Converts '/' to '@'. I think it's essier maintain |
120 | * files than full directory structure, but if this is problem it can |
117 | * files than full directory structure, but if this is problem it can |
121 | * be changed. |
118 | * be changed. |
122 | */ |
119 | */ |
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120 | static const char * |
123 | static const char *create_items_path (const char *s) { |
121 | create_items_path (const char *s) |
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122 | { |
124 | static char buf[MAX_BUF]; |
123 | static char buf[MAX_BUF]; |
125 | char *t; |
124 | char *t; |
126 | |
125 | |
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126 | if (*s == '/') |
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127 | s++; |
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128 | |
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129 | sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir); |
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130 | |
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131 | for (t = buf + strlen (buf); *s; s++, t++) |
127 | if (*s == '/') |
132 | if (*s == '/') |
128 | s++; |
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129 | |
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130 | sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir); |
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131 | |
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132 | for (t=buf+strlen(buf); *s; s++,t++) |
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133 | if (*s == '/') |
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134 | *t = '@'; |
133 | *t = '@'; |
135 | else |
134 | else |
136 | *t = *s; |
135 | *t = *s; |
137 | *t = 0; |
136 | *t = 0; |
138 | return (buf); |
137 | return (buf); |
139 | } |
138 | } |
140 | |
139 | |
141 | |
140 | |
142 | /* |
141 | /* |
143 | * This function checks if a file with the given path exists. |
142 | * This function checks if a file with the given path exists. |
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153 | * when the editor goes away, the call to stat should probably be |
152 | * when the editor goes away, the call to stat should probably be |
154 | * replaced by an access instead (similar to the windows one, but |
153 | * replaced by an access instead (similar to the windows one, but |
155 | * that seems to be missing the prepend_dir processing |
154 | * that seems to be missing the prepend_dir processing |
156 | */ |
155 | */ |
157 | |
156 | |
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157 | int |
158 | int check_path (const char *name, int prepend_dir) |
158 | check_path (const char *name, int prepend_dir) |
159 | { |
159 | { |
160 | char buf[MAX_BUF]; |
160 | char buf[MAX_BUF]; |
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161 | |
161 | #ifndef WIN32 |
162 | #ifndef WIN32 |
162 | char *endbuf; |
163 | char *endbuf; |
163 | struct stat statbuf; |
164 | struct stat statbuf; |
164 | int mode = 0, i; |
165 | int mode = 0; |
165 | #endif |
166 | #endif |
166 | |
167 | |
167 | if (prepend_dir) |
168 | if (prepend_dir) |
168 | strcpy (buf, create_pathname(name)); |
169 | strcpy (buf, create_pathname (name)); |
169 | else |
170 | else |
170 | strcpy(buf, name); |
171 | strcpy (buf, name); |
171 | #ifdef WIN32 /* ***win32: check this sucker in windows style. */ |
172 | #ifdef WIN32 /* ***win32: check this sucker in windows style. */ |
172 | return(_access(buf,0)); |
173 | return (_access (buf, 0)); |
173 | #else |
174 | #else |
174 | |
175 | |
175 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
176 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
176 | * this method should be equivalant and is clearer. |
177 | * this method should be equivalant and is clearer. |
177 | * Can not use strcat because we need to cycle through |
178 | * Can not use strcat because we need to cycle through |
178 | * all the names. |
179 | * all the names. |
179 | */ |
180 | */ |
180 | endbuf = buf + strlen(buf); |
181 | endbuf = buf + strlen (buf); |
181 | |
182 | |
182 | for (i = 0; i < NROF_COMPRESS_METHODS; i++) { |
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183 | if (uncomp[i][0]) |
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184 | strcpy(endbuf, uncomp[i][0]); |
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185 | else |
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186 | *endbuf = '\0'; |
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187 | if (!stat (buf, &statbuf)) |
183 | if (stat (buf, &statbuf)) |
188 | break; |
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189 | } |
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190 | if (i == NROF_COMPRESS_METHODS) |
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191 | return (-1); |
184 | return -1; |
192 | if (!S_ISREG (statbuf.st_mode)) |
185 | if (!S_ISREG (statbuf.st_mode)) |
193 | return (-1); |
186 | return (-1); |
194 | |
187 | |
195 | if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || |
188 | if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) || |
196 | ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || |
189 | ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH)) |
197 | (statbuf.st_mode & S_IROTH)) |
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198 | mode |= 4; |
190 | mode |= 4; |
199 | |
191 | |
200 | if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || |
192 | if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || |
201 | (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || |
193 | (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) |
202 | (statbuf.st_mode & S_IWOTH)) |
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203 | mode |= 2; |
194 | mode |= 2; |
204 | |
195 | |
205 | return (mode); |
196 | return (mode); |
206 | #endif |
197 | #endif |
207 | } |
198 | } |
208 | |
199 | |
209 | /* |
200 | /* |
210 | * Prints out debug-information about a map. |
201 | * Prints out debug-information about a map. |
211 | * Dumping these at llevError doesn't seem right, but is |
202 | * Dumping these at llevError doesn't seem right, but is |
212 | * necessary to make sure the information is in fact logged. |
203 | * necessary to make sure the information is in fact logged. |
213 | */ |
204 | */ |
214 | |
205 | |
215 | void dump_map(const mapstruct *m) { |
206 | void |
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207 | dump_map (const maptile *m) |
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208 | { |
216 | LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory); |
209 | LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); |
217 | LOG(llevError,"Size: %dx%d Start: %d,%d\n", |
210 | LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m)); |
218 | MAP_WIDTH(m), MAP_HEIGHT(m), |
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219 | MAP_ENTER_X(m), MAP_ENTER_Y(m)); |
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220 | |
211 | |
221 | if(m->msg!=NULL) |
212 | if (m->msg != NULL) |
222 | LOG(llevError,"Message:\n%s",m->msg); |
213 | LOG (llevError, "Message:\n%s", m->msg); |
223 | |
214 | |
224 | if(m->maplore!=NULL) |
215 | if (m->maplore != NULL) |
225 | LOG(llevError,"Lore:\n%s",m->maplore); |
216 | LOG (llevError, "Lore:\n%s", m->maplore); |
226 | |
217 | |
227 | if(m->tmpname!=NULL) |
218 | if (m->tmpname != NULL) |
228 | LOG(llevError,"Tmpname: %s\n",m->tmpname); |
219 | LOG (llevError, "Tmpname: %s\n", m->tmpname); |
229 | |
220 | |
230 | LOG(llevError,"Difficulty: %d\n",m->difficulty); |
221 | LOG (llevError, "Difficulty: %d\n", m->difficulty); |
231 | LOG(llevError,"Darkness: %d\n",m->darkness); |
222 | LOG (llevError, "Darkness: %d\n", m->darkness); |
232 | } |
223 | } |
233 | |
224 | |
234 | /* |
225 | /* |
235 | * Prints out debug-information about all maps. |
226 | * Prints out debug-information about all maps. |
236 | * This basically just goes through all the maps and calls |
227 | * This basically just goes through all the maps and calls |
237 | * dump_map on each one. |
228 | * dump_map on each one. |
238 | */ |
229 | */ |
239 | |
230 | |
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231 | void |
240 | void dump_all_maps(void) { |
232 | dump_all_maps (void) |
241 | mapstruct *m; |
233 | { |
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234 | maptile *m; |
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235 | |
242 | for(m=first_map;m!=NULL;m=m->next) { |
236 | for (m = first_map; m != NULL; m = m->next) |
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237 | { |
243 | dump_map(m); |
238 | dump_map (m); |
244 | } |
239 | } |
245 | } |
240 | } |
246 | |
241 | |
247 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
242 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
248 | * one function that just returns a P_.. value (see map.h) |
243 | * one function that just returns a P_.. value (see map.h) |
249 | * it will also do map translation for tiled maps, returning |
244 | * it will also do map translation for tiled maps, returning |
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252 | * by a P_NEW_MAP value, another call to get_map_from_coord |
247 | * by a P_NEW_MAP value, another call to get_map_from_coord |
253 | * is needed. The case of not passing values is if we're just |
248 | * is needed. The case of not passing values is if we're just |
254 | * checking for the existence of something on those spaces, but |
249 | * checking for the existence of something on those spaces, but |
255 | * don't expect to insert/remove anything from those spaces. |
250 | * don't expect to insert/remove anything from those spaces. |
256 | */ |
251 | */ |
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252 | int |
257 | int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) |
253 | get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) |
258 | { |
254 | { |
259 | sint16 newx, newy; |
255 | sint16 newx, newy; |
260 | int retval=0; |
256 | int retval = 0; |
261 | mapstruct *mp; |
257 | maptile *mp; |
262 | |
258 | |
263 | if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP; |
259 | if (out_of_map (oldmap, x, y)) |
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260 | return P_OUT_OF_MAP; |
264 | newx = x; |
261 | newx = x; |
265 | newy = y; |
262 | newy = y; |
266 | mp = get_map_from_coord(oldmap, &newx, &newy); |
263 | mp = get_map_from_coord (oldmap, &newx, &newy); |
267 | if (mp != oldmap) |
264 | if (mp != oldmap) |
268 | retval |= P_NEW_MAP; |
265 | retval |= P_NEW_MAP; |
269 | if (newmap) *newmap = mp; |
266 | if (newmap) |
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267 | *newmap = mp; |
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268 | if (nx) |
270 | if (nx) *nx = newx; |
269 | *nx = newx; |
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270 | if (ny) |
271 | if (ny) *ny = newy; |
271 | *ny = newy; |
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272 | |
272 | retval |= mp->spaces[newx + mp->width * newy].flags; |
273 | retval |= mp->spaces[newx + mp->width * newy].flags; |
273 | if (mp->safe_map) |
274 | |
274 | retval |= P_NO_MAGIC | P_NO_CLERIC | P_SAFE_MAP; |
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275 | return retval; |
275 | return retval; |
276 | } |
276 | } |
277 | |
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278 | |
277 | |
279 | /* |
278 | /* |
280 | * Returns true if the given coordinate is blocked except by the |
279 | * Returns true if the given coordinate is blocked except by the |
281 | * object passed is not blocking. This is used with |
280 | * object passed is not blocking. This is used with |
282 | * multipart monsters - if we want to see if a 2x2 monster |
281 | * multipart monsters - if we want to see if a 2x2 monster |
… | |
… | |
286 | * monster. |
285 | * monster. |
287 | * m, x, y are the target map/coordinates - needed for map tiling. |
286 | * m, x, y are the target map/coordinates - needed for map tiling. |
288 | * the coordinates & map passed in should have been updated for tiling |
287 | * the coordinates & map passed in should have been updated for tiling |
289 | * by the caller. |
288 | * by the caller. |
290 | */ |
289 | */ |
291 | |
290 | int |
292 | int blocked_link(object *ob, mapstruct *m, int sx, int sy) { |
291 | blocked_link (object *ob, maptile *m, int sx, int sy) |
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292 | { |
293 | object *tmp; |
293 | object *tmp; |
294 | int mflags, blocked; |
294 | int mflags, blocked; |
295 | |
295 | |
296 | /* Make sure the coordinates are valid - they should be, as caller should |
296 | /* Make sure the coordinates are valid - they should be, as caller should |
297 | * have already checked this. |
297 | * have already checked this. |
298 | */ |
298 | */ |
299 | if (OUT_OF_REAL_MAP(m, sx, sy)) { |
299 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
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300 | { |
300 | LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); |
301 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
301 | return 1; |
302 | return 1; |
302 | } |
303 | } |
303 | |
304 | |
304 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
305 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
305 | * directly. |
306 | * directly. |
306 | */ |
307 | */ |
307 | mflags = m->spaces[sx + m->width * sy].flags; |
308 | mflags = m->spaces[sx + m->width * sy].flags; |
308 | |
309 | |
309 | blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); |
310 | blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); |
310 | |
311 | |
311 | /* If space is currently not blocked by anything, no need to |
312 | /* If space is currently not blocked by anything, no need to |
312 | * go further. Not true for players - all sorts of special |
313 | * go further. Not true for players - all sorts of special |
313 | * things we need to do for players. |
314 | * things we need to do for players. |
314 | */ |
315 | */ |
315 | if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; |
316 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
316 | |
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317 | /* if there isn't anytyhing alive on this space, and this space isn't |
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318 | * otherwise blocked, we can return now. Only if there is a living |
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319 | * creature do we need to investigate if it is part of this creature |
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320 | * or another. Likewise, only if something is blocking us do we |
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321 | * need to investigate if there is a special circumstance that would |
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322 | * let the player through (inventory checkers for example) |
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323 | */ |
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324 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0; |
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325 | |
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326 | if(ob->head != NULL) |
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327 | ob=ob->head; |
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328 | |
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329 | /* We basically go through the stack of objects, and if there is |
|
|
330 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
|
|
331 | * true. If we get through the entire stack, that must mean |
|
|
332 | * ob is blocking it, so return 0. |
|
|
333 | */ |
|
|
334 | for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) { |
|
|
335 | |
|
|
336 | /* This must be before the checks below. Code for inventory checkers. */ |
|
|
337 | if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) { |
|
|
338 | /* If last_sp is set, the player/monster needs an object, |
|
|
339 | * so we check for it. If they don't have it, they can't |
|
|
340 | * pass through this space. |
|
|
341 | */ |
|
|
342 | if (tmp->last_sp) { |
|
|
343 | if (check_inv_recursive(ob,tmp)==NULL) |
|
|
344 | return 1; |
|
|
345 | else |
|
|
346 | continue; |
|
|
347 | } else { |
|
|
348 | /* In this case, the player must not have the object - |
|
|
349 | * if they do, they can't pass through. |
|
|
350 | */ |
|
|
351 | if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */ |
|
|
352 | return 1; |
|
|
353 | else |
|
|
354 | continue; |
|
|
355 | } |
|
|
356 | } /* if check_inv */ |
|
|
357 | else { |
|
|
358 | /* Broke apart a big nasty if into several here to make |
|
|
359 | * this more readable. first check - if the space blocks |
|
|
360 | * movement, can't move here. |
|
|
361 | * second - if a monster, can't move there, unles it is a |
|
|
362 | * hidden dm |
|
|
363 | */ |
|
|
364 | if (OB_MOVE_BLOCK(ob, tmp)) return 1; |
|
|
365 | if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob && |
|
|
366 | tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden)) |
|
|
367 | return 1; |
|
|
368 | } |
|
|
369 | |
|
|
370 | } |
|
|
371 | return 0; |
317 | return 0; |
|
|
318 | |
|
|
319 | /* if there isn't anytyhing alive on this space, and this space isn't |
|
|
320 | * otherwise blocked, we can return now. Only if there is a living |
|
|
321 | * creature do we need to investigate if it is part of this creature |
|
|
322 | * or another. Likewise, only if something is blocking us do we |
|
|
323 | * need to investigate if there is a special circumstance that would |
|
|
324 | * let the player through (inventory checkers for example) |
|
|
325 | */ |
|
|
326 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
|
|
327 | return 0; |
|
|
328 | |
|
|
329 | if (ob->head != NULL) |
|
|
330 | ob = ob->head; |
|
|
331 | |
|
|
332 | /* We basically go through the stack of objects, and if there is |
|
|
333 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
|
|
334 | * true. If we get through the entire stack, that must mean |
|
|
335 | * ob is blocking it, so return 0. |
|
|
336 | */ |
|
|
337 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) |
|
|
338 | { |
|
|
339 | |
|
|
340 | /* This must be before the checks below. Code for inventory checkers. */ |
|
|
341 | if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) |
|
|
342 | { |
|
|
343 | /* If last_sp is set, the player/monster needs an object, |
|
|
344 | * so we check for it. If they don't have it, they can't |
|
|
345 | * pass through this space. |
|
|
346 | */ |
|
|
347 | if (tmp->last_sp) |
|
|
348 | { |
|
|
349 | if (check_inv_recursive (ob, tmp) == NULL) |
|
|
350 | return 1; |
|
|
351 | else |
|
|
352 | continue; |
|
|
353 | } |
|
|
354 | else |
|
|
355 | { |
|
|
356 | /* In this case, the player must not have the object - |
|
|
357 | * if they do, they can't pass through. |
