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Comparing deliantra/server/common/map.C (file contents):
Revision 1.16 by root, Wed Aug 30 16:30:37 2006 UTC vs.
Revision 1.46 by root, Wed Dec 20 11:36:38 2006 UTC

1/*
2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.16 2006/08/30 16:30:37 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29 24
30#include <global.h> 25#include <global.h>
31#include <funcpoint.h> 26#include <funcpoint.h>
32 27
33#include <loader.h> 28#include <loader.h>
34#ifndef WIN32 /* ---win32 exclude header */
35#include <unistd.h> 29#include <unistd.h>
36#endif /* win32 */
37 30
38#include "path.h" 31#include "path.h"
39 32
40
41extern int nrofallocobjects,nroffreeobjects;
42
43/* 33/*
44 * Returns the mapstruct which has a name matching the given argument. 34 * Returns the maptile which has a name matching the given argument.
45 * return NULL if no match is found. 35 * return NULL if no match is found.
46 */ 36 */
47 37
38maptile *
48mapstruct *has_been_loaded (const char *name) { 39has_been_loaded (const char *name)
49 mapstruct *map; 40{
41 maptile *map;
50 42
51 if (!name || !*name) 43 if (!name || !*name)
52 return 0; 44 return 0;
53 for (map = first_map; map; map = map->next) 45 for (map = first_map; map; map = map->next)
54 if (!strcmp (name, map->path)) 46 if (!strcmp (name, map->path))
55 break; 47 break;
56 return (map); 48 return (map);
57} 49}
58 50
59/* 51/*
60 * This makes a path absolute outside the world of Crossfire. 52 * This makes a path absolute outside the world of Crossfire.
61 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 53 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
62 * and returns the pointer to a static array containing the result. 54 * and returns the pointer to a static array containing the result.
63 * it really should be called create_mapname 55 * it really should be called create_mapname
64 */ 56 */
65 57
58const char *
66const char *create_pathname (const char *name) { 59create_pathname (const char *name)
60{
67 static char buf[MAX_BUF]; 61 static char buf[MAX_BUF];
68 62
69 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 63 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
70 * someplace else in the code? msw 2-17-97 64 * someplace else in the code? msw 2-17-97
71 */ 65 */
72 if (*name == '/') 66 if (*name == '/')
73 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); 67 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
74 else 68 else
75 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 69 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name);
76 return (buf); 70 return (buf);
77} 71}
78 72
79/* 73/*
80 * same as create_pathname, but for the overlay maps. 74 * same as create_pathname, but for the overlay maps.
81 */ 75 */
82 76
77const char *
83const char *create_overlay_pathname (const char *name) { 78create_overlay_pathname (const char *name)
79{
84 static char buf[MAX_BUF]; 80 static char buf[MAX_BUF];
85 81
86 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 82 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
87 * someplace else in the code? msw 2-17-97 83 * someplace else in the code? msw 2-17-97
88 */ 84 */
89 if (*name == '/') 85 if (*name == '/')
90 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); 86 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
91 else 87 else
92 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); 88 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
93 return (buf); 89 return (buf);
94} 90}
95 91
96/* 92/*
97 * same as create_pathname, but for the template maps. 93 * same as create_pathname, but for the template maps.
98 */ 94 */
99 95
96const char *
100const char *create_template_pathname (const char *name) { 97create_template_pathname (const char *name)
98{
101 static char buf[MAX_BUF]; 99 static char buf[MAX_BUF];
102 100
103 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 101 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
104 * someplace else in the code? msw 2-17-97 102 * someplace else in the code? msw 2-17-97
105 */ 103 */
106 if (*name == '/') 104 if (*name == '/')
107 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); 105 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
108 else 106 else
109 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); 107 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
110 return (buf); 108 return (buf);
111} 109}
112 110
113/* 111/*
114 * This makes absolute path to the itemfile where unique objects 112 * This makes absolute path to the itemfile where unique objects
115 * will be saved. Converts '/' to '@'. I think it's essier maintain 113 * will be saved. Converts '/' to '@'. I think it's essier maintain
116 * files than full directory structure, but if this is problem it can 114 * files than full directory structure, but if this is problem it can
117 * be changed. 115 * be changed.
118 */ 116 */
117static const char *
119static const char *create_items_path (const char *s) { 118create_items_path (const char *s)
119{
120 static char buf[MAX_BUF]; 120 static char buf[MAX_BUF];
121 char *t; 121 char *t;
122 122
123 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t = buf + strlen (buf); *s; s++, t++)
123 if (*s == '/') 129 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t=buf+strlen(buf); *s; s++,t++)
129 if (*s == '/')
130 *t = '@'; 130 *t = '@';
131 else 131 else
132 *t = *s; 132 *t = *s;
133 *t = 0; 133 *t = 0;
134 return (buf); 134 return (buf);
135} 135}
136 136
137 137
138/* 138/*
139 * This function checks if a file with the given path exists. 139 * This function checks if a file with the given path exists.
149 * when the editor goes away, the call to stat should probably be 149 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 150 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 151 * that seems to be missing the prepend_dir processing
152 */ 152 */
153 153
154int
154int check_path (const char *name, int prepend_dir) 155check_path (const char *name, int prepend_dir)
155{ 156{
156 char buf[MAX_BUF]; 157 char buf[MAX_BUF];
157#ifndef WIN32 158
158 char *endbuf; 159 char *endbuf;
159 struct stat statbuf; 160 struct stat statbuf;
160 int mode = 0, i; 161 int mode = 0;
161#endif
162 162
163 if (prepend_dir) 163 if (prepend_dir)
164 strcpy (buf, create_pathname(name)); 164 strcpy (buf, create_pathname (name));
165 else 165 else
166 strcpy(buf, name); 166 strcpy (buf, name);
167#ifdef WIN32 /* ***win32: check this sucker in windows style. */
168 return(_access(buf,0));
169#else
170 167
171 /* old method (strchr(buf, '\0')) seemd very odd to me - 168 /* old method (strchr(buf, '\0')) seemd very odd to me -
172 * this method should be equivalant and is clearer. 169 * this method should be equivalant and is clearer.
173 * Can not use strcat because we need to cycle through 170 * Can not use strcat because we need to cycle through
174 * all the names. 171 * all the names.
175 */ 172 */
176 endbuf = buf + strlen(buf); 173 endbuf = buf + strlen (buf);
177 174
178 if (stat (buf, &statbuf)) 175 if (stat (buf, &statbuf))
179 return -1; 176 return -1;
180 if (!S_ISREG (statbuf.st_mode)) 177 if (!S_ISREG (statbuf.st_mode))
181 return (-1); 178 return (-1);
182 179
183 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 180 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
184 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 181 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
185 (statbuf.st_mode & S_IROTH))
186 mode |= 4; 182 mode |= 4;
187 183
188 if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || 184 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
189 (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || 185 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
190 (statbuf.st_mode & S_IWOTH))
191 mode |= 2; 186 mode |= 2;
192 187
193 return (mode); 188 return (mode);
194#endif
195} 189}
196 190
197/* 191/*
198 * Prints out debug-information about a map. 192 * Prints out debug-information about a map.
199 * Dumping these at llevError doesn't seem right, but is 193 * Dumping these at llevError doesn't seem right, but is
200 * necessary to make sure the information is in fact logged. 194 * necessary to make sure the information is in fact logged.
201 */ 195 */
202 196
203void dump_map(const mapstruct *m) { 197void
198dump_map (const maptile *m)
199{
204 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory); 200 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
205 LOG(llevError,"Size: %dx%d Start: %d,%d\n", 201 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
206 MAP_WIDTH(m), MAP_HEIGHT(m),
207 MAP_ENTER_X(m), MAP_ENTER_Y(m));
208 202
209 if(m->msg!=NULL) 203 if (m->msg != NULL)
210 LOG(llevError,"Message:\n%s",m->msg); 204 LOG (llevError, "Message:\n%s", m->msg);
211 205
212 if(m->maplore!=NULL) 206 if (m->maplore != NULL)
213 LOG(llevError,"Lore:\n%s",m->maplore); 207 LOG (llevError, "Lore:\n%s", m->maplore);
214 208
215 if(m->tmpname!=NULL) 209 if (m->tmpname != NULL)
216 LOG(llevError,"Tmpname: %s\n",m->tmpname); 210 LOG (llevError, "Tmpname: %s\n", m->tmpname);
217 211
218 LOG(llevError,"Difficulty: %d\n",m->difficulty); 212 LOG (llevError, "Difficulty: %d\n", m->difficulty);
219 LOG(llevError,"Darkness: %d\n",m->darkness); 213 LOG (llevError, "Darkness: %d\n", m->darkness);
220} 214}
221 215
222/* 216/*
223 * Prints out debug-information about all maps. 217 * Prints out debug-information about all maps.
224 * This basically just goes through all the maps and calls 218 * This basically just goes through all the maps and calls
225 * dump_map on each one. 219 * dump_map on each one.
226 */ 220 */
227 221
222void
228void dump_all_maps(void) { 223dump_all_maps (void)
229 mapstruct *m; 224{
230 for(m=first_map;m!=NULL;m=m->next) { 225 maptile *m;
226
227 for (m = first_map; m; m = m->next)
231 dump_map(m); 228 dump_map (m);
232 }
233} 229}
234 230
235/* This rolls up wall, blocks_magic, blocks_view, etc, all into 231/* This rolls up wall, blocks_magic, blocks_view, etc, all into
236 * one function that just returns a P_.. value (see map.h) 232 * one function that just returns a P_.. value (see map.h)
237 * it will also do map translation for tiled maps, returning 233 * it will also do map translation for tiled maps, returning
240 * by a P_NEW_MAP value, another call to get_map_from_coord 236 * by a P_NEW_MAP value, another call to get_map_from_coord
241 * is needed. The case of not passing values is if we're just 237 * is needed. The case of not passing values is if we're just
242 * checking for the existence of something on those spaces, but 238 * checking for the existence of something on those spaces, but
243 * don't expect to insert/remove anything from those spaces. 239 * don't expect to insert/remove anything from those spaces.
244 */ 240 */
241int
245int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 242get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
246{ 243{
247 sint16 newx, newy; 244 sint16 newx, newy;
248 int retval=0; 245 int retval = 0;
249 mapstruct *mp; 246 maptile *mp;
250 247
251 if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP;
252 newx = x; 248 newx = x;
253 newy = y; 249 newy = y;
250
254 mp = get_map_from_coord(oldmap, &newx, &newy); 251 mp = get_map_from_coord (oldmap, &newx, &newy);
252
253 if (!mp)
254 return P_OUT_OF_MAP;
255
255 if (mp != oldmap) 256 if (mp != oldmap)
256 retval |= P_NEW_MAP; 257 retval |= P_NEW_MAP;
258
257 if (newmap) *newmap = mp; 259 if (newmap) *newmap = mp;
258 if (nx) *nx = newx; 260 if (nx) *nx = newx;
259 if (ny) *ny = newy; 261 if (ny) *ny = newy;
260 retval |= mp->spaces[newx + mp->width * newy].flags;
261 262
262 if (retval & P_SAFE) 263 return retval | mp->at (newx, newy).flags ();
263 retval |= P_NO_MAGIC | P_NO_CLERIC; // P_SAFE does imply these
264
265 return retval;
266} 264}
267
268 265
269/* 266/*
270 * Returns true if the given coordinate is blocked except by the 267 * Returns true if the given coordinate is blocked except by the
271 * object passed is not blocking. This is used with 268 * object passed is not blocking. This is used with
272 * multipart monsters - if we want to see if a 2x2 monster 269 * multipart monsters - if we want to see if a 2x2 monster
276 * monster. 273 * monster.
277 * m, x, y are the target map/coordinates - needed for map tiling. 274 * m, x, y are the target map/coordinates - needed for map tiling.
278 * the coordinates & map passed in should have been updated for tiling 275 * the coordinates & map passed in should have been updated for tiling
279 * by the caller. 276 * by the caller.
280 */ 277 */
281 278int
282int blocked_link(object *ob, mapstruct *m, int sx, int sy) { 279blocked_link (object *ob, maptile *m, int sx, int sy)
280{
283 object *tmp; 281 object *tmp;
284 int mflags, blocked; 282 int mflags, blocked;
285 283
286 /* Make sure the coordinates are valid - they should be, as caller should 284 /* Make sure the coordinates are valid - they should be, as caller should
287 * have already checked this. 285 * have already checked this.
288 */ 286 */
289 if (OUT_OF_REAL_MAP(m, sx, sy)) { 287 if (OUT_OF_REAL_MAP (m, sx, sy))
288 {
290 LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); 289 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
291 return 1; 290 return 1;
292 } 291 }
293 292
294 /* Save some cycles - instead of calling get_map_flags(), just get the value 293 /* Save some cycles - instead of calling get_map_flags(), just get the value
295 * directly. 294 * directly.
296 */ 295 */
297 mflags = m->spaces[sx + m->width * sy].flags; 296 mflags = m->at (sx, sy).flags ();
298 297
299 blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); 298 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
300 299
301 /* If space is currently not blocked by anything, no need to 300 /* If space is currently not blocked by anything, no need to
302 * go further. Not true for players - all sorts of special 301 * go further. Not true for players - all sorts of special
303 * things we need to do for players. 302 * things we need to do for players.
304 */ 303 */
305 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 304 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0))
305 return 0;
306 306
307 /* if there isn't anytyhing alive on this space, and this space isn't 307 /* if there isn't anytyhing alive on this space, and this space isn't
308 * otherwise blocked, we can return now. Only if there is a living 308 * otherwise blocked, we can return now. Only if there is a living
309 * creature do we need to investigate if it is part of this creature 309 * creature do we need to investigate if it is part of this creature
310 * or another. Likewise, only if something is blocking us do we 310 * or another. Likewise, only if something is blocking us do we
311 * need to investigate if there is a special circumstance that would 311 * need to investigate if there is a special circumstance that would
312 * let the player through (inventory checkers for example) 312 * let the player through (inventory checkers for example)
313 */ 313 */
314 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0; 314 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
315 return 0;
315 316
316 if(ob->head != NULL) 317 if (ob->head != NULL)
317 ob=ob->head; 318 ob = ob->head;
318 319
319 /* We basically go through the stack of objects, and if there is 320 /* We basically go through the stack of objects, and if there is
320 * some other object that has NO_PASS or FLAG_ALIVE set, return 321 * some other object that has NO_PASS or FLAG_ALIVE set, return
321 * true. If we get through the entire stack, that must mean 322 * true. If we get through the entire stack, that must mean
322 * ob is blocking it, so return 0. 323 * ob is blocking it, so return 0.
323 */ 324 */
324 for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) { 325 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
326 {
325 327
326 /* This must be before the checks below. Code for inventory checkers. */ 328 /* This must be before the checks below. Code for inventory checkers. */
327 if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) { 329 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
330 {
328 /* If last_sp is set, the player/monster needs an object, 331 /* If last_sp is set, the player/monster needs an object,
329 * so we check for it. If they don't have it, they can't 332 * so we check for it. If they don't have it, they can't
330 * pass through this space. 333 * pass through this space.
331 */ 334 */
332 if (tmp->last_sp) { 335 if (tmp->last_sp)
336 {
333 if (check_inv_recursive(ob,tmp)==NULL) 337 if (check_inv_recursive (ob, tmp) == NULL)
334 return 1; 338 return 1;
335 else 339 else
336 continue; 340 continue;
337 } else {
338 /* In this case, the player must not have the object -
339 * if they do, they can't pass through.
340 */
341 if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */
342 return 1;
343 else
344 continue;
345 } 341 }
346 } /* if check_inv */
347 else { 342 else
343 {
344 /* In this case, the player must not have the object -
345 * if they do, they can't pass through.
346 */
347 if (check_inv_recursive (ob, tmp) != NULL) /* player has object */
348 return 1;
349 else
350 continue;
351 }
352 } /* if check_inv */
353 else
354 {
348 /* Broke apart a big nasty if into several here to make 355 /* Broke apart a big nasty if into several here to make
349 * this more readable. first check - if the space blocks 356 * this more readable. first check - if the space blocks
350 * movement, can't move here. 357 * movement, can't move here.
