1 | /* |
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2 | * static char *rcsid_map_c = |
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3 | * "$Id: map.C,v 1.13 2006/08/29 09:35:51 elmex Exp $"; |
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4 | */ |
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5 | |
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6 | /* |
1 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
8 | |
3 | |
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4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
9 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
11 | |
7 | |
12 | This program is free software; you can redistribute it and/or modify |
8 | This program is free software; you can redistribute it and/or modify |
13 | it under the terms of the GNU General Public License as published by |
9 | it under the terms of the GNU General Public License as published by |
… | |
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21 | |
17 | |
22 | You should have received a copy of the GNU General Public License |
18 | You should have received a copy of the GNU General Public License |
23 | along with this program; if not, write to the Free Software |
19 | along with this program; if not, write to the Free Software |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
25 | |
21 | |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
27 | */ |
23 | */ |
28 | |
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29 | |
24 | |
30 | #include <global.h> |
25 | #include <global.h> |
31 | #include <funcpoint.h> |
26 | #include <funcpoint.h> |
32 | |
27 | |
33 | #include <loader.h> |
28 | #include <loader.h> |
34 | #ifndef WIN32 /* ---win32 exclude header */ |
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35 | #include <unistd.h> |
29 | #include <unistd.h> |
36 | #endif /* win32 */ |
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37 | |
30 | |
38 | #include "path.h" |
31 | #include "path.h" |
39 | |
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40 | |
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41 | extern int nrofallocobjects,nroffreeobjects; |
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42 | |
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43 | /* |
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44 | * Returns the mapstruct which has a name matching the given argument. |
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45 | * return NULL if no match is found. |
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46 | */ |
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47 | |
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48 | mapstruct *has_been_loaded (const char *name) { |
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49 | mapstruct *map; |
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50 | |
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51 | if (!name || !*name) |
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52 | return 0; |
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53 | for (map = first_map; map; map = map->next) |
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54 | if (!strcmp (name, map->path)) |
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55 | break; |
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56 | return (map); |
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57 | } |
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58 | |
32 | |
59 | /* |
33 | /* |
60 | * This makes a path absolute outside the world of Crossfire. |
34 | * This makes a path absolute outside the world of Crossfire. |
61 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
35 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
62 | * and returns the pointer to a static array containing the result. |
36 | * and returns the pointer to a static array containing the result. |
63 | * it really should be called create_mapname |
37 | * it really should be called create_mapname |
64 | */ |
38 | */ |
65 | |
39 | const char * |
66 | const char *create_pathname (const char *name) { |
40 | create_pathname (const char *name) |
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41 | { |
67 | static char buf[MAX_BUF]; |
42 | static char buf[8192]; |
68 | |
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69 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
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70 | * someplace else in the code? msw 2-17-97 |
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71 | */ |
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72 | if (*name == '/') |
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73 | sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); |
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74 | else |
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75 | sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); |
43 | snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name); |
76 | return (buf); |
44 | return buf; |
77 | } |
45 | } |
78 | |
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79 | /* |
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80 | * same as create_pathname, but for the overlay maps. |
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81 | */ |
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82 | |
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83 | const char *create_overlay_pathname (const char *name) { |
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84 | static char buf[MAX_BUF]; |
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85 | |
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86 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
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87 | * someplace else in the code? msw 2-17-97 |
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88 | */ |
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89 | if (*name == '/') |
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90 | sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); |
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91 | else |
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92 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); |
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93 | return (buf); |
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94 | } |
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95 | |
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96 | /* |
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97 | * same as create_pathname, but for the template maps. |
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98 | */ |
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99 | |
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100 | const char *create_template_pathname (const char *name) { |
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101 | static char buf[MAX_BUF]; |
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102 | |
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103 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
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104 | * someplace else in the code? msw 2-17-97 |
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105 | */ |
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106 | if (*name == '/') |
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107 | sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); |
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108 | else |
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109 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); |
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110 | return (buf); |
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111 | } |
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112 | |
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113 | /* |
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114 | * This makes absolute path to the itemfile where unique objects |
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115 | * will be saved. Converts '/' to '@'. I think it's essier maintain |
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116 | * files than full directory structure, but if this is problem it can |
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117 | * be changed. |
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118 | */ |
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119 | static const char *create_items_path (const char *s) { |
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120 | static char buf[MAX_BUF]; |
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121 | char *t; |
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122 | |
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123 | if (*s == '/') |
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124 | s++; |
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125 | |
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126 | sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir); |
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127 | |
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128 | for (t=buf+strlen(buf); *s; s++,t++) |
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129 | if (*s == '/') |
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130 | *t = '@'; |
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131 | else |
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132 | *t = *s; |
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133 | *t = 0; |
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134 | return (buf); |
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135 | } |
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136 | |
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137 | |
46 | |
138 | /* |
47 | /* |
139 | * This function checks if a file with the given path exists. |
48 | * This function checks if a file with the given path exists. |
140 | * -1 is returned if it fails, otherwise the mode of the file |
49 | * -1 is returned if it fails, otherwise the mode of the file |
141 | * is returned. |
50 | * is returned. |
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148 | * the rest of the code only cares that the file is readable. |
57 | * the rest of the code only cares that the file is readable. |
149 | * when the editor goes away, the call to stat should probably be |
58 | * when the editor goes away, the call to stat should probably be |
150 | * replaced by an access instead (similar to the windows one, but |
59 | * replaced by an access instead (similar to the windows one, but |
151 | * that seems to be missing the prepend_dir processing |
60 | * that seems to be missing the prepend_dir processing |
152 | */ |
61 | */ |
153 | |
62 | int |
154 | int check_path (const char *name, int prepend_dir) |
63 | check_path (const char *name, int prepend_dir) |
155 | { |
64 | { |
156 | char buf[MAX_BUF]; |
65 | char buf[MAX_BUF]; |
157 | #ifndef WIN32 |
66 | |
158 | char *endbuf; |
67 | char *endbuf; |
159 | struct stat statbuf; |
68 | struct stat statbuf; |
160 | int mode = 0, i; |
69 | int mode = 0; |
161 | #endif |
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162 | |
70 | |
163 | if (prepend_dir) |
71 | if (prepend_dir) |
164 | strcpy (buf, create_pathname(name)); |
72 | strcpy (buf, create_pathname (name)); |
165 | else |
73 | else |
166 | strcpy(buf, name); |
74 | strcpy (buf, name); |
167 | #ifdef WIN32 /* ***win32: check this sucker in windows style. */ |
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168 | return(_access(buf,0)); |
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169 | #else |
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170 | |
75 | |
171 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
76 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
172 | * this method should be equivalant and is clearer. |
77 | * this method should be equivalant and is clearer. |
173 | * Can not use strcat because we need to cycle through |
78 | * Can not use strcat because we need to cycle through |
174 | * all the names. |
79 | * all the names. |
175 | */ |
80 | */ |
176 | endbuf = buf + strlen(buf); |
81 | endbuf = buf + strlen (buf); |
177 | |
82 | |
178 | for (i = 0; i < NROF_COMPRESS_METHODS; i++) { |
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179 | if (uncomp[i][0]) |
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180 | strcpy(endbuf, uncomp[i][0]); |
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181 | else |
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182 | *endbuf = '\0'; |
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183 | if (!stat (buf, &statbuf)) |
83 | if (stat (buf, &statbuf)) |
184 | break; |
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185 | } |
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186 | if (i == NROF_COMPRESS_METHODS) |
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187 | return (-1); |
84 | return -1; |
188 | if (!S_ISREG (statbuf.st_mode)) |
85 | if (!S_ISREG (statbuf.st_mode)) |
189 | return (-1); |
86 | return (-1); |
190 | |
87 | |
191 | if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || |
88 | if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) || |
192 | ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || |
89 | ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH)) |
193 | (statbuf.st_mode & S_IROTH)) |
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194 | mode |= 4; |
90 | mode |= 4; |
195 | |
91 | |
196 | if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || |
92 | if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || |
197 | (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || |
93 | (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) |
198 | (statbuf.st_mode & S_IWOTH)) |
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199 | mode |= 2; |
94 | mode |= 2; |
200 | |
95 | |
201 | return (mode); |
96 | return (mode); |
202 | #endif |
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203 | } |
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204 | |
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205 | /* |
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206 | * Prints out debug-information about a map. |
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207 | * Dumping these at llevError doesn't seem right, but is |
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208 | * necessary to make sure the information is in fact logged. |
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209 | */ |
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210 | |
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211 | void dump_map(const mapstruct *m) { |
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212 | LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory); |
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213 | LOG(llevError,"Size: %dx%d Start: %d,%d\n", |
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214 | MAP_WIDTH(m), MAP_HEIGHT(m), |
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215 | MAP_ENTER_X(m), MAP_ENTER_Y(m)); |
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216 | |
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217 | if(m->msg!=NULL) |
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218 | LOG(llevError,"Message:\n%s",m->msg); |
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219 | |
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220 | if(m->maplore!=NULL) |
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221 | LOG(llevError,"Lore:\n%s",m->maplore); |
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222 | |
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223 | if(m->tmpname!=NULL) |
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224 | LOG(llevError,"Tmpname: %s\n",m->tmpname); |
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225 | |
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226 | LOG(llevError,"Difficulty: %d\n",m->difficulty); |
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227 | LOG(llevError,"Darkness: %d\n",m->darkness); |
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228 | } |
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229 | |
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230 | /* |
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231 | * Prints out debug-information about all maps. |
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232 | * This basically just goes through all the maps and calls |
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233 | * dump_map on each one. |
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234 | */ |
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235 | |
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236 | void dump_all_maps(void) { |
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237 | mapstruct *m; |
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238 | for(m=first_map;m!=NULL;m=m->next) { |
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239 | dump_map(m); |
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240 | } |
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241 | } |
97 | } |
242 | |
98 | |
243 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
99 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
244 | * one function that just returns a P_.. value (see map.h) |
100 | * one function that just returns a P_.. value (see map.h) |
