ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/map.C
(Generate patch)

Comparing deliantra/server/common/map.C (file contents):
Revision 1.29 by root, Sun Sep 10 16:00:23 2006 UTC vs.
Revision 1.33 by root, Sun Oct 8 16:51:50 2006 UTC

1
2/*
3 * static char *rcsid_map_c =
4 * "$Id: map.C,v 1.29 2006/09/10 16:00:23 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 22*/
29 23
30 24
31#include <global.h> 25#include <global.h>
32#include <funcpoint.h> 26#include <funcpoint.h>
37#endif /* win32 */ 31#endif /* win32 */
38 32
39#include "path.h" 33#include "path.h"
40 34
41 35
42extern int nrofallocobjects, nroffreeobjects;
43
44/* 36/*
45 * Returns the mapstruct which has a name matching the given argument. 37 * Returns the maptile which has a name matching the given argument.
46 * return NULL if no match is found. 38 * return NULL if no match is found.
47 */ 39 */
48 40
49mapstruct * 41maptile *
50has_been_loaded (const char *name) 42has_been_loaded (const char *name)
51{ 43{
52 mapstruct *map; 44 maptile *map;
53 45
54 if (!name || !*name) 46 if (!name || !*name)
55 return 0; 47 return 0;
56 for (map = first_map; map; map = map->next) 48 for (map = first_map; map; map = map->next)
57 if (!strcmp (name, map->path)) 49 if (!strcmp (name, map->path))
210 * Dumping these at llevError doesn't seem right, but is 202 * Dumping these at llevError doesn't seem right, but is
211 * necessary to make sure the information is in fact logged. 203 * necessary to make sure the information is in fact logged.
212 */ 204 */
213 205
214void 206void
215dump_map (const mapstruct *m) 207dump_map (const maptile *m)
216{ 208{
217 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); 209 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
218 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m)); 210 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
219 211
220 if (m->msg != NULL) 212 if (m->msg != NULL)
237 */ 229 */
238 230
239void 231void
240dump_all_maps (void) 232dump_all_maps (void)
241{ 233{
242 mapstruct *m; 234 maptile *m;
243 235
244 for (m = first_map; m != NULL; m = m->next) 236 for (m = first_map; m != NULL; m = m->next)
245 { 237 {
246 dump_map (m); 238 dump_map (m);
247 } 239 }
256 * is needed. The case of not passing values is if we're just 248 * is needed. The case of not passing values is if we're just
257 * checking for the existence of something on those spaces, but 249 * checking for the existence of something on those spaces, but
258 * don't expect to insert/remove anything from those spaces. 250 * don't expect to insert/remove anything from those spaces.
259 */ 251 */
260int 252int
261get_map_flags (mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) 253get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny)
262{ 254{
263 sint16 newx, newy; 255 sint16 newx, newy;
264 int retval = 0; 256 int retval = 0;
265 mapstruct *mp; 257 maptile *mp;
266 258
267 if (out_of_map (oldmap, x, y)) 259 if (out_of_map (oldmap, x, y))
268 return P_OUT_OF_MAP; 260 return P_OUT_OF_MAP;
269 newx = x; 261 newx = x;
270 newy = y; 262 newy = y;
281 retval |= mp->spaces[newx + mp->width * newy].flags; 273 retval |= mp->spaces[newx + mp->width * newy].flags;
282 274
283 return retval; 275 return retval;
284} 276}
285 277
286
287/* 278/*
288 * Returns true if the given coordinate is blocked except by the 279 * Returns true if the given coordinate is blocked except by the
289 * object passed is not blocking. This is used with 280 * object passed is not blocking. This is used with
290 * multipart monsters - if we want to see if a 2x2 monster 281 * multipart monsters - if we want to see if a 2x2 monster
291 * can move 1 space to the left, we don't want its own area 282 * can move 1 space to the left, we don't want its own area
294 * monster. 285 * monster.
295 * m, x, y are the target map/coordinates - needed for map tiling. 286 * m, x, y are the target map/coordinates - needed for map tiling.
296 * the coordinates & map passed in should have been updated for tiling 287 * the coordinates & map passed in should have been updated for tiling
297 * by the caller. 288 * by the caller.
