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Comparing deliantra/server/common/map.C (file contents):
Revision 1.11 by root, Mon Aug 28 16:12:59 2006 UTC vs.
Revision 1.48 by root, Mon Dec 25 14:43:22 2006 UTC

1/*
2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.11 2006/08/28 16:12:59 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29 24
30#include <global.h> 25#include <global.h>
31#include <funcpoint.h> 26#include <funcpoint.h>
32 27
33#include <loader.h> 28#include <loader.h>
34#ifndef WIN32 /* ---win32 exclude header */
35#include <unistd.h> 29#include <unistd.h>
36#endif /* win32 */
37 30
38#include "path.h" 31#include "path.h"
39 32
40
41extern int nrofallocobjects,nroffreeobjects;
42
43/* 33/*
44 * Returns the mapstruct which has a name matching the given argument. 34 * Returns the maptile which has a name matching the given argument.
45 * return NULL if no match is found. 35 * return NULL if no match is found.
46 */ 36 */
47 37
38maptile *
48mapstruct *has_been_loaded (const char *name) { 39has_been_loaded (const char *name)
49 mapstruct *map; 40{
41 maptile *map;
50 42
51 if (!name || !*name) 43 if (!name || !*name)
52 return 0; 44 return 0;
53 for (map = first_map; map; map = map->next) 45 for (map = first_map; map; map = map->next)
54 if (!strcmp (name, map->path)) 46 if (!strcmp (name, map->path))
55 break; 47 break;
56 return (map); 48 return (map);
57} 49}
58 50
59/* 51/*
60 * This makes a path absolute outside the world of Crossfire. 52 * This makes a path absolute outside the world of Crossfire.
61 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 53 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
62 * and returns the pointer to a static array containing the result. 54 * and returns the pointer to a static array containing the result.
63 * it really should be called create_mapname 55 * it really should be called create_mapname
64 */ 56 */
65 57
58const char *
66const char *create_pathname (const char *name) { 59create_pathname (const char *name)
60{
67 static char buf[MAX_BUF]; 61 static char buf[MAX_BUF];
68 62
69 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 63 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
70 * someplace else in the code? msw 2-17-97 64 * someplace else in the code? msw 2-17-97
71 */ 65 */
72 if (*name == '/') 66 if (*name == '/')
73 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); 67 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
74 else 68 else
75 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 69 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name);
76 return (buf); 70 return (buf);
77} 71}
78 72
79/* 73/*
80 * same as create_pathname, but for the overlay maps. 74 * same as create_pathname, but for the overlay maps.
81 */ 75 */
82 76
77const char *
83const char *create_overlay_pathname (const char *name) { 78create_overlay_pathname (const char *name)
79{
84 static char buf[MAX_BUF]; 80 static char buf[MAX_BUF];
85 81
86 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 82 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
87 * someplace else in the code? msw 2-17-97 83 * someplace else in the code? msw 2-17-97
88 */ 84 */
89 if (*name == '/') 85 if (*name == '/')
90 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); 86 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
91 else 87 else
92 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); 88 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
93 return (buf); 89 return (buf);
94} 90}
95 91
96/* 92/*
97 * same as create_pathname, but for the template maps. 93 * same as create_pathname, but for the template maps.
98 */ 94 */
99 95
96const char *
100const char *create_template_pathname (const char *name) { 97create_template_pathname (const char *name)
98{
101 static char buf[MAX_BUF]; 99 static char buf[MAX_BUF];
102 100
103 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 101 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
104 * someplace else in the code? msw 2-17-97 102 * someplace else in the code? msw 2-17-97
105 */ 103 */
106 if (*name == '/') 104 if (*name == '/')
107 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); 105 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
108 else 106 else
109 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); 107 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
110 return (buf); 108 return (buf);
111} 109}
112 110
113/* 111/*
114 * This makes absolute path to the itemfile where unique objects 112 * This makes absolute path to the itemfile where unique objects
115 * will be saved. Converts '/' to '@'. I think it's essier maintain 113 * will be saved. Converts '/' to '@'. I think it's essier maintain
116 * files than full directory structure, but if this is problem it can 114 * files than full directory structure, but if this is problem it can
117 * be changed. 115 * be changed.
118 */ 116 */
117static const char *
119static const char *create_items_path (const char *s) { 118create_items_path (const char *s)
119{
120 static char buf[MAX_BUF]; 120 static char buf[MAX_BUF];
121 char *t; 121 char *t;
122 122
123 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t = buf + strlen (buf); *s; s++, t++)
123 if (*s == '/') 129 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t=buf+strlen(buf); *s; s++,t++)
129 if (*s == '/')
130 *t = '@'; 130 *t = '@';
131 else 131 else
132 *t = *s; 132 *t = *s;
133 *t = 0; 133 *t = 0;
134 return (buf); 134 return (buf);
135} 135}
136 136
137 137
138/* 138/*
139 * This function checks if a file with the given path exists. 139 * This function checks if a file with the given path exists.
149 * when the editor goes away, the call to stat should probably be 149 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 150 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 151 * that seems to be missing the prepend_dir processing
152 */ 152 */
153 153
154int
154int check_path (const char *name, int prepend_dir) 155check_path (const char *name, int prepend_dir)
155{ 156{
156 char buf[MAX_BUF]; 157 char buf[MAX_BUF];
157#ifndef WIN32 158
158 char *endbuf; 159 char *endbuf;
159 struct stat statbuf; 160 struct stat statbuf;
160 int mode = 0, i; 161 int mode = 0;
161#endif
162 162
163 if (prepend_dir) 163 if (prepend_dir)
164 strcpy (buf, create_pathname(name)); 164 strcpy (buf, create_pathname (name));
165 else 165 else
166 strcpy(buf, name); 166 strcpy (buf, name);
167#ifdef WIN32 /* ***win32: check this sucker in windows style. */
168 return(_access(buf,0));
169#else
170 167
171 /* old method (strchr(buf, '\0')) seemd very odd to me - 168 /* old method (strchr(buf, '\0')) seemd very odd to me -
172 * this method should be equivalant and is clearer. 169 * this method should be equivalant and is clearer.
173 * Can not use strcat because we need to cycle through 170 * Can not use strcat because we need to cycle through
174 * all the names. 171 * all the names.
175 */ 172 */
176 endbuf = buf + strlen(buf); 173 endbuf = buf + strlen (buf);
177 174
178 for (i = 0; i < NROF_COMPRESS_METHODS; i++) {
179 if (uncomp[i][0])
180 strcpy(endbuf, uncomp[i][0]);
181 else
182 *endbuf = '\0';
183 if (!stat (buf, &statbuf)) 175 if (stat (buf, &statbuf))
184 break;
185 }
186 if (i == NROF_COMPRESS_METHODS)
187 return (-1); 176 return -1;
188 if (!S_ISREG (statbuf.st_mode)) 177 if (!S_ISREG (statbuf.st_mode))
189 return (-1); 178 return (-1);
190 179
191 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 180 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
192 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 181 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
193 (statbuf.st_mode & S_IROTH))
194 mode |= 4; 182 mode |= 4;
195 183
196 if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || 184 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
197 (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || 185 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
198 (statbuf.st_mode & S_IWOTH))
199 mode |= 2; 186 mode |= 2;
200 187
201 return (mode); 188 return (mode);
202#endif
203} 189}
204 190
205/* 191/*
206 * Prints out debug-information about a map. 192 * Prints out debug-information about a map.
207 * Dumping these at llevError doesn't seem right, but is 193 * Dumping these at llevError doesn't seem right, but is
208 * necessary to make sure the information is in fact logged. 194 * necessary to make sure the information is in fact logged.
209 */ 195 */
210 196
211void dump_map(const mapstruct *m) { 197void
198dump_map (const maptile *m)
199{
212 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory); 200 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
213 LOG(llevError,"Size: %dx%d Start: %d,%d\n", 201 LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, MAP_ENTER_X (m), MAP_ENTER_Y (m));
214 MAP_WIDTH(m), MAP_HEIGHT(m),
215 MAP_ENTER_X(m), MAP_ENTER_Y(m));
216 202
217 if(m->msg!=NULL) 203 if (m->msg != NULL)
218 LOG(llevError,"Message:\n%s",m->msg); 204 LOG (llevError, "Message:\n%s", m->msg);
219 205
220 if(m->maplore!=NULL) 206 if (m->maplore != NULL)
221 LOG(llevError,"Lore:\n%s",m->maplore); 207 LOG (llevError, "Lore:\n%s", m->maplore);
222 208
223 if(m->tmpname!=NULL) 209 if (m->tmpname != NULL)
224 LOG(llevError,"Tmpname: %s\n",m->tmpname); 210 LOG (llevError, "Tmpname: %s\n", m->tmpname);
225 211
226 LOG(llevError,"Difficulty: %d\n",m->difficulty); 212 LOG (llevError, "Difficulty: %d\n", m->difficulty);
227 LOG(llevError,"Darkness: %d\n",m->darkness); 213 LOG (llevError, "Darkness: %d\n", m->darkness);
228} 214}
229 215
230/* 216/*
231 * Prints out debug-information about all maps. 217 * Prints out debug-information about all maps.
232 * This basically just goes through all the maps and calls 218 * This basically just goes through all the maps and calls
233 * dump_map on each one. 219 * dump_map on each one.
234 */ 220 */
235 221
222void
236void dump_all_maps(void) { 223dump_all_maps (void)
237 mapstruct *m; 224{
238 for(m=first_map;m!=NULL;m=m->next) { 225 maptile *m;
226
227 for (m = first_map; m; m = m->next)
239 dump_map(m); 228 dump_map (m);
240 }
241} 229}
242 230
243/* This rolls up wall, blocks_magic, blocks_view, etc, all into 231/* This rolls up wall, blocks_magic, blocks_view, etc, all into
244 * one function that just returns a P_.. value (see map.h) 232 * one function that just returns a P_.. value (see map.h)
245 * it will also do map translation for tiled maps, returning 233 * it will also do map translation for tiled maps, returning
248 * by a P_NEW_MAP value, another call to get_map_from_coord 236 * by a P_NEW_MAP value, another call to get_map_from_coord
249 * is needed. The case of not passing values is if we're just 237 * is needed. The case of not passing values is if we're just
250 * checking for the existence of something on those spaces, but 238 * checking for the existence of something on those spaces, but
251 * don't expect to insert/remove anything from those spaces. 239 * don't expect to insert/remove anything from those spaces.
252 */ 240 */
241int
253int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 242get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
254{ 243{
255 sint16 newx, newy; 244 sint16 newx, newy;
256 int retval=0; 245 int retval = 0;
257 mapstruct *mp; 246 maptile *mp;
258 247
259 if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP;
260 newx = x; 248 newx = x;
261 newy = y; 249 newy = y;
250
262 mp = get_map_from_coord(oldmap, &newx, &newy); 251 mp = get_map_from_coord (oldmap, &newx, &newy);
252
253 if (!mp)
254 return P_OUT_OF_MAP;
255
263 if (mp != oldmap) 256 if (mp != oldmap)
264 retval |= P_NEW_MAP; 257 retval |= P_NEW_MAP;
258
265 if (newmap) *newmap = mp; 259 if (newmap) *newmap = mp;
266 if (nx) *nx = newx; 260 if (nx) *nx = newx;
267 if (ny) *ny = newy; 261 if (ny) *ny = newy;
268 retval |= mp->spaces[newx + mp->width * newy].flags;
269 262
270 if (retval & P_SAFE) 263 return retval | mp->at (newx, newy).flags ();
271 retval |= P_NO_MAGIC | P_NO_CLERIC; // P_SAFE does imply these
272
273 return retval;
274} 264}
275
276 265
277/* 266/*
278 * Returns true if the given coordinate is blocked except by the 267 * Returns true if the given coordinate is blocked except by the
279 * object passed is not blocking. This is used with 268 * object passed is not blocking. This is used with
280 * multipart monsters - if we want to see if a 2x2 monster 269 * multipart monsters - if we want to see if a 2x2 monster
284 * monster. 273 * monster.
285 * m, x, y are the target map/coordinates - needed for map tiling. 274 * m, x, y are the target map/coordinates - needed for map tiling.
286 * the coordinates & map passed in should have been updated for tiling 275 * the coordinates & map passed in should have been updated for tiling
287 * by the caller. 276 * by the caller.
288 */ 277 */
289 278int
290int blocked_link(object *ob, mapstruct *m, int sx, int sy) { 279blocked_link (object *ob, maptile *m, int sx, int sy)
280{
291 object *tmp; 281 object *tmp;
292 int mflags, blocked; 282 int mflags, blocked;
293 283
294 /* Make sure the coordinates are valid - they should be, as caller should 284 /* Make sure the coordinates are valid - they should be, as caller should
295 * have already checked this. 285 * have already checked this.
296 */ 286 */
297 if (OUT_OF_REAL_MAP(m, sx, sy)) { 287 if (OUT_OF_REAL_MAP (m, sx, sy))
288 {
298 LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); 289 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
299 return 1; 290 return 1;
300 } 291 }
301 292
302 /* Save some cycles - instead of calling get_map_flags(), just get the value 293 /* Save some cycles - instead of calling get_map_flags(), just get the value
303 * directly. 294 * directly.
304 */ 295 */
305 mflags = m->spaces[sx + m->width * sy].flags; 296 mflags = m->at (sx, sy).flags ();
306 297
307 blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); 298 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
308 299
309 /* If space is currently not blocked by anything, no need to 300 /* If space is currently not blocked by anything, no need to
310 * go further. Not true for players - all sorts of special 301 * go further. Not true for players - all sorts of special
311 * things we need to do for players. 302 * things we need to do for players.
312 */ 303 */
313 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 304 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0))
305 return 0;
314 306
315 /* if there isn't anytyhing alive on this space, and this space isn't 307 /* if there isn't anytyhing alive on this space, and this space isn't
316 * otherwise blocked, we can return now. Only if there is a living 308 * otherwise blocked, we can return now. Only if there is a living
317 * creature do we need to investigate if it is part of this creature 309 * creature do we need to investigate if it is part of this creature
318 * or another. Likewise, only if something is blocking us do we 310 * or another. Likewise, only if something is blocking us do we
319 * need to investigate if there is a special circumstance that would 311 * need to investigate if there is a special circumstance that would
320 * let the player through (inventory checkers for example) 312 * let the player through (inventory checkers for example)
321 */ 313 */
322 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0; 314 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
315 return 0;
323 316
324 if(ob->head != NULL) 317 if (ob->head != NULL)
325 ob=ob->head; 318 ob = ob->head;
326 319
327 /* We basically go through the stack of objects, and if there is 320 /* We basically go through the stack of objects, and if there is
328 * some other object that has NO_PASS or FLAG_ALIVE set, return 321 * some other object that has NO_PASS or FLAG_ALIVE set, return
329 * true. If we get through the entire stack, that must mean 322 * true. If we get through the entire stack, that must mean
330 * ob is blocking it, so return 0. 323 * ob is blocking it, so return 0.
331 */ 324 */
332 for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) { 325 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
326 {
333 327
334 /* This must be before the checks below. Code for inventory checkers. */ 328 /* This must be before the checks below. Code for inventory checkers. */
335 if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) { 329 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
330 {
336 /* If last_sp is set, the player/monster needs an object, 331 /* If last_sp is set, the player/monster needs an object,
337 * so we check for it. If they don't have it, they can't 332 * so we check for it. If they don't have it, they can't
338 * pass through this space. 333 * pass through this space.
339 */ 334 */
340 if (tmp->last_sp) { 335 if (tmp->last_sp)
336 {
341 if (check_inv_recursive(ob,tmp)==NULL) 337 if (check_inv_recursive (ob, tmp) == NULL)
342 return 1; 338 return 1;
343 else 339 else
344 continue; 340 continue;
345 } else {
346 /* In this case, the player must not have the object -
347 * if they do, they can't pass through.
348 */
349 if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */
350 return 1;
351 else
352 continue;
353 } 341 }
354 } /* if check_inv */
355 else { 342 else
343 {
344 /* In this case, the player must not have the object -
345 * if they do, they can't pass through.
