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Comparing deliantra/server/common/map.C (file contents):
Revision 1.11 by root, Mon Aug 28 16:12:59 2006 UTC vs.
Revision 1.35 by root, Sun Dec 10 01:16:27 2006 UTC

1/*
2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.11 2006/08/28 16:12:59 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29 24
30#include <global.h> 25#include <global.h>
31#include <funcpoint.h> 26#include <funcpoint.h>
32 27
33#include <loader.h> 28#include <loader.h>
34#ifndef WIN32 /* ---win32 exclude header */ 29#ifndef WIN32 /* ---win32 exclude header */
35#include <unistd.h> 30# include <unistd.h>
36#endif /* win32 */ 31#endif /* win32 */
37 32
38#include "path.h" 33#include "path.h"
39 34
40 35
41extern int nrofallocobjects,nroffreeobjects;
42
43/* 36/*
44 * Returns the mapstruct which has a name matching the given argument. 37 * Returns the maptile which has a name matching the given argument.
45 * return NULL if no match is found. 38 * return NULL if no match is found.
46 */ 39 */
47 40
41maptile *
48mapstruct *has_been_loaded (const char *name) { 42has_been_loaded (const char *name)
49 mapstruct *map; 43{
44 maptile *map;
50 45
51 if (!name || !*name) 46 if (!name || !*name)
52 return 0; 47 return 0;
53 for (map = first_map; map; map = map->next) 48 for (map = first_map; map; map = map->next)
54 if (!strcmp (name, map->path)) 49 if (!strcmp (name, map->path))
55 break; 50 break;
56 return (map); 51 return (map);
57} 52}
58 53
59/* 54/*
60 * This makes a path absolute outside the world of Crossfire. 55 * This makes a path absolute outside the world of Crossfire.
61 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 56 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
62 * and returns the pointer to a static array containing the result. 57 * and returns the pointer to a static array containing the result.
63 * it really should be called create_mapname 58 * it really should be called create_mapname
64 */ 59 */
65 60
61const char *
66const char *create_pathname (const char *name) { 62create_pathname (const char *name)
63{
67 static char buf[MAX_BUF]; 64 static char buf[MAX_BUF];
68 65
69 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 66 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
70 * someplace else in the code? msw 2-17-97 67 * someplace else in the code? msw 2-17-97
71 */ 68 */
72 if (*name == '/') 69 if (*name == '/')
73 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); 70 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
74 else 71 else
75 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 72 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name);
76 return (buf); 73 return (buf);
77} 74}
78 75
79/* 76/*
80 * same as create_pathname, but for the overlay maps. 77 * same as create_pathname, but for the overlay maps.
81 */ 78 */
82 79
80const char *
83const char *create_overlay_pathname (const char *name) { 81create_overlay_pathname (const char *name)
82{
84 static char buf[MAX_BUF]; 83 static char buf[MAX_BUF];
85 84
86 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 85 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
87 * someplace else in the code? msw 2-17-97 86 * someplace else in the code? msw 2-17-97
88 */ 87 */
89 if (*name == '/') 88 if (*name == '/')
90 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); 89 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
91 else 90 else
92 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); 91 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
93 return (buf); 92 return (buf);
94} 93}
95 94
96/* 95/*
97 * same as create_pathname, but for the template maps. 96 * same as create_pathname, but for the template maps.
98 */ 97 */
99 98
99const char *
100const char *create_template_pathname (const char *name) { 100create_template_pathname (const char *name)
101{
101 static char buf[MAX_BUF]; 102 static char buf[MAX_BUF];
102 103
103 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 104 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
104 * someplace else in the code? msw 2-17-97 105 * someplace else in the code? msw 2-17-97
105 */ 106 */
106 if (*name == '/') 107 if (*name == '/')
107 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); 108 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
108 else 109 else
109 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); 110 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
110 return (buf); 111 return (buf);
111} 112}
112 113
113/* 114/*
114 * This makes absolute path to the itemfile where unique objects 115 * This makes absolute path to the itemfile where unique objects
115 * will be saved. Converts '/' to '@'. I think it's essier maintain 116 * will be saved. Converts '/' to '@'. I think it's essier maintain
116 * files than full directory structure, but if this is problem it can 117 * files than full directory structure, but if this is problem it can
117 * be changed. 118 * be changed.
118 */ 119 */
120static const char *
119static const char *create_items_path (const char *s) { 121create_items_path (const char *s)
122{
120 static char buf[MAX_BUF]; 123 static char buf[MAX_BUF];
121 char *t; 124 char *t;
122 125
126 if (*s == '/')
127 s++;
128
129 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
130
131 for (t = buf + strlen (buf); *s; s++, t++)
123 if (*s == '/') 132 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t=buf+strlen(buf); *s; s++,t++)
129 if (*s == '/')
130 *t = '@'; 133 *t = '@';
131 else 134 else
132 *t = *s; 135 *t = *s;
133 *t = 0; 136 *t = 0;
134 return (buf); 137 return (buf);
135} 138}
136 139
137 140
138/* 141/*
139 * This function checks if a file with the given path exists. 142 * This function checks if a file with the given path exists.
149 * when the editor goes away, the call to stat should probably be 152 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 153 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 154 * that seems to be missing the prepend_dir processing
152 */ 155 */
153 156
157int
154int check_path (const char *name, int prepend_dir) 158check_path (const char *name, int prepend_dir)
155{ 159{
156 char buf[MAX_BUF]; 160 char buf[MAX_BUF];
161
157#ifndef WIN32 162#ifndef WIN32
158 char *endbuf; 163 char *endbuf;
159 struct stat statbuf; 164 struct stat statbuf;
160 int mode = 0, i; 165 int mode = 0;
161#endif 166#endif
162 167
163 if (prepend_dir) 168 if (prepend_dir)
164 strcpy (buf, create_pathname(name)); 169 strcpy (buf, create_pathname (name));
165 else 170 else
166 strcpy(buf, name); 171 strcpy (buf, name);
167#ifdef WIN32 /* ***win32: check this sucker in windows style. */ 172#ifdef WIN32 /* ***win32: check this sucker in windows style. */
168 return(_access(buf,0)); 173 return (_access (buf, 0));
169#else 174#else
170 175
171 /* old method (strchr(buf, '\0')) seemd very odd to me - 176 /* old method (strchr(buf, '\0')) seemd very odd to me -
172 * this method should be equivalant and is clearer. 177 * this method should be equivalant and is clearer.
173 * Can not use strcat because we need to cycle through 178 * Can not use strcat because we need to cycle through
174 * all the names. 179 * all the names.
175 */ 180 */
176 endbuf = buf + strlen(buf); 181 endbuf = buf + strlen (buf);
177 182
178 for (i = 0; i < NROF_COMPRESS_METHODS; i++) {
179 if (uncomp[i][0])
180 strcpy(endbuf, uncomp[i][0]);
181 else
182 *endbuf = '\0';
183 if (!stat (buf, &statbuf)) 183 if (stat (buf, &statbuf))
184 break;
185 }
186 if (i == NROF_COMPRESS_METHODS)
187 return (-1); 184 return -1;
188 if (!S_ISREG (statbuf.st_mode)) 185 if (!S_ISREG (statbuf.st_mode))
189 return (-1); 186 return (-1);
190 187
191 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 188 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
192 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 189 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
193 (statbuf.st_mode & S_IROTH))
194 mode |= 4; 190 mode |= 4;
195 191
196 if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || 192 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
197 (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || 193 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
198 (statbuf.st_mode & S_IWOTH))
199 mode |= 2; 194 mode |= 2;
200 195
201 return (mode); 196 return (mode);
202#endif 197#endif
203} 198}
204 199
205/* 200/*
206 * Prints out debug-information about a map. 201 * Prints out debug-information about a map.
207 * Dumping these at llevError doesn't seem right, but is 202 * Dumping these at llevError doesn't seem right, but is
208 * necessary to make sure the information is in fact logged. 203 * necessary to make sure the information is in fact logged.
209 */ 204 */
210 205
211void dump_map(const mapstruct *m) { 206void
207dump_map (const maptile *m)
208{
212 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory); 209 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
213 LOG(llevError,"Size: %dx%d Start: %d,%d\n", 210 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
214 MAP_WIDTH(m), MAP_HEIGHT(m),
215 MAP_ENTER_X(m), MAP_ENTER_Y(m));
216 211
217 if(m->msg!=NULL) 212 if (m->msg != NULL)
218 LOG(llevError,"Message:\n%s",m->msg); 213 LOG (llevError, "Message:\n%s", m->msg);
219 214
220 if(m->maplore!=NULL) 215 if (m->maplore != NULL)
221 LOG(llevError,"Lore:\n%s",m->maplore); 216 LOG (llevError, "Lore:\n%s", m->maplore);
222 217
223 if(m->tmpname!=NULL) 218 if (m->tmpname != NULL)
224 LOG(llevError,"Tmpname: %s\n",m->tmpname); 219 LOG (llevError, "Tmpname: %s\n", m->tmpname);
225 220
226 LOG(llevError,"Difficulty: %d\n",m->difficulty); 221 LOG (llevError, "Difficulty: %d\n", m->difficulty);
227 LOG(llevError,"Darkness: %d\n",m->darkness); 222 LOG (llevError, "Darkness: %d\n", m->darkness);
228} 223}
229 224
230/* 225/*
231 * Prints out debug-information about all maps. 226 * Prints out debug-information about all maps.
232 * This basically just goes through all the maps and calls 227 * This basically just goes through all the maps and calls
233 * dump_map on each one. 228 * dump_map on each one.
234 */ 229 */
235 230
231void
236void dump_all_maps(void) { 232dump_all_maps (void)
237 mapstruct *m; 233{
234 maptile *m;
235
238 for(m=first_map;m!=NULL;m=m->next) { 236 for (m = first_map; m != NULL; m = m->next)
237 {
239 dump_map(m); 238 dump_map (m);
240 } 239 }
241} 240}
242 241
243/* This rolls up wall, blocks_magic, blocks_view, etc, all into 242/* This rolls up wall, blocks_magic, blocks_view, etc, all into
244 * one function that just returns a P_.. value (see map.h) 243 * one function that just returns a P_.. value (see map.h)
245 * it will also do map translation for tiled maps, returning 244 * it will also do map translation for tiled maps, returning
248 * by a P_NEW_MAP value, another call to get_map_from_coord 247 * by a P_NEW_MAP value, another call to get_map_from_coord
249 * is needed. The case of not passing values is if we're just 248 * is needed. The case of not passing values is if we're just
250 * checking for the existence of something on those spaces, but 249 * checking for the existence of something on those spaces, but
251 * don't expect to insert/remove anything from those spaces. 250 * don't expect to insert/remove anything from those spaces.
252 */ 251 */
252int
253int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 253get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny)
254{ 254{
255 sint16 newx, newy; 255 sint16 newx, newy;
256 int retval=0; 256 int retval = 0;
257 mapstruct *mp; 257 maptile *mp;
258 258
259 if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP; 259 if (out_of_map (oldmap, x, y))
260 return P_OUT_OF_MAP;
260 newx = x; 261 newx = x;
261 newy = y; 262 newy = y;
262 mp = get_map_from_coord(oldmap, &newx, &newy); 263 mp = get_map_from_coord (oldmap, &newx, &newy);
263 if (mp != oldmap) 264 if (mp != oldmap)
264 retval |= P_NEW_MAP; 265 retval |= P_NEW_MAP;
265 if (newmap) *newmap = mp; 266 if (newmap)
267 *newmap = mp;
268 if (nx)
266 if (nx) *nx = newx; 269 *nx = newx;
270 if (ny)
267 if (ny) *ny = newy; 271 *ny = newy;
272
268 retval |= mp->spaces[newx + mp->width * newy].flags; 273 retval |= mp->spaces[newx + mp->width * newy].flags;
269 274
270 if (retval & P_SAFE)
271 retval |= P_NO_MAGIC | P_NO_CLERIC; // P_SAFE does imply these
272
273 return retval; 275 return retval;
274} 276}
275
276 277
277/* 278/*
278 * Returns true if the given coordinate is blocked except by the 279 * Returns true if the given coordinate is blocked except by the
279 * object passed is not blocking. This is used with 280 * object passed is not blocking. This is used with
280 * multipart monsters - if we want to see if a 2x2 monster 281 * multipart monsters - if we want to see if a 2x2 monster
284 * monster. 285 * monster.
285 * m, x, y are the target map/coordinates - needed for map tiling. 286 * m, x, y are the target map/coordinates - needed for map tiling.
286 * the coordinates & map passed in should have been updated for tiling 287 * the coordinates & map passed in should have been updated for tiling
287 * by the caller. 288 * by the caller.
288 */ 289 */
289 290int
290int blocked_link(object *ob, mapstruct *m, int sx, int sy) { 291blocked_link (object *ob, maptile *m, int sx, int sy)
292{
291 object *tmp; 293 object *tmp;
292 int mflags, blocked; 294 int mflags, blocked;
293 295
294 /* Make sure the coordinates are valid - they should be, as caller should 296 /* Make sure the coordinates are valid - they should be, as caller should
295 * have already checked this. 297 * have already checked this.
296 */ 298 */
297 if (OUT_OF_REAL_MAP(m, sx, sy)) { 299 if (OUT_OF_REAL_MAP (m, sx, sy))
300 {
298 LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); 301 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
299 return 1; 302 return 1;
300 } 303 }
301 304
302 /* Save some cycles - instead of calling get_map_flags(), just get the value 305 /* Save some cycles - instead of calling get_map_flags(), just get the value
303 * directly. 306 * directly.
304 */ 307 */
305 mflags = m->spaces[sx + m->width * sy].flags; 308 mflags = m->spaces[sx + m->width * sy].flags;
306 309
307 blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); 310 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
308 311
309 /* If space is currently not blocked by anything, no need to 312 /* If space is currently not blocked by anything, no need to
310 * go further. Not true for players - all sorts of special 313 * go further. Not true for players - all sorts of special
311 * things we need to do for players. 314 * things we need to do for players.
312 */ 315 */
313 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 316 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0))
317 return 0;
314 318
315 /* if there isn't anytyhing alive on this space, and this space isn't 319 /* if there isn't anytyhing alive on this space, and this space isn't
316 * otherwise blocked, we can return now. Only if there is a living 320 * otherwise blocked, we can return now. Only if there is a living
317 * creature do we need to investigate if it is part of this creature 321 * creature do we need to investigate if it is part of this creature
318 * or another. Likewise, only if something is blocking us do we 322 * or another. Likewise, only if something is blocking us do we
319 * need to investigate if there is a special circumstance that would 323 * need to investigate if there is a special circumstance that would
320 * let the player through (inventory checkers for example) 324 * let the player through (inventory checkers for example)
321 */ 325 */
322 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0; 326 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
327 return 0;
323 328
324 if(ob->head != NULL) 329 if (ob->head != NULL)
325 ob=ob->head; 330 ob = ob->head;
326 331
327 /* We basically go through the stack of objects, and if there is 332 /* We basically go through the stack of objects, and if there is
328 * some other object that has NO_PASS or FLAG_ALIVE set, return 333 * some other object that has NO_PASS or FLAG_ALIVE set, return
329 * true. If we get through the entire stack, that must mean 334 * true. If we get through the entire stack, that must mean
330 * ob is blocking it, so return 0. 335 * ob is blocking it, so return 0.
331 */ 336 */
332 for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) { 337 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above)
338 {
333 339
334 /* This must be before the checks below. Code for inventory checkers. */ 340 /* This must be before the checks below. Code for inventory checkers. */
335 if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) { 341 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
342 {
336 /* If last_sp is set, the player/monster needs an object, 343 /* If last_sp is set, the player/monster needs an object,
337 * so we check for it. If they don't have it, they can't 344 * so we check for it. If they don't have it, they can't
338 * pass through this space. 345 * pass through this space.
339 */ 346 */
340 if (tmp->last_sp) { 347 if (tmp->last_sp)
348 {
341 if (check_inv_recursive(ob,tmp)==NULL) 349 if (check_inv_recursive (ob, tmp) == NULL)
342 return 1; 350 return 1;
343 else 351 else
344 continue; 352 continue;
345 } else {
346 /* In this case, the player must not have the object -
347 * if they do, they can't pass through.
348 */
349 if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */
350 return 1;
351 else
352 continue;
353 } 353 }
354 } /* if check_inv */
355 else { 354 else
355 {
356 /* In this case, the player must not have the object -
357 * if they do, they can't pass through.
