1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <unistd.h> |
25 | #include <unistd.h> |
25 | |
26 | |
26 | #include "global.h" |
27 | #include "global.h" |
27 | #include "loader.h" |
|
|
28 | #include "path.h" |
28 | #include "path.h" |
|
|
29 | |
|
|
30 | //+GPL |
|
|
31 | |
|
|
32 | sint8 maptile::outdoor_darkness; |
29 | |
33 | |
30 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
34 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
31 | * one function that just returns a P_.. value (see map.h) |
35 | * one function that just returns a P_.. value (see map.h) |
32 | * it will also do map translation for tiled maps, returning |
36 | * it will also do map translation for tiled maps, returning |
33 | * new values into newmap, nx, and ny. Any and all of those |
37 | * new values into newmap, nx, and ny. Any and all of those |
… | |
… | |
68 | * by the caller. |
72 | * by the caller. |
69 | */ |
73 | */ |
70 | int |
74 | int |
71 | blocked_link (object *ob, maptile *m, int sx, int sy) |
75 | blocked_link (object *ob, maptile *m, int sx, int sy) |
72 | { |
76 | { |
73 | object *tmp; |
|
|
74 | int mflags, blocked; |
|
|
75 | |
|
|
76 | /* Make sure the coordinates are valid - they should be, as caller should |
77 | /* Make sure the coordinates are valid - they should be, as caller should |
77 | * have already checked this. |
78 | * have already checked this. |
78 | */ |
79 | */ |
79 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
80 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
80 | { |
81 | { |
81 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
82 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
82 | return 1; |
83 | return 1; |
83 | } |
84 | } |
84 | |
85 | |
85 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
86 | mapspace &ms = m->at (sx, sy); |
86 | * directly. |
|
|
87 | */ |
|
|
88 | mflags = m->at (sx, sy).flags (); |
|
|
89 | |
87 | |
90 | blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); |
88 | int mflags = ms.flags (); |
|
|
89 | int blocked = ms.move_block; |
91 | |
90 | |
92 | /* If space is currently not blocked by anything, no need to |
91 | /* If space is currently not blocked by anything, no need to |
93 | * go further. Not true for players - all sorts of special |
92 | * go further. Not true for players - all sorts of special |
94 | * things we need to do for players. |
93 | * things we need to do for players. |
95 | */ |
94 | */ |
96 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
95 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
97 | return 0; |
96 | return 0; |
98 | |
97 | |
99 | /* if there isn't anytyhing alive on this space, and this space isn't |
98 | /* if there isn't anything alive on this space, and this space isn't |
100 | * otherwise blocked, we can return now. Only if there is a living |
99 | * otherwise blocked, we can return now. Only if there is a living |
101 | * creature do we need to investigate if it is part of this creature |
100 | * creature do we need to investigate if it is part of this creature |
102 | * or another. Likewise, only if something is blocking us do we |
101 | * or another. Likewise, only if something is blocking us do we |
103 | * need to investigate if there is a special circumstance that would |
102 | * need to investigate if there is a special circumstance that would |
104 | * let the player through (inventory checkers for example) |
103 | * let the player through (inventory checkers for example) |
… | |
… | |
111 | /* We basically go through the stack of objects, and if there is |
110 | /* We basically go through the stack of objects, and if there is |
112 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
111 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
113 | * true. If we get through the entire stack, that must mean |
112 | * true. If we get through the entire stack, that must mean |
114 | * ob is blocking it, so return 0. |
113 | * ob is blocking it, so return 0. |
115 | */ |
114 | */ |
116 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
115 | for (object *tmp = ms.top; tmp; tmp = tmp->below) |
117 | { |
116 | { |
118 | |
117 | if (OB_MOVE_BLOCK (ob, tmp)) |
119 | /* This must be before the checks below. Code for inventory checkers. */ |
|
|
120 | if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) |
|
|
121 | { |
118 | { |
122 | /* If last_sp is set, the player/monster needs an object, |
119 | if (INVOKE_OBJECT (BLOCKED_MOVE, tmp, ob)) |
123 | * so we check for it. If they don't have it, they can't |
120 | if (RESULT_INT (0)) |
124 | * pass through this space. |
121 | return 1; |
125 | */ |
122 | else |
126 | if (tmp->last_sp) |
123 | continue; |
|
|
124 | |
|
|
125 | if (tmp->type == CHECK_INV) |
127 | { |
126 | { |
128 | if (check_inv_recursive (ob, tmp) == NULL) |
127 | bool have = check_inv_recursive (ob, tmp); |
|
|
128 | |
|
|
129 | // last_sp set means we block if we don't have. |
|
|
130 | if (logical_xor (have, tmp->last_sp)) |
129 | return 1; |
131 | return 1; |
130 | else |
132 | } |
131 | continue; |
133 | else if (tmp->type == T_MATCH) |
|
|
134 | { |
|
|
135 | // T_MATCH allows "entrance" iff the match is true |
|
|
136 | // == blocks if the match fails |
|
|
137 | |
|
|
138 | // we could have used an INVOKE_OBJECT, but decided against it, as we |
|
|
139 | // assume that T_MATCH is relatively common. |
|
|
140 | if (!match (tmp->slaying, ob, tmp, ob)) |
|
|
141 | return 1; |
132 | } |
142 | } |
133 | else |
143 | else |
134 | { |
144 | return 1; // unconditional block |
135 | /* In this case, the player must not have the object - |
145 | |
136 | * if they do, they can't pass through. |
|
|
137 | */ |
|
|
138 | if (check_inv_recursive (ob, tmp) != NULL) /* player has object */ |
|
|
139 | return 1; |
|
|
140 | else |
|
|
141 | continue; |
|
|
142 | } |
|
|
143 | } /* if check_inv */ |
|
|
144 | else |
146 | } else { |
145 | { |
147 | // space does not block the ob, directly, but |
146 | /* Broke apart a big nasty if into several here to make |
148 | // anything alive that is not a door still |
147 | * this more readable. first check - if the space blocks |
149 | // blocks anything |
148 | * movement, can't move here. |
|
|
149 | * second - if a monster, can't move there, unless it is a |
|
|
150 | * hidden dm |
|
|
151 | */ |
|
|
152 | if (OB_MOVE_BLOCK (ob, tmp)) |
|
|
153 | return 1; |
|
|
154 | |
150 | |
155 | if (tmp->flag [FLAG_ALIVE] |
151 | if (tmp->flag [FLAG_ALIVE] |
156 | && tmp->head_ () != ob |
|
|
157 | && tmp != ob |
|
|
158 | && tmp->type != DOOR |
