ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/map.C
(Generate patch)

Comparing deliantra/server/common/map.C (file contents):
Revision 1.112 by root, Thu Jul 12 18:48:20 2007 UTC vs.
Revision 1.158 by root, Tue Feb 17 03:53:31 2009 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24#include <unistd.h> 24#include <unistd.h>
25 25
26#include "global.h" 26#include "global.h"
27#include "funcpoint.h"
28
29#include "loader.h" 27#include "loader.h"
30
31#include "path.h" 28#include "path.h"
32 29
33/* 30sint8 maptile::outdoor_darkness;
34 * This makes a path absolute outside the world of Crossfire.
35 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
36 * and returns the pointer to a static array containing the result.
37 * it really should be called create_mapname
38 */
39const char *
40create_pathname (const char *name)
41{
42 static char buf[8192];
43 snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name);
44 return buf;
45}
46
47/*
48 * This function checks if a file with the given path exists.
49 * -1 is returned if it fails, otherwise the mode of the file
50 * is returned.
51 * It tries out all the compression suffixes listed in the uncomp[] array.
52 *
53 * If prepend_dir is set, then we call create_pathname (which prepends
54 * libdir & mapdir). Otherwise, we assume the name given is fully
55 * complete.
56 * Only the editor actually cares about the writablity of this -
57 * the rest of the code only cares that the file is readable.
58 * when the editor goes away, the call to stat should probably be
59 * replaced by an access instead (similar to the windows one, but
60 * that seems to be missing the prepend_dir processing
61 */
62int
63check_path (const char *name, int prepend_dir)
64{
65 char buf[MAX_BUF];
66
67 char *endbuf;
68 struct stat statbuf;
69 int mode = 0;
70
71 if (prepend_dir)
72 assign (buf, create_pathname (name));
73 else
74 assign (buf, name);
75
76 /* old method (strchr(buf, '\0')) seemd very odd to me -
77 * this method should be equivalant and is clearer.
78 * Can not use strcat because we need to cycle through
79 * all the names.
80 */
81 endbuf = buf + strlen (buf);
82
83 if (stat (buf, &statbuf))
84 return -1;
85 if (!S_ISREG (statbuf.st_mode))
86 return (-1);
87
88 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
89 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
90 mode |= 4;
91
92 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
93 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
94 mode |= 2;
95
96 return (mode);
97}
98 31
99/* This rolls up wall, blocks_magic, blocks_view, etc, all into 32/* This rolls up wall, blocks_magic, blocks_view, etc, all into
100 * one function that just returns a P_.. value (see map.h) 33 * one function that just returns a P_.. value (see map.h)
101 * it will also do map translation for tiled maps, returning 34 * it will also do map translation for tiled maps, returning
102 * new values into newmap, nx, and ny. Any and all of those 35 * new values into newmap, nx, and ny. Any and all of those
232 } 165 }
233 return 0; 166 return 0;
234} 167}
235 168
236/* 169/*
237 * Returns true if the given object can't fit in the given spot. 170 * Returns qthe blocking object if the given object can't fit in the given
238 * This is meant for multi space objects - for single space objecs, 171 * spot. This is meant for multi space objects - for single space objecs,
239 * just calling get_map_blocked and checking that against movement type 172 * just calling get_map_blocked and checking that against movement type
240 * of object. This function goes through all the parts of the 173 * of object. This function goes through all the parts of the multipart
241 * multipart object and makes sure they can be inserted. 174 * object and makes sure they can be inserted.
242 * 175 *
243 * While this doesn't call out of map, the get_map_flags does. 176 * While this doesn't call out of map, the get_map_flags does.
244 * 177 *
245 * This function has been used to deprecate arch_out_of_map - 178 * This function has been used to deprecate arch_out_of_map -
246 * this function also does that check, and since in most cases, 179 * this function also does that check, and since in most cases,
257 * 190 *
258 * Note this used to be arch_blocked, but with new movement 191 * Note this used to be arch_blocked, but with new movement
259 * code, we need to have actual object to check its move_type 192 * code, we need to have actual object to check its move_type
260 * against the move_block values. 193 * against the move_block values.