245 | * it will also do map translation for tiled maps, returning |
101 | * it will also do map translation for tiled maps, returning |
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248 | * by a P_NEW_MAP value, another call to get_map_from_coord |
104 | * by a P_NEW_MAP value, another call to get_map_from_coord |
249 | * is needed. The case of not passing values is if we're just |
105 | * is needed. The case of not passing values is if we're just |
250 | * checking for the existence of something on those spaces, but |
106 | * checking for the existence of something on those spaces, but |
251 | * don't expect to insert/remove anything from those spaces. |
107 | * don't expect to insert/remove anything from those spaces. |
252 | */ |
108 | */ |
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109 | int |
253 | int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) |
110 | get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) |
254 | { |
111 | { |
255 | sint16 newx, newy; |
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256 | int retval=0; |
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257 | mapstruct *mp; |
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258 | |
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259 | if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP; |
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260 | newx = x; |
112 | sint16 newx = x; |
261 | newy = y; |
113 | sint16 newy = y; |
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114 | |
262 | mp = get_map_from_coord(oldmap, &newx, &newy); |
115 | maptile *mp = get_map_from_coord (oldmap, &newx, &newy); |
263 | if (mp != oldmap) |
116 | |
264 | retval |= P_NEW_MAP; |
117 | if (!mp) |
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118 | return P_OUT_OF_MAP; |
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119 | |
265 | if (newmap) *newmap = mp; |
120 | if (newmap) *newmap = mp; |
266 | if (nx) *nx = newx; |
121 | if (nx) *nx = newx; |
267 | if (ny) *ny = newy; |
122 | if (ny) *ny = newy; |
268 | retval |= mp->spaces[newx + mp->width * newy].flags; |
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269 | |
123 | |
270 | if (retval & P_SAFE) |
124 | return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0); |
271 | retval |= P_NO_MAGIC | P_NO_CLERIC; // P_SAFE does imply these |
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272 | |
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273 | return retval; |
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274 | } |
125 | } |
275 | |
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276 | |
126 | |
277 | /* |
127 | /* |
278 | * Returns true if the given coordinate is blocked except by the |
128 | * Returns true if the given coordinate is blocked except by the |
279 | * object passed is not blocking. This is used with |
129 | * object passed is not blocking. This is used with |
280 | * multipart monsters - if we want to see if a 2x2 monster |
130 | * multipart monsters - if we want to see if a 2x2 monster |
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284 | * monster. |
134 | * monster. |
285 | * m, x, y are the target map/coordinates - needed for map tiling. |
135 | * m, x, y are the target map/coordinates - needed for map tiling. |
286 | * the coordinates & map passed in should have been updated for tiling |
136 | * the coordinates & map passed in should have been updated for tiling |
287 | * by the caller. |
137 | * by the caller. |
288 | */ |
138 | */ |
289 | |
139 | int |
290 | int blocked_link(object *ob, mapstruct *m, int sx, int sy) { |
140 | blocked_link (object *ob, maptile *m, int sx, int sy) |
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141 | { |
291 | object *tmp; |
142 | object *tmp; |
292 | int mflags, blocked; |
143 | int mflags, blocked; |
293 | |
144 | |
294 | /* Make sure the coordinates are valid - they should be, as caller should |
145 | /* Make sure the coordinates are valid - they should be, as caller should |
295 | * have already checked this. |
146 | * have already checked this. |
296 | */ |
147 | */ |
297 | if (OUT_OF_REAL_MAP(m, sx, sy)) { |
148 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
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149 | { |
298 | LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); |
150 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
299 | return 1; |
151 | return 1; |
300 | } |
152 | } |
301 | |
153 | |
302 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
154 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
303 | * directly. |
155 | * directly. |
304 | */ |
156 | */ |
305 | mflags = m->spaces[sx + m->width * sy].flags; |
157 | mflags = m->at (sx, sy).flags (); |
306 | |
158 | |
307 | blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); |
159 | blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); |
308 | |
160 | |
309 | /* If space is currently not blocked by anything, no need to |
161 | /* If space is currently not blocked by anything, no need to |
310 | * go further. Not true for players - all sorts of special |
162 | * go further. Not true for players - all sorts of special |
311 | * things we need to do for players. |
163 | * things we need to do for players. |
312 | */ |
164 | */ |
313 | if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; |
165 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
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166 | return 0; |
314 | |
167 | |
315 | /* if there isn't anytyhing alive on this space, and this space isn't |
168 | /* if there isn't anytyhing alive on this space, and this space isn't |
316 | * otherwise blocked, we can return now. Only if there is a living |
169 | * otherwise blocked, we can return now. Only if there is a living |
317 | * creature do we need to investigate if it is part of this creature |
170 | * creature do we need to investigate if it is part of this creature |
318 | * or another. Likewise, only if something is blocking us do we |
171 | * or another. Likewise, only if something is blocking us do we |
319 | * need to investigate if there is a special circumstance that would |
172 | * need to investigate if there is a special circumstance that would |
320 | * let the player through (inventory checkers for example) |
173 | * let the player through (inventory checkers for example) |
321 | */ |
174 | */ |
322 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0; |
175 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
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176 | return 0; |
323 | |
177 | |
324 | if(ob->head != NULL) |
178 | if (ob->head != NULL) |
325 | ob=ob->head; |
179 | ob = ob->head; |
326 | |
180 | |
327 | /* We basically go through the stack of objects, and if there is |
181 | /* We basically go through the stack of objects, and if there is |
328 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
182 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
329 | * true. If we get through the entire stack, that must mean |
183 | * true. If we get through the entire stack, that must mean |
330 | * ob is blocking it, so return 0. |
184 | * ob is blocking it, so return 0. |
331 | */ |
185 | */ |
332 | for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) { |
186 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
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187 | { |
333 | |
188 | |
334 | /* This must be before the checks below. Code for inventory checkers. */ |
189 | /* This must be before the checks below. Code for inventory checkers. */ |
335 | if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) { |
190 | if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) |
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191 | { |
336 | /* If last_sp is set, the player/monster needs an object, |
192 | /* If last_sp is set, the player/monster needs an object, |
337 | * so we check for it. If they don't have it, they can't |
193 | * so we check for it. If they don't have it, they can't |
338 | * pass through this space. |
194 | * pass through this space. |
339 | */ |
195 | */ |
340 | if (tmp->last_sp) { |
196 | if (tmp->last_sp) |
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197 | { |
341 | if (check_inv_recursive(ob,tmp)==NULL) |
198 | if (check_inv_recursive (ob, tmp) == NULL) |
342 | return 1; |
199 | return 1; |
343 | else |
200 | else |
344 | continue; |
201 | continue; |
345 | } else { |
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346 | /* In this case, the player must not have the object - |
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347 | * if they do, they can't pass through. |
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348 | */ |
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349 | if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */ |
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350 | return 1; |
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351 | else |
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352 | continue; |
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353 | } |
202 | } |
354 | } /* if check_inv */ |
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355 | else { |
203 | else |
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204 | { |
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205 | /* In this case, the player must not have the object - |
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206 | * if they do, they can't pass through. |
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207 | */ |
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208 | if (check_inv_recursive (ob, tmp) != NULL) /* player has object */ |
|
|
209 | return 1; |
|
|
210 | else |
|
|
211 | continue; |
|
|
212 | } |
|
|
213 | } /* if check_inv */ |
|
|
214 | else |
|
|
215 | { |
356 | /* Broke apart a big nasty if into several here to make |
216 | /* Broke apart a big nasty if into several here to make |
357 | * this more readable. first check - if the space blocks |
217 | * this more readable. first check - if the space blocks |
358 | * movement, can't move here. |
218 | * movement, can't move here. |
359 | * second - if a monster, can't move there, unles it is a |
219 | * second - if a monster, can't move there, unles it is a |
360 | * hidden dm |
220 | * hidden dm |
361 | */ |
221 | */ |
362 | if (OB_MOVE_BLOCK(ob, tmp)) return 1; |
222 | if (OB_MOVE_BLOCK (ob, tmp)) |
|
|
223 | return 1; |
363 | if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob && |
224 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob && |
364 | tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden)) |
225 | tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden)) |
365 | return 1; |
226 | return 1; |
366 | } |
227 | } |
367 | |
228 | |
368 | } |
229 | } |
369 | return 0; |
230 | return 0; |
370 | } |
231 | } |
371 | |
232 | |
372 | |
233 | |
373 | /* |
234 | /* |
374 | * Returns true if the given object can't fit in the given spot. |
235 | * Returns true if the given object can't fit in the given spot. |
… | |
… | |
394 | * |
255 | * |
395 | * Note this used to be arch_blocked, but with new movement |
256 | * Note this used to be arch_blocked, but with new movement |
396 | * code, we need to have actual object to check its move_type |
257 | * code, we need to have actual object to check its move_type |
397 | * against the move_block values. |
258 | * against the move_block values. |
398 | */ |
259 | */ |
399 | |
260 | int |
400 | int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { |
261 | ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) |
|
|
262 | { |
401 | archetype *tmp; |
263 | archetype *tmp; |
402 | int flag; |
264 | int flag; |
403 | mapstruct *m1; |
265 | maptile *m1; |
404 | sint16 sx, sy; |
266 | sint16 sx, sy; |
405 | |
267 | |
406 | if(ob==NULL) { |
268 | if (!ob) |
|
|
269 | { |
407 | flag= get_map_flags(m,&m1, x,y, &sx, &sy); |
270 | flag = get_map_flags (m, &m1, x, y, &sx, &sy); |
408 | if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; |
271 | if (flag & P_OUT_OF_MAP) |
|
|
272 | return P_OUT_OF_MAP; |
409 | |
273 | |
410 | /* don't have object, so don't know what types would block */ |
274 | /* don't have object, so don't know what types would block */ |
411 | return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); |
275 | return m1->at (sx, sy).move_block; |
412 | } |
276 | } |
413 | |
277 | |
414 | for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { |
278 | for (tmp = ob->arch; tmp; tmp = tmp->more) |
|
|
279 | { |
415 | flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); |
280 | flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); |
416 | |
281 | |
417 | if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; |
282 | if (flag & P_OUT_OF_MAP) |
418 | if (flag & P_IS_ALIVE) return P_IS_ALIVE; |
283 | return P_OUT_OF_MAP; |
|
|
284 | if (flag & P_IS_ALIVE) |
|
|
285 | return P_IS_ALIVE; |
419 | |
286 | |
|
|
287 | mapspace &ms = m1->at (sx, sy); |
|
|
288 | |
420 | /* find_first_free_spot() calls this function. However, often |
289 | /* find_first_free_spot() calls this function. However, often |
421 | * ob doesn't have any move type (when used to place exits) |
290 | * ob doesn't have any move type (when used to place exits) |
422 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
291 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
423 | */ |
292 | */ |
424 | |
293 | |
425 | if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; |
294 | if (ob->move_type == 0 && ms.move_block != MOVE_ALL) |
|
|
295 | continue; |
426 | |
296 | |
427 | /* Note it is intentional that we check ob - the movement type of the |
297 | /* Note it is intentional that we check ob - the movement type of the |
428 | * head of the object should correspond for the entire object. |
298 | * head of the object should correspond for the entire object. |
429 | */ |
299 | */ |
430 | if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) |
300 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
431 | return AB_NO_PASS; |
301 | return P_NO_PASS; |
432 | |
|
|
433 | } |
302 | } |
|
|
303 | |
434 | return 0; |
304 | return 0; |
435 | } |
305 | } |
436 | |
306 | |
437 | /* When the map is loaded, load_object does not actually insert objects |
307 | /* When the map is loaded, load_object does not actually insert objects |
438 | * into inventory, but just links them. What this does is go through |
308 | * into inventory, but just links them. What this does is go through |
439 | * and insert them properly. |
309 | * and insert them properly. |
440 | * The object 'container' is the object that contains the inventory. |
310 | * The object 'container' is the object that contains the inventory. |
441 | * This is needed so that we can update the containers weight. |
311 | * This is needed so that we can update the containers weight. |
442 | */ |
312 | */ |
443 | |
313 | void |
444 | void fix_container(object *container) |
314 | fix_container (object *container) |
445 | { |
315 | { |
446 | object *tmp=container->inv, *next; |
316 | object *tmp = container->inv, *next; |
447 | |
317 | |
448 | container->inv=NULL; |
318 | container->inv = 0; |
449 | while (tmp!=NULL) { |
319 | while (tmp) |
|
|
320 | { |
450 | next = tmp->below; |
321 | next = tmp->below; |
451 | if (tmp->inv) |
322 | if (tmp->inv) |
452 | fix_container(tmp); |
323 | fix_container (tmp); |
|
|
324 | |
453 | (void) insert_ob_in_ob(tmp,container); |
325 | insert_ob_in_ob (tmp, container); |
454 | tmp = next; |
326 | tmp = next; |
455 | } |
327 | } |
|
|
328 | |
456 | /* sum_weight will go through and calculate what all the containers are |
329 | /* sum_weight will go through and calculate what all the containers are |
457 | * carrying. |
330 | * carrying. |
458 | */ |
331 | */ |
459 | sum_weight(container); |
332 | sum_weight (container); |
|
|
333 | } |
|
|
334 | |
|
|
335 | void |
|
|
336 | maptile::set_object_flag (int flag, int value) |
|
|
337 | { |
|
|
338 | if (!spaces) |
|
|
339 | return; |
|
|
340 | |
|
|
341 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
342 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
|
|
343 | tmp->flag [flag] = value; |
460 | } |
344 | } |
461 | |
345 | |
462 | /* link_multipart_objects go through all the objects on the map looking |
346 | /* link_multipart_objects go through all the objects on the map looking |
463 | * for objects whose arch says they are multipart yet according to the |
347 | * for objects whose arch says they are multipart yet according to the |
464 | * info we have, they only have the head (as would be expected when |
348 | * info we have, they only have the head (as would be expected when |
465 | * they are saved). We do have to look for the old maps that did save |
349 | * they are saved). We do have to look for the old maps that did save |
466 | * the more sections and not re-add sections for them. |
350 | * the more sections and not re-add sections for them. |
467 | */ |
351 | */ |
468 | |
352 | void |
469 | static void link_multipart_objects(mapstruct *m) |
353 | maptile::link_multipart_objects () |
470 | { |
354 | { |
471 | int x,y; |
355 | if (!spaces) |
472 | object *tmp, *op, *last, *above; |
356 | return; |
473 | archetype *at; |
|
|
474 | |
357 | |
475 | for(x=0;x<MAP_WIDTH(m);x++) |
358 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
476 | for(y=0;y<MAP_HEIGHT(m);y++) |
359 | for (object *tmp = ms->bot; tmp; ) |
477 | for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { |
360 | { |
478 | above=tmp->above; |
361 | object *above = tmp->above; |
479 | |
362 | |
480 | /* already multipart - don't do anything more */ |