346 */
347 if (check_inv_recursive (ob, tmp) != NULL) /* player has object */
348 return 1;
349 else
350 continue;
351 }
352 } /* if check_inv */
353 else
354 {
356 /* Broke apart a big nasty if into several here to make 355 /* Broke apart a big nasty if into several here to make
357 * this more readable. first check - if the space blocks 356 * this more readable. first check - if the space blocks
358 * movement, can't move here. 357 * movement, can't move here.
359 * second - if a monster, can't move there, unles it is a 358 * second - if a monster, can't move there, unles it is a
360 * hidden dm 359 * hidden dm
361 */ 360 */
362 if (OB_MOVE_BLOCK(ob, tmp)) return 1; 361 if (OB_MOVE_BLOCK (ob, tmp))
362 return 1;
363 if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob && 363 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
364 tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden)) 364 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden))
365 return 1; 365 return 1;
366 } 366 }
367 367
368 } 368 }
369 return 0; 369 return 0;
370} 370}
371 371
372 372
373/* 373/*
374 * Returns true if the given object can't fit in the given spot. 374 * Returns true if the given object can't fit in the given spot.
394 * 394 *
395 * Note this used to be arch_blocked, but with new movement 395 * Note this used to be arch_blocked, but with new movement
396 * code, we need to have actual object to check its move_type 396 * code, we need to have actual object to check its move_type
397 * against the move_block values. 397 * against the move_block values.
398 */ 398 */
399 399int
400int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { 400ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
401{
401 archetype *tmp; 402 archetype *tmp;
402 int flag; 403 int flag;
403 mapstruct *m1; 404 maptile *m1;
404 sint16 sx, sy; 405 sint16 sx, sy;
405 406
406 if(ob==NULL) { 407 if (ob == NULL)
408 {
407 flag= get_map_flags(m,&m1, x,y, &sx, &sy); 409 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
408 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 410 if (flag & P_OUT_OF_MAP)
411 return P_OUT_OF_MAP;
409 412
410 /* don't have object, so don't know what types would block */ 413 /* don't have object, so don't know what types would block */
411 return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); 414 return m1->at (sx, sy).move_block;
412 } 415 }
413 416
414 for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { 417 for (tmp = ob->arch; tmp; tmp = tmp->more)
418 {
415 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 419 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
416 420
417 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 421 if (flag & P_OUT_OF_MAP)
418 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 422 return P_OUT_OF_MAP;
423 if (flag & P_IS_ALIVE)
424 return P_IS_ALIVE;
419 425
426 mapspace &ms = m1->at (sx, sy);
427
428
420 /* find_first_free_spot() calls this function. However, often 429 /* find_first_free_spot() calls this function. However, often
421 * ob doesn't have any move type (when used to place exits) 430 * ob doesn't have any move type (when used to place exits)
422 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 431 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
423 */ 432 */
424 433
425 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; 434 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
435 continue;
426 436
427 /* Note it is intentional that we check ob - the movement type of the 437 /* Note it is intentional that we check ob - the movement type of the
428 * head of the object should correspond for the entire object. 438 * head of the object should correspond for the entire object.
429 */ 439 */
430 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 440 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
431 return AB_NO_PASS; 441 return P_NO_PASS;
432
433 } 442 }
443
434 return 0; 444 return 0;
435} 445}
436 446
437/* When the map is loaded, load_object does not actually insert objects 447/* When the map is loaded, load_object does not actually insert objects
438 * into inventory, but just links them. What this does is go through 448 * into inventory, but just links them. What this does is go through
439 * and insert them properly. 449 * and insert them properly.
440 * The object 'container' is the object that contains the inventory. 450 * The object 'container' is the object that contains the inventory.
441 * This is needed so that we can update the containers weight. 451 * This is needed so that we can update the containers weight.
442 */ 452 */
443 453
454void
444void fix_container(object *container) 455fix_container (object *container)
445{ 456{
446 object *tmp=container->inv, *next; 457 object *tmp = container->inv, *next;
447 458
448 container->inv=NULL; 459 container->inv = NULL;
449 while (tmp!=NULL) { 460 while (tmp != NULL)
461 {
450 next = tmp->below; 462 next = tmp->below;
451 if (tmp->inv) 463 if (tmp->inv)
452 fix_container(tmp); 464 fix_container (tmp);
453 (void) insert_ob_in_ob(tmp,container); 465 (void) insert_ob_in_ob (tmp, container);
454 tmp = next; 466 tmp = next;
455 } 467 }
456 /* sum_weight will go through and calculate what all the containers are 468 /* sum_weight will go through and calculate what all the containers are
457 * carrying. 469 * carrying.
458 */ 470 */
459 sum_weight(container); 471 sum_weight (container);
460} 472}
461 473
462/* link_multipart_objects go through all the objects on the map looking 474/* link_multipart_objects go through all the objects on the map looking
463 * for objects whose arch says they are multipart yet according to the 475 * for objects whose arch says they are multipart yet according to the
464 * info we have, they only have the head (as would be expected when 476 * info we have, they only have the head (as would be expected when
465 * they are saved). We do have to look for the old maps that did save 477 * they are saved). We do have to look for the old maps that did save
466 * the more sections and not re-add sections for them. 478 * the more sections and not re-add sections for them.
467 */ 479 */
468 480
469static void link_multipart_objects(mapstruct *m) 481static void
482link_multipart_objects (maptile *m)
470{ 483{
471 int x,y; 484 int x, y;
472 object *tmp, *op, *last, *above; 485 object *tmp, *op, *last, *above;
473 archetype *at; 486 archetype *at;
474 487
475 for(x=0;x<MAP_WIDTH(m);x++) 488 for (x = 0; x < m->width; x++)
476 for(y=0;y<MAP_HEIGHT(m);y++) 489 for (y = 0; y < m->height; y++)
477 for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { 490 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
491 {
478 above=tmp->above; 492 above = tmp->above;
479 493
480 /* already multipart - don't do anything more */ 494 /* already multipart - don't do anything more */
481 if (tmp->head || tmp->more) continue; 495 if (tmp->head || tmp->more)
496 continue;
482 497
483 /* If there is nothing more to this object, this for loop 498 /* If there is nothing more to this object, this for loop
484 * won't do anything. 499 * won't do anything.
485 */ 500 */
486 for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { 501 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op)
502 {
487 op = arch_to_object(at); 503 op = arch_to_object (at);
488 504
489 /* update x,y coordinates */ 505 /* update x,y coordinates */
490 op->x += tmp->x; 506 op->x += tmp->x;
491 op->y += tmp->y; 507 op->y += tmp->y;
492 op->head = tmp; 508 op->head = tmp;
493 op->map = m; 509 op->map = m;
494 last->more = op; 510 last->more = op;
495 if (tmp->name != op->name) {
496 if (op->name) free_string(op->name);
497 op->name = add_string(tmp->name); 511 op->name = tmp->name;
498 }
499 if (tmp->title != op->title) {
500 if (op->title) free_string(op->title);
501 op->title = add_string(tmp->title); 512 op->title = tmp->title;
502 }
503 /* we could link all the parts onto tmp, and then just 513 /* we could link all the parts onto tmp, and then just
504 * call insert_ob_in_map once, but the effect is the same, 514 * call insert_ob_in_map once, but the effect is the same,
505 * as insert_ob_in_map will call itself with each part, and 515 * as insert_ob_in_map will call itself with each part, and
506 * the coding is simpler to just to it here with each part. 516 * the coding is simpler to just to it here with each part.
507 */ 517 */
508 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 518 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
509 } /* for at = tmp->arch->more */ 519 } /* for at = tmp->arch->more */
510 } /* for objects on this space */ 520 } /* for objects on this space */
511} 521}
512
513
514 522
515/* 523/*
516 * Loads (ands parses) the objects into a given map from the specified 524 * Loads (ands parses) the objects into a given map from the specified
517 * file pointer. 525 * file pointer.
518 * mapflags is the same as we get with load_original_map 526 * mapflags is the same as we get with load_original_map
519 */ 527 */
520 528void
521void load_objects (mapstruct *m, object_thawer &fp, int mapflags) { 529load_objects (maptile *m, object_thawer & fp, int mapflags)
522 int i,j,bufstate=LO_NEWFILE; 530{
531 int i, j;
523 int unique; 532 int unique;
524 object *op, *prev=NULL,*last_more=NULL, *otmp; 533 object *op, *prev = NULL, *last_more = NULL, *otmp;
525 534
526 op=get_object(); 535 op = object::create ();
527 op->map = m; /* To handle buttons correctly */ 536 op->map = m; /* To handle buttons correctly */
528 537
529 while((i = load_object (fp, op, bufstate, mapflags))) { 538 while ((i = load_object (fp, op, mapflags)))
530 /* Since the loading of the map header does not load an object 539 {
531 * anymore, we need to pass LO_NEWFILE for the first object loaded,
532 * and then switch to LO_REPEAT for faster loading.
533 */
534 bufstate = LO_REPEAT;
535
536 /* if the archetype for the object is null, means that we 540 /* if the archetype for the object is null, means that we
537 * got an invalid object. Don't do anything with it - the game 541 * got an invalid object. Don't do anything with it - the game
538 * or editor will not be able to do anything with it either. 542 * or editor will not be able to do anything with it either.
539 */ 543 */
540 if (op->arch==NULL) { 544 if (op->arch == NULL)
545 {
541 LOG(llevDebug,"Discarding object without arch: %s\n", op->name?op->name:"(null)"); 546 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
542 continue; 547 continue;
548 }
549
550 switch (i)
543 } 551 {
544
545
546 switch(i) {
547 case LL_NORMAL: 552 case LL_NORMAL:
548 /* if we are loading an overlay, put the floors on the bottom */ 553 /* if we are loading an overlay, put the floors on the bottom */
549 if ((QUERY_FLAG(op, FLAG_IS_FLOOR) ||
550 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 554 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
551 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 555 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
552 else 556 else
553 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 557 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
554 558
555 if (op->inv) 559 if (op->inv)
556 sum_weight(op); 560 sum_weight (op);
557 561
558 prev=op,last_more=op; 562 prev = op, last_more = op;
559 break; 563 break;
560 564
561 case LL_MORE: 565 case LL_MORE:
562 insert_ob_in_map(op,m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 566 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
563 op->head=prev,last_more->more=op,last_more=op; 567 op->head = prev, last_more->more = op, last_more = op;
564 break; 568 break;
565 } 569 }
570
566 if (mapflags & MAP_STYLE) { 571 if (mapflags & MAP_STYLE)
567 remove_from_active_list(op); 572 remove_from_active_list (op);
568 } 573
569 op=get_object(); 574 op = object::create ();
570 op->map = m; 575 op->map = m;
571 } 576 }
577
572 for (i=0;i<m->width;i++){ 578 for (i = 0; i < m->width; i++)
579 {
573 for (j=0;j<m->height;j++){ 580 for (j = 0; j < m->height; j++)
581 {
574 unique =0; 582 unique = 0;
575 /* check for unique items, or unique squares */ 583 /* check for unique items, or unique squares */
576 for (otmp = get_map_ob(m, i, j); otmp; otmp = otmp->above) { 584 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
585 {
577 if (QUERY_FLAG(otmp, FLAG_UNIQUE) || QUERY_FLAG(otmp, FLAG_OBJ_SAVE_ON_OVL)) 586 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
578 unique = 1; 587 unique = 1;
588
579 if (!(mapflags & (MAP_OVERLAY|MAP_PLAYER_UNIQUE) || unique)) 589 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
580 SET_FLAG(otmp, FLAG_OBJ_ORIGINAL); 590 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
581 } 591 }
582 } 592 }
583 } 593 }
584 free_object(op); 594
595 op->destroy ();
585 link_multipart_objects(m); 596 link_multipart_objects (m);
586} 597}
587 598
588/* This saves all the objects on the map in a non destructive fashion. 599/* This saves all the objects on the map in a non destructive fashion.
589 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 600 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
590 * and we only save the head of multi part objects - this is needed 601 * and we only save the head of multi part objects - this is needed
591 * in order to do map tiling properly. 602 * in order to do map tiling properly.
592 */ 603 */
604void
593void save_objects (mapstruct *m, object_freezer &fp, object_freezer &fp2, int flag) { 605save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
606{
594 int i, j = 0,unique=0; 607 int i, j = 0, unique = 0;
595 object *op; 608 object *op;
609
596 /* first pass - save one-part objects */ 610 /* first pass - save one-part objects */
597 for(i = 0; i < MAP_WIDTH(m); i++) 611 for (i = 0; i < m->width; i++)
598 for (j = 0; j < MAP_HEIGHT(m); j++) { 612 for (j = 0; j < m->height; j++)
613 {
614 unique = 0;
615 for (op = m->at (i, j).bottom; op; op = op->above)
616 {
617 if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE])
599 unique=0; 618 unique = 1;
600 for(op = get_map_ob (m, i, j); op; op = op->above) {
601 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
602 unique=1;
603 619
604 if(op->type == PLAYER) { 620 if (op->type == PLAYER)
605 LOG(llevDebug, "Player on map that is being saved\n");
606 continue; 621 continue;
607 }
608 622
609 if (op->head || op->owner) 623 if (op->head || op->owner)
610 continue; 624 continue;
611 625
612 if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) 626 if (unique || op->flag [FLAG_UNIQUE])
613 save_object (fp2, op, 3); 627 save_object (fp2, op, 3);
614 else 628 else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID])))
615 if (flag == 0 ||
616 (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) &&
617 !QUERY_FLAG(op, FLAG_UNPAID))))
618 save_object(fp, op, 3); 629 save_object (fp, op, 3);
630 }
631 }
632}
619 633
620 } /* for this space */ 634maptile::maptile ()
621 } /* for this j */ 635{
636 in_memory = MAP_SWAPPED;
637 /* The maps used to pick up default x and y values from the
638 * map archetype. Mimic that behaviour.
639 */
640 this->width = 16;
641 this->height = 16;
642 MAP_RESET_TIMEOUT (this) = 0;
643 MAP_TIMEOUT (this) = 300;
644 MAP_ENTER_X (this) = 0;
645 MAP_ENTER_Y (this) = 0;
646 /*set part to -1 indicating conversion to weather map not yet done */
647 MAP_WORLDPARTX (this) = -1;
648 MAP_WORLDPARTY (this) = -1;
622} 649}
623 650
624/* 651/*
625 * Allocates, initialises, and returns a pointer to a mapstruct. 652 * Allocates, initialises, and returns a pointer to a maptile.
626 * Modified to no longer take a path option which was not being 653 * Modified to no longer take a path option which was not being
627 * used anyways. MSW 2001-07-01 654 * used anyways. MSW 2001-07-01
628 */ 655 */
656maptile *
657get_linked_map (void)
658{
659 maptile *mp, *map = new maptile;
629 660
630mapstruct *get_linked_map(void) {
631 mapstruct *map=(mapstruct *) calloc(1,sizeof(mapstruct));
632 mapstruct *mp;
633
634 if(map==NULL)
635 fatal(OUT_OF_MEMORY);
636
637 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next); 661 for (mp = first_map; mp && mp->next; mp = mp->next);
662
638 if(mp==NULL) 663 if (mp == NULL)
639 first_map=map; 664 first_map = map;
640 else 665 else
641 mp->next=map; 666 mp->next = map;
642 667
643 map->in_memory=MAP_SWAPPED;
644 /* The maps used to pick up default x and y values from the
645 * map archetype. Mimic that behaviour.
646 */
647 MAP_WIDTH(map)=16;
648 MAP_HEIGHT(map)=16;
649 MAP_RESET_TIMEOUT(map)=0;
650 MAP_TIMEOUT(map)=300;
651 MAP_ENTER_X(map)=0;
652 MAP_ENTER_Y(map)=0;
653 /*set part to -1 indicating conversion to weather map not yet done*/
654 MAP_WORLDPARTX(map)=-1;
655 MAP_WORLDPARTY(map)=-1;
656 return map; 668 return map;
657} 669}
658 670
659/* 671/*
660 * Allocates the arrays contained in a mapstruct. 672 * Allocates the arrays contained in a maptile.
661 * This basically allocates the dynamic array of spaces for the 673 * This basically allocates the dynamic array of spaces for the
662 * map. 674 * map.