261 */ 194 */
262int 195bool
263ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) 196object::blocked (maptile *m, int x, int y) const
264{ 197{
265 archetype *tmp; 198 for (archetype *tmp = arch; tmp; tmp = (archetype *)tmp->more)
266 int flag;
267 maptile *m1;
268 sint16 sx, sy;
269
270 if (!ob)
271 {
272 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
273 if (flag & P_OUT_OF_MAP)
274 return P_OUT_OF_MAP;
275
276 /* don't have object, so don't know what types would block */
277 return m1->at (sx, sy).move_block;
278 } 199 {
200 mapxy pos (m, x + tmp->x, y + tmp->y);
279 201
280 for (tmp = ob->arch; tmp; tmp = (archetype *)tmp->more) 202 if (!pos.normalise ())
281 { 203 return 1;
282 flag = get_map_flags (m, &m1, x + tmp->x, y + tmp->y, &sx, &sy);
283 204
284 if (flag & P_OUT_OF_MAP) 205 mapspace &ms = *pos;
285 return P_OUT_OF_MAP; 206
286 if (flag & P_IS_ALIVE) 207 if (ms.flags () & P_IS_ALIVE)
287 return P_IS_ALIVE; 208 return 1;
288 209
289 mapspace &ms = m1->at (sx, sy); 210 /* However, often ob doesn't have any move type
290 211 * (signifying non-moving objects)
291 /* find_first_free_spot() calls this function. However, often
292 * ob doesn't have any move type (when used to place exits)
293 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 212 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
294 */ 213 */
295
296 if (ob->move_type == 0 && ms.move_block != MOVE_ALL) 214 if (!move_type && ms.move_block != MOVE_ALL)
297 continue; 215 continue;
298 216
299 /* Note it is intentional that we check ob - the movement type of the 217 /* Note it is intentional that we check ob - the movement type of the
300 * head of the object should correspond for the entire object. 218 * head of the object should correspond for the entire object.
301 */ 219 */
302 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) 220 if (ms.blocks (move_type))
303 return P_NO_PASS; 221 return 1;
304 } 222 }
305 223
306 return 0; 224 return 0;
307} 225}
308 226
326 244
327 insert_ob_in_ob (tmp, container); 245 insert_ob_in_ob (tmp, container);
328 tmp = next; 246 tmp = next;
329 } 247 }
330 248
331 /* sum_weight will go through and calculate what all the containers are 249 // go through and calculate what all the containers are carrying.
332 * carrying. 250 //TODO: remove
333 */ 251 container->update_weight ();
334 sum_weight (container);
335} 252}
336 253
337void 254void
338maptile::set_object_flag (int flag, int value) 255maptile::set_object_flag (int flag, int value)
339{ 256{
341 return; 258 return;
342 259
343 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 260 for (mapspace *ms = spaces + size (); ms-- > spaces; )
344 for (object *tmp = ms->bot; tmp; tmp = tmp->above) 261 for (object *tmp = ms->bot; tmp; tmp = tmp->above)
345 tmp->flag [flag] = value; 262 tmp->flag [flag] = value;
263}
264
265void
266maptile::post_load_original ()
267{
268 if (!spaces)
269 return;
270
271 set_object_flag (FLAG_OBJ_ORIGINAL);
272
273 for (mapspace *ms = spaces + size (); ms-- > spaces; )
274 for (object *tmp = ms->bot; tmp; tmp = tmp->above)
275 INVOKE_OBJECT (RESET, tmp);
346} 276}
347 277
348/* link_multipart_objects go through all the objects on the map looking 278/* link_multipart_objects go through all the objects on the map looking
349 * for objects whose arch says they are multipart yet according to the 279 * for objects whose arch says they are multipart yet according to the
350 * info we have, they only have the head (as would be expected when 280 * info we have, they only have the head (as would be expected when
388bool 318bool
389maptile::_load_objects (object_thawer &f) 319maptile::_load_objects (object_thawer &f)
390{ 320{
391 for (;;) 321 for (;;)
392 { 322 {
393 coroapi::cede_to_tick_every (100); // cede once in a while 323 coroapi::cede_to_tick (); // cede once in a while
394 324
395 switch (f.kw) 325 switch (f.kw)
396 { 326 {
397 case KW_arch: 327 case KW_arch:
398 if (object *op = object::read (f, this)) 328 if (object *op = object::read (f, this))
399 { 329 {
330 // TODO: why?