298 */ 289 */
299
300int 290int
301blocked_link (object *ob, mapstruct *m, int sx, int sy) 291blocked_link (object *ob, maptile *m, int sx, int sy)
302{ 292{
303 object *tmp; 293 object *tmp;
304 int mflags, blocked; 294 int mflags, blocked;
305 295
306 /* Make sure the coordinates are valid - they should be, as caller should 296 /* Make sure the coordinates are valid - they should be, as caller should
418 * code, we need to have actual object to check its move_type 408 * code, we need to have actual object to check its move_type
419 * against the move_block values. 409 * against the move_block values.
420 */ 410 */
421 411
422int 412int
423ob_blocked (const object *ob, mapstruct *m, sint16 x, sint16 y) 413ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
424{ 414{
425 archetype *tmp; 415 archetype *tmp;
426 int flag; 416 int flag;
427 mapstruct *m1; 417 maptile *m1;
428 sint16 sx, sy; 418 sint16 sx, sy;
429 419
430 if (ob == NULL) 420 if (ob == NULL)
431 { 421 {
432 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 422 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
497 * they are saved). We do have to look for the old maps that did save 487 * they are saved). We do have to look for the old maps that did save
498 * the more sections and not re-add sections for them. 488 * the more sections and not re-add sections for them.
499 */ 489 */
500 490
501static void 491static void
502link_multipart_objects (mapstruct *m) 492link_multipart_objects (maptile *m)
503{ 493{
504 int x, y; 494 int x, y;
505 object *tmp, *op, *last, *above; 495 object *tmp, *op, *last, *above;
506 archetype *at; 496 archetype *at;
507 497
544 * Loads (ands parses) the objects into a given map from the specified 534 * Loads (ands parses) the objects into a given map from the specified
545 * file pointer. 535 * file pointer.
546 * mapflags is the same as we get with load_original_map 536 * mapflags is the same as we get with load_original_map
547 */ 537 */
548void 538void
549load_objects (mapstruct *m, object_thawer & fp, int mapflags) 539load_objects (maptile *m, object_thawer & fp, int mapflags)
550{ 540{
551 int i, j; 541 int i, j;
552 int unique; 542 int unique;
553 object *op, *prev = NULL, *last_more = NULL, *otmp; 543 object *op, *prev = NULL, *last_more = NULL, *otmp;
554 544
620 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 610 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
621 * and we only save the head of multi part objects - this is needed 611 * and we only save the head of multi part objects - this is needed
622 * in order to do map tiling properly. 612 * in order to do map tiling properly.
623 */ 613 */
624void 614void
625save_objects (mapstruct *m, object_freezer & fp, object_freezer & fp2, int flag) 615save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
626{ 616{
627 int i, j = 0, unique = 0; 617 int i, j = 0, unique = 0;
628 object *op; 618 object *op;
629 619
630 /* first pass - save one-part objects */ 620 /* first pass - save one-part objects */
654 } /* for this space */ 644 } /* for this space */
655 } /* for this j */ 645 } /* for this j */
656} 646}
657 647
658/* 648/*
659 * Allocates, initialises, and returns a pointer to a mapstruct. 649 * Allocates, initialises, and returns a pointer to a maptile.
660 * Modified to no longer take a path option which was not being 650 * Modified to no longer take a path option which was not being
661 * used anyways. MSW 2001-07-01 651 * used anyways. MSW 2001-07-01
662 */ 652 */
663 653
664mapstruct * 654maptile *
665get_linked_map (void) 655get_linked_map (void)
666{ 656{
667 mapstruct *map = new mapstruct; 657 maptile *map = new maptile;
668 mapstruct *mp; 658 maptile *mp;
669 659
670 for (mp = first_map; mp != NULL && mp->next != NULL; mp = mp->next); 660 for (mp = first_map; mp != NULL && mp->next != NULL; mp = mp->next);
671 if (mp == NULL) 661 if (mp == NULL)
672 first_map = map; 662 first_map = map;
673 else 663 else
688 MAP_WORLDPARTY (map) = -1; 678 MAP_WORLDPARTY (map) = -1;
689 return map; 679 return map;
690} 680}
691 681
692/* 682/*
693 * Allocates the arrays contained in a mapstruct. 683 * Allocates the arrays contained in a maptile.
694 * This basically allocates the dynamic array of spaces for the 684 * This basically allocates the dynamic array of spaces for the
695 * map. 685 * map.