663 */ 675 */
664 676void
665void allocate_map(mapstruct *m) { 677maptile::allocate ()
678{
666 m->in_memory = MAP_IN_MEMORY; 679 in_memory = MAP_IN_MEMORY;
680
667 /* Log this condition and free the storage. We could I suppose 681 /* Log this condition and free the storage. We could I suppose
668 * realloc, but if the caller is presuming the data will be intact, 682 * realloc, but if the caller is presuming the data will be intact,
669 * that is their poor assumption. 683 * that is their poor assumption.
670 */ 684 */
671 if (m->spaces) { 685 if (spaces)
686 {
672 LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path); 687 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
673 free(m->spaces); 688 free (spaces);
674 } 689 }
675 690
676 m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace)); 691 spaces = (mapspace *)
692 calloc (1, width * height * sizeof (mapspace));
677 693
678 if(m->spaces==NULL) 694 if (!spaces)
679 fatal(OUT_OF_MEMORY); 695 fatal (OUT_OF_MEMORY);
680} 696}
681 697
682/* Create and returns a map of the specific size. Used 698/* Create and returns a map of the specific size. Used
683 * in random map code and the editor. 699 * in random map code and the editor.
684 */ 700 */
701maptile *
685mapstruct *get_empty_map(int sizex, int sizey) { 702get_empty_map (int sizex, int sizey)
703{
686 mapstruct *m = get_linked_map(); 704 maptile *m = get_linked_map ();
705
687 m->width = sizex; 706 m->width = sizex;
688 m->height = sizey; 707 m->height = sizey;
689 m->in_memory = MAP_SWAPPED; 708 m->in_memory = MAP_SWAPPED;
690 allocate_map(m); 709 m->allocate ();
710
691 return m; 711 return m;
692} 712}
693 713
694/* Takes a string from a map definition and outputs a pointer to the array of shopitems 714/* Takes a string from a map definition and outputs a pointer to the array of shopitems
695 * corresponding to that string. Memory is allocated for this, it must be freed 715 * corresponding to that string. Memory is allocated for this, it must be freed
696 * at a later date. 716 * at a later date.
697 * Called by parse_map_headers below. 717 * Called by parse_map_headers below.
698 */ 718 */
699 719
720static shopitems *
700static shopitems *parse_shop_string (const char *input_string) { 721parse_shop_string (const char *input_string)
722{
701 char *shop_string, *p, *q, *next_semicolon, *next_colon; 723 char *shop_string, *p, *q, *next_semicolon, *next_colon;
702 shopitems *items=NULL; 724 shopitems *items = NULL;
703 int i=0, number_of_entries=0; 725 int i = 0, number_of_entries = 0;
704 const typedata *current_type; 726 const typedata *current_type;
705 727
706 shop_string=strdup_local(input_string); 728 shop_string = strdup (input_string);
707 p=shop_string; 729 p = shop_string;
708 /* first we'll count the entries, we'll need that for allocating the array shortly */ 730 /* first we'll count the entries, we'll need that for allocating the array shortly */
709 while (p) { 731 while (p)
732 {
710 p=strchr(p, ';'); 733 p = strchr (p, ';');
711 number_of_entries++; 734 number_of_entries++;
712 if (p) p++; 735 if (p)
736 p++;
713 } 737 }
714 p=shop_string; 738 p = shop_string;
715 strip_endline(p); 739 strip_endline (p);
716 items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); 740 items = new shopitems[number_of_entries + 1];
717 memset(items, 0, (sizeof(shopitems) * number_of_entries+1));
718 for (i=0; i<number_of_entries; i++) { 741 for (i = 0; i < number_of_entries; i++)
742 {
719 if (!p) { 743 if (!p)
744 {
720 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 745 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
721 break; 746 break;
722 } 747 }
723 next_semicolon=strchr(p, ';'); 748 next_semicolon = strchr (p, ';');
724 next_colon=strchr(p, ':'); 749 next_colon = strchr (p, ':');
725 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 750 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
726 if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) 751 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
727 items[i].strength=atoi(strchr(p,':')+1); 752 items[i].strength = atoi (strchr (p, ':') + 1);
753
754 if (isdigit (*p) || *p == '*')
728 755 {
729 if (isdigit(*p) || *p=='*') {
730 items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ 756 items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */
731 current_type=get_typedata(items[i].typenum); 757 current_type = get_typedata (items[i].typenum);
732 if (current_type) { 758 if (current_type)
759 {
733 items[i].name=current_type->name; 760 items[i].name = current_type->name;
734 items[i].name_pl=current_type->name_pl; 761 items[i].name_pl = current_type->name_pl;
735 }
736 }
737 else { /*we have a named type, let's figure out what it is */
738 q=strpbrk(p,";:");
739 if (q) *q='\0';
740
741 current_type=get_typedata_by_name(p);
742 if (current_type) {
743 items[i].name=current_type->name;
744 items[i].typenum=current_type->number;
745 items[i].name_pl=current_type->name_pl;
746 } 762 }
747 else { /* oh uh, something's wrong, let's free up this one, and try 763 }
748 * the next entry while we're at it, better print a warning 764 else
749 */ 765 { /*we have a named type, let's figure out what it is */
750 LOG(llevError, "invalid type %s defined in shopitems in string %s\n", 766 q = strpbrk (p, ";:");
751 p, input_string); 767 if (q)
768 *q = '\0';
769
770 current_type = get_typedata_by_name (p);
771 if (current_type)
772 {
773 items[i].name = current_type->name;
774 items[i].typenum = current_type->number;
775 items[i].name_pl = current_type->name_pl;
752 } 776 }
777 else
778 { /* oh uh, something's wrong, let's free up this one, and try
779 * the next entry while we're at it, better print a warning
780 */
781 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
753 } 782 }
783 }
754 items[i].index=number_of_entries; 784 items[i].index = number_of_entries;
755 if (next_semicolon) p=++next_semicolon; 785 if (next_semicolon)
786 p = ++next_semicolon;
787 else
756 else p=NULL; 788 p = NULL;
757 } 789 }
758 free(shop_string); 790 free (shop_string);
759 return items; 791 return items;
760} 792}
761 793
762/* opposite of parse string, this puts the string that was originally fed in to 794/* opposite of parse string, this puts the string that was originally fed in to
763 * the map (or something equivilent) into output_string. */ 795 * the map (or something equivilent) into output_string. */
796static void
764static void print_shop_string(mapstruct *m, char *output_string) { 797print_shop_string (maptile *m, char *output_string)
798{
765 int i; 799 int i;
766 char tmp[MAX_BUF]; 800 char tmp[MAX_BUF];
801
767 strcpy(output_string, ""); 802 strcpy (output_string, "");
768 for (i=0; i< m->shopitems[0].index; i++) { 803 for (i = 0; i < m->shopitems[0].index; i++)
804 {
769 if (m->shopitems[i].typenum) { 805 if (m->shopitems[i].typenum)
806 {
770 if (m->shopitems[i].strength) { 807 if (m->shopitems[i].strength)
808 {
771 sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 809 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
772 } 810 }
811 else
773 else sprintf(tmp, "%s;", m->shopitems[i].name); 812 sprintf (tmp, "%s;", m->shopitems[i].name);
813 }
814 else
774 } 815 {
775 else {
776 if (m->shopitems[i].strength) { 816 if (m->shopitems[i].strength)
817 {
777 sprintf(tmp, "*:%d;", m->shopitems[i].strength); 818 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
778 } 819 }
820 else
779 else sprintf(tmp, "*"); 821 sprintf (tmp, "*");
780 } 822 }
781 strcat(output_string, tmp); 823 strcat (output_string, tmp);
782 } 824 }
783} 825}
784 826
785/* This loads the header information of the map. The header 827/* This loads the header information of the map. The header
786 * contains things like difficulty, size, timeout, etc. 828 * contains things like difficulty, size, timeout, etc.
793 * currently, there are few enough fields this is not a big deal. 835 * currently, there are few enough fields this is not a big deal.
794 * MSW 2001-07-01 836 * MSW 2001-07-01
795 * return 0 on success, 1 on failure. 837 * return 0 on success, 1 on failure.
796 */ 838 */
797 839
840static int
798static int load_map_header(object_thawer &fp, mapstruct *m) 841load_map_header (object_thawer & fp, maptile *m)
799{ 842{
800 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 843 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
801 int msgpos=0; 844 int msgpos = 0;
802 int maplorepos=0; 845 int maplorepos = 0;
803 846
804 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 847 while (fgets (buf, HUGE_BUF, fp) != NULL)
848 {
805 buf[HUGE_BUF-1] = 0; 849 buf[HUGE_BUF - 1] = 0;
806 key = buf; 850 key = buf;
851
807 while (isspace(*key)) key++; 852 while (isspace (*key))
808 if (*key == 0) continue; /* empty line */ 853 key++;
854
855 if (*key == 0)
856 continue; /* empty line */
857
809 value = strchr(key, ' '); 858 value = strchr (key, ' ');
859
810 if (!value) { 860 if (!value)
861 {
811 end = strchr(key, '\n'); 862 if ((end = strchr (key, '\n')))
812 if (end != NULL) {
813 *end = 0; 863 *end = 0;
814 } 864 }
815 } else { 865 else
866 {
816 *value = 0; 867 *value = 0;
817 value++; 868 value++;
818 end = strchr(value, '\n'); 869 end = strchr (value, '\n');
870
819 while (isspace(*value)) { 871 while (isspace (*value))
872 {
820 value++; 873 value++;
874
821 if (*value == '\0' || value == end) { 875 if (*value == '\0' || value == end)
876 {
822 /* Nothing but spaces. */ 877 /* Nothing but spaces. */
823 value = NULL; 878 value = NULL;
824 break; 879 break;
825 } 880 }
826 } 881 }
827 } 882 }
883
828 if (!end) { 884 if (!end)
885 {
829 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", 886 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
830 buf);
831 return 1; 887 return 1;
832 }
833 888 }
834 889
835 /* key is the field name, value is what it should be set 890 /* key is the field name, value is what it should be set
836 * to. We've already done the work to null terminate key, 891 * to. We've already done the work to null terminate key,
837 * and strip off any leading spaces for both of these. 892 * and strip off any leading spaces for both of these.
838 * We have not touched the newline at the end of the line - 893 * We have not touched the newline at the end of the line -
839 * these are needed for some values. the end pointer 894 * these are needed for some values. the end pointer
840 * points to the first of the newlines. 895 * points to the first of the newlines.
841 * value could be NULL! It would be easy enough to just point 896 * value could be NULL! It would be easy enough to just point
842 * this to "" to prevent cores, but that would let more errors slide 897 * this to "" to prevent cores, but that would let more errors slide
843 * through. 898 * through.
844 * 899 *
845 * First check for entries that do not use the value parameter, then 900 * First check for entries that do not use the value parameter, then
846 * validate that value is given and check for the remaining entries 901 * validate that value is given and check for the remaining entries
847 * that use the parameter. 902 * that use the parameter.
848 */ 903 */
849 904
850 if (!strcmp(key,"msg")) { 905 if (!strcmp (key, "msg"))
906 {
851 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 907 while (fgets (buf, HUGE_BUF, fp) != NULL)
908 {
852 if (!strcmp(buf,"endmsg\n")) break; 909 if (!strcmp (buf, "endmsg\n"))
910 break;
853 else { 911 else
912 {
854 /* slightly more efficient than strcat */ 913 /* slightly more efficient than strcat */
855 strcpy(msgbuf+msgpos, buf); 914 strcpy (msgbuf + msgpos, buf);
856 msgpos += strlen(buf); 915 msgpos += strlen (buf);
857 } 916 }
858 } 917 }
859 /* There are lots of maps that have empty messages (eg, msg/endmsg 918 /* There are lots of maps that have empty messages (eg, msg/endmsg
860 * with nothing between). There is no reason in those cases to 919 * with nothing between). There is no reason in those cases to
861 * keep the empty message. Also, msgbuf contains garbage data 920 * keep the empty message. Also, msgbuf contains garbage data
862 * when msgpos is zero, so copying it results in crashes 921 * when msgpos is zero, so copying it results in crashes
863 */ 922 */
864 if (msgpos != 0) 923 if (msgpos != 0)
865 m->msg = strdup_local(msgbuf); 924 m->msg = strdup (msgbuf);
866 } 925 }
867 else if (!strcmp(key,"maplore")) { 926 else if (!strcmp (key, "maplore"))
927 {
868 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 928 while (fgets (buf, HUGE_BUF, fp) != NULL)
929 {
869 if (!strcmp(buf,"endmaplore\n")) break; 930 if (!strcmp (buf, "endmaplore\n"))
931 break;
870 else { 932 else
933 {
871 /* slightly more efficient than strcat */ 934 /* slightly more efficient than strcat */
872 strcpy(maplorebuf+maplorepos, buf); 935 strcpy (maplorebuf + maplorepos, buf);
873 maplorepos += strlen(buf); 936 maplorepos += strlen (buf);
874 } 937 }
875 } 938 }
876 if (maplorepos != 0) 939 if (maplorepos != 0)
877 m->maplore = strdup_local(maplorebuf); 940 m->maplore = strdup (maplorebuf);
878 } 941 }
879 else if (!strcmp(key,"end")) { 942 else if (!strcmp (key, "end"))
943 {
880 break; 944 break;
881 } 945 }
882 else if (value == NULL) { 946 else if (value == NULL)
947 {
883 LOG(llevError, "Got '%s' line without parameter in map header\n", key); 948 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
884 } 949 }
885 else if (!strcmp(key, "arch")) { 950 else if (!strcmp (key, "arch"))
951 {
886 /* This is an oddity, but not something we care about much. */ 952 /* This is an oddity, but not something we care about much. */
887 if (strcmp(value,"map\n")) 953 if (strcmp (value, "map\n"))
888 LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value); 954 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
889 } 955 }
890 else if (!strcmp(key,"name")) { 956 else if (!strcmp (key, "name"))
957 {
891 *end=0; 958 *end = 0;
892 m->name = strdup_local(value); 959 m->name = strdup (value);
893 } 960 }
894 /* first strcmp value on these are old names supported 961 /* first strcmp value on these are old names supported
895 * for compatibility reasons. The new values (second) are 962 * for compatibility reasons. The new values (second) are
896 * what really should be used. 963 * what really should be used.
