1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | (at your option) any later version. |
11 | * option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
21 | |
21 | * |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
|
|
26 | #include <funcpoint.h> |
|
|
27 | |
|
|
28 | #include <loader.h> |
|
|
29 | #include <unistd.h> |
25 | #include <unistd.h> |
30 | |
26 | |
|
|
27 | #include "global.h" |
31 | #include "path.h" |
28 | #include "path.h" |
32 | |
29 | |
33 | /* |
30 | //+GPL |
34 | * This makes a path absolute outside the world of Crossfire. |
|
|
35 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
|
|
36 | * and returns the pointer to a static array containing the result. |
|
|
37 | * it really should be called create_mapname |
|
|
38 | */ |
|
|
39 | const char * |
|
|
40 | create_pathname (const char *name) |
|
|
41 | { |
|
|
42 | static char buf[8192]; |
|
|
43 | snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name); |
|
|
44 | return buf; |
|
|
45 | } |
|
|
46 | |
31 | |
47 | /* |
32 | sint8 maptile::outdoor_darkness; |
48 | * This function checks if a file with the given path exists. |
|
|
49 | * -1 is returned if it fails, otherwise the mode of the file |
|
|
50 | * is returned. |
|
|
51 | * It tries out all the compression suffixes listed in the uncomp[] array. |
|
|
52 | * |
|
|
53 | * If prepend_dir is set, then we call create_pathname (which prepends |
|
|
54 | * libdir & mapdir). Otherwise, we assume the name given is fully |
|
|
55 | * complete. |
|
|
56 | * Only the editor actually cares about the writablity of this - |
|
|
57 | * the rest of the code only cares that the file is readable. |
|
|
58 | * when the editor goes away, the call to stat should probably be |
|
|
59 | * replaced by an access instead (similar to the windows one, but |
|
|
60 | * that seems to be missing the prepend_dir processing |
|
|
61 | */ |
|
|
62 | int |
|
|
63 | check_path (const char *name, int prepend_dir) |
|
|
64 | { |
|
|
65 | char buf[MAX_BUF]; |
|
|
66 | |
|
|
67 | char *endbuf; |
|
|
68 | struct stat statbuf; |
|
|
69 | int mode = 0; |
|
|
70 | |
|
|
71 | if (prepend_dir) |
|
|
72 | strcpy (buf, create_pathname (name)); |
|
|
73 | else |
|
|
74 | strcpy (buf, name); |
|
|
75 | |
|
|
76 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
|
|
77 | * this method should be equivalant and is clearer. |
|
|
78 | * Can not use strcat because we need to cycle through |
|
|
79 | * all the names. |
|
|
80 | */ |
|
|
81 | endbuf = buf + strlen (buf); |
|
|
82 | |
|
|
83 | if (stat (buf, &statbuf)) |
|
|
84 | return -1; |
|
|
85 | if (!S_ISREG (statbuf.st_mode)) |
|
|
86 | return (-1); |
|
|
87 | |
|
|
88 | if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) || |
|
|
89 | ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH)) |
|
|
90 | mode |= 4; |
|
|
91 | |
|
|
92 | if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || |
|
|
93 | (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) |
|
|
94 | mode |= 2; |
|
|
95 | |
|
|
96 | return (mode); |
|
|
97 | } |
|
|
98 | |
33 | |
99 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
34 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
100 | * one function that just returns a P_.. value (see map.h) |
35 | * one function that just returns a P_.. value (see map.h) |
101 | * it will also do map translation for tiled maps, returning |
36 | * it will also do map translation for tiled maps, returning |
102 | * new values into newmap, nx, and ny. Any and all of those |
37 | * new values into newmap, nx, and ny. Any and all of those |
… | |
… | |
137 | * by the caller. |
72 | * by the caller. |
138 | */ |
73 | */ |
139 | int |
74 | int |
140 | blocked_link (object *ob, maptile *m, int sx, int sy) |
75 | blocked_link (object *ob, maptile *m, int sx, int sy) |
141 | { |
76 | { |
142 | object *tmp; |
|
|
143 | int mflags, blocked; |
|
|
144 | |
|
|
145 | /* Make sure the coordinates are valid - they should be, as caller should |
77 | /* Make sure the coordinates are valid - they should be, as caller should |
146 | * have already checked this. |
78 | * have already checked this. |
147 | */ |
79 | */ |
148 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
80 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
149 | { |
81 | { |
150 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
82 | LOG (llevError | logBacktrace, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
151 | return 1; |
83 | return 1; |
152 | } |
84 | } |
153 | |
85 | |
154 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
86 | mapspace &ms = m->at (sx, sy); |
155 | * directly. |
|
|
156 | */ |
|
|
157 | mflags = m->at (sx, sy).flags (); |
|
|
158 | |
87 | |
159 | blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); |
88 | int mflags = ms.flags (); |
|
|
89 | int blocked = ms.move_block; |
160 | |
90 | |
161 | /* If space is currently not blocked by anything, no need to |
91 | /* If space is currently not blocked by anything, no need to |
162 | * go further. Not true for players - all sorts of special |
92 | * go further. Not true for players - all sorts of special |
163 | * things we need to do for players. |
93 | * things we need to do for players. |
164 | */ |
94 | */ |
165 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
95 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && blocked == 0) |
166 | return 0; |
96 | return 0; |
167 | |
97 | |
168 | /* if there isn't anytyhing alive on this space, and this space isn't |
98 | /* if there isn't anything alive on this space, and this space isn't |
169 | * otherwise blocked, we can return now. Only if there is a living |
99 | * otherwise blocked, we can return now. Only if there is a living |
170 | * creature do we need to investigate if it is part of this creature |
100 | * creature do we need to investigate if it is part of this creature |
171 | * or another. Likewise, only if something is blocking us do we |
101 | * or another. Likewise, only if something is blocking us do we |
172 | * need to investigate if there is a special circumstance that would |
102 | * need to investigate if there is a special circumstance that would |
173 | * let the player through (inventory checkers for example) |
103 | * let the player through (inventory checkers for example) |
174 | */ |
104 | */ |
175 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
105 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
176 | return 0; |
106 | return 0; |
177 | |
107 | |
178 | if (ob->head != NULL) |
|
|
179 | ob = ob->head; |
108 | ob = ob->head_ (); |
180 | |
109 | |
181 | /* We basically go through the stack of objects, and if there is |
110 | /* We basically go through the stack of objects, and if there is |
182 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
111 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
183 | * true. If we get through the entire stack, that must mean |
112 | * true. If we get through the entire stack, that must mean |
184 | * ob is blocking it, so return 0. |
113 | * ob is blocking it, so return 0. |
185 | */ |
114 | */ |
186 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
115 | for (object *tmp = ms.top; tmp; tmp = tmp->below) |
187 | { |
116 | { |
188 | |
117 | if (OB_MOVE_BLOCK (ob, tmp)) |
189 | /* This must be before the checks below. Code for inventory checkers. */ |
|
|
190 | if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) |
|
|
191 | { |
118 | { |
192 | /* If last_sp is set, the player/monster needs an object, |
119 | if (INVOKE_OBJECT (BLOCKED_MOVE, tmp, ob)) |
193 | * so we check for it. If they don't have it, they can't |
120 | if (RESULT_INT (0)) |
194 | * pass through this space. |
121 | return 1; |
195 | */ |
122 | else |
196 | if (tmp->last_sp) |
123 | continue; |
|
|
124 | |
|
|
125 | if (tmp->type == CHECK_INV) |
197 | { |
126 | { |
198 | if (check_inv_recursive (ob, tmp) == NULL) |
127 | bool have = check_inv_recursive (ob, tmp); |
|
|
128 | |
|
|
129 | // last_sp set means we block if we don't have. |
|
|
130 | if (logical_xor (have, tmp->last_sp)) |
199 | return 1; |
131 | return 1; |
200 | else |
132 | } |
201 | continue; |
133 | else if (tmp->type == T_MATCH) |
|
|
134 | { |
|
|
135 | // T_MATCH allows "entrance" iff the match is true |
|
|
136 | // == blocks if the match fails |
|
|
137 | |
|
|
138 | // we could have used an INVOKE_OBJECT, but decided against it, as we |
|
|
139 | // assume that T_MATCH is relatively common. |
|
|
140 | if (!match (tmp->slaying, ob, tmp, ob)) |
|
|
141 | return 1; |
202 | } |
142 | } |
203 | else |
143 | else |
204 | { |
144 | return 1; // unconditional block |
205 | /* In this case, the player must not have the object - |
145 | |
206 | * if they do, they can't pass through. |
|
|
207 | */ |
|
|
208 | if (check_inv_recursive (ob, tmp) != NULL) /* player has object */ |
|
|
209 | return 1; |
|
|
210 | else |
|
|
211 | continue; |
|
|
212 | } |
|
|
213 | } /* if check_inv */ |
|
|
214 | else |
146 | } else { |
215 | { |
147 | // space does not block the ob, directly, but |
216 | /* Broke apart a big nasty if into several here to make |
148 | // anything alive that is not a door still |
217 | * this more readable. first check - if the space blocks |
149 | // blocks anything |
218 | * movement, can't move here. |
150 | |
219 | * second - if a monster, can't move there, unles it is a |
151 | if (tmp->flag [FLAG_ALIVE] |
220 | * hidden dm |
152 | && tmp->type != DOOR |
221 | */ |
153 | && tmp->head_ () != ob) //TODO: maybe move these check up? |
222 | if (OB_MOVE_BLOCK (ob, tmp)) |
|
|
223 | return 1; |
|
|
224 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob && |
|
|
225 | tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden)) |
|
|
226 | return 1; |
154 | return 1; |
227 | } |
155 | } |
228 | |
|
|
229 | } |
156 | } |
|
|
157 | |
230 | return 0; |
158 | return 0; |
231 | } |
159 | } |
232 | |
160 | |
233 | |
|
|
234 | /* |
161 | /* |
235 | * Returns true if the given object can't fit in the given spot. |
162 | * Returns the blocking object if the given object can't fit in the given |
236 | * This is meant for multi space objects - for single space objecs, |
163 | * spot. This is meant for multi space objects - for single space objecs, |
237 | * just calling get_map_blocked and checking that against movement type |
164 | * just calling get_map_blocked and checking that against movement type |
238 | * of object. This function goes through all the parts of the |
165 | * of object. This function goes through all the parts of the multipart |
239 | * multipart object and makes sure they can be inserted. |
166 | * object and makes sure they can be inserted. |
240 | * |
167 | * |
241 | * While this doesn't call out of map, the get_map_flags does. |
168 | * While this doesn't call out of map, the get_map_flags does. |
242 | * |
169 | * |
243 | * This function has been used to deprecate arch_out_of_map - |
170 | * This function has been used to deprecate arch_out_of_map - |
244 | * this function also does that check, and since in most cases, |
171 | * this function also does that check, and since in most cases, |
… | |
… | |
255 | * |
182 | * |
256 | * Note this used to be arch_blocked, but with new movement |
183 | * Note this used to be arch_blocked, but with new movement |
257 | * code, we need to have actual object to check its move_type |
184 | * code, we need to have actual object to check its move_type |
258 | * against the move_block values. |
185 | * against the move_block values. |
259 | */ |
186 | */ |
260 | int |
187 | bool |
261 | ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) |