|
|
358 | */ |
|
|
359 | if (check_inv_recursive (ob, tmp) != NULL) /* player has object */ |
|
|
360 | return 1; |
|
|
361 | else |
|
|
362 | continue; |
|
|
363 | } |
|
|
364 | } /* if check_inv */ |
|
|
365 | else |
|
|
366 | { |
|
|
367 | /* Broke apart a big nasty if into several here to make |
|
|
368 | * this more readable. first check - if the space blocks |
|
|
369 | * movement, can't move here. |
|
|
370 | * second - if a monster, can't move there, unles it is a |
|
|
371 | * hidden dm |
|
|
372 | */ |
|
|
373 | if (OB_MOVE_BLOCK (ob, tmp)) |
|
|
374 | return 1; |
|
|
375 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob && |
|
|
376 | tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden)) |
|
|
377 | return 1; |
|
|
378 | } |
|
|
379 | |
|
|
380 | } |
|
|
381 | return 0; |
372 | } |
382 | } |
373 | |
383 | |
374 | |
384 | |
375 | /* |
385 | /* |
376 | * Returns true if the given object can't fit in the given spot. |
386 | * Returns true if the given object can't fit in the given spot. |
… | |
… | |
397 | * Note this used to be arch_blocked, but with new movement |
407 | * Note this used to be arch_blocked, but with new movement |
398 | * code, we need to have actual object to check its move_type |
408 | * code, we need to have actual object to check its move_type |
399 | * against the move_block values. |
409 | * against the move_block values. |
400 | */ |
410 | */ |
401 | |
411 | |
|
|
412 | int |
402 | int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { |
413 | ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) |
|
|
414 | { |
403 | archetype *tmp; |
415 | archetype *tmp; |
404 | int flag; |
416 | int flag; |
405 | mapstruct *m1; |
417 | maptile *m1; |
406 | sint16 sx, sy; |
418 | sint16 sx, sy; |
407 | |
419 | |
408 | if(ob==NULL) { |
420 | if (ob == NULL) |
|
|
421 | { |
409 | flag= get_map_flags(m,&m1, x,y, &sx, &sy); |
422 | flag = get_map_flags (m, &m1, x, y, &sx, &sy); |
410 | if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; |
423 | if (flag & P_OUT_OF_MAP) |
|
|
424 | return P_OUT_OF_MAP; |
411 | |
425 | |
412 | /* don't have object, so don't know what types would block */ |
426 | /* don't have object, so don't know what types would block */ |
413 | return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); |
427 | return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); |
414 | } |
428 | } |
415 | |
429 | |
416 | for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { |
430 | for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) |
|
|
431 | { |
417 | flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); |
432 | flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); |
418 | |
433 | |
419 | if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; |
434 | if (flag & P_OUT_OF_MAP) |
420 | if (flag & P_IS_ALIVE) return P_IS_ALIVE; |
435 | return P_OUT_OF_MAP; |
|
|
436 | if (flag & P_IS_ALIVE) |
|
|
437 | return P_IS_ALIVE; |
421 | |
438 | |
422 | /* find_first_free_spot() calls this function. However, often |
439 | /* find_first_free_spot() calls this function. However, often |
423 | * ob doesn't have any move type (when used to place exits) |
440 | * ob doesn't have any move type (when used to place exits) |
424 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
441 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
425 | */ |
442 | */ |
426 | |
443 | |
427 | if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; |
444 | if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) |
|
|
445 | continue; |
428 | |
446 | |
429 | /* Note it is intentional that we check ob - the movement type of the |
447 | /* Note it is intentional that we check ob - the movement type of the |
430 | * head of the object should correspond for the entire object. |
448 | * head of the object should correspond for the entire object. |
431 | */ |
449 | */ |
432 | if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) |
450 | if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) |
433 | return AB_NO_PASS; |
451 | return AB_NO_PASS; |
434 | |
452 | |
435 | } |
453 | } |
436 | return 0; |
454 | return 0; |
437 | } |
455 | } |
438 | |
456 | |
439 | /* When the map is loaded, load_object does not actually insert objects |
457 | /* When the map is loaded, load_object does not actually insert objects |
440 | * into inventory, but just links them. What this does is go through |
458 | * into inventory, but just links them. What this does is go through |
441 | * and insert them properly. |
459 | * and insert them properly. |
442 | * The object 'container' is the object that contains the inventory. |
460 | * The object 'container' is the object that contains the inventory. |
443 | * This is needed so that we can update the containers weight. |
461 | * This is needed so that we can update the containers weight. |
444 | */ |
462 | */ |
445 | |
463 | |
|
|
464 | void |
446 | void fix_container(object *container) |
465 | fix_container (object *container) |
447 | { |
466 | { |
448 | object *tmp=container->inv, *next; |
467 | object *tmp = container->inv, *next; |
449 | |
468 | |
450 | container->inv=NULL; |
469 | container->inv = NULL; |
451 | while (tmp!=NULL) { |
470 | while (tmp != NULL) |
|
|
471 | { |
452 | next = tmp->below; |
472 | next = tmp->below; |
453 | if (tmp->inv) |
473 | if (tmp->inv) |
454 | fix_container(tmp); |
474 | fix_container (tmp); |
455 | (void) insert_ob_in_ob(tmp,container); |
475 | (void) insert_ob_in_ob (tmp, container); |
456 | tmp = next; |
476 | tmp = next; |
457 | } |
477 | } |
458 | /* sum_weight will go through and calculate what all the containers are |
478 | /* sum_weight will go through and calculate what all the containers are |
459 | * carrying. |
479 | * carrying. |
460 | */ |
480 | */ |
461 | sum_weight(container); |
481 | sum_weight (container); |
462 | } |
482 | } |
463 | |
483 | |
464 | /* link_multipart_objects go through all the objects on the map looking |
484 | /* link_multipart_objects go through all the objects on the map looking |
465 | * for objects whose arch says they are multipart yet according to the |
485 | * for objects whose arch says they are multipart yet according to the |
466 | * info we have, they only have the head (as would be expected when |
486 | * info we have, they only have the head (as would be expected when |
467 | * they are saved). We do have to look for the old maps that did save |
487 | * they are saved). We do have to look for the old maps that did save |
468 | * the more sections and not re-add sections for them. |
488 | * the more sections and not re-add sections for them. |
469 | */ |
489 | */ |
470 | |
490 | |
471 | static void link_multipart_objects(mapstruct *m) |
491 | static void |
|
|
492 | link_multipart_objects (maptile *m) |
472 | { |
493 | { |
473 | int x,y; |
494 | int x, y; |
474 | object *tmp, *op, *last, *above; |
495 | object *tmp, *op, *last, *above; |
475 | archetype *at; |
496 | archetype *at; |
476 | |
497 | |
477 | for(x=0;x<MAP_WIDTH(m);x++) |
498 | for (x = 0; x < MAP_WIDTH (m); x++) |
478 | for(y=0;y<MAP_HEIGHT(m);y++) |
499 | for (y = 0; y < MAP_HEIGHT (m); y++) |
479 | for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { |
500 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) |
480 | above=tmp->above; |
501 | { |
|
|
502 | above = tmp->above; |
481 | |
503 | |
482 | /* already multipart - don't do anything more */ |
504 | /* already multipart - don't do anything more */ |
483 | if (tmp->head || tmp->more) continue; |
505 | if (tmp->head || tmp->more) |
|
|
506 | continue; |
484 | |
507 | |
485 | /* If there is nothing more to this object, this for loop |
508 | /* If there is nothing more to this object, this for loop |
486 | * won't do anything. |
509 | * won't do anything. |
487 | */ |
510 | */ |
488 | for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { |
511 | for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op) |
|
|
512 | { |
489 | op = arch_to_object(at); |
513 | op = arch_to_object (at); |
490 | |
514 | |
491 | /* update x,y coordinates */ |
515 | /* update x,y coordinates */ |
492 | op->x += tmp->x; |
516 | op->x += tmp->x; |
493 | op->y += tmp->y; |
517 | op->y += tmp->y; |
494 | op->head = tmp; |
518 | op->head = tmp; |
495 | op->map = m; |
519 | op->map = m; |
496 | last->more = op; |
520 | last->more = op; |
497 | if (tmp->name != op->name) { |
521 | op->name = tmp->name; |
498 | if (op->name) free_string(op->name); |
522 | op->title = tmp->title; |
499 | op->name = add_string(tmp->name); |
|
|
500 | } |
|
|
501 | if (tmp->title != op->title) { |
|
|
502 | if (op->title) free_string(op->title); |
|
|
503 | op->title = add_string(tmp->title); |
|
|
504 | } |
|
|
505 | /* we could link all the parts onto tmp, and then just |
523 | /* we could link all the parts onto tmp, and then just |
506 | * call insert_ob_in_map once, but the effect is the same, |
524 | * call insert_ob_in_map once, but the effect is the same, |
507 | * as insert_ob_in_map will call itself with each part, and |
525 | * as insert_ob_in_map will call itself with each part, and |
508 | * the coding is simpler to just to it here with each part. |
526 | * the coding is simpler to just to it here with each part. |
509 | */ |
527 | */ |
510 | insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); |
528 | insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
511 | } /* for at = tmp->arch->more */ |
529 | } /* for at = tmp->arch->more */ |
512 | } /* for objects on this space */ |
530 | } /* for objects on this space */ |
513 | } |
531 | } |
514 | |
|
|
515 | |
|
|
516 | |
532 | |
517 | /* |
533 | /* |
518 | * Loads (ands parses) the objects into a given map from the specified |
534 | * Loads (ands parses) the objects into a given map from the specified |
519 | * file pointer. |
535 | * file pointer. |
520 | * mapflags is the same as we get with load_original_map |
536 | * mapflags is the same as we get with load_original_map |
521 | */ |
537 | */ |
522 | |
538 | void |
523 | void load_objects (mapstruct *m, FILE *fp, int mapflags) { |
539 | load_objects (maptile *m, object_thawer & fp, int mapflags) |
524 | int i,j,bufstate=LO_NEWFILE; |
540 | { |
|
|
541 | int i, j; |
525 | int unique; |
542 | int unique; |
526 | object *op, *prev=NULL,*last_more=NULL, *otmp; |
543 | object *op, *prev = NULL, *last_more = NULL, *otmp; |
527 | |
544 | |
528 | op=get_object(); |
545 | op = get_object (); |
529 | op->map = m; /* To handle buttons correctly */ |
546 | op->map = m; /* To handle buttons correctly */ |
530 | |
547 | |
531 | while((i=load_object(fp,op,bufstate, mapflags))) { |
548 | while ((i = load_object (fp, op, mapflags))) |
532 | /* Since the loading of the map header does not load an object |
549 | { |
533 | * anymore, we need to pass LO_NEWFILE for the first object loaded, |
|
|
534 | * and then switch to LO_REPEAT for faster loading. |
|
|
535 | */ |
|
|
536 | bufstate = LO_REPEAT; |
|
|
537 | |
|
|
538 | /* if the archetype for the object is null, means that we |
550 | /* if the archetype for the object is null, means that we |
539 | * got an invalid object. Don't do anything with it - the game |
551 | * got an invalid object. Don't do anything with it - the game |
540 | * or editor will not be able to do anything with it either. |
552 | * or editor will not be able to do anything with it either. |
541 | */ |
553 | */ |
542 | if (op->arch==NULL) { |
554 | if (op->arch == NULL) |
|
|
555 | { |
543 | LOG(llevDebug,"Discarding object without arch: %s\n", op->name?op->name:"(null)"); |
556 | LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); |
544 | continue; |
557 | continue; |
545 | } |
558 | } |
546 | |
559 | |
547 | |
560 | |
548 | switch(i) { |
561 | switch (i) |
|
|
562 | { |
549 | case LL_NORMAL: |
563 | case LL_NORMAL: |
550 | /* if we are loading an overlay, put the floors on the bottom */ |
564 | /* if we are loading an overlay, put the floors on the bottom */ |
551 | if ((QUERY_FLAG(op, FLAG_IS_FLOOR) || |
565 | if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) |
552 | QUERY_FLAG(op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) |
|
|
553 | insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); |
566 | insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); |
554 | else |
567 | else |
555 | insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
568 | insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
556 | |
569 | |
557 | if (op->inv) |
570 | if (op->inv) |
558 | sum_weight(op); |
571 | sum_weight (op); |
559 | |
572 | |
560 | prev=op,last_more=op; |
573 | prev = op, last_more = op; |
561 | break; |
574 | break; |
562 | |
575 | |
563 | case LL_MORE: |
576 | case LL_MORE: |
564 | insert_ob_in_map(op,m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
577 | insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
565 | op->head=prev,last_more->more=op,last_more=op; |
578 | op->head = prev, last_more->more = op, last_more = op; |
566 | break; |
579 | break; |
567 | } |
580 | } |
|
|
581 | |
568 | if (mapflags & MAP_STYLE) { |
582 | if (mapflags & MAP_STYLE) |
569 | remove_from_active_list(op); |
583 | remove_from_active_list (op); |
570 | } |
584 | |
571 | op=get_object(); |
585 | op = get_object (); |
572 | op->map = m; |
586 | op->map = m; |
573 | } |
587 | } |
|
|
588 | |
574 | for (i=0;i<m->width;i++){ |
589 | for (i = 0; i < m->width; i++) |
|
|
590 | { |
575 | for (j=0;j<m->height;j++){ |
591 | for (j = 0; j < m->height; j++) |
|
|
592 | { |
576 | unique =0; |
593 | unique = 0; |
577 | /* check for unique items, or unique squares */ |
594 | /* check for unique items, or unique squares */ |
578 | for (otmp = get_map_ob(m, i, j); otmp; otmp = otmp->above) { |
595 | for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) |
|
|
596 | { |
579 | if (QUERY_FLAG(otmp, FLAG_UNIQUE) || QUERY_FLAG(otmp, FLAG_OBJ_SAVE_ON_OVL)) |
597 | if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) |
580 | unique = 1; |
598 | unique = 1; |
581 | if (!(mapflags & (MAP_OVERLAY|MAP_PLAYER_UNIQUE) || unique)) |
599 | if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) |
582 | SET_FLAG(otmp, FLAG_OBJ_ORIGINAL); |
600 | SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); |
|
|
601 | } |
|
|
602 | } |
583 | } |
603 | } |
584 | } |
604 | |
585 | } |
|
|
586 | free_object(op); |
605 | free_object (op); |
587 | link_multipart_objects(m); |
606 | link_multipart_objects (m); |
588 | } |
607 | } |
589 | |
608 | |
590 | /* This saves all the objects on the map in a non destructive fashion. |
609 | /* This saves all the objects on the map in a non destructive fashion. |
591 | * Modified by MSW 2001-07-01 to do in a single pass - reduces code, |
610 | * Modified by MSW 2001-07-01 to do in a single pass - reduces code, |
592 | * and we only save the head of multi part objects - this is needed |
611 | * and we only save the head of multi part objects - this is needed |
593 | * in order to do map tiling properly. |
612 | * in order to do map tiling properly. |
594 | */ |
613 | */ |
595 | void save_objects (mapstruct *m, FILE *fp, FILE *fp2, int flag) { |
614 | void |
|
|
615 | save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag) |
|
|
616 | { |
596 | int i, j = 0,unique=0; |
617 | int i, j = 0, unique = 0; |
597 | object *op; |
618 | object *op; |
|
|
619 | |
598 | /* first pass - save one-part objects */ |
620 | /* first pass - save one-part objects */ |
599 | for(i = 0; i < MAP_WIDTH(m); i++) |
621 | for (i = 0; i < MAP_WIDTH (m); i++) |
600 | for (j = 0; j < MAP_HEIGHT(m); j++) { |
622 | for (j = 0; j < MAP_HEIGHT (m); j++) |
|
|
623 | { |
601 | unique=0; |
624 | unique = 0; |
602 | for(op = get_map_ob (m, i, j); op; op = op->above) { |
625 | for (op = get_map_ob (m, i, j); op; op = op->above) |
|
|
626 | { |
603 | if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) |
627 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
604 | unique=1; |
628 | unique = 1; |
605 | |
629 | |
606 | if(op->type == PLAYER) { |
630 | if (op->type == PLAYER) |
|
|
631 | { |
607 | LOG(llevDebug, "Player on map that is being saved\n"); |
632 | LOG (llevDebug, "Player on map that is being saved\n"); |
608 | continue; |
633 | continue; |
609 | } |
634 | } |
610 | |
635 | |
611 | if (op->head || op->owner) |
636 | if (op->head || op->owner) |
612 | continue; |
637 | continue; |
613 | |
638 | |
614 | if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) |
639 | if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) |
615 | save_object( fp2 , op, 3); |
640 | save_object (fp2, op, 3); |
616 | else |
641 | else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) |
617 | if (flag == 0 || |
642 | save_object (fp, op, 3); |
618 | (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) && |
|
|
619 | !QUERY_FLAG(op, FLAG_UNPAID)))) |
|
|
620 | save_object(fp, op, 3); |
|
|
621 | |
643 | |
622 | } /* for this space */ |
644 | } /* for this space */ |
623 | } /* for this j */ |
645 | } /* for this j */ |
624 | } |
646 | } |
625 | |
647 | |
626 | /* |
648 | /* |
627 | * Allocates, initialises, and returns a pointer to a mapstruct. |
649 | * Allocates, initialises, and returns a pointer to a maptile. |
628 | * Modified to no longer take a path option which was not being |
650 | * Modified to no longer take a path option which was not being |
629 | * used anyways. MSW 2001-07-01 |
651 | * used anyways. MSW 2001-07-01 |
630 | */ |
652 | */ |
631 | |
653 | |
632 | mapstruct *get_linked_map(void) { |
654 | maptile * |
633 | mapstruct *map=(mapstruct *) calloc(1,sizeof(mapstruct)); |
655 | get_linked_map (void) |
634 | mapstruct *mp; |
656 | { |
|
|
657 | maptile *map = new maptile; |
|
|
658 | maptile *mp; |
635 | |
659 | |
636 | if(map==NULL) |
|
|
637 | fatal(OUT_OF_MEMORY); |
|
|
638 | |
|
|
639 | for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next); |
660 | for (mp = first_map; mp != NULL && mp->next != NULL; mp = mp->next); |
640 | if(mp==NULL) |
661 | if (mp == NULL) |
641 | first_map=map; |
662 | first_map = map; |
642 | else |
663 | else |
643 | mp->next=map; |
664 | mp->next = map; |
644 | |
665 | |
645 | map->in_memory=MAP_SWAPPED; |
666 | map->in_memory = MAP_SWAPPED; |
646 | /* The maps used to pick up default x and y values from the |
667 | /* The maps used to pick up default x and y values from the |
647 | * map archetype. Mimic that behaviour. |
668 | * map archetype. Mimic that behaviour. |
648 | */ |
669 | */ |
649 | MAP_WIDTH(map)=16; |
670 | MAP_WIDTH (map) = 16; |
650 | MAP_HEIGHT(map)=16; |
671 | MAP_HEIGHT (map) = 16; |
651 | MAP_RESET_TIMEOUT(map)=0; |
672 | MAP_RESET_TIMEOUT (map) = 0; |
652 | MAP_TIMEOUT(map)=300; |
673 | MAP_TIMEOUT (map) = 300; |
653 | MAP_ENTER_X(map)=0; |
674 | MAP_ENTER_X (map) = 0; |
654 | MAP_ENTER_Y(map)=0; |
675 | MAP_ENTER_Y (map) = 0; |
655 | /*set part to -1 indicating conversion to weather map not yet done*/ |