351 * second - if a monster, can't move there, unles it is a 358 * second - if a monster, can't move there, unles it is a
352 * hidden dm 359 * hidden dm
353 */ 360 */
354 if (OB_MOVE_BLOCK(ob, tmp)) return 1; 361 if (OB_MOVE_BLOCK (ob, tmp))
362 return 1;
355 if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob && 363 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
356 tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden)) 364 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden))
357 return 1; 365 return 1;
358 } 366 }
359 367
360 } 368 }
361 return 0; 369 return 0;
362} 370}
363 371
364 372
365/* 373/*
366 * Returns true if the given object can't fit in the given spot. 374 * Returns true if the given object can't fit in the given spot.
386 * 394 *
387 * Note this used to be arch_blocked, but with new movement 395 * Note this used to be arch_blocked, but with new movement
388 * code, we need to have actual object to check its move_type 396 * code, we need to have actual object to check its move_type
389 * against the move_block values. 397 * against the move_block values.
390 */ 398 */
391 399int
392int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { 400ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
401{
393 archetype *tmp; 402 archetype *tmp;
394 int flag; 403 int flag;
395 mapstruct *m1; 404 maptile *m1;
396 sint16 sx, sy; 405 sint16 sx, sy;
397 406
398 if(ob==NULL) { 407 if (ob == NULL)
408 {
399 flag= get_map_flags(m,&m1, x,y, &sx, &sy); 409 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
400 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 410 if (flag & P_OUT_OF_MAP)
411 return P_OUT_OF_MAP;
401 412
402 /* don't have object, so don't know what types would block */ 413 /* don't have object, so don't know what types would block */
403 return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); 414 return (GET_MAP_MOVE_BLOCK (m1, sx, sy));
404 } 415 }
405 416
406 for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { 417 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more)
418 {
407 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 419 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
408 420
409 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 421 if (flag & P_OUT_OF_MAP)
410 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 422 return P_OUT_OF_MAP;
423 if (flag & P_IS_ALIVE)
424 return P_IS_ALIVE;
411 425
412 /* find_first_free_spot() calls this function. However, often 426 /* find_first_free_spot() calls this function. However, often
413 * ob doesn't have any move type (when used to place exits) 427 * ob doesn't have any move type (when used to place exits)
414 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 428 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
415 */ 429 */
416 430
417 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; 431 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL)
432 continue;
418 433
419 /* Note it is intentional that we check ob - the movement type of the 434 /* Note it is intentional that we check ob - the movement type of the
420 * head of the object should correspond for the entire object. 435 * head of the object should correspond for the entire object.
421 */ 436 */
422 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 437 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy)))
423 return AB_NO_PASS; 438 return P_NO_PASS;
424
425 } 439 }
440
426 return 0; 441 return 0;
427} 442}
428 443
429/* When the map is loaded, load_object does not actually insert objects 444/* When the map is loaded, load_object does not actually insert objects
430 * into inventory, but just links them. What this does is go through 445 * into inventory, but just links them. What this does is go through
431 * and insert them properly. 446 * and insert them properly.
432 * The object 'container' is the object that contains the inventory. 447 * The object 'container' is the object that contains the inventory.
433 * This is needed so that we can update the containers weight. 448 * This is needed so that we can update the containers weight.
434 */ 449 */
435 450
451void
436void fix_container(object *container) 452fix_container (object *container)
437{ 453{
438 object *tmp=container->inv, *next; 454 object *tmp = container->inv, *next;
439 455
440 container->inv=NULL; 456 container->inv = NULL;
441 while (tmp!=NULL) { 457 while (tmp != NULL)
458 {
442 next = tmp->below; 459 next = tmp->below;
443 if (tmp->inv) 460 if (tmp->inv)
444 fix_container(tmp); 461 fix_container (tmp);
445 (void) insert_ob_in_ob(tmp,container); 462 (void) insert_ob_in_ob (tmp, container);
446 tmp = next; 463 tmp = next;
447 } 464 }
448 /* sum_weight will go through and calculate what all the containers are 465 /* sum_weight will go through and calculate what all the containers are
449 * carrying. 466 * carrying.
450 */ 467 */
451 sum_weight(container); 468 sum_weight (container);
452} 469}
453 470
454/* link_multipart_objects go through all the objects on the map looking 471/* link_multipart_objects go through all the objects on the map looking
455 * for objects whose arch says they are multipart yet according to the 472 * for objects whose arch says they are multipart yet according to the
456 * info we have, they only have the head (as would be expected when 473 * info we have, they only have the head (as would be expected when
457 * they are saved). We do have to look for the old maps that did save 474 * they are saved). We do have to look for the old maps that did save
458 * the more sections and not re-add sections for them. 475 * the more sections and not re-add sections for them.
459 */ 476 */
460 477
461static void link_multipart_objects(mapstruct *m) 478static void
479link_multipart_objects (maptile *m)
462{ 480{
463 int x,y; 481 int x, y;
464 object *tmp, *op, *last, *above; 482 object *tmp, *op, *last, *above;
465 archetype *at; 483 archetype *at;
466 484
467 for(x=0;x<MAP_WIDTH(m);x++) 485 for (x = 0; x < MAP_WIDTH (m); x++)
468 for(y=0;y<MAP_HEIGHT(m);y++) 486 for (y = 0; y < MAP_HEIGHT (m); y++)
469 for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { 487 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
488 {
470 above=tmp->above; 489 above = tmp->above;
471 490
472 /* already multipart - don't do anything more */ 491 /* already multipart - don't do anything more */
473 if (tmp->head || tmp->more) continue; 492 if (tmp->head || tmp->more)
493 continue;
474 494
475 /* If there is nothing more to this object, this for loop 495 /* If there is nothing more to this object, this for loop
476 * won't do anything. 496 * won't do anything.
477 */ 497 */
478 for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { 498 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op)
499 {
479 op = arch_to_object(at); 500 op = arch_to_object (at);
480 501
481 /* update x,y coordinates */ 502 /* update x,y coordinates */
482 op->x += tmp->x; 503 op->x += tmp->x;
483 op->y += tmp->y; 504 op->y += tmp->y;
484 op->head = tmp; 505 op->head = tmp;
485 op->map = m; 506 op->map = m;
486 last->more = op; 507 last->more = op;
487 if (tmp->name != op->name) {
488 if (op->name) free_string(op->name);
489 op->name = add_string(tmp->name); 508 op->name = tmp->name;
490 }
491 if (tmp->title != op->title) {
492 if (op->title) free_string(op->title);
493 op->title = add_string(tmp->title); 509 op->title = tmp->title;
494 }
495 /* we could link all the parts onto tmp, and then just 510 /* we could link all the parts onto tmp, and then just
496 * call insert_ob_in_map once, but the effect is the same, 511 * call insert_ob_in_map once, but the effect is the same,
497 * as insert_ob_in_map will call itself with each part, and 512 * as insert_ob_in_map will call itself with each part, and
498 * the coding is simpler to just to it here with each part. 513 * the coding is simpler to just to it here with each part.
499 */ 514 */
500 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 515 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
501 } /* for at = tmp->arch->more */ 516 } /* for at = tmp->arch->more */
502 } /* for objects on this space */ 517 } /* for objects on this space */
503} 518}
504
505
506 519
507/* 520/*
508 * Loads (ands parses) the objects into a given map from the specified 521 * Loads (ands parses) the objects into a given map from the specified
509 * file pointer. 522 * file pointer.
510 * mapflags is the same as we get with load_original_map 523 * mapflags is the same as we get with load_original_map
511 */ 524 */
512 525void
513void load_objects (mapstruct *m, object_thawer &fp, int mapflags) { 526load_objects (maptile *m, object_thawer & fp, int mapflags)
514 int i,j,bufstate=LO_NEWFILE; 527{
528 int i, j;
515 int unique; 529 int unique;
516 object *op, *prev=NULL,*last_more=NULL, *otmp; 530 object *op, *prev = NULL, *last_more = NULL, *otmp;
517 531
518 op=get_object(); 532 op = object::create ();
519 op->map = m; /* To handle buttons correctly */ 533 op->map = m; /* To handle buttons correctly */
520 534
521 while((i = load_object (fp, op, bufstate, mapflags))) { 535 while ((i = load_object (fp, op, mapflags)))
522 /* Since the loading of the map header does not load an object 536 {
523 * anymore, we need to pass LO_NEWFILE for the first object loaded,
524 * and then switch to LO_REPEAT for faster loading.
525 */
526 bufstate = LO_REPEAT;
527
528 /* if the archetype for the object is null, means that we 537 /* if the archetype for the object is null, means that we
529 * got an invalid object. Don't do anything with it - the game 538 * got an invalid object. Don't do anything with it - the game
530 * or editor will not be able to do anything with it either. 539 * or editor will not be able to do anything with it either.
531 */ 540 */
532 if (op->arch==NULL) { 541 if (op->arch == NULL)
542 {
533 LOG(llevDebug,"Discarding object without arch: %s\n", op->name?op->name:"(null)"); 543 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
534 continue; 544 continue;
545 }
546
547
548 switch (i)
535 } 549 {
536
537
538 switch(i) {
539 case LL_NORMAL: 550 case LL_NORMAL:
540 /* if we are loading an overlay, put the floors on the bottom */ 551 /* if we are loading an overlay, put the floors on the bottom */
541 if ((QUERY_FLAG(op, FLAG_IS_FLOOR) ||
542 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 552 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
543 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 553 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
544 else 554 else
545 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 555 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
546 556
547 if (op->inv) 557 if (op->inv)
548 sum_weight(op); 558 sum_weight (op);
549 559
550 prev=op,last_more=op; 560 prev = op, last_more = op;
551 break; 561 break;
552 562
553 case LL_MORE: 563 case LL_MORE:
554 insert_ob_in_map(op,m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 564 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
555 op->head=prev,last_more->more=op,last_more=op; 565 op->head = prev, last_more->more = op, last_more = op;
556 break; 566 break;
557 } 567 }
568
558 if (mapflags & MAP_STYLE) { 569 if (mapflags & MAP_STYLE)
559 remove_from_active_list(op); 570 remove_from_active_list (op);
560 } 571
561 op=get_object(); 572 op = object::create ();
562 op->map = m; 573 op->map = m;
563 } 574 }
575
564 for (i=0;i<m->width;i++){ 576 for (i = 0; i < m->width; i++)
577 {
565 for (j=0;j<m->height;j++){ 578 for (j = 0; j < m->height; j++)
579 {
566 unique =0; 580 unique = 0;
567 /* check for unique items, or unique squares */ 581 /* check for unique items, or unique squares */
568 for (otmp = get_map_ob(m, i, j); otmp; otmp = otmp->above) { 582 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
583 {
569 if (QUERY_FLAG(otmp, FLAG_UNIQUE) || QUERY_FLAG(otmp, FLAG_OBJ_SAVE_ON_OVL)) 584 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
570 unique = 1; 585 unique = 1;
586
571 if (!(mapflags & (MAP_OVERLAY|MAP_PLAYER_UNIQUE) || unique)) 587 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
572 SET_FLAG(otmp, FLAG_OBJ_ORIGINAL); 588 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
573 } 589 }
574 } 590 }
575 } 591 }
576 free_object(op); 592
593 op->destroy ();
577 link_multipart_objects(m); 594 link_multipart_objects (m);
578} 595}
579 596
580/* This saves all the objects on the map in a non destructive fashion. 597/* This saves all the objects on the map in a non destructive fashion.
581 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 598 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
582 * and we only save the head of multi part objects - this is needed 599 * and we only save the head of multi part objects - this is needed
583 * in order to do map tiling properly. 600 * in order to do map tiling properly.
584 */ 601 */
602void
585void save_objects (mapstruct *m, object_freezer &fp, object_freezer &fp2, int flag) { 603save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
604{
586 int i, j = 0,unique=0; 605 int i, j = 0, unique = 0;
587 object *op; 606 object *op;
607
588 /* first pass - save one-part objects */ 608 /* first pass - save one-part objects */
589 for(i = 0; i < MAP_WIDTH(m); i++) 609 for (i = 0; i < MAP_WIDTH (m); i++)
590 for (j = 0; j < MAP_HEIGHT(m); j++) { 610 for (j = 0; j < MAP_HEIGHT (m); j++)
611 {
591 unique=0; 612 unique = 0;
592 for(op = get_map_ob (m, i, j); op; op = op->above) { 613 for (op = GET_MAP_OB (m, i, j); op; op = op->above)
614 {
593 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 615 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
594 unique=1; 616 unique = 1;
595 617
596 if(op->type == PLAYER) { 618 if (op->type == PLAYER)
597 LOG(llevDebug, "Player on map that is being saved\n");
598 continue; 619 continue;
599 }
600 620
601 if (op->head || op->owner) 621 if (op->head || op->owner)
602 continue; 622 continue;
603 623
604 if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) 624 if (unique || QUERY_FLAG (op, FLAG_UNIQUE))
605 save_object (fp2, op, 3); 625 save_object (fp2, op, 3);
606 else 626 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID))))
607 if (flag == 0 ||
608 (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) &&
609 !QUERY_FLAG(op, FLAG_UNPAID))))
610 save_object(fp, op, 3); 627 save_object (fp, op, 3);
628 }
629 }
630}
611 631
612 } /* for this space */ 632maptile::maptile ()
613 } /* for this j */ 633{
634 in_memory = MAP_SWAPPED;
635 /* The maps used to pick up default x and y values from the
636 * map archetype. Mimic that behaviour.
637 */
638 MAP_WIDTH (this) = 16;
639 MAP_HEIGHT (this) = 16;
640 MAP_RESET_TIMEOUT (this) = 0;
641 MAP_TIMEOUT (this) = 300;
642 MAP_ENTER_X (this) = 0;
643 MAP_ENTER_Y (this) = 0;
644 /*set part to -1 indicating conversion to weather map not yet done */
645 MAP_WORLDPARTX (this) = -1;
646 MAP_WORLDPARTY (this) = -1;
614} 647}
615 648
616/* 649/*
617 * Allocates, initialises, and returns a pointer to a mapstruct. 650 * Allocates, initialises, and returns a pointer to a maptile.
618 * Modified to no longer take a path option which was not being 651 * Modified to no longer take a path option which was not being
619 * used anyways. MSW 2001-07-01 652 * used anyways. MSW 2001-07-01
620 */ 653 */
654maptile *
655get_linked_map (void)
656{
657 maptile *mp, *map = new maptile;
621 658
622mapstruct *get_linked_map(void) {
623 mapstruct *map=(mapstruct *) calloc(1,sizeof(mapstruct));
624 mapstruct *mp;
625
626 if(map==NULL)
627 fatal(OUT_OF_MEMORY);
628
629 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next); 659 for (mp = first_map; mp && mp->next; mp = mp->next);
660
630 if(mp==NULL) 661 if (mp == NULL)
631 first_map=map; 662 first_map = map;
632 else 663 else
633 mp->next=map; 664 mp->next = map;
634 665
635 map->in_memory=MAP_SWAPPED;
636 /* The maps used to pick up default x and y values from the
637 * map archetype. Mimic that behaviour.
638 */
639 MAP_WIDTH(map)=16;
640 MAP_HEIGHT(map)=16;
641 MAP_RESET_TIMEOUT(map)=0;
642 MAP_TIMEOUT(map)=300;
643 MAP_ENTER_X(map)=0;
644 MAP_ENTER_Y(map)=0;
645 /*set part to -1 indicating conversion to weather map not yet done*/
646 MAP_WORLDPARTX(map)=-1;
647 MAP_WORLDPARTY(map)=-1;
648 return map; 666 return map;
649} 667}
650 668
651/* 669/*
652 * Allocates the arrays contained in a mapstruct. 670 * Allocates the arrays contained in a maptile.
653 * This basically allocates the dynamic array of spaces for the 671 * This basically allocates the dynamic array of spaces for the
654 * map. 672 * map.
655 */ 673 */
656 674void
657void allocate_map(mapstruct *m) { 675maptile::allocate ()
676{
658 m->in_memory = MAP_IN_MEMORY; 677 in_memory = MAP_IN_MEMORY;
678
659 /* Log this condition and free the storage. We could I suppose 679 /* Log this condition and free the storage. We could I suppose
660 * realloc, but if the caller is presuming the data will be intact, 680 * realloc, but if the caller is presuming the data will be intact,
661 * that is their poor assumption. 681 * that is their poor assumption.