358 */
359 if (check_inv_recursive (ob, tmp) != NULL) /* player has object */
360 return 1;
361 else
362 continue;
363 }
364 } /* if check_inv */
365 else
366 {
356 /* Broke apart a big nasty if into several here to make 367 /* Broke apart a big nasty if into several here to make
357 * this more readable. first check - if the space blocks 368 * this more readable. first check - if the space blocks
358 * movement, can't move here. 369 * movement, can't move here.
359 * second - if a monster, can't move there, unles it is a 370 * second - if a monster, can't move there, unles it is a
360 * hidden dm 371 * hidden dm
361 */ 372 */
362 if (OB_MOVE_BLOCK(ob, tmp)) return 1; 373 if (OB_MOVE_BLOCK (ob, tmp))
374 return 1;
363 if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob && 375 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
364 tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden)) 376 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden))
365 return 1; 377 return 1;
366 } 378 }
367 379
368 } 380 }
369 return 0; 381 return 0;
370} 382}
371 383
372 384
373/* 385/*
374 * Returns true if the given object can't fit in the given spot. 386 * Returns true if the given object can't fit in the given spot.
395 * Note this used to be arch_blocked, but with new movement 407 * Note this used to be arch_blocked, but with new movement
396 * code, we need to have actual object to check its move_type 408 * code, we need to have actual object to check its move_type
397 * against the move_block values. 409 * against the move_block values.
398 */ 410 */
399 411
412int
400int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { 413ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
414{
401 archetype *tmp; 415 archetype *tmp;
402 int flag; 416 int flag;
403 mapstruct *m1; 417 maptile *m1;
404 sint16 sx, sy; 418 sint16 sx, sy;
405 419
406 if(ob==NULL) { 420 if (ob == NULL)
421 {
407 flag= get_map_flags(m,&m1, x,y, &sx, &sy); 422 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
408 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 423 if (flag & P_OUT_OF_MAP)
424 return P_OUT_OF_MAP;
409 425
410 /* don't have object, so don't know what types would block */ 426 /* don't have object, so don't know what types would block */
411 return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); 427 return (GET_MAP_MOVE_BLOCK (m1, sx, sy));
412 } 428 }
413 429
414 for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { 430 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more)
431 {
415 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 432 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
416 433
417 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 434 if (flag & P_OUT_OF_MAP)
418 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 435 return P_OUT_OF_MAP;
436 if (flag & P_IS_ALIVE)
437 return P_IS_ALIVE;
419 438
420 /* find_first_free_spot() calls this function. However, often 439 /* find_first_free_spot() calls this function. However, often
421 * ob doesn't have any move type (when used to place exits) 440 * ob doesn't have any move type (when used to place exits)
422 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 441 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
423 */ 442 */
424 443
425 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; 444 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL)
445 continue;
426 446
427 /* Note it is intentional that we check ob - the movement type of the 447 /* Note it is intentional that we check ob - the movement type of the
428 * head of the object should correspond for the entire object. 448 * head of the object should correspond for the entire object.
429 */ 449 */
430 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 450 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy)))
431 return AB_NO_PASS; 451 return AB_NO_PASS;
432 452
433 } 453 }
434 return 0; 454 return 0;
435} 455}
436 456
437/* When the map is loaded, load_object does not actually insert objects 457/* When the map is loaded, load_object does not actually insert objects
438 * into inventory, but just links them. What this does is go through 458 * into inventory, but just links them. What this does is go through
439 * and insert them properly. 459 * and insert them properly.
440 * The object 'container' is the object that contains the inventory. 460 * The object 'container' is the object that contains the inventory.
441 * This is needed so that we can update the containers weight. 461 * This is needed so that we can update the containers weight.
442 */ 462 */
443 463
464void
444void fix_container(object *container) 465fix_container (object *container)
445{ 466{
446 object *tmp=container->inv, *next; 467 object *tmp = container->inv, *next;
447 468
448 container->inv=NULL; 469 container->inv = NULL;
449 while (tmp!=NULL) { 470 while (tmp != NULL)
471 {
450 next = tmp->below; 472 next = tmp->below;
451 if (tmp->inv) 473 if (tmp->inv)
452 fix_container(tmp); 474 fix_container (tmp);
453 (void) insert_ob_in_ob(tmp,container); 475 (void) insert_ob_in_ob (tmp, container);
454 tmp = next; 476 tmp = next;
455 } 477 }
456 /* sum_weight will go through and calculate what all the containers are 478 /* sum_weight will go through and calculate what all the containers are
457 * carrying. 479 * carrying.
458 */ 480 */
459 sum_weight(container); 481 sum_weight (container);
460} 482}
461 483
462/* link_multipart_objects go through all the objects on the map looking 484/* link_multipart_objects go through all the objects on the map looking
463 * for objects whose arch says they are multipart yet according to the 485 * for objects whose arch says they are multipart yet according to the
464 * info we have, they only have the head (as would be expected when 486 * info we have, they only have the head (as would be expected when
465 * they are saved). We do have to look for the old maps that did save 487 * they are saved). We do have to look for the old maps that did save
466 * the more sections and not re-add sections for them. 488 * the more sections and not re-add sections for them.
467 */ 489 */
468 490
469static void link_multipart_objects(mapstruct *m) 491static void
492link_multipart_objects (maptile *m)
470{ 493{
471 int x,y; 494 int x, y;
472 object *tmp, *op, *last, *above; 495 object *tmp, *op, *last, *above;
473 archetype *at; 496 archetype *at;
474 497
475 for(x=0;x<MAP_WIDTH(m);x++) 498 for (x = 0; x < MAP_WIDTH (m); x++)
476 for(y=0;y<MAP_HEIGHT(m);y++) 499 for (y = 0; y < MAP_HEIGHT (m); y++)
477 for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { 500 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above)
501 {
478 above=tmp->above; 502 above = tmp->above;
479 503
480 /* already multipart - don't do anything more */ 504 /* already multipart - don't do anything more */
481 if (tmp->head || tmp->more) continue; 505 if (tmp->head || tmp->more)
506 continue;
482 507
483 /* If there is nothing more to this object, this for loop 508 /* If there is nothing more to this object, this for loop
484 * won't do anything. 509 * won't do anything.
485 */ 510 */
486 for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { 511 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op)
512 {
487 op = arch_to_object(at); 513 op = arch_to_object (at);
488 514
489 /* update x,y coordinates */ 515 /* update x,y coordinates */
490 op->x += tmp->x; 516 op->x += tmp->x;
491 op->y += tmp->y; 517 op->y += tmp->y;
492 op->head = tmp; 518 op->head = tmp;
493 op->map = m; 519 op->map = m;
494 last->more = op; 520 last->more = op;
495 if (tmp->name != op->name) {
496 if (op->name) free_string(op->name);
497 op->name = add_string(tmp->name); 521 op->name = tmp->name;
498 }
499 if (tmp->title != op->title) {
500 if (op->title) free_string(op->title);
501 op->title = add_string(tmp->title); 522 op->title = tmp->title;
502 }
503 /* we could link all the parts onto tmp, and then just 523 /* we could link all the parts onto tmp, and then just
504 * call insert_ob_in_map once, but the effect is the same, 524 * call insert_ob_in_map once, but the effect is the same,
505 * as insert_ob_in_map will call itself with each part, and 525 * as insert_ob_in_map will call itself with each part, and
506 * the coding is simpler to just to it here with each part. 526 * the coding is simpler to just to it here with each part.
507 */ 527 */
508 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 528 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
509 } /* for at = tmp->arch->more */ 529 } /* for at = tmp->arch->more */
510 } /* for objects on this space */ 530 } /* for objects on this space */
511} 531}
512
513
514 532
515/* 533/*
516 * Loads (ands parses) the objects into a given map from the specified 534 * Loads (ands parses) the objects into a given map from the specified
517 * file pointer. 535 * file pointer.
518 * mapflags is the same as we get with load_original_map 536 * mapflags is the same as we get with load_original_map
519 */ 537 */
520 538void
521void load_objects (mapstruct *m, object_thawer &fp, int mapflags) { 539load_objects (maptile *m, object_thawer & fp, int mapflags)
522 int i,j,bufstate=LO_NEWFILE; 540{
541 int i, j;
523 int unique; 542 int unique;
524 object *op, *prev=NULL,*last_more=NULL, *otmp; 543 object *op, *prev = NULL, *last_more = NULL, *otmp;
525 544
526 op=get_object(); 545 op = get_object ();
527 op->map = m; /* To handle buttons correctly */ 546 op->map = m; /* To handle buttons correctly */
528 547
529 while((i = load_object (fp, op, bufstate, mapflags))) { 548 while ((i = load_object (fp, op, mapflags)))
530 /* Since the loading of the map header does not load an object 549 {
531 * anymore, we need to pass LO_NEWFILE for the first object loaded,
532 * and then switch to LO_REPEAT for faster loading.
533 */
534 bufstate = LO_REPEAT;
535
536 /* if the archetype for the object is null, means that we 550 /* if the archetype for the object is null, means that we
537 * got an invalid object. Don't do anything with it - the game 551 * got an invalid object. Don't do anything with it - the game
538 * or editor will not be able to do anything with it either. 552 * or editor will not be able to do anything with it either.
539 */ 553 */
540 if (op->arch==NULL) { 554 if (op->arch == NULL)
555 {
541 LOG(llevDebug,"Discarding object without arch: %s\n", op->name?op->name:"(null)"); 556 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
542 continue; 557 continue;
558 }
559
560
561 switch (i)
543 } 562 {
544
545
546 switch(i) {
547 case LL_NORMAL: 563 case LL_NORMAL:
548 /* if we are loading an overlay, put the floors on the bottom */ 564 /* if we are loading an overlay, put the floors on the bottom */
549 if ((QUERY_FLAG(op, FLAG_IS_FLOOR) ||
550 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 565 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
551 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 566 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
552 else 567 else
553 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 568 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
554 569
555 if (op->inv) 570 if (op->inv)
556 sum_weight(op); 571 sum_weight (op);
557 572
558 prev=op,last_more=op; 573 prev = op, last_more = op;
559 break; 574 break;
560 575
561 case LL_MORE: 576 case LL_MORE:
562 insert_ob_in_map(op,m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 577 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
563 op->head=prev,last_more->more=op,last_more=op; 578 op->head = prev, last_more->more = op, last_more = op;
564 break; 579 break;
565 } 580 }
581
566 if (mapflags & MAP_STYLE) { 582 if (mapflags & MAP_STYLE)
567 remove_from_active_list(op); 583 remove_from_active_list (op);
568 } 584
569 op=get_object(); 585 op = get_object ();
570 op->map = m; 586 op->map = m;
571 } 587 }
588
572 for (i=0;i<m->width;i++){ 589 for (i = 0; i < m->width; i++)
590 {
573 for (j=0;j<m->height;j++){ 591 for (j = 0; j < m->height; j++)
592 {
574 unique =0; 593 unique = 0;
575 /* check for unique items, or unique squares */ 594 /* check for unique items, or unique squares */
576 for (otmp = get_map_ob(m, i, j); otmp; otmp = otmp->above) { 595 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above)
596 {
577 if (QUERY_FLAG(otmp, FLAG_UNIQUE) || QUERY_FLAG(otmp, FLAG_OBJ_SAVE_ON_OVL)) 597 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
578 unique = 1; 598 unique = 1;
579 if (!(mapflags & (MAP_OVERLAY|MAP_PLAYER_UNIQUE) || unique)) 599 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
580 SET_FLAG(otmp, FLAG_OBJ_ORIGINAL); 600 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
581 } 601 }
582 } 602 }
583 } 603 }
604
584 free_object(op); 605 free_object (op);
585 link_multipart_objects(m); 606 link_multipart_objects (m);
586} 607}
587 608
588/* This saves all the objects on the map in a non destructive fashion. 609/* This saves all the objects on the map in a non destructive fashion.
589 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 610 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
590 * and we only save the head of multi part objects - this is needed 611 * and we only save the head of multi part objects - this is needed
591 * in order to do map tiling properly. 612 * in order to do map tiling properly.
592 */ 613 */
614void
593void save_objects (mapstruct *m, object_freezer &fp, object_freezer &fp2, int flag) { 615save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
616{
594 int i, j = 0,unique=0; 617 int i, j = 0, unique = 0;
595 object *op; 618 object *op;
619
596 /* first pass - save one-part objects */ 620 /* first pass - save one-part objects */
597 for(i = 0; i < MAP_WIDTH(m); i++) 621 for (i = 0; i < MAP_WIDTH (m); i++)
598 for (j = 0; j < MAP_HEIGHT(m); j++) { 622 for (j = 0; j < MAP_HEIGHT (m); j++)
623 {
599 unique=0; 624 unique = 0;
600 for(op = get_map_ob (m, i, j); op; op = op->above) { 625 for (op = get_map_ob (m, i, j); op; op = op->above)
626 {
601 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 627 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
602 unique=1; 628 unique = 1;
603 629
604 if(op->type == PLAYER) { 630 if (op->type == PLAYER)
631 {
605 LOG(llevDebug, "Player on map that is being saved\n"); 632 LOG (llevDebug, "Player on map that is being saved\n");
606 continue; 633 continue;
607 } 634 }
608 635
609 if (op->head || op->owner) 636 if (op->head || op->owner)
610 continue; 637 continue;
611 638
612 if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) 639 if (unique || QUERY_FLAG (op, FLAG_UNIQUE))
613 save_object (fp2, op, 3); 640 save_object (fp2, op, 3);
614 else 641 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID))))
615 if (flag == 0 ||
616 (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) &&
617 !QUERY_FLAG(op, FLAG_UNPAID))))
618 save_object(fp, op, 3); 642 save_object (fp, op, 3);
619 643
620 } /* for this space */ 644 } /* for this space */
621 } /* for this j */ 645 } /* for this j */
646}
647
648maptile::maptile ()
649{
650 in_memory = MAP_SWAPPED;
651 /* The maps used to pick up default x and y values from the
652 * map archetype. Mimic that behaviour.
653 */
654 MAP_WIDTH (this) = 16;
655 MAP_HEIGHT (this) = 16;
656 MAP_RESET_TIMEOUT (this) = 0;
657 MAP_TIMEOUT (this) = 300;
658 MAP_ENTER_X (this) = 0;
659 MAP_ENTER_Y (this) = 0;
660 /*set part to -1 indicating conversion to weather map not yet done */
661 MAP_WORLDPARTX (this) = -1;
662 MAP_WORLDPARTY (this) = -1;
622} 663}
623 664
624/* 665/*
625 * Allocates, initialises, and returns a pointer to a mapstruct. 666 * Allocates, initialises, and returns a pointer to a maptile.
626 * Modified to no longer take a path option which was not being 667 * Modified to no longer take a path option which was not being
627 * used anyways. MSW 2001-07-01 668 * used anyways. MSW 2001-07-01
628 */ 669 */
670maptile *
671get_linked_map (void)
672{
673 maptile *mp, *map = new maptile;
629 674
630mapstruct *get_linked_map(void) {
631 mapstruct *map=(mapstruct *) calloc(1,sizeof(mapstruct));
632 mapstruct *mp;
633
634 if(map==NULL)
635 fatal(OUT_OF_MEMORY);
636
637 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next); 675 for (mp = first_map; mp && mp->next; mp = mp->next);
676
638 if(mp==NULL) 677 if (mp == NULL)
639 first_map=map; 678 first_map = map;
640 else 679 else
641 mp->next=map; 680 mp->next = map;
642 681
643 map->in_memory=MAP_SWAPPED;
644 /* The maps used to pick up default x and y values from the
645 * map archetype. Mimic that behaviour.
646 */
647 MAP_WIDTH(map)=16;
648 MAP_HEIGHT(map)=16;
649 MAP_RESET_TIMEOUT(map)=0;
650 MAP_TIMEOUT(map)=300;
651 MAP_ENTER_X(map)=0;
652 MAP_ENTER_Y(map)=0;
653 /*set part to -1 indicating conversion to weather map not yet done*/
654 MAP_WORLDPARTX(map)=-1;
655 MAP_WORLDPARTY(map)=-1;
656 return map; 682 return map;
657} 683}
658 684
659/* 685/*
660 * Allocates the arrays contained in a mapstruct. 686 * Allocates the arrays contained in a maptile.
661 * This basically allocates the dynamic array of spaces for the 687 * This basically allocates the dynamic array of spaces for the
662 * map. 688 * map.
663 */ 689 */
664 690void
665void allocate_map(mapstruct *m) { 691maptile::allocate ()
692{
666 m->in_memory = MAP_IN_MEMORY; 693 in_memory = MAP_IN_MEMORY;
694
667 /* Log this condition and free the storage. We could I suppose 695 /* Log this condition and free the storage. We could I suppose
668 * realloc, but if the caller is presuming the data will be intact, 696 * realloc, but if the caller is presuming the data will be intact,
669 * that is their poor assumption. 697 * that is their poor assumption.
