1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
… | |
… | |
26 | |
26 | |
27 | #include "global.h" |
27 | #include "global.h" |
28 | #include "loader.h" |
28 | #include "loader.h" |
29 | #include "path.h" |
29 | #include "path.h" |
30 | |
30 | |
|
|
31 | //+GPL |
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|
32 | |
31 | sint8 maptile::outdoor_darkness; |
33 | sint8 maptile::outdoor_darkness; |
32 | |
34 | |
33 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
35 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
34 | * one function that just returns a P_.. value (see map.h) |
36 | * one function that just returns a P_.. value (see map.h) |
35 | * it will also do map translation for tiled maps, returning |
37 | * it will also do map translation for tiled maps, returning |
… | |
… | |
71 | * by the caller. |
73 | * by the caller. |
72 | */ |
74 | */ |
73 | int |
75 | int |
74 | blocked_link (object *ob, maptile *m, int sx, int sy) |
76 | blocked_link (object *ob, maptile *m, int sx, int sy) |
75 | { |
77 | { |
76 | object *tmp; |
|
|
77 | int mflags, blocked; |
|
|
78 | |
|
|
79 | /* Make sure the coordinates are valid - they should be, as caller should |
78 | /* Make sure the coordinates are valid - they should be, as caller should |
80 | * have already checked this. |
79 | * have already checked this. |
81 | */ |
80 | */ |
82 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
81 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
83 | { |
82 | { |
84 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
83 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
85 | return 1; |
84 | return 1; |
86 | } |
85 | } |
87 | |
86 | |
88 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
87 | mapspace &ms = m->at (sx, sy); |
89 | * directly. |
|
|
90 | */ |
|
|
91 | mflags = m->at (sx, sy).flags (); |
|
|
92 | |
88 | |
93 | blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); |
89 | int mflags = ms.flags (); |
|
|
90 | int blocked = ms.move_block; |
94 | |
91 | |
95 | /* If space is currently not blocked by anything, no need to |
92 | /* If space is currently not blocked by anything, no need to |
96 | * go further. Not true for players - all sorts of special |
93 | * go further. Not true for players - all sorts of special |
97 | * things we need to do for players. |
94 | * things we need to do for players. |
98 | */ |
95 | */ |
99 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
96 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
100 | return 0; |
97 | return 0; |
101 | |
98 | |
102 | /* if there isn't anytyhing alive on this space, and this space isn't |
99 | /* if there isn't anything alive on this space, and this space isn't |
103 | * otherwise blocked, we can return now. Only if there is a living |
100 | * otherwise blocked, we can return now. Only if there is a living |
104 | * creature do we need to investigate if it is part of this creature |
101 | * creature do we need to investigate if it is part of this creature |
105 | * or another. Likewise, only if something is blocking us do we |
102 | * or another. Likewise, only if something is blocking us do we |
106 | * need to investigate if there is a special circumstance that would |
103 | * need to investigate if there is a special circumstance that would |
107 | * let the player through (inventory checkers for example) |
104 | * let the player through (inventory checkers for example) |
… | |
… | |
114 | /* We basically go through the stack of objects, and if there is |
111 | /* We basically go through the stack of objects, and if there is |
115 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
112 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
116 | * true. If we get through the entire stack, that must mean |
113 | * true. If we get through the entire stack, that must mean |
117 | * ob is blocking it, so return 0. |
114 | * ob is blocking it, so return 0. |
118 | */ |
115 | */ |
119 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
116 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
120 | { |
117 | { |
121 | |
118 | if (OB_MOVE_BLOCK (ob, tmp)) |
122 | /* This must be before the checks below. Code for inventory checkers. */ |
|
|
123 | if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) |
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|
124 | { |
119 | { |
125 | /* If last_sp is set, the player/monster needs an object, |
120 | if (INVOKE_OBJECT (BLOCKED_MOVE, tmp, ob)) |
126 | * so we check for it. If they don't have it, they can't |
121 | if (RESULT_INT (0)) |
127 | * pass through this space. |
122 | return 1; |
128 | */ |
123 | else |
129 | if (tmp->last_sp) |
124 | continue; |
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|
