1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <unistd.h> |
24 | #include <unistd.h> |
26 | |
25 | |
27 | #include "global.h" |
26 | #include "global.h" |
28 | #include "funcpoint.h" |
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29 | |
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30 | #include "loader.h" |
27 | #include "loader.h" |
31 | |
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32 | #include "path.h" |
28 | #include "path.h" |
33 | |
29 | |
34 | /* |
30 | sint8 maptile::outdoor_darkness; |
35 | * This makes a path absolute outside the world of Crossfire. |
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36 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
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37 | * and returns the pointer to a static array containing the result. |
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38 | * it really should be called create_mapname |
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39 | */ |
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40 | const char * |
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41 | create_pathname (const char *name) |
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42 | { |
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43 | static char buf[8192]; |
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44 | snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name); |
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45 | return buf; |
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46 | } |
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47 | |
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48 | /* |
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49 | * This function checks if a file with the given path exists. |
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50 | * -1 is returned if it fails, otherwise the mode of the file |
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51 | * is returned. |
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52 | * It tries out all the compression suffixes listed in the uncomp[] array. |
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53 | * |
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54 | * If prepend_dir is set, then we call create_pathname (which prepends |
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55 | * libdir & mapdir). Otherwise, we assume the name given is fully |
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56 | * complete. |
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57 | * Only the editor actually cares about the writablity of this - |
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58 | * the rest of the code only cares that the file is readable. |
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59 | * when the editor goes away, the call to stat should probably be |
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60 | * replaced by an access instead (similar to the windows one, but |
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61 | * that seems to be missing the prepend_dir processing |
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62 | */ |
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63 | int |
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64 | check_path (const char *name, int prepend_dir) |
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65 | { |
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66 | char buf[MAX_BUF]; |
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67 | |
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68 | char *endbuf; |
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69 | struct stat statbuf; |
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70 | int mode = 0; |
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71 | |
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72 | if (prepend_dir) |
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73 | assign (buf, create_pathname (name)); |
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74 | else |
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75 | assign (buf, name); |
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76 | |
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77 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
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78 | * this method should be equivalant and is clearer. |
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79 | * Can not use strcat because we need to cycle through |
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80 | * all the names. |
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81 | */ |
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82 | endbuf = buf + strlen (buf); |
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83 | |
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84 | if (stat (buf, &statbuf)) |
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85 | return -1; |
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86 | if (!S_ISREG (statbuf.st_mode)) |
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87 | return (-1); |
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88 | |
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89 | if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) || |
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90 | ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH)) |
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91 | mode |= 4; |
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92 | |
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93 | if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || |
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94 | (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) |
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95 | mode |= 2; |
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96 | |