670 */ 698 */
671 if (m->spaces) { 699 if (spaces)
700 {
672 LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path); 701 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
673 free(m->spaces); 702 free (spaces);
674 } 703 }
675 704
676 m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace)); 705 spaces = (MapSpace *)
706 calloc (1, width * height * sizeof (MapSpace));
677 707
678 if(m->spaces==NULL) 708 if (!spaces)
679 fatal(OUT_OF_MEMORY); 709 fatal (OUT_OF_MEMORY);
680} 710}
681 711
682/* Create and returns a map of the specific size. Used 712/* Create and returns a map of the specific size. Used
683 * in random map code and the editor. 713 * in random map code and the editor.
684 */ 714 */
715maptile *
685mapstruct *get_empty_map(int sizex, int sizey) { 716get_empty_map (int sizex, int sizey)
717{
686 mapstruct *m = get_linked_map(); 718 maptile *m = get_linked_map ();
719
687 m->width = sizex; 720 m->width = sizex;
688 m->height = sizey; 721 m->height = sizey;
689 m->in_memory = MAP_SWAPPED; 722 m->in_memory = MAP_SWAPPED;
690 allocate_map(m); 723 m->allocate ();
724
691 return m; 725 return m;
692} 726}
693 727
694/* Takes a string from a map definition and outputs a pointer to the array of shopitems 728/* Takes a string from a map definition and outputs a pointer to the array of shopitems
695 * corresponding to that string. Memory is allocated for this, it must be freed 729 * corresponding to that string. Memory is allocated for this, it must be freed
696 * at a later date. 730 * at a later date.
697 * Called by parse_map_headers below. 731 * Called by parse_map_headers below.
698 */ 732 */
699 733
734static shopitems *
700static shopitems *parse_shop_string (const char *input_string) { 735parse_shop_string (const char *input_string)
736{
701 char *shop_string, *p, *q, *next_semicolon, *next_colon; 737 char *shop_string, *p, *q, *next_semicolon, *next_colon;
702 shopitems *items=NULL; 738 shopitems *items = NULL;
703 int i=0, number_of_entries=0; 739 int i = 0, number_of_entries = 0;
704 const typedata *current_type; 740 const typedata *current_type;
705 741
706 shop_string=strdup_local(input_string); 742 shop_string = strdup_local (input_string);
707 p=shop_string; 743 p = shop_string;
708 /* first we'll count the entries, we'll need that for allocating the array shortly */ 744 /* first we'll count the entries, we'll need that for allocating the array shortly */
709 while (p) { 745 while (p)
746 {
710 p=strchr(p, ';'); 747 p = strchr (p, ';');
711 number_of_entries++; 748 number_of_entries++;
712 if (p) p++; 749 if (p)
750 p++;
713 } 751 }
714 p=shop_string; 752 p = shop_string;
715 strip_endline(p); 753 strip_endline (p);
716 items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); 754 items = new shopitems[number_of_entries + 1];
717 memset(items, 0, (sizeof(shopitems) * number_of_entries+1));
718 for (i=0; i<number_of_entries; i++) { 755 for (i = 0; i < number_of_entries; i++)
756 {
719 if (!p) { 757 if (!p)
758 {
720 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 759 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
721 break; 760 break;
722 } 761 }
723 next_semicolon=strchr(p, ';'); 762 next_semicolon = strchr (p, ';');
724 next_colon=strchr(p, ':'); 763 next_colon = strchr (p, ':');
725 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 764 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
726 if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) 765 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
727 items[i].strength=atoi(strchr(p,':')+1); 766 items[i].strength = atoi (strchr (p, ':') + 1);
767
768 if (isdigit (*p) || *p == '*')
728 769 {
729 if (isdigit(*p) || *p=='*') {
730 items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ 770 items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */
731 current_type=get_typedata(items[i].typenum); 771 current_type = get_typedata (items[i].typenum);
732 if (current_type) { 772 if (current_type)
773 {
733 items[i].name=current_type->name; 774 items[i].name = current_type->name;
734 items[i].name_pl=current_type->name_pl; 775 items[i].name_pl = current_type->name_pl;
735 }
736 }
737 else { /*we have a named type, let's figure out what it is */
738 q=strpbrk(p,";:");
739 if (q) *q='\0';
740
741 current_type=get_typedata_by_name(p);
742 if (current_type) {
743 items[i].name=current_type->name;
744 items[i].typenum=current_type->number;
745 items[i].name_pl=current_type->name_pl;
746 } 776 }
747 else { /* oh uh, something's wrong, let's free up this one, and try 777 }
748 * the next entry while we're at it, better print a warning 778 else
749 */ 779 { /*we have a named type, let's figure out what it is */
750 LOG(llevError, "invalid type %s defined in shopitems in string %s\n", 780 q = strpbrk (p, ";:");
751 p, input_string); 781 if (q)
782 *q = '\0';
783
784 current_type = get_typedata_by_name (p);
785 if (current_type)
786 {
787 items[i].name = current_type->name;
788 items[i].typenum = current_type->number;
789 items[i].name_pl = current_type->name_pl;
752 } 790 }
791 else
792 { /* oh uh, something's wrong, let's free up this one, and try
793 * the next entry while we're at it, better print a warning
794 */
795 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
753 } 796 }
797 }
754 items[i].index=number_of_entries; 798 items[i].index = number_of_entries;
755 if (next_semicolon) p=++next_semicolon; 799 if (next_semicolon)
800 p = ++next_semicolon;
801 else
756 else p=NULL; 802 p = NULL;
757 } 803 }
758 free(shop_string); 804 free (shop_string);
759 return items; 805 return items;
760} 806}
761 807
762/* opposite of parse string, this puts the string that was originally fed in to 808/* opposite of parse string, this puts the string that was originally fed in to
763 * the map (or something equivilent) into output_string. */ 809 * the map (or something equivilent) into output_string. */
810static void
764static void print_shop_string(mapstruct *m, char *output_string) { 811print_shop_string (maptile *m, char *output_string)
812{
765 int i; 813 int i;
766 char tmp[MAX_BUF]; 814 char tmp[MAX_BUF];
815
767 strcpy(output_string, ""); 816 strcpy (output_string, "");
768 for (i=0; i< m->shopitems[0].index; i++) { 817 for (i = 0; i < m->shopitems[0].index; i++)
818 {
769 if (m->shopitems[i].typenum) { 819 if (m->shopitems[i].typenum)
820 {
770 if (m->shopitems[i].strength) { 821 if (m->shopitems[i].strength)
822 {
771 sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 823 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
772 } 824 }
825 else
773 else sprintf(tmp, "%s;", m->shopitems[i].name); 826 sprintf (tmp, "%s;", m->shopitems[i].name);
827 }
828 else
774 } 829 {
775 else {
776 if (m->shopitems[i].strength) { 830 if (m->shopitems[i].strength)
831 {
777 sprintf(tmp, "*:%d;", m->shopitems[i].strength); 832 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
778 } 833 }
834 else
779 else sprintf(tmp, "*"); 835 sprintf (tmp, "*");
780 } 836 }
781 strcat(output_string, tmp); 837 strcat (output_string, tmp);
782 } 838 }
783} 839}
784 840
785/* This loads the header information of the map. The header 841/* This loads the header information of the map. The header
786 * contains things like difficulty, size, timeout, etc. 842 * contains things like difficulty, size, timeout, etc.
793 * currently, there are few enough fields this is not a big deal. 849 * currently, there are few enough fields this is not a big deal.
794 * MSW 2001-07-01 850 * MSW 2001-07-01
795 * return 0 on success, 1 on failure. 851 * return 0 on success, 1 on failure.
796 */ 852 */
797 853
854static int
798static int load_map_header(object_thawer &fp, mapstruct *m) 855load_map_header (object_thawer & fp, maptile *m)
799{ 856{
800 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 857 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
801 int msgpos=0; 858 int msgpos = 0;
802 int maplorepos=0; 859 int maplorepos = 0;
803 860
804 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 861 while (fgets (buf, HUGE_BUF, fp) != NULL)
862 {
805 buf[HUGE_BUF-1] = 0; 863 buf[HUGE_BUF - 1] = 0;
806 key = buf; 864 key = buf;
807 while (isspace(*key)) key++; 865 while (isspace (*key))
808 if (*key == 0) continue; /* empty line */ 866 key++;
867 if (*key == 0)
868 continue; /* empty line */
809 value = strchr(key, ' '); 869 value = strchr (key, ' ');
810 if (!value) { 870 if (!value)
871 {
811 end = strchr(key, '\n'); 872 end = strchr (key, '\n');
812 if (end != NULL) { 873 if (end != NULL)
874 {
813 *end = 0; 875 *end = 0;
814 } 876 }
877 }
815 } else { 878 else
879 {
816 *value = 0; 880 *value = 0;
817 value++; 881 value++;
818 end = strchr(value, '\n'); 882 end = strchr (value, '\n');
819 while (isspace(*value)) { 883 while (isspace (*value))
884 {
820 value++; 885 value++;
821 if (*value == '\0' || value == end) { 886 if (*value == '\0' || value == end)
887 {
822 /* Nothing but spaces. */ 888 /* Nothing but spaces. */
823 value = NULL; 889 value = NULL;
824 break; 890 break;
825 } 891 }
826 } 892 }
827 } 893 }
894
828 if (!end) { 895 if (!end)
896 {
829 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", 897 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
830 buf);
831 return 1; 898 return 1;
832 }
833 899 }
834 900
835 /* key is the field name, value is what it should be set 901 /* key is the field name, value is what it should be set
836 * to. We've already done the work to null terminate key, 902 * to. We've already done the work to null terminate key,
837 * and strip off any leading spaces for both of these. 903 * and strip off any leading spaces for both of these.
838 * We have not touched the newline at the end of the line - 904 * We have not touched the newline at the end of the line -
839 * these are needed for some values. the end pointer 905 * these are needed for some values. the end pointer
840 * points to the first of the newlines. 906 * points to the first of the newlines.
841 * value could be NULL! It would be easy enough to just point 907 * value could be NULL! It would be easy enough to just point
842 * this to "" to prevent cores, but that would let more errors slide 908 * this to "" to prevent cores, but that would let more errors slide
843 * through. 909 * through.
844 * 910 *
845 * First check for entries that do not use the value parameter, then 911 * First check for entries that do not use the value parameter, then
846 * validate that value is given and check for the remaining entries 912 * validate that value is given and check for the remaining entries
847 * that use the parameter. 913 * that use the parameter.
848 */ 914 */
849 915
850 if (!strcmp(key,"msg")) { 916 if (!strcmp (key, "msg"))
917 {
851 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 918 while (fgets (buf, HUGE_BUF, fp) != NULL)
919 {
852 if (!strcmp(buf,"endmsg\n")) break; 920 if (!strcmp (buf, "endmsg\n"))
921 break;
853 else { 922 else
923 {
854 /* slightly more efficient than strcat */ 924 /* slightly more efficient than strcat */
855 strcpy(msgbuf+msgpos, buf); 925 strcpy (msgbuf + msgpos, buf);
856 msgpos += strlen(buf); 926 msgpos += strlen (buf);
857 } 927 }
858 } 928 }
859 /* There are lots of maps that have empty messages (eg, msg/endmsg 929 /* There are lots of maps that have empty messages (eg, msg/endmsg
860 * with nothing between). There is no reason in those cases to 930 * with nothing between). There is no reason in those cases to
861 * keep the empty message. Also, msgbuf contains garbage data 931 * keep the empty message. Also, msgbuf contains garbage data
862 * when msgpos is zero, so copying it results in crashes 932 * when msgpos is zero, so copying it results in crashes
863 */ 933 */
864 if (msgpos != 0) 934 if (msgpos != 0)
865 m->msg = strdup_local(msgbuf); 935 m->msg = strdup_local (msgbuf);
866 } 936 }
867 else if (!strcmp(key,"maplore")) { 937 else if (!strcmp (key, "maplore"))
938 {
868 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 939 while (fgets (buf, HUGE_BUF, fp) != NULL)
940 {
869 if (!strcmp(buf,"endmaplore\n")) break; 941 if (!strcmp (buf, "endmaplore\n"))
942 break;
870 else { 943 else
944 {
871 /* slightly more efficient than strcat */ 945 /* slightly more efficient than strcat */
872 strcpy(maplorebuf+maplorepos, buf); 946 strcpy (maplorebuf + maplorepos, buf);
873 maplorepos += strlen(buf); 947 maplorepos += strlen (buf);
874 } 948 }
875 } 949 }
876 if (maplorepos != 0) 950 if (maplorepos != 0)
877 m->maplore = strdup_local(maplorebuf); 951 m->maplore = strdup_local (maplorebuf);
878 } 952 }
879 else if (!strcmp(key,"end")) { 953 else if (!strcmp (key, "end"))
954 {
880 break; 955 break;
881 } 956 }
882 else if (value == NULL) { 957 else if (value == NULL)
958 {
883 LOG(llevError, "Got '%s' line without parameter in map header\n", key); 959 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
884 } 960 }
885 else if (!strcmp(key, "arch")) { 961 else if (!strcmp (key, "arch"))
962 {
886 /* This is an oddity, but not something we care about much. */ 963 /* This is an oddity, but not something we care about much. */
887 if (strcmp(value,"map\n")) 964 if (strcmp (value, "map\n"))
888 LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value); 965 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
889 } 966 }
890 else if (!strcmp(key,"name")) { 967 else if (!strcmp (key, "name"))
968 {
891 *end=0; 969 *end = 0;
892 m->name = strdup_local(value); 970 m->name = strdup_local (value);
893 } 971 }
894 /* first strcmp value on these are old names supported 972 /* first strcmp value on these are old names supported
895 * for compatibility reasons. The new values (second) are 973 * for compatibility reasons. The new values (second) are
896 * what really should be used. 974 * what really should be used.
