ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/map.C
(Generate patch)

Comparing deliantra/server/common/map.C (file contents):
Revision 1.9 by root, Sun Aug 27 16:15:11 2006 UTC vs.
Revision 1.65 by root, Mon Jan 1 21:19:51 2007 UTC

1/*
2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.9 2006/08/27 16:15:11 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28
29 23
30#include <global.h> 24#include <global.h>
31#include <funcpoint.h> 25#include <funcpoint.h>
32 26
33#include <loader.h> 27#include <loader.h>
34#ifndef WIN32 /* ---win32 exclude header */
35#include <unistd.h> 28#include <unistd.h>
36#endif /* win32 */
37 29
38#include "path.h" 30#include "path.h"
39
40
41extern int nrofallocobjects,nroffreeobjects;
42
43/*
44 * Returns the mapstruct which has a name matching the given argument.
45 * return NULL if no match is found.
46 */
47
48mapstruct *has_been_loaded (const char *name) {
49 mapstruct *map;
50
51 if (!name || !*name)
52 return 0;
53 for (map = first_map; map; map = map->next)
54 if (!strcmp (name, map->path))
55 break;
56 return (map);
57}
58 31
59/* 32/*
60 * This makes a path absolute outside the world of Crossfire. 33 * This makes a path absolute outside the world of Crossfire.
61 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 34 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
62 * and returns the pointer to a static array containing the result. 35 * and returns the pointer to a static array containing the result.
63 * it really should be called create_mapname 36 * it really should be called create_mapname
64 */ 37 */
65 38const char *
66const char *create_pathname (const char *name) { 39create_pathname (const char *name)
40{
67 static char buf[MAX_BUF]; 41 static char buf[8192];
68
69 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
70 * someplace else in the code? msw 2-17-97
71 */
72 if (*name == '/')
73 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
74 else
75 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 42 snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name);
76 return (buf); 43 return buf;
77} 44}
78
79/*
80 * same as create_pathname, but for the overlay maps.
81 */
82
83const char *create_overlay_pathname (const char *name) {
84 static char buf[MAX_BUF];
85
86 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
87 * someplace else in the code? msw 2-17-97
88 */
89 if (*name == '/')
90 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
91 else
92 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
93 return (buf);
94}
95
96/*
97 * same as create_pathname, but for the template maps.
98 */
99
100const char *create_template_pathname (const char *name) {
101 static char buf[MAX_BUF];
102
103 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
104 * someplace else in the code? msw 2-17-97
105 */
106 if (*name == '/')
107 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
108 else
109 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
110 return (buf);
111}
112
113/*
114 * This makes absolute path to the itemfile where unique objects
115 * will be saved. Converts '/' to '@'. I think it's essier maintain
116 * files than full directory structure, but if this is problem it can
117 * be changed.
118 */
119static const char *create_items_path (const char *s) {
120 static char buf[MAX_BUF];
121 char *t;
122
123 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t=buf+strlen(buf); *s; s++,t++)
129 if (*s == '/')
130 *t = '@';
131 else
132 *t = *s;
133 *t = 0;
134 return (buf);
135}
136
137 45
138/* 46/*
139 * This function checks if a file with the given path exists. 47 * This function checks if a file with the given path exists.
140 * -1 is returned if it fails, otherwise the mode of the file 48 * -1 is returned if it fails, otherwise the mode of the file
141 * is returned. 49 * is returned.
148 * the rest of the code only cares that the file is readable. 56 * the rest of the code only cares that the file is readable.
149 * when the editor goes away, the call to stat should probably be 57 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 58 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 59 * that seems to be missing the prepend_dir processing
152 */ 60 */
153 61int
154int check_path (const char *name, int prepend_dir) 62check_path (const char *name, int prepend_dir)
155{ 63{
156 char buf[MAX_BUF]; 64 char buf[MAX_BUF];
157#ifndef WIN32 65
158 char *endbuf; 66 char *endbuf;
159 struct stat statbuf; 67 struct stat statbuf;
160 int mode = 0, i; 68 int mode = 0;
161#endif
162 69
163 if (prepend_dir) 70 if (prepend_dir)
164 strcpy (buf, create_pathname(name)); 71 strcpy (buf, create_pathname (name));
165 else 72 else
166 strcpy(buf, name); 73 strcpy (buf, name);
167#ifdef WIN32 /* ***win32: check this sucker in windows style. */
168 return(_access(buf,0));
169#else
170 74
171 /* old method (strchr(buf, '\0')) seemd very odd to me - 75 /* old method (strchr(buf, '\0')) seemd very odd to me -
172 * this method should be equivalant and is clearer. 76 * this method should be equivalant and is clearer.
173 * Can not use strcat because we need to cycle through 77 * Can not use strcat because we need to cycle through
174 * all the names. 78 * all the names.
175 */ 79 */
176 endbuf = buf + strlen(buf); 80 endbuf = buf + strlen (buf);
177 81
178 for (i = 0; i < NROF_COMPRESS_METHODS; i++) {
179 if (uncomp[i][0])
180 strcpy(endbuf, uncomp[i][0]);
181 else
182 *endbuf = '\0';
183 if (!stat (buf, &statbuf)) 82 if (stat (buf, &statbuf))
184 break;
185 }
186 if (i == NROF_COMPRESS_METHODS)
187 return (-1); 83 return -1;
188 if (!S_ISREG (statbuf.st_mode)) 84 if (!S_ISREG (statbuf.st_mode))
189 return (-1); 85 return (-1);
190 86
191 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 87 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
192 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 88 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
193 (statbuf.st_mode & S_IROTH))
194 mode |= 4; 89 mode |= 4;
195 90
196 if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || 91 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
197 (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || 92 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
198 (statbuf.st_mode & S_IWOTH))
199 mode |= 2; 93 mode |= 2;
200 94
201 return (mode); 95 return (mode);
202#endif
203}
204
205/*
206 * Prints out debug-information about a map.
207 * Dumping these at llevError doesn't seem right, but is
208 * necessary to make sure the information is in fact logged.
209 */
210
211void dump_map(const mapstruct *m) {
212 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory);
213 LOG(llevError,"Size: %dx%d Start: %d,%d\n",
214 MAP_WIDTH(m), MAP_HEIGHT(m),
215 MAP_ENTER_X(m), MAP_ENTER_Y(m));
216
217 if(m->msg!=NULL)
218 LOG(llevError,"Message:\n%s",m->msg);
219
220 if(m->maplore!=NULL)
221 LOG(llevError,"Lore:\n%s",m->maplore);
222
223 if(m->tmpname!=NULL)
224 LOG(llevError,"Tmpname: %s\n",m->tmpname);
225
226 LOG(llevError,"Difficulty: %d\n",m->difficulty);
227 LOG(llevError,"Darkness: %d\n",m->darkness);
228}
229
230/*
231 * Prints out debug-information about all maps.
232 * This basically just goes through all the maps and calls
233 * dump_map on each one.
234 */
235
236void dump_all_maps(void) {
237 mapstruct *m;
238 for(m=first_map;m!=NULL;m=m->next) {
239 dump_map(m);
240 }
241} 96}
242 97
243/* This rolls up wall, blocks_magic, blocks_view, etc, all into 98/* This rolls up wall, blocks_magic, blocks_view, etc, all into
244 * one function that just returns a P_.. value (see map.h) 99 * one function that just returns a P_.. value (see map.h)
245 * it will also do map translation for tiled maps, returning 100 * it will also do map translation for tiled maps, returning
248 * by a P_NEW_MAP value, another call to get_map_from_coord 103 * by a P_NEW_MAP value, another call to get_map_from_coord
249 * is needed. The case of not passing values is if we're just 104 * is needed. The case of not passing values is if we're just
250 * checking for the existence of something on those spaces, but 105 * checking for the existence of something on those spaces, but
251 * don't expect to insert/remove anything from those spaces. 106 * don't expect to insert/remove anything from those spaces.
252 */ 107 */
108int
253int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 109get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
254{ 110{
255 sint16 newx, newy;
256 int retval=0;
257 mapstruct *mp;
258
259 if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP;
260 newx = x; 111 sint16 newx = x;
261 newy = y; 112 sint16 newy = y;
113
262 mp = get_map_from_coord(oldmap, &newx, &newy); 114 maptile *mp = get_map_from_coord (oldmap, &newx, &newy);
263 if (mp != oldmap) 115
264 retval |= P_NEW_MAP; 116 if (!mp)
117 return P_OUT_OF_MAP;
118
265 if (newmap) *newmap = mp; 119 if (newmap) *newmap = mp;
266 if (nx) *nx = newx; 120 if (nx) *nx = newx;
267 if (ny) *ny = newy; 121 if (ny) *ny = newy;
268 retval |= mp->spaces[newx + mp->width * newy].flags;
269 122
270 if (retval & P_SAFE) 123 return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0);
271 retval |= P_NO_MAGIC | P_NO_CLERIC; // P_SAFE does imply these
272
273 return retval;
274} 124}
275
276 125
277/* 126/*
278 * Returns true if the given coordinate is blocked except by the 127 * Returns true if the given coordinate is blocked except by the
279 * object passed is not blocking. This is used with 128 * object passed is not blocking. This is used with
280 * multipart monsters - if we want to see if a 2x2 monster 129 * multipart monsters - if we want to see if a 2x2 monster
284 * monster. 133 * monster.
285 * m, x, y are the target map/coordinates - needed for map tiling. 134 * m, x, y are the target map/coordinates - needed for map tiling.
286 * the coordinates & map passed in should have been updated for tiling 135 * the coordinates & map passed in should have been updated for tiling
287 * by the caller. 136 * by the caller.
288 */ 137 */
289 138int
290int blocked_link(object *ob, mapstruct *m, int sx, int sy) { 139blocked_link (object *ob, maptile *m, int sx, int sy)
140{
291 object *tmp; 141 object *tmp;
292 int mflags, blocked; 142 int mflags, blocked;
293 143
294 /* Make sure the coordinates are valid - they should be, as caller should 144 /* Make sure the coordinates are valid - they should be, as caller should
295 * have already checked this. 145 * have already checked this.
296 */ 146 */
297 if (OUT_OF_REAL_MAP(m, sx, sy)) { 147 if (OUT_OF_REAL_MAP (m, sx, sy))
148 {
298 LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); 149 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
299 return 1; 150 return 1;
300 } 151 }
301 152
302 /* Save some cycles - instead of calling get_map_flags(), just get the value 153 /* Save some cycles - instead of calling get_map_flags(), just get the value
303 * directly. 154 * directly.
304 */ 155 */
305 mflags = m->spaces[sx + m->width * sy].flags; 156 mflags = m->at (sx, sy).flags ();
306 157
307 blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); 158 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
308 159
309 /* If space is currently not blocked by anything, no need to 160 /* If space is currently not blocked by anything, no need to
310 * go further. Not true for players - all sorts of special 161 * go further. Not true for players - all sorts of special
311 * things we need to do for players. 162 * things we need to do for players.
312 */ 163 */
313 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 164 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0))
314
315 /* if there isn't anytyhing alive on this space, and this space isn't
316 * otherwise blocked, we can return now. Only if there is a living
317 * creature do we need to investigate if it is part of this creature
318 * or another. Likewise, only if something is blocking us do we
319 * need to investigate if there is a special circumstance that would
320 * let the player through (inventory checkers for example)
321 */
322 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0;
323
324 if(ob->head != NULL)
325 ob=ob->head;
326
327 /* We basically go through the stack of objects, and if there is
328 * some other object that has NO_PASS or FLAG_ALIVE set, return
329 * true. If we get through the entire stack, that must mean
330 * ob is blocking it, so return 0.
331 */
332 for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) {
333
334 /* This must be before the checks below. Code for inventory checkers. */
335 if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) {
336 /* If last_sp is set, the player/monster needs an object,
337 * so we check for it. If they don't have it, they can't
338 * pass through this space.
339 */
340 if (tmp->last_sp) {
341 if (check_inv_recursive(ob,tmp)==NULL)
342 return 1;
343 else
344 continue;
345 } else {
346 /* In this case, the player must not have the object -
347 * if they do, they can't pass through.
348 */
349 if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */
350 return 1;
351 else
352 continue;
353 }
354 } /* if check_inv */
355 else {
356 /* Broke apart a big nasty if into several here to make
357 * this more readable. first check - if the space blocks
358 * movement, can't move here.
359 * second - if a monster, can't move there, unles it is a
360 * hidden dm
361 */
362 if (OB_MOVE_BLOCK(ob, tmp)) return 1;
363 if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
364 tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden))
365 return 1;
366 }
367
368 }
369 return 0; 165 return 0;
166
167 /* if there isn't anytyhing alive on this space, and this space isn't
168 * otherwise blocked, we can return now. Only if there is a living
169 * creature do we need to investigate if it is part of this creature
170 * or another. Likewise, only if something is blocking us do we
171 * need to investigate if there is a special circumstance that would
172 * let the player through (inventory checkers for example)
173 */
174 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
175 return 0;
176
177 if (ob->head != NULL)
178 ob = ob->head;
179
180 /* We basically go through the stack of objects, and if there is
181 * some other object that has NO_PASS or FLAG_ALIVE set, return
182 * true. If we get through the entire stack, that must mean
183 * ob is blocking it, so return 0.
184 */
185 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
186 {
187
188 /* This must be before the checks below. Code for inventory checkers. */
189 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
190 {
191 /* If last_sp is set, the player/monster needs an object,
192 * so we check for it. If they don't have it, they can't
193 * pass through this space.
194 */
195 if (tmp->last_sp)
196 {
197 if (check_inv_recursive (ob, tmp) == NULL)
198 return 1;
199 else
200 continue;
201 }
202 else
203 {
204 /* In this case, the player must not have the object -
205 * if they do, they can't pass through.
206 */
207 if (check_inv_recursive (ob, tmp) != NULL) /* player has object */
208 return 1;
209 else
210 continue;
211 }
212 } /* if check_inv */
213 else
214 {
215 /* Broke apart a big nasty if into several here to make
216 * this more readable. first check - if the space blocks
217 * movement, can't move here.