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97 | return (mode); |
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98 | } |
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99 | |
31 | |
100 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
32 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
101 | * one function that just returns a P_.. value (see map.h) |
33 | * one function that just returns a P_.. value (see map.h) |
102 | * it will also do map translation for tiled maps, returning |
34 | * it will also do map translation for tiled maps, returning |
103 | * new values into newmap, nx, and ny. Any and all of those |
35 | * new values into newmap, nx, and ny. Any and all of those |
… | |
… | |
233 | } |
165 | } |
234 | return 0; |
166 | return 0; |
235 | } |
167 | } |
236 | |
168 | |
237 | /* |
169 | /* |
238 | * Returns true if the given object can't fit in the given spot. |
170 | * Returns qthe blocking object if the given object can't fit in the given |
239 | * This is meant for multi space objects - for single space objecs, |
171 | * spot. This is meant for multi space objects - for single space objecs, |
240 | * just calling get_map_blocked and checking that against movement type |
172 | * just calling get_map_blocked and checking that against movement type |
241 | * of object. This function goes through all the parts of the |
173 | * of object. This function goes through all the parts of the multipart |
242 | * multipart object and makes sure they can be inserted. |
174 | * object and makes sure they can be inserted. |
243 | * |
175 | * |
244 | * While this doesn't call out of map, the get_map_flags does. |
176 | * While this doesn't call out of map, the get_map_flags does. |
245 | * |
177 | * |
246 | * This function has been used to deprecate arch_out_of_map - |
178 | * This function has been used to deprecate arch_out_of_map - |
247 | * this function also does that check, and since in most cases, |
179 | * this function also does that check, and since in most cases, |
… | |
… | |
258 | * |
190 | * |
259 | * Note this used to be arch_blocked, but with new movement |
191 | * Note this used to be arch_blocked, but with new movement |
260 | * code, we need to have actual object to check its move_type |
192 | * code, we need to have actual object to check its move_type |
261 | * against the move_block values. |
193 | * against the move_block values. |
262 | */ |
194 | */ |
263 | int |
195 | bool |
264 | ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) |
196 | object::blocked (maptile *m, int x, int y) const |
265 | { |
197 | { |
266 | archetype *tmp; |
198 | for (archetype *tmp = arch; tmp; tmp = (archetype *)tmp->more) |
267 | int flag; |
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268 | maptile *m1; |
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269 | sint16 sx, sy; |
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270 | |
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271 | if (!ob) |
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272 | { |
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273 | flag = get_map_flags (m, &m1, x, y, &sx, &sy); |
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274 | if (flag & P_OUT_OF_MAP) |
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275 | return P_OUT_OF_MAP; |
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276 | |
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277 | /* don't have object, so don't know what types would block */ |
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278 | return m1->at (sx, sy).move_block; |
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279 | } |
199 | { |
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200 | mapxy pos (m, x + tmp->x, y + tmp->y); |
280 | |
201 | |
281 | for (tmp = ob->arch; tmp; tmp = (archetype *)tmp->more) |
202 | if (!pos.normalise ()) |
282 | { |
203 | return 1; |
283 | flag = get_map_flags (m, &m1, x + tmp->x, y + tmp->y, &sx, &sy); |
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284 | |
204 | |
285 | if (flag & P_OUT_OF_MAP) |
205 | mapspace &ms = *pos; |
286 | return P_OUT_OF_MAP; |
206 | |
287 | if (flag & P_IS_ALIVE) |
207 | if (ms.flags () & P_IS_ALIVE) |
288 | return P_IS_ALIVE; |
208 | return 1; |
289 | |
209 | |
290 | mapspace &ms = m1->at (sx, sy); |
210 | /* However, often ob doesn't have any move type |
291 | |
211 | * (signifying non-moving objects) |
292 | /* find_first_free_spot() calls this function. However, often |
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293 | * ob doesn't have any move type (when used to place exits) |
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294 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
212 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
295 | */ |
213 | */ |
296 | |
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297 | if (ob->move_type == 0 && ms.move_block != MOVE_ALL) |
214 | if (!move_type && ms.move_block != MOVE_ALL) |
298 | continue; |
215 | continue; |
299 | |
216 | |
300 | /* Note it is intentional that we check ob - the movement type of the |
217 | /* Note it is intentional that we check ob - the movement type of the |
301 | * head of the object should correspond for the entire object. |
218 | * head of the object should correspond for the entire object. |
302 | */ |
219 | */ |
303 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
220 | if (ms.blocks (move_type)) |
304 | return P_NO_PASS; |
221 | return 1; |
305 | } |
222 | } |
306 | |
223 | |
307 | return 0; |
224 | return 0; |
308 | } |
225 | } |
309 | |
226 | |
… | |
… | |
327 | |
244 | |
328 | insert_ob_in_ob (tmp, container); |
245 | insert_ob_in_ob (tmp, container); |
329 | tmp = next; |
246 | tmp = next; |
330 | } |
247 | } |
331 | |
248 | |
332 | /* sum_weight will go through and calculate what all the containers are |
249 | // go through and calculate what all the containers are carrying. |
