1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
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|
25 | #include <funcpoint.h> |
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26 | |
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27 | #include <loader.h> |
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|
28 | #include <unistd.h> |
25 | #include <unistd.h> |
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26 | |
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27 | #include "global.h" |
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28 | #include "funcpoint.h" |
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29 | |
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30 | #include "loader.h" |
29 | |
31 | |
30 | #include "path.h" |
32 | #include "path.h" |
31 | |
33 | |
32 | /* |
34 | /* |
33 | * This makes a path absolute outside the world of Crossfire. |
35 | * This makes a path absolute outside the world of Crossfire. |
… | |
… | |
66 | char *endbuf; |
68 | char *endbuf; |
67 | struct stat statbuf; |
69 | struct stat statbuf; |
68 | int mode = 0; |
70 | int mode = 0; |
69 | |
71 | |
70 | if (prepend_dir) |
72 | if (prepend_dir) |
71 | strcpy (buf, create_pathname (name)); |
73 | assign (buf, create_pathname (name)); |
72 | else |
74 | else |
73 | strcpy (buf, name); |
75 | assign (buf, name); |
74 | |
76 | |
75 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
77 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
76 | * this method should be equivalant and is clearer. |
78 | * this method should be equivalant and is clearer. |
77 | * Can not use strcat because we need to cycle through |
79 | * Can not use strcat because we need to cycle through |
78 | * all the names. |
80 | * all the names. |
… | |
… | |
172 | * let the player through (inventory checkers for example) |
174 | * let the player through (inventory checkers for example) |
173 | */ |
175 | */ |
174 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
176 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
175 | return 0; |
177 | return 0; |
176 | |
178 | |
177 | if (ob->head != NULL) |
|
|
178 | ob = ob->head; |
179 | ob = ob->head_ (); |
179 | |
180 | |
180 | /* We basically go through the stack of objects, and if there is |
181 | /* We basically go through the stack of objects, and if there is |
181 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
182 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
182 | * true. If we get through the entire stack, that must mean |
183 | * true. If we get through the entire stack, that must mean |
183 | * ob is blocking it, so return 0. |
184 | * ob is blocking it, so return 0. |
… | |
… | |
213 | else |
214 | else |
214 | { |
215 | { |
215 | /* Broke apart a big nasty if into several here to make |
216 | /* Broke apart a big nasty if into several here to make |
216 | * this more readable. first check - if the space blocks |
217 | * this more readable. first check - if the space blocks |
217 | * movement, can't move here. |
218 | * movement, can't move here. |
218 | * second - if a monster, can't move there, unles it is a |
219 | * second - if a monster, can't move there, unless it is a |
219 | * hidden dm |
220 | * hidden dm |
220 | */ |
221 | */ |
221 | if (OB_MOVE_BLOCK (ob, tmp)) |
222 | if (OB_MOVE_BLOCK (ob, tmp)) |
222 | return 1; |
223 | return 1; |
223 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob && |
224 | |
224 | tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden)) |
225 | if (tmp->flag [FLAG_ALIVE] |
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226 | && tmp->head_ () != ob |
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227 | && tmp != ob |
|
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228 | && tmp->type != DOOR |
|
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229 | && !(tmp->flag [FLAG_WIZ] && tmp->contr->hidden)) |
225 | return 1; |
230 | return 1; |
226 | } |
231 | } |
227 | |
232 | |
228 | } |
233 | } |
229 | return 0; |
234 | return 0; |
230 | } |
235 | } |
231 | |
|
|
232 | |
236 | |
233 | /* |
237 | /* |
234 | * Returns true if the given object can't fit in the given spot. |
238 | * Returns true if the given object can't fit in the given spot. |
235 | * This is meant for multi space objects - for single space objecs, |
239 | * This is meant for multi space objects - for single space objecs, |
236 | * just calling get_map_blocked and checking that against movement type |
240 | * just calling get_map_blocked and checking that against movement type |
… | |
… | |
343 | } |
347 | } |
344 | |
348 | |
345 | /* link_multipart_objects go through all the objects on the map looking |
349 | /* link_multipart_objects go through all the objects on the map looking |
346 | * for objects whose arch says they are multipart yet according to the |
350 | * for objects whose arch says they are multipart yet according to the |
347 | * info we have, they only have the head (as would be expected when |
351 | * info we have, they only have the head (as would be expected when |
348 | * they are saved). We do have to look for the old maps that did save |
352 | * they are saved). |
349 | * the more sections and not re-add sections for them. |
|
|
350 | */ |
353 | */ |
351 | void |
354 | void |
352 | maptile::link_multipart_objects () |
355 | maptile::link_multipart_objects () |
353 | { |
356 | { |
354 | if (!spaces) |
357 | if (!spaces) |
355 | return; |
358 | return; |
356 | |