662 */ 682 */
663 if (m->spaces) { 683 if (spaces)
684 {
664 LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path); 685 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
665 free(m->spaces); 686 free (spaces);
666 } 687 }
667 688
668 m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace)); 689 spaces = (mapspace *)
690 calloc (1, width * height * sizeof (mapspace));
669 691
670 if(m->spaces==NULL) 692 if (!spaces)
671 fatal(OUT_OF_MEMORY); 693 fatal (OUT_OF_MEMORY);
672} 694}
673 695
674/* Create and returns a map of the specific size. Used 696/* Create and returns a map of the specific size. Used
675 * in random map code and the editor. 697 * in random map code and the editor.
676 */ 698 */
699maptile *
677mapstruct *get_empty_map(int sizex, int sizey) { 700get_empty_map (int sizex, int sizey)
701{
678 mapstruct *m = get_linked_map(); 702 maptile *m = get_linked_map ();
703
679 m->width = sizex; 704 m->width = sizex;
680 m->height = sizey; 705 m->height = sizey;
681 m->in_memory = MAP_SWAPPED; 706 m->in_memory = MAP_SWAPPED;
682 allocate_map(m); 707 m->allocate ();
708
683 return m; 709 return m;
684} 710}
685 711
686/* Takes a string from a map definition and outputs a pointer to the array of shopitems 712/* Takes a string from a map definition and outputs a pointer to the array of shopitems
687 * corresponding to that string. Memory is allocated for this, it must be freed 713 * corresponding to that string. Memory is allocated for this, it must be freed
688 * at a later date. 714 * at a later date.
689 * Called by parse_map_headers below. 715 * Called by parse_map_headers below.
690 */ 716 */
691 717
718static shopitems *
692static shopitems *parse_shop_string (const char *input_string) { 719parse_shop_string (const char *input_string)
720{
693 char *shop_string, *p, *q, *next_semicolon, *next_colon; 721 char *shop_string, *p, *q, *next_semicolon, *next_colon;
694 shopitems *items=NULL; 722 shopitems *items = NULL;
695 int i=0, number_of_entries=0; 723 int i = 0, number_of_entries = 0;
696 const typedata *current_type; 724 const typedata *current_type;
697 725
698 shop_string=strdup_local(input_string); 726 shop_string = strdup (input_string);
699 p=shop_string; 727 p = shop_string;
700 /* first we'll count the entries, we'll need that for allocating the array shortly */ 728 /* first we'll count the entries, we'll need that for allocating the array shortly */
701 while (p) { 729 while (p)
730 {
702 p=strchr(p, ';'); 731 p = strchr (p, ';');
703 number_of_entries++; 732 number_of_entries++;
704 if (p) p++; 733 if (p)
734 p++;
705 } 735 }
706 p=shop_string; 736 p = shop_string;
707 strip_endline(p); 737 strip_endline (p);
708 items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); 738 items = new shopitems[number_of_entries + 1];
709 memset(items, 0, (sizeof(shopitems) * number_of_entries+1));
710 for (i=0; i<number_of_entries; i++) { 739 for (i = 0; i < number_of_entries; i++)
740 {
711 if (!p) { 741 if (!p)
742 {
712 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 743 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
713 break; 744 break;
714 } 745 }
715 next_semicolon=strchr(p, ';'); 746 next_semicolon = strchr (p, ';');
716 next_colon=strchr(p, ':'); 747 next_colon = strchr (p, ':');
717 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 748 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
718 if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) 749 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
719 items[i].strength=atoi(strchr(p,':')+1); 750 items[i].strength = atoi (strchr (p, ':') + 1);
751
752 if (isdigit (*p) || *p == '*')
720 753 {
721 if (isdigit(*p) || *p=='*') {
722 items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ 754 items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */
723 current_type=get_typedata(items[i].typenum); 755 current_type = get_typedata (items[i].typenum);
724 if (current_type) { 756 if (current_type)
757 {
725 items[i].name=current_type->name; 758 items[i].name = current_type->name;
726 items[i].name_pl=current_type->name_pl; 759 items[i].name_pl = current_type->name_pl;
727 }
728 }
729 else { /*we have a named type, let's figure out what it is */
730 q=strpbrk(p,";:");
731 if (q) *q='\0';
732
733 current_type=get_typedata_by_name(p);
734 if (current_type) {
735 items[i].name=current_type->name;
736 items[i].typenum=current_type->number;
737 items[i].name_pl=current_type->name_pl;
738 } 760 }
739 else { /* oh uh, something's wrong, let's free up this one, and try 761 }
740 * the next entry while we're at it, better print a warning 762 else
741 */ 763 { /*we have a named type, let's figure out what it is */
742 LOG(llevError, "invalid type %s defined in shopitems in string %s\n", 764 q = strpbrk (p, ";:");
743 p, input_string); 765 if (q)
766 *q = '\0';
767
768 current_type = get_typedata_by_name (p);
769 if (current_type)
770 {
771 items[i].name = current_type->name;
772 items[i].typenum = current_type->number;
773 items[i].name_pl = current_type->name_pl;
744 } 774 }
775 else
776 { /* oh uh, something's wrong, let's free up this one, and try
777 * the next entry while we're at it, better print a warning
778 */
779 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
745 } 780 }
781 }
746 items[i].index=number_of_entries; 782 items[i].index = number_of_entries;
747 if (next_semicolon) p=++next_semicolon; 783 if (next_semicolon)
784 p = ++next_semicolon;
785 else
748 else p=NULL; 786 p = NULL;
749 } 787 }
750 free(shop_string); 788 free (shop_string);
751 return items; 789 return items;
752} 790}
753 791
754/* opposite of parse string, this puts the string that was originally fed in to 792/* opposite of parse string, this puts the string that was originally fed in to
755 * the map (or something equivilent) into output_string. */ 793 * the map (or something equivilent) into output_string. */
794static void
756static void print_shop_string(mapstruct *m, char *output_string) { 795print_shop_string (maptile *m, char *output_string)
796{
757 int i; 797 int i;
758 char tmp[MAX_BUF]; 798 char tmp[MAX_BUF];
799
759 strcpy(output_string, ""); 800 strcpy (output_string, "");
760 for (i=0; i< m->shopitems[0].index; i++) { 801 for (i = 0; i < m->shopitems[0].index; i++)
802 {
761 if (m->shopitems[i].typenum) { 803 if (m->shopitems[i].typenum)
804 {
762 if (m->shopitems[i].strength) { 805 if (m->shopitems[i].strength)
806 {
763 sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 807 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
764 } 808 }
809 else
765 else sprintf(tmp, "%s;", m->shopitems[i].name); 810 sprintf (tmp, "%s;", m->shopitems[i].name);
811 }
812 else
766 } 813 {
767 else {
768 if (m->shopitems[i].strength) { 814 if (m->shopitems[i].strength)
815 {
769 sprintf(tmp, "*:%d;", m->shopitems[i].strength); 816 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
770 } 817 }
818 else
771 else sprintf(tmp, "*"); 819 sprintf (tmp, "*");
772 } 820 }
773 strcat(output_string, tmp); 821 strcat (output_string, tmp);
774 } 822 }
775} 823}
776 824
777/* This loads the header information of the map. The header 825/* This loads the header information of the map. The header
778 * contains things like difficulty, size, timeout, etc. 826 * contains things like difficulty, size, timeout, etc.
785 * currently, there are few enough fields this is not a big deal. 833 * currently, there are few enough fields this is not a big deal.
786 * MSW 2001-07-01 834 * MSW 2001-07-01
787 * return 0 on success, 1 on failure. 835 * return 0 on success, 1 on failure.
788 */ 836 */
789 837
838static int
790static int load_map_header(object_thawer &fp, mapstruct *m) 839load_map_header (object_thawer & fp, maptile *m)
791{ 840{
792 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 841 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
793 int msgpos=0; 842 int msgpos = 0;
794 int maplorepos=0; 843 int maplorepos = 0;
795 844
796 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 845 while (fgets (buf, HUGE_BUF, fp) != NULL)
846 {
797 buf[HUGE_BUF-1] = 0; 847 buf[HUGE_BUF - 1] = 0;
798 key = buf; 848 key = buf;
849
799 while (isspace(*key)) key++; 850 while (isspace (*key))
800 if (*key == 0) continue; /* empty line */ 851 key++;
852
853 if (*key == 0)
854 continue; /* empty line */
855
801 value = strchr(key, ' '); 856 value = strchr (key, ' ');
857
802 if (!value) { 858 if (!value)
859 {
803 end = strchr(key, '\n'); 860 if ((end = strchr (key, '\n')))
804 if (end != NULL) {
805 *end = 0; 861 *end = 0;
806 } 862 }
807 } else { 863 else
864 {
808 *value = 0; 865 *value = 0;
809 value++; 866 value++;
810 end = strchr(value, '\n'); 867 end = strchr (value, '\n');
868
811 while (isspace(*value)) { 869 while (isspace (*value))
870 {
812 value++; 871 value++;
872
813 if (*value == '\0' || value == end) { 873 if (*value == '\0' || value == end)
874 {
814 /* Nothing but spaces. */ 875 /* Nothing but spaces. */
815 value = NULL; 876 value = NULL;
816 break; 877 break;
817 } 878 }
818 } 879 }
819 } 880 }
881
820 if (!end) { 882 if (!end)
883 {
821 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", 884 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
822 buf);
823 return 1; 885 return 1;
824 }
825 886 }
826 887
827 /* key is the field name, value is what it should be set 888 /* key is the field name, value is what it should be set
828 * to. We've already done the work to null terminate key, 889 * to. We've already done the work to null terminate key,
829 * and strip off any leading spaces for both of these. 890 * and strip off any leading spaces for both of these.
830 * We have not touched the newline at the end of the line - 891 * We have not touched the newline at the end of the line -
831 * these are needed for some values. the end pointer 892 * these are needed for some values. the end pointer
832 * points to the first of the newlines. 893 * points to the first of the newlines.
833 * value could be NULL! It would be easy enough to just point 894 * value could be NULL! It would be easy enough to just point
834 * this to "" to prevent cores, but that would let more errors slide 895 * this to "" to prevent cores, but that would let more errors slide
835 * through. 896 * through.
836 * 897 *
837 * First check for entries that do not use the value parameter, then 898 * First check for entries that do not use the value parameter, then
838 * validate that value is given and check for the remaining entries 899 * validate that value is given and check for the remaining entries
839 * that use the parameter. 900 * that use the parameter.
840 */ 901 */
841 902
842 if (!strcmp(key,"msg")) { 903 if (!strcmp (key, "msg"))
904 {
843 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 905 while (fgets (buf, HUGE_BUF, fp) != NULL)
906 {
844 if (!strcmp(buf,"endmsg\n")) break; 907 if (!strcmp (buf, "endmsg\n"))
908 break;
845 else { 909 else
910 {
846 /* slightly more efficient than strcat */ 911 /* slightly more efficient than strcat */
847 strcpy(msgbuf+msgpos, buf); 912 strcpy (msgbuf + msgpos, buf);
848 msgpos += strlen(buf); 913 msgpos += strlen (buf);
849 } 914 }
850 } 915 }
851 /* There are lots of maps that have empty messages (eg, msg/endmsg 916 /* There are lots of maps that have empty messages (eg, msg/endmsg
852 * with nothing between). There is no reason in those cases to 917 * with nothing between). There is no reason in those cases to
853 * keep the empty message. Also, msgbuf contains garbage data 918 * keep the empty message. Also, msgbuf contains garbage data
854 * when msgpos is zero, so copying it results in crashes 919 * when msgpos is zero, so copying it results in crashes
855 */ 920 */
856 if (msgpos != 0) 921 if (msgpos != 0)
857 m->msg = strdup_local(msgbuf); 922 m->msg = strdup (msgbuf);
858 } 923 }
859 else if (!strcmp(key,"maplore")) { 924 else if (!strcmp (key, "maplore"))
925 {
860 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 926 while (fgets (buf, HUGE_BUF, fp) != NULL)
927 {
861 if (!strcmp(buf,"endmaplore\n")) break; 928 if (!strcmp (buf, "endmaplore\n"))
929 break;
862 else { 930 else
931 {
863 /* slightly more efficient than strcat */ 932 /* slightly more efficient than strcat */
864 strcpy(maplorebuf+maplorepos, buf); 933 strcpy (maplorebuf + maplorepos, buf);
865 maplorepos += strlen(buf); 934 maplorepos += strlen (buf);
866 } 935 }
867 } 936 }
868 if (maplorepos != 0) 937 if (maplorepos != 0)
869 m->maplore = strdup_local(maplorebuf); 938 m->maplore = strdup (maplorebuf);
870 } 939 }
871 else if (!strcmp(key,"end")) { 940 else if (!strcmp (key, "end"))
941 {
872 break; 942 break;
873 } 943 }
874 else if (value == NULL) { 944 else if (value == NULL)
945 {
875 LOG(llevError, "Got '%s' line without parameter in map header\n", key); 946 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
876 } 947 }
877 else if (!strcmp(key, "arch")) { 948 else if (!strcmp (key, "arch"))
949 {
878 /* This is an oddity, but not something we care about much. */ 950 /* This is an oddity, but not something we care about much. */
879 if (strcmp(value,"map\n")) 951 if (strcmp (value, "map\n"))
880 LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value); 952 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
881 } 953 }
882 else if (!strcmp(key,"name")) { 954 else if (!strcmp (key, "name"))
955 {
883 *end=0; 956 *end = 0;
884 m->name = strdup_local(value); 957 m->name = strdup (value);
885 } 958 }
886 /* first strcmp value on these are old names supported 959 /* first strcmp value on these are old names supported
887 * for compatibility reasons. The new values (second) are 960 * for compatibility reasons. The new values (second) are
888 * what really should be used. 961 * what really should be used.
