1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <unistd.h> |
25 | #include <unistd.h> |
26 | |
26 | |
27 | #include "global.h" |
27 | #include "global.h" |
… | |
… | |
174 | * let the player through (inventory checkers for example) |
174 | * let the player through (inventory checkers for example) |
175 | */ |
175 | */ |
176 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
176 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
177 | return 0; |
177 | return 0; |
178 | |
178 | |
179 | if (ob->head != NULL) |
|
|
180 | ob = ob->head; |
179 | ob = ob->head_ (); |
181 | |
180 | |
182 | /* We basically go through the stack of objects, and if there is |
181 | /* We basically go through the stack of objects, and if there is |
183 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
182 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
184 | * true. If we get through the entire stack, that must mean |
183 | * true. If we get through the entire stack, that must mean |
185 | * ob is blocking it, so return 0. |
184 | * ob is blocking it, so return 0. |
… | |
… | |
215 | else |
214 | else |
216 | { |
215 | { |
217 | /* Broke apart a big nasty if into several here to make |
216 | /* Broke apart a big nasty if into several here to make |
218 | * this more readable. first check - if the space blocks |
217 | * this more readable. first check - if the space blocks |
219 | * movement, can't move here. |
218 | * movement, can't move here. |
220 | * second - if a monster, can't move there, unles it is a |
219 | * second - if a monster, can't move there, unless it is a |
221 | * hidden dm |
220 | * hidden dm |
222 | */ |
221 | */ |
223 | if (OB_MOVE_BLOCK (ob, tmp)) |
222 | if (OB_MOVE_BLOCK (ob, tmp)) |
224 | return 1; |
223 | return 1; |
225 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob && |
224 | |
226 | tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden)) |
225 | if (tmp->flag [FLAG_ALIVE] |
|
|
226 | && tmp->head_ () != ob |
|
|
227 | && tmp != ob |
|
|
228 | && tmp->type != DOOR |
|
|
229 | && !(tmp->flag [FLAG_WIZ] && tmp->contr->hidden)) |
227 | return 1; |
230 | return 1; |
228 | } |
231 | } |
229 | |
232 | |
230 | } |
233 | } |
231 | return 0; |
234 | return 0; |
… | |
… | |
356 | |
359 | |
357 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
360 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
358 | for (object *op = ms->bot; op; op = op->above) |
361 | for (object *op = ms->bot; op; op = op->above) |
359 | { |
362 | { |
360 | /* already multipart - don't do anything more */ |
363 | /* already multipart - don't do anything more */ |
361 | if (!op->head && !op->more && op->arch->more) |
364 | if (op->head_ () == op && !op->more && op->arch->more) |
362 | { |
365 | { |
363 | op->remove (); |
366 | op->remove (); |
364 | op->expand_tail (); |
367 | op->expand_tail (); |
365 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
368 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
366 | } |
369 | } |
… | |
… | |
667 | bool |
670 | bool |
668 | maptile::_load_header (object_thawer &thawer) |
671 | maptile::_load_header (object_thawer &thawer) |
669 | { |
672 | { |
670 | for (;;) |
673 | for (;;) |
671 | { |
674 | { |
672 | keyword kw = thawer.get_kv (); |
675 | thawer.next (); |
673 | |
676 | |
674 | switch (kw) |
677 | switch (thawer.kw) |
675 | { |
678 | { |
676 | case KW_msg: |
679 | case KW_msg: |
677 | thawer.get_ml (KW_endmsg, msg); |
680 | thawer.get_ml (KW_endmsg, msg); |
678 | break; |
681 | break; |
679 | |
682 | |
… | |
… | |
773 | object *above = op->above; |
776 | object *above = op->above; |
774 | |
777 | |
775 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
778 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
776 | unique = 1; |
779 | unique = 1; |
777 | |
780 | |
778 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
781 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
779 | { |
782 | { |
780 | op->destroy_inv (false); |
783 | op->destroy_inv (false); |
781 | op->destroy (); |
784 | op->destroy (); |
782 | } |
785 | } |
783 | |
786 | |
… | |
… | |
868 | if (spaces) |
871 | if (spaces) |
869 | { |
872 | { |
870 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
873 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
871 | while (object *op = ms->bot) |
874 | while (object *op = ms->bot) |
872 | { |
875 | { |
873 | if (op->head) |
|
|
874 | op = op->head; |
876 | op = op->head_ (); |
875 | |
|
|
876 | op->destroy_inv (false); |
877 | op->destroy_inv (false); |
877 | op->destroy (); |
878 | op->destroy (); |
878 | } |
879 | } |
879 | |
880 | |
880 | sfree (spaces, size ()), spaces = 0; |
881 | sfree (spaces, size ()), spaces = 0; |