363 | /* already multipart - don't do anything more */ |
481 | if (tmp->head || tmp->more) continue; |
364 | if (!tmp->head && !tmp->more) |
482 | |
365 | { |
483 | /* If there is nothing more to this object, this for loop |
366 | /* If there is nothing more to this object, this for loop |
484 | * won't do anything. |
367 | * won't do anything. |
|
|
368 | */ |
|
|
369 | archetype *at; |
|
|
370 | object *last, *op; |
|
|
371 | for (at = tmp->arch->more, last = tmp; |
|
|
372 | at; |
|
|
373 | at = at->more, last = op) |
|
|
374 | { |
|
|
375 | op = arch_to_object (at); |
|
|
376 | |
|
|
377 | /* update x,y coordinates */ |
|
|
378 | op->x += tmp->x; |
|
|
379 | op->y += tmp->y; |
|
|
380 | op->head = tmp; |
|
|
381 | op->map = this; |
|
|
382 | last->more = op; |
|
|
383 | op->name = tmp->name; |
|
|
384 | op->title = tmp->title; |
|
|
385 | |
|
|
386 | /* we could link all the parts onto tmp, and then just |
|
|
387 | * call insert_ob_in_map once, but the effect is the same, |
|
|
388 | * as insert_ob_in_map will call itself with each part, and |
|
|
389 | * the coding is simpler to just to it here with each part. |
485 | */ |
390 | */ |
486 | for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { |
|
|
487 | op = arch_to_object(at); |
|
|
488 | |
|
|
489 | /* update x,y coordinates */ |
|
|
490 | op->x += tmp->x; |
|
|
491 | op->y += tmp->y; |
|
|
492 | op->head = tmp; |
|
|
493 | op->map = m; |
|
|
494 | last->more = op; |
|
|
495 | if (tmp->name != op->name) { |
|
|
496 | if (op->name) free_string(op->name); |
|
|
497 | op->name = add_string(tmp->name); |
|
|
498 | } |
|
|
499 | if (tmp->title != op->title) { |
|
|
500 | if (op->title) free_string(op->title); |
|
|
501 | op->title = add_string(tmp->title); |
|
|
502 | } |
|
|
503 | /* we could link all the parts onto tmp, and then just |
|
|
504 | * call insert_ob_in_map once, but the effect is the same, |
|
|
505 | * as insert_ob_in_map will call itself with each part, and |
|
|
506 | * the coding is simpler to just to it here with each part. |
|
|
507 | */ |
|
|
508 | insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); |
391 | insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
509 | } /* for at = tmp->arch->more */ |
|
|
510 | } /* for objects on this space */ |
|
|
511 | } |
|
|
512 | |
|
|
513 | |
392 | } |
|
|
393 | } |
|
|
394 | |
|
|
395 | tmp = above; |
|
|
396 | } |
|
|
397 | } |
514 | |
398 | |
515 | /* |
399 | /* |
516 | * Loads (ands parses) the objects into a given map from the specified |
400 | * Loads (ands parses) the objects into a given map from the specified |
517 | * file pointer. |
401 | * file pointer. |
518 | * mapflags is the same as we get with load_original_map |
402 | * mapflags is the same as we get with load_original_map |
519 | */ |
403 | */ |
520 | |
404 | bool |
521 | void load_objects (mapstruct *m, object_thawer &fp, int mapflags) { |
405 | maptile::load_objects (object_thawer &thawer) |
522 | int i,j,bufstate=LO_NEWFILE; |
406 | { |
523 | int unique; |
407 | int unique; |
524 | object *op, *prev=NULL,*last_more=NULL, *otmp; |
408 | object *op, *prev = NULL, *last_more = NULL, *otmp; |
525 | |
409 | |
526 | op=get_object(); |
410 | op = object::create (); |
527 | op->map = m; /* To handle buttons correctly */ |
411 | op->map = this; /* To handle buttons correctly */ |
528 | |
412 | |
529 | while((i = load_object (fp, op, bufstate, mapflags))) { |
413 | while (int i = load_object (thawer, op, 0)) |
530 | /* Since the loading of the map header does not load an object |
414 | { |
531 | * anymore, we need to pass LO_NEWFILE for the first object loaded, |
|
|
532 | * and then switch to LO_REPEAT for faster loading. |
|
|
533 | */ |
|
|
534 | bufstate = LO_REPEAT; |
|
|
535 | |
|
|
536 | /* if the archetype for the object is null, means that we |
415 | /* if the archetype for the object is null, means that we |
537 | * got an invalid object. Don't do anything with it - the game |
416 | * got an invalid object. Don't do anything with it - the game |
538 | * or editor will not be able to do anything with it either. |
417 | * or editor will not be able to do anything with it either. |
539 | */ |
418 | */ |
540 | if (op->arch==NULL) { |
419 | if (op->arch == NULL) |
|
|
420 | { |
541 | LOG(llevDebug,"Discarding object without arch: %s\n", op->name?op->name:"(null)"); |
421 | LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); |
542 | continue; |
422 | continue; |
543 | } |
423 | } |
544 | |
424 | |
545 | |
|
|
546 | switch(i) { |
425 | switch (i) |
|
|
426 | { |
547 | case LL_NORMAL: |
427 | case LL_NORMAL: |
548 | /* if we are loading an overlay, put the floors on the bottom */ |
|
|
549 | if ((QUERY_FLAG(op, FLAG_IS_FLOOR) || |
|
|
550 | QUERY_FLAG(op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) |
|
|
551 | insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); |
|
|
552 | else |
|
|
553 | insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
428 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
554 | |
429 | |
555 | if (op->inv) |
430 | if (op->inv) |
556 | sum_weight(op); |
431 | sum_weight (op); |
557 | |
432 | |
558 | prev=op,last_more=op; |
433 | prev = op, last_more = op; |
559 | break; |
434 | break; |
560 | |
435 | |
561 | case LL_MORE: |
436 | case LL_MORE: |
562 | insert_ob_in_map(op,m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
437 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
563 | op->head=prev,last_more->more=op,last_more=op; |
438 | op->head = prev, last_more->more = op, last_more = op; |
564 | break; |
439 | break; |
565 | } |
440 | } |
566 | if (mapflags & MAP_STYLE) { |
441 | |
567 | remove_from_active_list(op); |
442 | op = object::create (); |
|
|
443 | op->map = this; |
|
|
444 | } |
|
|
445 | |
|
|
446 | op->destroy (); |
|
|
447 | |
|
|
448 | #if 0 |
|
|
449 | for (i = 0; i < width; i++) |
|
|
450 | for (j = 0; j < height; j++) |
|
|
451 | { |
|
|
452 | unique = 0; |
|
|
453 | /* check for unique items, or unique squares */ |
|
|
454 | for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above) |
|
|
455 | { |
|
|
456 | if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) |
|
|
457 | unique = 1; |
|
|
458 | |
|
|
459 | if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) |
|
|
460 | SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); |
|
|
461 | } |
|
|
462 | } |
|
|
463 | #endif |
|
|
464 | |
|
|
465 | return true; |
|
|
466 | } |
|
|
467 | |
|
|
468 | void |
|
|
469 | maptile::activate () |
|
|
470 | { |
|
|
471 | if (!spaces) |
|
|
472 | return; |
|
|
473 | |
|
|
474 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
475 | for (object *op = ms->bot; op; op = op->above) |
|
|
476 | op->activate_recursive (); |
|
|
477 | } |
|
|
478 | |
|
|
479 | void |
|
|
480 | maptile::deactivate () |
|
|
481 | { |
|
|
482 | if (!spaces) |
|
|
483 | return; |
|
|
484 | |
|
|
485 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
486 | for (object *op = ms->bot; op; op = op->above) |
|
|
487 | op->deactivate_recursive (); |
|
|
488 | } |
|
|
489 | |
|
|
490 | bool |
|
|
491 | maptile::save_objects (object_freezer &freezer, int flags) |
|
|
492 | { |
|
|
493 | static int cede_count = 0; |
|
|
494 | |
|
|
495 | if (flags & IO_HEADER) |
|
|
496 | save_header (freezer); |
|
|
497 | |
|
|
498 | if (!spaces) |
|
|
499 | return false; |
|
|
500 | |
|
|
501 | for (int i = 0; i < size (); ++i) |
|
|
502 | { |
|
|
503 | if (cede_count >= 500) |
|
|
504 | { |
|
|
505 | cede_count = 0; |
|
|
506 | coroapi::cede (); |
568 | } |
507 | } |
569 | op=get_object(); |
508 | |
570 | op->map = m; |
509 | int unique = 0; |
571 | } |
510 | for (object *op = spaces [i].bot; op; op = op->above) |
572 | for (i=0;i<m->width;i++){ |
511 | { |
573 | for (j=0;j<m->height;j++){ |
512 | // count per-object, but cede only when modification-safe |
|
|
513 | cede_count++; |
|
|
514 | |
|
|
515 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
574 | unique =0; |
516 | unique = 1; |
575 | /* check for unique items, or unique squares */ |
517 | |
576 | for (otmp = get_map_ob(m, i, j); otmp; otmp = otmp->above) { |
518 | if (!op->can_map_save ()) |
577 | if (QUERY_FLAG(otmp, FLAG_UNIQUE) || QUERY_FLAG(otmp, FLAG_OBJ_SAVE_ON_OVL)) |
519 | continue; |
578 | unique = 1; |
520 | |
579 | if (!(mapflags & (MAP_OVERLAY|MAP_PLAYER_UNIQUE) || unique)) |
521 | if (unique || op->flag [FLAG_UNIQUE]) |
580 | SET_FLAG(otmp, FLAG_OBJ_ORIGINAL); |
522 | { |
|
|
523 | if (flags & IO_UNIQUES) |
|
|
524 | save_object (freezer, op, 1); |
581 | } |
525 | } |
|
|
526 | else if (flags & IO_OBJECTS) |
|
|
527 | save_object (freezer, op, 1); |
582 | } |
528 | } |
583 | } |
529 | } |
584 | free_object(op); |
|
|
585 | link_multipart_objects(m); |
|
|
586 | } |
|
|
587 | |
530 | |
588 | /* This saves all the objects on the map in a non destructive fashion. |
531 | return true; |
589 | * Modified by MSW 2001-07-01 to do in a single pass - reduces code, |
532 | } |
590 | * and we only save the head of multi part objects - this is needed |
533 | |
591 | * in order to do map tiling properly. |
534 | bool |
|
|
535 | maptile::load_objects (const char *path, bool skip_header) |
|
|
536 | { |
|
|
537 | object_thawer thawer (path); |
|
|
538 | |
|
|
539 | if (!thawer) |
|
|
540 | return false; |
|
|
541 | |
|
|
542 | if (skip_header) |
|
|
543 | for (;;) |
|
|
544 | { |
|
|
545 | keyword kw = thawer.get_kv (); |
|
|
546 | |
|
|
547 | if (kw == KW_end) |
|
|
548 | break; |
|
|
549 | |
|
|
550 | thawer.skip_kv (kw); |
|
|
551 | } |
|
|
552 | |
|
|
553 | return load_objects (thawer); |
|
|
554 | } |
|
|
555 | |
|
|
556 | bool |
|
|
557 | maptile::save_objects (const char *path, int flags) |
|
|
558 | { |
|
|
559 | object_freezer freezer; |
|
|
560 | |
|
|
561 | if (!save_objects (freezer, flags)) |
|
|
562 | return false; |
|
|
563 | |
|
|
564 | return freezer.save (path); |
|
|
565 | } |
|
|
566 | |
|
|
567 | maptile::maptile () |
|
|
568 | { |
|
|
569 | in_memory = MAP_SWAPPED; |
|
|
570 | |
|
|
571 | /* The maps used to pick up default x and y values from the |
|
|
572 | * map archetype. Mimic that behaviour. |
592 | */ |
573 | */ |
593 | void save_objects (mapstruct *m, object_freezer &fp, object_freezer &fp2, int flag) { |
574 | width = 16; |
594 | int i, j = 0,unique=0; |
575 | height = 16; |
595 | object *op; |
576 | reset_timeout = 0; |
596 | /* first pass - save one-part objects */ |
577 | timeout = 300; |
597 | for(i = 0; i < MAP_WIDTH(m); i++) |
578 | enter_x = 0; |
598 | for (j = 0; j < MAP_HEIGHT(m); j++) { |
579 | enter_y = 0; |
599 | unique=0; |
580 | } |
600 | for(op = get_map_ob (m, i, j); op; op = op->above) { |
|
|
601 | if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) |
|
|
602 | unique=1; |
|
|
603 | |
581 | |
604 | if(op->type == PLAYER) { |
582 | maptile::maptile (int w, int h) |
605 | LOG(llevDebug, "Player on map that is being saved\n"); |
583 | { |
606 | continue; |
584 | in_memory = MAP_SWAPPED; |
607 | } |
|
|
608 | |
585 | |
609 | if (op->head || op->owner) |
586 | width = w; |
610 | continue; |
587 | height = h; |
|
|
588 | reset_timeout = 0; |
|
|
589 | timeout = 300; |
|
|
590 | enter_x = 0; |
|
|
591 | enter_y = 0; |
611 | |
592 | |
612 | if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) |
593 | alloc (); |
613 | save_object (fp2, op, 3); |
|
|
614 | else |
|
|
615 | if (flag == 0 || |
|
|
616 | (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) && |
|
|
617 | !QUERY_FLAG(op, FLAG_UNPAID)))) |
|
|
618 | save_object(fp, op, 3); |
|
|
619 | |
|
|
620 | } /* for this space */ |
|
|
621 | } /* for this j */ |
|
|
622 | } |
594 | } |
623 | |
595 | |
624 | /* |
596 | /* |
625 | * Allocates, initialises, and returns a pointer to a mapstruct. |
|
|
626 | * Modified to no longer take a path option which was not being |
|
|
627 | * used anyways. MSW 2001-07-01 |
|
|
628 | */ |
|
|
629 | |
|
|
630 | mapstruct *get_linked_map(void) { |
|
|
631 | mapstruct *map=(mapstruct *) calloc(1,sizeof(mapstruct)); |
|
|
632 | mapstruct *mp; |
|
|
633 | |
|
|
634 | if(map==NULL) |
|
|
635 | fatal(OUT_OF_MEMORY); |
|
|
636 | |
|
|
637 | for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next); |
|
|
638 | if(mp==NULL) |
|
|
639 | first_map=map; |
|
|
640 | else |
|
|
641 | mp->next=map; |
|
|
642 | |
|
|
643 | map->in_memory=MAP_SWAPPED; |
|
|
644 | /* The maps used to pick up default x and y values from the |
|
|
645 | * map archetype. Mimic that behaviour. |
|
|
646 | */ |
|
|
647 | MAP_WIDTH(map)=16; |
|
|
648 | MAP_HEIGHT(map)=16; |
|
|
649 | MAP_RESET_TIMEOUT(map)=0; |
|
|
650 | MAP_TIMEOUT(map)=300; |
|
|
651 | MAP_ENTER_X(map)=0; |
|
|
652 | MAP_ENTER_Y(map)=0; |
|
|
653 | /*set part to -1 indicating conversion to weather map not yet done*/ |
|
|
654 | MAP_WORLDPARTX(map)=-1; |
|
|
655 | MAP_WORLDPARTY(map)=-1; |
|
|
656 | return map; |
|
|
657 | } |
|
|
658 | |
|
|
659 | /* |
|
|
660 | * Allocates the arrays contained in a mapstruct. |
597 | * Allocates the arrays contained in a maptile. |
661 | * This basically allocates the dynamic array of spaces for the |
598 | * This basically allocates the dynamic array of spaces for the |
662 | * map. |
599 | * map. |
663 | */ |
600 | */ |
664 | |
601 | void |
665 | void allocate_map(mapstruct *m) { |
602 | maptile::alloc () |
666 | m->in_memory = MAP_IN_MEMORY; |
603 | { |
667 | /* Log this condition and free the storage. We could I suppose |
|
|
668 | * realloc, but if the caller is presuming the data will be intact, |
|
|
669 | * that is their poor assumption. |
|
|
670 | */ |
|
|
671 | if (m->spaces) { |
604 | if (spaces) |
672 | LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path); |
|
|
673 | free(m->spaces); |
|
|
674 | } |
|
|
675 | |
|
|
676 | m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace)); |
|
|
677 | |
|
|
678 | if(m->spaces==NULL) |
|
|
679 | fatal(OUT_OF_MEMORY); |
|
|
680 | } |
|
|
681 | |
|
|
682 | /* Create and returns a map of the specific size. Used |
|
|
683 | * in random map code and the editor. |
|
|
684 | */ |
|
|
685 | mapstruct *get_empty_map(int sizex, int sizey) { |
|
|
686 | mapstruct *m = get_linked_map(); |
|
|
687 | m->width = sizex; |
|
|
688 | m->height = sizey; |
|
|
689 | m->in_memory = MAP_SWAPPED; |
|
|
690 | allocate_map(m); |
|
|
691 | return m; |
605 | return; |
|
|
606 | |
|
|
607 | spaces = salloc0<mapspace> (size ()); |
692 | } |
608 | } |
693 | |
609 | |
694 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
610 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
695 | * corresponding to that string. Memory is allocated for this, it must be freed |
611 | * corresponding to that string. Memory is allocated for this, it must be freed |
696 | * at a later date. |
612 | * at a later date. |
697 | * Called by parse_map_headers below. |
613 | * Called by parse_map_headers below. |
698 | */ |
614 | */ |
699 | |
615 | static shopitems * |
700 | static shopitems *parse_shop_string (const char *input_string) { |
616 | parse_shop_string (const char *input_string) |
|
|
617 | { |
701 | char *shop_string, *p, *q, *next_semicolon, *next_colon; |
618 | char *shop_string, *p, *q, *next_semicolon, *next_colon; |
702 | shopitems *items=NULL; |
619 | shopitems *items = NULL; |
703 | int i=0, number_of_entries=0; |
620 | int i = 0, number_of_entries = 0; |
704 | const typedata *current_type; |
621 | const typedata *current_type; |
705 | |
622 | |
706 | shop_string=strdup_local(input_string); |
623 | shop_string = strdup (input_string); |
707 | p=shop_string; |
624 | p = shop_string; |
708 | /* first we'll count the entries, we'll need that for allocating the array shortly */ |
625 | /* first we'll count the entries, we'll need that for allocating the array shortly */ |
709 | while (p) { |
626 | while (p) |
|
|
627 | { |
710 | p=strchr(p, ';'); |
628 | p = strchr (p, ';'); |
711 | number_of_entries++; |
629 | number_of_entries++; |
712 | if (p) p++; |
630 | if (p) |
|
|
631 | p++; |
713 | } |
632 | } |
|
|
633 | |
714 | p=shop_string; |
634 | p = shop_string; |
715 | strip_endline(p); |
635 | strip_endline (p); |
716 | items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); |
636 | items = new shopitems[number_of_entries + 1]; |
717 | memset(items, 0, (sizeof(shopitems) * number_of_entries+1)); |
|
|
718 | for (i=0; i<number_of_entries; i++) { |
637 | for (i = 0; i < number_of_entries; i++) |
|
|
638 | { |
719 | if (!p) { |
639 | if (!p) |
|
|
640 | { |
720 | LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); |
641 | LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); |
721 | break; |
642 | break; |
722 | } |
643 | } |
|
|
644 | |
723 | next_semicolon=strchr(p, ';'); |
645 | next_semicolon = strchr (p, ';'); |
724 | next_colon=strchr(p, ':'); |
646 | next_colon = strchr (p, ':'); |
725 | /* if there is a stregth specified, figure out what it is, we'll need it soon. */ |
647 | /* if there is a stregth specified, figure out what it is, we'll need it soon. */ |
726 | if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) |
648 | if (next_colon && (!next_semicolon || next_colon < next_semicolon)) |
727 | items[i].strength=atoi(strchr(p,':')+1); |
649 | items[i].strength = atoi (strchr (p, ':') + 1); |
|
|
650 | |
|
|
651 | if (isdigit (*p) || *p == '*') |
728 | |
652 | { |
729 | if (isdigit(*p) || *p=='*') { |
|
|
730 | items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ |
653 | items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */ |
731 | current_type=get_typedata(items[i].typenum); |
654 | current_type = get_typedata (items[i].typenum); |
732 | if (current_type) { |
655 | if (current_type) |
|
|
656 | { |
733 | items[i].name=current_type->name; |