125 | |
|
|
126 | if (tmp->type == CHECK_INV) |
130 | { |
127 | { |
131 | if (check_inv_recursive (ob, tmp) == NULL) |
128 | bool have = check_inv_recursive (ob, tmp); |
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129 | |
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130 | // last_sp set means we block if we don't have. |
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|
131 | if (logical_xor (have, tmp->last_sp)) |
132 | return 1; |
132 | return 1; |
133 | else |
133 | } |
134 | continue; |
134 | else if (tmp->type == T_MATCH) |
|
|
135 | { |
|
|
136 | // T_MATCH allows "entrance" iff the match is true |
|
|
137 | // == blocks if the match fails |
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138 | |
|
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139 | // we could have used an INVOKE_OBJECT, but decided against it, as we |
|
|
140 | // assume that T_MATCH is relatively common. |
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|
141 | if (!match (tmp->slaying, ob, tmp, ob)) |
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142 | return 1; |
135 | } |
143 | } |
136 | else |
144 | else |
137 | { |
145 | return 1; // unconditional block |
138 | /* In this case, the player must not have the object - |
146 | |
139 | * if they do, they can't pass through. |
|
|
140 | */ |
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|
141 | if (check_inv_recursive (ob, tmp) != NULL) /* player has object */ |
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|
142 | return 1; |
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|
143 | else |
|
|
144 | continue; |
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|
145 | } |
|
|
146 | } /* if check_inv */ |
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|
147 | else |
147 | } else { |
148 | { |
148 | // space does not block the ob, directly, but |
149 | /* Broke apart a big nasty if into several here to make |
149 | // anything alive that is not a door still |
150 | * this more readable. first check - if the space blocks |
150 | // blocks anything but wizards. |
151 | * movement, can't move here. |
|
|
152 | * second - if a monster, can't move there, unless it is a |
|
|
153 | * hidden dm |
|
|
154 | */ |
|
|
155 | if (OB_MOVE_BLOCK (ob, tmp)) |
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|
156 | return 1; |
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|
157 | |
151 | |
158 | if (tmp->flag [FLAG_ALIVE] |
152 | if (tmp->flag [FLAG_ALIVE] |
159 | && tmp->head_ () != ob |
153 | && tmp->head_ () != ob |
160 | && tmp != ob |
154 | && tmp != ob |
161 | && tmp->type != DOOR |
155 | && tmp->type != DOOR |
162 | && !(tmp->flag [FLAG_WIZ] && tmp->contr->hidden)) |
156 | && !tmp->flag [FLAG_WIZPASS]) |
163 | return 1; |
157 | return 1; |
164 | } |
158 | } |
165 | |
|
|
166 | } |
159 | } |
|
|
160 | |
167 | return 0; |
161 | return 0; |
168 | } |
162 | } |
169 | |
163 | |
170 | /* |
164 | /* |
171 | * Returns qthe blocking object if the given object can't fit in the given |
165 | * Returns qthe blocking object if the given object can't fit in the given |
… | |
… | |
229 | * into inventory, but just links them. What this does is go through |
223 | * into inventory, but just links them. What this does is go through |
230 | * and insert them properly. |
224 | * and insert them properly. |
231 | * The object 'container' is the object that contains the inventory. |
225 | * The object 'container' is the object that contains the inventory. |
232 | * This is needed so that we can update the containers weight. |
226 | * This is needed so that we can update the containers weight. |
233 | */ |
227 | */ |
234 | void |
228 | static void |
235 | fix_container (object *container) |
229 | fix_container (object *container) |
236 | { |
230 | { |
237 | object *tmp = container->inv, *next; |
231 | object *tmp = container->inv, *next; |
238 | |
232 | |
239 | container->inv = 0; |
233 | container->inv = 0; |
… | |
… | |
250 | // go through and calculate what all the containers are carrying. |
244 | // go through and calculate what all the containers are carrying. |
251 | //TODO: remove |
245 | //TODO: remove |
252 | container->update_weight (); |
246 | container->update_weight (); |
253 | } |
247 | } |
254 | |
248 | |
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|
249 | //-GPL |
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|
250 | |
255 | void |
251 | void |
256 | maptile::set_object_flag (int flag, int value) |
252 | maptile::set_object_flag (int flag, int value) |
257 | { |
253 | { |
258 | if (!spaces) |
254 | if (!spaces) |
259 | return; |
255 | return; |
… | |
… | |
273 | |
269 | |
274 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