696 */ 686 */
697 687
698void 688void
699allocate_map (mapstruct *m) 689allocate_map (maptile *m)
700{ 690{
701 m->in_memory = MAP_IN_MEMORY; 691 m->in_memory = MAP_IN_MEMORY;
702 /* Log this condition and free the storage. We could I suppose 692 /* Log this condition and free the storage. We could I suppose
703 * realloc, but if the caller is presuming the data will be intact, 693 * realloc, but if the caller is presuming the data will be intact,
704 * that is their poor assumption. 694 * that is their poor assumption.
716} 706}
717 707
718/* Create and returns a map of the specific size. Used 708/* Create and returns a map of the specific size. Used
719 * in random map code and the editor. 709 * in random map code and the editor.
720 */ 710 */
721mapstruct * 711maptile *
722get_empty_map (int sizex, int sizey) 712get_empty_map (int sizex, int sizey)
723{ 713{
724 mapstruct *m = get_linked_map (); 714 maptile *m = get_linked_map ();
725 715
726 m->width = sizex; 716 m->width = sizex;
727 m->height = sizey; 717 m->height = sizey;
728 m->in_memory = MAP_SWAPPED; 718 m->in_memory = MAP_SWAPPED;
729 allocate_map (m); 719 allocate_map (m);
811} 801}
812 802
813/* opposite of parse string, this puts the string that was originally fed in to 803/* opposite of parse string, this puts the string that was originally fed in to
814 * the map (or something equivilent) into output_string. */ 804 * the map (or something equivilent) into output_string. */
815static void 805static void
816print_shop_string (mapstruct *m, char *output_string) 806print_shop_string (maptile *m, char *output_string)
817{ 807{
818 int i; 808 int i;
819 char tmp[MAX_BUF]; 809 char tmp[MAX_BUF];
820 810
821 strcpy (output_string, ""); 811 strcpy (output_string, "");
855 * MSW 2001-07-01 845 * MSW 2001-07-01
856 * return 0 on success, 1 on failure. 846 * return 0 on success, 1 on failure.
857 */ 847 */
858 848
859static int 849static int
860load_map_header (object_thawer & fp, mapstruct *m) 850load_map_header (object_thawer & fp, maptile *m)
861{ 851{
862 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 852 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
863 int msgpos = 0; 853 int msgpos = 0;
864 int maplorepos = 0; 854 int maplorepos = 0;
865 855
1153} 1143}
1154 1144
1155/* 1145/*
1156 * Opens the file "filename" and reads information about the map 1146 * Opens the file "filename" and reads information about the map
1157 * from the given file, and stores it in a newly allocated 1147 * from the given file, and stores it in a newly allocated
1158 * mapstruct. A pointer to this structure is returned, or NULL on failure. 1148 * maptile. A pointer to this structure is returned, or NULL on failure.
1159 * flags correspond to those in map.h. Main ones used are 1149 * flags correspond to those in map.h. Main ones used are
1160 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1150 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1161 * MAP_BLOCK, in which case we block on this load. This happens in all 1151 * MAP_BLOCK, in which case we block on this load. This happens in all
1162 * cases, no matter if this flag is set or not. 1152 * cases, no matter if this flag is set or not.
1163 * MAP_STYLE: style map - don't add active objects, don't add to server 1153 * MAP_STYLE: style map - don't add active objects, don't add to server
1164 * managed map list. 1154 * managed map list.
1165 */ 1155 */
1166 1156
1167mapstruct * 1157maptile *
1168load_original_map (const char *filename, int flags) 1158load_original_map (const char *filename, int flags)
1169{ 1159{
1170 mapstruct *m; 1160 maptile *m;
1171 char pathname[MAX_BUF]; 1161 char pathname[MAX_BUF];
1172 1162
1173 if (flags & MAP_PLAYER_UNIQUE) 1163 if (flags & MAP_PLAYER_UNIQUE)
1174 strcpy (pathname, filename); 1164 strcpy (pathname, filename);
1175 else if (flags & MAP_OVERLAY) 1165 else if (flags & MAP_OVERLAY)
1211 * Loads a map, which has been loaded earlier, from file. 1201 * Loads a map, which has been loaded earlier, from file.