897 */ 975 */
898 else if (!strcmp(key,"oid")) { 976 else if (!strcmp (key, "oid"))
977 {
899 fp.get (m, atoi(value)); 978 fp.get (m, atoi (value));
979 }
980 else if (!strcmp (key, "attach"))
981 {
982 m->attach = value;
983 }
900 } else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { 984 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
985 {
901 m->enter_x = atoi(value); 986 m->enter_x = atoi (value);
987 }
902 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { 988 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
989 {
903 m->enter_y = atoi(value); 990 m->enter_y = atoi (value);
991 }
904 } else if (!strcmp(key,"x") || !strcmp(key, "width")) { 992 else if (!strcmp (key, "x") || !strcmp (key, "width"))
993 {
905 m->width = atoi(value); 994 m->width = atoi (value);
995 }
906 } else if (!strcmp(key,"y") || !strcmp(key, "height")) { 996 else if (!strcmp (key, "y") || !strcmp (key, "height"))
997 {
907 m->height = atoi(value); 998 m->height = atoi (value);
999 }
908 } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) { 1000 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
1001 {
909 m->reset_timeout = atoi(value); 1002 m->reset_timeout = atoi (value);
1003 }
910 } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) { 1004 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
1005 {
911 m->timeout = atoi(value); 1006 m->timeout = atoi (value);
1007 }
912 } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) { 1008 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
1009 {
913 m->difficulty = atoi(value); 1010 m->difficulty = atoi (value);
1011 }
914 } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) { 1012 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
1013 {
915 m->darkness = atoi(value); 1014 m->darkness = atoi (value);
1015 }
916 } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) { 1016 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
1017 {
917 m->fixed_resettime = atoi(value); 1018 m->fixed_resettime = atoi (value);
1019 }
918 } else if (!strcmp(key,"unique")) { 1020 else if (!strcmp (key, "unique"))
1021 {
919 m->unique = atoi(value); 1022 m->unique = atoi (value);
1023 }
920 } else if (!strcmp(key,"template")) { 1024 else if (!strcmp (key, "template"))
1025 {
921 m->templatemap = atoi(value); 1026 m->templatemap = atoi (value);
1027 }
922 } else if (!strcmp(key,"region")) { 1028 else if (!strcmp (key, "region"))
1029 {
923 m->region = get_region_by_name(value); 1030 m->region = get_region_by_name (value);
1031 }
924 } else if (!strcmp(key,"shopitems")) { 1032 else if (!strcmp (key, "shopitems"))
1033 {
925 *end=0; 1034 *end = 0;
926 m->shopitems = parse_shop_string(value); 1035 m->shopitems = parse_shop_string (value);
1036 }
927 } else if (!strcmp(key,"shopgreed")) { 1037 else if (!strcmp (key, "shopgreed"))
1038 {
928 m->shopgreed = atof(value); 1039 m->shopgreed = atof (value);
1040 }
929 } else if (!strcmp(key,"shopmin")) { 1041 else if (!strcmp (key, "shopmin"))
1042 {
930 m->shopmin = atol(value); 1043 m->shopmin = atol (value);
1044 }
931 } else if (!strcmp(key,"shopmax")) { 1045 else if (!strcmp (key, "shopmax"))
1046 {
932 m->shopmax = atol(value); 1047 m->shopmax = atol (value);
1048 }
933 } else if (!strcmp(key,"shoprace")) { 1049 else if (!strcmp (key, "shoprace"))
1050 {
934 *end=0; 1051 *end = 0;
935 m->shoprace = strdup_local(value); 1052 m->shoprace = strdup_local (value);
1053 }
936 } else if (!strcmp(key,"outdoor")) { 1054 else if (!strcmp (key, "outdoor"))
1055 {
937 m->outdoor = atoi(value); 1056 m->outdoor = atoi (value);
1057 }
938 } else if (!strcmp(key, "temp")) { 1058 else if (!strcmp (key, "temp"))
1059 {
939 m->temp = atoi(value); 1060 m->temp = atoi (value);
1061 }
940 } else if (!strcmp(key, "pressure")) { 1062 else if (!strcmp (key, "pressure"))
1063 {
941 m->pressure = atoi(value); 1064 m->pressure = atoi (value);
1065 }
942 } else if (!strcmp(key, "humid")) { 1066 else if (!strcmp (key, "humid"))
1067 {
943 m->humid = atoi(value); 1068 m->humid = atoi (value);
1069 }
944 } else if (!strcmp(key, "windspeed")) { 1070 else if (!strcmp (key, "windspeed"))
1071 {
945 m->windspeed = atoi(value); 1072 m->windspeed = atoi (value);
1073 }
946 } else if (!strcmp(key, "winddir")) { 1074 else if (!strcmp (key, "winddir"))
1075 {
947 m->winddir = atoi(value); 1076 m->winddir = atoi (value);
1077 }
948 } else if (!strcmp(key, "sky")) { 1078 else if (!strcmp (key, "sky"))
1079 {
949 m->sky = atoi(value); 1080 m->sky = atoi (value);
1081 }
950 } else if (!strcmp(key, "nosmooth")) { 1082 else if (!strcmp (key, "nosmooth"))
1083 {
951 m->nosmooth = atoi(value); 1084 m->nosmooth = atoi (value);
952 } else if (!strcmp(key, "safe_map")) {
953 m->safe_map = atoi(value);
954 } 1085 }
955 else if (!strncmp(key,"tile_path_", 10)) { 1086 else if (!strncmp (key, "tile_path_", 10))
1087 {
956 int tile=atoi(key+10); 1088 int tile = atoi (key + 10);
957 1089
958 if (tile<1 || tile>4) { 1090 if (tile < 1 || tile > 4)
1091 {
959 LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n", 1092 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
960 tile, m->path); 1093 }
961 } else { 1094 else
1095 {
962 char *path; 1096 char *path;
963 1097
964 *end = 0; 1098 *end = 0;
965 1099
966 if (m->tile_path[tile-1]) { 1100 if (m->tile_path[tile - 1])
1101 {
967 LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n", 1102 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
968 tile, m->path);
969 free(m->tile_path[tile-1]); 1103 free (m->tile_path[tile - 1]);
970 m->tile_path[tile-1] = NULL; 1104 m->tile_path[tile - 1] = NULL;
971 } 1105 }
972 1106
973 if (check_path(value, 1) != -1) { 1107 if (check_path (value, 1) != -1)
1108 {
974 /* The unadorned path works. */ 1109 /* The unadorned path works. */
975 path = value; 1110 path = value;
1111 }
976 } else { 1112 else
1113 {
977 /* Try again; it could be a relative exit. */ 1114 /* Try again; it could be a relative exit. */
978 1115
979 path = path_combine_and_normalize(m->path, value); 1116 path = path_combine_and_normalize (m->path, value);
980 1117
981 if (check_path(path, 1) == -1) { 1118 if (check_path (path, 1) == -1)
1119 {
982 LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); 1120 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
983 path = NULL; 1121 path = NULL;
984 } 1122 }
985 } 1123 }
986 1124
987 if (editor) { 1125 if (editor)
1126 {
988 /* Use the value as in the file. */ 1127 /* Use the value as in the file. */
989 m->tile_path[tile-1] = strdup_local(value); 1128 m->tile_path[tile - 1] = strdup_local (value);
990 } else if (path != NULL) {
991 /* Use the normalized value. */
992 m->tile_path[tile-1] = strdup_local(path);
993 } 1129 }
1130 else if (path != NULL)
1131 {
1132 /* Use the normalized value. */
1133 m->tile_path[tile - 1] = strdup_local (path);
1134 }
994 } /* end if tile direction (in)valid */ 1135 } /* end if tile direction (in)valid */
1136 }
1137 else
995 } 1138 {
996 else {
997 LOG(llevError,"Got unknown value in map header: %s %s\n", key, value); 1139 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
998 } 1140 }
999 } 1141 }
1000 if (!key || strcmp(key,"end")) { 1142 if (!key || strcmp (key, "end"))
1143 {
1001 LOG(llevError,"Got premature eof on map header!\n"); 1144 LOG (llevError, "Got premature eof on map header!\n");
1002 return 1; 1145 return 1;
1003 } 1146 }
1004 return 0; 1147 return 0;
1005} 1148}
1006 1149
1007/* 1150/*
1008 * Opens the file "filename" and reads information about the map 1151 * Opens the file "filename" and reads information about the map
1009 * from the given file, and stores it in a newly allocated 1152 * from the given file, and stores it in a newly allocated
1010 * mapstruct. A pointer to this structure is returned, or NULL on failure. 1153 * maptile. A pointer to this structure is returned, or NULL on failure.
1011 * flags correspond to those in map.h. Main ones used are 1154 * flags correspond to those in map.h. Main ones used are
1012 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1155 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1013 * MAP_BLOCK, in which case we block on this load. This happens in all 1156 * MAP_BLOCK, in which case we block on this load. This happens in all
1014 * cases, no matter if this flag is set or not. 1157 * cases, no matter if this flag is set or not.
1015 * MAP_STYLE: style map - don't add active objects, don't add to server 1158 * MAP_STYLE: style map - don't add active objects, don't add to server
1016 * managed map list. 1159 * managed map list.
1017 */ 1160 */
1018 1161
1162maptile *
1019mapstruct *load_original_map(const char *filename, int flags) { 1163load_original_map (const char *filename, int flags)
1020 FILE *fp; 1164{
1021 mapstruct *m; 1165 maptile *m;
1022 int comp;
1023 char pathname[MAX_BUF]; 1166 char pathname[MAX_BUF];
1024 1167
1025 LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags);
1026 if (flags & MAP_PLAYER_UNIQUE) 1168 if (flags & MAP_PLAYER_UNIQUE)
1027 strcpy(pathname, filename); 1169 strcpy (pathname, filename);
1028 else if (flags & MAP_OVERLAY) 1170 else if (flags & MAP_OVERLAY)
1029 strcpy(pathname, create_overlay_pathname(filename)); 1171 strcpy (pathname, create_overlay_pathname (filename));
1030 else 1172 else
1031 strcpy(pathname, create_pathname(filename)); 1173 strcpy (pathname, create_pathname (filename));
1032 1174
1033 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) { 1175 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1034 LOG(llevError, "Can't open %s: %s\n", pathname, strerror_local(errno));
1035 return (NULL);
1036 }
1037 1176
1038 object_thawer thawer (fp, filename); 1177 object_thawer thawer (pathname);
1039 1178
1179 if (!thawer)
1180 return 0;
1181
1040 m = get_linked_map(); 1182 m = get_linked_map ();
1041 1183
1042 strcpy (m->path, filename); 1184 strcpy (m->path, filename);
1043 if (load_map_header(thawer, m)) { 1185 if (load_map_header (thawer, m))
1186 {
1044 LOG(llevError,"Error loading map header for %s, flags=%d\n", 1187 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1045 filename, flags);
1046 delete_map(m); 1188 delete_map (m);
1047 return NULL; 1189 return NULL;
1048 } 1190 }
1049 1191
1050 allocate_map(m); 1192 m->allocate ();
1051 1193
1052 m->in_memory=MAP_LOADING; 1194 m->in_memory = MAP_LOADING;
1053 load_objects (m, thawer, flags & (MAP_BLOCK|MAP_STYLE)); 1195 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1054 close_and_delete(fp, comp); 1196
1055 m->in_memory=MAP_IN_MEMORY; 1197 m->in_memory = MAP_IN_MEMORY;
1056 if (!MAP_DIFFICULTY(m)) 1198 if (!MAP_DIFFICULTY (m))
1057 MAP_DIFFICULTY(m)=calculate_difficulty(m); 1199 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1058 set_map_reset_time(m); 1200 set_map_reset_time (m);
1059 INVOKE_MAP (INSTANTIATE, m); 1201 m->instantiate ();
1060 return (m); 1202 return (m);
1061} 1203}
1062 1204
1063/* 1205/*
1064 * Loads a map, which has been loaded earlier, from file. 1206 * Loads a map, which has been loaded earlier, from file.
1065 * Return the map object we load into (this can change from the passed 1207 * Return the map object we load into (this can change from the passed
1066 * option if we can't find the original map) 1208 * option if we can't find the original map)
1067 */ 1209 */
1068 1210
1069static mapstruct *load_temporary_map(mapstruct *m) { 1211static maptile *
1070 FILE *fp; 1212load_temporary_map (maptile *m)
1071 int comp; 1213{
1072 char buf[MAX_BUF]; 1214 char buf[MAX_BUF];
1073 1215
1074 if (!m->tmpname) { 1216 if (!m->tmpname)
1217 {
1075 LOG(llevError, "No temporary filename for map %s\n", m->path); 1218 LOG (llevError, "No temporary filename for map %s\n", m->path);
1076 strcpy(buf, m->path); 1219 strcpy (buf, m->path);
1077 delete_map(m); 1220 delete_map (m);
1078 m = load_original_map(buf, 0); 1221 m = load_original_map (buf, 0);
1079 if(m==NULL) return NULL; 1222 if (m == NULL)
1080 fix_auto_apply(m); /* Chests which open as default */
1081 return m;
1082 }
1083
1084 if((fp=open_and_uncompress(m->tmpname,0, &comp))==NULL) {
1085 LOG(llevError, "Cannot open %s: %s\n",m->tmpname, strerror_local(errno));
1086 strcpy(buf, m->path);
1087 delete_map(m);
1088 m = load_original_map(buf, 0);
1089 if(m==NULL) return NULL;
1090 fix_auto_apply(m); /* Chests which open as default */
1091 return m;
1092 }
1093
1094 object_thawer thawer (fp, m->tmpname);
1095
1096 if (load_map_header(thawer, m)) {
1097 LOG(llevError,"Error loading map header for %s (%s)\n",
1098 m->path, m->tmpname);
1099 delete_map(m);
1100 m = load_original_map(m->path, 0);
1101 return NULL; 1223 return NULL;
1224 fix_auto_apply (m); /* Chests which open as default */
1225 return m;
1226 }
1227
1228 object_thawer thawer (m->tmpname);
1229
1230 if (!thawer)
1102 } 1231 {
1103 allocate_map(m); 1232 strcpy (buf, m->path);
1233 delete_map (m);
1234 m = load_original_map (buf, 0);
1235 if (!m)
1236 return NULL;
1237 fix_auto_apply (m); /* Chests which open as default */
1238 return m;
1239 }
1104 1240
1241 if (load_map_header (thawer, m))
1242 {
1243 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1244 delete_map (m);
1245 m = load_original_map (m->path, 0);
1246 return NULL;
1247 }
1248
1249 m->allocate ();
1250
1105 m->in_memory=MAP_LOADING; 1251 m->in_memory = MAP_LOADING;
1106 load_objects (m, thawer, 0); 1252 load_objects (m, thawer, 0);
1107 close_and_delete(fp, comp); 1253
1108 m->in_memory=MAP_IN_MEMORY; 1254 m->in_memory = MAP_IN_MEMORY;
1109 INVOKE_MAP (SWAPIN, m); 1255 INVOKE_MAP (SWAPIN, m);
1110 return m; 1256 return m;
1111} 1257}
1112 1258
1113/* 1259/*
1114 * Loads a map, which has been loaded earlier, from file. 1260 * Loads a map, which has been loaded earlier, from file.
1115 * Return the map object we load into (this can change from the passed 1261 * Return the map object we load into (this can change from the passed
1116 * option if we can't find the original map) 1262 * option if we can't find the original map)
1117 */ 1263 */
1118 1264
1265maptile *
1119mapstruct *load_overlay_map(const char *filename, mapstruct *m) { 1266load_overlay_map (const char *filename, maptile *m)
1120 FILE *fp; 1267{
1121 int comp;
1122 char pathname[MAX_BUF]; 1268 char pathname[MAX_BUF];
1123 1269
1124 strcpy(pathname, create_overlay_pathname(filename)); 1270 strcpy (pathname, create_overlay_pathname (filename));
1125 1271
1126 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) {
1127/* LOG(llevDebug,"Can't open overlay %s\n", pathname);*/
1128 return m;
1129 }
1130
1131 object_thawer thawer (fp, pathname); 1272 object_thawer thawer (pathname);
1132
1133 if (load_map_header(thawer, m)) {
1134 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1135 m->path, pathname);
1136 delete_map(m);
1137 m = load_original_map(m->path, 0);
1138 return NULL;
1139 }
1140 /*allocate_map(m);*/
1141 1273
1142 m->in_memory=MAP_LOADING; 1274 if (!thawer)
1143 load_objects (m, thawer, MAP_OVERLAY);
1144 close_and_delete(fp, comp);
1145 m->in_memory=MAP_IN_MEMORY;
1146 return m; 1275 return m;
1276
1277 if (load_map_header (thawer, m))
1278 {
1279 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1280 delete_map (m);
1281 m = load_original_map (m->path, 0);
1282 return NULL;
1283 }
1284 /*m->allocate ();*/
1285
1286 m->in_memory = MAP_LOADING;
1287 load_objects (m, thawer, MAP_OVERLAY);
1288
1289 m->in_memory = MAP_IN_MEMORY;
1290 return m;
1147} 1291}
1148 1292
1149/****************************************************************************** 1293/******************************************************************************
1150 * This is the start of unique map handling code 1294 * This is the start of unique map handling code
1151 *****************************************************************************/ 1295 *****************************************************************************/
1152 1296
1153/* This goes through map 'm' and removed any unique items on the map. */ 1297/* This goes through map 'm' and removed any unique items on the map. */
1154static void delete_unique_items(mapstruct *m) 1298static void
1299delete_unique_items (maptile *m)
1155{ 1300{
1156 int i,j,unique; 1301 int i, j, unique;
1157 object *op, *next; 1302 object *op, *next;
1158 1303
1159 for(i=0; i<MAP_WIDTH(m); i++) 1304 for (i = 0; i < MAP_WIDTH (m); i++)
1160 for(j=0; j<MAP_HEIGHT(m); j++) { 1305 for (j = 0; j < MAP_HEIGHT (m); j++)
1306 {
1161 unique=0; 1307 unique = 0;
1162 for (op=get_map_ob(m, i, j); op; op=next) { 1308 for (op = get_map_ob (m, i, j); op; op = next)
1309 {
1163 next = op->above; 1310 next = op->above;
1164 if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 1311 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1165 unique=1; 1312 unique = 1;
1166 if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { 1313 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1314 {
1167 clean_object(op); 1315 clean_object (op);
1168 if (QUERY_FLAG(op, FLAG_IS_LINKED)) 1316 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1169 remove_button_link(op); 1317 remove_button_link (op);
1170 remove_ob(op); 1318 remove_ob (op);
1171 free_object(op); 1319 free_object (op);
1172 } 1320 }
1173 } 1321 }
1174 } 1322 }
1175} 1323}
1176 1324
1177 1325
1178/* 1326/*
1179 * Loads unique objects from file(s) into the map which is in memory 1327 * Loads unique objects from file(s) into the map which is in memory
1180 * m is the map to load unique items into. 1328 * m is the map to load unique items into.
1181 */ 1329 */
1182static void load_unique_objects(mapstruct *m) { 1330static void
1183 FILE *fp; 1331load_unique_objects (maptile *m)
1332{
1184 int comp,count; 1333 int count;
1185 char firstname[MAX_BUF]; 1334 char firstname[MAX_BUF];
1186 1335
1187 for (count=0; count<10; count++) { 1336 for (count = 0; count < 10; count++)
1337 {
1188 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); 1338 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1189 if (!access(firstname, R_OK)) break; 1339 if (!access (firstname, R_OK))
1340 break;
1190 } 1341 }
1191 /* If we get here, we did not find any map */ 1342 /* If we get here, we did not find any map */
1192 if (count==10) return; 1343 if (count == 10)
1193
1194 if ((fp=open_and_uncompress(firstname, 0, &comp))==NULL) {
1195 /* There is no expectation that every map will have unique items, but this
1196 * is debug output, so leave it in.