359 | |
357 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
360 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
358 | for (object *tmp = ms->bot; tmp; ) |
361 | for (object *op = ms->bot; op; op = op->above) |
359 | { |
362 | { |
360 | object *above = tmp->above; |
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361 | |
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362 | /* already multipart - don't do anything more */ |
363 | /* already multipart - don't do anything more */ |
363 | if (!tmp->head && !tmp->more) |
364 | if (op->head_ () == op && !op->more && op->arch->more) |
364 | { |
365 | { |
365 | /* If there is nothing more to this object, this for loop |
366 | op->remove (); |
366 | * won't do anything. |
367 | op->expand_tail (); |
367 | */ |
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368 | archetype *at; |
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369 | object *last, *op; |
|
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370 | for (at = tmp->arch->more, last = tmp; |
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371 | at; |
|
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372 | at = at->more, last = op) |
|
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373 | { |
|
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374 | op = arch_to_object (at); |
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375 | |
|
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376 | /* update x,y coordinates */ |
|
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377 | op->x += tmp->x; |
|
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378 | op->y += tmp->y; |
|
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379 | op->head = tmp; |
|
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380 | op->map = this; |
|
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381 | last->more = op; |
|
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382 | op->name = tmp->name; |
|
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383 | op->title = tmp->title; |
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384 | |
|
|
385 | /* we could link all the parts onto tmp, and then just |
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|
386 | * call insert_ob_in_map once, but the effect is the same, |
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387 | * as insert_ob_in_map will call itself with each part, and |
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388 | * the coding is simpler to just to it here with each part. |
|
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389 | */ |
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390 | insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
368 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
391 | } |
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392 | } |
369 | } |
393 | |
|
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394 | tmp = above; |
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395 | } |
370 | } |
396 | } |
371 | } |
397 | |
372 | |
398 | /* |
373 | /* |
399 | * Loads (ands parses) the objects into a given map from the specified |
374 | * Loads (ands parses) the objects into a given map from the specified |
400 | * file pointer. |
375 | * file pointer. |
401 | * mapflags is the same as we get with load_original_map |
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|
402 | */ |
376 | */ |
403 | bool |
377 | bool |
404 | maptile::load_objects (object_thawer &thawer) |
378 | maptile::_load_objects (object_thawer &f) |
405 | { |
379 | { |
406 | int unique; |
380 | for (;;) |
407 | object *op, *prev = NULL, *last_more = NULL, *otmp; |
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408 | |
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409 | op = object::create (); |
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410 | op->map = this; /* To handle buttons correctly */ |
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411 | |
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412 | while (int i = load_object (thawer, op, 0)) |
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413 | { |
381 | { |
414 | /* if the archetype for the object is null, means that we |
382 | coroapi::cede_to_tick_every (100); // cede once in a while |
415 | * got an invalid object. Don't do anything with it - the game |
383 | |
416 | * or editor will not be able to do anything with it either. |
384 | switch (f.kw) |
417 | */ |
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418 | if (op->arch == NULL) |
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419 | { |
385 | { |
420 | LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); |
386 | case KW_arch: |
421 | continue; |
387 | if (object *op = object::read (f, this)) |
422 | } |
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423 | |
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424 | switch (i) |
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425 | { |
388 | { |
426 | case LL_NORMAL: |
389 | if (op->inv) |
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390 | sum_weight (op); |
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391 | |
427 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
392 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
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393 | } |
428 | |
394 | |
429 | if (op->inv) |
395 | continue; |
430 | sum_weight (op); |