218 * second - if a monster, can't move there, unles it is a
219 * hidden dm
220 */
221 if (OB_MOVE_BLOCK (ob, tmp))
222 return 1;
223 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
224 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden))
225 return 1;
226 }
227
228 }
229 return 0;
370} 230}
371 231
372 232
373/* 233/*
374 * Returns true if the given object can't fit in the given spot. 234 * Returns true if the given object can't fit in the given spot.
394 * 254 *
395 * Note this used to be arch_blocked, but with new movement 255 * Note this used to be arch_blocked, but with new movement
396 * code, we need to have actual object to check its move_type 256 * code, we need to have actual object to check its move_type
397 * against the move_block values. 257 * against the move_block values.
398 */ 258 */
399 259int
400int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { 260ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
261{
401 archetype *tmp; 262 archetype *tmp;
402 int flag; 263 int flag;
403 mapstruct *m1; 264 maptile *m1;
404 sint16 sx, sy; 265 sint16 sx, sy;
405 266
406 if(ob==NULL) { 267 if (!ob)
268 {
407 flag= get_map_flags(m,&m1, x,y, &sx, &sy); 269 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
408 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 270 if (flag & P_OUT_OF_MAP)
271 return P_OUT_OF_MAP;
409 272
410 /* don't have object, so don't know what types would block */ 273 /* don't have object, so don't know what types would block */
411 return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); 274 return m1->at (sx, sy).move_block;
412 } 275 }
413 276
414 for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { 277 for (tmp = ob->arch; tmp; tmp = tmp->more)
278 {
415 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 279 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
416 280
417 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 281 if (flag & P_OUT_OF_MAP)
418 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 282 return P_OUT_OF_MAP;
283 if (flag & P_IS_ALIVE)
284 return P_IS_ALIVE;
419 285
286 mapspace &ms = m1->at (sx, sy);
287
420 /* find_first_free_spot() calls this function. However, often 288 /* find_first_free_spot() calls this function. However, often
421 * ob doesn't have any move type (when used to place exits) 289 * ob doesn't have any move type (when used to place exits)
422 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 290 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
423 */ 291 */
424 292
425 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; 293 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
294 continue;
426 295
427 /* Note it is intentional that we check ob - the movement type of the 296 /* Note it is intentional that we check ob - the movement type of the
428 * head of the object should correspond for the entire object. 297 * head of the object should correspond for the entire object.
429 */ 298 */
430 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 299 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
431 return AB_NO_PASS; 300 return P_NO_PASS;
432
433 } 301 }
302
434 return 0; 303 return 0;
435} 304}
436 305
437/* When the map is loaded, load_object does not actually insert objects 306/* When the map is loaded, load_object does not actually insert objects
438 * into inventory, but just links them. What this does is go through 307 * into inventory, but just links them. What this does is go through
439 * and insert them properly. 308 * and insert them properly.
440 * The object 'container' is the object that contains the inventory. 309 * The object 'container' is the object that contains the inventory.
441 * This is needed so that we can update the containers weight. 310 * This is needed so that we can update the containers weight.
442 */ 311 */
443 312void
444void fix_container(object *container) 313fix_container (object *container)
445{ 314{
446 object *tmp=container->inv, *next; 315 object *tmp = container->inv, *next;
447 316
448 container->inv=NULL; 317 container->inv = 0;
449 while (tmp!=NULL) { 318 while (tmp)
319 {
450 next = tmp->below; 320 next = tmp->below;
451 if (tmp->inv) 321 if (tmp->inv)
452 fix_container(tmp); 322 fix_container (tmp);
323
453 (void) insert_ob_in_ob(tmp,container); 324 insert_ob_in_ob (tmp, container);
454 tmp = next; 325 tmp = next;
455 } 326 }
327
456 /* sum_weight will go through and calculate what all the containers are 328 /* sum_weight will go through and calculate what all the containers are
457 * carrying. 329 * carrying.
458 */ 330 */
459 sum_weight(container); 331 sum_weight (container);
332}
333
334void
335maptile::set_object_flag (int flag, int value)
336{
337 if (!spaces)
338 return;
339
340 for (mapspace *ms = spaces + size (); ms-- > spaces; )
341 for (object *tmp = ms->bot; tmp; tmp = tmp->above)
342 tmp->flag [flag] = value;
460} 343}
461 344
462/* link_multipart_objects go through all the objects on the map looking 345/* link_multipart_objects go through all the objects on the map looking
463 * for objects whose arch says they are multipart yet according to the 346 * for objects whose arch says they are multipart yet according to the
464 * info we have, they only have the head (as would be expected when 347 * info we have, they only have the head (as would be expected when
465 * they are saved). We do have to look for the old maps that did save 348 * they are saved). We do have to look for the old maps that did save
466 * the more sections and not re-add sections for them. 349 * the more sections and not re-add sections for them.
467 */ 350 */
468 351void
469static void link_multipart_objects(mapstruct *m) 352maptile::link_multipart_objects ()
470{ 353{
471 int x,y; 354 if (!spaces)
472 object *tmp, *op, *last, *above; 355 return;
473 archetype *at;
474 356
475 for(x=0;x<MAP_WIDTH(m);x++) 357 for (mapspace *ms = spaces + size (); ms-- > spaces; )
476 for(y=0;y<MAP_HEIGHT(m);y++) 358 for (object *tmp = ms->bot; tmp; )
477 for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { 359 {
478 above=tmp->above; 360 object *above = tmp->above;
479 361
480 /* already multipart - don't do anything more */ 362 /* already multipart - don't do anything more */
481 if (tmp->head || tmp->more) continue; 363 if (!tmp->head && !tmp->more)
482 364 {
483 /* If there is nothing more to this object, this for loop 365 /* If there is nothing more to this object, this for loop
484 * won't do anything. 366 * won't do anything.
485 */ 367 */
486 for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { 368 archetype *at;
369 object *last, *op;
370 for (at = tmp->arch->more, last = tmp;
371 at;
372 at = at->more, last = op)
373 {
487 op = arch_to_object(at); 374 op = arch_to_object (at);
488 375
489 /* update x,y coordinates */ 376 /* update x,y coordinates */
490 op->x += tmp->x; 377 op->x += tmp->x;
491 op->y += tmp->y; 378 op->y += tmp->y;
492 op->head = tmp; 379 op->head = tmp;
493 op->map = m; 380 op->map = this;
494 last->more = op; 381 last->more = op;
495 if (tmp->name != op->name) { 382 op->name = tmp->name;
496 if (op->name) free_string(op->name); 383 op->title = tmp->title;
497 op->name = add_string(tmp->name); 384
498 }
499 if (tmp->title != op->title) {
500 if (op->title) free_string(op->title);
501 op->title = add_string(tmp->title);
502 }
503 /* we could link all the parts onto tmp, and then just 385 /* we could link all the parts onto tmp, and then just
504 * call insert_ob_in_map once, but the effect is the same, 386 * call insert_ob_in_map once, but the effect is the same,
505 * as insert_ob_in_map will call itself with each part, and 387 * as insert_ob_in_map will call itself with each part, and
506 * the coding is simpler to just to it here with each part. 388 * the coding is simpler to just to it here with each part.
507 */ 389 */
508 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 390 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
509 } /* for at = tmp->arch->more */ 391 }
510 } /* for objects on this space */ 392 }
393
394 tmp = above;
395 }
511} 396}
512
513
514 397
515/* 398/*
516 * Loads (ands parses) the objects into a given map from the specified 399 * Loads (ands parses) the objects into a given map from the specified
517 * file pointer. 400 * file pointer.
518 * mapflags is the same as we get with load_original_map 401 * mapflags is the same as we get with load_original_map
519 */ 402 */
520 403bool
521void load_objects (mapstruct *m, FILE *fp, object_thawer &thawer, int mapflags) { 404maptile::load_objects (object_thawer &thawer)
522 int i,j,bufstate=LO_NEWFILE; 405{
523 int unique; 406 int unique;
524 object *op, *prev=NULL,*last_more=NULL, *otmp; 407 object *op, *prev = NULL, *last_more = NULL, *otmp;
525 408
526 op=get_object(); 409 op = object::create ();
527 op->map = m; /* To handle buttons correctly */ 410 op->map = this; /* To handle buttons correctly */
528 411
529 while((i = load_object (fp, thawer, op, bufstate, mapflags))) { 412 while (int i = load_object (thawer, op, 0))
530 /* Since the loading of the map header does not load an object 413 {
531 * anymore, we need to pass LO_NEWFILE for the first object loaded,
532 * and then switch to LO_REPEAT for faster loading.
533 */
534 bufstate = LO_REPEAT;
535
536 /* if the archetype for the object is null, means that we 414 /* if the archetype for the object is null, means that we
537 * got an invalid object. Don't do anything with it - the game 415 * got an invalid object. Don't do anything with it - the game
538 * or editor will not be able to do anything with it either. 416 * or editor will not be able to do anything with it either.
539 */ 417 */
540 if (op->arch==NULL) { 418 if (op->arch == NULL)
419 {
541 LOG(llevDebug,"Discarding object without arch: %s\n", op->name?op->name:"(null)"); 420 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
542 continue; 421 continue;
543 } 422 }
544 423
545 424 switch (i)
546 switch(i) { 425 {
547 case LL_NORMAL: 426 case LL_NORMAL:
548 /* if we are loading an overlay, put the floors on the bottom */
549 if ((QUERY_FLAG(op, FLAG_IS_FLOOR) ||
550 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
551 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
552 else
553 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 427 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
554 428
555 if (op->inv) 429 if (op->inv)
556 sum_weight(op); 430 sum_weight (op);
557 431
558 prev=op,last_more=op; 432 prev = op, last_more = op;
559 break; 433 break;
560 434
561 case LL_MORE: 435 case LL_MORE:
562 insert_ob_in_map(op,m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 436 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
563 op->head=prev,last_more->more=op,last_more=op; 437 op->head = prev, last_more->more = op, last_more = op;
564 break; 438 break;
565 } 439 }
566 if (mapflags & MAP_STYLE) { 440
567 remove_from_active_list(op); 441 op = object::create ();
568 }
569 op=get_object();
570 op->map = m; 442 op->map = this;
571 } 443 }
444
445 op->destroy ();
446
447#if 0
572 for (i=0;i<m->width;i++){ 448 for (i = 0; i < width; i++)
573 for (j=0;j<m->height;j++){ 449 for (j = 0; j < height; j++)
450 {
574 unique =0; 451 unique = 0;
575 /* check for unique items, or unique squares */ 452 /* check for unique items, or unique squares */
576 for (otmp = get_map_ob(m, i, j); otmp; otmp = otmp->above) { 453 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
454 {
577 if (QUERY_FLAG(otmp, FLAG_UNIQUE) || QUERY_FLAG(otmp, FLAG_OBJ_SAVE_ON_OVL)) 455 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
578 unique = 1; 456 unique = 1;
457
579 if (!(mapflags & (MAP_OVERLAY|MAP_PLAYER_UNIQUE) || unique)) 458 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
580 SET_FLAG(otmp, FLAG_OBJ_ORIGINAL); 459 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
460 }
461 }
462#endif
463
464 return true;
465}
466
467void
468maptile::activate ()
469{
470 if (!spaces)
471 return;
472
473 for (mapspace *ms = spaces + size (); ms-- > spaces; )
474 for (object *op = ms->bot; op; op = op->above)
475 op->activate_recursive ();
476}
477
478void
479maptile::deactivate ()
480{
481 if (!spaces)
482 return;
483
484 for (mapspace *ms = spaces + size (); ms-- > spaces; )
485 for (object *op = ms->bot; op; op = op->above)
486 op->deactivate_recursive ();
487}
488
489bool
490maptile::save_objects (object_freezer &freezer, int flags)
491{
492 static int cede_count = 0;
493
494 if (flags & IO_HEADER)
495 save_header (freezer);
496
497 if (!spaces)
498 return false;
499
500 for (int i = 0; i < size (); ++i)
501 {
502 if (cede_count >= 500)
503 {
504 cede_count = 0;
505 coroapi::cede ();
506 }
507
508 int unique = 0;
509 for (object *op = spaces [i].bot; op; op = op->above)
510 {
511 // count per-object, but cede only when modification-safe
512 cede_count++;
513
514 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
515 unique = 1;
516
517 if (!op->can_map_save ())
518 continue;
519
520 if (unique || op->flag [FLAG_UNIQUE])
521 {
522 if (flags & IO_UNIQUES)
523 save_object (freezer, op, 1);
524 }
525 else if (flags & IO_OBJECTS)
526 save_object (freezer, op, 1);
527 }
581 } 528 }
582 } 529
530 return true;
531}
532
533bool
534maptile::load_objects (const char *path, bool skip_header)
535{
536 object_thawer thawer (path);
537
538 if (!thawer)
539 return false;
540
541 if (skip_header)
542 for (;;)
543 {
544 keyword kw = thawer.get_kv ();
545
546 if (kw == KW_end)
547 break;
548
549 thawer.skip_kv (kw);
583 } 550 }
584 free_object(op);
585 link_multipart_objects(m);
586}
587 551
588/* This saves all the objects on the map in a non destructive fashion. 552 return load_objects (thawer);
589 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 553}
590 * and we only save the head of multi part objects - this is needed 554
591 * in order to do map tiling properly. 555bool
556maptile::save_objects (const char *path, int flags)
557{
558 object_freezer freezer;
559
560 if (!save_objects (freezer, flags))
561 return false;
562
563 return freezer.save (path);
564}
565
566maptile::maptile ()
567{
568 in_memory = MAP_SWAPPED;
569
570 /* The maps used to pick up default x and y values from the
571 * map archetype. Mimic that behaviour.