188 | object::blocked (maptile *m, int x, int y) const |
262 | { |
189 | { |
263 | archetype *tmp; |
190 | for (archetype *tmp = arch; tmp; tmp = (archetype *)tmp->more) |
264 | int flag; |
|
|
265 | maptile *m1; |
|
|
266 | sint16 sx, sy; |
|
|
267 | |
|
|
268 | if (!ob) |
|
|
269 | { |
|
|
270 | flag = get_map_flags (m, &m1, x, y, &sx, &sy); |
|
|
271 | if (flag & P_OUT_OF_MAP) |
|
|
272 | return P_OUT_OF_MAP; |
|
|
273 | |
|
|
274 | /* don't have object, so don't know what types would block */ |
|
|
275 | return m1->at (sx, sy).move_block; |
|
|
276 | } |
191 | { |
|
|
192 | mapxy pos (m, x + tmp->x, y + tmp->y); |
277 | |
193 | |
278 | for (tmp = ob->arch; tmp; tmp = tmp->more) |
194 | if (!pos.normalise ()) |
279 | { |
195 | return 1; |
280 | flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); |
|
|
281 | |
196 | |
282 | if (flag & P_OUT_OF_MAP) |
197 | mapspace &ms = *pos; |
283 | return P_OUT_OF_MAP; |
198 | |
284 | if (flag & P_IS_ALIVE) |
199 | if (ms.flags () & P_IS_ALIVE) |
285 | return P_IS_ALIVE; |
200 | return 1; |
286 | |
201 | |
287 | mapspace &ms = m1->at (sx, sy); |
202 | /* However, often ob doesn't have any move type |
288 | |
203 | * (signifying non-moving objects) |
289 | /* find_first_free_spot() calls this function. However, often |
|
|
290 | * ob doesn't have any move type (when used to place exits) |
|
|
291 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
204 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
292 | */ |
205 | */ |
293 | |
|
|
294 | if (ob->move_type == 0 && ms.move_block != MOVE_ALL) |
206 | if (!move_type && ms.move_block != MOVE_ALL) |
295 | continue; |
207 | continue; |
296 | |
208 | |
297 | /* Note it is intentional that we check ob - the movement type of the |
209 | /* Note it is intentional that we check ob - the movement type of the |
298 | * head of the object should correspond for the entire object. |
210 | * head of the object should correspond for the entire object. |
299 | */ |
211 | */ |
300 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
212 | if (ms.blocks (move_type)) |
301 | return P_NO_PASS; |
213 | return 1; |
302 | } |
214 | } |
303 | |
215 | |
304 | return 0; |
216 | return 0; |
305 | } |
217 | } |
306 | |
218 | |
307 | /* When the map is loaded, load_object does not actually insert objects |
219 | //-GPL |
308 | * into inventory, but just links them. What this does is go through |
|
|
309 | * and insert them properly. |
|
|
310 | * The object 'container' is the object that contains the inventory. |
|
|
311 | * This is needed so that we can update the containers weight. |
|
|
312 | */ |
|
|
313 | void |
|
|
314 | fix_container (object *container) |
|
|
315 | { |
|
|
316 | object *tmp = container->inv, *next; |
|
|
317 | |
|
|
318 | container->inv = 0; |
|
|
319 | while (tmp) |
|
|
320 | { |
|
|
321 | next = tmp->below; |
|
|
322 | if (tmp->inv) |
|
|
323 | fix_container (tmp); |
|
|
324 | |
|
|
325 | insert_ob_in_ob (tmp, container); |
|
|
326 | tmp = next; |
|
|
327 | } |
|
|
328 | |
|
|
329 | /* sum_weight will go through and calculate what all the containers are |
|
|
330 | * carrying. |
|
|
331 | */ |
|
|
332 | sum_weight (container); |
|
|
333 | } |
|
|
334 | |
220 | |
335 | void |
221 | void |
336 | maptile::set_object_flag (int flag, int value) |
222 | maptile::set_object_flag (int flag, int value) |
337 | { |
223 | { |
338 | if (!spaces) |
224 | if (!spaces) |
… | |
… | |
341 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
227 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
342 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
228 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
343 | tmp->flag [flag] = value; |
229 | tmp->flag [flag] = value; |
344 | } |
230 | } |
345 | |
231 | |
|
|
232 | void |
|
|
233 | maptile::post_load_original () |
|
|
234 | { |
|
|
235 | if (!spaces) |
|
|
236 | return; |
|
|
237 | |
|
|
238 | set_object_flag (FLAG_OBJ_ORIGINAL); |
|
|
239 | |
|
|
240 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
241 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
|
|
242 | INVOKE_OBJECT (RESET, tmp); |
|
|
243 | } |
|
|
244 | |
|
|
245 | void |
|
|
246 | maptile::post_load () |
|
|
247 | { |
|
|
248 | #if 0 |
|
|
249 | if (!spaces) |
|
|
250 | return; |
|
|
251 | |
|
|
252 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
253 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
|
|
254 | ; // nop |
|
|
255 | #endif |
|
|
256 | } |
|
|
257 | |
|
|
258 | //+GPL |
|
|
259 | |
346 | /* link_multipart_objects go through all the objects on the map looking |
260 | /* link_multipart_objects go through all the objects on the map looking |
347 | * for objects whose arch says they are multipart yet according to the |
261 | * for objects whose arch says they are multipart yet according to the |
348 | * info we have, they only have the head (as would be expected when |
262 | * info we have, they only have the head (as would be expected when |
349 | * they are saved). We do have to look for the old maps that did save |
263 | * they are saved). |
350 | * the more sections and not re-add sections for them. |
|
|
351 | */ |
264 | */ |
352 | void |
265 | void |
353 | maptile::link_multipart_objects () |
266 | maptile::link_multipart_objects () |
354 | { |
267 | { |
355 | if (!spaces) |
268 | if (!spaces) |
356 | return; |
269 | return; |
357 | |
270 | |
358 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
271 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
359 | for (object *tmp = ms->bot; tmp; ) |
272 | { |
|
|
273 | object *op = ms->bot; |
|
|
274 | while (op) |
360 | { |
275 | { |
361 | object *above = tmp->above; |
|
|
362 | |
|
|
363 | /* already multipart - don't do anything more */ |
276 | /* already multipart - don't do anything more */ |
364 | if (!tmp->head && !tmp->more) |
277 | if (op->head_ () == op && !op->more && op->arch->more) |
365 | { |
|
|
366 | /* If there is nothing more to this object, this for loop |
|
|
367 | * won't do anything. |
|
|
368 | */ |
|
|
369 | archetype *at; |
|
|
370 | object *last, *op; |
|
|
371 | for (at = tmp->arch->more, last = tmp; |
|
|
372 | at; |
|
|
373 | at = at->more, last = op) |
|
|
374 | { |
278 | { |
375 | op = arch_to_object (at); |
279 | op->remove (); |
|
|
280 | op->expand_tail (); |
376 | |
281 | |
377 | /* update x,y coordinates */ |
282 | // FIXME: INS_ON_TOP is just a workaround for the pentagram vs. |
378 | op->x += tmp->x; |
283 | // multi-tile monster bug, where INS_ABOVE_FLOOR_ONLY put the monsters |
379 | op->y += tmp->y; |
284 | // below the pentagrams... hopefully INS_ON_TOP doesn't break anything |
380 | op->head = tmp; |
|
|
381 | op->map = this; |
|
|
382 | last->more = op; |
|
|
383 | op->name = tmp->name; |
|
|
384 | op->title = tmp->title; |
|
|
385 | |
|
|
386 | /* we could link all the parts onto tmp, and then just |
|
|
387 | * call insert_ob_in_map once, but the effect is the same, |
|
|
388 | * as insert_ob_in_map will call itself with each part, and |
|
|
389 | * the coding is simpler to just to it here with each part. |
|
|
390 | */ |
|
|
391 | insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
285 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ON_TOP | INS_NO_WALK_ON); |
|
|
286 | |
|
|
287 | op = ms->bot; // we are mutating the mapspace too much with INS_ON_TOP |
|
|
288 | // so we have to reset the iteration through the mapspace |
392 | } |
289 | } |
|
|
290 | else |
|
|
291 | op = op->above; |
393 | } |
292 | } |
394 | |
|
|
395 | tmp = above; |
|
|
396 | } |
293 | } |
397 | } |
294 | } |
|
|
295 | |
|
|
296 | //-GPL |
398 | |
297 | |
399 | /* |
298 | /* |
400 | * Loads (ands parses) the objects into a given map from the specified |
299 | * Loads (ands parses) the objects into a given map from the specified |
401 | * file pointer. |
300 | * file pointer. |
402 | * mapflags is the same as we get with load_original_map |
|
|
403 | */ |
301 | */ |
404 | bool |
302 | bool |
405 | maptile::load_objects (object_thawer &thawer) |
303 | maptile::_load_objects (object_thawer &f) |
406 | { |
304 | { |
407 | int unique; |
305 | for (;;) |
408 | object *op, *prev = NULL, *last_more = NULL, *otmp; |
|
|
409 | |
|
|
410 | op = object::create (); |
|
|
411 | op->map = this; /* To handle buttons correctly */ |
|
|
412 | |
|
|
413 | while (int i = load_object (thawer, op, 0)) |
|
|
414 | { |
306 | { |
415 | /* if the archetype for the object is null, means that we |
307 | coroapi::cede_to_tick (); // cede once in a while |
416 | * got an invalid object. Don't do anything with it - the game |
308 | |
417 | * or editor will not be able to do anything with it either. |
309 | switch (f.kw) |
418 | */ |
|
|
419 | if (op->arch == NULL) |
|
|
420 | { |
310 | { |
421 | LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); |
311 | case KW_arch: |
|
|
312 | if (object *op = object::read (f, this)) |
|
|
313 | { |
|
|
314 | // TODO: why? |
|
|
315 | if (op->inv) |
|
|
316 | { |
|
|
317 | op->carrying = 0; |
|
|
318 | op->update_weight (); |
|
|
319 | } |
|
|
320 | |
|
|
321 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
|
|
322 | { |
|
|
323 | // we insert manually because |
|
|
324 | // a) its way faster |
|
|
325 | // b) we remove manually, too, and there are good reasons for that |
|
|
326 | // c) it's correct |
|
|
327 | mapspace &ms = at (op->x, op->y); |
|
|
328 | |
|
|
329 | op->flag [FLAG_REMOVED] = false; |
|
|
330 | |
|
|
331 | op->above = 0; |
|
|
332 | op->below = ms.top; |
|
|
333 | |
|
|
334 | *(ms.top ? &ms.top->above : &ms.bot) = op; |
|
|
335 | |
|
|
336 | ms.top = op; |
|
|
337 | ms.flags_ = 0; |
|
|
338 | } |
|
|
339 | else |
|
|
340 | { |
|
|
341 | f.parse_warn (format ("object %s out of range", op->debug_desc ())); |
|
|
342 | op->destroy (); |
|
|
343 | } |
|
|
344 | } |
|
|
345 | |
422 | continue; |
346 | continue; |
423 | } |
|
|
424 | |
347 | |
425 | switch (i) |
|
|
426 | { |
|
|
427 | case LL_NORMAL: |
|
|
428 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
|
|
429 | |
|
|
430 | if (op->inv) |
|
|
431 | sum_weight (op); |
|
|
432 | |
|
|
433 | prev = op, last_more = op; |
|
|
434 | break; |
|
|
435 | |
|
|
436 | case LL_MORE: |
348 | case KW_EOF: |
437 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
349 | return true; |
438 | op->head = prev, last_more->more = op, last_more = op; |
350 | |
|
|
351 | default: |
|
|
352 | if (!f.parse_error ("map file")) |
|
|
353 | return false; |
439 | break; |
354 | break; |
440 | } |
355 | } |
441 | |
356 | |
442 | op = object::create (); |
357 | f.next (); |
443 | op->map = this; |
|
|
444 | } |
|
|
445 | |
|
|
446 | op->destroy (); |
|
|
447 | |
|
|
448 | #if 0 |
|
|
449 | for (i = 0; i < width; i++) |
|
|
450 | for (j = 0; j < height; j++) |
|
|
451 | { |
|
|
452 | unique = 0; |
|
|
453 | /* check for unique items, or unique squares */ |
|
|
454 | for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above) |
|
|
455 | { |
|
|
456 | if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) |
|
|
457 | unique = 1; |
|
|
458 | |
|
|
459 | if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) |
|
|
460 | SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); |
|
|
461 | } |
|
|
462 | } |
358 | } |
463 | #endif |
|
|
464 | |
359 | |
465 | return true; |
360 | return true; |
466 | } |
361 | } |
467 | |
362 | |
468 | void |
363 | void |
469 | maptile::activate () |
364 | maptile::activate () |
470 | { |
365 | { |
471 | if (!spaces) |
366 | if (state != MAP_INACTIVE) |
472 | return; |
367 | return; |
473 | |
368 | |
