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1 | |
1 | /* |
2 | /* |
2 | * static char *rcsid_map_c = |
3 | * static char *rcsid_map_c = |
3 | * "$Id: map.C,v 1.1 2006/08/13 17:16:00 elmex Exp $"; |
4 | * "$Id: map.C,v 1.29 2006/09/10 16:00:23 root Exp $"; |
4 | */ |
5 | */ |
5 | |
6 | |
6 | /* |
7 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
8 | CrossFire, A Multiplayer game for X-windows |
8 | |
9 | |
… | |
… | |
29 | |
30 | |
30 | #include <global.h> |
31 | #include <global.h> |
31 | #include <funcpoint.h> |
32 | #include <funcpoint.h> |
32 | |
33 | |
33 | #include <loader.h> |
34 | #include <loader.h> |
34 | #ifndef WIN32 /* ---win32 exclude header */ |
35 | #ifndef WIN32 /* ---win32 exclude header */ |
35 | #include <unistd.h> |
36 | # include <unistd.h> |
36 | #endif /* win32 */ |
37 | #endif /* win32 */ |
37 | |
38 | |
38 | #include "path.h" |
39 | #include "path.h" |
39 | |
40 | |
40 | |
41 | |
41 | extern int nrofallocobjects,nroffreeobjects; |
42 | extern int nrofallocobjects, nroffreeobjects; |
42 | |
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43 | void (*load_original_map_callback)(mapstruct *map); |
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44 | void (*load_temporary_map_callback)(mapstruct *map); |
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45 | void (*clean_temporary_map_callback)(mapstruct *map); |
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46 | |
43 | |
47 | /* |
44 | /* |
48 | * Returns the mapstruct which has a name matching the given argument. |
45 | * Returns the mapstruct which has a name matching the given argument. |
49 | * return NULL if no match is found. |
46 | * return NULL if no match is found. |
50 | */ |
47 | */ |
51 | |
48 | |
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49 | mapstruct * |
52 | mapstruct *has_been_loaded (const char *name) { |
50 | has_been_loaded (const char *name) |
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51 | { |
53 | mapstruct *map; |
52 | mapstruct *map; |
54 | |
53 | |
55 | if (!name || !*name) |
54 | if (!name || !*name) |
56 | return 0; |
55 | return 0; |
57 | for (map = first_map; map; map = map->next) |
56 | for (map = first_map; map; map = map->next) |
58 | if (!strcmp (name, map->path)) |
57 | if (!strcmp (name, map->path)) |
59 | break; |
58 | break; |
60 | return (map); |
59 | return (map); |
61 | } |
60 | } |
62 | |
61 | |
63 | /* |
62 | /* |
64 | * This makes a path absolute outside the world of Crossfire. |
63 | * This makes a path absolute outside the world of Crossfire. |
65 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
64 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
66 | * and returns the pointer to a static array containing the result. |
65 | * and returns the pointer to a static array containing the result. |
67 | * it really should be called create_mapname |
66 | * it really should be called create_mapname |
68 | */ |
67 | */ |
69 | |
68 | |
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69 | const char * |
70 | const char *create_pathname (const char *name) { |
70 | create_pathname (const char *name) |
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71 | { |
71 | static char buf[MAX_BUF]; |
72 | static char buf[MAX_BUF]; |
72 | |
73 | |
73 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
74 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
74 | * someplace else in the code? msw 2-17-97 |
75 | * someplace else in the code? msw 2-17-97 |
75 | */ |
76 | */ |
76 | if (*name == '/') |
77 | if (*name == '/') |
77 | sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); |
78 | sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); |
78 | else |
79 | else |
79 | sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); |
80 | sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); |
80 | return (buf); |
81 | return (buf); |
81 | } |
82 | } |
82 | |
83 | |
83 | /* |
84 | /* |
84 | * same as create_pathname, but for the overlay maps. |
85 | * same as create_pathname, but for the overlay maps. |
85 | */ |
86 | */ |
86 | |
87 | |
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88 | const char * |
87 | const char *create_overlay_pathname (const char *name) { |
89 | create_overlay_pathname (const char *name) |
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90 | { |
88 | static char buf[MAX_BUF]; |
91 | static char buf[MAX_BUF]; |
89 | |
92 | |
90 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
93 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
91 | * someplace else in the code? msw 2-17-97 |
94 | * someplace else in the code? msw 2-17-97 |
92 | */ |
95 | */ |
93 | if (*name == '/') |
96 | if (*name == '/') |
94 | sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); |
97 | sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); |
95 | else |
98 | else |
96 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); |
99 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); |
97 | return (buf); |
100 | return (buf); |
98 | } |
101 | } |
99 | |
102 | |
100 | /* |
103 | /* |
101 | * same as create_pathname, but for the template maps. |
104 | * same as create_pathname, but for the template maps. |
102 | */ |
105 | */ |
103 | |
106 | |
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107 | const char * |
104 | const char *create_template_pathname (const char *name) { |
108 | create_template_pathname (const char *name) |
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109 | { |
105 | static char buf[MAX_BUF]; |
110 | static char buf[MAX_BUF]; |
106 | |
111 | |
107 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
112 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
108 | * someplace else in the code? msw 2-17-97 |
113 | * someplace else in the code? msw 2-17-97 |
109 | */ |
114 | */ |
110 | if (*name == '/') |
115 | if (*name == '/') |
111 | sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); |
116 | sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); |
112 | else |
117 | else |
113 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); |
118 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); |
114 | return (buf); |
119 | return (buf); |
115 | } |
120 | } |
116 | |
121 | |
117 | /* |
122 | /* |
118 | * This makes absolute path to the itemfile where unique objects |
123 | * This makes absolute path to the itemfile where unique objects |
119 | * will be saved. Converts '/' to '@'. I think it's essier maintain |
124 | * will be saved. Converts '/' to '@'. I think it's essier maintain |
120 | * files than full directory structure, but if this is problem it can |
125 | * files than full directory structure, but if this is problem it can |
121 | * be changed. |
126 | * be changed. |
122 | */ |
127 | */ |
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128 | static const char * |
123 | static const char *create_items_path (const char *s) { |
129 | create_items_path (const char *s) |
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130 | { |
124 | static char buf[MAX_BUF]; |
131 | static char buf[MAX_BUF]; |
125 | char *t; |
132 | char *t; |
126 | |
133 | |
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134 | if (*s == '/') |
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135 | s++; |
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136 | |
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137 | sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir); |
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138 | |
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139 | for (t = buf + strlen (buf); *s; s++, t++) |
127 | if (*s == '/') |
140 | if (*s == '/') |
128 | s++; |
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129 | |
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130 | sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir); |
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131 | |
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132 | for (t=buf+strlen(buf); *s; s++,t++) |
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133 | if (*s == '/') |
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134 | *t = '@'; |
141 | *t = '@'; |
135 | else |
142 | else |
136 | *t = *s; |
143 | *t = *s; |
137 | *t = 0; |
144 | *t = 0; |
138 | return (buf); |
145 | return (buf); |
139 | } |
146 | } |
140 | |
147 | |
141 | |
148 | |
142 | /* |
149 | /* |
143 | * This function checks if a file with the given path exists. |
150 | * This function checks if a file with the given path exists. |
… | |
… | |
153 | * when the editor goes away, the call to stat should probably be |
160 | * when the editor goes away, the call to stat should probably be |
154 | * replaced by an access instead (similar to the windows one, but |
161 | * replaced by an access instead (similar to the windows one, but |
155 | * that seems to be missing the prepend_dir processing |
162 | * that seems to be missing the prepend_dir processing |
156 | */ |
163 | */ |
157 | |
164 | |
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165 | int |
158 | int check_path (const char *name, int prepend_dir) |
166 | check_path (const char *name, int prepend_dir) |
159 | { |
167 | { |
160 | char buf[MAX_BUF]; |
168 | char buf[MAX_BUF]; |
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169 | |
161 | #ifndef WIN32 |
170 | #ifndef WIN32 |
162 | char *endbuf; |
171 | char *endbuf; |
163 | struct stat statbuf; |
172 | struct stat statbuf; |
164 | int mode = 0, i; |
173 | int mode = 0; |
165 | #endif |
174 | #endif |
166 | |
175 | |
167 | if (prepend_dir) |
176 | if (prepend_dir) |
168 | strcpy (buf, create_pathname(name)); |
177 | strcpy (buf, create_pathname (name)); |
169 | else |
178 | else |
170 | strcpy(buf, name); |
179 | strcpy (buf, name); |
171 | #ifdef WIN32 /* ***win32: check this sucker in windows style. */ |
180 | #ifdef WIN32 /* ***win32: check this sucker in windows style. */ |
172 | return(_access(buf,0)); |
181 | return (_access (buf, 0)); |
173 | #else |
182 | #else |
174 | |
183 | |
175 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
184 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
176 | * this method should be equivalant and is clearer. |
185 | * this method should be equivalant and is clearer. |
177 | * Can not use strcat because we need to cycle through |
186 | * Can not use strcat because we need to cycle through |
178 | * all the names. |
187 | * all the names. |
179 | */ |
188 | */ |
180 | endbuf = buf + strlen(buf); |
189 | endbuf = buf + strlen (buf); |
181 | |
190 | |
182 | for (i = 0; i < NROF_COMPRESS_METHODS; i++) { |
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183 | if (uncomp[i][0]) |
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184 | strcpy(endbuf, uncomp[i][0]); |
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185 | else |
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186 | *endbuf = '\0'; |
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187 | if (!stat (buf, &statbuf)) |
191 | if (stat (buf, &statbuf)) |
188 | break; |
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189 | } |
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190 | if (i == NROF_COMPRESS_METHODS) |
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191 | return (-1); |
192 | return -1; |
192 | if (!S_ISREG (statbuf.st_mode)) |
193 | if (!S_ISREG (statbuf.st_mode)) |
193 | return (-1); |
194 | return (-1); |
194 | |
195 | |
195 | if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || |
196 | if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) || |
196 | ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || |
197 | ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH)) |
197 | (statbuf.st_mode & S_IROTH)) |
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198 | mode |= 4; |
198 | mode |= 4; |
199 | |
199 | |
200 | if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || |
200 | if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || |
201 | (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || |
201 | (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) |
202 | (statbuf.st_mode & S_IWOTH)) |
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203 | mode |= 2; |
202 | mode |= 2; |
204 | |
203 | |
205 | return (mode); |
204 | return (mode); |
206 | #endif |
205 | #endif |
207 | } |
206 | } |
208 | |
207 | |
209 | /* |
208 | /* |
210 | * Prints out debug-information about a map. |
209 | * Prints out debug-information about a map. |
211 | * Dumping these at llevError doesn't seem right, but is |
210 | * Dumping these at llevError doesn't seem right, but is |
212 | * necessary to make sure the information is in fact logged. |
211 | * necessary to make sure the information is in fact logged. |
213 | */ |
212 | */ |
214 | |
213 | |
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214 | void |
215 | void dump_map(const mapstruct *m) { |
215 | dump_map (const mapstruct *m) |
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216 | { |
216 | LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory); |
217 | LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); |
217 | LOG(llevError,"Size: %dx%d Start: %d,%d\n", |
218 | LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m)); |
218 | MAP_WIDTH(m), MAP_HEIGHT(m), |
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219 | MAP_ENTER_X(m), MAP_ENTER_Y(m)); |
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220 | |
219 | |
221 | if(m->msg!=NULL) |
220 | if (m->msg != NULL) |
222 | LOG(llevError,"Message:\n%s",m->msg); |
221 | LOG (llevError, "Message:\n%s", m->msg); |
223 | |
222 | |
224 | if(m->maplore!=NULL) |
223 | if (m->maplore != NULL) |
225 | LOG(llevError,"Lore:\n%s",m->maplore); |
224 | LOG (llevError, "Lore:\n%s", m->maplore); |
226 | |
225 | |
227 | if(m->tmpname!=NULL) |
226 | if (m->tmpname != NULL) |
228 | LOG(llevError,"Tmpname: %s\n",m->tmpname); |
227 | LOG (llevError, "Tmpname: %s\n", m->tmpname); |
229 | |
228 | |
230 | LOG(llevError,"Difficulty: %d\n",m->difficulty); |
229 | LOG (llevError, "Difficulty: %d\n", m->difficulty); |
231 | LOG(llevError,"Darkness: %d\n",m->darkness); |
230 | LOG (llevError, "Darkness: %d\n", m->darkness); |
232 | } |
231 | } |
233 | |
232 | |
234 | /* |
233 | /* |
235 | * Prints out debug-information about all maps. |
234 | * Prints out debug-information about all maps. |
236 | * This basically just goes through all the maps and calls |
235 | * This basically just goes through all the maps and calls |
237 | * dump_map on each one. |
236 | * dump_map on each one. |
238 | */ |
237 | */ |
239 | |
238 | |
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239 | void |
240 | void dump_all_maps(void) { |
240 | dump_all_maps (void) |
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241 | { |
241 | mapstruct *m; |
242 | mapstruct *m; |
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243 | |
242 | for(m=first_map;m!=NULL;m=m->next) { |
244 | for (m = first_map; m != NULL; m = m->next) |
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245 | { |
243 | dump_map(m); |
246 | dump_map (m); |
244 | } |
247 | } |
245 | } |
248 | } |
246 | |
249 | |
247 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
250 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
248 | * one function that just returns a P_.. value (see map.h) |
251 | * one function that just returns a P_.. value (see map.h) |
249 | * it will also do map translation for tiled maps, returning |
252 | * it will also do map translation for tiled maps, returning |
… | |
… | |
252 | * by a P_NEW_MAP value, another call to get_map_from_coord |
255 | * by a P_NEW_MAP value, another call to get_map_from_coord |
253 | * is needed. The case of not passing values is if we're just |
256 | * is needed. The case of not passing values is if we're just |
254 | * checking for the existence of something on those spaces, but |
257 | * checking for the existence of something on those spaces, but |
255 | * don't expect to insert/remove anything from those spaces. |
258 | * don't expect to insert/remove anything from those spaces. |
256 | */ |
259 | */ |
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260 | int |
257 | int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) |
261 | get_map_flags (mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) |
258 | { |
262 | { |
259 | sint16 newx, newy; |
263 | sint16 newx, newy; |
260 | int retval=0; |
264 | int retval = 0; |
261 | mapstruct *mp; |
265 | mapstruct *mp; |
262 | |
266 | |
263 | if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP; |
267 | if (out_of_map (oldmap, x, y)) |
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268 | return P_OUT_OF_MAP; |
264 | newx = x; |
269 | newx = x; |
265 | newy = y; |
270 | newy = y; |
266 | mp = get_map_from_coord(oldmap, &newx, &newy); |
271 | mp = get_map_from_coord (oldmap, &newx, &newy); |
267 | if (mp != oldmap) |
272 | if (mp != oldmap) |
268 | retval |= P_NEW_MAP; |
273 | retval |= P_NEW_MAP; |
269 | if (newmap) *newmap = mp; |
274 | if (newmap) |
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275 | *newmap = mp; |
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276 | if (nx) |
270 | if (nx) *nx = newx; |
277 | *nx = newx; |
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278 | if (ny) |
271 | if (ny) *ny = newy; |
279 | *ny = newy; |
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280 | |
272 | retval |= mp->spaces[newx + mp->width * newy].flags; |
281 | retval |= mp->spaces[newx + mp->width * newy].flags; |
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282 | |
273 | return retval; |
283 | return retval; |
274 | } |
284 | } |
275 | |
285 | |
276 | |
286 | |
277 | /* |
287 | /* |
278 | * Returns true if the given coordinate is blocked except by the |
288 | * Returns true if the given coordinate is blocked except by the |
… | |
… | |
285 | * m, x, y are the target map/coordinates - needed for map tiling. |
295 | * m, x, y are the target map/coordinates - needed for map tiling. |
286 | * the coordinates & map passed in should have been updated for tiling |
296 | * the coordinates & map passed in should have been updated for tiling |
287 | * by the caller. |
297 | * by the caller. |
288 | */ |
298 | */ |
289 | |
299 | |
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300 | int |
290 | int blocked_link(object *ob, mapstruct *m, int sx, int sy) { |
301 | blocked_link (object *ob, mapstruct *m, int sx, int sy) |
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302 | { |
291 | object *tmp; |
303 | object *tmp; |
292 | int mflags, blocked; |
304 | int mflags, blocked; |
293 | |
305 | |
294 | /* Make sure the coordinates are valid - they should be, as caller should |
306 | /* Make sure the coordinates are valid - they should be, as caller should |
295 | * have already checked this. |
307 | * have already checked this. |
296 | */ |
308 | */ |
297 | if (OUT_OF_REAL_MAP(m, sx, sy)) { |
309 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
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310 | { |
298 | LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); |
311 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
299 | return 1; |
312 | return 1; |
300 | } |
313 | } |
301 | |
314 | |
302 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
315 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
303 | * directly. |
316 | * directly. |
304 | */ |
317 | */ |
305 | mflags = m->spaces[sx + m->width * sy].flags; |
318 | mflags = m->spaces[sx + m->width * sy].flags; |
306 | |
319 | |
307 | blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); |
320 | blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); |
308 | |