657 | items[i].name = current_type->name; |
734 | items[i].name_pl=current_type->name_pl; |
658 | items[i].name_pl = current_type->name_pl; |
735 | } |
|
|
736 | } |
|
|
737 | else { /*we have a named type, let's figure out what it is */ |
|
|
738 | q=strpbrk(p,";:"); |
|
|
739 | if (q) *q='\0'; |
|
|
740 | |
|
|
741 | current_type=get_typedata_by_name(p); |
|
|
742 | if (current_type) { |
|
|
743 | items[i].name=current_type->name; |
|
|
744 | items[i].typenum=current_type->number; |
|
|
745 | items[i].name_pl=current_type->name_pl; |
|
|
746 | } |
|
|
747 | else { /* oh uh, something's wrong, let's free up this one, and try |
|
|
748 | * the next entry while we're at it, better print a warning |
|
|
749 | */ |
|
|
750 | LOG(llevError, "invalid type %s defined in shopitems in string %s\n", |
|
|
751 | p, input_string); |
|
|
752 | } |
659 | } |
753 | } |
660 | } |
|
|
661 | else |
|
|
662 | { /*we have a named type, let's figure out what it is */ |
|
|
663 | q = strpbrk (p, ";:"); |
|
|
664 | if (q) |
|
|
665 | *q = '\0'; |
|
|
666 | |
|
|
667 | current_type = get_typedata_by_name (p); |
|
|
668 | if (current_type) |
|
|
669 | { |
|
|
670 | items[i].name = current_type->name; |
|
|
671 | items[i].typenum = current_type->number; |
|
|
672 | items[i].name_pl = current_type->name_pl; |
|
|
673 | } |
|
|
674 | else |
|
|
675 | { /* oh uh, something's wrong, let's free up this one, and try |
|
|
676 | * the next entry while we're at it, better print a warning |
|
|
677 | */ |
|
|
678 | LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); |
|
|
679 | } |
|
|
680 | } |
|
|
681 | |
754 | items[i].index=number_of_entries; |
682 | items[i].index = number_of_entries; |
755 | if (next_semicolon) p=++next_semicolon; |
683 | if (next_semicolon) |
|
|
684 | p = ++next_semicolon; |
|
|
685 | else |
756 | else p=NULL; |
686 | p = NULL; |
757 | } |
687 | } |
|
|
688 | |
758 | free(shop_string); |
689 | free (shop_string); |
759 | return items; |
690 | return items; |
760 | } |
691 | } |
761 | |
692 | |
762 | /* opposite of parse string, this puts the string that was originally fed in to |
693 | /* opposite of parse string, this puts the string that was originally fed in to |
763 | * the map (or something equivilent) into output_string. */ |
694 | * the map (or something equivilent) into output_string. */ |
|
|
695 | static void |
764 | static void print_shop_string(mapstruct *m, char *output_string) { |
696 | print_shop_string (maptile *m, char *output_string) |
|
|
697 | { |
765 | int i; |
698 | int i; |
766 | char tmp[MAX_BUF]; |
699 | char tmp[MAX_BUF]; |
|
|
700 | |
767 | strcpy(output_string, ""); |
701 | strcpy (output_string, ""); |
768 | for (i=0; i< m->shopitems[0].index; i++) { |
702 | for (i = 0; i < m->shopitems[0].index; i++) |
|
|
703 | { |
769 | if (m->shopitems[i].typenum) { |
704 | if (m->shopitems[i].typenum) |
|
|
705 | { |
770 | if (m->shopitems[i].strength) { |
706 | if (m->shopitems[i].strength) |
771 | sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
707 | sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
772 | } |
708 | else |
773 | else sprintf(tmp, "%s;", m->shopitems[i].name); |
709 | sprintf (tmp, "%s;", m->shopitems[i].name); |
774 | } |
710 | } |
775 | else { |
711 | else |
|
|
712 | { |
776 | if (m->shopitems[i].strength) { |
713 | if (m->shopitems[i].strength) |
777 | sprintf(tmp, "*:%d;", m->shopitems[i].strength); |
714 | sprintf (tmp, "*:%d;", m->shopitems[i].strength); |
778 | } |
715 | else |
779 | else sprintf(tmp, "*"); |
716 | sprintf (tmp, "*"); |
780 | } |
717 | } |
|
|
718 | |
781 | strcat(output_string, tmp); |
719 | strcat (output_string, tmp); |
782 | } |
720 | } |
783 | } |
721 | } |
784 | |
722 | |
785 | /* This loads the header information of the map. The header |
723 | /* This loads the header information of the map. The header |
786 | * contains things like difficulty, size, timeout, etc. |
724 | * contains things like difficulty, size, timeout, etc. |
… | |
… | |
790 | * put all the stuff in the map object so that names actually make |
728 | * put all the stuff in the map object so that names actually make |
791 | * sense. |
729 | * sense. |
792 | * This could be done in lex (like the object loader), but I think |
730 | * This could be done in lex (like the object loader), but I think |
793 | * currently, there are few enough fields this is not a big deal. |
731 | * currently, there are few enough fields this is not a big deal. |
794 | * MSW 2001-07-01 |
732 | * MSW 2001-07-01 |
795 | * return 0 on success, 1 on failure. |
|
|
796 | */ |
733 | */ |
797 | |
734 | bool |
798 | static int load_map_header(object_thawer &fp, mapstruct *m) |
735 | maptile::load_header (object_thawer &thawer) |
799 | { |
736 | { |
800 | char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; |
737 | for (;;) |
801 | int msgpos=0; |
738 | { |
802 | int maplorepos=0; |
739 | keyword kw = thawer.get_kv (); |
803 | |
740 | |
804 | while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { |
741 | switch (kw) |
805 | buf[HUGE_BUF-1] = 0; |
742 | { |
806 | key = buf; |
743 | case KW_EOF: |
807 | while (isspace(*key)) key++; |
744 | LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path); |
808 | if (*key == 0) continue; /* empty line */ |
745 | return false; |
809 | value = strchr(key, ' '); |
746 | |
810 | if (!value) { |
747 | case KW_end: |
811 | end = strchr(key, '\n'); |
748 | return true; |
812 | if (end != NULL) { |
749 | |
813 | *end = 0; |
750 | default: |
814 | } |
751 | case KW_ERROR: |
815 | } else { |
752 | LOG (llevError, "%s: skipping errornous line (%s) while reading map header.\n", &path, thawer.last_keyword); |
816 | *value = 0; |
|
|
817 | value++; |
|
|
818 | end = strchr(value, '\n'); |
|
|
819 | while (isspace(*value)) { |
|
|
820 | value++; |
|
|
821 | if (*value == '\0' || value == end) { |
|
|
822 | /* Nothing but spaces. */ |
|
|
823 | value = NULL; |
|
|
824 | break; |
753 | break; |
825 | } |
754 | |
|
|
755 | case KW_msg: |
|
|
756 | thawer.get_ml (KW_endmsg, msg); |
826 | } |
757 | break; |
|
|
758 | |
|
|
759 | case KW_lore: // CF+ extension |
|
|
760 | thawer.get_ml (KW_endlore, maplore); |
|
|
761 | break; |
|
|
762 | |
|
|
763 | case KW_maplore: |
|
|
764 | thawer.get_ml (KW_endmaplore, maplore); |
|
|
765 | break; |
|
|
766 | |
|
|
767 | case KW_arch: |
|
|
768 | if (strcmp (thawer.get_str (), "map")) |
|
|
769 | LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ()); |
|
|
770 | break; |
|
|
771 | |
|
|
772 | case KW_oid: |
|
|
773 | thawer.get (this, thawer.get_sint32 ()); |
|
|
774 | break; |
|
|
775 | |
|
|
776 | case KW_file_format_version: break; // nop |
|
|
777 | |
|
|
778 | case KW_name: thawer.get (name); break; |
|
|
779 | case KW_attach: thawer.get (attach); break; |
|
|
780 | case KW_reset_time: thawer.get (reset_time); break; |
|
|
781 | case KW_shopgreed: thawer.get (shopgreed); break; |
|
|
782 | case KW_shopmin: thawer.get (shopmin); break; |
|
|
783 | case KW_shopmax: thawer.get (shopmax); break; |
|
|
784 | case KW_shoprace: thawer.get (shoprace); break; |
|
|
785 | case KW_outdoor: thawer.get (outdoor); break; |
|
|
786 | case KW_temp: thawer.get (temp); break; |
|
|
787 | case KW_pressure: thawer.get (pressure); break; |
|
|
788 | case KW_humid: thawer.get (humid); break; |
|
|
789 | case KW_windspeed: thawer.get (windspeed); break; |
|
|
790 | case KW_winddir: thawer.get (winddir); break; |
|
|
791 | case KW_sky: thawer.get (sky); break; |
|
|
792 | |
|
|
793 | case KW_per_player: thawer.get (per_player); break; |
|
|
794 | case KW_per_party: thawer.get (per_party); break; |
|
|
795 | |
|
|
796 | case KW_region: get_region_by_name (thawer.get_str ()); break; |
|
|
797 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
|
|
798 | |
|
|
799 | // old names new names |
|
|
800 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
|
|
801 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
|
|
802 | case KW_x: case KW_width: thawer.get (width); break; |
|
|
803 | case KW_y: case KW_height: thawer.get (height); break; |
|
|
804 | case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break; |
|
|
805 | case KW_value: case KW_swap_time: thawer.get (timeout); break; |
|
|
806 | case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break; |
|
|
807 | case KW_invisible: case KW_darkness: thawer.get (darkness); break; |
|
|
808 | case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break; |
|
|
809 | |
|
|
810 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
|
|
811 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
|
|
812 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
|
|
813 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
827 | } |
814 | } |
828 | if (!end) { |
|
|
829 | LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", |
|
|
830 | buf); |
|
|
831 | return 1; |
|
|
832 | } |
|
|
833 | |
|
|
834 | |
|
|
835 | /* key is the field name, value is what it should be set |
|
|
836 | * to. We've already done the work to null terminate key, |
|
|
837 | * and strip off any leading spaces for both of these. |
|
|
838 | * We have not touched the newline at the end of the line - |
|
|
839 | * these are needed for some values. the end pointer |
|
|
840 | * points to the first of the newlines. |
|
|
841 | * value could be NULL! It would be easy enough to just point |
|
|
842 | * this to "" to prevent cores, but that would let more errors slide |
|
|
843 | * through. |
|
|
844 | * |
|
|
845 | * First check for entries that do not use the value parameter, then |
|
|
846 | * validate that value is given and check for the remaining entries |
|
|
847 | * that use the parameter. |
|
|
848 | */ |
|
|
849 | |
|
|
850 | if (!strcmp(key,"msg")) { |
|
|
851 | while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { |
|
|
852 | if (!strcmp(buf,"endmsg\n")) break; |
|
|
853 | else { |
|
|
854 | /* slightly more efficient than strcat */ |
|
|
855 | strcpy(msgbuf+msgpos, buf); |
|
|
856 | msgpos += strlen(buf); |
|
|
857 | } |
|
|
858 | } |
|
|
859 | /* There are lots of maps that have empty messages (eg, msg/endmsg |
|
|
860 | * with nothing between). There is no reason in those cases to |
|
|
861 | * keep the empty message. Also, msgbuf contains garbage data |
|
|
862 | * when msgpos is zero, so copying it results in crashes |
|
|
863 | */ |
|
|
864 | if (msgpos != 0) |
|
|
865 | m->msg = strdup_local(msgbuf); |
|
|
866 | } |
|
|
867 | else if (!strcmp(key,"maplore")) { |
|
|
868 | while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { |
|
|
869 | if (!strcmp(buf,"endmaplore\n")) break; |
|
|
870 | else { |
|
|
871 | /* slightly more efficient than strcat */ |
|
|
872 | strcpy(maplorebuf+maplorepos, buf); |
|
|
873 | maplorepos += strlen(buf); |
|
|
874 | } |
|
|
875 | } |
|
|
876 | if (maplorepos != 0) |
|
|
877 | m->maplore = strdup_local(maplorebuf); |
|
|
878 | } |
|
|
879 | else if (!strcmp(key,"end")) { |
|
|
880 | break; |
|
|
881 | } |
|
|
882 | else if (value == NULL) { |
|
|
883 | LOG(llevError, "Got '%s' line without parameter in map header\n", key); |
|
|
884 | } |
|
|
885 | else if (!strcmp(key, "arch")) { |
|
|
886 | /* This is an oddity, but not something we care about much. */ |
|
|
887 | if (strcmp(value,"map\n")) |
|
|
888 | LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value); |
|
|
889 | } |
|
|
890 | else if (!strcmp(key,"name")) { |
|
|
891 | *end=0; |
|
|
892 | m->name = strdup_local(value); |
|
|
893 | } |
|
|
894 | /* first strcmp value on these are old names supported |
|
|
895 | * for compatibility reasons. The new values (second) are |
|
|
896 | * what really should be used. |
|
|
897 | */ |
|
|
898 | else if (!strcmp(key,"oid")) { |
|
|
899 | fp.get (m, atoi(value)); |
|
|
900 | } else if (!strcmp(key, "attach")) { |
|
|
901 | m->attach = add_string (value); |
|
|
902 | } else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { |
|
|
903 | m->enter_x = atoi(value); |
|
|
904 | } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { |
|
|
905 | m->enter_y = atoi(value); |
|
|
906 | } else if (!strcmp(key,"x") || !strcmp(key, "width")) { |
|
|
907 | m->width = atoi(value); |
|
|
908 | } else if (!strcmp(key,"y") || !strcmp(key, "height")) { |
|
|
909 | m->height = atoi(value); |
|
|
910 | } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) { |
|
|
911 | m->reset_timeout = atoi(value); |
|
|
912 | } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) { |
|
|
913 | m->timeout = atoi(value); |
|
|
914 | } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) { |
|
|
915 | m->difficulty = atoi(value); |
|
|
916 | } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) { |
|
|
917 | m->darkness = atoi(value); |
|
|
918 | } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) { |
|
|
919 | m->fixed_resettime = atoi(value); |
|
|
920 | } else if (!strcmp(key,"unique")) { |
|
|
921 | m->unique = atoi(value); |
|
|
922 | } else if (!strcmp(key,"template")) { |
|
|
923 | m->templatemap = atoi(value); |
|
|
924 | } else if (!strcmp(key,"region")) { |
|
|
925 | m->region = get_region_by_name(value); |
|
|
926 | } else if (!strcmp(key,"shopitems")) { |
|
|
927 | *end=0; |
|
|
928 | m->shopitems = parse_shop_string(value); |
|
|
929 | } else if (!strcmp(key,"shopgreed")) { |
|
|
930 | m->shopgreed = atof(value); |
|
|
931 | } else if (!strcmp(key,"shopmin")) { |
|
|
932 | m->shopmin = atol(value); |
|
|
933 | } else if (!strcmp(key,"shopmax")) { |
|
|
934 | m->shopmax = atol(value); |
|
|
935 | } else if (!strcmp(key,"shoprace")) { |
|
|
936 | *end=0; |
|
|
937 | m->shoprace = strdup_local(value); |
|
|
938 | } else if (!strcmp(key,"outdoor")) { |
|
|
939 | m->outdoor = atoi(value); |
|
|
940 | } else if (!strcmp(key, "temp")) { |
|
|
941 | m->temp = atoi(value); |
|
|
942 | } else if (!strcmp(key, "pressure")) { |
|
|
943 | m->pressure = atoi(value); |
|
|
944 | } else if (!strcmp(key, "humid")) { |
|
|
945 | m->humid = atoi(value); |
|
|
946 | } else if (!strcmp(key, "windspeed")) { |
|
|
947 | m->windspeed = atoi(value); |
|
|
948 | } else if (!strcmp(key, "winddir")) { |
|
|
949 | m->winddir = atoi(value); |
|
|
950 | } else if (!strcmp(key, "sky")) { |
|
|
951 | m->sky = atoi(value); |
|
|
952 | } else if (!strcmp(key, "nosmooth")) { |
|
|
953 | m->nosmooth = atoi(value); |
|
|
954 | } |
|
|
955 | else if (!strncmp(key,"tile_path_", 10)) { |
|
|
956 | int tile=atoi(key+10); |
|
|
957 | |
|
|
958 | if (tile<1 || tile>4) { |
|
|
959 | LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n", |
|
|
960 | tile, m->path); |
|
|
961 | } else { |
|
|
962 | char *path; |
|
|
963 | |
|
|
964 | *end = 0; |
|
|
965 | |
|
|
966 | if (m->tile_path[tile-1]) { |
|
|
967 | LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n", |
|
|
968 | tile, m->path); |
|
|
969 | free(m->tile_path[tile-1]); |
|
|
970 | m->tile_path[tile-1] = NULL; |
|
|
971 | } |
|
|
972 | |
|
|
973 | if (check_path(value, 1) != -1) { |
|
|
974 | /* The unadorned path works. */ |
|
|
975 | path = value; |
|
|
976 | } else { |
|
|
977 | /* Try again; it could be a relative exit. */ |
|
|
978 | |
|
|
979 | path = path_combine_and_normalize(m->path, value); |
|
|
980 | |
|
|
981 | if (check_path(path, 1) == -1) { |
|
|
982 | LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); |
|
|
983 | path = NULL; |
|
|
984 | } |
|
|
985 | } |
|
|
986 | |
|
|
987 | if (editor) { |
|
|
988 | /* Use the value as in the file. */ |
|
|
989 | m->tile_path[tile-1] = strdup_local(value); |
|
|
990 | } else if (path != NULL) { |
|
|
991 | /* Use the normalized value. */ |
|
|
992 | m->tile_path[tile-1] = strdup_local(path); |
|
|
993 | } |
|
|
994 | } /* end if tile direction (in)valid */ |
|
|
995 | } |
|
|
996 | else { |
|
|
997 | LOG(llevError,"Got unknown value in map header: %s %s\n", key, value); |
|
|
998 | } |
|
|
999 | } |
|
|
1000 | if (!key || strcmp(key,"end")) { |
|
|
1001 | LOG(llevError,"Got premature eof on map header!\n"); |
|
|
1002 | return 1; |
|
|
1003 | } |
|
|
1004 | return 0; |
|
|
1005 | } |
|
|
1006 | |
|
|
1007 | /* |
|
|
1008 | * Opens the file "filename" and reads information about the map |
|
|
1009 | * from the given file, and stores it in a newly allocated |
|
|
1010 | * mapstruct. A pointer to this structure is returned, or NULL on failure. |
|
|
1011 | * flags correspond to those in map.h. Main ones used are |
|
|
1012 | * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and |
|
|
1013 | * MAP_BLOCK, in which case we block on this load. This happens in all |
|
|
1014 | * cases, no matter if this flag is set or not. |
|
|
1015 | * MAP_STYLE: style map - don't add active objects, don't add to server |
|
|
1016 | * managed map list. |
|
|
1017 | */ |
|
|
1018 | |
|
|
1019 | mapstruct *load_original_map(const char *filename, int flags) { |
|
|
1020 | FILE *fp; |
|
|
1021 | mapstruct *m; |
|
|
1022 | int comp; |
|
|
1023 | char pathname[MAX_BUF]; |
|
|
1024 | |
815 | } |
1025 | LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags); |
|
|
1026 | if (flags & MAP_PLAYER_UNIQUE) |
|
|
1027 | strcpy(pathname, filename); |
|
|
1028 | else if (flags & MAP_OVERLAY) |
|
|
1029 | strcpy(pathname, create_overlay_pathname(filename)); |
|
|
1030 | else |
|
|
1031 | strcpy(pathname, create_pathname(filename)); |
|
|
1032 | |
816 | |
1033 | if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) { |
817 | abort (); |
1034 | LOG(llevError, "Can't open %s: %s\n", pathname, strerror_local(errno)); |
|
|
1035 | return (NULL); |
|
|
1036 | } |
|
|
1037 | |
|
|
1038 | object_thawer thawer (fp, filename); |
|
|
1039 | |
|
|
1040 | m = get_linked_map(); |
|
|
1041 | |
|
|
1042 | strcpy (m->path, filename); |
|
|
1043 | if (load_map_header(thawer, m)) { |
|
|
1044 | LOG(llevError,"Error loading map header for %s, flags=%d\n", |
|
|
1045 | filename, flags); |
|
|
1046 | delete_map(m); |
|
|
1047 | return NULL; |
|
|
1048 | } |
|
|
1049 | |
|
|
1050 | allocate_map(m); |
|
|
1051 | |
|
|
1052 | m->in_memory=MAP_LOADING; |
|
|
1053 | load_objects (m, thawer, flags & (MAP_BLOCK|MAP_STYLE)); |
|
|
1054 | close_and_delete(fp, comp); |
|
|
1055 | m->in_memory=MAP_IN_MEMORY; |
|
|
1056 | if (!MAP_DIFFICULTY(m)) |
|
|
1057 | MAP_DIFFICULTY(m)=calculate_difficulty(m); |
|
|
1058 | set_map_reset_time(m); |
|
|
1059 | m->instantiate (); |
|
|
1060 | return (m); |
|
|
1061 | } |
818 | } |
1062 | |
819 | |
1063 | /* |
820 | bool |
1064 | * Loads a map, which has been loaded earlier, from file. |
821 | maptile::load_header (const char *path) |
1065 | * Return the map object we load into (this can change from the passed |
822 | { |
1066 | * option if we can't find the original map) |
|
|
1067 | */ |
|
|
1068 | |
|
|
1069 | static mapstruct *load_temporary_map(mapstruct *m) { |
|
|
1070 | FILE *fp; |
|
|
1071 | int comp; |
|
|
1072 | char buf[MAX_BUF]; |
|
|
1073 | |
|
|
1074 | if (!m->tmpname) { |
|
|
1075 | LOG(llevError, "No temporary filename for map %s\n", m->path); |
|
|
1076 | strcpy(buf, m->path); |
|
|
1077 | delete_map(m); |
|
|
1078 | m = load_original_map(buf, 0); |
|
|
1079 | if(m==NULL) return NULL; |
|
|
1080 | fix_auto_apply(m); /* Chests which open as default */ |
|
|
1081 | return m; |
|
|
1082 | } |
|
|
1083 | |
|
|
1084 | if((fp=open_and_uncompress(m->tmpname,0, &comp))==NULL) { |
|
|
1085 | LOG(llevError, "Cannot open %s: %s\n",m->tmpname, strerror_local(errno)); |
|
|
1086 | strcpy(buf, m->path); |
|
|
1087 | delete_map(m); |
|
|
1088 | m = load_original_map(buf, 0); |
|
|
1089 | if(m==NULL) return NULL; |
|
|
1090 | fix_auto_apply(m); /* Chests which open as default */ |
|
|
1091 | return m; |
|
|
1092 | } |
|
|
1093 | |
|
|
1094 | object_thawer thawer (fp, m->tmpname); |
|
|
1095 | |
|
|
1096 | if (load_map_header(thawer, m)) { |
|
|
1097 | LOG(llevError,"Error loading map header for %s (%s)\n", |
|
|
1098 | m->path, m->tmpname); |
|
|
1099 | delete_map(m); |
|
|
1100 | m = load_original_map(m->path, 0); |
|
|
1101 | return NULL; |
|
|
1102 | } |
|
|
1103 | allocate_map(m); |
|
|
1104 | |
|
|
1105 | m->in_memory=MAP_LOADING; |
|
|
1106 | load_objects (m, thawer, 0); |
|
|
1107 | close_and_delete(fp, comp); |
|
|
1108 | m->in_memory=MAP_IN_MEMORY; |
|
|
1109 | INVOKE_MAP (SWAPIN, m); |
|
|
1110 | return m; |
|
|
1111 | } |
|
|
1112 | |
|
|
1113 | /* |
|
|
1114 | * Loads a map, which has been loaded earlier, from file. |
|
|
1115 | * Return the map object we load into (this can change from the passed |
|
|
1116 | * option if we can't find the original map) |
|
|
1117 | */ |
|
|
1118 | |
|
|
1119 | mapstruct *load_overlay_map(const char *filename, mapstruct *m) { |
|
|
1120 | FILE *fp; |
|
|
1121 | int comp; |
|
|
1122 | char pathname[MAX_BUF]; |
|
|
1123 | |
|
|
1124 | strcpy(pathname, create_overlay_pathname(filename)); |
|
|
1125 | |
|
|
1126 | if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) { |
|
|
1127 | /* LOG(llevDebug,"Can't open overlay %s\n", pathname);*/ |
|
|
1128 | return m; |
|
|
1129 | } |
|
|
1130 | |
|
|
1131 | object_thawer thawer (fp, pathname); |
823 | object_thawer thawer (path); |
1132 | |
|
|
1133 | if (load_map_header(thawer, m)) { |
|
|
1134 | LOG(llevError,"Error loading map header for overlay %s (%s)\n", |
|
|
1135 | m->path, pathname); |
|
|
1136 | delete_map(m); |
|
|
1137 | m = load_original_map(m->path, 0); |
|
|
1138 | return NULL; |
|
|
1139 | } |
|
|
1140 | /*allocate_map(m);*/ |
|
|
1141 | |
824 | |
1142 | m->in_memory=MAP_LOADING; |
825 | if (!thawer) |
1143 | load_objects (m, thawer, MAP_OVERLAY); |
|
|
1144 | close_and_delete(fp, comp); |
|
|
1145 | m->in_memory=MAP_IN_MEMORY; |
|
|
1146 | return m; |
826 | return false; |
|
|
827 | |
|
|
828 | return load_header (thawer); |
1147 | } |
829 | } |
1148 | |
830 | |
1149 | /****************************************************************************** |
831 | /****************************************************************************** |
1150 | * This is the start of unique map handling code |
832 | * This is the start of unique map handling code |
1151 | *****************************************************************************/ |
833 | *****************************************************************************/ |
1152 | |
834 | |
1153 | /* This goes through map 'm' and removed any unique items on the map. */ |
835 | /* This goes through the maptile and removed any unique items on the map. */ |
1154 | static void delete_unique_items(mapstruct *m) |
836 | void |
|
|
837 | maptile::clear_unique_items () |
1155 | { |
838 | { |
1156 | int i,j,unique; |
839 | for (int i = 0; i < size (); ++i) |
1157 | object *op, *next; |
840 | { |
1158 | |
|
|
1159 | for(i=0; i<MAP_WIDTH(m); i++) |
|
|
1160 | for(j=0; j<MAP_HEIGHT(m); j++) { |
|
|
1161 | unique=0; |
841 | int unique = 0; |
1162 | for (op=get_map_ob(m, i, j); op; op=next) { |
842 | for (object *op = spaces [i].bot; op; ) |
1163 | next = op->above; |
843 | { |
|
|
844 | object *above = op->above; |
|
|
845 | |
1164 | if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) |
846 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
1165 | unique=1; |
847 | unique = 1; |
|
|
848 | |
1166 | if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { |
849 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
1167 | clean_object(op); |
|
|
1168 | if (QUERY_FLAG(op, FLAG_IS_LINKED)) |
|
|
1169 | remove_button_link(op); |
|
|
1170 | remove_ob(op); |
|
|
1171 | free_object(op); |
|
|
1172 | } |
850 | { |
|
|
851 | op->destroy_inv (false); |
|
|
852 | op->destroy (); |
1173 | } |
853 | } |
|
|
854 | |
|
|
855 | op = above; |
1174 | } |
856 | } |
1175 | } |
|
|
1176 | |
|
|
1177 | |
|
|
1178 | /* |
|
|
1179 | * Loads unique objects from file(s) into the map which is in memory |
|
|
1180 | * m is the map to load unique items into. |
|
|
1181 | */ |
|
|
1182 | static void load_unique_objects(mapstruct *m) { |
|
|
1183 | FILE *fp; |
|
|
1184 | int comp,count; |
|
|
1185 | char firstname[MAX_BUF]; |
|
|
1186 | |
|
|
1187 | for (count=0; count<10; count++) { |
|
|
1188 | sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); |
|
|
1189 | if (!access(firstname, R_OK)) break; |
|
|
1190 | } |
|
|
1191 | /* If we get here, we did not find any map */ |
|
|
1192 | if (count==10) return; |
|
|
1193 | |
|
|
1194 | if ((fp=open_and_uncompress(firstname, 0, &comp))==NULL) { |
|
|
1195 | /* There is no expectation that every map will have unique items, but this |
|
|
1196 | * is debug output, so leave it in. |
|
|
1197 | */ |
|
|
1198 | LOG(llevDebug, "Can't open unique items file for %s\n", create_items_path(m->path)); |
|
|
1199 | return; |
|
|
1200 | } |
|
|
1201 | |
|
|
1202 | object_thawer thawer (fp, firstname); |
|
|
1203 | |
|
|
1204 | m->in_memory=MAP_LOADING; |
|
|
1205 | if (m->tmpname == NULL) /* if we have loaded unique items from */ |
|
|
1206 | delete_unique_items(m); /* original map before, don't duplicate them */ |
|
|
1207 | load_object(thawer, NULL, LO_NOREAD,0); |
|
|
1208 | load_objects (m, thawer, 0); |
|
|
1209 | close_and_delete(fp, comp); |
|
|
1210 | m->in_memory=MAP_IN_MEMORY; |
|
|
1211 | } |
|
|
1212 | |
|
|
1213 | |
|
|
1214 | /* |
|
|
1215 | * Saves a map to file. If flag is set, it is saved into the same |
|
|
1216 | * file it was (originally) loaded from. Otherwise a temporary |
|
|
1217 | * filename will be genarated, and the file will be stored there. |
|
|
1218 | * The temporary filename will be stored in the mapstructure. |
|
|
1219 | * If the map is unique, we also save to the filename in the map |
|
|
1220 | * (this should have been updated when first loaded) |
|
|
1221 | */ |
|
|
1222 | |
|
|
1223 | int |
|
|
1224 | new_save_map (mapstruct * m, int flag) |
|
|
1225 | { |
|
|
1226 | char filename[MAX_BUF], buf[MAX_BUF], buf_s[MAX_BUF], shop[MAX_BUF]; |
|
|
1227 | int i; |
|
|
1228 | |
|
|
1229 | if (flag && !*m->path) |
|
|
1230 | { |
857 | } |
1231 | LOG (llevError, "Tried to save map without path.\n"); |
858 | } |
1232 | return -1; |
|
|
1233 | } |
|
|
1234 | |
859 | |
1235 | if (flag || (m->unique) || (m->templatemap)) |
860 | bool |
1236 | { |
861 | maptile::save_header (object_freezer &freezer) |
1237 | if (!m->unique && !m->templatemap) |
862 | { |
1238 | { /* flag is set */ |
863 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
1239 | if (flag == 2) |
864 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
1240 | strcpy (filename, create_overlay_pathname (m->path)); |
|
|
1241 | else |
|
|
1242 | strcpy (filename, create_pathname (m->path)); |
|
|
1243 | } |
|
|
1244 | else |
|
|
1245 | strcpy (filename, m->path); |
|
|
1246 | |
865 | |
1247 | make_path_to_file (filename); |
866 | MAP_OUT2 (arch, "map"); |
1248 | } |
|
|
1249 | else |
|
|
1250 | { |
|
|
1251 | if (!m->tmpname) |
|
|
1252 | m->tmpname = tempnam_local (settings.tmpdir, NULL); |
|
|
1253 | strcpy (filename, m->tmpname); |
|
|
1254 | } |
|
|
1255 | |
867 | |
1256 | LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); |
868 | if (name) MAP_OUT (name); |
1257 | m->in_memory = MAP_SAVING; |
869 | MAP_OUT (swap_time); |
1258 | |
870 | MAP_OUT (reset_time); |
1259 | object_freezer fp (filename); |
871 | MAP_OUT (reset_timeout); |
1260 | |
|
|
1261 | /* legacy */ |
|
|
1262 | fprintf (fp, "arch map\n"); |
|
|
1263 | if (m->name) |
|
|
1264 | fprintf (fp, "name %s\n", m->name); |
|
|
1265 | if (!flag) |
|
|
1266 | fprintf (fp, "swap_time %d\n", m->swap_time); |
|
|
1267 | if (m->reset_timeout) |
|
|
1268 | fprintf (fp, "reset_timeout %d\n", m->reset_timeout); |
|
|
1269 | if (m->fixed_resettime) |
872 | MAP_OUT (fixed_resettime); |
1270 | fprintf (fp, "fixed_resettime %d\n", m->fixed_resettime); |
873 | MAP_OUT (difficulty); |
1271 | /* we unfortunately have no idea if this is a value the creator set |
874 | |
1272 | * or a difficulty value we generated when the map was first loaded |
875 | if (region) MAP_OUT2 (region, region->name); |
1273 | */ |
876 | |
1274 | if (m->difficulty) |
|
|
1275 | fprintf (fp, "difficulty %d\n", m->difficulty); |
|
|
1276 | if (m->region) |
|
|
1277 | fprintf (fp, "region %s\n", m->region->name); |
|
|
1278 | if (m->shopitems) |
877 | if (shopitems) |
1279 | { |
878 | { |
|
|
879 | char shop[MAX_BUF]; |
1280 | print_shop_string (m, shop); |
880 | print_shop_string (this, shop); |
1281 | fprintf (fp, "shopitems %s\n", shop); |
881 | MAP_OUT2 (shopitems, shop); |
1282 | } |
|
|
1283 | if (m->shopgreed) |
|
|
1284 | fprintf (fp, "shopgreed %f\n", m->shopgreed); |
|
|
1285 | #ifndef WIN32 |
|
|
1286 | if (m->shopmin) |
|
|
1287 | fprintf (fp, "shopmin %llu\n", m->shopmin); |
|
|
1288 | if (m->shopmax) |
|
|
1289 | fprintf (fp, "shopmax %llu\n", m->shopmax); |
|
|
1290 | #else |
|
|
1291 | if (m->shopmin) |
|
|
1292 | fprintf (fp, "shopmin %I64u\n", m->shopmin); |
|
|
1293 | if (m->shopmax) |
|
|
1294 | fprintf (fp, "shopmax %I64u\n", m->shopmax); |
|
|
1295 | #endif |
|
|
1296 | if (m->shoprace) |
|
|
1297 | fprintf (fp, "shoprace %s\n", m->shoprace); |
|
|
1298 | if (m->darkness) |
|
|
1299 | fprintf (fp, "darkness %d\n", m->darkness); |
|
|
1300 | if (m->width) |
|
|
1301 | fprintf (fp, "width %d\n", m->width); |
|
|
1302 | if (m->height) |
|
|
1303 | fprintf (fp, "height %d\n", m->height); |
|
|
1304 | if (m->enter_x) |
|
|
1305 | fprintf (fp, "enter_x %d\n", m->enter_x); |
|
|
1306 | if (m->enter_y) |
|
|
1307 | fprintf (fp, "enter_y %d\n", m->enter_y); |
|
|
1308 | if (m->msg) |
|
|
1309 | fprintf (fp, "msg\n%sendmsg\n", m->msg); |
|
|
1310 | if (m->maplore) |
|
|
1311 | fprintf (fp, "maplore\n%sendmaplore\n", m->maplore); |
|
|
1312 | if (m->unique) |
|
|
1313 | fprintf (fp, "unique %d\n", m->unique); |
|
|
1314 | if (m->templatemap) |
|
|
1315 | fprintf (fp, "template %d\n", m->templatemap); |
|
|
1316 | if (m->outdoor) |
|
|
1317 | fprintf (fp, "outdoor %d\n", m->outdoor); |
|
|
1318 | if (m->temp) |
|
|
1319 | fprintf (fp, "temp %d\n", m->temp); |
|
|
1320 | if (m->pressure) |
|
|
1321 | fprintf (fp, "pressure %d\n", m->pressure); |
|
|
1322 | if (m->humid) |
|
|
1323 | fprintf (fp, "humid %d\n", m->humid); |
|
|
1324 | if (m->windspeed) |
|
|
1325 | fprintf (fp, "windspeed %d\n", m->windspeed); |
|
|
1326 | if (m->winddir) |
|
|
1327 | fprintf (fp, "winddir %d\n", m->winddir); |
|
|
1328 | if (m->sky) |
|
|
1329 | fprintf (fp, "sky %d\n", m->sky); |
|
|
1330 | if (m->nosmooth) |
|
|
1331 | fprintf (fp, "nosmooth %d\n", m->nosmooth); |
|
|
1332 | |
|
|
1333 | /* Save any tiling information, except on overlays */ |
|
|
1334 | if (flag != 2) |
|
|
1335 | for (i = 0; i < 4; i++) |
|
|
1336 | if (m->tile_path[i]) |
|
|
1337 | fprintf (fp, "tile_path_%d %s\n", i + 1, m->tile_path[i]); |
|
|
1338 | |
|
|
1339 | fp.put (m); |
|
|
1340 | fprintf (fp, "end\n"); |
|
|
1341 | |
|
|
1342 | /* In the game save unique items in the different file, but |
|
|
1343 | * in the editor save them to the normal map file. |
|
|
1344 | * If unique map, save files in the proper destination (set by |
|
|
1345 | * player) |
|
|
1346 | */ |
|
|
1347 | if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) |
|
|
1348 | { |
882 | } |
1349 | sprintf (buf, "%s.v00", create_items_path (m->path)); |
|
|
1350 | |
883 | |
1351 | object_freezer fp2 (buf); |
884 | MAP_OUT (shopgreed); |
|
|
885 | MAP_OUT (shopmin); |
|
|
886 | MAP_OUT (shopmax); |
|
|
887 | if (shoprace) MAP_OUT (shoprace); |
|
|
888 | MAP_OUT (darkness); |
|
|
889 | MAP_OUT (width); |
|
|
890 | MAP_OUT (height); |
|
|
891 | MAP_OUT (enter_x); |
|
|
892 | MAP_OUT (enter_y); |
1352 | |
893 | |
1353 | if (flag == 2) |
894 | if (msg) freezer.put (KW_msg , KW_endmsg , msg); |
1354 | save_objects (m, fp, fp2, 2); |
895 | if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore); |
1355 | else |
|
|
1356 | save_objects (m, fp, fp2, 0); |
|
|
1357 | } |
|
|
1358 | else |
|
|
1359 | { /* save same file when not playing, like in editor */ |
|
|
1360 | save_objects (m, fp, fp, 0); |
|
|
1361 | } |
|
|
1362 | |
896 | |
|
|
897 | MAP_OUT (outdoor); |
|
|
898 | MAP_OUT (temp); |
|
|
899 | MAP_OUT (pressure); |
|
|
900 | MAP_OUT (humid); |
|
|
901 | MAP_OUT (windspeed); |
|
|
902 | MAP_OUT (winddir); |
|
|
903 | MAP_OUT (sky); |
|
|
904 | |
|
|
905 | MAP_OUT (per_player); |
|
|
906 | MAP_OUT (per_party); |
|
|
907 | |
|
|
908 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
|
|
909 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
|
|
910 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
|
|
911 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
|
|
912 | |
|
|
913 | freezer.put (this); |
|
|
914 | freezer.put (KW_end); |
|
|
915 | |
1363 | return 0; |
916 | return true; |
1364 | } |
917 | } |
1365 | |
918 | |
1366 | |
919 | bool |
1367 | /* |
920 | maptile::save_header (const char *path) |
1368 | * Remove and free all objects in the inventory of the given object. |
|
|
1369 | * object.c ? |
|
|
1370 | */ |
|
|
1371 | |
|
|
1372 | void clean_object(object *op) |
|
|
1373 | { |
921 | { |
1374 | object *tmp, *next; |
922 | object_freezer freezer; |
1375 | |
923 | |
1376 | for(tmp = op->inv; tmp; tmp = next) |
924 | if (!save_header (freezer)) |
1377 | { |
925 | return false; |
1378 | next = tmp->below; |
926 | |
1379 | clean_object(tmp); |
927 | return freezer.save (path); |
1380 | if (QUERY_FLAG(tmp, FLAG_IS_LINKED)) |
|
|
1381 | remove_button_link(tmp); |
|
|
1382 | remove_ob(tmp); |
|
|
1383 | free_object(tmp); |
|
|
1384 | } |
|
|
1385 | } |
928 | } |
1386 | |
929 | |
1387 | /* |
930 | /* |
1388 | * Remove and free all objects in the given map. |
931 | * Remove and free all objects in the given map. |
1389 | */ |
932 | */ |
|
|
933 | void |
|
|
934 | maptile::clear () |
|
|
935 | { |
|
|
936 | if (!spaces) |
|
|
937 | return; |
1390 | |
938 | |
1391 | void free_all_objects(mapstruct *m) { |
939 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
1392 | int i,j; |
940 | while (object *op = ms->bot) |
1393 | object *op; |
941 | { |
1394 | |
942 | if (op->head) |
1395 | for(i=0;i<MAP_WIDTH(m);i++) |
|
|
1396 | for(j=0;j<MAP_HEIGHT(m);j++) { |
|
|
1397 | object *previous_obj=NULL; |
|
|
1398 | while((op=GET_MAP_OB(m,i,j))!=NULL) { |
|
|
1399 | if (op==previous_obj) { |
|
|
1400 | LOG(llevDebug, "free_all_objects: Link error, bailing out.\n"); |
|
|
1401 | break; |
|
|
1402 | } |
|
|
1403 | previous_obj=op; |
|
|
1404 | if(op->head!=NULL) |
|
|
1405 | op = op->head; |
943 | op = op->head; |
1406 | |
944 | |
1407 | /* If the map isn't in memory, free_object will remove and |
945 | op->destroy_inv (false); |
1408 | * free objects in op's inventory. So let it do the job. |
946 | op->destroy (); |
1409 | */ |
|
|
1410 | if (m->in_memory==MAP_IN_MEMORY) |
|
|
1411 | clean_object(op); |
|
|
1412 | remove_ob(op); |
|
|
1413 | free_object(op); |
|
|
1414 | } |
|
|
1415 | } |
947 | } |
1416 | #ifdef MANY_CORES |
948 | |
1417 | /* I see periodic cores on metalforge where a map has been swapped out, but apparantly |
949 | sfree (spaces, size ()), spaces = 0; |
1418 | * an item on that map was not saved - look for that condition and die as appropriate - |
950 | |
1419 | * this leaves more of the map data intact for better debugging. |
951 | if (buttons) |
|
|
952 | free_objectlinkpt (buttons), buttons = 0; |
|
|
953 | } |
|
|
954 | |
|
|
955 | void |
|
|
956 | maptile::clear_header () |
|
|
957 | { |
|
|
958 | name = 0; |
|
|
959 | msg = 0; |
|
|
960 | maplore = 0; |
|
|
961 | shoprace = 0; |
|
|
962 | delete [] shopitems, shopitems = 0; |
|
|
963 | |
|
|
964 | for (int i = 0; i < 4; i++) |
|
|
965 | tile_path [i] = 0; |