270 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
275 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
271 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
276 | INVOKE_OBJECT (RESET, tmp); |
272 | INVOKE_OBJECT (RESET, tmp); |
277 | } |
273 | } |
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|
274 | |
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|
275 | //+GPL |
278 | |
276 | |
279 | /* link_multipart_objects go through all the objects on the map looking |
277 | /* link_multipart_objects go through all the objects on the map looking |
280 | * for objects whose arch says they are multipart yet according to the |
278 | * for objects whose arch says they are multipart yet according to the |
281 | * info we have, they only have the head (as would be expected when |
279 | * info we have, they only have the head (as would be expected when |
282 | * they are saved). |
280 | * they are saved). |
… | |
… | |
309 | else |
307 | else |
310 | op = op->above; |
308 | op = op->above; |
311 | } |
309 | } |
312 | } |
310 | } |
313 | } |
311 | } |
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|
312 | |
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|
313 | //-GPL |
314 | |
314 | |
315 | /* |
315 | /* |
316 | * Loads (ands parses) the objects into a given map from the specified |
316 | * Loads (ands parses) the objects into a given map from the specified |
317 | * file pointer. |
317 | * file pointer. |
318 | */ |
318 | */ |
… | |
… | |
479 | if (spaces) |
479 | if (spaces) |
480 | return; |
480 | return; |
481 | |
481 | |
482 | spaces = salloc0<mapspace> (size ()); |
482 | spaces = salloc0<mapspace> (size ()); |
483 | } |
483 | } |
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|
484 | |
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|
485 | //+GPL |
484 | |
486 | |
485 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
487 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
486 | * corresponding to that string. Memory is allocated for this, it must be freed |
488 | * corresponding to that string. Memory is allocated for this, it must be freed |
487 | * at a later date. |
489 | * at a later date. |
488 | * Called by parse_map_headers below. |
490 | * Called by parse_map_headers below. |
… | |
… | |
565 | return items; |
567 | return items; |
566 | } |
568 | } |
567 | |
569 | |
568 | /* opposite of parse string, this puts the string that was originally fed in to |
570 | /* opposite of parse string, this puts the string that was originally fed in to |
569 | * the map (or something equivilent) into output_string. */ |
571 | * the map (or something equivilent) into output_string. */ |
570 | static void |
572 | static const char * |
571 | print_shop_string (maptile *m, char *output_string) |
573 | print_shop_string (maptile *m) |
572 | { |
574 | { |
573 | int i; |
575 | static dynbuf_text buf; buf.clear (); |
574 | char tmp[MAX_BUF]; |
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|
575 | |
576 | |
576 | strcpy (output_string, ""); |
|
|
577 | for (i = 0; i < m->shopitems[0].index; i++) |
577 | for (int i = 0; i < m->shopitems[0].index; i++) |
578 | { |
578 | { |
579 | if (m->shopitems[i].typenum) |
579 | if (m->shopitems[i].typenum) |
580 | { |
580 | { |
581 | if (m->shopitems[i].strength) |
581 | if (m->shopitems[i].strength) |
582 | sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
582 | buf.printf ("%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
583 | else |
583 | else |
584 | sprintf (tmp, "%s;", m->shopitems[i].name); |
584 | buf.printf ("%s;", m->shopitems[i].name); |
585 | } |
585 | } |
586 | else |
586 | else |
587 | { |
587 | { |
588 | if (m->shopitems[i].strength) |
588 | if (m->shopitems[i].strength) |
589 | sprintf (tmp, "*:%d;", m->shopitems[i].strength); |
589 | buf.printf ("*:%d;", m->shopitems[i].strength); |
590 | else |
590 | else |
591 | sprintf (tmp, "*"); |
591 | buf.printf ("*"); |
592 | } |
592 | } |
593 | |
|
|
594 | strcat (output_string, tmp); |
|
|
595 | } |
593 | } |
|
|
594 | |
|
|
595 | return buf; |
596 | } |
596 | } |
|
|
597 | |
|
|
598 | //-GPL |
597 | |
599 | |
598 | /* This loads the header information of the map. The header |
600 | /* This loads the header information of the map. The header |
599 | * contains things like difficulty, size, timeout, etc. |
601 | * contains things like difficulty, size, timeout, etc. |
600 | * this used to be stored in the map object, but with the |
602 | * this used to be stored in the map object, but with the |
601 | * addition of tiling, fields beyond that easily named in an |
603 | * addition of tiling, fields beyond that easily named in an |
… | |
… | |
693 | } |
695 | } |