676 | /*set part to -1 indicating conversion to weather map not yet done */ |
656 | MAP_WORLDPARTX(map)=-1; |
677 | MAP_WORLDPARTX (map) = -1; |
657 | MAP_WORLDPARTY(map)=-1; |
678 | MAP_WORLDPARTY (map) = -1; |
658 | return map; |
679 | return map; |
659 | } |
680 | } |
660 | |
681 | |
661 | /* |
682 | /* |
662 | * Allocates the arrays contained in a mapstruct. |
683 | * Allocates the arrays contained in a maptile. |
663 | * This basically allocates the dynamic array of spaces for the |
684 | * This basically allocates the dynamic array of spaces for the |
664 | * map. |
685 | * map. |
665 | */ |
686 | */ |
666 | |
687 | |
667 | void allocate_map(mapstruct *m) { |
688 | void |
|
|
689 | allocate_map (maptile *m) |
|
|
690 | { |
668 | m->in_memory = MAP_IN_MEMORY; |
691 | m->in_memory = MAP_IN_MEMORY; |
669 | /* Log this condition and free the storage. We could I suppose |
692 | /* Log this condition and free the storage. We could I suppose |
670 | * realloc, but if the caller is presuming the data will be intact, |
693 | * realloc, but if the caller is presuming the data will be intact, |
671 | * that is their poor assumption. |
694 | * that is their poor assumption. |
672 | */ |
695 | */ |
673 | if (m->spaces) { |
696 | if (m->spaces) |
|
|
697 | { |
674 | LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path); |
698 | LOG (llevError, "allocate_map called with already allocated map (%s)\n", m->path); |
675 | free(m->spaces); |
699 | free (m->spaces); |
676 | } |
700 | } |
677 | |
701 | |
678 | m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace)); |
702 | m->spaces = (MapSpace *) calloc (1, MAP_WIDTH (m) * MAP_HEIGHT (m) * sizeof (MapSpace)); |
679 | |
703 | |
680 | if(m->spaces==NULL) |
704 | if (m->spaces == NULL) |
681 | fatal(OUT_OF_MEMORY); |
705 | fatal (OUT_OF_MEMORY); |
682 | } |
706 | } |
683 | |
707 | |
684 | /* Create and returns a map of the specific size. Used |
708 | /* Create and returns a map of the specific size. Used |
685 | * in random map code and the editor. |
709 | * in random map code and the editor. |
686 | */ |
710 | */ |
|
|
711 | maptile * |
687 | mapstruct *get_empty_map(int sizex, int sizey) { |
712 | get_empty_map (int sizex, int sizey) |
|
|
713 | { |
688 | mapstruct *m = get_linked_map(); |
714 | maptile *m = get_linked_map (); |
|
|
715 | |
689 | m->width = sizex; |
716 | m->width = sizex; |
690 | m->height = sizey; |
717 | m->height = sizey; |
691 | m->in_memory = MAP_SWAPPED; |
718 | m->in_memory = MAP_SWAPPED; |
692 | allocate_map(m); |
719 | allocate_map (m); |
693 | return m; |
720 | return m; |
694 | } |
721 | } |
695 | |
722 | |
696 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
723 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
697 | * corresponding to that string. Memory is allocated for this, it must be freed |
724 | * corresponding to that string. Memory is allocated for this, it must be freed |
698 | * at a later date. |
725 | * at a later date. |
699 | * Called by parse_map_headers below. |
726 | * Called by parse_map_headers below. |
700 | */ |
727 | */ |
701 | |
728 | |
|
|
729 | static shopitems * |
702 | static shopitems *parse_shop_string (const char *input_string) { |
730 | parse_shop_string (const char *input_string) |
|
|
731 | { |
703 | char *shop_string, *p, *q, *next_semicolon, *next_colon; |
732 | char *shop_string, *p, *q, *next_semicolon, *next_colon; |
704 | shopitems *items=NULL; |
733 | shopitems *items = NULL; |
705 | int i=0, number_of_entries=0; |
734 | int i = 0, number_of_entries = 0; |
706 | const typedata *current_type; |
735 | const typedata *current_type; |
707 | |
736 | |
708 | shop_string=strdup_local(input_string); |
737 | shop_string = strdup_local (input_string); |
709 | p=shop_string; |
738 | p = shop_string; |
710 | /* first we'll count the entries, we'll need that for allocating the array shortly */ |
739 | /* first we'll count the entries, we'll need that for allocating the array shortly */ |
711 | while (p) { |
740 | while (p) |
|
|
741 | { |
712 | p=strchr(p, ';'); |
742 | p = strchr (p, ';'); |
713 | number_of_entries++; |
743 | number_of_entries++; |
714 | if (p) p++; |
744 | if (p) |
|
|
745 | p++; |
715 | } |
746 | } |
716 | p=shop_string; |
747 | p = shop_string; |
717 | strip_endline(p); |
748 | strip_endline (p); |
718 | items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); |
749 | items = new shopitems[number_of_entries + 1]; |
719 | memset(items, 0, (sizeof(shopitems) * number_of_entries+1)); |
|
|
720 | for (i=0; i<number_of_entries; i++) { |
750 | for (i = 0; i < number_of_entries; i++) |
721 | if (!p) { |
751 | { |
|
|
752 | if (!p) |
|
|
753 | { |
722 | LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); |
754 | LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); |
723 | break; |
755 | break; |
724 | } |
756 | } |
725 | next_semicolon=strchr(p, ';'); |
757 | next_semicolon = strchr (p, ';'); |
726 | next_colon=strchr(p, ':'); |
758 | next_colon = strchr (p, ':'); |
727 | /* if there is a stregth specified, figure out what it is, we'll need it soon. */ |
759 | /* if there is a stregth specified, figure out what it is, we'll need it soon. */ |
728 | if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) |
760 | if (next_colon && (!next_semicolon || next_colon < next_semicolon)) |
729 | items[i].strength=atoi(strchr(p,':')+1); |
761 | items[i].strength = atoi (strchr (p, ':') + 1); |
730 | |
762 | |
731 | if (isdigit(*p) || *p=='*') { |
763 | if (isdigit (*p) || *p == '*') |
|
|
764 | { |
732 | items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ |
765 | items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */ |
733 | current_type=get_typedata(items[i].typenum); |
766 | current_type = get_typedata (items[i].typenum); |
734 | if (current_type) { |
767 | if (current_type) |
|
|
768 | { |
735 | items[i].name=current_type->name; |
769 | items[i].name = current_type->name; |
736 | items[i].name_pl=current_type->name_pl; |
770 | items[i].name_pl = current_type->name_pl; |
737 | } |
771 | } |
738 | } |
772 | } |
|
|
773 | else |
739 | else { /*we have a named type, let's figure out what it is */ |
774 | { /*we have a named type, let's figure out what it is */ |
740 | q=strpbrk(p,";:"); |
775 | q = strpbrk (p, ";:"); |
741 | if (q) *q='\0'; |
776 | if (q) |
742 | |
777 | *q = '\0'; |
|
|
778 | |
743 | current_type=get_typedata_by_name(p); |
779 | current_type = get_typedata_by_name (p); |
744 | if (current_type) { |
780 | if (current_type) |
|
|
781 | { |
745 | items[i].name=current_type->name; |
782 | items[i].name = current_type->name; |
746 | items[i].typenum=current_type->number; |
783 | items[i].typenum = current_type->number; |
747 | items[i].name_pl=current_type->name_pl; |
784 | items[i].name_pl = current_type->name_pl; |
|
|
785 | } |
|
|
786 | else |
|
|
787 | { /* oh uh, something's wrong, let's free up this one, and try |
|
|
788 | * the next entry while we're at it, better print a warning |
|
|
789 | */ |
|
|
790 | LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); |
|
|
791 | } |
|
|
792 | } |
|
|
793 | items[i].index = number_of_entries; |
|
|
794 | if (next_semicolon) |
|
|
795 | p = ++next_semicolon; |
|
|
796 | else |
|
|
797 | p = NULL; |
748 | } |
798 | } |
749 | else { /* oh uh, something's wrong, let's free up this one, and try |
|
|
750 | * the next entry while we're at it, better print a warning |
|
|
751 | */ |
|
|
752 | LOG(llevError, "invalid type %s defined in shopitems in string %s\n", |
|
|
753 | p, input_string); |
|
|
754 | } |
|
|
755 | } |
|
|
756 | items[i].index=number_of_entries; |
|
|
757 | if (next_semicolon) p=++next_semicolon; |
|
|
758 | else p=NULL; |
|
|
759 | } |
|
|
760 | free(shop_string); |
799 | free (shop_string); |
761 | return items; |
800 | return items; |
762 | } |
801 | } |
763 | |
802 | |
764 | /* opposite of parse string, this puts the string that was originally fed in to |
803 | /* opposite of parse string, this puts the string that was originally fed in to |
765 | * the map (or something equivilent) into output_string. */ |
804 | * the map (or something equivilent) into output_string. */ |
|
|
805 | static void |
766 | static void print_shop_string(mapstruct *m, char *output_string) { |
806 | print_shop_string (maptile *m, char *output_string) |
|
|
807 | { |
767 | int i; |
808 | int i; |
768 | char tmp[MAX_BUF]; |
809 | char tmp[MAX_BUF]; |
|
|
810 | |
769 | strcpy(output_string, ""); |
811 | strcpy (output_string, ""); |
770 | for (i=0; i< m->shopitems[0].index; i++) { |
812 | for (i = 0; i < m->shopitems[0].index; i++) |
|
|
813 | { |
771 | if (m->shopitems[i].typenum) { |
814 | if (m->shopitems[i].typenum) |
|
|
815 | { |
772 | if (m->shopitems[i].strength) { |
816 | if (m->shopitems[i].strength) |
|
|
817 | { |
773 | sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
818 | sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
774 | } |
819 | } |
|
|
820 | else |
775 | else sprintf(tmp, "%s;", m->shopitems[i].name); |
821 | sprintf (tmp, "%s;", m->shopitems[i].name); |
776 | } |
822 | } |
777 | else { |
823 | else |
|
|
824 | { |
778 | if (m->shopitems[i].strength) { |
825 | if (m->shopitems[i].strength) |
|
|
826 | { |
779 | sprintf(tmp, "*:%d;", m->shopitems[i].strength); |
827 | sprintf (tmp, "*:%d;", m->shopitems[i].strength); |
780 | } |
828 | } |
781 | else sprintf(tmp, "*"); |
829 | else |
782 | } |
830 | sprintf (tmp, "*"); |
|
|
831 | } |
783 | strcat(output_string, tmp); |
832 | strcat (output_string, tmp); |
784 | } |
833 | } |
785 | } |
834 | } |
786 | |
835 | |
787 | /* This loads the header information of the map. The header |
836 | /* This loads the header information of the map. The header |
788 | * contains things like difficulty, size, timeout, etc. |
837 | * contains things like difficulty, size, timeout, etc. |
… | |
… | |
795 | * currently, there are few enough fields this is not a big deal. |
844 | * currently, there are few enough fields this is not a big deal. |
796 | * MSW 2001-07-01 |
845 | * MSW 2001-07-01 |
797 | * return 0 on success, 1 on failure. |
846 | * return 0 on success, 1 on failure. |
798 | */ |
847 | */ |
799 | |
848 | |
800 | static int load_map_header(FILE *fp, mapstruct *m) |
849 | static int |
|
|
850 | load_map_header (object_thawer & fp, maptile *m) |
801 | { |
851 | { |
802 | char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; |
852 | char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; |
803 | int msgpos=0; |
853 | int msgpos = 0; |
804 | int maplorepos=0; |
854 | int maplorepos = 0; |
805 | |
855 | |
806 | while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { |
856 | while (fgets (buf, HUGE_BUF - 1, fp) != NULL) |
|
|
857 | { |
807 | buf[HUGE_BUF-1] = 0; |
858 | buf[HUGE_BUF - 1] = 0; |
808 | key = buf; |
859 | key = buf; |
809 | while (isspace(*key)) key++; |
860 | while (isspace (*key)) |
810 | if (*key == 0) continue; /* empty line */ |
861 | key++; |
|
|
862 | if (*key == 0) |
|
|
863 | continue; /* empty line */ |
811 | value = strchr(key, ' '); |
864 | value = strchr (key, ' '); |
812 | if (!value) { |
865 | if (!value) |
|
|
866 | { |
813 | end = strchr(key, '\n'); |
867 | end = strchr (key, '\n'); |
814 | if (end != NULL) { |
868 | if (end != NULL) |
815 | *end = 0; |
869 | { |
816 | } |
870 | *end = 0; |
817 | } else { |
871 | } |
|
|
872 | } |
|
|
873 | else |
|
|
874 | { |
818 | *value = 0; |
875 | *value = 0; |
819 | value++; |
876 | value++; |
820 | end = strchr(value, '\n'); |
877 | end = strchr (value, '\n'); |
821 | while (isspace(*value)) { |
878 | while (isspace (*value)) |
822 | value++; |
879 | { |
|
|
880 | value++; |
823 | if (*value == '\0' || value == end) { |
881 | if (*value == '\0' || value == end) |
|
|
882 | { |
824 | /* Nothing but spaces. */ |
883 | /* Nothing but spaces. */ |
825 | value = NULL; |
884 | value = NULL; |
826 | break; |
885 | break; |
827 | } |
886 | } |
828 | } |
887 | } |
829 | } |
888 | } |
830 | if (!end) { |
889 | |
|
|
890 | if (!end) |
|
|
891 | { |
831 | LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", |
892 | LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf); |
832 | buf); |
|
|
833 | return 1; |
893 | return 1; |
834 | } |
894 | } |
835 | |
|
|
836 | |
895 | |
837 | /* key is the field name, value is what it should be set |
896 | /* key is the field name, value is what it should be set |
838 | * to. We've already done the work to null terminate key, |
897 | * to. We've already done the work to null terminate key, |
839 | * and strip off any leading spaces for both of these. |
898 | * and strip off any leading spaces for both of these. |
840 | * We have not touched the newline at the end of the line - |
899 | * We have not touched the newline at the end of the line - |
841 | * these are needed for some values. the end pointer |
900 | * these are needed for some values. the end pointer |
842 | * points to the first of the newlines. |
901 | * points to the first of the newlines. |
843 | * value could be NULL! It would be easy enough to just point |
902 | * value could be NULL! It would be easy enough to just point |
844 | * this to "" to prevent cores, but that would let more errors slide |
903 | * this to "" to prevent cores, but that would let more errors slide |
845 | * through. |
904 | * through. |
846 | * |
905 | * |
847 | * First check for entries that do not use the value parameter, then |
906 | * First check for entries that do not use the value parameter, then |
848 | * validate that value is given and check for the remaining entries |
907 | * validate that value is given and check for the remaining entries |
849 | * that use the parameter. |
908 | * that use the parameter. |
850 | */ |
909 | */ |
851 | |
910 | |
852 | if (!strcmp(key,"msg")) { |
911 | if (!strcmp (key, "msg")) |
|
|
912 | { |
853 | while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { |
913 | while (fgets (buf, HUGE_BUF - 1, fp) != NULL) |
854 | if (!strcmp(buf,"endmsg\n")) break; |
914 | { |
855 | else { |
915 | if (!strcmp (buf, "endmsg\n")) |
|
|
916 | break; |
|
|
917 | else |
|
|
918 | { |
856 | /* slightly more efficient than strcat */ |
919 | /* slightly more efficient than strcat */ |
857 | strcpy(msgbuf+msgpos, buf); |
920 | strcpy (msgbuf + msgpos, buf); |
858 | msgpos += strlen(buf); |
921 | msgpos += strlen (buf); |
859 | } |
922 | } |
860 | } |
923 | } |
861 | /* There are lots of maps that have empty messages (eg, msg/endmsg |
924 | /* There are lots of maps that have empty messages (eg, msg/endmsg |
862 | * with nothing between). There is no reason in those cases to |
925 | * with nothing between). There is no reason in those cases to |
863 | * keep the empty message. Also, msgbuf contains garbage data |
926 | * keep the empty message. Also, msgbuf contains garbage data |
864 | * when msgpos is zero, so copying it results in crashes |
927 | * when msgpos is zero, so copying it results in crashes |
865 | */ |
928 | */ |
866 | if (msgpos != 0) |
929 | if (msgpos != 0) |
867 | m->msg = strdup_local(msgbuf); |
930 | m->msg = strdup_local (msgbuf); |
868 | } |
931 | } |
869 | else if (!strcmp(key,"maplore")) { |
932 | else if (!strcmp (key, "maplore")) |
|
|
933 | { |
870 | while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { |
934 | while (fgets (buf, HUGE_BUF - 1, fp) != NULL) |
871 | if (!strcmp(buf,"endmaplore\n")) break; |
935 | { |
872 | else { |
936 | if (!strcmp (buf, "endmaplore\n")) |
|
|
937 | break; |
|
|
938 | else |
|
|
939 | { |
873 | /* slightly more efficient than strcat */ |
940 | /* slightly more efficient than strcat */ |
874 | strcpy(maplorebuf+maplorepos, buf); |
941 | strcpy (maplorebuf + maplorepos, buf); |
875 | maplorepos += strlen(buf); |
942 | maplorepos += strlen (buf); |
876 | } |
943 | } |
877 | } |
944 | } |
878 | if (maplorepos != 0) |
945 | if (maplorepos != 0) |
879 | m->maplore = strdup_local(maplorebuf); |
946 | m->maplore = strdup_local (maplorebuf); |
880 | } |
947 | } |
881 | else if (!strcmp(key,"end")) { |
948 | else if (!strcmp (key, "end")) |
882 | break; |
949 | { |
883 | } |
950 | break; |
|
|
951 | } |
884 | else if (value == NULL) { |
952 | else if (value == NULL) |
|
|
953 | { |
885 | LOG(llevError, "Got '%s' line without parameter in map header\n", key); |
954 | LOG (llevError, "Got '%s' line without parameter in map header\n", key); |
886 | } |
955 | } |
887 | else if (!strcmp(key, "arch")) { |
956 | else if (!strcmp (key, "arch")) |
|
|
957 | { |
888 | /* This is an oddity, but not something we care about much. */ |
958 | /* This is an oddity, but not something we care about much. */ |
889 | if (strcmp(value,"map\n")) |
959 | if (strcmp (value, "map\n")) |
890 | LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value); |
960 | LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value); |
891 | } |
961 | } |
892 | else if (!strcmp(key,"name")) { |
962 | else if (!strcmp (key, "name")) |
893 | *end=0; |
963 | { |
|
|
964 | *end = 0; |
894 | m->name = strdup_local(value); |
965 | m->name = strdup_local (value); |
895 | } |
966 | } |
896 | /* first strcmp value on these are old names supported |
967 | /* first strcmp value on these are old names supported |
897 | * for compatibility reasons. The new values (second) are |
968 | * for compatibility reasons. The new values (second) are |
898 | * what really should be used. |
969 | * what really should be used. |
899 | */ |
970 | */ |
|
|
971 | else if (!strcmp (key, "oid")) |
|
|
972 | { |
|
|
973 | fp.get (m, atoi (value)); |
|
|
974 | } |
|
|
975 | else if (!strcmp (key, "attach")) |
|
|
976 | { |
|
|
977 | m->attach = value; |
|
|
978 | } |
900 | else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { |
979 | else if (!strcmp (key, "hp") || !strcmp (key, "enter_x")) |
|
|
980 | { |
901 | m->enter_x = atoi(value); |
981 | m->enter_x = atoi (value); |
|
|
982 | } |
902 | } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { |
983 | else if (!strcmp (key, "sp") || !strcmp (key, "enter_y")) |
|
|
984 | { |
903 | m->enter_y = atoi(value); |
985 | m->enter_y = atoi (value); |
|
|
986 | } |
904 | } else if (!strcmp(key,"x") || !strcmp(key, "width")) { |
987 | else if (!strcmp (key, "x") || !strcmp (key, "width")) |
|
|
988 | { |
905 | m->width = atoi(value); |
989 | m->width = atoi (value); |
|
|
990 | } |
906 | } else if (!strcmp(key,"y") || !strcmp(key, "height")) { |
991 | else if (!strcmp (key, "y") || !strcmp (key, "height")) |
|
|
992 | { |
907 | m->height = atoi(value); |
993 | m->height = atoi (value); |
|
|
994 | } |
908 | } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) { |
995 | else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout")) |
|
|
996 | { |
909 | m->reset_timeout = atoi(value); |
997 | m->reset_timeout = atoi (value); |
|
|
998 | } |
910 | } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) { |
999 | else if (!strcmp (key, "value") || !strcmp (key, "swap_time")) |