592 */ 572 */
593void save_objects (mapstruct *m, FILE *fp, object_freezer &freezer, FILE *fp2, object_freezer &freezer2, int flag) { 573 width = 16;
594 int i, j = 0,unique=0; 574 height = 16;
595 object *op; 575 reset_timeout = 0;
596 /* first pass - save one-part objects */ 576 timeout = 300;
597 for(i = 0; i < MAP_WIDTH(m); i++) 577 enter_x = 0;
598 for (j = 0; j < MAP_HEIGHT(m); j++) { 578 enter_y = 0;
599 unique=0; 579}
600 for(op = get_map_ob (m, i, j); op; op = op->above) {
601 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
602 unique=1;
603 580
604 if(op->type == PLAYER) { 581maptile::maptile (int w, int h)
605 LOG(llevDebug, "Player on map that is being saved\n"); 582{
606 continue; 583 in_memory = MAP_SWAPPED;
607 }
608 584
609 if (op->head || op->owner) 585 width = w;
610 continue; 586 height = h;
587 reset_timeout = 0;
588 timeout = 300;
589 enter_x = 0;
590 enter_y = 0;
611 591
612 if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) 592 alloc ();
613 save_object( fp2 , freezer2, op, 3);
614 else
615 if (flag == 0 ||
616 (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) &&
617 !QUERY_FLAG(op, FLAG_UNPAID))))
618 save_object(fp, freezer, op, 3);
619
620 } /* for this space */
621 } /* for this j */
622} 593}
623 594
624/* 595/*
625 * Allocates, initialises, and returns a pointer to a mapstruct.
626 * Modified to no longer take a path option which was not being
627 * used anyways. MSW 2001-07-01
628 */
629
630mapstruct *get_linked_map(void) {
631 mapstruct *map=(mapstruct *) calloc(1,sizeof(mapstruct));
632 mapstruct *mp;
633
634 if(map==NULL)
635 fatal(OUT_OF_MEMORY);
636
637 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next);
638 if(mp==NULL)
639 first_map=map;
640 else
641 mp->next=map;
642
643 map->in_memory=MAP_SWAPPED;
644 /* The maps used to pick up default x and y values from the
645 * map archetype. Mimic that behaviour.
646 */
647 MAP_WIDTH(map)=16;
648 MAP_HEIGHT(map)=16;
649 MAP_RESET_TIMEOUT(map)=0;
650 MAP_TIMEOUT(map)=300;
651 MAP_ENTER_X(map)=0;
652 MAP_ENTER_Y(map)=0;
653 /*set part to -1 indicating conversion to weather map not yet done*/
654 MAP_WORLDPARTX(map)=-1;
655 MAP_WORLDPARTY(map)=-1;
656 return map;
657}
658
659/*
660 * Allocates the arrays contained in a mapstruct. 596 * Allocates the arrays contained in a maptile.
661 * This basically allocates the dynamic array of spaces for the 597 * This basically allocates the dynamic array of spaces for the
662 * map. 598 * map.
663 */ 599 */
664 600void
665void allocate_map(mapstruct *m) { 601maptile::alloc ()
666 m->in_memory = MAP_IN_MEMORY; 602{
667 /* Log this condition and free the storage. We could I suppose
668 * realloc, but if the caller is presuming the data will be intact,
669 * that is their poor assumption.
670 */
671 if (m->spaces) { 603 if (spaces)
672 LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path);
673 free(m->spaces);
674 }
675
676 m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace));
677
678 if(m->spaces==NULL)
679 fatal(OUT_OF_MEMORY);
680}
681
682/* Create and returns a map of the specific size. Used
683 * in random map code and the editor.
684 */
685mapstruct *get_empty_map(int sizex, int sizey) {
686 mapstruct *m = get_linked_map();
687 m->width = sizex;
688 m->height = sizey;
689 m->in_memory = MAP_SWAPPED;
690 allocate_map(m);
691 return m; 604 return;
605
606 spaces = salloc0<mapspace> (size ());
692} 607}
693 608
694/* Takes a string from a map definition and outputs a pointer to the array of shopitems 609/* Takes a string from a map definition and outputs a pointer to the array of shopitems
695 * corresponding to that string. Memory is allocated for this, it must be freed 610 * corresponding to that string. Memory is allocated for this, it must be freed
696 * at a later date. 611 * at a later date.
697 * Called by parse_map_headers below. 612 * Called by parse_map_headers below.
698 */ 613 */
699 614static shopitems *
700static shopitems *parse_shop_string (const char *input_string) { 615parse_shop_string (const char *input_string)
616{
701 char *shop_string, *p, *q, *next_semicolon, *next_colon; 617 char *shop_string, *p, *q, *next_semicolon, *next_colon;
702 shopitems *items=NULL; 618 shopitems *items = NULL;
703 int i=0, number_of_entries=0; 619 int i = 0, number_of_entries = 0;
704 const typedata *current_type; 620 const typedata *current_type;
705 621
706 shop_string=strdup_local(input_string); 622 shop_string = strdup (input_string);
707 p=shop_string; 623 p = shop_string;
708 /* first we'll count the entries, we'll need that for allocating the array shortly */ 624 /* first we'll count the entries, we'll need that for allocating the array shortly */
709 while (p) { 625 while (p)
626 {
710 p=strchr(p, ';'); 627 p = strchr (p, ';');
711 number_of_entries++; 628 number_of_entries++;
712 if (p) p++; 629 if (p)
630 p++;
713 } 631 }
632
714 p=shop_string; 633 p = shop_string;
715 strip_endline(p); 634 strip_endline (p);
716 items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); 635 items = new shopitems[number_of_entries + 1];
717 memset(items, 0, (sizeof(shopitems) * number_of_entries+1));
718 for (i=0; i<number_of_entries; i++) { 636 for (i = 0; i < number_of_entries; i++)
719 if (!p) { 637 {
638 if (!p)
639 {
720 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 640 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
721 break; 641 break;
722 }
723 next_semicolon=strchr(p, ';');
724 next_colon=strchr(p, ':');
725 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
726 if (next_colon &&( !next_semicolon || next_colon<next_semicolon))
727 items[i].strength=atoi(strchr(p,':')+1);
728
729 if (isdigit(*p) || *p=='*') {
730 items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */
731 current_type=get_typedata(items[i].typenum);
732 if (current_type) {
733 items[i].name=current_type->name;
734 items[i].name_pl=current_type->name_pl;
735 }
736 }
737 else { /*we have a named type, let's figure out what it is */
738 q=strpbrk(p,";:");
739 if (q) *q='\0';
740
741 current_type=get_typedata_by_name(p);
742 if (current_type) {
743 items[i].name=current_type->name;
744 items[i].typenum=current_type->number;
745 items[i].name_pl=current_type->name_pl;
746 }
747 else { /* oh uh, something's wrong, let's free up this one, and try
748 * the next entry while we're at it, better print a warning
749 */
750 LOG(llevError, "invalid type %s defined in shopitems in string %s\n",
751 p, input_string);
752 }
753 } 642 }
643
644 next_semicolon = strchr (p, ';');
645 next_colon = strchr (p, ':');
646 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
647 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
648 items[i].strength = atoi (strchr (p, ':') + 1);
649
650 if (isdigit (*p) || *p == '*')
651 {
652 items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */
653 current_type = get_typedata (items[i].typenum);
654 if (current_type)
655 {
656 items[i].name = current_type->name;
657 items[i].name_pl = current_type->name_pl;
658 }
659 }
660 else
661 { /*we have a named type, let's figure out what it is */
662 q = strpbrk (p, ";:");
663 if (q)
664 *q = '\0';
665
666 current_type = get_typedata_by_name (p);
667 if (current_type)
668 {
669 items[i].name = current_type->name;
670 items[i].typenum = current_type->number;
671 items[i].name_pl = current_type->name_pl;
672 }
673 else
674 { /* oh uh, something's wrong, let's free up this one, and try
675 * the next entry while we're at it, better print a warning
676 */
677 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
678 }
679 }
680
754 items[i].index=number_of_entries; 681 items[i].index = number_of_entries;
755 if (next_semicolon) p=++next_semicolon; 682 if (next_semicolon)
756 else p=NULL; 683 p = ++next_semicolon;
684 else
685 p = NULL;
757 } 686 }
687
758 free(shop_string); 688 free (shop_string);
759 return items; 689 return items;
760} 690}
761 691
762/* opposite of parse string, this puts the string that was originally fed in to 692/* opposite of parse string, this puts the string that was originally fed in to
763 * the map (or something equivilent) into output_string. */ 693 * the map (or something equivilent) into output_string. */
694static void
764static void print_shop_string(mapstruct *m, char *output_string) { 695print_shop_string (maptile *m, char *output_string)
696{
765 int i; 697 int i;
766 char tmp[MAX_BUF]; 698 char tmp[MAX_BUF];
699
767 strcpy(output_string, ""); 700 strcpy (output_string, "");
768 for (i=0; i< m->shopitems[0].index; i++) { 701 for (i = 0; i < m->shopitems[0].index; i++)
702 {
769 if (m->shopitems[i].typenum) { 703 if (m->shopitems[i].typenum)
704 {
770 if (m->shopitems[i].strength) { 705 if (m->shopitems[i].strength)
771 sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 706 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
772 } 707 else
773 else sprintf(tmp, "%s;", m->shopitems[i].name); 708 sprintf (tmp, "%s;", m->shopitems[i].name);
774 } 709 }
775 else { 710 else
711 {
776 if (m->shopitems[i].strength) { 712 if (m->shopitems[i].strength)
777 sprintf(tmp, "*:%d;", m->shopitems[i].strength); 713 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
778 } 714 else
779 else sprintf(tmp, "*"); 715 sprintf (tmp, "*");
780 } 716 }
717
781 strcat(output_string, tmp); 718 strcat (output_string, tmp);
782 } 719 }
783} 720}
784 721
785/* This loads the header information of the map. The header 722/* This loads the header information of the map. The header
786 * contains things like difficulty, size, timeout, etc. 723 * contains things like difficulty, size, timeout, etc.
790 * put all the stuff in the map object so that names actually make 727 * put all the stuff in the map object so that names actually make
791 * sense. 728 * sense.
792 * This could be done in lex (like the object loader), but I think 729 * This could be done in lex (like the object loader), but I think
793 * currently, there are few enough fields this is not a big deal. 730 * currently, there are few enough fields this is not a big deal.
794 * MSW 2001-07-01 731 * MSW 2001-07-01
795 * return 0 on success, 1 on failure.
796 */ 732 */
797 733bool
798static int load_map_header(FILE *fp, mapstruct *m) 734maptile::load_header (object_thawer &thawer)
799{ 735{
800 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 736 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
801 int msgpos=0; 737 int msgpos = 0;
802 int maplorepos=0; 738 int maplorepos = 0;
803 739
804 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 740 for (;;)
805 buf[HUGE_BUF-1] = 0; 741 {
806 key = buf; 742 keyword kw = thawer.get_kv ();
807 while (isspace(*key)) key++; 743
808 if (*key == 0) continue; /* empty line */ 744 switch (kw)
809 value = strchr(key, ' '); 745 {
810 if (!value) { 746 case KW_EOF:
811 end = strchr(key, '\n'); 747 LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path);
812 if (end != NULL) { 748 return false;
813 *end = 0; 749
750 case KW_end:
751 return true;
752
753 case KW_msg:
754 thawer.get_ml (KW_endmsg, msg);
755 break;
756
757 case KW_lore: // CF+ extension
758 thawer.get_ml (KW_endlore, maplore);
759 break;
760
761 case KW_maplore:
762 thawer.get_ml (KW_endmaplore, maplore);
763 break;
764
765 case KW_arch:
766 if (strcmp (thawer.get_str (), "map"))
767 LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ());
768 break;
769
770 case KW_oid:
771 thawer.get (this, thawer.get_sint32 ());
772 break;
773
774 case KW_file_format_version: break; // nop
775
776 case KW_name: thawer.get (name); break;
777 case KW_attach: thawer.get (attach); break;
778 case KW_reset_time: thawer.get (reset_time); break;
779 case KW_shopgreed: thawer.get (shopgreed); break;
780 case KW_shopmin: thawer.get (shopmin); break;
781 case KW_shopmax: thawer.get (shopmax); break;
782 case KW_shoprace: thawer.get (shoprace); break;
783 case KW_outdoor: thawer.get (outdoor); break;
784 case KW_temp: thawer.get (temp); break;
785 case KW_pressure: thawer.get (pressure); break;
786 case KW_humid: thawer.get (humid); break;
787 case KW_windspeed: thawer.get (windspeed); break;
788 case KW_winddir: thawer.get (winddir); break;
789 case KW_sky: thawer.get (sky); break;
790
791 case KW_per_player: thawer.get (per_player); break;
792 case KW_per_party: thawer.get (per_party); break;
793
794 case KW_region: get_region_by_name (thawer.get_str ()); break;
795 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
796
797 // old names new names
798 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
799 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
800 case KW_x: case KW_width: thawer.get (width); break;
801 case KW_y: case KW_height: thawer.get (height); break;
802 case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break;
803 case KW_value: case KW_swap_time: thawer.get (timeout); break;
804 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break;
805 case KW_invisible: case KW_darkness: thawer.get (darkness); break;
806 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break;
807
808 case KW_tile_path_1: thawer.get (tile_path [0]); break;
809 case KW_tile_path_2: thawer.get (tile_path [1]); break;
810 case KW_tile_path_3: thawer.get (tile_path [2]); break;
811 case KW_tile_path_4: thawer.get (tile_path [3]); break;
812
813 default:
814 LOG (llevError, "%s: skipping unknown key in map header: %s\n", &path, keyword_str [kw]);
815 break;
816 }
814 } 817 }
815 } else {
816 *value = 0;
817 value++;
818 end = strchr(value, '\n');
819 while (isspace(*value)) {
820 value++;
821 if (*value == '\0' || value == end) {
822 /* Nothing but spaces. */
823 value = NULL;
824 break;
825 }
826 }
827 }
828 if (!end) {
829 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n",
830 buf);
831 return 1;
832 }
833
834 818
835 /* key is the field name, value is what it should be set 819 abort ();
836 * to. We've already done the work to null terminate key,
837 * and strip off any leading spaces for both of these.
838 * We have not touched the newline at the end of the line -
839 * these are needed for some values. the end pointer
840 * points to the first of the newlines.