889 */ 962 */
890 else if (!strcmp(key,"oid")) { 963 else if (!strcmp (key, "oid"))
891 fp.get (m, atoi(value)); 964 fp.get (m, atoi (value));
892 } else if (!strcmp(key, "attach")) { 965 else if (!strcmp (key, "attach"))
893 m->attach = add_string (value); 966 m->attach = value;
894 } else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { 967 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
895 m->enter_x = atoi(value); 968 m->enter_x = atoi (value);
896 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { 969 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
897 m->enter_y = atoi(value); 970 m->enter_y = atoi (value);
898 } else if (!strcmp(key,"x") || !strcmp(key, "width")) { 971 else if (!strcmp (key, "x") || !strcmp (key, "width"))
899 m->width = atoi(value); 972 m->width = atoi (value);
900 } else if (!strcmp(key,"y") || !strcmp(key, "height")) { 973 else if (!strcmp (key, "y") || !strcmp (key, "height"))
901 m->height = atoi(value); 974 m->height = atoi (value);
902 } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) { 975 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
903 m->reset_timeout = atoi(value); 976 m->reset_timeout = atoi (value);
904 } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) { 977 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
905 m->timeout = atoi(value); 978 m->timeout = atoi (value);
906 } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) { 979 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
907 m->difficulty = atoi(value); 980 m->difficulty = clamp (atoi (value), 1, settings.max_level);
908 } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) { 981 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
909 m->darkness = atoi(value); 982 m->darkness = atoi (value);
910 } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) { 983 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
911 m->fixed_resettime = atoi(value); 984 m->fixed_resettime = atoi (value);
912 } else if (!strcmp(key,"unique")) { 985 else if (!strcmp (key, "unique"))
913 m->unique = atoi(value); 986 m->unique = atoi (value);
914 } else if (!strcmp(key,"template")) { 987 else if (!strcmp (key, "template"))
915 m->templatemap = atoi(value); 988 m->templatemap = atoi (value);
916 } else if (!strcmp(key,"region")) { 989 else if (!strcmp (key, "region"))
917 m->region = get_region_by_name(value); 990 m->region = get_region_by_name (value);
918 } else if (!strcmp(key,"shopitems")) { 991 else if (!strcmp (key, "shopitems"))
992 {
919 *end=0; 993 *end = 0;
920 m->shopitems = parse_shop_string(value); 994 m->shopitems = parse_shop_string (value);
995 }
921 } else if (!strcmp(key,"shopgreed")) { 996 else if (!strcmp (key, "shopgreed"))
922 m->shopgreed = atof(value); 997 m->shopgreed = atof (value);
923 } else if (!strcmp(key,"shopmin")) { 998 else if (!strcmp (key, "shopmin"))
924 m->shopmin = atol(value); 999 m->shopmin = atol (value);
925 } else if (!strcmp(key,"shopmax")) { 1000 else if (!strcmp (key, "shopmax"))
926 m->shopmax = atol(value); 1001 m->shopmax = atol (value);
927 } else if (!strcmp(key,"shoprace")) { 1002 else if (!strcmp (key, "shoprace"))
1003 {
928 *end=0; 1004 *end = 0;
929 m->shoprace = strdup_local(value); 1005 m->shoprace = strdup (value);
1006 }
930 } else if (!strcmp(key,"outdoor")) { 1007 else if (!strcmp (key, "outdoor"))
931 m->outdoor = atoi(value); 1008 m->outdoor = atoi (value);
932 } else if (!strcmp(key, "temp")) { 1009 else if (!strcmp (key, "temp"))
933 m->temp = atoi(value); 1010 m->temp = atoi (value);
934 } else if (!strcmp(key, "pressure")) { 1011 else if (!strcmp (key, "pressure"))
935 m->pressure = atoi(value); 1012 m->pressure = atoi (value);
936 } else if (!strcmp(key, "humid")) { 1013 else if (!strcmp (key, "humid"))
937 m->humid = atoi(value); 1014 m->humid = atoi (value);
938 } else if (!strcmp(key, "windspeed")) { 1015 else if (!strcmp (key, "windspeed"))
939 m->windspeed = atoi(value); 1016 m->windspeed = atoi (value);
940 } else if (!strcmp(key, "winddir")) { 1017 else if (!strcmp (key, "winddir"))
941 m->winddir = atoi(value); 1018 m->winddir = atoi (value);
942 } else if (!strcmp(key, "sky")) { 1019 else if (!strcmp (key, "sky"))
943 m->sky = atoi(value); 1020 m->sky = atoi (value);
944 } else if (!strcmp(key, "nosmooth")) { 1021 else if (!strcmp (key, "nosmooth"))
945 m->nosmooth = atoi(value); 1022 m->nosmooth = atoi (value);
946 }
947 else if (!strncmp(key,"tile_path_", 10)) { 1023 else if (!strncmp (key, "tile_path_", 10))
1024 {
948 int tile=atoi(key+10); 1025 int tile = atoi (key + 10);
949 1026
950 if (tile<1 || tile>4) { 1027 if (tile < 1 || tile > 4)
1028 {
951 LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n", 1029 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
952 tile, m->path); 1030 }
953 } else { 1031 else
1032 {
954 char *path; 1033 char *path;
955 1034
956 *end = 0; 1035 *end = 0;
957 1036
958 if (m->tile_path[tile-1]) { 1037 if (m->tile_path[tile - 1])
1038 {
959 LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n", 1039 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
960 tile, m->path);
961 free(m->tile_path[tile-1]); 1040 free (m->tile_path[tile - 1]);
962 m->tile_path[tile-1] = NULL; 1041 m->tile_path[tile - 1] = NULL;
963 } 1042 }
964 1043
965 if (check_path(value, 1) != -1) { 1044 if (check_path (value, 1) != -1)
1045 {
966 /* The unadorned path works. */ 1046 /* The unadorned path works. */
967 path = value; 1047 path = value;
1048 }
968 } else { 1049 else
1050 {
969 /* Try again; it could be a relative exit. */ 1051 /* Try again; it could be a relative exit. */
970 1052
971 path = path_combine_and_normalize(m->path, value); 1053 path = path_combine_and_normalize (m->path, value);
972 1054
973 if (check_path(path, 1) == -1) { 1055 if (check_path (path, 1) == -1)
1056 {
974 LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); 1057 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
975 path = NULL; 1058 path = NULL;
976 } 1059 }
977 } 1060 }
978 1061
979 if (editor) { 1062 if (editor)
1063 {
980 /* Use the value as in the file. */ 1064 /* Use the value as in the file. */
981 m->tile_path[tile-1] = strdup_local(value); 1065 m->tile_path[tile - 1] = strdup (value);
982 } else if (path != NULL) {
983 /* Use the normalized value. */
984 m->tile_path[tile-1] = strdup_local(path);
985 } 1066 }
1067 else if (path != NULL)
1068 {
1069 /* Use the normalized value. */
1070 m->tile_path[tile - 1] = strdup (path);
1071 }
986 } /* end if tile direction (in)valid */ 1072 } /* end if tile direction (in)valid */
987 } 1073 }
988 else { 1074 else
989 LOG(llevError,"Got unknown value in map header: %s %s\n", key, value); 1075 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
990 }
991 } 1076 }
1077
992 if (!key || strcmp(key,"end")) { 1078 if (!key || strcmp (key, "end"))
1079 {
993 LOG(llevError,"Got premature eof on map header!\n"); 1080 LOG (llevError, "Got premature eof on map header!\n");
994 return 1; 1081 return 1;
995 } 1082 }
1083
996 return 0; 1084 return 0;
997} 1085}
998 1086
999/* 1087/*
1000 * Opens the file "filename" and reads information about the map 1088 * Opens the file "filename" and reads information about the map
1001 * from the given file, and stores it in a newly allocated 1089 * from the given file, and stores it in a newly allocated
1002 * mapstruct. A pointer to this structure is returned, or NULL on failure. 1090 * maptile. A pointer to this structure is returned, or NULL on failure.
1003 * flags correspond to those in map.h. Main ones used are 1091 * flags correspond to those in map.h. Main ones used are
1004 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1092 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1005 * MAP_BLOCK, in which case we block on this load. This happens in all 1093 * MAP_BLOCK, in which case we block on this load. This happens in all
1006 * cases, no matter if this flag is set or not. 1094 * cases, no matter if this flag is set or not.
1007 * MAP_STYLE: style map - don't add active objects, don't add to server 1095 * MAP_STYLE: style map - don't add active objects, don't add to server
1008 * managed map list. 1096 * managed map list.
1009 */ 1097 */
1010 1098
1099maptile *
1011mapstruct *load_original_map(const char *filename, int flags) { 1100load_original_map (const char *filename, int flags)
1012 mapstruct *m; 1101{
1102 maptile *m;
1013 char pathname[MAX_BUF]; 1103 char pathname[MAX_BUF];
1014 1104
1015 LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags);
1016 if (flags & MAP_PLAYER_UNIQUE) 1105 if (flags & MAP_PLAYER_UNIQUE)
1017 strcpy(pathname, filename); 1106 strcpy (pathname, filename);
1018 else if (flags & MAP_OVERLAY) 1107 else if (flags & MAP_OVERLAY)
1019 strcpy(pathname, create_overlay_pathname(filename)); 1108 strcpy (pathname, create_overlay_pathname (filename));
1020 else 1109 else
1021 strcpy(pathname, create_pathname(filename)); 1110 strcpy (pathname, create_pathname (filename));
1022 1111
1112 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1113
1023 object_thawer thawer (pathname); 1114 object_thawer thawer (pathname);
1024 1115
1025 if (!thawer) 1116 if (!thawer)
1026 return 0; 1117 return 0;
1027 1118
1028 m = get_linked_map(); 1119 m = get_linked_map ();
1029 1120
1030 strcpy (m->path, filename); 1121 strcpy (m->path, filename);
1031 if (load_map_header(thawer, m)) { 1122 if (load_map_header (thawer, m))
1123 {
1032 LOG(llevError,"Error loading map header for %s, flags=%d\n", 1124 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1033 filename, flags);
1034 delete_map(m); 1125 delete_map (m);
1035 return NULL; 1126 return NULL;
1036 } 1127 }
1037 1128
1038 allocate_map(m); 1129 m->allocate ();
1039 1130
1040 m->in_memory=MAP_LOADING; 1131 m->in_memory = MAP_LOADING;
1041 load_objects (m, thawer, flags & (MAP_BLOCK|MAP_STYLE)); 1132 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1042 1133
1043 m->in_memory=MAP_IN_MEMORY; 1134 m->in_memory = MAP_IN_MEMORY;
1044 if (!MAP_DIFFICULTY(m)) 1135 if (!MAP_DIFFICULTY (m))
1045 MAP_DIFFICULTY(m)=calculate_difficulty(m); 1136 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1046 set_map_reset_time(m); 1137 set_map_reset_time (m);
1047 m->instantiate (); 1138 m->instantiate ();
1048 return (m); 1139 return (m);
1049} 1140}
1050 1141
1051/* 1142/*
1052 * Loads a map, which has been loaded earlier, from file. 1143 * Loads a map, which has been loaded earlier, from file.
1053 * Return the map object we load into (this can change from the passed 1144 * Return the map object we load into (this can change from the passed
1054 * option if we can't find the original map) 1145 * option if we can't find the original map)
1055 */ 1146 */
1056 1147
1057static mapstruct *load_temporary_map(mapstruct *m) { 1148static maptile *
1058 int comp; 1149load_temporary_map (maptile *m)
1150{
1059 char buf[MAX_BUF]; 1151 char buf[MAX_BUF];
1060 1152
1061 if (!m->tmpname) { 1153 if (!m->tmpname)
1154 {
1062 LOG(llevError, "No temporary filename for map %s\n", m->path); 1155 LOG (llevError, "No temporary filename for map %s\n", m->path);
1063 strcpy(buf, m->path);
1064 delete_map(m);
1065 m = load_original_map(buf, 0);
1066 if(m==NULL) return NULL;
1067 fix_auto_apply(m); /* Chests which open as default */
1068 return m;
1069 }
1070
1071 object_thawer thawer (m->tmpname);
1072
1073 if (!thawer)
1074 {
1075 strcpy (buf, m->path); 1156 strcpy (buf, m->path);
1076 delete_map (m); 1157 delete_map (m);
1077 m = load_original_map (buf, 0); 1158 m = load_original_map (buf, 0);
1078 if (!m) return NULL; 1159 if (m == NULL)
1079 fix_auto_apply (m); /* Chests which open as default */
1080 return m;
1081 }
1082
1083 if (load_map_header(thawer, m)) {
1084 LOG(llevError,"Error loading map header for %s (%s)\n",
1085 m->path, m->tmpname);
1086 delete_map(m);
1087 m = load_original_map(m->path, 0);
1088 return NULL; 1160 return NULL;
1161 fix_auto_apply (m); /* Chests which open as default */
1162 return m;
1163 }
1164
1165 object_thawer thawer (m->tmpname);
1166
1167 if (!thawer)
1089 } 1168 {
1090 allocate_map(m); 1169 strcpy (buf, m->path);
1170 delete_map (m);
1171 m = load_original_map (buf, 0);
1172 if (!m)
1173 return NULL;
1174 fix_auto_apply (m); /* Chests which open as default */
1175 return m;
1176 }
1091 1177
1178 if (load_map_header (thawer, m))
1179 {
1180 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1181 delete_map (m);
1182 m = load_original_map (m->path, 0);
1183 return NULL;
1184 }
1185
1186 m->allocate ();
1187
1092 m->in_memory=MAP_LOADING; 1188 m->in_memory = MAP_LOADING;
1093 load_objects (m, thawer, 0); 1189 load_objects (m, thawer, 0);
1094 1190
1095 m->in_memory=MAP_IN_MEMORY; 1191 m->in_memory = MAP_IN_MEMORY;
1096 INVOKE_MAP (SWAPIN, m); 1192 INVOKE_MAP (SWAPIN, m);
1097 return m; 1193 return m;
1098} 1194}
1099 1195
1100/* 1196/*
1101 * Loads a map, which has been loaded earlier, from file. 1197 * Loads a map, which has been loaded earlier, from file.
1102 * Return the map object we load into (this can change from the passed 1198 * Return the map object we load into (this can change from the passed
1103 * option if we can't find the original map) 1199 * option if we can't find the original map)
1104 */ 1200 */
1105 1201
1202maptile *
1106mapstruct *load_overlay_map(const char *filename, mapstruct *m) { 1203load_overlay_map (const char *filename, maptile *m)
1204{
1107 char pathname[MAX_BUF]; 1205 char pathname[MAX_BUF];
1108 1206
1109 strcpy(pathname, create_overlay_pathname(filename)); 1207 strcpy (pathname, create_overlay_pathname (filename));
1110 1208
1111 object_thawer thawer (pathname); 1209 object_thawer thawer (pathname);
1112 1210
1113 if (!thawer) 1211 if (!thawer)
1114 return m;
1115
1116 if (load_map_header(thawer, m)) {
1117 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1118 m->path, pathname);
1119 delete_map(m);
1120 m = load_original_map(m->path, 0);
1121 return NULL;
1122 }
1123 /*allocate_map(m);*/
1124
1125 m->in_memory=MAP_LOADING;
1126 load_objects (m, thawer, MAP_OVERLAY);
1127
1128 m->in_memory=MAP_IN_MEMORY;
1129 return m; 1212 return m;
1213
1214 if (load_map_header (thawer, m))
1215 {
1216 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1217 delete_map (m);
1218 m = load_original_map (m->path, 0);
1219 return NULL;
1220 }
1221 /*m->allocate ();*/
1222
1223 m->in_memory = MAP_LOADING;
1224 load_objects (m, thawer, MAP_OVERLAY);
1225
1226 m->in_memory = MAP_IN_MEMORY;
1227 return m;
1130} 1228}
1131 1229
1132/****************************************************************************** 1230/******************************************************************************
1133 * This is the start of unique map handling code 1231 * This is the start of unique map handling code
1134 *****************************************************************************/ 1232 *****************************************************************************/
1135 1233
1136/* This goes through map 'm' and removed any unique items on the map. */ 1234/* This goes through map 'm' and removed any unique items on the map. */
1137static void delete_unique_items(mapstruct *m) 1235static void
1236delete_unique_items (maptile *m)
1138{ 1237{
1139 int i,j,unique; 1238 int i, j, unique;
1140 object *op, *next; 1239 object *op, *next;
1141 1240
1142 for(i=0; i<MAP_WIDTH(m); i++) 1241 for (i = 0; i < MAP_WIDTH (m); i++)
1143 for(j=0; j<MAP_HEIGHT(m); j++) { 1242 for (j = 0; j < MAP_HEIGHT (m); j++)
1243 {
1144 unique=0; 1244 unique = 0;
1245
1145 for (op=get_map_ob(m, i, j); op; op=next) { 1246 for (op = GET_MAP_OB (m, i, j); op; op = next)
1247 {
1146 next = op->above; 1248 next = op->above;
1249
1147 if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 1250 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1148 unique=1; 1251 unique = 1;
1252
1149 if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { 1253 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1254 {
1150 clean_object(op); 1255 clean_object (op);
1256
1151 if (QUERY_FLAG(op, FLAG_IS_LINKED)) 1257 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1152 remove_button_link(op); 1258 remove_button_link (op);
1153 remove_ob(op); 1259
1154 free_object(op); 1260 op->destroy ();
1155 } 1261 }
1156 } 1262 }
1157 } 1263 }
1158} 1264}
1159 1265
1160 1266
1161/* 1267/*
1162 * Loads unique objects from file(s) into the map which is in memory 1268 * Loads unique objects from file(s) into the map which is in memory
1163 * m is the map to load unique items into. 1269 * m is the map to load unique items into.