1212 * Return the map object we load into (this can change from the passed 1202 * Return the map object we load into (this can change from the passed
1213 * option if we can't find the original map) 1203 * option if we can't find the original map)
1214 */ 1204 */
1215 1205
1216static mapstruct * 1206static maptile *
1217load_temporary_map (mapstruct *m) 1207load_temporary_map (maptile *m)
1218{ 1208{
1219 char buf[MAX_BUF]; 1209 char buf[MAX_BUF];
1220 1210
1221 if (!m->tmpname) 1211 if (!m->tmpname)
1222 { 1212 {
1264 * Loads a map, which has been loaded earlier, from file. 1254 * Loads a map, which has been loaded earlier, from file.
1265 * Return the map object we load into (this can change from the passed 1255 * Return the map object we load into (this can change from the passed
1266 * option if we can't find the original map) 1256 * option if we can't find the original map)
1267 */ 1257 */
1268 1258
1269mapstruct * 1259maptile *
1270load_overlay_map (const char *filename, mapstruct *m) 1260load_overlay_map (const char *filename, maptile *m)
1271{ 1261{
1272 char pathname[MAX_BUF]; 1262 char pathname[MAX_BUF];
1273 1263
1274 strcpy (pathname, create_overlay_pathname (filename)); 1264 strcpy (pathname, create_overlay_pathname (filename));
1275 1265
1298 * This is the start of unique map handling code 1288 * This is the start of unique map handling code
1299 *****************************************************************************/ 1289 *****************************************************************************/
1300 1290
1301/* This goes through map 'm' and removed any unique items on the map. */ 1291/* This goes through map 'm' and removed any unique items on the map. */
1302static void 1292static void
1303delete_unique_items (mapstruct *m) 1293delete_unique_items (maptile *m)
1304{ 1294{
1305 int i, j, unique; 1295 int i, j, unique;
1306 object *op, *next; 1296 object *op, *next;
1307 1297
1308 for (i = 0; i < MAP_WIDTH (m); i++) 1298 for (i = 0; i < MAP_WIDTH (m); i++)
1330/* 1320/*
1331 * Loads unique objects from file(s) into the map which is in memory 1321 * Loads unique objects from file(s) into the map which is in memory
1332 * m is the map to load unique items into. 1322 * m is the map to load unique items into.
1333 */ 1323 */
1334static void 1324static void
1335load_unique_objects (mapstruct *m) 1325load_unique_objects (maptile *m)
1336{ 1326{
1337 int count; 1327 int count;
1338 char firstname[MAX_BUF]; 1328 char firstname[MAX_BUF];
1339 1329
1340 for (count = 0; count < 10; count++) 1330 for (count = 0; count < 10; count++)
1363 1353
1364/* 1354/*
1365 * Saves a map to file. If flag is set, it is saved into the same 1355 * Saves a map to file. If flag is set, it is saved into the same
1366 * file it was (originally) loaded from. Otherwise a temporary 1356 * file it was (originally) loaded from. Otherwise a temporary
1367 * filename will be genarated, and the file will be stored there. 1357 * filename will be genarated, and the file will be stored there.
1368 * The temporary filename will be stored in the mapstructure. 1358 * The temporary filename will be stored in the maptileure.
1369 * If the map is unique, we also save to the filename in the map 1359 * If the map is unique, we also save to the filename in the map
1370 * (this should have been updated when first loaded) 1360 * (this should have been updated when first loaded)
1371 */ 1361 */
1372 1362
1373int 1363int
1374new_save_map (mapstruct *m, int flag) 1364new_save_map (maptile *m, int flag)
1375{ 1365{
1376 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; 1366 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1377 int i; 1367 int i;
1378 1368
1379 if (flag && !*m->path) 1369 if (flag && !*m->path)
1543/* 1533/*
1544 * Remove and free all objects in the given map. 1534 * Remove and free all objects in the given map.
1545 */ 1535 */
1546 1536
1547void 1537void
1548free_all_objects (mapstruct *m) 1538free_all_objects (maptile *m)
1549{ 1539{
1550 int i, j; 1540 int i, j;
1551 object *op; 1541 object *op;
1552 1542
1553 for (i = 0; i < MAP_WIDTH (m); i++) 1543 for (i = 0; i < MAP_WIDTH (m); i++)
1576 } 1566 }
1577 } 1567 }
1578} 1568}
1579 1569
1580/* 1570/*
1581 * Frees everything allocated by the given mapstructure. 1571 * Frees everything allocated by the given maptileure.