333 | * carrying. |
250 | //TODO: remove |
334 | */ |
251 | container->update_weight (); |
335 | sum_weight (container); |
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336 | } |
252 | } |
337 | |
253 | |
338 | void |
254 | void |
339 | maptile::set_object_flag (int flag, int value) |
255 | maptile::set_object_flag (int flag, int value) |
340 | { |
256 | { |
… | |
… | |
342 | return; |
258 | return; |
343 | |
259 | |
344 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
260 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
345 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
261 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
346 | tmp->flag [flag] = value; |
262 | tmp->flag [flag] = value; |
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263 | } |
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264 | |
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265 | void |
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266 | maptile::post_load_original () |
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267 | { |
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268 | if (!spaces) |
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269 | return; |
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270 | |
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271 | set_object_flag (FLAG_OBJ_ORIGINAL); |
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272 | |
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273 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
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274 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
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275 | INVOKE_OBJECT (RESET, tmp); |
347 | } |
276 | } |
348 | |
277 | |
349 | /* link_multipart_objects go through all the objects on the map looking |
278 | /* link_multipart_objects go through all the objects on the map looking |
350 | * for objects whose arch says they are multipart yet according to the |
279 | * for objects whose arch says they are multipart yet according to the |
351 | * info we have, they only have the head (as would be expected when |
280 | * info we have, they only have the head (as would be expected when |
… | |
… | |
356 | { |
285 | { |
357 | if (!spaces) |
286 | if (!spaces) |
358 | return; |
287 | return; |
359 | |
288 | |
360 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
289 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
361 | for (object *op = ms->bot; op; op = op->above) |
290 | { |
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291 | object *op = ms->bot; |
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292 | while (op) |
362 | { |
293 | { |
363 | /* already multipart - don't do anything more */ |
294 | /* already multipart - don't do anything more */ |
364 | if (op->head_ () == op && !op->more && op->arch->more) |
295 | if (op->head_ () == op && !op->more && op->arch->more) |
365 | { |
296 | { |
366 | op->remove (); |
297 | op->remove (); |
367 | op->expand_tail (); |
298 | op->expand_tail (); |
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299 | |
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300 | // FIXME: INS_ON_TOP is just a workaround for the pentagram vs. |
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301 | // multi-tile monster bug, where INS_ABOVE_FLOOR_ONLY put the monsters |
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302 | // below the pentagrams... hopefully INS_ON_TOP doesn't break anything |
368 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
303 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ON_TOP | INS_NO_WALK_ON); |
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304 | |
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305 | op = ms->bot; // we are mutating the mapspace too much with INS_ON_TOP |
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306 | // so we have to reset the iteration through the mapspace |
369 | } |
307 | } |
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308 | else |
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309 | op = op->above; |
370 | } |
310 | } |
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311 | } |
371 | } |
312 | } |
372 | |
313 | |
373 | /* |
314 | /* |
374 | * Loads (ands parses) the objects into a given map from the specified |
315 | * Loads (ands parses) the objects into a given map from the specified |
375 | * file pointer. |
316 | * file pointer. |
… | |
… | |
377 | bool |
318 | bool |
378 | maptile::_load_objects (object_thawer &f) |
319 | maptile::_load_objects (object_thawer &f) |
379 | { |
320 | { |
380 | for (;;) |
321 | for (;;) |
381 | { |
322 | { |
382 | coroapi::cede_to_tick_every (100); // cede once in a while |
323 | coroapi::cede_to_tick (); // cede once in a while |
383 | |
324 | |
384 | switch (f.kw) |
325 | switch (f.kw) |
385 | { |
326 | { |
386 | case KW_arch: |
327 | case KW_arch: |
387 | if (object *op = object::read (f, this)) |
328 | if (object *op = object::read (f, this)) |
388 | { |
329 | { |
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330 | // TODO: why? |
389 | if (op->inv) |
331 | if (op->inv) |
390 | sum_weight (op); |
332 | op->update_weight (); |
391 | |
333 | |
392 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
334 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
|
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335 | { |
|
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336 | // we insert manually because |
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337 | // a) its way faster |
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338 | // b) we remove manually, too, and there are good reasons for that |
|
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339 | // c) its correct |
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340 | mapspace &ms = at (op->x, op->y); |