|
|
1000 | { |
911 | m->timeout = atoi(value); |
1001 | m->timeout = atoi (value); |
|
|
1002 | } |
912 | } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) { |
1003 | else if (!strcmp (key, "level") || !strcmp (key, "difficulty")) |
|
|
1004 | { |
913 | m->difficulty = atoi(value); |
1005 | m->difficulty = atoi (value); |
|
|
1006 | } |
914 | } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) { |
1007 | else if (!strcmp (key, "invisible") || !strcmp (key, "darkness")) |
|
|
1008 | { |
915 | m->darkness = atoi(value); |
1009 | m->darkness = atoi (value); |
|
|
1010 | } |
916 | } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) { |
1011 | else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime")) |
|
|
1012 | { |
917 | m->fixed_resettime = atoi(value); |
1013 | m->fixed_resettime = atoi (value); |
|
|
1014 | } |
918 | } else if (!strcmp(key,"unique")) { |
1015 | else if (!strcmp (key, "unique")) |
|
|
1016 | { |
919 | m->unique = atoi(value); |
1017 | m->unique = atoi (value); |
|
|
1018 | } |
920 | } else if (!strcmp(key,"template")) { |
1019 | else if (!strcmp (key, "template")) |
|
|
1020 | { |
921 | m->templatemap = atoi(value); |
1021 | m->templatemap = atoi (value); |
|
|
1022 | } |
922 | } else if (!strcmp(key,"region")) { |
1023 | else if (!strcmp (key, "region")) |
|
|
1024 | { |
923 | m->region = get_region_by_name(value); |
1025 | m->region = get_region_by_name (value); |
|
|
1026 | } |
924 | } else if (!strcmp(key,"shopitems")) { |
1027 | else if (!strcmp (key, "shopitems")) |
925 | *end=0; |
1028 | { |
|
|
1029 | *end = 0; |
926 | m->shopitems = parse_shop_string(value); |
1030 | m->shopitems = parse_shop_string (value); |
|
|
1031 | } |
927 | } else if (!strcmp(key,"shopgreed")) { |
1032 | else if (!strcmp (key, "shopgreed")) |
|
|
1033 | { |
928 | m->shopgreed = atof(value); |
1034 | m->shopgreed = atof (value); |
|
|
1035 | } |
929 | } else if (!strcmp(key,"shopmin")) { |
1036 | else if (!strcmp (key, "shopmin")) |
|
|
1037 | { |
930 | m->shopmin = atol(value); |
1038 | m->shopmin = atol (value); |
|
|
1039 | } |
931 | } else if (!strcmp(key,"shopmax")) { |
1040 | else if (!strcmp (key, "shopmax")) |
|
|
1041 | { |
932 | m->shopmax = atol(value); |
1042 | m->shopmax = atol (value); |
|
|
1043 | } |
933 | } else if (!strcmp(key,"shoprace")) { |
1044 | else if (!strcmp (key, "shoprace")) |
934 | *end=0; |
1045 | { |
|
|
1046 | *end = 0; |
935 | m->shoprace = strdup_local(value); |
1047 | m->shoprace = strdup_local (value); |
|
|
1048 | } |
936 | } else if (!strcmp(key,"outdoor")) { |
1049 | else if (!strcmp (key, "outdoor")) |
|
|
1050 | { |
937 | m->outdoor = atoi(value); |
1051 | m->outdoor = atoi (value); |
|
|
1052 | } |
938 | } else if (!strcmp(key, "temp")) { |
1053 | else if (!strcmp (key, "temp")) |
|
|
1054 | { |
939 | m->temp = atoi(value); |
1055 | m->temp = atoi (value); |
|
|
1056 | } |
940 | } else if (!strcmp(key, "pressure")) { |
1057 | else if (!strcmp (key, "pressure")) |
|
|
1058 | { |
941 | m->pressure = atoi(value); |
1059 | m->pressure = atoi (value); |
|
|
1060 | } |
942 | } else if (!strcmp(key, "humid")) { |
1061 | else if (!strcmp (key, "humid")) |
|
|
1062 | { |
943 | m->humid = atoi(value); |
1063 | m->humid = atoi (value); |
|
|
1064 | } |
944 | } else if (!strcmp(key, "windspeed")) { |
1065 | else if (!strcmp (key, "windspeed")) |
|
|
1066 | { |
945 | m->windspeed = atoi(value); |
1067 | m->windspeed = atoi (value); |
|
|
1068 | } |
946 | } else if (!strcmp(key, "winddir")) { |
1069 | else if (!strcmp (key, "winddir")) |
|
|
1070 | { |
947 | m->winddir = atoi(value); |
1071 | m->winddir = atoi (value); |
|
|
1072 | } |
948 | } else if (!strcmp(key, "sky")) { |
1073 | else if (!strcmp (key, "sky")) |
|
|
1074 | { |
949 | m->sky = atoi(value); |
1075 | m->sky = atoi (value); |
|
|
1076 | } |
950 | } else if (!strcmp(key, "nosmooth")) { |
1077 | else if (!strcmp (key, "nosmooth")) |
|
|
1078 | { |
951 | m->nosmooth = atoi(value); |
1079 | m->nosmooth = atoi (value); |
952 | } else if (!strcmp(key, "safe_map")) { |
1080 | } |
953 | m->safe_map = atoi(value); |
|
|
954 | } |
|
|
955 | else if (!strncmp(key,"tile_path_", 10)) { |
1081 | else if (!strncmp (key, "tile_path_", 10)) |
|
|
1082 | { |
956 | int tile=atoi(key+10); |
1083 | int tile = atoi (key + 10); |
957 | |
1084 | |
958 | if (tile<1 || tile>4) { |
1085 | if (tile < 1 || tile > 4) |
|
|
1086 | { |
959 | LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n", |
1087 | LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path); |
960 | tile, m->path); |
1088 | } |
961 | } else { |
1089 | else |
|
|
1090 | { |
962 | char *path; |
1091 | char *path; |
963 | |
1092 | |
964 | *end = 0; |
1093 | *end = 0; |
965 | |
1094 | |
966 | if (m->tile_path[tile-1]) { |
1095 | if (m->tile_path[tile - 1]) |
|
|
1096 | { |
967 | LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n", |
1097 | LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path); |
968 | tile, m->path); |
|
|
969 | free(m->tile_path[tile-1]); |
1098 | free (m->tile_path[tile - 1]); |
970 | m->tile_path[tile-1] = NULL; |
1099 | m->tile_path[tile - 1] = NULL; |
971 | } |
1100 | } |
972 | |
1101 | |
973 | if (check_path(value, 1) != -1) { |
1102 | if (check_path (value, 1) != -1) |
|
|
1103 | { |
974 | /* The unadorned path works. */ |
1104 | /* The unadorned path works. */ |
975 | path = value; |
1105 | path = value; |
976 | } else { |
1106 | } |
|
|
1107 | else |
|
|
1108 | { |
977 | /* Try again; it could be a relative exit. */ |
1109 | /* Try again; it could be a relative exit. */ |
978 | |
1110 | |
979 | path = path_combine_and_normalize(m->path, value); |
1111 | path = path_combine_and_normalize (m->path, value); |
980 | |
1112 | |
981 | if (check_path(path, 1) == -1) { |
1113 | if (check_path (path, 1) == -1) |
|
|
1114 | { |
982 | LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); |
1115 | LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); |
983 | path = NULL; |
1116 | path = NULL; |
984 | } |
1117 | } |
985 | } |
1118 | } |
986 | |
1119 | |
987 | if (editor) { |
1120 | if (editor) |
|
|
1121 | { |
988 | /* Use the value as in the file. */ |
1122 | /* Use the value as in the file. */ |
989 | m->tile_path[tile-1] = strdup_local(value); |
1123 | m->tile_path[tile - 1] = strdup_local (value); |
990 | } else if (path != NULL) { |
1124 | } |
|
|
1125 | else if (path != NULL) |
|
|
1126 | { |
991 | /* Use the normalized value. */ |
1127 | /* Use the normalized value. */ |
992 | m->tile_path[tile-1] = strdup_local(path); |
1128 | m->tile_path[tile - 1] = strdup_local (path); |
993 | } |
1129 | } |
994 | } /* end if tile direction (in)valid */ |
1130 | } /* end if tile direction (in)valid */ |
995 | } |
1131 | } |
996 | else { |
1132 | else |
|
|
1133 | { |
997 | LOG(llevError,"Got unknown value in map header: %s %s\n", key, value); |
1134 | LOG (llevError, "Got unknown value in map header: %s %s\n", key, value); |
998 | } |
1135 | } |
999 | } |
1136 | } |
1000 | if (!key || strcmp(key,"end")) { |
1137 | if (!key || strcmp (key, "end")) |
|
|
1138 | { |
1001 | LOG(llevError,"Got premature eof on map header!\n"); |
1139 | LOG (llevError, "Got premature eof on map header!\n"); |
1002 | return 1; |
1140 | return 1; |
1003 | } |
1141 | } |
1004 | return 0; |
1142 | return 0; |
1005 | } |
1143 | } |
1006 | |
1144 | |
1007 | /* |
1145 | /* |
1008 | * Opens the file "filename" and reads information about the map |
1146 | * Opens the file "filename" and reads information about the map |
1009 | * from the given file, and stores it in a newly allocated |
1147 | * from the given file, and stores it in a newly allocated |
1010 | * mapstruct. A pointer to this structure is returned, or NULL on failure. |
1148 | * maptile. A pointer to this structure is returned, or NULL on failure. |
1011 | * flags correspond to those in map.h. Main ones used are |
1149 | * flags correspond to those in map.h. Main ones used are |
1012 | * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and |
1150 | * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and |
1013 | * MAP_BLOCK, in which case we block on this load. This happens in all |
1151 | * MAP_BLOCK, in which case we block on this load. This happens in all |
1014 | * cases, no matter if this flag is set or not. |
1152 | * cases, no matter if this flag is set or not. |
1015 | * MAP_STYLE: style map - don't add active objects, don't add to server |
1153 | * MAP_STYLE: style map - don't add active objects, don't add to server |
1016 | * managed map list. |
1154 | * managed map list. |
1017 | */ |
1155 | */ |
1018 | |
1156 | |
|
|
1157 | maptile * |
1019 | mapstruct *load_original_map(const char *filename, int flags) { |
1158 | load_original_map (const char *filename, int flags) |
1020 | FILE *fp; |
1159 | { |
1021 | mapstruct *m; |
1160 | maptile *m; |
1022 | int comp; |
|
|
1023 | char pathname[MAX_BUF]; |
1161 | char pathname[MAX_BUF]; |
1024 | |
1162 | |
1025 | LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags); |
|
|
1026 | if (flags & MAP_PLAYER_UNIQUE) |
1163 | if (flags & MAP_PLAYER_UNIQUE) |
1027 | strcpy(pathname, filename); |
1164 | strcpy (pathname, filename); |
1028 | else if (flags & MAP_OVERLAY) |
1165 | else if (flags & MAP_OVERLAY) |
1029 | strcpy(pathname, create_overlay_pathname(filename)); |
1166 | strcpy (pathname, create_overlay_pathname (filename)); |
1030 | else |
1167 | else |
1031 | strcpy(pathname, create_pathname(filename)); |
1168 | strcpy (pathname, create_pathname (filename)); |
1032 | |
1169 | |
1033 | if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) { |
1170 | LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname); |
1034 | LOG(llevError, "Can't open %s: %s\n", pathname, strerror_local(errno)); |
|
|
1035 | return (NULL); |
|
|
1036 | } |
|
|
1037 | |
1171 | |
|
|
1172 | object_thawer thawer (pathname); |
|
|
1173 | |
|
|
1174 | if (!thawer) |
|
|
1175 | return 0; |
|
|
1176 | |
1038 | m = get_linked_map(); |
1177 | m = get_linked_map (); |
1039 | |
1178 | |
1040 | strcpy (m->path, filename); |
1179 | strcpy (m->path, filename); |
1041 | if (load_map_header(fp, m)) { |
1180 | if (load_map_header (thawer, m)) |
|
|
1181 | { |
1042 | LOG(llevError,"Error loading map header for %s, flags=%d\n", |
1182 | LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags); |
1043 | filename, flags); |
|
|
1044 | delete_map(m); |
1183 | delete_map (m); |
1045 | return NULL; |
1184 | return NULL; |
1046 | } |
1185 | } |
1047 | |
1186 | |
1048 | allocate_map(m); |
1187 | allocate_map (m); |
1049 | m->compressed = comp; |
|
|
1050 | |
1188 | |
1051 | m->in_memory=MAP_LOADING; |
1189 | m->in_memory = MAP_LOADING; |
1052 | load_objects (m, fp, flags & (MAP_BLOCK|MAP_STYLE)); |
1190 | load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE)); |
1053 | close_and_delete(fp, comp); |
1191 | |
1054 | m->in_memory=MAP_IN_MEMORY; |
1192 | m->in_memory = MAP_IN_MEMORY; |
1055 | if (!MAP_DIFFICULTY(m)) |
1193 | if (!MAP_DIFFICULTY (m)) |
1056 | MAP_DIFFICULTY(m)=calculate_difficulty(m); |
1194 | MAP_DIFFICULTY (m) = calculate_difficulty (m); |
1057 | set_map_reset_time(m); |
1195 | set_map_reset_time (m); |
1058 | if (load_original_map_callback) |
1196 | m->instantiate (); |
1059 | load_original_map_callback(m); |
|
|
1060 | return (m); |
1197 | return (m); |
1061 | } |
1198 | } |
1062 | |
1199 | |
1063 | /* |
1200 | /* |
1064 | * Loads a map, which has been loaded earlier, from file. |
1201 | * Loads a map, which has been loaded earlier, from file. |
1065 | * Return the map object we load into (this can change from the passed |
1202 | * Return the map object we load into (this can change from the passed |
1066 | * option if we can't find the original map) |
1203 | * option if we can't find the original map) |
1067 | */ |
1204 | */ |
1068 | |
1205 | |
1069 | static mapstruct *load_temporary_map(mapstruct *m) { |
1206 | static maptile * |
1070 | FILE *fp; |
1207 | load_temporary_map (maptile *m) |
1071 | int comp; |
1208 | { |
1072 | char buf[MAX_BUF]; |
1209 | char buf[MAX_BUF]; |
1073 | |
1210 | |
1074 | if (!m->tmpname) { |
1211 | if (!m->tmpname) |
|
|
1212 | { |
1075 | LOG(llevError, "No temporary filename for map %s\n", m->path); |
1213 | LOG (llevError, "No temporary filename for map %s\n", m->path); |
1076 | strcpy(buf, m->path); |
1214 | strcpy (buf, m->path); |
1077 | delete_map(m); |
1215 | delete_map (m); |
1078 | m = load_original_map(buf, 0); |
1216 | m = load_original_map (buf, 0); |
1079 | if(m==NULL) return NULL; |
1217 | if (m == NULL) |
|
|
1218 | return NULL; |
1080 | fix_auto_apply(m); /* Chests which open as default */ |
1219 | fix_auto_apply (m); /* Chests which open as default */ |
1081 | return m; |
1220 | return m; |
|
|
1221 | } |
|
|
1222 | |
|
|
1223 | object_thawer thawer (m->tmpname); |
|
|
1224 | |
|
|
1225 | if (!thawer) |
1082 | } |
1226 | { |
1083 | |
|
|
1084 | if((fp=open_and_uncompress(m->tmpname,0, &comp))==NULL) { |
|
|
1085 | LOG(llevError, "Cannot open %s: %s\n",m->tmpname, strerror_local(errno)); |
|
|
1086 | strcpy(buf, m->path); |
1227 | strcpy (buf, m->path); |
1087 | delete_map(m); |
1228 | delete_map (m); |
1088 | m = load_original_map(buf, 0); |
1229 | m = load_original_map (buf, 0); |
1089 | if(m==NULL) return NULL; |
1230 | if (!m) |
|
|
1231 | return NULL; |
1090 | fix_auto_apply(m); /* Chests which open as default */ |
1232 | fix_auto_apply (m); /* Chests which open as default */ |
1091 | return m; |
1233 | return m; |
1092 | } |
|
|
1093 | |
1234 | } |
1094 | |
1235 | |
1095 | if (load_map_header(fp, m)) { |
1236 | if (load_map_header (thawer, m)) |
|
|
1237 | { |
1096 | LOG(llevError,"Error loading map header for %s (%s)\n", |
1238 | LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname); |
1097 | m->path, m->tmpname); |
|
|
1098 | delete_map(m); |
1239 | delete_map (m); |
1099 | m = load_original_map(m->path, 0); |
1240 | m = load_original_map (m->path, 0); |
1100 | return NULL; |
1241 | return NULL; |
1101 | } |
1242 | } |
1102 | m->compressed = comp; |
|
|
1103 | allocate_map(m); |
1243 | allocate_map (m); |
1104 | |
1244 | |
1105 | m->in_memory=MAP_LOADING; |
1245 | m->in_memory = MAP_LOADING; |
1106 | load_objects (m, fp, 0); |
1246 | load_objects (m, thawer, 0); |
1107 | close_and_delete(fp, comp); |
1247 | |
1108 | m->in_memory=MAP_IN_MEMORY; |
1248 | m->in_memory = MAP_IN_MEMORY; |
1109 | if (load_temporary_map_callback) |
1249 | INVOKE_MAP (SWAPIN, m); |
1110 | load_temporary_map_callback(m); |
|
|
1111 | return m; |
1250 | return m; |
1112 | } |
1251 | } |
1113 | |
1252 | |
1114 | /* |
1253 | /* |
1115 | * Loads a map, which has been loaded earlier, from file. |
1254 | * Loads a map, which has been loaded earlier, from file. |
1116 | * Return the map object we load into (this can change from the passed |
1255 | * Return the map object we load into (this can change from the passed |
1117 | * option if we can't find the original map) |
1256 | * option if we can't find the original map) |
1118 | */ |
1257 | */ |
1119 | |
1258 | |
|
|
1259 | maptile * |
1120 | mapstruct *load_overlay_map(const char *filename, mapstruct *m) { |
1260 | load_overlay_map (const char *filename, maptile *m) |
1121 | FILE *fp; |
1261 | { |
1122 | int comp; |
|
|
1123 | char pathname[MAX_BUF]; |
1262 | char pathname[MAX_BUF]; |
1124 | |
1263 | |
1125 | strcpy(pathname, create_overlay_pathname(filename)); |
1264 | strcpy (pathname, create_overlay_pathname (filename)); |
1126 | |
1265 | |
1127 | if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) { |
1266 | object_thawer thawer (pathname); |
1128 | /* LOG(llevDebug,"Can't open overlay %s\n", pathname);*/ |
|
|
1129 | return m; |
|
|
1130 | } |
|
|
1131 | |
|
|
1132 | if (load_map_header(fp, m)) { |
|
|
1133 | LOG(llevError,"Error loading map header for overlay %s (%s)\n", |
|
|
1134 | m->path, pathname); |
|
|
1135 | delete_map(m); |
|
|
1136 | m = load_original_map(m->path, 0); |
|
|
1137 | return NULL; |
|
|
1138 | } |
|
|
1139 | m->compressed = comp; |
|
|
1140 | /*allocate_map(m);*/ |
|
|
1141 | |
1267 | |
1142 | m->in_memory=MAP_LOADING; |
1268 | if (!thawer) |
1143 | load_objects (m, fp, MAP_OVERLAY); |
|
|
1144 | close_and_delete(fp, comp); |
|
|
1145 | m->in_memory=MAP_IN_MEMORY; |
|
|
1146 | return m; |
1269 | return m; |
|
|
1270 | |
|
|
1271 | if (load_map_header (thawer, m)) |
|
|
1272 | { |
|
|
1273 | LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname); |
|
|
1274 | delete_map (m); |
|
|
1275 | m = load_original_map (m->path, 0); |
|
|
1276 | return NULL; |
|
|
1277 | } |
|
|
1278 | /*allocate_map(m); */ |
|
|
1279 | |
|
|
1280 | m->in_memory = MAP_LOADING; |
|
|
1281 | load_objects (m, thawer, MAP_OVERLAY); |
|
|
1282 | |
|
|
1283 | m->in_memory = MAP_IN_MEMORY; |
|
|
1284 | return m; |
1147 | } |
1285 | } |
1148 | |
1286 | |
1149 | /****************************************************************************** |
1287 | /****************************************************************************** |
1150 | * This is the start of unique map handling code |
1288 | * This is the start of unique map handling code |
1151 | *****************************************************************************/ |
1289 | *****************************************************************************/ |
1152 | |
1290 | |
1153 | /* This goes through map 'm' and removed any unique items on the map. */ |
1291 | /* This goes through map 'm' and removed any unique items on the map. */ |
1154 | static void delete_unique_items(mapstruct *m) |
1292 | static void |
|
|
1293 | delete_unique_items (maptile *m) |
1155 | { |
1294 | { |
1156 | int i,j,unique; |
1295 | int i, j, unique; |
1157 | object *op, *next; |
1296 | object *op, *next; |
1158 | |
1297 | |
1159 | for(i=0; i<MAP_WIDTH(m); i++) |
1298 | for (i = 0; i < MAP_WIDTH (m); i++) |
1160 | for(j=0; j<MAP_HEIGHT(m); j++) { |
1299 | for (j = 0; j < MAP_HEIGHT (m); j++) |
|
|
1300 | { |
1161 | unique=0; |
1301 | unique = 0; |
1162 | for (op=get_map_ob(m, i, j); op; op=next) { |
1302 | for (op = get_map_ob (m, i, j); op; op = next) |
1163 | next = op->above; |
1303 | { |
|
|
1304 | next = op->above; |
1164 | if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) |
1305 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
1165 | unique=1; |
1306 | unique = 1; |
1166 | if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { |
1307 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
1167 | clean_object(op); |
1308 | { |
|
|
1309 | clean_object (op); |
1168 | if (QUERY_FLAG(op, FLAG_IS_LINKED)) |
1310 | if (QUERY_FLAG (op, FLAG_IS_LINKED)) |
1169 | remove_button_link(op); |
1311 | remove_button_link (op); |
1170 | remove_ob(op); |
1312 | remove_ob (op); |
1171 | free_object(op); |
1313 | free_object (op); |
1172 | } |
1314 | } |
|
|
1315 | } |
1173 | } |
1316 | } |
1174 | } |
|
|
1175 | } |
1317 | } |
1176 | |
1318 | |