1197 */
1198 LOG(llevDebug, "Can't open unique items file for %s\n", create_items_path(m->path));
1199 return; 1344 return;
1200 }
1201 1345
1202 object_thawer thawer (fp, firstname); 1346 object_thawer thawer (firstname);
1203 1347
1348 if (!thawer)
1349 return;
1350
1204 m->in_memory=MAP_LOADING; 1351 m->in_memory = MAP_LOADING;
1205 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1352 if (m->tmpname == NULL) /* if we have loaded unique items from */
1206 delete_unique_items(m); /* original map before, don't duplicate them */ 1353 delete_unique_items (m); /* original map before, don't duplicate them */
1207 load_object(thawer, NULL, LO_NOREAD,0);
1208 load_objects (m, thawer, 0); 1354 load_objects (m, thawer, 0);
1209 close_and_delete(fp, comp); 1355
1210 m->in_memory=MAP_IN_MEMORY; 1356 m->in_memory = MAP_IN_MEMORY;
1211} 1357}
1212 1358
1213 1359
1214/* 1360/*
1215 * Saves a map to file. If flag is set, it is saved into the same 1361 * Saves a map to file. If flag is set, it is saved into the same
1216 * file it was (originally) loaded from. Otherwise a temporary 1362 * file it was (originally) loaded from. Otherwise a temporary
1217 * filename will be genarated, and the file will be stored there. 1363 * filename will be genarated, and the file will be stored there.
1218 * The temporary filename will be stored in the mapstructure. 1364 * The temporary filename will be stored in the maptileure.
1219 * If the map is unique, we also save to the filename in the map 1365 * If the map is unique, we also save to the filename in the map
1220 * (this should have been updated when first loaded) 1366 * (this should have been updated when first loaded)
1221 */ 1367 */
1222 1368
1223int 1369int
1224new_save_map (mapstruct * m, int flag) 1370new_save_map (maptile *m, int flag)
1225{ 1371{
1226 char filename[MAX_BUF], buf[MAX_BUF], buf_s[MAX_BUF], shop[MAX_BUF]; 1372 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1227 int i; 1373 int i;
1228 1374
1229 if (flag && !*m->path) 1375 if (flag && !*m->path)
1230 { 1376 {
1231 LOG (llevError, "Tried to save map without path.\n"); 1377 LOG (llevError, "Tried to save map without path.\n");
1233 } 1379 }
1234 1380
1235 if (flag || (m->unique) || (m->templatemap)) 1381 if (flag || (m->unique) || (m->templatemap))
1236 { 1382 {
1237 if (!m->unique && !m->templatemap) 1383 if (!m->unique && !m->templatemap)
1238 { /* flag is set */ 1384 { /* flag is set */
1239 if (flag == 2) 1385 if (flag == 2)
1240 strcpy (filename, create_overlay_pathname (m->path)); 1386 strcpy (filename, create_overlay_pathname (m->path));
1241 else 1387 else
1242 strcpy (filename, create_pathname (m->path)); 1388 strcpy (filename, create_pathname (m->path));
1243 } 1389 }
1248 } 1394 }
1249 else 1395 else
1250 { 1396 {
1251 if (!m->tmpname) 1397 if (!m->tmpname)
1252 m->tmpname = tempnam_local (settings.tmpdir, NULL); 1398 m->tmpname = tempnam_local (settings.tmpdir, NULL);
1399
1253 strcpy (filename, m->tmpname); 1400 strcpy (filename, m->tmpname);
1254 } 1401 }
1255 1402
1256 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 1403 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1257 m->in_memory = MAP_SAVING; 1404 m->in_memory = MAP_SAVING;
1258 1405
1259 object_freezer fp (filename); 1406 object_freezer freezer;
1260 1407
1261 /* legacy */ 1408 /* legacy */
1262 fprintf (fp, "arch map\n"); 1409 fprintf (freezer, "arch map\n");
1263 if (m->name) 1410 if (m->name)
1264 fprintf (fp, "name %s\n", m->name); 1411 fprintf (freezer, "name %s\n", m->name);
1265 if (!flag) 1412 if (!flag)
1266 fprintf (fp, "swap_time %d\n", m->swap_time); 1413 fprintf (freezer, "swap_time %d\n", m->swap_time);
1267 if (m->reset_timeout) 1414 if (m->reset_timeout)
1268 fprintf (fp, "reset_timeout %d\n", m->reset_timeout); 1415 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1269 if (m->fixed_resettime) 1416 if (m->fixed_resettime)
1270 fprintf (fp, "fixed_resettime %d\n", m->fixed_resettime); 1417 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1271 /* we unfortunately have no idea if this is a value the creator set 1418 /* we unfortunately have no idea if this is a value the creator set
1272 * or a difficulty value we generated when the map was first loaded 1419 * or a difficulty value we generated when the map was first loaded
1273 */ 1420 */
1274 if (m->difficulty) 1421 if (m->difficulty)
1275 fprintf (fp, "difficulty %d\n", m->difficulty); 1422 fprintf (freezer, "difficulty %d\n", m->difficulty);
1276 if (m->region) 1423 if (m->region)
1277 fprintf (fp, "region %s\n", m->region->name); 1424 fprintf (freezer, "region %s\n", m->region->name);
1278 if (m->shopitems) 1425 if (m->shopitems)
1279 { 1426 {
1280 print_shop_string (m, shop); 1427 print_shop_string (m, shop);
1281 fprintf (fp, "shopitems %s\n", shop); 1428 fprintf (freezer, "shopitems %s\n", shop);
1282 } 1429 }
1283 if (m->shopgreed) 1430 if (m->shopgreed)
1284 fprintf (fp, "shopgreed %f\n", m->shopgreed); 1431 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1285#ifndef WIN32 1432#ifndef WIN32
1286 if (m->shopmin) 1433 if (m->shopmin)
1287 fprintf (fp, "shopmin %llu\n", m->shopmin); 1434 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1288 if (m->shopmax) 1435 if (m->shopmax)
1289 fprintf (fp, "shopmax %llu\n", m->shopmax); 1436 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1290#else 1437#else
1291 if (m->shopmin) 1438 if (m->shopmin)
1292 fprintf (fp, "shopmin %I64u\n", m->shopmin); 1439 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1293 if (m->shopmax) 1440 if (m->shopmax)
1294 fprintf (fp, "shopmax %I64u\n", m->shopmax); 1441 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1295#endif 1442#endif
1296 if (m->shoprace) 1443 if (m->shoprace)
1297 fprintf (fp, "shoprace %s\n", m->shoprace); 1444 fprintf (freezer, "shoprace %s\n", m->shoprace);
1298 if (m->darkness) 1445 if (m->darkness)
1299 fprintf (fp, "darkness %d\n", m->darkness); 1446 fprintf (freezer, "darkness %d\n", m->darkness);
1300 if (m->width) 1447 if (m->width)
1301 fprintf (fp, "width %d\n", m->width); 1448 fprintf (freezer, "width %d\n", m->width);
1302 if (m->height) 1449 if (m->height)
1303 fprintf (fp, "height %d\n", m->height); 1450 fprintf (freezer, "height %d\n", m->height);
1304 if (m->enter_x) 1451 if (m->enter_x)
1305 fprintf (fp, "enter_x %d\n", m->enter_x); 1452 fprintf (freezer, "enter_x %d\n", m->enter_x);
1306 if (m->enter_y) 1453 if (m->enter_y)
1307 fprintf (fp, "enter_y %d\n", m->enter_y); 1454 fprintf (freezer, "enter_y %d\n", m->enter_y);
1308 if (m->msg) 1455 if (m->msg)
1309 fprintf (fp, "msg\n%sendmsg\n", m->msg); 1456 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1310 if (m->maplore) 1457 if (m->maplore)
1311 fprintf (fp, "maplore\n%sendmaplore\n", m->maplore); 1458 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1312 if (m->unique) 1459 if (m->unique)
1313 fprintf (fp, "unique %d\n", m->unique); 1460 fprintf (freezer, "unique %d\n", m->unique);
1314 if (m->templatemap) 1461 if (m->templatemap)
1315 fprintf (fp, "template %d\n", m->templatemap); 1462 fprintf (freezer, "template %d\n", m->templatemap);
1316 if (m->outdoor) 1463 if (m->outdoor)
1317 fprintf (fp, "outdoor %d\n", m->outdoor); 1464 fprintf (freezer, "outdoor %d\n", m->outdoor);
1318 if (m->temp) 1465 if (m->temp)
1319 fprintf (fp, "temp %d\n", m->temp); 1466 fprintf (freezer, "temp %d\n", m->temp);
1320 if (m->pressure) 1467 if (m->pressure)
1321 fprintf (fp, "pressure %d\n", m->pressure); 1468 fprintf (freezer, "pressure %d\n", m->pressure);
1322 if (m->humid) 1469 if (m->humid)
1323 fprintf (fp, "humid %d\n", m->humid); 1470 fprintf (freezer, "humid %d\n", m->humid);
1324 if (m->windspeed) 1471 if (m->windspeed)
1325 fprintf (fp, "windspeed %d\n", m->windspeed); 1472 fprintf (freezer, "windspeed %d\n", m->windspeed);
1326 if (m->winddir) 1473 if (m->winddir)
1327 fprintf (fp, "winddir %d\n", m->winddir); 1474 fprintf (freezer, "winddir %d\n", m->winddir);
1328 if (m->sky) 1475 if (m->sky)
1329 fprintf (fp, "sky %d\n", m->sky); 1476 fprintf (freezer, "sky %d\n", m->sky);
1330 if (m->nosmooth) 1477 if (m->nosmooth)
1331 fprintf (fp, "nosmooth %d\n", m->nosmooth); 1478 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1332 if (m->safe_map)
1333 fprintf (fp, "safe_map %d\n", m->safe_map);
1334 1479
1335 /* Save any tiling information, except on overlays */ 1480 /* Save any tiling information, except on overlays */
1336 if (flag != 2) 1481 if (flag != 2)
1337 for (i = 0; i < 4; i++) 1482 for (i = 0; i < 4; i++)
1338 if (m->tile_path[i]) 1483 if (m->tile_path[i])
1339 fprintf (fp, "tile_path_%d %s\n", i + 1, m->tile_path[i]); 1484 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1340 1485
1486 freezer.put (m);
1341 fprintf (fp, "end\n"); 1487 fprintf (freezer, "end\n");
1342 1488
1343 /* In the game save unique items in the different file, but 1489 /* In the game save unique items in the different file, but
1344 * in the editor save them to the normal map file. 1490 * in the editor save them to the normal map file.
1345 * If unique map, save files in the proper destination (set by 1491 * If unique map, save files in the proper destination (set by
1346 * player) 1492 * player)
1347 */ 1493 */
1348 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) 1494 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1349 { 1495 {
1496 object_freezer unique;
1497
1498 if (flag == 2)
1499 save_objects (m, freezer, unique, 2);
1500 else
1501 save_objects (m, freezer, unique, 0);
1502
1350 sprintf (buf, "%s.v00", create_items_path (m->path)); 1503 sprintf (buf, "%s.v00", create_items_path (m->path));
1351 1504
1352 object_freezer fp2 (buf); 1505 unique.save (buf);
1353
1354 if (flag == 2)
1355 save_objects (m, fp, fp2, 2);
1356 else
1357 save_objects (m, fp, fp2, 0);
1358 } 1506 }
1359 else 1507 else
1360 { /* save same file when not playing, like in editor */ 1508 { /* save same file when not playing, like in editor */
1361 save_objects (m, fp, fp, 0); 1509 save_objects (m, freezer, freezer, 0);
1362 } 1510 }
1511
1512 freezer.save (filename);
1363 1513
1364 return 0; 1514 return 0;
1365} 1515}
1366 1516
1367 1517
1368/* 1518/*
1369 * Remove and free all objects in the inventory of the given object. 1519 * Remove and free all objects in the inventory of the given object.
1370 * object.c ? 1520 * object.c ?
1371 */ 1521 */
1372 1522
1523void
1373void clean_object(object *op) 1524clean_object (object *op)
1374{ 1525{
1375 object *tmp, *next; 1526 object *tmp, *next;
1376 1527
1377 for(tmp = op->inv; tmp; tmp = next) 1528 for (tmp = op->inv; tmp; tmp = next)
1378 { 1529 {
1379 next = tmp->below; 1530 next = tmp->below;
1380 clean_object(tmp); 1531 clean_object (tmp);
1381 if (QUERY_FLAG(tmp, FLAG_IS_LINKED)) 1532 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1382 remove_button_link(tmp); 1533 remove_button_link (tmp);
1383 remove_ob(tmp); 1534 remove_ob (tmp);
1384 free_object(tmp); 1535 free_object (tmp);
1385 } 1536 }
1386} 1537}
1387 1538
1388/* 1539/*
1389 * Remove and free all objects in the given map. 1540 * Remove and free all objects in the given map.
1390 */ 1541 */
1391 1542
1543void
1392void free_all_objects(mapstruct *m) { 1544free_all_objects (maptile *m)
1545{
1393 int i,j; 1546 int i, j;
1394 object *op; 1547 object *op;
1395 1548
1396 for(i=0;i<MAP_WIDTH(m);i++) 1549 for (i = 0; i < MAP_WIDTH (m); i++)
1397 for(j=0;j<MAP_HEIGHT(m);j++) { 1550 for (j = 0; j < MAP_HEIGHT (m); j++)
1551 {
1398 object *previous_obj=NULL; 1552 object *previous_obj = NULL;
1553
1399 while((op=GET_MAP_OB(m,i,j))!=NULL) { 1554 while ((op = GET_MAP_OB (m, i, j)) != NULL)
1555 {
1400 if (op==previous_obj) { 1556 if (op == previous_obj)
1557 {
1401 LOG(llevDebug, "free_all_objects: Link error, bailing out.\n"); 1558 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1402 break; 1559 break;
1403 } 1560 }
1404 previous_obj=op; 1561 previous_obj = op;
1405 if(op->head!=NULL) 1562 if (op->head != NULL)
1406 op = op->head; 1563 op = op->head;
1407 1564
1408 /* If the map isn't in memory, free_object will remove and 1565 /* If the map isn't in memory, free_object will remove and
1409 * free objects in op's inventory. So let it do the job. 1566 * free objects in op's inventory. So let it do the job.
1410 */ 1567 */
1411 if (m->in_memory==MAP_IN_MEMORY) 1568 if (m->in_memory == MAP_IN_MEMORY)
1412 clean_object(op); 1569 clean_object (op);
1413 remove_ob(op); 1570 remove_ob (op);
1414 free_object(op); 1571 free_object (op);
1415 } 1572 }
1416 } 1573 }
1417#ifdef MANY_CORES
1418 /* I see periodic cores on metalforge where a map has been swapped out, but apparantly
1419 * an item on that map was not saved - look for that condition and die as appropriate -
1420 * this leaves more of the map data intact for better debugging.
1421 */
1422 for (op=objects; op!=NULL; op=op->next) {
1423 if (!QUERY_FLAG(op, FLAG_REMOVED) && op->map == m) {
1424 LOG(llevDebug,"free_all_objects: object %s still on map after it should have been freed\n", op->name);
1425 abort();
1426 }
1427 }
1428#endif
1429} 1574}
1430 1575
1431/* 1576/*
1432 * Frees everything allocated by the given mapstructure. 1577 * Frees everything allocated by the given maptileure.