841 * value could be NULL! It would be easy enough to just point
842 * this to "" to prevent cores, but that would let more errors slide
843 * through.
844 *
845 * First check for entries that do not use the value parameter, then
846 * validate that value is given and check for the remaining entries
847 * that use the parameter.
848 */
849
850 if (!strcmp(key,"msg")) {
851 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) {
852 if (!strcmp(buf,"endmsg\n")) break;
853 else {
854 /* slightly more efficient than strcat */
855 strcpy(msgbuf+msgpos, buf);
856 msgpos += strlen(buf);
857 }
858 }
859 /* There are lots of maps that have empty messages (eg, msg/endmsg
860 * with nothing between). There is no reason in those cases to
861 * keep the empty message. Also, msgbuf contains garbage data
862 * when msgpos is zero, so copying it results in crashes
863 */
864 if (msgpos != 0)
865 m->msg = strdup_local(msgbuf);
866 }
867 else if (!strcmp(key,"maplore")) {
868 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) {
869 if (!strcmp(buf,"endmaplore\n")) break;
870 else {
871 /* slightly more efficient than strcat */
872 strcpy(maplorebuf+maplorepos, buf);
873 maplorepos += strlen(buf);
874 }
875 }
876 if (maplorepos != 0)
877 m->maplore = strdup_local(maplorebuf);
878 }
879 else if (!strcmp(key,"end")) {
880 break;
881 }
882 else if (value == NULL) {
883 LOG(llevError, "Got '%s' line without parameter in map header\n", key);
884 }
885 else if (!strcmp(key, "arch")) {
886 /* This is an oddity, but not something we care about much. */
887 if (strcmp(value,"map\n"))
888 LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value);
889 }
890 else if (!strcmp(key,"name")) {
891 *end=0;
892 m->name = strdup_local(value);
893 }
894 /* first strcmp value on these are old names supported
895 * for compatibility reasons. The new values (second) are
896 * what really should be used.
897 */
898 else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) {
899 m->enter_x = atoi(value);
900 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) {
901 m->enter_y = atoi(value);
902 } else if (!strcmp(key,"x") || !strcmp(key, "width")) {
903 m->width = atoi(value);
904 } else if (!strcmp(key,"y") || !strcmp(key, "height")) {
905 m->height = atoi(value);
906 } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) {
907 m->reset_timeout = atoi(value);
908 } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) {
909 m->timeout = atoi(value);
910 } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) {
911 m->difficulty = atoi(value);
912 } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) {
913 m->darkness = atoi(value);
914 } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) {
915 m->fixed_resettime = atoi(value);
916 } else if (!strcmp(key,"unique")) {
917 m->unique = atoi(value);
918 } else if (!strcmp(key,"template")) {
919 m->templatemap = atoi(value);
920 } else if (!strcmp(key,"region")) {
921 m->region = get_region_by_name(value);
922 } else if (!strcmp(key,"shopitems")) {
923 *end=0;
924 m->shopitems = parse_shop_string(value);
925 } else if (!strcmp(key,"shopgreed")) {
926 m->shopgreed = atof(value);
927 } else if (!strcmp(key,"shopmin")) {
928 m->shopmin = atol(value);
929 } else if (!strcmp(key,"shopmax")) {
930 m->shopmax = atol(value);
931 } else if (!strcmp(key,"shoprace")) {
932 *end=0;
933 m->shoprace = strdup_local(value);
934 } else if (!strcmp(key,"outdoor")) {
935 m->outdoor = atoi(value);
936 } else if (!strcmp(key, "temp")) {
937 m->temp = atoi(value);
938 } else if (!strcmp(key, "pressure")) {
939 m->pressure = atoi(value);
940 } else if (!strcmp(key, "humid")) {
941 m->humid = atoi(value);
942 } else if (!strcmp(key, "windspeed")) {
943 m->windspeed = atoi(value);
944 } else if (!strcmp(key, "winddir")) {
945 m->winddir = atoi(value);
946 } else if (!strcmp(key, "sky")) {
947 m->sky = atoi(value);
948 } else if (!strcmp(key, "nosmooth")) {
949 m->nosmooth = atoi(value);
950 } else if (!strcmp(key, "safe_map")) {
951 m->safe_map = atoi(value);
952 }
953 else if (!strncmp(key,"tile_path_", 10)) {
954 int tile=atoi(key+10);
955
956 if (tile<1 || tile>4) {
957 LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n",
958 tile, m->path);
959 } else {
960 char *path;
961
962 *end = 0;
963
964 if (m->tile_path[tile-1]) {
965 LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n",
966 tile, m->path);
967 free(m->tile_path[tile-1]);
968 m->tile_path[tile-1] = NULL;
969 }
970
971 if (check_path(value, 1) != -1) {
972 /* The unadorned path works. */
973 path = value;
974 } else {
975 /* Try again; it could be a relative exit. */
976
977 path = path_combine_and_normalize(m->path, value);
978
979 if (check_path(path, 1) == -1) {
980 LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
981 path = NULL;
982 }
983 }
984
985 if (editor) {
986 /* Use the value as in the file. */
987 m->tile_path[tile-1] = strdup_local(value);
988 } else if (path != NULL) {
989 /* Use the normalized value. */
990 m->tile_path[tile-1] = strdup_local(path);
991 }
992 } /* end if tile direction (in)valid */
993 }
994 else {
995 LOG(llevError,"Got unknown value in map header: %s %s\n", key, value);
996 }
997 }
998 if (!key || strcmp(key,"end")) {
999 LOG(llevError,"Got premature eof on map header!\n");
1000 return 1;
1001 }
1002 return 0;
1003} 820}
1004 821
1005/* 822bool
1006 * Opens the file "filename" and reads information about the map 823maptile::load_header (const char *path)
1007 * from the given file, and stores it in a newly allocated 824{
1008 * mapstruct. A pointer to this structure is returned, or NULL on failure.
1009 * flags correspond to those in map.h. Main ones used are
1010 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1011 * MAP_BLOCK, in which case we block on this load. This happens in all
1012 * cases, no matter if this flag is set or not.
1013 * MAP_STYLE: style map - don't add active objects, don't add to server
1014 * managed map list.
1015 */
1016
1017mapstruct *load_original_map(const char *filename, int flags) {
1018 FILE *fp;
1019 mapstruct *m;
1020 int comp;
1021 char pathname[MAX_BUF];
1022
1023 LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags);
1024 if (flags & MAP_PLAYER_UNIQUE)
1025 strcpy(pathname, filename);
1026 else if (flags & MAP_OVERLAY)
1027 strcpy(pathname, create_overlay_pathname(filename));
1028 else
1029 strcpy(pathname, create_pathname(filename));
1030
1031 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) {
1032 LOG(llevError, "Can't open %s: %s\n", pathname, strerror_local(errno));
1033 return (NULL);
1034 }
1035
1036 object_thawer thawer (filename);
1037
1038 m = get_linked_map();
1039
1040 strcpy (m->path, filename);
1041 if (load_map_header(fp, m)) {
1042 LOG(llevError,"Error loading map header for %s, flags=%d\n",
1043 filename, flags);
1044 delete_map(m);
1045 return NULL;
1046 }
1047
1048 allocate_map(m);
1049 m->compressed = comp;
1050
1051 m->in_memory=MAP_LOADING;
1052 load_objects (m, fp, thawer, flags & (MAP_BLOCK|MAP_STYLE));
1053 close_and_delete(fp, comp);
1054 m->in_memory=MAP_IN_MEMORY;
1055 if (!MAP_DIFFICULTY(m))
1056 MAP_DIFFICULTY(m)=calculate_difficulty(m);
1057 set_map_reset_time(m);
1058 INVOKE_MAP (LOAD, m);
1059 return (m);
1060}
1061
1062/*
1063 * Loads a map, which has been loaded earlier, from file.
1064 * Return the map object we load into (this can change from the passed
1065 * option if we can't find the original map)
1066 */
1067
1068static mapstruct *load_temporary_map(mapstruct *m) {
1069 FILE *fp;
1070 int comp;
1071 char buf[MAX_BUF];
1072
1073 if (!m->tmpname) {
1074 LOG(llevError, "No temporary filename for map %s\n", m->path);
1075 strcpy(buf, m->path);
1076 delete_map(m);
1077 m = load_original_map(buf, 0);
1078 if(m==NULL) return NULL;
1079 fix_auto_apply(m); /* Chests which open as default */
1080 return m;
1081 }
1082
1083 if((fp=open_and_uncompress(m->tmpname,0, &comp))==NULL) {
1084 LOG(llevError, "Cannot open %s: %s\n",m->tmpname, strerror_local(errno));
1085 strcpy(buf, m->path);
1086 delete_map(m);
1087 m = load_original_map(buf, 0);
1088 if(m==NULL) return NULL;
1089 fix_auto_apply(m); /* Chests which open as default */
1090 return m;
1091 }
1092
1093 object_thawer thawer (m->tmpname);
1094
1095 if (load_map_header(fp, m)) {
1096 LOG(llevError,"Error loading map header for %s (%s)\n",
1097 m->path, m->tmpname);
1098 delete_map(m);
1099 m = load_original_map(m->path, 0);
1100 return NULL;
1101 }
1102 m->compressed = comp;
1103 allocate_map(m);
1104
1105 m->in_memory=MAP_LOADING;
1106 load_objects (m, fp, thawer, 0);
1107 close_and_delete(fp, comp);
1108 m->in_memory=MAP_IN_MEMORY;
1109 INVOKE_MAP (SWAPIN, m);
1110 return m;
1111}
1112
1113/*
1114 * Loads a map, which has been loaded earlier, from file.
1115 * Return the map object we load into (this can change from the passed
1116 * option if we can't find the original map)
1117 */
1118
1119mapstruct *load_overlay_map(const char *filename, mapstruct *m) {
1120 FILE *fp;
1121 int comp;
1122 char pathname[MAX_BUF];
1123
1124 strcpy(pathname, create_overlay_pathname(filename));
1125
1126 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) {
1127/* LOG(llevDebug,"Can't open overlay %s\n", pathname);*/
1128 return m;
1129 }
1130
1131 object_thawer thawer (pathname); 825 object_thawer thawer (path);
1132
1133 if (load_map_header(fp, m)) {
1134 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1135 m->path, pathname);
1136 delete_map(m);
1137 m = load_original_map(m->path, 0);
1138 return NULL;
1139 }
1140 m->compressed = comp;
1141 /*allocate_map(m);*/
1142 826
1143 m->in_memory=MAP_LOADING; 827 if (!thawer)
1144 load_objects (m, fp, thawer, MAP_OVERLAY);
1145 close_and_delete(fp, comp);
1146 m->in_memory=MAP_IN_MEMORY;
1147 return m; 828 return false;
829
830 return load_header (thawer);
1148} 831}
1149 832
1150/****************************************************************************** 833/******************************************************************************
1151 * This is the start of unique map handling code 834 * This is the start of unique map handling code
1152 *****************************************************************************/ 835 *****************************************************************************/
1153 836
1154/* This goes through map 'm' and removed any unique items on the map. */ 837/* This goes through the maptile and removed any unique items on the map. */
1155static void delete_unique_items(mapstruct *m) 838void
839maptile::clear_unique_items ()
1156{ 840{
841 for (int i = 0; i < size (); ++i)
842 {
1157 int i,j,unique; 843 int unique = 0;
1158 object *op, *next; 844 for (object *op = spaces [i].bot; op; )
845 {
846 object *above = op->above;
1159 847
1160 for(i=0; i<MAP_WIDTH(m); i++)
1161 for(j=0; j<MAP_HEIGHT(m); j++) {
1162 unique=0;
1163 for (op=get_map_ob(m, i, j); op; op=next) {
1164 next = op->above;
1165 if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 848 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1166 unique=1; 849 unique = 1;
850
1167 if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { 851 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1168 clean_object(op); 852 {
1169 if (QUERY_FLAG(op, FLAG_IS_LINKED)) 853 op->destroy_inv (false);
1170 remove_button_link(op); 854 op->destroy ();
1171 remove_ob(op); 855 }
1172 free_object(op); 856
1173 } 857 op = above;
858 }
1174 } 859 }
1175 }
1176} 860}
1177 861
862bool
863maptile::save_header (object_freezer &freezer)
864{
865#define MAP_OUT(k) freezer.put (KW_ ## k, k)
866#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
1178 867
1179/* 868 MAP_OUT2 (arch, "map");
1180 * Loads unique objects from file(s) into the map which is in memory
1181 * m is the map to load unique items into.
1182 */
1183static void load_unique_objects(mapstruct *m) {
1184 FILE *fp;
1185 int comp,count;
1186 char firstname[MAX_BUF];
1187 869
1188 for (count=0; count<10; count++) { 870 if (name) MAP_OUT (name);
1189 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); 871 MAP_OUT (swap_time);
1190 if (!access(firstname, R_OK)) break; 872 MAP_OUT (reset_time);
1191 } 873 MAP_OUT (reset_timeout);
1192 /* If we get here, we did not find any map */ 874 MAP_OUT (fixed_resettime);
1193 if (count==10) return; 875 MAP_OUT (difficulty);
1194 876
1195 if ((fp=open_and_uncompress(firstname, 0, &comp))==NULL) { 877 if (region) MAP_OUT2 (region, region->name);
1196 /* There is no expectation that every map will have unique items, but this
1197 * is debug output, so leave it in.
1198 */
1199 LOG(llevDebug, "Can't open unique items file for %s\n", create_items_path(m->path));
1200 return;
1201 }
1202 878
1203 object_thawer thawer (firstname); 879 if (shopitems)
1204
1205 m->in_memory=MAP_LOADING;
1206 if (m->tmpname == NULL) /* if we have loaded unique items from */
1207 delete_unique_items(m); /* original map before, don't duplicate them */
1208 load_object(fp, thawer, NULL, LO_NOREAD,0);
1209 load_objects (m, fp, thawer, 0);
1210 close_and_delete(fp, comp);
1211 m->in_memory=MAP_IN_MEMORY;
1212}
1213
1214
1215/*
1216 * Saves a map to file. If flag is set, it is saved into the same
1217 * file it was (originally) loaded from. Otherwise a temporary
1218 * filename will be genarated, and the file will be stored there.