1177 | |
1319 | |
1178 | /* |
1320 | /* |
1179 | * Loads unique objects from file(s) into the map which is in memory |
1321 | * Loads unique objects from file(s) into the map which is in memory |
1180 | * m is the map to load unique items into. |
1322 | * m is the map to load unique items into. |
1181 | */ |
1323 | */ |
1182 | static void load_unique_objects(mapstruct *m) { |
1324 | static void |
1183 | FILE *fp; |
1325 | load_unique_objects (maptile *m) |
|
|
1326 | { |
1184 | int comp,count; |
1327 | int count; |
1185 | char firstname[MAX_BUF]; |
1328 | char firstname[MAX_BUF]; |
1186 | |
1329 | |
1187 | for (count=0; count<10; count++) { |
1330 | for (count = 0; count < 10; count++) |
|
|
1331 | { |
1188 | sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); |
1332 | sprintf (firstname, "%s.v%02d", create_items_path (m->path), count); |
1189 | if (!access(firstname, R_OK)) break; |
1333 | if (!access (firstname, R_OK)) |
|
|
1334 | break; |
1190 | } |
1335 | } |
1191 | /* If we get here, we did not find any map */ |
1336 | /* If we get here, we did not find any map */ |
1192 | if (count==10) return; |
1337 | if (count == 10) |
|
|
1338 | return; |
1193 | |
1339 | |
1194 | if ((fp=open_and_uncompress(firstname, 0, &comp))==NULL) { |
1340 | object_thawer thawer (firstname); |
1195 | /* There is no expectation that every map will have unique items, but this |
|
|
1196 | * is debug output, so leave it in. |
|
|
1197 | */ |
|
|
1198 | LOG(llevDebug, "Can't open unique items file for %s\n", create_items_path(m->path)); |
|
|
1199 | return; |
|
|
1200 | } |
|
|
1201 | |
1341 | |
|
|
1342 | if (!thawer) |
|
|
1343 | return; |
|
|
1344 | |
1202 | m->in_memory=MAP_LOADING; |
1345 | m->in_memory = MAP_LOADING; |
1203 | if (m->tmpname == NULL) /* if we have loaded unique items from */ |
1346 | if (m->tmpname == NULL) /* if we have loaded unique items from */ |
1204 | delete_unique_items(m); /* original map before, don't duplicate them */ |
1347 | delete_unique_items (m); /* original map before, don't duplicate them */ |
1205 | load_object(fp, NULL, LO_NOREAD,0); |
|
|
1206 | load_objects (m, fp, 0); |
1348 | load_objects (m, thawer, 0); |
1207 | close_and_delete(fp, comp); |
1349 | |
1208 | m->in_memory=MAP_IN_MEMORY; |
1350 | m->in_memory = MAP_IN_MEMORY; |
1209 | } |
1351 | } |
1210 | |
1352 | |
1211 | |
1353 | |
1212 | /* |
1354 | /* |
1213 | * Saves a map to file. If flag is set, it is saved into the same |
1355 | * Saves a map to file. If flag is set, it is saved into the same |
1214 | * file it was (originally) loaded from. Otherwise a temporary |
1356 | * file it was (originally) loaded from. Otherwise a temporary |
1215 | * filename will be genarated, and the file will be stored there. |
1357 | * filename will be genarated, and the file will be stored there. |
1216 | * The temporary filename will be stored in the mapstructure. |
1358 | * The temporary filename will be stored in the maptileure. |
1217 | * If the map is unique, we also save to the filename in the map |
1359 | * If the map is unique, we also save to the filename in the map |
1218 | * (this should have been updated when first loaded) |
1360 | * (this should have been updated when first loaded) |
1219 | */ |
1361 | */ |
1220 | |
1362 | |
|
|
1363 | int |
1221 | int new_save_map(mapstruct *m, int flag) { |
1364 | new_save_map (maptile *m, int flag) |
1222 | FILE *fp, *fp2; |
1365 | { |
1223 | char filename[MAX_BUF],buf[MAX_BUF], shop[MAX_BUF]; |
1366 | char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; |
1224 | int i; |
1367 | int i; |
1225 | |
1368 | |
1226 | if (flag && !*m->path) { |
1369 | if (flag && !*m->path) |
|
|
1370 | { |
1227 | LOG(llevError,"Tried to save map without path.\n"); |
1371 | LOG (llevError, "Tried to save map without path.\n"); |
1228 | return -1; |
1372 | return -1; |
1229 | } |
|
|
1230 | |
1373 | } |
|
|
1374 | |
1231 | if (flag || (m->unique) || (m->templatemap)) { |
1375 | if (flag || (m->unique) || (m->templatemap)) |
1232 | if (!m->unique && !m->templatemap) { /* flag is set */ |
1376 | { |
|
|
1377 | if (!m->unique && !m->templatemap) |
|
|
1378 | { /* flag is set */ |
1233 | if (flag == 2) |
1379 | if (flag == 2) |
1234 | strcpy(filename, create_overlay_pathname(m->path)); |
1380 | strcpy (filename, create_overlay_pathname (m->path)); |
1235 | else |
1381 | else |
1236 | strcpy (filename, create_pathname (m->path)); |
1382 | strcpy (filename, create_pathname (m->path)); |
1237 | } else |
1383 | } |
|
|
1384 | else |
1238 | strcpy (filename, m->path); |
1385 | strcpy (filename, m->path); |
1239 | |
1386 | |
1240 | /* If the compression suffix already exists on the filename, don't |
|
|
1241 | * put it on again. This nasty looking strcmp checks to see if the |
|
|
1242 | * compression suffix is at the end of the filename already. |
|
|
1243 | */ |
|
|
1244 | if (m->compressed && |
|
|
1245 | strcmp((filename + strlen(filename)-strlen(uncomp[m->compressed][0])), |
|
|
1246 | uncomp[m->compressed][0])) |
|
|
1247 | strcat(filename, uncomp[m->compressed][0]); |
|
|
1248 | make_path_to_file(filename); |
1387 | make_path_to_file (filename); |
1249 | } else { |
1388 | } |
|
|
1389 | else |
|
|
1390 | { |
1250 | if (!m->tmpname) |
1391 | if (!m->tmpname) |
1251 | m->tmpname = tempnam_local(settings.tmpdir,NULL); |
1392 | m->tmpname = tempnam_local (settings.tmpdir, NULL); |
|
|
1393 | |
1252 | strcpy(filename, m->tmpname); |
1394 | strcpy (filename, m->tmpname); |
1253 | } |
1395 | } |
|
|
1396 | |
1254 | LOG(llevDebug,"Saving map %s\n",m->path); |
1397 | LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); |
1255 | m->in_memory = MAP_SAVING; |
1398 | m->in_memory = MAP_SAVING; |
1256 | |
1399 | |
1257 | unlink (filename); // do not overwrite backups if done via hardlinks |
1400 | object_freezer freezer; |
1258 | |
1401 | |
1259 | /* Compress if it isn't a temporary save. Do compress if unique */ |
|
|
1260 | if (m->compressed && (m->unique || m->templatemap || flag)) { |
|
|
1261 | char buf[MAX_BUF]; |
|
|
1262 | strcpy(buf, uncomp[m->compressed][2]); |
|
|
1263 | strcat(buf, " > "); |
|
|
1264 | strcat(buf, filename); |
|
|
1265 | fp = popen(buf, "w"); |
|
|
1266 | } else |
|
|
1267 | fp = fopen(filename, "w"); |
|
|
1268 | |
|
|
1269 | if(fp == NULL) { |
|
|
1270 | LOG(llevError, "Cannot write %s: %s\n", filename, strerror_local(errno)); |
|
|
1271 | return -1; |
|
|
1272 | } |
|
|
1273 | |
|
|
1274 | /* legacy */ |
1402 | /* legacy */ |
1275 | fprintf(fp,"arch map\n"); |
1403 | fprintf (freezer, "arch map\n"); |
|
|
1404 | if (m->name) |
1276 | if (m->name) fprintf(fp,"name %s\n", m->name); |
1405 | fprintf (freezer, "name %s\n", m->name); |
|
|
1406 | if (!flag) |
1277 | if (!flag) fprintf(fp,"swap_time %d\n", m->swap_time); |
1407 | fprintf (freezer, "swap_time %d\n", m->swap_time); |
|
|
1408 | if (m->reset_timeout) |
1278 | if (m->reset_timeout) fprintf(fp,"reset_timeout %d\n", m->reset_timeout); |
1409 | fprintf (freezer, "reset_timeout %d\n", m->reset_timeout); |
|
|
1410 | if (m->fixed_resettime) |
1279 | if (m->fixed_resettime) fprintf(fp,"fixed_resettime %d\n", m->fixed_resettime); |
1411 | fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime); |
1280 | /* we unfortunately have no idea if this is a value the creator set |
1412 | /* we unfortunately have no idea if this is a value the creator set |
1281 | * or a difficulty value we generated when the map was first loaded |
1413 | * or a difficulty value we generated when the map was first loaded |
1282 | */ |
1414 | */ |
|
|
1415 | if (m->difficulty) |
1283 | if (m->difficulty) fprintf(fp,"difficulty %d\n", m->difficulty); |
1416 | fprintf (freezer, "difficulty %d\n", m->difficulty); |
|
|
1417 | if (m->region) |
1284 | if (m->region) fprintf(fp,"region %s\n", m->region->name); |
1418 | fprintf (freezer, "region %s\n", m->region->name); |
1285 | if (m->shopitems) { |
1419 | if (m->shopitems) |
|
|
1420 | { |
1286 | print_shop_string(m, shop); |
1421 | print_shop_string (m, shop); |
1287 | fprintf(fp,"shopitems %s\n", shop); |
1422 | fprintf (freezer, "shopitems %s\n", shop); |
1288 | } |
1423 | } |
|
|
1424 | if (m->shopgreed) |
1289 | if (m->shopgreed) fprintf(fp,"shopgreed %f\n", m->shopgreed); |
1425 | fprintf (freezer, "shopgreed %f\n", m->shopgreed); |
1290 | #ifndef WIN32 |
1426 | #ifndef WIN32 |
|
|
1427 | if (m->shopmin) |
1291 | if (m->shopmin) fprintf(fp,"shopmin %llu\n", m->shopmin); |
1428 | fprintf (freezer, "shopmin %llu\n", m->shopmin); |
|
|
1429 | if (m->shopmax) |
1292 | if (m->shopmax) fprintf(fp,"shopmax %llu\n", m->shopmax); |
1430 | fprintf (freezer, "shopmax %llu\n", m->shopmax); |
1293 | #else |
1431 | #else |
|
|
1432 | if (m->shopmin) |
1294 | if (m->shopmin) fprintf(fp,"shopmin %I64u\n", m->shopmin); |
1433 | fprintf (freezer, "shopmin %I64u\n", m->shopmin); |
|
|
1434 | if (m->shopmax) |
1295 | if (m->shopmax) fprintf(fp,"shopmax %I64u\n", m->shopmax); |
1435 | fprintf (freezer, "shopmax %I64u\n", m->shopmax); |
1296 | #endif |
1436 | #endif |
|
|
1437 | if (m->shoprace) |
1297 | if (m->shoprace) fprintf(fp,"shoprace %s\n", m->shoprace); |
1438 | fprintf (freezer, "shoprace %s\n", m->shoprace); |
|
|
1439 | if (m->darkness) |
1298 | if (m->darkness) fprintf(fp,"darkness %d\n", m->darkness); |
1440 | fprintf (freezer, "darkness %d\n", m->darkness); |
|
|
1441 | if (m->width) |
1299 | if (m->width) fprintf(fp,"width %d\n", m->width); |
1442 | fprintf (freezer, "width %d\n", m->width); |
|
|
1443 | if (m->height) |
1300 | if (m->height) fprintf(fp,"height %d\n", m->height); |
1444 | fprintf (freezer, "height %d\n", m->height); |
|
|
1445 | if (m->enter_x) |
1301 | if (m->enter_x) fprintf(fp,"enter_x %d\n", m->enter_x); |
1446 | fprintf (freezer, "enter_x %d\n", m->enter_x); |
|
|
1447 | if (m->enter_y) |
1302 | if (m->enter_y) fprintf(fp,"enter_y %d\n", m->enter_y); |
1448 | fprintf (freezer, "enter_y %d\n", m->enter_y); |
|
|
1449 | if (m->msg) |
1303 | if (m->msg) fprintf(fp,"msg\n%sendmsg\n", m->msg); |
1450 | fprintf (freezer, "msg\n%sendmsg\n", m->msg); |
|
|
1451 | if (m->maplore) |
1304 | if (m->maplore) fprintf(fp,"maplore\n%sendmaplore\n", m->maplore); |
1452 | fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore); |
|
|
1453 | if (m->unique) |
1305 | if (m->unique) fprintf(fp,"unique %d\n", m->unique); |
1454 | fprintf (freezer, "unique %d\n", m->unique); |
|
|
1455 | if (m->templatemap) |
1306 | if (m->templatemap) fprintf(fp,"template %d\n", m->templatemap); |
1456 | fprintf (freezer, "template %d\n", m->templatemap); |
|
|
1457 | if (m->outdoor) |
1307 | if (m->outdoor) fprintf(fp,"outdoor %d\n", m->outdoor); |
1458 | fprintf (freezer, "outdoor %d\n", m->outdoor); |
|
|
1459 | if (m->temp) |
1308 | if (m->temp) fprintf(fp, "temp %d\n", m->temp); |
1460 | fprintf (freezer, "temp %d\n", m->temp); |
|
|
1461 | if (m->pressure) |
1309 | if (m->pressure) fprintf(fp, "pressure %d\n", m->pressure); |
1462 | fprintf (freezer, "pressure %d\n", m->pressure); |
|
|
1463 | if (m->humid) |
1310 | if (m->humid) fprintf(fp, "humid %d\n", m->humid); |
1464 | fprintf (freezer, "humid %d\n", m->humid); |
|
|
1465 | if (m->windspeed) |
1311 | if (m->windspeed) fprintf(fp, "windspeed %d\n", m->windspeed); |
1466 | fprintf (freezer, "windspeed %d\n", m->windspeed); |
|
|
1467 | if (m->winddir) |
1312 | if (m->winddir) fprintf(fp, "winddir %d\n", m->winddir); |
1468 | fprintf (freezer, "winddir %d\n", m->winddir); |
|
|
1469 | if (m->sky) |
1313 | if (m->sky) fprintf(fp, "sky %d\n", m->sky); |
1470 | fprintf (freezer, "sky %d\n", m->sky); |
|
|
1471 | if (m->nosmooth) |
1314 | if (m->nosmooth) fprintf(fp, "nosmooth %d\n", m->nosmooth); |
1472 | fprintf (freezer, "nosmooth %d\n", m->nosmooth); |
1315 | if (m->safe_map) fprintf(fp, "safe_map %d\n", m->safe_map); |
|
|
1316 | |
1473 | |
1317 | /* Save any tiling information, except on overlays */ |
1474 | /* Save any tiling information, except on overlays */ |
1318 | if (flag != 2) |
1475 | if (flag != 2) |
1319 | for (i=0; i<4; i++) |
1476 | for (i = 0; i < 4; i++) |
1320 | if (m->tile_path[i]) |
1477 | if (m->tile_path[i]) |
1321 | fprintf(fp,"tile_path_%d %s\n", i+1, m->tile_path[i]); |
1478 | fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]); |
1322 | |
1479 | |
|
|
1480 | freezer.put (m); |
1323 | fprintf(fp,"end\n"); |
1481 | fprintf (freezer, "end\n"); |
1324 | |
1482 | |
1325 | /* In the game save unique items in the different file, but |
1483 | /* In the game save unique items in the different file, but |
1326 | * in the editor save them to the normal map file. |
1484 | * in the editor save them to the normal map file. |
1327 | * If unique map, save files in the proper destination (set by |
1485 | * If unique map, save files in the proper destination (set by |
1328 | * player) |
1486 | * player) |
1329 | */ |
1487 | */ |
1330 | fp2 = fp; /* save unique items into fp2 */ |
|
|
1331 | if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) { |
1488 | if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) |
|
|
1489 | { |
|
|
1490 | object_freezer unique; |
|
|
1491 | |
|
|
1492 | if (flag == 2) |
|
|
1493 | save_objects (m, freezer, unique, 2); |
|
|
1494 | else |
|
|
1495 | save_objects (m, freezer, unique, 0); |
|
|
1496 | |
1332 | sprintf (buf,"%s.v00",create_items_path (m->path)); |
1497 | sprintf (buf, "%s.v00", create_items_path (m->path)); |
1333 | if ((fp2 = fopen (buf, "w")) == NULL) { |
1498 | |
1334 | LOG(llevError, "Can't open unique items file %s\n", buf); |
1499 | unique.save (buf); |
1335 | } |
|
|
1336 | if (flag == 2) |
|
|
1337 | save_objects(m, fp, fp2, 2); |
|
|
1338 | else |
|
|
1339 | save_objects (m, fp, fp2, 0); |
|
|
1340 | if (fp2 != NULL) { |
|
|
1341 | if (ftell (fp2) == 0) { |
|
|
1342 | fclose (fp2); |
|
|
1343 | unlink (buf); |
|
|
1344 | } else { |
|
|
1345 | fclose (fp2); |
|
|
1346 | chmod (buf, SAVE_MODE); |
|
|
1347 | } |
1500 | } |
1348 | } |
|
|
1349 | } else { /* save same file when not playing, like in editor */ |
|
|
1350 | save_objects(m, fp, fp, 0); |
|
|
1351 | } |
|
|
1352 | |
|
|
1353 | if (m->compressed && (m->unique || m->templatemap || flag)) |
|
|
1354 | pclose(fp); |
|
|
1355 | else |
1501 | else |
1356 | fclose(fp); |
1502 | { /* save same file when not playing, like in editor */ |
|
|
1503 | save_objects (m, freezer, freezer, 0); |
|
|
1504 | } |
1357 | |
1505 | |
1358 | chmod (filename, SAVE_MODE); |
1506 | freezer.save (filename); |
|
|
1507 | |
1359 | return 0; |
1508 | return 0; |
1360 | } |
1509 | } |
1361 | |
1510 | |
1362 | |
1511 | |
1363 | /* |
1512 | /* |
1364 | * Remove and free all objects in the inventory of the given object. |
1513 | * Remove and free all objects in the inventory of the given object. |
1365 | * object.c ? |
1514 | * object.c ? |
1366 | */ |
1515 | */ |
1367 | |
1516 | |
|
|
1517 | void |
1368 | void clean_object(object *op) |
1518 | clean_object (object *op) |
1369 | { |
1519 | { |
1370 | object *tmp, *next; |
1520 | object *tmp, *next; |
1371 | |
1521 | |
1372 | for(tmp = op->inv; tmp; tmp = next) |
1522 | for (tmp = op->inv; tmp; tmp = next) |
1373 | { |
1523 | { |
1374 | next = tmp->below; |
1524 | next = tmp->below; |
1375 | clean_object(tmp); |
1525 | clean_object (tmp); |
1376 | if (QUERY_FLAG(tmp, FLAG_IS_LINKED)) |
1526 | if (QUERY_FLAG (tmp, FLAG_IS_LINKED)) |
1377 | remove_button_link(tmp); |
1527 | remove_button_link (tmp); |
1378 | remove_ob(tmp); |
1528 | remove_ob (tmp); |
1379 | free_object(tmp); |
1529 | free_object (tmp); |
1380 | } |
1530 | } |
1381 | } |
1531 | } |
1382 | |
1532 | |
1383 | /* |
1533 | /* |
1384 | * Remove and free all objects in the given map. |
1534 | * Remove and free all objects in the given map. |
1385 | */ |
1535 | */ |
1386 | |
1536 | |
|
|
1537 | void |
1387 | void free_all_objects(mapstruct *m) { |
1538 | free_all_objects (maptile *m) |
|
|
1539 | { |
1388 | int i,j; |
1540 | int i, j; |
1389 | object *op; |
1541 | object *op; |
1390 | |
1542 | |
1391 | for(i=0;i<MAP_WIDTH(m);i++) |
1543 | for (i = 0; i < MAP_WIDTH (m); i++) |
1392 | for(j=0;j<MAP_HEIGHT(m);j++) { |
1544 | for (j = 0; j < MAP_HEIGHT (m); j++) |
|
|
1545 | { |
1393 | object *previous_obj=NULL; |
1546 | object *previous_obj = NULL; |
|
|
1547 | |
1394 | while((op=GET_MAP_OB(m,i,j))!=NULL) { |
1548 | while ((op = GET_MAP_OB (m, i, j)) != NULL) |
1395 | if (op==previous_obj) { |
1549 | { |
|
|
1550 | if (op == previous_obj) |
|
|
1551 | { |
1396 | LOG(llevDebug, "free_all_objects: Link error, bailing out.\n"); |
1552 | LOG (llevDebug, "free_all_objects: Link error, bailing out.\n"); |
1397 | break; |
1553 | break; |
1398 | } |
1554 | } |
1399 | previous_obj=op; |
1555 | previous_obj = op; |
1400 | if(op->head!=NULL) |
1556 | if (op->head != NULL) |
1401 | op = op->head; |
1557 | op = op->head; |
1402 | |
1558 | |
1403 | /* If the map isn't in memory, free_object will remove and |
1559 | /* If the map isn't in memory, free_object will remove and |
1404 | * free objects in op's inventory. So let it do the job. |
1560 | * free objects in op's inventory. So let it do the job. |
1405 | */ |
1561 | */ |
1406 | if (m->in_memory==MAP_IN_MEMORY) |
1562 | if (m->in_memory == MAP_IN_MEMORY) |
1407 | clean_object(op); |
1563 | clean_object (op); |
1408 | remove_ob(op); |
1564 | remove_ob (op); |
1409 | free_object(op); |
1565 | free_object (op); |
1410 | } |
1566 | } |
1411 | } |
|
|
1412 | #ifdef MANY_CORES |
|
|
1413 | /* I see periodic cores on metalforge where a map has been swapped out, but apparantly |
|
|
1414 | * an item on that map was not saved - look for that condition and die as appropriate - |
|
|
1415 | * this leaves more of the map data intact for better debugging. |
|
|
1416 | */ |
|
|
1417 | for (op=objects; op!=NULL; op=op->next) { |
|
|
1418 | if (!QUERY_FLAG(op, FLAG_REMOVED) && op->map == m) { |
|
|
1419 | LOG(llevDebug,"free_all_objects: object %s still on map after it should have been freed\n", op->name); |
|
|
1420 | abort(); |
|
|
1421 | } |
|
|
1422 | } |
1567 | } |
1423 | #endif |
|
|
1424 | } |
1568 | } |
1425 | |
1569 | |
1426 | /* |
1570 | /* |
1427 | * Frees everything allocated by the given mapstructure. |
1571 | * Frees everything allocated by the given maptileure. |
1428 | * don't free tmpname - our caller is left to do that |
1572 | * don't free tmpname - our caller is left to do that |
1429 | */ |
1573 | */ |
1430 | |
1574 | |
|
|
1575 | void |
1431 | void free_map(mapstruct *m,int flag) { |
1576 | free_map (maptile *m, int flag) |
|
|
1577 | { |
1432 | int i; |
1578 | int i; |
1433 | |
1579 | |
1434 | if (!m->in_memory) { |
1580 | if (!m->in_memory) |
|
|
1581 | { |
1435 | LOG(llevError,"Trying to free freed map.\n"); |
1582 | LOG (llevError, "Trying to free freed map.\n"); |
1436 | return; |
1583 | return; |
1437 | } |
1584 | } |
1438 | if (flag && m->spaces) free_all_objects(m); |
1585 | if (flag && m->spaces) |
|
|
1586 | free_all_objects (m); |
|
|
1587 | if (m->name) |