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341 | |
|
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342 | op->flag [FLAG_REMOVED] = false; |
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343 | |
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344 | op->above = 0; |
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345 | op->below = ms.top; |
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346 | |
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347 | if (ms.top) |
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348 | ms.top->above = op; |
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349 | else |
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350 | ms.bot = op; |
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351 | |
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352 | ms.top = op; |
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353 | ms.flags_ = 0; |
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354 | } |
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355 | else |
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356 | { |
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357 | f.parse_warn (format ("object %s out of range", op->debug_desc ())); |
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358 | op->destroy (); |
|
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359 | } |
393 | } |
360 | } |
394 | |
361 | |
395 | continue; |
362 | continue; |
396 | |
363 | |
397 | case KW_EOF: |
364 | case KW_EOF: |
… | |
… | |
410 | } |
377 | } |
411 | |
378 | |
412 | void |
379 | void |
413 | maptile::activate () |
380 | maptile::activate () |
414 | { |
381 | { |
415 | active = true; |
|
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416 | |
|
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417 | if (spaces) |
382 | if (spaces) |
418 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
383 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
419 | for (object *op = ms->bot; op; op = op->above) |
384 | for (object *op = ms->bot; op; op = op->above) |
420 | op->activate_recursive (); |
385 | op->activate_recursive (); |
421 | } |
386 | } |
422 | |
387 | |
423 | void |
388 | void |
424 | maptile::deactivate () |
389 | maptile::deactivate () |
425 | { |
390 | { |
426 | active = false; |
|
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427 | |
|
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428 | if (spaces) |
391 | if (spaces) |
429 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
392 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
430 | for (object *op = ms->bot; op; op = op->above) |
393 | for (object *op = ms->bot; op; op = op->above) |
431 | op->deactivate_recursive (); |
394 | op->deactivate_recursive (); |
432 | } |
395 | } |
… | |
… | |
442 | if (!spaces) |
405 | if (!spaces) |
443 | return false; |
406 | return false; |
444 | |
407 | |
445 | for (int i = 0; i < size (); ++i) |
408 | for (int i = 0; i < size (); ++i) |
446 | { |
409 | { |
447 | int unique = 0; |
410 | bool unique = 0; |
|
|
411 | |
448 | for (object *op = spaces [i].bot; op; op = op->above) |
412 | for (object *op = spaces [i].bot; op; op = op->above) |
449 | { |
413 | { |
450 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
414 | unique |= op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]; |
451 | unique = 1; |
|
|
452 | |
415 | |
453 | if (!op->can_map_save ()) |
416 | if (expect_false (!op->can_map_save ())) |
454 | continue; |
417 | continue; |
455 | |
418 | |
456 | if (unique || op->flag [FLAG_UNIQUE]) |
419 | if (expect_false (unique || op->flag [FLAG_UNIQUE])) |
457 | { |
420 | { |
458 | if (flags & IO_UNIQUES) |
421 | if (flags & IO_UNIQUES) |
459 | op->write (f); |
422 | op->write (f); |
460 | } |
423 | } |
461 | else if (flags & IO_OBJECTS) |
424 | else if (expect_true (flags & IO_OBJECTS)) |
462 | op->write (f); |
425 | op->write (f); |
463 | } |
426 | } |
464 | } |
427 | } |
465 | |
428 | |
466 | coroapi::cede_to_tick (); |
429 | coroapi::cede_to_tick (); |
467 | |
430 | |
468 | return true; |
431 | return true; |
469 | } |
|
|
470 | |
|
|
471 | bool |
|
|
472 | maptile::_load_objects (const char *path, bool skip_header) |
|
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473 | { |
|
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474 | object_thawer f (path); |
|
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475 | |
|
|
476 | if (!f) |
|
|
477 | return false; |
|
|
478 | |
|
|
479 | f.next (); |
|
|
480 | |
|
|
481 | if (skip_header) |
|
|
482 | for (;;) |
|
|
483 | { |
|
|
484 | keyword kw = f.kw; |
|
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485 | f.skip (); |
|
|
486 | if (kw == KW_end) |
|
|
487 | break; |
|
|
488 | } |
|
|
489 | |
|
|
490 | return _load_objects (f); |
|
|
491 | } |
432 | } |
492 | |
433 | |
493 | bool |
434 | bool |
494 | maptile::_save_objects (const char *path, int flags) |
435 | maptile::_save_objects (const char *path, int flags) |
495 | { |
436 | { |
… | |
… | |
670 | bool |
611 | bool |
671 | maptile::_load_header (object_thawer &thawer) |
612 | maptile::_load_header (object_thawer &thawer) |
672 | { |
613 | { |
673 | for (;;) |
614 | for (;;) |
674 | { |
615 | { |
675 | thawer.next (); |
|
|
676 | |
|
|
677 | switch (thawer.kw) |
616 | switch (thawer.kw) |
678 | { |
617 | { |
679 | case KW_msg: |
618 | case KW_msg: |
680 | thawer.get_ml (KW_endmsg, msg); |
619 | thawer.get_ml (KW_endmsg, msg); |
681 | break; |
620 | break; |
… | |
… | |
715 | case KW_sky: thawer.get (sky); break; |
654 | case KW_sky: thawer.get (sky); break; |
716 | |
655 | |
717 | case KW_per_player: thawer.get (per_player); break; |
656 | case KW_per_player: thawer.get (per_player); break; |
718 | case KW_per_party: thawer.get (per_party); break; |
657 | case KW_per_party: thawer.get (per_party); break; |
719 | case KW_no_reset: thawer.get (no_reset); break; |
658 | case KW_no_reset: thawer.get (no_reset); break; |
|