897 */ 964 */
898 else if (!strcmp(key,"oid")) { 965 else if (!strcmp (key, "oid"))
899 fp.get (m, atoi(value)); 966 fp.get (m, atoi (value));
967 else if (!strcmp (key, "attach"))
968 m->attach = value;
900 } else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { 969 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
901 m->enter_x = atoi(value); 970 m->enter_x = atoi (value);
902 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { 971 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
903 m->enter_y = atoi(value); 972 m->enter_y = atoi (value);
904 } else if (!strcmp(key,"x") || !strcmp(key, "width")) { 973 else if (!strcmp (key, "x") || !strcmp (key, "width"))
905 m->width = atoi(value); 974 m->width = atoi (value);
906 } else if (!strcmp(key,"y") || !strcmp(key, "height")) { 975 else if (!strcmp (key, "y") || !strcmp (key, "height"))
907 m->height = atoi(value); 976 m->height = atoi (value);
908 } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) { 977 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
909 m->reset_timeout = atoi(value); 978 m->reset_timeout = atoi (value);
910 } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) { 979 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
911 m->timeout = atoi(value); 980 m->timeout = atoi (value);
912 } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) { 981 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
913 m->difficulty = atoi(value); 982 m->difficulty = clamp (atoi (value), 1, settings.max_level);
914 } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) { 983 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
915 m->darkness = atoi(value); 984 m->darkness = atoi (value);
916 } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) { 985 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
917 m->fixed_resettime = atoi(value); 986 m->fixed_resettime = atoi (value);
918 } else if (!strcmp(key,"unique")) { 987 else if (!strcmp (key, "unique"))
919 m->unique = atoi(value); 988 m->unique = atoi (value);
920 } else if (!strcmp(key,"template")) { 989 else if (!strcmp (key, "template"))
921 m->templatemap = atoi(value); 990 m->templatemap = atoi (value);
922 } else if (!strcmp(key,"region")) { 991 else if (!strcmp (key, "region"))
923 m->region = get_region_by_name(value); 992 m->region = get_region_by_name (value);
924 } else if (!strcmp(key,"shopitems")) { 993 else if (!strcmp (key, "shopitems"))
994 {
925 *end=0; 995 *end = 0;
926 m->shopitems = parse_shop_string(value); 996 m->shopitems = parse_shop_string (value);
997 }
927 } else if (!strcmp(key,"shopgreed")) { 998 else if (!strcmp (key, "shopgreed"))
928 m->shopgreed = atof(value); 999 m->shopgreed = atof (value);
929 } else if (!strcmp(key,"shopmin")) { 1000 else if (!strcmp (key, "shopmin"))
930 m->shopmin = atol(value); 1001 m->shopmin = atol (value);
931 } else if (!strcmp(key,"shopmax")) { 1002 else if (!strcmp (key, "shopmax"))
932 m->shopmax = atol(value); 1003 m->shopmax = atol (value);
933 } else if (!strcmp(key,"shoprace")) { 1004 else if (!strcmp (key, "shoprace"))
1005 {
934 *end=0; 1006 *end = 0;
935 m->shoprace = strdup_local(value); 1007 m->shoprace = strdup (value);
1008 }
936 } else if (!strcmp(key,"outdoor")) { 1009 else if (!strcmp (key, "outdoor"))
937 m->outdoor = atoi(value); 1010 m->outdoor = atoi (value);
938 } else if (!strcmp(key, "temp")) { 1011 else if (!strcmp (key, "temp"))
939 m->temp = atoi(value); 1012 m->temp = atoi (value);
940 } else if (!strcmp(key, "pressure")) { 1013 else if (!strcmp (key, "pressure"))
941 m->pressure = atoi(value); 1014 m->pressure = atoi (value);
942 } else if (!strcmp(key, "humid")) { 1015 else if (!strcmp (key, "humid"))
943 m->humid = atoi(value); 1016 m->humid = atoi (value);
944 } else if (!strcmp(key, "windspeed")) { 1017 else if (!strcmp (key, "windspeed"))
945 m->windspeed = atoi(value); 1018 m->windspeed = atoi (value);
946 } else if (!strcmp(key, "winddir")) { 1019 else if (!strcmp (key, "winddir"))
947 m->winddir = atoi(value); 1020 m->winddir = atoi (value);
948 } else if (!strcmp(key, "sky")) { 1021 else if (!strcmp (key, "sky"))
949 m->sky = atoi(value); 1022 m->sky = atoi (value);
950 } else if (!strcmp(key, "nosmooth")) { 1023 else if (!strcmp (key, "nosmooth"))
951 m->nosmooth = atoi(value); 1024 m->nosmooth = atoi (value);
952 } else if (!strcmp(key, "safe_map")) {
953 m->safe_map = atoi(value);
954 }
955 else if (!strncmp(key,"tile_path_", 10)) { 1025 else if (!strncmp (key, "tile_path_", 10))
1026 {
956 int tile=atoi(key+10); 1027 int tile = atoi (key + 10);
957 1028
958 if (tile<1 || tile>4) { 1029 if (tile < 1 || tile > 4)
1030 {
959 LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n", 1031 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
960 tile, m->path); 1032 }
961 } else { 1033 else
1034 {
962 char *path; 1035 char *path;
963 1036
964 *end = 0; 1037 *end = 0;
965 1038
966 if (m->tile_path[tile-1]) { 1039 if (m->tile_path[tile - 1])
1040 {
967 LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n", 1041 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
968 tile, m->path);
969 free(m->tile_path[tile-1]); 1042 free (m->tile_path[tile - 1]);
970 m->tile_path[tile-1] = NULL; 1043 m->tile_path[tile - 1] = NULL;
971 } 1044 }
972 1045
973 if (check_path(value, 1) != -1) { 1046 if (check_path (value, 1) != -1)
1047 {
974 /* The unadorned path works. */ 1048 /* The unadorned path works. */
975 path = value; 1049 path = value;
1050 }
976 } else { 1051 else
1052 {
977 /* Try again; it could be a relative exit. */ 1053 /* Try again; it could be a relative exit. */
978 1054
979 path = path_combine_and_normalize(m->path, value); 1055 path = path_combine_and_normalize (m->path, value);
980 1056
981 if (check_path(path, 1) == -1) { 1057 if (check_path (path, 1) == -1)
1058 {
982 LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); 1059 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
983 path = NULL; 1060 path = NULL;
984 } 1061 }
985 } 1062 }
986 1063
987 if (editor) { 1064 if (editor)
1065 {
988 /* Use the value as in the file. */ 1066 /* Use the value as in the file. */
989 m->tile_path[tile-1] = strdup_local(value); 1067 m->tile_path[tile - 1] = strdup (value);
990 } else if (path != NULL) {
991 /* Use the normalized value. */
992 m->tile_path[tile-1] = strdup_local(path);
993 } 1068 }
1069 else if (path != NULL)
1070 {
1071 /* Use the normalized value. */
1072 m->tile_path[tile - 1] = strdup (path);
1073 }
994 } /* end if tile direction (in)valid */ 1074 } /* end if tile direction (in)valid */
995 } 1075 }
996 else { 1076 else
997 LOG(llevError,"Got unknown value in map header: %s %s\n", key, value); 1077 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
998 }
999 } 1078 }
1079
1000 if (!key || strcmp(key,"end")) { 1080 if (!key || strcmp (key, "end"))
1081 {
1001 LOG(llevError,"Got premature eof on map header!\n"); 1082 LOG (llevError, "Got premature eof on map header!\n");
1002 return 1; 1083 return 1;
1003 } 1084 }
1085
1004 return 0; 1086 return 0;
1005} 1087}
1006 1088
1007/* 1089/*
1008 * Opens the file "filename" and reads information about the map 1090 * Opens the file "filename" and reads information about the map
1009 * from the given file, and stores it in a newly allocated 1091 * from the given file, and stores it in a newly allocated
1010 * mapstruct. A pointer to this structure is returned, or NULL on failure. 1092 * maptile. A pointer to this structure is returned, or NULL on failure.
1011 * flags correspond to those in map.h. Main ones used are 1093 * flags correspond to those in map.h. Main ones used are
1012 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1094 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1013 * MAP_BLOCK, in which case we block on this load. This happens in all 1095 * MAP_BLOCK, in which case we block on this load. This happens in all
1014 * cases, no matter if this flag is set or not. 1096 * cases, no matter if this flag is set or not.
1015 * MAP_STYLE: style map - don't add active objects, don't add to server 1097 * MAP_STYLE: style map - don't add active objects, don't add to server
1016 * managed map list. 1098 * managed map list.
1017 */ 1099 */
1018 1100
1101maptile *
1019mapstruct *load_original_map(const char *filename, int flags) { 1102load_original_map (const char *filename, int flags)
1020 FILE *fp; 1103{
1021 mapstruct *m; 1104 maptile *m;
1022 int comp;
1023 char pathname[MAX_BUF]; 1105 char pathname[MAX_BUF];
1024 1106
1025 LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags);
1026 if (flags & MAP_PLAYER_UNIQUE) 1107 if (flags & MAP_PLAYER_UNIQUE)
1027 strcpy(pathname, filename); 1108 strcpy (pathname, filename);
1028 else if (flags & MAP_OVERLAY) 1109 else if (flags & MAP_OVERLAY)
1029 strcpy(pathname, create_overlay_pathname(filename)); 1110 strcpy (pathname, create_overlay_pathname (filename));
1030 else 1111 else
1031 strcpy(pathname, create_pathname(filename)); 1112 strcpy (pathname, create_pathname (filename));
1032 1113
1033 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) { 1114 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1034 LOG(llevError, "Can't open %s: %s\n", pathname, strerror_local(errno));
1035 return (NULL);
1036 }
1037 1115
1038 object_thawer thawer (fp, filename); 1116 object_thawer thawer (pathname);
1039 1117
1118 if (!thawer)
1119 return 0;
1120
1040 m = get_linked_map(); 1121 m = get_linked_map ();
1041 1122
1042 strcpy (m->path, filename); 1123 strcpy (m->path, filename);
1043 if (load_map_header(thawer, m)) { 1124 if (load_map_header (thawer, m))
1125 {
1044 LOG(llevError,"Error loading map header for %s, flags=%d\n", 1126 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1045 filename, flags);
1046 delete_map(m); 1127 delete_map (m);
1047 return NULL; 1128 return 0;
1048 } 1129 }
1049 1130
1050 allocate_map(m); 1131 m->allocate ();
1051 1132
1052 m->in_memory=MAP_LOADING; 1133 m->in_memory = MAP_LOADING;
1053 load_objects (m, thawer, flags & (MAP_BLOCK|MAP_STYLE)); 1134 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1054 close_and_delete(fp, comp); 1135
1055 m->in_memory=MAP_IN_MEMORY; 1136 m->in_memory = MAP_IN_MEMORY;
1056 if (!MAP_DIFFICULTY(m)) 1137 if (!MAP_DIFFICULTY (m))
1057 MAP_DIFFICULTY(m)=calculate_difficulty(m); 1138 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1058 set_map_reset_time(m); 1139 set_map_reset_time (m);
1059 INVOKE_MAP (INSTANTIATE, m); 1140 m->instantiate ();
1060 return (m); 1141 return (m);
1061} 1142}
1062 1143
1063/* 1144/*
1064 * Loads a map, which has been loaded earlier, from file. 1145 * Loads a map, which has been loaded earlier, from file.
1065 * Return the map object we load into (this can change from the passed 1146 * Return the map object we load into (this can change from the passed
1066 * option if we can't find the original map) 1147 * option if we can't find the original map)
1067 */ 1148 */
1068 1149
1069static mapstruct *load_temporary_map(mapstruct *m) { 1150static maptile *
1070 FILE *fp; 1151load_temporary_map (maptile *m)
1071 int comp; 1152{
1072 char buf[MAX_BUF]; 1153 char buf[MAX_BUF];
1073 1154
1074 if (!m->tmpname) { 1155 if (!m->tmpname)
1156 {
1075 LOG(llevError, "No temporary filename for map %s\n", m->path); 1157 LOG (llevError, "No temporary filename for map %s\n", m->path);
1076 strcpy(buf, m->path); 1158 strcpy (buf, m->path);
1077 delete_map(m); 1159 delete_map (m);
1078 m = load_original_map(buf, 0); 1160 m = load_original_map (buf, 0);
1079 if(m==NULL) return NULL; 1161 if (m == NULL)
1080 fix_auto_apply(m); /* Chests which open as default */
1081 return m;
1082 }
1083
1084 if((fp=open_and_uncompress(m->tmpname,0, &comp))==NULL) {
1085 LOG(llevError, "Cannot open %s: %s\n",m->tmpname, strerror_local(errno));
1086 strcpy(buf, m->path);
1087 delete_map(m);
1088 m = load_original_map(buf, 0);
1089 if(m==NULL) return NULL;
1090 fix_auto_apply(m); /* Chests which open as default */
1091 return m;
1092 }
1093
1094 object_thawer thawer (fp, m->tmpname);
1095
1096 if (load_map_header(thawer, m)) {
1097 LOG(llevError,"Error loading map header for %s (%s)\n",
1098 m->path, m->tmpname);
1099 delete_map(m);
1100 m = load_original_map(m->path, 0);
1101 return NULL; 1162 return NULL;
1163 fix_auto_apply (m); /* Chests which open as default */
1164 return m;
1165 }
1166
1167 object_thawer thawer (m->tmpname);
1168
1169 if (!thawer)
1102 } 1170 {
1103 allocate_map(m); 1171 strcpy (buf, m->path);
1172 delete_map (m);
1173 m = load_original_map (buf, 0);
1174 if (!m)
1175 return NULL;
1176 fix_auto_apply (m); /* Chests which open as default */
1177 return m;
1178 }
1104 1179
1180 if (load_map_header (thawer, m))
1181 {
1182 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1183 delete_map (m);
1184 m = load_original_map (m->path, 0);
1185 return NULL;
1186 }
1187
1188 m->allocate ();
1189
1105 m->in_memory=MAP_LOADING; 1190 m->in_memory = MAP_LOADING;
1106 load_objects (m, thawer, 0); 1191 load_objects (m, thawer, 0);
1107 close_and_delete(fp, comp); 1192
1108 m->in_memory=MAP_IN_MEMORY; 1193 m->in_memory = MAP_IN_MEMORY;
1109 INVOKE_MAP (SWAPIN, m); 1194 INVOKE_MAP (SWAPIN, m);
1110 return m; 1195 return m;
1111} 1196}
1112 1197
1113/* 1198/*
1114 * Loads a map, which has been loaded earlier, from file. 1199 * Loads a map, which has been loaded earlier, from file.
1115 * Return the map object we load into (this can change from the passed 1200 * Return the map object we load into (this can change from the passed
1116 * option if we can't find the original map) 1201 * option if we can't find the original map)
1117 */ 1202 */
1118 1203
1204maptile *
1119mapstruct *load_overlay_map(const char *filename, mapstruct *m) { 1205load_overlay_map (const char *filename, maptile *m)
1120 FILE *fp; 1206{
1121 int comp;
1122 char pathname[MAX_BUF]; 1207 char pathname[MAX_BUF];
1123 1208
1124 strcpy(pathname, create_overlay_pathname(filename)); 1209 strcpy (pathname, create_overlay_pathname (filename));
1125 1210
1126 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) {
1127/* LOG(llevDebug,"Can't open overlay %s\n", pathname);*/
1128 return m;
1129 }
1130
1131 object_thawer thawer (fp, pathname); 1211 object_thawer thawer (pathname);
1132
1133 if (load_map_header(thawer, m)) {
1134 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1135 m->path, pathname);
1136 delete_map(m);
1137 m = load_original_map(m->path, 0);
1138 return NULL;
1139 }
1140 /*allocate_map(m);*/
1141 1212
1142 m->in_memory=MAP_LOADING; 1213 if (!thawer)
1143 load_objects (m, thawer, MAP_OVERLAY);
1144 close_and_delete(fp, comp);
1145 m->in_memory=MAP_IN_MEMORY;
1146 return m; 1214 return m;
1215
1216 if (load_map_header (thawer, m))
1217 {
1218 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1219 delete_map (m);
1220 m = load_original_map (m->path, 0);
1221 return 0;
1222 }
1223 /*m->allocate ();*/
1224
1225 m->in_memory = MAP_LOADING;
1226 load_objects (m, thawer, MAP_OVERLAY);
1227
1228 m->in_memory = MAP_IN_MEMORY;
1229 return m;
1147} 1230}
1148 1231
1149/****************************************************************************** 1232/******************************************************************************
1150 * This is the start of unique map handling code 1233 * This is the start of unique map handling code
1151 *****************************************************************************/ 1234 *****************************************************************************/
1152 1235
1153/* This goes through map 'm' and removed any unique items on the map. */ 1236/* This goes through map 'm' and removed any unique items on the map. */
1154static void delete_unique_items(mapstruct *m) 1237static void
1238delete_unique_items (maptile *m)
1155{ 1239{
1156 int i,j,unique; 1240 int i, j, unique;
1157 object *op, *next; 1241 object *op, *next;
1158 1242
1159 for(i=0; i<MAP_WIDTH(m); i++) 1243 for (i = 0; i < m->width; i++)
1160 for(j=0; j<MAP_HEIGHT(m); j++) { 1244 for (j = 0; j < m->height; j++)
1245 {
1161 unique=0; 1246 unique = 0;
1247
1162 for (op=get_map_ob(m, i, j); op; op=next) { 1248 for (op = GET_MAP_OB (m, i, j); op; op = next)
1249 {
1163 next = op->above; 1250 next = op->above;
1251
1164 if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 1252 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1165 unique=1; 1253 unique = 1;
1254
1166 if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { 1255 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1167 clean_object(op); 1256 {
1168 if (QUERY_FLAG(op, FLAG_IS_LINKED)) 1257 op->destroy_inv (false);
1169 remove_button_link(op); 1258 op->destroy ();
1170 remove_ob(op);
1171 free_object(op);
1172 } 1259 }
1173 } 1260 }
1174 } 1261 }
1175} 1262}
1176 1263
1177 1264
1178/* 1265/*
1179 * Loads unique objects from file(s) into the map which is in memory 1266 * Loads unique objects from file(s) into the map which is in memory
1180 * m is the map to load unique items into. 1267 * m is the map to load unique items into.