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431 | |
396 | |
432 | prev = op, last_more = op; |
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433 | break; |
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434 | |
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435 | case LL_MORE: |
397 | case KW_EOF: |
436 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
398 | return true; |
437 | op->head = prev, last_more->more = op, last_more = op; |
399 | |
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400 | default: |
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401 | if (!f.parse_error ("map file")) |
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402 | return false; |
438 | break; |
403 | break; |
439 | } |
404 | } |
440 | |
405 | |
441 | op = object::create (); |
406 | f.next (); |
442 | op->map = this; |
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443 | } |
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444 | |
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445 | op->destroy (); |
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446 | |
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447 | #if 0 |
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448 | for (i = 0; i < width; i++) |
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449 | for (j = 0; j < height; j++) |
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450 | { |
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451 | unique = 0; |
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452 | /* check for unique items, or unique squares */ |
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453 | for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above) |
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454 | { |
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455 | if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) |
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456 | unique = 1; |
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457 | |
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458 | if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) |
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459 | SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); |
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460 | } |
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461 | } |
407 | } |
462 | #endif |
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463 | |
408 | |
464 | return true; |
409 | return true; |
465 | } |
410 | } |
466 | |
411 | |
467 | void |
412 | void |
468 | maptile::activate () |
413 | maptile::activate () |
469 | { |
414 | { |
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415 | active = true; |
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416 | |
470 | if (!spaces) |
417 | if (spaces) |
471 | return; |
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472 | |
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473 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
418 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
474 | for (object *op = ms->bot; op; op = op->above) |
419 | for (object *op = ms->bot; op; op = op->above) |
475 | op->activate_recursive (); |
420 | op->activate_recursive (); |
476 | } |
421 | } |
477 | |
422 | |
478 | void |
423 | void |
479 | maptile::deactivate () |
424 | maptile::deactivate () |
480 | { |
425 | { |
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426 | active = false; |
|
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427 | |
481 | if (!spaces) |
428 | if (spaces) |
482 | return; |
|
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483 | |
|
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484 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
429 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
485 | for (object *op = ms->bot; op; op = op->above) |
430 | for (object *op = ms->bot; op; op = op->above) |
486 | op->deactivate_recursive (); |
431 | op->deactivate_recursive (); |
487 | } |
432 | } |
488 | |
433 | |
489 | bool |
434 | bool |
490 | maptile::save_objects (object_freezer &freezer, int flags) |
435 | maptile::_save_objects (object_freezer &f, int flags) |
491 | { |
436 | { |
492 | static int cede_count = 0; |
437 | coroapi::cede_to_tick (); |
493 | |
438 | |
494 | if (flags & IO_HEADER) |
439 | if (flags & IO_HEADER) |
495 | save_header (freezer); |
440 | _save_header (f); |
496 | |
441 | |
497 | if (!spaces) |
442 | if (!spaces) |
498 | return false; |
443 | return false; |
499 | |
444 | |
500 | for (int i = 0; i < size (); ++i) |
445 | for (int i = 0; i < size (); ++i) |
501 | { |
446 | { |
502 | if (cede_count >= 500) |
|
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503 | { |
|
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504 | cede_count = 0; |
|
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505 | coroapi::cede (); |
|
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506 | } |
|
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507 | |
|
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508 | int unique = 0; |
447 | int unique = 0; |
509 | for (object *op = spaces [i].bot; op; op = op->above) |
448 | for (object *op = spaces [i].bot; op; op = op->above) |
510 | { |
449 | { |
511 | // count per-object, but cede only when modification-safe |
|
|
512 | cede_count++; |
|
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513 | |
|
|
