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Comparing deliantra/server/common/map.C (file contents):
Revision 1.44 by root, Mon Dec 18 04:07:30 2006 UTC vs.
Revision 1.46 by root, Wed Dec 20 11:36:38 2006 UTC

222void 222void
223dump_all_maps (void) 223dump_all_maps (void)
224{ 224{
225 maptile *m; 225 maptile *m;
226 226
227 for (m = first_map; m != NULL; m = m->next) 227 for (m = first_map; m; m = m->next)
228 {
229 dump_map (m); 228 dump_map (m);
230 }
231} 229}
232 230
233/* This rolls up wall, blocks_magic, blocks_view, etc, all into 231/* This rolls up wall, blocks_magic, blocks_view, etc, all into
234 * one function that just returns a P_.. value (see map.h) 232 * one function that just returns a P_.. value (see map.h)
235 * it will also do map translation for tiled maps, returning 233 * it will also do map translation for tiled maps, returning
239 * is needed. The case of not passing values is if we're just 237 * is needed. The case of not passing values is if we're just
240 * checking for the existence of something on those spaces, but 238 * checking for the existence of something on those spaces, but
241 * don't expect to insert/remove anything from those spaces. 239 * don't expect to insert/remove anything from those spaces.
242 */ 240 */
243int 241int
244get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) 242get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
245{ 243{
246 sint16 newx, newy; 244 sint16 newx, newy;
247 int retval = 0; 245 int retval = 0;
248 maptile *mp; 246 maptile *mp;
249 247
250 if (out_of_map (oldmap, x, y))
251 return P_OUT_OF_MAP;
252 newx = x; 248 newx = x;
253 newy = y; 249 newy = y;
250
254 mp = get_map_from_coord (oldmap, &newx, &newy); 251 mp = get_map_from_coord (oldmap, &newx, &newy);
252
253 if (!mp)
254 return P_OUT_OF_MAP;
255
255 if (mp != oldmap) 256 if (mp != oldmap)
256 retval |= P_NEW_MAP; 257 retval |= P_NEW_MAP;
257 if (newmap)
258 *newmap = mp;
259 if (nx)
260 *nx = newx;
261 if (ny)
262 *ny = newy;
263 258
264 retval |= mp->spaces[newx + mp->width * newy].flags; 259 if (newmap) *newmap = mp;
260 if (nx) *nx = newx;
261 if (ny) *ny = newy;
265 262
266 return retval; 263 return retval | mp->at (newx, newy).flags ();
267} 264}
268 265
269/* 266/*
270 * Returns true if the given coordinate is blocked except by the 267 * Returns true if the given coordinate is blocked except by the
271 * object passed is not blocking. This is used with 268 * object passed is not blocking. This is used with
294 } 291 }
295 292
296 /* Save some cycles - instead of calling get_map_flags(), just get the value 293 /* Save some cycles - instead of calling get_map_flags(), just get the value
297 * directly. 294 * directly.
298 */ 295 */
299 mflags = m->spaces[sx + m->width * sy].flags; 296 mflags = m->at (sx, sy).flags ();
300 297
301 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); 298 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
302 299
303 /* If space is currently not blocked by anything, no need to 300 /* If space is currently not blocked by anything, no need to
304 * go further. Not true for players - all sorts of special 301 * go further. Not true for players - all sorts of special
323 /* We basically go through the stack of objects, and if there is 320 /* We basically go through the stack of objects, and if there is
324 * some other object that has NO_PASS or FLAG_ALIVE set, return 321 * some other object that has NO_PASS or FLAG_ALIVE set, return
325 * true. If we get through the entire stack, that must mean 322 * true. If we get through the entire stack, that must mean
326 * ob is blocking it, so return 0. 323 * ob is blocking it, so return 0.
327 */ 324 */
328 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) 325 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
329 { 326 {
330 327
331 /* This must be before the checks below. Code for inventory checkers. */ 328 /* This must be before the checks below. Code for inventory checkers. */
332 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) 329 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
333 { 330 {
397 * 394 *
398 * Note this used to be arch_blocked, but with new movement 395 * Note this used to be arch_blocked, but with new movement
399 * code, we need to have actual object to check its move_type 396 * code, we need to have actual object to check its move_type
400 * against the move_block values. 397 * against the move_block values.
401 */ 398 */
402
403int 399int
404ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) 400ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
405{ 401{
406 archetype *tmp; 402 archetype *tmp;
407 int flag; 403 int flag;
437 433
438 /* Note it is intentional that we check ob - the movement type of the 434 /* Note it is intentional that we check ob - the movement type of the
439 * head of the object should correspond for the entire object. 435 * head of the object should correspond for the entire object.
440 */ 436 */
441 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 437 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy)))
442 return AB_NO_PASS; 438 return P_NO_PASS;
443
444 } 439 }
440
445 return 0; 441 return 0;
446} 442}
447 443
448/* When the map is loaded, load_object does not actually insert objects 444/* When the map is loaded, load_object does not actually insert objects
449 * into inventory, but just links them. What this does is go through 445 * into inventory, but just links them. What this does is go through
486 object *tmp, *op, *last, *above; 482 object *tmp, *op, *last, *above;
487 archetype *at; 483 archetype *at;
488 484
489 for (x = 0; x < MAP_WIDTH (m); x++) 485 for (x = 0; x < MAP_WIDTH (m); x++)
490 for (y = 0; y < MAP_HEIGHT (m); y++) 486 for (y = 0; y < MAP_HEIGHT (m); y++)
491 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) 487 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
492 { 488 {
493 above = tmp->above; 489 above = tmp->above;
494 490
495 /* already multipart - don't do anything more */ 491 /* already multipart - don't do anything more */
496 if (tmp->head || tmp->more) 492 if (tmp->head || tmp->more)
581 { 577 {
582 for (j = 0; j < m->height; j++) 578 for (j = 0; j < m->height; j++)
583 { 579 {
584 unique = 0; 580 unique = 0;
585 /* check for unique items, or unique squares */ 581 /* check for unique items, or unique squares */
586 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) 582 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
587 { 583 {
588 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) 584 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
589 unique = 1; 585 unique = 1;
590 586
591 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) 587 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
612 /* first pass - save one-part objects */ 608 /* first pass - save one-part objects */
613 for (i = 0; i < MAP_WIDTH (m); i++) 609 for (i = 0; i < MAP_WIDTH (m); i++)
614 for (j = 0; j < MAP_HEIGHT (m); j++) 610 for (j = 0; j < MAP_HEIGHT (m); j++)
615 { 611 {
616 unique = 0; 612 unique = 0;
617 for (op = get_map_ob (m, i, j); op; op = op->above) 613 for (op = GET_MAP_OB (m, i, j); op; op = op->above)
618 { 614 {
619 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 615 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
620 unique = 1; 616 unique = 1;
621 617
622 if (op->type == PLAYER) 618 if (op->type == PLAYER)
623 {
624 LOG (llevDebug, "Player on map that is being saved\n");
625 continue; 619 continue;
626 }
627 620
628 if (op->head || op->owner) 621 if (op->head || op->owner)
629 continue; 622 continue;
630 623
631 if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) 624 if (unique || QUERY_FLAG (op, FLAG_UNIQUE))
632 save_object (fp2, op, 3); 625 save_object (fp2, op, 3);
633 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) 626 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID))))
634 save_object (fp, op, 3); 627 save_object (fp, op, 3);
635 628 }
636 } /* for this space */ 629 }
637 } /* for this j */
638} 630}
639 631
640maptile::maptile () 632maptile::maptile ()
641{ 633{
642 in_memory = MAP_SWAPPED; 634 in_memory = MAP_SWAPPED;
692 { 684 {
693 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path); 685 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
694 free (spaces); 686 free (spaces);
695 } 687 }
696 688
697 spaces = (MapSpace *) 689 spaces = (mapspace *)
698 calloc (1, width * height * sizeof (MapSpace)); 690 calloc (1, width * height * sizeof (mapspace));
699 691
700 if (!spaces) 692 if (!spaces)
701 fatal (OUT_OF_MEMORY); 693 fatal (OUT_OF_MEMORY);
702} 694}
703 695
1249 for (i = 0; i < MAP_WIDTH (m); i++) 1241 for (i = 0; i < MAP_WIDTH (m); i++)
1250 for (j = 0; j < MAP_HEIGHT (m); j++) 1242 for (j = 0; j < MAP_HEIGHT (m); j++)
1251 { 1243 {
1252 unique = 0; 1244 unique = 0;
1253 1245
1254 for (op = get_map_ob (m, i, j); op; op = next) 1246 for (op = GET_MAP_OB (m, i, j); op; op = next)
1255 { 1247 {
1256 next = op->above; 1248 next = op->above;
1257 1249
1258 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1250 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1259 unique = 1; 1251 unique = 1;
1781 return MAP_DIFFICULTY (m); 1773 return MAP_DIFFICULTY (m);
1782 } 1774 }
1783 1775
1784 for (x = 0; x < MAP_WIDTH (m); x++) 1776 for (x = 0; x < MAP_WIDTH (m); x++)
1785 for (y = 0; y < MAP_HEIGHT (m); y++) 1777 for (y = 0; y < MAP_HEIGHT (m); y++)
1786 for (op = get_map_ob (m, x, y); op != NULL; op = op->above) 1778 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1787 { 1779 {
1788 if (QUERY_FLAG (op, FLAG_MONSTER)) 1780 if (QUERY_FLAG (op, FLAG_MONSTER))
1789 { 1781 {
1790 total_exp += op->stats.exp; 1782 total_exp += op->stats.exp;
1791 monster_cnt++; 1783 monster_cnt++;
1884 /* All clients need to get re-updated for the change */ 1876 /* All clients need to get re-updated for the change */
1885 update_all_map_los (m); 1877 update_all_map_los (m);
1886 return 1; 1878 return 1;
1887} 1879}
1888 1880
1889
1890/* 1881/*
1891 * This function updates various attributes about a specific space 1882 * This function updates various attributes about a specific space
1892 * on the map (what it looks like, whether it blocks magic, 1883 * on the map (what it looks like, whether it blocks magic,
1893 * has a living creatures, prevents people from passing 1884 * has a living creatures, prevents people from passing
1894 * through, etc) 1885 * through, etc)
1895 */ 1886 */
1896void 1887void
1897update_position (maptile *m, int x, int y) 1888mapspace::update_ ()
1898{ 1889{
1899 object *tmp, *last = NULL; 1890 object *tmp, *last = 0;
1900 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1891 uint8 flags = 0, light = 0, anywhere = 0;
1901 New_Face *top, *floor, *middle; 1892 New_Face *top, *floor, *middle;
1902 object *top_obj, *floor_obj, *middle_obj; 1893 object *top_obj, *floor_obj, *middle_obj;
1903 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1894 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1904 1895
1905 oldflags = GET_MAP_FLAGS (m, x, y);
1906 if (!(oldflags & P_NEED_UPDATE))
1907 {
1908 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1909 return;
1910 }
1911
1912 middle = blank_face; 1896 middle = blank_face;
1913 top = blank_face; 1897 top = blank_face;
1914 floor = blank_face; 1898 floor = blank_face;
1915 1899
1916 middle_obj = NULL; 1900 middle_obj = 0;
1917 top_obj = NULL; 1901 top_obj = 0;
1918 floor_obj = NULL; 1902 floor_obj = 0;
1919 1903
1920 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) 1904 for (tmp = bottom; tmp; last = tmp, tmp = tmp->above)
1921 { 1905 {
1922
1923 /* This could be made additive I guess (two lights better than 1906 /* This could be made additive I guess (two lights better than
1924 * one). But if so, it shouldn't be a simple additive - 2 1907 * one). But if so, it shouldn't be a simple additive - 2
1925 * light bulbs do not illuminate twice as far as once since 1908 * light bulbs do not illuminate twice as far as once since
1926 * it is a disapation factor that is squared (or is it cubed?) 1909 * it is a dissapation factor that is cubed.
1927 */ 1910 */
1928 if (tmp->glow_radius > light) 1911 if (tmp->glow_radius > light)
1929 light = tmp->glow_radius; 1912 light = tmp->glow_radius;
1930 1913
1931 /* This call is needed in order to update objects the player 1914 /* This call is needed in order to update objects the player
1969 { 1952 {
1970 middle = tmp->face; 1953 middle = tmp->face;
1971 middle_obj = tmp; 1954 middle_obj = tmp;
1972 } 1955 }
1973 } 1956 }
1957
1974 if (tmp == tmp->above) 1958 if (tmp == tmp->above)
1975 { 1959 {
1976 LOG (llevError, "Error in structure of map\n"); 1960 LOG (llevError, "Error in structure of map\n");
1977 exit (-1); 1961 exit (-1);
1978 } 1962 }
1979 1963
1980 move_slow |= tmp->move_slow; 1964 move_slow |= tmp->move_slow;
1981 move_block |= tmp->move_block; 1965 move_block |= tmp->move_block;
1982 move_on |= tmp->move_on; 1966 move_on |= tmp->move_on;
1983 move_off |= tmp->move_off; 1967 move_off |= tmp->move_off;
1984 move_allow |= tmp->move_allow; 1968 move_allow |= tmp->move_allow;
1985 1969
1986 if (QUERY_FLAG (tmp, FLAG_ALIVE))
1987 flags |= P_IS_ALIVE;
1988 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
1989 flags |= P_NO_MAGIC;
1990 if (QUERY_FLAG (tmp, FLAG_DAMNED))
1991 flags |= P_NO_CLERIC;
1992 if (tmp->type == SAFE_GROUND)
1993 flags |= P_SAFE;
1994
1995 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) 1970 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
1996 flags |= P_BLOCKSVIEW; 1971 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
1997 } /* for stack of objects */ 1972 if (tmp->type == PLAYER) flags |= P_PLAYER;
1998 1973 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
1999 /* we don't want to rely on this function to have accurate flags, but 1974 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
2000 * since we're already doing the work, we calculate them here. 1975 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
2001 * if they don't match, logic is broken someplace.
2002 */
2003 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
2004 { 1976 }
2005 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1977
2006 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); 1978 this->light = light;
2007 } 1979 this->flags_ = flags;
2008 SET_MAP_FLAGS (m, x, y, flags); 1980 this->move_block = move_block & ~move_allow;
2009 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); 1981 this->move_on = move_on;
2010 SET_MAP_MOVE_ON (m, x, y, move_on); 1982 this->move_off = move_off;
2011 SET_MAP_MOVE_OFF (m, x, y, move_off); 1983 this->move_slow = move_slow;
2012 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
2013 1984
2014 /* At this point, we have a floor face (if there is a floor), 1985 /* At this point, we have a floor face (if there is a floor),
2015 * and the floor is set - we are not going to touch it at 1986 * and the floor is set - we are not going to touch it at
2016 * this point. 1987 * this point.
2017 * middle contains the highest visibility face. 1988 * middle contains the highest visibility face.
2071 break; 2042 break;
2072 } 2043 }
2073 } 2044 }
2074 } 2045 }
2075 } 2046 }
2047
2076 if (middle == floor) 2048 if (middle == floor)
2077 middle = blank_face; 2049 middle = blank_face;
2050
2078 if (top == middle) 2051 if (top == middle)
2079 middle = blank_face; 2052 middle = blank_face;
2080 SET_MAP_FACE (m, x, y, top, 0);
2081 if (top != blank_face)
2082 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
2083 else
2084 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
2085 SET_MAP_FACE (m, x, y, middle, 1);
2086 if (middle != blank_face)
2087 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
2088 else
2089 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
2090 SET_MAP_FACE (m, x, y, floor, 2);
2091 if (floor != blank_face)
2092 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
2093 else
2094 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
2095 SET_MAP_LIGHT (m, x, y, light);
2096}
2097 2053
2054 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
2055 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
2056 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
2057}
2098 2058
2099void 2059void
2100set_map_reset_time (maptile *map) 2060set_map_reset_time (maptile *map)
2101{ 2061{
2102 int timeout; 2062 int timeout;
2142 * 2102 *
2143 */ 2103 */
2144int 2104int
2145out_of_map (maptile *m, int x, int y) 2105out_of_map (maptile *m, int x, int y)
2146{ 2106{
2147
2148 /* If we get passed a null map, this is obviously the 2107 /* If we get passed a null map, this is obviously the
2149 * case. This generally shouldn't happen, but if the 2108 * case. This generally shouldn't happen, but if the
2150 * map loads fail below, it could happen. 2109 * map loads fail below, it could happen.
2151 */ 2110 */
2152 if (!m) 2111 if (!m)
2154 2113
2155 if (x < 0) 2114 if (x < 0)
2156 { 2115 {
2157 if (!m->tile_path[3]) 2116 if (!m->tile_path[3])
2158 return 1; 2117 return 1;
2118
2159 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2119 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2160 {
2161 load_and_link_tiled_map (m, 3); 2120 load_and_link_tiled_map (m, 3);
2162 } 2121
2163 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 2122 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y));
2164 } 2123 }
2124
2165 if (x >= MAP_WIDTH (m)) 2125 if (x >= MAP_WIDTH (m))
2166 { 2126 {
2167 if (!m->tile_path[1]) 2127 if (!m->tile_path[1])
2168 return 1; 2128 return 1;
2129
2169 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2130 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2170 {
2171 load_and_link_tiled_map (m, 1); 2131 load_and_link_tiled_map (m, 1);
2172 } 2132
2173 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 2133 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y));
2174 } 2134 }
2135
2175 if (y < 0) 2136 if (y < 0)
2176 { 2137 {
2177 if (!m->tile_path[0]) 2138 if (!m->tile_path[0])
2178 return 1; 2139 return 1;
2140
2179 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2141 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2180 {
2181 load_and_link_tiled_map (m, 0); 2142 load_and_link_tiled_map (m, 0);
2182 } 2143
2183 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 2144 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0])));
2184 } 2145 }
2146
2185 if (y >= MAP_HEIGHT (m)) 2147 if (y >= MAP_HEIGHT (m))
2186 { 2148 {
2187 if (!m->tile_path[2]) 2149 if (!m->tile_path[2])
2188 return 1; 2150 return 1;
2151
2189 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2152 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2190 {
2191 load_and_link_tiled_map (m, 2); 2153 load_and_link_tiled_map (m, 2);
2192 } 2154
2193 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 2155 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m)));
2194 } 2156 }
2195 2157
2196 /* Simple case - coordinates are within this local 2158 /* Simple case - coordinates are within this local
2197 * map. 2159 * map.
2212{ 2174{
2213 2175
2214 if (*x < 0) 2176 if (*x < 0)
2215 { 2177 {
2216 if (!m->tile_path[3]) 2178 if (!m->tile_path[3])
2217 return NULL; 2179 return 0;
2218 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2180 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2219 load_and_link_tiled_map (m, 3); 2181 load_and_link_tiled_map (m, 3);
2220 2182
2221 *x += MAP_WIDTH (m->tile_map[3]); 2183 *x += MAP_WIDTH (m->tile_map[3]);
2222 return (get_map_from_coord (m->tile_map[3], x, y)); 2184 return (get_map_from_coord (m->tile_map[3], x, y));
2223 } 2185 }
2186
2224 if (*x >= MAP_WIDTH (m)) 2187 if (*x >= MAP_WIDTH (m))
2225 { 2188 {
2226 if (!m->tile_path[1]) 2189 if (!m->tile_path[1])
2227 return NULL; 2190 return 0;
2191
2228 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2192 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2229 load_and_link_tiled_map (m, 1); 2193 load_and_link_tiled_map (m, 1);
2230 2194
2231 *x -= MAP_WIDTH (m); 2195 *x -= MAP_WIDTH (m);
2232 return (get_map_from_coord (m->tile_map[1], x, y)); 2196 return (get_map_from_coord (m->tile_map[1], x, y));
2233 } 2197 }
2198
2234 if (*y < 0) 2199 if (*y < 0)
2235 { 2200 {
2236 if (!m->tile_path[0]) 2201 if (!m->tile_path[0])
2237 return NULL; 2202 return 0;
2203
2238 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2204 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2239 load_and_link_tiled_map (m, 0); 2205 load_and_link_tiled_map (m, 0);
2240 2206
2241 *y += MAP_HEIGHT (m->tile_map[0]); 2207 *y += MAP_HEIGHT (m->tile_map[0]);
2242 return (get_map_from_coord (m->tile_map[0], x, y)); 2208 return (get_map_from_coord (m->tile_map[0], x, y));
2243 } 2209 }
2210
2244 if (*y >= MAP_HEIGHT (m)) 2211 if (*y >= MAP_HEIGHT (m))
2245 { 2212 {
2246 if (!m->tile_path[2]) 2213 if (!m->tile_path[2])
2247 return NULL; 2214 return 0;
2215
2248 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2216 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2249 load_and_link_tiled_map (m, 2); 2217 load_and_link_tiled_map (m, 2);
2250 2218
2251 *y -= MAP_HEIGHT (m); 2219 *y -= MAP_HEIGHT (m);
2252 return (get_map_from_coord (m->tile_map[2], x, y)); 2220 return (get_map_from_coord (m->tile_map[2], x, y));

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