1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <unistd.h> |
24 | #include <unistd.h> |
26 | |
25 | |
27 | #include "global.h" |
26 | #include "global.h" |
28 | #include "funcpoint.h" |
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29 | |
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30 | #include "loader.h" |
27 | #include "loader.h" |
31 | |
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32 | #include "path.h" |
28 | #include "path.h" |
33 | |
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34 | /* |
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35 | * This makes a path absolute outside the world of Crossfire. |
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36 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
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37 | * and returns the pointer to a static array containing the result. |
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38 | * it really should be called create_mapname |
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39 | */ |
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40 | const char * |
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41 | create_pathname (const char *name) |
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42 | { |
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43 | static char buf[8192]; |
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44 | snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name); |
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45 | return buf; |
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46 | } |
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47 | |
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48 | /* |
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49 | * This function checks if a file with the given path exists. |
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50 | * -1 is returned if it fails, otherwise the mode of the file |
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51 | * is returned. |
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52 | * It tries out all the compression suffixes listed in the uncomp[] array. |
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53 | * |
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54 | * If prepend_dir is set, then we call create_pathname (which prepends |
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55 | * libdir & mapdir). Otherwise, we assume the name given is fully |
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56 | * complete. |
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57 | * Only the editor actually cares about the writablity of this - |
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58 | * the rest of the code only cares that the file is readable. |
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59 | * when the editor goes away, the call to stat should probably be |
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60 | * replaced by an access instead (similar to the windows one, but |
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61 | * that seems to be missing the prepend_dir processing |
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62 | */ |
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63 | int |
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64 | check_path (const char *name, int prepend_dir) |
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65 | { |
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66 | char buf[MAX_BUF]; |
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67 | |
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68 | char *endbuf; |
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69 | struct stat statbuf; |
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70 | int mode = 0; |
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71 | |
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72 | if (prepend_dir) |
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73 | assign (buf, create_pathname (name)); |
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74 | else |
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75 | assign (buf, name); |
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76 | |
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77 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
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78 | * this method should be equivalant and is clearer. |
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79 | * Can not use strcat because we need to cycle through |
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80 | * all the names. |
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81 | */ |
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82 | endbuf = buf + strlen (buf); |
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83 | |
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84 | if (stat (buf, &statbuf)) |
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85 | return -1; |
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86 | if (!S_ISREG (statbuf.st_mode)) |
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87 | return (-1); |
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88 | |
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89 | if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) || |
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90 | ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH)) |
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91 | mode |= 4; |
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92 | |
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93 | if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || |
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94 | (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) |
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95 | mode |= 2; |
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96 | |
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97 | return (mode); |
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98 | } |
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99 | |
29 | |
100 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
30 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
101 | * one function that just returns a P_.. value (see map.h) |
31 | * one function that just returns a P_.. value (see map.h) |
102 | * it will also do map translation for tiled maps, returning |
32 | * it will also do map translation for tiled maps, returning |
103 | * new values into newmap, nx, and ny. Any and all of those |
33 | * new values into newmap, nx, and ny. Any and all of those |
… | |
… | |
174 | * let the player through (inventory checkers for example) |
104 | * let the player through (inventory checkers for example) |
175 | */ |
105 | */ |
176 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
106 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
177 | return 0; |
107 | return 0; |
178 | |
108 | |
179 | if (ob->head != NULL) |
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180 | ob = ob->head; |
109 | ob = ob->head_ (); |
181 | |
110 | |
182 | /* We basically go through the stack of objects, and if there is |
111 | /* We basically go through the stack of objects, and if there is |
183 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
112 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
184 | * true. If we get through the entire stack, that must mean |
113 | * true. If we get through the entire stack, that must mean |
185 | * ob is blocking it, so return 0. |
114 | * ob is blocking it, so return 0. |
… | |
… | |
215 | else |
144 | else |
216 | { |
145 | { |
217 | /* Broke apart a big nasty if into several here to make |
146 | /* Broke apart a big nasty if into several here to make |
218 | * this more readable. first check - if the space blocks |
147 | * this more readable. first check - if the space blocks |
219 | * movement, can't move here. |
148 | * movement, can't move here. |
220 | * second - if a monster, can't move there, unles it is a |
149 | * second - if a monster, can't move there, unless it is a |
221 | * hidden dm |
150 | * hidden dm |
222 | */ |
151 | */ |
223 | if (OB_MOVE_BLOCK (ob, tmp)) |
152 | if (OB_MOVE_BLOCK (ob, tmp)) |
224 | return 1; |
153 | return 1; |
225 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob && |
154 | |
226 | tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden)) |
155 | if (tmp->flag [FLAG_ALIVE] |
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156 | && tmp->head_ () != ob |
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157 | && tmp != ob |
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158 | && tmp->type != DOOR |
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159 | && !(tmp->flag [FLAG_WIZ] && tmp->contr->hidden)) |
227 | return 1; |
160 | return 1; |
228 | } |
161 | } |
229 | |
162 | |
230 | } |
163 | } |
231 | return 0; |
164 | return 0; |
232 | } |
165 | } |
233 | |
166 | |
234 | /* |
167 | /* |
235 | * Returns true if the given object can't fit in the given spot. |
168 | * Returns qthe blocking object if the given object can't fit in the given |
236 | * This is meant for multi space objects - for single space objecs, |
169 | * spot. This is meant for multi space objects - for single space objecs, |
237 | * just calling get_map_blocked and checking that against movement type |
170 | * just calling get_map_blocked and checking that against movement type |
238 | * of object. This function goes through all the parts of the |
171 | * of object. This function goes through all the parts of the multipart |
239 | * multipart object and makes sure they can be inserted. |
172 | * object and makes sure they can be inserted. |
240 | * |
173 | * |
241 | * While this doesn't call out of map, the get_map_flags does. |
174 | * While this doesn't call out of map, the get_map_flags does. |
242 | * |
175 | * |
243 | * This function has been used to deprecate arch_out_of_map - |
176 | * This function has been used to deprecate arch_out_of_map - |
244 | * this function also does that check, and since in most cases, |
177 | * this function also does that check, and since in most cases, |
… | |
… | |
255 | * |
188 | * |
256 | * Note this used to be arch_blocked, but with new movement |
189 | * Note this used to be arch_blocked, but with new movement |
257 | * code, we need to have actual object to check its move_type |
190 | * code, we need to have actual object to check its move_type |
258 | * against the move_block values. |
191 | * against the move_block values. |
259 | */ |
192 | */ |
260 | int |
193 | bool |
261 | ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) |
194 | object::blocked (maptile *m, int x, int y) const |
262 | { |
195 | { |
263 | archetype *tmp; |
196 | for (archetype *tmp = arch; tmp; tmp = (archetype *)tmp->more) |
264 | int flag; |
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265 | maptile *m1; |
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266 | sint16 sx, sy; |
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267 | |
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268 | if (!ob) |
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269 | { |
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270 | flag = get_map_flags (m, &m1, x, y, &sx, &sy); |
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271 | if (flag & P_OUT_OF_MAP) |
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272 | return P_OUT_OF_MAP; |
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273 | |
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274 | /* don't have object, so don't know what types would block */ |
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275 | return m1->at (sx, sy).move_block; |
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276 | } |
197 | { |
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198 | mapxy pos (m, x + tmp->x, y + tmp->y); |
277 | |
199 | |
278 | for (tmp = ob->arch; tmp; tmp = tmp->more) |
200 | if (!pos.normalise ()) |
279 | { |
201 | return 1; |
280 | flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); |
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281 | |
202 | |
282 | if (flag & P_OUT_OF_MAP) |
203 | mapspace &ms = *pos; |
283 | return P_OUT_OF_MAP; |
204 | |
284 | if (flag & P_IS_ALIVE) |
205 | if (ms.flags () & P_IS_ALIVE) |
285 | return P_IS_ALIVE; |
206 | return 1; |
286 | |
207 | |
287 | mapspace &ms = m1->at (sx, sy); |
208 | /* However, often ob doesn't have any move type |
288 | |
209 | * (signifying non-moving objects) |
289 | /* find_first_free_spot() calls this function. However, often |
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290 | * ob doesn't have any move type (when used to place exits) |
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291 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
210 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
292 | */ |
211 | */ |
293 | |
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294 | if (ob->move_type == 0 && ms.move_block != MOVE_ALL) |
212 | if (!move_type && ms.move_block != MOVE_ALL) |
295 | continue; |
213 | continue; |
296 | |
214 | |
297 | /* Note it is intentional that we check ob - the movement type of the |
215 | /* Note it is intentional that we check ob - the movement type of the |
298 | * head of the object should correspond for the entire object. |
216 | * head of the object should correspond for the entire object. |
299 | */ |
217 | */ |
300 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
218 | if (ms.blocks (move_type)) |
301 | return P_NO_PASS; |
219 | return 1; |
302 | } |
220 | } |
303 | |
221 | |
304 | return 0; |
222 | return 0; |
305 | } |
223 | } |
306 | |
224 | |
… | |
… | |
324 | |
242 | |
325 | insert_ob_in_ob (tmp, container); |
243 | insert_ob_in_ob (tmp, container); |
326 | tmp = next; |
244 | tmp = next; |
327 | } |
245 | } |
328 | |
246 | |
329 | /* sum_weight will go through and calculate what all the containers are |
247 | // go through and calculate what all the containers are carrying. |
330 | * carrying. |
248 | //TODO: remove |
331 | */ |
249 | container->update_weight (); |
332 | sum_weight (container); |
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333 | } |
250 | } |
334 | |
251 | |
335 | void |
252 | void |
336 | maptile::set_object_flag (int flag, int value) |
253 | maptile::set_object_flag (int flag, int value) |
337 | { |
254 | { |
… | |
… | |
339 | return; |
256 | return; |
340 | |
257 | |
341 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
258 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
342 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
259 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
343 | tmp->flag [flag] = value; |
260 | tmp->flag [flag] = value; |
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261 | } |
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262 | |
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263 | void |
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264 | maptile::post_load_original () |
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265 | { |
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266 | if (!spaces) |
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267 | return; |
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268 | |
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269 | set_object_flag (FLAG_OBJ_ORIGINAL); |
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270 | |
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271 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
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272 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
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273 | INVOKE_OBJECT (RESET, tmp); |
344 | } |
274 | } |
345 | |
275 | |
346 | /* link_multipart_objects go through all the objects on the map looking |
276 | /* link_multipart_objects go through all the objects on the map looking |
347 | * for objects whose arch says they are multipart yet according to the |
277 | * for objects whose arch says they are multipart yet according to the |
348 | * info we have, they only have the head (as would be expected when |
278 | * info we have, they only have the head (as would be expected when |
… | |
… | |
353 | { |
283 | { |
354 | if (!spaces) |
284 | if (!spaces) |
355 | return; |
285 | return; |
356 | |
286 | |
357 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
287 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
358 | for (object *op = ms->bot; op; op = op->above) |
288 | { |
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289 | object *op = ms->bot; |
|
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290 | while (op) |
359 | { |
291 | { |
360 | /* already multipart - don't do anything more */ |
292 | /* already multipart - don't do anything more */ |
361 | if (!op->head && !op->more && op->arch->more) |
293 | if (op->head_ () == op && !op->more && op->arch->more) |
362 | { |
294 | { |
363 | op->remove (); |
295 | op->remove (); |
364 | op->expand_tail (); |
296 | op->expand_tail (); |
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297 | |
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298 | // FIXME: INS_ON_TOP is just a workaround for the pentagram vs. |
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299 | // multi-tile monster bug, where INS_ABOVE_FLOOR_ONLY put the monsters |
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300 | // below the pentagrams... hopefully INS_ON_TOP doesn't break anything |
365 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
301 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ON_TOP | INS_NO_WALK_ON); |
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302 | |
|
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303 | op = ms->bot; // we are mutating the mapspace too much with INS_ON_TOP |
|
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304 | // so we have to reset the iteration through the mapspace |
366 | } |
305 | } |
|
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306 | else |
|
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307 | op = op->above; |
367 | } |
308 | } |
|
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309 | } |
368 | } |
310 | } |
369 | |
311 | |
370 | /* |
312 | /* |
371 | * Loads (ands parses) the objects into a given map from the specified |
313 | * Loads (ands parses) the objects into a given map from the specified |
372 | * file pointer. |
314 | * file pointer. |
… | |
… | |
374 | bool |
316 | bool |
375 | maptile::_load_objects (object_thawer &f) |
317 | maptile::_load_objects (object_thawer &f) |
376 | { |
318 | { |
377 | for (;;) |
319 | for (;;) |
378 | { |
320 | { |
379 | coroapi::cede_to_tick_every (100); // cede once in a while |
321 | coroapi::cede_to_tick (); // cede once in a while |
380 | |
322 | |
381 | switch (f.kw) |
323 | switch (f.kw) |
382 | { |
324 | { |
383 | case KW_arch: |
325 | case KW_arch: |
384 | if (object *op = object::read (f, this)) |
326 | if (object *op = object::read (f, this)) |
385 | { |
327 | { |
|
|
328 | // TODO: why? |
386 | if (op->inv) |
329 | if (op->inv) |
387 | sum_weight (op); |
330 | op->update_weight (); |
388 | |
331 | |
389 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
332 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
|
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333 | { |
|
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334 | // we insert manually because |
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335 | // a) its way faster |
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336 | // b) we remove manually, too, and there are good reasons for that |
|
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337 | // c) its correct |
|
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338 | mapspace &ms = at (op->x, op->y); |
|
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339 | |
|
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340 | op->flag [FLAG_REMOVED] = false; |
|
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341 | |
|
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342 | op->above = 0; |
|
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343 | op->below = ms.top; |
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344 | |
|
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345 | if (ms.top) |
|
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346 | ms.top->above = op; |
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347 | else |
|
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348 | ms.bot = op; |
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349 | |
|
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350 | ms.top = op; |
|
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351 | ms.flags_ = 0; |
|
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352 | } |
|
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353 | else |
|
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354 | { |
|
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355 | f.parse_warn (format ("object %s out of range", op->debug_desc ())); |
|
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356 | op->destroy (); |
|
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357 | } |
390 | } |
358 | } |
391 | |
359 | |
392 | continue; |
360 | continue; |
393 | |
361 | |
394 | case KW_EOF: |
362 | case KW_EOF: |
… | |
… | |
407 | } |
375 | } |
408 | |
376 | |
409 | void |
377 | void |
410 | maptile::activate () |
378 | maptile::activate () |
411 | { |
379 | { |
412 | active = true; |
|
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413 | |
|
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414 | if (spaces) |
380 | if (spaces) |
415 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
381 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
416 | for (object *op = ms->bot; op; op = op->above) |
382 | for (object *op = ms->bot; op; op = op->above) |
417 | op->activate_recursive (); |
383 | op->activate_recursive (); |
418 | } |
384 | } |
419 | |
385 | |
420 | void |
386 | void |
421 | maptile::deactivate () |
387 | maptile::deactivate () |
422 | { |
388 | { |
423 | active = false; |
|
|
424 | |
|
|
425 | if (spaces) |
389 | if (spaces) |
426 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
390 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
427 | for (object *op = ms->bot; op; op = op->above) |
391 | for (object *op = ms->bot; op; op = op->above) |
428 | op->deactivate_recursive (); |
392 | op->deactivate_recursive (); |
429 | } |
393 | } |
… | |
… | |
439 | if (!spaces) |
403 | if (!spaces) |
440 | return false; |
404 | return false; |
441 | |
405 | |
442 | for (int i = 0; i < size (); ++i) |
406 | for (int i = 0; i < size (); ++i) |
443 | { |
407 | { |
444 | int unique = 0; |
408 | bool unique = 0; |
|
|
409 | |
445 | for (object *op = spaces [i].bot; op; op = op->above) |
410 | for (object *op = spaces [i].bot; op; op = op->above) |
446 | { |
411 | { |
447 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
412 | unique |= op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]; |
448 | unique = 1; |
|
|
449 | |
413 | |
450 | if (!op->can_map_save ()) |
414 | if (expect_false (!op->can_map_save ())) |
451 | continue; |
415 | continue; |
452 | |
416 | |
453 | if (unique || op->flag [FLAG_UNIQUE]) |
417 | if (expect_false (unique || op->flag [FLAG_UNIQUE])) |
454 | { |
418 | { |
455 | if (flags & IO_UNIQUES) |
419 | if (flags & IO_UNIQUES) |
456 | op->write (f); |
420 | op->write (f); |
457 | } |
421 | } |
458 | else if (flags & IO_OBJECTS) |
422 | else if (expect_true (flags & IO_OBJECTS)) |
459 | op->write (f); |
423 | op->write (f); |
460 | } |
424 | } |
461 | } |
425 | } |
462 | |
426 | |
463 | coroapi::cede_to_tick (); |
427 | coroapi::cede_to_tick (); |
464 | |
428 | |
465 | return true; |
429 | return true; |
466 | } |
|
|
467 | |
|
|
468 | bool |
|
|
469 | maptile::_load_objects (const char *path, bool skip_header) |
|
|
470 | { |
|
|
471 | object_thawer f (path); |
|
|
472 | |
|
|
473 | if (!f) |
|
|
474 | return false; |
|
|
475 | |
|
|
476 | f.next (); |
|
|
477 | |
|
|
478 | if (skip_header) |
|
|
479 | for (;;) |
|
|
480 | { |
|
|
481 | keyword kw = f.kw; |
|
|
482 | f.skip (); |
|
|
483 | if (kw == KW_end) |
|
|
484 | break; |
|
|
485 | } |
|
|
486 | |
|
|
487 | return _load_objects (f); |
|
|
488 | } |
430 | } |
489 | |
431 | |
490 | bool |
432 | bool |
491 | maptile::_save_objects (const char *path, int flags) |
433 | maptile::_save_objects (const char *path, int flags) |
492 | { |
434 | { |
… | |
… | |
667 | bool |
609 | bool |
668 | maptile::_load_header (object_thawer &thawer) |
610 | maptile::_load_header (object_thawer &thawer) |
669 | { |
611 | { |
670 | for (;;) |
612 | for (;;) |
671 | { |
613 | { |
672 | keyword kw = thawer.get_kv (); |
|
|
673 | |
|
|
674 | switch (kw) |
614 | switch (thawer.kw) |
675 | { |
615 | { |
676 | case KW_msg: |
616 | case KW_msg: |
677 | thawer.get_ml (KW_endmsg, msg); |
617 | thawer.get_ml (KW_endmsg, msg); |
678 | break; |
618 | break; |
679 | |
619 | |
… | |
… | |
711 | case KW_winddir: thawer.get (winddir); break; |
651 | case KW_winddir: thawer.get (winddir); break; |
712 | case KW_sky: thawer.get (sky); break; |
652 | case KW_sky: thawer.get (sky); break; |
713 | |
653 | |
714 | case KW_per_player: thawer.get (per_player); break; |
654 | case KW_per_player: thawer.get (per_player); break; |
715 | case KW_per_party: thawer.get (per_party); break; |
655 | case KW_per_party: thawer.get (per_party); break; |
|
|
656 | case KW_no_reset: thawer.get (no_reset); break; |
|
|
657 | case KW_no_drop: thawer.get (no_drop); break; |
716 | |
658 | |
717 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
659 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
718 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
660 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
719 | |
661 | |
720 | // old names new names |
662 | // old names new names |
… | |
… | |
731 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
673 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
732 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
674 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
733 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
675 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
734 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
676 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
735 | |
677 | |
|
|
678 | case KW_ERROR: |
|
|
679 | set_key_text (thawer.kw_str, thawer.value); |
|
|
680 | break; |
|
|
681 | |
736 | case KW_end: |
682 | case KW_end: |
|
|
683 | thawer.next (); |
737 | return true; |
684 | return true; |
738 | |
685 | |
739 | default: |
686 | default: |
740 | if (!thawer.parse_error ("map", 0)) |
687 | if (!thawer.parse_error ("map", 0)) |
741 | return false; |
688 | return false; |
742 | break; |
689 | break; |
743 | } |
690 | } |
|
|
691 | |
|
|
692 | thawer.next (); |
744 | } |
693 | } |
745 | |
694 | |
746 | abort (); |
695 | abort (); |
747 | } |
|
|
748 | |
|
|
749 | bool |
|
|
750 | maptile::_load_header (const char *path) |
|
|
751 | { |
|
|
752 | object_thawer thawer (path); |
|
|
753 | |
|
|
754 | if (!thawer) |
|
|
755 | return false; |
|
|
756 | |
|
|
757 | return _load_header (thawer); |
|
|
758 | } |
696 | } |
759 | |
697 | |
760 | /****************************************************************************** |
698 | /****************************************************************************** |
761 | * This is the start of unique map handling code |
699 | * This is the start of unique map handling code |
762 | *****************************************************************************/ |
700 | *****************************************************************************/ |
… | |
… | |
773 | object *above = op->above; |
711 | object *above = op->above; |
774 | |
712 | |
775 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
713 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
776 | unique = 1; |
714 | unique = 1; |
777 | |
715 | |
778 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
716 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
779 | { |
|
|
780 | op->destroy_inv (false); |
|
|
781 | op->destroy (); |
717 | op->destroy (); |
782 | } |
|
|
783 | |
718 | |
784 | op = above; |
719 | op = above; |
785 | } |
720 | } |
786 | } |
721 | } |
787 | } |
722 | } |
… | |
… | |
797 | if (name) MAP_OUT (name); |
732 | if (name) MAP_OUT (name); |
798 | MAP_OUT (swap_time); |
733 | MAP_OUT (swap_time); |
799 | MAP_OUT (reset_time); |
734 | MAP_OUT (reset_time); |
800 | MAP_OUT (reset_timeout); |
735 | MAP_OUT (reset_timeout); |
801 | MAP_OUT (fixed_resettime); |
736 | MAP_OUT (fixed_resettime); |
|
|
737 | MAP_OUT (no_reset); |
|
|
738 | MAP_OUT (no_drop); |
802 | MAP_OUT (difficulty); |
739 | MAP_OUT (difficulty); |
803 | |
740 | |
804 | if (default_region) MAP_OUT2 (region, default_region->name); |
741 | if (default_region) MAP_OUT2 (region, default_region->name); |
805 | |
742 | |
806 | if (shopitems) |
743 | if (shopitems) |
… | |
… | |
860 | * Remove and free all objects in the given map. |
797 | * Remove and free all objects in the given map. |
861 | */ |
798 | */ |
862 | void |
799 | void |
863 | maptile::clear () |
800 | maptile::clear () |
864 | { |
801 | { |
865 | sfree (regions, size ()), regions = 0; |
|
|
866 | free (regionmap), regionmap = 0; |
|
|
867 | |
|
|
868 | if (spaces) |
802 | if (spaces) |
869 | { |
803 | { |
870 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
804 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
871 | while (object *op = ms->bot) |
805 | while (object *op = ms->bot) |
872 | { |
806 | { |
|
|
807 | // manually remove, as to not trigger anything |
|
|
808 | if (ms->bot = op->above) |
|
|
809 | ms->bot->below = 0; |
|
|
810 | |
|
|
811 | op->flag [FLAG_REMOVED] = true; |
|
|
812 | |
|
|
813 | object *head = op->head_ (); |
873 | if (op->head) |
814 | if (op == head) |
874 | op = op->head; |
|
|
875 | |
|
|
876 | op->destroy_inv (false); |
|
|
877 | op->destroy (); |
815 | op->destroy (); |
|
|
816 | else if (head->map != op->map) |
|
|
817 | { |
|
|
818 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
|
|
819 | head->destroy (); |
|
|
820 | } |
878 | } |
821 | } |
879 | |
822 | |
880 | sfree (spaces, size ()), spaces = 0; |
823 | sfree0 (spaces, size ()); |
881 | } |
824 | } |
882 | |
825 | |
883 | if (buttons) |
826 | if (buttons) |
884 | free_objectlinkpt (buttons), buttons = 0; |
827 | free_objectlinkpt (buttons), buttons = 0; |
|
|
828 | |
|
|
829 | sfree0 (regions, size ()); |
|
|
830 | delete [] regionmap; regionmap = 0; |
885 | } |
831 | } |
886 | |
832 | |
887 | void |
833 | void |
888 | maptile::clear_header () |
834 | maptile::clear_header () |
889 | { |
835 | { |
… | |
… | |
919 | maptile::do_destroy () |
865 | maptile::do_destroy () |
920 | { |
866 | { |
921 | attachable::do_destroy (); |
867 | attachable::do_destroy (); |
922 | |
868 | |
923 | clear (); |
869 | clear (); |
|
|
870 | } |
|
|
871 | |
|
|
872 | /* decay and destroy perishable items in a map */ |
|
|
873 | void |
|
|
874 | maptile::do_decay_objects () |
|
|
875 | { |
|
|
876 | if (!spaces) |
|
|
877 | return; |
|
|
878 | |
|
|
879 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
880 | for (object *above, *op = ms->bot; op; op = above) |
|
|
881 | { |
|
|
882 | above = op->above; |
|
|
883 | |
|
|
884 | bool destroy = 0; |
|
|
885 | |
|
|
886 | // do not decay anything above unique floor tiles (yet :) |
|
|
887 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
|
|
888 | break; |
|
|
889 | |
|
|
890 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
|
|
891 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
|
|
892 | || QUERY_FLAG (op, FLAG_UNIQUE) |
|
|
893 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
|
|
894 | || QUERY_FLAG (op, FLAG_UNPAID) |
|
|
895 | || op->is_alive ()) |
|
|
896 | ; // do not decay |
|
|
897 | else if (op->is_weapon ()) |
|
|
898 | { |
|
|
899 | op->stats.dam--; |
|
|
900 | if (op->stats.dam < 0) |
|
|
901 | destroy = 1; |
|
|
902 | } |
|
|
903 | else if (op->is_armor ()) |
|
|
904 | { |
|
|
905 | op->stats.ac--; |
|
|
906 | if (op->stats.ac < 0) |
|
|
907 | destroy = 1; |
|
|
908 | } |
|
|
909 | else if (op->type == FOOD) |
|
|
910 | { |
|
|
911 | op->stats.food -= rndm (5, 20); |
|
|
912 | if (op->stats.food < 0) |
|
|
913 | destroy = 1; |
|
|
914 | } |
|
|
915 | else |
|
|
916 | { |
|
|
917 | int mat = op->materials; |
|
|
918 | |
|
|
919 | if (mat & M_PAPER |
|
|
920 | || mat & M_LEATHER |
|
|
921 | || mat & M_WOOD |
|
|
922 | || mat & M_ORGANIC |
|
|
923 | || mat & M_CLOTH |
|
|
924 | || mat & M_LIQUID |
|
|
925 | || (mat & M_IRON && rndm (1, 5) == 1) |
|
|
926 | || (mat & M_GLASS && rndm (1, 2) == 1) |
|
|
927 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
|
|
928 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
|
|
929 | || (mat & M_ICE && temp > 32)) |
|
|
930 | destroy = 1; |
|
|
931 | } |
|
|
932 | |
|
|
933 | /* adjust overall chance below */ |
|
|
934 | if (destroy && rndm (0, 1)) |
|
|
935 | op->destroy (); |
|
|
936 | } |
924 | } |
937 | } |
925 | |
938 | |
926 | /* |
939 | /* |
927 | * Updates every button on the map (by calling update_button() for them). |
940 | * Updates every button on the map (by calling update_button() for them). |
928 | */ |
941 | */ |
… | |
… | |
975 | |
988 | |
976 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
989 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
977 | { |
990 | { |
978 | total_exp += op->stats.exp; |
991 | total_exp += op->stats.exp; |
979 | |
992 | |
980 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
993 | if (archetype *at = op->other_arch) |
|
|
994 | { |
981 | total_exp += at->clone.stats.exp * 8; |
995 | total_exp += at->stats.exp * 8; |
982 | |
|
|
983 | monster_cnt++; |
996 | monster_cnt++; |
|
|
997 | } |
|
|
998 | |
|
|
999 | for (object *inv = op->inv; inv; inv = inv->below) |
|
|
1000 | { |
|
|
1001 | total_exp += op->stats.exp * 8; |
|
|
1002 | monster_cnt++; |
|
|
1003 | } |
984 | } |
1004 | } |
985 | } |
1005 | } |
986 | |
1006 | |
987 | avgexp = (double) total_exp / monster_cnt; |
1007 | avgexp = (double) total_exp / monster_cnt; |
988 | |
1008 | |
… | |
… | |
1027 | else |
1047 | else |
1028 | darkness = new_level; |
1048 | darkness = new_level; |
1029 | |
1049 | |
1030 | /* All clients need to get re-updated for the change */ |
1050 | /* All clients need to get re-updated for the change */ |
1031 | update_all_map_los (this); |
1051 | update_all_map_los (this); |
|
|
1052 | |
1032 | return 1; |
1053 | return 1; |
1033 | } |
1054 | } |
1034 | |
1055 | |
1035 | /* |
1056 | /* |
1036 | * This function updates various attributes about a specific space |
1057 | * This function updates various attributes about a specific space |
… | |
… | |
1039 | * through, etc) |
1060 | * through, etc) |
1040 | */ |
1061 | */ |
1041 | void |
1062 | void |
1042 | mapspace::update_ () |
1063 | mapspace::update_ () |
1043 | { |
1064 | { |
1044 | object *tmp, *last = 0; |
1065 | object *last = 0; |
1045 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1066 | uint8 flags = P_UPTODATE, anywhere = 0; |
|
|
1067 | sint8 light = 0; |
1046 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1068 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1047 | |
1069 | |
1048 | //object *middle = 0; |
1070 | //object *middle = 0; |
1049 | //object *top = 0; |
1071 | //object *top = 0; |
1050 | //object *floor = 0; |
1072 | //object *floor = 0; |
1051 | // this seems to generate better code than using locals, above |
1073 | // this seems to generate better code than using locals, above |
1052 | object *&top = faces_obj[0] = 0; |
1074 | object *&top = faces_obj[0] = 0; |
1053 | object *&middle = faces_obj[1] = 0; |
1075 | object *&middle = faces_obj[1] = 0; |
1054 | object *&floor = faces_obj[2] = 0; |
1076 | object *&floor = faces_obj[2] = 0; |
1055 | |
1077 | |
1056 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1078 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1057 | { |
1079 | { |
1058 | /* This could be made additive I guess (two lights better than |
1080 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1059 | * one). But if so, it shouldn't be a simple additive - 2 |
|
|
1060 | * light bulbs do not illuminate twice as far as once since |
|
|
1061 | * it is a dissapation factor that is cubed. |
|
|
1062 | */ |
|
|
1063 | if (tmp->glow_radius > light) |
|
|
1064 | light = tmp->glow_radius; |
1081 | light += tmp->glow_radius; |
1065 | |
1082 | |
1066 | /* This call is needed in order to update objects the player |
1083 | /* This call is needed in order to update objects the player |
1067 | * is standing in that have animations (ie, grass, fire, etc). |
1084 | * is standing in that have animations (ie, grass, fire, etc). |
1068 | * However, it also causes the look window to be re-drawn |
1085 | * However, it also causes the look window to be re-drawn |
1069 | * 3 times each time the player moves, because many of the |
1086 | * 3 times each time the player moves, because many of the |
… | |
… | |
1088 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1105 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1089 | { |
1106 | { |
1090 | middle = tmp; |
1107 | middle = tmp; |
1091 | anywhere = 1; |
1108 | anywhere = 1; |
1092 | } |
1109 | } |
|
|
1110 | |
1093 | /* Find the highest visible face around. If equal |
1111 | /* Find the highest visible face around. If equal |
1094 | * visibilities, we still want the one nearer to the |
1112 | * visibilities, we still want the one nearer to the |
1095 | * top |
1113 | * top |
1096 | */ |
1114 | */ |
1097 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
1115 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
… | |
… | |
1116 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1134 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1117 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1135 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1118 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1136 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1119 | } |
1137 | } |
1120 | |
1138 | |
1121 | this->light = light; |
1139 | this->light = min (light, MAX_LIGHT_RADIUS); |
1122 | this->flags_ = flags; |
1140 | this->flags_ = flags; |
1123 | this->move_block = move_block & ~move_allow; |
1141 | this->move_block = move_block & ~move_allow; |
1124 | this->move_on = move_on; |
1142 | this->move_on = move_on; |
1125 | this->move_off = move_off; |
1143 | this->move_off = move_off; |
1126 | this->move_slow = move_slow; |
1144 | this->move_slow = move_slow; |
… | |
… | |
1146 | * 1) top face is set, need middle to be set. |
1164 | * 1) top face is set, need middle to be set. |
1147 | * 2) middle is set, need to set top. |
1165 | * 2) middle is set, need to set top. |
1148 | * 3) neither middle or top is set - need to set both. |
1166 | * 3) neither middle or top is set - need to set both. |
1149 | */ |
1167 | */ |
1150 | |
1168 | |
1151 | for (tmp = last; tmp; tmp = tmp->below) |
1169 | for (object *tmp = last; tmp; tmp = tmp->below) |
1152 | { |
1170 | { |
1153 | /* Once we get to a floor, stop, since we already have a floor object */ |
1171 | /* Once we get to a floor, stop, since we already have a floor object */ |
1154 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1172 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1155 | break; |
1173 | break; |
1156 | |
1174 | |
… | |
… | |
1208 | vol += op->volume (); |
1226 | vol += op->volume (); |
1209 | |
1227 | |
1210 | return vol; |
1228 | return vol; |
1211 | } |
1229 | } |
1212 | |
1230 | |
1213 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1231 | bool |
1214 | * the map. It also takes care of linking back the freshly found |
1232 | maptile::tile_available (int dir, bool load) |
1215 | * maps tile_map values if it tiles back to this one. It returns |
|
|
1216 | * the value of orig_map->tile_map[tile_num]. |
|
|
1217 | */ |
|
|
1218 | static inline maptile * |
|
|
1219 | find_and_link (maptile *orig_map, int tile_num) |
|
|
1220 | { |
1233 | { |
1221 | maptile *mp = orig_map->tile_map [tile_num]; |
1234 | if (!tile_path[dir]) |
|
|
1235 | return 0; |
1222 | |
1236 | |
1223 | if (!mp) |
1237 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
1224 | { |
1238 | return 1; |
1225 | mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map); |
|
|
1226 | |
1239 | |
1227 | if (!mp) |
1240 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1228 | { |
1241 | return 1; |
1229 | // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine |
|
|
1230 | LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n", |
|
|
1231 | &orig_map->tile_path[tile_num], &orig_map->path); |
|
|
1232 | mp = new maptile (1, 1); |
|
|
1233 | mp->alloc (); |
|
|
1234 | mp->in_memory = MAP_IN_MEMORY; |
|
|
1235 | } |
|
|
1236 | } |
|
|
1237 | |
1242 | |
1238 | int dest_tile = (tile_num + 2) % 4; |
|
|
1239 | |
|
|
1240 | orig_map->tile_map [tile_num] = mp; |
|
|
1241 | |
|
|
1242 | // optimisation: back-link map to origin map if euclidean |
|
|
1243 | //TODO: non-euclidean maps MUST GO |
|
|
1244 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) |
|
|
1245 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
|
|
1246 | |
|
|
1247 | return mp; |
1243 | return 0; |
1248 | } |
|
|
1249 | |
|
|
1250 | static inline void |
|
|
1251 | load_and_link (maptile *orig_map, int tile_num) |
|
|
1252 | { |
|
|
1253 | find_and_link (orig_map, tile_num)->load_sync (); |
|
|
1254 | } |
1244 | } |
1255 | |
1245 | |
1256 | /* this returns TRUE if the coordinates (x,y) are out of |
1246 | /* this returns TRUE if the coordinates (x,y) are out of |
1257 | * map m. This function also takes into account any |
1247 | * map m. This function also takes into account any |
1258 | * tiling considerations, loading adjacant maps as needed. |
1248 | * tiling considerations, loading adjacant maps as needed. |
… | |
… | |
1271 | if (!m) |
1261 | if (!m) |
1272 | return 0; |
1262 | return 0; |
1273 | |
1263 | |
1274 | if (x < 0) |
1264 | if (x < 0) |
1275 | { |
1265 | { |
1276 | if (!m->tile_path[3]) |
1266 | if (!m->tile_available (3)) |
1277 | return 1; |
1267 | return 1; |
1278 | |
1268 | |
1279 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
|
|
1280 | find_and_link (m, 3); |
|
|
1281 | |
|
|
1282 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1269 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1283 | } |
1270 | } |
1284 | |
1271 | |
1285 | if (x >= m->width) |
1272 | if (x >= m->width) |
1286 | { |
1273 | { |
1287 | if (!m->tile_path[1]) |
1274 | if (!m->tile_available (1)) |
1288 | return 1; |
1275 | return 1; |
1289 | |
1276 | |
1290 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
|
|
1291 | find_and_link (m, 1); |
|
|
1292 | |
|
|
1293 | return out_of_map (m->tile_map[1], x - m->width, y); |
1277 | return out_of_map (m->tile_map[1], x - m->width, y); |
1294 | } |
1278 | } |
1295 | |
1279 | |
1296 | if (y < 0) |
1280 | if (y < 0) |
1297 | { |
1281 | { |
1298 | if (!m->tile_path[0]) |
1282 | if (!m->tile_available (0)) |
1299 | return 1; |
1283 | return 1; |
1300 | |
1284 | |
1301 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
|
|
1302 | find_and_link (m, 0); |
|
|
1303 | |
|
|
1304 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1285 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1305 | } |
1286 | } |
1306 | |
1287 | |
1307 | if (y >= m->height) |
1288 | if (y >= m->height) |
1308 | { |
1289 | { |
1309 | if (!m->tile_path[2]) |
1290 | if (!m->tile_available (2)) |
1310 | return 1; |
1291 | return 1; |
1311 | |
|
|
1312 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
|
|
1313 | find_and_link (m, 2); |
|
|
1314 | |
1292 | |
1315 | return out_of_map (m->tile_map[2], x, y - m->height); |
1293 | return out_of_map (m->tile_map[2], x, y - m->height); |
1316 | } |
1294 | } |
1317 | |
1295 | |
1318 | /* Simple case - coordinates are within this local |
1296 | /* Simple case - coordinates are within this local |
… | |
… | |
1332 | maptile * |
1310 | maptile * |
1333 | maptile::xy_find (sint16 &x, sint16 &y) |
1311 | maptile::xy_find (sint16 &x, sint16 &y) |
1334 | { |
1312 | { |
1335 | if (x < 0) |
1313 | if (x < 0) |
1336 | { |
1314 | { |
1337 | if (!tile_path[3]) |
1315 | if (!tile_available (3)) |
1338 | return 0; |
1316 | return 0; |
1339 | |
1317 | |
1340 | find_and_link (this, 3); |
|
|
1341 | x += tile_map[3]->width; |
1318 | x += tile_map[3]->width; |
1342 | return tile_map[3]->xy_find (x, y); |
1319 | return tile_map[3]->xy_find (x, y); |
1343 | } |
1320 | } |
1344 | |
1321 | |
1345 | if (x >= width) |
1322 | if (x >= width) |
1346 | { |
1323 | { |
1347 | if (!tile_path[1]) |
1324 | if (!tile_available (1)) |
1348 | return 0; |
1325 | return 0; |
1349 | |
1326 | |
1350 | find_and_link (this, 1); |
|
|
1351 | x -= width; |
1327 | x -= width; |
1352 | return tile_map[1]->xy_find (x, y); |
1328 | return tile_map[1]->xy_find (x, y); |
1353 | } |
1329 | } |
1354 | |
1330 | |
1355 | if (y < 0) |
1331 | if (y < 0) |
1356 | { |
1332 | { |
1357 | if (!tile_path[0]) |
1333 | if (!tile_available (0)) |
1358 | return 0; |
1334 | return 0; |
1359 | |
1335 | |
1360 | find_and_link (this, 0); |
|
|
1361 | y += tile_map[0]->height; |
1336 | y += tile_map[0]->height; |
1362 | return tile_map[0]->xy_find (x, y); |
1337 | return tile_map[0]->xy_find (x, y); |
1363 | } |
1338 | } |
1364 | |
1339 | |
1365 | if (y >= height) |
1340 | if (y >= height) |
1366 | { |
1341 | { |
1367 | if (!tile_path[2]) |
1342 | if (!tile_available (2)) |
1368 | return 0; |
1343 | return 0; |
1369 | |
1344 | |
1370 | find_and_link (this, 2); |
|
|
1371 | y -= height; |
1345 | y -= height; |
1372 | return tile_map[2]->xy_find (x, y); |
1346 | return tile_map[2]->xy_find (x, y); |
1373 | } |
1347 | } |
1374 | |
1348 | |
1375 | /* Simple case - coordinates are within this local |
1349 | /* Simple case - coordinates are within this local |
… | |
… | |
1386 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1360 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1387 | { |
1361 | { |
1388 | if (!map1 || !map2) |
1362 | if (!map1 || !map2) |
1389 | return 0; |
1363 | return 0; |
1390 | |
1364 | |
1391 | //TODO: this doesn't actually check corretcly when intermediate maps are not loaded |
1365 | //TODO: this doesn't actually check correctly when intermediate maps are not loaded |
1392 | //fix: compare paths instead (this is likely faster, too!) |
1366 | //fix: compare paths instead (this is likely faster, too!) |
1393 | if (map1 == map2) |
1367 | if (map1 == map2) |
1394 | { |
1368 | { |
1395 | *dx = 0; |
1369 | *dx = 0; |
1396 | *dy = 0; |
1370 | *dy = 0; |
… | |
… | |
1603 | } |
1577 | } |
1604 | |
1578 | |
1605 | object * |
1579 | object * |
1606 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1580 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1607 | { |
1581 | { |
1608 | if (!op->flag [FLAG_REMOVED]) |
|
|
1609 | op->remove (); |
|
|
1610 | |
|
|
1611 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1582 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1612 | } |
1583 | } |
1613 | |
1584 | |
1614 | region * |
1585 | region * |
1615 | maptile::region (int x, int y) const |
1586 | maptile::region (int x, int y) const |
… | |
… | |
1625 | |
1596 | |
1626 | return ::region::default_region (); |
1597 | return ::region::default_region (); |
1627 | } |
1598 | } |
1628 | |
1599 | |
1629 | /* picks a random object from a style map. |
1600 | /* picks a random object from a style map. |
1630 | * Redone by MSW so it should be faster and not use static |
|
|
1631 | * variables to generate tables. |
|
|
1632 | */ |
1601 | */ |
1633 | object * |
1602 | object * |
1634 | maptile::pick_random_object () const |
1603 | maptile::pick_random_object (rand_gen &gen) const |
1635 | { |
1604 | { |
1636 | /* while returning a null object will result in a crash, that |
1605 | /* while returning a null object will result in a crash, that |
1637 | * is actually preferable to an infinite loop. That is because |
1606 | * is actually preferable to an infinite loop. That is because |
1638 | * most servers will automatically restart in case of crash. |
1607 | * most servers will automatically restart in case of crash. |
1639 | * Change the logic on getting the random space - shouldn't make |
1608 | * Change the logic on getting the random space - shouldn't make |
1640 | * any difference, but this seems clearer to me. |
1609 | * any difference, but this seems clearer to me. |
1641 | */ |
1610 | */ |
1642 | for (int i = 1000; --i;) |
1611 | for (int i = 1000; --i;) |
1643 | { |
1612 | { |
1644 | object *pick = at (rndm (width), rndm (height)).bot; |
1613 | object *pick = at (gen (width), gen (height)).bot; |
1645 | |
1614 | |
1646 | // do not prefer big monsters just because they are big. |
1615 | // do not prefer big monsters just because they are big. |
1647 | if (pick && pick->head_ () == pick) |
1616 | if (pick && pick->is_head ()) |
1648 | return pick->head_ (); |
1617 | return pick->head_ (); |
1649 | } |
1618 | } |
1650 | |
1619 | |
1651 | // instead of crashing in the unlikely(?) case, try to return *something* |
1620 | // instead of crashing in the unlikely(?) case, try to return *something* |
1652 | return get_archetype ("blocked"); |
1621 | return archetype::find ("bug"); |
1653 | } |
1622 | } |
1654 | |
1623 | |
|
|
1624 | void |
|
|
1625 | maptile::play_sound (faceidx sound, int x, int y) const |
|
|
1626 | { |
|
|
1627 | if (!sound) |
|
|
1628 | return; |
|
|
1629 | |
|
|
1630 | for_all_players (pl) |
|
|
1631 | if (pl->ob->map == this) |
|
|
1632 | if (client *ns = pl->ns) |
|
|
1633 | { |
|
|
1634 | int dx = x - pl->ob->x; |
|
|
1635 | int dy = y - pl->ob->y; |
|
|
1636 | |
|
|
1637 | int distance = idistance (dx, dy); |
|
|
1638 | |
|
|
1639 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1640 | ns->play_sound (sound, dx, dy); |
|
|
1641 | } |
|
|
1642 | } |
|
|
1643 | |