514 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
450 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
515 | unique = 1; |
451 | unique = 1; |
516 | |
452 | |
517 | if (!op->can_map_save ()) |
453 | if (!op->can_map_save ()) |
518 | continue; |
454 | continue; |
519 | |
455 | |
520 | if (unique || op->flag [FLAG_UNIQUE]) |
456 | if (unique || op->flag [FLAG_UNIQUE]) |
521 | { |
457 | { |
522 | if (flags & IO_UNIQUES) |
458 | if (flags & IO_UNIQUES) |
523 | save_object (freezer, op, 1); |
459 | op->write (f); |
524 | } |
460 | } |
525 | else if (flags & IO_OBJECTS) |
461 | else if (flags & IO_OBJECTS) |
526 | save_object (freezer, op, 1); |
462 | op->write (f); |
527 | } |
463 | } |
528 | } |
464 | } |
529 | |
465 | |
|
|
466 | coroapi::cede_to_tick (); |
|
|
467 | |
530 | return true; |
468 | return true; |
531 | } |
469 | } |
532 | |
470 | |
533 | bool |
471 | bool |
534 | maptile::load_objects (const char *path, bool skip_header) |
472 | maptile::_load_objects (const char *path, bool skip_header) |
535 | { |
473 | { |
536 | object_thawer thawer (path); |
474 | object_thawer f (path); |
537 | |
475 | |
538 | if (!thawer) |
476 | if (!f) |
539 | return false; |
477 | return false; |
|
|
478 | |
|
|
479 | f.next (); |
540 | |
480 | |
541 | if (skip_header) |
481 | if (skip_header) |
542 | for (;;) |
482 | for (;;) |
543 | { |
483 | { |
544 | keyword kw = thawer.get_kv (); |
484 | keyword kw = f.kw; |
545 | |
485 | f.skip (); |
546 | if (kw == KW_end) |
486 | if (kw == KW_end) |
547 | break; |
487 | break; |
548 | |
|
|
549 | thawer.skip_kv (kw); |
|
|
550 | } |
488 | } |
551 | |
489 | |
552 | return load_objects (thawer); |
490 | return _load_objects (f); |
553 | } |
491 | } |
554 | |
492 | |
555 | bool |
493 | bool |
556 | maptile::save_objects (const char *path, int flags) |
494 | maptile::_save_objects (const char *path, int flags) |
557 | { |
495 | { |
558 | object_freezer freezer; |
496 | object_freezer freezer; |
559 | |
497 | |
560 | if (!save_objects (freezer, flags)) |
498 | if (!_save_objects (freezer, flags)) |
561 | return false; |
499 | return false; |
562 | |
500 | |
563 | return freezer.save (path); |
501 | return freezer.save (path); |
564 | } |
502 | } |
565 | |
503 | |
566 | maptile::maptile () |
504 | maptile::maptile () |
567 | { |
505 | { |
568 | in_memory = MAP_SWAPPED; |
506 | in_memory = MAP_SWAPPED; |
569 | |
507 | |
570 | /* The maps used to pick up default x and y values from the |
508 | /* The maps used to pick up default x and y values from the |
571 | * map archetype. Mimic that behaviour. |
509 | * map archetype. Mimic that behaviour. |
572 | */ |
510 | */ |
573 | width = 16; |
511 | width = 16; |
574 | height = 16; |
512 | height = 16; |
575 | reset_timeout = 0; |
|
|
576 | timeout = 300; |
513 | timeout = 300; |
577 | enter_x = 0; |
514 | max_nrof = 1000; // 1000 items of anything |
578 | enter_y = 0; |
515 | max_volume = 2000000; // 2m³ |
579 | } |
516 | } |
580 | |
517 | |
581 | maptile::maptile (int w, int h) |
518 | maptile::maptile (int w, int h) |
582 | { |
519 | { |
583 | in_memory = MAP_SWAPPED; |
520 | in_memory = MAP_SWAPPED; |
… | |
… | |
729 | * This could be done in lex (like the object loader), but I think |
666 | * This could be done in lex (like the object loader), but I think |
730 | * currently, there are few enough fields this is not a big deal. |
667 | * currently, there are few enough fields this is not a big deal. |
731 | * MSW 2001-07-01 |
668 | * MSW 2001-07-01 |
732 | */ |
669 | */ |
733 | bool |
670 | bool |
734 | maptile::load_header (object_thawer &thawer) |
671 | maptile::_load_header (object_thawer &thawer) |
735 | { |
672 | { |
736 | for (;;) |
673 | for (;;) |
737 | { |
674 | { |
738 | keyword kw = thawer.get_kv (); |
675 | thawer.next (); |
739 | |
676 | |
740 | switch (kw) |
677 | switch (thawer.kw) |
741 | { |
678 | { |
742 | case KW_EOF: |
|
|
743 | LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path); |
|
|
744 | return false; |
|
|
745 | |
|
|
746 | case KW_end: |
|
|
747 | return true; |
|
|
748 | |
|
|
749 | default: |
|
|
750 | case KW_ERROR: |
|
|
751 | LOG (llevError, "%s: skipping errornous line (%s) while reading map header.\n", &path, thawer.last_keyword); |
|
|
752 | break; |
|
|
753 | |
|
|
754 | case KW_msg: |
679 | case KW_msg: |
755 | thawer.get_ml (KW_endmsg, msg); |
680 | thawer.get_ml (KW_endmsg, msg); |
756 | break; |
681 | break; |
757 | |
682 | |
758 | case KW_lore: // CF+ extension |
683 | case KW_lore: // CF+ extension |
… | |
… | |
790 | case KW_sky: thawer.get (sky); break; |
715 | case KW_sky: thawer.get (sky); break; |
791 | |
716 | |
792 | case KW_per_player: thawer.get (per_player); break; |
717 | case KW_per_player: thawer.get (per_player); break; |
793 | case KW_per_party: thawer.get (per_party); break; |
718 | case KW_per_party: thawer.get (per_party); break; |
794 | |
719 | |
795 | case KW_region: get_region_by_name (thawer.get_str ()); break; |
720 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
796 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
721 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
797 | |
722 | |
798 | // old names new names |
723 | // old names new names |
799 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
724 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
800 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
725 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
… | |
… | |
808 | |
733 | |
809 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