1164 */ 1270 */
1165static void load_unique_objects(mapstruct *m) { 1271static void
1272load_unique_objects (maptile *m)
1273{
1166 int count; 1274 int count;
1167 char firstname[MAX_BUF]; 1275 char firstname[MAX_BUF];
1168 1276
1169 for (count=0; count<10; count++) { 1277 for (count = 0; count < 10; count++)
1278 {
1170 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); 1279 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1171 if (!access(firstname, R_OK)) break; 1280 if (!access (firstname, R_OK))
1281 break;
1172 } 1282 }
1173 /* If we get here, we did not find any map */ 1283 /* If we get here, we did not find any map */
1174 if (count==10) return; 1284 if (count == 10)
1285 return;
1175 1286
1176 object_thawer thawer (firstname); 1287 object_thawer thawer (firstname);
1177 1288
1178 if (!thawer) 1289 if (!thawer)
1179 return; 1290 return;
1180 1291
1181 m->in_memory=MAP_LOADING; 1292 m->in_memory = MAP_LOADING;
1182 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1293 if (m->tmpname == NULL) /* if we have loaded unique items from */
1183 delete_unique_items(m); /* original map before, don't duplicate them */ 1294 delete_unique_items (m); /* original map before, don't duplicate them */
1184 load_object(thawer, NULL, LO_NOREAD,0);
1185 load_objects (m, thawer, 0); 1295 load_objects (m, thawer, 0);
1186 1296
1187 m->in_memory=MAP_IN_MEMORY; 1297 m->in_memory = MAP_IN_MEMORY;
1188} 1298}
1189 1299
1190 1300
1191/* 1301/*
1192 * Saves a map to file. If flag is set, it is saved into the same 1302 * Saves a map to file. If flag is set, it is saved into the same
1193 * file it was (originally) loaded from. Otherwise a temporary 1303 * file it was (originally) loaded from. Otherwise a temporary
1194 * filename will be genarated, and the file will be stored there. 1304 * filename will be genarated, and the file will be stored there.
1195 * The temporary filename will be stored in the mapstructure. 1305 * The temporary filename will be stored in the maptileure.
1196 * If the map is unique, we also save to the filename in the map 1306 * If the map is unique, we also save to the filename in the map
1197 * (this should have been updated when first loaded) 1307 * (this should have been updated when first loaded)
1198 */ 1308 */
1199 1309
1200int 1310int
1201new_save_map (mapstruct * m, int flag) 1311new_save_map (maptile *m, int flag)
1202{ 1312{
1203 char filename[MAX_BUF], buf[MAX_BUF], buf_s[MAX_BUF], shop[MAX_BUF]; 1313 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1204 int i; 1314 int i;
1205 1315
1206 if (flag && !*m->path) 1316 if (flag && !*m->path)
1207 { 1317 {
1208 LOG (llevError, "Tried to save map without path.\n"); 1318 LOG (llevError, "Tried to save map without path.\n");
1210 } 1320 }
1211 1321
1212 if (flag || (m->unique) || (m->templatemap)) 1322 if (flag || (m->unique) || (m->templatemap))
1213 { 1323 {
1214 if (!m->unique && !m->templatemap) 1324 if (!m->unique && !m->templatemap)
1215 { /* flag is set */ 1325 { /* flag is set */
1216 if (flag == 2) 1326 if (flag == 2)
1217 strcpy (filename, create_overlay_pathname (m->path)); 1327 strcpy (filename, create_overlay_pathname (m->path));
1218 else 1328 else
1219 strcpy (filename, create_pathname (m->path)); 1329 strcpy (filename, create_pathname (m->path));
1220 } 1330 }
1224 make_path_to_file (filename); 1334 make_path_to_file (filename);
1225 } 1335 }
1226 else 1336 else
1227 { 1337 {
1228 if (!m->tmpname) 1338 if (!m->tmpname)
1229 m->tmpname = tempnam_local (settings.tmpdir, NULL); 1339 m->tmpname = tempnam (settings.tmpdir, NULL);
1340
1230 strcpy (filename, m->tmpname); 1341 strcpy (filename, m->tmpname);
1231 } 1342 }
1232 1343
1233 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 1344 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1234 m->in_memory = MAP_SAVING; 1345 m->in_memory = MAP_SAVING;
1235 1346
1236 object_freezer fp (filename); 1347 object_freezer freezer;
1237 1348
1238 /* legacy */ 1349 /* legacy */
1239 fprintf (fp, "arch map\n"); 1350 fprintf (freezer, "arch map\n");
1240 if (m->name) 1351 if (m->name)
1241 fprintf (fp, "name %s\n", m->name); 1352 fprintf (freezer, "name %s\n", m->name);
1242 if (!flag) 1353 if (!flag)
1243 fprintf (fp, "swap_time %d\n", m->swap_time); 1354 fprintf (freezer, "swap_time %d\n", m->swap_time);
1244 if (m->reset_timeout) 1355 if (m->reset_timeout)
1245 fprintf (fp, "reset_timeout %d\n", m->reset_timeout); 1356 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1246 if (m->fixed_resettime) 1357 if (m->fixed_resettime)
1247 fprintf (fp, "fixed_resettime %d\n", m->fixed_resettime); 1358 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1248 /* we unfortunately have no idea if this is a value the creator set 1359 /* we unfortunately have no idea if this is a value the creator set
1249 * or a difficulty value we generated when the map was first loaded 1360 * or a difficulty value we generated when the map was first loaded
1250 */ 1361 */
1251 if (m->difficulty) 1362 if (m->difficulty)
1252 fprintf (fp, "difficulty %d\n", m->difficulty); 1363 fprintf (freezer, "difficulty %d\n", m->difficulty);
1253 if (m->region) 1364 if (m->region)
1254 fprintf (fp, "region %s\n", m->region->name); 1365 fprintf (freezer, "region %s\n", m->region->name);
1255 if (m->shopitems) 1366 if (m->shopitems)
1256 { 1367 {
1257 print_shop_string (m, shop); 1368 print_shop_string (m, shop);
1258 fprintf (fp, "shopitems %s\n", shop); 1369 fprintf (freezer, "shopitems %s\n", shop);
1259 } 1370 }
1260 if (m->shopgreed) 1371 if (m->shopgreed)
1261 fprintf (fp, "shopgreed %f\n", m->shopgreed); 1372 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1262#ifndef WIN32
1263 if (m->shopmin) 1373 if (m->shopmin)
1264 fprintf (fp, "shopmin %llu\n", m->shopmin); 1374 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1265 if (m->shopmax) 1375 if (m->shopmax)
1266 fprintf (fp, "shopmax %llu\n", m->shopmax); 1376 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1267#else
1268 if (m->shopmin)
1269 fprintf (fp, "shopmin %I64u\n", m->shopmin);
1270 if (m->shopmax)
1271 fprintf (fp, "shopmax %I64u\n", m->shopmax);
1272#endif
1273 if (m->shoprace) 1377 if (m->shoprace)
1274 fprintf (fp, "shoprace %s\n", m->shoprace); 1378 fprintf (freezer, "shoprace %s\n", m->shoprace);
1275 if (m->darkness) 1379 if (m->darkness)
1276 fprintf (fp, "darkness %d\n", m->darkness); 1380 fprintf (freezer, "darkness %d\n", m->darkness);
1277 if (m->width) 1381 if (m->width)
1278 fprintf (fp, "width %d\n", m->width); 1382 fprintf (freezer, "width %d\n", m->width);
1279 if (m->height) 1383 if (m->height)
1280 fprintf (fp, "height %d\n", m->height); 1384 fprintf (freezer, "height %d\n", m->height);
1281 if (m->enter_x) 1385 if (m->enter_x)
1282 fprintf (fp, "enter_x %d\n", m->enter_x); 1386 fprintf (freezer, "enter_x %d\n", m->enter_x);
1283 if (m->enter_y) 1387 if (m->enter_y)
1284 fprintf (fp, "enter_y %d\n", m->enter_y); 1388 fprintf (freezer, "enter_y %d\n", m->enter_y);
1285 if (m->msg) 1389 if (m->msg)
1286 fprintf (fp, "msg\n%sendmsg\n", m->msg); 1390 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1287 if (m->maplore) 1391 if (m->maplore)
1288 fprintf (fp, "maplore\n%sendmaplore\n", m->maplore); 1392 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1289 if (m->unique) 1393 if (m->unique)
1290 fprintf (fp, "unique %d\n", m->unique); 1394 fprintf (freezer, "unique %d\n", m->unique);
1291 if (m->templatemap) 1395 if (m->templatemap)
1292 fprintf (fp, "template %d\n", m->templatemap); 1396 fprintf (freezer, "template %d\n", m->templatemap);
1293 if (m->outdoor) 1397 if (m->outdoor)
1294 fprintf (fp, "outdoor %d\n", m->outdoor); 1398 fprintf (freezer, "outdoor %d\n", m->outdoor);
1295 if (m->temp) 1399 if (m->temp)
1296 fprintf (fp, "temp %d\n", m->temp); 1400 fprintf (freezer, "temp %d\n", m->temp);
1297 if (m->pressure) 1401 if (m->pressure)
1298 fprintf (fp, "pressure %d\n", m->pressure); 1402 fprintf (freezer, "pressure %d\n", m->pressure);
1299 if (m->humid) 1403 if (m->humid)
1300 fprintf (fp, "humid %d\n", m->humid); 1404 fprintf (freezer, "humid %d\n", m->humid);
1301 if (m->windspeed) 1405 if (m->windspeed)
1302 fprintf (fp, "windspeed %d\n", m->windspeed); 1406 fprintf (freezer, "windspeed %d\n", m->windspeed);
1303 if (m->winddir) 1407 if (m->winddir)
1304 fprintf (fp, "winddir %d\n", m->winddir); 1408 fprintf (freezer, "winddir %d\n", m->winddir);
1305 if (m->sky) 1409 if (m->sky)
1306 fprintf (fp, "sky %d\n", m->sky); 1410 fprintf (freezer, "sky %d\n", m->sky);
1307 if (m->nosmooth) 1411 if (m->nosmooth)
1308 fprintf (fp, "nosmooth %d\n", m->nosmooth); 1412 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1309 1413
1310 /* Save any tiling information, except on overlays */ 1414 /* Save any tiling information, except on overlays */
1311 if (flag != 2) 1415 if (flag != 2)
1312 for (i = 0; i < 4; i++) 1416 for (i = 0; i < 4; i++)
1313 if (m->tile_path[i]) 1417 if (m->tile_path[i])
1314 fprintf (fp, "tile_path_%d %s\n", i + 1, m->tile_path[i]); 1418 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1315 1419
1316 fp.put (m); 1420 freezer.put (m);
1317 fprintf (fp, "end\n"); 1421 fprintf (freezer, "end\n");
1318 1422
1319 /* In the game save unique items in the different file, but 1423 /* In the game save unique items in the different file, but
1320 * in the editor save them to the normal map file. 1424 * in the editor save them to the normal map file.
1321 * If unique map, save files in the proper destination (set by 1425 * If unique map, save files in the proper destination (set by
1322 * player) 1426 * player)
1323 */ 1427 */
1324 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) 1428 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1325 { 1429 {
1430 object_freezer unique;
1431
1432 if (flag == 2)
1433 save_objects (m, freezer, unique, 2);
1434 else
1435 save_objects (m, freezer, unique, 0);
1436
1326 sprintf (buf, "%s.v00", create_items_path (m->path)); 1437 sprintf (buf, "%s.v00", create_items_path (m->path));
1327 1438
1328 object_freezer fp2 (buf); 1439 unique.save (buf);
1329
1330 if (flag == 2)
1331 save_objects (m, fp, fp2, 2);
1332 else
1333 save_objects (m, fp, fp2, 0);
1334 } 1440 }
1335 else 1441 else
1336 { /* save same file when not playing, like in editor */ 1442 { /* save same file when not playing, like in editor */
1337 save_objects (m, fp, fp, 0); 1443 save_objects (m, freezer, freezer, 0);
1338 } 1444 }
1445
1446 freezer.save (filename);
1339 1447
1340 return 0; 1448 return 0;
1341} 1449}
1342 1450
1343 1451
1344/* 1452/*
1345 * Remove and free all objects in the inventory of the given object. 1453 * Remove and free all objects in the inventory of the given object.
1346 * object.c ? 1454 * object.c ?
1347 */ 1455 */
1348 1456
1457void
1349void clean_object(object *op) 1458clean_object (object *op)
1350{ 1459{
1351 object *tmp, *next; 1460 object *tmp, *next;
1352 1461
1353 for(tmp = op->inv; tmp; tmp = next) 1462 for (tmp = op->inv; tmp; tmp = next)
1354 { 1463 {
1355 next = tmp->below; 1464 next = tmp->below;
1465
1356 clean_object(tmp); 1466 clean_object (tmp);
1357 if (QUERY_FLAG(tmp, FLAG_IS_LINKED)) 1467 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1358 remove_button_link(tmp); 1468 remove_button_link (tmp);
1359 remove_ob(tmp); 1469
1360 free_object(tmp); 1470 tmp->destroy ();
1361 } 1471 }
1362} 1472}
1363 1473
1364/* 1474/*
1365 * Remove and free all objects in the given map. 1475 * Remove and free all objects in the given map.
1366 */ 1476 */
1367 1477
1478void
1368void free_all_objects(mapstruct *m) { 1479free_all_objects (maptile *m)
1480{
1369 int i,j; 1481 int i, j;
1370 object *op; 1482 object *op;
1371 1483
1372 for(i=0;i<MAP_WIDTH(m);i++) 1484 for (i = 0; i < MAP_WIDTH (m); i++)
1373 for(j=0;j<MAP_HEIGHT(m);j++) { 1485 for (j = 0; j < MAP_HEIGHT (m); j++)
1486 {
1374 object *previous_obj=NULL; 1487 object *previous_obj = NULL;
1488
1375 while((op=GET_MAP_OB(m,i,j))!=NULL) { 1489 while ((op = GET_MAP_OB (m, i, j)) != NULL)
1490 {
1376 if (op==previous_obj) { 1491 if (op == previous_obj)
1492 {
1377 LOG(llevDebug, "free_all_objects: Link error, bailing out.\n"); 1493 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1378 break; 1494 break;
1379 } 1495 }
1496
1380 previous_obj=op; 1497 previous_obj = op;
1498
1381 if(op->head!=NULL) 1499 if (op->head != NULL)
1382 op = op->head; 1500 op = op->head;
1383 1501
1384 /* If the map isn't in memory, free_object will remove and 1502 /* If the map isn't in memory, free_object will remove and
1385 * free objects in op's inventory. So let it do the job. 1503 * free objects in op's inventory. So let it do the job.
1386 */ 1504 */
1387 if (m->in_memory==MAP_IN_MEMORY) 1505 if (m->in_memory == MAP_IN_MEMORY)
1388 clean_object(op); 1506 clean_object (op);
1389 remove_ob(op); 1507
1390 free_object(op); 1508 op->destroy ();
1391 } 1509 }
1392 } 1510 }
1393#ifdef MANY_CORES
1394 /* I see periodic cores on metalforge where a map has been swapped out, but apparantly
1395 * an item on that map was not saved - look for that condition and die as appropriate -
1396 * this leaves more of the map data intact for better debugging.
1397 */
1398 for (op=objects; op!=NULL; op=op->next) {
1399 if (!QUERY_FLAG(op, FLAG_REMOVED) && op->map == m) {
1400 LOG(llevDebug,"free_all_objects: object %s still on map after it should have been freed\n", op->name);
1401 abort();
1402 }
1403 }
1404#endif
1405} 1511}
1406 1512
1407/* 1513/*
1408 * Frees everything allocated by the given mapstructure. 1514 * Frees everything allocated by the given maptileure.