400 if (op->inv) 331 if (op->inv)
401 sum_weight (op); 332 op->update_weight ();
402 333
403 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 334 if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height))
335 {
336 // we insert manually because
337 // a) its way faster
338 // b) we remove manually, too, and there are good reasons for that
339 // c) it's correct
340 mapspace &ms = at (op->x, op->y);
341
342 op->flag [FLAG_REMOVED] = false;
343
344 op->above = 0;
345 op->below = ms.top;
346
347 *(ms.top ? &ms.top->above : &ms.bot) = op;
348
349 ms.top = op;
350 ms.flags_ = 0;
351 }
352 else
353 {
354 f.parse_warn (format ("object %s out of range", op->debug_desc ()));
355 op->destroy ();
356 }
404 } 357 }
405 358
406 continue; 359 continue;
407 360
408 case KW_EOF: 361 case KW_EOF:
421} 374}
422 375
423void 376void
424maptile::activate () 377maptile::activate ()
425{ 378{
426 active = true;
427
428 if (spaces) 379 if (spaces)
429 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 380 for (mapspace *ms = spaces + size (); ms-- > spaces; )
430 for (object *op = ms->bot; op; op = op->above) 381 for (object *op = ms->bot; op; op = op->above)
431 op->activate_recursive (); 382 op->activate_recursive ();
432} 383}
433 384
434void 385void
435maptile::deactivate () 386maptile::deactivate ()
436{ 387{
437 active = false;
438
439 if (spaces) 388 if (spaces)
440 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 389 for (mapspace *ms = spaces + size (); ms-- > spaces; )
441 for (object *op = ms->bot; op; op = op->above) 390 for (object *op = ms->bot; op; op = op->above)
442 op->deactivate_recursive (); 391 op->deactivate_recursive ();
443} 392}
453 if (!spaces) 402 if (!spaces)
454 return false; 403 return false;
455 404
456 for (int i = 0; i < size (); ++i) 405 for (int i = 0; i < size (); ++i)
457 { 406 {
458 int unique = 0; 407 bool unique = 0;
408
459 for (object *op = spaces [i].bot; op; op = op->above) 409 for (object *op = spaces [i].bot; op; op = op->above)
460 { 410 {
461 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) 411 unique |= op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR];
462 unique = 1;
463 412
464 if (!op->can_map_save ()) 413 if (expect_false (!op->can_map_save ()))
465 continue; 414 continue;
466 415
467 if (unique || op->flag [FLAG_UNIQUE]) 416 if (expect_false (unique || op->flag [FLAG_UNIQUE]))
468 { 417 {
469 if (flags & IO_UNIQUES) 418 if (flags & IO_UNIQUES)
470 op->write (f); 419 op->write (f);
471 } 420 }
472 else if (flags & IO_OBJECTS) 421 else if (expect_true (flags & IO_OBJECTS))
473 op->write (f); 422 op->write (f);
474 } 423 }
475 } 424 }
476 425
477 coroapi::cede_to_tick (); 426 coroapi::cede_to_tick ();
478 427
479 return true; 428 return true;
480}
481
482bool
483maptile::_load_objects (const char *path, bool skip_header)
484{
485 object_thawer f (path);
486
487 if (!f)
488 return false;
489
490 f.next ();
491
492 if (skip_header)
493 for (;;)
494 {
495 keyword kw = f.kw;
496 f.skip ();
497 if (kw == KW_end)
498 break;
499 }
500
501 return _load_objects (f);
502} 429}
503 430
504bool 431bool
505maptile::_save_objects (const char *path, int flags) 432maptile::_save_objects (const char *path, int flags)
506{ 433{
681bool 608bool
682maptile::_load_header (object_thawer &thawer) 609maptile::_load_header (object_thawer &thawer)
683{ 610{
684 for (;;) 611 for (;;)
685 { 612 {
686 thawer.next ();
687
688 switch (thawer.kw) 613 switch (thawer.kw)
689 { 614 {
690 case KW_msg: 615 case KW_msg:
691 thawer.get_ml (KW_endmsg, msg); 616 thawer.get_ml (KW_endmsg, msg);
692 break; 617 break;
726 case KW_sky: thawer.get (sky); break; 651 case KW_sky: thawer.get (sky); break;
727 652
728 case KW_per_player: thawer.get (per_player); break; 653 case KW_per_player: thawer.get (per_player); break;
729 case KW_per_party: thawer.get (per_party); break; 654 case KW_per_party: thawer.get (per_party); break;
730 case KW_no_reset: thawer.get (no_reset); break; 655 case KW_no_reset: thawer.get (no_reset); break;
656 case KW_no_drop: thawer.get (no_drop); break;
731 657
732 case KW_region: default_region = region::find (thawer.get_str ()); break; 658 case KW_region: default_region = region::find (thawer.get_str ()); break;
733 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; 659 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
734 660
735 // old names new names 661 // old names new names
747 case KW_tile_path_2: thawer.get (tile_path [1]); break; 673 case KW_tile_path_2: thawer.get (tile_path [1]); break;
748 case KW_tile_path_3: thawer.get (tile_path [2]); break; 674 case KW_tile_path_3: thawer.get (tile_path [2]); break;
749 case KW_tile_path_4: thawer.get (tile_path [3]); break; 675 case KW_tile_path_4: thawer.get (tile_path [3]); break;
750 676
751 case KW_ERROR: 677 case KW_ERROR:
752 set_key (thawer.kw_str, thawer.value); 678 set_key_text (thawer.kw_str, thawer.value);
753 break; 679 break;
754 680
755 case KW_end: 681 case KW_end:
682 thawer.next ();
756 return true; 683 return true;