694 | |
696 | |
695 | abort (); |
697 | abort (); |
696 | } |
698 | } |
697 | |
699 | |
|
|
700 | //+GPL |
|
|
701 | |
698 | /****************************************************************************** |
702 | /****************************************************************************** |
699 | * This is the start of unique map handling code |
703 | * This is the start of unique map handling code |
700 | *****************************************************************************/ |
704 | *****************************************************************************/ |
701 | |
705 | |
702 | /* This goes through the maptile and removed any unique items on the map. */ |
706 | /* This goes through the maptile and removed any unique items on the map. */ |
… | |
… | |
718 | |
722 | |
719 | op = above; |
723 | op = above; |
720 | } |
724 | } |
721 | } |
725 | } |
722 | } |
726 | } |
|
|
727 | |
|
|
728 | //-GPL |
723 | |
729 | |
724 | bool |
730 | bool |
725 | maptile::_save_header (object_freezer &freezer) |
731 | maptile::_save_header (object_freezer &freezer) |
726 | { |
732 | { |
727 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
733 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
… | |
… | |
735 | MAP_OUT (reset_timeout); |
741 | MAP_OUT (reset_timeout); |
736 | MAP_OUT (fixed_resettime); |
742 | MAP_OUT (fixed_resettime); |
737 | MAP_OUT (no_reset); |
743 | MAP_OUT (no_reset); |
738 | MAP_OUT (no_drop); |
744 | MAP_OUT (no_drop); |
739 | MAP_OUT (difficulty); |
745 | MAP_OUT (difficulty); |
740 | |
|
|
741 | if (default_region) MAP_OUT2 (region, default_region->name); |
746 | if (default_region) MAP_OUT2 (region, default_region->name); |
742 | |
747 | |
743 | if (shopitems) |
748 | if (shopitems) MAP_OUT2 (shopitems, print_shop_string (this)); |
744 | { |
|
|
745 | char shop[MAX_BUF]; |
|
|
746 | print_shop_string (this, shop); |
|
|
747 | MAP_OUT2 (shopitems, shop); |
|
|
748 | } |
|
|
749 | |
|
|
750 | MAP_OUT (shopgreed); |
749 | MAP_OUT (shopgreed); |
751 | MAP_OUT (shopmin); |
750 | MAP_OUT (shopmin); |
752 | MAP_OUT (shopmax); |
751 | MAP_OUT (shopmax); |
753 | if (shoprace) MAP_OUT (shoprace); |
752 | if (shoprace) MAP_OUT (shoprace); |
|
|
753 | |
754 | MAP_OUT (darkness); |
754 | MAP_OUT (darkness); |
755 | MAP_OUT (width); |
755 | MAP_OUT (width); |
756 | MAP_OUT (height); |
756 | MAP_OUT (height); |
757 | MAP_OUT (enter_x); |
757 | MAP_OUT (enter_x); |
758 | MAP_OUT (enter_y); |
758 | MAP_OUT (enter_y); |
… | |
… | |
790 | if (!_save_header (freezer)) |
790 | if (!_save_header (freezer)) |
791 | return false; |
791 | return false; |
792 | |
792 | |
793 | return freezer.save (path); |
793 | return freezer.save (path); |
794 | } |
794 | } |
|
|
795 | |
|
|
796 | //+GPL |
795 | |
797 | |
796 | /* |
798 | /* |
797 | * Remove and free all objects in the given map. |
799 | * Remove and free all objects in the given map. |
798 | */ |
800 | */ |
799 | void |
801 | void |
… | |
… | |
1538 | int dx, dy; |
1540 | int dx, dy; |
1539 | |
1541 | |
1540 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1542 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1541 | } |
1543 | } |
1542 | |
1544 | |
|
|
1545 | //-GPL |
|
|
1546 | |
1543 | object * |
1547 | object * |
1544 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1548 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1545 | { |
1549 | { |
1546 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1550 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1547 | } |
1551 | } |
… | |
… | |
1558 | if (default_region) |
1562 | if (default_region) |
1559 | return default_region; |
1563 | return default_region; |
1560 | |
1564 | |
1561 | return ::region::default_region (); |
1565 | return ::region::default_region (); |
1562 | } |
1566 | } |
|
|
1567 | |
|
|
1568 | //+GPL |
1563 | |
1569 | |
1564 | /* picks a random object from a style map. |
1570 | /* picks a random object from a style map. |
1565 | */ |
1571 | */ |
1566 | object * |
1572 | object * |
1567 | maptile::pick_random_object (rand_gen &gen) const |
1573 | maptile::pick_random_object (rand_gen &gen) const |
… | |
… | |
1583 | |
1589 | |
1584 | // instead of crashing in the unlikely(?) case, try to return *something* |
1590 | // instead of crashing in the unlikely(?) case, try to return *something* |
1585 | return archetype::find ("bug"); |
1591 | return archetype::find ("bug"); |
1586 | } |
1592 | } |
1587 | |
1593 | |
|
|
1594 | //-GPL |
|
|
1595 | |
1588 | void |
1596 | void |
1589 | maptile::play_sound (faceidx sound, int x, int y) const |
1597 | maptile::play_sound (faceidx sound, int x, int y) const |
1590 | { |
1598 | { |
1591 | if (!sound) |
1599 | if (!sound) |
1592 | return; |
1600 | return; |