1433 * don't free tmpname - our caller is left to do that 1578 * don't free tmpname - our caller is left to do that
1434 */ 1579 */
1435 1580
1581void
1436void free_map(mapstruct *m,int flag) { 1582free_map (maptile *m, int flag)
1583{
1437 int i; 1584 int i;
1438 1585
1439 if (!m->in_memory) { 1586 if (!m->in_memory)
1587 {
1440 LOG(llevError,"Trying to free freed map.\n"); 1588 LOG (llevError, "Trying to free freed map.\n");
1441 return; 1589 return;
1442 } 1590 }
1443 if (flag && m->spaces) free_all_objects(m); 1591 if (flag && m->spaces)
1592 free_all_objects (m);
1593 if (m->name)
1444 if (m->name) FREE_AND_CLEAR(m->name); 1594 FREE_AND_CLEAR (m->name);
1595 if (m->spaces)
1445 if (m->spaces) FREE_AND_CLEAR(m->spaces); 1596 FREE_AND_CLEAR (m->spaces);
1597 if (m->msg)
1446 if (m->msg) FREE_AND_CLEAR(m->msg); 1598 FREE_AND_CLEAR (m->msg);
1599 if (m->maplore)
1447 if (m->maplore) FREE_AND_CLEAR(m->maplore); 1600 FREE_AND_CLEAR (m->maplore);
1448 if (m->shopitems) FREE_AND_CLEAR(m->shopitems); 1601 if (m->shopitems)
1602 delete[]m->shopitems;
1603 m->shopitems = 0;
1604 if (m->shoprace)
1449 if (m->shoprace) FREE_AND_CLEAR(m->shoprace); 1605 FREE_AND_CLEAR (m->shoprace);
1450 if (m->buttons) 1606 if (m->buttons)
1451 free_objectlinkpt(m->buttons); 1607 free_objectlinkpt (m->buttons);
1452 m->buttons = NULL; 1608 m->buttons = NULL;
1453 for (i=0; i<4; i++) { 1609 for (i = 0; i < 4; i++)
1610 {
1611 if (m->tile_path[i])
1454 if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]); 1612 FREE_AND_CLEAR (m->tile_path[i]);
1455 m->tile_map[i] = NULL; 1613 m->tile_map[i] = NULL;
1456 } 1614 }
1457 m->in_memory = MAP_SWAPPED; 1615 m->in_memory = MAP_SWAPPED;
1458} 1616}
1459 1617
1460/* 1618/*
1461 * function: vanish mapstruct 1619 * function: vanish maptile
1462 * m : pointer to mapstruct, if NULL no action 1620 * m : pointer to maptile, if NULL no action
1463 * this deletes all the data on the map (freeing pointers) 1621 * this deletes all the data on the map (freeing pointers)
1464 * and then removes this map from the global linked list of maps. 1622 * and then removes this map from the global linked list of maps.
1465 */ 1623 */
1466 1624
1467void delete_map(mapstruct *m) { 1625void
1626delete_map (maptile *m)
1627{
1468 mapstruct *tmp, *last; 1628 maptile *tmp, *last;
1469 int i; 1629 int i;
1470 1630
1471 if (!m) 1631 if (!m)
1472 return; 1632 return;
1473 1633
1474 m->clear (); 1634 m->clear ();
1475 1635
1476 if (m->in_memory == MAP_IN_MEMORY) { 1636 if (m->in_memory == MAP_IN_MEMORY)
1637 {
1477 /* change to MAP_SAVING, even though we are not, 1638 /* change to MAP_SAVING, even though we are not,
1478 * so that remove_ob doesn't do as much work. 1639 * so that remove_ob doesn't do as much work.
1640 */
1641 m->in_memory = MAP_SAVING;
1642 free_map (m, 1);
1643 }
1644 /* move this out of free_map, since tmpname can still be needed if
1645 * the map is swapped out.
1646 */
1647 if (m->tmpname)
1648 {
1649 free (m->tmpname);
1650 m->tmpname = NULL;
1651 }
1652 last = NULL;
1653 /* We need to look through all the maps and see if any maps
1654 * are pointing at this one for tiling information. Since
1655 * tiling can be assymetric, we just can not look to see which
1656 * maps this map tiles with and clears those.
1657 */
1658 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1659 {
1660 if (tmp->next == m)
1661 last = tmp;
1662
1663 /* This should hopefully get unrolled on a decent compiler */
1664 for (i = 0; i < 4; i++)
1665 if (tmp->tile_map[i] == m)
1666 tmp->tile_map[i] = NULL;
1667 }
1668
1669 /* If last is null, then this should be the first map in the list */
1670 if (!last)
1671 {
1672 if (m == first_map)
1673 first_map = m->next;
1674 else
1675 /* m->path is a static char, so should hopefully still have
1676 * some useful data in it.
1479 */ 1677 */
1480 m->in_memory = MAP_SAVING;
1481 free_map (m, 1);
1482 }
1483 /* move this out of free_map, since tmpname can still be needed if
1484 * the map is swapped out.
1485 */
1486 if (m->tmpname) {
1487 free(m->tmpname);
1488 m->tmpname=NULL;
1489 }
1490 last = NULL;
1491 /* We need to look through all the maps and see if any maps
1492 * are pointing at this one for tiling information. Since
1493 * tiling can be assymetric, we just can not look to see which
1494 * maps this map tiles with and clears those.
1495 */
1496 for (tmp = first_map; tmp != NULL; tmp = tmp->next) {
1497 if (tmp->next == m) last = tmp;
1498
1499 /* This should hopefully get unrolled on a decent compiler */
1500 for (i=0; i<4; i++)
1501 if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL;
1502 }
1503
1504 /* If last is null, then this should be the first map in the list */
1505 if (!last) {
1506 if (m == first_map)
1507 first_map = m->next;
1508 else
1509 /* m->path is a static char, so should hopefully still have
1510 * some useful data in it.
1511 */
1512 LOG(llevError,"delete_map: Unable to find map %s in list\n", 1678 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1513 m->path);
1514 } 1679 }
1515 else 1680 else
1516 last->next = m->next; 1681 last->next = m->next;
1517 1682
1518 free (m); 1683 delete m;
1519} 1684}
1520 1685
1521 1686
1522 1687
1523/* 1688/*
1530 * dont do any more name translation on it. 1695 * dont do any more name translation on it.
1531 * 1696 *
1532 * Returns a pointer to the given map. 1697 * Returns a pointer to the given map.
1533 */ 1698 */
1534 1699
1700maptile *
1535mapstruct *ready_map_name(const char *name, int flags) { 1701ready_map_name (const char *name, int flags)
1536 mapstruct *m; 1702{
1703 maptile *m;
1537 1704
1538 if (!name) 1705 if (!name)
1539 return (NULL); 1706 return (NULL);
1540 1707
1541 /* Have we been at this level before? */ 1708 /* Have we been at this level before? */
1542 m = has_been_loaded (name); 1709 m = has_been_loaded (name);
1543 1710
1544 /* Map is good to go, so just return it */ 1711 /* Map is good to go, so just return it */
1545 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) { 1712 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1713 {
1546 return m; 1714 return m;
1547 } 1715 }
1548 1716
1549 /* unique maps always get loaded from their original location, and never 1717 /* unique maps always get loaded from their original location, and never
1550 * a temp location. Likewise, if map_flush is set, or we have never loaded 1718 * a temp location. Likewise, if map_flush is set, or we have never loaded
1551 * this map, load it now. I removed the reset checking from here - 1719 * this map, load it now. I removed the reset checking from here -
1552 * it seems the probability of a player trying to enter a map that should 1720 * it seems the probability of a player trying to enter a map that should
1553 * reset but hasn't yet is quite low, and removing that makes this function 1721 * reset but hasn't yet is quite low, and removing that makes this function
1554 * a bit cleaner (and players probably shouldn't rely on exact timing for 1722 * a bit cleaner (and players probably shouldn't rely on exact timing for
1555 * resets in any case - if they really care, they should use the 'maps command. 1723 * resets in any case - if they really care, they should use the 'maps command.
1556 */ 1724 */
1557 if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) { 1725 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1726 {
1558 1727
1559 /* first visit or time to reset */ 1728 /* first visit or time to reset */
1560 if (m) { 1729 if (m)
1730 {
1561 clean_tmp_map(m); /* Doesn't make much difference */ 1731 clean_tmp_map (m); /* Doesn't make much difference */
1562 delete_map(m); 1732 delete_map (m);
1563 } 1733 }
1564 1734
1565 /* create and load a map */ 1735 /* create and load a map */
1566 if (flags & MAP_PLAYER_UNIQUE) 1736 if (flags & MAP_PLAYER_UNIQUE)
1567 LOG(llevDebug, "Trying to load map %s.\n", name); 1737 LOG (llevDebug, "Trying to load map %s.\n", name);
1568 else 1738 else
1569 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name)); 1739 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1570 1740
1741 //eval_pv ("$x = Event::time", 1);//D
1571 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE)))) 1742 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1572 return (NULL); 1743 return (NULL);
1744 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1573 1745
1574 fix_auto_apply(m); /* Chests which open as default */ 1746 fix_auto_apply (m); /* Chests which open as default */
1575 1747
1576 /* If a player unique map, no extra unique object file to load. 1748 /* If a player unique map, no extra unique object file to load.
1577 * if from the editor, likewise. 1749 * if from the editor, likewise.
1578 */ 1750 */
1579 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE))) 1751 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1580 load_unique_objects(m); 1752 load_unique_objects (m);
1581 1753
1582 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) { 1754 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1755 {
1583 m=load_overlay_map(name, m); 1756 m = load_overlay_map (name, m);
1584 if (m==NULL) 1757 if (m == NULL)
1585 return NULL; 1758 return NULL;
1586 } 1759 }
1587 1760
1588 } else { 1761 if (flags & MAP_PLAYER_UNIQUE)
1762 INVOKE_MAP (SWAPIN, m);
1763
1764 }
1765 else
1766 {
1589 /* If in this loop, we found a temporary map, so load it up. */ 1767 /* If in this loop, we found a temporary map, so load it up. */
1590 1768
1591 m=load_temporary_map (m); 1769 m = load_temporary_map (m);
1770 if (m == NULL)
1592 if(m==NULL) return NULL; 1771 return NULL;
1593 load_unique_objects(m); 1772 load_unique_objects (m);
1594 1773
1595 clean_tmp_map(m); 1774 clean_tmp_map (m);
1596 m->in_memory = MAP_IN_MEMORY; 1775 m->in_memory = MAP_IN_MEMORY;
1597 /* tempnam() on sun systems (probably others) uses malloc 1776 /* tempnam() on sun systems (probably others) uses malloc
1598 * to allocated space for the string. Free it here. 1777 * to allocated space for the string. Free it here.
1599 * In some cases, load_temporary_map above won't find the 1778 * In some cases, load_temporary_map above won't find the
1600 * temporary map, and so has reloaded a new map. If that 1779 * temporary map, and so has reloaded a new map. If that
1601 * is the case, tmpname is now null 1780 * is the case, tmpname is now null
1602 */ 1781 */
1603 if (m->tmpname) free(m->tmpname); 1782 if (m->tmpname)
1783 free (m->tmpname);
1604 m->tmpname = NULL; 1784 m->tmpname = NULL;
1605 /* It's going to be saved anew anyway */ 1785 /* It's going to be saved anew anyway */
1606 } 1786 }
1607 1787
1608 /* Below here is stuff common to both first time loaded maps and 1788 /* Below here is stuff common to both first time loaded maps and
1609 * temp maps. 1789 * temp maps.
1610 */ 1790 */
1611 1791
1612 decay_objects(m); /* start the decay */ 1792 decay_objects (m); /* start the decay */
1613 /* In case other objects press some buttons down */ 1793 /* In case other objects press some buttons down */
1614 update_buttons(m); 1794 update_buttons (m);
1615 if (m->outdoor) 1795 if (m->outdoor)
1616 set_darkness_map(m); 1796 set_darkness_map (m);
1617 /* run the weather over this map */ 1797 /* run the weather over this map */
1618 weather_effect(name); 1798 weather_effect (name);
1619 return m; 1799 return m;
1620} 1800}
1621 1801
1622 1802
1623/* 1803/*
1624 * This routine is supposed to find out the difficulty of the map. 1804 * This routine is supposed to find out the difficulty of the map.
1629 * in the map is zero, then use this routine. Maps should really 1809 * in the map is zero, then use this routine. Maps should really
1630 * have a difficulty set than using this function - human calculation 1810 * have a difficulty set than using this function - human calculation
1631 * is much better than this functions guesswork. 1811 * is much better than this functions guesswork.
1632 */ 1812 */
1633 1813
1814int
1634int calculate_difficulty(mapstruct *m) { 1815calculate_difficulty (maptile *m)
1816{
1635 object *op; 1817 object *op;
1636 archetype *at; 1818 archetype *at;
1637 int x, y, i, diff; 1819 int x, y, i;
1638 long monster_cnt = 0; 1820 long monster_cnt = 0;
1639 double avgexp = 0; 1821 double avgexp = 0;
1640 sint64 total_exp = 0; 1822 sint64 total_exp = 0;
1641 1823
1642 if (MAP_DIFFICULTY (m)) 1824 if (MAP_DIFFICULTY (m))
1643 { 1825 {
1644 LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1826 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1645 return MAP_DIFFICULTY (m); 1827 return MAP_DIFFICULTY (m);
1646 } 1828 }
1647 1829
1648 for(x = 0; x < MAP_WIDTH(m); x++) 1830 for (x = 0; x < MAP_WIDTH (m); x++)
1649 for(y = 0; y < MAP_HEIGHT(m); y++) 1831 for (y = 0; y < MAP_HEIGHT (m); y++)
1650 for(op = get_map_ob(m, x, y); op != NULL; op = op->above) 1832 for (op = get_map_ob (m, x, y); op != NULL; op = op->above)
1651 { 1833 {
1652 if(QUERY_FLAG (op, FLAG_MONSTER)) 1834 if (QUERY_FLAG (op, FLAG_MONSTER))
1653 { 1835 {
1654 total_exp += op->stats.exp; 1836 total_exp += op->stats.exp;
1655 monster_cnt++; 1837 monster_cnt++;
1656 } 1838 }
1657 1839
1658 if(QUERY_FLAG (op, FLAG_GENERATOR)) 1840 if (QUERY_FLAG (op, FLAG_GENERATOR))
1659 { 1841 {
1660 total_exp += op->stats.exp; 1842 total_exp += op->stats.exp;
1661 at = type_to_archetype(GENERATE_TYPE (op)); 1843 at = type_to_archetype (GENERATE_TYPE (op));
1662 1844
1663 if(at != NULL) 1845 if (at != NULL)
1664 total_exp += at->clone.stats.exp * 8; 1846 total_exp += at->clone.stats.exp * 8;
1665 1847
1666 monster_cnt++; 1848 monster_cnt++;
1667 } 1849 }
1668 } 1850 }
1679 } 1861 }
1680 1862
1681 return 1; 1863 return 1;
1682} 1864}
1683 1865
1684void clean_tmp_map(mapstruct *m) { 1866void
1867clean_tmp_map (maptile *m)
1868{
1685 if(m->tmpname == NULL) 1869 if (m->tmpname == NULL)
1686 return; 1870 return;
1687 INVOKE_MAP (CLEAN, m); 1871 INVOKE_MAP (CLEAN, m);
1688 (void) unlink(m->tmpname); 1872 (void) unlink (m->tmpname);
1689} 1873}
1690 1874
1875void
1691void free_all_maps(void) 1876free_all_maps (void)
1692{ 1877{
1693 int real_maps=0; 1878 int real_maps = 0;
1694 1879
1695 while (first_map) { 1880 while (first_map)
1881 {
1696 /* I think some of the callers above before it gets here set this to be 1882 /* I think some of the callers above before it gets here set this to be
1697 * saving, but we still want to free this data 1883 * saving, but we still want to free this data
1698 */ 1884 */
1699 if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY; 1885 if (first_map->in_memory == MAP_SAVING)
1886 first_map->in_memory = MAP_IN_MEMORY;
1700 delete_map(first_map); 1887 delete_map (first_map);
1701 real_maps++; 1888 real_maps++;
1702 } 1889 }
1703 LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps); 1890 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1704} 1891}
1705 1892
1706/* change_map_light() - used to change map light level (darkness) 1893/* change_map_light() - used to change map light level (darkness)
1707 * up or down. Returns true if successful. It should now be 1894 * up or down. Returns true if successful. It should now be
1708 * possible to change a value by more than 1. 1895 * possible to change a value by more than 1.
1709 * Move this from los.c to map.c since this is more related 1896 * Move this from los.c to map.c since this is more related
1710 * to maps than los. 1897 * to maps than los.
1711 * postive values make it darker, negative make it brighter 1898 * postive values make it darker, negative make it brighter
1712 */ 1899 */
1713 1900
1901int
1714int change_map_light(mapstruct *m, int change) { 1902change_map_light (maptile *m, int change)
1903{
1715 int new_level = m->darkness + change; 1904 int new_level = m->darkness + change;
1716 1905
1717 /* Nothing to do */ 1906 /* Nothing to do */
1718 if(!change || (new_level <= 0 && m->darkness == 0) || 1907 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1719 (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) { 1908 {
1720 return 0; 1909 return 0;
1721 } 1910 }
1722 1911
1723 /* inform all players on the map */ 1912 /* inform all players on the map */
1724 if (change>0) 1913 if (change > 0)
1725 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); 1914 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker.");
1726 else 1915 else
1727 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); 1916 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter.");
1728 1917
1729 /* Do extra checking. since m->darkness is a unsigned value, 1918 /* Do extra checking. since m->darkness is a unsigned value,
1730 * we need to be extra careful about negative values. 1919 * we need to be extra careful about negative values.