|
|
966 | } |
|
|
967 | |
|
|
968 | maptile::~maptile () |
|
|
969 | { |
|
|
970 | assert (destroyed ()); |
|
|
971 | } |
|
|
972 | |
|
|
973 | void |
|
|
974 | maptile::clear_links_to (maptile *m) |
|
|
975 | { |
|
|
976 | /* We need to look through all the maps and see if any maps |
|
|
977 | * are pointing at this one for tiling information. Since |
|
|
978 | * tiling can be asymetric, we just can not look to see which |
|
|
979 | * maps this map tiles with and clears those. |
1420 | */ |
980 | */ |
1421 | for (op=objects; op!=NULL; op=op->next) { |
981 | for (int i = 0; i < 4; i++) |
1422 | if (!QUERY_FLAG(op, FLAG_REMOVED) && op->map == m) { |
982 | if (tile_map[i] == m) |
1423 | LOG(llevDebug,"free_all_objects: object %s still on map after it should have been freed\n", op->name); |
983 | tile_map[i] = 0; |
1424 | abort(); |
984 | } |
1425 | } |
985 | |
1426 | } |
986 | void |
1427 | #endif |
987 | maptile::do_destroy () |
|
|
988 | { |
|
|
989 | attachable::do_destroy (); |
|
|
990 | |
|
|
991 | clear (); |
1428 | } |
992 | } |
1429 | |
993 | |
1430 | /* |
994 | /* |
1431 | * Frees everything allocated by the given mapstructure. |
995 | * Updates every button on the map (by calling update_button() for them). |
1432 | * don't free tmpname - our caller is left to do that |
|
|
1433 | */ |
996 | */ |
1434 | |
997 | void |
1435 | void free_map(mapstruct *m,int flag) { |
998 | maptile::update_buttons () |
1436 | int i; |
999 | { |
1437 | |
1000 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
1438 | if (!m->in_memory) { |
1001 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
1439 | LOG(llevError,"Trying to free freed map.\n"); |
1002 | { |
1440 | return; |
1003 | if (!ol->ob) |
1441 | } |
|
|
1442 | if (flag && m->spaces) free_all_objects(m); |
|
|
1443 | if (m->name) FREE_AND_CLEAR(m->name); |
|
|
1444 | if (m->spaces) FREE_AND_CLEAR(m->spaces); |
|
|
1445 | if (m->msg) FREE_AND_CLEAR(m->msg); |
|
|
1446 | if (m->maplore) FREE_AND_CLEAR(m->maplore); |
|
|
1447 | if (m->shopitems) FREE_AND_CLEAR(m->shopitems); |
|
|
1448 | if (m->shoprace) FREE_AND_CLEAR(m->shoprace); |
|
|
1449 | if (m->buttons) |
|
|
1450 | free_objectlinkpt(m->buttons); |
|
|
1451 | m->buttons = NULL; |
|
|
1452 | for (i=0; i<4; i++) { |
|
|
1453 | if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]); |
|
|
1454 | m->tile_map[i] = NULL; |
|
|
1455 | } |
|
|
1456 | m->in_memory = MAP_SWAPPED; |
|
|
1457 | } |
|
|
1458 | |
|
|
1459 | /* |
|
|
1460 | * function: vanish mapstruct |
|
|
1461 | * m : pointer to mapstruct, if NULL no action |
|
|
1462 | * this deletes all the data on the map (freeing pointers) |
|
|
1463 | * and then removes this map from the global linked list of maps. |
|
|
1464 | */ |
|
|
1465 | |
|
|
1466 | void delete_map(mapstruct *m) { |
|
|
1467 | mapstruct *tmp, *last; |
|
|
1468 | int i; |
|
|
1469 | |
|
|
1470 | if (!m) |
|
|
1471 | return; |
|
|
1472 | |
|
|
1473 | m->clear (); |
|
|
1474 | |
|
|
1475 | if (m->in_memory == MAP_IN_MEMORY) { |
|
|
1476 | /* change to MAP_SAVING, even though we are not, |
|
|
1477 | * so that remove_ob doesn't do as much work. |
|
|
1478 | */ |
1004 | { |
1479 | m->in_memory = MAP_SAVING; |
1005 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
1480 | free_map (m, 1); |
1006 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value); |
1481 | } |
1007 | continue; |
1482 | /* move this out of free_map, since tmpname can still be needed if |
|
|
1483 | * the map is swapped out. |
|
|
1484 | */ |
|
|
1485 | if (m->tmpname) { |
|
|
1486 | free(m->tmpname); |
|
|
1487 | m->tmpname=NULL; |
|
|
1488 | } |
|
|
1489 | last = NULL; |
|
|
1490 | /* We need to look through all the maps and see if any maps |
|
|
1491 | * are pointing at this one for tiling information. Since |
|
|
1492 | * tiling can be assymetric, we just can not look to see which |
|
|
1493 | * maps this map tiles with and clears those. |
|
|
1494 | */ |
|
|
1495 | for (tmp = first_map; tmp != NULL; tmp = tmp->next) { |
|
|
1496 | if (tmp->next == m) last = tmp; |
|
|
1497 | |
|
|
1498 | /* This should hopefully get unrolled on a decent compiler */ |
|
|
1499 | for (i=0; i<4; i++) |
|
|
1500 | if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL; |
|
|
1501 | } |
|
|
1502 | |
|
|
1503 | /* If last is null, then this should be the first map in the list */ |
|
|
1504 | if (!last) { |
|
|
1505 | if (m == first_map) |
|
|
1506 | first_map = m->next; |
|
|
1507 | else |
|
|
1508 | /* m->path is a static char, so should hopefully still have |
|
|
1509 | * some useful data in it. |
|
|
1510 | */ |
|
|
1511 | LOG(llevError,"delete_map: Unable to find map %s in list\n", |
|
|
1512 | m->path); |
|
|
1513 | } |
|
|
1514 | else |
|
|
1515 | last->next = m->next; |
|
|
1516 | |
|
|
1517 | free (m); |
|
|
1518 | } |
|
|
1519 | |
|
|
1520 | |
|
|
1521 | |
|
|
1522 | /* |
|
|
1523 | * Makes sure the given map is loaded and swapped in. |
|
|
1524 | * name is path name of the map. |
|
|
1525 | * flags meaning: |
|
|
1526 | * 0x1 (MAP_FLUSH): flush the map - always load from the map directory, |
|
|
1527 | * and don't do unique items or the like. |
|
|
1528 | * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. |
|
|
1529 | * dont do any more name translation on it. |
|
|
1530 | * |
|
|
1531 | * Returns a pointer to the given map. |
|
|
1532 | */ |
|
|
1533 | |
|
|
1534 | mapstruct *ready_map_name(const char *name, int flags) { |
|
|
1535 | mapstruct *m; |
|
|
1536 | |
|
|
1537 | if (!name) |
|
|
1538 | return (NULL); |
|
|
1539 | |
|
|
1540 | /* Have we been at this level before? */ |
|
|
1541 | m = has_been_loaded (name); |
|
|
1542 | |
|
|
1543 | /* Map is good to go, so just return it */ |
|
|
1544 | if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) { |
|
|
1545 | return m; |
|
|
1546 | } |
|
|
1547 | |
|
|
1548 | /* unique maps always get loaded from their original location, and never |
|
|
1549 | * a temp location. Likewise, if map_flush is set, or we have never loaded |
|
|
1550 | * this map, load it now. I removed the reset checking from here - |
|
|
1551 | * it seems the probability of a player trying to enter a map that should |
|
|
1552 | * reset but hasn't yet is quite low, and removing that makes this function |
|
|
1553 | * a bit cleaner (and players probably shouldn't rely on exact timing for |
|
|
1554 | * resets in any case - if they really care, they should use the 'maps command. |
|
|
1555 | */ |
|
|
1556 | if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) { |
|
|
1557 | |
|
|
1558 | /* first visit or time to reset */ |
|
|
1559 | if (m) { |
|
|
1560 | clean_tmp_map(m); /* Doesn't make much difference */ |
|
|
1561 | delete_map(m); |
|
|
1562 | } |
1008 | } |
1563 | |
1009 | |
1564 | /* create and load a map */ |
1010 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
1565 | if (flags & MAP_PLAYER_UNIQUE) |
|
|
1566 | LOG(llevDebug, "Trying to load map %s.\n", name); |
|
|
1567 | else |
|
|
1568 | LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name)); |
|
|
1569 | |
|
|
1570 | if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE)))) |
|
|
1571 | return (NULL); |
|
|
1572 | |
|
|
1573 | fix_auto_apply(m); /* Chests which open as default */ |
|
|
1574 | |
|
|
1575 | /* If a player unique map, no extra unique object file to load. |
|
|
1576 | * if from the editor, likewise. |
|
|
1577 | */ |
1011 | { |
1578 | if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE))) |
1012 | update_button (ol->ob); |
1579 | load_unique_objects(m); |
1013 | break; |
1580 | |
|
|
1581 | if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) { |
|
|
1582 | m=load_overlay_map(name, m); |
|
|
1583 | if (m==NULL) |
|
|
1584 | return NULL; |
|
|
1585 | } |
1014 | } |
1586 | |
|
|
1587 | } else { |
|
|
1588 | /* If in this loop, we found a temporary map, so load it up. */ |
|
|
1589 | |
|
|
1590 | m=load_temporary_map (m); |
|
|
1591 | if(m==NULL) return NULL; |
|
|
1592 | load_unique_objects(m); |
|
|
1593 | |
|
|
1594 | clean_tmp_map(m); |
|
|
1595 | m->in_memory = MAP_IN_MEMORY; |
|
|
1596 | /* tempnam() on sun systems (probably others) uses malloc |
|
|
1597 | * to allocated space for the string. Free it here. |
|
|
1598 | * In some cases, load_temporary_map above won't find the |
|
|
1599 | * temporary map, and so has reloaded a new map. If that |
|
|
1600 | * is the case, tmpname is now null |
|
|
1601 | */ |
|
|
1602 | if (m->tmpname) free(m->tmpname); |
|
|
1603 | m->tmpname = NULL; |
|
|
1604 | /* It's going to be saved anew anyway */ |
|
|
1605 | } |
1015 | } |
1606 | |
|
|
1607 | /* Below here is stuff common to both first time loaded maps and |
|
|
1608 | * temp maps. |
|
|
1609 | */ |
|
|
1610 | |
|
|
1611 | decay_objects(m); /* start the decay */ |
|
|
1612 | /* In case other objects press some buttons down */ |
|
|
1613 | update_buttons(m); |
|
|
1614 | if (m->outdoor) |
|
|
1615 | set_darkness_map(m); |
|
|
1616 | /* run the weather over this map */ |
|
|
1617 | weather_effect(name); |
|
|
1618 | return m; |
|
|
1619 | } |
1016 | } |
1620 | |
|
|
1621 | |
1017 | |
1622 | /* |
1018 | /* |
1623 | * This routine is supposed to find out the difficulty of the map. |
1019 | * This routine is supposed to find out the difficulty of the map. |
1624 | * difficulty does not have a lot to do with character level, |
1020 | * difficulty does not have a lot to do with character level, |
1625 | * but does have a lot to do with treasure on the map. |
1021 | * but does have a lot to do with treasure on the map. |
… | |
… | |
1627 | * Difficulty can now be set by the map creature. If the value stored |
1023 | * Difficulty can now be set by the map creature. If the value stored |
1628 | * in the map is zero, then use this routine. Maps should really |
1024 | * in the map is zero, then use this routine. Maps should really |
1629 | * have a difficulty set than using this function - human calculation |
1025 | * have a difficulty set than using this function - human calculation |
1630 | * is much better than this functions guesswork. |
1026 | * is much better than this functions guesswork. |
1631 | */ |
1027 | */ |
1632 | |
1028 | int |
1633 | int calculate_difficulty(mapstruct *m) { |
1029 | maptile::estimate_difficulty () const |
1634 | object *op; |
1030 | { |
1635 | archetype *at; |
|
|
1636 | int x, y, i, diff; |
|
|
1637 | long monster_cnt = 0; |
1031 | long monster_cnt = 0; |
1638 | double avgexp = 0; |
1032 | double avgexp = 0; |
1639 | sint64 total_exp = 0; |
1033 | sint64 total_exp = 0; |
1640 | |
1034 | |
1641 | if (MAP_DIFFICULTY (m)) |
1035 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
1642 | { |
1036 | for (object *op = ms->bot; op; op = op->above) |
1643 | LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); |
|
|
1644 | return MAP_DIFFICULTY (m); |
|
|
1645 | } |
|
|
1646 | |
|
|
1647 | for(x = 0; x < MAP_WIDTH(m); x++) |
|
|
1648 | for(y = 0; y < MAP_HEIGHT(m); y++) |
|
|
1649 | for(op = get_map_ob(m, x, y); op != NULL; op = op->above) |
|
|
1650 | { |
1037 | { |
1651 | if(QUERY_FLAG (op, FLAG_MONSTER)) |
1038 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1652 | { |
1039 | { |
1653 | total_exp += op->stats.exp; |
1040 | total_exp += op->stats.exp; |
1654 | monster_cnt++; |
1041 | monster_cnt++; |
1655 | } |
1042 | } |
1656 | |
1043 | |
1657 | if(QUERY_FLAG (op, FLAG_GENERATOR)) |
1044 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
1658 | { |
1045 | { |
1659 | total_exp += op->stats.exp; |
1046 | total_exp += op->stats.exp; |
|
|
1047 | |
1660 | at = type_to_archetype(GENERATE_TYPE (op)); |
1048 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
1661 | |
|
|
1662 | if(at != NULL) |
|
|
1663 | total_exp += at->clone.stats.exp * 8; |
1049 | total_exp += at->clone.stats.exp * 8; |
1664 | |
1050 | |
1665 | monster_cnt++; |
1051 | monster_cnt++; |
1666 | } |
1052 | } |
1667 | } |
1053 | } |
1668 | |
1054 | |
1669 | avgexp = (double) total_exp / monster_cnt; |
1055 | avgexp = (double) total_exp / monster_cnt; |
1670 | |
1056 | |
1671 | for (i = 1; i <= settings.max_level; i++) |
1057 | for (int i = 1; i <= settings.max_level; i++) |
1672 | { |
|
|
1673 | if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) |
1058 | if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) |
1674 | { |
|
|
1675 | /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */ |
|
|
1676 | return i; |
1059 | return i; |
1677 | } |
|
|
1678 | } |
|
|
1679 | |
1060 | |
1680 | return 1; |
1061 | return 1; |
1681 | } |
|
|
1682 | |
|
|
1683 | void clean_tmp_map(mapstruct *m) { |
|
|
1684 | if(m->tmpname == NULL) |
|
|
1685 | return; |
|
|
1686 | INVOKE_MAP (CLEAN, m); |
|
|
1687 | (void) unlink(m->tmpname); |
|
|
1688 | } |
|
|
1689 | |
|
|
1690 | void free_all_maps(void) |
|
|
1691 | { |
|
|
1692 | int real_maps=0; |
|
|
1693 | |
|
|
1694 | while (first_map) { |
|
|
1695 | /* I think some of the callers above before it gets here set this to be |
|
|
1696 | * saving, but we still want to free this data |
|
|
1697 | */ |
|
|
1698 | if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY; |
|
|
1699 | delete_map(first_map); |
|
|
1700 | real_maps++; |
|
|
1701 | } |
|
|
1702 | LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps); |
|
|
1703 | } |
1062 | } |
1704 | |
1063 | |
1705 | /* change_map_light() - used to change map light level (darkness) |
1064 | /* change_map_light() - used to change map light level (darkness) |
1706 | * up or down. Returns true if successful. It should now be |
1065 | * up or down. Returns true if successful. It should now be |
1707 | * possible to change a value by more than 1. |
1066 | * possible to change a value by more than 1. |
1708 | * Move this from los.c to map.c since this is more related |
1067 | * Move this from los.c to map.c since this is more related |
1709 | * to maps than los. |
1068 | * to maps than los. |
1710 | * postive values make it darker, negative make it brighter |
1069 | * postive values make it darker, negative make it brighter |
1711 | */ |
1070 | */ |
1712 | |
1071 | int |
1713 | int change_map_light(mapstruct *m, int change) { |
1072 | maptile::change_map_light (int change) |
|
|
1073 | { |
1714 | int new_level = m->darkness + change; |
1074 | int new_level = darkness + change; |
1715 | |
1075 | |
1716 | /* Nothing to do */ |
1076 | /* Nothing to do */ |
1717 | if(!change || (new_level <= 0 && m->darkness == 0) || |
1077 | if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS)) |
1718 | (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) { |
|
|
1719 | return 0; |
1078 | return 0; |
1720 | } |
|
|
1721 | |
1079 | |
1722 | /* inform all players on the map */ |
1080 | /* inform all players on the map */ |
1723 | if (change>0) |
1081 | if (change > 0) |
1724 | new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); |
1082 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1725 | else |
1083 | else |
1726 | new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); |
1084 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1727 | |
1085 | |
1728 | /* Do extra checking. since m->darkness is a unsigned value, |
1086 | /* Do extra checking. since darkness is a unsigned value, |
1729 | * we need to be extra careful about negative values. |
1087 | * we need to be extra careful about negative values. |
1730 | * In general, the checks below are only needed if change |
1088 | * In general, the checks below are only needed if change |
1731 | * is not +/-1 |
1089 | * is not +/-1 |
1732 | */ |
1090 | */ |
1733 | if (new_level < 0) m->darkness = 0; |
1091 | if (new_level < 0) |
1734 | else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; |
1092 | darkness = 0; |
|
|
1093 | else if (new_level >= MAX_DARKNESS) |
|
|
1094 | darkness = MAX_DARKNESS; |
|
|
1095 | else |
1735 | else m->darkness=new_level; |
1096 | darkness = new_level; |
1736 | |
1097 | |
1737 | /* All clients need to get re-updated for the change */ |
1098 | /* All clients need to get re-updated for the change */ |
1738 | update_all_map_los(m); |
1099 | update_all_map_los (this); |
1739 | return 1; |
1100 | return 1; |
1740 | } |
1101 | } |
1741 | |
|
|
1742 | |
1102 | |
1743 | /* |
1103 | /* |
1744 | * This function updates various attributes about a specific space |
1104 | * This function updates various attributes about a specific space |
1745 | * on the map (what it looks like, whether it blocks magic, |
1105 | * on the map (what it looks like, whether it blocks magic, |
1746 | * has a living creatures, prevents people from passing |
1106 | * has a living creatures, prevents people from passing |
1747 | * through, etc) |
1107 | * through, etc) |
1748 | */ |
1108 | */ |
1749 | void update_position (mapstruct *m, int x, int y) { |
1109 | void |
|
|
1110 | mapspace::update_ () |
|
|
1111 | { |
1750 | object *tmp, *last = NULL; |
1112 | object *tmp, *last = 0; |
1751 | uint8 flags = 0, oldflags, light=0, anywhere=0; |
1113 | uint8 flags = 0, light = 0, anywhere = 0; |
1752 | New_Face *top,*floor, *middle; |
1114 | New_Face *top, *floor, *middle; |
1753 | object *top_obj, *floor_obj, *middle_obj; |
1115 | object *top_obj, *floor_obj, *middle_obj; |
1754 | MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; |
1116 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1755 | |
1117 | |
1756 | oldflags = GET_MAP_FLAGS(m,x,y); |
|
|
1757 | if (!(oldflags & P_NEED_UPDATE)) { |
|
|
1758 | LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", |
|
|
1759 | m->path, x, y); |
|
|
1760 | return; |
|
|
1761 | } |
|
|
1762 | |
|
|
1763 | middle=blank_face; |
1118 | middle = blank_face; |
1764 | top=blank_face; |
1119 | top = blank_face; |
1765 | floor=blank_face; |
1120 | floor = blank_face; |
1766 | |
1121 | |
1767 | middle_obj = NULL; |
1122 | middle_obj = 0; |
1768 | top_obj = NULL; |
1123 | top_obj = 0; |
1769 | floor_obj = NULL; |
1124 | floor_obj = 0; |
1770 | |
1125 | |
1771 | for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { |
1126 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1772 | |
1127 | { |
1773 | /* This could be made additive I guess (two lights better than |
1128 | /* This could be made additive I guess (two lights better than |
1774 | * one). But if so, it shouldn't be a simple additive - 2 |
1129 | * one). But if so, it shouldn't be a simple additive - 2 |
1775 | * light bulbs do not illuminate twice as far as once since |
1130 | * light bulbs do not illuminate twice as far as once since |
1776 | * it is a disapation factor that is squared (or is it cubed?) |
1131 | * it is a dissapation factor that is cubed. |
1777 | */ |
1132 | */ |
1778 | if (tmp->glow_radius > light) light = tmp->glow_radius; |
1133 | if (tmp->glow_radius > light) |
|
|
1134 | light = tmp->glow_radius; |
1779 | |
1135 | |
1780 | /* This call is needed in order to update objects the player |
1136 | /* This call is needed in order to update objects the player |
1781 | * is standing in that have animations (ie, grass, fire, etc). |
1137 | * is standing in that have animations (ie, grass, fire, etc). |
1782 | * However, it also causes the look window to be re-drawn |
1138 | * However, it also causes the look window to be re-drawn |
1783 | * 3 times each time the player moves, because many of the |
1139 | * 3 times each time the player moves, because many of the |
1784 | * functions the move_player calls eventualy call this. |
1140 | * functions the move_player calls eventualy call this. |
1785 | * |
1141 | * |
1786 | * Always put the player down for drawing. |
1142 | * Always put the player down for drawing. |
1787 | */ |
1143 | */ |
1788 | if (!tmp->invisible) { |
1144 | if (!tmp->invisible) |
|
|
1145 | { |
1789 | if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { |
1146 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
|
|
1147 | { |
1790 | top = tmp->face; |
1148 | top = tmp->face; |
1791 | top_obj = tmp; |
1149 | top_obj = tmp; |
1792 | } |
1150 | } |
1793 | else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { |
1151 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
|
|
1152 | { |
1794 | /* If we got a floor, that means middle and top were below it, |
1153 | /* If we got a floor, that means middle and top were below it, |
1795 | * so should not be visible, so we clear them. |
1154 | * so should not be visible, so we clear them. |
1796 | */ |
1155 | */ |
1797 | middle=blank_face; |
1156 | middle = blank_face; |
1798 | top=blank_face; |
1157 | top = blank_face; |
1799 | floor = tmp->face; |
1158 | floor = tmp->face; |
1800 | floor_obj = tmp; |
1159 | floor_obj = tmp; |
1801 | } |
1160 | } |
1802 | /* Flag anywhere have high priority */ |
1161 | /* Flag anywhere have high priority */ |
1803 | else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { |
1162 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
|
|
1163 | { |
1804 | middle = tmp->face; |
1164 | middle = tmp->face; |
1805 | |
1165 | |
1806 | middle_obj = tmp; |
1166 | middle_obj = tmp; |
1807 | anywhere =1; |
1167 | anywhere = 1; |
1808 | } |
1168 | } |
1809 | /* Find the highest visible face around. If equal |
1169 | /* Find the highest visible face around. If equal |
1810 | * visibilities, we still want the one nearer to the |
1170 | * visibilities, we still want the one nearer to the |
1811 | * top |
1171 | * top |
1812 | */ |
1172 | */ |
1813 | else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { |
1173 | else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) |
|
|
1174 | { |
1814 | middle = tmp->face; |
1175 | middle = tmp->face; |
1815 | middle_obj = tmp; |
1176 | middle_obj = tmp; |
1816 | } |
1177 | } |
1817 | } |
1178 | } |
|
|
1179 | |
1818 | if (tmp==tmp->above) { |
1180 | if (tmp == tmp->above) |
|
|
1181 | { |
1819 | LOG(llevError, "Error in structure of map\n"); |
1182 | LOG (llevError, "Error in structure of map\n"); |
1820 | exit (-1); |
1183 | exit (-1); |
1821 | } |
1184 | } |
1822 | |
1185 | |
1823 | move_slow |= tmp->move_slow; |
1186 | move_slow |= tmp->move_slow; |
1824 | move_block |= tmp->move_block; |
1187 | move_block |= tmp->move_block; |
1825 | move_on |= tmp->move_on; |
1188 | move_on |= tmp->move_on; |
1826 | move_off |= tmp->move_off; |
1189 | move_off |= tmp->move_off; |
1827 | move_allow |= tmp->move_allow; |
1190 | move_allow |= tmp->move_allow; |
1828 | |
1191 | |
1829 | if (QUERY_FLAG(tmp,FLAG_ALIVE)) |
|
|
1830 | flags |= P_IS_ALIVE; |
|
|
1831 | if (QUERY_FLAG(tmp,FLAG_NO_MAGIC)) |
|
|
1832 | flags |= P_NO_MAGIC; |
|
|
1833 | if (QUERY_FLAG(tmp,FLAG_DAMNED)) |
|
|
1834 | flags |= P_NO_CLERIC; |
|
|
1835 | if (tmp->type == SAFE_GROUND) |
|
|
1836 | flags |= P_SAFE | P_NO_CLERIC | P_NO_MAGIC; |
|
|
1837 | |
|
|
1838 | if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) |
1192 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW; |
1839 | flags |= P_BLOCKSVIEW; |
1193 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC; |
1840 | } /* for stack of objects */ |
1194 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1841 | |
1195 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1842 | /* we don't want to rely on this function to have accurate flags, but |
1196 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1843 | * since we're already doing the work, we calculate them here. |
1197 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1844 | * if they don't match, logic is broken someplace. |
|
|
1845 | */ |
|
|
1846 | if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) && |
|
|
1847 | (!(oldflags & P_NO_ERROR))) { |
|
|
1848 | LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", |
|
|
1849 | m->path, x, y, |
|
|
1850 | (oldflags & ~P_NEED_UPDATE), flags); |
|
|
1851 | } |
1198 | } |
1852 | SET_MAP_FLAGS(m, x, y, flags); |
|
|
1853 | SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow); |
|
|
1854 | SET_MAP_MOVE_ON(m, x, y, move_on); |
|
|
1855 | SET_MAP_MOVE_OFF(m, x, y, move_off); |
|
|
1856 | SET_MAP_MOVE_SLOW(m, x, y, move_slow); |
|
|
1857 | |
1199 | |
|
|
1200 | this->light = light; |
|
|
1201 | this->flags_ = flags; |
|
|
1202 | this->move_block = move_block & ~move_allow; |
|
|
1203 | this->move_on = move_on; |
|
|
1204 | this->move_off = move_off; |
|
|
1205 | this->move_slow = move_slow; |
|
|
1206 | |
1858 | /* At this point, we have a floor face (if there is a floor), |
1207 | /* At this point, we have a floor face (if there is a floor), |
1859 | * and the floor is set - we are not going to touch it at |
1208 | * and the floor is set - we are not going to touch it at |
1860 | * this point. |
1209 | * this point. |
1861 | * middle contains the highest visibility face. |
1210 | * middle contains the highest visibility face. |
1862 | * top contains a player/monster face, if there is one. |
1211 | * top contains a player/monster face, if there is one. |
1863 | * |
1212 | * |
1864 | * We now need to fill in top.face and/or middle.face. |
1213 | * We now need to fill in top.face and/or middle.face. |
1865 | */ |
1214 | */ |
1866 | |
1215 | |
1867 | /* If the top face also happens to be high visibility, re-do our |
1216 | /* If the top face also happens to be high visibility, re-do our |
1868 | * middle face. This should not happen, as we already have the |
1217 | * middle face. This should not happen, as we already have the |
1869 | * else statement above so middle should not get set. OTOH, it |
1218 | * else statement above so middle should not get set. OTOH, it |
1870 | * may be possible for the faces to match but be different objects. |
1219 | * may be possible for the faces to match but be different objects. |
1871 | */ |
1220 | */ |
1872 | if (top == middle) middle=blank_face; |
1221 | if (top == middle) |
|
|
1222 | middle = blank_face; |
1873 | |
1223 | |
1874 | /* There are three posibilities at this point: |
1224 | /* There are three posibilities at this point: |
1875 | * 1) top face is set, need middle to be set. |
1225 | * 1) top face is set, need middle to be set. |
1876 | * 2) middle is set, need to set top. |
1226 | * 2) middle is set, need to set top. |
1877 | * 3) neither middle or top is set - need to set both. |
1227 | * 3) neither middle or top is set - need to set both. |
1878 | */ |
1228 | */ |
1879 | |
1229 | |
1880 | for (tmp=last; tmp; tmp=tmp->below) { |
1230 | for (tmp = last; tmp; tmp = tmp->below) |
|
|
1231 | { |
1881 | /* Once we get to a floor, stop, since we already have a floor object */ |
1232 | /* Once we get to a floor, stop, since we already have a floor object */ |
1882 | if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; |
1233 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
|
|
1234 | break; |
1883 | |
1235 | |
1884 | /* If two top faces are already set, quit processing */ |
1236 | /* If two top faces are already set, quit processing */ |
1885 | if ((top != blank_face) && (middle != blank_face)) break; |
1237 | if ((top != blank_face) && (middle != blank_face)) |
|
|
1238 | break; |
1886 | |
1239 | |
1887 | /* Only show visible faces, unless its the editor - show all */ |
1240 | /* Only show visible faces */ |
1888 | if (!tmp->invisible || editor) { |
1241 | if (!tmp->invisible) |
|
|
1242 | { |
1889 | /* Fill in top if needed */ |
1243 | /* Fill in top if needed */ |
1890 | if (top == blank_face) { |
1244 | if (top == blank_face) |
|
|
1245 | { |
1891 | top = tmp->face; |
1246 | top = tmp->face; |
1892 | top_obj = tmp; |
1247 | top_obj = tmp; |
|
|
1248 | if (top == middle) |
1893 | if (top == middle) middle=blank_face; |
1249 | middle = blank_face; |
|
|
1250 | } |
1894 | } else { |
1251 | else |
|
|
1252 | { |
1895 | /* top is already set - we should only get here if |
1253 | /* top is already set - we should only get here if |
1896 | * middle is not set |
1254 | * middle is not set |
1897 | * |
1255 | * |
1898 | * Set the middle face and break out, since there is nothing |
1256 | * Set the middle face and break out, since there is nothing |
1899 | * more to fill in. We don't check visiblity here, since |
1257 | * more to fill in. We don't check visiblity here, since |
1900 | * |
1258 | * |
1901 | */ |
1259 | */ |
1902 | if (tmp->face != top ) { |
1260 | if (tmp->face != top) |
|
|
1261 | { |
1903 | middle = tmp->face; |
1262 | middle = tmp->face; |
1904 | middle_obj = tmp; |
1263 | middle_obj = tmp; |
1905 | break; |
1264 | break; |
1906 | } |
1265 | } |
1907 | } |
1266 | } |
1908 | } |
1267 | } |
1909 | } |
1268 | } |
1910 | if (middle == floor) middle = blank_face; |
1269 | |
1911 | if (top == middle) middle = blank_face; |
1270 | if (middle == floor) |
1912 | SET_MAP_FACE(m,x,y,top,0); |
|
|
1913 | if(top != blank_face) |
|
|
1914 | SET_MAP_FACE_OBJ(m,x,y,top_obj,0); |
|
|
1915 | else |
|
|
1916 | SET_MAP_FACE_OBJ(m,x,y,NULL,0); |
|
|
1917 | SET_MAP_FACE(m,x,y,middle,1); |
|
|
1918 | if(middle != blank_face) |
1271 | middle = blank_face; |
1919 | SET_MAP_FACE_OBJ(m,x,y,middle_obj,1); |
|
|
1920 | else |
|
|
1921 | SET_MAP_FACE_OBJ(m,x,y,NULL,1); |
|
|
1922 | SET_MAP_FACE(m,x,y,floor,2); |
|
|
1923 | if(floor != blank_face) |
|
|
1924 | SET_MAP_FACE_OBJ(m,x,y,floor_obj,2); |
|
|
1925 | else |
|
|
1926 | SET_MAP_FACE_OBJ(m,x,y,NULL,2); |
|
|
1927 | SET_MAP_LIGHT(m,x,y,light); |
|
|
1928 | } |
|
|
1929 | |
1272 | |
|
|
1273 | if (top == middle) |
|
|
1274 | middle = blank_face; |
1930 | |
1275 | |
1931 | void set_map_reset_time(mapstruct *map) { |
1276 | faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; |
1932 | int timeout; |
1277 | faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; |
1933 | |
1278 | faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; |
1934 | timeout = MAP_RESET_TIMEOUT(map); |
|
|
1935 | if (timeout <= 0) |
|
|
1936 | timeout = MAP_DEFAULTRESET; |
|
|
1937 | if (timeout >= MAP_MAXRESET) |
|
|
1938 | timeout = MAP_MAXRESET; |
|
|
1939 | MAP_WHEN_RESET(map) = seconds()+timeout; |
|
|
1940 | } |
1279 | } |
1941 | |
1280 | |
1942 | /* this updates the orig_map->tile_map[tile_num] value after loading |
1281 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1943 | * the map. It also takes care of linking back the freshly loaded |
1282 | * the map. It also takes care of linking back the freshly found |
1944 | * maps tile_map values if it tiles back to this one. It returns |
1283 | * maps tile_map values if it tiles back to this one. It returns |
1945 | * the value of orig_map->tile_map[tile_num]. It really only does this |
1284 | * the value of orig_map->tile_map[tile_num]. |
1946 | * so that it is easier for calling functions to verify success. |
|
|
1947 | */ |
1285 | */ |
1948 | |
1286 | static inline maptile * |
1949 | static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) |
1287 | find_and_link (maptile *orig_map, int tile_num) |
1950 | { |
1288 | { |
|
|
1289 | maptile *mp = orig_map->tile_map [tile_num]; |
|
|
1290 | |
|
|
1291 | if (!mp) |
|
|
1292 | { |
|
|
1293 | mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map); |
|
|
1294 | |
|
|
1295 | if (!mp) |
|
|
1296 | { |
|
|
1297 | // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine |
|
|
1298 | LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n", |
|
|
1299 | &orig_map->tile_path[tile_num], &orig_map->path); |
|
|
1300 | mp = new maptile (1, 1); |
|
|
1301 | mp->alloc (); |
|
|
1302 | mp->in_memory = MAP_IN_MEMORY; |
|
|
1303 | } |
|
|
1304 | } |
|
|
1305 | |
1951 | int dest_tile = (tile_num +2) % 4; |
1306 | int dest_tile = (tile_num + 2) % 4; |
1952 | char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]); |
|
|
1953 | |
1307 | |
1954 | orig_map->tile_map[tile_num] = ready_map_name(path, 0); |
1308 | orig_map->tile_map [tile_num] = mp; |
1955 | |
1309 | |
1956 | /* need to do a strcmp here as the orig_map->path is not a shared string */ |
1310 | // optimisation: back-link map to origin map if euclidean |
1957 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && |
1311 | //TODO: non-euclidean maps MUST GO |
1958 | !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) |
1312 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) |
1959 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
1313 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
1960 | |
1314 | |
1961 | return orig_map->tile_map[tile_num]; |
1315 | return mp; |
|
|
1316 | } |
|
|
1317 | |
|
|
1318 | static inline void |
|
|
1319 | load_and_link (maptile *orig_map, int tile_num) |
|
|
1320 | { |
|
|
1321 | find_and_link (orig_map, tile_num)->load_sync (); |
1962 | } |
1322 | } |
1963 | |
1323 | |
1964 | /* this returns TRUE if the coordinates (x,y) are out of |
1324 | /* this returns TRUE if the coordinates (x,y) are out of |
1965 | * map m. This function also takes into account any |
1325 | * map m. This function also takes into account any |
1966 | * tiling considerations, loading adjacant maps as needed. |
1326 | * tiling considerations, loading adjacant maps as needed. |
1967 | * This is the function should always be used when it |
1327 | * This is the function should always be used when it |
1968 | * necessary to check for valid coordinates. |
1328 | * necessary to check for valid coordinates. |
1969 | * This function will recursively call itself for the |
1329 | * This function will recursively call itself for the |
1970 | * tiled maps. |
1330 | * tiled maps. |
1971 | * |
1331 | */ |
1972 | * |
1332 | int |
1973 | */ |
|
|
1974 | int out_of_map(mapstruct *m, int x, int y) |
1333 | out_of_map (maptile *m, int x, int y) |
1975 | { |
1334 | { |
1976 | |
|
|
1977 | /* If we get passed a null map, this is obviously the |
1335 | /* If we get passed a null map, this is obviously the |
1978 | * case. This generally shouldn't happen, but if the |
1336 | * case. This generally shouldn't happen, but if the |
1979 | * map loads fail below, it could happen. |
1337 | * map loads fail below, it could happen. |
1980 | */ |
1338 | */ |
1981 | if (!m) return 0; |
1339 | if (!m) |
1982 | |
|
|
1983 | if (x<0) { |
|
|
1984 | if (!m->tile_path[3]) return 1; |
|
|
1985 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) { |
|
|
1986 | load_and_link_tiled_map(m, 3); |
|
|
1987 | } |
|
|
1988 | return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y)); |
|
|
1989 | } |
|
|
1990 | if (x>=MAP_WIDTH(m)) { |
|
|
1991 | if (!m->tile_path[1]) return 1; |
|
|
1992 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) { |
|
|
1993 | load_and_link_tiled_map(m, 1); |
|
|
1994 | } |
|
|
1995 | return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y)); |
|
|
1996 | } |
|
|
1997 | if (y<0) { |
|
|
1998 | if (!m->tile_path[0]) return 1; |
|
|
1999 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) { |
|
|
2000 | load_and_link_tiled_map(m, 0); |
|
|
2001 | } |
|
|
2002 | return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0]))); |
|
|
2003 | } |
|
|
2004 | if (y>=MAP_HEIGHT(m)) { |
|
|
2005 | if (!m->tile_path[2]) return 1; |
|
|
2006 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) { |
|
|
2007 | load_and_link_tiled_map(m, 2); |
|
|
2008 | } |
|
|
2009 | return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m))); |
|
|
2010 | } |
|
|
2011 | |
|
|
2012 | /* Simple case - coordinates are within this local |
|
|
2013 | * map. |
|
|
2014 | */ |
|
|
2015 | return 0; |
1340 | return 0; |
|
|
1341 | |
|
|
1342 | if (x < 0) |
|
|
1343 | { |
|
|
1344 | if (!m->tile_path[3]) |
|
|
1345 | return 1; |
|
|
1346 | |
|
|
1347 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
|
|
1348 | find_and_link (m, 3); |
|
|
1349 | |
|
|