1439 | if (m->name) FREE_AND_CLEAR(m->name); |
1588 | FREE_AND_CLEAR (m->name); |
|
|
1589 | if (m->spaces) |
1440 | if (m->spaces) FREE_AND_CLEAR(m->spaces); |
1590 | FREE_AND_CLEAR (m->spaces); |
|
|
1591 | if (m->msg) |
1441 | if (m->msg) FREE_AND_CLEAR(m->msg); |
1592 | FREE_AND_CLEAR (m->msg); |
|
|
1593 | if (m->maplore) |
1442 | if (m->maplore) FREE_AND_CLEAR(m->maplore); |
1594 | FREE_AND_CLEAR (m->maplore); |
1443 | if (m->shopitems) FREE_AND_CLEAR(m->shopitems); |
1595 | if (m->shopitems) |
|
|
1596 | delete[]m->shopitems; |
|
|
1597 | m->shopitems = 0; |
|
|
1598 | if (m->shoprace) |
1444 | if (m->shoprace) FREE_AND_CLEAR(m->shoprace); |
1599 | FREE_AND_CLEAR (m->shoprace); |
1445 | if (m->buttons) |
1600 | if (m->buttons) |
1446 | free_objectlinkpt(m->buttons); |
1601 | free_objectlinkpt (m->buttons); |
1447 | m->buttons = NULL; |
1602 | m->buttons = NULL; |
1448 | for (i=0; i<4; i++) { |
1603 | for (i = 0; i < 4; i++) |
1449 | if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]); |
1604 | { |
|
|
1605 | if (m->tile_path[i]) |
|
|
1606 | FREE_AND_CLEAR (m->tile_path[i]); |
1450 | m->tile_map[i] = NULL; |
1607 | m->tile_map[i] = NULL; |
1451 | } |
1608 | } |
1452 | m->in_memory = MAP_SWAPPED; |
1609 | m->in_memory = MAP_SWAPPED; |
1453 | } |
1610 | } |
1454 | |
1611 | |
1455 | /* |
1612 | /* |
1456 | * function: vanish mapstruct |
1613 | * function: vanish maptile |
1457 | * m : pointer to mapstruct, if NULL no action |
1614 | * m : pointer to maptile, if NULL no action |
1458 | * this deletes all the data on the map (freeing pointers) |
1615 | * this deletes all the data on the map (freeing pointers) |
1459 | * and then removes this map from the global linked list of maps. |
1616 | * and then removes this map from the global linked list of maps. |
1460 | */ |
1617 | */ |
1461 | |
1618 | |
1462 | void delete_map(mapstruct *m) { |
1619 | void |
|
|
1620 | delete_map (maptile *m) |
|
|
1621 | { |
1463 | mapstruct *tmp, *last; |
1622 | maptile *tmp, *last; |
1464 | int i; |
1623 | int i; |
1465 | |
1624 | |
1466 | if (!m) |
1625 | if (!m) |
1467 | return; |
1626 | return; |
|
|
1627 | |
|
|
1628 | m->clear (); |
|
|
1629 | |
1468 | if (m->in_memory == MAP_IN_MEMORY) { |
1630 | if (m->in_memory == MAP_IN_MEMORY) |
|
|
1631 | { |
1469 | /* change to MAP_SAVING, even though we are not, |
1632 | /* change to MAP_SAVING, even though we are not, |
1470 | * so that remove_ob doesn't do as much work. |
1633 | * so that remove_ob doesn't do as much work. |
1471 | */ |
1634 | */ |
1472 | m->in_memory = MAP_SAVING; |
1635 | m->in_memory = MAP_SAVING; |
1473 | free_map (m, 1); |
1636 | free_map (m, 1); |
1474 | } |
1637 | } |
1475 | /* move this out of free_map, since tmpname can still be needed if |
1638 | /* move this out of free_map, since tmpname can still be needed if |
1476 | * the map is swapped out. |
1639 | * the map is swapped out. |
1477 | */ |
1640 | */ |
1478 | if (m->tmpname) { |
1641 | if (m->tmpname) |
|
|
1642 | { |
1479 | free(m->tmpname); |
1643 | free (m->tmpname); |
1480 | m->tmpname=NULL; |
1644 | m->tmpname = NULL; |
1481 | } |
1645 | } |
1482 | last = NULL; |
1646 | last = NULL; |
1483 | /* We need to look through all the maps and see if any maps |
1647 | /* We need to look through all the maps and see if any maps |
1484 | * are pointing at this one for tiling information. Since |
1648 | * are pointing at this one for tiling information. Since |
1485 | * tiling can be assymetric, we just can not look to see which |
1649 | * tiling can be assymetric, we just can not look to see which |
1486 | * maps this map tiles with and clears those. |
1650 | * maps this map tiles with and clears those. |
1487 | */ |
1651 | */ |
1488 | for (tmp = first_map; tmp != NULL; tmp = tmp->next) { |
1652 | for (tmp = first_map; tmp != NULL; tmp = tmp->next) |
1489 | if (tmp->next == m) last = tmp; |
1653 | { |
|
|
1654 | if (tmp->next == m) |
|
|
1655 | last = tmp; |
1490 | |
1656 | |
1491 | /* This should hopefully get unrolled on a decent compiler */ |
1657 | /* This should hopefully get unrolled on a decent compiler */ |
1492 | for (i=0; i<4; i++) |
1658 | for (i = 0; i < 4; i++) |
1493 | if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL; |
1659 | if (tmp->tile_map[i] == m) |
|
|
1660 | tmp->tile_map[i] = NULL; |
1494 | } |
1661 | } |
1495 | |
1662 | |
1496 | /* If last is null, then this should be the first map in the list */ |
1663 | /* If last is null, then this should be the first map in the list */ |
1497 | if (!last) { |
1664 | if (!last) |
|
|
1665 | { |
1498 | if (m == first_map) |
1666 | if (m == first_map) |
1499 | first_map = m->next; |
1667 | first_map = m->next; |
1500 | else |
1668 | else |
1501 | /* m->path is a static char, so should hopefully still have |
1669 | /* m->path is a static char, so should hopefully still have |
1502 | * some useful data in it. |
1670 | * some useful data in it. |
1503 | */ |
1671 | */ |
1504 | LOG(llevError,"delete_map: Unable to find map %s in list\n", |
1672 | LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path); |
1505 | m->path); |
|
|
1506 | } |
1673 | } |
1507 | else |
1674 | else |
1508 | last->next = m->next; |
1675 | last->next = m->next; |
1509 | |
1676 | |
1510 | free (m); |
1677 | delete m; |
1511 | } |
1678 | } |
1512 | |
1679 | |
1513 | |
1680 | |
1514 | |
1681 | |
1515 | /* |
1682 | /* |
… | |
… | |
1522 | * dont do any more name translation on it. |
1689 | * dont do any more name translation on it. |
1523 | * |
1690 | * |
1524 | * Returns a pointer to the given map. |
1691 | * Returns a pointer to the given map. |
1525 | */ |
1692 | */ |
1526 | |
1693 | |
|
|
1694 | maptile * |
1527 | mapstruct *ready_map_name(const char *name, int flags) { |
1695 | ready_map_name (const char *name, int flags) |
1528 | mapstruct *m; |
1696 | { |
|
|
1697 | maptile *m; |
1529 | |
1698 | |
1530 | if (!name) |
1699 | if (!name) |
1531 | return (NULL); |
1700 | return (NULL); |
1532 | |
1701 | |
1533 | /* Have we been at this level before? */ |
1702 | /* Have we been at this level before? */ |
1534 | m = has_been_loaded (name); |
1703 | m = has_been_loaded (name); |
1535 | |
1704 | |
1536 | /* Map is good to go, so just return it */ |
1705 | /* Map is good to go, so just return it */ |
1537 | if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) { |
1706 | if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) |
1538 | return m; |
|
|
1539 | } |
1707 | { |
|
|
1708 | return m; |
|
|
1709 | } |
1540 | |
1710 | |
1541 | /* unique maps always get loaded from their original location, and never |
1711 | /* unique maps always get loaded from their original location, and never |
1542 | * a temp location. Likewise, if map_flush is set, or we have never loaded |
1712 | * a temp location. Likewise, if map_flush is set, or we have never loaded |
1543 | * this map, load it now. I removed the reset checking from here - |
1713 | * this map, load it now. I removed the reset checking from here - |
1544 | * it seems the probability of a player trying to enter a map that should |
1714 | * it seems the probability of a player trying to enter a map that should |
1545 | * reset but hasn't yet is quite low, and removing that makes this function |
1715 | * reset but hasn't yet is quite low, and removing that makes this function |
1546 | * a bit cleaner (and players probably shouldn't rely on exact timing for |
1716 | * a bit cleaner (and players probably shouldn't rely on exact timing for |
1547 | * resets in any case - if they really care, they should use the 'maps command. |
1717 | * resets in any case - if they really care, they should use the 'maps command. |
1548 | */ |
1718 | */ |
1549 | if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) { |
1719 | if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m) |
|
|
1720 | { |
1550 | |
1721 | |
1551 | /* first visit or time to reset */ |
1722 | /* first visit or time to reset */ |
1552 | if (m) { |
1723 | if (m) |
|
|
1724 | { |
1553 | clean_tmp_map(m); /* Doesn't make much difference */ |
1725 | clean_tmp_map (m); /* Doesn't make much difference */ |
1554 | delete_map(m); |
1726 | delete_map (m); |
1555 | } |
1727 | } |
1556 | |
1728 | |
1557 | /* create and load a map */ |
1729 | /* create and load a map */ |
1558 | if (flags & MAP_PLAYER_UNIQUE) |
1730 | if (flags & MAP_PLAYER_UNIQUE) |
1559 | LOG(llevDebug, "Trying to load map %s.\n", name); |
1731 | LOG (llevDebug, "Trying to load map %s.\n", name); |
1560 | else |
1732 | else |
1561 | LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name)); |
1733 | LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name)); |
1562 | |
1734 | |
|
|
1735 | //eval_pv ("$x = Event::time", 1);//D |
1563 | if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE)))) |
1736 | if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE)))) |
1564 | return (NULL); |
1737 | return (NULL); |
|
|
1738 | //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D |
1565 | |
1739 | |
1566 | fix_auto_apply(m); /* Chests which open as default */ |
1740 | fix_auto_apply (m); /* Chests which open as default */ |
1567 | |
1741 | |
1568 | /* If a player unique map, no extra unique object file to load. |
1742 | /* If a player unique map, no extra unique object file to load. |
1569 | * if from the editor, likewise. |
1743 | * if from the editor, likewise. |
1570 | */ |
1744 | */ |
1571 | if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE))) |
1745 | if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE))) |
1572 | load_unique_objects(m); |
1746 | load_unique_objects (m); |
1573 | |
1747 | |
1574 | if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) { |
1748 | if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY))) |
|
|
1749 | { |
1575 | m=load_overlay_map(name, m); |
1750 | m = load_overlay_map (name, m); |
1576 | if (m==NULL) |
1751 | if (m == NULL) |
1577 | return NULL; |
1752 | return NULL; |
1578 | } |
1753 | } |
1579 | |
1754 | |
1580 | } else { |
1755 | if (flags & MAP_PLAYER_UNIQUE) |
|
|
1756 | INVOKE_MAP (SWAPIN, m); |
|
|
1757 | |
|
|
1758 | } |
|
|
1759 | else |
|
|
1760 | { |
1581 | /* If in this loop, we found a temporary map, so load it up. */ |
1761 | /* If in this loop, we found a temporary map, so load it up. */ |
1582 | |
1762 | |
1583 | m=load_temporary_map (m); |
1763 | m = load_temporary_map (m); |
|
|
1764 | if (m == NULL) |
1584 | if(m==NULL) return NULL; |
1765 | return NULL; |
1585 | load_unique_objects(m); |
1766 | load_unique_objects (m); |
1586 | |
1767 | |
1587 | clean_tmp_map(m); |
1768 | clean_tmp_map (m); |
1588 | m->in_memory = MAP_IN_MEMORY; |
1769 | m->in_memory = MAP_IN_MEMORY; |
1589 | /* tempnam() on sun systems (probably others) uses malloc |
1770 | /* tempnam() on sun systems (probably others) uses malloc |
1590 | * to allocated space for the string. Free it here. |
1771 | * to allocated space for the string. Free it here. |
1591 | * In some cases, load_temporary_map above won't find the |
1772 | * In some cases, load_temporary_map above won't find the |
1592 | * temporary map, and so has reloaded a new map. If that |
1773 | * temporary map, and so has reloaded a new map. If that |
1593 | * is the case, tmpname is now null |
1774 | * is the case, tmpname is now null |
1594 | */ |
1775 | */ |
1595 | if (m->tmpname) free(m->tmpname); |
1776 | if (m->tmpname) |
|
|
1777 | free (m->tmpname); |
1596 | m->tmpname = NULL; |
1778 | m->tmpname = NULL; |
1597 | /* It's going to be saved anew anyway */ |
1779 | /* It's going to be saved anew anyway */ |
1598 | } |
1780 | } |
1599 | |
1781 | |
1600 | /* Below here is stuff common to both first time loaded maps and |
1782 | /* Below here is stuff common to both first time loaded maps and |
1601 | * temp maps. |
1783 | * temp maps. |
1602 | */ |
1784 | */ |
1603 | |
1785 | |
1604 | decay_objects(m); /* start the decay */ |
1786 | decay_objects (m); /* start the decay */ |
1605 | /* In case other objects press some buttons down */ |
1787 | /* In case other objects press some buttons down */ |
1606 | update_buttons(m); |
1788 | update_buttons (m); |
1607 | if (m->outdoor) |
1789 | if (m->outdoor) |
1608 | set_darkness_map(m); |
1790 | set_darkness_map (m); |
1609 | /* run the weather over this map */ |
1791 | /* run the weather over this map */ |
1610 | weather_effect(name); |
1792 | weather_effect (name); |
1611 | return m; |
1793 | return m; |
1612 | } |
1794 | } |
1613 | |
1795 | |
1614 | |
1796 | |
1615 | /* |
1797 | /* |
1616 | * This routine is supposed to find out the difficulty of the map. |
1798 | * This routine is supposed to find out the difficulty of the map. |
… | |
… | |
1621 | * in the map is zero, then use this routine. Maps should really |
1803 | * in the map is zero, then use this routine. Maps should really |
1622 | * have a difficulty set than using this function - human calculation |
1804 | * have a difficulty set than using this function - human calculation |
1623 | * is much better than this functions guesswork. |
1805 | * is much better than this functions guesswork. |
1624 | */ |
1806 | */ |
1625 | |
1807 | |
|
|
1808 | int |
1626 | int calculate_difficulty(mapstruct *m) { |
1809 | calculate_difficulty (maptile *m) |
|
|
1810 | { |
1627 | object *op; |
1811 | object *op; |
1628 | archetype *at; |
1812 | archetype *at; |
1629 | int x, y, i, diff; |
1813 | int x, y, i; |
1630 | long monster_cnt = 0; |
1814 | long monster_cnt = 0; |
1631 | double avgexp = 0; |
1815 | double avgexp = 0; |
1632 | sint64 total_exp = 0; |
1816 | sint64 total_exp = 0; |
1633 | |
1817 | |
1634 | if (MAP_DIFFICULTY (m)) |
1818 | if (MAP_DIFFICULTY (m)) |
1635 | { |
1819 | { |
1636 | LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); |
1820 | LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); |
1637 | return MAP_DIFFICULTY (m); |
1821 | return MAP_DIFFICULTY (m); |
1638 | } |
1822 | } |
1639 | |
1823 | |
1640 | for(x = 0; x < MAP_WIDTH(m); x++) |
1824 | for (x = 0; x < MAP_WIDTH (m); x++) |
1641 | for(y = 0; y < MAP_HEIGHT(m); y++) |
1825 | for (y = 0; y < MAP_HEIGHT (m); y++) |
1642 | for(op = get_map_ob(m, x, y); op != NULL; op = op->above) |
1826 | for (op = get_map_ob (m, x, y); op != NULL; op = op->above) |
1643 | { |
1827 | { |
1644 | if(QUERY_FLAG (op, FLAG_MONSTER)) |
1828 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1645 | { |
1829 | { |
1646 | total_exp += op->stats.exp; |
1830 | total_exp += op->stats.exp; |
1647 | monster_cnt++; |
1831 | monster_cnt++; |
1648 | } |
1832 | } |
1649 | |
1833 | |
1650 | if(QUERY_FLAG (op, FLAG_GENERATOR)) |
1834 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
1651 | { |
1835 | { |
1652 | total_exp += op->stats.exp; |
1836 | total_exp += op->stats.exp; |
1653 | at = type_to_archetype(GENERATE_TYPE (op)); |
1837 | at = type_to_archetype (GENERATE_TYPE (op)); |
1654 | |
1838 | |
1655 | if(at != NULL) |
1839 | if (at != NULL) |
1656 | total_exp += at->clone.stats.exp * 8; |
1840 | total_exp += at->clone.stats.exp * 8; |
1657 | |
1841 | |
1658 | monster_cnt++; |
1842 | monster_cnt++; |
1659 | } |
1843 | } |
1660 | } |
1844 | } |
… | |
… | |
1671 | } |
1855 | } |
1672 | |
1856 | |
1673 | return 1; |
1857 | return 1; |
1674 | } |
1858 | } |
1675 | |
1859 | |
1676 | void clean_tmp_map(mapstruct *m) { |
1860 | void |
|
|
1861 | clean_tmp_map (maptile *m) |
|
|
1862 | { |
1677 | if(m->tmpname == NULL) |
1863 | if (m->tmpname == NULL) |
1678 | return; |
1864 | return; |
1679 | if (clean_temporary_map_callback) |
1865 | INVOKE_MAP (CLEAN, m); |
1680 | clean_temporary_map_callback (m); |
|
|
1681 | (void) unlink(m->tmpname); |
1866 | (void) unlink (m->tmpname); |
1682 | } |
1867 | } |
1683 | |
1868 | |
|
|
1869 | void |
1684 | void free_all_maps(void) |
1870 | free_all_maps (void) |
1685 | { |
1871 | { |
1686 | int real_maps=0; |
1872 | int real_maps = 0; |
1687 | |
1873 | |
1688 | while (first_map) { |
1874 | while (first_map) |
|
|
1875 | { |
1689 | /* I think some of the callers above before it gets here set this to be |
1876 | /* I think some of the callers above before it gets here set this to be |
1690 | * saving, but we still want to free this data |
1877 | * saving, but we still want to free this data |
1691 | */ |
1878 | */ |
1692 | if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY; |
1879 | if (first_map->in_memory == MAP_SAVING) |
|
|
1880 | first_map->in_memory = MAP_IN_MEMORY; |
1693 | delete_map(first_map); |
1881 | delete_map (first_map); |
1694 | real_maps++; |
1882 | real_maps++; |
1695 | } |
1883 | } |
1696 | LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps); |
1884 | LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps); |
1697 | } |
1885 | } |
1698 | |
1886 | |
1699 | /* change_map_light() - used to change map light level (darkness) |
1887 | /* change_map_light() - used to change map light level (darkness) |
1700 | * up or down. Returns true if successful. It should now be |
1888 | * up or down. Returns true if successful. It should now be |
1701 | * possible to change a value by more than 1. |
1889 | * possible to change a value by more than 1. |
1702 | * Move this from los.c to map.c since this is more related |
1890 | * Move this from los.c to map.c since this is more related |
1703 | * to maps than los. |
1891 | * to maps than los. |
1704 | * postive values make it darker, negative make it brighter |
1892 | * postive values make it darker, negative make it brighter |
1705 | */ |
1893 | */ |
1706 | |
1894 | |
|
|
1895 | int |
1707 | int change_map_light(mapstruct *m, int change) { |
1896 | change_map_light (maptile *m, int change) |
|
|
1897 | { |
1708 | int new_level = m->darkness + change; |
1898 | int new_level = m->darkness + change; |
1709 | |
1899 | |
1710 | /* Nothing to do */ |
1900 | /* Nothing to do */ |
1711 | if(!change || (new_level <= 0 && m->darkness == 0) || |
1901 | if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) |
1712 | (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) { |
1902 | { |
1713 | return 0; |
1903 | return 0; |
1714 | } |
1904 | } |
1715 | |
1905 | |
1716 | /* inform all players on the map */ |
1906 | /* inform all players on the map */ |
1717 | if (change>0) |
1907 | if (change > 0) |
1718 | new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); |
1908 | new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker."); |
1719 | else |
1909 | else |
1720 | new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); |
1910 | new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter."); |
1721 | |
1911 | |
1722 | /* Do extra checking. since m->darkness is a unsigned value, |
1912 | /* Do extra checking. since m->darkness is a unsigned value, |
1723 | * we need to be extra careful about negative values. |
1913 | * we need to be extra careful about negative values. |
1724 | * In general, the checks below are only needed if change |
1914 | * In general, the checks below are only needed if change |