757 684
758 default: 685 default:
759 if (!thawer.parse_error ("map", 0)) 686 if (!thawer.parse_error ("map", 0))
760 return false; 687 return false;
761 break; 688 break;
762 } 689 }
690
691 thawer.next ();
763 } 692 }
764 693
765 abort (); 694 abort ();
766}
767
768bool
769maptile::_load_header (const char *path)
770{
771 object_thawer thawer (path);
772
773 if (!thawer)
774 return false;
775
776 return _load_header (thawer);
777} 695}
778 696
779/****************************************************************************** 697/******************************************************************************
780 * This is the start of unique map handling code 698 * This is the start of unique map handling code
781 *****************************************************************************/ 699 *****************************************************************************/
793 711
794 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 712 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
795 unique = 1; 713 unique = 1;
796 714
797 if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 715 if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
798 {
799 op->destroy_inv (false);
800 op->destroy (); 716 op->destroy ();
801 }
802 717
803 op = above; 718 op = above;
804 } 719 }
805 } 720 }
806} 721}
817 MAP_OUT (swap_time); 732 MAP_OUT (swap_time);
818 MAP_OUT (reset_time); 733 MAP_OUT (reset_time);
819 MAP_OUT (reset_timeout); 734 MAP_OUT (reset_timeout);
820 MAP_OUT (fixed_resettime); 735 MAP_OUT (fixed_resettime);
821 MAP_OUT (no_reset); 736 MAP_OUT (no_reset);
737 MAP_OUT (no_drop);
822 MAP_OUT (difficulty); 738 MAP_OUT (difficulty);
823 739
824 if (default_region) MAP_OUT2 (region, default_region->name); 740 if (default_region) MAP_OUT2 (region, default_region->name);
825 741
826 if (shopitems) 742 if (shopitems)
880 * Remove and free all objects in the given map. 796 * Remove and free all objects in the given map.
881 */ 797 */
882void 798void
883maptile::clear () 799maptile::clear ()
884{ 800{
885 sfree (regions, size ()), regions = 0;
886 free (regionmap), regionmap = 0;
887
888 if (spaces) 801 if (spaces)
889 { 802 {
890 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 803 for (mapspace *ms = spaces + size (); ms-- > spaces; )
891 while (object *op = ms->bot) 804 while (object *op = ms->bot)
892 { 805 {
806 // manually remove, as to not trigger anything
807 if (ms->bot = op->above)
808 ms->bot->below = 0;
809
810 op->flag [FLAG_REMOVED] = true;
811
893 op = op->head_ (); 812 object *head = op->head_ ();
894 op->destroy_inv (false); 813 if (op == head)
895 op->destroy (); 814 op->destroy ();
815 else if (head->map != op->map)
816 {
817 LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ());
818 head->destroy ();
819 }
896 } 820 }
897 821
898 sfree (spaces, size ()), spaces = 0; 822 sfree0 (spaces, size ());
899 } 823 }
900 824
901 if (buttons) 825 if (buttons)
902 free_objectlinkpt (buttons), buttons = 0; 826 free_objectlinkpt (buttons), buttons = 0;
827
828 sfree0 (regions, size ());
829 delete [] regionmap; regionmap = 0;
903} 830}
904 831
905void 832void
906maptile::clear_header () 833maptile::clear_header ()
907{ 834{
959 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 886 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
960 break; 887 break;
961 888
962 if (QUERY_FLAG (op, FLAG_IS_FLOOR) 889 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
963 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) 890 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
964 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
965 || QUERY_FLAG (op, FLAG_UNIQUE) 891 || QUERY_FLAG (op, FLAG_UNIQUE)
966 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) 892 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
967 || QUERY_FLAG (op, FLAG_UNPAID) 893 || QUERY_FLAG (op, FLAG_UNPAID)
968 || op->is_alive ()) 894 || op->is_alive ())
969 ; // do not decay 895 ; // do not decay
1008 op->destroy (); 934 op->destroy ();
1009 } 935 }
1010} 936}
1011 937
1012/* 938/*
1013 * Updates every button on the map (by calling update_button() for them).
1014 */
1015void
1016maptile::update_buttons ()
1017{
1018 for (oblinkpt *obp = buttons; obp; obp = obp->next)
1019 for (objectlink *ol = obp->link; ol; ol = ol->next)
1020 {
1021 if (!ol->ob)
1022 {
1023 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
1024 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
1025 continue;
1026 }
1027
1028 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
1029 {
1030 update_button (ol->ob);
1031 break;
1032 }
1033 }
1034}
1035
1036/*
1037 * This routine is supposed to find out the difficulty of the map. 939 * This routine is supposed to find out the difficulty of the map.
1038 * difficulty does not have a lot to do with character level, 940 * difficulty does not have a lot to do with character level,
1039 * but does have a lot to do with treasure on the map. 941 * but does have a lot to do with treasure on the map.