1731 * In general, the checks below are only needed if change 1920 * In general, the checks below are only needed if change
1732 * is not +/-1 1921 * is not +/-1
1733 */ 1922 */
1734 if (new_level < 0) m->darkness = 0; 1923 if (new_level < 0)
1735 else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; 1924 m->darkness = 0;
1925 else if (new_level >= MAX_DARKNESS)
1926 m->darkness = MAX_DARKNESS;
1927 else
1736 else m->darkness=new_level; 1928 m->darkness = new_level;
1737 1929
1738 /* All clients need to get re-updated for the change */ 1930 /* All clients need to get re-updated for the change */
1739 update_all_map_los(m); 1931 update_all_map_los (m);
1740 return 1; 1932 return 1;
1741} 1933}
1742 1934
1743 1935
1744/* 1936/*
1745 * This function updates various attributes about a specific space 1937 * This function updates various attributes about a specific space
1746 * on the map (what it looks like, whether it blocks magic, 1938 * on the map (what it looks like, whether it blocks magic,
1747 * has a living creatures, prevents people from passing 1939 * has a living creatures, prevents people from passing
1748 * through, etc) 1940 * through, etc)
1749 */ 1941 */
1942void
1750void update_position (mapstruct *m, int x, int y) { 1943update_position (maptile *m, int x, int y)
1944{
1751 object *tmp, *last = NULL; 1945 object *tmp, *last = NULL;
1752 uint8 flags = 0, oldflags, light=0, anywhere=0; 1946 uint8 flags = 0, oldflags, light = 0, anywhere = 0;
1753 New_Face *top,*floor, *middle; 1947 New_Face *top, *floor, *middle;
1754 object *top_obj, *floor_obj, *middle_obj; 1948 object *top_obj, *floor_obj, *middle_obj;
1755 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; 1949 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1756 1950
1757 oldflags = GET_MAP_FLAGS(m,x,y); 1951 oldflags = GET_MAP_FLAGS (m, x, y);
1758 if (!(oldflags & P_NEED_UPDATE)) { 1952 if (!(oldflags & P_NEED_UPDATE))
1953 {
1759 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", 1954 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1760 m->path, x, y);
1761 return; 1955 return;
1762 } 1956 }
1763 1957
1764 middle=blank_face; 1958 middle = blank_face;
1765 top=blank_face; 1959 top = blank_face;
1766 floor=blank_face; 1960 floor = blank_face;
1767 1961
1768 middle_obj = NULL; 1962 middle_obj = NULL;
1769 top_obj = NULL; 1963 top_obj = NULL;
1770 floor_obj = NULL; 1964 floor_obj = NULL;
1771 1965
1772 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { 1966 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above)
1967 {
1773 1968
1774 /* This could be made additive I guess (two lights better than 1969 /* This could be made additive I guess (two lights better than
1775 * one). But if so, it shouldn't be a simple additive - 2 1970 * one). But if so, it shouldn't be a simple additive - 2
1776 * light bulbs do not illuminate twice as far as once since 1971 * light bulbs do not illuminate twice as far as once since
1777 * it is a disapation factor that is squared (or is it cubed?) 1972 * it is a disapation factor that is squared (or is it cubed?)
1778 */ 1973 */
1779 if (tmp->glow_radius > light) light = tmp->glow_radius; 1974 if (tmp->glow_radius > light)
1975 light = tmp->glow_radius;
1780 1976
1781 /* This call is needed in order to update objects the player 1977 /* This call is needed in order to update objects the player
1782 * is standing in that have animations (ie, grass, fire, etc). 1978 * is standing in that have animations (ie, grass, fire, etc).
1783 * However, it also causes the look window to be re-drawn 1979 * However, it also causes the look window to be re-drawn
1784 * 3 times each time the player moves, because many of the 1980 * 3 times each time the player moves, because many of the
1785 * functions the move_player calls eventualy call this. 1981 * functions the move_player calls eventualy call this.
1786 * 1982 *
1787 * Always put the player down for drawing. 1983 * Always put the player down for drawing.
1788 */ 1984 */
1789 if (!tmp->invisible) { 1985 if (!tmp->invisible)
1986 {
1790 if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { 1987 if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER)))
1988 {
1791 top = tmp->face; 1989 top = tmp->face;
1792 top_obj = tmp; 1990 top_obj = tmp;
1793 } 1991 }
1794 else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 1992 else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1993 {
1795 /* If we got a floor, that means middle and top were below it, 1994 /* If we got a floor, that means middle and top were below it,
1796 * so should not be visible, so we clear them. 1995 * so should not be visible, so we clear them.
1797 */ 1996 */
1798 middle=blank_face; 1997 middle = blank_face;
1799 top=blank_face; 1998 top = blank_face;
1800 floor = tmp->face; 1999 floor = tmp->face;
1801 floor_obj = tmp; 2000 floor_obj = tmp;
1802 } 2001 }
1803 /* Flag anywhere have high priority */ 2002 /* Flag anywhere have high priority */
1804 else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { 2003 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
2004 {
1805 middle = tmp->face; 2005 middle = tmp->face;
1806 2006
1807 middle_obj = tmp; 2007 middle_obj = tmp;
1808 anywhere =1; 2008 anywhere = 1;
1809 } 2009 }
1810 /* Find the highest visible face around. If equal 2010 /* Find the highest visible face around. If equal
1811 * visibilities, we still want the one nearer to the 2011 * visibilities, we still want the one nearer to the
1812 * top 2012 * top
1813 */ 2013 */
1814 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { 2014 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere))
2015 {
1815 middle = tmp->face; 2016 middle = tmp->face;
1816 middle_obj = tmp; 2017 middle_obj = tmp;
1817 } 2018 }
1818 } 2019 }
1819 if (tmp==tmp->above) { 2020 if (tmp == tmp->above)
2021 {
1820 LOG(llevError, "Error in structure of map\n"); 2022 LOG (llevError, "Error in structure of map\n");
1821 exit (-1); 2023 exit (-1);
1822 }
1823 2024 }
2025
1824 move_slow |= tmp->move_slow; 2026 move_slow |= tmp->move_slow;
1825 move_block |= tmp->move_block; 2027 move_block |= tmp->move_block;
1826 move_on |= tmp->move_on; 2028 move_on |= tmp->move_on;
1827 move_off |= tmp->move_off; 2029 move_off |= tmp->move_off;
1828 move_allow |= tmp->move_allow; 2030 move_allow |= tmp->move_allow;
1829 2031
1830 if (QUERY_FLAG(tmp,FLAG_ALIVE)) 2032 if (QUERY_FLAG (tmp, FLAG_ALIVE))
1831 flags |= P_IS_ALIVE; 2033 flags |= P_IS_ALIVE;
1832 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC)) 2034 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
1833 flags |= P_NO_MAGIC; 2035 flags |= P_NO_MAGIC;
1834 if (QUERY_FLAG(tmp,FLAG_DAMNED)) 2036 if (QUERY_FLAG (tmp, FLAG_DAMNED))
1835 flags |= P_NO_CLERIC; 2037 flags |= P_NO_CLERIC;
1836 if (tmp->type == SAFE_GROUND) 2038 if (tmp->type == SAFE_GROUND)
1837 flags |= P_SAFE | P_NO_CLERIC | P_NO_MAGIC; 2039 flags |= P_SAFE;
1838 2040
1839 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) 2041 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW))
1840 flags |= P_BLOCKSVIEW; 2042 flags |= P_BLOCKSVIEW;
1841 } /* for stack of objects */ 2043 } /* for stack of objects */
1842 2044
1843 /* we don't want to rely on this function to have accurate flags, but 2045 /* we don't want to rely on this function to have accurate flags, but
1844 * since we're already doing the work, we calculate them here. 2046 * since we're already doing the work, we calculate them here.
1845 * if they don't match, logic is broken someplace. 2047 * if they don't match, logic is broken someplace.
1846 */ 2048 */
1847 if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) && 2049 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
1848 (!(oldflags & P_NO_ERROR))) { 2050 {
1849 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 2051 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1850 m->path, x, y,
1851 (oldflags & ~P_NEED_UPDATE), flags); 2052 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags);
1852 } 2053 }
1853 SET_MAP_FLAGS(m, x, y, flags); 2054 SET_MAP_FLAGS (m, x, y, flags);
1854 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow); 2055 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow);
1855 SET_MAP_MOVE_ON(m, x, y, move_on); 2056 SET_MAP_MOVE_ON (m, x, y, move_on);
1856 SET_MAP_MOVE_OFF(m, x, y, move_off); 2057 SET_MAP_MOVE_OFF (m, x, y, move_off);
1857 SET_MAP_MOVE_SLOW(m, x, y, move_slow); 2058 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
1858 2059
1859 /* At this point, we have a floor face (if there is a floor), 2060 /* At this point, we have a floor face (if there is a floor),
1860 * and the floor is set - we are not going to touch it at 2061 * and the floor is set - we are not going to touch it at
1861 * this point. 2062 * this point.
1862 * middle contains the highest visibility face. 2063 * middle contains the highest visibility face.
1863 * top contains a player/monster face, if there is one. 2064 * top contains a player/monster face, if there is one.
1864 * 2065 *
1865 * We now need to fill in top.face and/or middle.face. 2066 * We now need to fill in top.face and/or middle.face.
1866 */ 2067 */
1867 2068
1868 /* If the top face also happens to be high visibility, re-do our 2069 /* If the top face also happens to be high visibility, re-do our
1869 * middle face. This should not happen, as we already have the 2070 * middle face. This should not happen, as we already have the
1870 * else statement above so middle should not get set. OTOH, it 2071 * else statement above so middle should not get set. OTOH, it
1871 * may be possible for the faces to match but be different objects. 2072 * may be possible for the faces to match but be different objects.
1872 */ 2073 */
1873 if (top == middle) middle=blank_face; 2074 if (top == middle)
2075 middle = blank_face;
1874 2076
1875 /* There are three posibilities at this point: 2077 /* There are three posibilities at this point:
1876 * 1) top face is set, need middle to be set. 2078 * 1) top face is set, need middle to be set.
1877 * 2) middle is set, need to set top. 2079 * 2) middle is set, need to set top.
1878 * 3) neither middle or top is set - need to set both. 2080 * 3) neither middle or top is set - need to set both.
1879 */ 2081 */
1880 2082
1881 for (tmp=last; tmp; tmp=tmp->below) { 2083 for (tmp = last; tmp; tmp = tmp->below)
2084 {
1882 /* Once we get to a floor, stop, since we already have a floor object */ 2085 /* Once we get to a floor, stop, since we already have a floor object */
1883 if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; 2086 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
2087 break;
1884 2088
1885 /* If two top faces are already set, quit processing */ 2089 /* If two top faces are already set, quit processing */
1886 if ((top != blank_face) && (middle != blank_face)) break; 2090 if ((top != blank_face) && (middle != blank_face))
2091 break;
1887 2092
1888 /* Only show visible faces, unless its the editor - show all */ 2093 /* Only show visible faces, unless its the editor - show all */
1889 if (!tmp->invisible || editor) { 2094 if (!tmp->invisible || editor)
2095 {
1890 /* Fill in top if needed */ 2096 /* Fill in top if needed */
1891 if (top == blank_face) { 2097 if (top == blank_face)
2098 {
1892 top = tmp->face; 2099 top = tmp->face;
1893 top_obj = tmp; 2100 top_obj = tmp;
2101 if (top == middle)
1894 if (top == middle) middle=blank_face; 2102 middle = blank_face;
2103 }
1895 } else { 2104 else
2105 {
1896 /* top is already set - we should only get here if 2106 /* top is already set - we should only get here if
1897 * middle is not set 2107 * middle is not set
1898 * 2108 *
1899 * Set the middle face and break out, since there is nothing 2109 * Set the middle face and break out, since there is nothing
1900 * more to fill in. We don't check visiblity here, since 2110 * more to fill in. We don't check visiblity here, since
1901 * 2111 *
1902 */ 2112 */
1903 if (tmp->face != top ) { 2113 if (tmp->face != top)
2114 {
1904 middle = tmp->face; 2115 middle = tmp->face;
1905 middle_obj = tmp; 2116 middle_obj = tmp;
1906 break; 2117 break;
1907 } 2118 }
1908 } 2119 }
1909 } 2120 }
1910 } 2121 }
1911 if (middle == floor) middle = blank_face; 2122 if (middle == floor)
1912 if (top == middle) middle = blank_face; 2123 middle = blank_face;
2124 if (top == middle)
2125 middle = blank_face;
1913 SET_MAP_FACE(m,x,y,top,0); 2126 SET_MAP_FACE (m, x, y, top, 0);
1914 if(top != blank_face) 2127 if (top != blank_face)
1915 SET_MAP_FACE_OBJ(m,x,y,top_obj,0); 2128 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
1916 else 2129 else
1917 SET_MAP_FACE_OBJ(m,x,y,NULL,0); 2130 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
1918 SET_MAP_FACE(m,x,y,middle,1); 2131 SET_MAP_FACE (m, x, y, middle, 1);
1919 if(middle != blank_face) 2132 if (middle != blank_face)
1920 SET_MAP_FACE_OBJ(m,x,y,middle_obj,1); 2133 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
1921 else 2134 else
1922 SET_MAP_FACE_OBJ(m,x,y,NULL,1); 2135 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
1923 SET_MAP_FACE(m,x,y,floor,2); 2136 SET_MAP_FACE (m, x, y, floor, 2);
1924 if(floor != blank_face) 2137 if (floor != blank_face)
1925 SET_MAP_FACE_OBJ(m,x,y,floor_obj,2); 2138 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
1926 else 2139 else
1927 SET_MAP_FACE_OBJ(m,x,y,NULL,2); 2140 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
1928 SET_MAP_LIGHT(m,x,y,light); 2141 SET_MAP_LIGHT (m, x, y, light);
1929} 2142}
1930 2143
1931 2144
2145void
1932void set_map_reset_time(mapstruct *map) { 2146set_map_reset_time (maptile *map)
2147{
1933 int timeout; 2148 int timeout;
1934 2149
1935 timeout = MAP_RESET_TIMEOUT(map); 2150 timeout = MAP_RESET_TIMEOUT (map);
1936 if (timeout <= 0) 2151 if (timeout <= 0)
1937 timeout = MAP_DEFAULTRESET; 2152 timeout = MAP_DEFAULTRESET;
1938 if (timeout >= MAP_MAXRESET) 2153 if (timeout >= MAP_MAXRESET)
1939 timeout = MAP_MAXRESET; 2154 timeout = MAP_MAXRESET;
1940 MAP_WHEN_RESET(map) = seconds()+timeout; 2155 MAP_WHEN_RESET (map) = seconds () + timeout;
1941} 2156}
1942 2157
1943/* this updates the orig_map->tile_map[tile_num] value after loading 2158/* this updates the orig_map->tile_map[tile_num] value after loading
1944 * the map. It also takes care of linking back the freshly loaded 2159 * the map. It also takes care of linking back the freshly loaded
1945 * maps tile_map values if it tiles back to this one. It returns 2160 * maps tile_map values if it tiles back to this one. It returns
1946 * the value of orig_map->tile_map[tile_num]. It really only does this 2161 * the value of orig_map->tile_map[tile_num]. It really only does this
1947 * so that it is easier for calling functions to verify success. 2162 * so that it is easier for calling functions to verify success.
1948 */ 2163 */
1949 2164
2165static maptile *
1950static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) 2166load_and_link_tiled_map (maptile *orig_map, int tile_num)
1951{ 2167{
1952 int dest_tile = (tile_num +2) % 4; 2168 int dest_tile = (tile_num + 2) % 4;
1953 char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]); 2169 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
1954 2170
1955 orig_map->tile_map[tile_num] = ready_map_name(path, 0); 2171 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
1956 2172
1957 /* need to do a strcmp here as the orig_map->path is not a shared string */ 2173 /* need to do a strcmp here as the orig_map->path is not a shared string */
1958 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && 2174 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1959 !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1960 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 2175 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1961 2176
1962 return orig_map->tile_map[tile_num]; 2177 return orig_map->tile_map[tile_num];
1963} 2178}
1964 2179
1965/* this returns TRUE if the coordinates (x,y) are out of 2180/* this returns TRUE if the coordinates (x,y) are out of
1966 * map m. This function also takes into account any 2181 * map m. This function also takes into account any
1967 * tiling considerations, loading adjacant maps as needed. 2182 * tiling considerations, loading adjacant maps as needed.