152 | && tmp->type != DOOR |
159 | && !(tmp->flag [FLAG_WIZ] && tmp->contr->hidden)) |
153 | && tmp->head_ () != ob) //TODO: maybe move these check up? |
160 | return 1; |
154 | return 1; |
161 | } |
155 | } |
162 | |
|
|
163 | } |
156 | } |
|
|
157 | |
164 | return 0; |
158 | return 0; |
165 | } |
159 | } |
166 | |
160 | |
167 | /* |
161 | /* |
168 | * Returns qthe blocking object if the given object can't fit in the given |
162 | * Returns the blocking object if the given object can't fit in the given |
169 | * spot. This is meant for multi space objects - for single space objecs, |
163 | * spot. This is meant for multi space objects - for single space objecs, |
170 | * just calling get_map_blocked and checking that against movement type |
164 | * just calling get_map_blocked and checking that against movement type |
171 | * of object. This function goes through all the parts of the multipart |
165 | * of object. This function goes through all the parts of the multipart |
172 | * object and makes sure they can be inserted. |
166 | * object and makes sure they can be inserted. |
173 | * |
167 | * |
… | |
… | |
220 | } |
214 | } |
221 | |
215 | |
222 | return 0; |
216 | return 0; |
223 | } |
217 | } |
224 | |
218 | |
225 | /* When the map is loaded, load_object does not actually insert objects |
219 | //-GPL |
226 | * into inventory, but just links them. What this does is go through |
|
|
227 | * and insert them properly. |
|
|
228 | * The object 'container' is the object that contains the inventory. |
|
|
229 | * This is needed so that we can update the containers weight. |
|
|
230 | */ |
|
|
231 | void |
|
|
232 | fix_container (object *container) |
|
|
233 | { |
|
|
234 | object *tmp = container->inv, *next; |
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235 | |
|
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236 | container->inv = 0; |
|
|
237 | while (tmp) |
|
|
238 | { |
|
|
239 | next = tmp->below; |
|
|
240 | if (tmp->inv) |
|
|
241 | fix_container (tmp); |
|
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242 | |
|
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243 | insert_ob_in_ob (tmp, container); |
|
|
244 | tmp = next; |
|
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245 | } |
|
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246 | |
|
|
247 | // go through and calculate what all the containers are carrying. |
|
|
248 | //TODO: remove |
|
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249 | container->update_weight (); |
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|
250 | } |
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251 | |
220 | |
252 | void |
221 | void |
253 | maptile::set_object_flag (int flag, int value) |
222 | maptile::set_object_flag (int flag, int value) |
254 | { |
223 | { |
255 | if (!spaces) |
224 | if (!spaces) |
… | |
… | |
270 | |
239 | |
271 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
240 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
272 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
241 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
273 | INVOKE_OBJECT (RESET, tmp); |
242 | INVOKE_OBJECT (RESET, tmp); |
274 | } |
243 | } |
|
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244 | |
|
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245 | void |
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246 | maptile::post_load () |
|
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247 | { |
|
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248 | #if 0 |
|
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249 | if (!spaces) |
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250 | return; |
|
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251 | |
|
|
252 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
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253 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
|
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254 | ; // nop |
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255 | #endif |
|
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256 | } |
|
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257 | |
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258 | //+GPL |
275 | |
259 | |
276 | /* link_multipart_objects go through all the objects on the map looking |
260 | /* link_multipart_objects go through all the objects on the map looking |
277 | * for objects whose arch says they are multipart yet according to the |
261 | * for objects whose arch says they are multipart yet according to the |
278 | * info we have, they only have the head (as would be expected when |
262 | * info we have, they only have the head (as would be expected when |
279 | * they are saved). |
263 | * they are saved). |
… | |
… | |
307 | op = op->above; |
291 | op = op->above; |
308 | } |
292 | } |
309 | } |
293 | } |
310 | } |
294 | } |
311 | |
295 | |
|
|
296 | //-GPL |
|
|
297 | |
312 | /* |
298 | /* |
313 | * Loads (ands parses) the objects into a given map from the specified |
299 | * Loads (ands parses) the objects into a given map from the specified |
314 | * file pointer. |
300 | * file pointer. |
315 | */ |
301 | */ |
316 | bool |
302 | bool |
… | |
… | |
332 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
318 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
333 | { |
319 | { |
334 | // we insert manually because |
320 | // we insert manually because |
335 | // a) its way faster |
321 | // a) its way faster |
336 | // b) we remove manually, too, and there are good reasons for that |
322 | // b) we remove manually, too, and there are good reasons for that |
337 | // c) its correct |
323 | // c) it's correct |
338 | mapspace &ms = at (op->x, op->y); |
324 | mapspace &ms = at (op->x, op->y); |
339 | |
325 | |
340 | op->flag [FLAG_REMOVED] = false; |
326 | op->flag [FLAG_REMOVED] = false; |
341 | |
327 | |
342 | op->above = 0; |
328 | op->above = 0; |
343 | op->below = ms.top; |
329 | op->below = ms.top; |
344 | |
330 | |
345 | if (ms.top) |
|
|
346 | ms.top->above = op; |
331 | *(ms.top ? &ms.top->above : &ms.bot) = op; |
347 | else |
|
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348 | ms.bot = op; |
|
|
349 | |
332 | |
350 | ms.top = op; |
333 | ms.top = op; |
351 | ms.flags_ = 0; |
334 | ms.flags_ = 0; |
352 | } |
335 | } |
353 | else |
336 | else |
… | |
… | |
438 | return false; |
421 | return false; |
439 | |
422 | |
440 | return freezer.save (path); |
423 | return freezer.save (path); |
441 | } |
424 | } |
442 | |
425 | |
443 | maptile::maptile () |
426 | void |
|
|
427 | maptile::init () |
444 | { |
428 | { |
445 | in_memory = MAP_SWAPPED; |
429 | in_memory = MAP_SWAPPED; |
446 | |
430 | |
447 | /* The maps used to pick up default x and y values from the |
431 | /* The maps used to pick up default x and y values from the |
448 | * map archetype. Mimic that behaviour. |
432 | * map archetype. Mimic that behaviour. |
449 | */ |
433 | */ |
450 | width = 16; |
434 | width = 16; |
451 | height = 16; |
435 | height = 16; |
452 | timeout = 300; |
436 | timeout = 300; |
453 | max_nrof = 1000; // 1000 items of anything |
437 | max_items = MAX_ITEM_PER_ACTION; |
454 | max_volume = 2000000; // 2m³ |
438 | max_volume = 2000000; // 2m³ |
455 | } |
|
|
456 | |
|
|
457 | maptile::maptile (int w, int h) |
|
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458 | { |
|
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459 | in_memory = MAP_SWAPPED; |
|
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460 | |
|
|
461 | width = w; |
|
|
462 | height = h; |
|
|
463 | reset_timeout = 0; |
439 | reset_timeout = 0; |
464 | timeout = 300; |
|
|
465 | enter_x = 0; |
440 | enter_x = 0; |
466 | enter_y = 0; |
441 | enter_y = 0; |
|
|
442 | } |
|
|
443 | |
|
|
444 | maptile::maptile () |
|
|
445 | { |
|
|
446 | init (); |
|
|
447 | } |
|
|
448 | |
|
|
449 | maptile::maptile (int w, int h) |
|
|
450 | { |
|
|
451 | init (); |
|
|
452 | |
|
|
453 | width = w; |
|
|
454 | height = h; |
467 | |
455 | |
468 | alloc (); |
456 | alloc (); |
469 | } |
457 | } |
470 | |
458 | |
471 | /* |
459 | /* |
… | |
… | |
479 | if (spaces) |
467 | if (spaces) |
480 | return; |
468 | return; |
481 | |
469 | |
482 | spaces = salloc0<mapspace> (size ()); |
470 | spaces = salloc0<mapspace> (size ()); |
483 | } |
471 | } |
|
|
472 | |
|
|
473 | //+GPL |
484 | |
474 | |
485 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
475 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
486 | * corresponding to that string. Memory is allocated for this, it must be freed |
476 | * corresponding to that string. Memory is allocated for this, it must be freed |
487 | * at a later date. |
477 | * at a later date. |
488 | * Called by parse_map_headers below. |
478 | * Called by parse_map_headers below. |
… | |
… | |
565 | return items; |
555 | return items; |
566 | } |
556 | } |
567 | |
557 | |
568 | /* opposite of parse string, this puts the string that was originally fed in to |
558 | /* opposite of parse string, this puts the string that was originally fed in to |
569 | * the map (or something equivilent) into output_string. */ |
559 | * the map (or something equivilent) into output_string. */ |
570 | static void |
560 | static const char * |
571 | print_shop_string (maptile *m, char *output_string) |
561 | print_shop_string (maptile *m) |
572 | { |
562 | { |
573 | int i; |
563 | static dynbuf_text buf; buf.clear (); |
574 | char tmp[MAX_BUF]; |
|
|
575 | |
564 | |
576 | strcpy (output_string, ""); |
|
|
577 | for (i = 0; i < m->shopitems[0].index; i++) |
565 | for (int i = 0; i < m->shopitems[0].index; i++) |
578 | { |
566 | { |
579 | if (m->shopitems[i].typenum) |
567 | if (m->shopitems[i].typenum) |
580 | { |
568 | { |
581 | if (m->shopitems[i].strength) |
569 | if (m->shopitems[i].strength) |
582 | sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
570 | buf.printf ("%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
583 | else |
571 | else |
584 | sprintf (tmp, "%s;", m->shopitems[i].name); |
572 | buf.printf ("%s;", m->shopitems[i].name); |
585 | } |
573 | } |
586 | else |
574 | else |
587 | { |
575 | { |
588 | if (m->shopitems[i].strength) |
576 | if (m->shopitems[i].strength) |
589 | sprintf (tmp, "*:%d;", m->shopitems[i].strength); |
577 | buf.printf ("*:%d;", m->shopitems[i].strength); |
590 | else |
578 | else |
591 | sprintf (tmp, "*"); |
579 | buf.printf ("*"); |
592 | } |
580 | } |
593 | |
|
|
594 | strcat (output_string, tmp); |
|
|
595 | } |
581 | } |
|
|
582 | |
|
|
583 | return buf; |
596 | } |
584 | } |
|
|
585 | |
|
|
586 | //-GPL |
597 | |
587 | |
598 | /* This loads the header information of the map. The header |
588 | /* This loads the header information of the map. The header |
599 | * contains things like difficulty, size, timeout, etc. |
589 | * contains things like difficulty, size, timeout, etc. |
600 | * this used to be stored in the map object, but with the |
590 | * this used to be stored in the map object, but with the |
601 | * addition of tiling, fields beyond that easily named in an |
591 | * addition of tiling, fields beyond that easily named in an |
… | |
… | |
642 | case KW_shopgreed: thawer.get (shopgreed); break; |
632 | case KW_shopgreed: thawer.get (shopgreed); break; |
643 | case KW_shopmin: thawer.get (shopmin); break; |
633 | case KW_shopmin: thawer.get (shopmin); break; |
644 | case KW_shopmax: thawer.get (shopmax); break; |
634 | case KW_shopmax: thawer.get (shopmax); break; |
645 | case KW_shoprace: thawer.get (shoprace); break; |
635 | case KW_shoprace: thawer.get (shoprace); break; |
646 | case KW_outdoor: thawer.get (outdoor); break; |
636 | case KW_outdoor: thawer.get (outdoor); break; |
647 | case KW_temp: thawer.get (temp); break; |
|
|
648 | case KW_pressure: thawer.get (pressure); break; |
|
|
649 | case KW_humid: thawer.get (humid); break; |
|
|
650 | case KW_windspeed: thawer.get (windspeed); break; |
|
|
651 | case KW_winddir: thawer.get (winddir); break; |
|
|
652 | case KW_sky: thawer.get (sky); break; |
|
|
653 | |
637 | |
654 | case KW_per_player: thawer.get (per_player); break; |
638 | case KW_per_player: thawer.get (per_player); break; |
655 | case KW_per_party: thawer.get (per_party); break; |
639 | case KW_per_party: thawer.get (per_party); break; |
656 | case KW_no_reset: thawer.get (no_reset); break; |
640 | case KW_no_reset: thawer.get (no_reset); break; |
657 | case KW_no_drop: thawer.get (no_drop); break; |
641 | case KW_no_drop: thawer.get (no_drop); break; |
… | |
… | |
682 | case KW_end: |
666 | case KW_end: |
683 | thawer.next (); |
667 | thawer.next (); |
684 | return true; |
668 | return true; |
685 | |
669 | |
686 | default: |
670 | default: |
687 | if (!thawer.parse_error ("map", 0)) |
671 | if (!thawer.parse_error ("map")) |
688 | return false; |
672 | return false; |
689 | break; |
673 | break; |
690 | } |
674 | } |
691 | |
675 | |
692 | thawer.next (); |
676 | thawer.next (); |
693 | } |
677 | } |
694 | |
678 | |
695 | abort (); |
679 | abort (); |
696 | } |
680 | } |
|
|
681 | |
|
|
682 | //+GPL |
697 | |
683 | |
698 | /****************************************************************************** |
684 | /****************************************************************************** |
699 | * This is the start of unique map handling code |
685 | * This is the start of unique map handling code |
700 | *****************************************************************************/ |
686 | *****************************************************************************/ |
701 | |
687 | |
… | |
… | |
708 | int unique = 0; |
694 | int unique = 0; |
709 | for (object *op = spaces [i].bot; op; ) |
695 | for (object *op = spaces [i].bot; op; ) |
710 | { |
696 | { |
711 | object *above = op->above; |
697 | object *above = op->above; |
712 | |
698 | |
713 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
699 | if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE]) |
714 | unique = 1; |
700 | unique = 1; |
715 | |
701 | |
716 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
702 | if (op->head_ () == op && (op->flag [FLAG_UNIQUE] || unique)) |
717 | { |
|
|
718 | op->destroy_inv (false); |
|
|
719 | op->destroy (); |
703 | op->destroy (); |
720 | } |
|
|
721 | |
704 | |
722 | op = above; |
705 | op = above; |
723 | } |
706 | } |
724 | } |
707 | } |
725 | } |
708 | } |
726 | |
709 | |
|
|
710 | //-GPL |
|
|
711 | |
727 | bool |
712 | bool |
728 | maptile::_save_header (object_freezer &freezer) |
713 | maptile::_save_header (object_freezer &freezer) |
729 | { |
714 | { |
730 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
715 | #define MAP_OUT(k) freezer.put (KW(k), k) |
731 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
716 | #define MAP_OUT2(k,v) freezer.put (KW(k), v) |
732 | |
717 | |
733 | MAP_OUT2 (arch, "map"); |
718 | MAP_OUT2 (arch, CS(map)); |
734 | |
719 | |
735 | if (name) MAP_OUT (name); |
720 | if (name) MAP_OUT (name); |
736 | MAP_OUT (swap_time); |
721 | MAP_OUT (swap_time); |
737 | MAP_OUT (reset_time); |
722 | MAP_OUT (reset_time); |
738 | MAP_OUT (reset_timeout); |
723 | MAP_OUT (reset_timeout); |
739 | MAP_OUT (fixed_resettime); |
724 | MAP_OUT (fixed_resettime); |
740 | MAP_OUT (no_reset); |
725 | MAP_OUT (no_reset); |
741 | MAP_OUT (no_drop); |
726 | MAP_OUT (no_drop); |
742 | MAP_OUT (difficulty); |
727 | MAP_OUT (difficulty); |
743 | |
|
|
744 | if (default_region) MAP_OUT2 (region, default_region->name); |
728 | if (default_region) MAP_OUT2 (region, default_region->name); |
745 | |
729 | |
746 | if (shopitems) |
730 | if (shopitems) MAP_OUT2 (shopitems, print_shop_string (this)); |
747 | { |
|
|
748 | char shop[MAX_BUF]; |
|
|
749 | print_shop_string (this, shop); |
|
|
750 | MAP_OUT2 (shopitems, shop); |
|
|
751 | } |
|
|
752 | |
|
|
753 | MAP_OUT (shopgreed); |
731 | MAP_OUT (shopgreed); |
754 | MAP_OUT (shopmin); |
732 | MAP_OUT (shopmin); |
755 | MAP_OUT (shopmax); |
733 | MAP_OUT (shopmax); |
756 | if (shoprace) MAP_OUT (shoprace); |
734 | if (shoprace) MAP_OUT (shoprace); |
757 | MAP_OUT (darkness); |
735 | |
758 | MAP_OUT (width); |
736 | MAP_OUT (width); |
759 | MAP_OUT (height); |
737 | MAP_OUT (height); |
760 | MAP_OUT (enter_x); |
738 | MAP_OUT (enter_x); |
761 | MAP_OUT (enter_y); |
739 | MAP_OUT (enter_y); |
762 | |
740 | MAP_OUT (darkness); |
763 | if (msg) freezer.put (KW_msg , KW_endmsg , msg); |
|
|
764 | if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore); |
|
|
765 | |
|
|
766 | MAP_OUT (outdoor); |
741 | MAP_OUT (outdoor); |
767 | MAP_OUT (temp); |
742 | |
768 | MAP_OUT (pressure); |
743 | if (msg) freezer.put (KW(msg) , KW(endmsg) , msg); |
769 | MAP_OUT (humid); |
744 | if (maplore) freezer.put (KW(maplore), KW(endmaplore), maplore); |
770 | MAP_OUT (windspeed); |
|
|
771 | MAP_OUT (winddir); |
|
|
772 | MAP_OUT (sky); |
|
|
773 | |
745 | |
774 | MAP_OUT (per_player); |
746 | MAP_OUT (per_player); |
775 | MAP_OUT (per_party); |
747 | MAP_OUT (per_party); |
776 | |
748 | |
777 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
749 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
778 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
750 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
779 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
751 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
780 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
752 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
781 | |
753 | |
782 | freezer.put (this); |
754 | freezer.put (this); |
783 | freezer.put (KW_end); |
755 | freezer.put (KW(end)); |
784 | |
756 | |
785 | return true; |
757 | return true; |
786 | } |
758 | } |
787 | |
759 | |
788 | bool |
760 | bool |
… | |
… | |
793 | if (!_save_header (freezer)) |
765 | if (!_save_header (freezer)) |
794 | return false; |
766 | return false; |
795 | |
767 | |
796 | return freezer.save (path); |
768 | return freezer.save (path); |
797 | } |
769 | } |
|
|
770 | |
|
|
771 | //+GPL |
798 | |
772 | |
799 | /* |
773 | /* |
800 | * Remove and free all objects in the given map. |
774 | * Remove and free all objects in the given map. |
801 | */ |
775 | */ |
802 | void |
776 | void |
… | |
… | |
813 | |
787 | |
814 | op->flag [FLAG_REMOVED] = true; |
788 | op->flag [FLAG_REMOVED] = true; |
815 | |
789 | |
816 | object *head = op->head_ (); |
790 | object *head = op->head_ (); |
817 | if (op == head) |
791 | if (op == head) |
818 | { |
|
|
819 | op->destroy_inv (false); |
|
|
820 | op->destroy (); |
792 | op->destroy (); |
821 | } |
|
|
822 | else if (head->map != op->map) |
793 | else if (head->map != op->map) |
823 | { |
794 | { |
824 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
795 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
825 | head->destroy (); |
796 | head->destroy (); |
826 | } |
797 | } |
… | |
… | |
874 | |
845 | |
875 | clear (); |
846 | clear (); |
876 | } |
847 | } |
877 | |
848 | |
878 | /* decay and destroy perishable items in a map */ |
849 | /* decay and destroy perishable items in a map */ |
|
|
850 | // TODO: should be done regularly, not on map load? |
879 | void |
851 | void |
880 | maptile::do_decay_objects () |
852 | maptile::do_decay_objects () |
881 | { |
853 | { |
882 | if (!spaces) |
854 | if (!spaces) |
883 | return; |
855 | return; |
… | |
… | |
885 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
857 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
886 | for (object *above, *op = ms->bot; op; op = above) |
858 | for (object *above, *op = ms->bot; op; op = above) |
887 | { |
859 | { |
888 | above = op->above; |
860 | above = op->above; |
889 | |
861 | |
|
|
862 | // do not decay anything above unique floor tiles (yet :) |
|
|
863 | if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE]) |
|
|
864 | break; |
|
|
865 | |
890 | bool destroy = 0; |
866 | bool destroy = 0; |
891 | |
867 | |
892 | // do not decay anything above unique floor tiles (yet :) |
868 | if (op->flag [FLAG_IS_FLOOR] |
893 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
869 | || op->flag [FLAG_OBJ_ORIGINAL] |
894 | break; |
870 | || op->flag [FLAG_UNIQUE] |
895 | |
871 | || op->flag [FLAG_OVERLAY_FLOOR] |
896 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
872 | || op->flag [FLAG_UNPAID] |
897 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
|
|
898 | || QUERY_FLAG (op, FLAG_UNIQUE) |
|
|
899 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
|
|
900 | || QUERY_FLAG (op, FLAG_UNPAID) |
|
|
901 | || op->is_alive ()) |
873 | || op->is_alive ()) |
902 | ; // do not decay |
874 | ; // do not decay |
903 | else if (op->is_weapon ()) |
875 | else if (op->is_weapon ()) |
904 | { |
876 | { |
905 | op->stats.dam--; |
877 | op->stats.dam--; |
… | |
… | |
930 | || mat & M_LIQUID |
902 | || mat & M_LIQUID |
931 | || (mat & M_IRON && rndm (1, 5) == 1) |
903 | || (mat & M_IRON && rndm (1, 5) == 1) |
932 | || (mat & M_GLASS && rndm (1, 2) == 1) |
904 | || (mat & M_GLASS && rndm (1, 2) == 1) |
933 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
905 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
934 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
906 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
935 | || (mat & M_ICE && temp > 32)) |
907 | //|| (mat & M_ICE && temp > 32) |
|
|
908 | ) |
936 | destroy = 1; |
909 | destroy = 1; |
937 | } |
910 | } |
938 | |
911 | |
939 | /* adjust overall chance below */ |
912 | /* adjust overall chance below */ |
940 | if (destroy && rndm (0, 1)) |
913 | if (destroy && rndm (0, 1)) |
941 | op->destroy (); |
914 | op->destroy (); |
942 | } |
|
|
943 | } |
|
|
944 | |
|
|
945 | /* |
|
|
946 | * Updates every button on the map (by calling update_button() for them). |
|
|
947 | */ |
|
|
948 | void |
|
|
949 | maptile::update_buttons () |
|
|
950 | { |
|
|
951 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
|
|
952 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
|
|
953 | { |
|
|
954 | if (!ol->ob) |
|
|
955 | { |
|
|
956 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
957 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value); |
|
|
958 | continue; |
|
|
959 | } |
|
|
960 | |
|
|
961 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
962 | { |
|
|
963 | update_button (ol->ob); |
|
|
964 | break; |
|
|
965 | } |
|
|
966 | } |
915 | } |
967 | } |
916 | } |
968 | |
917 | |
969 | /* |
918 | /* |
970 | * This routine is supposed to find out the difficulty of the map. |
919 | * This routine is supposed to find out the difficulty of the map. |
971 | * difficulty does not have a lot to do with character level, |
920 | * difficulty does not have a lot to do with character level, |
972 | * but does have a lot to do with treasure on the map. |
921 | * but does have a lot to do with treasure on the map. |
973 | * |
922 | * |
974 | * Difficulty can now be set by the map creature. If the value stored |
923 | * Difficulty can now be set by the map creator. If the value stored |
975 | * in the map is zero, then use this routine. Maps should really |
924 | * in the map is zero, then use this routine. Maps should really |
976 | * have a difficulty set than using this function - human calculation |
925 | * have a difficulty set rather than using this function - human calculation |
977 | * is much better than this functions guesswork. |
926 | * is much better than this function's guesswork. |
978 | */ |
927 | */ |
979 | int |
928 | int |
980 | maptile::estimate_difficulty () const |
929 | maptile::estimate_difficulty () const |
981 | { |
930 | { |
982 | long monster_cnt = 0; |
931 | long monster_cnt = 0; |
… | |
… | |
984 | sint64 total_exp = 0; |
933 | sint64 total_exp = 0; |
985 | |
934 | |
986 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
935 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
987 | for (object *op = ms->bot; op; op = op->above) |
936 | for (object *op = ms->bot; op; op = op->above) |
988 | { |
937 | { |
989 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
938 | if (op->flag [FLAG_MONSTER]) |
990 | { |
939 | { |
991 | total_exp += op->stats.exp; |
940 | total_exp += op->stats.exp; |
992 | monster_cnt++; |
941 | monster_cnt++; |
993 | } |
942 | } |
994 | |
943 | |
995 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
944 | if (op->flag [FLAG_GENERATOR]) |
996 | { |
945 | { |
997 | total_exp += op->stats.exp; |
946 | total_exp += op->stats.exp; |
998 | |
947 | |
999 | if (archetype *at = op->other_arch) |
948 | if (archetype *at = op->other_arch) |
1000 | { |
949 | { |
… | |
… | |
1027 | * postive values make it darker, negative make it brighter |
976 | * postive values make it darker, negative make it brighter |
1028 | */ |
977 | */ |
1029 | int |
978 | int |
1030 | maptile::change_map_light (int change) |
979 | maptile::change_map_light (int change) |
1031 | { |
980 | { |
1032 | int new_level = darkness + change; |
|
|
1033 | |
|
|
1034 | /* Nothing to do */ |
981 | /* Nothing to do */ |
1035 | if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS)) |
982 | if (!change) |
1036 | return 0; |
983 | return 0; |
1037 | |
984 | |
1038 | /* inform all players on the map */ |
985 | /* inform all players on the map */ |
1039 | if (change > 0) |
986 | if (change > 0) |
1040 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
987 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1041 | else |
988 | else |
1042 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
989 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1043 | |
990 | |
1044 | /* Do extra checking. since darkness is a unsigned value, |
991 | darkness = clamp (darkness + change, -MAX_DARKNESS, MAX_DARKNESS); |
1045 | * we need to be extra careful about negative values. |
|
|
1046 | * In general, the checks below are only needed if change |
|
|
1047 | * is not +/-1 |
|
|
1048 | */ |
|
|
1049 | if (new_level < 0) |
|
|
1050 | darkness = 0; |
|
|
1051 | else if (new_level >= MAX_DARKNESS) |
|
|
1052 | darkness = MAX_DARKNESS; |
|
|
1053 | else |
|
|
1054 | darkness = new_level; |
|
|
1055 | |
992 | |
1056 | /* All clients need to get re-updated for the change */ |
993 | /* All clients need to get re-updated for the change */ |
1057 | update_all_map_los (this); |
994 | update_all_map_los (this); |
1058 | |
995 | |
1059 | return 1; |
996 | return 1; |
… | |
… | |
1067 | */ |
1004 | */ |
1068 | void |
1005 | void |
1069 | mapspace::update_ () |
1006 | mapspace::update_ () |
1070 | { |
1007 | { |
1071 | object *last = 0; |
1008 | object *last = 0; |
1072 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1009 | uint8 flags = P_UPTODATE; |
|
|
1010 | sint8 light = 0; |
1073 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1011 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
|
|
1012 | uint64_t volume = 0; |
|
|
1013 | uint32_t items = 0; |
|
|
1014 | object *anywhere = 0; |
|
|
1015 | uint8_t middle_visibility = 0; |
1074 | |
1016 | |
1075 | //object *middle = 0; |
1017 | //object *middle = 0; |
1076 | //object *top = 0; |
1018 | //object *top = 0; |
1077 | //object *floor = 0; |
1019 | //object *floor = 0; |
1078 | // this seems to generate better code than using locals, above |
1020 | // this seems to generate better code than using locals, above |
1079 | object *&top = faces_obj[0] = 0; |
1021 | object *&top = faces_obj[0] = 0; |
1080 | object *&middle = faces_obj[1] = 0; |
1022 | object *&middle = faces_obj[1] = 0; |
1081 | object *&floor = faces_obj[2] = 0; |
1023 | object *&floor = faces_obj[2] = 0; |
1082 | |
1024 | |
|
|
1025 | object::flags_t allflags; // all flags of all objects or'ed together |
|
|
1026 | |
1083 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1027 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1084 | { |
1028 | { |
1085 | /* This could be made additive I guess (two lights better than |
1029 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1086 | * one). But if so, it shouldn't be a simple additive - 2 |
|
|
1087 | * light bulbs do not illuminate twice as far as once since |
|
|
1088 | * it is a dissapation factor that is cubed. |
|
|
1089 | */ |
|
|
1090 | light = max (light, tmp->glow_radius); |
1030 | light += tmp->glow_radius; |
1091 | |
1031 | |
1092 | /* This call is needed in order to update objects the player |
1032 | /* This call is needed in order to update objects the player |
1093 | * is standing in that have animations (ie, grass, fire, etc). |
1033 | * is standing in that have animations (ie, grass, fire, etc). |
1094 | * However, it also causes the look window to be re-drawn |
1034 | * However, it also causes the look window to be re-drawn |
1095 | * 3 times each time the player moves, because many of the |
1035 | * 3 times each time the player moves, because many of the |
1096 | * functions the move_player calls eventualy call this. |
1036 | * functions the move_player calls eventualy call this. |
1097 | * |
1037 | * |
1098 | * Always put the player down for drawing. |
1038 | * Always put the player down for drawing. |
1099 | */ |
1039 | */ |
1100 | if (!tmp->invisible) |
1040 | if (expect_true (!tmp->invisible)) |
1101 | { |
1041 | { |
1102 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1042 | if (expect_false (tmp->type == PLAYER || tmp->flag [FLAG_MONSTER])) |
1103 | top = tmp; |
1043 | top = tmp; |
1104 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1044 | else if (expect_false (tmp->flag [FLAG_IS_FLOOR])) |
1105 | { |
1045 | { |
1106 | /* If we got a floor, that means middle and top were below it, |
1046 | /* If we got a floor, that means middle and top were below it, |
1107 | * so should not be visible, so we clear them. |
1047 | * so should not be visible, so we clear them. |
1108 | */ |
1048 | */ |
1109 | middle = 0; |
1049 | middle = 0; |
1110 | top = 0; |
1050 | top = 0; |
1111 | floor = tmp; |
1051 | floor = tmp; |
|
|
1052 | volume = 0; |
|
|
1053 | items = 0; |
1112 | } |
1054 | } |
1113 | /* Flag anywhere have high priority */ |
1055 | else |
1114 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
|
|
1115 | { |
1056 | { |
|
|
1057 | if (expect_true (!tmp->flag [FLAG_NO_PICK])) |
|
|
1058 | { |
|
|
1059 | ++items; |
|
|
1060 | volume += tmp->volume (); |
|
|
1061 | } |
|
|
1062 | |
|
|
1063 | /* Flag anywhere have high priority */ |
|
|
1064 | if (expect_false (tmp->flag [FLAG_SEE_ANYWHERE])) |
|
|
1065 | anywhere = tmp; |
|
|
1066 | |
|
|
1067 | /* Find the highest visible face around. If equal |
|
|
1068 | * visibilities, we still want the one nearer to the |
|
|
1069 | * top |
|
|
1070 | */ |
|
|
1071 | if (expect_false (::faces [tmp->face].visibility >= middle_visibility)) |
|
|
1072 | { |
|
|
1073 | middle_visibility = ::faces [tmp->face].visibility; |
1116 | middle = tmp; |
1074 | middle = tmp; |
1117 | anywhere = 1; |
1075 | } |
1118 | } |
1076 | } |
1119 | |
|
|
1120 | /* Find the highest visible face around. If equal |
|
|
1121 | * visibilities, we still want the one nearer to the |
|
|
1122 | * top |
|
|
1123 | */ |
|
|
1124 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
|
|
1125 | middle = tmp; |
|
|
1126 | } |
|
|
1127 | |
|
|
1128 | if (tmp == tmp->above) |
|
|
1129 | { |
|
|
1130 | LOG (llevError, "Error in structure of map\n"); |
|
|
1131 | exit (-1); |
|
|
1132 | } |
1077 | } |
1133 | |
1078 | |
1134 | move_slow |= tmp->move_slow; |
1079 | move_slow |= tmp->move_slow; |
1135 | move_block |= tmp->move_block; |
1080 | move_block |= tmp->move_block; |
1136 | move_on |= tmp->move_on; |
1081 | move_on |= tmp->move_on; |
1137 | move_off |= tmp->move_off; |
1082 | move_off |= tmp->move_off; |
1138 | move_allow |= tmp->move_allow; |
1083 | move_allow |= tmp->move_allow; |
1139 | |
1084 | |
1140 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW; |
1085 | allflags |= tmp->flag; |
1141 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC; |
1086 | |
1142 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1087 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1143 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1088 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1144 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
|
|
1145 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
|
|
1146 | } |
1089 | } |
1147 | |
1090 | |
1148 | this->light = light; |
1091 | // FLAG_SEE_ANYWHERE takes precedence |
|
|
1092 | if (anywhere) |
|
|
1093 | middle = anywhere; |
|
|
1094 | |
|
|
1095 | // ORing all flags together and checking them here is much faster |
|
|
1096 | if (allflags [FLAG_BLOCKSVIEW]) flags |= P_BLOCKSVIEW; |
|
|
1097 | if (allflags [FLAG_NO_MAGIC] ) flags |= P_NO_MAGIC; |
|
|
1098 | if (allflags [FLAG_ALIVE] ) flags |= P_IS_ALIVE; |
|
|
1099 | if (allflags [FLAG_DAMNED] ) flags |= P_NO_CLERIC; |
|
|
1100 | |
|
|
1101 | this->light = min (light, MAX_LIGHT_RADIUS); |
1149 | this->flags_ = flags; |
1102 | this->flags_ = flags; |
1150 | this->move_block = move_block & ~move_allow; |
1103 | this->move_block = move_block & ~move_allow; |
1151 | this->move_on = move_on; |
1104 | this->move_on = move_on; |
1152 | this->move_off = move_off; |
1105 | this->move_off = move_off; |
1153 | this->move_slow = move_slow; |
1106 | this->move_slow = move_slow; |
|
|
1107 | this->volume_ = (volume + 1023) / 1024; |
|
|
1108 | this->items_ = upos_min (items, 65535); // assume nrof <= 2**31 |
1154 | |
1109 | |
1155 | /* At this point, we have a floor face (if there is a floor), |
1110 | /* At this point, we have a floor face (if there is a floor), |
1156 | * and the floor is set - we are not going to touch it at |
1111 | * and the floor is set - we are not going to touch it at |
1157 | * this point. |
1112 | * this point. |
1158 | * middle contains the highest visibility face. |
1113 | * middle contains the highest visibility face. |
… | |
… | |
1176 | */ |
1131 | */ |
1177 | |
1132 | |
1178 | for (object *tmp = last; tmp; tmp = tmp->below) |
1133 | for (object *tmp = last; tmp; tmp = tmp->below) |
1179 | { |
1134 | { |
1180 | /* Once we get to a floor, stop, since we already have a floor object */ |
1135 | /* Once we get to a floor, stop, since we already have a floor object */ |
1181 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1136 | if (tmp->flag [FLAG_IS_FLOOR]) |
1182 | break; |
1137 | break; |
1183 | |
1138 | |
1184 | /* If two top faces are already set, quit processing */ |
1139 | /* If two top faces are already set, quit processing */ |
1185 | if (top && middle) |
1140 | if (top && middle) |
1186 | break; |
1141 | break; |
… | |
… | |
1224 | faces_obj [1] = middle; |
1179 | faces_obj [1] = middle; |
1225 | faces_obj [2] = floor; |
1180 | faces_obj [2] = floor; |
1226 | #endif |
1181 | #endif |
1227 | } |
1182 | } |
1228 | |
1183 | |
1229 | uint64 |
1184 | maptile * |
1230 | mapspace::volume () const |
|
|
1231 | { |
|
|
1232 | uint64 vol = 0; |
|
|
1233 | |
|
|
1234 | for (object *op = top; op && !op->flag [FLAG_NO_PICK]; op = op->below) |
|
|
1235 | vol += op->volume (); |
|
|
1236 | |
|
|
1237 | return vol; |
|
|
1238 | } |
|
|
1239 | |
|
|
1240 | bool |
|
|
1241 | maptile::tile_available (int dir, bool load) |
1185 | maptile::tile_available (int dir, bool load) |
1242 | { |
1186 | { |
1243 | if (!tile_path[dir]) |
1187 | if (tile_path[dir]) |
1244 | return 0; |
1188 | { |
1245 | |
|
|
1246 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
1189 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
1247 | return 1; |
1190 | return tile_map[dir]; |
1248 | |
1191 | |
1249 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1192 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1250 | return 1; |
1193 | return tile_map[dir]; |
|
|
1194 | } |
1251 | |
1195 | |
1252 | return 0; |
1196 | return 0; |
1253 | } |
1197 | } |
1254 | |
1198 | |
1255 | /* this returns TRUE if the coordinates (x,y) are out of |
1199 | /* this returns TRUE if the coordinates (x,y) are out of |
… | |
… | |
1480 | * |
1424 | * |
1481 | * currently, the only flag supported (0x1) is don't translate for |
1425 | * currently, the only flag supported (0x1) is don't translate for |
1482 | * closest body part of 'op1' |
1426 | * closest body part of 'op1' |
1483 | */ |
1427 | */ |
1484 | void |
1428 | void |
1485 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1429 | get_rangevector (object *op1, object *op2, rv_vector *retval, int flags) |
1486 | { |
1430 | { |
1487 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1431 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1488 | { |
1432 | { |
1489 | /* be conservative and fill in _some_ data */ |
1433 | /* be conservative and fill in _some_ data */ |
1490 | retval->distance = 10000; |
1434 | retval->distance = 10000; |
1491 | retval->distance_x = 10000; |
1435 | retval->distance_x = 10000; |
1492 | retval->distance_y = 10000; |
1436 | retval->distance_y = 10000; |
1493 | retval->direction = 0; |
1437 | retval->direction = 0; |
1494 | retval->part = 0; |
1438 | retval->part = 0; |
1495 | } |
1439 | } |
1496 | else |
1440 | else |
1497 | { |
1441 | { |
1498 | object *best; |
|
|
1499 | |
|
|
1500 | retval->distance_x += op2->x - op1->x; |
1442 | retval->distance_x += op2->x - op1->x; |
1501 | retval->distance_y += op2->y - op1->y; |
1443 | retval->distance_y += op2->y - op1->y; |
1502 | |
1444 | |
1503 | best = op1; |
1445 | object *best = op1; |
|
|
1446 | |
1504 | /* If this is multipart, find the closest part now */ |
1447 | /* If this is multipart, find the closest part now */ |
1505 | if (!(flags & 0x1) && op1->more) |
1448 | if (!(flags & 1) && op1->more) |
1506 | { |
1449 | { |
1507 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1450 | int best_distance = idistance (retval->distance_x, retval->distance_y); |
1508 | |
1451 | |
1509 | /* we just take the offset of the piece to head to figure |
1452 | /* we just take the offset of the piece to head to figure |
1510 | * distance instead of doing all that work above again |
1453 | * distance instead of doing all that work above again |
1511 | * since the distance fields we set above are positive in the |
1454 | * since the distance fields we set above are positive in the |
1512 | * same axis as is used for multipart objects, the simply arithmetic |
1455 | * same axis as is used for multipart objects, the simply arithmetic |
1513 | * below works. |
1456 | * below works. |
1514 | */ |
1457 | */ |
1515 | for (object *tmp = op1->more; tmp; tmp = tmp->more) |
1458 | for (object *tmp = op1->more; tmp; tmp = tmp->more) |
1516 | { |
1459 | { |
1517 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1460 | int tmpi = idistance (op1->x - tmp->x + retval->distance_x, op1->y - tmp->y + retval->distance_y); |
1518 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1461 | |
1519 | if (tmpi < best_distance) |
1462 | if (tmpi < best_distance) |
1520 | { |
1463 | { |
1521 | best_distance = tmpi; |
1464 | best_distance = tmpi; |
1522 | best = tmp; |
1465 | best = tmp; |
1523 | } |
1466 | } |
1524 | } |
1467 | } |
1525 | |
1468 | |
1526 | if (best != op1) |
1469 | if (best != op1) |
1527 | { |
1470 | { |
… | |
… | |
1561 | else |
1504 | else |
1562 | { |
1505 | { |
1563 | retval->distance_x += op2->x - x; |
1506 | retval->distance_x += op2->x - x; |
1564 | retval->distance_y += op2->y - y; |
1507 | retval->distance_y += op2->y - y; |
1565 | |
1508 | |
1566 | retval->part = NULL; |
1509 | retval->part = 0; |
1567 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
1510 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1568 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1511 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1569 | } |
1512 | } |
1570 | } |
1513 | } |
1571 | |
1514 | |
1572 | /* Returns true of op1 and op2 are effectively on the same map |
1515 | /* Returns true of op1 and op2 are effectively on the same map |
… | |
… | |
1583 | int dx, dy; |
1526 | int dx, dy; |
1584 | |
1527 | |
1585 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1528 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1586 | } |
1529 | } |
1587 | |
1530 | |
|
|
1531 | //-GPL |
|
|
1532 | |
1588 | object * |
1533 | object * |
1589 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1534 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1590 | { |
1535 | { |
1591 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1536 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1592 | } |
1537 | } |
… | |
… | |
1603 | if (default_region) |
1548 | if (default_region) |
1604 | return default_region; |
1549 | return default_region; |
1605 | |
1550 | |
1606 | return ::region::default_region (); |
1551 | return ::region::default_region (); |
1607 | } |
1552 | } |
|
|
1553 | |
|
|
1554 | //+GPL |
1608 | |
1555 | |
1609 | /* picks a random object from a style map. |
1556 | /* picks a random object from a style map. |
1610 | */ |
1557 | */ |
1611 | object * |
1558 | object * |
1612 | maptile::pick_random_object (rand_gen &gen) const |
1559 | maptile::pick_random_object (rand_gen &gen) const |
… | |
… | |
1619 | */ |
1566 | */ |
1620 | for (int i = 1000; --i;) |
1567 | for (int i = 1000; --i;) |
1621 | { |
1568 | { |
1622 | object *pick = at (gen (width), gen (height)).bot; |
1569 | object *pick = at (gen (width), gen (height)).bot; |
1623 | |
1570 | |
1624 | // do not prefer big monsters just because they are big. |
1571 | // must be head: do not prefer big monsters just because they are big. |
1625 | if (pick && pick->is_head ()) |
1572 | if (pick && pick->is_head ()) |
1626 | return pick->head_ (); |
1573 | return pick; |
1627 | } |
1574 | } |
1628 | |
1575 | |
1629 | // instead of crashing in the unlikely(?) case, try to return *something* |
1576 | // instead of crashing in the unlikely(?) case, try to return *something* |
1630 | return archetype::find ("bug"); |
1577 | return archetype::find (shstr_bug); |
1631 | } |
1578 | } |
|
|
1579 | |
|
|
1580 | //-GPL |
1632 | |
1581 | |
1633 | void |
1582 | void |
1634 | maptile::play_sound (faceidx sound, int x, int y) const |
1583 | maptile::play_sound (faceidx sound, int x, int y) const |
1635 | { |
1584 | { |
1636 | if (!sound) |
1585 | if (!sound) |
1637 | return; |
1586 | return; |
1638 | |
1587 | |
|
|
1588 | for_all_players_on_map (pl, this) |
|
|
1589 | if (client *ns = pl->ns) |
|
|
1590 | { |
|
|
1591 | int dx = x - pl->ob->x; |
|
|
1592 | int dy = y - pl->ob->y; |
|
|
1593 | |
|
|
1594 | int distance = idistance (dx, dy); |
|
|
1595 | |
|
|
1596 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1597 | ns->play_sound (sound, dx, dy); |
|
|
1598 | } |
|
|
1599 | } |
|
|
1600 | |
|
|
1601 | void |
|
|
1602 | maptile::say_msg (const char *msg, int x, int y) const |
|
|
1603 | { |
1639 | for_all_players (pl) |
1604 | for_all_players (pl) |
1640 | if (pl->ob->map == this) |
|
|
1641 | if (client *ns = pl->ns) |
1605 | if (client *ns = pl->ns) |
1642 | { |
1606 | { |
1643 | int dx = x - pl->ob->x; |
1607 | int dx = x - pl->ob->x; |
1644 | int dy = y - pl->ob->y; |
1608 | int dy = y - pl->ob->y; |
1645 | |
1609 | |
1646 | int distance = idistance (dx, dy); |
1610 | int distance = idistance (dx, dy); |
1647 | |
1611 | |
1648 | if (distance <= MAX_SOUND_DISTANCE) |
1612 | if (distance <= MAX_SOUND_DISTANCE) |
1649 | ns->play_sound (sound, dx, dy); |
1613 | ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg); |
1650 | } |
1614 | } |
1651 | } |
1615 | } |
1652 | |
1616 | |
|
|
1617 | dynbuf mapwalk_buf (sizeof (maprect) * 25, sizeof (maprect) * 25); |
|
|
1618 | |
|
|
1619 | static void |
|
|
1620 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
|
|
1621 | { |
|
|
1622 | // clip to map to the left |
|
|
1623 | if (x0 < 0) |
|
|
1624 | { |
|
|
1625 | if (maptile *tile = m->tile_available (TILE_LEFT, 1)) |
|
|
1626 | split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy); |
|
|
1627 | |
|
|
1628 | if (x1 < 0) // entirely to the left |
|
|
1629 | return; |
|
|
1630 | |
|
|
1631 | x0 = 0; |
|
|
1632 | } |
|
|
1633 | |
|
|
1634 | // clip to map to the right |
|
|
1635 | if (x1 > m->width) |
|
|
1636 | { |
|
|
1637 | if (maptile *tile = m->tile_available (TILE_RIGHT, 1)) |
|
|
1638 | split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy); |
|
|
1639 | |
|
|
1640 | if (x0 > m->width) // entirely to the right |
|
|
1641 | return; |
|
|
1642 | |
|
|
1643 | x1 = m->width; |
|
|
1644 | } |
|
|
1645 | |
|
|
1646 | // clip to map above |
|
|
1647 | if (y0 < 0) |
|
|
1648 | { |
|
|
1649 | if (maptile *tile = m->tile_available (TILE_UP, 1)) |
|
|
1650 | split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height); |
|
|
1651 | |
|
|
1652 | if (y1 < 0) // entirely above |
|
|
1653 | return; |
|
|
1654 | |
|
|
1655 | y0 = 0; |
|
|
1656 | } |
|
|
1657 | |
|
|
1658 | // clip to map below |
|
|
1659 | if (y1 > m->height) |
|
|
1660 | { |
|
|
1661 | if (maptile *tile = m->tile_available (TILE_DOWN, 1)) |
|
|
1662 | split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height); |
|
|
1663 | |
|
|
1664 | if (y0 > m->height) // entirely below |
|
|
1665 | return; |
|
|
1666 | |
|
|
1667 | y1 = m->height; |
|
|
1668 | } |
|
|
1669 | |
|
|
1670 | // if we get here, the rect is within the current map |
|
|
1671 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1672 | |
|
|
1673 | r->m = m; |
|
|
1674 | r->x0 = x0; |
|
|
1675 | r->y0 = y0; |
|
|
1676 | r->x1 = x1; |
|
|
1677 | r->y1 = y1; |
|
|
1678 | r->dx = dx; |
|
|
1679 | r->dy = dy; |
|
|
1680 | } |
|
|
1681 | |
|
|
1682 | maprect * |
|
|
1683 | maptile::split_to_tiles (dynbuf &buf, int x0, int y0, int x1, int y1) |
|
|
1684 | { |
|
|
1685 | buf.clear (); |
|
|
1686 | |
|
|
1687 | ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); |
|
|
1688 | |
|
|
1689 | // add end marker |
|
|
1690 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1691 | r->m = 0; |
|
|
1692 | |
|
|
1693 | return (maprect *)buf.linearise (); |
|
|
1694 | } |
|
|
1695 | |