1409 * don't free tmpname - our caller is left to do that 1515 * don't free tmpname - our caller is left to do that
1410 */ 1516 */
1411 1517
1518void
1412void free_map(mapstruct *m,int flag) { 1519free_map (maptile *m, int flag)
1520{
1413 int i; 1521 int i;
1414 1522
1415 if (!m->in_memory) { 1523 if (!m->in_memory)
1524 {
1416 LOG(llevError,"Trying to free freed map.\n"); 1525 LOG (llevError, "Trying to free freed map.\n");
1417 return; 1526 return;
1418 } 1527 }
1419 if (flag && m->spaces) free_all_objects(m); 1528
1529 // TODO: use new/delete
1530#define FREE_AND_CLEAR(p) { free (p); p = NULL; }
1531
1532 if (flag && m->spaces)
1533 free_all_objects (m);
1534 if (m->name)
1420 if (m->name) FREE_AND_CLEAR(m->name); 1535 FREE_AND_CLEAR (m->name);
1536 if (m->spaces)
1421 if (m->spaces) FREE_AND_CLEAR(m->spaces); 1537 FREE_AND_CLEAR (m->spaces);
1538 if (m->msg)
1422 if (m->msg) FREE_AND_CLEAR(m->msg); 1539 FREE_AND_CLEAR (m->msg);
1540 if (m->maplore)
1423 if (m->maplore) FREE_AND_CLEAR(m->maplore); 1541 FREE_AND_CLEAR (m->maplore);
1424 if (m->shopitems) FREE_AND_CLEAR(m->shopitems); 1542
1543 delete [] m->shopitems;
1544 m->shopitems = 0;
1545
1546 if (m->shoprace)
1425 if (m->shoprace) FREE_AND_CLEAR(m->shoprace); 1547 FREE_AND_CLEAR (m->shoprace);
1548
1426 if (m->buttons) 1549 if (m->buttons)
1427 free_objectlinkpt(m->buttons); 1550 free_objectlinkpt (m->buttons);
1551
1428 m->buttons = NULL; 1552 m->buttons = NULL;
1553
1429 for (i=0; i<4; i++) { 1554 for (i = 0; i < 4; i++)
1555 {
1556 if (m->tile_path[i])
1430 if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]); 1557 FREE_AND_CLEAR (m->tile_path[i]);
1431 m->tile_map[i] = NULL; 1558 m->tile_map[i] = NULL;
1432 } 1559 }
1560
1433 m->in_memory = MAP_SWAPPED; 1561 m->in_memory = MAP_SWAPPED;
1562
1563#undef FREE_AND_CLEAR
1564
1434} 1565}
1435 1566
1436/* 1567/*
1437 * function: vanish mapstruct 1568 * function: vanish maptile
1438 * m : pointer to mapstruct, if NULL no action 1569 * m : pointer to maptile, if NULL no action
1439 * this deletes all the data on the map (freeing pointers) 1570 * this deletes all the data on the map (freeing pointers)
1440 * and then removes this map from the global linked list of maps. 1571 * and then removes this map from the global linked list of maps.
1441 */ 1572 */
1442 1573
1443void delete_map(mapstruct *m) { 1574void
1575delete_map (maptile *m)
1576{
1444 mapstruct *tmp, *last; 1577 maptile *tmp, *last;
1445 int i; 1578 int i;
1446 1579
1447 if (!m) 1580 if (!m)
1448 return; 1581 return;
1449 1582
1450 m->clear (); 1583 m->clear ();
1451 1584
1452 if (m->in_memory == MAP_IN_MEMORY) { 1585 if (m->in_memory == MAP_IN_MEMORY)
1586 {
1453 /* change to MAP_SAVING, even though we are not, 1587 /* change to MAP_SAVING, even though we are not,
1454 * so that remove_ob doesn't do as much work. 1588 * so that remove_ob doesn't do as much work.
1589 */
1590 m->in_memory = MAP_SAVING;
1591 free_map (m, 1);
1592 }
1593 /* move this out of free_map, since tmpname can still be needed if
1594 * the map is swapped out.
1595 */
1596 if (m->tmpname)
1597 {
1598 free (m->tmpname);
1599 m->tmpname = NULL;
1600 }
1601 last = NULL;
1602 /* We need to look through all the maps and see if any maps
1603 * are pointing at this one for tiling information. Since
1604 * tiling can be assymetric, we just can not look to see which
1605 * maps this map tiles with and clears those.
1606 */
1607 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1608 {
1609 if (tmp->next == m)
1610 last = tmp;
1611
1612 /* This should hopefully get unrolled on a decent compiler */
1613 for (i = 0; i < 4; i++)
1614 if (tmp->tile_map[i] == m)
1615 tmp->tile_map[i] = NULL;
1616 }
1617
1618 /* If last is null, then this should be the first map in the list */
1619 if (!last)
1620 {
1621 if (m == first_map)
1622 first_map = m->next;
1623 else
1624 /* m->path is a static char, so should hopefully still have
1625 * some useful data in it.
1455 */ 1626 */
1456 m->in_memory = MAP_SAVING;
1457 free_map (m, 1);
1458 }
1459 /* move this out of free_map, since tmpname can still be needed if
1460 * the map is swapped out.
1461 */
1462 if (m->tmpname) {
1463 free(m->tmpname);
1464 m->tmpname=NULL;
1465 }
1466 last = NULL;
1467 /* We need to look through all the maps and see if any maps
1468 * are pointing at this one for tiling information. Since
1469 * tiling can be assymetric, we just can not look to see which
1470 * maps this map tiles with and clears those.
1471 */
1472 for (tmp = first_map; tmp != NULL; tmp = tmp->next) {
1473 if (tmp->next == m) last = tmp;
1474
1475 /* This should hopefully get unrolled on a decent compiler */
1476 for (i=0; i<4; i++)
1477 if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL;
1478 }
1479
1480 /* If last is null, then this should be the first map in the list */
1481 if (!last) {
1482 if (m == first_map)
1483 first_map = m->next;
1484 else
1485 /* m->path is a static char, so should hopefully still have
1486 * some useful data in it.
1487 */
1488 LOG(llevError,"delete_map: Unable to find map %s in list\n", 1627 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1489 m->path);
1490 } 1628 }
1491 else 1629 else
1492 last->next = m->next; 1630 last->next = m->next;
1493 1631
1494 free (m); 1632 delete m;
1495} 1633}
1496
1497
1498 1634
1499/* 1635/*
1500 * Makes sure the given map is loaded and swapped in. 1636 * Makes sure the given map is loaded and swapped in.
1501 * name is path name of the map. 1637 * name is path name of the map.
1502 * flags meaning: 1638 * flags meaning:
1505 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. 1641 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1506 * dont do any more name translation on it. 1642 * dont do any more name translation on it.
1507 * 1643 *
1508 * Returns a pointer to the given map. 1644 * Returns a pointer to the given map.
1509 */ 1645 */
1510 1646maptile *
1511mapstruct *ready_map_name(const char *name, int flags) { 1647ready_map_name (const char *name, int flags)
1512 mapstruct *m; 1648{
1649 maptile *m;
1513 1650
1514 if (!name) 1651 if (!name)
1515 return (NULL); 1652 return (NULL);
1516 1653
1517 /* Have we been at this level before? */ 1654 /* Have we been at this level before? */
1518 m = has_been_loaded (name); 1655 m = has_been_loaded (name);
1519 1656
1520 /* Map is good to go, so just return it */ 1657 /* Map is good to go, so just return it */
1521 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) { 1658 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1659 {
1522 return m; 1660 return m;
1523 } 1661 }
1524 1662
1525 /* unique maps always get loaded from their original location, and never 1663 /* unique maps always get loaded from their original location, and never
1526 * a temp location. Likewise, if map_flush is set, or we have never loaded 1664 * a temp location. Likewise, if map_flush is set, or we have never loaded
1527 * this map, load it now. I removed the reset checking from here - 1665 * this map, load it now. I removed the reset checking from here -
1528 * it seems the probability of a player trying to enter a map that should 1666 * it seems the probability of a player trying to enter a map that should
1529 * reset but hasn't yet is quite low, and removing that makes this function 1667 * reset but hasn't yet is quite low, and removing that makes this function
1530 * a bit cleaner (and players probably shouldn't rely on exact timing for 1668 * a bit cleaner (and players probably shouldn't rely on exact timing for
1531 * resets in any case - if they really care, they should use the 'maps command. 1669 * resets in any case - if they really care, they should use the 'maps command.
1532 */ 1670 */
1533 if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) { 1671 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1672 {
1534 1673
1535 /* first visit or time to reset */ 1674 /* first visit or time to reset */
1536 if (m) { 1675 if (m)
1676 {
1537 clean_tmp_map(m); /* Doesn't make much difference */ 1677 clean_tmp_map (m); /* Doesn't make much difference */
1538 delete_map(m); 1678 delete_map (m);
1539 } 1679 }
1540 1680
1541 /* create and load a map */ 1681 /* create and load a map */
1542 if (flags & MAP_PLAYER_UNIQUE) 1682 if (flags & MAP_PLAYER_UNIQUE)
1543 LOG(llevDebug, "Trying to load map %s.\n", name); 1683 LOG (llevDebug, "Trying to load map %s.\n", name);
1544 else 1684 else
1545 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name)); 1685 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1546 1686
1687 //eval_pv ("$x = Event::time", 1);//D
1547 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE)))) 1688 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1548 return (NULL); 1689 return (NULL);
1690 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1549 1691
1550 fix_auto_apply(m); /* Chests which open as default */ 1692 fix_auto_apply (m); /* Chests which open as default */
1551 1693
1552 /* If a player unique map, no extra unique object file to load. 1694 /* If a player unique map, no extra unique object file to load.
1553 * if from the editor, likewise. 1695 * if from the editor, likewise.
1554 */ 1696 */
1555 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE))) 1697 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1556 load_unique_objects(m); 1698 load_unique_objects (m);
1557 1699
1558 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) { 1700 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1701 {
1559 m=load_overlay_map(name, m); 1702 m = load_overlay_map (name, m);
1560 if (m==NULL) 1703 if (m == NULL)
1561 return NULL; 1704 return NULL;
1562 } 1705 }
1563 1706
1564 if (flags & MAP_PLAYER_UNIQUE) 1707 if (flags & MAP_PLAYER_UNIQUE)
1565 INVOKE_MAP (SWAPIN, m); 1708 INVOKE_MAP (SWAPIN, m);
1566 1709
1567 } else { 1710 }
1711 else
1712 {
1568 /* If in this loop, we found a temporary map, so load it up. */ 1713 /* If in this loop, we found a temporary map, so load it up. */
1569 1714
1570 m=load_temporary_map (m); 1715 m = load_temporary_map (m);
1716 if (m == NULL)
1571 if(m==NULL) return NULL; 1717 return NULL;
1572 load_unique_objects(m); 1718 load_unique_objects (m);
1573 1719
1574 clean_tmp_map(m); 1720 clean_tmp_map (m);
1575 m->in_memory = MAP_IN_MEMORY; 1721 m->in_memory = MAP_IN_MEMORY;
1576 /* tempnam() on sun systems (probably others) uses malloc 1722 /* tempnam() on sun systems (probably others) uses malloc
1577 * to allocated space for the string. Free it here. 1723 * to allocated space for the string. Free it here.
1578 * In some cases, load_temporary_map above won't find the 1724 * In some cases, load_temporary_map above won't find the
1579 * temporary map, and so has reloaded a new map. If that 1725 * temporary map, and so has reloaded a new map. If that
1580 * is the case, tmpname is now null 1726 * is the case, tmpname is now null
1581 */ 1727 */
1582 if (m->tmpname) free(m->tmpname); 1728 if (m->tmpname)
1729 free (m->tmpname);
1583 m->tmpname = NULL; 1730 m->tmpname = NULL;
1584 /* It's going to be saved anew anyway */ 1731 /* It's going to be saved anew anyway */
1585 } 1732 }
1586 1733
1587 /* Below here is stuff common to both first time loaded maps and 1734 /* Below here is stuff common to both first time loaded maps and
1588 * temp maps. 1735 * temp maps.
1589 */ 1736 */
1590 1737
1591 decay_objects(m); /* start the decay */ 1738 decay_objects (m); /* start the decay */
1592 /* In case other objects press some buttons down */ 1739 /* In case other objects press some buttons down */
1593 update_buttons(m); 1740 update_buttons (m);
1594 if (m->outdoor) 1741 if (m->outdoor)
1595 set_darkness_map(m); 1742 set_darkness_map (m);
1596 /* run the weather over this map */ 1743 /* run the weather over this map */
1597 weather_effect(name); 1744 weather_effect (name);
1598 return m; 1745 return m;
1599} 1746}
1600 1747
1601 1748
1602/* 1749/*
1603 * This routine is supposed to find out the difficulty of the map. 1750 * This routine is supposed to find out the difficulty of the map.
1608 * in the map is zero, then use this routine. Maps should really 1755 * in the map is zero, then use this routine. Maps should really
1609 * have a difficulty set than using this function - human calculation 1756 * have a difficulty set than using this function - human calculation
1610 * is much better than this functions guesswork. 1757 * is much better than this functions guesswork.
1611 */ 1758 */
1612 1759
1760int
1613int calculate_difficulty(mapstruct *m) { 1761calculate_difficulty (maptile *m)
1762{
1614 object *op; 1763 object *op;
1615 archetype *at; 1764 archetype *at;
1616 int x, y, i, diff; 1765 int x, y, i;
1617 long monster_cnt = 0; 1766 long monster_cnt = 0;
1618 double avgexp = 0; 1767 double avgexp = 0;
1619 sint64 total_exp = 0; 1768 sint64 total_exp = 0;
1620 1769
1621 if (MAP_DIFFICULTY (m)) 1770 if (MAP_DIFFICULTY (m))
1622 { 1771 {
1623 LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1772 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1624 return MAP_DIFFICULTY (m); 1773 return MAP_DIFFICULTY (m);
1625 } 1774 }
1626 1775
1627 for(x = 0; x < MAP_WIDTH(m); x++) 1776 for (x = 0; x < MAP_WIDTH (m); x++)
1628 for(y = 0; y < MAP_HEIGHT(m); y++) 1777 for (y = 0; y < MAP_HEIGHT (m); y++)
1629 for(op = get_map_ob(m, x, y); op != NULL; op = op->above) 1778 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1630 { 1779 {
1631 if(QUERY_FLAG (op, FLAG_MONSTER)) 1780 if (QUERY_FLAG (op, FLAG_MONSTER))
1632 { 1781 {
1633 total_exp += op->stats.exp; 1782 total_exp += op->stats.exp;
1634 monster_cnt++; 1783 monster_cnt++;
1635 } 1784 }
1636 1785
1637 if(QUERY_FLAG (op, FLAG_GENERATOR)) 1786 if (QUERY_FLAG (op, FLAG_GENERATOR))
1638 { 1787 {
1639 total_exp += op->stats.exp; 1788 total_exp += op->stats.exp;
1640 at = type_to_archetype(GENERATE_TYPE (op)); 1789 at = type_to_archetype (GENERATE_TYPE (op));
1641 1790
1642 if(at != NULL) 1791 if (at != NULL)
1643 total_exp += at->clone.stats.exp * 8; 1792 total_exp += at->clone.stats.exp * 8;
1644 1793
1645 monster_cnt++; 1794 monster_cnt++;
1646 } 1795 }
1647 } 1796 }
1658 } 1807 }
1659 1808
1660 return 1; 1809 return 1;
1661} 1810}
1662 1811
1663void clean_tmp_map(mapstruct *m) { 1812void
1813clean_tmp_map (maptile *m)
1814{
1664 if(m->tmpname == NULL) 1815 if (m->tmpname == NULL)
1665 return; 1816 return;
1666 INVOKE_MAP (CLEAN, m); 1817 INVOKE_MAP (CLEAN, m);
1667 (void) unlink(m->tmpname); 1818 (void) unlink (m->tmpname);
1668} 1819}
1669 1820
1821void
1670void free_all_maps(void) 1822free_all_maps (void)
1671{ 1823{
1672 int real_maps=0; 1824 int real_maps = 0;
1673 1825
1674 while (first_map) { 1826 while (first_map)
1827 {
1675 /* I think some of the callers above before it gets here set this to be 1828 /* I think some of the callers above before it gets here set this to be
1676 * saving, but we still want to free this data 1829 * saving, but we still want to free this data
1677 */ 1830 */
1678 if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY; 1831 if (first_map->in_memory == MAP_SAVING)
1832 first_map->in_memory = MAP_IN_MEMORY;
1679 delete_map(first_map); 1833 delete_map (first_map);
1680 real_maps++; 1834 real_maps++;
1681 } 1835 }
1682 LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps); 1836 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1683} 1837}
1684 1838
1685/* change_map_light() - used to change map light level (darkness) 1839/* change_map_light() - used to change map light level (darkness)
1686 * up or down. Returns true if successful. It should now be 1840 * up or down. Returns true if successful. It should now be
1687 * possible to change a value by more than 1. 1841 * possible to change a value by more than 1.
1688 * Move this from los.c to map.c since this is more related 1842 * Move this from los.c to map.c since this is more related
1689 * to maps than los. 1843 * to maps than los.