1040 * 942 *
1041 * Difficulty can now be set by the map creature. If the value stored 943 * Difficulty can now be set by the map creator. If the value stored
1042 * in the map is zero, then use this routine. Maps should really 944 * in the map is zero, then use this routine. Maps should really
1043 * have a difficulty set than using this function - human calculation 945 * have a difficulty set rather than using this function - human calculation
1044 * is much better than this functions guesswork. 946 * is much better than this function's guesswork.
1045 */ 947 */
1046int 948int
1047maptile::estimate_difficulty () const 949maptile::estimate_difficulty () const
1048{ 950{
1049 long monster_cnt = 0; 951 long monster_cnt = 0;
1061 963
1062 if (QUERY_FLAG (op, FLAG_GENERATOR)) 964 if (QUERY_FLAG (op, FLAG_GENERATOR))
1063 { 965 {
1064 total_exp += op->stats.exp; 966 total_exp += op->stats.exp;
1065 967
1066 if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) 968 if (archetype *at = op->other_arch)
969 {
1067 total_exp += at->stats.exp * 8; 970 total_exp += at->stats.exp * 8;
1068
1069 monster_cnt++; 971 monster_cnt++;
972 }
973
974 for (object *inv = op->inv; inv; inv = inv->below)
975 {
976 total_exp += op->stats.exp * 8;
977 monster_cnt++;
978 }
1070 } 979 }
1071 } 980 }
1072 981
1073 avgexp = (double) total_exp / monster_cnt; 982 avgexp = (double) total_exp / monster_cnt;
1074 983
1087 * postive values make it darker, negative make it brighter 996 * postive values make it darker, negative make it brighter
1088 */ 997 */
1089int 998int
1090maptile::change_map_light (int change) 999maptile::change_map_light (int change)
1091{ 1000{
1092 int new_level = darkness + change;
1093
1094 /* Nothing to do */ 1001 /* Nothing to do */
1095 if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS)) 1002 if (!change)
1096 return 0; 1003 return 0;
1097 1004
1098 /* inform all players on the map */ 1005 /* inform all players on the map */
1099 if (change > 0) 1006 if (change > 0)
1100 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); 1007 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker.");
1101 else 1008 else
1102 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); 1009 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter.");
1103 1010
1104 /* Do extra checking. since darkness is a unsigned value, 1011 darkness = clamp (darkness + change, -MAX_DARKNESS, MAX_DARKNESS);
1105 * we need to be extra careful about negative values.
1106 * In general, the checks below are only needed if change
1107 * is not +/-1
1108 */
1109 if (new_level < 0)
1110 darkness = 0;
1111 else if (new_level >= MAX_DARKNESS)
1112 darkness = MAX_DARKNESS;
1113 else
1114 darkness = new_level;
1115 1012
1116 /* All clients need to get re-updated for the change */ 1013 /* All clients need to get re-updated for the change */
1117 update_all_map_los (this); 1014 update_all_map_los (this);
1015
1118 return 1; 1016 return 1;
1119} 1017}
1120 1018
1121/* 1019/*
1122 * This function updates various attributes about a specific space 1020 * This function updates various attributes about a specific space
1125 * through, etc) 1023 * through, etc)
1126 */ 1024 */
1127void 1025void
1128mapspace::update_ () 1026mapspace::update_ ()
1129{ 1027{
1130 object *tmp, *last = 0; 1028 object *last = 0;
1131 uint8 flags = P_UPTODATE, light = 0, anywhere = 0; 1029 uint8 flags = P_UPTODATE, anywhere = 0;
1030 sint8 light = 0;
1132 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1031 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1133 1032
1134 //object *middle = 0; 1033 //object *middle = 0;
1135 //object *top = 0; 1034 //object *top = 0;
1136 //object *floor = 0; 1035 //object *floor = 0;
1137 // this seems to generate better code than using locals, above 1036 // this seems to generate better code than using locals, above
1138 object *&top = faces_obj[0] = 0; 1037 object *&top = faces_obj[0] = 0;
1139 object *&middle = faces_obj[1] = 0; 1038 object *&middle = faces_obj[1] = 0;
1140 object *&floor = faces_obj[2] = 0; 1039 object *&floor = faces_obj[2] = 0;
1141 1040
1142 for (tmp = bot; tmp; last = tmp, tmp = tmp->above) 1041 for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above)
1143 { 1042 {
1144 /* This could be made additive I guess (two lights better than 1043 // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C)
1145 * one). But if so, it shouldn't be a simple additive - 2
1146 * light bulbs do not illuminate twice as far as once since
1147 * it is a dissapation factor that is cubed.
1148 */
1149 if (tmp->glow_radius > light)
1150 light = tmp->glow_radius; 1044 light += tmp->glow_radius;
1151 1045
1152 /* This call is needed in order to update objects the player 1046 /* This call is needed in order to update objects the player
1153 * is standing in that have animations (ie, grass, fire, etc). 1047 * is standing in that have animations (ie, grass, fire, etc).