321 | |
309 | /* If space is currently not blocked by anything, no need to |
322 | /* If space is currently not blocked by anything, no need to |
310 | * go further. Not true for players - all sorts of special |
323 | * go further. Not true for players - all sorts of special |
311 | * things we need to do for players. |
324 | * things we need to do for players. |
312 | */ |
325 | */ |
313 | if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; |
326 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
314 | |
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315 | /* if there isn't anytyhing alive on this space, and this space isn't |
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316 | * otherwise blocked, we can return now. Only if there is a living |
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317 | * creature do we need to investigate if it is part of this creature |
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318 | * or another. Likewise, only if something is blocking us do we |
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319 | * need to investigate if there is a special circumstance that would |
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320 | * let the player through (inventory checkers for example) |
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321 | */ |
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322 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0; |
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323 | |
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324 | if(ob->head != NULL) |
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325 | ob=ob->head; |
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326 | |
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327 | /* We basically go through the stack of objects, and if there is |
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328 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
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329 | * true. If we get through the entire stack, that must mean |
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330 | * ob is blocking it, so return 0. |
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331 | */ |
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332 | for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) { |
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333 | |
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334 | /* This must be before the checks below. Code for inventory checkers. */ |
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335 | if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) { |
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336 | /* If last_sp is set, the player/monster needs an object, |
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337 | * so we check for it. If they don't have it, they can't |
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338 | * pass through this space. |
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339 | */ |
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340 | if (tmp->last_sp) { |
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341 | if (check_inv_recursive(ob,tmp)==NULL) |
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342 | return 1; |
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343 | else |
|
|
344 | continue; |
|
|
345 | } else { |
|
|
346 | /* In this case, the player must not have the object - |
|
|
347 | * if they do, they can't pass through. |
|
|
348 | */ |
|
|
349 | if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */ |
|
|
350 | return 1; |
|
|
351 | else |
|
|
352 | continue; |
|
|
353 | } |
|
|
354 | } /* if check_inv */ |
|
|
355 | else { |
|
|
356 | /* Broke apart a big nasty if into several here to make |
|
|
357 | * this more readable. first check - if the space blocks |
|
|
358 | * movement, can't move here. |
|
|
359 | * second - if a monster, can't move there, unles it is a |
|
|
360 | * hidden dm |
|
|
361 | */ |
|
|
362 | if (OB_MOVE_BLOCK(ob, tmp)) return 1; |
|
|
363 | if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob && |
|
|
364 | tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden)) |
|
|
365 | return 1; |
|
|
366 | } |
|
|
367 | |
|
|
368 | } |
|
|
369 | return 0; |
327 | return 0; |
|
|
328 | |
|
|
329 | /* if there isn't anytyhing alive on this space, and this space isn't |
|
|
330 | * otherwise blocked, we can return now. Only if there is a living |
|
|
331 | * creature do we need to investigate if it is part of this creature |
|
|
332 | * or another. Likewise, only if something is blocking us do we |
|
|
333 | * need to investigate if there is a special circumstance that would |
|
|
334 | * let the player through (inventory checkers for example) |
|
|
335 | */ |
|
|
336 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
|
|
337 | return 0; |
|
|
338 | |
|
|
339 | if (ob->head != NULL) |
|
|
340 | ob = ob->head; |
|
|
341 | |
|
|
342 | /* We basically go through the stack of objects, and if there is |
|
|
343 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
|
|
344 | * true. If we get through the entire stack, that must mean |
|
|
345 | * ob is blocking it, so return 0. |
|
|
346 | */ |
|
|
347 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) |
|
|
348 | { |
|
|
349 | |
|
|
350 | /* This must be before the checks below. Code for inventory checkers. */ |
|
|
351 | if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) |
|
|
352 | { |
|
|
353 | /* If last_sp is set, the player/monster needs an object, |
|
|
354 | * so we check for it. If they don't have it, they can't |
|
|
355 | * pass through this space. |
|
|
356 | */ |
|
|
357 | if (tmp->last_sp) |
|
|
358 | { |
|
|
359 | if (check_inv_recursive (ob, tmp) == NULL) |
|
|
360 | return 1; |
|
|
361 | else |
|
|
362 | continue; |
|
|
363 | } |
|
|
364 | else |
|
|
365 | { |
|
|
366 | /* In this case, the player must not have the object - |
|
|
367 | * if they do, they can't pass through. |
|
|
368 | */ |
|
|
369 | if (check_inv_recursive (ob, tmp) != NULL) /* player has object */ |
|
|
370 | return 1; |
|
|
371 | else |
|
|
372 | continue; |
|
|
373 | } |
|
|
374 | } /* if check_inv */ |
|
|
375 | else |
|
|
376 | { |
|
|
377 | /* Broke apart a big nasty if into several here to make |
|
|
378 | * this more readable. first check - if the space blocks |
|
|
379 | * movement, can't move here. |
|
|
380 | * second - if a monster, can't move there, unles it is a |
|
|
381 | * hidden dm |
|
|
382 | */ |
|
|
383 | if (OB_MOVE_BLOCK (ob, tmp)) |
|
|
384 | return 1; |
|
|
385 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob && |
|
|
386 | tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden)) |
|
|
387 | return 1; |
|
|
388 | } |
|
|
389 | |
|
|
390 | } |
|
|
391 | return 0; |
370 | } |
392 | } |
371 | |
393 | |
372 | |
394 | |
373 | /* |
395 | /* |
374 | * Returns true if the given object can't fit in the given spot. |
396 | * Returns true if the given object can't fit in the given spot. |
… | |
… | |
395 | * Note this used to be arch_blocked, but with new movement |
417 | * Note this used to be arch_blocked, but with new movement |
396 | * code, we need to have actual object to check its move_type |
418 | * code, we need to have actual object to check its move_type |
397 | * against the move_block values. |
419 | * against the move_block values. |
398 | */ |
420 | */ |
399 | |
421 | |
|
|
422 | int |
400 | int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { |
423 | ob_blocked (const object *ob, mapstruct *m, sint16 x, sint16 y) |
|
|
424 | { |
401 | archetype *tmp; |
425 | archetype *tmp; |
402 | int flag; |
426 | int flag; |
403 | mapstruct *m1; |
427 | mapstruct *m1; |
404 | sint16 sx, sy; |
428 | sint16 sx, sy; |
405 | |
429 | |
406 | if(ob==NULL) { |
430 | if (ob == NULL) |
|
|
431 | { |
407 | flag= get_map_flags(m,&m1, x,y, &sx, &sy); |
432 | flag = get_map_flags (m, &m1, x, y, &sx, &sy); |
408 | if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; |
433 | if (flag & P_OUT_OF_MAP) |
|
|
434 | return P_OUT_OF_MAP; |
409 | |
435 | |
410 | /* don't have object, so don't know what types would block */ |
436 | /* don't have object, so don't know what types would block */ |
411 | return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); |
437 | return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); |
412 | } |
438 | } |
413 | |
439 | |
414 | for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { |
440 | for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) |
|
|
441 | { |
415 | flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); |
442 | flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); |
416 | |
443 | |
417 | if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; |
444 | if (flag & P_OUT_OF_MAP) |
418 | if (flag & P_IS_ALIVE) return P_IS_ALIVE; |
445 | return P_OUT_OF_MAP; |
|
|
446 | if (flag & P_IS_ALIVE) |
|
|
447 | return P_IS_ALIVE; |
419 | |
448 | |
420 | /* find_first_free_spot() calls this function. However, often |
449 | /* find_first_free_spot() calls this function. However, often |
421 | * ob doesn't have any move type (when used to place exits) |
450 | * ob doesn't have any move type (when used to place exits) |
422 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
451 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
423 | */ |
452 | */ |
424 | |
453 | |
425 | if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; |
454 | if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) |
|
|
455 | continue; |
426 | |
456 | |
427 | /* Note it is intentional that we check ob - the movement type of the |
457 | /* Note it is intentional that we check ob - the movement type of the |
428 | * head of the object should correspond for the entire object. |
458 | * head of the object should correspond for the entire object. |
429 | */ |
459 | */ |
430 | if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) |
460 | if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) |
431 | return AB_NO_PASS; |
461 | return AB_NO_PASS; |
432 | |
462 | |
433 | } |
463 | } |
434 | return 0; |
464 | return 0; |
435 | } |
465 | } |
436 | |
466 | |
437 | /* When the map is loaded, load_object does not actually insert objects |
467 | /* When the map is loaded, load_object does not actually insert objects |
438 | * into inventory, but just links them. What this does is go through |
468 | * into inventory, but just links them. What this does is go through |
439 | * and insert them properly. |
469 | * and insert them properly. |
440 | * The object 'container' is the object that contains the inventory. |
470 | * The object 'container' is the object that contains the inventory. |
441 | * This is needed so that we can update the containers weight. |
471 | * This is needed so that we can update the containers weight. |
442 | */ |
472 | */ |
443 | |
473 | |
|
|
474 | void |
444 | void fix_container(object *container) |
475 | fix_container (object *container) |
445 | { |
476 | { |
446 | object *tmp=container->inv, *next; |
477 | object *tmp = container->inv, *next; |
447 | |
478 | |
448 | container->inv=NULL; |
479 | container->inv = NULL; |
449 | while (tmp!=NULL) { |
480 | while (tmp != NULL) |
|
|
481 | { |
450 | next = tmp->below; |
482 | next = tmp->below; |
451 | if (tmp->inv) |
483 | if (tmp->inv) |
452 | fix_container(tmp); |
484 | fix_container (tmp); |
453 | (void) insert_ob_in_ob(tmp,container); |
485 | (void) insert_ob_in_ob (tmp, container); |
454 | tmp = next; |
486 | tmp = next; |
455 | } |
487 | } |
456 | /* sum_weight will go through and calculate what all the containers are |
488 | /* sum_weight will go through and calculate what all the containers are |
457 | * carrying. |
489 | * carrying. |
458 | */ |
490 | */ |
459 | sum_weight(container); |
491 | sum_weight (container); |
460 | } |
492 | } |
461 | |
493 | |
462 | /* link_multipart_objects go through all the objects on the map looking |
494 | /* link_multipart_objects go through all the objects on the map looking |
463 | * for objects whose arch says they are multipart yet according to the |
495 | * for objects whose arch says they are multipart yet according to the |
464 | * info we have, they only have the head (as would be expected when |
496 | * info we have, they only have the head (as would be expected when |
465 | * they are saved). We do have to look for the old maps that did save |
497 | * they are saved). We do have to look for the old maps that did save |
466 | * the more sections and not re-add sections for them. |
498 | * the more sections and not re-add sections for them. |
467 | */ |
499 | */ |
468 | |
500 | |
|
|
501 | static void |
469 | static void link_multipart_objects(mapstruct *m) |
502 | link_multipart_objects (mapstruct *m) |
470 | { |
503 | { |
471 | int x,y; |
504 | int x, y; |
472 | object *tmp, *op, *last, *above; |
505 | object *tmp, *op, *last, *above; |
473 | archetype *at; |
506 | archetype *at; |
474 | |
507 | |
475 | for(x=0;x<MAP_WIDTH(m);x++) |
508 | for (x = 0; x < MAP_WIDTH (m); x++) |
476 | for(y=0;y<MAP_HEIGHT(m);y++) |
509 | for (y = 0; y < MAP_HEIGHT (m); y++) |
477 | for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { |
510 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) |
478 | above=tmp->above; |
511 | { |
|
|
512 | above = tmp->above; |
479 | |
513 | |
480 | /* already multipart - don't do anything more */ |
514 | /* already multipart - don't do anything more */ |
481 | if (tmp->head || tmp->more) continue; |
515 | if (tmp->head || tmp->more) |
|
|
516 | continue; |
482 | |
517 | |
483 | /* If there is nothing more to this object, this for loop |
518 | /* If there is nothing more to this object, this for loop |
484 | * won't do anything. |
519 | * won't do anything. |
485 | */ |
520 | */ |
486 | for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { |
521 | for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op) |
|
|
522 | { |
487 | op = arch_to_object(at); |
523 | op = arch_to_object (at); |
488 | |
524 | |
489 | /* update x,y coordinates */ |
525 | /* update x,y coordinates */ |
490 | op->x += tmp->x; |
526 | op->x += tmp->x; |
491 | op->y += tmp->y; |
527 | op->y += tmp->y; |
492 | op->head = tmp; |
528 | op->head = tmp; |
493 | op->map = m; |
529 | op->map = m; |
494 | last->more = op; |
530 | last->more = op; |
495 | if (tmp->name != op->name) { |
531 | op->name = tmp->name; |
496 | if (op->name) free_string(op->name); |
532 | op->title = tmp->title; |
497 | op->name = add_string(tmp->name); |
|
|
498 | } |
|
|
499 | if (tmp->title != op->title) { |
|
|
500 | if (op->title) free_string(op->title); |
|
|
501 | op->title = add_string(tmp->title); |
|
|
502 | } |
|
|
503 | /* we could link all the parts onto tmp, and then just |
533 | /* we could link all the parts onto tmp, and then just |
504 | * call insert_ob_in_map once, but the effect is the same, |
534 | * call insert_ob_in_map once, but the effect is the same, |
505 | * as insert_ob_in_map will call itself with each part, and |
535 | * as insert_ob_in_map will call itself with each part, and |
506 | * the coding is simpler to just to it here with each part. |
536 | * the coding is simpler to just to it here with each part. |
507 | */ |
537 | */ |
508 | insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); |
538 | insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
509 | } /* for at = tmp->arch->more */ |
539 | } /* for at = tmp->arch->more */ |
510 | } /* for objects on this space */ |
540 | } /* for objects on this space */ |
511 | } |
541 | } |
512 | |
|
|
513 | |
|
|
514 | |
542 | |
515 | /* |
543 | /* |
516 | * Loads (ands parses) the objects into a given map from the specified |
544 | * Loads (ands parses) the objects into a given map from the specified |
517 | * file pointer. |
545 | * file pointer. |
518 | * mapflags is the same as we get with load_original_map |
546 | * mapflags is the same as we get with load_original_map |
519 | */ |
547 | */ |
520 | |
548 | void |
521 | void load_objects (mapstruct *m, FILE *fp, int mapflags) { |
549 | load_objects (mapstruct *m, object_thawer & fp, int mapflags) |
522 | int i,j,bufstate=LO_NEWFILE; |
550 | { |
|
|
551 | int i, j; |
523 | int unique; |
552 | int unique; |
524 | object *op, *prev=NULL,*last_more=NULL, *otmp; |
553 | object *op, *prev = NULL, *last_more = NULL, *otmp; |
525 | |
554 | |
526 | op=get_object(); |
555 | op = get_object (); |
527 | op->map = m; /* To handle buttons correctly */ |
556 | op->map = m; /* To handle buttons correctly */ |
528 | |
557 | |
529 | while((i=load_object(fp,op,bufstate, mapflags))) { |
558 | while ((i = load_object (fp, op, mapflags))) |
530 | /* Since the loading of the map header does not load an object |
559 | { |
531 | * anymore, we need to pass LO_NEWFILE for the first object loaded, |
|
|
532 | * and then switch to LO_REPEAT for faster loading. |
|
|
533 | */ |
|
|
534 | bufstate = LO_REPEAT; |
|
|
535 | |
|
|
536 | /* if the archetype for the object is null, means that we |
560 | /* if the archetype for the object is null, means that we |
537 | * got an invalid object. Don't do anything with it - the game |
561 | * got an invalid object. Don't do anything with it - the game |
538 | * or editor will not be able to do anything with it either. |
562 | * or editor will not be able to do anything with it either. |
539 | */ |
563 | */ |
540 | if (op->arch==NULL) { |
564 | if (op->arch == NULL) |
|
|
565 | { |
541 | LOG(llevDebug,"Discarding object without arch: %s\n", op->name?op->name:"(null)"); |
566 | LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); |
542 | continue; |
567 | continue; |
543 | } |
568 | } |
544 | |
569 | |
545 | |
570 | |
546 | switch(i) { |
571 | switch (i) |
|
|
572 | { |
547 | case LL_NORMAL: |
573 | case LL_NORMAL: |
548 | /* if we are loading an overlay, put the floors on the bottom */ |
574 | /* if we are loading an overlay, put the floors on the bottom */ |
549 | if ((QUERY_FLAG(op, FLAG_IS_FLOOR) || |
575 | if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) |
550 | QUERY_FLAG(op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) |
|
|
551 | insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); |
576 | insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); |
552 | else |
577 | else |
553 | insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
578 | insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
554 | |
579 | |
555 | if (op->inv) |
580 | if (op->inv) |
556 | sum_weight(op); |
581 | sum_weight (op); |
557 | |
582 | |
558 | prev=op,last_more=op; |
583 | prev = op, last_more = op; |
559 | break; |
584 | break; |
560 | |
585 | |
561 | case LL_MORE: |
586 | case LL_MORE: |
562 | insert_ob_in_map(op,m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
587 | insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
563 | op->head=prev,last_more->more=op,last_more=op; |
588 | op->head = prev, last_more->more = op, last_more = op; |
564 | break; |
589 | break; |
565 | } |
590 | } |
|
|
591 | |
566 | if (mapflags & MAP_STYLE) { |
592 | if (mapflags & MAP_STYLE) |
567 | remove_from_active_list(op); |
593 | remove_from_active_list (op); |
568 | } |
594 | |
569 | op=get_object(); |
595 | op = get_object (); |
570 | op->map = m; |
596 | op->map = m; |
571 | } |
597 | } |
|
|
598 | |
572 | for (i=0;i<m->width;i++){ |
599 | for (i = 0; i < m->width; i++) |
|
|
600 | { |
573 | for (j=0;j<m->height;j++){ |
601 | for (j = 0; j < m->height; j++) |
|
|
602 | { |
574 | unique =0; |
603 | unique = 0; |
575 | /* check for unique items, or unique squares */ |
604 | /* check for unique items, or unique squares */ |