|
659 | case KW_no_drop: thawer.get (no_drop); break; |
720 | |
660 | |
721 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
661 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
722 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
662 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
723 | |
663 | |
724 | // old names new names |
664 | // old names new names |
… | |
… | |
735 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
675 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
736 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
676 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
737 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
677 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
738 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
678 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
739 | |
679 | |
|
|
680 | case KW_ERROR: |
|
|
681 | set_key_text (thawer.kw_str, thawer.value); |
|
|
682 | break; |
|
|
683 | |
740 | case KW_end: |
684 | case KW_end: |
|
|
685 | thawer.next (); |
741 | return true; |
686 | return true; |
742 | |
687 | |
743 | default: |
688 | default: |
744 | if (!thawer.parse_error ("map", 0)) |
689 | if (!thawer.parse_error ("map", 0)) |
745 | return false; |
690 | return false; |
746 | break; |
691 | break; |
747 | } |
692 | } |
|
|
693 | |
|
|
694 | thawer.next (); |
748 | } |
695 | } |
749 | |
696 | |
750 | abort (); |
697 | abort (); |
751 | } |
|
|
752 | |
|
|
753 | bool |
|
|
754 | maptile::_load_header (const char *path) |
|
|
755 | { |
|
|
756 | object_thawer thawer (path); |
|
|
757 | |
|
|
758 | if (!thawer) |
|
|
759 | return false; |
|
|
760 | |
|
|
761 | return _load_header (thawer); |
|
|
762 | } |
698 | } |
763 | |
699 | |
764 | /****************************************************************************** |
700 | /****************************************************************************** |
765 | * This is the start of unique map handling code |
701 | * This is the start of unique map handling code |
766 | *****************************************************************************/ |
702 | *****************************************************************************/ |
… | |
… | |
778 | |
714 | |
779 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
715 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
780 | unique = 1; |
716 | unique = 1; |
781 | |
717 | |
782 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
718 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
783 | { |
|
|
784 | op->destroy_inv (false); |
|
|
785 | op->destroy (); |
719 | op->destroy (); |
786 | } |
|
|
787 | |
720 | |
788 | op = above; |
721 | op = above; |
789 | } |
722 | } |
790 | } |
723 | } |
791 | } |
724 | } |
… | |
… | |
802 | MAP_OUT (swap_time); |
735 | MAP_OUT (swap_time); |
803 | MAP_OUT (reset_time); |
736 | MAP_OUT (reset_time); |
804 | MAP_OUT (reset_timeout); |
737 | MAP_OUT (reset_timeout); |
805 | MAP_OUT (fixed_resettime); |
738 | MAP_OUT (fixed_resettime); |
806 | MAP_OUT (no_reset); |
739 | MAP_OUT (no_reset); |
|
|
740 | MAP_OUT (no_drop); |
807 | MAP_OUT (difficulty); |
741 | MAP_OUT (difficulty); |
808 | |
742 | |
809 | if (default_region) MAP_OUT2 (region, default_region->name); |
743 | if (default_region) MAP_OUT2 (region, default_region->name); |
810 | |
744 | |
811 | if (shopitems) |
745 | if (shopitems) |
… | |
… | |
865 | * Remove and free all objects in the given map. |
799 | * Remove and free all objects in the given map. |
866 | */ |
800 | */ |
867 | void |
801 | void |
868 | maptile::clear () |
802 | maptile::clear () |
869 | { |
803 | { |
870 | sfree (regions, size ()), regions = 0; |
|
|
871 | free (regionmap), regionmap = 0; |
|
|
872 | |
|
|
873 | if (spaces) |
804 | if (spaces) |
874 | { |
805 | { |
875 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
806 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
876 | while (object *op = ms->bot) |
807 | while (object *op = ms->bot) |
877 | { |
808 | { |
|
|
809 | // manually remove, as to not trigger anything |
|
|
810 | if (ms->bot = op->above) |
|
|
811 | ms->bot->below = 0; |
|
|
812 | |
|
|
813 | op->flag [FLAG_REMOVED] = true; |
|
|
814 | |
878 | op = op->head_ (); |
815 | object *head = op->head_ (); |
879 | op->destroy_inv (false); |
816 | if (op == head) |
880 | op->destroy (); |
817 | op->destroy (); |
|
|
818 | else if (head->map != op->map) |
|
|
819 | { |
|
|
820 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
|
|
821 | head->destroy (); |
|
|
822 | } |
881 | } |
823 | } |
882 | |
824 | |
883 | sfree (spaces, size ()), spaces = 0; |
825 | sfree0 (spaces, size ()); |
884 | } |
826 | } |
885 | |
827 | |
886 | if (buttons) |
828 | if (buttons) |
887 | free_objectlinkpt (buttons), buttons = 0; |
829 | free_objectlinkpt (buttons), buttons = 0; |
|
|
830 | |
|
|
831 | sfree0 (regions, size ()); |
|
|
832 | delete [] regionmap; regionmap = 0; |
888 | } |
833 | } |
889 | |
834 | |
890 | void |
835 | void |
891 | maptile::clear_header () |
836 | maptile::clear_header () |
892 | { |
837 | { |
… | |
… | |
944 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
889 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
945 | break; |
890 | break; |
946 | |
891 | |
947 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
892 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
948 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
893 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
949 | || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) |
|
|
950 | || QUERY_FLAG (op, FLAG_UNIQUE) |
894 | || QUERY_FLAG (op, FLAG_UNIQUE) |
951 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
895 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
952 | || QUERY_FLAG (op, FLAG_UNPAID) |
896 | || QUERY_FLAG (op, FLAG_UNPAID) |
953 | || op->is_alive ()) |
897 | || op->is_alive ()) |
954 | ; // do not decay |
898 | ; // do not decay |
… | |
… | |
1021 | /* |
965 | /* |
1022 | * This routine is supposed to find out the difficulty of the map. |
966 | * This routine is supposed to find out the difficulty of the map. |
1023 | * difficulty does not have a lot to do with character level, |
967 | * difficulty does not have a lot to do with character level, |
1024 | * but does have a lot to do with treasure on the map. |
968 | * but does have a lot to do with treasure on the map. |
1025 | * |
969 | * |
1026 | * Difficulty can now be set by the map creature. If the value stored |
970 | * Difficulty can now be set by the map creator. If the value stored |
1027 | * in the map is zero, then use this routine. Maps should really |
971 | * in the map is zero, then use this routine. Maps should really |
1028 | * have a difficulty set than using this function - human calculation |
972 | * have a difficulty set rather than using this function - human calculation |
1029 | * is much better than this functions guesswork. |
973 | * is much better than this function's guesswork. |
1030 | */ |
974 | */ |
1031 | int |
975 | int |
1032 | maptile::estimate_difficulty () const |
976 | maptile::estimate_difficulty () const |
1033 | { |
977 | { |
1034 | long monster_cnt = 0; |
978 | long monster_cnt = 0; |
… | |
… | |
1046 | |
990 | |
1047 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
991 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
1048 | { |
992 | { |
1049 | total_exp += op->stats.exp; |
993 | total_exp += op->stats.exp; |
1050 | |
994 | |
1051 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
995 | if (archetype *at = op->other_arch) |
|
|
996 | { |
1052 | total_exp += at->stats.exp * 8; |
997 | total_exp += at->stats.exp * 8; |
1053 | |
|
|
1054 | monster_cnt++; |
998 | monster_cnt++; |
|
|
999 | } |
|
|
1000 | |
|
|
1001 | for (object *inv = op->inv; inv; inv = inv->below) |
|
|
1002 | { |
|
|
1003 | total_exp += op->stats.exp * 8; |
|
|
1004 | monster_cnt++; |
|
|
1005 | } |
1055 | } |
1006 | } |
1056 | } |
1007 | } |
1057 | |
1008 | |
1058 | avgexp = (double) total_exp / monster_cnt; |
1009 | avgexp = (double) total_exp / monster_cnt; |
1059 | |
1010 | |
… | |
… | |
1098 | else |
1049 | else |
1099 | darkness = new_level; |
1050 | darkness = new_level; |
1100 | |
1051 | |
1101 | /* All clients need to get re-updated for the change */ |
1052 | /* All clients need to get re-updated for the change */ |
1102 | update_all_map_los (this); |
1053 | update_all_map_los (this); |
|
|
1054 | |
1103 | return 1; |
1055 | return 1; |
1104 | } |
1056 | } |
1105 | |
1057 | |
1106 | /* |
1058 | /* |
1107 | * This function updates various attributes about a specific space |
1059 | * This function updates various attributes about a specific space |
… | |
… | |
1110 | * through, etc) |
1062 | * through, etc) |
1111 | */ |
1063 | */ |
1112 | void |
1064 | void |
1113 | mapspace::update_ () |
1065 | mapspace::update_ () |
1114 | { |
1066 | { |
1115 | object *tmp, *last = 0; |
1067 | object *last = 0; |
1116 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1068 | uint8 flags = P_UPTODATE, anywhere = 0; |
|
|
1069 | sint8 light = 0; |
1117 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1070 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1118 | |
1071 | |
1119 | //object *middle = 0; |
1072 | //object *middle = 0; |
1120 | //object *top = 0; |
1073 | //object *top = 0; |
1121 | //object *floor = 0; |
1074 | //object *floor = 0; |
1122 | // this seems to generate better code than using locals, above |
1075 | // this seems to generate better code than using locals, above |
1123 | object *&top = faces_obj[0] = 0; |
1076 | object *&top = faces_obj[0] = 0; |
1124 | object *&middle = faces_obj[1] = 0; |
1077 | object *&middle = faces_obj[1] = 0; |
1125 | object *&floor = faces_obj[2] = 0; |
1078 | object *&floor = faces_obj[2] = 0; |
1126 | |
1079 | |
1127 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1080 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1128 | { |
1081 | { |
1129 | /* This could be made additive I guess (two lights better than |
1082 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1130 | * one). But if so, it shouldn't be a simple additive - 2 |
|
|
1131 | * light bulbs do not illuminate twice as far as once since |
|
|
1132 | * it is a dissapation factor that is cubed. |
|
|
1133 | */ |
|
|
1134 | if (tmp->glow_radius > light) |
|
|
1135 | light = tmp->glow_radius; |
1083 | light += tmp->glow_radius; |
1136 | |
1084 | |
1137 | /* This call is needed in order to update objects the player |
1085 | /* This call is needed in order to update objects the player |
1138 | * is standing in that have animations (ie, grass, fire, etc). |
1086 | * is standing in that have animations (ie, grass, fire, etc). |
1139 | * However, it also causes the look window to be re-drawn |
1087 | * However, it also causes the look window to be re-drawn |
1140 | * 3 times each time the player moves, because many of the |
1088 | * 3 times each time the player moves, because many of the |
… | |
… | |
1159 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1107 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1160 | { |
1108 | { |
1161 | middle = tmp; |
1109 | middle = tmp; |
1162 | anywhere = 1; |
1110 | anywhere = 1; |
1163 | } |
1111 | } |
|
|
1112 | |
1164 | /* Find the highest visible face around. If equal |
1113 | /* Find the highest visible face around. If equal |
1165 | * visibilities, we still want the one nearer to the |
1114 | * visibilities, we still want the one nearer to the |
1166 | * top |
1115 | * top |
1167 | */ |
1116 | */ |
1168 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
1117 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
… | |
… | |
1187 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1136 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1188 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1137 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1189 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1138 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1190 | } |