1970 * This function will recursively call itself for the 2185 * This function will recursively call itself for the
1971 * tiled maps. 2186 * tiled maps.
1972 * 2187 *
1973 * 2188 *
1974 */ 2189 */
2190int
1975int out_of_map(mapstruct *m, int x, int y) 2191out_of_map (maptile *m, int x, int y)
1976{ 2192{
1977 2193
1978 /* If we get passed a null map, this is obviously the 2194 /* If we get passed a null map, this is obviously the
1979 * case. This generally shouldn't happen, but if the 2195 * case. This generally shouldn't happen, but if the
1980 * map loads fail below, it could happen. 2196 * map loads fail below, it could happen.
1981 */ 2197 */
1982 if (!m) return 0; 2198 if (!m)
1983
1984 if (x<0) {
1985 if (!m->tile_path[3]) return 1;
1986 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1987 load_and_link_tiled_map(m, 3);
1988 }
1989 return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y));
1990 }
1991 if (x>=MAP_WIDTH(m)) {
1992 if (!m->tile_path[1]) return 1;
1993 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) {
1994 load_and_link_tiled_map(m, 1);
1995 }
1996 return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y));
1997 }
1998 if (y<0) {
1999 if (!m->tile_path[0]) return 1;
2000 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) {
2001 load_and_link_tiled_map(m, 0);
2002 }
2003 return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0])));
2004 }
2005 if (y>=MAP_HEIGHT(m)) {
2006 if (!m->tile_path[2]) return 1;
2007 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
2008 load_and_link_tiled_map(m, 2);
2009 }
2010 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
2011 }
2012
2013 /* Simple case - coordinates are within this local
2014 * map.
2015 */
2016 return 0; 2199 return 0;
2200
2201 if (x < 0)
2202 {
2203 if (!m->tile_path[3])
2204 return 1;
2205 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2206 {
2207 load_and_link_tiled_map (m, 3);
2208 }
2209 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y));
2210 }
2211 if (x >= MAP_WIDTH (m))
2212 {
2213 if (!m->tile_path[1])
2214 return 1;
2215 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2216 {
2217 load_and_link_tiled_map (m, 1);
2218 }
2219 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y));
2220 }
2221 if (y < 0)
2222 {
2223 if (!m->tile_path[0])
2224 return 1;
2225 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2226 {
2227 load_and_link_tiled_map (m, 0);
2228 }
2229 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0])));
2230 }
2231 if (y >= MAP_HEIGHT (m))
2232 {
2233 if (!m->tile_path[2])
2234 return 1;
2235 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2236 {
2237 load_and_link_tiled_map (m, 2);
2238 }
2239 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m)));
2240 }
2241
2242 /* Simple case - coordinates are within this local
2243 * map.
2244 */
2245 return 0;
2017} 2246}
2018 2247
2019/* This is basically the same as out_of_map above, but 2248/* This is basically the same as out_of_map above, but
2020 * instead we return NULL if no map is valid (coordinates 2249 * instead we return NULL if no map is valid (coordinates
2021 * out of bounds and no tiled map), otherwise it returns 2250 * out of bounds and no tiled map), otherwise it returns
2022 * the map as that the coordinates are really on, and 2251 * the map as that the coordinates are really on, and
2023 * updates x and y to be the localized coordinates. 2252 * updates x and y to be the localized coordinates.
2024 * Using this is more efficient of calling out_of_map 2253 * Using this is more efficient of calling out_of_map
2025 * and then figuring out what the real map is 2254 * and then figuring out what the real map is
2026 */ 2255 */
2256maptile *
2027mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 2257get_map_from_coord (maptile *m, sint16 * x, sint16 * y)
2028{ 2258{
2029 2259
2030 if (*x<0) { 2260 if (*x < 0)
2261 {
2031 if (!m->tile_path[3]) return NULL; 2262 if (!m->tile_path[3])
2263 return NULL;
2032 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2264 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2033 load_and_link_tiled_map(m, 3); 2265 load_and_link_tiled_map (m, 3);
2034 2266
2035 *x += MAP_WIDTH(m->tile_map[3]); 2267 *x += MAP_WIDTH (m->tile_map[3]);
2036 return (get_map_from_coord(m->tile_map[3], x, y)); 2268 return (get_map_from_coord (m->tile_map[3], x, y));
2037 } 2269 }
2038 if (*x>=MAP_WIDTH(m)) { 2270 if (*x >= MAP_WIDTH (m))
2271 {
2039 if (!m->tile_path[1]) return NULL; 2272 if (!m->tile_path[1])
2273 return NULL;
2040 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2274 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2041 load_and_link_tiled_map(m, 1); 2275 load_and_link_tiled_map (m, 1);
2042 2276
2043 *x -= MAP_WIDTH(m); 2277 *x -= MAP_WIDTH (m);
2044 return (get_map_from_coord(m->tile_map[1], x, y)); 2278 return (get_map_from_coord (m->tile_map[1], x, y));
2279 }
2280 if (*y < 0)
2045 } 2281 {
2046 if (*y<0) {
2047 if (!m->tile_path[0]) return NULL; 2282 if (!m->tile_path[0])
2283 return NULL;
2048 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2284 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2049 load_and_link_tiled_map(m, 0); 2285 load_and_link_tiled_map (m, 0);
2050 2286
2051 *y += MAP_HEIGHT(m->tile_map[0]); 2287 *y += MAP_HEIGHT (m->tile_map[0]);
2052 return (get_map_from_coord(m->tile_map[0], x, y)); 2288 return (get_map_from_coord (m->tile_map[0], x, y));
2053 } 2289 }
2054 if (*y>=MAP_HEIGHT(m)) { 2290 if (*y >= MAP_HEIGHT (m))
2291 {
2055 if (!m->tile_path[2]) return NULL; 2292 if (!m->tile_path[2])
2293 return NULL;
2056 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2294 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2057 load_and_link_tiled_map(m, 2); 2295 load_and_link_tiled_map (m, 2);
2058 2296
2059 *y -= MAP_HEIGHT(m); 2297 *y -= MAP_HEIGHT (m);
2060 return (get_map_from_coord(m->tile_map[2], x, y)); 2298 return (get_map_from_coord (m->tile_map[2], x, y));
2061 } 2299 }
2062 2300
2063 /* Simple case - coordinates are within this local 2301 /* Simple case - coordinates are within this local
2064 * map. 2302 * map.
2065 */ 2303 */
2066 2304
2067 return m; 2305 return m;
2068} 2306}
2069 2307
2070/** 2308/**
2071 * Return whether map2 is adjacent to map1. If so, store the distance from 2309 * Return whether map2 is adjacent to map1. If so, store the distance from
2072 * map1 to map2 in dx/dy. 2310 * map1 to map2 in dx/dy.
2073 */ 2311 */
2312static int
2074static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { 2313adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2314{
2075 if (!map1 || !map2) 2315 if (!map1 || !map2)
2076 return 0; 2316 return 0;
2077 2317
2078 if (map1 == map2) { 2318 if (map1 == map2)
2319 {
2079 *dx = 0; 2320 *dx = 0;
2080 *dy = 0; 2321 *dy = 0;
2081 2322
2323 }
2082 } else if (map1->tile_map[0] == map2) { /* up */ 2324 else if (map1->tile_map[0] == map2)
2325 { /* up */
2083 *dx = 0; 2326 *dx = 0;
2084 *dy = -MAP_HEIGHT(map2); 2327 *dy = -MAP_HEIGHT (map2);
2328 }
2085 } else if (map1->tile_map[1] == map2) { /* right */ 2329 else if (map1->tile_map[1] == map2)
2330 { /* right */
2086 *dx = MAP_WIDTH(map1); 2331 *dx = MAP_WIDTH (map1);
2087 *dy = 0; 2332 *dy = 0;
2333 }
2088 } else if (map1->tile_map[2] == map2) { /* down */ 2334 else if (map1->tile_map[2] == map2)
2335 { /* down */
2089 *dx = 0; 2336 *dx = 0;
2090 *dy = MAP_HEIGHT(map1); 2337 *dy = MAP_HEIGHT (map1);
2338 }
2091 } else if (map1->tile_map[3] == map2) { /* left */ 2339 else if (map1->tile_map[3] == map2)
2340 { /* left */
2092 *dx = -MAP_WIDTH(map2); 2341 *dx = -MAP_WIDTH (map2);
2093 *dy = 0; 2342 *dy = 0;
2094 2343
2344 }
2095 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */ 2345 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2346 { /* up right */
2096 *dx = MAP_WIDTH(map1->tile_map[0]); 2347 *dx = MAP_WIDTH (map1->tile_map[0]);
2097 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2348 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2349 }
2098 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */ 2350 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2351 { /* up left */
2099 *dx = -MAP_WIDTH(map2); 2352 *dx = -MAP_WIDTH (map2);
2100 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2353 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2354 }
2101 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */ 2355 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2356 { /* right up */
2102 *dx = MAP_WIDTH(map1); 2357 *dx = MAP_WIDTH (map1);
2103 *dy = -MAP_HEIGHT(map2); 2358 *dy = -MAP_HEIGHT (map2);
2359 }
2104 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */ 2360 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2361 { /* right down */
2105 *dx = MAP_WIDTH(map1); 2362 *dx = MAP_WIDTH (map1);
2106 *dy = MAP_HEIGHT(map1->tile_map[1]); 2363 *dy = MAP_HEIGHT (map1->tile_map[1]);
2364 }
2107 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */ 2365 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2366 { /* down right */
2108 *dx = MAP_WIDTH(map1->tile_map[2]); 2367 *dx = MAP_WIDTH (map1->tile_map[2]);
2109 *dy = MAP_HEIGHT(map1); 2368 *dy = MAP_HEIGHT (map1);
2369 }
2110 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */ 2370 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2371 { /* down left */
2111 *dx = -MAP_WIDTH(map2); 2372 *dx = -MAP_WIDTH (map2);
2112 *dy = MAP_HEIGHT(map1); 2373 *dy = MAP_HEIGHT (map1);
2374 }
2113 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */ 2375 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2376 { /* left up */
2114 *dx = -MAP_WIDTH(map1->tile_map[3]); 2377 *dx = -MAP_WIDTH (map1->tile_map[3]);
2115 *dy = -MAP_HEIGHT(map2); 2378 *dy = -MAP_HEIGHT (map2);
2379 }
2116 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */ 2380 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2381 { /* left down */
2117 *dx = -MAP_WIDTH(map1->tile_map[3]); 2382 *dx = -MAP_WIDTH (map1->tile_map[3]);
2118 *dy = MAP_HEIGHT(map1->tile_map[3]); 2383 *dy = MAP_HEIGHT (map1->tile_map[3]);
2119 2384
2120 } else { /* not "adjacent" enough */ 2385 }
2386 else
2387 { /* not "adjacent" enough */
2121 return 0; 2388 return 0;
2122 } 2389 }
2123 2390
2124 return 1; 2391 return 1;
2125} 2392}
2126 2393
2127/* From map.c 2394/* From map.c
2128 * This is used by get_player to determine where the other 2395 * This is used by get_player to determine where the other
2129 * creature is. get_rangevector takes into account map tiling, 2396 * creature is. get_rangevector takes into account map tiling,
2143 * 2410 *
2144 * currently, the only flag supported (0x1) is don't translate for 2411 * currently, the only flag supported (0x1) is don't translate for
2145 * closest body part of 'op1' 2412 * closest body part of 'op1'
2146 */ 2413 */
2147 2414
2415void
2148void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { 2416get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2417{
2149 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { 2418 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2419 {
2150 /* be conservative and fill in _some_ data */ 2420 /* be conservative and fill in _some_ data */
2151 retval->distance = 100000; 2421 retval->distance = 100000;
2152 retval->distance_x = 32767; 2422 retval->distance_x = 32767;
2153 retval->distance_y = 32767; 2423 retval->distance_y = 32767;
2154 retval->direction = 0; 2424 retval->direction = 0;
2155 retval->part = 0; 2425 retval->part = 0;
2156 } else { 2426 }
2427 else
2428 {
2157 object *best; 2429 object *best;
2158 2430
2159 retval->distance_x += op2->x-op1->x; 2431 retval->distance_x += op2->x - op1->x;
2160 retval->distance_y += op2->y-op1->y; 2432 retval->distance_y += op2->y - op1->y;
2161 2433
2162 best = op1; 2434 best = op1;
2163 /* If this is multipart, find the closest part now */ 2435 /* If this is multipart, find the closest part now */
2164 if (!(flags&0x1) && op1->more) { 2436 if (!(flags & 0x1) && op1->more)
2437 {
2165 object *tmp; 2438 object *tmp;
2166 int best_distance = retval->distance_x*retval->distance_x+ 2439 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2167 retval->distance_y*retval->distance_y, tmpi;
2168 2440
2169 /* we just take the offset of the piece to head to figure 2441 /* we just take the offset of the piece to head to figure
2170 * distance instead of doing all that work above again 2442 * distance instead of doing all that work above again
2171 * since the distance fields we set above are positive in the 2443 * since the distance fields we set above are positive in the
2172 * same axis as is used for multipart objects, the simply arithmetic 2444 * same axis as is used for multipart objects, the simply arithmetic
2173 * below works. 2445 * below works.
2174 */ 2446 */
2175 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { 2447 for (tmp = op1->more; tmp != NULL; tmp = tmp->more)
2448 {
2176 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ 2449 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2177 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); 2450 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2178 if (tmpi < best_distance) { 2451 if (tmpi < best_distance)
2452 {
2179 best_distance = tmpi; 2453 best_distance = tmpi;
2180 best = tmp; 2454 best = tmp;
2181 } 2455 }
2182 } 2456 }
2183 if (best != op1) { 2457 if (best != op1)
2458 {
2184 retval->distance_x += op1->x-best->x; 2459 retval->distance_x += op1->x - best->x;
2185 retval->distance_y += op1->y-best->y; 2460 retval->distance_y += op1->y - best->y;
2186 } 2461 }
2187 } 2462 }
2188 retval->part = best; 2463 retval->part = best;
2189 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2464 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2190 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2465 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2191 } 2466 }
2192} 2467}
2193 2468
2194/* this is basically the same as get_rangevector above, but instead of 2469/* this is basically the same as get_rangevector above, but instead of
2195 * the first parameter being an object, it instead is the map 2470 * the first parameter being an object, it instead is the map
2200 * be more consistant with the above function and also in case they are needed 2475 * be more consistant with the above function and also in case they are needed
2201 * for something in the future. Also, since no object is pasted, the best 2476 * for something in the future. Also, since no object is pasted, the best
2202 * field of the rv_vector is set to NULL. 2477 * field of the rv_vector is set to NULL.
2203 */ 2478 */
2204 2479
2480void
2205void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { 2481get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2482{
2206 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { 2483 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2484 {
2207 /* be conservative and fill in _some_ data */ 2485 /* be conservative and fill in _some_ data */
2208 retval->distance = 100000; 2486 retval->distance = 100000;
2209 retval->distance_x = 32767; 2487 retval->distance_x = 32767;
2210 retval->distance_y = 32767; 2488 retval->distance_y = 32767;
2211 retval->direction = 0; 2489 retval->direction = 0;
2212 retval->part = 0; 2490 retval->part = 0;
2213 } else { 2491 }
2492 else
2493 {
2214 retval->distance_x += op2->x-x; 2494 retval->distance_x += op2->x - x;
2215 retval->distance_y += op2->y-y; 2495 retval->distance_y += op2->y - y;
2216 2496
2217 retval->part = NULL; 2497 retval->part = NULL;
2218 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2498 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2219 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2499 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2220 } 2500 }
2221} 2501}
2222 2502
2223/* Returns true of op1 and op2 are effectively on the same map 2503/* Returns true of op1 and op2 are effectively on the same map
2224 * (as related to map tiling). Note that this looks for a path from 2504 * (as related to map tiling). Note that this looks for a path from
2226 * to op1, this will still return false. 2506 * to op1, this will still return false.
2227 * Note we only look one map out to keep the processing simple 2507 * Note we only look one map out to keep the processing simple
2228 * and efficient. This could probably be a macro. 2508 * and efficient. This could probably be a macro.
2229 * MSW 2001-08-05 2509 * MSW 2001-08-05
2230 */ 2510 */
2511int
2231int on_same_map(const object *op1, const object *op2) { 2512on_same_map (const object *op1, const object *op2)
2513{
2232 int dx, dy; 2514 int dx, dy;
2233 2515
2234 return adjacent_map(op1->map, op2->map, &dx, &dy); 2516 return adjacent_map (op1->map, op2->map, &dx, &dy);
2235} 2517}

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