734 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
810 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
735 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
811 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
736 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
812 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
737 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
|
|
738 | |
|
|
739 | case KW_end: |
|
|
740 | return true; |
|
|
741 | |
|
|
742 | default: |
|
|
743 | if (!thawer.parse_error ("map", 0)) |
|
|
744 | return false; |
|
|
745 | break; |
813 | } |
746 | } |
814 | } |
747 | } |
815 | |
748 | |
816 | abort (); |
749 | abort (); |
817 | } |
750 | } |
818 | |
751 | |
819 | bool |
752 | bool |
820 | maptile::load_header (const char *path) |
753 | maptile::_load_header (const char *path) |
821 | { |
754 | { |
822 | object_thawer thawer (path); |
755 | object_thawer thawer (path); |
823 | |
756 | |
824 | if (!thawer) |
757 | if (!thawer) |
825 | return false; |
758 | return false; |
826 | |
759 | |
827 | return load_header (thawer); |
760 | return _load_header (thawer); |
828 | } |
761 | } |
829 | |
762 | |
830 | /****************************************************************************** |
763 | /****************************************************************************** |
831 | * This is the start of unique map handling code |
764 | * This is the start of unique map handling code |
832 | *****************************************************************************/ |
765 | *****************************************************************************/ |
… | |
… | |
843 | object *above = op->above; |
776 | object *above = op->above; |
844 | |
777 | |
845 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
778 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
846 | unique = 1; |
779 | unique = 1; |
847 | |
780 | |
848 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
781 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
849 | { |
782 | { |
850 | op->destroy_inv (false); |
783 | op->destroy_inv (false); |
851 | op->destroy (); |
784 | op->destroy (); |
852 | } |
785 | } |
853 | |
786 | |
… | |
… | |
855 | } |
788 | } |
856 | } |
789 | } |
857 | } |
790 | } |
858 | |
791 | |
859 | bool |
792 | bool |
860 | maptile::save_header (object_freezer &freezer) |
793 | maptile::_save_header (object_freezer &freezer) |
861 | { |
794 | { |
862 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
795 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
863 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
796 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
864 | |
797 | |
865 | MAP_OUT2 (arch, "map"); |
798 | MAP_OUT2 (arch, "map"); |
… | |
… | |
869 | MAP_OUT (reset_time); |
802 | MAP_OUT (reset_time); |
870 | MAP_OUT (reset_timeout); |
803 | MAP_OUT (reset_timeout); |
871 | MAP_OUT (fixed_resettime); |
804 | MAP_OUT (fixed_resettime); |
872 | MAP_OUT (difficulty); |
805 | MAP_OUT (difficulty); |
873 | |
806 | |
874 | if (region) MAP_OUT2 (region, region->name); |
807 | if (default_region) MAP_OUT2 (region, default_region->name); |
875 | |
808 | |
876 | if (shopitems) |
809 | if (shopitems) |
877 | { |
810 | { |
878 | char shop[MAX_BUF]; |
811 | char shop[MAX_BUF]; |
879 | print_shop_string (this, shop); |
812 | print_shop_string (this, shop); |
… | |
… | |
914 | |
847 | |
915 | return true; |
848 | return true; |
916 | } |
849 | } |
917 | |
850 | |
918 | bool |
851 | bool |
919 | maptile::save_header (const char *path) |
852 | maptile::_save_header (const char *path) |
920 | { |
853 | { |
921 | object_freezer freezer; |
854 | object_freezer freezer; |
922 | |
855 | |
923 | if (!save_header (freezer)) |
856 | if (!_save_header (freezer)) |
924 | return false; |
857 | return false; |
925 | |
858 | |
926 | return freezer.save (path); |
859 | return freezer.save (path); |
927 | } |
860 | } |
928 | |
861 | |
… | |
… | |
930 | * Remove and free all objects in the given map. |
863 | * Remove and free all objects in the given map. |
931 | */ |
864 | */ |
932 | void |
865 | void |
933 | maptile::clear () |
866 | maptile::clear () |
934 | { |
867 | { |
|
|
868 | sfree (regions, size ()), regions = 0; |
|
|
869 | free (regionmap), regionmap = 0; |
|
|
870 | |
935 | if (!spaces) |
871 | if (spaces) |
936 | return; |
872 | { |
937 | |
|
|
938 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
873 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
939 | while (object *op = ms->bot) |
874 | while (object *op = ms->bot) |
940 | { |
875 | { |
941 | if (op->head) |
|
|
942 | op = op->head; |
876 | op = op->head_ (); |
943 | |
|
|
944 | op->destroy_inv (false); |
877 | op->destroy_inv (false); |
945 | op->destroy (); |
878 | op->destroy (); |
946 | } |
879 | } |
947 | |
880 | |
948 | sfree (spaces, size ()), spaces = 0; |
881 | sfree (spaces, size ()), spaces = 0; |
|
|
882 | } |
949 | |
883 | |
950 | if (buttons) |
884 | if (buttons) |
951 | free_objectlinkpt (buttons), buttons = 0; |
885 | free_objectlinkpt (buttons), buttons = 0; |
952 | } |
886 | } |
953 | |
887 | |
… | |
… | |
1107 | */ |
1041 | */ |
1108 | void |
1042 | void |
1109 | mapspace::update_ () |
1043 | mapspace::update_ () |
1110 | { |
1044 | { |
1111 | object *tmp, *last = 0; |
1045 | object *tmp, *last = 0; |
1112 | uint8 flags = 0, light = 0, anywhere = 0; |
1046 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1113 | New_Face *top, *floor, *middle; |