1139 | } |
1191 | |
1140 | |
1192 | this->light = light; |
1141 | this->light = min (light, MAX_LIGHT_RADIUS); |
1193 | this->flags_ = flags; |
1142 | this->flags_ = flags; |
1194 | this->move_block = move_block & ~move_allow; |
1143 | this->move_block = move_block & ~move_allow; |
1195 | this->move_on = move_on; |
1144 | this->move_on = move_on; |
1196 | this->move_off = move_off; |
1145 | this->move_off = move_off; |
1197 | this->move_slow = move_slow; |
1146 | this->move_slow = move_slow; |
… | |
… | |
1217 | * 1) top face is set, need middle to be set. |
1166 | * 1) top face is set, need middle to be set. |
1218 | * 2) middle is set, need to set top. |
1167 | * 2) middle is set, need to set top. |
1219 | * 3) neither middle or top is set - need to set both. |
1168 | * 3) neither middle or top is set - need to set both. |
1220 | */ |
1169 | */ |
1221 | |
1170 | |
1222 | for (tmp = last; tmp; tmp = tmp->below) |
1171 | for (object *tmp = last; tmp; tmp = tmp->below) |
1223 | { |
1172 | { |
1224 | /* Once we get to a floor, stop, since we already have a floor object */ |
1173 | /* Once we get to a floor, stop, since we already have a floor object */ |
1225 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1174 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1226 | break; |
1175 | break; |
1227 | |
1176 | |
… | |
… | |
1279 | vol += op->volume (); |
1228 | vol += op->volume (); |
1280 | |
1229 | |
1281 | return vol; |
1230 | return vol; |
1282 | } |
1231 | } |
1283 | |
1232 | |
1284 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1233 | bool |
1285 | * the map. It also takes care of linking back the freshly found |
1234 | maptile::tile_available (int dir, bool load) |
1286 | * maps tile_map values if it tiles back to this one. It returns |
|
|
1287 | * the value of orig_map->tile_map[tile_num]. |
|
|
1288 | */ |
|
|
1289 | static inline maptile * |
|
|
1290 | find_and_link (maptile *orig_map, int tile_num) |
|
|
1291 | { |
1235 | { |
1292 | maptile *mp = orig_map->tile_map [tile_num]; |
1236 | if (!tile_path[dir]) |
|
|
1237 | return 0; |
1293 | |
1238 | |
1294 | if (!mp) |
1239 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
1295 | { |
1240 | return 1; |
1296 | mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map); |
|
|
1297 | |
1241 | |
1298 | if (!mp) |
1242 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1299 | { |
1243 | return 1; |
1300 | // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine |
|
|
1301 | LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n", |
|
|
1302 | &orig_map->tile_path[tile_num], &orig_map->path); |
|
|
1303 | mp = new maptile (1, 1); |
|
|
1304 | mp->alloc (); |
|
|
1305 | mp->in_memory = MAP_IN_MEMORY; |
|
|
1306 | } |
|
|
1307 | } |
|
|
1308 | |
1244 | |
1309 | int dest_tile = (tile_num + 2) % 4; |
|
|
1310 | |
|
|
1311 | orig_map->tile_map [tile_num] = mp; |
|
|
1312 | |
|
|
1313 | // optimisation: back-link map to origin map if euclidean |
|
|
1314 | //TODO: non-euclidean maps MUST GO |
|
|
1315 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) |
|
|
1316 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
|
|
1317 | |
|
|
1318 | return mp; |
1245 | return 0; |
1319 | } |
|
|
1320 | |
|
|
1321 | static inline void |
|
|
1322 | load_and_link (maptile *orig_map, int tile_num) |
|
|
1323 | { |
|
|
1324 | find_and_link (orig_map, tile_num)->load_sync (); |
|
|
1325 | } |
1246 | } |
1326 | |
1247 | |
1327 | /* this returns TRUE if the coordinates (x,y) are out of |
1248 | /* this returns TRUE if the coordinates (x,y) are out of |
1328 | * map m. This function also takes into account any |
1249 | * map m. This function also takes into account any |
1329 | * tiling considerations, loading adjacant maps as needed. |
1250 | * tiling considerations, loading adjacant maps as needed. |
… | |
… | |
1342 | if (!m) |
1263 | if (!m) |
1343 | return 0; |
1264 | return 0; |
1344 | |
1265 | |
1345 | if (x < 0) |
1266 | if (x < 0) |
1346 | { |
1267 | { |
1347 | if (!m->tile_path[3]) |
1268 | if (!m->tile_available (3)) |
1348 | return 1; |
1269 | return 1; |
1349 | |
1270 | |
1350 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
|
|
1351 | find_and_link (m, 3); |
|
|
1352 | |
|
|
1353 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1271 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1354 | } |
1272 | } |
1355 | |
1273 | |
1356 | if (x >= m->width) |
1274 | if (x >= m->width) |
1357 | { |
1275 | { |
1358 | if (!m->tile_path[1]) |
1276 | if (!m->tile_available (1)) |
1359 | return 1; |
1277 | return 1; |
1360 | |
1278 | |
1361 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
|
|
1362 | find_and_link (m, 1); |
|
|
1363 | |
|
|
1364 | return out_of_map (m->tile_map[1], x - m->width, y); |
1279 | return out_of_map (m->tile_map[1], x - m->width, y); |
1365 | } |
1280 | } |
1366 | |
1281 | |
1367 | if (y < 0) |
1282 | if (y < 0) |
1368 | { |
1283 | { |
1369 | if (!m->tile_path[0]) |
1284 | if (!m->tile_available (0)) |
1370 | return 1; |
1285 | return 1; |
1371 | |
1286 | |
1372 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
|
|
1373 | find_and_link (m, 0); |
|
|
1374 | |
|
|
1375 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1287 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1376 | } |
1288 | } |
1377 | |
1289 | |
1378 | if (y >= m->height) |
1290 | if (y >= m->height) |
1379 | { |
1291 | { |
1380 | if (!m->tile_path[2]) |
1292 | if (!m->tile_available (2)) |
1381 | return 1; |
1293 | return 1; |
1382 | |
|
|
1383 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
|
|
1384 | find_and_link (m, 2); |
|
|
1385 | |
1294 | |
1386 | return out_of_map (m->tile_map[2], x, y - m->height); |
1295 | return out_of_map (m->tile_map[2], x, y - m->height); |
1387 | } |
1296 | } |
1388 | |
1297 | |
1389 | /* Simple case - coordinates are within this local |