1181 */ 1268 */
1182static void load_unique_objects(mapstruct *m) { 1269static void
1183 FILE *fp; 1270load_unique_objects (maptile *m)
1271{
1184 int comp,count; 1272 int count;
1185 char firstname[MAX_BUF]; 1273 char firstname[MAX_BUF];
1186 1274
1187 for (count=0; count<10; count++) { 1275 for (count = 0; count < 10; count++)
1276 {
1188 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); 1277 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1189 if (!access(firstname, R_OK)) break; 1278 if (!access (firstname, R_OK))
1279 break;
1190 } 1280 }
1191 /* If we get here, we did not find any map */ 1281 /* If we get here, we did not find any map */
1192 if (count==10) return; 1282 if (count == 10)
1193
1194 if ((fp=open_and_uncompress(firstname, 0, &comp))==NULL) {
1195 /* There is no expectation that every map will have unique items, but this
1196 * is debug output, so leave it in.
1197 */
1198 LOG(llevDebug, "Can't open unique items file for %s\n", create_items_path(m->path));
1199 return; 1283 return;
1200 }
1201 1284
1202 object_thawer thawer (fp, firstname); 1285 object_thawer thawer (firstname);
1203 1286
1287 if (!thawer)
1288 return;
1289
1204 m->in_memory=MAP_LOADING; 1290 m->in_memory = MAP_LOADING;
1205 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1291 if (m->tmpname == NULL) /* if we have loaded unique items from */
1206 delete_unique_items(m); /* original map before, don't duplicate them */ 1292 delete_unique_items (m); /* original map before, don't duplicate them */
1207 load_object(thawer, NULL, LO_NOREAD,0);
1208 load_objects (m, thawer, 0); 1293 load_objects (m, thawer, 0);
1209 close_and_delete(fp, comp); 1294
1210 m->in_memory=MAP_IN_MEMORY; 1295 m->in_memory = MAP_IN_MEMORY;
1211} 1296}
1212 1297
1213 1298
1214/* 1299/*
1215 * Saves a map to file. If flag is set, it is saved into the same 1300 * Saves a map to file. If flag is set, it is saved into the same
1216 * file it was (originally) loaded from. Otherwise a temporary 1301 * file it was (originally) loaded from. Otherwise a temporary
1217 * filename will be genarated, and the file will be stored there. 1302 * filename will be genarated, and the file will be stored there.
1218 * The temporary filename will be stored in the mapstructure. 1303 * The temporary filename will be stored in the maptileure.
1219 * If the map is unique, we also save to the filename in the map 1304 * If the map is unique, we also save to the filename in the map
1220 * (this should have been updated when first loaded) 1305 * (this should have been updated when first loaded)
1221 */ 1306 */
1222 1307
1223int 1308int
1224new_save_map (mapstruct * m, int flag) 1309new_save_map (maptile *m, int flag)
1225{ 1310{
1226 char filename[MAX_BUF], buf[MAX_BUF], buf_s[MAX_BUF], shop[MAX_BUF]; 1311 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1227 int i; 1312 int i;
1228 1313
1229 if (flag && !*m->path) 1314 if (flag && !*m->path)
1230 { 1315 {
1231 LOG (llevError, "Tried to save map without path.\n"); 1316 LOG (llevError, "Tried to save map without path.\n");
1233 } 1318 }
1234 1319
1235 if (flag || (m->unique) || (m->templatemap)) 1320 if (flag || (m->unique) || (m->templatemap))
1236 { 1321 {
1237 if (!m->unique && !m->templatemap) 1322 if (!m->unique && !m->templatemap)
1238 { /* flag is set */ 1323 { /* flag is set */
1239 if (flag == 2) 1324 if (flag == 2)
1240 strcpy (filename, create_overlay_pathname (m->path)); 1325 strcpy (filename, create_overlay_pathname (m->path));
1241 else 1326 else
1242 strcpy (filename, create_pathname (m->path)); 1327 strcpy (filename, create_pathname (m->path));
1243 } 1328 }
1247 make_path_to_file (filename); 1332 make_path_to_file (filename);
1248 } 1333 }
1249 else 1334 else
1250 { 1335 {
1251 if (!m->tmpname) 1336 if (!m->tmpname)
1252 m->tmpname = tempnam_local (settings.tmpdir, NULL); 1337 m->tmpname = tempnam (settings.tmpdir, NULL);
1338
1253 strcpy (filename, m->tmpname); 1339 strcpy (filename, m->tmpname);
1254 } 1340 }
1255 1341
1256 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 1342 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1257 m->in_memory = MAP_SAVING; 1343 m->in_memory = MAP_SAVING;
1258 1344
1259 object_freezer fp (filename); 1345 object_freezer freezer;
1260 1346
1261 /* legacy */ 1347 /* legacy */
1262 fprintf (fp, "arch map\n"); 1348 fprintf (freezer, "arch map\n");
1263 if (m->name) 1349 if (m->name)
1264 fprintf (fp, "name %s\n", m->name); 1350 fprintf (freezer, "name %s\n", m->name);
1265 if (!flag) 1351 if (!flag)
1266 fprintf (fp, "swap_time %d\n", m->swap_time); 1352 fprintf (freezer, "swap_time %d\n", m->swap_time);
1267 if (m->reset_timeout) 1353 if (m->reset_timeout)
1268 fprintf (fp, "reset_timeout %d\n", m->reset_timeout); 1354 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1269 if (m->fixed_resettime) 1355 if (m->fixed_resettime)
1270 fprintf (fp, "fixed_resettime %d\n", m->fixed_resettime); 1356 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1271 /* we unfortunately have no idea if this is a value the creator set 1357 /* we unfortunately have no idea if this is a value the creator set
1272 * or a difficulty value we generated when the map was first loaded 1358 * or a difficulty value we generated when the map was first loaded
1273 */ 1359 */
1274 if (m->difficulty) 1360 if (m->difficulty)
1275 fprintf (fp, "difficulty %d\n", m->difficulty); 1361 fprintf (freezer, "difficulty %d\n", m->difficulty);
1276 if (m->region) 1362 if (m->region)
1277 fprintf (fp, "region %s\n", m->region->name); 1363 fprintf (freezer, "region %s\n", m->region->name);
1278 if (m->shopitems) 1364 if (m->shopitems)
1279 { 1365 {
1280 print_shop_string (m, shop); 1366 print_shop_string (m, shop);
1281 fprintf (fp, "shopitems %s\n", shop); 1367 fprintf (freezer, "shopitems %s\n", shop);
1282 } 1368 }
1283 if (m->shopgreed) 1369 if (m->shopgreed)
1284 fprintf (fp, "shopgreed %f\n", m->shopgreed); 1370 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1285#ifndef WIN32
1286 if (m->shopmin) 1371 if (m->shopmin)
1287 fprintf (fp, "shopmin %llu\n", m->shopmin); 1372 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1288 if (m->shopmax) 1373 if (m->shopmax)
1289 fprintf (fp, "shopmax %llu\n", m->shopmax); 1374 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1290#else
1291 if (m->shopmin)
1292 fprintf (fp, "shopmin %I64u\n", m->shopmin);
1293 if (m->shopmax)
1294 fprintf (fp, "shopmax %I64u\n", m->shopmax);
1295#endif
1296 if (m->shoprace) 1375 if (m->shoprace)
1297 fprintf (fp, "shoprace %s\n", m->shoprace); 1376 fprintf (freezer, "shoprace %s\n", m->shoprace);
1298 if (m->darkness) 1377 if (m->darkness)
1299 fprintf (fp, "darkness %d\n", m->darkness); 1378 fprintf (freezer, "darkness %d\n", m->darkness);
1300 if (m->width) 1379 if (m->width)
1301 fprintf (fp, "width %d\n", m->width); 1380 fprintf (freezer, "width %d\n", m->width);
1302 if (m->height) 1381 if (m->height)
1303 fprintf (fp, "height %d\n", m->height); 1382 fprintf (freezer, "height %d\n", m->height);
1304 if (m->enter_x) 1383 if (m->enter_x)
1305 fprintf (fp, "enter_x %d\n", m->enter_x); 1384 fprintf (freezer, "enter_x %d\n", m->enter_x);
1306 if (m->enter_y) 1385 if (m->enter_y)
1307 fprintf (fp, "enter_y %d\n", m->enter_y); 1386 fprintf (freezer, "enter_y %d\n", m->enter_y);
1308 if (m->msg) 1387 if (m->msg)
1309 fprintf (fp, "msg\n%sendmsg\n", m->msg); 1388 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1310 if (m->maplore) 1389 if (m->maplore)
1311 fprintf (fp, "maplore\n%sendmaplore\n", m->maplore); 1390 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1312 if (m->unique) 1391 if (m->unique)
1313 fprintf (fp, "unique %d\n", m->unique); 1392 fprintf (freezer, "unique %d\n", m->unique);
1314 if (m->templatemap) 1393 if (m->templatemap)
1315 fprintf (fp, "template %d\n", m->templatemap); 1394 fprintf (freezer, "template %d\n", m->templatemap);
1316 if (m->outdoor) 1395 if (m->outdoor)
1317 fprintf (fp, "outdoor %d\n", m->outdoor); 1396 fprintf (freezer, "outdoor %d\n", m->outdoor);
1318 if (m->temp) 1397 if (m->temp)
1319 fprintf (fp, "temp %d\n", m->temp); 1398 fprintf (freezer, "temp %d\n", m->temp);
1320 if (m->pressure) 1399 if (m->pressure)
1321 fprintf (fp, "pressure %d\n", m->pressure); 1400 fprintf (freezer, "pressure %d\n", m->pressure);
1322 if (m->humid) 1401 if (m->humid)
1323 fprintf (fp, "humid %d\n", m->humid); 1402 fprintf (freezer, "humid %d\n", m->humid);
1324 if (m->windspeed) 1403 if (m->windspeed)
1325 fprintf (fp, "windspeed %d\n", m->windspeed); 1404 fprintf (freezer, "windspeed %d\n", m->windspeed);
1326 if (m->winddir) 1405 if (m->winddir)
1327 fprintf (fp, "winddir %d\n", m->winddir); 1406 fprintf (freezer, "winddir %d\n", m->winddir);
1328 if (m->sky) 1407 if (m->sky)
1329 fprintf (fp, "sky %d\n", m->sky); 1408 fprintf (freezer, "sky %d\n", m->sky);
1330 if (m->nosmooth) 1409 if (m->nosmooth)
1331 fprintf (fp, "nosmooth %d\n", m->nosmooth); 1410 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1332 if (m->safe_map)
1333 fprintf (fp, "safe_map %d\n", m->safe_map);
1334 1411
1335 /* Save any tiling information, except on overlays */ 1412 /* Save any tiling information, except on overlays */
1336 if (flag != 2) 1413 if (flag != 2)
1337 for (i = 0; i < 4; i++) 1414 for (i = 0; i < 4; i++)
1338 if (m->tile_path[i]) 1415 if (m->tile_path[i])
1339 fprintf (fp, "tile_path_%d %s\n", i + 1, m->tile_path[i]); 1416 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1340 1417
1418 freezer.put (m);
1341 fprintf (fp, "end\n"); 1419 fprintf (freezer, "end\n");
1342 1420
1343 /* In the game save unique items in the different file, but 1421 /* In the game save unique items in the different file, but
1344 * in the editor save them to the normal map file. 1422 * in the editor save them to the normal map file.
1345 * If unique map, save files in the proper destination (set by 1423 * If unique map, save files in the proper destination (set by
1346 * player) 1424 * player)
1347 */ 1425 */
1348 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) 1426 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1349 { 1427 {
1428 object_freezer unique;
1429
1430 if (flag == 2)
1431 save_objects (m, freezer, unique, 2);
1432 else
1433 save_objects (m, freezer, unique, 0);
1434
1350 sprintf (buf, "%s.v00", create_items_path (m->path)); 1435 sprintf (buf, "%s.v00", create_items_path (m->path));
1351 1436
1352 object_freezer fp2 (buf); 1437 unique.save (buf);
1353
1354 if (flag == 2)
1355 save_objects (m, fp, fp2, 2);
1356 else
1357 save_objects (m, fp, fp2, 0);
1358 } 1438 }
1359 else 1439 else
1360 { /* save same file when not playing, like in editor */ 1440 { /* save same file when not playing, like in editor */
1361 save_objects (m, fp, fp, 0); 1441 save_objects (m, freezer, freezer, 0);
1362 } 1442 }
1443
1444 freezer.save (filename);
1363 1445
1364 return 0; 1446 return 0;
1365}
1366
1367
1368/*
1369 * Remove and free all objects in the inventory of the given object.
1370 * object.c ?
1371 */
1372
1373void clean_object(object *op)
1374{
1375 object *tmp, *next;
1376
1377 for(tmp = op->inv; tmp; tmp = next)
1378 {
1379 next = tmp->below;
1380 clean_object(tmp);
1381 if (QUERY_FLAG(tmp, FLAG_IS_LINKED))
1382 remove_button_link(tmp);
1383 remove_ob(tmp);
1384 free_object(tmp);
1385 }
1386} 1447}
1387 1448
1388/* 1449/*
1389 * Remove and free all objects in the given map. 1450 * Remove and free all objects in the given map.
1390 */ 1451 */
1391 1452void
1392void free_all_objects(mapstruct *m) { 1453free_all_objects (maptile *m)
1393 int i,j; 1454{
1394 object *op; 1455 if (!m->spaces)
1456 return;
1395 1457
1396 for(i=0;i<MAP_WIDTH(m);i++) 1458 for (int i = 0; i < m->width; i++)
1397 for(j=0;j<MAP_HEIGHT(m);j++) { 1459 for (int j = 0; j < m->height; j++)
1398 object *previous_obj=NULL; 1460 {
1399 while((op=GET_MAP_OB(m,i,j))!=NULL) { 1461 mapspace &ms = m->at (i, j);
1400 if (op==previous_obj) { 1462
1401 LOG(llevDebug, "free_all_objects: Link error, bailing out.\n"); 1463 while (object *op = ms.bottom)
1402 break; 1464 {
1403 }
1404 previous_obj=op;
1405 if(op->head!=NULL) 1465 if (op->head)
1406 op = op->head; 1466 op = op->head;
1407 1467
1408 /* If the map isn't in memory, free_object will remove and 1468 op->destroy_inv (false);
1409 * free objects in op's inventory. So let it do the job. 1469 op->destroy ();
1410 */
1411 if (m->in_memory==MAP_IN_MEMORY)
1412 clean_object(op);
1413 remove_ob(op);
1414 free_object(op);
1415 } 1470 }
1416 } 1471 }
1417#ifdef MANY_CORES
1418 /* I see periodic cores on metalforge where a map has been swapped out, but apparantly
1419 * an item on that map was not saved - look for that condition and die as appropriate -
1420 * this leaves more of the map data intact for better debugging.
1421 */
1422 for (op=objects; op!=NULL; op=op->next) {
1423 if (!QUERY_FLAG(op, FLAG_REMOVED) && op->map == m) {
1424 LOG(llevDebug,"free_all_objects: object %s still on map after it should have been freed\n", op->name);
1425 abort();
1426 }
1427 }
1428#endif
1429} 1472}
1430 1473
1431/* 1474/*
1432 * Frees everything allocated by the given mapstructure. 1475 * Frees everything allocated by the given maptileure.