1154 * However, it also causes the look window to be re-drawn 1048 * However, it also causes the look window to be re-drawn
1155 * 3 times each time the player moves, because many of the 1049 * 3 times each time the player moves, because many of the
1174 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) 1068 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
1175 { 1069 {
1176 middle = tmp; 1070 middle = tmp;
1177 anywhere = 1; 1071 anywhere = 1;
1178 } 1072 }
1073
1179 /* Find the highest visible face around. If equal 1074 /* Find the highest visible face around. If equal
1180 * visibilities, we still want the one nearer to the 1075 * visibilities, we still want the one nearer to the
1181 * top 1076 * top
1182 */ 1077 */
1183 else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) 1078 else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere))
1202 if (tmp->type == SAFE_GROUND) flags |= P_SAFE; 1097 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
1203 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; 1098 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
1204 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; 1099 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
1205 } 1100 }
1206 1101
1207 this->light = light; 1102 this->light = min (light, MAX_LIGHT_RADIUS);
1208 this->flags_ = flags; 1103 this->flags_ = flags;
1209 this->move_block = move_block & ~move_allow; 1104 this->move_block = move_block & ~move_allow;
1210 this->move_on = move_on; 1105 this->move_on = move_on;
1211 this->move_off = move_off; 1106 this->move_off = move_off;
1212 this->move_slow = move_slow; 1107 this->move_slow = move_slow;
1232 * 1) top face is set, need middle to be set. 1127 * 1) top face is set, need middle to be set.
1233 * 2) middle is set, need to set top. 1128 * 2) middle is set, need to set top.
1234 * 3) neither middle or top is set - need to set both. 1129 * 3) neither middle or top is set - need to set both.
1235 */ 1130 */
1236 1131
1237 for (tmp = last; tmp; tmp = tmp->below) 1132 for (object *tmp = last; tmp; tmp = tmp->below)
1238 { 1133 {
1239 /* Once we get to a floor, stop, since we already have a floor object */ 1134 /* Once we get to a floor, stop, since we already have a floor object */
1240 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) 1135 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1241 break; 1136 break;
1242 1137
1294 vol += op->volume (); 1189 vol += op->volume ();
1295 1190
1296 return vol; 1191 return vol;
1297} 1192}
1298 1193
1299/* this updates the orig_map->tile_map[tile_num] value after finding 1194maptile *
1300 * the map. It also takes care of linking back the freshly found 1195maptile::tile_available (int dir, bool load)
1301 * maps tile_map values if it tiles back to this one. It returns
1302 * the value of orig_map->tile_map[tile_num].
1303 */
1304static inline maptile *
1305find_and_link (maptile *orig_map, int tile_num)
1306{ 1196{
1307 maptile *mp = orig_map->tile_map [tile_num]; 1197 if (tile_path[dir])
1308
1309 if (!mp)
1310 {
1311 mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map);
1312
1313 if (!mp)
1314 {
1315 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1316 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1317 &orig_map->tile_path[tile_num], &orig_map->path);
1318 mp = new maptile (1, 1);
1319 mp->alloc ();
1320 mp->in_memory = MAP_IN_MEMORY;
1321 }
1322 } 1198 {
1199 if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE))
1200 return tile_map[dir];
1323 1201
1324 int dest_tile = (tile_num + 2) % 4; 1202 if ((tile_map[dir] = find_async (tile_path[dir], this, load)))
1203 return tile_map[dir];
1204 }
1325 1205
1326 orig_map->tile_map [tile_num] = mp;
1327
1328 // optimisation: back-link map to origin map if euclidean
1329 //TODO: non-euclidean maps MUST GO
1330 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
1331 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1332
1333 return mp; 1206 return 0;
1334}
1335
1336static inline void
1337load_and_link (maptile *orig_map, int tile_num)
1338{
1339 find_and_link (orig_map, tile_num)->load_sync ();
1340} 1207}
1341 1208
1342/* this returns TRUE if the coordinates (x,y) are out of 1209/* this returns TRUE if the coordinates (x,y) are out of
1343 * map m. This function also takes into account any 1210 * map m. This function also takes into account any
1344 * tiling considerations, loading adjacant maps as needed. 1211 * tiling considerations, loading adjacant maps as needed.