576 | for (otmp = get_map_ob(m, i, j); otmp; otmp = otmp->above) { |
605 | for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) |
|
|
606 | { |
577 | if (QUERY_FLAG(otmp, FLAG_UNIQUE) || QUERY_FLAG(otmp, FLAG_OBJ_SAVE_ON_OVL)) |
607 | if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) |
578 | unique = 1; |
608 | unique = 1; |
579 | if (!(mapflags & (MAP_OVERLAY|MAP_PLAYER_UNIQUE) || unique)) |
609 | if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) |
580 | SET_FLAG(otmp, FLAG_OBJ_ORIGINAL); |
610 | SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); |
|
|
611 | } |
|
|
612 | } |
581 | } |
613 | } |
582 | } |
614 | |
583 | } |
|
|
584 | free_object(op); |
615 | free_object (op); |
585 | link_multipart_objects(m); |
616 | link_multipart_objects (m); |
586 | } |
617 | } |
587 | |
618 | |
588 | /* This saves all the objects on the map in a non destructive fashion. |
619 | /* This saves all the objects on the map in a non destructive fashion. |
589 | * Modified by MSW 2001-07-01 to do in a single pass - reduces code, |
620 | * Modified by MSW 2001-07-01 to do in a single pass - reduces code, |
590 | * and we only save the head of multi part objects - this is needed |
621 | * and we only save the head of multi part objects - this is needed |
591 | * in order to do map tiling properly. |
622 | * in order to do map tiling properly. |
592 | */ |
623 | */ |
593 | void save_objects (mapstruct *m, FILE *fp, FILE *fp2, int flag) { |
624 | void |
|
|
625 | save_objects (mapstruct *m, object_freezer & fp, object_freezer & fp2, int flag) |
|
|
626 | { |
594 | int i, j = 0,unique=0; |
627 | int i, j = 0, unique = 0; |
595 | object *op; |
628 | object *op; |
|
|
629 | |
596 | /* first pass - save one-part objects */ |
630 | /* first pass - save one-part objects */ |
597 | for(i = 0; i < MAP_WIDTH(m); i++) |
631 | for (i = 0; i < MAP_WIDTH (m); i++) |
598 | for (j = 0; j < MAP_HEIGHT(m); j++) { |
632 | for (j = 0; j < MAP_HEIGHT (m); j++) |
|
|
633 | { |
599 | unique=0; |
634 | unique = 0; |
600 | for(op = get_map_ob (m, i, j); op; op = op->above) { |
635 | for (op = get_map_ob (m, i, j); op; op = op->above) |
|
|
636 | { |
601 | if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) |
637 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
602 | unique=1; |
638 | unique = 1; |
603 | |
639 | |
604 | if(op->type == PLAYER) { |
640 | if (op->type == PLAYER) |
|
|
641 | { |
605 | LOG(llevDebug, "Player on map that is being saved\n"); |
642 | LOG (llevDebug, "Player on map that is being saved\n"); |
606 | continue; |
643 | continue; |
607 | } |
644 | } |
608 | |
645 | |
609 | if (op->head || op->owner) |
646 | if (op->head || op->owner) |
610 | continue; |
647 | continue; |
611 | |
648 | |
612 | if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) |
649 | if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) |
613 | save_object( fp2 , op, 3); |
650 | save_object (fp2, op, 3); |
614 | else |
651 | else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) |
615 | if (flag == 0 || |
652 | save_object (fp, op, 3); |
616 | (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) && |
|
|
617 | !QUERY_FLAG(op, FLAG_UNPAID)))) |
|
|
618 | save_object(fp, op, 3); |
|
|
619 | |
653 | |
620 | } /* for this space */ |
654 | } /* for this space */ |
621 | } /* for this j */ |
655 | } /* for this j */ |
622 | } |
656 | } |
623 | |
657 | |
624 | /* |
658 | /* |
625 | * Allocates, initialises, and returns a pointer to a mapstruct. |
659 | * Allocates, initialises, and returns a pointer to a mapstruct. |
626 | * Modified to no longer take a path option which was not being |
660 | * Modified to no longer take a path option which was not being |
627 | * used anyways. MSW 2001-07-01 |
661 | * used anyways. MSW 2001-07-01 |
628 | */ |
662 | */ |
629 | |
663 | |
630 | mapstruct *get_linked_map(void) { |
664 | mapstruct * |
631 | mapstruct *map=(mapstruct *) calloc(1,sizeof(mapstruct)); |
665 | get_linked_map (void) |
|
|
666 | { |
|
|
667 | mapstruct *map = new mapstruct; |
632 | mapstruct *mp; |
668 | mapstruct *mp; |
633 | |
669 | |
634 | if(map==NULL) |
|
|
635 | fatal(OUT_OF_MEMORY); |
|
|
636 | |
|
|
637 | for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next); |
670 | for (mp = first_map; mp != NULL && mp->next != NULL; mp = mp->next); |
638 | if(mp==NULL) |
671 | if (mp == NULL) |
639 | first_map=map; |
672 | first_map = map; |
640 | else |
673 | else |
641 | mp->next=map; |
674 | mp->next = map; |
642 | |
675 | |
643 | map->in_memory=MAP_SWAPPED; |
676 | map->in_memory = MAP_SWAPPED; |
644 | /* The maps used to pick up default x and y values from the |
677 | /* The maps used to pick up default x and y values from the |
645 | * map archetype. Mimic that behaviour. |
678 | * map archetype. Mimic that behaviour. |
646 | */ |
679 | */ |
647 | MAP_WIDTH(map)=16; |
680 | MAP_WIDTH (map) = 16; |
648 | MAP_HEIGHT(map)=16; |
681 | MAP_HEIGHT (map) = 16; |
649 | MAP_RESET_TIMEOUT(map)=0; |
682 | MAP_RESET_TIMEOUT (map) = 0; |
650 | MAP_TIMEOUT(map)=300; |
683 | MAP_TIMEOUT (map) = 300; |
651 | MAP_ENTER_X(map)=0; |
684 | MAP_ENTER_X (map) = 0; |
652 | MAP_ENTER_Y(map)=0; |
685 | MAP_ENTER_Y (map) = 0; |
653 | /*set part to -1 indicating conversion to weather map not yet done*/ |
686 | /*set part to -1 indicating conversion to weather map not yet done */ |
654 | MAP_WORLDPARTX(map)=-1; |
687 | MAP_WORLDPARTX (map) = -1; |
655 | MAP_WORLDPARTY(map)=-1; |
688 | MAP_WORLDPARTY (map) = -1; |
656 | return map; |
689 | return map; |
657 | } |
690 | } |
658 | |
691 | |
659 | /* |
692 | /* |
660 | * Allocates the arrays contained in a mapstruct. |
693 | * Allocates the arrays contained in a mapstruct. |
661 | * This basically allocates the dynamic array of spaces for the |
694 | * This basically allocates the dynamic array of spaces for the |
662 | * map. |
695 | * map. |
663 | */ |
696 | */ |
664 | |
697 | |
|
|
698 | void |
665 | void allocate_map(mapstruct *m) { |
699 | allocate_map (mapstruct *m) |
|
|
700 | { |
666 | m->in_memory = MAP_IN_MEMORY; |
701 | m->in_memory = MAP_IN_MEMORY; |
667 | /* Log this condition and free the storage. We could I suppose |
702 | /* Log this condition and free the storage. We could I suppose |
668 | * realloc, but if the caller is presuming the data will be intact, |
703 | * realloc, but if the caller is presuming the data will be intact, |
669 | * that is their poor assumption. |
704 | * that is their poor assumption. |
670 | */ |
705 | */ |
671 | if (m->spaces) { |
706 | if (m->spaces) |
|
|
707 | { |
672 | LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path); |
708 | LOG (llevError, "allocate_map called with already allocated map (%s)\n", m->path); |
673 | free(m->spaces); |
709 | free (m->spaces); |
674 | } |
710 | } |
675 | |
711 | |
676 | m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace)); |
712 | m->spaces = (MapSpace *) calloc (1, MAP_WIDTH (m) * MAP_HEIGHT (m) * sizeof (MapSpace)); |
677 | |
713 | |
678 | if(m->spaces==NULL) |
714 | if (m->spaces == NULL) |
679 | fatal(OUT_OF_MEMORY); |
715 | fatal (OUT_OF_MEMORY); |
680 | } |
716 | } |
681 | |
717 | |
682 | /* Create and returns a map of the specific size. Used |
718 | /* Create and returns a map of the specific size. Used |
683 | * in random map code and the editor. |
719 | * in random map code and the editor. |
684 | */ |
720 | */ |
|
|
721 | mapstruct * |
685 | mapstruct *get_empty_map(int sizex, int sizey) { |
722 | get_empty_map (int sizex, int sizey) |
|
|
723 | { |
686 | mapstruct *m = get_linked_map(); |
724 | mapstruct *m = get_linked_map (); |
|
|
725 | |
687 | m->width = sizex; |
726 | m->width = sizex; |
688 | m->height = sizey; |
727 | m->height = sizey; |
689 | m->in_memory = MAP_SWAPPED; |
728 | m->in_memory = MAP_SWAPPED; |
690 | allocate_map(m); |
729 | allocate_map (m); |
691 | return m; |
730 | return m; |
692 | } |
731 | } |
693 | |
732 | |
694 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
733 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
695 | * corresponding to that string. Memory is allocated for this, it must be freed |
734 | * corresponding to that string. Memory is allocated for this, it must be freed |
696 | * at a later date. |
735 | * at a later date. |
697 | * Called by parse_map_headers below. |
736 | * Called by parse_map_headers below. |
698 | */ |
737 | */ |
699 | |
738 | |
|
|
739 | static shopitems * |
700 | static shopitems *parse_shop_string (const char *input_string) { |
740 | parse_shop_string (const char *input_string) |
|
|
741 | { |
701 | char *shop_string, *p, *q, *next_semicolon, *next_colon; |
742 | char *shop_string, *p, *q, *next_semicolon, *next_colon; |
702 | shopitems *items=NULL; |
743 | shopitems *items = NULL; |
703 | int i=0, number_of_entries=0; |
744 | int i = 0, number_of_entries = 0; |
704 | const typedata *current_type; |
745 | const typedata *current_type; |
705 | |
746 | |
706 | shop_string=strdup_local(input_string); |
747 | shop_string = strdup_local (input_string); |
707 | p=shop_string; |
748 | p = shop_string; |
708 | /* first we'll count the entries, we'll need that for allocating the array shortly */ |
749 | /* first we'll count the entries, we'll need that for allocating the array shortly */ |
709 | while (p) { |
750 | while (p) |
|
|
751 | { |
710 | p=strchr(p, ';'); |
752 | p = strchr (p, ';'); |
711 | number_of_entries++; |
753 | number_of_entries++; |
712 | if (p) p++; |
754 | if (p) |
|
|
755 | p++; |
713 | } |
756 | } |
714 | p=shop_string; |
757 | p = shop_string; |
715 | strip_endline(p); |
758 | strip_endline (p); |
716 | items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); |
759 | items = new shopitems[number_of_entries + 1]; |
717 | memset(items, 0, (sizeof(shopitems) * number_of_entries+1)); |
|
|
718 | for (i=0; i<number_of_entries; i++) { |
760 | for (i = 0; i < number_of_entries; i++) |
719 | if (!p) { |
761 | { |
|
|
762 | if (!p) |
|
|
763 | { |
720 | LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); |
764 | LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); |
721 | break; |
765 | break; |
722 | } |
766 | } |
723 | next_semicolon=strchr(p, ';'); |
767 | next_semicolon = strchr (p, ';'); |
724 | next_colon=strchr(p, ':'); |
768 | next_colon = strchr (p, ':'); |
725 | /* if there is a stregth specified, figure out what it is, we'll need it soon. */ |
769 | /* if there is a stregth specified, figure out what it is, we'll need it soon. */ |
726 | if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) |
770 | if (next_colon && (!next_semicolon || next_colon < next_semicolon)) |
727 | items[i].strength=atoi(strchr(p,':')+1); |
771 | items[i].strength = atoi (strchr (p, ':') + 1); |
728 | |
772 | |
729 | if (isdigit(*p) || *p=='*') { |
773 | if (isdigit (*p) || *p == '*') |
|
|
774 | { |
730 | items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ |
775 | items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */ |
731 | current_type=get_typedata(items[i].typenum); |
776 | current_type = get_typedata (items[i].typenum); |
732 | if (current_type) { |
777 | if (current_type) |
|
|
778 | { |
733 | items[i].name=current_type->name; |
779 | items[i].name = current_type->name; |
734 | items[i].name_pl=current_type->name_pl; |
780 | items[i].name_pl = current_type->name_pl; |
735 | } |
781 | } |
736 | } |
782 | } |
|
|
783 | else |
737 | else { /*we have a named type, let's figure out what it is */ |
784 | { /*we have a named type, let's figure out what it is */ |
738 | q=strpbrk(p,";:"); |
785 | q = strpbrk (p, ";:"); |
739 | if (q) *q='\0'; |
786 | if (q) |
740 | |
787 | *q = '\0'; |
|
|
788 | |
741 | current_type=get_typedata_by_name(p); |
789 | current_type = get_typedata_by_name (p); |
742 | if (current_type) { |
790 | if (current_type) |
|
|
791 | { |
743 | items[i].name=current_type->name; |
792 | items[i].name = current_type->name; |
744 | items[i].typenum=current_type->number; |
793 | items[i].typenum = current_type->number; |
745 | items[i].name_pl=current_type->name_pl; |
794 | items[i].name_pl = current_type->name_pl; |
|
|
795 | } |
|
|
796 | else |
|
|
797 | { /* oh uh, something's wrong, let's free up this one, and try |
|
|
798 | * the next entry while we're at it, better print a warning |
|
|
799 | */ |
|
|
800 | LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); |
|
|
801 | } |
|
|
802 | } |
|
|
803 | items[i].index = number_of_entries; |
|
|
804 | if (next_semicolon) |
|
|
805 | p = ++next_semicolon; |
|
|
806 | else |
|
|
807 | p = NULL; |
746 | } |
808 | } |
747 | else { /* oh uh, something's wrong, let's free up this one, and try |
|
|
748 | * the next entry while we're at it, better print a warning |
|
|
749 | */ |
|
|
750 | LOG(llevError, "invalid type %s defined in shopitems in string %s\n", |
|
|
751 | p, input_string); |
|
|
752 | } |
|
|
753 | } |
|
|
754 | items[i].index=number_of_entries; |
|
|
755 | if (next_semicolon) p=++next_semicolon; |
|
|
756 | else p=NULL; |
|
|
757 | } |
|
|
758 | free(shop_string); |
809 | free (shop_string); |
759 | return items; |
810 | return items; |
760 | } |
811 | } |
761 | |
812 | |
762 | /* opposite of parse string, this puts the string that was originally fed in to |
813 | /* opposite of parse string, this puts the string that was originally fed in to |
763 | * the map (or something equivilent) into output_string. */ |
814 | * the map (or something equivilent) into output_string. */ |
|
|
815 | static void |
764 | static void print_shop_string(mapstruct *m, char *output_string) { |
816 | print_shop_string (mapstruct *m, char *output_string) |
|
|
817 | { |
765 | int i; |
818 | int i; |
766 | char tmp[MAX_BUF]; |
819 | char tmp[MAX_BUF]; |
|
|
820 | |
767 | strcpy(output_string, ""); |
821 | strcpy (output_string, ""); |
768 | for (i=0; i< m->shopitems[0].index; i++) { |
822 | for (i = 0; i < m->shopitems[0].index; i++) |
|
|
823 | { |
769 | if (m->shopitems[i].typenum) { |
824 | if (m->shopitems[i].typenum) |
|
|
825 | { |
770 | if (m->shopitems[i].strength) { |
826 | if (m->shopitems[i].strength) |
|
|
827 | { |
771 | sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
828 | sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
772 | } |
829 | } |
|
|
830 | else |
773 | else sprintf(tmp, "%s;", m->shopitems[i].name); |
831 | sprintf (tmp, "%s;", m->shopitems[i].name); |
774 | } |
832 | } |
775 | else { |
833 | else |
|
|
834 | { |
776 | if (m->shopitems[i].strength) { |
835 | if (m->shopitems[i].strength) |
|
|
836 | { |
777 | sprintf(tmp, "*:%d;", m->shopitems[i].strength); |
837 | sprintf (tmp, "*:%d;", m->shopitems[i].strength); |
778 | } |
838 | } |
779 | else sprintf(tmp, "*"); |
839 | else |
780 | } |
840 | sprintf (tmp, "*"); |
|
|
841 | } |
781 | strcat(output_string, tmp); |
842 | strcat (output_string, tmp); |
782 | } |
843 | } |
783 | } |
844 | } |
784 | |
845 | |
785 | /* This loads the header information of the map. The header |
846 | /* This loads the header information of the map. The header |
786 | * contains things like difficulty, size, timeout, etc. |
847 | * contains things like difficulty, size, timeout, etc. |
… | |
… | |
793 | * currently, there are few enough fields this is not a big deal. |
854 | * currently, there are few enough fields this is not a big deal. |
794 | * MSW 2001-07-01 |
855 | * MSW 2001-07-01 |
795 | * return 0 on success, 1 on failure. |
856 | * return 0 on success, 1 on failure. |
796 | */ |
857 | */ |
797 | |
858 | |
798 | static int load_map_header(FILE *fp, mapstruct *m) |
859 | static int |
|
|
860 | load_map_header (object_thawer & fp, mapstruct *m) |
799 | { |
861 | { |
800 | char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; |
862 | char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; |
801 | int msgpos=0; |
863 | int msgpos = 0; |
802 | int maplorepos=0; |
864 | int maplorepos = 0; |
803 | |
865 | |
804 | while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { |
866 | while (fgets (buf, HUGE_BUF - 1, fp) != NULL) |
|
|
867 | { |
805 | buf[HUGE_BUF-1] = 0; |
868 | buf[HUGE_BUF - 1] = 0; |
806 | key = buf; |
869 | key = buf; |
807 | while (isspace(*key)) key++; |
870 | while (isspace (*key)) |
808 | if (*key == 0) continue; /* empty line */ |
871 | key++; |
|
|
872 | if (*key == 0) |
|
|
873 | continue; /* empty line */ |
809 | value = strchr(key, ' '); |
874 | value = strchr (key, ' '); |
810 | if (!value) { |
875 | if (!value) |
|
|
876 | { |
811 | end = strchr(key, '\n'); |
877 | end = strchr (key, '\n'); |
812 | if (end != NULL) { |
878 | if (end != NULL) |
813 | *end = 0; |
879 | { |
814 | } |
880 | *end = 0; |
815 | } else { |
881 | } |
|
|
882 | } |
|
|
883 | else |
|
|
884 | { |
816 | *value = 0; |
885 | *value = 0; |
817 | value++; |
886 | value++; |
818 | end = strchr(value, '\n'); |
887 | end = strchr (value, '\n'); |
819 | while (isspace(*value)) { |
888 | while (isspace (*value)) |
820 | value++; |
889 | { |
|
|
890 | value++; |
821 | if (*value == '\0' || value == end) { |
891 | if (*value == '\0' || value == end) |
|
|
892 | { |
822 | /* Nothing but spaces. */ |
893 | /* Nothing but spaces. */ |
823 | value = NULL; |
894 | value = NULL; |
824 | break; |
895 | break; |
825 | } |
896 | } |
826 | } |
897 | } |
827 | } |
898 | } |
828 | if (!end) { |
899 | |
|
|
900 | if (!end) |
|
|
901 | { |
829 | LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", |
902 | LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf); |
830 | buf); |
|
|
831 | return 1; |
903 | return 1; |
832 | } |
904 | } |
833 | |
|
|
834 | |
905 | |
835 | /* key is the field name, value is what it should be set |
906 | /* key is the field name, value is what it should be set |
836 | * to. We've already done the work to null terminate key, |
907 | * to. We've already done the work to null terminate key, |
837 | * and strip off any leading spaces for both of these. |
908 | * and strip off any leading spaces for both of these. |
838 | * We have not touched the newline at the end of the line - |
909 | * We have not touched the newline at the end of the line - |
839 | * these are needed for some values. the end pointer |
910 | * these are needed for some values. the end pointer |
840 | * points to the first of the newlines. |
911 | * points to the first of the newlines. |
841 | * value could be NULL! It would be easy enough to just point |
912 | * value could be NULL! It would be easy enough to just point |
842 | * this to "" to prevent cores, but that would let more errors slide |
913 | * this to "" to prevent cores, but that would let more errors slide |
843 | * through. |
914 | * through. |
844 | * |
915 | * |
845 | * First check for entries that do not use the value parameter, then |
916 | * First check for entries that do not use the value parameter, then |
846 | * validate that value is given and check for the remaining entries |
917 | * validate that value is given and check for the remaining entries |
847 | * that use the parameter. |
918 | * that use the parameter. |
848 | */ |
919 | */ |
849 | |
920 | |
850 | if (!strcmp(key,"msg")) { |
921 | if (!strcmp (key, "msg")) |
|
|
922 | { |
851 | while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { |
923 | while (fgets (buf, HUGE_BUF - 1, fp) != NULL) |
852 | if (!strcmp(buf,"endmsg\n")) break; |
924 | { |
853 | else { |
925 | if (!strcmp (buf, "endmsg\n")) |
|
|
926 | break; |
|
|
927 | else |
|
|
928 | { |
854 | /* slightly more efficient than strcat */ |
929 | /* slightly more efficient than strcat */ |
855 | strcpy(msgbuf+msgpos, buf); |
930 | strcpy (msgbuf + msgpos, buf); |
856 | msgpos += strlen(buf); |
931 | msgpos += strlen (buf); |
857 | } |
932 | } |
858 | } |
933 | } |
859 | /* There are lots of maps that have empty messages (eg, msg/endmsg |
934 | /* There are lots of maps that have empty messages (eg, msg/endmsg |
860 | * with nothing between). There is no reason in those cases to |
935 | * with nothing between). There is no reason in those cases to |
861 | * keep the empty message. Also, msgbuf contains garbage data |
936 | * keep the empty message. Also, msgbuf contains garbage data |
862 | * when msgpos is zero, so copying it results in crashes |
937 | * when msgpos is zero, so copying it results in crashes |
863 | */ |
938 | */ |
864 | if (msgpos != 0) |
939 | if (msgpos != 0) |
865 | m->msg = strdup_local(msgbuf); |
940 | m->msg = strdup_local (msgbuf); |
866 | } |
941 | } |
867 | else if (!strcmp(key,"maplore")) { |
942 | else if (!strcmp (key, "maplore")) |
|
|
943 | { |
868 | while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { |
944 | while (fgets (buf, HUGE_BUF - 1, fp) != NULL) |
869 | if (!strcmp(buf,"endmaplore\n")) break; |
945 | { |
870 | else { |
946 | if (!strcmp (buf, "endmaplore\n")) |
|
|
947 | break; |
|
|
948 | else |
|
|
949 | { |
871 | /* slightly more efficient than strcat */ |
950 | /* slightly more efficient than strcat */ |
872 | strcpy(maplorebuf+maplorepos, buf); |
951 | strcpy (maplorebuf + maplorepos, buf); |
873 | maplorepos += strlen(buf); |
952 | maplorepos += strlen (buf); |
874 | } |
953 | } |
875 | } |
954 | } |
876 | if (maplorepos != 0) |
955 | if (maplorepos != 0) |
877 | m->maplore = strdup_local(maplorebuf); |
956 | m->maplore = strdup_local (maplorebuf); |
878 | } |
957 | } |
879 | else if (!strcmp(key,"end")) { |
958 | else if (!strcmp (key, "end")) |
880 | break; |
959 | { |
881 | } |
960 | break; |
|
|
961 | } |
882 | else if (value == NULL) { |
962 | else if (value == NULL) |
|
|
963 | { |
883 | LOG(llevError, "Got '%s' line without parameter in map header\n", key); |
964 | LOG (llevError, "Got '%s' line without parameter in map header\n", key); |
884 | } |
965 | } |
885 | else if (!strcmp(key, "arch")) { |
966 | else if (!strcmp (key, "arch")) |
|
|
967 | { |
886 | /* This is an oddity, but not something we care about much. */ |
968 | /* This is an oddity, but not something we care about much. */ |
887 | if (strcmp(value,"map\n")) |
969 | if (strcmp (value, "map\n")) |
888 | LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value); |
970 | LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value); |
889 | } |
971 | } |
890 | else if (!strcmp(key,"name")) { |
972 | else if (!strcmp (key, "name")) |
891 | *end=0; |
973 | { |
|
|
974 | *end = 0; |
892 | m->name = strdup_local(value); |
975 | m->name = strdup_local (value); |
893 | } |
976 | } |
894 | /* first strcmp value on these are old names supported |
977 | /* first strcmp value on these are old names supported |
895 | * for compatibility reasons. The new values (second) are |
978 | * for compatibility reasons. The new values (second) are |
896 | * what really should be used. |
979 | * what really should be used. |
897 | */ |
980 | */ |
|
|
981 | else if (!strcmp (key, "oid")) |
|
|
982 | { |
|
|
983 | fp.get (m, atoi (value)); |
|
|
984 | } |
|
|
985 | else if (!strcmp (key, "attach")) |
|
|
986 | { |
|
|
987 | m->attach = value; |
|
|
988 | } |
898 | else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { |
989 | else if (!strcmp (key, "hp") || !strcmp (key, "enter_x")) |
|
|
990 | { |
899 | m->enter_x = atoi(value); |
991 | m->enter_x = atoi (value); |
|
|
992 | } |
900 | } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { |
993 | else if (!strcmp (key, "sp") || !strcmp (key, "enter_y")) |
|
|
994 | { |
901 | m->enter_y = atoi(value); |
995 | m->enter_y = atoi (value); |
|
|
996 | } |
902 | } else if (!strcmp(key,"x") || !strcmp(key, "width")) { |
997 | else if (!strcmp (key, "x") || !strcmp (key, "width")) |
|
|
998 | { |
903 | m->width = atoi(value); |
999 | m->width = atoi (value); |
|
|
1000 | } |
904 | } else if (!strcmp(key,"y") || !strcmp(key, "height")) { |
1001 | else if (!strcmp (key, "y") || !strcmp (key, "height")) |
|
|
1002 | { |
905 | m->height = atoi(value); |
1003 | m->height = atoi (value); |
|
|
1004 | } |
906 | } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) { |
1005 | else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout")) |
|
|
1006 | { |
907 | m->reset_timeout = atoi(value); |
1007 | m->reset_timeout = atoi (value); |
|
|
1008 | } |
908 | } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) { |
1009 | else if (!strcmp (key, "value") || !strcmp (key, "swap_time")) |
|
|
1010 | { |
909 | m->timeout = atoi(value); |
1011 | m->timeout = atoi (value); |
|
|
1012 | } |
910 | } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) { |
1013 | else if (!strcmp (key, "level") || !strcmp (key, "difficulty")) |
|
|
1014 | { |
911 | m->difficulty = atoi(value); |
1015 | m->difficulty = atoi (value); |
|
|
1016 | } |
912 | } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) { |
1017 | else if (!strcmp (key, "invisible") || !strcmp (key, "darkness")) |
|
|
1018 | { |
913 | m->darkness = atoi(value); |
1019 | m->darkness = atoi (value); |
|
|
1020 | } |
914 | } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) { |
1021 | else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime")) |
|
|
1022 | { |
915 | m->fixed_resettime = atoi(value); |
1023 | m->fixed_resettime = atoi (value); |
|
|
1024 | } |
916 | } else if (!strcmp(key,"unique")) { |
1025 | else if (!strcmp (key, "unique")) |
|
|
1026 | { |
917 | m->unique = atoi(value); |
1027 | m->unique = atoi (value); |
|
|
1028 | } |
918 | } else if (!strcmp(key,"template")) { |
1029 | else if (!strcmp (key, "template")) |
|
|
1030 | { |
919 | m->templatemap = atoi(value); |
1031 | m->templatemap = atoi (value); |
|
|
1032 | } |
920 | } else if (!strcmp(key,"region")) { |
1033 | else if (!strcmp (key, "region")) |
|
|
1034 | { |
921 | m->region = get_region_by_name(value); |
1035 | m->region = get_region_by_name (value); |
|
|
1036 | } |
922 | } else if (!strcmp(key,"shopitems")) { |
1037 | else if (!strcmp (key, "shopitems")) |
923 | *end=0; |
1038 | { |
|
|
1039 | *end = 0; |
924 | m->shopitems = parse_shop_string(value); |
1040 | m->shopitems = parse_shop_string (value); |
|
|
1041 | } |
925 | } else if (!strcmp(key,"shopgreed")) { |
1042 | else if (!strcmp (key, "shopgreed")) |
|
|
1043 | { |
926 | m->shopgreed = atof(value); |
1044 | m->shopgreed = atof (value); |
|
|
1045 | } |
927 | } else if (!strcmp(key,"shopmin")) { |
1046 | else if (!strcmp (key, "shopmin")) |
|
|
1047 | { |
928 | m->shopmin = atol(value); |
1048 | m->shopmin = atol (value); |
|
|
1049 | } |
929 | } else if (!strcmp(key,"shopmax")) { |
1050 | else if (!strcmp (key, "shopmax")) |
|
|
1051 | { |
930 | m->shopmax = atol(value); |
1052 | m->shopmax = atol (value); |
|
|
1053 | } |
931 | } else if (!strcmp(key,"shoprace")) { |
1054 | else if (!strcmp (key, "shoprace")) |
932 | *end=0; |
1055 | { |
|
|
1056 | *end = 0; |
933 | m->shoprace = strdup_local(value); |
1057 | m->shoprace = strdup_local (value); |
|
|
1058 | } |
934 | } else if (!strcmp(key,"outdoor")) { |
1059 | else if (!strcmp (key, "outdoor")) |
|
|
1060 | { |
935 | m->outdoor = atoi(value); |
1061 | m->outdoor = atoi (value); |
|
|
1062 | } |
936 | } else if (!strcmp(key, "temp")) { |
1063 | else if (!strcmp (key, "temp")) |
|
|
1064 | { |
937 | m->temp = atoi(value); |
1065 | m->temp = atoi (value); |
|
|
1066 | } |
938 | } else if (!strcmp(key, "pressure")) { |
1067 | else if (!strcmp (key, "pressure")) |
|
|
1068 | { |
939 | m->pressure = atoi(value); |
1069 | m->pressure = atoi (value); |
|
|
1070 | } |
940 | } else if (!strcmp(key, "humid")) { |
1071 | else if (!strcmp (key, "humid")) |
|
|
1072 | { |
941 | m->humid = atoi(value); |
1073 | m->humid = atoi (value); |
|
|
1074 | } |
942 | } else if (!strcmp(key, "windspeed")) { |
1075 | else if (!strcmp (key, "windspeed")) |
|
|
1076 | { |
943 | m->windspeed = atoi(value); |
1077 | m->windspeed = atoi (value); |
|
|
1078 | } |
944 | } else if (!strcmp(key, "winddir")) { |
1079 | else if (!strcmp (key, "winddir")) |
|
|
1080 | { |
945 | m->winddir = atoi(value); |
1081 | m->winddir = atoi (value); |
|
|
1082 | } |
946 | } else if (!strcmp(key, "sky")) { |
1083 | else if (!strcmp (key, "sky")) |
|
|
1084 | { |
947 | m->sky = atoi(value); |
1085 | m->sky = atoi (value); |
|
|
1086 | } |
948 | } else if (!strcmp(key, "nosmooth")) { |
1087 | else if (!strcmp (key, "nosmooth")) |
|
|
1088 | { |
949 | m->nosmooth = atoi(value); |
1089 | m->nosmooth = atoi (value); |
950 | } |
1090 | } |
951 | else if (!strncmp(key,"tile_path_", 10)) { |
1091 | else if (!strncmp (key, "tile_path_", 10)) |
|
|
1092 | { |
952 | int tile=atoi(key+10); |
1093 | int tile = atoi (key + 10); |
953 | |
1094 | |
954 | if (tile<1 || tile>4) { |
1095 | if (tile < 1 || tile > 4) |
|
|
1096 | { |
955 | LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n", |
1097 | LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path); |
956 | tile, m->path); |
1098 | } |
957 | } else { |
1099 | else |
|
|
1100 | { |
958 | char *path; |
1101 | char *path; |
959 | |
1102 | |
960 | *end = 0; |
1103 | *end = 0; |
961 | |
1104 | |
962 | if (m->tile_path[tile-1]) { |
1105 | if (m->tile_path[tile - 1]) |
|
|
1106 | { |
963 | LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n", |
1107 | LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path); |
964 | tile, m->path); |
|
|
965 | free(m->tile_path[tile-1]); |
1108 | free (m->tile_path[tile - 1]); |
966 | m->tile_path[tile-1] = NULL; |
1109 | m->tile_path[tile - 1] = NULL; |
967 | } |
1110 | } |
968 | |
1111 | |
969 | if (check_path(value, 1) != -1) { |
1112 | if (check_path (value, 1) != -1) |
|
|
1113 | { |
970 | /* The unadorned path works. */ |
1114 | /* The unadorned path works. */ |
971 | path = value; |
1115 | path = value; |
972 | } else { |
1116 | } |
|
|
1117 | else |
|
|
1118 | { |
973 | /* Try again; it could be a relative exit. */ |
1119 | /* Try again; it could be a relative exit. */ |
974 | |
1120 | |
975 | path = path_combine_and_normalize(m->path, value); |
1121 | path = path_combine_and_normalize (m->path, value); |
976 | |
1122 | |
977 | if (check_path(path, 1) == -1) { |
1123 | if (check_path (path, 1) == -1) |
|
|
1124 | { |
978 | LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); |
1125 | LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); |
979 | path = NULL; |
1126 | path = NULL; |
980 | } |
1127 | } |
981 | } |
1128 | } |
982 | |
1129 | |
983 | if (editor) { |
1130 | if (editor) |
|
|
1131 | { |
984 | /* Use the value as in the file. */ |
1132 | /* Use the value as in the file. */ |
985 | m->tile_path[tile-1] = strdup_local(value); |
1133 | m->tile_path[tile - 1] = strdup_local (value); |
986 | } else if (path != NULL) { |
1134 | } |
|
|
1135 | else if (path != NULL) |
|
|
1136 | { |
987 | /* Use the normalized value. */ |
1137 | /* Use the normalized value. */ |
988 | m->tile_path[tile-1] = strdup_local(path); |
1138 | m->tile_path[tile - 1] = strdup_local (path); |
989 | } |
1139 | } |
990 | } /* end if tile direction (in)valid */ |
1140 | } /* end if tile direction (in)valid */ |
991 | } |
1141 | } |
992 | else { |
1142 | else |
|
|
1143 | { |
993 | LOG(llevError,"Got unknown value in map header: %s %s\n", key, value); |
1144 | LOG (llevError, "Got unknown value in map header: %s %s\n", key, value); |
994 | } |
1145 | } |
995 | } |
1146 | } |
996 | if (!key || strcmp(key,"end")) { |
1147 | if (!key || strcmp (key, "end")) |
|
|
1148 | { |
997 | LOG(llevError,"Got premature eof on map header!\n"); |
1149 | LOG (llevError, "Got premature eof on map header!\n"); |
998 | return 1; |
1150 | return 1; |
999 | } |
1151 | } |
1000 | return 0; |
1152 | return 0; |
1001 | } |
1153 | } |
1002 | |
1154 | |
1003 | /* |
1155 | /* |
1004 | * Opens the file "filename" and reads information about the map |
1156 | * Opens the file "filename" and reads information about the map |
1005 | * from the given file, and stores it in a newly allocated |
1157 | * from the given file, and stores it in a newly allocated |
… | |
… | |
1007 | * flags correspond to those in map.h. Main ones used are |
1159 | * flags correspond to those in map.h. Main ones used are |
1008 | * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and |
1160 | * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and |
1009 | * MAP_BLOCK, in which case we block on this load. This happens in all |
1161 | * MAP_BLOCK, in which case we block on this load. This happens in all |
1010 | * cases, no matter if this flag is set or not. |
1162 | * cases, no matter if this flag is set or not. |
1011 | * MAP_STYLE: style map - don't add active objects, don't add to server |
1163 | * MAP_STYLE: style map - don't add active objects, don't add to server |
1012 | * managed map list. |
1164 | * managed map list. |
1013 | */ |
1165 | */ |
1014 | |
1166 | |
|
|
1167 | mapstruct * |
1015 | mapstruct *load_original_map(const char *filename, int flags) { |
1168 | load_original_map (const char *filename, int flags) |
1016 | FILE *fp; |
1169 | { |
1017 | mapstruct *m; |
1170 | mapstruct *m; |
1018 | int comp; |
|
|
1019 | char pathname[MAX_BUF]; |
1171 | char pathname[MAX_BUF]; |
1020 | |
1172 | |
1021 | LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags); |
|
|
1022 | if (flags & MAP_PLAYER_UNIQUE) |
1173 | if (flags & MAP_PLAYER_UNIQUE) |
1023 | strcpy(pathname, filename); |
1174 | strcpy (pathname, filename); |
1024 | else if (flags & MAP_OVERLAY) |
1175 | else if (flags & MAP_OVERLAY) |
1025 | strcpy(pathname, create_overlay_pathname(filename)); |
1176 | strcpy (pathname, create_overlay_pathname (filename)); |
1026 | else |
1177 | else |
1027 | strcpy(pathname, create_pathname(filename)); |
1178 | strcpy (pathname, create_pathname (filename)); |
1028 | |
1179 | |
1029 | if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) { |
1180 | LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname); |
1030 | LOG(llevError, "Can't open %s: %s\n", pathname, strerror_local(errno)); |
|
|
1031 | return (NULL); |
|
|
1032 | } |
|
|
1033 | |
1181 | |
|
|
1182 | object_thawer thawer (pathname); |
|
|
1183 | |
|
|
1184 | if (!thawer) |
|
|
1185 | return 0; |
|
|
1186 | |
1034 | m = get_linked_map(); |
1187 | m = get_linked_map (); |
1035 | |
1188 | |
1036 | strcpy (m->path, filename); |
1189 | strcpy (m->path, filename); |
1037 | if (load_map_header(fp, m)) { |
1190 | if (load_map_header (thawer, m)) |
|
|
1191 | { |
1038 | LOG(llevError,"Error loading map header for %s, flags=%d\n", |
1192 | LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags); |
1039 | filename, flags); |
|
|
1040 | delete_map(m); |
1193 | delete_map (m); |
1041 | return NULL; |
1194 | return NULL; |
1042 | } |
1195 | } |
1043 | |
1196 | |
1044 | allocate_map(m); |
1197 | allocate_map (m); |
1045 | m->compressed = comp; |
|
|
1046 | |
1198 | |
1047 | m->in_memory=MAP_LOADING; |
1199 | m->in_memory = MAP_LOADING; |
1048 | load_objects (m, fp, flags & (MAP_BLOCK|MAP_STYLE)); |
1200 | load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE)); |
1049 | close_and_delete(fp, comp); |
1201 | |
1050 | m->in_memory=MAP_IN_MEMORY; |
1202 | m->in_memory = MAP_IN_MEMORY; |
1051 | if (!MAP_DIFFICULTY(m)) |
1203 | if (!MAP_DIFFICULTY (m)) |
1052 | MAP_DIFFICULTY(m)=calculate_difficulty(m); |
1204 | MAP_DIFFICULTY (m) = calculate_difficulty (m); |
1053 | set_map_reset_time(m); |
1205 | set_map_reset_time (m); |
1054 | if (load_original_map_callback) |
1206 | m->instantiate (); |
1055 | load_original_map_callback(m); |
|
|
1056 | return (m); |
1207 | return (m); |
1057 | } |
1208 | } |
1058 | |
1209 | |
1059 | /* |
1210 | /* |
1060 | * Loads a map, which has been loaded earlier, from file. |
1211 | * Loads a map, which has been loaded earlier, from file. |
1061 | * Return the map object we load into (this can change from the passed |
1212 | * Return the map object we load into (this can change from the passed |
1062 | * option if we can't find the original map) |
1213 | * option if we can't find the original map) |
1063 | */ |
1214 | */ |
1064 | |
1215 | |
|
|
1216 | static mapstruct * |
1065 | static mapstruct *load_temporary_map(mapstruct *m) { |
1217 | load_temporary_map (mapstruct *m) |
1066 | FILE *fp; |
1218 | { |
1067 | int comp; |
|
|
1068 | char buf[MAX_BUF]; |
1219 | char buf[MAX_BUF]; |
1069 | |
1220 | |
1070 | if (!m->tmpname) { |
1221 | if (!m->tmpname) |
|
|
1222 | { |
1071 | LOG(llevError, "No temporary filename for map %s\n", m->path); |
1223 | LOG (llevError, "No temporary filename for map %s\n", m->path); |
1072 | strcpy(buf, m->path); |
1224 | strcpy (buf, m->path); |
1073 | delete_map(m); |
1225 | delete_map (m); |
1074 | m = load_original_map(buf, 0); |
1226 | m = load_original_map (buf, 0); |
1075 | if(m==NULL) return NULL; |
1227 | if (m == NULL) |
|
|
1228 | return NULL; |
1076 | fix_auto_apply(m); /* Chests which open as default */ |
1229 | fix_auto_apply (m); /* Chests which open as default */ |
1077 | return m; |
1230 | return m; |
|
|
1231 | } |
|
|
1232 | |
|
|
1233 | object_thawer thawer (m->tmpname); |
|
|
1234 | |
|
|
1235 | if (!thawer) |
1078 | } |
1236 | { |
1079 | |
|
|
1080 | if((fp=open_and_uncompress(m->tmpname,0, &comp))==NULL) { |
|
|
1081 | LOG(llevError, "Cannot open %s: %s\n",m->tmpname, strerror_local(errno)); |
|
|
1082 | strcpy(buf, m->path); |
1237 | strcpy (buf, m->path); |
1083 | delete_map(m); |
1238 | delete_map (m); |
1084 | m = load_original_map(buf, 0); |
1239 | m = load_original_map (buf, 0); |
1085 | if(m==NULL) return NULL; |
1240 | if (!m) |
|
|
1241 | return NULL; |
1086 | fix_auto_apply(m); /* Chests which open as default */ |
1242 | fix_auto_apply (m); /* Chests which open as default */ |
1087 | return m; |
1243 | return m; |
1088 | } |
|
|
1089 | |
1244 | } |
1090 | |
1245 | |
1091 | if (load_map_header(fp, m)) { |
1246 | if (load_map_header (thawer, m)) |
|
|
1247 | { |
1092 | LOG(llevError,"Error loading map header for %s (%s)\n", |
1248 | LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname); |
1093 | m->path, m->tmpname); |
|
|
1094 | delete_map(m); |
1249 | delete_map (m); |
1095 | m = load_original_map(m->path, 0); |
1250 | m = load_original_map (m->path, 0); |
1096 | return NULL; |
1251 | return NULL; |
1097 | } |
1252 | } |
1098 | m->compressed = comp; |
|
|
1099 | allocate_map(m); |
1253 | allocate_map (m); |
1100 | |
1254 | |
1101 | m->in_memory=MAP_LOADING; |
1255 | m->in_memory = MAP_LOADING; |
1102 | load_objects (m, fp, 0); |
1256 | load_objects (m, thawer, 0); |
1103 | close_and_delete(fp, comp); |
1257 | |
1104 | m->in_memory=MAP_IN_MEMORY; |
1258 | m->in_memory = MAP_IN_MEMORY; |
1105 | if (load_temporary_map_callback) |
1259 | INVOKE_MAP (SWAPIN, m); |
1106 | load_temporary_map_callback(m); |
|
|
1107 | return m; |
1260 | return m; |
1108 | } |
1261 | } |
1109 | |
1262 | |
1110 | /* |
1263 | /* |
1111 | * Loads a map, which has been loaded earlier, from file. |
1264 | * Loads a map, which has been loaded earlier, from file. |
1112 | * Return the map object we load into (this can change from the passed |
1265 | * Return the map object we load into (this can change from the passed |
1113 | * option if we can't find the original map) |
1266 | * option if we can't find the original map) |
1114 | */ |
1267 | */ |
1115 | |
1268 | |
|
|
1269 | mapstruct * |
1116 | mapstruct *load_overlay_map(const char *filename, mapstruct *m) { |
1270 | load_overlay_map (const char *filename, mapstruct *m) |
1117 | FILE *fp; |
1271 | { |
1118 | int comp; |
|
|
1119 | char pathname[MAX_BUF]; |
1272 | char pathname[MAX_BUF]; |
1120 | |
1273 | |
1121 | strcpy(pathname, create_overlay_pathname(filename)); |
1274 | strcpy (pathname, create_overlay_pathname (filename)); |
1122 | |
1275 | |
1123 | if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) { |
1276 | object_thawer thawer (pathname); |
1124 | /* LOG(llevDebug,"Can't open overlay %s\n", pathname);*/ |
|
|
1125 | return m; |
|
|
1126 | } |
|
|
1127 | |
|
|
1128 | if (load_map_header(fp, m)) { |
|
|
1129 | LOG(llevError,"Error loading map header for overlay %s (%s)\n", |
|
|
1130 | m->path, pathname); |
|
|
1131 | delete_map(m); |
|
|
1132 | m = load_original_map(m->path, 0); |
|
|
1133 | return NULL; |
|
|
1134 | } |
|
|
1135 | m->compressed = comp; |
|
|
1136 | /*allocate_map(m);*/ |
|
|
1137 | |
1277 | |
1138 | m->in_memory=MAP_LOADING; |
1278 | if (!thawer) |
1139 | load_objects (m, fp, MAP_OVERLAY); |
|
|
1140 | close_and_delete(fp, comp); |
|
|
1141 | m->in_memory=MAP_IN_MEMORY; |
|
|
1142 | return m; |
1279 | return m; |
|
|
1280 | |
|
|
1281 | if (load_map_header (thawer, m)) |
|
|
1282 | { |
|
|
1283 | LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname); |
|
|
1284 | delete_map (m); |
|
|
1285 | m = load_original_map (m->path, 0); |
|
|
1286 | return NULL; |
|
|
1287 | } |
|
|
1288 | /*allocate_map(m); */ |
|
|
1289 | |
|
|
1290 | m->in_memory = MAP_LOADING; |
|
|
1291 | load_objects (m, thawer, MAP_OVERLAY); |
|
|
1292 | |
|
|
1293 | m->in_memory = MAP_IN_MEMORY; |
|
|
1294 | return m; |
1143 | } |
1295 | } |
1144 | |
1296 | |
1145 | /****************************************************************************** |
1297 | /****************************************************************************** |
1146 | * This is the start of unique map handling code |
1298 | * This is the start of unique map handling code |
1147 | *****************************************************************************/ |
1299 | *****************************************************************************/ |
1148 | |
1300 | |
1149 | /* This goes through map 'm' and removed any unique items on the map. */ |
1301 | /* This goes through map 'm' and removed any unique items on the map. */ |
|
|
1302 | static void |
1150 | static void delete_unique_items(mapstruct *m) |
1303 | delete_unique_items (mapstruct *m) |
1151 | { |
1304 | { |
1152 | int i,j,unique; |
1305 | int i, j, unique; |
1153 | object *op, *next; |
1306 | object *op, *next; |
1154 | |
1307 | |
1155 | for(i=0; i<MAP_WIDTH(m); i++) |
1308 | for (i = 0; i < MAP_WIDTH (m); i++) |
1156 | for(j=0; j<MAP_HEIGHT(m); j++) { |
1309 | for (j = 0; j < MAP_HEIGHT (m); j++) |
|
|
1310 | { |
1157 | unique=0; |
1311 | unique = 0; |
1158 | for (op=get_map_ob(m, i, j); op; op=next) { |
1312 | for (op = get_map_ob (m, i, j); op; op = next) |
1159 | next = op->above; |
1313 | { |
|
|
1314 | next = op->above; |
1160 | if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) |
1315 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
1161 | unique=1; |
1316 | unique = 1; |
1162 | if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { |
1317 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
1163 | clean_object(op); |
1318 | { |
|
|
1319 | clean_object (op); |
1164 | if (QUERY_FLAG(op, FLAG_IS_LINKED)) |
1320 | if (QUERY_FLAG (op, FLAG_IS_LINKED)) |
1165 | remove_button_link(op); |
1321 | remove_button_link (op); |
1166 | remove_ob(op); |
1322 | remove_ob (op); |
1167 | free_object(op); |
1323 | free_object (op); |
1168 | } |
1324 | } |
|
|
1325 | } |
1169 | } |
1326 | } |
1170 | } |
|
|
1171 | } |
1327 | } |
1172 | |
1328 | |
1173 | |
1329 | |
1174 | /* |
1330 | /* |
1175 | * Loads unique objects from file(s) into the map which is in memory |
1331 | * Loads unique objects from file(s) into the map which is in memory |
1176 | * m is the map to load unique items into. |
1332 | * m is the map to load unique items into. |
1177 | */ |
1333 | */ |
|
|
1334 | static void |
1178 | static void load_unique_objects(mapstruct *m) { |
1335 | load_unique_objects (mapstruct *m) |
1179 | FILE *fp; |
1336 | { |
1180 | int comp,count; |
1337 | int count; |
1181 | char firstname[MAX_BUF]; |
1338 | char firstname[MAX_BUF]; |
1182 | |
1339 | |
1183 | for (count=0; count<10; count++) { |
1340 | for (count = 0; count < 10; count++) |
|
|
1341 | { |
1184 | sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); |
1342 | sprintf (firstname, "%s.v%02d", create_items_path (m->path), count); |
1185 | if (!access(firstname, R_OK)) break; |
1343 | if (!access (firstname, R_OK)) |
|
|
1344 | break; |
1186 | } |
1345 | } |
1187 | /* If we get here, we did not find any map */ |
1346 | /* If we get here, we did not find any map */ |
1188 | if (count==10) return; |
1347 | if (count == 10) |
|
|
1348 | return; |
1189 | |
1349 | |
1190 | if ((fp=open_and_uncompress(firstname, 0, &comp))==NULL) { |
1350 | object_thawer thawer (firstname); |
1191 | /* There is no expectation that every map will have unique items, but this |
|
|
1192 | * is debug output, so leave it in. |
|
|
1193 | */ |
|
|
1194 | LOG(llevDebug, "Can't open unique items file for %s\n", create_items_path(m->path)); |
|
|
1195 | return; |
|
|
1196 | } |
|
|
1197 | |
1351 | |
|
|
1352 | if (!thawer) |
|
|
1353 | return; |
|
|
1354 | |
1198 | m->in_memory=MAP_LOADING; |
1355 | m->in_memory = MAP_LOADING; |
1199 | if (m->tmpname == NULL) /* if we have loaded unique items from */ |
1356 | if (m->tmpname == NULL) /* if we have loaded unique items from */ |
1200 | delete_unique_items(m); /* original map before, don't duplicate them */ |
1357 | delete_unique_items (m); /* original map before, don't duplicate them */ |
1201 | load_object(fp, NULL, LO_NOREAD,0); |
|
|
1202 | load_objects (m, fp, 0); |
1358 | load_objects (m, thawer, 0); |
1203 | close_and_delete(fp, comp); |
1359 | |
1204 | m->in_memory=MAP_IN_MEMORY; |
1360 | m->in_memory = MAP_IN_MEMORY; |
1205 | } |
1361 | } |
1206 | |
1362 | |
1207 | |
1363 | |
1208 | /* |
1364 | /* |
1209 | * Saves a map to file. If flag is set, it is saved into the same |
1365 | * Saves a map to file. If flag is set, it is saved into the same |
… | |
… | |
1212 | * The temporary filename will be stored in the mapstructure. |
1368 | * The temporary filename will be stored in the mapstructure. |
1213 | * If the map is unique, we also save to the filename in the map |
1369 | * If the map is unique, we also save to the filename in the map |
1214 | * (this should have been updated when first loaded) |
1370 | * (this should have been updated when first loaded) |
1215 | */ |
1371 | */ |
1216 | |
1372 | |
|
|
1373 | int |
1217 | int new_save_map(mapstruct *m, int flag) { |
1374 | new_save_map (mapstruct *m, int flag) |
1218 | FILE *fp, *fp2; |
1375 | { |
1219 | char filename[MAX_BUF],buf[MAX_BUF], shop[MAX_BUF]; |
1376 | char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; |
1220 | int i; |
1377 | int i; |
1221 | |
1378 | |
1222 | if (flag && !*m->path) { |
1379 | if (flag && !*m->path) |
|
|
1380 | { |
1223 | LOG(llevError,"Tried to save map without path.\n"); |
1381 | LOG (llevError, "Tried to save map without path.\n"); |
1224 | return -1; |
1382 | return -1; |
1225 | } |
|
|
1226 | |
1383 | } |
|
|
1384 | |
1227 | if (flag || (m->unique) || (m->templatemap)) { |
1385 | if (flag || (m->unique) || (m->templatemap)) |
1228 | if (!m->unique && !m->templatemap) { /* flag is set */ |
1386 | { |
|
|
1387 | if (!m->unique && !m->templatemap) |
|
|
1388 | { /* flag is set */ |
1229 | if (flag == 2) |
1389 | if (flag == 2) |
1230 | strcpy(filename, create_overlay_pathname(m->path)); |
1390 | strcpy (filename, create_overlay_pathname (m->path)); |
1231 | else |
1391 | else |
1232 | strcpy (filename, create_pathname (m->path)); |
1392 | strcpy (filename, create_pathname (m->path)); |
1233 | } else |
1393 | } |
|
|
1394 | else |
1234 | strcpy (filename, m->path); |
1395 | strcpy (filename, m->path); |
1235 | |
1396 | |
1236 | /* If the compression suffix already exists on the filename, don't |
|
|
1237 | * put it on again. This nasty looking strcmp checks to see if the |
|
|
1238 | * compression suffix is at the end of the filename already. |
|
|
1239 | */ |
|
|
1240 | if (m->compressed && |
|
|
1241 | strcmp((filename + strlen(filename)-strlen(uncomp[m->compressed][0])), |
|
|
1242 | uncomp[m->compressed][0])) |
|
|
1243 | strcat(filename, uncomp[m->compressed][0]); |
|
|
1244 | make_path_to_file(filename); |
1397 | make_path_to_file (filename); |
1245 | } else { |
1398 | } |
|
|
1399 | else |
|
|
1400 | { |
1246 | if (!m->tmpname) |
1401 | if (!m->tmpname) |
1247 | m->tmpname = tempnam_local(settings.tmpdir,NULL); |
1402 | m->tmpname = tempnam_local (settings.tmpdir, NULL); |
|
|
1403 | |
1248 | strcpy(filename, m->tmpname); |
1404 | strcpy (filename, m->tmpname); |
1249 | } |
1405 | } |
|
|
1406 | |
1250 | LOG(llevDebug,"Saving map %s\n",m->path); |
1407 | LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); |
1251 | m->in_memory = MAP_SAVING; |
1408 | m->in_memory = MAP_SAVING; |
1252 | |
1409 | |
1253 | unlink (filename); // do not overwrite backups if done via hardlinks |
1410 | object_freezer freezer; |
1254 | |
1411 | |
1255 | /* Compress if it isn't a temporary save. Do compress if unique */ |
|
|
1256 | if (m->compressed && (m->unique || m->templatemap || flag)) { |
|
|
1257 | char buf[MAX_BUF]; |
|
|
1258 | strcpy(buf, uncomp[m->compressed][2]); |
|
|
1259 | strcat(buf, " > "); |
|
|
1260 | strcat(buf, filename); |
|
|
1261 | fp = popen(buf, "w"); |
|
|
1262 | } else |
|
|
1263 | fp = fopen(filename, "w"); |
|
|
1264 | |
|
|
1265 | if(fp == NULL) { |
|
|
1266 | LOG(llevError, "Cannot write %s: %s\n", filename, strerror_local(errno)); |
|
|
1267 | return -1; |
|
|
1268 | } |
|
|
1269 | |
|
|
1270 | /* legacy */ |
1412 | /* legacy */ |
1271 | fprintf(fp,"arch map\n"); |
1413 | fprintf (freezer, "arch map\n"); |
|
|
1414 | if (m->name) |
1272 | if (m->name) fprintf(fp,"name %s\n", m->name); |
1415 | fprintf (freezer, "name %s\n", m->name); |
|
|
1416 | if (!flag) |
1273 | if (!flag) fprintf(fp,"swap_time %d\n", m->swap_time); |
1417 | fprintf (freezer, "swap_time %d\n", m->swap_time); |
|
|
1418 | if (m->reset_timeout) |
1274 | if (m->reset_timeout) fprintf(fp,"reset_timeout %d\n", m->reset_timeout); |
1419 | fprintf (freezer, "reset_timeout %d\n", m->reset_timeout); |
|
|
1420 | if (m->fixed_resettime) |
1275 | if (m->fixed_resettime) fprintf(fp,"fixed_resettime %d\n", m->fixed_resettime); |
1421 | fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime); |
1276 | /* we unfortunately have no idea if this is a value the creator set |
1422 | /* we unfortunately have no idea if this is a value the creator set |
1277 | * or a difficulty value we generated when the map was first loaded |
1423 | * or a difficulty value we generated when the map was first loaded |
1278 | */ |
1424 | */ |
|
|
1425 | if (m->difficulty) |
1279 | if (m->difficulty) fprintf(fp,"difficulty %d\n", m->difficulty); |
1426 | fprintf (freezer, "difficulty %d\n", m->difficulty); |
|
|
1427 | if (m->region) |
1280 | if (m->region) fprintf(fp,"region %s\n", m->region->name); |
1428 | fprintf (freezer, "region %s\n", m->region->name); |
1281 | if (m->shopitems) { |
1429 | if (m->shopitems) |
|
|
1430 | { |
1282 | print_shop_string(m, shop); |
1431 | print_shop_string (m, shop); |
1283 | fprintf(fp,"shopitems %s\n", shop); |
1432 | fprintf (freezer, "shopitems %s\n", shop); |
1284 | } |
1433 | } |
|
|
1434 | if (m->shopgreed) |
1285 | if (m->shopgreed) fprintf(fp,"shopgreed %f\n", m->shopgreed); |
1435 | fprintf (freezer, "shopgreed %f\n", m->shopgreed); |
1286 | #ifndef WIN32 |
1436 | #ifndef WIN32 |
|
|
1437 | if (m->shopmin) |
1287 | if (m->shopmin) fprintf(fp,"shopmin %llu\n", m->shopmin); |
1438 | fprintf (freezer, "shopmin %llu\n", m->shopmin); |
|
|
1439 | if (m->shopmax) |
1288 | if (m->shopmax) fprintf(fp,"shopmax %llu\n", m->shopmax); |
1440 | fprintf (freezer, "shopmax %llu\n", m->shopmax); |
1289 | #else |
1441 | #else |
|
|
1442 | if (m->shopmin) |
1290 | if (m->shopmin) fprintf(fp,"shopmin %I64u\n", m->shopmin); |
1443 | fprintf (freezer, "shopmin %I64u\n", m->shopmin); |
|
|
1444 | if (m->shopmax) |
1291 | if (m->shopmax) fprintf(fp,"shopmax %I64u\n", m->shopmax); |
1445 | fprintf (freezer, "shopmax %I64u\n", m->shopmax); |
1292 | #endif |
1446 | #endif |
|
|
1447 | if (m->shoprace) |
1293 | if (m->shoprace) fprintf(fp,"shoprace %s\n", m->shoprace); |
1448 | fprintf (freezer, "shoprace %s\n", m->shoprace); |
|
|
1449 | if (m->darkness) |
1294 | if (m->darkness) fprintf(fp,"darkness %d\n", m->darkness); |
1450 | fprintf (freezer, "darkness %d\n", m->darkness); |
|
|
1451 | if (m->width) |
1295 | if (m->width) fprintf(fp,"width %d\n", m->width); |
1452 | fprintf (freezer, "width %d\n", m->width); |
|
|
1453 | if (m->height) |
1296 | if (m->height) fprintf(fp,"height %d\n", m->height); |
1454 | fprintf (freezer, "height %d\n", m->height); |
|
|
1455 | if (m->enter_x) |
1297 | if (m->enter_x) fprintf(fp,"enter_x %d\n", m->enter_x); |
1456 | fprintf (freezer, "enter_x %d\n", m->enter_x); |
|
|
1457 | if (m->enter_y) |
1298 | if (m->enter_y) fprintf(fp,"enter_y %d\n", m->enter_y); |
1458 | fprintf (freezer, "enter_y %d\n", m->enter_y); |
|
|
1459 | if (m->msg) |
1299 | if (m->msg) fprintf(fp,"msg\n%sendmsg\n", m->msg); |
1460 | fprintf (freezer, "msg\n%sendmsg\n", m->msg); |
|
|
1461 | if (m->maplore) |
1300 | if (m->maplore) fprintf(fp,"maplore\n%sendmaplore\n", m->maplore); |
1462 | fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore); |
|
|
1463 | if (m->unique) |
1301 | if (m->unique) fprintf(fp,"unique %d\n", m->unique); |
1464 | fprintf (freezer, "unique %d\n", m->unique); |
|
|
1465 | if (m->templatemap) |
1302 | if (m->templatemap) fprintf(fp,"template %d\n", m->templatemap); |
1466 | fprintf (freezer, "template %d\n", m->templatemap); |
|
|
1467 | if (m->outdoor) |
1303 | if (m->outdoor) fprintf(fp,"outdoor %d\n", m->outdoor); |
1468 | fprintf (freezer, "outdoor %d\n", m->outdoor); |
|
|
1469 | if (m->temp) |
1304 | if (m->temp) fprintf(fp, "temp %d\n", m->temp); |
1470 | fprintf (freezer, "temp %d\n", m->temp); |
|
|
1471 | if (m->pressure) |
1305 | if (m->pressure) fprintf(fp, "pressure %d\n", m->pressure); |
1472 | fprintf (freezer, "pressure %d\n", m->pressure); |
|
|
1473 | if (m->humid) |
1306 | if (m->humid) fprintf(fp, "humid %d\n", m->humid); |
1474 | fprintf (freezer, "humid %d\n", m->humid); |
|
|
1475 | if (m->windspeed) |
1307 | if (m->windspeed) fprintf(fp, "windspeed %d\n", m->windspeed); |
1476 | fprintf (freezer, "windspeed %d\n", m->windspeed); |
|
|
1477 | if (m->winddir) |
1308 | if (m->winddir) fprintf(fp, "winddir %d\n", m->winddir); |
1478 | fprintf (freezer, "winddir %d\n", m->winddir); |
|
|
1479 | if (m->sky) |
1309 | if (m->sky) fprintf(fp, "sky %d\n", m->sky); |
1480 | fprintf (freezer, "sky %d\n", m->sky); |
|
|
1481 | if (m->nosmooth) |
1310 | if (m->nosmooth) fprintf(fp, "nosmooth %d\n", m->nosmooth); |
1482 | fprintf (freezer, "nosmooth %d\n", m->nosmooth); |
1311 | |
1483 | |
1312 | /* Save any tiling information, except on overlays */ |
1484 | /* Save any tiling information, except on overlays */ |
1313 | if (flag != 2) |
1485 | if (flag != 2) |
1314 | for (i=0; i<4; i++) |
1486 | for (i = 0; i < 4; i++) |
1315 | if (m->tile_path[i]) |
1487 | if (m->tile_path[i]) |
1316 | fprintf(fp,"tile_path_%d %s\n", i+1, m->tile_path[i]); |
1488 | fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]); |
1317 | |
1489 | |
|
|
1490 | freezer.put (m); |
1318 | fprintf(fp,"end\n"); |
1491 | fprintf (freezer, "end\n"); |
1319 | |
1492 | |
1320 | /* In the game save unique items in the different file, but |
1493 | /* In the game save unique items in the different file, but |
1321 | * in the editor save them to the normal map file. |
1494 | * in the editor save them to the normal map file. |
1322 | * If unique map, save files in the proper destination (set by |
1495 | * If unique map, save files in the proper destination (set by |
1323 | * player) |
1496 | * player) |
1324 | */ |
1497 | */ |
1325 | fp2 = fp; /* save unique items into fp2 */ |
|
|
1326 | if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) { |
1498 | if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) |
|
|
1499 | { |
|
|
1500 | object_freezer unique; |
|
|
1501 | |
|
|
1502 | if (flag == 2) |
|
|
1503 | save_objects (m, freezer, unique, 2); |
|
|
1504 | else |
|
|
1505 | save_objects (m, freezer, unique, 0); |
|
|
1506 | |
1327 | sprintf (buf,"%s.v00",create_items_path (m->path)); |
1507 | sprintf (buf, "%s.v00", create_items_path (m->path)); |
1328 | if ((fp2 = fopen (buf, "w")) == NULL) { |
1508 | |
1329 | LOG(llevError, "Can't open unique items file %s\n", buf); |
1509 | unique.save (buf); |
1330 | } |
|
|
1331 | if (flag == 2) |
|
|
1332 | save_objects(m, fp, fp2, 2); |
|
|
1333 | else |
|
|
1334 | save_objects (m, fp, fp2, 0); |
|
|
1335 | if (fp2 != NULL) { |
|
|
1336 | if (ftell (fp2) == 0) { |
|
|
1337 | fclose (fp2); |
|
|
1338 | unlink (buf); |
|
|
1339 | } else { |
|
|
1340 | fclose (fp2); |
|
|
1341 | chmod (buf, SAVE_MODE); |
|
|
1342 | } |
1510 | } |
1343 | } |
|
|
1344 | } else { /* save same file when not playing, like in editor */ |
|
|
1345 | save_objects(m, fp, fp, 0); |
|
|
1346 | } |
|
|
1347 | |
|
|
1348 | if (m->compressed && (m->unique || m->templatemap || flag)) |
|
|
1349 | pclose(fp); |
|
|
1350 | else |
1511 | else |
1351 | fclose(fp); |
1512 | { /* save same file when not playing, like in editor */ |
|
|
1513 | save_objects (m, freezer, freezer, 0); |
|
|
1514 | } |
1352 | |
1515 | |
1353 | chmod (filename, SAVE_MODE); |
1516 | freezer.save (filename); |
|
|
1517 | |
1354 | return 0; |
1518 | return 0; |
1355 | } |
1519 | } |
1356 | |
1520 | |
1357 | |
1521 | |
1358 | /* |
1522 | /* |
1359 | * Remove and free all objects in the inventory of the given object. |
1523 | * Remove and free all objects in the inventory of the given object. |
1360 | * object.c ? |
1524 | * object.c ? |
1361 | */ |
1525 | */ |
1362 | |
1526 | |
|
|
1527 | void |
1363 | void clean_object(object *op) |
1528 | clean_object (object *op) |
1364 | { |
1529 | { |
1365 | object *tmp, *next; |
1530 | object *tmp, *next; |
1366 | |
1531 | |
1367 | for(tmp = op->inv; tmp; tmp = next) |
1532 | for (tmp = op->inv; tmp; tmp = next) |
1368 | { |
1533 | { |
1369 | next = tmp->below; |
1534 | next = tmp->below; |
1370 | clean_object(tmp); |
1535 | clean_object (tmp); |
1371 | if (QUERY_FLAG(tmp, FLAG_IS_LINKED)) |
1536 | if (QUERY_FLAG (tmp, FLAG_IS_LINKED)) |
1372 | remove_button_link(tmp); |
1537 | remove_button_link (tmp); |
1373 | remove_ob(tmp); |
1538 | remove_ob (tmp); |
1374 | free_object(tmp); |
1539 | free_object (tmp); |
1375 | } |
1540 | } |
1376 | } |
1541 | } |
1377 | |
1542 | |
1378 | /* |
1543 | /* |
1379 | * Remove and free all objects in the given map. |
1544 | * Remove and free all objects in the given map. |
1380 | */ |
1545 | */ |
1381 | |
1546 | |
|
|
1547 | void |
1382 | void free_all_objects(mapstruct *m) { |
1548 | free_all_objects (mapstruct *m) |
|
|
1549 | { |
1383 | int i,j; |
1550 | int i, j; |
1384 | object *op; |
1551 | object *op; |
1385 | |
1552 | |
1386 | for(i=0;i<MAP_WIDTH(m);i++) |
1553 | for (i = 0; i < MAP_WIDTH (m); i++) |
1387 | for(j=0;j<MAP_HEIGHT(m);j++) { |
1554 | for (j = 0; j < MAP_HEIGHT (m); j++) |
|
|
1555 | { |
1388 | object *previous_obj=NULL; |
1556 | object *previous_obj = NULL; |
|
|
1557 | |
1389 | while((op=GET_MAP_OB(m,i,j))!=NULL) { |
1558 | while ((op = GET_MAP_OB (m, i, j)) != NULL) |
1390 | if (op==previous_obj) { |
1559 | { |
|
|
1560 | if (op == previous_obj) |
|
|
1561 | { |
1391 | LOG(llevDebug, "free_all_objects: Link error, bailing out.\n"); |
1562 | LOG (llevDebug, "free_all_objects: Link error, bailing out.\n"); |
1392 | break; |
1563 | break; |
1393 | } |
1564 | } |
1394 | previous_obj=op; |
1565 | previous_obj = op; |
1395 | if(op->head!=NULL) |
1566 | if (op->head != NULL) |
1396 | op = op->head; |
1567 | op = op->head; |
1397 | |
1568 | |
1398 | /* If the map isn't in memory, free_object will remove and |
1569 | /* If the map isn't in memory, free_object will remove and |
1399 | * free objects in op's inventory. So let it do the job. |
1570 | * free objects in op's inventory. So let it do the job. |
1400 | */ |
1571 | */ |
1401 | if (m->in_memory==MAP_IN_MEMORY) |
1572 | if (m->in_memory == MAP_IN_MEMORY) |
1402 | clean_object(op); |
1573 | clean_object (op); |
1403 | remove_ob(op); |
1574 | remove_ob (op); |
1404 | free_object(op); |
1575 | free_object (op); |
1405 | } |
1576 | } |
1406 | } |
|
|
1407 | #ifdef MANY_CORES |
|
|
1408 | /* I see periodic cores on metalforge where a map has been swapped out, but apparantly |
|
|
1409 | * an item on that map was not saved - look for that condition and die as appropriate - |
|
|
1410 | * this leaves more of the map data intact for better debugging. |
|
|
1411 | */ |
|
|
1412 | for (op=objects; op!=NULL; op=op->next) { |
|
|
1413 | if (!QUERY_FLAG(op, FLAG_REMOVED) && op->map == m) { |
|
|
1414 | LOG(llevDebug,"free_all_objects: object %s still on map after it should have been freed\n", op->name); |
|
|
1415 | abort(); |
|
|
1416 | } |
|
|
1417 | } |
1577 | } |
1418 | #endif |
|
|
1419 | } |
1578 | } |
1420 | |
1579 | |
1421 | /* |
1580 | /* |
1422 | * Frees everything allocated by the given mapstructure. |
1581 | * Frees everything allocated by the given mapstructure. |
1423 | * don't free tmpname - our caller is left to do that |
1582 | * don't free tmpname - our caller is left to do that |
1424 | */ |
1583 | */ |
1425 | |
1584 | |
|
|
1585 | void |
1426 | void free_map(mapstruct *m,int flag) { |
1586 | free_map (mapstruct *m, int flag) |
|
|
1587 | { |
1427 | int i; |
1588 | int i; |
1428 | |
1589 | |
1429 | if (!m->in_memory) { |
1590 | if (!m->in_memory) |
|
|
1591 | { |
1430 | LOG(llevError,"Trying to free freed map.\n"); |
1592 | LOG (llevError, "Trying to free freed map.\n"); |
1431 | return; |
1593 | return; |
1432 | } |
1594 | } |
1433 | if (flag && m->spaces) free_all_objects(m); |
1595 | if (flag && m->spaces) |
|
|
1596 | free_all_objects (m); |
|
|
1597 | if (m->name) |
1434 | if (m->name) FREE_AND_CLEAR(m->name); |
1598 | FREE_AND_CLEAR (m->name); |
|
|
1599 | if (m->spaces) |
1435 | if (m->spaces) FREE_AND_CLEAR(m->spaces); |
1600 | FREE_AND_CLEAR (m->spaces); |
|
|
1601 | if (m->msg) |
1436 | if (m->msg) FREE_AND_CLEAR(m->msg); |
1602 | FREE_AND_CLEAR (m->msg); |
|
|
1603 | if (m->maplore) |
1437 | if (m->maplore) FREE_AND_CLEAR(m->maplore); |
1604 | FREE_AND_CLEAR (m->maplore); |
1438 | if (m->shopitems) FREE_AND_CLEAR(m->shopitems); |
1605 | if (m->shopitems) |
|
|
1606 | delete[]m->shopitems; |
|
|
1607 | m->shopitems = 0; |
|
|
1608 | if (m->shoprace) |
1439 | if (m->shoprace) FREE_AND_CLEAR(m->shoprace); |
1609 | FREE_AND_CLEAR (m->shoprace); |
1440 | if (m->buttons) |
1610 | if (m->buttons) |
1441 | free_objectlinkpt(m->buttons); |
1611 | free_objectlinkpt (m->buttons); |
1442 | m->buttons = NULL; |
1612 | m->buttons = NULL; |
1443 | for (i=0; i<4; i++) { |
1613 | for (i = 0; i < 4; i++) |
1444 | if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]); |
1614 | { |
|
|
1615 | if (m->tile_path[i]) |
|
|
1616 | FREE_AND_CLEAR (m->tile_path[i]); |
1445 | m->tile_map[i] = NULL; |
1617 | m->tile_map[i] = NULL; |
1446 | } |
1618 | } |
1447 | m->in_memory = MAP_SWAPPED; |
1619 | m->in_memory = MAP_SWAPPED; |
1448 | } |
1620 | } |
1449 | |
1621 | |
1450 | /* |
1622 | /* |
1451 | * function: vanish mapstruct |
1623 | * function: vanish mapstruct |
1452 | * m : pointer to mapstruct, if NULL no action |
1624 | * m : pointer to mapstruct, if NULL no action |
1453 | * this deletes all the data on the map (freeing pointers) |
1625 | * this deletes all the data on the map (freeing pointers) |
1454 | * and then removes this map from the global linked list of maps. |
1626 | * and then removes this map from the global linked list of maps. |
1455 | */ |
1627 | */ |
1456 | |
1628 | |
|
|
1629 | void |
1457 | void delete_map(mapstruct *m) { |
1630 | delete_map (mapstruct *m) |
|
|
1631 | { |
1458 | mapstruct *tmp, *last; |
1632 | mapstruct *tmp, *last; |
1459 | int i; |
1633 | int i; |
1460 | |
1634 | |
1461 | if (!m) |
1635 | if (!m) |
1462 | return; |
1636 | return; |
|
|
1637 | |
|
|
1638 | m->clear (); |
|
|
1639 | |
1463 | if (m->in_memory == MAP_IN_MEMORY) { |
1640 | if (m->in_memory == MAP_IN_MEMORY) |
|
|
1641 | { |
1464 | /* change to MAP_SAVING, even though we are not, |
1642 | /* change to MAP_SAVING, even though we are not, |
1465 | * so that remove_ob doesn't do as much work. |
1643 | * so that remove_ob doesn't do as much work. |
1466 | */ |
1644 | */ |
1467 | m->in_memory = MAP_SAVING; |
1645 | m->in_memory = MAP_SAVING; |
1468 | free_map (m, 1); |
1646 | free_map (m, 1); |
1469 | } |
1647 | } |
1470 | /* move this out of free_map, since tmpname can still be needed if |
1648 | /* move this out of free_map, since tmpname can still be needed if |
1471 | * the map is swapped out. |
1649 | * the map is swapped out. |
1472 | */ |
1650 | */ |
1473 | if (m->tmpname) { |
1651 | if (m->tmpname) |
|
|
1652 | { |
1474 | free(m->tmpname); |
1653 | free (m->tmpname); |
1475 | m->tmpname=NULL; |
1654 | m->tmpname = NULL; |
1476 | } |
1655 | } |
1477 | last = NULL; |
1656 | last = NULL; |
1478 | /* We need to look through all the maps and see if any maps |
1657 | /* We need to look through all the maps and see if any maps |
1479 | * are pointing at this one for tiling information. Since |
1658 | * are pointing at this one for tiling information. Since |
1480 | * tiling can be assymetric, we just can not look to see which |
1659 | * tiling can be assymetric, we just can not look to see which |
1481 | * maps this map tiles with and clears those. |
1660 | * maps this map tiles with and clears those. |
1482 | */ |
1661 | */ |
1483 | for (tmp = first_map; tmp != NULL; tmp = tmp->next) { |
1662 | for (tmp = first_map; tmp != NULL; tmp = tmp->next) |
1484 | if (tmp->next == m) last = tmp; |
1663 | { |
|
|
1664 | if (tmp->next == m) |
|
|
1665 | last = tmp; |
1485 | |
1666 | |
1486 | /* This should hopefully get unrolled on a decent compiler */ |
1667 | /* This should hopefully get unrolled on a decent compiler */ |
1487 | for (i=0; i<4; i++) |
1668 | for (i = 0; i < 4; i++) |
1488 | if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL; |
1669 | if (tmp->tile_map[i] == m) |
|
|
1670 | tmp->tile_map[i] = NULL; |
1489 | } |
1671 | } |
1490 | |
1672 | |
1491 | /* If last is null, then this should be the first map in the list */ |
1673 | /* If last is null, then this should be the first map in the list */ |
1492 | if (!last) { |
1674 | if (!last) |
|
|
1675 | { |
1493 | if (m == first_map) |
1676 | if (m == first_map) |
1494 | first_map = m->next; |
1677 | first_map = m->next; |
1495 | else |
1678 | else |
1496 | /* m->path is a static char, so should hopefully still have |
1679 | /* m->path is a static char, so should hopefully still have |
1497 | * some useful data in it. |
1680 | * some useful data in it. |
1498 | */ |
1681 | */ |
1499 | LOG(llevError,"delete_map: Unable to find map %s in list\n", |
1682 | LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path); |
1500 | m->path); |
|
|
1501 | } |
1683 | } |
1502 | else |
1684 | else |
1503 | last->next = m->next; |
1685 | last->next = m->next; |
1504 | |
1686 | |
1505 | free (m); |
1687 | delete m; |
1506 | } |
1688 | } |
1507 | |
1689 | |
1508 | |
1690 | |
1509 | |
1691 | |
1510 | /* |
1692 | /* |
… | |
… | |
1517 | * dont do any more name translation on it. |
1699 | * dont do any more name translation on it. |
1518 | * |
1700 | * |
1519 | * Returns a pointer to the given map. |
1701 | * Returns a pointer to the given map. |
1520 | */ |
1702 | */ |
1521 | |
1703 | |
|
|
1704 | mapstruct * |
1522 | mapstruct *ready_map_name(const char *name, int flags) { |
1705 | ready_map_name (const char *name, int flags) |
|
|
1706 | { |
1523 | mapstruct *m; |
1707 | mapstruct *m; |
1524 | |
1708 | |
1525 | if (!name) |
1709 | if (!name) |
1526 | return (NULL); |
1710 | return (NULL); |
1527 | |
1711 | |
1528 | /* Have we been at this level before? */ |
1712 | /* Have we been at this level before? */ |
1529 | m = has_been_loaded (name); |
1713 | m = has_been_loaded (name); |
1530 | |
1714 | |
1531 | /* Map is good to go, so just return it */ |
1715 | /* Map is good to go, so just return it */ |
1532 | if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) { |
1716 | if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) |
1533 | return m; |
|
|
1534 | } |
1717 | { |
|
|
1718 | return m; |
|
|
1719 | } |
1535 | |
1720 | |
1536 | /* unique maps always get loaded from their original location, and never |
1721 | /* unique maps always get loaded from their original location, and never |
1537 | * a temp location. Likewise, if map_flush is set, or we have never loaded |
1722 | * a temp location. Likewise, if map_flush is set, or we have never loaded |
1538 | * this map, load it now. I removed the reset checking from here - |
1723 | * this map, load it now. I removed the reset checking from here - |
1539 | * it seems the probability of a player trying to enter a map that should |
1724 | * it seems the probability of a player trying to enter a map that should |
1540 | * reset but hasn't yet is quite low, and removing that makes this function |
1725 | * reset but hasn't yet is quite low, and removing that makes this function |
1541 | * a bit cleaner (and players probably shouldn't rely on exact timing for |
1726 | * a bit cleaner (and players probably shouldn't rely on exact timing for |
1542 | * resets in any case - if they really care, they should use the 'maps command. |
1727 | * resets in any case - if they really care, they should use the 'maps command. |
1543 | */ |
1728 | */ |
1544 | if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) { |
1729 | if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m) |
|
|
1730 | { |
1545 | |
1731 | |
1546 | /* first visit or time to reset */ |
1732 | /* first visit or time to reset */ |
1547 | if (m) { |
1733 | if (m) |
|
|
1734 | { |
1548 | clean_tmp_map(m); /* Doesn't make much difference */ |
1735 | clean_tmp_map (m); /* Doesn't make much difference */ |
1549 | delete_map(m); |
1736 | delete_map (m); |
1550 | } |
1737 | } |
1551 | |
1738 | |
1552 | /* create and load a map */ |
1739 | /* create and load a map */ |
1553 | if (flags & MAP_PLAYER_UNIQUE) |
1740 | if (flags & MAP_PLAYER_UNIQUE) |
1554 | LOG(llevDebug, "Trying to load map %s.\n", name); |
1741 | LOG (llevDebug, "Trying to load map %s.\n", name); |
1555 | else |
1742 | else |
1556 | LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name)); |
1743 | LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name)); |
1557 | |
1744 | |
|
|
1745 | //eval_pv ("$x = Event::time", 1);//D |
1558 | if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE)))) |
1746 | if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE)))) |
1559 | return (NULL); |
1747 | return (NULL); |
|
|
1748 | //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D |
1560 | |
1749 | |
1561 | fix_auto_apply(m); /* Chests which open as default */ |
1750 | fix_auto_apply (m); /* Chests which open as default */ |
1562 | |
1751 | |
1563 | /* If a player unique map, no extra unique object file to load. |
1752 | /* If a player unique map, no extra unique object file to load. |
1564 | * if from the editor, likewise. |
1753 | * if from the editor, likewise. |
1565 | */ |
1754 | */ |
1566 | if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE))) |
1755 | if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE))) |
1567 | load_unique_objects(m); |
1756 | load_unique_objects (m); |
1568 | |
1757 | |
1569 | if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) { |
1758 | if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY))) |
|
|
1759 | { |
1570 | m=load_overlay_map(name, m); |
1760 | m = load_overlay_map (name, m); |
1571 | if (m==NULL) |
1761 | if (m == NULL) |
1572 | return NULL; |
1762 | return NULL; |
1573 | } |
1763 | } |
1574 | |
1764 | |
1575 | } else { |
1765 | if (flags & MAP_PLAYER_UNIQUE) |
|
|
1766 | INVOKE_MAP (SWAPIN, m); |
|
|
1767 | |
|
|
1768 | } |
|
|
1769 | else |
|
|
1770 | { |
1576 | /* If in this loop, we found a temporary map, so load it up. */ |
1771 | /* If in this loop, we found a temporary map, so load it up. */ |
1577 | |
1772 | |
1578 | m=load_temporary_map (m); |
1773 | m = load_temporary_map (m); |
|
|
1774 | if (m == NULL) |
1579 | if(m==NULL) return NULL; |
1775 | return NULL; |
1580 | load_unique_objects(m); |
1776 | load_unique_objects (m); |
1581 | |
1777 | |
1582 | clean_tmp_map(m); |
1778 | clean_tmp_map (m); |
1583 | m->in_memory = MAP_IN_MEMORY; |
1779 | m->in_memory = MAP_IN_MEMORY; |
1584 | /* tempnam() on sun systems (probably others) uses malloc |
1780 | /* tempnam() on sun systems (probably others) uses malloc |
1585 | * to allocated space for the string. Free it here. |
1781 | * to allocated space for the string. Free it here. |
1586 | * In some cases, load_temporary_map above won't find the |
1782 | * In some cases, load_temporary_map above won't find the |
1587 | * temporary map, and so has reloaded a new map. If that |
1783 | * temporary map, and so has reloaded a new map. If that |
1588 | * is the case, tmpname is now null |
1784 | * is the case, tmpname is now null |
1589 | */ |
1785 | */ |
1590 | if (m->tmpname) free(m->tmpname); |
1786 | if (m->tmpname) |
|
|
1787 | free (m->tmpname); |
1591 | m->tmpname = NULL; |
1788 | m->tmpname = NULL; |
1592 | /* It's going to be saved anew anyway */ |
1789 | /* It's going to be saved anew anyway */ |
1593 | } |
1790 | } |
1594 | |
1791 | |
1595 | /* Below here is stuff common to both first time loaded maps and |
1792 | /* Below here is stuff common to both first time loaded maps and |
1596 | * temp maps. |
1793 | * temp maps. |
1597 | */ |
1794 | */ |
1598 | |
1795 | |
1599 | decay_objects(m); /* start the decay */ |
1796 | decay_objects (m); /* start the decay */ |
1600 | /* In case other objects press some buttons down */ |
1797 | /* In case other objects press some buttons down */ |
1601 | update_buttons(m); |
1798 | update_buttons (m); |
1602 | if (m->outdoor) |
1799 | if (m->outdoor) |
1603 | set_darkness_map(m); |
1800 | set_darkness_map (m); |
1604 | /* run the weather over this map */ |
1801 | /* run the weather over this map */ |
1605 | weather_effect(name); |
1802 | weather_effect (name); |
1606 | return m; |
1803 | return m; |
1607 | } |
1804 | } |
1608 | |
1805 | |
1609 | |
1806 | |
1610 | /* |
1807 | /* |
1611 | * This routine is supposed to find out the difficulty of the map. |
1808 | * This routine is supposed to find out the difficulty of the map. |
… | |
… | |
1616 | * in the map is zero, then use this routine. Maps should really |
1813 | * in the map is zero, then use this routine. Maps should really |
1617 | * have a difficulty set than using this function - human calculation |
1814 | * have a difficulty set than using this function - human calculation |
1618 | * is much better than this functions guesswork. |
1815 | * is much better than this functions guesswork. |
1619 | */ |
1816 | */ |
1620 | |
1817 | |
|
|
1818 | int |
1621 | int calculate_difficulty(mapstruct *m) { |
1819 | calculate_difficulty (mapstruct *m) |
|
|
1820 | { |
1622 | object *op; |
1821 | object *op; |
1623 | archetype *at; |
1822 | archetype *at; |
1624 | int x, y, i, diff; |
1823 | int x, y, i; |
1625 | long monster_cnt = 0; |
1824 | long monster_cnt = 0; |
1626 | double avgexp = 0; |
1825 | double avgexp = 0; |
1627 | sint64 total_exp = 0; |
1826 | sint64 total_exp = 0; |
1628 | |
1827 | |
1629 | if (MAP_DIFFICULTY (m)) |
1828 | if (MAP_DIFFICULTY (m)) |
1630 | { |
1829 | { |
1631 | LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); |
1830 | LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); |
1632 | return MAP_DIFFICULTY (m); |
1831 | return MAP_DIFFICULTY (m); |
1633 | } |
1832 | } |
1634 | |
1833 | |
1635 | for(x = 0; x < MAP_WIDTH(m); x++) |
1834 | for (x = 0; x < MAP_WIDTH (m); x++) |
1636 | for(y = 0; y < MAP_HEIGHT(m); y++) |
1835 | for (y = 0; y < MAP_HEIGHT (m); y++) |
1637 | for(op = get_map_ob(m, x, y); op != NULL; op = op->above) |
1836 | for (op = get_map_ob (m, x, y); op != NULL; op = op->above) |
1638 | { |
1837 | { |
1639 | if(QUERY_FLAG (op, FLAG_MONSTER)) |
1838 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1640 | { |
1839 | { |
1641 | total_exp += op->stats.exp; |
1840 | total_exp += op->stats.exp; |
1642 | monster_cnt++; |
1841 | monster_cnt++; |
1643 | } |
1842 | } |
1644 | |
1843 | |
1645 | if(QUERY_FLAG (op, FLAG_GENERATOR)) |
1844 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
1646 | { |
1845 | { |
1647 | total_exp += op->stats.exp; |
1846 | total_exp += op->stats.exp; |
1648 | at = type_to_archetype(GENERATE_TYPE (op)); |
1847 | at = type_to_archetype (GENERATE_TYPE (op)); |
1649 | |
1848 | |
1650 | if(at != NULL) |
1849 | if (at != NULL) |
1651 | total_exp += at->clone.stats.exp * 8; |
1850 | total_exp += at->clone.stats.exp * 8; |
1652 | |
1851 | |
1653 | monster_cnt++; |
1852 | monster_cnt++; |
1654 | } |
1853 | } |
1655 | } |
1854 | } |
… | |
… | |
1666 | } |
1865 | } |
1667 | |
1866 | |
1668 | return 1; |
1867 | return 1; |
1669 | } |
1868 | } |
1670 | |
1869 | |
|
|
1870 | void |
1671 | void clean_tmp_map(mapstruct *m) { |
1871 | clean_tmp_map (mapstruct *m) |
|
|
1872 | { |
1672 | if(m->tmpname == NULL) |
1873 | if (m->tmpname == NULL) |
1673 | return; |
1874 | return; |
1674 | if (clean_temporary_map_callback) |
1875 | INVOKE_MAP (CLEAN, m); |
1675 | clean_temporary_map_callback (m); |
|
|
1676 | (void) unlink(m->tmpname); |
1876 | (void) unlink (m->tmpname); |
1677 | } |
1877 | } |
1678 | |
1878 | |
|
|
1879 | void |
1679 | void free_all_maps(void) |
1880 | free_all_maps (void) |
1680 | { |
1881 | { |
1681 | int real_maps=0; |
1882 | int real_maps = 0; |
1682 | |
1883 | |
1683 | while (first_map) { |
1884 | while (first_map) |
|
|
1885 | { |
1684 | /* I think some of the callers above before it gets here set this to be |
1886 | /* I think some of the callers above before it gets here set this to be |
1685 | * saving, but we still want to free this data |
1887 | * saving, but we still want to free this data |
1686 | */ |
1888 | */ |
1687 | if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY; |
1889 | if (first_map->in_memory == MAP_SAVING) |
|
|
1890 | first_map->in_memory = MAP_IN_MEMORY; |
1688 | delete_map(first_map); |
1891 | delete_map (first_map); |
1689 | real_maps++; |
1892 | real_maps++; |
1690 | } |
1893 | } |
1691 | LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps); |
1894 | LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps); |
1692 | } |
1895 | } |
1693 | |
1896 | |
1694 | /* change_map_light() - used to change map light level (darkness) |
1897 | /* change_map_light() - used to change map light level (darkness) |
1695 | * up or down. Returns true if successful. It should now be |
1898 | * up or down. Returns true if successful. It should now be |
1696 | * possible to change a value by more than 1. |
1899 | * possible to change a value by more than 1. |
1697 | * Move this from los.c to map.c since this is more related |
1900 | * Move this from los.c to map.c since this is more related |
1698 | * to maps than los. |
1901 | * to maps than los. |
1699 | * postive values make it darker, negative make it brighter |
1902 | * postive values make it darker, negative make it brighter |
1700 | */ |
1903 | */ |
1701 | |
1904 | |
|
|
1905 | int |
1702 | int change_map_light(mapstruct *m, int change) { |
1906 | change_map_light (mapstruct *m, int change) |
|
|
1907 | { |
1703 | int new_level = m->darkness + change; |
1908 | int new_level = m->darkness + change; |
1704 | |
1909 | |
1705 | /* Nothing to do */ |
1910 | /* Nothing to do */ |
1706 | if(!change || (new_level <= 0 && m->darkness == 0) || |
1911 | if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) |
1707 | (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) { |
1912 | { |
1708 | return 0; |
1913 | return 0; |
1709 | } |
1914 | } |
1710 | |
1915 | |
1711 | /* inform all players on the map */ |
1916 | /* inform all players on the map */ |
1712 | if (change>0) |
1917 | if (change > 0) |
1713 | new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); |
1918 | new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker."); |
1714 | else |
1919 | else |
1715 | new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); |
1920 | new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter."); |
1716 | |
1921 | |
1717 | /* Do extra checking. since m->darkness is a unsigned value, |
1922 | /* Do extra checking. since m->darkness is a unsigned value, |
1718 | * we need to be extra careful about negative values. |
1923 | * we need to be extra careful about negative values. |
1719 | * In general, the checks below are only needed if change |
1924 | * In general, the checks below are only needed if change |
1720 | * is not +/-1 |
1925 | * is not +/-1 |
1721 | */ |
1926 | */ |
1722 | if (new_level < 0) m->darkness = 0; |
1927 | if (new_level < 0) |
1723 | else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; |
1928 | m->darkness = 0; |
|
|
1929 | else if (new_level >= MAX_DARKNESS) |
|
|
1930 | m->darkness = MAX_DARKNESS; |
|
|
1931 | else |
1724 | else m->darkness=new_level; |
1932 | m->darkness = new_level; |
1725 | |
1933 | |
1726 | /* All clients need to get re-updated for the change */ |
1934 | /* All clients need to get re-updated for the change */ |
1727 | update_all_map_los(m); |
1935 | update_all_map_los (m); |
1728 | return 1; |
1936 | return 1; |
1729 | } |
1937 | } |
1730 | |
1938 | |
1731 | |
1939 | |
1732 | /* |
1940 | /* |
1733 | * This function updates various attributes about a specific space |
1941 | * This function updates various attributes about a specific space |
1734 | * on the map (what it looks like, whether it blocks magic, |
1942 | * on the map (what it looks like, whether it blocks magic, |
1735 | * has a living creatures, prevents people from passing |
1943 | * has a living creatures, prevents people from passing |
1736 | * through, etc) |
1944 | * through, etc) |
1737 | */ |
1945 | */ |
|
|
1946 | void |
1738 | void update_position (mapstruct *m, int x, int y) { |
1947 | update_position (mapstruct *m, int x, int y) |
|
|
1948 | { |
1739 | object *tmp, *last = NULL; |
1949 | object *tmp, *last = NULL; |
1740 | uint8 flags = 0, oldflags, light=0, anywhere=0; |
1950 | uint8 flags = 0, oldflags, light = 0, anywhere = 0; |
1741 | New_Face *top,*floor, *middle; |
1951 | New_Face *top, *floor, *middle; |
1742 | object *top_obj, *floor_obj, *middle_obj; |
1952 | object *top_obj, *floor_obj, *middle_obj; |
1743 | MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; |
1953 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1744 | |
1954 | |
1745 | oldflags = GET_MAP_FLAGS(m,x,y); |
1955 | oldflags = GET_MAP_FLAGS (m, x, y); |
1746 | if (!(oldflags & P_NEED_UPDATE)) { |
1956 | if (!(oldflags & P_NEED_UPDATE)) |
|
|
1957 | { |
1747 | LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", |
1958 | LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y); |
1748 | m->path, x, y); |
1959 | return; |
1749 | return; |
|
|
1750 | } |
1960 | } |
1751 | |
1961 | |
1752 | middle=blank_face; |
1962 | middle = blank_face; |
1753 | top=blank_face; |
1963 | top = blank_face; |
1754 | floor=blank_face; |
1964 | floor = blank_face; |
1755 | |
1965 | |
1756 | middle_obj = NULL; |
1966 | middle_obj = NULL; |
1757 | top_obj = NULL; |
1967 | top_obj = NULL; |
1758 | floor_obj = NULL; |
1968 | floor_obj = NULL; |
1759 | |
1969 | |
1760 | for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { |
1970 | for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) |
|
|
1971 | { |
1761 | |
1972 | |
1762 | /* This could be made additive I guess (two lights better than |
1973 | /* This could be made additive I guess (two lights better than |
1763 | * one). But if so, it shouldn't be a simple additive - 2 |
1974 | * one). But if so, it shouldn't be a simple additive - 2 |
1764 | * light bulbs do not illuminate twice as far as once since |
1975 | * light bulbs do not illuminate twice as far as once since |
1765 | * it is a disapation factor that is squared (or is it cubed?) |
1976 | * it is a disapation factor that is squared (or is it cubed?) |
1766 | */ |
1977 | */ |
1767 | if (tmp->glow_radius > light) light = tmp->glow_radius; |
1978 | if (tmp->glow_radius > light) |
|
|
1979 | light = tmp->glow_radius; |
1768 | |
1980 | |
1769 | /* This call is needed in order to update objects the player |
1981 | /* This call is needed in order to update objects the player |
1770 | * is standing in that have animations (ie, grass, fire, etc). |
1982 | * is standing in that have animations (ie, grass, fire, etc). |
1771 | * However, it also causes the look window to be re-drawn |
1983 | * However, it also causes the look window to be re-drawn |
1772 | * 3 times each time the player moves, because many of the |
1984 | * 3 times each time the player moves, because many of the |
1773 | * functions the move_player calls eventualy call this. |
1985 | * functions the move_player calls eventualy call this. |
1774 | * |
1986 | * |
1775 | * Always put the player down for drawing. |
1987 | * Always put the player down for drawing. |
1776 | */ |
1988 | */ |
1777 | if (!tmp->invisible) { |
1989 | if (!tmp->invisible) |
|
|
1990 | { |
1778 | if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { |
1991 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1779 | top = tmp->face; |
1992 | { |
1780 | top_obj = tmp; |
1993 | top = tmp->face; |
1781 | } |
1994 | top_obj = tmp; |
|
|
1995 | } |
1782 | else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { |
1996 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
|
|
1997 | { |
1783 | /* If we got a floor, that means middle and top were below it, |
1998 | /* If we got a floor, that means middle and top were below it, |
1784 | * so should not be visible, so we clear them. |
1999 | * so should not be visible, so we clear them. |
1785 | */ |
2000 | */ |
1786 | middle=blank_face; |
2001 | middle = blank_face; |
1787 | top=blank_face; |
2002 | top = blank_face; |
1788 | floor = tmp->face; |
2003 | floor = tmp->face; |
1789 | floor_obj = tmp; |
2004 | floor_obj = tmp; |
1790 | } |
2005 | } |
1791 | /* Flag anywhere have high priority */ |
2006 | /* Flag anywhere have high priority */ |
1792 | else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { |
2007 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1793 | middle = tmp->face; |
2008 | { |
|
|
2009 | middle = tmp->face; |
1794 | |
2010 | |
1795 | middle_obj = tmp; |
2011 | middle_obj = tmp; |
1796 | anywhere =1; |
2012 | anywhere = 1; |
1797 | } |
2013 | } |
1798 | /* Find the highest visible face around. If equal |
2014 | /* Find the highest visible face around. If equal |
1799 | * visibilities, we still want the one nearer to the |
2015 | * visibilities, we still want the one nearer to the |
1800 | * top |
2016 | * top |
1801 | */ |
2017 | */ |
1802 | else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { |
2018 | else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) |
|
|
2019 | { |
1803 | middle = tmp->face; |
2020 | middle = tmp->face; |
1804 | middle_obj = tmp; |
2021 | middle_obj = tmp; |
1805 | } |
2022 | } |
1806 | } |
2023 | } |
1807 | if (tmp==tmp->above) { |
2024 | if (tmp == tmp->above) |
|
|
2025 | { |
1808 | LOG(llevError, "Error in structure of map\n"); |
2026 | LOG (llevError, "Error in structure of map\n"); |
1809 | exit (-1); |
2027 | exit (-1); |
1810 | } |
|
|
1811 | |
2028 | } |
|
|
2029 | |
1812 | move_slow |= tmp->move_slow; |
2030 | move_slow |= tmp->move_slow; |
1813 | move_block |= tmp->move_block; |
2031 | move_block |= tmp->move_block; |
1814 | move_on |= tmp->move_on; |
2032 | move_on |= tmp->move_on; |
1815 | move_off |= tmp->move_off; |
2033 | move_off |= tmp->move_off; |
1816 | move_allow |= tmp->move_allow; |
2034 | move_allow |= tmp->move_allow; |
1817 | |
2035 | |
1818 | if (QUERY_FLAG(tmp,FLAG_ALIVE)) |
2036 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
1819 | flags |= P_IS_ALIVE; |
2037 | flags |= P_IS_ALIVE; |
1820 | if (QUERY_FLAG(tmp,FLAG_NO_MAGIC)) |
2038 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) |
1821 | flags |= P_NO_MAGIC; |
2039 | flags |= P_NO_MAGIC; |
1822 | if (QUERY_FLAG(tmp,FLAG_DAMNED)) |
2040 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) |
1823 | flags |= P_NO_CLERIC; |
2041 | flags |= P_NO_CLERIC; |
|
|
2042 | if (tmp->type == SAFE_GROUND) |
|
|
2043 | flags |= P_SAFE; |
1824 | |
2044 | |
1825 | if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) |
2045 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) |
1826 | flags |= P_BLOCKSVIEW; |
2046 | flags |= P_BLOCKSVIEW; |
1827 | } /* for stack of objects */ |
2047 | } /* for stack of objects */ |
1828 | |
2048 | |
1829 | /* we don't want to rely on this function to have accurate flags, but |
2049 | /* we don't want to rely on this function to have accurate flags, but |
1830 | * since we're already doing the work, we calculate them here. |
2050 | * since we're already doing the work, we calculate them here. |
1831 | * if they don't match, logic is broken someplace. |
2051 | * if they don't match, logic is broken someplace. |
1832 | */ |
2052 | */ |
1833 | if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) && |
2053 | if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR))) |
1834 | (!(oldflags & P_NO_ERROR))) { |
2054 | { |
1835 | LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", |
2055 | LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", |
1836 | m->path, x, y, |
|
|
1837 | (oldflags & ~P_NEED_UPDATE), flags); |
2056 | m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); |
1838 | } |
2057 | } |
1839 | SET_MAP_FLAGS(m, x, y, flags); |
2058 | SET_MAP_FLAGS (m, x, y, flags); |
1840 | SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow); |
2059 | SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); |
1841 | SET_MAP_MOVE_ON(m, x, y, move_on); |
2060 | SET_MAP_MOVE_ON (m, x, y, move_on); |
1842 | SET_MAP_MOVE_OFF(m, x, y, move_off); |
2061 | SET_MAP_MOVE_OFF (m, x, y, move_off); |
1843 | SET_MAP_MOVE_SLOW(m, x, y, move_slow); |
2062 | SET_MAP_MOVE_SLOW (m, x, y, move_slow); |
1844 | |
2063 | |
1845 | /* At this point, we have a floor face (if there is a floor), |
2064 | /* At this point, we have a floor face (if there is a floor), |
1846 | * and the floor is set - we are not going to touch it at |
2065 | * and the floor is set - we are not going to touch it at |
1847 | * this point. |
2066 | * this point. |
1848 | * middle contains the highest visibility face. |
2067 | * middle contains the highest visibility face. |
1849 | * top contains a player/monster face, if there is one. |
2068 | * top contains a player/monster face, if there is one. |
1850 | * |
2069 | * |
1851 | * We now need to fill in top.face and/or middle.face. |
2070 | * We now need to fill in top.face and/or middle.face. |
1852 | */ |
2071 | */ |
1853 | |
2072 | |
1854 | /* If the top face also happens to be high visibility, re-do our |
2073 | /* If the top face also happens to be high visibility, re-do our |
1855 | * middle face. This should not happen, as we already have the |
2074 | * middle face. This should not happen, as we already have the |
1856 | * else statement above so middle should not get set. OTOH, it |
2075 | * else statement above so middle should not get set. OTOH, it |
1857 | * may be possible for the faces to match but be different objects. |
2076 | * may be possible for the faces to match but be different objects. |
1858 | */ |
2077 | */ |
1859 | if (top == middle) middle=blank_face; |
2078 | if (top == middle) |
|
|
2079 | middle = blank_face; |
1860 | |
2080 | |
1861 | /* There are three posibilities at this point: |
2081 | /* There are three posibilities at this point: |
1862 | * 1) top face is set, need middle to be set. |
2082 | * 1) top face is set, need middle to be set. |
1863 | * 2) middle is set, need to set top. |
2083 | * 2) middle is set, need to set top. |
1864 | * 3) neither middle or top is set - need to set both. |
2084 | * 3) neither middle or top is set - need to set both. |
1865 | */ |
2085 | */ |
1866 | |
2086 | |
1867 | for (tmp=last; tmp; tmp=tmp->below) { |
2087 | for (tmp = last; tmp; tmp = tmp->below) |
|
|
2088 | { |
1868 | /* Once we get to a floor, stop, since we already have a floor object */ |
2089 | /* Once we get to a floor, stop, since we already have a floor object */ |
1869 | if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; |
2090 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
|
|
2091 | break; |
1870 | |
2092 | |
1871 | /* If two top faces are already set, quit processing */ |
2093 | /* If two top faces are already set, quit processing */ |
1872 | if ((top != blank_face) && (middle != blank_face)) break; |
2094 | if ((top != blank_face) && (middle != blank_face)) |
|
|
2095 | break; |
1873 | |
2096 | |
1874 | /* Only show visible faces, unless its the editor - show all */ |
2097 | /* Only show visible faces, unless its the editor - show all */ |
1875 | if (!tmp->invisible || editor) { |
2098 | if (!tmp->invisible || editor) |
|
|
2099 | { |
1876 | /* Fill in top if needed */ |
2100 | /* Fill in top if needed */ |
1877 | if (top == blank_face) { |
2101 | if (top == blank_face) |
1878 | top = tmp->face; |
2102 | { |
1879 | top_obj = tmp; |
2103 | top = tmp->face; |
1880 | if (top == middle) middle=blank_face; |
2104 | top_obj = tmp; |
1881 | } else { |
2105 | if (top == middle) |
|
|
2106 | middle = blank_face; |
|
|
2107 | } |
|
|
2108 | else |
|
|
2109 | { |
1882 | /* top is already set - we should only get here if |
2110 | /* top is already set - we should only get here if |
1883 | * middle is not set |
2111 | * middle is not set |
1884 | * |
2112 | * |
1885 | * Set the middle face and break out, since there is nothing |
2113 | * Set the middle face and break out, since there is nothing |
1886 | * more to fill in. We don't check visiblity here, since |
2114 | * more to fill in. We don't check visiblity here, since |
1887 | * |
2115 | * |
1888 | */ |
2116 | */ |
1889 | if (tmp->face != top ) { |
2117 | if (tmp->face != top) |
1890 | middle = tmp->face; |
2118 | { |
1891 | middle_obj = tmp; |
2119 | middle = tmp->face; |
1892 | break; |
2120 | middle_obj = tmp; |
1893 | } |
2121 | break; |
|
|
2122 | } |
|
|
2123 | } |
|
|
2124 | } |
1894 | } |
2125 | } |
1895 | } |
2126 | if (middle == floor) |
1896 | } |
2127 | middle = blank_face; |
1897 | if (middle == floor) middle = blank_face; |
2128 | if (top == middle) |
1898 | if (top == middle) middle = blank_face; |
2129 | middle = blank_face; |
1899 | SET_MAP_FACE(m,x,y,top,0); |
2130 | SET_MAP_FACE (m, x, y, top, 0); |
1900 | if(top != blank_face) |
2131 | if (top != blank_face) |
1901 | SET_MAP_FACE_OBJ(m,x,y,top_obj,0); |
2132 | SET_MAP_FACE_OBJ (m, x, y, top_obj, 0); |
1902 | else |
2133 | else |
1903 | SET_MAP_FACE_OBJ(m,x,y,NULL,0); |
2134 | SET_MAP_FACE_OBJ (m, x, y, NULL, 0); |
1904 | SET_MAP_FACE(m,x,y,middle,1); |
2135 | SET_MAP_FACE (m, x, y, middle, 1); |
1905 | if(middle != blank_face) |
2136 | if (middle != blank_face) |
1906 | SET_MAP_FACE_OBJ(m,x,y,middle_obj,1); |
2137 | SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1); |
1907 | else |
2138 | else |
1908 | SET_MAP_FACE_OBJ(m,x,y,NULL,1); |
2139 | SET_MAP_FACE_OBJ (m, x, y, NULL, 1); |
1909 | SET_MAP_FACE(m,x,y,floor,2); |
2140 | SET_MAP_FACE (m, x, y, floor, 2); |
1910 | if(floor != blank_face) |
2141 | if (floor != blank_face) |
1911 | SET_MAP_FACE_OBJ(m,x,y,floor_obj,2); |
2142 | SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2); |
1912 | else |
2143 | else |
1913 | SET_MAP_FACE_OBJ(m,x,y,NULL,2); |
2144 | SET_MAP_FACE_OBJ (m, x, y, NULL, 2); |
1914 | SET_MAP_LIGHT(m,x,y,light); |
2145 | SET_MAP_LIGHT (m, x, y, light); |
1915 | } |
2146 | } |
1916 | |
2147 | |
1917 | |
2148 | |
|
|
2149 | void |
1918 | void set_map_reset_time(mapstruct *map) { |
2150 | set_map_reset_time (mapstruct *map) |
|
|
2151 | { |
1919 | int timeout; |
2152 | int timeout; |
1920 | |
2153 | |
1921 | timeout = MAP_RESET_TIMEOUT(map); |
2154 | timeout = MAP_RESET_TIMEOUT (map); |
1922 | if (timeout <= 0) |
2155 | if (timeout <= 0) |
1923 | timeout = MAP_DEFAULTRESET; |
2156 | timeout = MAP_DEFAULTRESET; |
1924 | if (timeout >= MAP_MAXRESET) |
2157 | if (timeout >= MAP_MAXRESET) |
1925 | timeout = MAP_MAXRESET; |
2158 | timeout = MAP_MAXRESET; |
1926 | MAP_WHEN_RESET(map) = seconds()+timeout; |
2159 | MAP_WHEN_RESET (map) = seconds () + timeout; |
1927 | } |
2160 | } |
1928 | |
2161 | |
1929 | /* this updates the orig_map->tile_map[tile_num] value after loading |
2162 | /* this updates the orig_map->tile_map[tile_num] value after loading |
1930 | * the map. It also takes care of linking back the freshly loaded |
2163 | * the map. It also takes care of linking back the freshly loaded |
1931 | * maps tile_map values if it tiles back to this one. It returns |
2164 | * maps tile_map values if it tiles back to this one. It returns |
1932 | * the value of orig_map->tile_map[tile_num]. It really only does this |
2165 | * the value of orig_map->tile_map[tile_num]. It really only does this |
1933 | * so that it is easier for calling functions to verify success. |
2166 | * so that it is easier for calling functions to verify success. |
1934 | */ |
2167 | */ |
1935 | |
2168 | |
|
|
2169 | static mapstruct * |
1936 | static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) |
2170 | load_and_link_tiled_map (mapstruct *orig_map, int tile_num) |
1937 | { |
2171 | { |
1938 | int dest_tile = (tile_num +2) % 4; |
2172 | int dest_tile = (tile_num + 2) % 4; |
1939 | char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]); |
2173 | char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]); |
1940 | |
2174 | |
1941 | orig_map->tile_map[tile_num] = ready_map_name(path, 0); |
2175 | orig_map->tile_map[tile_num] = ready_map_name (path, 0); |
1942 | |
2176 | |
1943 | /* need to do a strcmp here as the orig_map->path is not a shared string */ |
2177 | /* need to do a strcmp here as the orig_map->path is not a shared string */ |
1944 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && |
2178 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) |
1945 | !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) |
|
|
1946 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
2179 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
1947 | |
2180 | |
1948 | return orig_map->tile_map[tile_num]; |
2181 | return orig_map->tile_map[tile_num]; |
1949 | } |
2182 | } |
1950 | |
2183 | |
1951 | /* this returns TRUE if the coordinates (x,y) are out of |
2184 | /* this returns TRUE if the coordinates (x,y) are out of |
1952 | * map m. This function also takes into account any |
2185 | * map m. This function also takes into account any |
1953 | * tiling considerations, loading adjacant maps as needed. |
2186 | * tiling considerations, loading adjacant maps as needed. |