1433 * don't free tmpname - our caller is left to do that 1476 * don't free tmpname - our caller is left to do that
1434 */ 1477 */
1435 1478void
1436void free_map(mapstruct *m,int flag) { 1479free_map (maptile *m, int flag)
1437 int i; 1480{
1438 1481 if (m->in_memory != MAP_IN_MEMORY)
1439 if (!m->in_memory) {
1440 LOG(llevError,"Trying to free freed map.\n");
1441 return; 1482 return;
1442 } 1483
1443 if (flag && m->spaces) free_all_objects(m); 1484 m->in_memory = MAP_SAVING;
1485
1486 // TODO: use new/delete
1487#define FREE_AND_CLEAR(p) { free (p); p = NULL; }
1488
1489 if (flag && m->spaces)
1490 free_all_objects (m);
1491 if (m->name)
1444 if (m->name) FREE_AND_CLEAR(m->name); 1492 FREE_AND_CLEAR (m->name);
1493 if (m->spaces)
1445 if (m->spaces) FREE_AND_CLEAR(m->spaces); 1494 FREE_AND_CLEAR (m->spaces);
1495 if (m->msg)
1446 if (m->msg) FREE_AND_CLEAR(m->msg); 1496 FREE_AND_CLEAR (m->msg);
1497 if (m->maplore)
1447 if (m->maplore) FREE_AND_CLEAR(m->maplore); 1498 FREE_AND_CLEAR (m->maplore);
1448 if (m->shopitems) FREE_AND_CLEAR(m->shopitems); 1499
1500 delete [] m->shopitems;
1501 m->shopitems = 0;
1502
1503 if (m->shoprace)
1449 if (m->shoprace) FREE_AND_CLEAR(m->shoprace); 1504 FREE_AND_CLEAR (m->shoprace);
1505
1450 if (m->buttons) 1506 if (m->buttons)
1451 free_objectlinkpt(m->buttons); 1507 free_objectlinkpt (m->buttons);
1508
1452 m->buttons = NULL; 1509 m->buttons = NULL;
1510
1453 for (i=0; i<4; i++) { 1511 for (int i = 0; i < 4; i++)
1512 {
1513 if (m->tile_path[i])
1454 if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]); 1514 FREE_AND_CLEAR (m->tile_path[i]);
1515
1455 m->tile_map[i] = NULL; 1516 m->tile_map[i] = 0;
1456 } 1517 }
1518
1457 m->in_memory = MAP_SWAPPED; 1519 m->in_memory = MAP_SWAPPED;
1458}
1459 1520
1460/* 1521#undef FREE_AND_CLEAR
1461 * function: vanish mapstruct 1522}
1462 * m : pointer to mapstruct, if NULL no action
1463 * this deletes all the data on the map (freeing pointers)
1464 * and then removes this map from the global linked list of maps.
1465 */
1466 1523
1467void delete_map(mapstruct *m) { 1524maptile::~maptile ()
1468 mapstruct *tmp, *last; 1525{
1469 int i;
1470
1471 if (!m)
1472 return;
1473
1474 m->clear ();
1475
1476 if (m->in_memory == MAP_IN_MEMORY) {
1477 /* change to MAP_SAVING, even though we are not,
1478 * so that remove_ob doesn't do as much work.
1479 */
1480 m->in_memory = MAP_SAVING;
1481 free_map (m, 1); 1526 free_map (this, 1);
1482 }
1483 /* move this out of free_map, since tmpname can still be needed if
1484 * the map is swapped out.
1485 */
1486 if (m->tmpname) {
1487 free(m->tmpname); 1527 free (tmpname);
1488 m->tmpname=NULL; 1528}
1489 } 1529
1490 last = NULL; 1530void
1531maptile::do_destroy ()
1532{
1533 attachable::do_destroy ();
1534
1535 free_all_objects (this);
1536
1491 /* We need to look through all the maps and see if any maps 1537 /* We need to look through all the maps and see if any maps
1492 * are pointing at this one for tiling information. Since 1538 * are pointing at this one for tiling information. Since
1493 * tiling can be assymetric, we just can not look to see which 1539 * tiling can be asymetric, we just can not look to see which
1494 * maps this map tiles with and clears those. 1540 * maps this map tiles with and clears those.
1495 */ 1541 */
1496 for (tmp = first_map; tmp != NULL; tmp = tmp->next) { 1542 //TODO: non-euclidean-tiling MUST GO
1497 if (tmp->next == m) last = tmp; 1543 for (maptile *m = first_map; m; m = m->next)
1498
1499 /* This should hopefully get unrolled on a decent compiler */
1500 for (i=0; i<4; i++) 1544 for (int i = 0; i < 4; i++)
1501 if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL; 1545 if (m->tile_map[i] == this)
1502 } 1546 m->tile_map[i] = 0;
1503 1547
1504 /* If last is null, then this should be the first map in the list */ 1548 if (first_map == this)
1505 if (!last) {
1506 if (m == first_map)
1507 first_map = m->next; 1549 first_map = next;
1508 else
1509 /* m->path is a static char, so should hopefully still have
1510 * some useful data in it.
1511 */
1512 LOG(llevError,"delete_map: Unable to find map %s in list\n",
1513 m->path);
1514 }
1515 else 1550 else
1516 last->next = m->next; 1551 for (maptile *m = first_map; m; m = m->next)
1517 1552 if (m->next = this)
1518 free (m); 1553 {
1554 m->next = next;
1555 break;
1556 }
1519} 1557}
1520 1558
1521 1559//TODO: must go
1560void
1561delete_map (maptile *m)
1562{
1563 if (m)
1564 m->destroy ();
1565}
1522 1566
1523/* 1567/*
1524 * Makes sure the given map is loaded and swapped in. 1568 * Makes sure the given map is loaded and swapped in.
1525 * name is path name of the map. 1569 * name is path name of the map.
1526 * flags meaning: 1570 * flags meaning:
1529 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. 1573 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1530 * dont do any more name translation on it. 1574 * dont do any more name translation on it.
1531 * 1575 *
1532 * Returns a pointer to the given map. 1576 * Returns a pointer to the given map.
1533 */ 1577 */
1534 1578maptile *
1535mapstruct *ready_map_name(const char *name, int flags) { 1579ready_map_name (const char *name, int flags)
1536 mapstruct *m; 1580{
1537
1538 if (!name) 1581 if (!name)
1539 return (NULL); 1582 return 0;
1540 1583
1541 /* Have we been at this level before? */ 1584 /* Have we been at this level before? */
1542 m = has_been_loaded (name); 1585 maptile *m = has_been_loaded (name);
1543 1586
1544 /* Map is good to go, so just return it */ 1587 /* Map is good to go, so just return it */
1545 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) { 1588 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1546 return m;
1547 }
1548
1549 /* unique maps always get loaded from their original location, and never
1550 * a temp location. Likewise, if map_flush is set, or we have never loaded
1551 * this map, load it now. I removed the reset checking from here -
1552 * it seems the probability of a player trying to enter a map that should
1553 * reset but hasn't yet is quite low, and removing that makes this function
1554 * a bit cleaner (and players probably shouldn't rely on exact timing for
1555 * resets in any case - if they really care, they should use the 'maps command.
1556 */
1557 if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) {
1558
1559 /* first visit or time to reset */
1560 if (m) {
1561 clean_tmp_map(m); /* Doesn't make much difference */
1562 delete_map(m);
1563 }
1564
1565 /* create and load a map */
1566 if (flags & MAP_PLAYER_UNIQUE)
1567 LOG(llevDebug, "Trying to load map %s.\n", name);
1568 else
1569 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name));
1570
1571 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE))))
1572 return (NULL);
1573
1574 fix_auto_apply(m); /* Chests which open as default */
1575
1576 /* If a player unique map, no extra unique object file to load.
1577 * if from the editor, likewise.
1578 */
1579 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)))
1580 load_unique_objects(m);
1581
1582 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) {
1583 m=load_overlay_map(name, m);
1584 if (m==NULL)
1585 return NULL;
1586 }
1587
1588 } else {
1589 /* If in this loop, we found a temporary map, so load it up. */
1590
1591 m=load_temporary_map (m);
1592 if(m==NULL) return NULL;
1593 load_unique_objects(m);
1594
1595 clean_tmp_map(m);
1596 m->in_memory = MAP_IN_MEMORY;
1597 /* tempnam() on sun systems (probably others) uses malloc
1598 * to allocated space for the string. Free it here.
1599 * In some cases, load_temporary_map above won't find the
1600 * temporary map, and so has reloaded a new map. If that
1601 * is the case, tmpname is now null
1602 */
1603 if (m->tmpname) free(m->tmpname);
1604 m->tmpname = NULL;
1605 /* It's going to be saved anew anyway */
1606 }
1607
1608 /* Below here is stuff common to both first time loaded maps and
1609 * temp maps.
1610 */
1611
1612 decay_objects(m); /* start the decay */
1613 /* In case other objects press some buttons down */
1614 update_buttons(m);
1615 if (m->outdoor)
1616 set_darkness_map(m);
1617 /* run the weather over this map */
1618 weather_effect(name);
1619 return m; 1589 return m;
1590
1591 /* unique maps always get loaded from their original location, and never
1592 * a temp location. Likewise, if map_flush is set, or we have never loaded
1593 * this map, load it now. I removed the reset checking from here -
1594 * it seems the probability of a player trying to enter a map that should
1595 * reset but hasn't yet is quite low, and removing that makes this function
1596 * a bit cleaner (and players probably shouldn't rely on exact timing for
1597 * resets in any case - if they really care, they should use the 'maps command.
1598 */
1599 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1600 {
1601 /* first visit or time to reset */
1602 if (m)
1603 {
1604 clean_tmp_map (m); /* Doesn't make much difference */
1605 delete_map (m);
1606 }
1607
1608 /* create and load a map */
1609 if (flags & MAP_PLAYER_UNIQUE)
1610 LOG (llevDebug, "Trying to load map %s.\n", name);
1611 else
1612 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1613
1614 //eval_pv ("$x = Event::time", 1);//D
1615 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1616 return (NULL);
1617 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1618
1619 fix_auto_apply (m); /* Chests which open as default */
1620
1621 /* If a player unique map, no extra unique object file to load.
1622 * if from the editor, likewise.
1623 */
1624 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1625 load_unique_objects (m);
1626
1627 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1628 {
1629 m = load_overlay_map (name, m);
1630 if (m == NULL)
1631 return NULL;
1632 }
1633
1634 if (flags & MAP_PLAYER_UNIQUE)
1635 INVOKE_MAP (SWAPIN, m);
1636
1637 }
1638 else
1639 {
1640 /* If in this loop, we found a temporary map, so load it up. */
1641
1642 m = load_temporary_map (m);
1643 if (m == NULL)
1644 return NULL;
1645 load_unique_objects (m);
1646
1647 clean_tmp_map (m);
1648 m->in_memory = MAP_IN_MEMORY;
1649 /* tempnam() on sun systems (probably others) uses malloc
1650 * to allocated space for the string. Free it here.
1651 * In some cases, load_temporary_map above won't find the
1652 * temporary map, and so has reloaded a new map. If that
1653 * is the case, tmpname is now null
1654 */
1655 if (m->tmpname)
1656 free (m->tmpname);
1657 m->tmpname = NULL;
1658 /* It's going to be saved anew anyway */
1659 }
1660
1661 /* Below here is stuff common to both first time loaded maps and
1662 * temp maps.
1663 */
1664
1665 decay_objects (m); /* start the decay */
1666 /* In case other objects press some buttons down */
1667 update_buttons (m);
1668 if (m->outdoor)
1669 set_darkness_map (m);
1670 /* run the weather over this map */
1671 weather_effect (name);
1672 return m;
1620} 1673}
1621 1674
1622 1675
1623/* 1676/*
1624 * This routine is supposed to find out the difficulty of the map. 1677 * This routine is supposed to find out the difficulty of the map.
1629 * in the map is zero, then use this routine. Maps should really 1682 * in the map is zero, then use this routine. Maps should really
1630 * have a difficulty set than using this function - human calculation 1683 * have a difficulty set than using this function - human calculation
1631 * is much better than this functions guesswork. 1684 * is much better than this functions guesswork.
1632 */ 1685 */
1633 1686
1687int
1634int calculate_difficulty(mapstruct *m) { 1688calculate_difficulty (maptile *m)
1689{
1635 object *op; 1690 object *op;
1636 archetype *at; 1691 archetype *at;
1637 int x, y, i, diff; 1692 int x, y, i;
1638 long monster_cnt = 0; 1693 long monster_cnt = 0;
1639 double avgexp = 0; 1694 double avgexp = 0;
1640 sint64 total_exp = 0; 1695 sint64 total_exp = 0;
1641 1696
1642 if (MAP_DIFFICULTY (m)) 1697 if (MAP_DIFFICULTY (m))
1643 { 1698 {
1644 LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1699 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1645 return MAP_DIFFICULTY (m); 1700 return MAP_DIFFICULTY (m);
1646 } 1701 }
1647 1702
1648 for(x = 0; x < MAP_WIDTH(m); x++) 1703 for (x = 0; x < m->width; x++)
1649 for(y = 0; y < MAP_HEIGHT(m); y++) 1704 for (y = 0; y < m->height; y++)
1650 for(op = get_map_ob(m, x, y); op != NULL; op = op->above) 1705 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1651 { 1706 {
1652 if(QUERY_FLAG (op, FLAG_MONSTER)) 1707 if (QUERY_FLAG (op, FLAG_MONSTER))
1653 { 1708 {
1654 total_exp += op->stats.exp; 1709 total_exp += op->stats.exp;
1655 monster_cnt++; 1710 monster_cnt++;
1656 } 1711 }
1657 1712
1658 if(QUERY_FLAG (op, FLAG_GENERATOR)) 1713 if (QUERY_FLAG (op, FLAG_GENERATOR))
1659 { 1714 {
1660 total_exp += op->stats.exp; 1715 total_exp += op->stats.exp;
1661 at = type_to_archetype(GENERATE_TYPE (op)); 1716 at = type_to_archetype (GENERATE_TYPE (op));
1662 1717
1663 if(at != NULL) 1718 if (at != NULL)
1664 total_exp += at->clone.stats.exp * 8; 1719 total_exp += at->clone.stats.exp * 8;
1665 1720
1666 monster_cnt++; 1721 monster_cnt++;
1667 } 1722 }
1668 } 1723 }
1679 } 1734 }
1680 1735
1681 return 1; 1736 return 1;
1682} 1737}
1683 1738
1684void clean_tmp_map(mapstruct *m) { 1739void
1740clean_tmp_map (maptile *m)
1741{
1685 if(m->tmpname == NULL) 1742 if (m->tmpname == NULL)
1686 return; 1743 return;
1687 INVOKE_MAP (CLEAN, m); 1744 INVOKE_MAP (CLEAN, m);
1688 (void) unlink(m->tmpname); 1745 (void) unlink (m->tmpname);
1689} 1746}
1690 1747
1748void
1691void free_all_maps(void) 1749free_all_maps (void)
1692{ 1750{
1693 int real_maps=0; 1751 int real_maps = 0;
1694 1752
1695 while (first_map) { 1753 while (first_map)
1754 {
1696 /* I think some of the callers above before it gets here set this to be 1755 /* I think some of the callers above before it gets here set this to be
1697 * saving, but we still want to free this data 1756 * saving, but we still want to free this data
1698 */ 1757 */
1699 if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY; 1758 if (first_map->in_memory == MAP_SAVING)
1759 first_map->in_memory = MAP_IN_MEMORY;
1700 delete_map(first_map); 1760 delete_map (first_map);
1701 real_maps++; 1761 real_maps++;
1702 } 1762 }
1703 LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps); 1763 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1704} 1764}
1705 1765
1706/* change_map_light() - used to change map light level (darkness) 1766/* change_map_light() - used to change map light level (darkness)
1707 * up or down. Returns true if successful. It should now be 1767 * up or down. Returns true if successful. It should now be
1708 * possible to change a value by more than 1. 1768 * possible to change a value by more than 1.
1709 * Move this from los.c to map.c since this is more related 1769 * Move this from los.c to map.c since this is more related
1710 * to maps than los. 1770 * to maps than los.