474 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
369 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
475 | for (object *op = ms->bot; op; op = op->above) |
370 | for (object *op = ms->bot; op; op = op->above) |
476 | op->activate_recursive (); |
371 | op->activate_recursive (); |
|
|
372 | |
|
|
373 | state = MAP_ACTIVE; |
|
|
374 | |
|
|
375 | activate_physics (); |
477 | } |
376 | } |
478 | |
377 | |
479 | void |
378 | void |
480 | maptile::deactivate () |
379 | maptile::deactivate () |
481 | { |
380 | { |
482 | if (!spaces) |
381 | if (state != MAP_ACTIVE) |
483 | return; |
382 | return; |
484 | |
383 | |
485 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
384 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
486 | for (object *op = ms->bot; op; op = op->above) |
385 | for (object *op = ms->bot; op; op = op->above) |
487 | op->deactivate_recursive (); |
386 | op->deactivate_recursive (); |
|
|
387 | |
|
|
388 | state = MAP_INACTIVE; |
488 | } |
389 | } |
489 | |
390 | |
490 | bool |
391 | bool |
491 | maptile::save_objects (object_freezer &freezer, int flags) |
392 | maptile::_save_objects (object_freezer &f, int flags) |
492 | { |
393 | { |
493 | static int cede_count = 0; |
394 | coroapi::cede_to_tick (); |
494 | |
395 | |
495 | if (flags & IO_HEADER) |
396 | if (flags & IO_HEADER) |
496 | save_header (freezer); |
397 | _save_header (f); |
497 | |
398 | |
498 | if (!spaces) |
399 | if (!spaces) |
499 | return false; |
400 | return false; |
500 | |
401 | |
501 | for (int i = 0; i < size (); ++i) |
402 | for (int i = 0; i < size (); ++i) |
502 | { |
403 | { |
503 | if (cede_count >= 500) |
|
|
504 | { |
|
|
505 | cede_count = 0; |
|
|
506 | coroapi::cede (); |
|
|
507 | } |
|
|
508 | |
|
|
509 | int unique = 0; |
404 | bool unique = 0; |
|
|
405 | |
510 | for (object *op = spaces [i].bot; op; op = op->above) |
406 | for (object *op = spaces [i].bot; op; op = op->above) |
511 | { |
407 | { |
512 | // count per-object, but cede only when modification-safe |
|
|
513 | cede_count++; |
|
|
514 | |
|
|
515 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
408 | unique |= op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]; |
516 | unique = 1; |
|
|
517 | |
409 | |
518 | if (!op->can_map_save ()) |
410 | if (expect_false (!op->can_map_save ())) |
519 | continue; |
411 | continue; |
520 | |
412 | |
521 | if (unique || op->flag [FLAG_UNIQUE]) |
413 | if (expect_false (unique || op->flag [FLAG_UNIQUE])) |
522 | { |
414 | { |
523 | if (flags & IO_UNIQUES) |
415 | if (flags & IO_UNIQUES) |
524 | save_object (freezer, op, 1); |
416 | op->write (f); |
525 | } |
417 | } |
526 | else if (flags & IO_OBJECTS) |
418 | else if (expect_true (flags & IO_OBJECTS)) |
527 | save_object (freezer, op, 1); |
419 | op->write (f); |
528 | } |
420 | } |
529 | } |
421 | } |
530 | |
422 | |
|
|
423 | coroapi::cede_to_tick (); |
|
|
424 | |
531 | return true; |
425 | return true; |
532 | } |
426 | } |
533 | |
427 | |
534 | bool |
428 | bool |
535 | maptile::load_objects (const char *path, bool skip_header) |
429 | maptile::_save_objects (const char *path, int flags) |
536 | { |
430 | { |
537 | object_thawer thawer (path); |
431 | object_freezer freezer; |
538 | |
432 | |
539 | if (!thawer) |
433 | if (!_save_objects (freezer, flags)) |
540 | return false; |
434 | return false; |
541 | |
435 | |
542 | if (skip_header) |
|
|
543 | for (;;) |
|
|
544 | { |
|
|
545 | keyword kw = thawer.get_kv (); |
|
|
546 | |
|
|
547 | if (kw == KW_end) |
|
|
548 | break; |
|
|
549 | |
|
|
550 | thawer.skip_kv (kw); |
|
|
551 | } |
|
|
552 | |
|
|
553 | return load_objects (thawer); |
|
|
554 | } |
|
|
555 | |
|
|
556 | bool |
|
|
557 | maptile::save_objects (const char *path, int flags) |
|
|
558 | { |
|
|
559 | object_freezer freezer; |
|
|
560 | |
|
|
561 | if (!save_objects (freezer, flags)) |
|
|
562 | return false; |
|
|
563 | |
|
|
564 | return freezer.save (path); |
436 | return freezer.save (path); |
565 | } |
437 | } |
566 | |
438 | |
567 | maptile::maptile () |
439 | void |
|
|
440 | maptile::init () |
568 | { |
441 | { |
569 | in_memory = MAP_SWAPPED; |
442 | state = MAP_SWAPPED; |
570 | |
443 | |
571 | /* The maps used to pick up default x and y values from the |
444 | /* The maps used to pick up default x and y values from the |
572 | * map archetype. Mimic that behaviour. |
445 | * map archetype. Mimic that behaviour. |
573 | */ |
446 | */ |
574 | width = 16; |
447 | width = 16; |
575 | height = 16; |
448 | height = 16; |
|
|
449 | timeout = 300; |
|
|
450 | max_items = MAX_ITEM_PER_ACTION; |
|
|
451 | max_volume = 2000000; // 2m³ |
576 | reset_timeout = 0; |
452 | reset_timeout = 0; |
577 | timeout = 300; |
|
|
578 | enter_x = 0; |
453 | enter_x = 0; |
579 | enter_y = 0; |
454 | enter_y = 0; |
580 | } |
455 | } |
581 | |
456 | |
|
|
457 | maptile::maptile () |
|
|
458 | { |
|
|
459 | init (); |
|
|
460 | } |
|
|
461 | |
582 | maptile::maptile (int w, int h) |
462 | maptile::maptile (int w, int h) |
583 | { |
463 | { |
584 | in_memory = MAP_SWAPPED; |
464 | init (); |
585 | |
465 | |
586 | width = w; |
466 | width = w; |
587 | height = h; |
467 | height = h; |
588 | reset_timeout = 0; |
|
|
589 | timeout = 300; |
|
|
590 | enter_x = 0; |
|
|
591 | enter_y = 0; |
|
|
592 | |
468 | |
593 | alloc (); |
469 | alloc (); |
594 | } |
470 | } |
595 | |
471 | |
596 | /* |
472 | /* |
… | |
… | |
604 | if (spaces) |
480 | if (spaces) |
605 | return; |
481 | return; |
606 | |
482 | |
607 | spaces = salloc0<mapspace> (size ()); |
483 | spaces = salloc0<mapspace> (size ()); |
608 | } |
484 | } |
|
|
485 | |
|
|
486 | //+GPL |
609 | |
487 | |
610 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
488 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
611 | * corresponding to that string. Memory is allocated for this, it must be freed |
489 | * corresponding to that string. Memory is allocated for this, it must be freed |
612 | * at a later date. |
490 | * at a later date. |
613 | * Called by parse_map_headers below. |
491 | * Called by parse_map_headers below. |
… | |
… | |
690 | return items; |
568 | return items; |
691 | } |
569 | } |
692 | |
570 | |
693 | /* opposite of parse string, this puts the string that was originally fed in to |
571 | /* opposite of parse string, this puts the string that was originally fed in to |
694 | * the map (or something equivilent) into output_string. */ |
572 | * the map (or something equivilent) into output_string. */ |
695 | static void |
573 | static const char * |
696 | print_shop_string (maptile *m, char *output_string) |
574 | print_shop_string (maptile *m) |
697 | { |
575 | { |
698 | int i; |
576 | static dynbuf_text buf; buf.clear (); |
699 | char tmp[MAX_BUF]; |
577 | bool first = true; |
700 | |
578 | |
701 | strcpy (output_string, ""); |
|
|
702 | for (i = 0; i < m->shopitems[0].index; i++) |
579 | for (int i = 0; i < m->shopitems[0].index; i++) |
703 | { |
580 | { |
|
|
581 | if (!first) |
|
|
582 | buf << ';'; |
|
|
583 | |
|
|
584 | first = false; |
|
|
585 | |
704 | if (m->shopitems[i].typenum) |
586 | if (m->shopitems[i].typenum) |
705 | { |
587 | { |
706 | if (m->shopitems[i].strength) |
588 | if (m->shopitems[i].strength) |
707 | sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
589 | buf.printf ("%s:%d", m->shopitems[i].name, m->shopitems[i].strength); |
708 | else |
590 | else |
709 | sprintf (tmp, "%s;", m->shopitems[i].name); |
591 | buf.printf ("%s", m->shopitems[i].name); |
710 | } |
592 | } |
711 | else |
593 | else |
712 | { |
594 | { |
713 | if (m->shopitems[i].strength) |
595 | if (m->shopitems[i].strength) |
714 | sprintf (tmp, "*:%d;", m->shopitems[i].strength); |
596 | buf.printf ("*:%d", m->shopitems[i].strength); |
715 | else |
597 | else |
716 | sprintf (tmp, "*"); |
598 | buf.printf ("*"); |
717 | } |
599 | } |
718 | |
|
|
719 | strcat (output_string, tmp); |
|
|
720 | } |
600 | } |
|
|
601 | |
|
|
602 | return buf; |
721 | } |
603 | } |
|
|
604 | |
|
|
605 | //-GPL |
722 | |
606 | |
723 | /* This loads the header information of the map. The header |
607 | /* This loads the header information of the map. The header |
724 | * contains things like difficulty, size, timeout, etc. |
608 | * contains things like difficulty, size, timeout, etc. |
725 | * this used to be stored in the map object, but with the |
609 | * this used to be stored in the map object, but with the |
726 | * addition of tiling, fields beyond that easily named in an |
610 | * addition of tiling, fields beyond that easily named in an |
… | |
… | |
730 | * This could be done in lex (like the object loader), but I think |
614 | * This could be done in lex (like the object loader), but I think |
731 | * currently, there are few enough fields this is not a big deal. |
615 | * currently, there are few enough fields this is not a big deal. |
732 | * MSW 2001-07-01 |
616 | * MSW 2001-07-01 |
733 | */ |
617 | */ |
734 | bool |
618 | bool |
735 | maptile::load_header (object_thawer &thawer) |
619 | maptile::_load_header (object_thawer &thawer) |
736 | { |
620 | { |
737 | for (;;) |
621 | for (;;) |
738 | { |
622 | { |
739 | keyword kw = thawer.get_kv (); |
|
|
740 | |
|
|
741 | switch (kw) |
623 | switch (thawer.kw) |
742 | { |
624 | { |
743 | case KW_EOF: |
|
|
744 | LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path); |
|
|
745 | return false; |
|
|
746 | |
|
|
747 | case KW_end: |
|
|
748 | return true; |
|
|
749 | |
|
|
750 | default: |
|
|
751 | case KW_ERROR: |
|
|
752 | LOG (llevError, "%s: skipping errornous line (%s) while reading map header.\n", &path, thawer.last_keyword); |
|
|
753 | break; |
|
|
754 | |
|
|
755 | case KW_msg: |
625 | case KW_msg: |
756 | thawer.get_ml (KW_endmsg, msg); |
626 | thawer.get_ml (KW_endmsg, msg); |
757 | break; |
627 | break; |
758 | |
628 | |
759 | case KW_lore: // CF+ extension |
629 | case KW_lore: // deliantra extension |
760 | thawer.get_ml (KW_endlore, maplore); |
630 | thawer.get_ml (KW_endlore, maplore); |
761 | break; |
631 | break; |
762 | |
632 | |
763 | case KW_maplore: |
633 | case KW_maplore: |
764 | thawer.get_ml (KW_endmaplore, maplore); |
634 | thawer.get_ml (KW_endmaplore, maplore); |
… | |
… | |
781 | case KW_shopgreed: thawer.get (shopgreed); break; |
651 | case KW_shopgreed: thawer.get (shopgreed); break; |
782 | case KW_shopmin: thawer.get (shopmin); break; |
652 | case KW_shopmin: thawer.get (shopmin); break; |
783 | case KW_shopmax: thawer.get (shopmax); break; |
653 | case KW_shopmax: thawer.get (shopmax); break; |
784 | case KW_shoprace: thawer.get (shoprace); break; |
654 | case KW_shoprace: thawer.get (shoprace); break; |
785 | case KW_outdoor: thawer.get (outdoor); break; |
655 | case KW_outdoor: thawer.get (outdoor); break; |
786 | case KW_temp: thawer.get (temp); break; |
|
|
787 | case KW_pressure: thawer.get (pressure); break; |
|
|
788 | case KW_humid: thawer.get (humid); break; |
|
|
789 | case KW_windspeed: thawer.get (windspeed); break; |
|
|
790 | case KW_winddir: thawer.get (winddir); break; |
|
|
791 | case KW_sky: thawer.get (sky); break; |
|
|
792 | |
656 | |
793 | case KW_per_player: thawer.get (per_player); break; |
657 | case KW_per_player: thawer.get (per_player); break; |
794 | case KW_per_party: thawer.get (per_party); break; |
658 | case KW_per_party: thawer.get (per_party); break; |
|
|
659 | case KW_no_reset: thawer.get (no_reset); break; |
|
|
660 | case KW_no_drop: thawer.get (no_drop); break; |
795 | |
661 | |
796 | case KW_region: get_region_by_name (thawer.get_str ()); break; |
662 | case KW_region: thawer.get (default_region); break; |
797 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
663 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
798 | |
664 | |
799 | // old names new names |
665 | // old names new names |
800 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
666 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
801 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
667 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
… | |
… | |
805 | case KW_value: case KW_swap_time: thawer.get (timeout); break; |
671 | case KW_value: case KW_swap_time: thawer.get (timeout); break; |
806 | case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break; |
672 | case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break; |
807 | case KW_invisible: case KW_darkness: thawer.get (darkness); break; |
673 | case KW_invisible: case KW_darkness: thawer.get (darkness); break; |
808 | case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break; |
674 | case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break; |
809 | |
675 | |
810 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
676 | case KW_tile_path_1: thawer.get (tile_path [TILE_NORTH]); break; |
811 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
677 | case KW_tile_path_2: thawer.get (tile_path [TILE_EAST ]); break; |
812 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
678 | case KW_tile_path_3: thawer.get (tile_path [TILE_SOUTH]); break; |
813 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
679 | case KW_tile_path_4: thawer.get (tile_path [TILE_WEST ]); break; |
|
|
680 | case KW_tile_path_5: thawer.get (tile_path [TILE_UP ]); break; |
|
|
681 | case KW_tile_path_6: thawer.get (tile_path [TILE_DOWN ]); break; |
|
|
682 | |
|
|
683 | case KW_ERROR: |
|
|
684 | set_key_text (thawer.kw_str, thawer.value); |
|
|
685 | break; |
|
|
686 | |
|
|
687 | case KW_end: |
|
|
688 | thawer.next (); |
|
|
689 | return true; |
|
|
690 | |
|
|
691 | default: |
|
|
692 | if (!thawer.parse_error ("map")) |
|
|
693 | return false; |
|
|
694 | break; |
814 | } |
695 | } |
|
|
696 | |
|
|
697 | thawer.next (); |
815 | } |
698 | } |
816 | |
699 | |
817 | abort (); |
700 | abort (); |
818 | } |
701 | } |
819 | |
702 | |
820 | bool |
703 | //+GPL |
821 | maptile::load_header (const char *path) |
|
|
822 | { |
|
|
823 | object_thawer thawer (path); |
|
|
824 | |
|
|
825 | if (!thawer) |
|
|
826 | return false; |
|
|
827 | |
|
|
828 | return load_header (thawer); |
|
|
829 | } |
|
|
830 | |
704 | |
831 | /****************************************************************************** |
705 | /****************************************************************************** |
832 | * This is the start of unique map handling code |
706 | * This is the start of unique map handling code |
833 | *****************************************************************************/ |
707 | *****************************************************************************/ |
834 | |
708 | |
… | |
… | |
841 | int unique = 0; |
715 | int unique = 0; |
842 | for (object *op = spaces [i].bot; op; ) |
716 | for (object *op = spaces [i].bot; op; ) |
843 | { |
717 | { |
844 | object *above = op->above; |
718 | object *above = op->above; |
845 | |
719 | |
846 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
720 | if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE]) |
847 | unique = 1; |
721 | unique = 1; |
848 | |
722 | |
849 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
723 | if (op->head_ () == op && (op->flag [FLAG_UNIQUE] || unique)) |
850 | { |
|
|
851 | op->destroy_inv (false); |
|
|
852 | op->destroy (); |
724 | op->destroy (); |
853 | } |
|
|
854 | |
725 | |
855 | op = above; |
726 | op = above; |
856 | } |
727 | } |
857 | } |
728 | } |
858 | } |
729 | } |
859 | |
730 | |
|
|
731 | //-GPL |
|
|
732 | |
860 | bool |
733 | bool |
861 | maptile::save_header (object_freezer &freezer) |
734 | maptile::_save_header (object_freezer &freezer) |
862 | { |
735 | { |
863 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
736 | #define MAP_OUT(k) freezer.put (KW(k), k) |
864 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
737 | #define MAP_OUT2(k,v) freezer.put (KW(k), v) |
865 | |
738 | |
866 | MAP_OUT2 (arch, "map"); |
739 | MAP_OUT2 (arch, CS(map)); |
867 | |
740 | |
868 | if (name) MAP_OUT (name); |
741 | if (name) MAP_OUT (name); |
869 | MAP_OUT (swap_time); |
742 | MAP_OUT (swap_time); |
870 | MAP_OUT (reset_time); |
743 | MAP_OUT (reset_time); |
871 | MAP_OUT (reset_timeout); |
744 | MAP_OUT (reset_timeout); |
872 | MAP_OUT (fixed_resettime); |
745 | MAP_OUT (fixed_resettime); |
|
|
746 | MAP_OUT (no_reset); |
|
|
747 | MAP_OUT (no_drop); |
873 | MAP_OUT (difficulty); |
748 | MAP_OUT (difficulty); |
874 | |
|
|
875 | if (region) MAP_OUT2 (region, region->name); |
749 | if (default_region) MAP_OUT2 (region, default_region->name); |
876 | |
750 | |
877 | if (shopitems) |
751 | if (shopitems) MAP_OUT2 (shopitems, print_shop_string (this)); |
878 | { |
|
|
879 | char shop[MAX_BUF]; |
|
|
880 | print_shop_string (this, shop); |
|
|
881 | MAP_OUT2 (shopitems, shop); |
|
|
882 | } |
|
|
883 | |
|
|
884 | MAP_OUT (shopgreed); |
752 | MAP_OUT (shopgreed); |
885 | MAP_OUT (shopmin); |
753 | MAP_OUT (shopmin); |
886 | MAP_OUT (shopmax); |
754 | MAP_OUT (shopmax); |
887 | if (shoprace) MAP_OUT (shoprace); |
755 | if (shoprace) MAP_OUT (shoprace); |
888 | MAP_OUT (darkness); |
756 | |
889 | MAP_OUT (width); |
757 | MAP_OUT (width); |
890 | MAP_OUT (height); |
758 | MAP_OUT (height); |
891 | MAP_OUT (enter_x); |
759 | MAP_OUT (enter_x); |
892 | MAP_OUT (enter_y); |
760 | MAP_OUT (enter_y); |
893 | |
761 | MAP_OUT (darkness); |
894 | if (msg) freezer.put (KW_msg , KW_endmsg , msg); |
|
|
895 | if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore); |
|
|
896 | |
|
|
897 | MAP_OUT (outdoor); |
762 | MAP_OUT (outdoor); |
898 | MAP_OUT (temp); |
763 | |
899 | MAP_OUT (pressure); |
764 | if (msg) freezer.put (KW(msg) , KW(endmsg) , msg); |
900 | MAP_OUT (humid); |
765 | if (maplore) freezer.put (KW(maplore), KW(endmaplore), maplore); |
901 | MAP_OUT (windspeed); |
|
|
902 | MAP_OUT (winddir); |
|
|
903 | MAP_OUT (sky); |
|
|
904 | |
766 | |
905 | MAP_OUT (per_player); |
767 | MAP_OUT (per_player); |
906 | MAP_OUT (per_party); |
768 | MAP_OUT (per_party); |
907 | |
769 | |
908 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
770 | if (tile_path [TILE_NORTH]) MAP_OUT2 (tile_path_1, tile_path [TILE_NORTH]); |
909 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
771 | if (tile_path [TILE_EAST ]) MAP_OUT2 (tile_path_2, tile_path [TILE_EAST ]); |
910 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
772 | if (tile_path [TILE_SOUTH]) MAP_OUT2 (tile_path_3, tile_path [TILE_SOUTH]); |
911 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
773 | if (tile_path [TILE_WEST ]) MAP_OUT2 (tile_path_4, tile_path [TILE_WEST ]); |
|
|
774 | if (tile_path [TILE_UP ]) MAP_OUT2 (tile_path_5, tile_path [TILE_UP ]); |
|
|
775 | if (tile_path [TILE_DOWN ]) MAP_OUT2 (tile_path_6, tile_path [TILE_DOWN ]); |
912 | |
776 | |
913 | freezer.put (this); |
777 | freezer.put (this); |
914 | freezer.put (KW_end); |
778 | freezer.put (KW(end)); |
915 | |
779 | |
916 | return true; |
780 | return true; |
917 | } |
781 | } |
918 | |
782 | |
919 | bool |
783 | bool |
920 | maptile::save_header (const char *path) |
784 | maptile::_save_header (const char *path) |
921 | { |
785 | { |
922 | object_freezer freezer; |
786 | object_freezer freezer; |
923 | |
787 | |
924 | if (!save_header (freezer)) |
788 | if (!_save_header (freezer)) |
925 | return false; |
789 | return false; |
926 | |
790 | |
927 | return freezer.save (path); |
791 | return freezer.save (path); |
928 | } |
792 | } |
|
|
793 | |
|
|
794 | //+GPL |
929 | |
795 | |
930 | /* |
796 | /* |
931 | * Remove and free all objects in the given map. |
797 | * Remove and free all objects in the given map. |
932 | */ |
798 | */ |
933 | void |
799 | void |
934 | maptile::clear () |
800 | maptile::clear () |
935 | { |
801 | { |
936 | if (!spaces) |
802 | if (spaces) |
937 | return; |
803 | { |
938 | |
|
|
939 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
804 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
940 | while (object *op = ms->bot) |
805 | while (object *op = ms->bot) |
941 | { |
806 | { |
|
|
807 | // manually remove, as to not trigger anything |
|
|
808 | if (ms->bot = op->above) |
|
|
809 | ms->bot->below = 0; |
|
|
810 | |
|
|
811 | op->flag [FLAG_REMOVED] = true; |
|
|
812 | |
|
|
813 | object *head = op->head_ (); |
942 | if (op->head) |
814 | if (op == head) |
943 | op = op->head; |
|
|
944 | |
|
|
945 | op->destroy_inv (false); |
|
|
946 | op->destroy (); |
815 | op->destroy (); |
|
|
816 | else if (head->map != op->map) |
|
|
817 | { |
|
|
818 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
|
|
819 | head->destroy (); |
|
|
820 | } |
|
|
821 | } |
|
|
822 | |
|
|
823 | sfree0 (spaces, size ()); |
947 | } |
824 | } |
948 | |
|
|
949 | sfree (spaces, size ()), spaces = 0; |
|
|
950 | |
825 | |
951 | if (buttons) |
826 | if (buttons) |
952 | free_objectlinkpt (buttons), buttons = 0; |
827 | free_objectlinkpt (buttons), buttons = 0; |
|
|
828 | |
|
|
829 | sfree0 (regions, size ()); |
|
|
830 | delete [] regionmap; regionmap = 0; |
953 | } |
831 | } |
954 | |
832 | |
955 | void |
833 | void |
956 | maptile::clear_header () |
834 | maptile::clear_header () |
957 | { |
835 | { |
… | |
… | |
959 | msg = 0; |
837 | msg = 0; |
960 | maplore = 0; |
838 | maplore = 0; |
961 | shoprace = 0; |
839 | shoprace = 0; |
962 | delete [] shopitems, shopitems = 0; |
840 | delete [] shopitems, shopitems = 0; |
963 | |
841 | |
964 | for (int i = 0; i < 4; i++) |
842 | for (int i = 0; i < array_length (tile_path); i++) |
965 | tile_path [i] = 0; |
843 | tile_path [i] = 0; |
966 | } |
844 | } |
967 | |
845 | |
968 | maptile::~maptile () |
846 | maptile::~maptile () |
969 | { |
847 | { |
… | |
… | |
976 | /* We need to look through all the maps and see if any maps |
854 | /* We need to look through all the maps and see if any maps |
977 | * are pointing at this one for tiling information. Since |
855 | * are pointing at this one for tiling information. Since |
978 | * tiling can be asymetric, we just can not look to see which |
856 | * tiling can be asymetric, we just can not look to see which |
979 | * maps this map tiles with and clears those. |
857 | * maps this map tiles with and clears those. |
980 | */ |
858 | */ |
981 | for (int i = 0; i < 4; i++) |
859 | for (int i = 0; i < array_length (tile_path); i++) |
982 | if (tile_map[i] == m) |
860 | if (tile_map[i] == m) |
983 | tile_map[i] = 0; |
861 | tile_map[i] = 0; |
984 | } |
862 | } |
985 | |
863 | |
986 | void |
864 | void |
… | |
… | |
989 | attachable::do_destroy (); |
867 | attachable::do_destroy (); |
990 | |
868 | |
991 | clear (); |
869 | clear (); |
992 | } |
870 | } |
993 | |
871 | |
994 | /* |
872 | /* decay and destroy perishable items in a map */ |
995 | * Updates every button on the map (by calling update_button() for them). |
873 | // TODO: should be done regularly, not on map load? |
996 | */ |
|
|
997 | void |
874 | void |
998 | maptile::update_buttons () |
875 | maptile::do_decay_objects () |
999 | { |
876 | { |
1000 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
877 | if (!spaces) |
1001 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
878 | return; |
|
|
879 | |
|
|
880 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
881 | for (object *above, *op = ms->bot; op; op = above) |
1002 | { |
882 | { |
1003 | if (!ol->ob) |
883 | above = op->above; |
|
|
884 | |
|
|
885 | // do not decay anything above unique floor tiles (yet :) |
|
|
886 | if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE]) |
|
|
887 | break; |
|
|
888 | |
|
|
889 | bool destroy = 0; |
|
|
890 | |
|
|
891 | if (op->flag [FLAG_IS_FLOOR] |
|
|
892 | || op->flag [FLAG_OBJ_ORIGINAL] |
|
|
893 | || op->flag [FLAG_UNIQUE] |
|
|
894 | || op->flag [FLAG_OVERLAY_FLOOR] |
|
|
895 | || op->flag [FLAG_UNPAID] |
|
|
896 | || op->is_alive ()) |
|
|
897 | ; // do not decay |
|
|
898 | else if (op->is_weapon ()) |
1004 | { |
899 | { |
1005 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
900 | op->stats.dam--; |
1006 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value); |
901 | if (op->stats.dam < 0) |
1007 | continue; |
902 | destroy = 1; |
1008 | } |
903 | } |
1009 | |
904 | else if (op->is_armor ()) |
1010 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
1011 | { |
905 | { |
1012 | update_button (ol->ob); |
906 | op->stats.ac--; |
1013 | break; |
907 | if (op->stats.ac < 0) |
|
|
908 | destroy = 1; |
1014 | } |
909 | } |
|
|
910 | else if (op->type == FOOD) |
|
|
911 | { |
|
|
912 | op->stats.food -= rndm (5, 20); |
|
|
913 | if (op->stats.food < 0) |
|
|
914 | destroy = 1; |
|
|
915 | } |
|
|
916 | else |
|
|
917 | { |
|
|
918 | int mat = op->materials; |
|
|
919 | |
|
|
920 | if (mat & M_PAPER |
|
|
921 | || mat & M_LEATHER |
|
|
922 | || mat & M_WOOD |
|
|
923 | || mat & M_ORGANIC |
|
|
924 | || mat & M_CLOTH |
|
|
925 | || mat & M_LIQUID |
|
|
926 | || (mat & M_IRON && rndm (1, 5) == 1) |
|
|
927 | || (mat & M_GLASS && rndm (1, 2) == 1) |
|
|
928 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
|
|
929 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
|
|
930 | //|| (mat & M_ICE && temp > 32) |
|
|
931 | ) |
|
|
932 | destroy = 1; |
|
|
933 | } |
|
|
934 | |
|
|
935 | /* adjust overall chance below */ |
|
|
936 | if (destroy && rndm (0, 1)) |
|
|
937 | op->destroy (); |
1015 | } |
938 | } |
1016 | } |
939 | } |
1017 | |
940 | |
1018 | /* |
941 | /* |
1019 | * This routine is supposed to find out the difficulty of the map. |
942 | * This routine is supposed to find out the difficulty of the map. |
1020 | * difficulty does not have a lot to do with character level, |
943 | * difficulty does not have a lot to do with character level, |
1021 | * but does have a lot to do with treasure on the map. |
944 | * but does have a lot to do with treasure on the map. |
1022 | * |
945 | * |
1023 | * Difficulty can now be set by the map creature. If the value stored |
946 | * Difficulty can now be set by the map creator. If the value stored |
1024 | * in the map is zero, then use this routine. Maps should really |
947 | * in the map is zero, then use this routine. Maps should really |
1025 | * have a difficulty set than using this function - human calculation |
948 | * have a difficulty set rather than using this function - human calculation |
1026 | * is much better than this functions guesswork. |
949 | * is much better than this function's guesswork. |
1027 | */ |
950 | */ |
1028 | int |
951 | int |
1029 | maptile::estimate_difficulty () const |
952 | maptile::estimate_difficulty () const |
1030 | { |
953 | { |
1031 | long monster_cnt = 0; |
954 | long monster_cnt = 0; |
… | |
… | |
1033 | sint64 total_exp = 0; |
956 | sint64 total_exp = 0; |
1034 | |
957 | |
1035 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
958 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
1036 | for (object *op = ms->bot; op; op = op->above) |
959 | for (object *op = ms->bot; op; op = op->above) |
1037 | { |
960 | { |
1038 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
961 | if (op->flag [FLAG_MONSTER]) |
1039 | { |
962 | { |
1040 | total_exp += op->stats.exp; |
963 | total_exp += op->stats.exp; |
1041 | monster_cnt++; |
964 | monster_cnt++; |
1042 | } |
965 | } |
1043 | |
966 | |
1044 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
967 | if (op->flag [FLAG_GENERATOR]) |
1045 | { |
968 | { |
1046 | total_exp += op->stats.exp; |
969 | total_exp += op->stats.exp; |
1047 | |
970 | |
1048 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
971 | if (archetype *at = op->other_arch) |
|
|
972 | { |
1049 | total_exp += at->clone.stats.exp * 8; |
973 | total_exp += at->stats.exp * 8; |
1050 | |
|
|
1051 | monster_cnt++; |
974 | monster_cnt++; |
|
|
975 | } |
|
|
976 | |
|
|
977 | for (object *inv = op->inv; inv; inv = inv->below) |
|
|
978 | { |
|
|
979 | total_exp += op->stats.exp * 8; |
|
|
980 | monster_cnt++; |
|
|
981 | } |
1052 | } |
982 | } |
1053 | } |
983 | } |
1054 | |
984 | |
1055 | avgexp = (double) total_exp / monster_cnt; |
985 | avgexp = (double) total_exp / monster_cnt; |
1056 | |
986 | |
… | |
… | |
1069 | * postive values make it darker, negative make it brighter |
999 | * postive values make it darker, negative make it brighter |
1070 | */ |
1000 | */ |
1071 | int |
1001 | int |
1072 | maptile::change_map_light (int change) |
1002 | maptile::change_map_light (int change) |
1073 | { |
1003 | { |
1074 | int new_level = darkness + change; |
|
|
1075 | |
|
|
1076 | /* Nothing to do */ |
1004 | /* Nothing to do */ |
1077 | if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS)) |
1005 | if (!change) |
1078 | return 0; |
1006 | return 0; |
1079 | |
1007 | |
1080 | /* inform all players on the map */ |
1008 | /* inform all players on the map */ |
1081 | if (change > 0) |
1009 | if (change > 0) |
1082 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1010 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1083 | else |
1011 | else |
1084 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1012 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1085 | |
1013 | |
1086 | /* Do extra checking. since darkness is a unsigned value, |
1014 | darkness = clamp (darkness + change, -MAX_DARKNESS, MAX_DARKNESS); |
1087 | * we need to be extra careful about negative values. |
|
|
1088 | * In general, the checks below are only needed if change |
|
|
1089 | * is not +/-1 |
|
|
1090 | */ |
|
|
1091 | if (new_level < 0) |
|
|
1092 | darkness = 0; |
|
|
1093 | else if (new_level >= MAX_DARKNESS) |
|
|
1094 | darkness = MAX_DARKNESS; |
|
|
1095 | else |
|
|
1096 | darkness = new_level; |
|
|
1097 | |
1015 | |
1098 | /* All clients need to get re-updated for the change */ |
1016 | /* All clients need to get re-updated for the change */ |
1099 | update_all_map_los (this); |
1017 | update_all_map_los (this); |
|
|
1018 | |
1100 | return 1; |
1019 | return 1; |
1101 | } |
1020 | } |
1102 | |
1021 | |
1103 | /* |
1022 | /* |
1104 | * This function updates various attributes about a specific space |
1023 | * This function updates various attributes about a specific space |
… | |
… | |
1107 | * through, etc) |
1026 | * through, etc) |
1108 | */ |
1027 | */ |
1109 | void |
1028 | void |
1110 | mapspace::update_ () |
1029 | mapspace::update_ () |
1111 | { |
1030 | { |
1112 | object *tmp, *last = 0; |
1031 | object *last = 0; |
1113 | uint8 flags = 0, light = 0, anywhere = 0; |
1032 | uint8 flags = P_UPTODATE; |
1114 | New_Face *top, *floor, *middle; |
1033 | sint8 light = 0; |
1115 | object *top_obj, *floor_obj, *middle_obj; |
|
|
1116 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1034 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
|
|
1035 | uint64_t volume = 0; |
|
|
1036 | uint32_t items = 0; |
|
|
1037 | object *anywhere = 0; |
|
|
1038 | uint8_t middle_visibility = 0; |
1117 | |
1039 | |
1118 | middle = blank_face; |
1040 | //object *middle = 0; |
1119 | top = blank_face; |
1041 | //object *top = 0; |
1120 | floor = blank_face; |
1042 | //object *floor = 0; |
|
|
1043 | // this seems to generate better code than using locals, above |
|
|
1044 | object *&top = faces_obj[0] = 0; |
|
|
1045 | object *&middle = faces_obj[1] = 0; |
|
|
1046 | object *&floor = faces_obj[2] = 0; |
1121 | |
1047 | |
1122 | middle_obj = 0; |
1048 | object::flags_t allflags; // all flags of all objects or'ed together |
1123 | top_obj = 0; |
|
|
1124 | floor_obj = 0; |
|
|
1125 | |
1049 | |
1126 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1050 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1127 | { |
1051 | { |
1128 | /* This could be made additive I guess (two lights better than |
1052 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1129 | * one). But if so, it shouldn't be a simple additive - 2 |
|
|
1130 | * light bulbs do not illuminate twice as far as once since |
|
|
1131 | * it is a dissapation factor that is cubed. |
|
|
1132 | */ |
|
|
1133 | if (tmp->glow_radius > light) |
|
|
1134 | light = tmp->glow_radius; |
1053 | light += tmp->glow_radius; |
1135 | |
1054 | |
1136 | /* This call is needed in order to update objects the player |
1055 | /* This call is needed in order to update objects the player |
1137 | * is standing in that have animations (ie, grass, fire, etc). |
1056 | * is standing in that have animations (ie, grass, fire, etc). |
1138 | * However, it also causes the look window to be re-drawn |
1057 | * However, it also causes the look window to be re-drawn |
1139 | * 3 times each time the player moves, because many of the |
1058 | * 3 times each time the player moves, because many of the |
1140 | * functions the move_player calls eventualy call this. |
1059 | * functions the move_player calls eventualy call this. |
1141 | * |
1060 | * |
1142 | * Always put the player down for drawing. |
1061 | * Always put the player down for drawing. |
1143 | */ |
1062 | */ |
1144 | if (!tmp->invisible) |
1063 | if (expect_true (!tmp->invisible)) |
1145 | { |
1064 | { |
1146 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1065 | if (expect_false (tmp->type == PLAYER || tmp->flag [FLAG_MONSTER])) |
1147 | { |
|
|
1148 | top = tmp->face; |
|
|
1149 | top_obj = tmp; |
1066 | top = tmp; |
1150 | } |
1067 | else if (expect_false (tmp->flag [FLAG_IS_FLOOR])) |
1151 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
|
|
1152 | { |
1068 | { |
1153 | /* If we got a floor, that means middle and top were below it, |
1069 | /* If we got a floor, that means middle and top were below it, |
1154 | * so should not be visible, so we clear them. |
1070 | * so should not be visible, so we clear them. |
1155 | */ |
1071 | */ |
1156 | middle = blank_face; |
1072 | middle = 0; |
1157 | top = blank_face; |
1073 | top = 0; |
1158 | floor = tmp->face; |
|
|
1159 | floor_obj = tmp; |
1074 | floor = tmp; |
|
|
1075 | volume = 0; |
|
|
1076 | items = 0; |
1160 | } |
1077 | } |
1161 | /* Flag anywhere have high priority */ |
1078 | else |
1162 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
|
|
1163 | { |
1079 | { |
1164 | middle = tmp->face; |
1080 | if (expect_true (!tmp->flag [FLAG_NO_PICK])) |
|
|
1081 | { |
|
|
1082 | ++items; |
|
|
1083 | volume += tmp->volume (); |
|
|
1084 | } |
1165 | |
1085 | |
1166 | middle_obj = tmp; |
1086 | /* Flag anywhere have high priority */ |
|
|
1087 | if (expect_false (tmp->flag [FLAG_SEE_ANYWHERE])) |
1167 | anywhere = 1; |
1088 | anywhere = tmp; |
|
|
1089 | |
|
|
1090 | /* Find the highest visible face around. If equal |
|
|
1091 | * visibilities, we still want the one nearer to the |
|
|
1092 | * top |
|
|
1093 | */ |
|
|
1094 | if (expect_false (::faces [tmp->face].visibility >= middle_visibility)) |
|
|
1095 | { |
|
|
1096 | middle_visibility = ::faces [tmp->face].visibility; |
|
|
1097 | middle = tmp; |
|
|
1098 | } |
1168 | } |
1099 | } |
1169 | /* Find the highest visible face around. If equal |
|
|
1170 | * visibilities, we still want the one nearer to the |
|
|
1171 | * top |
|
|
1172 | */ |
|
|
1173 | else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) |
|
|
1174 | { |
|
|
1175 | middle = tmp->face; |
|
|
1176 | middle_obj = tmp; |
|
|
1177 | } |
|
|
1178 | } |
|
|
1179 | |
|
|
1180 | if (tmp == tmp->above) |
|
|
1181 | { |
|
|
1182 | LOG (llevError, "Error in structure of map\n"); |
|
|
1183 | exit (-1); |
|
|
1184 | } |
1100 | } |
1185 | |
1101 | |
1186 | move_slow |= tmp->move_slow; |
1102 | move_slow |= tmp->move_slow; |
1187 | move_block |= tmp->move_block; |
1103 | move_block |= tmp->move_block; |
1188 | move_on |= tmp->move_on; |
1104 | move_on |= tmp->move_on; |
1189 | move_off |= tmp->move_off; |
1105 | move_off |= tmp->move_off; |
1190 | move_allow |= tmp->move_allow; |
1106 | move_allow |= tmp->move_allow; |
1191 | |
1107 | |
1192 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW; |
1108 | allflags |= tmp->flag; |
1193 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC; |
1109 | |
1194 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1110 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1195 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1111 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1196 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
|
|
1197 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
|
|
1198 | } |
1112 | } |
1199 | |
1113 | |
1200 | this->light = light; |
1114 | // FLAG_SEE_ANYWHERE takes precedence |
|
|
1115 | if (anywhere) |
|
|
1116 | middle = anywhere; |
|
|
1117 | |
|
|
1118 | // ORing all flags together and checking them here is much faster |
|
|
1119 | if (allflags [FLAG_BLOCKSVIEW]) flags |= P_BLOCKSVIEW; |
|
|
1120 | if (allflags [FLAG_NO_MAGIC] ) flags |= P_NO_MAGIC; |
|
|
1121 | if (allflags [FLAG_ALIVE] ) flags |= P_IS_ALIVE; |
|
|
1122 | if (allflags [FLAG_DAMNED] ) flags |= P_NO_CLERIC; |
|
|
1123 | |
|
|
1124 | this->light = min (light, MAX_LIGHT_RADIUS); |
1201 | this->flags_ = flags; |
1125 | this->flags_ = flags; |
1202 | this->move_block = move_block & ~move_allow; |
1126 | this->move_block = move_block & ~move_allow; |
1203 | this->move_on = move_on; |
1127 | this->move_on = move_on; |
1204 | this->move_off = move_off; |
1128 | this->move_off = move_off; |
1205 | this->move_slow = move_slow; |
1129 | this->move_slow = move_slow; |
|
|
1130 | this->volume_ = (volume + 1023) / 1024; |
|
|
1131 | this->items_ = upos_min (items, 65535); // assume nrof <= 2**31 |
1206 | |
1132 | |
1207 | /* At this point, we have a floor face (if there is a floor), |
1133 | /* At this point, we have a floor face (if there is a floor), |
1208 | * and the floor is set - we are not going to touch it at |
1134 | * and the floor is set - we are not going to touch it at |
1209 | * this point. |
1135 | * this point. |
1210 | * middle contains the highest visibility face. |
1136 | * middle contains the highest visibility face. |
… | |
… | |
1217 | * middle face. This should not happen, as we already have the |
1143 | * middle face. This should not happen, as we already have the |
1218 | * else statement above so middle should not get set. OTOH, it |
1144 | * else statement above so middle should not get set. OTOH, it |
1219 | * may be possible for the faces to match but be different objects. |
1145 | * may be possible for the faces to match but be different objects. |
1220 | */ |
1146 | */ |
1221 | if (top == middle) |
1147 | if (top == middle) |
1222 | middle = blank_face; |
1148 | middle = 0; |
1223 | |
1149 | |
1224 | /* There are three posibilities at this point: |
1150 | /* There are three posibilities at this point: |
1225 | * 1) top face is set, need middle to be set. |
1151 | * 1) top face is set, need middle to be set. |
1226 | * 2) middle is set, need to set top. |
1152 | * 2) middle is set, need to set top. |
1227 | * 3) neither middle or top is set - need to set both. |
1153 | * 3) neither middle or top is set - need to set both. |
1228 | */ |
1154 | */ |
1229 | |
1155 | |
1230 | for (tmp = last; tmp; tmp = tmp->below) |
1156 | for (object *tmp = last; tmp; tmp = tmp->below) |
1231 | { |
1157 | { |
1232 | /* Once we get to a floor, stop, since we already have a floor object */ |
1158 | /* Once we get to a floor, stop, since we already have a floor object */ |
1233 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1159 | if (tmp->flag [FLAG_IS_FLOOR]) |
1234 | break; |
1160 | break; |
1235 | |
1161 | |
1236 | /* If two top faces are already set, quit processing */ |
1162 | /* If two top faces are already set, quit processing */ |
1237 | if ((top != blank_face) && (middle != blank_face)) |
1163 | if (top && middle) |
1238 | break; |
1164 | break; |
1239 | |
1165 | |
1240 | /* Only show visible faces */ |
1166 | /* Only show visible faces */ |
1241 | if (!tmp->invisible) |
1167 | if (!tmp->invisible) |
1242 | { |
1168 | { |
1243 | /* Fill in top if needed */ |
1169 | /* Fill in top if needed */ |
1244 | if (top == blank_face) |
1170 | if (!top) |
1245 | { |
1171 | { |
1246 | top = tmp->face; |
|
|
1247 | top_obj = tmp; |
1172 | top = tmp; |
1248 | if (top == middle) |
1173 | if (top == middle) |
1249 | middle = blank_face; |
1174 | middle = 0; |
1250 | } |
1175 | } |
1251 | else |
1176 | else |
1252 | { |
1177 | { |
1253 | /* top is already set - we should only get here if |
1178 | /* top is already set - we should only get here if |
1254 | * middle is not set |
1179 | * middle is not set |
1255 | * |
1180 | * |
1256 | * Set the middle face and break out, since there is nothing |
1181 | * Set the middle face and break out, since there is nothing |
1257 | * more to fill in. We don't check visiblity here, since |
1182 | * more to fill in. We don't check visiblity here, since |
1258 | * |
1183 | * |
1259 | */ |
1184 | */ |
1260 | if (tmp->face != top) |
1185 | if (tmp != top) |
1261 | { |
1186 | { |
1262 | middle = tmp->face; |
|
|
1263 | middle_obj = tmp; |
1187 | middle = tmp; |
1264 | break; |
1188 | break; |
1265 | } |
1189 | } |
1266 | } |
1190 | } |
1267 | } |
1191 | } |
1268 | } |
1192 | } |
1269 | |
1193 | |
1270 | if (middle == floor) |
1194 | if (middle == floor) |
1271 | middle = blank_face; |
1195 | middle = 0; |
1272 | |
1196 | |
1273 | if (top == middle) |
1197 | if (top == middle) |
1274 | middle = blank_face; |
1198 | middle = 0; |
1275 | |
1199 | |
1276 | faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; |
1200 | // set lower map transparent floor flag if applicable |
1277 | faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; |
1201 | if (floor && floor->flag [FLAG_IS_TRANSPARENT_FLOOR] && !middle && !top) |
1278 | faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; |
|
|
1279 | } |
|
|
1280 | |
|
|
1281 | /* this updates the orig_map->tile_map[tile_num] value after finding |
|
|
1282 | * the map. It also takes care of linking back the freshly found |
|
|
1283 | * maps tile_map values if it tiles back to this one. It returns |
|
|
1284 | * the value of orig_map->tile_map[tile_num]. |
|
|
1285 | */ |
|
|
1286 | static inline maptile * |
|
|
1287 | find_and_link (maptile *orig_map, int tile_num) |
|
|
1288 | { |
|
|
1289 | maptile *mp = orig_map->tile_map [tile_num]; |
|
|
1290 | |
|
|
1291 | if (!mp) |
|
|
1292 | { |
1202 | { |
1293 | mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map); |
1203 | floor->set_anim_frame (0); |
1294 | |
1204 | |
1295 | if (!mp) |
1205 | if (maptile *m = floor->map->tile_map [TILE_DOWN]) |
1296 | { |
1206 | { |
1297 | // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine |
1207 | mapspace &ms = m->at (floor->x, floor->y); |
1298 | LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n", |
1208 | ms.update (); |
1299 | &orig_map->tile_path[tile_num], &orig_map->path); |
1209 | |
1300 | mp = new maptile (1, 1); |
1210 | if (object *floor2 = ms.faces_obj [2]) |
1301 | mp->alloc (); |
1211 | if (!floor2->flag [FLAG_IS_TRANSPARENT_FLOOR]) |
1302 | mp->in_memory = MAP_IN_MEMORY; |
1212 | { |
|
|
1213 | floor->set_anim_frame (1); |
|
|
1214 | top = floor; |
|
|
1215 | middle = ms.faces_obj [0]; |
|
|
1216 | floor = floor2; |
|
|
1217 | } |
|
|
1218 | |
|
|
1219 | ms.pflags |= PF_VIS_UP; |
1303 | } |
1220 | } |
1304 | } |
1221 | } |
1305 | |
1222 | |
1306 | int dest_tile = (tile_num + 2) % 4; |
1223 | #if 0 |
|
|
1224 | faces_obj [0] = top; |
|
|
1225 | faces_obj [1] = middle; |
|
|
1226 | faces_obj [2] = floor; |
|
|
1227 | #endif |
|
|
1228 | } |
1307 | |
1229 | |
1308 | orig_map->tile_map [tile_num] = mp; |
1230 | void |
|
|
1231 | mapspace::update_up () |
|
|
1232 | { |
|
|
1233 | // invalidate up |
|
|
1234 | if (!(pflags & PF_VIS_UP)) |
|
|
1235 | return; |
1309 | |
1236 | |
1310 | // optimisation: back-link map to origin map if euclidean |
1237 | pflags &= ~PF_VIS_UP; |
1311 | //TODO: non-euclidean maps MUST GO |
|
|
1312 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) |
|
|
1313 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
|
|
1314 | |
1238 | |
|
|
1239 | if (bot) |
|
|
1240 | if (maptile *m = bot->map->tile_map [TILE_UP]) |
|
|
1241 | m->at (bot->x, bot->y).invalidate (); |
|
|
1242 | } |
|
|
1243 | |
|
|
1244 | maptile * |
|
|
1245 | maptile::tile_available (int dir, bool load) |
|
|
1246 | { |
|
|
1247 | // map is there and we don't need to load it OR it's loaded => return what we have |
|
|
1248 | if (tile_map [dir] && (!load || tile_map [dir]->linkable ())) |
|
|
1249 | return tile_map [dir]; |
|
|
1250 | |
|
|
1251 | if (tile_path [dir]) |
|
|
1252 | { |
|
|
1253 | // well, try to locate it then, if possible - maybe it's there already |
|
|
1254 | // this is the ONLY place in the server that links maps with each other, |
|
|
1255 | // so any kind of inter-map stuff has to be initiated here. |
|
|
1256 | if (maptile *m = find_async (tile_path [dir], this, load)) |
|
|
1257 | { |
|
|
1258 | bool mismatch = false; |
|
|
1259 | |
|
|
1260 | if (dir == TILE_NORTH || dir == TILE_SOUTH || dir == TILE_UP || dir == TILE_DOWN) |
|
|
1261 | if (width != m->width) |
|
|
1262 | mismatch = true; |
|
|
1263 | |
|
|
1264 | if (dir == TILE_EAST || dir == TILE_WEST || dir == TILE_UP || dir == TILE_DOWN) |
|
|
1265 | if (height != m->height) |
|
|
1266 | mismatch = true; |
|
|
1267 | |
|
|
1268 | if (mismatch) |
|
|
1269 | { |
|
|
1270 | LOG (llevError, "tile dimension mismatch for direction %d from %s to %s\n", |
|
|
1271 | dir, &path, &m->path); |
|
|
1272 | m = 0; |
|
|
1273 | } |
|
|
1274 | |
|
|
1275 | // as an optimisation, link us against the other map if the other map |
|
|
1276 | // has us as neighbour, which is very common, but not guaranteed. |
|
|
1277 | int dir2 = REVERSE_TILE_DIR (dir); |
|
|
1278 | |
|
|
1279 | if (m->tile_path [dir2] == path) |
|
|
1280 | m->tile_map [dir2] = this; |
|
|
1281 | |
|
|
1282 | return tile_map [dir] = m; |
|
|
1283 | } |
|
|
1284 | } |
|
|
1285 | |
1315 | return mp; |
1286 | return 0; |
1316 | } |
|
|
1317 | |
|
|
1318 | static inline void |
|
|
1319 | load_and_link (maptile *orig_map, int tile_num) |
|
|
1320 | { |
|
|
1321 | find_and_link (orig_map, tile_num)->load_sync (); |
|
|
1322 | } |
1287 | } |
1323 | |
1288 | |
1324 | /* this returns TRUE if the coordinates (x,y) are out of |
1289 | /* this returns TRUE if the coordinates (x,y) are out of |
1325 | * map m. This function also takes into account any |
1290 | * map m. This function also takes into account any |
1326 | * tiling considerations, loading adjacant maps as needed. |
1291 | * tiling considerations, loading adjacant maps as needed. |
… | |
… | |
1339 | if (!m) |
1304 | if (!m) |
1340 | return 0; |
1305 | return 0; |
1341 | |
1306 | |
1342 | if (x < 0) |
1307 | if (x < 0) |
1343 | { |
1308 | { |
1344 | if (!m->tile_path[3]) |
1309 | if (!m->tile_available (TILE_WEST)) |
1345 | return 1; |
1310 | return 1; |
1346 | |
1311 | |
1347 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
|
|
1348 | find_and_link (m, 3); |
|
|
1349 | |
|
|
1350 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1312 | return out_of_map (m->tile_map [TILE_WEST], x + m->tile_map [TILE_WEST]->width, y); |
1351 | } |
1313 | } |
1352 | |
1314 | |
1353 | if (x >= m->width) |
1315 | if (x >= m->width) |
1354 | { |
1316 | { |
1355 | if (!m->tile_path[1]) |
1317 | if (!m->tile_available (TILE_EAST)) |
1356 | return 1; |
1318 | return 1; |
1357 | |
1319 | |
1358 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
|
|
1359 | find_and_link (m, 1); |
|
|
1360 | |
|
|
1361 | return out_of_map (m->tile_map[1], x - m->width, y); |
1320 | return out_of_map (m->tile_map [TILE_EAST], x - m->width, y); |
1362 | } |
1321 | } |
1363 | |
1322 | |
1364 | if (y < 0) |
1323 | if (y < 0) |
1365 | { |
1324 | { |
1366 | if (!m->tile_path[0]) |
1325 | if (!m->tile_available (TILE_NORTH)) |
1367 | return 1; |
1326 | return 1; |
1368 | |
1327 | |
1369 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
|
|
1370 | find_and_link (m, 0); |
|
|
1371 | |
|
|
1372 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1328 | return out_of_map (m->tile_map [TILE_NORTH], x, y + m->tile_map [TILE_NORTH]->height); |
1373 | } |
1329 | } |
1374 | |
1330 | |
1375 | if (y >= m->height) |
1331 | if (y >= m->height) |
1376 | { |
1332 | { |
1377 | if (!m->tile_path[2]) |
1333 | if (!m->tile_available (TILE_SOUTH)) |
1378 | return 1; |
1334 | return 1; |
1379 | |
1335 | |
1380 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
|
|
1381 | find_and_link (m, 2); |
|
|
1382 | |
|
|
1383 | return out_of_map (m->tile_map[2], x, y - m->height); |
1336 | return out_of_map (m->tile_map [TILE_SOUTH], x, y - m->height); |
1384 | } |
1337 | } |
1385 | |
1338 | |
1386 | /* Simple case - coordinates are within this local |
1339 | /* Simple case - coordinates are within this local |
1387 | * map. |
1340 | * map. |
1388 | */ |
1341 | */ |
… | |
… | |
1400 | maptile * |
1353 | maptile * |
1401 | maptile::xy_find (sint16 &x, sint16 &y) |
1354 | maptile::xy_find (sint16 &x, sint16 &y) |
1402 | { |
1355 | { |
1403 | if (x < 0) |
1356 | if (x < 0) |
1404 | { |
1357 | { |
1405 | if (!tile_path[3]) |
1358 | if (!tile_available (TILE_WEST)) |
1406 | return 0; |
1359 | return 0; |
1407 | |
1360 | |
1408 | find_and_link (this, 3); |
|
|
1409 | x += tile_map[3]->width; |
1361 | x += tile_map [TILE_WEST]->width; |
1410 | return tile_map[3]->xy_find (x, y); |
1362 | return tile_map [TILE_WEST]->xy_find (x, y); |
1411 | } |
1363 | } |
1412 | |
1364 | |
1413 | if (x >= width) |
1365 | if (x >= width) |
1414 | { |
1366 | { |
1415 | if (!tile_path[1]) |
1367 | if (!tile_available (TILE_EAST)) |
1416 | return 0; |
1368 | return 0; |
1417 | |
1369 | |
1418 | find_and_link (this, 1); |
|
|
1419 | x -= width; |
1370 | x -= width; |
1420 | return tile_map[1]->xy_find (x, y); |
1371 | return tile_map [TILE_EAST]->xy_find (x, y); |
1421 | } |
1372 | } |
1422 | |
1373 | |
1423 | if (y < 0) |
1374 | if (y < 0) |
1424 | { |
1375 | { |
1425 | if (!tile_path[0]) |
1376 | if (!tile_available (TILE_NORTH)) |
1426 | return 0; |
1377 | return 0; |
1427 | |
1378 | |
1428 | find_and_link (this, 0); |
|
|
1429 | y += tile_map[0]->height; |
1379 | y += tile_map [TILE_NORTH]->height; |
1430 | return tile_map[0]->xy_find (x, y); |
1380 | return tile_map [TILE_NORTH]->xy_find (x, y); |
1431 | } |
1381 | } |
1432 | |
1382 | |
1433 | if (y >= height) |
1383 | if (y >= height) |
1434 | { |
1384 | { |
1435 | if (!tile_path[2]) |
1385 | if (!tile_available (TILE_SOUTH)) |
1436 | return 0; |
1386 | return 0; |
1437 | |
1387 | |
1438 | find_and_link (this, 2); |
|
|
1439 | y -= height; |
1388 | y -= height; |
1440 | return tile_map[2]->xy_find (x, y); |
1389 | return tile_map [TILE_SOUTH]->xy_find (x, y); |
1441 | } |
1390 | } |
1442 | |
1391 | |
1443 | /* Simple case - coordinates are within this local |
1392 | /* Simple case - coordinates are within this local |
1444 | * map. |
1393 | * map. |
1445 | */ |
1394 | */ |
… | |
… | |
1448 | |
1397 | |
1449 | /** |
1398 | /** |
1450 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1399 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1451 | * map1 to map2 in dx/dy. |
1400 | * map1 to map2 in dx/dy. |
1452 | */ |
1401 | */ |
1453 | static int |
1402 | int |
1454 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1403 | adjacent_map (maptile *map1, maptile *map2, int *dx, int *dy) |
1455 | { |
1404 | { |
1456 | if (!map1 || !map2) |
1405 | if (!map1 || !map2) |
1457 | return 0; |
1406 | return 0; |
1458 | |
1407 | |
1459 | //TODO: this doesn't actually check corretcly when intermediate maps are not loaded |
1408 | //TODO: this doesn't actually check correctly when intermediate maps are not loaded |
1460 | //fix: compare paths instead (this is likely faster, too!) |
1409 | //fix: compare paths instead (this is likely faster, too!) |
1461 | if (map1 == map2) |
1410 | if (map1 == map2) |
1462 | { |
1411 | { |
1463 | *dx = 0; |
1412 | *dx = 0; |
1464 | *dy = 0; |
1413 | *dy = 0; |
1465 | } |
1414 | } |
1466 | else if (map1->tile_map[0] == map2) |
1415 | else if (map1->tile_available (TILE_NORTH, false) == map2) |
1467 | { /* up */ |
1416 | { |
1468 | *dx = 0; |
1417 | *dx = 0; |
1469 | *dy = -map2->height; |
1418 | *dy = -map2->height; |
1470 | } |
1419 | } |
1471 | else if (map1->tile_map[1] == map2) |
1420 | else if (map1->tile_available (TILE_EAST , false) == map2) |
1472 | { /* right */ |
1421 | { |
1473 | *dx = map1->width; |
1422 | *dx = map1->width; |
1474 | *dy = 0; |
1423 | *dy = 0; |
1475 | } |
1424 | } |
1476 | else if (map1->tile_map[2] == map2) |
1425 | else if (map1->tile_available (TILE_SOUTH, false) == map2) |
1477 | { /* down */ |
1426 | { |
1478 | *dx = 0; |
1427 | *dx = 0; |
1479 | *dy = map1->height; |
1428 | *dy = map1->height; |
1480 | } |
1429 | } |
1481 | else if (map1->tile_map[3] == map2) |
1430 | else if (map1->tile_available (TILE_WEST , false) == map2) |
1482 | { /* left */ |
1431 | { |
1483 | *dx = -map2->width; |
1432 | *dx = -map2->width; |
1484 | *dy = 0; |
1433 | *dy = 0; |
1485 | } |
1434 | } |
1486 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) |
1435 | else if (map1->tile_map[TILE_NORTH] && map1->tile_map[TILE_NORTH]->tile_available (TILE_EAST , false) == map2) |
1487 | { /* up right */ |
1436 | { /* up right */ |
1488 | *dx = map1->tile_map[0]->width; |
1437 | *dx = +map1->tile_map[TILE_NORTH]->width; |
1489 | *dy = -map1->tile_map[0]->height; |
1438 | *dy = -map1->tile_map[TILE_NORTH]->height; |
1490 | } |
1439 | } |
1491 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) |
1440 | else if (map1->tile_map[TILE_NORTH] && map1->tile_map[TILE_NORTH]->tile_available (TILE_WEST , false) == map2) |
1492 | { /* up left */ |
1441 | { /* up left */ |
1493 | *dx = -map2->width; |
1442 | *dx = -map2->width; |
1494 | *dy = -map1->tile_map[0]->height; |
1443 | *dy = -map1->tile_map[TILE_NORTH]->height; |
1495 | } |
1444 | } |
1496 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) |
1445 | else if (map1->tile_map[TILE_EAST ] && map1->tile_map[TILE_EAST ]->tile_available (TILE_NORTH, false) == map2) |
1497 | { /* right up */ |
1446 | { /* right up */ |
1498 | *dx = map1->width; |
1447 | *dx = +map1->width; |
1499 | *dy = -map2->height; |
1448 | *dy = -map2->height; |
1500 | } |
1449 | } |
1501 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) |
1450 | else if (map1->tile_map[TILE_EAST ] && map1->tile_map[TILE_EAST ]->tile_available (TILE_SOUTH, false) == map2) |
1502 | { /* right down */ |
1451 | { /* right down */ |
1503 | *dx = map1->width; |
1452 | *dx = +map1->width; |
1504 | *dy = map1->tile_map[1]->height; |
1453 | *dy = +map1->tile_map[TILE_EAST]->height; |
1505 | } |
1454 | } |
1506 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) |
1455 | else if (map1->tile_map[TILE_SOUTH] && map1->tile_map[TILE_SOUTH]->tile_available (TILE_EAST , false) == map2) |
1507 | { /* down right */ |
1456 | { /* down right */ |
1508 | *dx = map1->tile_map[2]->width; |
1457 | *dx = +map1->tile_map[TILE_SOUTH]->width; |
1509 | *dy = map1->height; |
1458 | *dy = +map1->height; |
1510 | } |
1459 | } |
1511 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) |
1460 | else if (map1->tile_map[TILE_SOUTH] && map1->tile_map[TILE_SOUTH]->tile_available (TILE_WEST , false) == map2) |
1512 | { /* down left */ |
1461 | { /* down left */ |
1513 | *dx = -map2->width; |
1462 | *dx = -map2->width; |
1514 | *dy = map1->height; |
1463 | *dy = +map1->height; |
1515 | } |
1464 | } |
1516 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) |
1465 | else if (map1->tile_map[TILE_WEST ] && map1->tile_map[TILE_WEST ]->tile_available (TILE_NORTH, false) == map2) |
1517 | { /* left up */ |
1466 | { /* left up */ |
1518 | *dx = -map1->tile_map[3]->width; |
1467 | *dx = -map1->tile_map[TILE_WEST]->width; |
1519 | *dy = -map2->height; |
1468 | *dy = -map2->height; |
1520 | } |
1469 | } |
1521 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) |
1470 | else if (map1->tile_map[TILE_WEST ] && map1->tile_map[TILE_WEST ]->tile_available (TILE_SOUTH, false) == map2) |
1522 | { /* left down */ |
1471 | { /* left down */ |
1523 | *dx = -map1->tile_map[3]->width; |
1472 | *dx = -map1->tile_map[TILE_WEST]->width; |
1524 | *dy = map1->tile_map[3]->height; |
1473 | *dy = +map1->tile_map[TILE_WEST]->height; |
1525 | } |
1474 | } |
1526 | else |
1475 | else |
1527 | return 0; |
1476 | return 0; |
1528 | |
1477 | |
1529 | return 1; |
1478 | return 1; |
… | |
… | |
1549 | /* From map.c |
1498 | /* From map.c |
1550 | * This is used by get_player to determine where the other |
1499 | * This is used by get_player to determine where the other |
1551 | * creature is. get_rangevector takes into account map tiling, |
1500 | * creature is. get_rangevector takes into account map tiling, |
1552 | * so you just can not look the the map coordinates and get the |
1501 | * so you just can not look the the map coordinates and get the |
1553 | * righte value. distance_x/y are distance away, which |
1502 | * righte value. distance_x/y are distance away, which |
1554 | * can be negativbe. direction is the crossfire direction scheme |
1503 | * can be negative. direction is the crossfire direction scheme |
1555 | * that the creature should head. part is the part of the |
1504 | * that the creature should head. part is the part of the |
1556 | * monster that is closest. |
1505 | * monster that is closest. |
1557 | * |
1506 | * |
1558 | * get_rangevector looks at op1 and op2, and fills in the |
1507 | * get_rangevector looks at op1 and op2, and fills in the |
1559 | * structure for op1 to get to op2. |
1508 | * structure for op1 to get to op2. |
… | |
… | |
1565 | * |
1514 | * |
1566 | * currently, the only flag supported (0x1) is don't translate for |
1515 | * currently, the only flag supported (0x1) is don't translate for |
1567 | * closest body part of 'op1' |
1516 | * closest body part of 'op1' |
1568 | */ |
1517 | */ |
1569 | void |
1518 | void |
1570 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1519 | get_rangevector (object *op1, object *op2, rv_vector *retval, int flags) |
1571 | { |
1520 | { |
1572 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1521 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1573 | { |
1522 | { |
1574 | /* be conservative and fill in _some_ data */ |
1523 | /* be conservative and fill in _some_ data */ |
1575 | retval->distance = 100000; |
1524 | retval->distance = 10000; |
1576 | retval->distance_x = 32767; |
1525 | retval->distance_x = 10000; |
1577 | retval->distance_y = 32767; |
1526 | retval->distance_y = 10000; |
1578 | retval->direction = 0; |
1527 | retval->direction = 0; |
1579 | retval->part = 0; |
1528 | retval->part = 0; |
1580 | } |
1529 | } |
1581 | else |
1530 | else |
1582 | { |
1531 | { |
1583 | object *best; |
|
|
1584 | |
|
|
1585 | retval->distance_x += op2->x - op1->x; |
1532 | retval->distance_x += op2->x - op1->x; |
1586 | retval->distance_y += op2->y - op1->y; |
1533 | retval->distance_y += op2->y - op1->y; |
1587 | |
1534 | |
1588 | best = op1; |
1535 | object *best = op1; |
|
|
1536 | |
1589 | /* If this is multipart, find the closest part now */ |
1537 | /* If this is multipart, find the closest part now */ |
1590 | if (!(flags & 0x1) && op1->more) |
1538 | if (!(flags & 1) && op1->more) |
1591 | { |
1539 | { |
1592 | object *tmp; |
1540 | int best_distance = idistance (retval->distance_x, retval->distance_y); |
1593 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
|
|
1594 | |
1541 | |
1595 | /* we just take the offset of the piece to head to figure |
1542 | /* we just take the offset of the piece to head to figure |
1596 | * distance instead of doing all that work above again |
1543 | * distance instead of doing all that work above again |
1597 | * since the distance fields we set above are positive in the |
1544 | * since the distance fields we set above are positive in the |
1598 | * same axis as is used for multipart objects, the simply arithmetic |
1545 | * same axis as is used for multipart objects, the simply arithmetic |
1599 | * below works. |
1546 | * below works. |
1600 | */ |
1547 | */ |
1601 | for (tmp = op1->more; tmp != NULL; tmp = tmp->more) |
1548 | for (object *tmp = op1->more; tmp; tmp = tmp->more) |
1602 | { |
1549 | { |
1603 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1550 | int tmpi = idistance (op1->x - tmp->x + retval->distance_x, op1->y - tmp->y + retval->distance_y); |
1604 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1551 | |
1605 | if (tmpi < best_distance) |
1552 | if (tmpi < best_distance) |
1606 | { |
1553 | { |
1607 | best_distance = tmpi; |
1554 | best_distance = tmpi; |
1608 | best = tmp; |
1555 | best = tmp; |
1609 | } |
1556 | } |
1610 | } |
1557 | } |
|
|
1558 | |
1611 | if (best != op1) |
1559 | if (best != op1) |
1612 | { |
1560 | { |
1613 | retval->distance_x += op1->x - best->x; |
1561 | retval->distance_x += op1->x - best->x; |
1614 | retval->distance_y += op1->y - best->y; |
1562 | retval->distance_y += op1->y - best->y; |
1615 | } |
1563 | } |
1616 | } |
1564 | } |
|
|
1565 | |
1617 | retval->part = best; |
1566 | retval->part = best; |
1618 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
1567 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1619 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1568 | retval->direction = find_dir_2 (retval->distance_x, retval->distance_y); |
1620 | } |
1569 | } |
1621 | } |
1570 | } |
1622 | |
1571 | |
1623 | /* this is basically the same as get_rangevector above, but instead of |
1572 | /* this is basically the same as get_rangevector above, but instead of |
1624 | * the first parameter being an object, it instead is the map |
1573 | * the first parameter being an object, it instead is the map |
… | |
… | |
1628 | * flags has no meaning for this function at this time - I kept it in to |
1577 | * flags has no meaning for this function at this time - I kept it in to |
1629 | * be more consistant with the above function and also in case they are needed |
1578 | * be more consistant with the above function and also in case they are needed |
1630 | * for something in the future. Also, since no object is pasted, the best |
1579 | * for something in the future. Also, since no object is pasted, the best |
1631 | * field of the rv_vector is set to NULL. |
1580 | * field of the rv_vector is set to NULL. |
1632 | */ |
1581 | */ |
1633 | |
|
|
1634 | void |
1582 | void |
1635 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags) |
1583 | get_rangevector_from_mapcoord (maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) |
1636 | { |
1584 | { |
1637 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1585 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1638 | { |
1586 | { |
1639 | /* be conservative and fill in _some_ data */ |
1587 | /* be conservative and fill in _some_ data */ |
1640 | retval->distance = 100000; |
1588 | retval->distance = 100000; |
1641 | retval->distance_x = 32767; |
1589 | retval->distance_x = 32767; |
1642 | retval->distance_y = 32767; |
1590 | retval->distance_y = 32767; |
1643 | retval->direction = 0; |
1591 | retval->direction = 0; |
1644 | retval->part = 0; |
1592 | retval->part = 0; |
1645 | } |
1593 | } |
1646 | else |
1594 | else |
1647 | { |
1595 | { |
1648 | retval->distance_x += op2->x - x; |
1596 | retval->distance_x += op2->x - x; |
1649 | retval->distance_y += op2->y - y; |
1597 | retval->distance_y += op2->y - y; |
1650 | |
1598 | |
1651 | retval->part = NULL; |
1599 | retval->part = 0; |
1652 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
1600 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1653 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1601 | retval->direction = find_dir_2 (retval->distance_x, retval->distance_y); |
1654 | } |
1602 | } |
1655 | } |
1603 | } |
1656 | |
1604 | |
1657 | /* Returns true of op1 and op2 are effectively on the same map |
1605 | /* Returns true of op1 and op2 are effectively on the same map |
1658 | * (as related to map tiling). Note that this looks for a path from |
1606 | * (as related to map tiling). Note that this looks for a path from |
… | |
… | |
1668 | int dx, dy; |
1616 | int dx, dy; |
1669 | |
1617 | |
1670 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1618 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1671 | } |
1619 | } |
1672 | |
1620 | |
|
|
1621 | //-GPL |
|
|
1622 | |
1673 | object * |
1623 | object * |
1674 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1624 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1675 | { |
1625 | { |
1676 | if (!op->flag [FLAG_REMOVED]) |
|
|
1677 | op->remove (); |
|
|
1678 | |
|
|
1679 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1626 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1680 | } |
1627 | } |
1681 | |
1628 | |
|
|
1629 | region * |
|
|
1630 | maptile::region (int x, int y) const |
|
|
1631 | { |
|
|
1632 | if (regions |
|
|
1633 | && regionmap |
|
|
1634 | && !OUT_OF_REAL_MAP (this, x, y)) |
|
|
1635 | if (struct region *reg = regionmap [regions [y * width + x]]) |
|
|
1636 | return reg; |
|
|
1637 | |
|
|
1638 | if (default_region) |
|
|
1639 | return default_region; |
|
|
1640 | |
|
|
1641 | return ::region::default_region (); |
|
|
1642 | } |
|
|
1643 | |
|
|
1644 | //+GPL |
|
|
1645 | |
|
|
1646 | /* picks a random object from a style map. |
|
|
1647 | */ |
|
|
1648 | object * |
|
|
1649 | maptile::pick_random_object (rand_gen &gen) const |
|
|
1650 | { |
|
|
1651 | /* while returning a null object will result in a crash, that |
|
|
1652 | * is actually preferable to an infinite loop. That is because |
|
|
1653 | * most servers will automatically restart in case of crash. |
|
|
1654 | * Change the logic on getting the random space - shouldn't make |
|
|
1655 | * any difference, but this seems clearer to me. |
|
|
1656 | */ |
|
|
1657 | for (int i = 1000; --i;) |
|
|
1658 | { |
|
|
1659 | object *pick = at (gen (width), gen (height)).bot; |
|
|
1660 | |
|
|
1661 | // must be head: do not prefer big monsters just because they are big. |
|
|
1662 | if (pick && pick->is_head ()) |
|
|
1663 | return pick; |
|
|
1664 | } |
|
|
1665 | |
|
|
1666 | // instead of crashing in the unlikely(?) case, try to return *something* |
|
|
1667 | return archetype::find (shstr_bug); |
|
|
1668 | } |
|
|
1669 | |
|
|
1670 | //-GPL |
|
|
1671 | |
|
|
1672 | void |
|
|
1673 | maptile::play_sound (faceidx sound, int x, int y) const |
|
|
1674 | { |
|
|
1675 | if (!sound) |
|
|
1676 | return; |
|
|
1677 | |
|
|
1678 | for_all_players_on_map (pl, this) |
|
|
1679 | if (client *ns = pl->ns) |
|
|
1680 | { |
|
|
1681 | int dx = x - pl->ob->x; |
|
|
1682 | int dy = y - pl->ob->y; |
|
|
1683 | |
|
|
1684 | int distance = idistance (dx, dy); |
|
|
1685 | |
|
|
1686 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1687 | ns->play_sound (sound, dx, dy); |
|
|
1688 | } |
|
|
1689 | } |
|
|
1690 | |
|
|
1691 | void |
|
|
1692 | maptile::say_msg (const char *msg, int x, int y) const |
|
|
1693 | { |
|
|
1694 | for_all_players (pl) |
|
|
1695 | if (client *ns = pl->ns) |
|
|
1696 | { |
|
|
1697 | int dx = x - pl->ob->x; |
|
|
1698 | int dy = y - pl->ob->y; |
|
|
1699 | |
|
|
1700 | int distance = idistance (dx, dy); |
|
|
1701 | |
|
|
1702 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1703 | ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg); |
|
|
1704 | } |
|
|
1705 | } |
|
|
1706 | |
|
|
1707 | dynbuf mapwalk_buf (sizeof (maprect) * 25, sizeof (maprect) * 25); |
|
|
1708 | |
|
|
1709 | static void |
|
|
1710 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
|
|
1711 | { |
|
|
1712 | // clip to map to the left |
|
|
1713 | if (x0 < 0) |
|
|
1714 | { |
|
|
1715 | if (maptile *tile = m->tile_available (TILE_WEST, 1)) |
|
|
1716 | split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy); |
|
|
1717 | |
|
|
1718 | if (x1 < 0) // entirely to the left |
|
|
1719 | return; |
|
|
1720 | |
|
|
1721 | x0 = 0; |
|
|
1722 | } |
|
|
1723 | |
|
|
1724 | // clip to map to the right |
|
|
1725 | if (x1 > m->width) |
|
|
1726 | { |
|
|
1727 | if (maptile *tile = m->tile_available (TILE_EAST, 1)) |
|
|
1728 | split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy); |
|
|
1729 | |
|
|
1730 | if (x0 > m->width) // entirely to the right |
|
|
1731 | return; |
|
|
1732 | |
|
|
1733 | x1 = m->width; |
|
|
1734 | } |
|
|
1735 | |
|
|
1736 | // clip to map above |
|
|
1737 | if (y0 < 0) |
|
|
1738 | { |
|
|
1739 | if (maptile *tile = m->tile_available (TILE_NORTH, 1)) |
|
|
1740 | split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height); |
|
|
1741 | |
|
|
1742 | if (y1 < 0) // entirely above |
|
|
1743 | return; |
|
|
1744 | |
|
|
1745 | y0 = 0; |
|
|
1746 | } |
|
|
1747 | |
|
|
1748 | // clip to map below |
|
|
1749 | if (y1 > m->height) |
|
|
1750 | { |
|
|
1751 | if (maptile *tile = m->tile_available (TILE_SOUTH, 1)) |
|
|
1752 | split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height); |
|
|
1753 | |
|
|
1754 | if (y0 > m->height) // entirely below |
|
|
1755 | return; |
|
|
1756 | |
|
|
1757 | y1 = m->height; |
|
|
1758 | } |
|
|
1759 | |
|
|
1760 | // if we get here, the rect is within the current map |
|
|
1761 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1762 | |
|
|
1763 | r->m = m; |
|
|
1764 | r->x0 = x0; |
|
|
1765 | r->y0 = y0; |
|
|
1766 | r->x1 = x1; |
|
|
1767 | r->y1 = y1; |
|
|
1768 | r->dx = dx; |
|
|
1769 | r->dy = dy; |
|
|
1770 | } |
|
|
1771 | |
|
|
1772 | maprect * |
|
|
1773 | maptile::split_to_tiles (dynbuf &buf, int x0, int y0, int x1, int y1) |
|
|
1774 | { |
|
|
1775 | buf.clear (); |
|
|
1776 | |
|
|
1777 | ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); |
|
|
1778 | |
|
|
1779 | // add end marker |
|
|
1780 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1781 | r->m = 0; |
|
|
1782 | |
|
|
1783 | return (maprect *)buf.linearise (); |
|
|
1784 | } |
|
|
1785 | |