1725 | * is not +/-1 |
1915 | * is not +/-1 |
1726 | */ |
1916 | */ |
1727 | if (new_level < 0) m->darkness = 0; |
1917 | if (new_level < 0) |
1728 | else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; |
1918 | m->darkness = 0; |
|
|
1919 | else if (new_level >= MAX_DARKNESS) |
|
|
1920 | m->darkness = MAX_DARKNESS; |
|
|
1921 | else |
1729 | else m->darkness=new_level; |
1922 | m->darkness = new_level; |
1730 | |
1923 | |
1731 | /* All clients need to get re-updated for the change */ |
1924 | /* All clients need to get re-updated for the change */ |
1732 | update_all_map_los(m); |
1925 | update_all_map_los (m); |
1733 | return 1; |
1926 | return 1; |
1734 | } |
1927 | } |
1735 | |
1928 | |
1736 | |
1929 | |
1737 | /* |
1930 | /* |
1738 | * This function updates various attributes about a specific space |
1931 | * This function updates various attributes about a specific space |
1739 | * on the map (what it looks like, whether it blocks magic, |
1932 | * on the map (what it looks like, whether it blocks magic, |
1740 | * has a living creatures, prevents people from passing |
1933 | * has a living creatures, prevents people from passing |
1741 | * through, etc) |
1934 | * through, etc) |
1742 | */ |
1935 | */ |
|
|
1936 | void |
1743 | void update_position (mapstruct *m, int x, int y) { |
1937 | update_position (maptile *m, int x, int y) |
|
|
1938 | { |
1744 | object *tmp, *last = NULL; |
1939 | object *tmp, *last = NULL; |
1745 | uint8 flags = 0, oldflags, light=0, anywhere=0; |
1940 | uint8 flags = 0, oldflags, light = 0, anywhere = 0; |
1746 | New_Face *top,*floor, *middle; |
1941 | New_Face *top, *floor, *middle; |
1747 | object *top_obj, *floor_obj, *middle_obj; |
1942 | object *top_obj, *floor_obj, *middle_obj; |
1748 | MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; |
1943 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1749 | |
1944 | |
1750 | oldflags = GET_MAP_FLAGS(m,x,y); |
1945 | oldflags = GET_MAP_FLAGS (m, x, y); |
1751 | if (!(oldflags & P_NEED_UPDATE)) { |
1946 | if (!(oldflags & P_NEED_UPDATE)) |
|
|
1947 | { |
1752 | LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", |
1948 | LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y); |
1753 | m->path, x, y); |
1949 | return; |
1754 | return; |
|
|
1755 | } |
1950 | } |
1756 | |
1951 | |
1757 | middle=blank_face; |
1952 | middle = blank_face; |
1758 | top=blank_face; |
1953 | top = blank_face; |
1759 | floor=blank_face; |
1954 | floor = blank_face; |
1760 | |
1955 | |
1761 | middle_obj = NULL; |
1956 | middle_obj = NULL; |
1762 | top_obj = NULL; |
1957 | top_obj = NULL; |
1763 | floor_obj = NULL; |
1958 | floor_obj = NULL; |
1764 | |
1959 | |
1765 | for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { |
1960 | for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) |
|
|
1961 | { |
1766 | |
1962 | |
1767 | /* This could be made additive I guess (two lights better than |
1963 | /* This could be made additive I guess (two lights better than |
1768 | * one). But if so, it shouldn't be a simple additive - 2 |
1964 | * one). But if so, it shouldn't be a simple additive - 2 |
1769 | * light bulbs do not illuminate twice as far as once since |
1965 | * light bulbs do not illuminate twice as far as once since |
1770 | * it is a disapation factor that is squared (or is it cubed?) |
1966 | * it is a disapation factor that is squared (or is it cubed?) |
1771 | */ |
1967 | */ |
1772 | if (tmp->glow_radius > light) light = tmp->glow_radius; |
1968 | if (tmp->glow_radius > light) |
|
|
1969 | light = tmp->glow_radius; |
1773 | |
1970 | |
1774 | /* This call is needed in order to update objects the player |
1971 | /* This call is needed in order to update objects the player |
1775 | * is standing in that have animations (ie, grass, fire, etc). |
1972 | * is standing in that have animations (ie, grass, fire, etc). |
1776 | * However, it also causes the look window to be re-drawn |
1973 | * However, it also causes the look window to be re-drawn |
1777 | * 3 times each time the player moves, because many of the |
1974 | * 3 times each time the player moves, because many of the |
1778 | * functions the move_player calls eventualy call this. |
1975 | * functions the move_player calls eventualy call this. |
1779 | * |
1976 | * |
1780 | * Always put the player down for drawing. |
1977 | * Always put the player down for drawing. |
1781 | */ |
1978 | */ |
1782 | if (!tmp->invisible) { |
1979 | if (!tmp->invisible) |
|
|
1980 | { |
1783 | if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { |
1981 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1784 | top = tmp->face; |
1982 | { |
1785 | top_obj = tmp; |
1983 | top = tmp->face; |
1786 | } |
1984 | top_obj = tmp; |
|
|
1985 | } |
1787 | else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { |
1986 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
|
|
1987 | { |
1788 | /* If we got a floor, that means middle and top were below it, |
1988 | /* If we got a floor, that means middle and top were below it, |
1789 | * so should not be visible, so we clear them. |
1989 | * so should not be visible, so we clear them. |
1790 | */ |
1990 | */ |
1791 | middle=blank_face; |
1991 | middle = blank_face; |
1792 | top=blank_face; |
1992 | top = blank_face; |
1793 | floor = tmp->face; |
1993 | floor = tmp->face; |
1794 | floor_obj = tmp; |
1994 | floor_obj = tmp; |
1795 | } |
1995 | } |
1796 | /* Flag anywhere have high priority */ |
1996 | /* Flag anywhere have high priority */ |
1797 | else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { |
1997 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1798 | middle = tmp->face; |
1998 | { |
|
|
1999 | middle = tmp->face; |
1799 | |
2000 | |
1800 | middle_obj = tmp; |
2001 | middle_obj = tmp; |
1801 | anywhere =1; |
2002 | anywhere = 1; |
1802 | } |
2003 | } |
1803 | /* Find the highest visible face around. If equal |
2004 | /* Find the highest visible face around. If equal |
1804 | * visibilities, we still want the one nearer to the |
2005 | * visibilities, we still want the one nearer to the |
1805 | * top |
2006 | * top |
1806 | */ |
2007 | */ |
1807 | else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { |
2008 | else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) |
|
|
2009 | { |
1808 | middle = tmp->face; |
2010 | middle = tmp->face; |
1809 | middle_obj = tmp; |
2011 | middle_obj = tmp; |
1810 | } |
2012 | } |
1811 | } |
2013 | } |
1812 | if (tmp==tmp->above) { |
2014 | if (tmp == tmp->above) |
|
|
2015 | { |
1813 | LOG(llevError, "Error in structure of map\n"); |
2016 | LOG (llevError, "Error in structure of map\n"); |
1814 | exit (-1); |
2017 | exit (-1); |
1815 | } |
|
|
1816 | |
2018 | } |
|
|
2019 | |
1817 | move_slow |= tmp->move_slow; |
2020 | move_slow |= tmp->move_slow; |
1818 | move_block |= tmp->move_block; |
2021 | move_block |= tmp->move_block; |
1819 | move_on |= tmp->move_on; |
2022 | move_on |= tmp->move_on; |
1820 | move_off |= tmp->move_off; |
2023 | move_off |= tmp->move_off; |
1821 | move_allow |= tmp->move_allow; |
2024 | move_allow |= tmp->move_allow; |
1822 | |
2025 | |
1823 | if (QUERY_FLAG(tmp,FLAG_ALIVE)) |
2026 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
1824 | flags |= P_IS_ALIVE; |
2027 | flags |= P_IS_ALIVE; |
1825 | if (QUERY_FLAG(tmp,FLAG_NO_MAGIC)) |
2028 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) |
1826 | flags |= P_NO_MAGIC; |
2029 | flags |= P_NO_MAGIC; |
1827 | if (QUERY_FLAG(tmp,FLAG_DAMNED)) |
2030 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) |
1828 | flags |= P_NO_CLERIC; |
2031 | flags |= P_NO_CLERIC; |
|
|
2032 | if (tmp->type == SAFE_GROUND) |
|
|
2033 | flags |= P_SAFE; |
1829 | |
2034 | |
1830 | if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) |
2035 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) |
1831 | flags |= P_BLOCKSVIEW; |
2036 | flags |= P_BLOCKSVIEW; |
1832 | } /* for stack of objects */ |
2037 | } /* for stack of objects */ |
1833 | |
2038 | |
1834 | /* we don't want to rely on this function to have accurate flags, but |
2039 | /* we don't want to rely on this function to have accurate flags, but |
1835 | * since we're already doing the work, we calculate them here. |
2040 | * since we're already doing the work, we calculate them here. |
1836 | * if they don't match, logic is broken someplace. |
2041 | * if they don't match, logic is broken someplace. |
1837 | */ |
2042 | */ |
1838 | if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) && |
2043 | if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR))) |
1839 | (!(oldflags & P_NO_ERROR))) { |
2044 | { |
1840 | LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", |
2045 | LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", |
1841 | m->path, x, y, |
|
|
1842 | (oldflags & ~P_NEED_UPDATE), flags); |
2046 | m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); |
1843 | } |
2047 | } |
1844 | SET_MAP_FLAGS(m, x, y, flags); |
2048 | SET_MAP_FLAGS (m, x, y, flags); |
1845 | SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow); |
2049 | SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); |
1846 | SET_MAP_MOVE_ON(m, x, y, move_on); |
2050 | SET_MAP_MOVE_ON (m, x, y, move_on); |
1847 | SET_MAP_MOVE_OFF(m, x, y, move_off); |
2051 | SET_MAP_MOVE_OFF (m, x, y, move_off); |
1848 | SET_MAP_MOVE_SLOW(m, x, y, move_slow); |
2052 | SET_MAP_MOVE_SLOW (m, x, y, move_slow); |
1849 | |
2053 | |
1850 | /* At this point, we have a floor face (if there is a floor), |
2054 | /* At this point, we have a floor face (if there is a floor), |
1851 | * and the floor is set - we are not going to touch it at |
2055 | * and the floor is set - we are not going to touch it at |
1852 | * this point. |
2056 | * this point. |
1853 | * middle contains the highest visibility face. |
2057 | * middle contains the highest visibility face. |
1854 | * top contains a player/monster face, if there is one. |
2058 | * top contains a player/monster face, if there is one. |
1855 | * |
2059 | * |
1856 | * We now need to fill in top.face and/or middle.face. |
2060 | * We now need to fill in top.face and/or middle.face. |
1857 | */ |
2061 | */ |
1858 | |
2062 | |
1859 | /* If the top face also happens to be high visibility, re-do our |
2063 | /* If the top face also happens to be high visibility, re-do our |
1860 | * middle face. This should not happen, as we already have the |
2064 | * middle face. This should not happen, as we already have the |
1861 | * else statement above so middle should not get set. OTOH, it |
2065 | * else statement above so middle should not get set. OTOH, it |
1862 | * may be possible for the faces to match but be different objects. |
2066 | * may be possible for the faces to match but be different objects. |
1863 | */ |
2067 | */ |
1864 | if (top == middle) middle=blank_face; |
2068 | if (top == middle) |
|
|
2069 | middle = blank_face; |
1865 | |
2070 | |
1866 | /* There are three posibilities at this point: |
2071 | /* There are three posibilities at this point: |
1867 | * 1) top face is set, need middle to be set. |
2072 | * 1) top face is set, need middle to be set. |
1868 | * 2) middle is set, need to set top. |
2073 | * 2) middle is set, need to set top. |
1869 | * 3) neither middle or top is set - need to set both. |
2074 | * 3) neither middle or top is set - need to set both. |
1870 | */ |
2075 | */ |
1871 | |
2076 | |
1872 | for (tmp=last; tmp; tmp=tmp->below) { |
2077 | for (tmp = last; tmp; tmp = tmp->below) |
|
|
2078 | { |
1873 | /* Once we get to a floor, stop, since we already have a floor object */ |
2079 | /* Once we get to a floor, stop, since we already have a floor object */ |
1874 | if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; |
2080 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
|
|
2081 | break; |
1875 | |
2082 | |
1876 | /* If two top faces are already set, quit processing */ |
2083 | /* If two top faces are already set, quit processing */ |
1877 | if ((top != blank_face) && (middle != blank_face)) break; |
2084 | if ((top != blank_face) && (middle != blank_face)) |
|
|
2085 | break; |
1878 | |
2086 | |
1879 | /* Only show visible faces, unless its the editor - show all */ |
2087 | /* Only show visible faces, unless its the editor - show all */ |
1880 | if (!tmp->invisible || editor) { |
2088 | if (!tmp->invisible || editor) |
|
|
2089 | { |
1881 | /* Fill in top if needed */ |
2090 | /* Fill in top if needed */ |
1882 | if (top == blank_face) { |
2091 | if (top == blank_face) |
1883 | top = tmp->face; |
2092 | { |
1884 | top_obj = tmp; |
2093 | top = tmp->face; |
1885 | if (top == middle) middle=blank_face; |
2094 | top_obj = tmp; |
1886 | } else { |
2095 | if (top == middle) |
|
|
2096 | middle = blank_face; |
|
|
2097 | } |
|
|
2098 | else |
|
|
2099 | { |
1887 | /* top is already set - we should only get here if |
2100 | /* top is already set - we should only get here if |
1888 | * middle is not set |
2101 | * middle is not set |
1889 | * |
2102 | * |
1890 | * Set the middle face and break out, since there is nothing |
2103 | * Set the middle face and break out, since there is nothing |
1891 | * more to fill in. We don't check visiblity here, since |
2104 | * more to fill in. We don't check visiblity here, since |
1892 | * |
2105 | * |
1893 | */ |
2106 | */ |
1894 | if (tmp->face != top ) { |
2107 | if (tmp->face != top) |
1895 | middle = tmp->face; |
2108 | { |
1896 | middle_obj = tmp; |
2109 | middle = tmp->face; |
1897 | break; |
2110 | middle_obj = tmp; |
1898 | } |
2111 | break; |
|
|
2112 | } |
|
|
2113 | } |
|
|
2114 | } |
1899 | } |
2115 | } |
1900 | } |
2116 | if (middle == floor) |
1901 | } |
2117 | middle = blank_face; |
1902 | if (middle == floor) middle = blank_face; |
2118 | if (top == middle) |
1903 | if (top == middle) middle = blank_face; |
2119 | middle = blank_face; |
1904 | SET_MAP_FACE(m,x,y,top,0); |
2120 | SET_MAP_FACE (m, x, y, top, 0); |
1905 | if(top != blank_face) |
2121 | if (top != blank_face) |
1906 | SET_MAP_FACE_OBJ(m,x,y,top_obj,0); |
2122 | SET_MAP_FACE_OBJ (m, x, y, top_obj, 0); |
1907 | else |
2123 | else |
1908 | SET_MAP_FACE_OBJ(m,x,y,NULL,0); |
2124 | SET_MAP_FACE_OBJ (m, x, y, NULL, 0); |
1909 | SET_MAP_FACE(m,x,y,middle,1); |
2125 | SET_MAP_FACE (m, x, y, middle, 1); |
1910 | if(middle != blank_face) |
2126 | if (middle != blank_face) |
1911 | SET_MAP_FACE_OBJ(m,x,y,middle_obj,1); |
2127 | SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1); |
1912 | else |
2128 | else |
1913 | SET_MAP_FACE_OBJ(m,x,y,NULL,1); |
2129 | SET_MAP_FACE_OBJ (m, x, y, NULL, 1); |
1914 | SET_MAP_FACE(m,x,y,floor,2); |
2130 | SET_MAP_FACE (m, x, y, floor, 2); |
1915 | if(floor != blank_face) |
2131 | if (floor != blank_face) |
1916 | SET_MAP_FACE_OBJ(m,x,y,floor_obj,2); |
2132 | SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2); |
1917 | else |
2133 | else |
1918 | SET_MAP_FACE_OBJ(m,x,y,NULL,2); |
2134 | SET_MAP_FACE_OBJ (m, x, y, NULL, 2); |
1919 | SET_MAP_LIGHT(m,x,y,light); |
2135 | SET_MAP_LIGHT (m, x, y, light); |
1920 | } |
2136 | } |
1921 | |
2137 | |
1922 | |
2138 | |
|
|
2139 | void |
1923 | void set_map_reset_time(mapstruct *map) { |
2140 | set_map_reset_time (maptile *map) |
|
|
2141 | { |
1924 | int timeout; |
2142 | int timeout; |
1925 | |
2143 | |
1926 | timeout = MAP_RESET_TIMEOUT(map); |
2144 | timeout = MAP_RESET_TIMEOUT (map); |
1927 | if (timeout <= 0) |
2145 | if (timeout <= 0) |
1928 | timeout = MAP_DEFAULTRESET; |
2146 | timeout = MAP_DEFAULTRESET; |
1929 | if (timeout >= MAP_MAXRESET) |
2147 | if (timeout >= MAP_MAXRESET) |
1930 | timeout = MAP_MAXRESET; |
2148 | timeout = MAP_MAXRESET; |
1931 | MAP_WHEN_RESET(map) = seconds()+timeout; |
2149 | MAP_WHEN_RESET (map) = seconds () + timeout; |
1932 | } |
2150 | } |
1933 | |
2151 | |
1934 | /* this updates the orig_map->tile_map[tile_num] value after loading |
2152 | /* this updates the orig_map->tile_map[tile_num] value after loading |
1935 | * the map. It also takes care of linking back the freshly loaded |
2153 | * the map. It also takes care of linking back the freshly loaded |
1936 | * maps tile_map values if it tiles back to this one. It returns |
2154 | * maps tile_map values if it tiles back to this one. It returns |
1937 | * the value of orig_map->tile_map[tile_num]. It really only does this |
2155 | * the value of orig_map->tile_map[tile_num]. It really only does this |
1938 | * so that it is easier for calling functions to verify success. |
2156 | * so that it is easier for calling functions to verify success. |
1939 | */ |
2157 | */ |
1940 | |
2158 | |
|
|
2159 | static maptile * |
1941 | static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) |
2160 | load_and_link_tiled_map (maptile *orig_map, int tile_num) |
1942 | { |
2161 | { |
1943 | int dest_tile = (tile_num +2) % 4; |
2162 | int dest_tile = (tile_num + 2) % 4; |
1944 | char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]); |
2163 | char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]); |
1945 | |
2164 | |
1946 | orig_map->tile_map[tile_num] = ready_map_name(path, 0); |
2165 | orig_map->tile_map[tile_num] = ready_map_name (path, 0); |
1947 | |
2166 | |
1948 | /* need to do a strcmp here as the orig_map->path is not a shared string */ |
2167 | /* need to do a strcmp here as the orig_map->path is not a shared string */ |
1949 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && |
2168 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) |
1950 | !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) |
|
|
1951 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
2169 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
1952 | |
2170 | |
1953 | return orig_map->tile_map[tile_num]; |
2171 | return orig_map->tile_map[tile_num]; |
1954 | } |
2172 | } |
1955 | |
2173 | |
1956 | /* this returns TRUE if the coordinates (x,y) are out of |
2174 | /* this returns TRUE if the coordinates (x,y) are out of |
1957 | * map m. This function also takes into account any |
2175 | * map m. This function also takes into account any |
1958 | * tiling considerations, loading adjacant maps as needed. |
2176 | * tiling considerations, loading adjacant maps as needed. |
… | |
… | |
1961 | * This function will recursively call itself for the |
2179 | * This function will recursively call itself for the |
1962 | * tiled maps. |
2180 | * tiled maps. |
1963 | * |
2181 | * |
1964 | * |
2182 | * |
1965 | */ |
2183 | */ |
|
|
2184 | int |
1966 | int out_of_map(mapstruct *m, int x, int y) |
2185 | out_of_map (maptile *m, int x, int y) |
1967 | { |
2186 | { |
1968 | |
2187 | |
1969 | /* If we get passed a null map, this is obviously the |
2188 | /* If we get passed a null map, this is obviously the |
1970 | * case. This generally shouldn't happen, but if the |
2189 | * case. This generally shouldn't happen, but if the |
1971 | * map loads fail below, it could happen. |