1711 * postive values make it darker, negative make it brighter 1771 * postive values make it darker, negative make it brighter
1712 */ 1772 */
1713 1773
1774int
1714int change_map_light(mapstruct *m, int change) { 1775change_map_light (maptile *m, int change)
1776{
1715 int new_level = m->darkness + change; 1777 int new_level = m->darkness + change;
1716 1778
1717 /* Nothing to do */ 1779 /* Nothing to do */
1718 if(!change || (new_level <= 0 && m->darkness == 0) || 1780 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1719 (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) { 1781 {
1720 return 0; 1782 return 0;
1721 } 1783 }
1722 1784
1723 /* inform all players on the map */ 1785 /* inform all players on the map */
1724 if (change>0) 1786 if (change > 0)
1725 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); 1787 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker.");
1726 else 1788 else
1727 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); 1789 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter.");
1728 1790
1729 /* Do extra checking. since m->darkness is a unsigned value, 1791 /* Do extra checking. since m->darkness is a unsigned value,
1730 * we need to be extra careful about negative values. 1792 * we need to be extra careful about negative values.
1731 * In general, the checks below are only needed if change 1793 * In general, the checks below are only needed if change
1732 * is not +/-1 1794 * is not +/-1
1733 */ 1795 */
1734 if (new_level < 0) m->darkness = 0; 1796 if (new_level < 0)
1735 else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; 1797 m->darkness = 0;
1798 else if (new_level >= MAX_DARKNESS)
1799 m->darkness = MAX_DARKNESS;
1800 else
1736 else m->darkness=new_level; 1801 m->darkness = new_level;
1737 1802
1738 /* All clients need to get re-updated for the change */ 1803 /* All clients need to get re-updated for the change */
1739 update_all_map_los(m); 1804 update_all_map_los (m);
1740 return 1; 1805 return 1;
1741} 1806}
1742
1743 1807
1744/* 1808/*
1745 * This function updates various attributes about a specific space 1809 * This function updates various attributes about a specific space
1746 * on the map (what it looks like, whether it blocks magic, 1810 * on the map (what it looks like, whether it blocks magic,
1747 * has a living creatures, prevents people from passing 1811 * has a living creatures, prevents people from passing
1748 * through, etc) 1812 * through, etc)
1749 */ 1813 */
1750void update_position (mapstruct *m, int x, int y) { 1814void
1815mapspace::update_ ()
1816{
1751 object *tmp, *last = NULL; 1817 object *tmp, *last = 0;
1752 uint8 flags = 0, oldflags, light=0, anywhere=0; 1818 uint8 flags = 0, light = 0, anywhere = 0;
1753 New_Face *top,*floor, *middle; 1819 New_Face *top, *floor, *middle;
1754 object *top_obj, *floor_obj, *middle_obj; 1820 object *top_obj, *floor_obj, *middle_obj;
1755 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; 1821 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1756 1822
1757 oldflags = GET_MAP_FLAGS(m,x,y);
1758 if (!(oldflags & P_NEED_UPDATE)) {
1759 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n",
1760 m->path, x, y);
1761 return;
1762 }
1763
1764 middle=blank_face; 1823 middle = blank_face;
1765 top=blank_face; 1824 top = blank_face;
1766 floor=blank_face; 1825 floor = blank_face;
1767 1826
1768 middle_obj = NULL; 1827 middle_obj = 0;
1769 top_obj = NULL; 1828 top_obj = 0;
1770 floor_obj = NULL; 1829 floor_obj = 0;
1771 1830
1772 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { 1831 for (tmp = bottom; tmp; last = tmp, tmp = tmp->above)
1773 1832 {
1774 /* This could be made additive I guess (two lights better than 1833 /* This could be made additive I guess (two lights better than
1775 * one). But if so, it shouldn't be a simple additive - 2 1834 * one). But if so, it shouldn't be a simple additive - 2
1776 * light bulbs do not illuminate twice as far as once since 1835 * light bulbs do not illuminate twice as far as once since
1777 * it is a disapation factor that is squared (or is it cubed?) 1836 * it is a dissapation factor that is cubed.
1778 */ 1837 */
1779 if (tmp->glow_radius > light) light = tmp->glow_radius; 1838 if (tmp->glow_radius > light)
1839 light = tmp->glow_radius;
1780 1840
1781 /* This call is needed in order to update objects the player 1841 /* This call is needed in order to update objects the player
1782 * is standing in that have animations (ie, grass, fire, etc). 1842 * is standing in that have animations (ie, grass, fire, etc).
1783 * However, it also causes the look window to be re-drawn 1843 * However, it also causes the look window to be re-drawn
1784 * 3 times each time the player moves, because many of the 1844 * 3 times each time the player moves, because many of the
1785 * functions the move_player calls eventualy call this. 1845 * functions the move_player calls eventualy call this.
1786 * 1846 *
1787 * Always put the player down for drawing. 1847 * Always put the player down for drawing.
1788 */ 1848 */
1789 if (!tmp->invisible) { 1849 if (!tmp->invisible)
1850 {
1790 if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { 1851 if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER)))
1852 {
1791 top = tmp->face; 1853 top = tmp->face;
1792 top_obj = tmp; 1854 top_obj = tmp;
1793 } 1855 }
1794 else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 1856 else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1857 {
1795 /* If we got a floor, that means middle and top were below it, 1858 /* If we got a floor, that means middle and top were below it,
1796 * so should not be visible, so we clear them. 1859 * so should not be visible, so we clear them.
1797 */ 1860 */
1798 middle=blank_face; 1861 middle = blank_face;
1799 top=blank_face; 1862 top = blank_face;
1800 floor = tmp->face; 1863 floor = tmp->face;
1801 floor_obj = tmp; 1864 floor_obj = tmp;
1802 } 1865 }
1803 /* Flag anywhere have high priority */ 1866 /* Flag anywhere have high priority */
1804 else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { 1867 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
1868 {
1805 middle = tmp->face; 1869 middle = tmp->face;
1806 1870
1807 middle_obj = tmp; 1871 middle_obj = tmp;
1808 anywhere =1; 1872 anywhere = 1;
1809 } 1873 }
1810 /* Find the highest visible face around. If equal 1874 /* Find the highest visible face around. If equal
1811 * visibilities, we still want the one nearer to the 1875 * visibilities, we still want the one nearer to the
1812 * top 1876 * top
1813 */ 1877 */
1814 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { 1878 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere))
1879 {
1815 middle = tmp->face; 1880 middle = tmp->face;
1816 middle_obj = tmp; 1881 middle_obj = tmp;
1817 } 1882 }
1818 } 1883 }
1884
1819 if (tmp==tmp->above) { 1885 if (tmp == tmp->above)
1886 {
1820 LOG(llevError, "Error in structure of map\n"); 1887 LOG (llevError, "Error in structure of map\n");
1821 exit (-1); 1888 exit (-1);
1822 }
1823 1889 }
1890
1824 move_slow |= tmp->move_slow; 1891 move_slow |= tmp->move_slow;
1825 move_block |= tmp->move_block; 1892 move_block |= tmp->move_block;
1826 move_on |= tmp->move_on; 1893 move_on |= tmp->move_on;
1827 move_off |= tmp->move_off; 1894 move_off |= tmp->move_off;
1828 move_allow |= tmp->move_allow; 1895 move_allow |= tmp->move_allow;
1829 1896
1830 if (QUERY_FLAG(tmp,FLAG_ALIVE))
1831 flags |= P_IS_ALIVE;
1832 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC))
1833 flags |= P_NO_MAGIC;
1834 if (QUERY_FLAG(tmp,FLAG_DAMNED))
1835 flags |= P_NO_CLERIC;
1836 if (tmp->type == SAFE_GROUND)
1837 flags |= P_SAFE | P_NO_CLERIC | P_NO_MAGIC;
1838
1839 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) 1897 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
1840 flags |= P_BLOCKSVIEW; 1898 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
1841 } /* for stack of objects */ 1899 if (tmp->type == PLAYER) flags |= P_PLAYER;
1842 1900 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
1843 /* we don't want to rely on this function to have accurate flags, but 1901 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
1844 * since we're already doing the work, we calculate them here. 1902 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
1845 * if they don't match, logic is broken someplace.
1846 */
1847 if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) &&
1848 (!(oldflags & P_NO_ERROR))) {
1849 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1850 m->path, x, y,
1851 (oldflags & ~P_NEED_UPDATE), flags);
1852 } 1903 }
1853 SET_MAP_FLAGS(m, x, y, flags);
1854 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow);
1855 SET_MAP_MOVE_ON(m, x, y, move_on);
1856 SET_MAP_MOVE_OFF(m, x, y, move_off);
1857 SET_MAP_MOVE_SLOW(m, x, y, move_slow);
1858 1904
1905 this->light = light;
1906 this->flags_ = flags;
1907 this->move_block = move_block & ~move_allow;
1908 this->move_on = move_on;
1909 this->move_off = move_off;
1910 this->move_slow = move_slow;
1911
1859 /* At this point, we have a floor face (if there is a floor), 1912 /* At this point, we have a floor face (if there is a floor),
1860 * and the floor is set - we are not going to touch it at 1913 * and the floor is set - we are not going to touch it at
1861 * this point. 1914 * this point.
1862 * middle contains the highest visibility face. 1915 * middle contains the highest visibility face.
1863 * top contains a player/monster face, if there is one. 1916 * top contains a player/monster face, if there is one.
1864 * 1917 *
1865 * We now need to fill in top.face and/or middle.face. 1918 * We now need to fill in top.face and/or middle.face.
1866 */ 1919 */
1867 1920
1868 /* If the top face also happens to be high visibility, re-do our 1921 /* If the top face also happens to be high visibility, re-do our
1869 * middle face. This should not happen, as we already have the 1922 * middle face. This should not happen, as we already have the
1870 * else statement above so middle should not get set. OTOH, it 1923 * else statement above so middle should not get set. OTOH, it
1871 * may be possible for the faces to match but be different objects. 1924 * may be possible for the faces to match but be different objects.
1872 */ 1925 */
1873 if (top == middle) middle=blank_face; 1926 if (top == middle)
1927 middle = blank_face;
1874 1928
1875 /* There are three posibilities at this point: 1929 /* There are three posibilities at this point:
1876 * 1) top face is set, need middle to be set. 1930 * 1) top face is set, need middle to be set.
1877 * 2) middle is set, need to set top. 1931 * 2) middle is set, need to set top.
1878 * 3) neither middle or top is set - need to set both. 1932 * 3) neither middle or top is set - need to set both.
1879 */ 1933 */
1880 1934
1881 for (tmp=last; tmp; tmp=tmp->below) { 1935 for (tmp = last; tmp; tmp = tmp->below)
1936 {
1882 /* Once we get to a floor, stop, since we already have a floor object */ 1937 /* Once we get to a floor, stop, since we already have a floor object */
1883 if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; 1938 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1939 break;
1884 1940
1885 /* If two top faces are already set, quit processing */ 1941 /* If two top faces are already set, quit processing */
1886 if ((top != blank_face) && (middle != blank_face)) break; 1942 if ((top != blank_face) && (middle != blank_face))
1943 break;
1887 1944
1888 /* Only show visible faces, unless its the editor - show all */ 1945 /* Only show visible faces, unless its the editor - show all */
1889 if (!tmp->invisible || editor) { 1946 if (!tmp->invisible || editor)
1947 {
1890 /* Fill in top if needed */ 1948 /* Fill in top if needed */
1891 if (top == blank_face) { 1949 if (top == blank_face)
1950 {
1892 top = tmp->face; 1951 top = tmp->face;
1893 top_obj = tmp; 1952 top_obj = tmp;
1953 if (top == middle)
1894 if (top == middle) middle=blank_face; 1954 middle = blank_face;
1955 }
1895 } else { 1956 else
1957 {
1896 /* top is already set - we should only get here if 1958 /* top is already set - we should only get here if
1897 * middle is not set 1959 * middle is not set
1898 * 1960 *
1899 * Set the middle face and break out, since there is nothing 1961 * Set the middle face and break out, since there is nothing
1900 * more to fill in. We don't check visiblity here, since 1962 * more to fill in. We don't check visiblity here, since
1901 * 1963 *
1902 */ 1964 */
1903 if (tmp->face != top ) { 1965 if (tmp->face != top)
1966 {
1904 middle = tmp->face; 1967 middle = tmp->face;
1905 middle_obj = tmp; 1968 middle_obj = tmp;
1906 break; 1969 break;
1907 } 1970 }
1908 } 1971 }
1909 } 1972 }
1910 } 1973 }
1911 if (middle == floor) middle = blank_face; 1974
1912 if (top == middle) middle = blank_face; 1975 if (middle == floor)
1913 SET_MAP_FACE(m,x,y,top,0);
1914 if(top != blank_face)
1915 SET_MAP_FACE_OBJ(m,x,y,top_obj,0);
1916 else
1917 SET_MAP_FACE_OBJ(m,x,y,NULL,0);
1918 SET_MAP_FACE(m,x,y,middle,1);
1919 if(middle != blank_face) 1976 middle = blank_face;
1920 SET_MAP_FACE_OBJ(m,x,y,middle_obj,1);
1921 else
1922 SET_MAP_FACE_OBJ(m,x,y,NULL,1);
1923 SET_MAP_FACE(m,x,y,floor,2);
1924 if(floor != blank_face)
1925 SET_MAP_FACE_OBJ(m,x,y,floor_obj,2);
1926 else
1927 SET_MAP_FACE_OBJ(m,x,y,NULL,2);
1928 SET_MAP_LIGHT(m,x,y,light);
1929}
1930 1977
1978 if (top == middle)
1979 middle = blank_face;
1931 1980
1981 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1982 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1983 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1984}
1985
1986void
1932void set_map_reset_time(mapstruct *map) { 1987set_map_reset_time (maptile *map)
1988{
1933 int timeout; 1989 int timeout;
1934 1990
1935 timeout = MAP_RESET_TIMEOUT(map); 1991 timeout = MAP_RESET_TIMEOUT (map);
1936 if (timeout <= 0) 1992 if (timeout <= 0)
1937 timeout = MAP_DEFAULTRESET; 1993 timeout = MAP_DEFAULTRESET;
1938 if (timeout >= MAP_MAXRESET) 1994 if (timeout >= MAP_MAXRESET)
1939 timeout = MAP_MAXRESET; 1995 timeout = MAP_MAXRESET;
1940 MAP_WHEN_RESET(map) = seconds()+timeout; 1996 MAP_WHEN_RESET (map) = time (0) + timeout;
1941} 1997}
1942 1998
1943/* this updates the orig_map->tile_map[tile_num] value after loading 1999/* this updates the orig_map->tile_map[tile_num] value after loading
1944 * the map. It also takes care of linking back the freshly loaded 2000 * the map. It also takes care of linking back the freshly loaded
1945 * maps tile_map values if it tiles back to this one. It returns 2001 * maps tile_map values if it tiles back to this one. It returns
1946 * the value of orig_map->tile_map[tile_num]. It really only does this 2002 * the value of orig_map->tile_map[tile_num]. It really only does this
1947 * so that it is easier for calling functions to verify success. 2003 * so that it is easier for calling functions to verify success.
1948 */ 2004 */
1949 2005
2006static maptile *
1950static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) 2007load_and_link_tiled_map (maptile *orig_map, int tile_num)
1951{ 2008{
1952 int dest_tile = (tile_num +2) % 4; 2009 int dest_tile = (tile_num + 2) % 4;
1953 char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]); 2010 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
1954 2011
1955 orig_map->tile_map[tile_num] = ready_map_name(path, 0); 2012 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
1956 2013
1957 /* need to do a strcmp here as the orig_map->path is not a shared string */ 2014 /* need to do a strcmp here as the orig_map->path is not a shared string */
1958 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && 2015 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1959 !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1960 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 2016 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1961 2017
1962 return orig_map->tile_map[tile_num]; 2018 return orig_map->tile_map[tile_num];
1963} 2019}
1964 2020
1965/* this returns TRUE if the coordinates (x,y) are out of 2021/* this returns TRUE if the coordinates (x,y) are out of
1966 * map m. This function also takes into account any 2022 * map m. This function also takes into account any
1967 * tiling considerations, loading adjacant maps as needed. 2023 * tiling considerations, loading adjacant maps as needed.
1970 * This function will recursively call itself for the 2026 * This function will recursively call itself for the
1971 * tiled maps. 2027 * tiled maps.