1357 if (!m) 1224 if (!m)
1358 return 0; 1225 return 0;
1359 1226
1360 if (x < 0) 1227 if (x < 0)
1361 { 1228 {
1362 if (!m->tile_path[3]) 1229 if (!m->tile_available (3))
1363 return 1; 1230 return 1;
1364 1231
1365 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
1366 find_and_link (m, 3);
1367
1368 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); 1232 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
1369 } 1233 }
1370 1234
1371 if (x >= m->width) 1235 if (x >= m->width)
1372 { 1236 {
1373 if (!m->tile_path[1]) 1237 if (!m->tile_available (1))
1374 return 1; 1238 return 1;
1375 1239
1376 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
1377 find_and_link (m, 1);
1378
1379 return out_of_map (m->tile_map[1], x - m->width, y); 1240 return out_of_map (m->tile_map[1], x - m->width, y);
1380 } 1241 }
1381 1242
1382 if (y < 0) 1243 if (y < 0)
1383 { 1244 {
1384 if (!m->tile_path[0]) 1245 if (!m->tile_available (0))
1385 return 1; 1246 return 1;
1386 1247
1387 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
1388 find_and_link (m, 0);
1389
1390 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); 1248 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
1391 } 1249 }
1392 1250
1393 if (y >= m->height) 1251 if (y >= m->height)
1394 { 1252 {
1395 if (!m->tile_path[2]) 1253 if (!m->tile_available (2))
1396 return 1; 1254 return 1;
1397
1398 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
1399 find_and_link (m, 2);
1400 1255
1401 return out_of_map (m->tile_map[2], x, y - m->height); 1256 return out_of_map (m->tile_map[2], x, y - m->height);
1402 } 1257 }
1403 1258
1404 /* Simple case - coordinates are within this local 1259 /* Simple case - coordinates are within this local
1418maptile * 1273maptile *
1419maptile::xy_find (sint16 &x, sint16 &y) 1274maptile::xy_find (sint16 &x, sint16 &y)
1420{ 1275{
1421 if (x < 0) 1276 if (x < 0)
1422 { 1277 {
1423 if (!tile_path[3]) 1278 if (!tile_available (3))
1424 return 0; 1279 return 0;
1425 1280
1426 find_and_link (this, 3);
1427 x += tile_map[3]->width; 1281 x += tile_map[3]->width;
1428 return tile_map[3]->xy_find (x, y); 1282 return tile_map[3]->xy_find (x, y);
1429 } 1283 }
1430 1284
1431 if (x >= width) 1285 if (x >= width)
1432 { 1286 {
1433 if (!tile_path[1]) 1287 if (!tile_available (1))
1434 return 0; 1288 return 0;
1435 1289
1436 find_and_link (this, 1);
1437 x -= width; 1290 x -= width;
1438 return tile_map[1]->xy_find (x, y); 1291 return tile_map[1]->xy_find (x, y);
1439 } 1292 }
1440 1293
1441 if (y < 0) 1294 if (y < 0)
1442 { 1295 {
1443 if (!tile_path[0]) 1296 if (!tile_available (0))
1444 return 0; 1297 return 0;
1445 1298
1446 find_and_link (this, 0);
1447 y += tile_map[0]->height; 1299 y += tile_map[0]->height;
1448 return tile_map[0]->xy_find (x, y); 1300 return tile_map[0]->xy_find (x, y);
1449 } 1301 }
1450 1302
1451 if (y >= height) 1303 if (y >= height)
1452 { 1304 {
1453 if (!tile_path[2]) 1305 if (!tile_available (2))
1454 return 0; 1306 return 0;
1455 1307
1456 find_and_link (this, 2);
1457 y -= height; 1308 y -= height;
1458 return tile_map[2]->xy_find (x, y); 1309 return tile_map[2]->xy_find (x, y);
1459 } 1310 }
1460 1311
1461 /* Simple case - coordinates are within this local 1312 /* Simple case - coordinates are within this local
1472adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) 1323adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
1473{ 1324{
1474 if (!map1 || !map2) 1325 if (!map1 || !map2)
1475 return 0; 1326 return 0;
1476 1327
1477 //TODO: this doesn't actually check corretcly when intermediate maps are not loaded 1328 //TODO: this doesn't actually check correctly when intermediate maps are not loaded
1478 //fix: compare paths instead (this is likely faster, too!) 1329 //fix: compare paths instead (this is likely faster, too!)
1479 if (map1 == map2) 1330 if (map1 == map2)
1480 { 1331 {
1481 *dx = 0; 1332 *dx = 0;
1482 *dy = 0; 1333 *dy = 0;
1689} 1540}
1690 1541
1691object * 1542object *
1692maptile::insert (object *op, int x, int y, object *originator, int flags) 1543maptile::insert (object *op, int x, int y, object *originator, int flags)
1693{ 1544{
1694 if (!op->flag [FLAG_REMOVED])
1695 op->remove ();
1696
1697 return insert_ob_in_map_at (op, this, originator, flags, x, y); 1545 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1698} 1546}
1699 1547
1700region * 1548region *
1701maptile::region (int x, int y) const 1549maptile::region (int x, int y) const
1711 1559
1712 return ::region::default_region (); 1560 return ::region::default_region ();
1713} 1561}
1714 1562
1715/* picks a random object from a style map. 1563/* picks a random object from a style map.