1350 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
|
|
1351 | } |
|
|
1352 | |
|
|
1353 | if (x >= m->width) |
|
|
1354 | { |
|
|
1355 | if (!m->tile_path[1]) |
|
|
1356 | return 1; |
|
|
1357 | |
|
|
1358 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
|
|
1359 | find_and_link (m, 1); |
|
|
1360 | |
|
|
1361 | return out_of_map (m->tile_map[1], x - m->width, y); |
|
|
1362 | } |
|
|
1363 | |
|
|
1364 | if (y < 0) |
|
|
1365 | { |
|
|
1366 | if (!m->tile_path[0]) |
|
|
1367 | return 1; |
|
|
1368 | |
|
|
1369 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
|
|
1370 | find_and_link (m, 0); |
|
|
1371 | |
|
|
1372 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
|
|
1373 | } |
|
|
1374 | |
|
|
1375 | if (y >= m->height) |
|
|
1376 | { |
|
|
1377 | if (!m->tile_path[2]) |
|
|
1378 | return 1; |
|
|
1379 | |
|
|
1380 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
|
|
1381 | find_and_link (m, 2); |
|
|
1382 | |
|
|
1383 | return out_of_map (m->tile_map[2], x, y - m->height); |
|
|
1384 | } |
|
|
1385 | |
|
|
1386 | /* Simple case - coordinates are within this local |
|
|
1387 | * map. |
|
|
1388 | */ |
|
|
1389 | return 0; |
2016 | } |
1390 | } |
2017 | |
1391 | |
2018 | /* This is basically the same as out_of_map above, but |
1392 | /* This is basically the same as out_of_map above, but |
2019 | * instead we return NULL if no map is valid (coordinates |
1393 | * instead we return NULL if no map is valid (coordinates |
2020 | * out of bounds and no tiled map), otherwise it returns |
1394 | * out of bounds and no tiled map), otherwise it returns |
2021 | * the map as that the coordinates are really on, and |
1395 | * the map as that the coordinates are really on, and |
2022 | * updates x and y to be the localized coordinates. |
1396 | * updates x and y to be the localised coordinates. |
2023 | * Using this is more efficient of calling out_of_map |
1397 | * Using this is more efficient of calling out_of_map |
2024 | * and then figuring out what the real map is |
1398 | * and then figuring out what the real map is |
2025 | */ |
1399 | */ |
2026 | mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) |
1400 | maptile * |
|
|
1401 | maptile::xy_find (sint16 &x, sint16 &y) |
2027 | { |
1402 | { |
2028 | |
1403 | if (x < 0) |
2029 | if (*x<0) { |
|
|
2030 | if (!m->tile_path[3]) return NULL; |
|
|
2031 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
|
|
2032 | load_and_link_tiled_map(m, 3); |
|
|
2033 | |
|
|
2034 | *x += MAP_WIDTH(m->tile_map[3]); |
|
|
2035 | return (get_map_from_coord(m->tile_map[3], x, y)); |
|
|
2036 | } |
1404 | { |
2037 | if (*x>=MAP_WIDTH(m)) { |
1405 | if (!tile_path[3]) |
2038 | if (!m->tile_path[1]) return NULL; |
1406 | return 0; |
2039 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
|
|
2040 | load_and_link_tiled_map(m, 1); |
|
|
2041 | |
1407 | |
2042 | *x -= MAP_WIDTH(m); |
1408 | find_and_link (this, 3); |
2043 | return (get_map_from_coord(m->tile_map[1], x, y)); |
1409 | x += tile_map[3]->width; |
|
|
1410 | return tile_map[3]->xy_find (x, y); |
|
|
1411 | } |
|
|
1412 | |
|
|
1413 | if (x >= width) |
2044 | } |
1414 | { |
2045 | if (*y<0) { |
1415 | if (!tile_path[1]) |
2046 | if (!m->tile_path[0]) return NULL; |
1416 | return 0; |
2047 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
|
|
2048 | load_and_link_tiled_map(m, 0); |
|
|
2049 | |
1417 | |
2050 | *y += MAP_HEIGHT(m->tile_map[0]); |
1418 | find_and_link (this, 1); |
2051 | return (get_map_from_coord(m->tile_map[0], x, y)); |
1419 | x -= width; |
|
|
1420 | return tile_map[1]->xy_find (x, y); |
|
|
1421 | } |
|
|
1422 | |
|
|
1423 | if (y < 0) |
2052 | } |
1424 | { |
2053 | if (*y>=MAP_HEIGHT(m)) { |
1425 | if (!tile_path[0]) |
2054 | if (!m->tile_path[2]) return NULL; |
1426 | return 0; |
2055 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
|
|
2056 | load_and_link_tiled_map(m, 2); |
|
|
2057 | |
1427 | |
2058 | *y -= MAP_HEIGHT(m); |
1428 | find_and_link (this, 0); |
2059 | return (get_map_from_coord(m->tile_map[2], x, y)); |
1429 | y += tile_map[0]->height; |
|
|
1430 | return tile_map[0]->xy_find (x, y); |
|
|
1431 | } |
|
|
1432 | |
|
|
1433 | if (y >= height) |
2060 | } |
1434 | { |
|
|
1435 | if (!tile_path[2]) |
|
|
1436 | return 0; |
2061 | |
1437 | |
|
|
1438 | find_and_link (this, 2); |
|
|
1439 | y -= height; |
|
|
1440 | return tile_map[2]->xy_find (x, y); |
|
|
1441 | } |
|
|
1442 | |
2062 | /* Simple case - coordinates are within this local |
1443 | /* Simple case - coordinates are within this local |
2063 | * map. |
1444 | * map. |
2064 | */ |
1445 | */ |
2065 | |
1446 | return this; |
2066 | return m; |
|
|
2067 | } |
1447 | } |
2068 | |
1448 | |
2069 | /** |
1449 | /** |
2070 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1450 | * Return whether map2 is adjacent to map1. If so, store the distance from |
2071 | * map1 to map2 in dx/dy. |
1451 | * map1 to map2 in dx/dy. |
2072 | */ |
1452 | */ |
|
|
1453 | static int |
2073 | static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { |
1454 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
|
|
1455 | { |
2074 | if (!map1 || !map2) |
1456 | if (!map1 || !map2) |
2075 | return 0; |
1457 | return 0; |
2076 | |
1458 | |
|
|
1459 | //TODO: this doesn't actually check corretcly when intermediate maps are not loaded |
|
|
1460 | //fix: compare paths instead (this is likely faster, too!) |
2077 | if (map1 == map2) { |
1461 | if (map1 == map2) |
|
|
1462 | { |
2078 | *dx = 0; |
1463 | *dx = 0; |
2079 | *dy = 0; |
1464 | *dy = 0; |
2080 | |
1465 | } |
2081 | } else if (map1->tile_map[0] == map2) { /* up */ |
1466 | else if (map1->tile_map[0] == map2) |
|
|
1467 | { /* up */ |
2082 | *dx = 0; |
1468 | *dx = 0; |
2083 | *dy = -MAP_HEIGHT(map2); |
1469 | *dy = -map2->height; |
|
|
1470 | } |
2084 | } else if (map1->tile_map[1] == map2) { /* right */ |
1471 | else if (map1->tile_map[1] == map2) |
2085 | *dx = MAP_WIDTH(map1); |
1472 | { /* right */ |
|
|
1473 | *dx = map1->width; |
2086 | *dy = 0; |
1474 | *dy = 0; |
|
|
1475 | } |
2087 | } else if (map1->tile_map[2] == map2) { /* down */ |
1476 | else if (map1->tile_map[2] == map2) |
|
|
1477 | { /* down */ |
2088 | *dx = 0; |
1478 | *dx = 0; |
2089 | *dy = MAP_HEIGHT(map1); |
1479 | *dy = map1->height; |
|
|
1480 | } |
2090 | } else if (map1->tile_map[3] == map2) { /* left */ |
1481 | else if (map1->tile_map[3] == map2) |
2091 | *dx = -MAP_WIDTH(map2); |
1482 | { /* left */ |
|
|
1483 | *dx = -map2->width; |
2092 | *dy = 0; |
1484 | *dy = 0; |
2093 | |
1485 | } |
2094 | } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */ |
1486 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) |
|
|
1487 | { /* up right */ |
2095 | *dx = MAP_WIDTH(map1->tile_map[0]); |
1488 | *dx = map1->tile_map[0]->width; |
2096 | *dy = -MAP_HEIGHT(map1->tile_map[0]); |
1489 | *dy = -map1->tile_map[0]->height; |
|
|
1490 | } |
2097 | } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */ |
1491 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) |
2098 | *dx = -MAP_WIDTH(map2); |
1492 | { /* up left */ |
2099 | *dy = -MAP_HEIGHT(map1->tile_map[0]); |
1493 | *dx = -map2->width; |
|
|
1494 | *dy = -map1->tile_map[0]->height; |
|
|
1495 | } |
2100 | } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */ |
1496 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) |
2101 | *dx = MAP_WIDTH(map1); |
1497 | { /* right up */ |
2102 | *dy = -MAP_HEIGHT(map2); |
1498 | *dx = map1->width; |
|
|
1499 | *dy = -map2->height; |
|
|
1500 | } |
2103 | } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */ |
1501 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) |
2104 | *dx = MAP_WIDTH(map1); |
1502 | { /* right down */ |
2105 | *dy = MAP_HEIGHT(map1->tile_map[1]); |
1503 | *dx = map1->width; |
|
|
1504 | *dy = map1->tile_map[1]->height; |
|
|
1505 | } |
2106 | } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */ |
1506 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) |
|
|
1507 | { /* down right */ |
2107 | *dx = MAP_WIDTH(map1->tile_map[2]); |
1508 | *dx = map1->tile_map[2]->width; |
2108 | *dy = MAP_HEIGHT(map1); |
1509 | *dy = map1->height; |
|
|
1510 | } |
2109 | } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */ |
1511 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) |
2110 | *dx = -MAP_WIDTH(map2); |
1512 | { /* down left */ |
2111 | *dy = MAP_HEIGHT(map1); |
1513 | *dx = -map2->width; |
|
|
1514 | *dy = map1->height; |
|
|
1515 | } |
2112 | } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */ |
1516 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) |
|
|
1517 | { /* left up */ |
2113 | *dx = -MAP_WIDTH(map1->tile_map[3]); |
1518 | *dx = -map1->tile_map[3]->width; |
2114 | *dy = -MAP_HEIGHT(map2); |
1519 | *dy = -map2->height; |
|
|
1520 | } |
2115 | } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */ |
1521 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) |
|
|
1522 | { /* left down */ |
2116 | *dx = -MAP_WIDTH(map1->tile_map[3]); |
1523 | *dx = -map1->tile_map[3]->width; |
2117 | *dy = MAP_HEIGHT(map1->tile_map[3]); |
1524 | *dy = map1->tile_map[3]->height; |
2118 | |
|
|
2119 | } else { /* not "adjacent" enough */ |
|
|
2120 | return 0; |
|
|
2121 | } |
1525 | } |
2122 | |
1526 | else |
2123 | return 1; |
1527 | return 0; |
|
|
1528 | |
|
|
1529 | return 1; |
|
|
1530 | } |
|
|
1531 | |
|
|
1532 | maptile * |
|
|
1533 | maptile::xy_load (sint16 &x, sint16 &y) |
|
|
1534 | { |
|
|
1535 | maptile *map = xy_find (x, y); |
|
|
1536 | |
|
|
1537 | if (map) |
|
|
1538 | map->load_sync (); |
|
|
1539 | |
|
|
1540 | return map; |
|
|
1541 | } |
|
|
1542 | |
|
|
1543 | maptile * |
|
|
1544 | get_map_from_coord (maptile *m, sint16 *x, sint16 *y) |
|
|
1545 | { |
|
|
1546 | return m->xy_load (*x, *y); |
2124 | } |
1547 | } |
2125 | |
1548 | |
2126 | /* From map.c |
1549 | /* From map.c |
2127 | * This is used by get_player to determine where the other |
1550 | * This is used by get_player to determine where the other |
2128 | * creature is. get_rangevector takes into account map tiling, |
1551 | * creature is. get_rangevector takes into account map tiling, |
… | |
… | |
2141 | * be unexpected |
1564 | * be unexpected |
2142 | * |
1565 | * |
2143 | * currently, the only flag supported (0x1) is don't translate for |
1566 | * currently, the only flag supported (0x1) is don't translate for |
2144 | * closest body part of 'op1' |
1567 | * closest body part of 'op1' |
2145 | */ |
1568 | */ |
2146 | |
1569 | void |
2147 | void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { |
1570 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
|
|
1571 | { |
2148 | if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { |
1572 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
|
|
1573 | { |
2149 | /* be conservative and fill in _some_ data */ |
1574 | /* be conservative and fill in _some_ data */ |
2150 | retval->distance = 100000; |
1575 | retval->distance = 100000; |
2151 | retval->distance_x = 32767; |
1576 | retval->distance_x = 32767; |
2152 | retval->distance_y = 32767; |
1577 | retval->distance_y = 32767; |
2153 | retval->direction = 0; |
1578 | retval->direction = 0; |
2154 | retval->part = 0; |
1579 | retval->part = 0; |
2155 | } else { |
1580 | } |
|
|
1581 | else |
|
|
1582 | { |
2156 | object *best; |
1583 | object *best; |
2157 | |
1584 | |
2158 | retval->distance_x += op2->x-op1->x; |
1585 | retval->distance_x += op2->x - op1->x; |
2159 | retval->distance_y += op2->y-op1->y; |
1586 | retval->distance_y += op2->y - op1->y; |
2160 | |
1587 | |
2161 | best = op1; |
1588 | best = op1; |
2162 | /* If this is multipart, find the closest part now */ |
1589 | /* If this is multipart, find the closest part now */ |
2163 | if (!(flags&0x1) && op1->more) { |
1590 | if (!(flags & 0x1) && op1->more) |
|
|
1591 | { |
2164 | object *tmp; |
1592 | object *tmp; |
2165 | int best_distance = retval->distance_x*retval->distance_x+ |
1593 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
2166 | retval->distance_y*retval->distance_y, tmpi; |
|
|
2167 | |
1594 | |
2168 | /* we just take the offset of the piece to head to figure |
1595 | /* we just take the offset of the piece to head to figure |
2169 | * distance instead of doing all that work above again |
1596 | * distance instead of doing all that work above again |
2170 | * since the distance fields we set above are positive in the |
1597 | * since the distance fields we set above are positive in the |
2171 | * same axis as is used for multipart objects, the simply arithmetic |
1598 | * same axis as is used for multipart objects, the simply arithmetic |
2172 | * below works. |
1599 | * below works. |
2173 | */ |
1600 | */ |
2174 | for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { |
1601 | for (tmp = op1->more; tmp != NULL; tmp = tmp->more) |
|
|
1602 | { |
2175 | tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ |
1603 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
2176 | (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); |
1604 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
2177 | if (tmpi < best_distance) { |
1605 | if (tmpi < best_distance) |
|
|
1606 | { |
2178 | best_distance = tmpi; |
1607 | best_distance = tmpi; |
2179 | best = tmp; |
1608 | best = tmp; |
2180 | } |
1609 | } |
2181 | } |
1610 | } |
2182 | if (best != op1) { |
1611 | if (best != op1) |
|
|
1612 | { |
2183 | retval->distance_x += op1->x-best->x; |
1613 | retval->distance_x += op1->x - best->x; |
2184 | retval->distance_y += op1->y-best->y; |
1614 | retval->distance_y += op1->y - best->y; |
2185 | } |
1615 | } |
2186 | } |
1616 | } |
2187 | retval->part = best; |
1617 | retval->part = best; |
2188 | retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); |
1618 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
2189 | retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); |
1619 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
2190 | } |
1620 | } |
2191 | } |
1621 | } |
2192 | |
1622 | |
2193 | /* this is basically the same as get_rangevector above, but instead of |
1623 | /* this is basically the same as get_rangevector above, but instead of |
2194 | * the first parameter being an object, it instead is the map |
1624 | * the first parameter being an object, it instead is the map |
… | |
… | |
2199 | * be more consistant with the above function and also in case they are needed |
1629 | * be more consistant with the above function and also in case they are needed |
2200 | * for something in the future. Also, since no object is pasted, the best |
1630 | * for something in the future. Also, since no object is pasted, the best |
2201 | * field of the rv_vector is set to NULL. |
1631 | * field of the rv_vector is set to NULL. |
2202 | */ |
1632 | */ |
2203 | |
1633 | |
|
|
1634 | void |
2204 | void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { |
1635 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags) |
|
|
1636 | { |
2205 | if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { |
1637 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
|
|
1638 | { |
2206 | /* be conservative and fill in _some_ data */ |
1639 | /* be conservative and fill in _some_ data */ |
2207 | retval->distance = 100000; |
1640 | retval->distance = 100000; |
2208 | retval->distance_x = 32767; |
1641 | retval->distance_x = 32767; |
2209 | retval->distance_y = 32767; |
1642 | retval->distance_y = 32767; |
2210 | retval->direction = 0; |
1643 | retval->direction = 0; |
2211 | retval->part = 0; |
1644 | retval->part = 0; |
2212 | } else { |
1645 | } |
|
|
1646 | else |
|
|
1647 | { |
2213 | retval->distance_x += op2->x-x; |
1648 | retval->distance_x += op2->x - x; |
2214 | retval->distance_y += op2->y-y; |
1649 | retval->distance_y += op2->y - y; |
2215 | |
1650 | |
2216 | retval->part = NULL; |
1651 | retval->part = NULL; |
2217 | retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); |
1652 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
2218 | retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); |
1653 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
2219 | } |
1654 | } |
2220 | } |
1655 | } |
2221 | |
1656 | |
2222 | /* Returns true of op1 and op2 are effectively on the same map |
1657 | /* Returns true of op1 and op2 are effectively on the same map |
2223 | * (as related to map tiling). Note that this looks for a path from |
1658 | * (as related to map tiling). Note that this looks for a path from |
2224 | * op1 to op2, so if the tiled maps are assymetric and op2 has a path |
1659 | * op1 to op2, so if the tiled maps are asymetric and op2 has a path |
2225 | * to op1, this will still return false. |
1660 | * to op1, this will still return false. |
2226 | * Note we only look one map out to keep the processing simple |
1661 | * Note we only look one map out to keep the processing simple |
2227 | * and efficient. This could probably be a macro. |
1662 | * and efficient. This could probably be a macro. |
2228 | * MSW 2001-08-05 |
1663 | * MSW 2001-08-05 |
2229 | */ |
1664 | */ |
|
|
1665 | int |
2230 | int on_same_map(const object *op1, const object *op2) { |
1666 | on_same_map (const object *op1, const object *op2) |
|
|
1667 | { |
2231 | int dx, dy; |
1668 | int dx, dy; |
2232 | |
1669 | |
2233 | return adjacent_map(op1->map, op2->map, &dx, &dy); |
1670 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
2234 | } |
1671 | } |
|
|
1672 | |
|
|
1673 | object * |
|
|
1674 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
|
|
1675 | { |
|
|
1676 | if (!op->flag [FLAG_REMOVED]) |
|
|
1677 | op->remove (); |
|
|
1678 | |
|
|
1679 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
|
|
1680 | } |
|
|
1681 | |