2190 | * map loads fail below, it could happen. |
1972 | */ |
2191 | */ |
1973 | if (!m) return 0; |
2192 | if (!m) |
1974 | |
|
|
1975 | if (x<0) { |
|
|
1976 | if (!m->tile_path[3]) return 1; |
|
|
1977 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) { |
|
|
1978 | load_and_link_tiled_map(m, 3); |
|
|
1979 | } |
|
|
1980 | return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y)); |
|
|
1981 | } |
|
|
1982 | if (x>=MAP_WIDTH(m)) { |
|
|
1983 | if (!m->tile_path[1]) return 1; |
|
|
1984 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) { |
|
|
1985 | load_and_link_tiled_map(m, 1); |
|
|
1986 | } |
|
|
1987 | return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y)); |
|
|
1988 | } |
|
|
1989 | if (y<0) { |
|
|
1990 | if (!m->tile_path[0]) return 1; |
|
|
1991 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) { |
|
|
1992 | load_and_link_tiled_map(m, 0); |
|
|
1993 | } |
|
|
1994 | return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0]))); |
|
|
1995 | } |
|
|
1996 | if (y>=MAP_HEIGHT(m)) { |
|
|
1997 | if (!m->tile_path[2]) return 1; |
|
|
1998 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) { |
|
|
1999 | load_and_link_tiled_map(m, 2); |
|
|
2000 | } |
|
|
2001 | return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m))); |
|
|
2002 | } |
|
|
2003 | |
|
|
2004 | /* Simple case - coordinates are within this local |
|
|
2005 | * map. |
|
|
2006 | */ |
|
|
2007 | return 0; |
2193 | return 0; |
|
|
2194 | |
|
|
2195 | if (x < 0) |
|
|
2196 | { |
|
|
2197 | if (!m->tile_path[3]) |
|
|
2198 | return 1; |
|
|
2199 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
|
|
2200 | { |
|
|
2201 | load_and_link_tiled_map (m, 3); |
|
|
2202 | } |
|
|
2203 | return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); |
|
|
2204 | } |
|
|
2205 | if (x >= MAP_WIDTH (m)) |
|
|
2206 | { |
|
|
2207 | if (!m->tile_path[1]) |
|
|
2208 | return 1; |
|
|
2209 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
|
|
2210 | { |
|
|
2211 | load_and_link_tiled_map (m, 1); |
|
|
2212 | } |
|
|
2213 | return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); |
|
|
2214 | } |
|
|
2215 | if (y < 0) |
|
|
2216 | { |
|
|
2217 | if (!m->tile_path[0]) |
|
|
2218 | return 1; |
|
|
2219 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
|
|
2220 | { |
|
|
2221 | load_and_link_tiled_map (m, 0); |
|
|
2222 | } |
|
|
2223 | return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); |
|
|
2224 | } |
|
|
2225 | if (y >= MAP_HEIGHT (m)) |
|
|
2226 | { |
|
|
2227 | if (!m->tile_path[2]) |
|
|
2228 | return 1; |
|
|
2229 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
|
|
2230 | { |
|
|
2231 | load_and_link_tiled_map (m, 2); |
|
|
2232 | } |
|
|
2233 | return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); |
|
|
2234 | } |
|
|
2235 | |
|
|
2236 | /* Simple case - coordinates are within this local |
|
|
2237 | * map. |
|
|
2238 | */ |
|
|
2239 | return 0; |
2008 | } |
2240 | } |
2009 | |
2241 | |
2010 | /* This is basically the same as out_of_map above, but |
2242 | /* This is basically the same as out_of_map above, but |
2011 | * instead we return NULL if no map is valid (coordinates |
2243 | * instead we return NULL if no map is valid (coordinates |
2012 | * out of bounds and no tiled map), otherwise it returns |
2244 | * out of bounds and no tiled map), otherwise it returns |
2013 | * the map as that the coordinates are really on, and |
2245 | * the map as that the coordinates are really on, and |
2014 | * updates x and y to be the localized coordinates. |
2246 | * updates x and y to be the localized coordinates. |
2015 | * Using this is more efficient of calling out_of_map |
2247 | * Using this is more efficient of calling out_of_map |
2016 | * and then figuring out what the real map is |
2248 | * and then figuring out what the real map is |
2017 | */ |
2249 | */ |
|
|
2250 | maptile * |
2018 | mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) |
2251 | get_map_from_coord (maptile *m, sint16 * x, sint16 * y) |
2019 | { |
2252 | { |
2020 | |
2253 | |
2021 | if (*x<0) { |
2254 | if (*x < 0) |
2022 | if (!m->tile_path[3]) return NULL; |
2255 | { |
|
|
2256 | if (!m->tile_path[3]) |
|
|
2257 | return NULL; |
2023 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
2258 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
2024 | load_and_link_tiled_map(m, 3); |
2259 | load_and_link_tiled_map (m, 3); |
2025 | |
2260 | |
2026 | *x += MAP_WIDTH(m->tile_map[3]); |
2261 | *x += MAP_WIDTH (m->tile_map[3]); |
2027 | return (get_map_from_coord(m->tile_map[3], x, y)); |
2262 | return (get_map_from_coord (m->tile_map[3], x, y)); |
2028 | } |
2263 | } |
2029 | if (*x>=MAP_WIDTH(m)) { |
2264 | if (*x >= MAP_WIDTH (m)) |
2030 | if (!m->tile_path[1]) return NULL; |
2265 | { |
|
|
2266 | if (!m->tile_path[1]) |
|
|
2267 | return NULL; |
2031 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
2268 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
2032 | load_and_link_tiled_map(m, 1); |
2269 | load_and_link_tiled_map (m, 1); |
2033 | |
2270 | |
2034 | *x -= MAP_WIDTH(m); |
2271 | *x -= MAP_WIDTH (m); |
2035 | return (get_map_from_coord(m->tile_map[1], x, y)); |
2272 | return (get_map_from_coord (m->tile_map[1], x, y)); |
|
|
2273 | } |
|
|
2274 | if (*y < 0) |
2036 | } |
2275 | { |
2037 | if (*y<0) { |
2276 | if (!m->tile_path[0]) |
2038 | if (!m->tile_path[0]) return NULL; |
2277 | return NULL; |
2039 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
2278 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
2040 | load_and_link_tiled_map(m, 0); |
2279 | load_and_link_tiled_map (m, 0); |
2041 | |
2280 | |
2042 | *y += MAP_HEIGHT(m->tile_map[0]); |
2281 | *y += MAP_HEIGHT (m->tile_map[0]); |
2043 | return (get_map_from_coord(m->tile_map[0], x, y)); |
2282 | return (get_map_from_coord (m->tile_map[0], x, y)); |
2044 | } |
2283 | } |
2045 | if (*y>=MAP_HEIGHT(m)) { |
2284 | if (*y >= MAP_HEIGHT (m)) |
2046 | if (!m->tile_path[2]) return NULL; |
2285 | { |
|
|
2286 | if (!m->tile_path[2]) |
|
|
2287 | return NULL; |
2047 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
2288 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
2048 | load_and_link_tiled_map(m, 2); |
2289 | load_and_link_tiled_map (m, 2); |
2049 | |
2290 | |
2050 | *y -= MAP_HEIGHT(m); |
2291 | *y -= MAP_HEIGHT (m); |
2051 | return (get_map_from_coord(m->tile_map[2], x, y)); |
2292 | return (get_map_from_coord (m->tile_map[2], x, y)); |
2052 | } |
2293 | } |
2053 | |
2294 | |
2054 | /* Simple case - coordinates are within this local |
2295 | /* Simple case - coordinates are within this local |
2055 | * map. |
2296 | * map. |
2056 | */ |
2297 | */ |
2057 | |
2298 | |
2058 | return m; |
2299 | return m; |
2059 | } |
2300 | } |
2060 | |
2301 | |
2061 | /** |
2302 | /** |
2062 | * Return whether map2 is adjacent to map1. If so, store the distance from |
2303 | * Return whether map2 is adjacent to map1. If so, store the distance from |
2063 | * map1 to map2 in dx/dy. |
2304 | * map1 to map2 in dx/dy. |
2064 | */ |
2305 | */ |
|
|
2306 | static int |
2065 | static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { |
2307 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
|
|
2308 | { |
2066 | if (!map1 || !map2) |
2309 | if (!map1 || !map2) |
2067 | return 0; |
2310 | return 0; |
2068 | |
2311 | |
2069 | if (map1 == map2) { |
2312 | if (map1 == map2) |
|
|
2313 | { |
2070 | *dx = 0; |
2314 | *dx = 0; |
2071 | *dy = 0; |
2315 | *dy = 0; |
2072 | |
2316 | |
|
|
2317 | } |
2073 | } else if (map1->tile_map[0] == map2) { /* up */ |
2318 | else if (map1->tile_map[0] == map2) |
|
|
2319 | { /* up */ |
2074 | *dx = 0; |
2320 | *dx = 0; |
2075 | *dy = -MAP_HEIGHT(map2); |
2321 | *dy = -MAP_HEIGHT (map2); |
|
|
2322 | } |
2076 | } else if (map1->tile_map[1] == map2) { /* right */ |
2323 | else if (map1->tile_map[1] == map2) |
|
|
2324 | { /* right */ |
2077 | *dx = MAP_WIDTH(map1); |
2325 | *dx = MAP_WIDTH (map1); |
2078 | *dy = 0; |
2326 | *dy = 0; |
|
|
2327 | } |
2079 | } else if (map1->tile_map[2] == map2) { /* down */ |
2328 | else if (map1->tile_map[2] == map2) |
|
|
2329 | { /* down */ |
2080 | *dx = 0; |
2330 | *dx = 0; |
2081 | *dy = MAP_HEIGHT(map1); |
2331 | *dy = MAP_HEIGHT (map1); |
|
|
2332 | } |
2082 | } else if (map1->tile_map[3] == map2) { /* left */ |
2333 | else if (map1->tile_map[3] == map2) |
|
|
2334 | { /* left */ |
2083 | *dx = -MAP_WIDTH(map2); |
2335 | *dx = -MAP_WIDTH (map2); |
2084 | *dy = 0; |
2336 | *dy = 0; |
2085 | |
2337 | |
|
|
2338 | } |
2086 | } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */ |
2339 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) |
|
|
2340 | { /* up right */ |
2087 | *dx = MAP_WIDTH(map1->tile_map[0]); |
2341 | *dx = MAP_WIDTH (map1->tile_map[0]); |
2088 | *dy = -MAP_HEIGHT(map1->tile_map[0]); |
2342 | *dy = -MAP_HEIGHT (map1->tile_map[0]); |
|
|
2343 | } |
2089 | } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */ |
2344 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) |
|
|
2345 | { /* up left */ |
2090 | *dx = -MAP_WIDTH(map2); |
2346 | *dx = -MAP_WIDTH (map2); |
2091 | *dy = -MAP_HEIGHT(map1->tile_map[0]); |
2347 | *dy = -MAP_HEIGHT (map1->tile_map[0]); |
|
|
2348 | } |
2092 | } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */ |
2349 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) |
|
|
2350 | { /* right up */ |
2093 | *dx = MAP_WIDTH(map1); |
2351 | *dx = MAP_WIDTH (map1); |
2094 | *dy = -MAP_HEIGHT(map2); |
2352 | *dy = -MAP_HEIGHT (map2); |
|
|
2353 | } |
2095 | } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */ |
2354 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) |
|
|
2355 | { /* right down */ |
2096 | *dx = MAP_WIDTH(map1); |
2356 | *dx = MAP_WIDTH (map1); |
2097 | *dy = MAP_HEIGHT(map1->tile_map[1]); |
2357 | *dy = MAP_HEIGHT (map1->tile_map[1]); |
|
|
2358 | } |
2098 | } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */ |
2359 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) |
|
|
2360 | { /* down right */ |
2099 | *dx = MAP_WIDTH(map1->tile_map[2]); |
2361 | *dx = MAP_WIDTH (map1->tile_map[2]); |
2100 | *dy = MAP_HEIGHT(map1); |
2362 | *dy = MAP_HEIGHT (map1); |
|
|
2363 | } |
2101 | } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */ |
2364 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) |
|
|
2365 | { /* down left */ |
2102 | *dx = -MAP_WIDTH(map2); |
2366 | *dx = -MAP_WIDTH (map2); |
2103 | *dy = MAP_HEIGHT(map1); |
2367 | *dy = MAP_HEIGHT (map1); |
|
|
2368 | } |
2104 | } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */ |
2369 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) |
|
|
2370 | { /* left up */ |
2105 | *dx = -MAP_WIDTH(map1->tile_map[3]); |
2371 | *dx = -MAP_WIDTH (map1->tile_map[3]); |
2106 | *dy = -MAP_HEIGHT(map2); |
2372 | *dy = -MAP_HEIGHT (map2); |
|
|
2373 | } |
2107 | } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */ |
2374 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) |
|
|
2375 | { /* left down */ |
2108 | *dx = -MAP_WIDTH(map1->tile_map[3]); |
2376 | *dx = -MAP_WIDTH (map1->tile_map[3]); |
2109 | *dy = MAP_HEIGHT(map1->tile_map[3]); |
2377 | *dy = MAP_HEIGHT (map1->tile_map[3]); |
2110 | |
2378 | |
2111 | } else { /* not "adjacent" enough */ |
2379 | } |
|
|
2380 | else |
|
|
2381 | { /* not "adjacent" enough */ |
2112 | return 0; |
2382 | return 0; |
2113 | } |
2383 | } |
2114 | |
2384 | |
2115 | return 1; |
2385 | return 1; |
2116 | } |
2386 | } |
2117 | |
2387 | |
2118 | /* From map.c |
2388 | /* From map.c |
2119 | * This is used by get_player to determine where the other |
2389 | * This is used by get_player to determine where the other |
2120 | * creature is. get_rangevector takes into account map tiling, |
2390 | * creature is. get_rangevector takes into account map tiling, |
… | |
… | |
2134 | * |
2404 | * |
2135 | * currently, the only flag supported (0x1) is don't translate for |
2405 | * currently, the only flag supported (0x1) is don't translate for |
2136 | * closest body part of 'op1' |
2406 | * closest body part of 'op1' |
2137 | */ |
2407 | */ |
2138 | |
2408 | |
|
|
2409 | void |
2139 | void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { |
2410 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
|
|
2411 | { |
2140 | if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { |
2412 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
|
|
2413 | { |
2141 | /* be conservative and fill in _some_ data */ |
2414 | /* be conservative and fill in _some_ data */ |
2142 | retval->distance = 100000; |
2415 | retval->distance = 100000; |
2143 | retval->distance_x = 32767; |
2416 | retval->distance_x = 32767; |
2144 | retval->distance_y = 32767; |
2417 | retval->distance_y = 32767; |
2145 | retval->direction = 0; |
2418 | retval->direction = 0; |
2146 | retval->part = 0; |
2419 | retval->part = 0; |
2147 | } else { |
2420 | } |
|
|
2421 | else |
|
|
2422 | { |
2148 | object *best; |
2423 | object *best; |
2149 | |
2424 | |
2150 | retval->distance_x += op2->x-op1->x; |
2425 | retval->distance_x += op2->x - op1->x; |
2151 | retval->distance_y += op2->y-op1->y; |
2426 | retval->distance_y += op2->y - op1->y; |
2152 | |
2427 | |
2153 | best = op1; |
2428 | best = op1; |
2154 | /* If this is multipart, find the closest part now */ |
2429 | /* If this is multipart, find the closest part now */ |
2155 | if (!(flags&0x1) && op1->more) { |
2430 | if (!(flags & 0x1) && op1->more) |
|
|
2431 | { |
2156 | object *tmp; |
2432 | object *tmp; |
2157 | int best_distance = retval->distance_x*retval->distance_x+ |
2433 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
2158 | retval->distance_y*retval->distance_y, tmpi; |
|
|
2159 | |
2434 | |
2160 | /* we just take the offset of the piece to head to figure |
2435 | /* we just take the offset of the piece to head to figure |
2161 | * distance instead of doing all that work above again |
2436 | * distance instead of doing all that work above again |
2162 | * since the distance fields we set above are positive in the |
2437 | * since the distance fields we set above are positive in the |
2163 | * same axis as is used for multipart objects, the simply arithmetic |
2438 | * same axis as is used for multipart objects, the simply arithmetic |
2164 | * below works. |
2439 | * below works. |
2165 | */ |
2440 | */ |
2166 | for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { |
2441 | for (tmp = op1->more; tmp != NULL; tmp = tmp->more) |
|
|
2442 | { |
2167 | tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ |
2443 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
2168 | (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); |
2444 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
2169 | if (tmpi < best_distance) { |
2445 | if (tmpi < best_distance) |
|
|
2446 | { |
2170 | best_distance = tmpi; |
2447 | best_distance = tmpi; |
2171 | best = tmp; |
2448 | best = tmp; |
2172 | } |
2449 | } |
2173 | } |
2450 | } |
2174 | if (best != op1) { |
2451 | if (best != op1) |
|
|
2452 | { |
2175 | retval->distance_x += op1->x-best->x; |
2453 | retval->distance_x += op1->x - best->x; |
2176 | retval->distance_y += op1->y-best->y; |
2454 | retval->distance_y += op1->y - best->y; |
2177 | } |
2455 | } |
2178 | } |
2456 | } |
2179 | retval->part = best; |
2457 | retval->part = best; |
2180 | retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); |
2458 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
2181 | retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); |
2459 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
2182 | } |
2460 | } |
2183 | } |
2461 | } |
2184 | |
2462 | |
2185 | /* this is basically the same as get_rangevector above, but instead of |
2463 | /* this is basically the same as get_rangevector above, but instead of |
2186 | * the first parameter being an object, it instead is the map |
2464 | * the first parameter being an object, it instead is the map |
… | |
… | |
2191 | * be more consistant with the above function and also in case they are needed |
2469 | * be more consistant with the above function and also in case they are needed |
2192 | * for something in the future. Also, since no object is pasted, the best |
2470 | * for something in the future. Also, since no object is pasted, the best |
2193 | * field of the rv_vector is set to NULL. |
2471 | * field of the rv_vector is set to NULL. |
2194 | */ |
2472 | */ |
2195 | |
2473 | |
|
|
2474 | void |
2196 | void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { |
2475 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags) |
|
|
2476 | { |
2197 | if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { |
2477 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
|
|
2478 | { |
2198 | /* be conservative and fill in _some_ data */ |
2479 | /* be conservative and fill in _some_ data */ |
2199 | retval->distance = 100000; |
2480 | retval->distance = 100000; |
2200 | retval->distance_x = 32767; |
2481 | retval->distance_x = 32767; |
2201 | retval->distance_y = 32767; |
2482 | retval->distance_y = 32767; |
2202 | retval->direction = 0; |
2483 | retval->direction = 0; |
2203 | retval->part = 0; |
2484 | retval->part = 0; |
2204 | } else { |
2485 | } |
|
|
2486 | else |
|
|
2487 | { |
2205 | retval->distance_x += op2->x-x; |
2488 | retval->distance_x += op2->x - x; |
2206 | retval->distance_y += op2->y-y; |
2489 | retval->distance_y += op2->y - y; |
2207 | |
2490 | |
2208 | retval->part = NULL; |
2491 | retval->part = NULL; |
2209 | retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); |
2492 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
2210 | retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); |
2493 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
2211 | } |
2494 | } |
2212 | } |
2495 | } |
2213 | |
2496 | |
2214 | /* Returns true of op1 and op2 are effectively on the same map |
2497 | /* Returns true of op1 and op2 are effectively on the same map |
2215 | * (as related to map tiling). Note that this looks for a path from |
2498 | * (as related to map tiling). Note that this looks for a path from |
… | |
… | |
2217 | * to op1, this will still return false. |
2500 | * to op1, this will still return false. |
2218 | * Note we only look one map out to keep the processing simple |
2501 | * Note we only look one map out to keep the processing simple |
2219 | * and efficient. This could probably be a macro. |
2502 | * and efficient. This could probably be a macro. |
2220 | * MSW 2001-08-05 |
2503 | * MSW 2001-08-05 |
2221 | */ |
2504 | */ |
|
|
2505 | int |
2222 | int on_same_map(const object *op1, const object *op2) { |
2506 | on_same_map (const object *op1, const object *op2) |
|
|
2507 | { |
2223 | int dx, dy; |
2508 | int dx, dy; |
2224 | |
2509 | |
2225 | return adjacent_map(op1->map, op2->map, &dx, &dy); |
2510 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
2226 | } |
2511 | } |