1716 * Redone by MSW so it should be faster and not use static
1717 * variables to generate tables.
1718 */ 1564 */
1719object * 1565object *
1720maptile::pick_random_object () const 1566maptile::pick_random_object (rand_gen &gen) const
1721{ 1567{
1722 /* while returning a null object will result in a crash, that 1568 /* while returning a null object will result in a crash, that
1723 * is actually preferable to an infinite loop. That is because 1569 * is actually preferable to an infinite loop. That is because
1724 * most servers will automatically restart in case of crash. 1570 * most servers will automatically restart in case of crash.
1725 * Change the logic on getting the random space - shouldn't make 1571 * Change the logic on getting the random space - shouldn't make
1726 * any difference, but this seems clearer to me. 1572 * any difference, but this seems clearer to me.
1727 */ 1573 */
1728 for (int i = 1000; --i;) 1574 for (int i = 1000; --i;)
1729 { 1575 {
1730 object *pick = at (rndm (width), rndm (height)).bot; 1576 object *pick = at (gen (width), gen (height)).bot;
1731 1577
1732 // do not prefer big monsters just because they are big. 1578 // do not prefer big monsters just because they are big.
1733 if (pick && pick->head_ () == pick) 1579 if (pick && pick->is_head ())
1734 return pick->head_ (); 1580 return pick->head_ ();
1735 } 1581 }
1736 1582
1737 // instead of crashing in the unlikely(?) case, try to return *something* 1583 // instead of crashing in the unlikely(?) case, try to return *something*
1738 return get_archetype ("blocked"); 1584 return archetype::find ("bug");
1739} 1585}
1740 1586
1587void
1588maptile::play_sound (faceidx sound, int x, int y) const
1589{
1590 if (!sound)
1591 return;
1592
1593 for_all_players_on_map (pl, this)
1594 if (client *ns = pl->ns)
1595 {
1596 int dx = x - pl->ob->x;
1597 int dy = y - pl->ob->y;
1598
1599 int distance = idistance (dx, dy);
1600
1601 if (distance <= MAX_SOUND_DISTANCE)
1602 ns->play_sound (sound, dx, dy);
1603 }
1604}
1605
1606void
1607maptile::say_msg (const char *msg, int x, int y) const
1608{
1609 for_all_players (pl)
1610 if (client *ns = pl->ns)
1611 {
1612 int dx = x - pl->ob->x;
1613 int dy = y - pl->ob->y;
1614
1615 int distance = idistance (dx, dy);
1616
1617 if (distance <= MAX_SOUND_DISTANCE)
1618 ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg);
1619 }
1620}
1621
1622static void
1623split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy)
1624{
1625 // clip to map to the left
1626 if (x0 < 0)
1627 {
1628 if (maptile *tile = m->tile_available (TILE_LEFT, 1))
1629 split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy);
1630
1631 if (x1 < 0) // entirely to the left
1632 return;
1633
1634 x0 = 0;
1635 }
1636
1637 // clip to map to the right
1638 if (x1 > m->width)
1639 {
1640 if (maptile *tile = m->tile_available (TILE_RIGHT, 1))
1641 split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy);
1642
1643 if (x0 > m->width) // entirely to the right
1644 return;
1645
1646 x1 = m->width;
1647 }
1648
1649 // clip to map above
1650 if (y0 < 0)
1651 {
1652 if (maptile *tile = m->tile_available (TILE_UP, 1))
1653 split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height);
1654
1655 if (y1 < 0) // entirely above
1656 return;
1657
1658 y0 = 0;
1659 }
1660
1661 // clip to map below
1662 if (y1 > m->height)
1663 {
1664 if (maptile *tile = m->tile_available (TILE_DOWN, 1))
1665 split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height);
1666
1667 if (y0 > m->height) // entirely below
1668 return;
1669
1670 y1 = m->height;
1671 }
1672
1673 // if we get here, the rect is within the current map
1674 maprect *r = (maprect *)buf.alloc (sizeof (maprect));
1675
1676 r->m = m;
1677 r->x0 = x0;
1678 r->y0 = y0;
1679 r->x1 = x1;
1680 r->y1 = y1;
1681 r->dx = dx;
1682 r->dy = dy;
1683}
1684
1685maprect *
1686maptile::split_to_tiles (int x0, int y0, int x1, int y1)
1687{
1688 static dynbuf buf (sizeof (maprect) * 8, sizeof (maprect) * 8);
1689 buf.clear ();
1690
1691 ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0);
1692
1693 // add end marker
1694 maprect *r = (maprect *)buf.alloc (sizeof (maprect));
1695 r->m = 0;
1696
1697 return (maprect *)buf.linearise ();
1698}
1699

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines