1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
21 | |
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22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <global.h> |
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26 | #include <funcpoint.h> |
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27 | |
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28 | #include <loader.h> |
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29 | #include <unistd.h> |
24 | #include <unistd.h> |
30 | |
25 | |
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26 | #include "global.h" |
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27 | #include "funcpoint.h" |
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28 | |
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29 | #include "loader.h" |
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30 | |
31 | #include "path.h" |
31 | #include "path.h" |
32 | |
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33 | /* |
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34 | * This makes a path absolute outside the world of Crossfire. |
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35 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
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36 | * and returns the pointer to a static array containing the result. |
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37 | * it really should be called create_mapname |
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38 | */ |
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39 | const char * |
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40 | create_pathname (const char *name) |
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41 | { |
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42 | static char buf[8192]; |
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43 | snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name); |
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44 | return buf; |
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45 | } |
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46 | |
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47 | /* |
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48 | * This function checks if a file with the given path exists. |
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49 | * -1 is returned if it fails, otherwise the mode of the file |
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50 | * is returned. |
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51 | * It tries out all the compression suffixes listed in the uncomp[] array. |
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52 | * |
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53 | * If prepend_dir is set, then we call create_pathname (which prepends |
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54 | * libdir & mapdir). Otherwise, we assume the name given is fully |
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55 | * complete. |
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56 | * Only the editor actually cares about the writablity of this - |
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57 | * the rest of the code only cares that the file is readable. |
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58 | * when the editor goes away, the call to stat should probably be |
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59 | * replaced by an access instead (similar to the windows one, but |
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60 | * that seems to be missing the prepend_dir processing |
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61 | */ |
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62 | int |
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63 | check_path (const char *name, int prepend_dir) |
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64 | { |
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65 | char buf[MAX_BUF]; |
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66 | |
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67 | char *endbuf; |
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68 | struct stat statbuf; |
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69 | int mode = 0; |
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70 | |
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71 | if (prepend_dir) |
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72 | strcpy (buf, create_pathname (name)); |
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73 | else |
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74 | strcpy (buf, name); |
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75 | |
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76 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
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77 | * this method should be equivalant and is clearer. |
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78 | * Can not use strcat because we need to cycle through |
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79 | * all the names. |
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80 | */ |
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81 | endbuf = buf + strlen (buf); |
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82 | |
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83 | if (stat (buf, &statbuf)) |
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84 | return -1; |
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85 | if (!S_ISREG (statbuf.st_mode)) |
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86 | return (-1); |
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87 | |
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88 | if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) || |
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89 | ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH)) |
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90 | mode |= 4; |
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91 | |
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92 | if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || |
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93 | (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) |
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94 | mode |= 2; |
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95 | |
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96 | return (mode); |
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97 | } |
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98 | |
32 | |
99 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
33 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
100 | * one function that just returns a P_.. value (see map.h) |
34 | * one function that just returns a P_.. value (see map.h) |
101 | * it will also do map translation for tiled maps, returning |
35 | * it will also do map translation for tiled maps, returning |
102 | * new values into newmap, nx, and ny. Any and all of those |
36 | * new values into newmap, nx, and ny. Any and all of those |
… | |
… | |
173 | * let the player through (inventory checkers for example) |
107 | * let the player through (inventory checkers for example) |
174 | */ |
108 | */ |
175 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
109 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
176 | return 0; |
110 | return 0; |
177 | |
111 | |
178 | if (ob->head != NULL) |
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179 | ob = ob->head; |
112 | ob = ob->head_ (); |
180 | |
113 | |
181 | /* We basically go through the stack of objects, and if there is |
114 | /* We basically go through the stack of objects, and if there is |
182 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
115 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
183 | * true. If we get through the entire stack, that must mean |
116 | * true. If we get through the entire stack, that must mean |
184 | * ob is blocking it, so return 0. |
117 | * ob is blocking it, so return 0. |
… | |
… | |
214 | else |
147 | else |
215 | { |
148 | { |
216 | /* Broke apart a big nasty if into several here to make |
149 | /* Broke apart a big nasty if into several here to make |
217 | * this more readable. first check - if the space blocks |
150 | * this more readable. first check - if the space blocks |
218 | * movement, can't move here. |
151 | * movement, can't move here. |
219 | * second - if a monster, can't move there, unles it is a |
152 | * second - if a monster, can't move there, unless it is a |
220 | * hidden dm |
153 | * hidden dm |
221 | */ |
154 | */ |
222 | if (OB_MOVE_BLOCK (ob, tmp)) |
155 | if (OB_MOVE_BLOCK (ob, tmp)) |
223 | return 1; |
156 | return 1; |
224 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob && |
157 | |
225 | tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden)) |
158 | if (tmp->flag [FLAG_ALIVE] |
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159 | && tmp->head_ () != ob |
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160 | && tmp != ob |
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161 | && tmp->type != DOOR |
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162 | && !(tmp->flag [FLAG_WIZ] && tmp->contr->hidden)) |
226 | return 1; |
163 | return 1; |
227 | } |
164 | } |
228 | |
165 | |
229 | } |
166 | } |
230 | return 0; |
167 | return 0; |
231 | } |
168 | } |
232 | |
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233 | |
169 | |
234 | /* |
170 | /* |
235 | * Returns true if the given object can't fit in the given spot. |
171 | * Returns true if the given object can't fit in the given spot. |
236 | * This is meant for multi space objects - for single space objecs, |
172 | * This is meant for multi space objects - for single space objecs, |
237 | * just calling get_map_blocked and checking that against movement type |
173 | * just calling get_map_blocked and checking that against movement type |
… | |
… | |
273 | |
209 | |
274 | /* don't have object, so don't know what types would block */ |
210 | /* don't have object, so don't know what types would block */ |
275 | return m1->at (sx, sy).move_block; |
211 | return m1->at (sx, sy).move_block; |
276 | } |
212 | } |
277 | |
213 | |
278 | for (tmp = ob->arch; tmp; tmp = tmp->more) |
214 | for (tmp = ob->arch; tmp; tmp = (archetype *)tmp->more) |
279 | { |
215 | { |
280 | flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); |
216 | flag = get_map_flags (m, &m1, x + tmp->x, y + tmp->y, &sx, &sy); |
281 | |
217 | |
282 | if (flag & P_OUT_OF_MAP) |
218 | if (flag & P_OUT_OF_MAP) |
283 | return P_OUT_OF_MAP; |
219 | return P_OUT_OF_MAP; |
284 | if (flag & P_IS_ALIVE) |
220 | if (flag & P_IS_ALIVE) |
285 | return P_IS_ALIVE; |
221 | return P_IS_ALIVE; |
… | |
… | |
344 | } |
280 | } |
345 | |
281 | |
346 | /* link_multipart_objects go through all the objects on the map looking |
282 | /* link_multipart_objects go through all the objects on the map looking |
347 | * for objects whose arch says they are multipart yet according to the |
283 | * for objects whose arch says they are multipart yet according to the |
348 | * info we have, they only have the head (as would be expected when |
284 | * info we have, they only have the head (as would be expected when |
349 | * they are saved). We do have to look for the old maps that did save |
285 | * they are saved). |
350 | * the more sections and not re-add sections for them. |
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351 | */ |
286 | */ |
352 | void |
287 | void |
353 | maptile::link_multipart_objects () |
288 | maptile::link_multipart_objects () |
354 | { |
289 | { |
355 | if (!spaces) |
290 | if (!spaces) |
356 | return; |
291 | return; |
357 | |
292 | |
358 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
293 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
359 | for (object *tmp = ms->bot; tmp; ) |
294 | { |
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295 | object *op = ms->bot; |
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296 | while (op) |
360 | { |
297 | { |
361 | object *above = tmp->above; |
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362 | |
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363 | /* already multipart - don't do anything more */ |
298 | /* already multipart - don't do anything more */ |
364 | if (!tmp->head && !tmp->more) |
299 | if (op->head_ () == op && !op->more && op->arch->more) |
365 | { |
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366 | /* If there is nothing more to this object, this for loop |
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367 | * won't do anything. |
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368 | */ |
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369 | archetype *at; |
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370 | object *last, *op; |
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371 | for (at = tmp->arch->more, last = tmp; |
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372 | at; |
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373 | at = at->more, last = op) |
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374 | { |
300 | { |
375 | op = arch_to_object (at); |
301 | op->remove (); |
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302 | op->expand_tail (); |
376 | |
303 | |
377 | /* update x,y coordinates */ |
304 | // FIXME: INS_ON_TOP is just a workaround for the pentagram vs. |
378 | op->x += tmp->x; |
305 | // multi-tile monster bug, where INS_ABOVE_FLOOR_ONLY put the monsters |
379 | op->y += tmp->y; |
306 | // below the pentagrams... hopefully INS_ON_TOP doesn't break anything |
380 | op->head = tmp; |
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381 | op->map = this; |
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382 | last->more = op; |
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383 | op->name = tmp->name; |
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384 | op->title = tmp->title; |
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385 | |
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386 | /* we could link all the parts onto tmp, and then just |
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387 | * call insert_ob_in_map once, but the effect is the same, |
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388 | * as insert_ob_in_map will call itself with each part, and |
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389 | * the coding is simpler to just to it here with each part. |
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390 | */ |
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391 | insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
307 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ON_TOP | INS_NO_WALK_ON); |
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308 | |
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309 | op = ms->bot; // we are mutating the mapspace too much with INS_ON_TOP |
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310 | // so we have to reset the iteration through the mapspace |
392 | } |
311 | } |
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312 | else |
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313 | op = op->above; |
393 | } |
314 | } |
394 | |
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395 | tmp = above; |
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396 | } |
315 | } |
397 | } |
316 | } |
398 | |
317 | |
399 | /* |
318 | /* |
400 | * Loads (ands parses) the objects into a given map from the specified |
319 | * Loads (ands parses) the objects into a given map from the specified |
401 | * file pointer. |
320 | * file pointer. |
402 | * mapflags is the same as we get with load_original_map |
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403 | */ |
321 | */ |
404 | bool |
322 | bool |
405 | maptile::load_objects (object_thawer &thawer) |
323 | maptile::_load_objects (object_thawer &f) |
406 | { |
324 | { |
407 | int unique; |
325 | for (;;) |
408 | object *op, *prev = NULL, *last_more = NULL, *otmp; |
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409 | |
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410 | op = object::create (); |
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411 | op->map = this; /* To handle buttons correctly */ |
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412 | |
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413 | while (int i = load_object (thawer, op, 0)) |
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414 | { |
326 | { |
415 | /* if the archetype for the object is null, means that we |
327 | coroapi::cede_to_tick_every (100); // cede once in a while |
416 | * got an invalid object. Don't do anything with it - the game |
328 | |
417 | * or editor will not be able to do anything with it either. |
329 | switch (f.kw) |
418 | */ |
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419 | if (op->arch == NULL) |
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420 | { |
330 | { |
421 | LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); |
331 | case KW_arch: |
422 | continue; |
332 | if (object *op = object::read (f, this)) |
423 | } |
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424 | |
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425 | switch (i) |
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426 | { |
333 | { |
427 | case LL_NORMAL: |
334 | if (op->inv) |
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335 | sum_weight (op); |
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336 | |
428 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
337 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
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338 | } |
429 | |
339 | |
430 | if (op->inv) |
340 | continue; |
431 | sum_weight (op); |
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432 | |
341 | |
433 | prev = op, last_more = op; |
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434 | break; |
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435 | |
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436 | case LL_MORE: |
342 | case KW_EOF: |
437 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
343 | return true; |
438 | op->head = prev, last_more->more = op, last_more = op; |
344 | |
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345 | default: |
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346 | if (!f.parse_error ("map file")) |
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347 | return false; |
439 | break; |
348 | break; |
440 | } |
349 | } |
441 | |
350 | |
442 | op = object::create (); |
351 | f.next (); |
443 | op->map = this; |
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444 | } |
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445 | |
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446 | op->destroy (); |
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447 | |
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448 | #if 0 |
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449 | for (i = 0; i < width; i++) |
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450 | for (j = 0; j < height; j++) |
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451 | { |
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452 | unique = 0; |
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453 | /* check for unique items, or unique squares */ |
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454 | for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above) |
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455 | { |
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456 | if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) |
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457 | unique = 1; |
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458 | |
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459 | if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) |
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460 | SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); |
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461 | } |
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462 | } |
352 | } |
463 | #endif |
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464 | |
353 | |
465 | return true; |
354 | return true; |
466 | } |
355 | } |
467 | |
356 | |
468 | void |
357 | void |
469 | maptile::activate () |
358 | maptile::activate () |
470 | { |
359 | { |
471 | if (!spaces) |
360 | if (spaces) |
472 | return; |
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473 | |
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474 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
361 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
475 | for (object *op = ms->bot; op; op = op->above) |
362 | for (object *op = ms->bot; op; op = op->above) |
476 | op->activate_recursive (); |
363 | op->activate_recursive (); |
477 | } |
364 | } |
478 | |
365 | |
479 | void |
366 | void |
480 | maptile::deactivate () |
367 | maptile::deactivate () |
481 | { |
368 | { |
482 | if (!spaces) |
369 | if (spaces) |
483 | return; |
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484 | |
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485 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
370 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
486 | for (object *op = ms->bot; op; op = op->above) |
371 | for (object *op = ms->bot; op; op = op->above) |
487 | op->deactivate_recursive (); |
372 | op->deactivate_recursive (); |
488 | } |
373 | } |
489 | |
374 | |
490 | bool |
375 | bool |
491 | maptile::save_objects (object_freezer &freezer, int flags) |
376 | maptile::_save_objects (object_freezer &f, int flags) |
492 | { |
377 | { |
493 | static int cede_count = 0; |
378 | coroapi::cede_to_tick (); |
494 | |
379 | |
495 | if (flags & IO_HEADER) |
380 | if (flags & IO_HEADER) |
496 | save_header (freezer); |
381 | _save_header (f); |
497 | |
382 | |
498 | if (!spaces) |
383 | if (!spaces) |
499 | return false; |
384 | return false; |
500 | |
385 | |
501 | for (int i = 0; i < size (); ++i) |
386 | for (int i = 0; i < size (); ++i) |
502 | { |
387 | { |
503 | if (cede_count >= 500) |
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504 | { |
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505 | cede_count = 0; |
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506 | coroapi::cede (); |
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507 | } |
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508 | |
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509 | int unique = 0; |
388 | int unique = 0; |
510 | for (object *op = spaces [i].bot; op; op = op->above) |
389 | for (object *op = spaces [i].bot; op; op = op->above) |
511 | { |
390 | { |
512 | // count per-object, but cede only when modification-safe |
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513 | cede_count++; |
|
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514 | |
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515 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
391 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
516 | unique = 1; |
392 | unique = 1; |
517 | |
393 | |
518 | if (!op->can_map_save ()) |
394 | if (!op->can_map_save ()) |
519 | continue; |
395 | continue; |
520 | |
396 | |
521 | if (unique || op->flag [FLAG_UNIQUE]) |
397 | if (unique || op->flag [FLAG_UNIQUE]) |
522 | { |
398 | { |
523 | if (flags & IO_UNIQUES) |
399 | if (flags & IO_UNIQUES) |
524 | save_object (freezer, op, 1); |
400 | op->write (f); |
525 | } |
401 | } |
526 | else if (flags & IO_OBJECTS) |
402 | else if (flags & IO_OBJECTS) |
527 | save_object (freezer, op, 1); |
403 | op->write (f); |
528 | } |
404 | } |
529 | } |
405 | } |
530 | |
406 | |
|
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407 | coroapi::cede_to_tick (); |
|
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408 | |
531 | return true; |
409 | return true; |
532 | } |
410 | } |
533 | |
411 | |
534 | bool |
412 | bool |
535 | maptile::load_objects (const char *path, bool skip_header) |
413 | maptile::_load_objects (const char *path, bool skip_header) |
536 | { |
414 | { |
537 | object_thawer thawer (path); |
415 | object_thawer f (path); |
538 | |
416 | |
539 | if (!thawer) |
417 | if (!f) |
540 | return false; |
418 | return false; |
|
|
419 | |
|
|
420 | f.next (); |
541 | |
421 | |
542 | if (skip_header) |
422 | if (skip_header) |
543 | for (;;) |
423 | for (;;) |
544 | { |
424 | { |
545 | keyword kw = thawer.get_kv (); |
425 | keyword kw = f.kw; |
546 | |
426 | f.skip (); |
547 | if (kw == KW_end) |
427 | if (kw == KW_end) |
548 | break; |
428 | break; |
549 | |
|
|
550 | thawer.skip_kv (kw); |
|
|
551 | } |
429 | } |
552 | |
430 | |
553 | return load_objects (thawer); |
431 | return _load_objects (f); |
554 | } |
432 | } |
555 | |
433 | |
556 | bool |
434 | bool |
557 | maptile::save_objects (const char *path, int flags) |
435 | maptile::_save_objects (const char *path, int flags) |
558 | { |
436 | { |
559 | object_freezer freezer; |
437 | object_freezer freezer; |
560 | |
438 | |
561 | if (!save_objects (freezer, flags)) |
439 | if (!_save_objects (freezer, flags)) |
562 | return false; |
440 | return false; |
563 | |
441 | |
564 | return freezer.save (path); |
442 | return freezer.save (path); |
565 | } |
443 | } |
566 | |
444 | |
567 | maptile::maptile () |
445 | maptile::maptile () |
568 | { |
446 | { |
569 | in_memory = MAP_SWAPPED; |
447 | in_memory = MAP_SWAPPED; |
570 | |
448 | |
571 | /* The maps used to pick up default x and y values from the |
449 | /* The maps used to pick up default x and y values from the |
572 | * map archetype. Mimic that behaviour. |
450 | * map archetype. Mimic that behaviour. |
573 | */ |
451 | */ |
574 | width = 16; |
452 | width = 16; |
575 | height = 16; |
453 | height = 16; |
576 | reset_timeout = 0; |
|
|
577 | timeout = 300; |
454 | timeout = 300; |
578 | enter_x = 0; |
455 | max_nrof = 1000; // 1000 items of anything |
579 | enter_y = 0; |
456 | max_volume = 2000000; // 2m³ |
580 | } |
457 | } |
581 | |
458 | |
582 | maptile::maptile (int w, int h) |
459 | maptile::maptile (int w, int h) |
583 | { |
460 | { |
584 | in_memory = MAP_SWAPPED; |
461 | in_memory = MAP_SWAPPED; |
… | |
… | |
730 | * This could be done in lex (like the object loader), but I think |
607 | * This could be done in lex (like the object loader), but I think |
731 | * currently, there are few enough fields this is not a big deal. |
608 | * currently, there are few enough fields this is not a big deal. |
732 | * MSW 2001-07-01 |
609 | * MSW 2001-07-01 |
733 | */ |
610 | */ |
734 | bool |
611 | bool |
735 | maptile::load_header (object_thawer &thawer) |
612 | maptile::_load_header (object_thawer &thawer) |
736 | { |
613 | { |
737 | for (;;) |
614 | for (;;) |
738 | { |
615 | { |
739 | keyword kw = thawer.get_kv (); |
616 | thawer.next (); |
740 | |
617 | |
741 | switch (kw) |
618 | switch (thawer.kw) |
742 | { |
619 | { |
743 | case KW_EOF: |
|
|
744 | LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path); |
|
|
745 | return false; |
|
|
746 | |
|
|
747 | case KW_end: |
|
|
748 | return true; |
|
|
749 | |
|
|
750 | default: |
|
|
751 | case KW_ERROR: |
|
|
752 | LOG (llevError, "%s: skipping errornous line (%s) while reading map header.\n", &path, thawer.last_keyword); |
|
|
753 | break; |
|
|
754 | |
|
|
755 | case KW_msg: |
620 | case KW_msg: |
756 | thawer.get_ml (KW_endmsg, msg); |
621 | thawer.get_ml (KW_endmsg, msg); |
757 | break; |
622 | break; |
758 | |
623 | |
759 | case KW_lore: // CF+ extension |
624 | case KW_lore: // CF+ extension |
… | |
… | |
790 | case KW_winddir: thawer.get (winddir); break; |
655 | case KW_winddir: thawer.get (winddir); break; |
791 | case KW_sky: thawer.get (sky); break; |
656 | case KW_sky: thawer.get (sky); break; |
792 | |
657 | |
793 | case KW_per_player: thawer.get (per_player); break; |
658 | case KW_per_player: thawer.get (per_player); break; |
794 | case KW_per_party: thawer.get (per_party); break; |
659 | case KW_per_party: thawer.get (per_party); break; |
|
|
660 | case KW_no_reset: thawer.get (no_reset); break; |
795 | |
661 | |
796 | case KW_region: get_region_by_name (thawer.get_str ()); break; |
662 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
797 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
663 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
798 | |
664 | |
799 | // old names new names |
665 | // old names new names |
800 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
666 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
801 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
667 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
… | |
… | |
809 | |
675 | |
810 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
676 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
811 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
677 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
812 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
678 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
813 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
679 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
|
|
680 | |
|
|
681 | case KW_ERROR: |
|
|
682 | set_key (thawer.kw_str, thawer.value); |
|
|
683 | break; |
|
|
684 | |
|
|
685 | case KW_end: |
|
|
686 | return true; |
|
|
687 | |
|
|
688 | default: |
|
|
689 | if (!thawer.parse_error ("map", 0)) |
|
|
690 | return false; |
|
|
691 | break; |
814 | } |
692 | } |
815 | } |
693 | } |
816 | |
694 | |
817 | abort (); |
695 | abort (); |
818 | } |
696 | } |
819 | |
697 | |
820 | bool |
698 | bool |
821 | maptile::load_header (const char *path) |
699 | maptile::_load_header (const char *path) |
822 | { |
700 | { |
823 | object_thawer thawer (path); |
701 | object_thawer thawer (path); |
824 | |
702 | |
825 | if (!thawer) |
703 | if (!thawer) |
826 | return false; |
704 | return false; |
827 | |
705 | |
828 | return load_header (thawer); |
706 | return _load_header (thawer); |
829 | } |
707 | } |
830 | |
708 | |
831 | /****************************************************************************** |
709 | /****************************************************************************** |
832 | * This is the start of unique map handling code |
710 | * This is the start of unique map handling code |
833 | *****************************************************************************/ |
711 | *****************************************************************************/ |
… | |
… | |
844 | object *above = op->above; |
722 | object *above = op->above; |
845 | |
723 | |
846 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
724 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
847 | unique = 1; |
725 | unique = 1; |
848 | |
726 | |
849 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
727 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
850 | { |
728 | { |
851 | op->destroy_inv (false); |
729 | op->destroy_inv (false); |
852 | op->destroy (); |
730 | op->destroy (); |
853 | } |
731 | } |
854 | |
732 | |
… | |
… | |
856 | } |
734 | } |
857 | } |
735 | } |
858 | } |
736 | } |
859 | |
737 | |
860 | bool |
738 | bool |
861 | maptile::save_header (object_freezer &freezer) |
739 | maptile::_save_header (object_freezer &freezer) |
862 | { |
740 | { |
863 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
741 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
864 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
742 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
865 | |
743 | |
866 | MAP_OUT2 (arch, "map"); |
744 | MAP_OUT2 (arch, "map"); |
… | |
… | |
868 | if (name) MAP_OUT (name); |
746 | if (name) MAP_OUT (name); |
869 | MAP_OUT (swap_time); |
747 | MAP_OUT (swap_time); |
870 | MAP_OUT (reset_time); |
748 | MAP_OUT (reset_time); |
871 | MAP_OUT (reset_timeout); |
749 | MAP_OUT (reset_timeout); |
872 | MAP_OUT (fixed_resettime); |
750 | MAP_OUT (fixed_resettime); |
|
|
751 | MAP_OUT (no_reset); |
873 | MAP_OUT (difficulty); |
752 | MAP_OUT (difficulty); |
874 | |
753 | |
875 | if (region) MAP_OUT2 (region, region->name); |
754 | if (default_region) MAP_OUT2 (region, default_region->name); |
876 | |
755 | |
877 | if (shopitems) |
756 | if (shopitems) |
878 | { |
757 | { |
879 | char shop[MAX_BUF]; |
758 | char shop[MAX_BUF]; |
880 | print_shop_string (this, shop); |
759 | print_shop_string (this, shop); |
… | |
… | |
915 | |
794 | |
916 | return true; |
795 | return true; |
917 | } |
796 | } |
918 | |
797 | |
919 | bool |
798 | bool |
920 | maptile::save_header (const char *path) |
799 | maptile::_save_header (const char *path) |
921 | { |
800 | { |
922 | object_freezer freezer; |
801 | object_freezer freezer; |
923 | |
802 | |
924 | if (!save_header (freezer)) |
803 | if (!_save_header (freezer)) |
925 | return false; |
804 | return false; |
926 | |
805 | |
927 | return freezer.save (path); |
806 | return freezer.save (path); |
928 | } |
807 | } |
929 | |
808 | |
… | |
… | |
931 | * Remove and free all objects in the given map. |
810 | * Remove and free all objects in the given map. |
932 | */ |
811 | */ |
933 | void |
812 | void |
934 | maptile::clear () |
813 | maptile::clear () |
935 | { |
814 | { |
|
|
815 | sfree (regions, size ()); regions = 0; |
|
|
816 | delete [] regionmap; regionmap = 0; |
|
|
817 | |
936 | if (!spaces) |
818 | if (spaces) |
937 | return; |
819 | { |
938 | |
|
|
939 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
820 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
940 | while (object *op = ms->bot) |
821 | while (object *op = ms->bot) |
941 | { |
822 | { |
942 | if (op->head) |
|
|
943 | op = op->head; |
823 | op = op->head_ (); |
944 | |
|
|
945 | op->destroy_inv (false); |
824 | op->destroy_inv (false); |
946 | op->destroy (); |
825 | op->destroy (); |
947 | } |
826 | } |
948 | |
827 | |
949 | sfree (spaces, size ()), spaces = 0; |
828 | sfree (spaces, size ()), spaces = 0; |
|
|
829 | } |
950 | |
830 | |
951 | if (buttons) |
831 | if (buttons) |
952 | free_objectlinkpt (buttons), buttons = 0; |
832 | free_objectlinkpt (buttons), buttons = 0; |
953 | } |
833 | } |
954 | |
834 | |
… | |
… | |
987 | maptile::do_destroy () |
867 | maptile::do_destroy () |
988 | { |
868 | { |
989 | attachable::do_destroy (); |
869 | attachable::do_destroy (); |
990 | |
870 | |
991 | clear (); |
871 | clear (); |
|
|
872 | } |
|
|
873 | |
|
|
874 | /* decay and destroy perishable items in a map */ |
|
|
875 | void |
|
|
876 | maptile::do_decay_objects () |
|
|
877 | { |
|
|
878 | if (!spaces) |
|
|
879 | return; |
|
|
880 | |
|
|
881 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
882 | for (object *above, *op = ms->bot; op; op = above) |
|
|
883 | { |
|
|
884 | above = op->above; |
|
|
885 | |
|
|
886 | bool destroy = 0; |
|
|
887 | |
|
|
888 | // do not decay anything above unique floor tiles (yet :) |
|
|
889 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
|
|
890 | break; |
|
|
891 | |
|
|
892 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
|
|
893 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
|
|
894 | || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) |
|
|
895 | || QUERY_FLAG (op, FLAG_UNIQUE) |
|
|
896 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
|
|
897 | || QUERY_FLAG (op, FLAG_UNPAID) |
|
|
898 | || op->is_alive ()) |
|
|
899 | ; // do not decay |
|
|
900 | else if (op->is_weapon ()) |
|
|
901 | { |
|
|
902 | op->stats.dam--; |
|
|
903 | if (op->stats.dam < 0) |
|
|
904 | destroy = 1; |
|
|
905 | } |
|
|
906 | else if (op->is_armor ()) |
|
|
907 | { |
|
|
908 | op->stats.ac--; |
|
|
909 | if (op->stats.ac < 0) |
|
|
910 | destroy = 1; |
|
|
911 | } |
|
|
912 | else if (op->type == FOOD) |
|
|
913 | { |
|
|
914 | op->stats.food -= rndm (5, 20); |
|
|
915 | if (op->stats.food < 0) |
|
|
916 | destroy = 1; |
|
|
917 | } |
|
|
918 | else |
|
|
919 | { |
|
|
920 | int mat = op->materials; |
|
|
921 | |
|
|
922 | if (mat & M_PAPER |
|
|
923 | || mat & M_LEATHER |
|
|
924 | || mat & M_WOOD |
|
|
925 | || mat & M_ORGANIC |
|
|
926 | || mat & M_CLOTH |
|
|
927 | || mat & M_LIQUID |
|
|
928 | || (mat & M_IRON && rndm (1, 5) == 1) |
|
|
929 | || (mat & M_GLASS && rndm (1, 2) == 1) |
|
|
930 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
|
|
931 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
|
|
932 | || (mat & M_ICE && temp > 32)) |
|
|
933 | destroy = 1; |
|
|
934 | } |
|
|
935 | |
|
|
936 | /* adjust overall chance below */ |
|
|
937 | if (destroy && rndm (0, 1)) |
|
|
938 | op->destroy (); |
|
|
939 | } |
992 | } |
940 | } |
993 | |
941 | |
994 | /* |
942 | /* |
995 | * Updates every button on the map (by calling update_button() for them). |
943 | * Updates every button on the map (by calling update_button() for them). |
996 | */ |
944 | */ |
… | |
… | |
1044 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
992 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
1045 | { |
993 | { |
1046 | total_exp += op->stats.exp; |
994 | total_exp += op->stats.exp; |
1047 | |
995 | |
1048 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
996 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
1049 | total_exp += at->clone.stats.exp * 8; |
997 | total_exp += at->stats.exp * 8; |
1050 | |
998 | |
1051 | monster_cnt++; |
999 | monster_cnt++; |
1052 | } |
1000 | } |
1053 | } |
1001 | } |
1054 | |
1002 | |
… | |
… | |
1108 | */ |
1056 | */ |
1109 | void |
1057 | void |
1110 | mapspace::update_ () |
1058 | mapspace::update_ () |
1111 | { |
1059 | { |
1112 | object *tmp, *last = 0; |
1060 | object *tmp, *last = 0; |
1113 | uint8 flags = 0, light = 0, anywhere = 0; |
1061 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1114 | New_Face *top, *floor, *middle; |
|
|
1115 | object *top_obj, *floor_obj, *middle_obj; |
|
|
1116 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1062 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1117 | |
1063 | |
1118 | middle = blank_face; |
1064 | //object *middle = 0; |
1119 | top = blank_face; |
1065 | //object *top = 0; |
1120 | floor = blank_face; |
1066 | //object *floor = 0; |
1121 | |
1067 | // this seems to generate better code than using locals, above |
1122 | middle_obj = 0; |
1068 | object *&top = faces_obj[0] = 0; |
1123 | top_obj = 0; |
1069 | object *&middle = faces_obj[1] = 0; |
1124 | floor_obj = 0; |
1070 | object *&floor = faces_obj[2] = 0; |
1125 | |
1071 | |
1126 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1072 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1127 | { |
1073 | { |
1128 | /* This could be made additive I guess (two lights better than |
1074 | /* This could be made additive I guess (two lights better than |
1129 | * one). But if so, it shouldn't be a simple additive - 2 |
1075 | * one). But if so, it shouldn't be a simple additive - 2 |
… | |
… | |
1142 | * Always put the player down for drawing. |
1088 | * Always put the player down for drawing. |
1143 | */ |
1089 | */ |
1144 | if (!tmp->invisible) |
1090 | if (!tmp->invisible) |
1145 | { |
1091 | { |
1146 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1092 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1147 | { |
|
|
1148 | top = tmp->face; |
|
|
1149 | top_obj = tmp; |
1093 | top = tmp; |
1150 | } |
|
|
1151 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1094 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1152 | { |
1095 | { |
1153 | /* If we got a floor, that means middle and top were below it, |
1096 | /* If we got a floor, that means middle and top were below it, |
1154 | * so should not be visible, so we clear them. |
1097 | * so should not be visible, so we clear them. |
1155 | */ |
1098 | */ |
1156 | middle = blank_face; |
1099 | middle = 0; |
1157 | top = blank_face; |
1100 | top = 0; |
1158 | floor = tmp->face; |
|
|
1159 | floor_obj = tmp; |
1101 | floor = tmp; |
1160 | } |
1102 | } |
1161 | /* Flag anywhere have high priority */ |
1103 | /* Flag anywhere have high priority */ |
1162 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1104 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1163 | { |
1105 | { |
1164 | middle = tmp->face; |
|
|
1165 | |
|
|
1166 | middle_obj = tmp; |
1106 | middle = tmp; |
1167 | anywhere = 1; |
1107 | anywhere = 1; |
1168 | } |
1108 | } |
1169 | /* Find the highest visible face around. If equal |
1109 | /* Find the highest visible face around. If equal |
1170 | * visibilities, we still want the one nearer to the |
1110 | * visibilities, we still want the one nearer to the |
1171 | * top |
1111 | * top |
1172 | */ |
1112 | */ |
1173 | else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) |
1113 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
1174 | { |
|
|
1175 | middle = tmp->face; |
|
|
1176 | middle_obj = tmp; |
1114 | middle = tmp; |
1177 | } |
|
|
1178 | } |
1115 | } |
1179 | |
1116 | |
1180 | if (tmp == tmp->above) |
1117 | if (tmp == tmp->above) |
1181 | { |
1118 | { |
1182 | LOG (llevError, "Error in structure of map\n"); |
1119 | LOG (llevError, "Error in structure of map\n"); |
… | |
… | |
1217 | * middle face. This should not happen, as we already have the |
1154 | * middle face. This should not happen, as we already have the |
1218 | * else statement above so middle should not get set. OTOH, it |
1155 | * else statement above so middle should not get set. OTOH, it |
1219 | * may be possible for the faces to match but be different objects. |
1156 | * may be possible for the faces to match but be different objects. |
1220 | */ |
1157 | */ |
1221 | if (top == middle) |
1158 | if (top == middle) |
1222 | middle = blank_face; |
1159 | middle = 0; |
1223 | |
1160 | |
1224 | /* There are three posibilities at this point: |
1161 | /* There are three posibilities at this point: |
1225 | * 1) top face is set, need middle to be set. |
1162 | * 1) top face is set, need middle to be set. |
1226 | * 2) middle is set, need to set top. |
1163 | * 2) middle is set, need to set top. |
1227 | * 3) neither middle or top is set - need to set both. |
1164 | * 3) neither middle or top is set - need to set both. |
… | |
… | |
1232 | /* Once we get to a floor, stop, since we already have a floor object */ |
1169 | /* Once we get to a floor, stop, since we already have a floor object */ |
1233 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1170 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1234 | break; |
1171 | break; |
1235 | |
1172 | |
1236 | /* If two top faces are already set, quit processing */ |
1173 | /* If two top faces are already set, quit processing */ |
1237 | if ((top != blank_face) && (middle != blank_face)) |
1174 | if (top && middle) |
1238 | break; |
1175 | break; |
1239 | |
1176 | |
1240 | /* Only show visible faces */ |
1177 | /* Only show visible faces */ |
1241 | if (!tmp->invisible) |
1178 | if (!tmp->invisible) |
1242 | { |
1179 | { |
1243 | /* Fill in top if needed */ |
1180 | /* Fill in top if needed */ |
1244 | if (top == blank_face) |
1181 | if (!top) |
1245 | { |
1182 | { |
1246 | top = tmp->face; |
|
|
1247 | top_obj = tmp; |
1183 | top = tmp; |
1248 | if (top == middle) |
1184 | if (top == middle) |
1249 | middle = blank_face; |
1185 | middle = 0; |
1250 | } |
1186 | } |
1251 | else |
1187 | else |
1252 | { |
1188 | { |
1253 | /* top is already set - we should only get here if |
1189 | /* top is already set - we should only get here if |
1254 | * middle is not set |
1190 | * middle is not set |
1255 | * |
1191 | * |
1256 | * Set the middle face and break out, since there is nothing |
1192 | * Set the middle face and break out, since there is nothing |
1257 | * more to fill in. We don't check visiblity here, since |
1193 | * more to fill in. We don't check visiblity here, since |
1258 | * |
1194 | * |
1259 | */ |
1195 | */ |
1260 | if (tmp->face != top) |
1196 | if (tmp != top) |
1261 | { |
1197 | { |
1262 | middle = tmp->face; |
|
|
1263 | middle_obj = tmp; |
1198 | middle = tmp; |
1264 | break; |
1199 | break; |
1265 | } |
1200 | } |
1266 | } |
1201 | } |
1267 | } |
1202 | } |
1268 | } |
1203 | } |
1269 | |
1204 | |
1270 | if (middle == floor) |
1205 | if (middle == floor) |
1271 | middle = blank_face; |
1206 | middle = 0; |
1272 | |
1207 | |
1273 | if (top == middle) |
1208 | if (top == middle) |
1274 | middle = blank_face; |
1209 | middle = 0; |
1275 | |
1210 | |
1276 | faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; |
1211 | #if 0 |
1277 | faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; |
1212 | faces_obj [0] = top; |
1278 | faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; |
1213 | faces_obj [1] = middle; |
|
|
1214 | faces_obj [2] = floor; |
|
|
1215 | #endif |
1279 | } |
1216 | } |
1280 | |
1217 | |
1281 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1218 | uint64 |
1282 | * the map. It also takes care of linking back the freshly found |
1219 | mapspace::volume () const |
1283 | * maps tile_map values if it tiles back to this one. It returns |
|
|
1284 | * the value of orig_map->tile_map[tile_num]. |
|
|
1285 | */ |
|
|
1286 | static inline maptile * |
|
|
1287 | find_and_link (maptile *orig_map, int tile_num) |
|
|
1288 | { |
1220 | { |
1289 | maptile *mp = orig_map->tile_map [tile_num]; |
1221 | uint64 vol = 0; |
1290 | |
1222 | |
1291 | if (!mp) |
1223 | for (object *op = top; op && !op->flag [FLAG_NO_PICK]; op = op->below) |
1292 | { |
1224 | vol += op->volume (); |
1293 | mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map); |
|
|
1294 | |
1225 | |
1295 | if (!mp) |
1226 | return vol; |
1296 | { |
1227 | } |
1297 | // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine |
|
|
1298 | LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n", |
|
|
1299 | &orig_map->tile_path[tile_num], &orig_map->path); |
|
|
1300 | mp = new maptile (1, 1); |
|
|
1301 | mp->alloc (); |
|
|
1302 | mp->in_memory = MAP_IN_MEMORY; |
|
|
1303 | } |
|
|
1304 | } |
|
|
1305 | |
1228 | |
1306 | int dest_tile = (tile_num + 2) % 4; |
1229 | bool |
|
|
1230 | maptile::tile_available (int dir, bool load) |
|
|
1231 | { |
|
|
1232 | if (!tile_path[dir]) |
|
|
1233 | return 0; |
1307 | |
1234 | |
1308 | orig_map->tile_map [tile_num] = mp; |
1235 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_IN_MEMORY)) |
|
|
1236 | return 1; |
1309 | |
1237 | |
1310 | // optimisation: back-link map to origin map if euclidean |
1238 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1311 | //TODO: non-euclidean maps MUST GO |
1239 | return 1; |
1312 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) |
|
|
1313 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
|
|
1314 | |
1240 | |
1315 | return mp; |
1241 | return 0; |
1316 | } |
|
|
1317 | |
|
|
1318 | static inline void |
|
|
1319 | load_and_link (maptile *orig_map, int tile_num) |
|
|
1320 | { |
|
|
1321 | find_and_link (orig_map, tile_num)->load_sync (); |
|
|
1322 | } |
1242 | } |
1323 | |
1243 | |
1324 | /* this returns TRUE if the coordinates (x,y) are out of |
1244 | /* this returns TRUE if the coordinates (x,y) are out of |
1325 | * map m. This function also takes into account any |
1245 | * map m. This function also takes into account any |
1326 | * tiling considerations, loading adjacant maps as needed. |
1246 | * tiling considerations, loading adjacant maps as needed. |
… | |
… | |
1339 | if (!m) |
1259 | if (!m) |
1340 | return 0; |
1260 | return 0; |
1341 | |
1261 | |
1342 | if (x < 0) |
1262 | if (x < 0) |
1343 | { |
1263 | { |
1344 | if (!m->tile_path[3]) |
1264 | if (!m->tile_available (3, 0)) |
1345 | return 1; |
1265 | return 1; |
1346 | |
1266 | |
1347 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
|
|
1348 | find_and_link (m, 3); |
|
|
1349 | |
|
|
1350 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1267 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1351 | } |
1268 | } |
1352 | |
1269 | |
1353 | if (x >= m->width) |
1270 | if (x >= m->width) |
1354 | { |
1271 | { |
1355 | if (!m->tile_path[1]) |
1272 | if (!m->tile_available (1, 0)) |
1356 | return 1; |
1273 | return 1; |
1357 | |
1274 | |
1358 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
|
|
1359 | find_and_link (m, 1); |
|
|
1360 | |
|
|
1361 | return out_of_map (m->tile_map[1], x - m->width, y); |
1275 | return out_of_map (m->tile_map[1], x - m->width, y); |
1362 | } |
1276 | } |
1363 | |
1277 | |
1364 | if (y < 0) |
1278 | if (y < 0) |
1365 | { |
1279 | { |
1366 | if (!m->tile_path[0]) |
1280 | if (!m->tile_available (0, 0)) |
1367 | return 1; |
1281 | return 1; |
1368 | |
1282 | |
1369 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
|
|
1370 | find_and_link (m, 0); |
|
|
1371 | |
|
|
1372 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1283 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1373 | } |
1284 | } |
1374 | |
1285 | |
1375 | if (y >= m->height) |
1286 | if (y >= m->height) |
1376 | { |
1287 | { |
1377 | if (!m->tile_path[2]) |
1288 | if (!m->tile_available (2, 0)) |
1378 | return 1; |
1289 | return 1; |
1379 | |
|
|
1380 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
|
|
1381 | find_and_link (m, 2); |
|
|
1382 | |
1290 | |
1383 | return out_of_map (m->tile_map[2], x, y - m->height); |
1291 | return out_of_map (m->tile_map[2], x, y - m->height); |
1384 | } |
1292 | } |
1385 | |
1293 | |
1386 | /* Simple case - coordinates are within this local |
1294 | /* Simple case - coordinates are within this local |
… | |
… | |
1400 | maptile * |
1308 | maptile * |
1401 | maptile::xy_find (sint16 &x, sint16 &y) |
1309 | maptile::xy_find (sint16 &x, sint16 &y) |
1402 | { |
1310 | { |
1403 | if (x < 0) |
1311 | if (x < 0) |
1404 | { |
1312 | { |
1405 | if (!tile_path[3]) |
1313 | if (!tile_available (3, 1)) |
1406 | return 0; |
1314 | return 0; |
1407 | |
1315 | |
1408 | find_and_link (this, 3); |
|
|
1409 | x += tile_map[3]->width; |
1316 | x += tile_map[3]->width; |
1410 | return tile_map[3]->xy_find (x, y); |
1317 | return tile_map[3]->xy_find (x, y); |
1411 | } |
1318 | } |
1412 | |
1319 | |
1413 | if (x >= width) |
1320 | if (x >= width) |
1414 | { |
1321 | { |
1415 | if (!tile_path[1]) |
1322 | if (!tile_available (1, 1)) |
1416 | return 0; |
1323 | return 0; |
1417 | |
1324 | |
1418 | find_and_link (this, 1); |
|
|
1419 | x -= width; |
1325 | x -= width; |
1420 | return tile_map[1]->xy_find (x, y); |
1326 | return tile_map[1]->xy_find (x, y); |
1421 | } |
1327 | } |
1422 | |
1328 | |
1423 | if (y < 0) |
1329 | if (y < 0) |
1424 | { |
1330 | { |
1425 | if (!tile_path[0]) |
1331 | if (!tile_available (0, 1)) |
1426 | return 0; |
1332 | return 0; |
1427 | |
1333 | |
1428 | find_and_link (this, 0); |
|
|
1429 | y += tile_map[0]->height; |
1334 | y += tile_map[0]->height; |
1430 | return tile_map[0]->xy_find (x, y); |
1335 | return tile_map[0]->xy_find (x, y); |
1431 | } |
1336 | } |
1432 | |
1337 | |
1433 | if (y >= height) |
1338 | if (y >= height) |
1434 | { |
1339 | { |
1435 | if (!tile_path[2]) |
1340 | if (!tile_available (2, 1)) |
1436 | return 0; |
1341 | return 0; |
1437 | |
1342 | |
1438 | find_and_link (this, 2); |
|
|
1439 | y -= height; |
1343 | y -= height; |
1440 | return tile_map[2]->xy_find (x, y); |
1344 | return tile_map[2]->xy_find (x, y); |
1441 | } |
1345 | } |
1442 | |
1346 | |
1443 | /* Simple case - coordinates are within this local |
1347 | /* Simple case - coordinates are within this local |
… | |
… | |
1448 | |
1352 | |
1449 | /** |
1353 | /** |
1450 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1354 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1451 | * map1 to map2 in dx/dy. |
1355 | * map1 to map2 in dx/dy. |
1452 | */ |
1356 | */ |
1453 | static int |
1357 | int |
1454 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1358 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1455 | { |
1359 | { |
1456 | if (!map1 || !map2) |
1360 | if (!map1 || !map2) |
1457 | return 0; |
1361 | return 0; |
1458 | |
1362 | |
… | |
… | |
1549 | /* From map.c |
1453 | /* From map.c |
1550 | * This is used by get_player to determine where the other |
1454 | * This is used by get_player to determine where the other |
1551 | * creature is. get_rangevector takes into account map tiling, |
1455 | * creature is. get_rangevector takes into account map tiling, |
1552 | * so you just can not look the the map coordinates and get the |
1456 | * so you just can not look the the map coordinates and get the |
1553 | * righte value. distance_x/y are distance away, which |
1457 | * righte value. distance_x/y are distance away, which |
1554 | * can be negativbe. direction is the crossfire direction scheme |
1458 | * can be negative. direction is the crossfire direction scheme |
1555 | * that the creature should head. part is the part of the |
1459 | * that the creature should head. part is the part of the |
1556 | * monster that is closest. |
1460 | * monster that is closest. |
1557 | * |
1461 | * |
1558 | * get_rangevector looks at op1 and op2, and fills in the |
1462 | * get_rangevector looks at op1 and op2, and fills in the |
1559 | * structure for op1 to get to op2. |
1463 | * structure for op1 to get to op2. |
… | |
… | |
1570 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1474 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1571 | { |
1475 | { |
1572 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1476 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1573 | { |
1477 | { |
1574 | /* be conservative and fill in _some_ data */ |
1478 | /* be conservative and fill in _some_ data */ |
1575 | retval->distance = 100000; |
1479 | retval->distance = 10000; |
1576 | retval->distance_x = 32767; |
1480 | retval->distance_x = 10000; |
1577 | retval->distance_y = 32767; |
1481 | retval->distance_y = 10000; |
1578 | retval->direction = 0; |
1482 | retval->direction = 0; |
1579 | retval->part = 0; |
1483 | retval->part = 0; |
1580 | } |
1484 | } |
1581 | else |
1485 | else |
1582 | { |
1486 | { |
… | |
… | |
1587 | |
1491 | |
1588 | best = op1; |
1492 | best = op1; |
1589 | /* If this is multipart, find the closest part now */ |
1493 | /* If this is multipart, find the closest part now */ |
1590 | if (!(flags & 0x1) && op1->more) |
1494 | if (!(flags & 0x1) && op1->more) |
1591 | { |
1495 | { |
1592 | object *tmp; |
|
|
1593 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1496 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1594 | |
1497 | |
1595 | /* we just take the offset of the piece to head to figure |
1498 | /* we just take the offset of the piece to head to figure |
1596 | * distance instead of doing all that work above again |
1499 | * distance instead of doing all that work above again |
1597 | * since the distance fields we set above are positive in the |
1500 | * since the distance fields we set above are positive in the |
1598 | * same axis as is used for multipart objects, the simply arithmetic |
1501 | * same axis as is used for multipart objects, the simply arithmetic |
1599 | * below works. |
1502 | * below works. |
1600 | */ |
1503 | */ |
1601 | for (tmp = op1->more; tmp != NULL; tmp = tmp->more) |
1504 | for (object *tmp = op1->more; tmp; tmp = tmp->more) |
1602 | { |
1505 | { |
1603 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1506 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1604 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1507 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1605 | if (tmpi < best_distance) |
1508 | if (tmpi < best_distance) |
1606 | { |
1509 | { |
1607 | best_distance = tmpi; |
1510 | best_distance = tmpi; |
1608 | best = tmp; |
1511 | best = tmp; |
1609 | } |
1512 | } |
1610 | } |
1513 | } |
|
|
1514 | |
1611 | if (best != op1) |
1515 | if (best != op1) |
1612 | { |
1516 | { |
1613 | retval->distance_x += op1->x - best->x; |
1517 | retval->distance_x += op1->x - best->x; |
1614 | retval->distance_y += op1->y - best->y; |
1518 | retval->distance_y += op1->y - best->y; |
1615 | } |
1519 | } |
1616 | } |
1520 | } |
|
|
1521 | |
1617 | retval->part = best; |
1522 | retval->part = best; |
1618 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
1523 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1619 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1524 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1620 | } |
1525 | } |
1621 | } |
1526 | } |
1622 | |
1527 | |
1623 | /* this is basically the same as get_rangevector above, but instead of |
1528 | /* this is basically the same as get_rangevector above, but instead of |
… | |
… | |
1628 | * flags has no meaning for this function at this time - I kept it in to |
1533 | * flags has no meaning for this function at this time - I kept it in to |
1629 | * be more consistant with the above function and also in case they are needed |
1534 | * be more consistant with the above function and also in case they are needed |
1630 | * for something in the future. Also, since no object is pasted, the best |
1535 | * for something in the future. Also, since no object is pasted, the best |
1631 | * field of the rv_vector is set to NULL. |
1536 | * field of the rv_vector is set to NULL. |
1632 | */ |
1537 | */ |
1633 | |
|
|
1634 | void |
1538 | void |
1635 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags) |
1539 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) |
1636 | { |
1540 | { |
1637 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1541 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1638 | { |
1542 | { |
1639 | /* be conservative and fill in _some_ data */ |
1543 | /* be conservative and fill in _some_ data */ |
1640 | retval->distance = 100000; |
1544 | retval->distance = 100000; |
… | |
… | |
1647 | { |
1551 | { |
1648 | retval->distance_x += op2->x - x; |
1552 | retval->distance_x += op2->x - x; |
1649 | retval->distance_y += op2->y - y; |
1553 | retval->distance_y += op2->y - y; |
1650 | |
1554 | |
1651 | retval->part = NULL; |
1555 | retval->part = NULL; |
1652 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
1556 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
1653 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1557 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1654 | } |
1558 | } |
1655 | } |
1559 | } |
1656 | |
1560 | |
1657 | /* Returns true of op1 and op2 are effectively on the same map |
1561 | /* Returns true of op1 and op2 are effectively on the same map |
… | |
… | |
1677 | op->remove (); |
1581 | op->remove (); |
1678 | |
1582 | |
1679 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1583 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1680 | } |
1584 | } |
1681 | |
1585 | |
|
|
1586 | region * |
|
|
1587 | maptile::region (int x, int y) const |
|
|
1588 | { |
|
|
1589 | if (regions |
|
|
1590 | && regionmap |
|
|
1591 | && !OUT_OF_REAL_MAP (this, x, y)) |
|
|
1592 | if (struct region *reg = regionmap [regions [y * width + x]]) |
|
|
1593 | return reg; |
|
|
1594 | |
|
|
1595 | if (default_region) |
|
|
1596 | return default_region; |
|
|
1597 | |
|
|
1598 | return ::region::default_region (); |
|
|
1599 | } |
|
|
1600 | |
|
|
1601 | /* picks a random object from a style map. |
|
|
1602 | * Redone by MSW so it should be faster and not use static |
|
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1603 | * variables to generate tables. |
|
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1604 | */ |
|
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1605 | object * |
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1606 | maptile::pick_random_object () const |
|
|
1607 | { |
|
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1608 | /* while returning a null object will result in a crash, that |
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1609 | * is actually preferable to an infinite loop. That is because |
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1610 | * most servers will automatically restart in case of crash. |
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1611 | * Change the logic on getting the random space - shouldn't make |
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1612 | * any difference, but this seems clearer to me. |
|
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1613 | */ |
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1614 | for (int i = 1000; --i;) |
|
|
1615 | { |
|
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1616 | object *pick = at (rndm (width), rndm (height)).bot; |
|
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1617 | |
|
|
1618 | // do not prefer big monsters just because they are big. |
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1619 | if (pick && pick->head_ () == pick) |
|
|
1620 | return pick->head_ (); |
|
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1621 | } |
|
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1622 | |
|
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1623 | // instead of crashing in the unlikely(?) case, try to return *something* |
|
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1624 | return get_archetype ("blocked"); |
|
|
1625 | } |
|
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1626 | |
|
|
1627 | void |
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1628 | maptile::play_sound (faceidx sound, int x, int y) const |
|
|
1629 | { |
|
|
1630 | if (!sound) |
|
|
1631 | return; |
|
|
1632 | |
|
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1633 | for_all_players (pl) |
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1634 | if (pl->ob->map == this) |
|
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1635 | if (client *ns = pl->ns) |
|
|
1636 | { |
|
|
1637 | int dx = x - pl->ob->x; |
|
|
1638 | int dy = y - pl->ob->y; |
|
|
1639 | |
|
|
1640 | int distance = idistance (dx, dy); |
|
|
1641 | |
|
|
1642 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1643 | ns->play_sound (sound, dx, dy); |
|
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1644 | } |
|
|
1645 | } |
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1646 | |