|
|
1114 | object *top_obj, *floor_obj, *middle_obj; |
|
|
1115 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1047 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1116 | |
1048 | |
1117 | middle = blank_face; |
1049 | //object *middle = 0; |
1118 | top = blank_face; |
1050 | //object *top = 0; |
1119 | floor = blank_face; |
1051 | //object *floor = 0; |
1120 | |
1052 | // this seems to generate better code than using locals, above |
1121 | middle_obj = 0; |
1053 | object *&top = faces_obj[0] = 0; |
1122 | top_obj = 0; |
1054 | object *&middle = faces_obj[1] = 0; |
1123 | floor_obj = 0; |
1055 | object *&floor = faces_obj[2] = 0; |
1124 | |
1056 | |
1125 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1057 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1126 | { |
1058 | { |
1127 | /* This could be made additive I guess (two lights better than |
1059 | /* This could be made additive I guess (two lights better than |
1128 | * one). But if so, it shouldn't be a simple additive - 2 |
1060 | * one). But if so, it shouldn't be a simple additive - 2 |
… | |
… | |
1141 | * Always put the player down for drawing. |
1073 | * Always put the player down for drawing. |
1142 | */ |
1074 | */ |
1143 | if (!tmp->invisible) |
1075 | if (!tmp->invisible) |
1144 | { |
1076 | { |
1145 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1077 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1146 | { |
|
|
1147 | top = tmp->face; |
|
|
1148 | top_obj = tmp; |
1078 | top = tmp; |
1149 | } |
|
|
1150 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1079 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1151 | { |
1080 | { |
1152 | /* If we got a floor, that means middle and top were below it, |
1081 | /* If we got a floor, that means middle and top were below it, |
1153 | * so should not be visible, so we clear them. |
1082 | * so should not be visible, so we clear them. |
1154 | */ |
1083 | */ |
1155 | middle = blank_face; |
1084 | middle = 0; |
1156 | top = blank_face; |
1085 | top = 0; |
1157 | floor = tmp->face; |
|
|
1158 | floor_obj = tmp; |
1086 | floor = tmp; |
1159 | } |
1087 | } |
1160 | /* Flag anywhere have high priority */ |
1088 | /* Flag anywhere have high priority */ |
1161 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1089 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1162 | { |
1090 | { |
1163 | middle = tmp->face; |
|
|
1164 | |
|
|
1165 | middle_obj = tmp; |
1091 | middle = tmp; |
1166 | anywhere = 1; |
1092 | anywhere = 1; |
1167 | } |
1093 | } |
1168 | /* Find the highest visible face around. If equal |
1094 | /* Find the highest visible face around. If equal |
1169 | * visibilities, we still want the one nearer to the |
1095 | * visibilities, we still want the one nearer to the |
1170 | * top |
1096 | * top |
1171 | */ |
1097 | */ |
1172 | else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) |
1098 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
1173 | { |
|
|
1174 | middle = tmp->face; |
|
|
1175 | middle_obj = tmp; |
1099 | middle = tmp; |
1176 | } |
|
|
1177 | } |
1100 | } |
1178 | |
1101 | |
1179 | if (tmp == tmp->above) |
1102 | if (tmp == tmp->above) |
1180 | { |
1103 | { |
1181 | LOG (llevError, "Error in structure of map\n"); |
1104 | LOG (llevError, "Error in structure of map\n"); |
… | |
… | |
1216 | * middle face. This should not happen, as we already have the |
1139 | * middle face. This should not happen, as we already have the |
1217 | * else statement above so middle should not get set. OTOH, it |
1140 | * else statement above so middle should not get set. OTOH, it |
1218 | * may be possible for the faces to match but be different objects. |
1141 | * may be possible for the faces to match but be different objects. |
1219 | */ |
1142 | */ |
1220 | if (top == middle) |
1143 | if (top == middle) |
1221 | middle = blank_face; |
1144 | middle = 0; |
1222 | |
1145 | |
1223 | /* There are three posibilities at this point: |
1146 | /* There are three posibilities at this point: |
1224 | * 1) top face is set, need middle to be set. |
1147 | * 1) top face is set, need middle to be set. |
1225 | * 2) middle is set, need to set top. |
1148 | * 2) middle is set, need to set top. |
1226 | * 3) neither middle or top is set - need to set both. |
1149 | * 3) neither middle or top is set - need to set both. |
… | |
… | |
1231 | /* Once we get to a floor, stop, since we already have a floor object */ |
1154 | /* Once we get to a floor, stop, since we already have a floor object */ |
1232 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1155 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1233 | break; |
1156 | break; |
1234 | |
1157 | |
1235 | /* If two top faces are already set, quit processing */ |
1158 | /* If two top faces are already set, quit processing */ |
1236 | if ((top != blank_face) && (middle != blank_face)) |
1159 | if (top && middle) |
1237 | break; |
1160 | break; |
1238 | |
1161 | |
1239 | /* Only show visible faces */ |
1162 | /* Only show visible faces */ |
1240 | if (!tmp->invisible) |
1163 | if (!tmp->invisible) |
1241 | { |
1164 | { |
1242 | /* Fill in top if needed */ |
1165 | /* Fill in top if needed */ |
1243 | if (top == blank_face) |
1166 | if (!top) |
1244 | { |
1167 | { |
1245 | top = tmp->face; |
|
|
1246 | top_obj = tmp; |
1168 | top = tmp; |
1247 | if (top == middle) |
1169 | if (top == middle) |
1248 | middle = blank_face; |
1170 | middle = 0; |
1249 | } |
1171 | } |
1250 | else |
1172 | else |
1251 | { |
1173 | { |
1252 | /* top is already set - we should only get here if |
1174 | /* top is already set - we should only get here if |
1253 | * middle is not set |
1175 | * middle is not set |
1254 | * |
1176 | * |
1255 | * Set the middle face and break out, since there is nothing |
1177 | * Set the middle face and break out, since there is nothing |
1256 | * more to fill in. We don't check visiblity here, since |
1178 | * more to fill in. We don't check visiblity here, since |
1257 | * |
1179 | * |
1258 | */ |
1180 | */ |
1259 | if (tmp->face != top) |
1181 | if (tmp != top) |
1260 | { |
1182 | { |
1261 | middle = tmp->face; |
|
|
1262 | middle_obj = tmp; |
1183 | middle = tmp; |
1263 | break; |
1184 | break; |
1264 | } |
1185 | } |
1265 | } |
1186 | } |
1266 | } |
1187 | } |
1267 | } |
1188 | } |
1268 | |
1189 | |
1269 | if (middle == floor) |
1190 | if (middle == floor) |
1270 | middle = blank_face; |
1191 | middle = 0; |
1271 | |
1192 | |
1272 | if (top == middle) |
1193 | if (top == middle) |
1273 | middle = blank_face; |
1194 | middle = 0; |
1274 | |
1195 | |
1275 | faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; |
1196 | #if 0 |
1276 | faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; |
1197 | faces_obj [0] = top; |
1277 | faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; |
1198 | faces_obj [1] = middle; |
|
|
1199 | faces_obj [2] = floor; |
|
|
1200 | #endif |
|
|
1201 | } |
|
|
1202 | |
|
|
1203 | uint64 |
|
|
1204 | mapspace::volume () const |
|
|
1205 | { |
|
|
1206 | uint64 vol = 0; |
|
|
1207 | |
|
|
1208 | for (object *op = top; op && !op->flag [FLAG_NO_PICK]; op = op->below) |
|
|
1209 | vol += op->volume (); |
|
|
1210 | |
|
|
1211 | return vol; |
1278 | } |
1212 | } |
1279 | |
1213 | |
1280 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1214 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1281 | * the map. It also takes care of linking back the freshly found |
1215 | * the map. It also takes care of linking back the freshly found |
1282 | * maps tile_map values if it tiles back to this one. It returns |
1216 | * maps tile_map values if it tiles back to this one. It returns |
… | |
… | |
1447 | |
1381 | |
1448 | /** |
1382 | /** |
1449 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1383 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1450 | * map1 to map2 in dx/dy. |
1384 | * map1 to map2 in dx/dy. |
1451 | */ |
1385 | */ |
1452 | static int |
1386 | int |
1453 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1387 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1454 | { |
1388 | { |
1455 | if (!map1 || !map2) |
1389 | if (!map1 || !map2) |
1456 | return 0; |
1390 | return 0; |
1457 | |
1391 | |
… | |
… | |
1548 | /* From map.c |
1482 | /* From map.c |
1549 | * This is used by get_player to determine where the other |
1483 | * This is used by get_player to determine where the other |
1550 | * creature is. get_rangevector takes into account map tiling, |
1484 | * creature is. get_rangevector takes into account map tiling, |
1551 | * so you just can not look the the map coordinates and get the |
1485 | * so you just can not look the the map coordinates and get the |
1552 | * righte value. distance_x/y are distance away, which |
1486 | * righte value. distance_x/y are distance away, which |
1553 | * can be negativbe. direction is the crossfire direction scheme |
1487 | * can be negative. direction is the crossfire direction scheme |
1554 | * that the creature should head. part is the part of the |
1488 | * that the creature should head. part is the part of the |
1555 | * monster that is closest. |
1489 | * monster that is closest. |
1556 | * |
1490 | * |
1557 | * get_rangevector looks at op1 and op2, and fills in the |
1491 | * get_rangevector looks at op1 and op2, and fills in the |
1558 | * structure for op1 to get to op2. |
1492 | * structure for op1 to get to op2. |
… | |
… | |
1569 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1503 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1570 | { |
1504 | { |
1571 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1505 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1572 | { |
1506 | { |
1573 | /* be conservative and fill in _some_ data */ |
1507 | /* be conservative and fill in _some_ data */ |
1574 | retval->distance = 100000; |
1508 | retval->distance = 10000; |
1575 | retval->distance_x = 32767; |
1509 | retval->distance_x = 10000; |
1576 | retval->distance_y = 32767; |
1510 | retval->distance_y = 10000; |
1577 | retval->direction = 0; |
1511 | retval->direction = 0; |
1578 | retval->part = 0; |
1512 | retval->part = 0; |
1579 | } |
1513 | } |
1580 | else |
1514 | else |
1581 | { |
1515 | { |
… | |
… | |
1586 | |
1520 | |
1587 | best = op1; |
1521 | best = op1; |
1588 | /* If this is multipart, find the closest part now */ |
1522 | /* If this is multipart, find the closest part now */ |
1589 | if (!(flags & 0x1) && op1->more) |
1523 | if (!(flags & 0x1) && op1->more) |
1590 | { |
1524 | { |
1591 | object *tmp; |
|
|
1592 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1525 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1593 | |
1526 | |
1594 | /* we just take the offset of the piece to head to figure |
1527 | /* we just take the offset of the piece to head to figure |
1595 | * distance instead of doing all that work above again |
1528 | * distance instead of doing all that work above again |
1596 | * since the distance fields we set above are positive in the |
1529 | * since the distance fields we set above are positive in the |
1597 | * same axis as is used for multipart objects, the simply arithmetic |
1530 | * same axis as is used for multipart objects, the simply arithmetic |
1598 | * below works. |
1531 | * below works. |
1599 | */ |
1532 | */ |
1600 | for (tmp = op1->more; tmp != NULL; tmp = tmp->more) |
1533 | for (object *tmp = op1->more; tmp; tmp = tmp->more) |
1601 | { |
1534 | { |
1602 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1535 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1603 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1536 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1604 | if (tmpi < best_distance) |
1537 | if (tmpi < best_distance) |
1605 | { |
1538 | { |
1606 | best_distance = tmpi; |
1539 | best_distance = tmpi; |
1607 | best = tmp; |
1540 | best = tmp; |
1608 | } |
1541 | } |
1609 | } |
1542 | } |
|
|
1543 | |
1610 | if (best != op1) |
1544 | if (best != op1) |
1611 | { |
1545 | { |
1612 | retval->distance_x += op1->x - best->x; |
1546 | retval->distance_x += op1->x - best->x; |
1613 | retval->distance_y += op1->y - best->y; |
1547 | retval->distance_y += op1->y - best->y; |
1614 | } |
1548 | } |
1615 | } |
1549 | } |
|
|
1550 | |
1616 | retval->part = best; |
1551 | retval->part = best; |
1617 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
1552 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1618 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1553 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1619 | } |
1554 | } |
1620 | } |
1555 | } |
1621 | |
1556 | |
1622 | /* this is basically the same as get_rangevector above, but instead of |
1557 | /* this is basically the same as get_rangevector above, but instead of |
… | |
… | |
1627 | * flags has no meaning for this function at this time - I kept it in to |
1562 | * flags has no meaning for this function at this time - I kept it in to |
1628 | * be more consistant with the above function and also in case they are needed |
1563 | * be more consistant with the above function and also in case they are needed |
1629 | * for something in the future. Also, since no object is pasted, the best |
1564 | * for something in the future. Also, since no object is pasted, the best |
1630 | * field of the rv_vector is set to NULL. |
1565 | * field of the rv_vector is set to NULL. |
1631 | */ |
1566 | */ |
1632 | |
|
|
1633 | void |
1567 | void |
1634 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags) |
1568 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) |
1635 | { |
1569 | { |
1636 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1570 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1637 | { |
1571 | { |
1638 | /* be conservative and fill in _some_ data */ |
1572 | /* be conservative and fill in _some_ data */ |
1639 | retval->distance = 100000; |
1573 | retval->distance = 100000; |
… | |
… | |
1646 | { |
1580 | { |
1647 | retval->distance_x += op2->x - x; |
1581 | retval->distance_x += op2->x - x; |
1648 | retval->distance_y += op2->y - y; |
1582 | retval->distance_y += op2->y - y; |
1649 | |
1583 | |
1650 | retval->part = NULL; |
1584 | retval->part = NULL; |
1651 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
1585 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
1652 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1586 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1653 | } |
1587 | } |
1654 | } |
1588 | } |
1655 | |
1589 | |
1656 | /* Returns true of op1 and op2 are effectively on the same map |
1590 | /* Returns true of op1 and op2 are effectively on the same map |
… | |
… | |
1676 | op->remove (); |
1610 | op->remove (); |
1677 | |
1611 | |
1678 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1612 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1679 | } |
1613 | } |
1680 | |
1614 | |
|
|
1615 | region * |
|
|
1616 | maptile::region (int x, int y) const |
|
|
1617 | { |
|
|
1618 | if (regions |
|
|
1619 | && regionmap |
|
|
1620 | && !OUT_OF_REAL_MAP (this, x, y)) |
|
|
1621 | if (struct region *reg = regionmap [regions [y * width + x]]) |
|
|
1622 | return reg; |
|
|
1623 | |
|
|
1624 | if (default_region) |
|
|
1625 | return default_region; |
|
|
1626 | |
|
|
1627 | return ::region::default_region (); |
|
|
1628 | } |
|
|
1629 | |
|
|
1630 | /* picks a random object from a style map. |
|
|
1631 | * Redone by MSW so it should be faster and not use static |
|
|
1632 | * variables to generate tables. |
|
|
1633 | */ |
|
|
1634 | object * |
|
|
1635 | maptile::pick_random_object () const |
|
|
1636 | { |
|
|
1637 | /* while returning a null object will result in a crash, that |
|
|
1638 | * is actually preferable to an infinite loop. That is because |
|
|
1639 | * most servers will automatically restart in case of crash. |
|
|
1640 | * Change the logic on getting the random space - shouldn't make |
|
|
1641 | * any difference, but this seems clearer to me. |
|
|
1642 | */ |
|
|
1643 | for (int i = 1000; --i;) |
|
|
1644 | { |
|
|
1645 | object *pick = at (rndm (width), rndm (height)).bot; |
|
|
1646 | |
|
|
1647 | // do not prefer big monsters just because they are big. |
|
|
1648 | if (pick && pick->head_ () == pick) |
|
|
1649 | return pick->head_ (); |
|
|
1650 | } |
|
|
1651 | |
|
|
1652 | // instead of crashing in the unlikely(?) case, try to return *something* |
|
|
1653 | return get_archetype ("blocked"); |
|
|
1654 | } |
|
|
1655 | |