1690 * postive values make it darker, negative make it brighter 1844 * postive values make it darker, negative make it brighter
1691 */ 1845 */
1692 1846
1847int
1693int change_map_light(mapstruct *m, int change) { 1848change_map_light (maptile *m, int change)
1849{
1694 int new_level = m->darkness + change; 1850 int new_level = m->darkness + change;
1695 1851
1696 /* Nothing to do */ 1852 /* Nothing to do */
1697 if(!change || (new_level <= 0 && m->darkness == 0) || 1853 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1698 (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) { 1854 {
1699 return 0; 1855 return 0;
1700 } 1856 }
1701 1857
1702 /* inform all players on the map */ 1858 /* inform all players on the map */
1703 if (change>0) 1859 if (change > 0)
1704 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); 1860 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker.");
1705 else 1861 else
1706 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); 1862 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter.");
1707 1863
1708 /* Do extra checking. since m->darkness is a unsigned value, 1864 /* Do extra checking. since m->darkness is a unsigned value,
1709 * we need to be extra careful about negative values. 1865 * we need to be extra careful about negative values.
1710 * In general, the checks below are only needed if change 1866 * In general, the checks below are only needed if change
1711 * is not +/-1 1867 * is not +/-1
1712 */ 1868 */
1713 if (new_level < 0) m->darkness = 0; 1869 if (new_level < 0)
1714 else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; 1870 m->darkness = 0;
1871 else if (new_level >= MAX_DARKNESS)
1872 m->darkness = MAX_DARKNESS;
1873 else
1715 else m->darkness=new_level; 1874 m->darkness = new_level;
1716 1875
1717 /* All clients need to get re-updated for the change */ 1876 /* All clients need to get re-updated for the change */
1718 update_all_map_los(m); 1877 update_all_map_los (m);
1719 return 1; 1878 return 1;
1720} 1879}
1721
1722 1880
1723/* 1881/*
1724 * This function updates various attributes about a specific space 1882 * This function updates various attributes about a specific space
1725 * on the map (what it looks like, whether it blocks magic, 1883 * on the map (what it looks like, whether it blocks magic,
1726 * has a living creatures, prevents people from passing 1884 * has a living creatures, prevents people from passing
1727 * through, etc) 1885 * through, etc)
1728 */ 1886 */
1729void update_position (mapstruct *m, int x, int y) { 1887void
1888mapspace::update_ ()
1889{
1730 object *tmp, *last = NULL; 1890 object *tmp, *last = 0;
1731 uint8 flags = 0, oldflags, light=0, anywhere=0; 1891 uint8 flags = 0, light = 0, anywhere = 0;
1732 New_Face *top,*floor, *middle; 1892 New_Face *top, *floor, *middle;
1733 object *top_obj, *floor_obj, *middle_obj; 1893 object *top_obj, *floor_obj, *middle_obj;
1734 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; 1894 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1735 1895
1736 oldflags = GET_MAP_FLAGS(m,x,y);
1737 if (!(oldflags & P_NEED_UPDATE)) {
1738 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n",
1739 m->path, x, y);
1740 return;
1741 }
1742
1743 middle=blank_face; 1896 middle = blank_face;
1744 top=blank_face; 1897 top = blank_face;
1745 floor=blank_face; 1898 floor = blank_face;
1746 1899
1747 middle_obj = NULL; 1900 middle_obj = 0;
1748 top_obj = NULL; 1901 top_obj = 0;
1749 floor_obj = NULL; 1902 floor_obj = 0;
1750 1903
1751 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { 1904 for (tmp = bottom; tmp; last = tmp, tmp = tmp->above)
1752 1905 {
1753 /* This could be made additive I guess (two lights better than 1906 /* This could be made additive I guess (two lights better than
1754 * one). But if so, it shouldn't be a simple additive - 2 1907 * one). But if so, it shouldn't be a simple additive - 2
1755 * light bulbs do not illuminate twice as far as once since 1908 * light bulbs do not illuminate twice as far as once since
1756 * it is a disapation factor that is squared (or is it cubed?) 1909 * it is a dissapation factor that is cubed.
1757 */ 1910 */
1758 if (tmp->glow_radius > light) light = tmp->glow_radius; 1911 if (tmp->glow_radius > light)
1912 light = tmp->glow_radius;
1759 1913
1760 /* This call is needed in order to update objects the player 1914 /* This call is needed in order to update objects the player
1761 * is standing in that have animations (ie, grass, fire, etc). 1915 * is standing in that have animations (ie, grass, fire, etc).
1762 * However, it also causes the look window to be re-drawn 1916 * However, it also causes the look window to be re-drawn
1763 * 3 times each time the player moves, because many of the 1917 * 3 times each time the player moves, because many of the
1764 * functions the move_player calls eventualy call this. 1918 * functions the move_player calls eventualy call this.
1765 * 1919 *
1766 * Always put the player down for drawing. 1920 * Always put the player down for drawing.
1767 */ 1921 */
1768 if (!tmp->invisible) { 1922 if (!tmp->invisible)
1923 {
1769 if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { 1924 if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER)))
1925 {
1770 top = tmp->face; 1926 top = tmp->face;
1771 top_obj = tmp; 1927 top_obj = tmp;
1772 } 1928 }
1773 else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 1929 else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1930 {
1774 /* If we got a floor, that means middle and top were below it, 1931 /* If we got a floor, that means middle and top were below it,
1775 * so should not be visible, so we clear them. 1932 * so should not be visible, so we clear them.
1776 */ 1933 */
1777 middle=blank_face; 1934 middle = blank_face;
1778 top=blank_face; 1935 top = blank_face;
1779 floor = tmp->face; 1936 floor = tmp->face;
1780 floor_obj = tmp; 1937 floor_obj = tmp;
1781 } 1938 }
1782 /* Flag anywhere have high priority */ 1939 /* Flag anywhere have high priority */
1783 else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { 1940 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
1941 {
1784 middle = tmp->face; 1942 middle = tmp->face;
1785 1943
1786 middle_obj = tmp; 1944 middle_obj = tmp;
1787 anywhere =1; 1945 anywhere = 1;
1788 } 1946 }
1789 /* Find the highest visible face around. If equal 1947 /* Find the highest visible face around. If equal
1790 * visibilities, we still want the one nearer to the 1948 * visibilities, we still want the one nearer to the
1791 * top 1949 * top
1792 */ 1950 */
1793 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { 1951 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere))
1952 {
1794 middle = tmp->face; 1953 middle = tmp->face;
1795 middle_obj = tmp; 1954 middle_obj = tmp;
1796 } 1955 }
1797 } 1956 }
1957
1798 if (tmp==tmp->above) { 1958 if (tmp == tmp->above)
1959 {
1799 LOG(llevError, "Error in structure of map\n"); 1960 LOG (llevError, "Error in structure of map\n");
1800 exit (-1); 1961 exit (-1);
1801 }
1802 1962 }
1963
1803 move_slow |= tmp->move_slow; 1964 move_slow |= tmp->move_slow;
1804 move_block |= tmp->move_block; 1965 move_block |= tmp->move_block;
1805 move_on |= tmp->move_on; 1966 move_on |= tmp->move_on;
1806 move_off |= tmp->move_off; 1967 move_off |= tmp->move_off;
1807 move_allow |= tmp->move_allow; 1968 move_allow |= tmp->move_allow;
1808 1969
1809 if (QUERY_FLAG(tmp,FLAG_ALIVE))
1810 flags |= P_IS_ALIVE;
1811 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC))
1812 flags |= P_NO_MAGIC;
1813 if (QUERY_FLAG(tmp,FLAG_DAMNED))
1814 flags |= P_NO_CLERIC;
1815 if (tmp->type == SAFE_GROUND)
1816 flags |= P_SAFE | P_NO_CLERIC | P_NO_MAGIC;
1817
1818 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) 1970 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
1819 flags |= P_BLOCKSVIEW; 1971 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
1820 } /* for stack of objects */ 1972 if (tmp->type == PLAYER) flags |= P_PLAYER;
1821 1973 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
1822 /* we don't want to rely on this function to have accurate flags, but 1974 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
1823 * since we're already doing the work, we calculate them here. 1975 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
1824 * if they don't match, logic is broken someplace.
1825 */
1826 if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) &&
1827 (!(oldflags & P_NO_ERROR))) {
1828 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1829 m->path, x, y,
1830 (oldflags & ~P_NEED_UPDATE), flags);
1831 } 1976 }
1832 SET_MAP_FLAGS(m, x, y, flags);
1833 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow);
1834 SET_MAP_MOVE_ON(m, x, y, move_on);
1835 SET_MAP_MOVE_OFF(m, x, y, move_off);
1836 SET_MAP_MOVE_SLOW(m, x, y, move_slow);
1837 1977
1978 this->light = light;
1979 this->flags_ = flags;
1980 this->move_block = move_block & ~move_allow;
1981 this->move_on = move_on;
1982 this->move_off = move_off;
1983 this->move_slow = move_slow;
1984
1838 /* At this point, we have a floor face (if there is a floor), 1985 /* At this point, we have a floor face (if there is a floor),
1839 * and the floor is set - we are not going to touch it at 1986 * and the floor is set - we are not going to touch it at
1840 * this point. 1987 * this point.
1841 * middle contains the highest visibility face. 1988 * middle contains the highest visibility face.
1842 * top contains a player/monster face, if there is one. 1989 * top contains a player/monster face, if there is one.
1843 * 1990 *
1844 * We now need to fill in top.face and/or middle.face. 1991 * We now need to fill in top.face and/or middle.face.
1845 */ 1992 */
1846 1993
1847 /* If the top face also happens to be high visibility, re-do our 1994 /* If the top face also happens to be high visibility, re-do our
1848 * middle face. This should not happen, as we already have the 1995 * middle face. This should not happen, as we already have the
1849 * else statement above so middle should not get set. OTOH, it 1996 * else statement above so middle should not get set. OTOH, it
1850 * may be possible for the faces to match but be different objects. 1997 * may be possible for the faces to match but be different objects.
1851 */ 1998 */
1852 if (top == middle) middle=blank_face; 1999 if (top == middle)
2000 middle = blank_face;
1853 2001
1854 /* There are three posibilities at this point: 2002 /* There are three posibilities at this point:
1855 * 1) top face is set, need middle to be set. 2003 * 1) top face is set, need middle to be set.
1856 * 2) middle is set, need to set top. 2004 * 2) middle is set, need to set top.
1857 * 3) neither middle or top is set - need to set both. 2005 * 3) neither middle or top is set - need to set both.
1858 */ 2006 */
1859 2007
1860 for (tmp=last; tmp; tmp=tmp->below) { 2008 for (tmp = last; tmp; tmp = tmp->below)
2009 {
1861 /* Once we get to a floor, stop, since we already have a floor object */ 2010 /* Once we get to a floor, stop, since we already have a floor object */
1862 if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; 2011 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
2012 break;
1863 2013
1864 /* If two top faces are already set, quit processing */ 2014 /* If two top faces are already set, quit processing */
1865 if ((top != blank_face) && (middle != blank_face)) break; 2015 if ((top != blank_face) && (middle != blank_face))
2016 break;
1866 2017
1867 /* Only show visible faces, unless its the editor - show all */ 2018 /* Only show visible faces, unless its the editor - show all */
1868 if (!tmp->invisible || editor) { 2019 if (!tmp->invisible || editor)
2020 {
1869 /* Fill in top if needed */ 2021 /* Fill in top if needed */
1870 if (top == blank_face) { 2022 if (top == blank_face)
2023 {
1871 top = tmp->face; 2024 top = tmp->face;
1872 top_obj = tmp; 2025 top_obj = tmp;
2026 if (top == middle)
1873 if (top == middle) middle=blank_face; 2027 middle = blank_face;
2028 }
1874 } else { 2029 else
2030 {
1875 /* top is already set - we should only get here if 2031 /* top is already set - we should only get here if
1876 * middle is not set 2032 * middle is not set
1877 * 2033 *
1878 * Set the middle face and break out, since there is nothing 2034 * Set the middle face and break out, since there is nothing
1879 * more to fill in. We don't check visiblity here, since 2035 * more to fill in. We don't check visiblity here, since
1880 * 2036 *
1881 */ 2037 */
1882 if (tmp->face != top ) { 2038 if (tmp->face != top)
2039 {
1883 middle = tmp->face; 2040 middle = tmp->face;
1884 middle_obj = tmp; 2041 middle_obj = tmp;
1885 break; 2042 break;
1886 } 2043 }
1887 } 2044 }
1888 } 2045 }
1889 } 2046 }
1890 if (middle == floor) middle = blank_face; 2047
1891 if (top == middle) middle = blank_face; 2048 if (middle == floor)
1892 SET_MAP_FACE(m,x,y,top,0);
1893 if(top != blank_face)
1894 SET_MAP_FACE_OBJ(m,x,y,top_obj,0);
1895 else
1896 SET_MAP_FACE_OBJ(m,x,y,NULL,0);
1897 SET_MAP_FACE(m,x,y,middle,1);
1898 if(middle != blank_face) 2049 middle = blank_face;
1899 SET_MAP_FACE_OBJ(m,x,y,middle_obj,1);
1900 else
1901 SET_MAP_FACE_OBJ(m,x,y,NULL,1);
1902 SET_MAP_FACE(m,x,y,floor,2);
1903 if(floor != blank_face)
1904 SET_MAP_FACE_OBJ(m,x,y,floor_obj,2);
1905 else
1906 SET_MAP_FACE_OBJ(m,x,y,NULL,2);
1907 SET_MAP_LIGHT(m,x,y,light);
1908}
1909 2050
2051 if (top == middle)
2052 middle = blank_face;
1910 2053
2054 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
2055 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
2056 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
2057}
2058
2059void
1911void set_map_reset_time(mapstruct *map) { 2060set_map_reset_time (maptile *map)
2061{
1912 int timeout; 2062 int timeout;
1913 2063
1914 timeout = MAP_RESET_TIMEOUT(map); 2064 timeout = MAP_RESET_TIMEOUT (map);
1915 if (timeout <= 0) 2065 if (timeout <= 0)
1916 timeout = MAP_DEFAULTRESET; 2066 timeout = MAP_DEFAULTRESET;
1917 if (timeout >= MAP_MAXRESET) 2067 if (timeout >= MAP_MAXRESET)
1918 timeout = MAP_MAXRESET; 2068 timeout = MAP_MAXRESET;
1919 MAP_WHEN_RESET(map) = seconds()+timeout; 2069 MAP_WHEN_RESET (map) = time (0) + timeout;
1920} 2070}
1921 2071
1922/* this updates the orig_map->tile_map[tile_num] value after loading 2072/* this updates the orig_map->tile_map[tile_num] value after loading
1923 * the map. It also takes care of linking back the freshly loaded 2073 * the map. It also takes care of linking back the freshly loaded
1924 * maps tile_map values if it tiles back to this one. It returns 2074 * maps tile_map values if it tiles back to this one. It returns
1925 * the value of orig_map->tile_map[tile_num]. It really only does this 2075 * the value of orig_map->tile_map[tile_num]. It really only does this
1926 * so that it is easier for calling functions to verify success. 2076 * so that it is easier for calling functions to verify success.
1927 */ 2077 */
1928 2078
2079static maptile *
1929static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) 2080load_and_link_tiled_map (maptile *orig_map, int tile_num)
1930{ 2081{
1931 int dest_tile = (tile_num +2) % 4; 2082 int dest_tile = (tile_num + 2) % 4;
1932 char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]); 2083 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
1933 2084
1934 orig_map->tile_map[tile_num] = ready_map_name(path, 0); 2085 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
1935 2086
1936 /* need to do a strcmp here as the orig_map->path is not a shared string */ 2087 /* need to do a strcmp here as the orig_map->path is not a shared string */
1937 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && 2088 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1938 !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1939 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 2089 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1940 2090
1941 return orig_map->tile_map[tile_num]; 2091 return orig_map->tile_map[tile_num];
1942} 2092}
1943 2093
1944/* this returns TRUE if the coordinates (x,y) are out of 2094/* this returns TRUE if the coordinates (x,y) are out of
1945 * map m. This function also takes into account any 2095 * map m. This function also takes into account any
1946 * tiling considerations, loading adjacant maps as needed. 2096 * tiling considerations, loading adjacant maps as needed.
1949 * This function will recursively call itself for the 2099 * This function will recursively call itself for the
1950 * tiled maps. 2100 * tiled maps.
1951 * 2101 *
1952 * 2102 *
1953 */ 2103 */
2104int
1954int out_of_map(mapstruct *m, int x, int y) 2105out_of_map (maptile *m, int x, int y)
1955{ 2106{
1956
1957 /* If we get passed a null map, this is obviously the 2107 /* If we get passed a null map, this is obviously the
1958 * case. This generally shouldn't happen, but if the 2108 * case. This generally shouldn't happen, but if the
1959 * map loads fail below, it could happen. 2109 * map loads fail below, it could happen.