1219 * The temporary filename will be stored in the mapstructure.
1220 * If the map is unique, we also save to the filename in the map
1221 * (this should have been updated when first loaded)
1222 */
1223
1224int new_save_map(mapstruct *m, int flag) {
1225 FILE *fp, *fp2;
1226 char filename[MAX_BUF],buf[MAX_BUF], buf_s[MAX_BUF],
1227 shop[MAX_BUF], filename_s[MAX_BUF];
1228 int i;
1229 880 {
1230 if (flag && !*m->path) { 881 char shop[MAX_BUF];
1231 LOG(llevError,"Tried to save map without path.\n");
1232 return -1;
1233 }
1234
1235 if (flag || (m->unique) || (m->templatemap)) {
1236 if (!m->unique && !m->templatemap) { /* flag is set */
1237 if (flag == 2)
1238 strcpy(filename, create_overlay_pathname(m->path));
1239 else
1240 strcpy (filename, create_pathname (m->path));
1241 } else
1242 strcpy (filename, m->path);
1243
1244 /* If the compression suffix already exists on the filename, don't
1245 * put it on again. This nasty looking strcmp checks to see if the
1246 * compression suffix is at the end of the filename already.
1247 */
1248 if (m->compressed &&
1249 strcmp((filename + strlen(filename)-strlen(uncomp[m->compressed][0])),
1250 uncomp[m->compressed][0]))
1251 strcat(filename, uncomp[m->compressed][0]);
1252 make_path_to_file(filename);
1253 } else {
1254 if (!m->tmpname)
1255 m->tmpname = tempnam_local(settings.tmpdir,NULL);
1256 strcpy(filename, m->tmpname);
1257 }
1258 LOG(llevDebug,"Saving map %s to %s\n", m->path, filename);
1259 m->in_memory = MAP_SAVING;
1260
1261 sprintf (filename_s, "%s~", filename);
1262
1263 /* Compress if it isn't a temporary save. Do compress if unique */
1264 if (m->compressed && (m->unique || m->templatemap || flag)) {
1265 char buf[MAX_BUF];
1266 strcpy(buf, uncomp[m->compressed][2]);
1267 strcat(buf, " > ");
1268 strcat(buf, filename_s);
1269 fp = popen(buf, "w");
1270 } else
1271 fp = fopen(filename_s, "w");
1272
1273 if(fp == NULL) {
1274 LOG(llevError, "Cannot write %s: %s\n", filename_s, strerror_local(errno));
1275 return -1;
1276 }
1277
1278 object_freezer freezer (filename);
1279
1280 /* legacy */
1281 fprintf(fp,"arch map\n");
1282 if (m->name) fprintf(fp,"name %s\n", m->name);
1283 if (!flag) fprintf(fp,"swap_time %d\n", m->swap_time);
1284 if (m->reset_timeout) fprintf(fp,"reset_timeout %d\n", m->reset_timeout);
1285 if (m->fixed_resettime) fprintf(fp,"fixed_resettime %d\n", m->fixed_resettime);
1286 /* we unfortunately have no idea if this is a value the creator set
1287 * or a difficulty value we generated when the map was first loaded
1288 */
1289 if (m->difficulty) fprintf(fp,"difficulty %d\n", m->difficulty);
1290 if (m->region) fprintf(fp,"region %s\n", m->region->name);
1291 if (m->shopitems) {
1292 print_shop_string(m, shop); 882 print_shop_string (this, shop);
1293 fprintf(fp,"shopitems %s\n", shop); 883 MAP_OUT2 (shopitems, shop);
1294 }
1295 if (m->shopgreed) fprintf(fp,"shopgreed %f\n", m->shopgreed);
1296#ifndef WIN32
1297 if (m->shopmin) fprintf(fp,"shopmin %llu\n", m->shopmin);
1298 if (m->shopmax) fprintf(fp,"shopmax %llu\n", m->shopmax);
1299#else
1300 if (m->shopmin) fprintf(fp,"shopmin %I64u\n", m->shopmin);
1301 if (m->shopmax) fprintf(fp,"shopmax %I64u\n", m->shopmax);
1302#endif
1303 if (m->shoprace) fprintf(fp,"shoprace %s\n", m->shoprace);
1304 if (m->darkness) fprintf(fp,"darkness %d\n", m->darkness);
1305 if (m->width) fprintf(fp,"width %d\n", m->width);
1306 if (m->height) fprintf(fp,"height %d\n", m->height);
1307 if (m->enter_x) fprintf(fp,"enter_x %d\n", m->enter_x);
1308 if (m->enter_y) fprintf(fp,"enter_y %d\n", m->enter_y);
1309 if (m->msg) fprintf(fp,"msg\n%sendmsg\n", m->msg);
1310 if (m->maplore) fprintf(fp,"maplore\n%sendmaplore\n", m->maplore);
1311 if (m->unique) fprintf(fp,"unique %d\n", m->unique);
1312 if (m->templatemap) fprintf(fp,"template %d\n", m->templatemap);
1313 if (m->outdoor) fprintf(fp,"outdoor %d\n", m->outdoor);
1314 if (m->temp) fprintf(fp, "temp %d\n", m->temp);
1315 if (m->pressure) fprintf(fp, "pressure %d\n", m->pressure);
1316 if (m->humid) fprintf(fp, "humid %d\n", m->humid);
1317 if (m->windspeed) fprintf(fp, "windspeed %d\n", m->windspeed);
1318 if (m->winddir) fprintf(fp, "winddir %d\n", m->winddir);
1319 if (m->sky) fprintf(fp, "sky %d\n", m->sky);
1320 if (m->nosmooth) fprintf(fp, "nosmooth %d\n", m->nosmooth);
1321 if (m->safe_map) fprintf(fp, "safe_map %d\n", m->safe_map);
1322
1323 /* Save any tiling information, except on overlays */
1324 if (flag != 2)
1325 for (i=0; i<4; i++)
1326 if (m->tile_path[i])
1327 fprintf(fp,"tile_path_%d %s\n", i+1, m->tile_path[i]);
1328
1329 fprintf(fp,"end\n");
1330
1331 /* In the game save unique items in the different file, but
1332 * in the editor save them to the normal map file.
1333 * If unique map, save files in the proper destination (set by
1334 * player)
1335 */
1336 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) {
1337 sprintf (buf,"%s.v00",create_items_path (m->path));
1338 sprintf (buf_s, "%s~", buf);
1339 if ((fp2 = fopen (buf_s, "w")) == NULL) {
1340 LOG(llevError, "Can't open unique items file %s\n", buf_s);
1341 }
1342
1343 object_freezer freezer2 (buf);
1344
1345 if (flag == 2)
1346 save_objects(m, fp, freezer, fp2, freezer2, 2);
1347 else
1348 save_objects (m, fp,freezer, fp2, freezer2, 0);
1349 if (fp2 != NULL) {
1350 if (ftell (fp2) == 0) {
1351 fclose (fp2);
1352 rename (buf_s, buf);
1353 unlink (buf);
1354 } else {
1355 fclose (fp2);
1356 rename (buf_s, buf);
1357 chmod (buf, SAVE_MODE);
1358 } 884 }
1359 }
1360 } else { /* save same file when not playing, like in editor */
1361 save_objects(m, fp, freezer, fp, freezer, 0);
1362 }
1363 885
1364 if (m->compressed && (m->unique || m->templatemap || flag)) 886 MAP_OUT (shopgreed);
1365 pclose(fp); 887 MAP_OUT (shopmin);
1366 else 888 MAP_OUT (shopmax);
1367 fclose(fp); 889 if (shoprace) MAP_OUT (shoprace);
890 MAP_OUT (darkness);
891 MAP_OUT (width);
892 MAP_OUT (height);
893 MAP_OUT (enter_x);
894 MAP_OUT (enter_y);
1368 895
1369 rename (filename_s, filename); 896 if (msg) freezer.put (KW_msg , KW_endmsg , msg);
897 if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore);
1370 898
1371 chmod (filename, SAVE_MODE); 899 MAP_OUT (outdoor);
900 MAP_OUT (temp);
901 MAP_OUT (pressure);
902 MAP_OUT (humid);
903 MAP_OUT (windspeed);
904 MAP_OUT (winddir);
905 MAP_OUT (sky);
906
907 MAP_OUT (per_player);
908 MAP_OUT (per_party);
909
910 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
911 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
912 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
913 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
914
915 freezer.put (this);
916 freezer.put (KW_end);
917
918 return true;
919}
920
921bool
922maptile::save_header (const char *path)
923{
924 object_freezer freezer;
925
926 if (!save_header (freezer))
1372 return 0; 927 return false;
1373}
1374 928
1375 929 return freezer.save (path);
1376/*
1377 * Remove and free all objects in the inventory of the given object.
1378 * object.c ?
1379 */
1380
1381void clean_object(object *op)
1382{
1383 object *tmp, *next;
1384
1385 for(tmp = op->inv; tmp; tmp = next)
1386 {
1387 next = tmp->below;
1388 clean_object(tmp);
1389 if (QUERY_FLAG(tmp, FLAG_IS_LINKED))
1390 remove_button_link(tmp);
1391 remove_ob(tmp);
1392 free_object(tmp);
1393 }
1394} 930}
1395 931
1396/* 932/*
1397 * Remove and free all objects in the given map. 933 * Remove and free all objects in the given map.
1398 */ 934 */
935void
936maptile::clear ()
937{
938 if (!spaces)
939 return;
1399 940
1400void free_all_objects(mapstruct *m) { 941 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1401 int i,j; 942 while (object *op = ms->bot)
1402 object *op; 943 {
1403 944 if (op->head)
1404 for(i=0;i<MAP_WIDTH(m);i++)
1405 for(j=0;j<MAP_HEIGHT(m);j++) {
1406 object *previous_obj=NULL;
1407 while((op=GET_MAP_OB(m,i,j))!=NULL) {
1408 if (op==previous_obj) {
1409 LOG(llevDebug, "free_all_objects: Link error, bailing out.\n");
1410 break;
1411 }
1412 previous_obj=op;
1413 if(op->head!=NULL)
1414 op = op->head; 945 op = op->head;
1415 946
1416 /* If the map isn't in memory, free_object will remove and 947 op->destroy_inv (false);
1417 * free objects in op's inventory. So let it do the job. 948 op->destroy ();
1418 */
1419 if (m->in_memory==MAP_IN_MEMORY)
1420 clean_object(op);
1421 remove_ob(op);
1422 free_object(op);
1423 }
1424 }
1425#ifdef MANY_CORES
1426 /* I see periodic cores on metalforge where a map has been swapped out, but apparantly
1427 * an item on that map was not saved - look for that condition and die as appropriate -
1428 * this leaves more of the map data intact for better debugging.
1429 */
1430 for (op=objects; op!=NULL; op=op->next) {
1431 if (!QUERY_FLAG(op, FLAG_REMOVED) && op->map == m) {
1432 LOG(llevDebug,"free_all_objects: object %s still on map after it should have been freed\n", op->name);
1433 abort();
1434 }
1435 } 949 }
1436#endif 950
951 sfree (spaces, size ()), spaces = 0;
952
953 if (buttons)
954 free_objectlinkpt (buttons), buttons = 0;
955}
956
957void
958maptile::clear_header ()
959{
960 name = 0;
961 msg = 0;
962 maplore = 0;
963 shoprace = 0;
964 delete [] shopitems, shopitems = 0;
965
966 for (int i = 0; i < 4; i++)
967 tile_path [i] = 0;
968}
969
970maptile::~maptile ()
971{
972 assert (destroyed ());
973}
974
975void
976maptile::clear_links_to (maptile *m)
977{
978 /* We need to look through all the maps and see if any maps
979 * are pointing at this one for tiling information. Since
980 * tiling can be asymetric, we just can not look to see which
981 * maps this map tiles with and clears those.
982 */
983 for (int i = 0; i < 4; i++)
984 if (tile_map[i] == m)
985 tile_map[i] = 0;
986}
987
988void
989maptile::do_destroy ()
990{
991 attachable::do_destroy ();
992
993 clear ();
1437} 994}
1438 995
1439/* 996/*
1440 * Frees everything allocated by the given mapstructure. 997 * Updates every button on the map (by calling update_button() for them).
1441 * don't free tmpname - our caller is left to do that
1442 */
1443
1444void free_map(mapstruct *m,int flag) {
1445 int i;
1446
1447 if (!m->in_memory) {
1448 LOG(llevError,"Trying to free freed map.\n");
1449 return;
1450 }
1451 if (flag && m->spaces) free_all_objects(m);
1452 if (m->name) FREE_AND_CLEAR(m->name);
1453 if (m->spaces) FREE_AND_CLEAR(m->spaces);
1454 if (m->msg) FREE_AND_CLEAR(m->msg);
1455 if (m->maplore) FREE_AND_CLEAR(m->maplore);
1456 if (m->shopitems) FREE_AND_CLEAR(m->shopitems);
1457 if (m->shoprace) FREE_AND_CLEAR(m->shoprace);
1458 if (m->buttons)
1459 free_objectlinkpt(m->buttons);
1460 m->buttons = NULL;
1461 for (i=0; i<4; i++) {
1462 if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]);
1463 m->tile_map[i] = NULL;
1464 }
1465 m->in_memory = MAP_SWAPPED;
1466}
1467
1468/*
1469 * function: vanish mapstruct
1470 * m : pointer to mapstruct, if NULL no action
1471 * this deletes all the data on the map (freeing pointers)
1472 * and then removes this map from the global linked list of maps.
1473 */
1474
1475void delete_map(mapstruct *m) {
1476 mapstruct *tmp, *last;
1477 int i;
1478
1479 if (!m)
1480 return;
1481 if (m->in_memory == MAP_IN_MEMORY) {
1482 /* change to MAP_SAVING, even though we are not,
1483 * so that remove_ob doesn't do as much work.
1484 */ 998 */
1485 m->in_memory = MAP_SAVING; 999void
1486 free_map (m, 1); 1000maptile::update_buttons ()
1001{
1002 for (oblinkpt *obp = buttons; obp; obp = obp->next)
1003 for (objectlink *ol = obp->link; ol; ol = ol->next)
1004 {
1005 if (!ol->ob)
1006 {
1007 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
1008 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
1009 continue;
1010 }
1011
1012 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
1013 {
1014 update_button (ol->ob);
1015 break;
1016 }
1487 } 1017 }
1488 /* move this out of free_map, since tmpname can still be needed if
1489 * the map is swapped out.
1490 */
1491 if (m->tmpname) {
1492 free(m->tmpname);
1493 m->tmpname=NULL;
1494 }
1495 last = NULL;
1496 /* We need to look through all the maps and see if any maps
1497 * are pointing at this one for tiling information. Since
1498 * tiling can be assymetric, we just can not look to see which
1499 * maps this map tiles with and clears those.
1500 */
1501 for (tmp = first_map; tmp != NULL; tmp = tmp->next) {
1502 if (tmp->next == m) last = tmp;
1503
1504 /* This should hopefully get unrolled on a decent compiler */
1505 for (i=0; i<4; i++)
1506 if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL;
1507 }
1508
1509 /* If last is null, then this should be the first map in the list */
1510 if (!last) {
1511 if (m == first_map)
1512 first_map = m->next;
1513 else
1514 /* m->path is a static char, so should hopefully still have
1515 * some useful data in it.
1516 */
1517 LOG(llevError,"delete_map: Unable to find map %s in list\n",
1518 m->path);
1519 }
1520 else
1521 last->next = m->next;
1522
1523 free (m);
1524} 1018}
1525
1526
1527
1528/*
1529 * Makes sure the given map is loaded and swapped in.
1530 * name is path name of the map.
1531 * flags meaning:
1532 * 0x1 (MAP_FLUSH): flush the map - always load from the map directory,
1533 * and don't do unique items or the like.
1534 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1535 * dont do any more name translation on it.
1536 *
1537 * Returns a pointer to the given map.
1538 */
1539
1540mapstruct *ready_map_name(const char *name, int flags) {
1541 mapstruct *m;
1542
1543 if (!name)
1544 return (NULL);
1545
1546 /* Have we been at this level before? */
1547 m = has_been_loaded (name);
1548
1549 /* Map is good to go, so just return it */
1550 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) {
1551 return m;
1552 }
1553
1554 /* unique maps always get loaded from their original location, and never
1555 * a temp location. Likewise, if map_flush is set, or we have never loaded
1556 * this map, load it now. I removed the reset checking from here -
1557 * it seems the probability of a player trying to enter a map that should
1558 * reset but hasn't yet is quite low, and removing that makes this function
1559 * a bit cleaner (and players probably shouldn't rely on exact timing for
1560 * resets in any case - if they really care, they should use the 'maps command.
1561 */
1562 if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) {
1563
1564 /* first visit or time to reset */
1565 if (m) {
1566 clean_tmp_map(m); /* Doesn't make much difference */
1567 delete_map(m);
1568 }
1569
1570 /* create and load a map */
1571 if (flags & MAP_PLAYER_UNIQUE)
1572 LOG(llevDebug, "Trying to load map %s.\n", name);
1573 else
1574 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name));
1575
1576 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE))))
1577 return (NULL);
1578
1579 fix_auto_apply(m); /* Chests which open as default */
1580
1581 /* If a player unique map, no extra unique object file to load.
1582 * if from the editor, likewise.
1583 */
1584 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)))
1585 load_unique_objects(m);
1586
1587 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) {
1588 m=load_overlay_map(name, m);
1589 if (m==NULL)
1590 return NULL;
1591 }
1592
1593 } else {
1594 /* If in this loop, we found a temporary map, so load it up. */
1595
1596 m=load_temporary_map (m);
1597 if(m==NULL) return NULL;
1598 load_unique_objects(m);
1599
1600 clean_tmp_map(m);
1601 m->in_memory = MAP_IN_MEMORY;
1602 /* tempnam() on sun systems (probably others) uses malloc
1603 * to allocated space for the string. Free it here.
1604 * In some cases, load_temporary_map above won't find the
1605 * temporary map, and so has reloaded a new map. If that
1606 * is the case, tmpname is now null
1607 */
1608 if (m->tmpname) free(m->tmpname);
1609 m->tmpname = NULL;
1610 /* It's going to be saved anew anyway */
1611 }
1612
1613 /* Below here is stuff common to both first time loaded maps and
1614 * temp maps.
1615 */
1616
1617 decay_objects(m); /* start the decay */
1618 /* In case other objects press some buttons down */
1619 update_buttons(m);
1620 if (m->outdoor)
1621 set_darkness_map(m);
1622 /* run the weather over this map */
1623 weather_effect(name);
1624 return m;
1625}
1626
1627 1019
1628/* 1020/*
1629 * This routine is supposed to find out the difficulty of the map. 1021 * This routine is supposed to find out the difficulty of the map.
1630 * difficulty does not have a lot to do with character level, 1022 * difficulty does not have a lot to do with character level,
1631 * but does have a lot to do with treasure on the map. 1023 * but does have a lot to do with treasure on the map.
1633 * Difficulty can now be set by the map creature. If the value stored 1025 * Difficulty can now be set by the map creature. If the value stored
1634 * in the map is zero, then use this routine. Maps should really 1026 * in the map is zero, then use this routine. Maps should really
1635 * have a difficulty set than using this function - human calculation 1027 * have a difficulty set than using this function - human calculation
1636 * is much better than this functions guesswork. 1028 * is much better than this functions guesswork.
1637 */ 1029 */
1638 1030int
1639int calculate_difficulty(mapstruct *m) { 1031maptile::estimate_difficulty () const
1640 object *op; 1032{
1641 archetype *at;
1642 int x, y, i, diff;
1643 long monster_cnt = 0; 1033 long monster_cnt = 0;
1644 double avgexp = 0; 1034 double avgexp = 0;
1645 sint64 total_exp = 0; 1035 sint64 total_exp = 0;
1646 1036
1647 if (MAP_DIFFICULTY (m)) 1037 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1648 { 1038 for (object *op = ms->bot; op; op = op->above)
1649 LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1650 return MAP_DIFFICULTY (m);
1651 }
1652
1653 for(x = 0; x < MAP_WIDTH(m); x++)
1654 for(y = 0; y < MAP_HEIGHT(m); y++)
1655 for(op = get_map_ob(m, x, y); op != NULL; op = op->above)
1656 { 1039 {
1657 if(QUERY_FLAG (op, FLAG_MONSTER)) 1040 if (QUERY_FLAG (op, FLAG_MONSTER))
1658 { 1041 {
1659 total_exp += op->stats.exp; 1042 total_exp += op->stats.exp;
1660 monster_cnt++; 1043 monster_cnt++;
1661 } 1044 }
1662 1045
1663 if(QUERY_FLAG (op, FLAG_GENERATOR)) 1046 if (QUERY_FLAG (op, FLAG_GENERATOR))
1664 { 1047 {
1665 total_exp += op->stats.exp; 1048 total_exp += op->stats.exp;
1049
1666 at = type_to_archetype(GENERATE_TYPE (op)); 1050 if (archetype *at = type_to_archetype (GENERATE_TYPE (op)))
1667
1668 if(at != NULL)
1669 total_exp += at->clone.stats.exp * 8; 1051 total_exp += at->clone.stats.exp * 8;
1670 1052
1671 monster_cnt++; 1053 monster_cnt++;
1672 } 1054 }
1673 } 1055 }
1674 1056
1675 avgexp = (double) total_exp / monster_cnt; 1057 avgexp = (double) total_exp / monster_cnt;
1676 1058
1677 for (i = 1; i <= settings.max_level; i++) 1059 for (int i = 1; i <= settings.max_level; i++)
1678 {
1679 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) 1060 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp))
1680 {
1681 /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */
1682 return i; 1061 return i;
1683 }
1684 }
1685 1062
1686 return 1; 1063 return 1;
1687}
1688
1689void clean_tmp_map(mapstruct *m) {
1690 if(m->tmpname == NULL)
1691 return;
1692 INVOKE_MAP (CLEAN, m);
1693 (void) unlink(m->tmpname);
1694}
1695
1696void free_all_maps(void)
1697{
1698 int real_maps=0;
1699
1700 while (first_map) {
1701 /* I think some of the callers above before it gets here set this to be
1702 * saving, but we still want to free this data
1703 */
1704 if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY;
1705 delete_map(first_map);
1706 real_maps++;
1707 }
1708 LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps);
1709} 1064}
1710 1065
1711/* change_map_light() - used to change map light level (darkness) 1066/* change_map_light() - used to change map light level (darkness)
1712 * up or down. Returns true if successful. It should now be 1067 * up or down. Returns true if successful. It should now be
1713 * possible to change a value by more than 1. 1068 * possible to change a value by more than 1.
1714 * Move this from los.c to map.c since this is more related 1069 * Move this from los.c to map.c since this is more related
1715 * to maps than los. 1070 * to maps than los.
1716 * postive values make it darker, negative make it brighter 1071 * postive values make it darker, negative make it brighter
1717 */ 1072 */
1718 1073int
1719int change_map_light(mapstruct *m, int change) { 1074maptile::change_map_light (int change)
1075{
1720 int new_level = m->darkness + change; 1076 int new_level = darkness + change;
1721 1077
1722 /* Nothing to do */ 1078 /* Nothing to do */
1723 if(!change || (new_level <= 0 && m->darkness == 0) || 1079 if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS))
1724 (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) {
1725 return 0; 1080 return 0;
1726 }
1727 1081
1728 /* inform all players on the map */ 1082 /* inform all players on the map */
1729 if (change>0) 1083 if (change > 0)
1730 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); 1084 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker.");
1731 else 1085 else
1732 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); 1086 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter.");
1733 1087
1734 /* Do extra checking. since m->darkness is a unsigned value, 1088 /* Do extra checking. since darkness is a unsigned value,
1735 * we need to be extra careful about negative values. 1089 * we need to be extra careful about negative values.
1736 * In general, the checks below are only needed if change 1090 * In general, the checks below are only needed if change
1737 * is not +/-1 1091 * is not +/-1
1738 */ 1092 */
1739 if (new_level < 0) m->darkness = 0; 1093 if (new_level < 0)
1740 else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; 1094 darkness = 0;
1095 else if (new_level >= MAX_DARKNESS)
1096 darkness = MAX_DARKNESS;
1097 else
1741 else m->darkness=new_level; 1098 darkness = new_level;
1742 1099
1743 /* All clients need to get re-updated for the change */ 1100 /* All clients need to get re-updated for the change */
1744 update_all_map_los(m); 1101 update_all_map_los (this);
1745 return 1; 1102 return 1;
1746} 1103}
1747
1748 1104
1749/* 1105/*
1750 * This function updates various attributes about a specific space 1106 * This function updates various attributes about a specific space
1751 * on the map (what it looks like, whether it blocks magic, 1107 * on the map (what it looks like, whether it blocks magic,
1752 * has a living creatures, prevents people from passing 1108 * has a living creatures, prevents people from passing
1753 * through, etc) 1109 * through, etc)
1754 */ 1110 */
1755void update_position (mapstruct *m, int x, int y) { 1111void
1112mapspace::update_ ()
1113{
1756 object *tmp, *last = NULL; 1114 object *tmp, *last = 0;
1757 uint8 flags = 0, oldflags, light=0, anywhere=0; 1115 uint8 flags = 0, light = 0, anywhere = 0;
1758 New_Face *top,*floor, *middle; 1116 New_Face *top, *floor, *middle;
1759 object *top_obj, *floor_obj, *middle_obj; 1117 object *top_obj, *floor_obj, *middle_obj;
1760 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; 1118 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1761 1119
1762 oldflags = GET_MAP_FLAGS(m,x,y);
1763 if (!(oldflags & P_NEED_UPDATE)) {
1764 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n",
1765 m->path, x, y);
1766 return;
1767 }
1768
1769 middle=blank_face; 1120 middle = blank_face;
1770 top=blank_face; 1121 top = blank_face;
1771 floor=blank_face; 1122 floor = blank_face;
1772 1123
1773 middle_obj = NULL; 1124 middle_obj = 0;
1774 top_obj = NULL; 1125 top_obj = 0;
1775 floor_obj = NULL; 1126 floor_obj = 0;
1776 1127
1777 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { 1128 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1778 1129 {
1779 /* This could be made additive I guess (two lights better than 1130 /* This could be made additive I guess (two lights better than
1780 * one). But if so, it shouldn't be a simple additive - 2 1131 * one). But if so, it shouldn't be a simple additive - 2
1781 * light bulbs do not illuminate twice as far as once since 1132 * light bulbs do not illuminate twice as far as once since
1782 * it is a disapation factor that is squared (or is it cubed?) 1133 * it is a dissapation factor that is cubed.
1783 */ 1134 */
1784 if (tmp->glow_radius > light) light = tmp->glow_radius; 1135 if (tmp->glow_radius > light)
1136 light = tmp->glow_radius;
1785 1137
1786 /* This call is needed in order to update objects the player 1138 /* This call is needed in order to update objects the player
1787 * is standing in that have animations (ie, grass, fire, etc). 1139 * is standing in that have animations (ie, grass, fire, etc).
1788 * However, it also causes the look window to be re-drawn 1140 * However, it also causes the look window to be re-drawn
1789 * 3 times each time the player moves, because many of the 1141 * 3 times each time the player moves, because many of the
1790 * functions the move_player calls eventualy call this. 1142 * functions the move_player calls eventualy call this.
1791 * 1143 *
1792 * Always put the player down for drawing. 1144 * Always put the player down for drawing.
1793 */ 1145 */
1794 if (!tmp->invisible) { 1146 if (!tmp->invisible)
1147 {
1795 if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { 1148 if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER)))
1796 top = tmp->face; 1149 {
1797 top_obj = tmp; 1150 top = tmp->face;
1798 } 1151 top_obj = tmp;
1152 }
1799 else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 1153 else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1154 {
1800 /* If we got a floor, that means middle and top were below it, 1155 /* If we got a floor, that means middle and top were below it,
1801 * so should not be visible, so we clear them. 1156 * so should not be visible, so we clear them.
1802 */ 1157 */
1803 middle=blank_face; 1158 middle = blank_face;
1804 top=blank_face; 1159 top = blank_face;
1805 floor = tmp->face; 1160 floor = tmp->face;
1806 floor_obj = tmp; 1161 floor_obj = tmp;
1807 } 1162 }
1808 /* Flag anywhere have high priority */ 1163 /* Flag anywhere have high priority */
1809 else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { 1164 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
1810 middle = tmp->face; 1165 {
1166 middle = tmp->face;
1811 1167
1812 middle_obj = tmp; 1168 middle_obj = tmp;
1813 anywhere =1; 1169 anywhere = 1;
1814 } 1170 }
1815 /* Find the highest visible face around. If equal 1171 /* Find the highest visible face around. If equal
1816 * visibilities, we still want the one nearer to the 1172 * visibilities, we still want the one nearer to the
1817 * top 1173 * top
1818 */ 1174 */
1819 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { 1175 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere))
1176 {
1820 middle = tmp->face; 1177 middle = tmp->face;
1821 middle_obj = tmp; 1178 middle_obj = tmp;
1822 } 1179 }
1823 } 1180 }
1181
1824 if (tmp==tmp->above) { 1182 if (tmp == tmp->above)
1183 {
1825 LOG(llevError, "Error in structure of map\n"); 1184 LOG (llevError, "Error in structure of map\n");
1826 exit (-1); 1185 exit (-1);
1827 }
1828 1186 }
1187
1829 move_slow |= tmp->move_slow; 1188 move_slow |= tmp->move_slow;
1830 move_block |= tmp->move_block; 1189 move_block |= tmp->move_block;
1831 move_on |= tmp->move_on; 1190 move_on |= tmp->move_on;
1832 move_off |= tmp->move_off; 1191 move_off |= tmp->move_off;
1833 move_allow |= tmp->move_allow; 1192 move_allow |= tmp->move_allow;
1834 1193
1835 if (QUERY_FLAG(tmp,FLAG_ALIVE)) 1194 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
1836 flags |= P_IS_ALIVE; 1195 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
1837 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC)) 1196 if (tmp->type == PLAYER) flags |= P_PLAYER;
1838 flags |= P_NO_MAGIC; 1197 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
1839 if (QUERY_FLAG(tmp,FLAG_DAMNED)) 1198 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
1840 flags |= P_NO_CLERIC; 1199 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
1841 if (tmp->type == SAFE_GROUND)
1842 flags |= P_SAFE | P_NO_CLERIC | P_NO_MAGIC;
1843
1844 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW))
1845 flags |= P_BLOCKSVIEW;
1846 } /* for stack of objects */
1847
1848 /* we don't want to rely on this function to have accurate flags, but
1849 * since we're already doing the work, we calculate them here.
1850 * if they don't match, logic is broken someplace.
1851 */
1852 if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) &&
1853 (!(oldflags & P_NO_ERROR))) {
1854 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1855 m->path, x, y,
1856 (oldflags & ~P_NEED_UPDATE), flags);
1857 } 1200 }
1858 SET_MAP_FLAGS(m, x, y, flags);
1859 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow);
1860 SET_MAP_MOVE_ON(m, x, y, move_on);
1861 SET_MAP_MOVE_OFF(m, x, y, move_off);
1862 SET_MAP_MOVE_SLOW(m, x, y, move_slow);
1863 1201
1202 this->light = light;
1203 this->flags_ = flags;
1204 this->move_block = move_block & ~move_allow;
1205 this->move_on = move_on;
1206 this->move_off = move_off;
1207 this->move_slow = move_slow;
1208
1864 /* At this point, we have a floor face (if there is a floor), 1209 /* At this point, we have a floor face (if there is a floor),
1865 * and the floor is set - we are not going to touch it at 1210 * and the floor is set - we are not going to touch it at
1866 * this point. 1211 * this point.
1867 * middle contains the highest visibility face. 1212 * middle contains the highest visibility face.
1868 * top contains a player/monster face, if there is one. 1213 * top contains a player/monster face, if there is one.
1869 * 1214 *
1870 * We now need to fill in top.face and/or middle.face. 1215 * We now need to fill in top.face and/or middle.face.
1871 */ 1216 */
1872 1217
1873 /* If the top face also happens to be high visibility, re-do our 1218 /* If the top face also happens to be high visibility, re-do our
1874 * middle face. This should not happen, as we already have the 1219 * middle face. This should not happen, as we already have the
1875 * else statement above so middle should not get set. OTOH, it 1220 * else statement above so middle should not get set. OTOH, it
1876 * may be possible for the faces to match but be different objects. 1221 * may be possible for the faces to match but be different objects.
1877 */ 1222 */
1878 if (top == middle) middle=blank_face; 1223 if (top == middle)
1224 middle = blank_face;
1879 1225
1880 /* There are three posibilities at this point: 1226 /* There are three posibilities at this point:
1881 * 1) top face is set, need middle to be set. 1227 * 1) top face is set, need middle to be set.
1882 * 2) middle is set, need to set top. 1228 * 2) middle is set, need to set top.
1883 * 3) neither middle or top is set - need to set both. 1229 * 3) neither middle or top is set - need to set both.
1884 */ 1230 */
1885 1231
1886 for (tmp=last; tmp; tmp=tmp->below) { 1232 for (tmp = last; tmp; tmp = tmp->below)
1233 {
1887 /* Once we get to a floor, stop, since we already have a floor object */ 1234 /* Once we get to a floor, stop, since we already have a floor object */
1888 if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; 1235 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1236 break;
1889 1237
1890 /* If two top faces are already set, quit processing */ 1238 /* If two top faces are already set, quit processing */
1891 if ((top != blank_face) && (middle != blank_face)) break; 1239 if ((top != blank_face) && (middle != blank_face))
1240 break;
1892 1241
1893 /* Only show visible faces, unless its the editor - show all */ 1242 /* Only show visible faces, unless its the editor - show all */
1894 if (!tmp->invisible || editor) { 1243 if (!tmp->invisible || editor)
1244 {
1895 /* Fill in top if needed */ 1245 /* Fill in top if needed */
1896 if (top == blank_face) { 1246 if (top == blank_face)
1897 top = tmp->face; 1247 {
1898 top_obj = tmp; 1248 top = tmp->face;
1899 if (top == middle) middle=blank_face; 1249 top_obj = tmp;
1900 } else { 1250 if (top == middle)
1251 middle = blank_face;
1252 }
1253 else
1254 {
1901 /* top is already set - we should only get here if 1255 /* top is already set - we should only get here if
1902 * middle is not set 1256 * middle is not set
1903 * 1257 *
1904 * Set the middle face and break out, since there is nothing 1258 * Set the middle face and break out, since there is nothing
1905 * more to fill in. We don't check visiblity here, since 1259 * more to fill in. We don't check visiblity here, since
1906 * 1260 *
1907 */ 1261 */
1908 if (tmp->face != top ) { 1262 if (tmp->face != top)
1909 middle = tmp->face; 1263 {
1910 middle_obj = tmp; 1264 middle = tmp->face;
1911 break; 1265 middle_obj = tmp;
1912 } 1266 break;
1267 }
1268 }
1269 }
1913 } 1270 }
1914 } 1271
1915 } 1272 if (middle == floor)
1916 if (middle == floor) middle = blank_face;
1917 if (top == middle) middle = blank_face;
1918 SET_MAP_FACE(m,x,y,top,0);
1919 if(top != blank_face)
1920 SET_MAP_FACE_OBJ(m,x,y,top_obj,0);
1921 else
1922 SET_MAP_FACE_OBJ(m,x,y,NULL,0);
1923 SET_MAP_FACE(m,x,y,middle,1);
1924 if(middle != blank_face) 1273 middle = blank_face;
1925 SET_MAP_FACE_OBJ(m,x,y,middle_obj,1);
1926 else
1927 SET_MAP_FACE_OBJ(m,x,y,NULL,1);
1928 SET_MAP_FACE(m,x,y,floor,2);
1929 if(floor != blank_face)
1930 SET_MAP_FACE_OBJ(m,x,y,floor_obj,2);
1931 else
1932 SET_MAP_FACE_OBJ(m,x,y,NULL,2);
1933 SET_MAP_LIGHT(m,x,y,light);
1934}
1935 1274
1275 if (top == middle)
1276 middle = blank_face;
1936 1277
1937void set_map_reset_time(mapstruct *map) { 1278 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1938 int timeout; 1279 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1939 1280 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1940 timeout = MAP_RESET_TIMEOUT(map);
1941 if (timeout <= 0)
1942 timeout = MAP_DEFAULTRESET;
1943 if (timeout >= MAP_MAXRESET)
1944 timeout = MAP_MAXRESET;
1945 MAP_WHEN_RESET(map) = seconds()+timeout;
1946} 1281}
1947 1282
1948/* this updates the orig_map->tile_map[tile_num] value after loading 1283/* this updates the orig_map->tile_map[tile_num] value after loading
1949 * the map. It also takes care of linking back the freshly loaded 1284 * the map. It also takes care of linking back the freshly loaded
1950 * maps tile_map values if it tiles back to this one. It returns 1285 * maps tile_map values if it tiles back to this one. It returns
1951 * the value of orig_map->tile_map[tile_num]. It really only does this 1286 * the value of orig_map->tile_map[tile_num]. It really only does this
1952 * so that it is easier for calling functions to verify success. 1287 * so that it is easier for calling functions to verify success.
1953 */ 1288 */
1954 1289static maptile *
1955static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) 1290load_and_link_tiled_map (maptile *orig_map, int tile_num)
1956{ 1291{
1292 maptile *mp = orig_map->load_map_sync (orig_map->tile_path [tile_num], orig_map);
1293
1294 if (!mp || mp->in_memory != MAP_IN_MEMORY)
1295 {
1296 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1297 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1298 &orig_map->tile_path[tile_num], &orig_map->path);
1299 mp = new maptile (1, 1);
1300 mp->alloc ();
1301 mp->in_memory = MAP_IN_MEMORY;
1302 }
1303
1957 int dest_tile = (tile_num +2) % 4; 1304 int dest_tile = (tile_num + 2) % 4;
1958 char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]);
1959 1305
1960 orig_map->tile_map[tile_num] = ready_map_name(path, 0); 1306 orig_map->tile_map[tile_num] = mp;
1961 1307
1962 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1308 // optimisation: back-link map to origin map if euclidean
1963 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && 1309 //TODO: non-euclidean maps MUST GO
1964 !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) 1310 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
1965 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1311 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1966 1312
1967 return orig_map->tile_map[tile_num]; 1313 return mp;
1968} 1314}
1969 1315
1970/* this returns TRUE if the coordinates (x,y) are out of 1316/* this returns TRUE if the coordinates (x,y) are out of
1971 * map m. This function also takes into account any 1317 * map m. This function also takes into account any
1972 * tiling considerations, loading adjacant maps as needed. 1318 * tiling considerations, loading adjacant maps as needed.
1973 * This is the function should always be used when it 1319 * This is the function should always be used when it
1974 * necessary to check for valid coordinates. 1320 * necessary to check for valid coordinates.
1975 * This function will recursively call itself for the 1321 * This function will recursively call itself for the
1976 * tiled maps. 1322 * tiled maps.
1977 * 1323 */
1978 * 1324int
1979 */
1980int out_of_map(mapstruct *m, int x, int y) 1325out_of_map (maptile *m, int x, int y)
1981{ 1326{
1982
1983 /* If we get passed a null map, this is obviously the 1327 /* If we get passed a null map, this is obviously the
1984 * case. This generally shouldn't happen, but if the 1328 * case. This generally shouldn't happen, but if the
1985 * map loads fail below, it could happen. 1329 * map loads fail below, it could happen.
1986 */ 1330 */
1987 if (!m) return 0; 1331 if (!m)
1988
1989 if (x<0) {
1990 if (!m->tile_path[3]) return 1;
1991 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1992 load_and_link_tiled_map(m, 3);
1993 }
1994 return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y));
1995 }
1996 if (x>=MAP_WIDTH(m)) {
1997 if (!m->tile_path[1]) return 1;
1998 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) {
1999 load_and_link_tiled_map(m, 1);
2000 }
2001 return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y));
2002 }
2003 if (y<0) {
2004 if (!m->tile_path[0]) return 1;
2005 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) {
2006 load_and_link_tiled_map(m, 0);
2007 }
2008 return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0])));
2009 }
2010 if (y>=MAP_HEIGHT(m)) {
2011 if (!m->tile_path[2]) return 1;
2012 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
2013 load_and_link_tiled_map(m, 2);
2014 }
2015 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
2016 }
2017
2018 /* Simple case - coordinates are within this local
2019 * map.
2020 */
2021 return 0; 1332 return 0;
1333
1334 if (x < 0)
1335 {
1336 if (!m->tile_path[3])
1337 return 1;
1338
1339 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
1340 load_and_link_tiled_map (m, 3);
1341
1342 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
1343 }
1344
1345 if (x >= m->width)
1346 {
1347 if (!m->tile_path[1])
1348 return 1;
1349
1350 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
1351 load_and_link_tiled_map (m, 1);
1352
1353 return out_of_map (m->tile_map[1], x - m->width, y);
1354 }
1355
1356 if (y < 0)
1357 {
1358 if (!m->tile_path[0])
1359 return 1;
1360
1361 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
1362 load_and_link_tiled_map (m, 0);
1363
1364 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
1365 }
1366
1367 if (y >= m->height)
1368 {
1369 if (!m->tile_path[2])
1370 return 1;
1371
1372 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
1373 load_and_link_tiled_map (m, 2);
1374
1375 return out_of_map (m->tile_map[2], x, y - m->height);
1376 }
1377
1378 /* Simple case - coordinates are within this local
1379 * map.