1298 | /* Simple case - coordinates are within this local |
… | |
… | |
1403 | maptile * |
1312 | maptile * |
1404 | maptile::xy_find (sint16 &x, sint16 &y) |
1313 | maptile::xy_find (sint16 &x, sint16 &y) |
1405 | { |
1314 | { |
1406 | if (x < 0) |
1315 | if (x < 0) |
1407 | { |
1316 | { |
1408 | if (!tile_path[3]) |
1317 | if (!tile_available (3)) |
1409 | return 0; |
1318 | return 0; |
1410 | |
1319 | |
1411 | find_and_link (this, 3); |
|
|
1412 | x += tile_map[3]->width; |
1320 | x += tile_map[3]->width; |
1413 | return tile_map[3]->xy_find (x, y); |
1321 | return tile_map[3]->xy_find (x, y); |
1414 | } |
1322 | } |
1415 | |
1323 | |
1416 | if (x >= width) |
1324 | if (x >= width) |
1417 | { |
1325 | { |
1418 | if (!tile_path[1]) |
1326 | if (!tile_available (1)) |
1419 | return 0; |
1327 | return 0; |
1420 | |
1328 | |
1421 | find_and_link (this, 1); |
|
|
1422 | x -= width; |
1329 | x -= width; |
1423 | return tile_map[1]->xy_find (x, y); |
1330 | return tile_map[1]->xy_find (x, y); |
1424 | } |
1331 | } |
1425 | |
1332 | |
1426 | if (y < 0) |
1333 | if (y < 0) |
1427 | { |
1334 | { |
1428 | if (!tile_path[0]) |
1335 | if (!tile_available (0)) |
1429 | return 0; |
1336 | return 0; |
1430 | |
1337 | |
1431 | find_and_link (this, 0); |
|
|
1432 | y += tile_map[0]->height; |
1338 | y += tile_map[0]->height; |
1433 | return tile_map[0]->xy_find (x, y); |
1339 | return tile_map[0]->xy_find (x, y); |
1434 | } |
1340 | } |
1435 | |
1341 | |
1436 | if (y >= height) |
1342 | if (y >= height) |
1437 | { |
1343 | { |
1438 | if (!tile_path[2]) |
1344 | if (!tile_available (2)) |
1439 | return 0; |
1345 | return 0; |
1440 | |
1346 | |
1441 | find_and_link (this, 2); |
|
|
1442 | y -= height; |
1347 | y -= height; |
1443 | return tile_map[2]->xy_find (x, y); |
1348 | return tile_map[2]->xy_find (x, y); |
1444 | } |
1349 | } |
1445 | |
1350 | |
1446 | /* Simple case - coordinates are within this local |
1351 | /* Simple case - coordinates are within this local |
… | |
… | |
1457 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1362 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1458 | { |
1363 | { |
1459 | if (!map1 || !map2) |
1364 | if (!map1 || !map2) |
1460 | return 0; |
1365 | return 0; |
1461 | |
1366 | |
1462 | //TODO: this doesn't actually check corretcly when intermediate maps are not loaded |
1367 | //TODO: this doesn't actually check correctly when intermediate maps are not loaded |
1463 | //fix: compare paths instead (this is likely faster, too!) |
1368 | //fix: compare paths instead (this is likely faster, too!) |
1464 | if (map1 == map2) |
1369 | if (map1 == map2) |
1465 | { |
1370 | { |
1466 | *dx = 0; |
1371 | *dx = 0; |
1467 | *dy = 0; |
1372 | *dy = 0; |
… | |
… | |
1674 | } |
1579 | } |
1675 | |
1580 | |
1676 | object * |
1581 | object * |
1677 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1582 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1678 | { |
1583 | { |
1679 | if (!op->flag [FLAG_REMOVED]) |
|
|
1680 | op->remove (); |
|
|
1681 | |
|
|
1682 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1584 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1683 | } |
1585 | } |
1684 | |
1586 | |
1685 | region * |
1587 | region * |
1686 | maptile::region (int x, int y) const |
1588 | maptile::region (int x, int y) const |
… | |
… | |
1696 | |
1598 | |
1697 | return ::region::default_region (); |
1599 | return ::region::default_region (); |
1698 | } |
1600 | } |
1699 | |
1601 | |
1700 | /* picks a random object from a style map. |
1602 | /* picks a random object from a style map. |
1701 | * Redone by MSW so it should be faster and not use static |
|
|
1702 | * variables to generate tables. |
|
|
1703 | */ |
1603 | */ |
1704 | object * |
1604 | object * |
1705 | maptile::pick_random_object () const |
1605 | maptile::pick_random_object (rand_gen &gen) const |
1706 | { |
1606 | { |
1707 | /* while returning a null object will result in a crash, that |
1607 | /* while returning a null object will result in a crash, that |
1708 | * is actually preferable to an infinite loop. That is because |
1608 | * is actually preferable to an infinite loop. That is because |
1709 | * most servers will automatically restart in case of crash. |
1609 | * most servers will automatically restart in case of crash. |
1710 | * Change the logic on getting the random space - shouldn't make |
1610 | * Change the logic on getting the random space - shouldn't make |
1711 | * any difference, but this seems clearer to me. |
1611 | * any difference, but this seems clearer to me. |
1712 | */ |
1612 | */ |
1713 | for (int i = 1000; --i;) |
1613 | for (int i = 1000; --i;) |
1714 | { |
1614 | { |
1715 | object *pick = at (rndm (width), rndm (height)).bot; |
1615 | object *pick = at (gen (width), gen (height)).bot; |
1716 | |
1616 | |
1717 | // do not prefer big monsters just because they are big. |
1617 | // do not prefer big monsters just because they are big. |
1718 | if (pick && pick->head_ () == pick) |
1618 | if (pick && pick->is_head ()) |
1719 | return pick->head_ (); |
1619 | return pick->head_ (); |
1720 | } |
1620 | } |
1721 | |
1621 | |
1722 | // instead of crashing in the unlikely(?) case, try to return *something* |
1622 | // instead of crashing in the unlikely(?) case, try to return *something* |
1723 | return get_archetype ("blocked"); |
1623 | return archetype::find ("bug"); |
1724 | } |
1624 | } |
1725 | |
1625 | |
|
|
1626 | void |
|
|
1627 | maptile::play_sound (faceidx sound, int x, int y) const |
|
|
1628 | { |
|
|
1629 | if (!sound) |
|
|
1630 | return; |
|
|
1631 | |
|
|
1632 | for_all_players_on_map (pl, this) |
|
|
1633 | if (client *ns = pl->ns) |
|
|
1634 | { |
|
|
1635 | int dx = x - pl->ob->x; |
|
|
1636 | int dy = y - pl->ob->y; |
|
|
1637 | |
|
|
1638 | int distance = idistance (dx, dy); |
|
|
1639 | |
|
|
1640 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1641 | ns->play_sound (sound, dx, dy); |
|
|
1642 | } |
|
|
1643 | } |
|
|
1644 | |