1582 * don't free tmpname - our caller is left to do that 1572 * don't free tmpname - our caller is left to do that
1583 */ 1573 */
1584 1574
1585void 1575void
1586free_map (mapstruct *m, int flag) 1576free_map (maptile *m, int flag)
1587{ 1577{
1588 int i; 1578 int i;
1589 1579
1590 if (!m->in_memory) 1580 if (!m->in_memory)
1591 { 1581 {
1618 } 1608 }
1619 m->in_memory = MAP_SWAPPED; 1609 m->in_memory = MAP_SWAPPED;
1620} 1610}
1621 1611
1622/* 1612/*
1623 * function: vanish mapstruct 1613 * function: vanish maptile
1624 * m : pointer to mapstruct, if NULL no action 1614 * m : pointer to maptile, if NULL no action
1625 * this deletes all the data on the map (freeing pointers) 1615 * this deletes all the data on the map (freeing pointers)
1626 * and then removes this map from the global linked list of maps. 1616 * and then removes this map from the global linked list of maps.
1627 */ 1617 */
1628 1618
1629void 1619void
1630delete_map (mapstruct *m) 1620delete_map (maptile *m)
1631{ 1621{
1632 mapstruct *tmp, *last; 1622 maptile *tmp, *last;
1633 int i; 1623 int i;
1634 1624
1635 if (!m) 1625 if (!m)
1636 return; 1626 return;
1637 1627
1699 * dont do any more name translation on it. 1689 * dont do any more name translation on it.
1700 * 1690 *
1701 * Returns a pointer to the given map. 1691 * Returns a pointer to the given map.
1702 */ 1692 */
1703 1693
1704mapstruct * 1694maptile *
1705ready_map_name (const char *name, int flags) 1695ready_map_name (const char *name, int flags)
1706{ 1696{
1707 mapstruct *m; 1697 maptile *m;
1708 1698
1709 if (!name) 1699 if (!name)
1710 return (NULL); 1700 return (NULL);
1711 1701
1712 /* Have we been at this level before? */ 1702 /* Have we been at this level before? */
1814 * have a difficulty set than using this function - human calculation 1804 * have a difficulty set than using this function - human calculation
1815 * is much better than this functions guesswork. 1805 * is much better than this functions guesswork.
1816 */ 1806 */
1817 1807
1818int 1808int
1819calculate_difficulty (mapstruct *m) 1809calculate_difficulty (maptile *m)
1820{ 1810{
1821 object *op; 1811 object *op;
1822 archetype *at; 1812 archetype *at;
1823 int x, y, i; 1813 int x, y, i;
1824 long monster_cnt = 0; 1814 long monster_cnt = 0;
1866 1856
1867 return 1; 1857 return 1;
1868} 1858}
1869 1859
1870void 1860void
1871clean_tmp_map (mapstruct *m) 1861clean_tmp_map (maptile *m)
1872{ 1862{
1873 if (m->tmpname == NULL) 1863 if (m->tmpname == NULL)
1874 return; 1864 return;
1875 INVOKE_MAP (CLEAN, m); 1865 INVOKE_MAP (CLEAN, m);
1876 (void) unlink (m->tmpname); 1866 (void) unlink (m->tmpname);
1901 * to maps than los. 1891 * to maps than los.
1902 * postive values make it darker, negative make it brighter 1892 * postive values make it darker, negative make it brighter
1903 */ 1893 */
1904 1894
1905int 1895int
1906change_map_light (mapstruct *m, int change) 1896change_map_light (maptile *m, int change)
1907{ 1897{
1908 int new_level = m->darkness + change; 1898 int new_level = m->darkness + change;
1909 1899
1910 /* Nothing to do */ 1900 /* Nothing to do */
1911 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) 1901 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1942 * on the map (what it looks like, whether it blocks magic, 1932 * on the map (what it looks like, whether it blocks magic,
1943 * has a living creatures, prevents people from passing 1933 * has a living creatures, prevents people from passing
1944 * through, etc) 1934 * through, etc)
1945 */ 1935 */
1946void 1936void
1947update_position (mapstruct *m, int x, int y) 1937update_position (maptile *m, int x, int y)
1948{ 1938{
1949 object *tmp, *last = NULL; 1939 object *tmp, *last = NULL;
1950 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1940 uint8 flags = 0, oldflags, light = 0, anywhere = 0;
1951 New_Face *top, *floor, *middle; 1941 New_Face *top, *floor, *middle;
1952 object *top_obj, *floor_obj, *middle_obj; 1942 object *top_obj, *floor_obj, *middle_obj;
2145 SET_MAP_LIGHT (m, x, y, light); 2135 SET_MAP_LIGHT (m, x, y, light);
2146} 2136}
2147 2137
2148 2138
2149void 2139void
2150set_map_reset_time (mapstruct *map) 2140set_map_reset_time (maptile *map)
2151{ 2141{
2152 int timeout; 2142 int timeout;
2153 2143
2154 timeout = MAP_RESET_TIMEOUT (map); 2144 timeout = MAP_RESET_TIMEOUT (map);
2155 if (timeout <= 0) 2145 if (timeout <= 0)
2164 * maps tile_map values if it tiles back to this one. It returns 2154 * maps tile_map values if it tiles back to this one. It returns
2165 * the value of orig_map->tile_map[tile_num]. It really only does this 2155 * the value of orig_map->tile_map[tile_num]. It really only does this
2166 * so that it is easier for calling functions to verify success. 2156 * so that it is easier for calling functions to verify success.