1380 */
1381 return 0;
2022} 1382}
2023 1383
2024/* This is basically the same as out_of_map above, but 1384/* This is basically the same as out_of_map above, but
2025 * instead we return NULL if no map is valid (coordinates 1385 * instead we return NULL if no map is valid (coordinates
2026 * out of bounds and no tiled map), otherwise it returns 1386 * out of bounds and no tiled map), otherwise it returns
2027 * the map as that the coordinates are really on, and 1387 * the map as that the coordinates are really on, and
2028 * updates x and y to be the localized coordinates. 1388 * updates x and y to be the localized coordinates.
2029 * Using this is more efficient of calling out_of_map 1389 * Using this is more efficient of calling out_of_map
2030 * and then figuring out what the real map is 1390 * and then figuring out what the real map is
2031 */ 1391 */
1392maptile *
2032mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 1393get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
2033{ 1394{
2034
2035 if (*x<0) { 1395 if (*x < 0)
2036 if (!m->tile_path[3]) return NULL; 1396 {
1397 if (!m->tile_path[3])
1398 return 0;
1399
2037 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1400 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2038 load_and_link_tiled_map(m, 3); 1401 load_and_link_tiled_map (m, 3);
2039 1402
2040 *x += MAP_WIDTH(m->tile_map[3]); 1403 *x += m->tile_map[3]->width;
2041 return (get_map_from_coord(m->tile_map[3], x, y)); 1404 return (get_map_from_coord (m->tile_map[3], x, y));
1405 }
1406
1407 if (*x >= m->width)
2042 } 1408 {
2043 if (*x>=MAP_WIDTH(m)) { 1409 if (!m->tile_path[1])
2044 if (!m->tile_path[1]) return NULL; 1410 return 0;
1411
2045 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1412 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2046 load_and_link_tiled_map(m, 1); 1413 load_and_link_tiled_map (m, 1);
2047 1414
2048 *x -= MAP_WIDTH(m); 1415 *x -= m->width;
2049 return (get_map_from_coord(m->tile_map[1], x, y)); 1416 return (get_map_from_coord (m->tile_map[1], x, y));
1417 }
1418
1419 if (*y < 0)
2050 } 1420 {
2051 if (*y<0) { 1421 if (!m->tile_path[0])
2052 if (!m->tile_path[0]) return NULL; 1422 return 0;
1423
2053 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1424 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2054 load_and_link_tiled_map(m, 0); 1425 load_and_link_tiled_map (m, 0);
2055 1426
2056 *y += MAP_HEIGHT(m->tile_map[0]); 1427 *y += m->tile_map[0]->height;
2057 return (get_map_from_coord(m->tile_map[0], x, y)); 1428 return (get_map_from_coord (m->tile_map[0], x, y));
1429 }
1430
1431 if (*y >= m->height)
2058 } 1432 {
2059 if (*y>=MAP_HEIGHT(m)) { 1433 if (!m->tile_path[2])
2060 if (!m->tile_path[2]) return NULL; 1434 return 0;
1435
2061 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1436 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2062 load_and_link_tiled_map(m, 2); 1437 load_and_link_tiled_map (m, 2);
2063 1438
2064 *y -= MAP_HEIGHT(m); 1439 *y -= m->height;
2065 return (get_map_from_coord(m->tile_map[2], x, y)); 1440 return (get_map_from_coord (m->tile_map[2], x, y));
2066 } 1441 }
2067 1442
2068 /* Simple case - coordinates are within this local 1443 /* Simple case - coordinates are within this local
2069 * map. 1444 * map.
2070 */ 1445 */
2071
2072 return m; 1446 return m;
2073} 1447}
2074 1448
2075/** 1449/**
2076 * Return whether map2 is adjacent to map1. If so, store the distance from 1450 * Return whether map2 is adjacent to map1. If so, store the distance from
2077 * map1 to map2 in dx/dy. 1451 * map1 to map2 in dx/dy.
2078 */ 1452 */
1453static int
2079static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { 1454adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
1455{
2080 if (!map1 || !map2) 1456 if (!map1 || !map2)
2081 return 0; 1457 return 0;
2082 1458
2083 if (map1 == map2) { 1459 if (map1 == map2)
1460 {
2084 *dx = 0; 1461 *dx = 0;
2085 *dy = 0; 1462 *dy = 0;
2086 1463 }
2087 } else if (map1->tile_map[0] == map2) { /* up */ 1464 else if (map1->tile_map[0] == map2)
1465 { /* up */
2088 *dx = 0; 1466 *dx = 0;
2089 *dy = -MAP_HEIGHT(map2); 1467 *dy = -map2->height;
1468 }
2090 } else if (map1->tile_map[1] == map2) { /* right */ 1469 else if (map1->tile_map[1] == map2)
2091 *dx = MAP_WIDTH(map1); 1470 { /* right */
1471 *dx = map1->width;
2092 *dy = 0; 1472 *dy = 0;
1473 }
2093 } else if (map1->tile_map[2] == map2) { /* down */ 1474 else if (map1->tile_map[2] == map2)
1475 { /* down */
2094 *dx = 0; 1476 *dx = 0;
2095 *dy = MAP_HEIGHT(map1); 1477 *dy = map1->height;
1478 }
2096 } else if (map1->tile_map[3] == map2) { /* left */ 1479 else if (map1->tile_map[3] == map2)
2097 *dx = -MAP_WIDTH(map2); 1480 { /* left */
1481 *dx = -map2->width;
2098 *dy = 0; 1482 *dy = 0;
2099 1483 }
2100 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */ 1484 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
1485 { /* up right */
2101 *dx = MAP_WIDTH(map1->tile_map[0]); 1486 *dx = map1->tile_map[0]->width;
2102 *dy = -MAP_HEIGHT(map1->tile_map[0]); 1487 *dy = -map1->tile_map[0]->height;
1488 }
2103 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */ 1489 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2104 *dx = -MAP_WIDTH(map2); 1490 { /* up left */
2105 *dy = -MAP_HEIGHT(map1->tile_map[0]); 1491 *dx = -map2->width;
1492 *dy = -map1->tile_map[0]->height;
1493 }
2106 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */ 1494 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2107 *dx = MAP_WIDTH(map1); 1495 { /* right up */
2108 *dy = -MAP_HEIGHT(map2); 1496 *dx = map1->width;
1497 *dy = -map2->height;
1498 }
2109 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */ 1499 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2110 *dx = MAP_WIDTH(map1); 1500 { /* right down */
2111 *dy = MAP_HEIGHT(map1->tile_map[1]); 1501 *dx = map1->width;
1502 *dy = map1->tile_map[1]->height;
1503 }
2112 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */ 1504 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
1505 { /* down right */
2113 *dx = MAP_WIDTH(map1->tile_map[2]); 1506 *dx = map1->tile_map[2]->width;
2114 *dy = MAP_HEIGHT(map1); 1507 *dy = map1->height;
1508 }
2115 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */ 1509 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2116 *dx = -MAP_WIDTH(map2); 1510 { /* down left */
2117 *dy = MAP_HEIGHT(map1); 1511 *dx = -map2->width;
1512 *dy = map1->height;
1513 }
2118 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */ 1514 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
1515 { /* left up */
2119 *dx = -MAP_WIDTH(map1->tile_map[3]); 1516 *dx = -map1->tile_map[3]->width;
2120 *dy = -MAP_HEIGHT(map2); 1517 *dy = -map2->height;
1518 }
2121 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */ 1519 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
1520 { /* left down */
2122 *dx = -MAP_WIDTH(map1->tile_map[3]); 1521 *dx = -map1->tile_map[3]->width;
2123 *dy = MAP_HEIGHT(map1->tile_map[3]); 1522 *dy = map1->tile_map[3]->height;
2124
2125 } else { /* not "adjacent" enough */
2126 return 0;
2127 } 1523 }
2128 1524 else
2129 return 1; 1525 return 0;
1526
1527 return 1;
2130} 1528}
2131 1529
2132/* From map.c 1530/* From map.c
2133 * This is used by get_player to determine where the other 1531 * This is used by get_player to determine where the other
2134 * creature is. get_rangevector takes into account map tiling, 1532 * creature is. get_rangevector takes into account map tiling,
2147 * be unexpected 1545 * be unexpected
2148 * 1546 *
2149 * currently, the only flag supported (0x1) is don't translate for 1547 * currently, the only flag supported (0x1) is don't translate for
2150 * closest body part of 'op1' 1548 * closest body part of 'op1'
2151 */ 1549 */
2152 1550void
2153void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { 1551get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
1552{
2154 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { 1553 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
1554 {
2155 /* be conservative and fill in _some_ data */ 1555 /* be conservative and fill in _some_ data */
2156 retval->distance = 100000; 1556 retval->distance = 100000;
2157 retval->distance_x = 32767; 1557 retval->distance_x = 32767;
2158 retval->distance_y = 32767; 1558 retval->distance_y = 32767;
2159 retval->direction = 0; 1559 retval->direction = 0;
2160 retval->part = 0; 1560 retval->part = 0;
2161 } else { 1561 }
1562 else
1563 {
2162 object *best; 1564 object *best;
2163 1565
2164 retval->distance_x += op2->x-op1->x; 1566 retval->distance_x += op2->x - op1->x;
2165 retval->distance_y += op2->y-op1->y; 1567 retval->distance_y += op2->y - op1->y;
2166 1568
2167 best = op1; 1569 best = op1;
2168 /* If this is multipart, find the closest part now */ 1570 /* If this is multipart, find the closest part now */
2169 if (!(flags&0x1) && op1->more) { 1571 if (!(flags & 0x1) && op1->more)
1572 {
2170 object *tmp; 1573 object *tmp;
2171 int best_distance = retval->distance_x*retval->distance_x+ 1574 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2172 retval->distance_y*retval->distance_y, tmpi;
2173 1575
2174 /* we just take the offset of the piece to head to figure 1576 /* we just take the offset of the piece to head to figure
2175 * distance instead of doing all that work above again 1577 * distance instead of doing all that work above again
2176 * since the distance fields we set above are positive in the 1578 * since the distance fields we set above are positive in the
2177 * same axis as is used for multipart objects, the simply arithmetic 1579 * same axis as is used for multipart objects, the simply arithmetic
2178 * below works. 1580 * below works.
2179 */ 1581 */
2180 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { 1582 for (tmp = op1->more; tmp != NULL; tmp = tmp->more)
1583 {
2181 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ 1584 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2182 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); 1585 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2183 if (tmpi < best_distance) { 1586 if (tmpi < best_distance)
1587 {
2184 best_distance = tmpi; 1588 best_distance = tmpi;
2185 best = tmp; 1589 best = tmp;
2186 } 1590 }
2187 } 1591 }
2188 if (best != op1) { 1592 if (best != op1)
1593 {
2189 retval->distance_x += op1->x-best->x; 1594 retval->distance_x += op1->x - best->x;
2190 retval->distance_y += op1->y-best->y; 1595 retval->distance_y += op1->y - best->y;
2191 } 1596 }
2192 } 1597 }
2193 retval->part = best; 1598 retval->part = best;
2194 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 1599 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2195 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 1600 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2196 } 1601 }
2197} 1602}
2198 1603
2199/* this is basically the same as get_rangevector above, but instead of 1604/* this is basically the same as get_rangevector above, but instead of
2200 * the first parameter being an object, it instead is the map 1605 * the first parameter being an object, it instead is the map
2205 * be more consistant with the above function and also in case they are needed 1610 * be more consistant with the above function and also in case they are needed
2206 * for something in the future. Also, since no object is pasted, the best 1611 * for something in the future. Also, since no object is pasted, the best
2207 * field of the rv_vector is set to NULL. 1612 * field of the rv_vector is set to NULL.
2208 */ 1613 */
2209 1614
1615void
2210void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { 1616get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
1617{
2211 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { 1618 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
1619 {
2212 /* be conservative and fill in _some_ data */ 1620 /* be conservative and fill in _some_ data */
2213 retval->distance = 100000; 1621 retval->distance = 100000;
2214 retval->distance_x = 32767; 1622 retval->distance_x = 32767;
2215 retval->distance_y = 32767; 1623 retval->distance_y = 32767;
2216 retval->direction = 0; 1624 retval->direction = 0;
2217 retval->part = 0; 1625 retval->part = 0;
2218 } else { 1626 }
1627 else
1628 {
2219 retval->distance_x += op2->x-x; 1629 retval->distance_x += op2->x - x;
2220 retval->distance_y += op2->y-y; 1630 retval->distance_y += op2->y - y;
2221 1631
2222 retval->part = NULL; 1632 retval->part = NULL;
2223 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 1633 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2224 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 1634 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2225 } 1635 }
2226} 1636}
2227 1637
2228/* Returns true of op1 and op2 are effectively on the same map 1638/* Returns true of op1 and op2 are effectively on the same map
2229 * (as related to map tiling). Note that this looks for a path from 1639 * (as related to map tiling). Note that this looks for a path from
2230 * op1 to op2, so if the tiled maps are assymetric and op2 has a path 1640 * op1 to op2, so if the tiled maps are asymetric and op2 has a path
2231 * to op1, this will still return false. 1641 * to op1, this will still return false.
2232 * Note we only look one map out to keep the processing simple 1642 * Note we only look one map out to keep the processing simple
2233 * and efficient. This could probably be a macro. 1643 * and efficient. This could probably be a macro.
2234 * MSW 2001-08-05 1644 * MSW 2001-08-05
2235 */ 1645 */
1646int
2236int on_same_map(const object *op1, const object *op2) { 1647on_same_map (const object *op1, const object *op2)
1648{
2237 int dx, dy; 1649 int dx, dy;
2238 1650
2239 return adjacent_map(op1->map, op2->map, &dx, &dy); 1651 return adjacent_map (op1->map, op2->map, &dx, &dy);
2240} 1652}
1653
1654object *
1655maptile::insert (object *op, int x, int y, object *originator, int flags)
1656{
1657 if (!op->flag [FLAG_REMOVED])
1658 op->remove ();
1659
1660 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1661}
1662

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines