1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
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5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2001-2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * This program is free software; you can redistribute it and/or modify |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
18 | * |
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19 | * You should have received a copy of the Affero GNU General Public License |
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20 | * and the GNU General Public License along with this program. If not, see |
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21 | * <http://www.gnu.org/licenses/>. |
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22 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
24 | */ |
24 | |
25 | |
25 | #include <unistd.h> |
26 | #include <unistd.h> |
26 | |
27 | |
27 | #include "global.h" |
28 | #include "global.h" |
28 | #include "funcpoint.h" |
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29 | |
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30 | #include "loader.h" |
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31 | |
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32 | #include "path.h" |
29 | #include "path.h" |
33 | |
30 | |
34 | /* |
31 | //+GPL |
35 | * This makes a path absolute outside the world of Crossfire. |
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36 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
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37 | * and returns the pointer to a static array containing the result. |
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38 | * it really should be called create_mapname |
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39 | */ |
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40 | const char * |
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41 | create_pathname (const char *name) |
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42 | { |
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43 | static char buf[8192]; |
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44 | snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name); |
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45 | return buf; |
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46 | } |
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47 | |
32 | |
48 | /* |
33 | sint8 maptile::outdoor_darkness; |
49 | * This function checks if a file with the given path exists. |
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50 | * -1 is returned if it fails, otherwise the mode of the file |
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51 | * is returned. |
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52 | * It tries out all the compression suffixes listed in the uncomp[] array. |
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53 | * |
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54 | * If prepend_dir is set, then we call create_pathname (which prepends |
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55 | * libdir & mapdir). Otherwise, we assume the name given is fully |
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56 | * complete. |
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57 | * Only the editor actually cares about the writablity of this - |
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58 | * the rest of the code only cares that the file is readable. |
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59 | * when the editor goes away, the call to stat should probably be |
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60 | * replaced by an access instead (similar to the windows one, but |
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61 | * that seems to be missing the prepend_dir processing |
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62 | */ |
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63 | int |
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64 | check_path (const char *name, int prepend_dir) |
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65 | { |
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66 | char buf[MAX_BUF]; |
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67 | |
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68 | char *endbuf; |
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69 | struct stat statbuf; |
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70 | int mode = 0; |
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71 | |
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72 | if (prepend_dir) |
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73 | assign (buf, create_pathname (name)); |
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74 | else |
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75 | assign (buf, name); |
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76 | |
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77 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
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78 | * this method should be equivalant and is clearer. |
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79 | * Can not use strcat because we need to cycle through |
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80 | * all the names. |
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81 | */ |
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82 | endbuf = buf + strlen (buf); |
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83 | |
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84 | if (stat (buf, &statbuf)) |
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85 | return -1; |
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86 | if (!S_ISREG (statbuf.st_mode)) |
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87 | return (-1); |
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88 | |
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89 | if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) || |
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90 | ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH)) |
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91 | mode |= 4; |
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92 | |
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93 | if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || |
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94 | (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) |
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95 | mode |= 2; |
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96 | |
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97 | return (mode); |
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98 | } |
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99 | |
34 | |
100 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
35 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
101 | * one function that just returns a P_.. value (see map.h) |
36 | * one function that just returns a P_.. value (see map.h) |
102 | * it will also do map translation for tiled maps, returning |
37 | * it will also do map translation for tiled maps, returning |
103 | * new values into newmap, nx, and ny. Any and all of those |
38 | * new values into newmap, nx, and ny. Any and all of those |
… | |
… | |
125 | return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0); |
60 | return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0); |
126 | } |
61 | } |
127 | |
62 | |
128 | /* |
63 | /* |
129 | * Returns true if the given coordinate is blocked except by the |
64 | * Returns true if the given coordinate is blocked except by the |
130 | * object passed is not blocking. This is used with |
65 | * object passed is not blocking. This is used with |
131 | * multipart monsters - if we want to see if a 2x2 monster |
66 | * multipart monsters - if we want to see if a 2x2 monster |
132 | * can move 1 space to the left, we don't want its own area |
67 | * can move 1 space to the left, we don't want its own area |
133 | * to block it from moving there. |
68 | * to block it from moving there. |
134 | * Returns TRUE if the space is blocked by something other than the |
69 | * Returns TRUE if the space is blocked by something other than the |
135 | * monster. |
70 | * monster. |
… | |
… | |
138 | * by the caller. |
73 | * by the caller. |
139 | */ |
74 | */ |
140 | int |
75 | int |
141 | blocked_link (object *ob, maptile *m, int sx, int sy) |
76 | blocked_link (object *ob, maptile *m, int sx, int sy) |
142 | { |
77 | { |
143 | object *tmp; |
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144 | int mflags, blocked; |
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145 | |
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146 | /* Make sure the coordinates are valid - they should be, as caller should |
78 | /* Make sure the coordinates are valid - they should be, as caller should |
147 | * have already checked this. |
79 | * have already checked this. |
148 | */ |
80 | */ |
149 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
81 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
150 | { |
82 | { |
151 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
83 | LOG (llevError | logBacktrace, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
152 | return 1; |
84 | return 1; |
153 | } |
85 | } |
154 | |
86 | |
155 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
87 | mapspace &ms = m->at (sx, sy); |
156 | * directly. |
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157 | */ |
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158 | mflags = m->at (sx, sy).flags (); |
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159 | |
88 | |
160 | blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); |
89 | int mflags = ms.flags (); |
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90 | int blocked = ms.move_block; |
161 | |
91 | |
162 | /* If space is currently not blocked by anything, no need to |
92 | /* If space is currently not blocked by anything, no need to |
163 | * go further. Not true for players - all sorts of special |
93 | * go further. Not true for players - all sorts of special |
164 | * things we need to do for players. |
94 | * things we need to do for players. |
165 | */ |
95 | */ |
166 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
96 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && blocked == 0) |
167 | return 0; |
97 | return 0; |
168 | |
98 | |
169 | /* if there isn't anytyhing alive on this space, and this space isn't |
99 | /* if there isn't anything alive on this space, and this space isn't |
170 | * otherwise blocked, we can return now. Only if there is a living |
100 | * otherwise blocked, we can return now. Only if there is a living |
171 | * creature do we need to investigate if it is part of this creature |
101 | * creature do we need to investigate if it is part of this creature |
172 | * or another. Likewise, only if something is blocking us do we |
102 | * or another. Likewise, only if something is blocking us do we |
173 | * need to investigate if there is a special circumstance that would |
103 | * need to investigate if there is a special circumstance that would |
174 | * let the player through (inventory checkers for example) |
104 | * let the player through (inventory checkers for example) |
… | |
… | |
181 | /* We basically go through the stack of objects, and if there is |
111 | /* We basically go through the stack of objects, and if there is |
182 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
112 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
183 | * true. If we get through the entire stack, that must mean |
113 | * true. If we get through the entire stack, that must mean |
184 | * ob is blocking it, so return 0. |
114 | * ob is blocking it, so return 0. |
185 | */ |
115 | */ |
186 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
116 | for (object *tmp = ms.top; tmp; tmp = tmp->below) |
187 | { |
117 | { |
188 | |
118 | if (OB_MOVE_BLOCK (ob, tmp)) |
189 | /* This must be before the checks below. Code for inventory checkers. */ |
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190 | if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) |
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191 | { |
119 | { |
192 | /* If last_sp is set, the player/monster needs an object, |
120 | if (INVOKE_OBJECT (BLOCKED_MOVE, tmp, ob)) |
193 | * so we check for it. If they don't have it, they can't |
121 | if (RESULT_INT (0)) |
194 | * pass through this space. |
122 | return 1; |
195 | */ |
123 | else |
196 | if (tmp->last_sp) |
124 | continue; |
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125 | |
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126 | if (tmp->type == CHECK_INV) |
197 | { |
127 | { |
198 | if (check_inv_recursive (ob, tmp) == NULL) |
128 | bool have = check_inv_recursive (ob, tmp); |
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129 | |
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130 | // last_sp set means we block if we don't have. |
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131 | if (logical_xor (have, tmp->last_sp)) |
199 | return 1; |
132 | return 1; |
200 | else |
133 | } |
201 | continue; |
134 | else if (tmp->type == T_MATCH) |
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135 | { |
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136 | // T_MATCH allows "entrance" iff the match is true |
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137 | // == blocks if the match fails |
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138 | |
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139 | // we could have used an INVOKE_OBJECT, but decided against it, as we |
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140 | // assume that T_MATCH is relatively common. |
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141 | if (!match (tmp->slaying, ob, tmp, ob)) |
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142 | return 1; |
202 | } |
143 | } |
203 | else |
144 | else |
204 | { |
145 | return 1; // unconditional block |
205 | /* In this case, the player must not have the object - |
146 | |
206 | * if they do, they can't pass through. |
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207 | */ |
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208 | if (check_inv_recursive (ob, tmp) != NULL) /* player has object */ |
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209 | return 1; |
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210 | else |
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211 | continue; |
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212 | } |
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213 | } /* if check_inv */ |
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214 | else |
147 | } else { |
215 | { |
148 | // space does not block the ob, directly, but |
216 | /* Broke apart a big nasty if into several here to make |
149 | // anything alive that is not a door still |
217 | * this more readable. first check - if the space blocks |
150 | // blocks anything |
218 | * movement, can't move here. |
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219 | * second - if a monster, can't move there, unless it is a |
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220 | * hidden dm |
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221 | */ |
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222 | if (OB_MOVE_BLOCK (ob, tmp)) |
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223 | return 1; |
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224 | |
151 | |
225 | if (tmp->flag [FLAG_ALIVE] |
152 | if (tmp->flag [FLAG_ALIVE] |
226 | && tmp->head_ () != ob |
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227 | && tmp != ob |
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228 | && tmp->type != DOOR |
153 | && tmp->type != DOOR |
229 | && !(tmp->flag [FLAG_WIZ] && tmp->contr->hidden)) |
154 | && tmp->head_ () != ob) //TODO: maybe move these check up? |
230 | return 1; |
155 | return 1; |
231 | } |
156 | } |
232 | |
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233 | } |
157 | } |
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158 | |
234 | return 0; |
159 | return 0; |
235 | } |
160 | } |
236 | |
161 | |
237 | /* |
162 | /* |
238 | * Returns true if the given object can't fit in the given spot. |
163 | * Returns the blocking object if the given object can't fit in the given |
239 | * This is meant for multi space objects - for single space objecs, |
164 | * spot. This is meant for multi space objects - for single space objecs, |
240 | * just calling get_map_blocked and checking that against movement type |
165 | * just calling get_map_blocked and checking that against movement type |
241 | * of object. This function goes through all the parts of the |
166 | * of object. This function goes through all the parts of the multipart |
242 | * multipart object and makes sure they can be inserted. |
167 | * object and makes sure they can be inserted. |
243 | * |
168 | * |
244 | * While this doesn't call out of map, the get_map_flags does. |
169 | * While this doesn't call out of map, the get_map_flags does. |
245 | * |
170 | * |
246 | * This function has been used to deprecate arch_out_of_map - |
171 | * This function has been used to deprecate arch_out_of_map - |
247 | * this function also does that check, and since in most cases, |
172 | * this function also does that check, and since in most cases, |
… | |
… | |
258 | * |
183 | * |
259 | * Note this used to be arch_blocked, but with new movement |
184 | * Note this used to be arch_blocked, but with new movement |
260 | * code, we need to have actual object to check its move_type |
185 | * code, we need to have actual object to check its move_type |
261 | * against the move_block values. |
186 | * against the move_block values. |
262 | */ |
187 | */ |
263 | int |
188 | bool |
264 | ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) |
189 | object::blocked (maptile *m, int x, int y) const |
265 | { |
190 | { |
266 | archetype *tmp; |
191 | for (archetype *tmp = arch; tmp; tmp = (archetype *)tmp->more) |
267 | int flag; |
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268 | maptile *m1; |
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269 | sint16 sx, sy; |
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270 | |
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271 | if (!ob) |
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272 | { |
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273 | flag = get_map_flags (m, &m1, x, y, &sx, &sy); |
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274 | if (flag & P_OUT_OF_MAP) |
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275 | return P_OUT_OF_MAP; |
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276 | |
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277 | /* don't have object, so don't know what types would block */ |
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278 | return m1->at (sx, sy).move_block; |
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279 | } |
192 | { |
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193 | mapxy pos (m, x + tmp->x, y + tmp->y); |
280 | |
194 | |
281 | for (tmp = ob->arch; tmp; tmp = tmp->more) |
195 | if (!pos.normalise ()) |
282 | { |
196 | return 1; |
283 | flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); |
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284 | |
197 | |
285 | if (flag & P_OUT_OF_MAP) |
198 | mapspace &ms = *pos; |
286 | return P_OUT_OF_MAP; |
199 | |
287 | if (flag & P_IS_ALIVE) |
200 | if (ms.flags () & P_IS_ALIVE) |
288 | return P_IS_ALIVE; |
201 | return 1; |
289 | |
202 | |
290 | mapspace &ms = m1->at (sx, sy); |
203 | /* However, often ob doesn't have any move type |
291 | |
204 | * (signifying non-moving objects) |
292 | /* find_first_free_spot() calls this function. However, often |
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293 | * ob doesn't have any move type (when used to place exits) |
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294 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
205 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
295 | */ |
206 | */ |
296 | |
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297 | if (ob->move_type == 0 && ms.move_block != MOVE_ALL) |
207 | if (!move_type && ms.move_block != MOVE_ALL) |
298 | continue; |
208 | continue; |
299 | |
209 | |
300 | /* Note it is intentional that we check ob - the movement type of the |
210 | /* Note it is intentional that we check ob - the movement type of the |
301 | * head of the object should correspond for the entire object. |
211 | * head of the object should correspond for the entire object. |
302 | */ |
212 | */ |
303 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
213 | if (ms.blocks (move_type)) |
304 | return P_NO_PASS; |
214 | return 1; |
305 | } |
215 | } |
306 | |
216 | |
307 | return 0; |
217 | return 0; |
308 | } |
218 | } |
309 | |
219 | |
310 | /* When the map is loaded, load_object does not actually insert objects |
220 | //-GPL |
311 | * into inventory, but just links them. What this does is go through |
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312 | * and insert them properly. |
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313 | * The object 'container' is the object that contains the inventory. |
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314 | * This is needed so that we can update the containers weight. |
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315 | */ |
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316 | void |
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317 | fix_container (object *container) |
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318 | { |
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319 | object *tmp = container->inv, *next; |
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320 | |
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321 | container->inv = 0; |
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322 | while (tmp) |
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323 | { |
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324 | next = tmp->below; |
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325 | if (tmp->inv) |
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326 | fix_container (tmp); |
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327 | |
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328 | insert_ob_in_ob (tmp, container); |
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329 | tmp = next; |
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330 | } |
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331 | |
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332 | /* sum_weight will go through and calculate what all the containers are |
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333 | * carrying. |
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334 | */ |
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335 | sum_weight (container); |
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336 | } |
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337 | |
221 | |
338 | void |
222 | void |
339 | maptile::set_object_flag (int flag, int value) |
223 | maptile::set_object_flag (int flag, int value) |
340 | { |
224 | { |
341 | if (!spaces) |
225 | if (!spaces) |
… | |
… | |
343 | |
227 | |
344 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
228 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
345 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
229 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
346 | tmp->flag [flag] = value; |
230 | tmp->flag [flag] = value; |
347 | } |
231 | } |
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232 | |
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233 | void |
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234 | maptile::post_load_original () |
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235 | { |
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236 | if (!spaces) |
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237 | return; |
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238 | |
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239 | set_object_flag (FLAG_OBJ_ORIGINAL); |
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240 | |
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241 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
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242 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
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243 | INVOKE_OBJECT (RESET, tmp); |
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244 | } |
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245 | |
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246 | void |
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247 | maptile::post_load () |
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248 | { |
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249 | #if 0 |
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250 | if (!spaces) |
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251 | return; |
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252 | |
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253 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
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254 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
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255 | ; // nop |
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256 | #endif |
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257 | } |
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258 | |
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259 | //+GPL |
348 | |
260 | |
349 | /* link_multipart_objects go through all the objects on the map looking |
261 | /* link_multipart_objects go through all the objects on the map looking |
350 | * for objects whose arch says they are multipart yet according to the |
262 | * for objects whose arch says they are multipart yet according to the |
351 | * info we have, they only have the head (as would be expected when |
263 | * info we have, they only have the head (as would be expected when |
352 | * they are saved). |
264 | * they are saved). |
… | |
… | |
356 | { |
268 | { |
357 | if (!spaces) |
269 | if (!spaces) |
358 | return; |
270 | return; |
359 | |
271 | |
360 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
272 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
361 | for (object *op = ms->bot; op; op = op->above) |
273 | { |
|
|
274 | object *op = ms->bot; |
|
|
275 | while (op) |
362 | { |
276 | { |
363 | /* already multipart - don't do anything more */ |
277 | /* already multipart - don't do anything more */ |
364 | if (op->head_ () == op && !op->more && op->arch->more) |
278 | if (op->head_ () == op && !op->more && op->arch->more) |
365 | { |
279 | { |
366 | op->remove (); |
280 | op->remove (); |
367 | op->expand_tail (); |
281 | op->expand_tail (); |
|
|
282 | |
|
|
283 | // FIXME: INS_ON_TOP is just a workaround for the pentagram vs. |
|
|
284 | // multi-tile monster bug, where INS_ABOVE_FLOOR_ONLY put the monsters |
|
|
285 | // below the pentagrams... hopefully INS_ON_TOP doesn't break anything |
368 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
286 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ON_TOP | INS_NO_WALK_ON); |
|
|
287 | |
|
|
288 | op = ms->bot; // we are mutating the mapspace too much with INS_ON_TOP |
|
|
289 | // so we have to reset the iteration through the mapspace |
369 | } |
290 | } |
|
|
291 | else |
|
|
292 | op = op->above; |
370 | } |
293 | } |
|
|
294 | } |
371 | } |
295 | } |
|
|
296 | |
|
|
297 | //-GPL |
372 | |
298 | |
373 | /* |
299 | /* |
374 | * Loads (ands parses) the objects into a given map from the specified |
300 | * Loads (ands parses) the objects into a given map from the specified |
375 | * file pointer. |
301 | * file pointer. |
376 | */ |
302 | */ |
377 | bool |
303 | bool |
378 | maptile::_load_objects (object_thawer &f) |
304 | maptile::_load_objects (object_thawer &f) |
379 | { |
305 | { |
380 | for (;;) |
306 | for (;;) |
381 | { |
307 | { |
382 | coroapi::cede_to_tick_every (100); // cede once in a while |
308 | coroapi::cede_to_tick (); // cede once in a while |
383 | |
309 | |
384 | switch (f.kw) |
310 | switch (f.kw) |
385 | { |
311 | { |
386 | case KW_arch: |
312 | case KW_arch: |
387 | if (object *op = object::read (f, this)) |
313 | if (object *op = object::read (f, this)) |
388 | { |
314 | { |
|
|
315 | // TODO: why? |
389 | if (op->inv) |
316 | if (op->inv) |
|
|
317 | { |
|
|
318 | op->carrying = 0; |
390 | sum_weight (op); |
319 | op->update_weight (); |
|
|
320 | } |
391 | |
321 | |
392 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
322 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
|
|
323 | { |
|
|
324 | // we insert manually because |
|
|
325 | // a) its way faster |
|
|
326 | // b) we remove manually, too, and there are good reasons for that |
|
|
327 | // c) it's correct |
|
|
328 | mapspace &ms = at (op->x, op->y); |
|
|
329 | |
|
|
330 | op->flag [FLAG_REMOVED] = false; |
|
|
331 | |
|
|
332 | op->above = 0; |
|
|
333 | op->below = ms.top; |
|
|
334 | |
|
|
335 | *(ms.top ? &ms.top->above : &ms.bot) = op; |
|
|
336 | |
|
|
337 | ms.top = op; |
|
|
338 | ms.flags_ = 0; |
|
|
339 | } |
|
|
340 | else |
|
|
341 | { |
|
|
342 | f.parse_warn (format ("object %s out of range", op->debug_desc ())); |
|
|
343 | op->destroy (); |
|
|
344 | } |
393 | } |
345 | } |
394 | |
346 | |
395 | continue; |
347 | continue; |
396 | |
348 | |
397 | case KW_EOF: |
349 | case KW_EOF: |
… | |
… | |
410 | } |
362 | } |
411 | |
363 | |
412 | void |
364 | void |
413 | maptile::activate () |
365 | maptile::activate () |
414 | { |
366 | { |
415 | active = true; |
367 | if (state != MAP_INACTIVE) |
|
|
368 | return; |
416 | |
369 | |
417 | if (spaces) |
|
|
418 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
370 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
419 | for (object *op = ms->bot; op; op = op->above) |
371 | for (object *op = ms->bot; op; op = op->above) |
420 | op->activate_recursive (); |
372 | op->activate_recursive (); |
|
|
373 | |
|
|
374 | state = MAP_ACTIVE; |
|
|
375 | |
|
|
376 | activate_physics (); |
421 | } |
377 | } |
422 | |
378 | |
423 | void |
379 | void |
424 | maptile::deactivate () |
380 | maptile::deactivate () |
425 | { |
381 | { |
426 | active = false; |
382 | if (state != MAP_ACTIVE) |
|
|
383 | return; |
427 | |
384 | |
428 | if (spaces) |
|
|
429 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
385 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
430 | for (object *op = ms->bot; op; op = op->above) |
386 | for (object *op = ms->bot; op; op = op->above) |
431 | op->deactivate_recursive (); |
387 | op->deactivate_recursive (); |
|
|
388 | |
|
|
389 | state = MAP_INACTIVE; |
432 | } |
390 | } |
433 | |
391 | |
434 | bool |
392 | bool |
435 | maptile::_save_objects (object_freezer &f, int flags) |
393 | maptile::_save_objects (object_freezer &f, int flags) |
436 | { |
394 | { |
… | |
… | |
442 | if (!spaces) |
400 | if (!spaces) |
443 | return false; |
401 | return false; |
444 | |
402 | |
445 | for (int i = 0; i < size (); ++i) |
403 | for (int i = 0; i < size (); ++i) |
446 | { |
404 | { |
447 | int unique = 0; |
405 | bool unique = 0; |
|
|
406 | |
448 | for (object *op = spaces [i].bot; op; op = op->above) |
407 | for (object *op = spaces [i].bot; op; op = op->above) |
449 | { |
408 | { |
450 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
409 | unique |= op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]; |
451 | unique = 1; |
|
|
452 | |
410 | |
453 | if (!op->can_map_save ()) |
411 | if (expect_false (!op->can_map_save ())) |
454 | continue; |
412 | continue; |
455 | |
413 | |
456 | if (unique || op->flag [FLAG_UNIQUE]) |
414 | if (expect_false (unique || op->flag [FLAG_UNIQUE])) |
457 | { |
415 | { |
458 | if (flags & IO_UNIQUES) |
416 | if (flags & IO_UNIQUES) |
459 | op->write (f); |
417 | op->write (f); |
460 | } |
418 | } |
461 | else if (flags & IO_OBJECTS) |
419 | else if (expect_true (flags & IO_OBJECTS)) |
462 | op->write (f); |
420 | op->write (f); |
463 | } |
421 | } |
464 | } |
422 | } |
465 | |
423 | |
466 | coroapi::cede_to_tick (); |
424 | coroapi::cede_to_tick (); |
467 | |
425 | |
468 | return true; |
426 | return true; |
469 | } |
427 | } |
470 | |
428 | |
471 | bool |
429 | bool |
472 | maptile::_load_objects (const char *path, bool skip_header) |
|
|
473 | { |
|
|
474 | object_thawer f (path); |
|
|
475 | |
|
|
476 | if (!f) |
|
|
477 | return false; |
|
|
478 | |
|
|
479 | f.next (); |
|
|
480 | |
|
|
481 | if (skip_header) |
|
|
482 | for (;;) |
|
|
483 | { |
|
|
484 | keyword kw = f.kw; |
|
|
485 | f.skip (); |
|
|
486 | if (kw == KW_end) |
|
|
487 | break; |
|
|
488 | } |
|
|
489 | |
|
|
490 | return _load_objects (f); |
|
|
491 | } |
|
|
492 | |
|
|
493 | bool |
|
|
494 | maptile::_save_objects (const char *path, int flags) |
430 | maptile::_save_objects (const char *path, int flags) |
495 | { |
431 | { |
496 | object_freezer freezer; |
432 | object_freezer freezer; |
497 | |
433 | |
498 | if (!_save_objects (freezer, flags)) |
434 | if (!_save_objects (freezer, flags)) |
499 | return false; |
435 | return false; |
500 | |
436 | |
501 | return freezer.save (path); |
437 | return freezer.save (path); |
502 | } |
438 | } |
503 | |
439 | |
504 | maptile::maptile () |
440 | void |
|
|
441 | maptile::init () |
505 | { |
442 | { |
506 | in_memory = MAP_SWAPPED; |
443 | state = MAP_SWAPPED; |
507 | |
444 | |
508 | /* The maps used to pick up default x and y values from the |
445 | /* The maps used to pick up default x and y values from the |
509 | * map archetype. Mimic that behaviour. |
446 | * map archetype. Mimic that behaviour. |
510 | */ |
447 | */ |
511 | width = 16; |
448 | width = 16; |
512 | height = 16; |
449 | height = 16; |
513 | timeout = 300; |
450 | timeout = 300; |
514 | max_nrof = 1000; // 1000 items of anything |
451 | max_items = MAX_ITEM_PER_ACTION; |
515 | max_volume = 2000000; // 2m³ |
452 | max_volume = 2000000; // 2m³ |
516 | } |
|
|
517 | |
|
|
518 | maptile::maptile (int w, int h) |
|
|
519 | { |
|
|
520 | in_memory = MAP_SWAPPED; |
|
|
521 | |
|
|
522 | width = w; |
|
|
523 | height = h; |
|
|
524 | reset_timeout = 0; |
453 | reset_timeout = 0; |
525 | timeout = 300; |
|
|
526 | enter_x = 0; |
454 | enter_x = 0; |
527 | enter_y = 0; |
455 | enter_y = 0; |
|
|
456 | } |
|
|
457 | |
|
|
458 | maptile::maptile () |
|
|
459 | { |
|
|
460 | init (); |
|
|
461 | } |
|
|
462 | |
|
|
463 | maptile::maptile (int w, int h) |
|
|
464 | { |
|
|
465 | init (); |
|
|
466 | |
|
|
467 | width = w; |
|
|
468 | height = h; |
528 | |
469 | |
529 | alloc (); |
470 | alloc (); |
530 | } |
471 | } |
531 | |
472 | |
532 | /* |
473 | /* |
… | |
… | |
541 | return; |
482 | return; |
542 | |
483 | |
543 | spaces = salloc0<mapspace> (size ()); |
484 | spaces = salloc0<mapspace> (size ()); |
544 | } |
485 | } |
545 | |
486 | |
|
|
487 | //+GPL |
|
|
488 | |
546 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
489 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
547 | * corresponding to that string. Memory is allocated for this, it must be freed |
490 | * corresponding to that string. Memory is allocated for this, it must be freed |
548 | * at a later date. |
491 | * at a later date. |
549 | * Called by parse_map_headers below. |
492 | * Called by parse_map_headers below. |
550 | */ |
493 | */ |
551 | static shopitems * |
494 | static shopitems * |
552 | parse_shop_string (const char *input_string) |
495 | parse_shop_string (const char *input_string) |
… | |
… | |
601 | *q = '\0'; |
544 | *q = '\0'; |
602 | |
545 | |
603 | current_type = get_typedata_by_name (p); |
546 | current_type = get_typedata_by_name (p); |
604 | if (current_type) |
547 | if (current_type) |
605 | { |
548 | { |
606 | items[i].name = current_type->name; |
549 | items[i].name = current_type->name; |
607 | items[i].typenum = current_type->number; |
550 | items[i].typenum = current_type->number; |
608 | items[i].name_pl = current_type->name_pl; |
551 | items[i].name_pl = current_type->name_pl; |
609 | } |
552 | } |
610 | else |
553 | else |
611 | { /* oh uh, something's wrong, let's free up this one, and try |
554 | { /* oh uh, something's wrong, let's free up this one, and try |
612 | * the next entry while we're at it, better print a warning |
555 | * the next entry while we're at it, better print a warning |
613 | */ |
556 | */ |
614 | LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); |
557 | LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); |
615 | } |
558 | } |
616 | } |
559 | } |
617 | |
560 | |
… | |
… | |
626 | return items; |
569 | return items; |
627 | } |
570 | } |
628 | |
571 | |
629 | /* opposite of parse string, this puts the string that was originally fed in to |
572 | /* opposite of parse string, this puts the string that was originally fed in to |
630 | * the map (or something equivilent) into output_string. */ |
573 | * the map (or something equivilent) into output_string. */ |
631 | static void |
574 | static const char * |
632 | print_shop_string (maptile *m, char *output_string) |
575 | print_shop_string (maptile *m) |
633 | { |
576 | { |
634 | int i; |
577 | static dynbuf_text buf; buf.clear (); |
635 | char tmp[MAX_BUF]; |
578 | bool first = true; |
636 | |
579 | |
637 | strcpy (output_string, ""); |
|
|
638 | for (i = 0; i < m->shopitems[0].index; i++) |
580 | for (int i = 0; i < m->shopitems[0].index; i++) |
639 | { |
581 | { |
|
|
582 | if (!first) |
|
|
583 | buf << ';'; |
|
|
584 | |
|
|
585 | first = false; |
|
|
586 | |
640 | if (m->shopitems[i].typenum) |
587 | if (m->shopitems[i].typenum) |
641 | { |
588 | { |
642 | if (m->shopitems[i].strength) |
589 | if (m->shopitems[i].strength) |
643 | sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
590 | buf.printf ("%s:%d", m->shopitems[i].name, m->shopitems[i].strength); |
644 | else |
591 | else |
645 | sprintf (tmp, "%s;", m->shopitems[i].name); |
592 | buf.printf ("%s", m->shopitems[i].name); |
646 | } |
593 | } |
647 | else |
594 | else |
648 | { |
595 | { |
649 | if (m->shopitems[i].strength) |
596 | if (m->shopitems[i].strength) |
650 | sprintf (tmp, "*:%d;", m->shopitems[i].strength); |
597 | buf.printf ("*:%d", m->shopitems[i].strength); |
651 | else |
598 | else |
652 | sprintf (tmp, "*"); |
599 | buf.printf ("*"); |
653 | } |
600 | } |
654 | |
|
|
655 | strcat (output_string, tmp); |
|
|
656 | } |
601 | } |
|
|
602 | |
|
|
603 | return buf; |
657 | } |
604 | } |
|
|
605 | |
|
|
606 | //-GPL |
658 | |
607 | |
659 | /* This loads the header information of the map. The header |
608 | /* This loads the header information of the map. The header |
660 | * contains things like difficulty, size, timeout, etc. |
609 | * contains things like difficulty, size, timeout, etc. |
661 | * this used to be stored in the map object, but with the |
610 | * this used to be stored in the map object, but with the |
662 | * addition of tiling, fields beyond that easily named in an |
611 | * addition of tiling, fields beyond that easily named in an |
… | |
… | |
670 | bool |
619 | bool |
671 | maptile::_load_header (object_thawer &thawer) |
620 | maptile::_load_header (object_thawer &thawer) |
672 | { |
621 | { |
673 | for (;;) |
622 | for (;;) |
674 | { |
623 | { |
675 | thawer.next (); |
|
|
676 | |
|
|
677 | switch (thawer.kw) |
624 | switch (thawer.kw) |
678 | { |
625 | { |
679 | case KW_msg: |
626 | case KW_msg: |
680 | thawer.get_ml (KW_endmsg, msg); |
627 | thawer.get_ml (KW_endmsg, msg); |
681 | break; |
628 | break; |
682 | |
629 | |
683 | case KW_lore: // CF+ extension |
630 | case KW_lore: // deliantra extension |
684 | thawer.get_ml (KW_endlore, maplore); |
631 | thawer.get_ml (KW_endlore, maplore); |
685 | break; |
632 | break; |
686 | |
633 | |
687 | case KW_maplore: |
634 | case KW_maplore: |
688 | thawer.get_ml (KW_endmaplore, maplore); |
635 | thawer.get_ml (KW_endmaplore, maplore); |
… | |
… | |
705 | case KW_shopgreed: thawer.get (shopgreed); break; |
652 | case KW_shopgreed: thawer.get (shopgreed); break; |
706 | case KW_shopmin: thawer.get (shopmin); break; |
653 | case KW_shopmin: thawer.get (shopmin); break; |
707 | case KW_shopmax: thawer.get (shopmax); break; |
654 | case KW_shopmax: thawer.get (shopmax); break; |
708 | case KW_shoprace: thawer.get (shoprace); break; |
655 | case KW_shoprace: thawer.get (shoprace); break; |
709 | case KW_outdoor: thawer.get (outdoor); break; |
656 | case KW_outdoor: thawer.get (outdoor); break; |
710 | case KW_temp: thawer.get (temp); break; |
|
|
711 | case KW_pressure: thawer.get (pressure); break; |
|
|
712 | case KW_humid: thawer.get (humid); break; |
|
|
713 | case KW_windspeed: thawer.get (windspeed); break; |
|
|
714 | case KW_winddir: thawer.get (winddir); break; |
|
|
715 | case KW_sky: thawer.get (sky); break; |
|
|
716 | |
657 | |
717 | case KW_per_player: thawer.get (per_player); break; |
658 | case KW_per_player: thawer.get (per_player); break; |
718 | case KW_per_party: thawer.get (per_party); break; |
659 | case KW_per_party: thawer.get (per_party); break; |
|
|
660 | case KW_no_reset: thawer.get (no_reset); break; |
|
|
661 | case KW_no_drop: thawer.get (no_drop); break; |
719 | |
662 | |
720 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
663 | case KW_region: thawer.get (default_region); break; |
721 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
664 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
722 | |
665 | |
723 | // old names new names |
666 | // old names new names |
724 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
667 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
725 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
668 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
… | |
… | |
729 | case KW_value: case KW_swap_time: thawer.get (timeout); break; |
672 | case KW_value: case KW_swap_time: thawer.get (timeout); break; |
730 | case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break; |
673 | case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break; |
731 | case KW_invisible: case KW_darkness: thawer.get (darkness); break; |
674 | case KW_invisible: case KW_darkness: thawer.get (darkness); break; |
732 | case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break; |
675 | case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break; |
733 | |
676 | |
734 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
677 | case KW_tile_path_1: thawer.get (tile_path [TILE_NORTH]); break; |
735 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
678 | case KW_tile_path_2: thawer.get (tile_path [TILE_EAST ]); break; |
736 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
679 | case KW_tile_path_3: thawer.get (tile_path [TILE_SOUTH]); break; |
737 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
680 | case KW_tile_path_4: thawer.get (tile_path [TILE_WEST ]); break; |
|
|
681 | case KW_tile_path_5: thawer.get (tile_path [TILE_UP ]); break; |
|
|
682 | case KW_tile_path_6: thawer.get (tile_path [TILE_DOWN ]); break; |
|
|
683 | |
|
|
684 | case KW_ERROR: |
|
|
685 | set_key_text (thawer.kw_str, thawer.value); |
|
|
686 | break; |
738 | |
687 | |
739 | case KW_end: |
688 | case KW_end: |
|
|
689 | thawer.next (); |
740 | return true; |
690 | return true; |
741 | |
691 | |
742 | default: |
692 | default: |
743 | if (!thawer.parse_error ("map", 0)) |
693 | if (!thawer.parse_error ("map")) |
744 | return false; |
694 | return false; |
745 | break; |
695 | break; |
746 | } |
696 | } |
|
|
697 | |
|
|
698 | thawer.next (); |
747 | } |
699 | } |
748 | |
700 | |
749 | abort (); |
701 | abort (); |
750 | } |
702 | } |
751 | |
703 | |
752 | bool |
704 | //+GPL |
753 | maptile::_load_header (const char *path) |
|
|
754 | { |
|
|
755 | object_thawer thawer (path); |
|
|
756 | |
|
|
757 | if (!thawer) |
|
|
758 | return false; |
|
|
759 | |
|
|
760 | return _load_header (thawer); |
|
|
761 | } |
|
|
762 | |
705 | |
763 | /****************************************************************************** |
706 | /****************************************************************************** |
764 | * This is the start of unique map handling code |
707 | * This is the start of unique map handling code |
765 | *****************************************************************************/ |
708 | *****************************************************************************/ |
766 | |
709 | |
… | |
… | |
773 | int unique = 0; |
716 | int unique = 0; |
774 | for (object *op = spaces [i].bot; op; ) |
717 | for (object *op = spaces [i].bot; op; ) |
775 | { |
718 | { |
776 | object *above = op->above; |
719 | object *above = op->above; |
777 | |
720 | |
778 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
721 | if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE]) |
779 | unique = 1; |
722 | unique = 1; |
780 | |
723 | |
781 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
724 | if (op->head_ () == op && (op->flag [FLAG_UNIQUE] || unique)) |
782 | { |
|
|
783 | op->destroy_inv (false); |
|
|
784 | op->destroy (); |
725 | op->destroy (); |
785 | } |
|
|
786 | |
726 | |
787 | op = above; |
727 | op = above; |
788 | } |
728 | } |
789 | } |
729 | } |
790 | } |
730 | } |
791 | |
731 | |
|
|
732 | //-GPL |
|
|
733 | |
792 | bool |
734 | bool |
793 | maptile::_save_header (object_freezer &freezer) |
735 | maptile::_save_header (object_freezer &freezer) |
794 | { |
736 | { |
795 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
737 | #define MAP_OUT(k) freezer.put (KW(k), k) |
796 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
738 | #define MAP_OUT2(k,v) freezer.put (KW(k), v) |
797 | |
739 | |
798 | MAP_OUT2 (arch, "map"); |
740 | MAP_OUT2 (arch, CS(map)); |
799 | |
741 | |
800 | if (name) MAP_OUT (name); |
742 | if (name) MAP_OUT (name); |
801 | MAP_OUT (swap_time); |
743 | MAP_OUT (swap_time); |
802 | MAP_OUT (reset_time); |
744 | MAP_OUT (reset_time); |
803 | MAP_OUT (reset_timeout); |
745 | MAP_OUT (reset_timeout); |
804 | MAP_OUT (fixed_resettime); |
746 | MAP_OUT (fixed_resettime); |
|
|
747 | MAP_OUT (no_reset); |
|
|
748 | MAP_OUT (no_drop); |
805 | MAP_OUT (difficulty); |
749 | MAP_OUT (difficulty); |
806 | |
|
|
807 | if (default_region) MAP_OUT2 (region, default_region->name); |
750 | if (default_region) MAP_OUT2 (region, default_region->name); |
808 | |
751 | |
809 | if (shopitems) |
752 | if (shopitems) MAP_OUT2 (shopitems, print_shop_string (this)); |
810 | { |
|
|
811 | char shop[MAX_BUF]; |
|
|
812 | print_shop_string (this, shop); |
|
|
813 | MAP_OUT2 (shopitems, shop); |
|
|
814 | } |
|
|
815 | |
|
|
816 | MAP_OUT (shopgreed); |
753 | MAP_OUT (shopgreed); |
817 | MAP_OUT (shopmin); |
754 | MAP_OUT (shopmin); |
818 | MAP_OUT (shopmax); |
755 | MAP_OUT (shopmax); |
819 | if (shoprace) MAP_OUT (shoprace); |
756 | if (shoprace) MAP_OUT (shoprace); |
820 | MAP_OUT (darkness); |
757 | |
821 | MAP_OUT (width); |
758 | MAP_OUT (width); |
822 | MAP_OUT (height); |
759 | MAP_OUT (height); |
823 | MAP_OUT (enter_x); |
760 | MAP_OUT (enter_x); |
824 | MAP_OUT (enter_y); |
761 | MAP_OUT (enter_y); |
825 | |
762 | MAP_OUT (darkness); |
826 | if (msg) freezer.put (KW_msg , KW_endmsg , msg); |
|
|
827 | if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore); |
|
|
828 | |
|
|
829 | MAP_OUT (outdoor); |
763 | MAP_OUT (outdoor); |
830 | MAP_OUT (temp); |
764 | |
831 | MAP_OUT (pressure); |
765 | if (msg) freezer.put (KW(msg) , KW(endmsg) , msg); |
832 | MAP_OUT (humid); |
766 | if (maplore) freezer.put (KW(maplore), KW(endmaplore), maplore); |
833 | MAP_OUT (windspeed); |
|
|
834 | MAP_OUT (winddir); |
|
|
835 | MAP_OUT (sky); |
|
|
836 | |
767 | |
837 | MAP_OUT (per_player); |
768 | MAP_OUT (per_player); |
838 | MAP_OUT (per_party); |
769 | MAP_OUT (per_party); |
839 | |
770 | |
840 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
771 | if (tile_path [TILE_NORTH]) MAP_OUT2 (tile_path_1, tile_path [TILE_NORTH]); |
841 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
772 | if (tile_path [TILE_EAST ]) MAP_OUT2 (tile_path_2, tile_path [TILE_EAST ]); |
842 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
773 | if (tile_path [TILE_SOUTH]) MAP_OUT2 (tile_path_3, tile_path [TILE_SOUTH]); |
843 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
774 | if (tile_path [TILE_WEST ]) MAP_OUT2 (tile_path_4, tile_path [TILE_WEST ]); |
|
|
775 | if (tile_path [TILE_UP ]) MAP_OUT2 (tile_path_5, tile_path [TILE_UP ]); |
|
|
776 | if (tile_path [TILE_DOWN ]) MAP_OUT2 (tile_path_6, tile_path [TILE_DOWN ]); |
844 | |
777 | |
845 | freezer.put (this); |
778 | freezer.put (this); |
846 | freezer.put (KW_end); |
779 | freezer.put (KW(end)); |
847 | |
780 | |
848 | return true; |
781 | return true; |
849 | } |
782 | } |
850 | |
783 | |
851 | bool |
784 | bool |
… | |
… | |
857 | return false; |
790 | return false; |
858 | |
791 | |
859 | return freezer.save (path); |
792 | return freezer.save (path); |
860 | } |
793 | } |
861 | |
794 | |
|
|
795 | //+GPL |
|
|
796 | |
862 | /* |
797 | /* |
863 | * Remove and free all objects in the given map. |
798 | * Remove and free all objects in the given map. |
864 | */ |
799 | */ |
865 | void |
800 | void |
866 | maptile::clear () |
801 | maptile::clear () |
867 | { |
802 | { |
868 | sfree (regions, size ()), regions = 0; |
|
|
869 | free (regionmap), regionmap = 0; |
|
|
870 | |
|
|
871 | if (spaces) |
803 | if (spaces) |
872 | { |
804 | { |
873 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
805 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
874 | while (object *op = ms->bot) |
806 | while (object *op = ms->bot) |
875 | { |
807 | { |
|
|
808 | // manually remove, as to not trigger anything |
|
|
809 | if (ms->bot = op->above) |
|
|
810 | ms->bot->below = 0; |
|
|
811 | |
|
|
812 | op->flag [FLAG_REMOVED] = true; |
|
|
813 | |
876 | op = op->head_ (); |
814 | object *head = op->head_ (); |
877 | op->destroy_inv (false); |
815 | if (op == head) |
878 | op->destroy (); |
816 | op->destroy (); |
|
|
817 | else if (head->map != op->map) |
|
|
818 | { |
|
|
819 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
|
|
820 | head->destroy (); |
|
|
821 | } |
879 | } |
822 | } |
880 | |
823 | |
881 | sfree (spaces, size ()), spaces = 0; |
824 | sfree0 (spaces, size ()); |
882 | } |
825 | } |
883 | |
826 | |
884 | if (buttons) |
827 | if (buttons) |
885 | free_objectlinkpt (buttons), buttons = 0; |
828 | free_objectlinkpt (buttons), buttons = 0; |
|
|
829 | |
|
|
830 | sfree0 (regions, size ()); |
|
|
831 | delete [] regionmap; regionmap = 0; |
886 | } |
832 | } |
887 | |
833 | |
888 | void |
834 | void |
889 | maptile::clear_header () |
835 | maptile::clear_header () |
890 | { |
836 | { |
… | |
… | |
892 | msg = 0; |
838 | msg = 0; |
893 | maplore = 0; |
839 | maplore = 0; |
894 | shoprace = 0; |
840 | shoprace = 0; |
895 | delete [] shopitems, shopitems = 0; |
841 | delete [] shopitems, shopitems = 0; |
896 | |
842 | |
897 | for (int i = 0; i < 4; i++) |
843 | for (int i = 0; i < ecb_array_length (tile_path); i++) |
898 | tile_path [i] = 0; |
844 | tile_path [i] = 0; |
899 | } |
845 | } |
900 | |
846 | |
901 | maptile::~maptile () |
847 | maptile::~maptile () |
902 | { |
848 | { |
… | |
… | |
909 | /* We need to look through all the maps and see if any maps |
855 | /* We need to look through all the maps and see if any maps |
910 | * are pointing at this one for tiling information. Since |
856 | * are pointing at this one for tiling information. Since |
911 | * tiling can be asymetric, we just can not look to see which |
857 | * tiling can be asymetric, we just can not look to see which |
912 | * maps this map tiles with and clears those. |
858 | * maps this map tiles with and clears those. |
913 | */ |
859 | */ |
914 | for (int i = 0; i < 4; i++) |
860 | for (int i = 0; i < ecb_array_length (tile_path); i++) |
915 | if (tile_map[i] == m) |
861 | if (tile_map[i] == m) |
916 | tile_map[i] = 0; |
862 | tile_map[i] = 0; |
917 | } |
863 | } |
918 | |
864 | |
919 | void |
865 | void |
… | |
… | |
922 | attachable::do_destroy (); |
868 | attachable::do_destroy (); |
923 | |
869 | |
924 | clear (); |
870 | clear (); |
925 | } |
871 | } |
926 | |
872 | |
927 | /* |
873 | /* decay and destroy perishable items in a map */ |
928 | * Updates every button on the map (by calling update_button() for them). |
874 | // TODO: should be done regularly, not on map load? |
929 | */ |
|
|
930 | void |
875 | void |
931 | maptile::update_buttons () |
876 | maptile::do_decay_objects () |
932 | { |
877 | { |
933 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
878 | if (!spaces) |
934 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
879 | return; |
|
|
880 | |
|
|
881 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
882 | for (object *above, *op = ms->bot; op; op = above) |
935 | { |
883 | { |
936 | if (!ol->ob) |
884 | above = op->above; |
|
|
885 | |
|
|
886 | // do not decay anything above unique floor tiles (yet :) |
|
|
887 | if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE]) |
|
|
888 | break; |
|
|
889 | |
|
|
890 | bool destroy = 0; |
|
|
891 | |
|
|
892 | if (op->flag [FLAG_IS_FLOOR] |
|
|
893 | || op->flag [FLAG_OBJ_ORIGINAL] |
|
|
894 | || op->flag [FLAG_UNIQUE] |
|
|
895 | || op->flag [FLAG_OVERLAY_FLOOR] |
|
|
896 | || op->flag [FLAG_UNPAID] |
|
|
897 | || op->is_alive ()) |
|
|
898 | ; // do not decay |
|
|
899 | else if (op->is_weapon ()) |
937 | { |
900 | { |
938 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
901 | op->stats.dam--; |
939 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value); |
902 | if (op->stats.dam < 0) |
940 | continue; |
903 | destroy = 1; |
941 | } |
904 | } |
942 | |
905 | else if (op->is_armor ()) |
943 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
944 | { |
906 | { |
945 | update_button (ol->ob); |
907 | op->stats.ac--; |
946 | break; |
908 | if (op->stats.ac < 0) |
|
|
909 | destroy = 1; |
947 | } |
910 | } |
|
|
911 | else if (op->type == FOOD) |
|
|
912 | { |
|
|
913 | op->stats.food -= rndm (5, 20); |
|
|
914 | if (op->stats.food < 0) |
|
|
915 | destroy = 1; |
|
|
916 | } |
|
|
917 | else |
|
|
918 | { |
|
|
919 | int mat = op->materials; |
|
|
920 | |
|
|
921 | if (mat & M_PAPER |
|
|
922 | || mat & M_LEATHER |
|
|
923 | || mat & M_WOOD |
|
|
924 | || mat & M_ORGANIC |
|
|
925 | || mat & M_CLOTH |
|
|
926 | || mat & M_LIQUID |
|
|
927 | || (mat & M_IRON && rndm (1, 5) == 1) |
|
|
928 | || (mat & M_GLASS && rndm (1, 2) == 1) |
|
|
929 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
|
|
930 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
|
|
931 | //|| (mat & M_ICE && temp > 32) |
|
|
932 | ) |
|
|
933 | destroy = 1; |
|
|
934 | } |
|
|
935 | |
|
|
936 | /* adjust overall chance below */ |
|
|
937 | if (destroy && rndm (0, 1)) |
|
|
938 | op->destroy (); |
948 | } |
939 | } |
949 | } |
940 | } |
950 | |
941 | |
951 | /* |
942 | /* |
952 | * This routine is supposed to find out the difficulty of the map. |
943 | * This routine is supposed to find out the difficulty of the map. |
953 | * difficulty does not have a lot to do with character level, |
944 | * difficulty does not have a lot to do with character level, |
954 | * but does have a lot to do with treasure on the map. |
945 | * but does have a lot to do with treasure on the map. |
955 | * |
946 | * |
956 | * Difficulty can now be set by the map creature. If the value stored |
947 | * Difficulty can now be set by the map creator. If the value stored |
957 | * in the map is zero, then use this routine. Maps should really |
948 | * in the map is zero, then use this routine. Maps should really |
958 | * have a difficulty set than using this function - human calculation |
949 | * have a difficulty set rather than using this function - human calculation |
959 | * is much better than this functions guesswork. |
950 | * is much better than this function's guesswork. |
960 | */ |
951 | */ |
961 | int |
952 | int |
962 | maptile::estimate_difficulty () const |
953 | maptile::estimate_difficulty () const |
963 | { |
954 | { |
964 | long monster_cnt = 0; |
955 | long monster_cnt = 0; |
… | |
… | |
966 | sint64 total_exp = 0; |
957 | sint64 total_exp = 0; |
967 | |
958 | |
968 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
959 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
969 | for (object *op = ms->bot; op; op = op->above) |
960 | for (object *op = ms->bot; op; op = op->above) |
970 | { |
961 | { |
971 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
962 | if (op->flag [FLAG_MONSTER]) |
972 | { |
963 | { |
973 | total_exp += op->stats.exp; |
964 | total_exp += op->stats.exp; |
974 | monster_cnt++; |
965 | monster_cnt++; |
975 | } |
966 | } |
976 | |
967 | |
977 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
968 | if (op->flag [FLAG_GENERATOR]) |
978 | { |
969 | { |
979 | total_exp += op->stats.exp; |
970 | total_exp += op->stats.exp; |
980 | |
971 | |
981 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
972 | if (archetype *at = op->other_arch) |
|
|
973 | { |
982 | total_exp += at->clone.stats.exp * 8; |
974 | total_exp += at->stats.exp * 8; |
983 | |
|
|
984 | monster_cnt++; |
975 | monster_cnt++; |
|
|
976 | } |
|
|
977 | |
|
|
978 | for (object *inv = op->inv; inv; inv = inv->below) |
|
|
979 | { |
|
|
980 | total_exp += op->stats.exp * 8; |
|
|
981 | monster_cnt++; |
|
|
982 | } |
985 | } |
983 | } |
986 | } |
984 | } |
987 | |
985 | |
988 | avgexp = (double) total_exp / monster_cnt; |
986 | avgexp = (double) total_exp / monster_cnt; |
989 | |
987 | |
… | |
… | |
1002 | * postive values make it darker, negative make it brighter |
1000 | * postive values make it darker, negative make it brighter |
1003 | */ |
1001 | */ |
1004 | int |
1002 | int |
1005 | maptile::change_map_light (int change) |
1003 | maptile::change_map_light (int change) |
1006 | { |
1004 | { |
1007 | int new_level = darkness + change; |
|
|
1008 | |
|
|
1009 | /* Nothing to do */ |
1005 | /* Nothing to do */ |
1010 | if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS)) |
1006 | if (!change) |
1011 | return 0; |
1007 | return 0; |
1012 | |
1008 | |
1013 | /* inform all players on the map */ |
1009 | /* inform all players on the map */ |
1014 | if (change > 0) |
1010 | if (change > 0) |
1015 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1011 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1016 | else |
1012 | else |
1017 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1013 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1018 | |
1014 | |
1019 | /* Do extra checking. since darkness is a unsigned value, |
1015 | darkness = clamp (darkness + change, -MAX_DARKNESS, MAX_DARKNESS); |
1020 | * we need to be extra careful about negative values. |
|
|
1021 | * In general, the checks below are only needed if change |
|
|
1022 | * is not +/-1 |
|
|
1023 | */ |
|
|
1024 | if (new_level < 0) |
|
|
1025 | darkness = 0; |
|
|
1026 | else if (new_level >= MAX_DARKNESS) |
|
|
1027 | darkness = MAX_DARKNESS; |
|
|
1028 | else |
|
|
1029 | darkness = new_level; |
|
|
1030 | |
1016 | |
1031 | /* All clients need to get re-updated for the change */ |
1017 | /* All clients need to get re-updated for the change */ |
1032 | update_all_map_los (this); |
1018 | update_all_map_los (this); |
|
|
1019 | |
1033 | return 1; |
1020 | return 1; |
1034 | } |
1021 | } |
1035 | |
1022 | |
1036 | /* |
1023 | /* |
1037 | * This function updates various attributes about a specific space |
1024 | * This function updates various attributes about a specific space |
1038 | * on the map (what it looks like, whether it blocks magic, |
1025 | * on the map (what it looks like, whether it blocks magic, |
1039 | * has a living creatures, prevents people from passing |
1026 | * has a living creatures, prevents people from passing |
1040 | * through, etc) |
1027 | * through, etc) |
1041 | */ |
1028 | */ |
1042 | void |
1029 | void |
1043 | mapspace::update_ () |
1030 | mapspace::update_ () |
1044 | { |
1031 | { |
1045 | object *tmp, *last = 0; |
1032 | object *last = 0; |
1046 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1033 | uint8 flags = P_UPTODATE; |
|
|
1034 | sint8 light = 0; |
1047 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1035 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
|
|
1036 | uint64_t volume = 0; |
|
|
1037 | uint32_t items = 0; |
|
|
1038 | object *anywhere = 0; |
|
|
1039 | uint8_t middle_visibility = 0; |
1048 | |
1040 | |
1049 | //object *middle = 0; |
1041 | //object *middle = 0; |
1050 | //object *top = 0; |
1042 | //object *top = 0; |
1051 | //object *floor = 0; |
1043 | //object *floor = 0; |
1052 | // this seems to generate better code than using locals, above |
1044 | // this seems to generate better code than using locals, above |
1053 | object *&top = faces_obj[0] = 0; |
1045 | object *&top = faces_obj[0] = 0; |
1054 | object *&middle = faces_obj[1] = 0; |
1046 | object *&middle = faces_obj[1] = 0; |
1055 | object *&floor = faces_obj[2] = 0; |
1047 | object *&floor = faces_obj[2] = 0; |
1056 | |
1048 | |
|
|
1049 | object::flags_t allflags; // all flags of all objects or'ed together |
|
|
1050 | |
1057 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1051 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1058 | { |
1052 | { |
1059 | /* This could be made additive I guess (two lights better than |
1053 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1060 | * one). But if so, it shouldn't be a simple additive - 2 |
|
|
1061 | * light bulbs do not illuminate twice as far as once since |
|
|
1062 | * it is a dissapation factor that is cubed. |
|
|
1063 | */ |
|
|
1064 | if (tmp->glow_radius > light) |
|
|
1065 | light = tmp->glow_radius; |
1054 | light += tmp->glow_radius; |
1066 | |
1055 | |
1067 | /* This call is needed in order to update objects the player |
1056 | /* This call is needed in order to update objects the player |
1068 | * is standing in that have animations (ie, grass, fire, etc). |
1057 | * is standing in that have animations (ie, grass, fire, etc). |
1069 | * However, it also causes the look window to be re-drawn |
1058 | * However, it also causes the look window to be re-drawn |
1070 | * 3 times each time the player moves, because many of the |
1059 | * 3 times each time the player moves, because many of the |
1071 | * functions the move_player calls eventualy call this. |
1060 | * functions the move_player calls eventualy call this. |
1072 | * |
1061 | * |
1073 | * Always put the player down for drawing. |
1062 | * Always put the player down for drawing. |
1074 | */ |
1063 | */ |
1075 | if (!tmp->invisible) |
1064 | if (expect_true (!tmp->invisible)) |
1076 | { |
1065 | { |
1077 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1066 | if (expect_false (tmp->type == PLAYER || tmp->flag [FLAG_MONSTER])) |
1078 | top = tmp; |
1067 | top = tmp; |
1079 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1068 | else if (expect_false (tmp->flag [FLAG_IS_FLOOR])) |
1080 | { |
1069 | { |
1081 | /* If we got a floor, that means middle and top were below it, |
1070 | /* If we got a floor, that means middle and top were below it, |
1082 | * so should not be visible, so we clear them. |
1071 | * so should not be visible, so we clear them. |
1083 | */ |
1072 | */ |
1084 | middle = 0; |
1073 | middle = 0; |
1085 | top = 0; |
1074 | top = 0; |
1086 | floor = tmp; |
1075 | floor = tmp; |
|
|
1076 | volume = 0; |
|
|
1077 | items = 0; |
1087 | } |
1078 | } |
1088 | /* Flag anywhere have high priority */ |
1079 | else |
1089 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
|
|
1090 | { |
1080 | { |
|
|
1081 | if (expect_true (!tmp->flag [FLAG_NO_PICK])) |
|
|
1082 | { |
|
|
1083 | ++items; |
|
|
1084 | volume += tmp->volume (); |
|
|
1085 | } |
|
|
1086 | |
|
|
1087 | /* Flag anywhere have high priority */ |
|
|
1088 | if (expect_false (tmp->flag [FLAG_SEE_ANYWHERE])) |
|
|
1089 | anywhere = tmp; |
|
|
1090 | |
|
|
1091 | /* Find the highest visible face around. If equal |
|
|
1092 | * visibilities, we still want the one nearer to the |
|
|
1093 | * top |
|
|
1094 | */ |
|
|
1095 | if (expect_false (::faces [tmp->face].visibility >= middle_visibility)) |
|
|
1096 | { |
|
|
1097 | middle_visibility = ::faces [tmp->face].visibility; |
1091 | middle = tmp; |
1098 | middle = tmp; |
1092 | anywhere = 1; |
1099 | } |
1093 | } |
1100 | } |
1094 | /* Find the highest visible face around. If equal |
|
|
1095 | * visibilities, we still want the one nearer to the |
|
|
1096 | * top |
|
|
1097 | */ |
|
|
1098 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
|
|
1099 | middle = tmp; |
|
|
1100 | } |
|
|
1101 | |
|
|
1102 | if (tmp == tmp->above) |
|
|
1103 | { |
|
|
1104 | LOG (llevError, "Error in structure of map\n"); |
|
|
1105 | exit (-1); |
|
|
1106 | } |
1101 | } |
1107 | |
1102 | |
1108 | move_slow |= tmp->move_slow; |
1103 | move_slow |= tmp->move_slow; |
1109 | move_block |= tmp->move_block; |
1104 | move_block |= tmp->move_block; |
1110 | move_on |= tmp->move_on; |
1105 | move_on |= tmp->move_on; |
1111 | move_off |= tmp->move_off; |
1106 | move_off |= tmp->move_off; |
1112 | move_allow |= tmp->move_allow; |
1107 | move_allow |= tmp->move_allow; |
1113 | |
1108 | |
1114 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW; |
1109 | allflags |= tmp->flag; |
1115 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC; |
1110 | |
1116 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1111 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1117 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1112 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1118 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
|
|
1119 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
|
|
1120 | } |
1113 | } |
1121 | |
1114 | |
1122 | this->light = light; |
1115 | // FLAG_SEE_ANYWHERE takes precedence |
|
|
1116 | if (anywhere) |
|
|
1117 | middle = anywhere; |
|
|
1118 | |
|
|
1119 | // ORing all flags together and checking them here is much faster |
|
|
1120 | if (allflags [FLAG_BLOCKSVIEW]) flags |= P_BLOCKSVIEW; |
|
|
1121 | if (allflags [FLAG_NO_MAGIC] ) flags |= P_NO_MAGIC; |
|
|
1122 | if (allflags [FLAG_ALIVE] ) flags |= P_IS_ALIVE; |
|
|
1123 | if (allflags [FLAG_DAMNED] ) flags |= P_NO_CLERIC; |
|
|
1124 | |
|
|
1125 | this->light = min (light, MAX_LIGHT_RADIUS); |
1123 | this->flags_ = flags; |
1126 | this->flags_ = flags; |
1124 | this->move_block = move_block & ~move_allow; |
1127 | this->move_block = move_block & ~move_allow; |
1125 | this->move_on = move_on; |
1128 | this->move_on = move_on; |
1126 | this->move_off = move_off; |
1129 | this->move_off = move_off; |
1127 | this->move_slow = move_slow; |
1130 | this->move_slow = move_slow; |
|
|
1131 | this->volume_ = (volume + 1023) / 1024; |
|
|
1132 | this->items_ = upos_min (items, 65535); // assume nrof <= 2**31 |
1128 | |
1133 | |
1129 | /* At this point, we have a floor face (if there is a floor), |
1134 | /* At this point, we have a floor face (if there is a floor), |
1130 | * and the floor is set - we are not going to touch it at |
1135 | * and the floor is set - we are not going to touch it at |
1131 | * this point. |
1136 | * this point. |
1132 | * middle contains the highest visibility face. |
1137 | * middle contains the highest visibility face. |
1133 | * top contains a player/monster face, if there is one. |
1138 | * top contains a player/monster face, if there is one. |
1134 | * |
1139 | * |
1135 | * We now need to fill in top.face and/or middle.face. |
1140 | * We now need to fill in top.face and/or middle.face. |
1136 | */ |
1141 | */ |
1137 | |
1142 | |
1138 | /* If the top face also happens to be high visibility, re-do our |
1143 | /* If the top face also happens to be high visibility, re-do our |
1139 | * middle face. This should not happen, as we already have the |
1144 | * middle face. This should not happen, as we already have the |
1140 | * else statement above so middle should not get set. OTOH, it |
1145 | * else statement above so middle should not get set. OTOH, it |
1141 | * may be possible for the faces to match but be different objects. |
1146 | * may be possible for the faces to match but be different objects. |
1142 | */ |
1147 | */ |
1143 | if (top == middle) |
1148 | if (top == middle) |
1144 | middle = 0; |
1149 | middle = 0; |
1145 | |
1150 | |
… | |
… | |
1147 | * 1) top face is set, need middle to be set. |
1152 | * 1) top face is set, need middle to be set. |
1148 | * 2) middle is set, need to set top. |
1153 | * 2) middle is set, need to set top. |
1149 | * 3) neither middle or top is set - need to set both. |
1154 | * 3) neither middle or top is set - need to set both. |
1150 | */ |
1155 | */ |
1151 | |
1156 | |
1152 | for (tmp = last; tmp; tmp = tmp->below) |
1157 | for (object *tmp = last; tmp; tmp = tmp->below) |
1153 | { |
1158 | { |
1154 | /* Once we get to a floor, stop, since we already have a floor object */ |
1159 | /* Once we get to a floor, stop, since we already have a floor object */ |
1155 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1160 | if (tmp->flag [FLAG_IS_FLOOR]) |
1156 | break; |
1161 | break; |
1157 | |
1162 | |
1158 | /* If two top faces are already set, quit processing */ |
1163 | /* If two top faces are already set, quit processing */ |
1159 | if (top && middle) |
1164 | if (top && middle) |
1160 | break; |
1165 | break; |
… | |
… | |
1174 | /* top is already set - we should only get here if |
1179 | /* top is already set - we should only get here if |
1175 | * middle is not set |
1180 | * middle is not set |
1176 | * |
1181 | * |
1177 | * Set the middle face and break out, since there is nothing |
1182 | * Set the middle face and break out, since there is nothing |
1178 | * more to fill in. We don't check visiblity here, since |
1183 | * more to fill in. We don't check visiblity here, since |
1179 | * |
1184 | * |
1180 | */ |
1185 | */ |
1181 | if (tmp != top) |
1186 | if (tmp != top) |
1182 | { |
1187 | { |
1183 | middle = tmp; |
1188 | middle = tmp; |
1184 | break; |
1189 | break; |
… | |
… | |
1191 | middle = 0; |
1196 | middle = 0; |
1192 | |
1197 | |
1193 | if (top == middle) |
1198 | if (top == middle) |
1194 | middle = 0; |
1199 | middle = 0; |
1195 | |
1200 | |
|
|
1201 | // set lower map transparent floor flag if applicable |
|
|
1202 | if (floor && floor->flag [FLAG_IS_TRANSPARENT_FLOOR] && !middle && !top) |
|
|
1203 | { |
|
|
1204 | floor->set_anim_frame (0); |
|
|
1205 | |
|
|
1206 | if (maptile *m = floor->map->tile_map [TILE_DOWN]) |
|
|
1207 | { |
|
|
1208 | mapspace &ms = m->at (floor->x, floor->y); |
|
|
1209 | ms.update (); |
|
|
1210 | |
|
|
1211 | if (object *floor2 = ms.faces_obj [2]) |
|
|
1212 | if (!floor2->flag [FLAG_IS_TRANSPARENT_FLOOR]) |
|
|
1213 | { |
|
|
1214 | floor->set_anim_frame (1); |
|
|
1215 | top = floor; |
|
|
1216 | middle = ms.faces_obj [0]; |
|
|
1217 | floor = floor2; |
|
|
1218 | } |
|
|
1219 | |
|
|
1220 | ms.pflags |= PF_VIS_UP; |
|
|
1221 | } |
|
|
1222 | } |
|
|
1223 | |
1196 | #if 0 |
1224 | #if 0 |
1197 | faces_obj [0] = top; |
1225 | faces_obj [0] = top; |
1198 | faces_obj [1] = middle; |
1226 | faces_obj [1] = middle; |
1199 | faces_obj [2] = floor; |
1227 | faces_obj [2] = floor; |
1200 | #endif |
1228 | #endif |
1201 | } |
1229 | } |
1202 | |
1230 | |
1203 | uint64 |
1231 | void |
1204 | mapspace::volume () const |
1232 | mapspace::update_up () |
1205 | { |
1233 | { |
1206 | uint64 vol = 0; |
1234 | // invalidate up |
1207 | |
1235 | if (!(pflags & PF_VIS_UP)) |
1208 | for (object *op = top; op && !op->flag [FLAG_NO_PICK]; op = op->below) |
|
|
1209 | vol += op->volume (); |
|
|
1210 | |
|
|
1211 | return vol; |
1236 | return; |
1212 | } |
|
|
1213 | |
1237 | |
1214 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1238 | pflags &= ~PF_VIS_UP; |
1215 | * the map. It also takes care of linking back the freshly found |
|
|
1216 | * maps tile_map values if it tiles back to this one. It returns |
|
|
1217 | * the value of orig_map->tile_map[tile_num]. |
|
|
1218 | */ |
|
|
1219 | static inline maptile * |
|
|
1220 | find_and_link (maptile *orig_map, int tile_num) |
|
|
1221 | { |
|
|
1222 | maptile *mp = orig_map->tile_map [tile_num]; |
|
|
1223 | |
1239 | |
1224 | if (!mp) |
1240 | if (bot) |
1225 | { |
1241 | if (maptile *m = bot->map->tile_map [TILE_UP]) |
1226 | mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map); |
1242 | m->at (bot->x, bot->y).invalidate (); |
|
|
1243 | } |
1227 | |
1244 | |
1228 | if (!mp) |
1245 | maptile * |
|
|
1246 | maptile::tile_available (int dir, bool load) |
|
|
1247 | { |
|
|
1248 | // map is there and we don't need to load it OR it's loaded => return what we have |
|
|
1249 | if (tile_map [dir] && (!load || tile_map [dir]->linkable ())) |
|
|
1250 | return tile_map [dir]; |
|
|
1251 | |
|
|
1252 | if (tile_path [dir]) |
|
|
1253 | { |
|
|
1254 | // well, try to locate it then, if possible - maybe it's there already |
|
|
1255 | // this is the ONLY place in the server that links maps with each other, |
|
|
1256 | // so any kind of inter-map stuff has to be initiated here. |
|
|
1257 | if (maptile *m = find_async (tile_path [dir], this, load)) |
1229 | { |
1258 | { |
1230 | // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine |
1259 | bool mismatch = false; |
1231 | LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n", |
1260 | |
1232 | &orig_map->tile_path[tile_num], &orig_map->path); |
1261 | if (dir == TILE_NORTH || dir == TILE_SOUTH || dir == TILE_UP || dir == TILE_DOWN) |
1233 | mp = new maptile (1, 1); |
1262 | if (width != m->width) |
1234 | mp->alloc (); |
1263 | mismatch = true; |
1235 | mp->in_memory = MAP_IN_MEMORY; |
1264 | |
|
|
1265 | if (dir == TILE_EAST || dir == TILE_WEST || dir == TILE_UP || dir == TILE_DOWN) |
|
|
1266 | if (height != m->height) |
|
|
1267 | mismatch = true; |
|
|
1268 | |
|
|
1269 | if (mismatch) |
|
|
1270 | { |
|
|
1271 | LOG (llevError, "tile dimension mismatch for direction %d from %s to %s\n", |
|
|
1272 | dir, &path, &m->path); |
|
|
1273 | m = 0; |
|
|
1274 | } |
|
|
1275 | else if (0)//D |
|
|
1276 | { |
|
|
1277 | // as an optimisation, link us against the other map if the other map |
|
|
1278 | // has us as neighbour, which is very common, but not guaranteed. |
|
|
1279 | int dir2 = REVERSE_TILE_DIR (dir); |
|
|
1280 | |
|
|
1281 | if (m->tile_path [dir2] == path) |
|
|
1282 | m->tile_map [dir2] = this; |
|
|
1283 | } |
|
|
1284 | |
|
|
1285 | |
|
|
1286 | return tile_map [dir] = m; |
1236 | } |
1287 | } |
1237 | } |
1288 | } |
1238 | |
1289 | |
1239 | int dest_tile = (tile_num + 2) % 4; |
|
|
1240 | |
|
|
1241 | orig_map->tile_map [tile_num] = mp; |
|
|
1242 | |
|
|
1243 | // optimisation: back-link map to origin map if euclidean |
|
|
1244 | //TODO: non-euclidean maps MUST GO |
|
|
1245 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) |
|
|
1246 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
|
|
1247 | |
|
|
1248 | return mp; |
1290 | return 0; |
1249 | } |
|
|
1250 | |
|
|
1251 | static inline void |
|
|
1252 | load_and_link (maptile *orig_map, int tile_num) |
|
|
1253 | { |
|
|
1254 | find_and_link (orig_map, tile_num)->load_sync (); |
|
|
1255 | } |
1291 | } |
1256 | |
1292 | |
1257 | /* this returns TRUE if the coordinates (x,y) are out of |
1293 | /* this returns TRUE if the coordinates (x,y) are out of |
1258 | * map m. This function also takes into account any |
1294 | * map m. This function also takes into account any |
1259 | * tiling considerations, loading adjacant maps as needed. |
1295 | * tiling considerations, loading adjacant maps as needed. |
1260 | * This is the function should always be used when it |
1296 | * This is the function should always be used when it |
1261 | * necessary to check for valid coordinates. |
1297 | * necessary to check for valid coordinates. |
1262 | * This function will recursively call itself for the |
1298 | * This function will recursively call itself for the |
1263 | * tiled maps. |
1299 | * tiled maps. |
1264 | */ |
1300 | */ |
1265 | int |
1301 | int |
1266 | out_of_map (maptile *m, int x, int y) |
1302 | out_of_map (maptile *m, int x, int y) |
1267 | { |
1303 | { |
… | |
… | |
1272 | if (!m) |
1308 | if (!m) |
1273 | return 0; |
1309 | return 0; |
1274 | |
1310 | |
1275 | if (x < 0) |
1311 | if (x < 0) |
1276 | { |
1312 | { |
1277 | if (!m->tile_path[3]) |
1313 | if (!m->tile_available (TILE_WEST)) |
1278 | return 1; |
1314 | return 1; |
1279 | |
1315 | |
1280 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
|
|
1281 | find_and_link (m, 3); |
|
|
1282 | |
|
|
1283 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1316 | return out_of_map (m->tile_map [TILE_WEST], x + m->tile_map [TILE_WEST]->width, y); |
1284 | } |
1317 | } |
1285 | |
1318 | |
1286 | if (x >= m->width) |
1319 | if (x >= m->width) |
1287 | { |
1320 | { |
1288 | if (!m->tile_path[1]) |
1321 | if (!m->tile_available (TILE_EAST)) |
1289 | return 1; |
1322 | return 1; |
1290 | |
1323 | |
1291 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
|
|
1292 | find_and_link (m, 1); |
|
|
1293 | |
|
|
1294 | return out_of_map (m->tile_map[1], x - m->width, y); |
1324 | return out_of_map (m->tile_map [TILE_EAST], x - m->width, y); |
1295 | } |
1325 | } |
1296 | |
1326 | |
1297 | if (y < 0) |
1327 | if (y < 0) |
1298 | { |
1328 | { |
1299 | if (!m->tile_path[0]) |
1329 | if (!m->tile_available (TILE_NORTH)) |
1300 | return 1; |
1330 | return 1; |
1301 | |
1331 | |
1302 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
|
|
1303 | find_and_link (m, 0); |
|
|
1304 | |
|
|
1305 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1332 | return out_of_map (m->tile_map [TILE_NORTH], x, y + m->tile_map [TILE_NORTH]->height); |
1306 | } |
1333 | } |
1307 | |
1334 | |
1308 | if (y >= m->height) |
1335 | if (y >= m->height) |
1309 | { |
1336 | { |
1310 | if (!m->tile_path[2]) |
1337 | if (!m->tile_available (TILE_SOUTH)) |
1311 | return 1; |
1338 | return 1; |
1312 | |
1339 | |
1313 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
|
|
1314 | find_and_link (m, 2); |
|
|
1315 | |
|
|
1316 | return out_of_map (m->tile_map[2], x, y - m->height); |
1340 | return out_of_map (m->tile_map [TILE_SOUTH], x, y - m->height); |
1317 | } |
1341 | } |
1318 | |
1342 | |
1319 | /* Simple case - coordinates are within this local |
1343 | /* Simple case - coordinates are within this local |
1320 | * map. |
1344 | * map. |
1321 | */ |
1345 | */ |
… | |
… | |
1323 | } |
1347 | } |
1324 | |
1348 | |
1325 | /* This is basically the same as out_of_map above, but |
1349 | /* This is basically the same as out_of_map above, but |
1326 | * instead we return NULL if no map is valid (coordinates |
1350 | * instead we return NULL if no map is valid (coordinates |
1327 | * out of bounds and no tiled map), otherwise it returns |
1351 | * out of bounds and no tiled map), otherwise it returns |
1328 | * the map as that the coordinates are really on, and |
1352 | * the map as that the coordinates are really on, and |
1329 | * updates x and y to be the localised coordinates. |
1353 | * updates x and y to be the localised coordinates. |
1330 | * Using this is more efficient of calling out_of_map |
1354 | * Using this is more efficient of calling out_of_map |
1331 | * and then figuring out what the real map is |
1355 | * and then figuring out what the real map is |
1332 | */ |
1356 | */ |
1333 | maptile * |
1357 | maptile * |
1334 | maptile::xy_find (sint16 &x, sint16 &y) |
1358 | maptile::xy_find (sint16 &x, sint16 &y) |
1335 | { |
1359 | { |
1336 | if (x < 0) |
1360 | if (x < 0) |
1337 | { |
1361 | { |
1338 | if (!tile_path[3]) |
1362 | if (!tile_available (TILE_WEST)) |
1339 | return 0; |
1363 | return 0; |
1340 | |
1364 | |
1341 | find_and_link (this, 3); |
|
|
1342 | x += tile_map[3]->width; |
1365 | x += tile_map [TILE_WEST]->width; |
1343 | return tile_map[3]->xy_find (x, y); |
1366 | return tile_map [TILE_WEST]->xy_find (x, y); |
1344 | } |
1367 | } |
1345 | |
1368 | |
1346 | if (x >= width) |
1369 | if (x >= width) |
1347 | { |
1370 | { |
1348 | if (!tile_path[1]) |
1371 | if (!tile_available (TILE_EAST)) |
1349 | return 0; |
1372 | return 0; |
1350 | |
1373 | |
1351 | find_and_link (this, 1); |
|
|
1352 | x -= width; |
1374 | x -= width; |
1353 | return tile_map[1]->xy_find (x, y); |
1375 | return tile_map [TILE_EAST]->xy_find (x, y); |
1354 | } |
1376 | } |
1355 | |
1377 | |
1356 | if (y < 0) |
1378 | if (y < 0) |
1357 | { |
1379 | { |
1358 | if (!tile_path[0]) |
1380 | if (!tile_available (TILE_NORTH)) |
1359 | return 0; |
1381 | return 0; |
1360 | |
1382 | |
1361 | find_and_link (this, 0); |
|
|
1362 | y += tile_map[0]->height; |
1383 | y += tile_map [TILE_NORTH]->height; |
1363 | return tile_map[0]->xy_find (x, y); |
1384 | return tile_map [TILE_NORTH]->xy_find (x, y); |
1364 | } |
1385 | } |
1365 | |
1386 | |
1366 | if (y >= height) |
1387 | if (y >= height) |
1367 | { |
1388 | { |
1368 | if (!tile_path[2]) |
1389 | if (!tile_available (TILE_SOUTH)) |
1369 | return 0; |
1390 | return 0; |
1370 | |
1391 | |
1371 | find_and_link (this, 2); |
|
|
1372 | y -= height; |
1392 | y -= height; |
1373 | return tile_map[2]->xy_find (x, y); |
1393 | return tile_map [TILE_SOUTH]->xy_find (x, y); |
1374 | } |
1394 | } |
1375 | |
1395 | |
1376 | /* Simple case - coordinates are within this local |
1396 | /* Simple case - coordinates are within this local |
1377 | * map. |
1397 | * map. |
1378 | */ |
1398 | */ |
… | |
… | |
1382 | /** |
1402 | /** |
1383 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1403 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1384 | * map1 to map2 in dx/dy. |
1404 | * map1 to map2 in dx/dy. |
1385 | */ |
1405 | */ |
1386 | int |
1406 | int |
1387 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1407 | adjacent_map (maptile *map1, maptile *map2, int *dx, int *dy) |
1388 | { |
1408 | { |
1389 | if (!map1 || !map2) |
1409 | if (!map1 || !map2) |
1390 | return 0; |
1410 | return 0; |
1391 | |
1411 | |
1392 | //TODO: this doesn't actually check corretcly when intermediate maps are not loaded |
1412 | //TODO: this doesn't actually check correctly when intermediate maps are not loaded |
1393 | //fix: compare paths instead (this is likely faster, too!) |
1413 | //fix: compare paths instead (this is likely faster, too!) |
1394 | if (map1 == map2) |
1414 | if (map1 == map2) |
1395 | { |
1415 | { |
1396 | *dx = 0; |
1416 | *dx = 0; |
1397 | *dy = 0; |
1417 | *dy = 0; |
1398 | } |
1418 | } |
1399 | else if (map1->tile_map[0] == map2) |
1419 | else if (map1->tile_available (TILE_NORTH, false) == map2) |
1400 | { /* up */ |
1420 | { |
1401 | *dx = 0; |
1421 | *dx = 0; |
1402 | *dy = -map2->height; |
1422 | *dy = -map2->height; |
1403 | } |
1423 | } |
1404 | else if (map1->tile_map[1] == map2) |
1424 | else if (map1->tile_available (TILE_EAST , false) == map2) |
1405 | { /* right */ |
1425 | { |
1406 | *dx = map1->width; |
1426 | *dx = map1->width; |
1407 | *dy = 0; |
1427 | *dy = 0; |
1408 | } |
1428 | } |
1409 | else if (map1->tile_map[2] == map2) |
1429 | else if (map1->tile_available (TILE_SOUTH, false) == map2) |
1410 | { /* down */ |
1430 | { |
1411 | *dx = 0; |
1431 | *dx = 0; |
1412 | *dy = map1->height; |
1432 | *dy = map1->height; |
1413 | } |
1433 | } |
1414 | else if (map1->tile_map[3] == map2) |
1434 | else if (map1->tile_available (TILE_WEST , false) == map2) |
1415 | { /* left */ |
1435 | { |
1416 | *dx = -map2->width; |
1436 | *dx = -map2->width; |
1417 | *dy = 0; |
1437 | *dy = 0; |
1418 | } |
1438 | } |
1419 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) |
1439 | else if (map1->tile_map[TILE_NORTH] && map1->tile_map[TILE_NORTH]->tile_available (TILE_EAST , false) == map2) |
1420 | { /* up right */ |
1440 | { /* up right */ |
1421 | *dx = map1->tile_map[0]->width; |
1441 | *dx = +map1->tile_map[TILE_NORTH]->width; |
1422 | *dy = -map1->tile_map[0]->height; |
1442 | *dy = -map1->tile_map[TILE_NORTH]->height; |
1423 | } |
1443 | } |
1424 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) |
1444 | else if (map1->tile_map[TILE_NORTH] && map1->tile_map[TILE_NORTH]->tile_available (TILE_WEST , false) == map2) |
1425 | { /* up left */ |
1445 | { /* up left */ |
1426 | *dx = -map2->width; |
1446 | *dx = -map2->width; |
1427 | *dy = -map1->tile_map[0]->height; |
1447 | *dy = -map1->tile_map[TILE_NORTH]->height; |
1428 | } |
1448 | } |
1429 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) |
1449 | else if (map1->tile_map[TILE_EAST ] && map1->tile_map[TILE_EAST ]->tile_available (TILE_NORTH, false) == map2) |
1430 | { /* right up */ |
1450 | { /* right up */ |
1431 | *dx = map1->width; |
1451 | *dx = +map1->width; |
1432 | *dy = -map2->height; |
1452 | *dy = -map2->height; |
1433 | } |
1453 | } |
1434 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) |
1454 | else if (map1->tile_map[TILE_EAST ] && map1->tile_map[TILE_EAST ]->tile_available (TILE_SOUTH, false) == map2) |
1435 | { /* right down */ |
1455 | { /* right down */ |
1436 | *dx = map1->width; |
1456 | *dx = +map1->width; |
1437 | *dy = map1->tile_map[1]->height; |
1457 | *dy = +map1->tile_map[TILE_EAST]->height; |
1438 | } |
1458 | } |
1439 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) |
1459 | else if (map1->tile_map[TILE_SOUTH] && map1->tile_map[TILE_SOUTH]->tile_available (TILE_EAST , false) == map2) |
1440 | { /* down right */ |
1460 | { /* down right */ |
1441 | *dx = map1->tile_map[2]->width; |
1461 | *dx = +map1->tile_map[TILE_SOUTH]->width; |
1442 | *dy = map1->height; |
1462 | *dy = +map1->height; |
1443 | } |
1463 | } |
1444 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) |
1464 | else if (map1->tile_map[TILE_SOUTH] && map1->tile_map[TILE_SOUTH]->tile_available (TILE_WEST , false) == map2) |
1445 | { /* down left */ |
1465 | { /* down left */ |
1446 | *dx = -map2->width; |
1466 | *dx = -map2->width; |
1447 | *dy = map1->height; |
1467 | *dy = +map1->height; |
1448 | } |
1468 | } |
1449 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) |
1469 | else if (map1->tile_map[TILE_WEST ] && map1->tile_map[TILE_WEST ]->tile_available (TILE_NORTH, false) == map2) |
1450 | { /* left up */ |
1470 | { /* left up */ |
1451 | *dx = -map1->tile_map[3]->width; |
1471 | *dx = -map1->tile_map[TILE_WEST]->width; |
1452 | *dy = -map2->height; |
1472 | *dy = -map2->height; |
1453 | } |
1473 | } |
1454 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) |
1474 | else if (map1->tile_map[TILE_WEST ] && map1->tile_map[TILE_WEST ]->tile_available (TILE_SOUTH, false) == map2) |
1455 | { /* left down */ |
1475 | { /* left down */ |
1456 | *dx = -map1->tile_map[3]->width; |
1476 | *dx = -map1->tile_map[TILE_WEST]->width; |
1457 | *dy = map1->tile_map[3]->height; |
1477 | *dy = +map1->tile_map[TILE_WEST]->height; |
1458 | } |
1478 | } |
1459 | else |
1479 | else |
1460 | return 0; |
1480 | return 0; |
1461 | |
1481 | |
1462 | return 1; |
1482 | return 1; |
… | |
… | |
1485 | * so you just can not look the the map coordinates and get the |
1505 | * so you just can not look the the map coordinates and get the |
1486 | * righte value. distance_x/y are distance away, which |
1506 | * righte value. distance_x/y are distance away, which |
1487 | * can be negative. direction is the crossfire direction scheme |
1507 | * can be negative. direction is the crossfire direction scheme |
1488 | * that the creature should head. part is the part of the |
1508 | * that the creature should head. part is the part of the |
1489 | * monster that is closest. |
1509 | * monster that is closest. |
1490 | * |
1510 | * |
1491 | * get_rangevector looks at op1 and op2, and fills in the |
1511 | * get_rangevector looks at op1 and op2, and fills in the |
1492 | * structure for op1 to get to op2. |
1512 | * structure for op1 to get to op2. |
1493 | * We already trust that the caller has verified that the |
1513 | * We already trust that the caller has verified that the |
1494 | * two objects are at least on adjacent maps. If not, |
1514 | * two objects are at least on adjacent maps. If not, |
1495 | * results are not likely to be what is desired. |
1515 | * results are not likely to be what is desired. |
… | |
… | |
1498 | * |
1518 | * |
1499 | * currently, the only flag supported (0x1) is don't translate for |
1519 | * currently, the only flag supported (0x1) is don't translate for |
1500 | * closest body part of 'op1' |
1520 | * closest body part of 'op1' |
1501 | */ |
1521 | */ |
1502 | void |
1522 | void |
1503 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1523 | get_rangevector (object *op1, object *op2, rv_vector *retval, int flags) |
1504 | { |
1524 | { |
1505 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1525 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1506 | { |
1526 | { |
1507 | /* be conservative and fill in _some_ data */ |