1960 */ 2110 */
1961 if (!m) return 0; 2111 if (!m)
1962
1963 if (x<0) {
1964 if (!m->tile_path[3]) return 1;
1965 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1966 load_and_link_tiled_map(m, 3);
1967 }
1968 return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y));
1969 }
1970 if (x>=MAP_WIDTH(m)) {
1971 if (!m->tile_path[1]) return 1;
1972 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) {
1973 load_and_link_tiled_map(m, 1);
1974 }
1975 return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y));
1976 }
1977 if (y<0) {
1978 if (!m->tile_path[0]) return 1;
1979 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) {
1980 load_and_link_tiled_map(m, 0);
1981 }
1982 return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0])));
1983 }
1984 if (y>=MAP_HEIGHT(m)) {
1985 if (!m->tile_path[2]) return 1;
1986 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
1987 load_and_link_tiled_map(m, 2);
1988 }
1989 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
1990 }
1991
1992 /* Simple case - coordinates are within this local
1993 * map.
1994 */
1995 return 0; 2112 return 0;
2113
2114 if (x < 0)
2115 {
2116 if (!m->tile_path[3])
2117 return 1;
2118
2119 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2120 load_and_link_tiled_map (m, 3);
2121
2122 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y));
2123 }
2124
2125 if (x >= MAP_WIDTH (m))
2126 {
2127 if (!m->tile_path[1])
2128 return 1;
2129
2130 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2131 load_and_link_tiled_map (m, 1);
2132
2133 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y));
2134 }
2135
2136 if (y < 0)
2137 {
2138 if (!m->tile_path[0])
2139 return 1;
2140
2141 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2142 load_and_link_tiled_map (m, 0);
2143
2144 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0])));
2145 }
2146
2147 if (y >= MAP_HEIGHT (m))
2148 {
2149 if (!m->tile_path[2])
2150 return 1;
2151
2152 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2153 load_and_link_tiled_map (m, 2);
2154
2155 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m)));
2156 }
2157
2158 /* Simple case - coordinates are within this local
2159 * map.
2160 */
2161 return 0;
1996} 2162}
1997 2163
1998/* This is basically the same as out_of_map above, but 2164/* This is basically the same as out_of_map above, but
1999 * instead we return NULL if no map is valid (coordinates 2165 * instead we return NULL if no map is valid (coordinates
2000 * out of bounds and no tiled map), otherwise it returns 2166 * out of bounds and no tiled map), otherwise it returns
2001 * the map as that the coordinates are really on, and 2167 * the map as that the coordinates are really on, and
2002 * updates x and y to be the localized coordinates. 2168 * updates x and y to be the localized coordinates.
2003 * Using this is more efficient of calling out_of_map 2169 * Using this is more efficient of calling out_of_map
2004 * and then figuring out what the real map is 2170 * and then figuring out what the real map is
2005 */ 2171 */
2172maptile *
2006mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 2173get_map_from_coord (maptile *m, sint16 * x, sint16 * y)
2007{ 2174{
2008 2175
2009 if (*x<0) { 2176 if (*x < 0)
2177 {
2010 if (!m->tile_path[3]) return NULL; 2178 if (!m->tile_path[3])
2179 return 0;
2011 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2180 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2012 load_and_link_tiled_map(m, 3); 2181 load_and_link_tiled_map (m, 3);
2013 2182
2014 *x += MAP_WIDTH(m->tile_map[3]); 2183 *x += MAP_WIDTH (m->tile_map[3]);
2015 return (get_map_from_coord(m->tile_map[3], x, y)); 2184 return (get_map_from_coord (m->tile_map[3], x, y));
2016 } 2185 }
2186
2017 if (*x>=MAP_WIDTH(m)) { 2187 if (*x >= MAP_WIDTH (m))
2188 {
2018 if (!m->tile_path[1]) return NULL; 2189 if (!m->tile_path[1])
2190 return 0;
2191
2019 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2192 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2020 load_and_link_tiled_map(m, 1); 2193 load_and_link_tiled_map (m, 1);
2021 2194
2022 *x -= MAP_WIDTH(m); 2195 *x -= MAP_WIDTH (m);
2023 return (get_map_from_coord(m->tile_map[1], x, y)); 2196 return (get_map_from_coord (m->tile_map[1], x, y));
2197 }
2198
2199 if (*y < 0)
2024 } 2200 {
2025 if (*y<0) {
2026 if (!m->tile_path[0]) return NULL; 2201 if (!m->tile_path[0])
2202 return 0;
2203
2027 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2204 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2028 load_and_link_tiled_map(m, 0); 2205 load_and_link_tiled_map (m, 0);
2029 2206
2030 *y += MAP_HEIGHT(m->tile_map[0]); 2207 *y += MAP_HEIGHT (m->tile_map[0]);
2031 return (get_map_from_coord(m->tile_map[0], x, y)); 2208 return (get_map_from_coord (m->tile_map[0], x, y));
2032 } 2209 }
2210
2033 if (*y>=MAP_HEIGHT(m)) { 2211 if (*y >= MAP_HEIGHT (m))
2212 {
2034 if (!m->tile_path[2]) return NULL; 2213 if (!m->tile_path[2])
2214 return 0;
2215
2035 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2216 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2036 load_and_link_tiled_map(m, 2); 2217 load_and_link_tiled_map (m, 2);
2037 2218
2038 *y -= MAP_HEIGHT(m); 2219 *y -= MAP_HEIGHT (m);
2039 return (get_map_from_coord(m->tile_map[2], x, y)); 2220 return (get_map_from_coord (m->tile_map[2], x, y));
2040 } 2221 }
2041 2222
2042 /* Simple case - coordinates are within this local 2223 /* Simple case - coordinates are within this local
2043 * map. 2224 * map.
2044 */ 2225 */
2045 2226
2046 return m; 2227 return m;
2047} 2228}
2048 2229
2049/** 2230/**
2050 * Return whether map2 is adjacent to map1. If so, store the distance from 2231 * Return whether map2 is adjacent to map1. If so, store the distance from
2051 * map1 to map2 in dx/dy. 2232 * map1 to map2 in dx/dy.
2052 */ 2233 */
2234static int
2053static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { 2235adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2236{
2054 if (!map1 || !map2) 2237 if (!map1 || !map2)
2055 return 0; 2238 return 0;
2056 2239
2057 if (map1 == map2) { 2240 if (map1 == map2)
2241 {
2058 *dx = 0; 2242 *dx = 0;
2059 *dy = 0; 2243 *dy = 0;
2060 2244
2245 }
2061 } else if (map1->tile_map[0] == map2) { /* up */ 2246 else if (map1->tile_map[0] == map2)
2247 { /* up */
2062 *dx = 0; 2248 *dx = 0;
2063 *dy = -MAP_HEIGHT(map2); 2249 *dy = -MAP_HEIGHT (map2);
2250 }
2064 } else if (map1->tile_map[1] == map2) { /* right */ 2251 else if (map1->tile_map[1] == map2)
2252 { /* right */
2065 *dx = MAP_WIDTH(map1); 2253 *dx = MAP_WIDTH (map1);
2066 *dy = 0; 2254 *dy = 0;
2255 }
2067 } else if (map1->tile_map[2] == map2) { /* down */ 2256 else if (map1->tile_map[2] == map2)
2257 { /* down */
2068 *dx = 0; 2258 *dx = 0;
2069 *dy = MAP_HEIGHT(map1); 2259 *dy = MAP_HEIGHT (map1);
2260 }
2070 } else if (map1->tile_map[3] == map2) { /* left */ 2261 else if (map1->tile_map[3] == map2)
2262 { /* left */
2071 *dx = -MAP_WIDTH(map2); 2263 *dx = -MAP_WIDTH (map2);
2072 *dy = 0; 2264 *dy = 0;
2073 2265
2266 }
2074 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */ 2267 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2268 { /* up right */
2075 *dx = MAP_WIDTH(map1->tile_map[0]); 2269 *dx = MAP_WIDTH (map1->tile_map[0]);
2076 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2270 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2271 }
2077 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */ 2272 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2273 { /* up left */
2078 *dx = -MAP_WIDTH(map2); 2274 *dx = -MAP_WIDTH (map2);
2079 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2275 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2276 }
2080 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */ 2277 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2278 { /* right up */
2081 *dx = MAP_WIDTH(map1); 2279 *dx = MAP_WIDTH (map1);
2082 *dy = -MAP_HEIGHT(map2); 2280 *dy = -MAP_HEIGHT (map2);
2281 }
2083 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */ 2282 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2283 { /* right down */
2084 *dx = MAP_WIDTH(map1); 2284 *dx = MAP_WIDTH (map1);
2085 *dy = MAP_HEIGHT(map1->tile_map[1]); 2285 *dy = MAP_HEIGHT (map1->tile_map[1]);
2286 }
2086 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */ 2287 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2288 { /* down right */
2087 *dx = MAP_WIDTH(map1->tile_map[2]); 2289 *dx = MAP_WIDTH (map1->tile_map[2]);
2088 *dy = MAP_HEIGHT(map1); 2290 *dy = MAP_HEIGHT (map1);
2291 }
2089 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */ 2292 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2293 { /* down left */
2090 *dx = -MAP_WIDTH(map2); 2294 *dx = -MAP_WIDTH (map2);
2091 *dy = MAP_HEIGHT(map1); 2295 *dy = MAP_HEIGHT (map1);
2296 }
2092 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */ 2297 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2298 { /* left up */
2093 *dx = -MAP_WIDTH(map1->tile_map[3]); 2299 *dx = -MAP_WIDTH (map1->tile_map[3]);
2094 *dy = -MAP_HEIGHT(map2); 2300 *dy = -MAP_HEIGHT (map2);
2301 }
2095 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */ 2302 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2303 { /* left down */
2096 *dx = -MAP_WIDTH(map1->tile_map[3]); 2304 *dx = -MAP_WIDTH (map1->tile_map[3]);
2097 *dy = MAP_HEIGHT(map1->tile_map[3]); 2305 *dy = MAP_HEIGHT (map1->tile_map[3]);
2098 2306
2099 } else { /* not "adjacent" enough */ 2307 }
2308 else
2309 { /* not "adjacent" enough */
2100 return 0; 2310 return 0;
2101 } 2311 }
2102 2312
2103 return 1; 2313 return 1;
2104} 2314}
2105 2315
2106/* From map.c 2316/* From map.c
2107 * This is used by get_player to determine where the other 2317 * This is used by get_player to determine where the other
2108 * creature is. get_rangevector takes into account map tiling, 2318 * creature is. get_rangevector takes into account map tiling,
2122 * 2332 *
2123 * currently, the only flag supported (0x1) is don't translate for 2333 * currently, the only flag supported (0x1) is don't translate for
2124 * closest body part of 'op1' 2334 * closest body part of 'op1'
2125 */ 2335 */
2126 2336
2337void
2127void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { 2338get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2339{
2128 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { 2340 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2341 {
2129 /* be conservative and fill in _some_ data */ 2342 /* be conservative and fill in _some_ data */
2130 retval->distance = 100000; 2343 retval->distance = 100000;
2131 retval->distance_x = 32767; 2344 retval->distance_x = 32767;
2132 retval->distance_y = 32767; 2345 retval->distance_y = 32767;
2133 retval->direction = 0; 2346 retval->direction = 0;
2134 retval->part = 0; 2347 retval->part = 0;
2135 } else { 2348 }
2349 else
2350 {
2136 object *best; 2351 object *best;
2137 2352
2138 retval->distance_x += op2->x-op1->x; 2353 retval->distance_x += op2->x - op1->x;
2139 retval->distance_y += op2->y-op1->y; 2354 retval->distance_y += op2->y - op1->y;
2140 2355
2141 best = op1; 2356 best = op1;
2142 /* If this is multipart, find the closest part now */ 2357 /* If this is multipart, find the closest part now */
2143 if (!(flags&0x1) && op1->more) { 2358 if (!(flags & 0x1) && op1->more)
2359 {
2144 object *tmp; 2360 object *tmp;
2145 int best_distance = retval->distance_x*retval->distance_x+ 2361 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2146 retval->distance_y*retval->distance_y, tmpi;
2147 2362
2148 /* we just take the offset of the piece to head to figure 2363 /* we just take the offset of the piece to head to figure
2149 * distance instead of doing all that work above again 2364 * distance instead of doing all that work above again
2150 * since the distance fields we set above are positive in the 2365 * since the distance fields we set above are positive in the
2151 * same axis as is used for multipart objects, the simply arithmetic 2366 * same axis as is used for multipart objects, the simply arithmetic
2152 * below works. 2367 * below works.
2153 */ 2368 */
2154 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { 2369 for (tmp = op1->more; tmp != NULL; tmp = tmp->more)
2370 {
2155 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ 2371 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2156 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); 2372 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2157 if (tmpi < best_distance) { 2373 if (tmpi < best_distance)
2374 {
2158 best_distance = tmpi; 2375 best_distance = tmpi;
2159 best = tmp; 2376 best = tmp;
2160 } 2377 }
2161 } 2378 }
2162 if (best != op1) { 2379 if (best != op1)
2380 {
2163 retval->distance_x += op1->x-best->x; 2381 retval->distance_x += op1->x - best->x;
2164 retval->distance_y += op1->y-best->y; 2382 retval->distance_y += op1->y - best->y;
2165 } 2383 }
2166 } 2384 }
2167 retval->part = best; 2385 retval->part = best;
2168 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2386 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2169 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2387 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2170 } 2388 }
2171} 2389}
2172 2390
2173/* this is basically the same as get_rangevector above, but instead of 2391/* this is basically the same as get_rangevector above, but instead of
2174 * the first parameter being an object, it instead is the map 2392 * the first parameter being an object, it instead is the map
2179 * be more consistant with the above function and also in case they are needed 2397 * be more consistant with the above function and also in case they are needed
2180 * for something in the future. Also, since no object is pasted, the best 2398 * for something in the future. Also, since no object is pasted, the best
2181 * field of the rv_vector is set to NULL. 2399 * field of the rv_vector is set to NULL.
2182 */ 2400 */
2183 2401
2402void
2184void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { 2403get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2404{
2185 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { 2405 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2406 {
2186 /* be conservative and fill in _some_ data */ 2407 /* be conservative and fill in _some_ data */
2187 retval->distance = 100000; 2408 retval->distance = 100000;
2188 retval->distance_x = 32767; 2409 retval->distance_x = 32767;
2189 retval->distance_y = 32767; 2410 retval->distance_y = 32767;
2190 retval->direction = 0; 2411 retval->direction = 0;
2191 retval->part = 0; 2412 retval->part = 0;
2192 } else { 2413 }
2414 else
2415 {
2193 retval->distance_x += op2->x-x; 2416 retval->distance_x += op2->x - x;
2194 retval->distance_y += op2->y-y; 2417 retval->distance_y += op2->y - y;
2195 2418
2196 retval->part = NULL; 2419 retval->part = NULL;
2197 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2420 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2198 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2421 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2199 } 2422 }
2200} 2423}
2201 2424
2202/* Returns true of op1 and op2 are effectively on the same map 2425/* Returns true of op1 and op2 are effectively on the same map
2203 * (as related to map tiling). Note that this looks for a path from 2426 * (as related to map tiling). Note that this looks for a path from
2205 * to op1, this will still return false. 2428 * to op1, this will still return false.
2206 * Note we only look one map out to keep the processing simple 2429 * Note we only look one map out to keep the processing simple
2207 * and efficient. This could probably be a macro. 2430 * and efficient. This could probably be a macro.
2208 * MSW 2001-08-05 2431 * MSW 2001-08-05
2209 */ 2432 */
2433int
2210int on_same_map(const object *op1, const object *op2) { 2434on_same_map (const object *op1, const object *op2)
2435{
2211 int dx, dy; 2436 int dx, dy;
2212 2437
2213 return adjacent_map(op1->map, op2->map, &dx, &dy); 2438 return adjacent_map (op1->map, op2->map, &dx, &dy);
2214} 2439}

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