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Comparing deliantra/server/common/map.C (file contents):
Revision 1.107 by root, Mon Jun 4 13:04:00 2007 UTC vs.
Revision 1.110 by root, Sun Jul 1 05:00:17 2007 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * under the terms of the GNU General Public License as published by the Free 9 * it under the terms of the GNU General Public License as published by
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * the Free Software Foundation, either version 3 of the License, or
11 * any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 20 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25#include <unistd.h> 24#include <unistd.h>
276 275
277 /* don't have object, so don't know what types would block */ 276 /* don't have object, so don't know what types would block */
278 return m1->at (sx, sy).move_block; 277 return m1->at (sx, sy).move_block;
279 } 278 }
280 279
281 for (tmp = ob->arch; tmp; tmp = tmp->more) 280 for (tmp = ob->arch; tmp; tmp = (archetype *)tmp->more)
282 { 281 {
283 flag = get_map_flags (m, &m1, x + tmp->x, y + tmp->y, &sx, &sy); 282 flag = get_map_flags (m, &m1, x + tmp->x, y + tmp->y, &sx, &sy);
284 283
285 if (flag & P_OUT_OF_MAP) 284 if (flag & P_OUT_OF_MAP)
286 return P_OUT_OF_MAP; 285 return P_OUT_OF_MAP;
714 case KW_winddir: thawer.get (winddir); break; 713 case KW_winddir: thawer.get (winddir); break;
715 case KW_sky: thawer.get (sky); break; 714 case KW_sky: thawer.get (sky); break;
716 715
717 case KW_per_player: thawer.get (per_player); break; 716 case KW_per_player: thawer.get (per_player); break;
718 case KW_per_party: thawer.get (per_party); break; 717 case KW_per_party: thawer.get (per_party); break;
718 case KW_no_reset: thawer.get (no_reset); break;
719 719
720 case KW_region: default_region = region::find (thawer.get_str ()); break; 720 case KW_region: default_region = region::find (thawer.get_str ()); break;
721 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; 721 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
722 722
723 // old names new names 723 // old names new names
800 if (name) MAP_OUT (name); 800 if (name) MAP_OUT (name);
801 MAP_OUT (swap_time); 801 MAP_OUT (swap_time);
802 MAP_OUT (reset_time); 802 MAP_OUT (reset_time);
803 MAP_OUT (reset_timeout); 803 MAP_OUT (reset_timeout);
804 MAP_OUT (fixed_resettime); 804 MAP_OUT (fixed_resettime);
805 MAP_OUT (no_reset);
805 MAP_OUT (difficulty); 806 MAP_OUT (difficulty);
806 807
807 if (default_region) MAP_OUT2 (region, default_region->name); 808 if (default_region) MAP_OUT2 (region, default_region->name);
808 809
809 if (shopitems) 810 if (shopitems)
920maptile::do_destroy () 921maptile::do_destroy ()
921{ 922{
922 attachable::do_destroy (); 923 attachable::do_destroy ();
923 924
924 clear (); 925 clear ();
926}
927
928/* decay and destroy perishable items in a map */
929void
930maptile::do_decay_objects ()
931{
932 if (!spaces)
933 return;
934
935 for (mapspace *ms = spaces + size (); ms-- > spaces; )
936 for (object *above, *op = ms->bot; op; op = above)
937 {
938 above = op->above;
939
940 bool destroy = 0;
941
942 // do not decay anything above unique floor tiles (yet :)
943 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
944 break;
945
946 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
947 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
948 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
949 || QUERY_FLAG (op, FLAG_UNIQUE)
950 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
951 || QUERY_FLAG (op, FLAG_UNPAID)
952 || op->is_alive ())
953 ; // do not decay
954 else if (op->is_weapon ())
955 {
956 op->stats.dam--;
957 if (op->stats.dam < 0)
958 destroy = 1;
959 }
960 else if (op->is_armor ())
961 {
962 op->stats.ac--;
963 if (op->stats.ac < 0)
964 destroy = 1;
965 }
966 else if (op->type == FOOD)
967 {
968 op->stats.food -= rndm (5, 20);
969 if (op->stats.food < 0)
970 destroy = 1;
971 }
972 else
973 {
974 int mat = op->materials;
975
976 if (mat & M_PAPER
977 || mat & M_LEATHER
978 || mat & M_WOOD
979 || mat & M_ORGANIC
980 || mat & M_CLOTH
981 || mat & M_LIQUID
982 || (mat & M_IRON && rndm (1, 5) == 1)
983 || (mat & M_GLASS && rndm (1, 2) == 1)
984 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
985 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
986 || (mat & M_ICE && temp > 32))
987 destroy = 1;
988 }
989
990 /* adjust overall chance below */
991 if (destroy && rndm (0, 1))
992 op->destroy ();
993 }
925} 994}
926 995
927/* 996/*
928 * Updates every button on the map (by calling update_button() for them). 997 * Updates every button on the map (by calling update_button() for them).
929 */ 998 */

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