1527 | /* be conservative and fill in _some_ data */ |
1508 | retval->distance = 10000; |
1528 | retval->distance = 10000; |
1509 | retval->distance_x = 10000; |
1529 | retval->distance_x = 10000; |
1510 | retval->distance_y = 10000; |
1530 | retval->distance_y = 10000; |
1511 | retval->direction = 0; |
1531 | retval->direction = 0; |
1512 | retval->part = 0; |
1532 | retval->part = 0; |
1513 | } |
1533 | } |
1514 | else |
1534 | else |
1515 | { |
1535 | { |
1516 | object *best; |
|
|
1517 | |
|
|
1518 | retval->distance_x += op2->x - op1->x; |
1536 | retval->distance_x += op2->x - op1->x; |
1519 | retval->distance_y += op2->y - op1->y; |
1537 | retval->distance_y += op2->y - op1->y; |
1520 | |
1538 | |
1521 | best = op1; |
1539 | object *best = op1; |
|
|
1540 | |
1522 | /* If this is multipart, find the closest part now */ |
1541 | /* If this is multipart, find the closest part now */ |
1523 | if (!(flags & 0x1) && op1->more) |
1542 | if (!(flags & 1) && op1->more) |
1524 | { |
1543 | { |
1525 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1544 | int best_distance = idistance (retval->distance_x, retval->distance_y); |
1526 | |
1545 | |
1527 | /* we just take the offset of the piece to head to figure |
1546 | /* we just take the offset of the piece to head to figure |
1528 | * distance instead of doing all that work above again |
1547 | * distance instead of doing all that work above again |
1529 | * since the distance fields we set above are positive in the |
1548 | * since the distance fields we set above are positive in the |
1530 | * same axis as is used for multipart objects, the simply arithmetic |
1549 | * same axis as is used for multipart objects, the simply arithmetic |
1531 | * below works. |
1550 | * below works. |
1532 | */ |
1551 | */ |
1533 | for (object *tmp = op1->more; tmp; tmp = tmp->more) |
1552 | for (object *tmp = op1->more; tmp; tmp = tmp->more) |
1534 | { |
1553 | { |
1535 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1554 | int tmpi = idistance (op1->x - tmp->x + retval->distance_x, op1->y - tmp->y + retval->distance_y); |
1536 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1555 | |
1537 | if (tmpi < best_distance) |
1556 | if (tmpi < best_distance) |
1538 | { |
1557 | { |
1539 | best_distance = tmpi; |
1558 | best_distance = tmpi; |
1540 | best = tmp; |
1559 | best = tmp; |
1541 | } |
1560 | } |
1542 | } |
1561 | } |
1543 | |
1562 | |
1544 | if (best != op1) |
1563 | if (best != op1) |
1545 | { |
1564 | { |
1546 | retval->distance_x += op1->x - best->x; |
1565 | retval->distance_x += op1->x - best->x; |
1547 | retval->distance_y += op1->y - best->y; |
1566 | retval->distance_y += op1->y - best->y; |
1548 | } |
1567 | } |
1549 | } |
1568 | } |
1550 | |
1569 | |
1551 | retval->part = best; |
1570 | retval->part = best; |
1552 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1571 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1553 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1572 | retval->direction = find_dir_2 (retval->distance_x, retval->distance_y); |
1554 | } |
1573 | } |
1555 | } |
1574 | } |
1556 | |
1575 | |
1557 | /* this is basically the same as get_rangevector above, but instead of |
1576 | /* this is basically the same as get_rangevector above, but instead of |
1558 | * the first parameter being an object, it instead is the map |
1577 | * the first parameter being an object, it instead is the map |
1559 | * and x,y coordinates - this is used for path to player - |
1578 | * and x,y coordinates - this is used for path to player - |
1560 | * since the object is not infact moving but we are trying to traverse |
1579 | * since the object is not infact moving but we are trying to traverse |
1561 | * the path, we need this. |
1580 | * the path, we need this. |
1562 | * flags has no meaning for this function at this time - I kept it in to |
1581 | * flags has no meaning for this function at this time - I kept it in to |
1563 | * be more consistant with the above function and also in case they are needed |
1582 | * be more consistant with the above function and also in case they are needed |
1564 | * for something in the future. Also, since no object is pasted, the best |
1583 | * for something in the future. Also, since no object is pasted, the best |
1565 | * field of the rv_vector is set to NULL. |
1584 | * field of the rv_vector is set to NULL. |
1566 | */ |
1585 | */ |
1567 | void |
1586 | void |
1568 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) |
1587 | get_rangevector_from_mapcoord (maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) |
1569 | { |
1588 | { |
1570 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1589 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1571 | { |
1590 | { |
1572 | /* be conservative and fill in _some_ data */ |
1591 | /* be conservative and fill in _some_ data */ |
1573 | retval->distance = 100000; |
1592 | retval->distance = 100000; |
1574 | retval->distance_x = 32767; |
1593 | retval->distance_x = 32767; |
1575 | retval->distance_y = 32767; |
1594 | retval->distance_y = 32767; |
1576 | retval->direction = 0; |
1595 | retval->direction = 0; |
1577 | retval->part = 0; |
1596 | retval->part = 0; |
1578 | } |
1597 | } |
1579 | else |
1598 | else |
1580 | { |
1599 | { |
1581 | retval->distance_x += op2->x - x; |
1600 | retval->distance_x += op2->x - x; |
1582 | retval->distance_y += op2->y - y; |
1601 | retval->distance_y += op2->y - y; |
1583 | |
1602 | |
1584 | retval->part = NULL; |
1603 | retval->part = 0; |
1585 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
1604 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1586 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1605 | retval->direction = find_dir_2 (retval->distance_x, retval->distance_y); |
1587 | } |
1606 | } |
1588 | } |
1607 | } |
1589 | |
1608 | |
1590 | /* Returns true of op1 and op2 are effectively on the same map |
1609 | /* Returns true of op1 and op2 are effectively on the same map |
1591 | * (as related to map tiling). Note that this looks for a path from |
1610 | * (as related to map tiling). Note that this looks for a path from |
… | |
… | |
1601 | int dx, dy; |
1620 | int dx, dy; |
1602 | |
1621 | |
1603 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1622 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1604 | } |
1623 | } |
1605 | |
1624 | |
|
|
1625 | //-GPL |
|
|
1626 | |
1606 | object * |
1627 | object * |
1607 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1628 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1608 | { |
1629 | { |
1609 | if (!op->flag [FLAG_REMOVED]) |
|
|
1610 | op->remove (); |
|
|
1611 | |
|
|
1612 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1630 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1613 | } |
1631 | } |
1614 | |
1632 | |
1615 | region * |
1633 | region * |
1616 | maptile::region (int x, int y) const |
1634 | maptile::region (int x, int y) const |
… | |
… | |
1625 | return default_region; |
1643 | return default_region; |
1626 | |
1644 | |
1627 | return ::region::default_region (); |
1645 | return ::region::default_region (); |
1628 | } |
1646 | } |
1629 | |
1647 | |
|
|
1648 | //+GPL |
|
|
1649 | |
1630 | /* picks a random object from a style map. |
1650 | /* picks a random object from a style map. |
1631 | * Redone by MSW so it should be faster and not use static |
|
|
1632 | * variables to generate tables. |
|
|
1633 | */ |
1651 | */ |
1634 | object * |
1652 | object * |
1635 | maptile::pick_random_object () const |
1653 | maptile::pick_random_object (rand_gen &gen) const |
1636 | { |
1654 | { |
1637 | /* while returning a null object will result in a crash, that |
1655 | /* while returning a null object will result in a crash, that |
1638 | * is actually preferable to an infinite loop. That is because |
1656 | * is actually preferable to an infinite loop. That is because |
1639 | * most servers will automatically restart in case of crash. |
1657 | * most servers will automatically restart in case of crash. |
1640 | * Change the logic on getting the random space - shouldn't make |
1658 | * Change the logic on getting the random space - shouldn't make |
1641 | * any difference, but this seems clearer to me. |
1659 | * any difference, but this seems clearer to me. |
1642 | */ |
1660 | */ |
1643 | for (int i = 1000; --i;) |
1661 | for (int i = 1000; --i;) |
1644 | { |
1662 | { |
1645 | object *pick = at (rndm (width), rndm (height)).bot; |
1663 | object *pick = at (gen (width), gen (height)).bot; |
1646 | |
1664 | |
1647 | // do not prefer big monsters just because they are big. |
1665 | // must be head: do not prefer big monsters just because they are big. |
1648 | if (pick && pick->head_ () == pick) |
1666 | if (pick && pick->is_head ()) |
1649 | return pick->head_ (); |
1667 | return pick; |
1650 | } |
1668 | } |
1651 | |
1669 | |
1652 | // instead of crashing in the unlikely(?) case, try to return *something* |
1670 | // instead of crashing in the unlikely(?) case, try to return *something* |
1653 | return get_archetype ("blocked"); |
1671 | return archetype::find (shstr_bug); |
1654 | } |
1672 | } |
1655 | |
1673 | |
|
|
1674 | //-GPL |
|
|
1675 | |
|
|
1676 | void |
|
|
1677 | maptile::play_sound (faceidx sound, int x, int y) const |
|
|
1678 | { |
|
|
1679 | if (!sound) |
|
|
1680 | return; |
|
|
1681 | |
|
|
1682 | for_all_players_on_map (pl, this) |
|
|
1683 | if (client *ns = pl->ns) |
|
|
1684 | { |
|
|
1685 | int dx = x - pl->ob->x; |
|
|
1686 | int dy = y - pl->ob->y; |
|
|
1687 | |
|
|
1688 | int distance = idistance (dx, dy); |
|
|
1689 | |
|
|
1690 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1691 | ns->play_sound (sound, dx, dy); |
|
|
1692 | } |
|
|
1693 | } |
|
|
1694 | |
|
|
1695 | void |
|
|
1696 | maptile::say_msg (const char *msg, int x, int y) const |
|
|
1697 | { |
|
|
1698 | for_all_players (pl) |
|
|
1699 | if (client *ns = pl->ns) |
|
|
1700 | { |
|
|
1701 | int dx = x - pl->ob->x; |
|
|
1702 | int dy = y - pl->ob->y; |
|
|
1703 | |
|
|
1704 | int distance = idistance (dx, dy); |
|
|
1705 | |
|
|
1706 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1707 | ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg); |
|
|
1708 | } |
|
|
1709 | } |
|
|
1710 | |
|
|
1711 | dynbuf mapwalk_buf (sizeof (maprect) * 25, sizeof (maprect) * 25); |
|
|
1712 | |
|
|
1713 | static void |
|
|
1714 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
|
|
1715 | { |
|
|
1716 | // clip to map to the left |
|
|
1717 | if (x0 < 0) |
|
|
1718 | { |
|
|
1719 | if (maptile *tile = m->tile_available (TILE_WEST, 1)) |
|
|
1720 | split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy); |
|
|
1721 | |
|
|
1722 | if (x1 < 0) // entirely to the left |
|
|
1723 | return; |
|
|
1724 | |
|
|
1725 | x0 = 0; |
|
|
1726 | } |
|
|
1727 | |
|
|
1728 | // clip to map to the right |
|
|
1729 | if (x1 > m->width) |
|
|
1730 | { |
|
|
1731 | if (maptile *tile = m->tile_available (TILE_EAST, 1)) |
|
|
1732 | split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy); |
|
|
1733 | |
|
|
1734 | if (x0 >= m->width) // entirely to the right |
|
|
1735 | return; |
|
|
1736 | |
|
|
1737 | x1 = m->width; |
|
|
1738 | } |
|
|
1739 | |
|
|
1740 | // clip to map to the north |
|
|
1741 | if (y0 < 0) |
|
|
1742 | { |
|
|
1743 | if (maptile *tile = m->tile_available (TILE_NORTH, 1)) |
|
|
1744 | split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height); |
|
|
1745 | |
|
|
1746 | if (y1 < 0) // entirely to the north |
|
|
1747 | return; |
|
|
1748 | |
|
|
1749 | y0 = 0; |
|
|
1750 | } |
|
|
1751 | |
|
|
1752 | // clip to map to the south |
|
|
1753 | if (y1 > m->height) |
|
|
1754 | { |
|
|
1755 | if (maptile *tile = m->tile_available (TILE_SOUTH, 1)) |
|
|
1756 | split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height); |
|
|
1757 | |
|
|
1758 | if (y0 >= m->height) // entirely to the south |
|
|
1759 | return; |
|
|
1760 | |
|
|
1761 | y1 = m->height; |
|
|
1762 | } |
|
|
1763 | |
|
|
1764 | // if we get here, the rect is within the current map |
|
|
1765 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1766 | |
|
|
1767 | r->m = m; |
|
|
1768 | r->x0 = x0; |
|
|
1769 | r->y0 = y0; |
|
|
1770 | r->x1 = x1; |
|
|
1771 | r->y1 = y1; |
|
|
1772 | r->dx = dx; |
|
|
1773 | r->dy = dy; |
|
|
1774 | } |
|
|
1775 | |
|
|
1776 | maprect * |
|
|
1777 | maptile::split_to_tiles (dynbuf &buf, int x0, int y0, int x1, int y1) |
|
|
1778 | { |
|
|
1779 | buf.clear (); |
|
|
1780 | |
|
|
1781 | ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); |
|
|
1782 | |
|
|
1783 | // add end marker |
|
|
1784 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1785 | r->m = 0; |
|
|
1786 | |
|
|
1787 | return (maprect *)buf.linearise (); |
|
|
1788 | } |
|
|
1789 | |