1972 * 2028 *
1973 * 2029 *
1974 */ 2030 */
2031int
1975int out_of_map(mapstruct *m, int x, int y) 2032out_of_map (maptile *m, int x, int y)
1976{ 2033{
1977
1978 /* If we get passed a null map, this is obviously the 2034 /* If we get passed a null map, this is obviously the
1979 * case. This generally shouldn't happen, but if the 2035 * case. This generally shouldn't happen, but if the
1980 * map loads fail below, it could happen. 2036 * map loads fail below, it could happen.
1981 */ 2037 */
1982 if (!m) return 0; 2038 if (!m)
1983
1984 if (x<0) {
1985 if (!m->tile_path[3]) return 1;
1986 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1987 load_and_link_tiled_map(m, 3);
1988 }
1989 return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y));
1990 }
1991 if (x>=MAP_WIDTH(m)) {
1992 if (!m->tile_path[1]) return 1;
1993 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) {
1994 load_and_link_tiled_map(m, 1);
1995 }
1996 return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y));
1997 }
1998 if (y<0) {
1999 if (!m->tile_path[0]) return 1;
2000 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) {
2001 load_and_link_tiled_map(m, 0);
2002 }
2003 return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0])));
2004 }
2005 if (y>=MAP_HEIGHT(m)) {
2006 if (!m->tile_path[2]) return 1;
2007 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
2008 load_and_link_tiled_map(m, 2);
2009 }
2010 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
2011 }
2012
2013 /* Simple case - coordinates are within this local
2014 * map.
2015 */
2016 return 0; 2039 return 0;
2040
2041 if (x < 0)
2042 {
2043 if (!m->tile_path[3])
2044 return 1;
2045
2046 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2047 load_and_link_tiled_map (m, 3);
2048
2049 return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y));
2050 }
2051
2052 if (x >= m->width)
2053 {
2054 if (!m->tile_path[1])
2055 return 1;
2056
2057 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2058 load_and_link_tiled_map (m, 1);
2059
2060 return (out_of_map (m->tile_map[1], x - m->width, y));
2061 }
2062
2063 if (y < 0)
2064 {
2065 if (!m->tile_path[0])
2066 return 1;
2067
2068 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2069 load_and_link_tiled_map (m, 0);
2070
2071 return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height));
2072 }
2073
2074 if (y >= m->height)
2075 {
2076 if (!m->tile_path[2])
2077 return 1;
2078
2079 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2080 load_and_link_tiled_map (m, 2);
2081
2082 return (out_of_map (m->tile_map[2], x, y - m->height));
2083 }
2084
2085 /* Simple case - coordinates are within this local
2086 * map.
2087 */
2088 return 0;
2017} 2089}
2018 2090
2019/* This is basically the same as out_of_map above, but 2091/* This is basically the same as out_of_map above, but
2020 * instead we return NULL if no map is valid (coordinates 2092 * instead we return NULL if no map is valid (coordinates
2021 * out of bounds and no tiled map), otherwise it returns 2093 * out of bounds and no tiled map), otherwise it returns
2022 * the map as that the coordinates are really on, and 2094 * the map as that the coordinates are really on, and
2023 * updates x and y to be the localized coordinates. 2095 * updates x and y to be the localized coordinates.
2024 * Using this is more efficient of calling out_of_map 2096 * Using this is more efficient of calling out_of_map
2025 * and then figuring out what the real map is 2097 * and then figuring out what the real map is
2026 */ 2098 */
2099maptile *
2027mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 2100get_map_from_coord (maptile *m, sint16 * x, sint16 * y)
2028{ 2101{
2029 2102
2030 if (*x<0) { 2103 if (*x < 0)
2104 {
2031 if (!m->tile_path[3]) return NULL; 2105 if (!m->tile_path[3])
2106 return 0;
2032 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2107 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2033 load_and_link_tiled_map(m, 3); 2108 load_and_link_tiled_map (m, 3);
2034 2109
2035 *x += MAP_WIDTH(m->tile_map[3]); 2110 *x += m->tile_map[3]->width;
2036 return (get_map_from_coord(m->tile_map[3], x, y)); 2111 return (get_map_from_coord (m->tile_map[3], x, y));
2112 }
2113
2114 if (*x >= m->width)
2037 } 2115 {
2038 if (*x>=MAP_WIDTH(m)) {
2039 if (!m->tile_path[1]) return NULL; 2116 if (!m->tile_path[1])
2117 return 0;
2118
2040 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2119 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2041 load_and_link_tiled_map(m, 1); 2120 load_and_link_tiled_map (m, 1);
2042 2121
2043 *x -= MAP_WIDTH(m); 2122 *x -= m->width;
2044 return (get_map_from_coord(m->tile_map[1], x, y)); 2123 return (get_map_from_coord (m->tile_map[1], x, y));
2124 }
2125
2126 if (*y < 0)
2045 } 2127 {
2046 if (*y<0) {
2047 if (!m->tile_path[0]) return NULL; 2128 if (!m->tile_path[0])
2129 return 0;
2130
2048 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2131 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2049 load_and_link_tiled_map(m, 0); 2132 load_and_link_tiled_map (m, 0);
2050 2133
2051 *y += MAP_HEIGHT(m->tile_map[0]); 2134 *y += m->tile_map[0]->height;
2052 return (get_map_from_coord(m->tile_map[0], x, y)); 2135 return (get_map_from_coord (m->tile_map[0], x, y));
2136 }
2137
2138 if (*y >= m->height)
2053 } 2139 {
2054 if (*y>=MAP_HEIGHT(m)) {
2055 if (!m->tile_path[2]) return NULL; 2140 if (!m->tile_path[2])
2141 return 0;
2142
2056 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2143 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2057 load_and_link_tiled_map(m, 2); 2144 load_and_link_tiled_map (m, 2);
2058 2145
2059 *y -= MAP_HEIGHT(m); 2146 *y -= m->height;
2060 return (get_map_from_coord(m->tile_map[2], x, y)); 2147 return (get_map_from_coord (m->tile_map[2], x, y));
2061 } 2148 }
2062 2149
2063 /* Simple case - coordinates are within this local 2150 /* Simple case - coordinates are within this local
2064 * map. 2151 * map.
2065 */ 2152 */
2066 2153
2067 return m; 2154 return m;
2068} 2155}
2069 2156
2070/** 2157/**
2071 * Return whether map2 is adjacent to map1. If so, store the distance from 2158 * Return whether map2 is adjacent to map1. If so, store the distance from
2072 * map1 to map2 in dx/dy. 2159 * map1 to map2 in dx/dy.
2073 */ 2160 */
2161static int
2074static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { 2162adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2163{
2075 if (!map1 || !map2) 2164 if (!map1 || !map2)
2165 return 0;
2166
2167 if (map1 == map2)
2168 {
2169 *dx = 0;
2170 *dy = 0;
2171
2172 }
2173 else if (map1->tile_map[0] == map2)
2174 { /* up */
2175 *dx = 0;
2176 *dy = -map2->height;
2177 }
2178 else if (map1->tile_map[1] == map2)
2179 { /* right */
2180 *dx = map1->width;
2181 *dy = 0;
2182 }
2183 else if (map1->tile_map[2] == map2)
2184 { /* down */
2185 *dx = 0;
2186 *dy = map1->height;
2187 }
2188 else if (map1->tile_map[3] == map2)
2189 { /* left */
2190 *dx = -map2->width;
2191 *dy = 0;
2192
2193 }
2194 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2195 { /* up right */
2196 *dx = map1->tile_map[0]->width;
2197 *dy = -map1->tile_map[0]->height;
2198 }
2199 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2200 { /* up left */
2201 *dx = -map2->width;
2202 *dy = -map1->tile_map[0]->height;
2203 }
2204 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2205 { /* right up */
2206 *dx = map1->width;
2207 *dy = -map2->height;
2208 }
2209 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2210 { /* right down */
2211 *dx = map1->width;
2212 *dy = map1->tile_map[1]->height;
2213 }
2214 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2215 { /* down right */
2216 *dx = map1->tile_map[2]->width;
2217 *dy = map1->height;
2218 }
2219 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2220 { /* down left */
2221 *dx = -map2->width;
2222 *dy = map1->height;
2223 }
2224 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2225 { /* left up */
2226 *dx = -map1->tile_map[3]->width;
2227 *dy = -map2->height;
2228 }
2229 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2230 { /* left down */
2231 *dx = -map1->tile_map[3]->width;
2232 *dy = map1->tile_map[3]->height;
2233
2234 }
2235 else
2236 { /* not "adjacent" enough */
2076 return 0; 2237 return 0;
2077
2078 if (map1 == map2) {
2079 *dx = 0;
2080 *dy = 0;
2081
2082 } else if (map1->tile_map[0] == map2) { /* up */
2083 *dx = 0;
2084 *dy = -MAP_HEIGHT(map2);
2085 } else if (map1->tile_map[1] == map2) { /* right */
2086 *dx = MAP_WIDTH(map1);
2087 *dy = 0;
2088 } else if (map1->tile_map[2] == map2) { /* down */
2089 *dx = 0;
2090 *dy = MAP_HEIGHT(map1);
2091 } else if (map1->tile_map[3] == map2) { /* left */
2092 *dx = -MAP_WIDTH(map2);
2093 *dy = 0;
2094
2095 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */
2096 *dx = MAP_WIDTH(map1->tile_map[0]);
2097 *dy = -MAP_HEIGHT(map1->tile_map[0]);
2098 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */
2099 *dx = -MAP_WIDTH(map2);
2100 *dy = -MAP_HEIGHT(map1->tile_map[0]);
2101 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */
2102 *dx = MAP_WIDTH(map1);
2103 *dy = -MAP_HEIGHT(map2);
2104 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */
2105 *dx = MAP_WIDTH(map1);
2106 *dy = MAP_HEIGHT(map1->tile_map[1]);
2107 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */
2108 *dx = MAP_WIDTH(map1->tile_map[2]);
2109 *dy = MAP_HEIGHT(map1);
2110 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */
2111 *dx = -MAP_WIDTH(map2);
2112 *dy = MAP_HEIGHT(map1);
2113 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */
2114 *dx = -MAP_WIDTH(map1->tile_map[3]);
2115 *dy = -MAP_HEIGHT(map2);
2116 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */
2117 *dx = -MAP_WIDTH(map1->tile_map[3]);
2118 *dy = MAP_HEIGHT(map1->tile_map[3]);
2119
2120 } else { /* not "adjacent" enough */
2121 return 0;
2122 } 2238 }
2123 2239
2124 return 1; 2240 return 1;
2125} 2241}
2126 2242
2127/* From map.c 2243/* From map.c
2128 * This is used by get_player to determine where the other 2244 * This is used by get_player to determine where the other
2129 * creature is. get_rangevector takes into account map tiling, 2245 * creature is. get_rangevector takes into account map tiling,
2143 * 2259 *
2144 * currently, the only flag supported (0x1) is don't translate for 2260 * currently, the only flag supported (0x1) is don't translate for
2145 * closest body part of 'op1' 2261 * closest body part of 'op1'
2146 */ 2262 */
2147 2263
2264void
2148void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { 2265get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2266{
2149 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { 2267 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2268 {
2150 /* be conservative and fill in _some_ data */ 2269 /* be conservative and fill in _some_ data */
2151 retval->distance = 100000; 2270 retval->distance = 100000;
2152 retval->distance_x = 32767; 2271 retval->distance_x = 32767;
2153 retval->distance_y = 32767; 2272 retval->distance_y = 32767;
2154 retval->direction = 0; 2273 retval->direction = 0;
2155 retval->part = 0; 2274 retval->part = 0;
2156 } else { 2275 }
2276 else
2277 {
2157 object *best; 2278 object *best;
2158 2279
2159 retval->distance_x += op2->x-op1->x; 2280 retval->distance_x += op2->x - op1->x;
2160 retval->distance_y += op2->y-op1->y; 2281 retval->distance_y += op2->y - op1->y;
2161 2282
2162 best = op1; 2283 best = op1;
2163 /* If this is multipart, find the closest part now */ 2284 /* If this is multipart, find the closest part now */
2164 if (!(flags&0x1) && op1->more) { 2285 if (!(flags & 0x1) && op1->more)
2286 {
2165 object *tmp; 2287 object *tmp;
2166 int best_distance = retval->distance_x*retval->distance_x+ 2288 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2167 retval->distance_y*retval->distance_y, tmpi;
2168 2289
2169 /* we just take the offset of the piece to head to figure 2290 /* we just take the offset of the piece to head to figure
2170 * distance instead of doing all that work above again 2291 * distance instead of doing all that work above again
2171 * since the distance fields we set above are positive in the 2292 * since the distance fields we set above are positive in the
2172 * same axis as is used for multipart objects, the simply arithmetic 2293 * same axis as is used for multipart objects, the simply arithmetic
2173 * below works. 2294 * below works.
2174 */ 2295 */
2175 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { 2296 for (tmp = op1->more; tmp != NULL; tmp = tmp->more)
2297 {
2176 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ 2298 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2177 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); 2299 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2178 if (tmpi < best_distance) { 2300 if (tmpi < best_distance)
2301 {
2179 best_distance = tmpi; 2302 best_distance = tmpi;
2180 best = tmp; 2303 best = tmp;
2181 } 2304 }
2182 } 2305 }
2183 if (best != op1) { 2306 if (best != op1)
2307 {
2184 retval->distance_x += op1->x-best->x; 2308 retval->distance_x += op1->x - best->x;
2185 retval->distance_y += op1->y-best->y; 2309 retval->distance_y += op1->y - best->y;
2186 } 2310 }
2187 } 2311 }
2188 retval->part = best; 2312 retval->part = best;
2189 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2313 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2190 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2314 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2191 } 2315 }
2192} 2316}
2193 2317
2194/* this is basically the same as get_rangevector above, but instead of 2318/* this is basically the same as get_rangevector above, but instead of
2195 * the first parameter being an object, it instead is the map 2319 * the first parameter being an object, it instead is the map
2200 * be more consistant with the above function and also in case they are needed 2324 * be more consistant with the above function and also in case they are needed
2201 * for something in the future. Also, since no object is pasted, the best 2325 * for something in the future. Also, since no object is pasted, the best
2202 * field of the rv_vector is set to NULL. 2326 * field of the rv_vector is set to NULL.
2203 */ 2327 */
2204 2328
2329void
2205void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { 2330get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2331{
2206 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { 2332 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2333 {
2207 /* be conservative and fill in _some_ data */ 2334 /* be conservative and fill in _some_ data */
2208 retval->distance = 100000; 2335 retval->distance = 100000;
2209 retval->distance_x = 32767; 2336 retval->distance_x = 32767;
2210 retval->distance_y = 32767; 2337 retval->distance_y = 32767;
2211 retval->direction = 0; 2338 retval->direction = 0;
2212 retval->part = 0; 2339 retval->part = 0;
2213 } else { 2340 }
2341 else
2342 {
2214 retval->distance_x += op2->x-x; 2343 retval->distance_x += op2->x - x;
2215 retval->distance_y += op2->y-y; 2344 retval->distance_y += op2->y - y;
2216 2345
2217 retval->part = NULL; 2346 retval->part = NULL;
2218 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2347 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2219 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2348 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2220 } 2349 }
2221} 2350}
2222 2351
2223/* Returns true of op1 and op2 are effectively on the same map 2352/* Returns true of op1 and op2 are effectively on the same map
2224 * (as related to map tiling). Note that this looks for a path from 2353 * (as related to map tiling). Note that this looks for a path from
2226 * to op1, this will still return false. 2355 * to op1, this will still return false.
2227 * Note we only look one map out to keep the processing simple 2356 * Note we only look one map out to keep the processing simple
2228 * and efficient. This could probably be a macro. 2357 * and efficient. This could probably be a macro.
2229 * MSW 2001-08-05 2358 * MSW 2001-08-05
2230 */ 2359 */
2360int
2231int on_same_map(const object *op1, const object *op2) { 2361on_same_map (const object *op1, const object *op2)
2362{
2232 int dx, dy; 2363 int dx, dy;
2233 2364
2234 return adjacent_map(op1->map, op2->map, &dx, &dy); 2365 return adjacent_map (op1->map, op2->map, &dx, &dy);
2235} 2366}

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