… | |
… | |
1956 | * This function will recursively call itself for the |
2189 | * This function will recursively call itself for the |
1957 | * tiled maps. |
2190 | * tiled maps. |
1958 | * |
2191 | * |
1959 | * |
2192 | * |
1960 | */ |
2193 | */ |
|
|
2194 | int |
1961 | int out_of_map(mapstruct *m, int x, int y) |
2195 | out_of_map (mapstruct *m, int x, int y) |
1962 | { |
2196 | { |
1963 | |
2197 | |
1964 | /* If we get passed a null map, this is obviously the |
2198 | /* If we get passed a null map, this is obviously the |
1965 | * case. This generally shouldn't happen, but if the |
2199 | * case. This generally shouldn't happen, but if the |
1966 | * map loads fail below, it could happen. |
2200 | * map loads fail below, it could happen. |
1967 | */ |
2201 | */ |
1968 | if (!m) return 0; |
2202 | if (!m) |
1969 | |
|
|
1970 | if (x<0) { |
|
|
1971 | if (!m->tile_path[3]) return 1; |
|
|
1972 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) { |
|
|
1973 | load_and_link_tiled_map(m, 3); |
|
|
1974 | } |
|
|
1975 | return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y)); |
|
|
1976 | } |
|
|
1977 | if (x>=MAP_WIDTH(m)) { |
|
|
1978 | if (!m->tile_path[1]) return 1; |
|
|
1979 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) { |
|
|
1980 | load_and_link_tiled_map(m, 1); |
|
|
1981 | } |
|
|
1982 | return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y)); |
|
|
1983 | } |
|
|
1984 | if (y<0) { |
|
|
1985 | if (!m->tile_path[0]) return 1; |
|
|
1986 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) { |
|
|
1987 | load_and_link_tiled_map(m, 0); |
|
|
1988 | } |
|
|
1989 | return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0]))); |
|
|
1990 | } |
|
|
1991 | if (y>=MAP_HEIGHT(m)) { |
|
|
1992 | if (!m->tile_path[2]) return 1; |
|
|
1993 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) { |
|
|
1994 | load_and_link_tiled_map(m, 2); |
|
|
1995 | } |
|
|
1996 | return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m))); |
|
|
1997 | } |
|
|
1998 | |
|
|
1999 | /* Simple case - coordinates are within this local |
|
|
2000 | * map. |
|
|
2001 | */ |
|
|
2002 | return 0; |
2203 | return 0; |
|
|
2204 | |
|
|
2205 | if (x < 0) |
|
|
2206 | { |
|
|
2207 | if (!m->tile_path[3]) |
|
|
2208 | return 1; |
|
|
2209 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
|
|
2210 | { |
|
|
2211 | load_and_link_tiled_map (m, 3); |
|
|
2212 | } |
|
|
2213 | return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); |
|
|
2214 | } |
|
|
2215 | if (x >= MAP_WIDTH (m)) |
|
|
2216 | { |
|
|
2217 | if (!m->tile_path[1]) |
|
|
2218 | return 1; |
|
|
2219 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
|
|
2220 | { |
|
|
2221 | load_and_link_tiled_map (m, 1); |
|
|
2222 | } |
|
|
2223 | return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); |
|
|
2224 | } |
|
|
2225 | if (y < 0) |
|
|
2226 | { |
|
|
2227 | if (!m->tile_path[0]) |
|
|
2228 | return 1; |
|
|
2229 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
|
|
2230 | { |
|
|
2231 | load_and_link_tiled_map (m, 0); |
|
|
2232 | } |
|
|
2233 | return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); |
|
|
2234 | } |
|
|
2235 | if (y >= MAP_HEIGHT (m)) |
|
|
2236 | { |
|
|
2237 | if (!m->tile_path[2]) |
|
|
2238 | return 1; |
|
|
2239 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
|
|
2240 | { |
|
|
2241 | load_and_link_tiled_map (m, 2); |
|
|
2242 | } |
|
|
2243 | return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); |
|
|
2244 | } |
|
|
2245 | |
|
|
2246 | /* Simple case - coordinates are within this local |
|
|
2247 | * map. |
|
|
2248 | */ |
|
|
2249 | return 0; |
2003 | } |
2250 | } |
2004 | |
2251 | |
2005 | /* This is basically the same as out_of_map above, but |
2252 | /* This is basically the same as out_of_map above, but |
2006 | * instead we return NULL if no map is valid (coordinates |
2253 | * instead we return NULL if no map is valid (coordinates |
2007 | * out of bounds and no tiled map), otherwise it returns |
2254 | * out of bounds and no tiled map), otherwise it returns |
2008 | * the map as that the coordinates are really on, and |
2255 | * the map as that the coordinates are really on, and |
2009 | * updates x and y to be the localized coordinates. |
2256 | * updates x and y to be the localized coordinates. |
2010 | * Using this is more efficient of calling out_of_map |
2257 | * Using this is more efficient of calling out_of_map |
2011 | * and then figuring out what the real map is |
2258 | * and then figuring out what the real map is |
2012 | */ |
2259 | */ |
|
|
2260 | mapstruct * |
2013 | mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) |
2261 | get_map_from_coord (mapstruct *m, sint16 * x, sint16 * y) |
2014 | { |
2262 | { |
2015 | |
2263 | |
2016 | if (*x<0) { |
2264 | if (*x < 0) |
2017 | if (!m->tile_path[3]) return NULL; |
2265 | { |
|
|
2266 | if (!m->tile_path[3]) |
|
|
2267 | return NULL; |
2018 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
2268 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
2019 | load_and_link_tiled_map(m, 3); |
2269 | load_and_link_tiled_map (m, 3); |
2020 | |
2270 | |
2021 | *x += MAP_WIDTH(m->tile_map[3]); |
2271 | *x += MAP_WIDTH (m->tile_map[3]); |
2022 | return (get_map_from_coord(m->tile_map[3], x, y)); |
2272 | return (get_map_from_coord (m->tile_map[3], x, y)); |
2023 | } |
2273 | } |
2024 | if (*x>=MAP_WIDTH(m)) { |
2274 | if (*x >= MAP_WIDTH (m)) |
2025 | if (!m->tile_path[1]) return NULL; |
2275 | { |
|
|
2276 | if (!m->tile_path[1]) |
|
|
2277 | return NULL; |
2026 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
2278 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
2027 | load_and_link_tiled_map(m, 1); |
2279 | load_and_link_tiled_map (m, 1); |
2028 | |
2280 | |
2029 | *x -= MAP_WIDTH(m); |
2281 | *x -= MAP_WIDTH (m); |
2030 | return (get_map_from_coord(m->tile_map[1], x, y)); |
2282 | return (get_map_from_coord (m->tile_map[1], x, y)); |
|
|
2283 | } |
|
|
2284 | if (*y < 0) |
2031 | } |
2285 | { |
2032 | if (*y<0) { |
2286 | if (!m->tile_path[0]) |
2033 | if (!m->tile_path[0]) return NULL; |
2287 | return NULL; |
2034 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
2288 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
2035 | load_and_link_tiled_map(m, 0); |
2289 | load_and_link_tiled_map (m, 0); |
2036 | |
2290 | |
2037 | *y += MAP_HEIGHT(m->tile_map[0]); |
2291 | *y += MAP_HEIGHT (m->tile_map[0]); |
2038 | return (get_map_from_coord(m->tile_map[0], x, y)); |
2292 | return (get_map_from_coord (m->tile_map[0], x, y)); |
2039 | } |
2293 | } |
2040 | if (*y>=MAP_HEIGHT(m)) { |
2294 | if (*y >= MAP_HEIGHT (m)) |
2041 | if (!m->tile_path[2]) return NULL; |
2295 | { |
|
|
2296 | if (!m->tile_path[2]) |
|
|
2297 | return NULL; |
2042 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
2298 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
2043 | load_and_link_tiled_map(m, 2); |
2299 | load_and_link_tiled_map (m, 2); |
2044 | |
2300 | |
2045 | *y -= MAP_HEIGHT(m); |
2301 | *y -= MAP_HEIGHT (m); |
2046 | return (get_map_from_coord(m->tile_map[2], x, y)); |
2302 | return (get_map_from_coord (m->tile_map[2], x, y)); |
2047 | } |
2303 | } |
2048 | |
2304 | |
2049 | /* Simple case - coordinates are within this local |
2305 | /* Simple case - coordinates are within this local |
2050 | * map. |
2306 | * map. |
2051 | */ |
2307 | */ |
2052 | |
2308 | |
2053 | return m; |
2309 | return m; |
2054 | } |
2310 | } |
2055 | |
2311 | |
2056 | /** |
2312 | /** |
2057 | * Return whether map2 is adjacent to map1. If so, store the distance from |
2313 | * Return whether map2 is adjacent to map1. If so, store the distance from |
2058 | * map1 to map2 in dx/dy. |
2314 | * map1 to map2 in dx/dy. |
2059 | */ |
2315 | */ |
|
|
2316 | static int |
2060 | static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { |
2317 | adjacent_map (const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) |
|
|
2318 | { |
2061 | if (!map1 || !map2) |
2319 | if (!map1 || !map2) |
2062 | return 0; |
2320 | return 0; |
2063 | |
2321 | |
2064 | if (map1 == map2) { |
2322 | if (map1 == map2) |
|
|
2323 | { |
2065 | *dx = 0; |
2324 | *dx = 0; |
2066 | *dy = 0; |
2325 | *dy = 0; |
2067 | |
2326 | |
|
|
2327 | } |
2068 | } else if (map1->tile_map[0] == map2) { /* up */ |
2328 | else if (map1->tile_map[0] == map2) |
|
|
2329 | { /* up */ |
2069 | *dx = 0; |
2330 | *dx = 0; |
2070 | *dy = -MAP_HEIGHT(map2); |
2331 | *dy = -MAP_HEIGHT (map2); |
|
|
2332 | } |
2071 | } else if (map1->tile_map[1] == map2) { /* right */ |
2333 | else if (map1->tile_map[1] == map2) |
|
|
2334 | { /* right */ |
2072 | *dx = MAP_WIDTH(map1); |
2335 | *dx = MAP_WIDTH (map1); |
2073 | *dy = 0; |
2336 | *dy = 0; |
|
|
2337 | } |
2074 | } else if (map1->tile_map[2] == map2) { /* down */ |
2338 | else if (map1->tile_map[2] == map2) |
|
|
2339 | { /* down */ |
2075 | *dx = 0; |
2340 | *dx = 0; |
2076 | *dy = MAP_HEIGHT(map1); |
2341 | *dy = MAP_HEIGHT (map1); |
|
|
2342 | } |
2077 | } else if (map1->tile_map[3] == map2) { /* left */ |
2343 | else if (map1->tile_map[3] == map2) |
|
|
2344 | { /* left */ |
2078 | *dx = -MAP_WIDTH(map2); |
2345 | *dx = -MAP_WIDTH (map2); |
2079 | *dy = 0; |
2346 | *dy = 0; |
2080 | |
2347 | |
|
|
2348 | } |
2081 | } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */ |
2349 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) |
|
|
2350 | { /* up right */ |
2082 | *dx = MAP_WIDTH(map1->tile_map[0]); |
2351 | *dx = MAP_WIDTH (map1->tile_map[0]); |
2083 | *dy = -MAP_HEIGHT(map1->tile_map[0]); |
2352 | *dy = -MAP_HEIGHT (map1->tile_map[0]); |
|
|
2353 | } |
2084 | } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */ |
2354 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) |
|
|
2355 | { /* up left */ |
2085 | *dx = -MAP_WIDTH(map2); |
2356 | *dx = -MAP_WIDTH (map2); |
2086 | *dy = -MAP_HEIGHT(map1->tile_map[0]); |
2357 | *dy = -MAP_HEIGHT (map1->tile_map[0]); |
|
|
2358 | } |
2087 | } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */ |
2359 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) |
|
|
2360 | { /* right up */ |
2088 | *dx = MAP_WIDTH(map1); |
2361 | *dx = MAP_WIDTH (map1); |
2089 | *dy = -MAP_HEIGHT(map2); |
2362 | *dy = -MAP_HEIGHT (map2); |
|
|
2363 | } |
2090 | } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */ |
2364 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) |
|
|
2365 | { /* right down */ |
2091 | *dx = MAP_WIDTH(map1); |
2366 | *dx = MAP_WIDTH (map1); |
2092 | *dy = MAP_HEIGHT(map1->tile_map[1]); |
2367 | *dy = MAP_HEIGHT (map1->tile_map[1]); |
|
|
2368 | } |
2093 | } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */ |
2369 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) |
|
|
2370 | { /* down right */ |
2094 | *dx = MAP_WIDTH(map1->tile_map[2]); |
2371 | *dx = MAP_WIDTH (map1->tile_map[2]); |
2095 | *dy = MAP_HEIGHT(map1); |
2372 | *dy = MAP_HEIGHT (map1); |
|
|
2373 | } |
2096 | } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */ |
2374 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) |
|
|
2375 | { /* down left */ |
2097 | *dx = -MAP_WIDTH(map2); |
2376 | *dx = -MAP_WIDTH (map2); |
2098 | *dy = MAP_HEIGHT(map1); |
2377 | *dy = MAP_HEIGHT (map1); |
|
|
2378 | } |
2099 | } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */ |
2379 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) |
|
|
2380 | { /* left up */ |
2100 | *dx = -MAP_WIDTH(map1->tile_map[3]); |
2381 | *dx = -MAP_WIDTH (map1->tile_map[3]); |
2101 | *dy = -MAP_HEIGHT(map2); |
2382 | *dy = -MAP_HEIGHT (map2); |
|
|
2383 | } |
2102 | } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */ |
2384 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) |
|
|
2385 | { /* left down */ |
2103 | *dx = -MAP_WIDTH(map1->tile_map[3]); |
2386 | *dx = -MAP_WIDTH (map1->tile_map[3]); |
2104 | *dy = MAP_HEIGHT(map1->tile_map[3]); |
2387 | *dy = MAP_HEIGHT (map1->tile_map[3]); |
2105 | |
2388 | |
2106 | } else { /* not "adjacent" enough */ |
2389 | } |
|
|
2390 | else |
|
|
2391 | { /* not "adjacent" enough */ |
2107 | return 0; |
2392 | return 0; |
2108 | } |
2393 | } |
2109 | |
2394 | |
2110 | return 1; |
2395 | return 1; |
2111 | } |
2396 | } |
2112 | |
2397 | |
2113 | /* From map.c |
2398 | /* From map.c |
2114 | * This is used by get_player to determine where the other |
2399 | * This is used by get_player to determine where the other |
2115 | * creature is. get_rangevector takes into account map tiling, |
2400 | * creature is. get_rangevector takes into account map tiling, |
… | |
… | |
2129 | * |
2414 | * |
2130 | * currently, the only flag supported (0x1) is don't translate for |
2415 | * currently, the only flag supported (0x1) is don't translate for |
2131 | * closest body part of 'op1' |
2416 | * closest body part of 'op1' |
2132 | */ |
2417 | */ |
2133 | |
2418 | |
|
|
2419 | void |
2134 | void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { |
2420 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
|
|
2421 | { |
2135 | if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { |
2422 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
|
|
2423 | { |
2136 | /* be conservative and fill in _some_ data */ |
2424 | /* be conservative and fill in _some_ data */ |
2137 | retval->distance = 100000; |
2425 | retval->distance = 100000; |
2138 | retval->distance_x = 32767; |
2426 | retval->distance_x = 32767; |
2139 | retval->distance_y = 32767; |
2427 | retval->distance_y = 32767; |
2140 | retval->direction = 0; |
2428 | retval->direction = 0; |
2141 | retval->part = 0; |
2429 | retval->part = 0; |
2142 | } else { |
2430 | } |
|
|
2431 | else |
|
|
2432 | { |
2143 | object *best; |
2433 | object *best; |
2144 | |
2434 | |
2145 | retval->distance_x += op2->x-op1->x; |
2435 | retval->distance_x += op2->x - op1->x; |
2146 | retval->distance_y += op2->y-op1->y; |
2436 | retval->distance_y += op2->y - op1->y; |
2147 | |
2437 | |
2148 | best = op1; |
2438 | best = op1; |
2149 | /* If this is multipart, find the closest part now */ |
2439 | /* If this is multipart, find the closest part now */ |
2150 | if (!(flags&0x1) && op1->more) { |
2440 | if (!(flags & 0x1) && op1->more) |
|
|
2441 | { |
2151 | object *tmp; |
2442 | object *tmp; |
2152 | int best_distance = retval->distance_x*retval->distance_x+ |
2443 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
2153 | retval->distance_y*retval->distance_y, tmpi; |
|
|
2154 | |
2444 | |
2155 | /* we just take the offset of the piece to head to figure |
2445 | /* we just take the offset of the piece to head to figure |
2156 | * distance instead of doing all that work above again |
2446 | * distance instead of doing all that work above again |
2157 | * since the distance fields we set above are positive in the |
2447 | * since the distance fields we set above are positive in the |
2158 | * same axis as is used for multipart objects, the simply arithmetic |
2448 | * same axis as is used for multipart objects, the simply arithmetic |
2159 | * below works. |
2449 | * below works. |
2160 | */ |
2450 | */ |
2161 | for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { |
2451 | for (tmp = op1->more; tmp != NULL; tmp = tmp->more) |
|
|
2452 | { |
2162 | tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ |
2453 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
2163 | (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); |
2454 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
2164 | if (tmpi < best_distance) { |
2455 | if (tmpi < best_distance) |
|
|
2456 | { |
2165 | best_distance = tmpi; |
2457 | best_distance = tmpi; |
2166 | best = tmp; |
2458 | best = tmp; |
2167 | } |
2459 | } |
2168 | } |
2460 | } |
2169 | if (best != op1) { |
2461 | if (best != op1) |
|
|
2462 | { |
2170 | retval->distance_x += op1->x-best->x; |
2463 | retval->distance_x += op1->x - best->x; |
2171 | retval->distance_y += op1->y-best->y; |
2464 | retval->distance_y += op1->y - best->y; |
2172 | } |
2465 | } |
2173 | } |
2466 | } |
2174 | retval->part = best; |
2467 | retval->part = best; |
2175 | retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); |
2468 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
2176 | retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); |
2469 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
2177 | } |
2470 | } |
2178 | } |
2471 | } |
2179 | |
2472 | |
2180 | /* this is basically the same as get_rangevector above, but instead of |
2473 | /* this is basically the same as get_rangevector above, but instead of |
2181 | * the first parameter being an object, it instead is the map |
2474 | * the first parameter being an object, it instead is the map |
… | |
… | |
2186 | * be more consistant with the above function and also in case they are needed |
2479 | * be more consistant with the above function and also in case they are needed |
2187 | * for something in the future. Also, since no object is pasted, the best |
2480 | * for something in the future. Also, since no object is pasted, the best |
2188 | * field of the rv_vector is set to NULL. |
2481 | * field of the rv_vector is set to NULL. |
2189 | */ |
2482 | */ |
2190 | |
2483 | |
|
|
2484 | void |
2191 | void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { |
2485 | get_rangevector_from_mapcoord (const mapstruct *m, int x, int y, const object *op2, rv_vector * retval, int flags) |
|
|
2486 | { |
2192 | if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { |
2487 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
|
|
2488 | { |
2193 | /* be conservative and fill in _some_ data */ |
2489 | /* be conservative and fill in _some_ data */ |
2194 | retval->distance = 100000; |
2490 | retval->distance = 100000; |
2195 | retval->distance_x = 32767; |
2491 | retval->distance_x = 32767; |
2196 | retval->distance_y = 32767; |
2492 | retval->distance_y = 32767; |
2197 | retval->direction = 0; |
2493 | retval->direction = 0; |
2198 | retval->part = 0; |
2494 | retval->part = 0; |
2199 | } else { |
2495 | } |
|
|
2496 | else |
|
|
2497 | { |
2200 | retval->distance_x += op2->x-x; |
2498 | retval->distance_x += op2->x - x; |
2201 | retval->distance_y += op2->y-y; |
2499 | retval->distance_y += op2->y - y; |
2202 | |
2500 | |
2203 | retval->part = NULL; |
2501 | retval->part = NULL; |
2204 | retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); |
2502 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
2205 | retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); |
2503 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
2206 | } |
2504 | } |
2207 | } |
2505 | } |
2208 | |
2506 | |
2209 | /* Returns true of op1 and op2 are effectively on the same map |
2507 | /* Returns true of op1 and op2 are effectively on the same map |
2210 | * (as related to map tiling). Note that this looks for a path from |
2508 | * (as related to map tiling). Note that this looks for a path from |
… | |
… | |
2212 | * to op1, this will still return false. |
2510 | * to op1, this will still return false. |
2213 | * Note we only look one map out to keep the processing simple |
2511 | * Note we only look one map out to keep the processing simple |
2214 | * and efficient. This could probably be a macro. |
2512 | * and efficient. This could probably be a macro. |
2215 | * MSW 2001-08-05 |
2513 | * MSW 2001-08-05 |
2216 | */ |
2514 | */ |
|
|
2515 | int |
2217 | int on_same_map(const object *op1, const object *op2) { |
2516 | on_same_map (const object *op1, const object *op2) |
|
|
2517 | { |
2218 | int dx, dy; |
2518 | int dx, dy; |
2219 | |
2519 | |
2220 | return adjacent_map(op1->map, op2->map, &dx, &dy); |
2520 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
2221 | } |
2521 | } |