2167 */ 2157 */
2168 2158
2169static mapstruct * 2159static maptile *
2170load_and_link_tiled_map (mapstruct *orig_map, int tile_num) 2160load_and_link_tiled_map (maptile *orig_map, int tile_num)
2171{ 2161{
2172 int dest_tile = (tile_num + 2) % 4; 2162 int dest_tile = (tile_num + 2) % 4;
2173 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]); 2163 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
2174 2164
2175 orig_map->tile_map[tile_num] = ready_map_name (path, 0); 2165 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
2190 * tiled maps. 2180 * tiled maps.
2191 * 2181 *
2192 * 2182 *
2193 */ 2183 */
2194int 2184int
2195out_of_map (mapstruct *m, int x, int y) 2185out_of_map (maptile *m, int x, int y)
2196{ 2186{
2197 2187
2198 /* If we get passed a null map, this is obviously the 2188 /* If we get passed a null map, this is obviously the
2199 * case. This generally shouldn't happen, but if the 2189 * case. This generally shouldn't happen, but if the
2200 * map loads fail below, it could happen. 2190 * map loads fail below, it could happen.
2255 * the map as that the coordinates are really on, and 2245 * the map as that the coordinates are really on, and
2256 * updates x and y to be the localized coordinates. 2246 * updates x and y to be the localized coordinates.
2257 * Using this is more efficient of calling out_of_map 2247 * Using this is more efficient of calling out_of_map
2258 * and then figuring out what the real map is 2248 * and then figuring out what the real map is
2259 */ 2249 */
2260mapstruct * 2250maptile *
2261get_map_from_coord (mapstruct *m, sint16 * x, sint16 * y) 2251get_map_from_coord (maptile *m, sint16 * x, sint16 * y)
2262{ 2252{
2263 2253
2264 if (*x < 0) 2254 if (*x < 0)
2265 { 2255 {
2266 if (!m->tile_path[3]) 2256 if (!m->tile_path[3])
2312/** 2302/**
2313 * Return whether map2 is adjacent to map1. If so, store the distance from 2303 * Return whether map2 is adjacent to map1. If so, store the distance from
2314 * map1 to map2 in dx/dy. 2304 * map1 to map2 in dx/dy.
2315 */ 2305 */
2316static int 2306static int
2317adjacent_map (const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) 2307adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2318{ 2308{
2319 if (!map1 || !map2) 2309 if (!map1 || !map2)
2320 return 0; 2310 return 0;
2321 2311
2322 if (map1 == map2) 2312 if (map1 == map2)
2480 * for something in the future. Also, since no object is pasted, the best 2470 * for something in the future. Also, since no object is pasted, the best
2481 * field of the rv_vector is set to NULL. 2471 * field of the rv_vector is set to NULL.
2482 */ 2472 */
2483 2473
2484void 2474void
2485get_rangevector_from_mapcoord (const mapstruct *m, int x, int y, const object *op2, rv_vector * retval, int flags) 2475get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2486{ 2476{
2487 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) 2477 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2488 { 2478 {
2489 /* be conservative and fill in _some_ data */ 2479 /* be conservative and fill in _some_ data */
2490 retval->distance = 100000; 2480 retval->distance = 100000;

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines