… | |
… | |
27 | #include "funcpoint.h" |
27 | #include "funcpoint.h" |
28 | |
28 | |
29 | #include "loader.h" |
29 | #include "loader.h" |
30 | |
30 | |
31 | #include "path.h" |
31 | #include "path.h" |
32 | |
|
|
33 | /* |
|
|
34 | * This makes a path absolute outside the world of Crossfire. |
|
|
35 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
|
|
36 | * and returns the pointer to a static array containing the result. |
|
|
37 | * it really should be called create_mapname |
|
|
38 | */ |
|
|
39 | const char * |
|
|
40 | create_pathname (const char *name) |
|
|
41 | { |
|
|
42 | static char buf[8192]; |
|
|
43 | snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name); |
|
|
44 | return buf; |
|
|
45 | } |
|
|
46 | |
|
|
47 | /* |
|
|
48 | * This function checks if a file with the given path exists. |
|
|
49 | * -1 is returned if it fails, otherwise the mode of the file |
|
|
50 | * is returned. |
|
|
51 | * It tries out all the compression suffixes listed in the uncomp[] array. |
|
|
52 | * |
|
|
53 | * If prepend_dir is set, then we call create_pathname (which prepends |
|
|
54 | * libdir & mapdir). Otherwise, we assume the name given is fully |
|
|
55 | * complete. |
|
|
56 | * Only the editor actually cares about the writablity of this - |
|
|
57 | * the rest of the code only cares that the file is readable. |
|
|
58 | * when the editor goes away, the call to stat should probably be |
|
|
59 | * replaced by an access instead (similar to the windows one, but |
|
|
60 | * that seems to be missing the prepend_dir processing |
|
|
61 | */ |
|
|
62 | int |
|
|
63 | check_path (const char *name, int prepend_dir) |
|
|
64 | { |
|
|
65 | char buf[MAX_BUF]; |
|
|
66 | |
|
|
67 | char *endbuf; |
|
|
68 | struct stat statbuf; |
|
|
69 | int mode = 0; |
|
|
70 | |
|
|
71 | if (prepend_dir) |
|
|
72 | assign (buf, create_pathname (name)); |
|
|
73 | else |
|
|
74 | assign (buf, name); |
|
|
75 | |
|
|
76 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
|
|
77 | * this method should be equivalant and is clearer. |
|
|
78 | * Can not use strcat because we need to cycle through |
|
|
79 | * all the names. |
|
|
80 | */ |
|
|
81 | endbuf = buf + strlen (buf); |
|
|
82 | |
|
|
83 | if (stat (buf, &statbuf)) |
|
|
84 | return -1; |
|
|
85 | if (!S_ISREG (statbuf.st_mode)) |
|
|
86 | return (-1); |
|
|
87 | |
|
|
88 | if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) || |
|
|
89 | ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH)) |
|
|
90 | mode |= 4; |
|
|
91 | |
|
|
92 | if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || |
|
|
93 | (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) |
|
|
94 | mode |= 2; |
|
|
95 | |
|
|
96 | return (mode); |
|
|
97 | } |
|
|
98 | |
32 | |
99 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
33 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
100 | * one function that just returns a P_.. value (see map.h) |
34 | * one function that just returns a P_.. value (see map.h) |
101 | * it will also do map translation for tiled maps, returning |
35 | * it will also do map translation for tiled maps, returning |
102 | * new values into newmap, nx, and ny. Any and all of those |
36 | * new values into newmap, nx, and ny. Any and all of those |
… | |
… | |
355 | { |
289 | { |
356 | if (!spaces) |
290 | if (!spaces) |
357 | return; |
291 | return; |
358 | |
292 | |
359 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
293 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
360 | for (object *op = ms->bot; op; op = op->above) |
294 | { |
|
|
295 | object *op = ms->bot; |
|
|
296 | while (op) |
361 | { |
297 | { |
362 | /* already multipart - don't do anything more */ |
298 | /* already multipart - don't do anything more */ |
363 | if (op->head_ () == op && !op->more && op->arch->more) |
299 | if (op->head_ () == op && !op->more && op->arch->more) |
364 | { |
300 | { |
365 | op->remove (); |
301 | op->remove (); |
366 | op->expand_tail (); |
302 | op->expand_tail (); |
|
|
303 | |
|
|
304 | // FIXME: INS_ON_TOP is just a workaround for the pentagram vs. |
|
|
305 | // multi-tile monster bug, where INS_ABOVE_FLOOR_ONLY put the monsters |
|
|
306 | // below the pentagrams... hopefully INS_ON_TOP doesn't break anything |
367 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
307 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ON_TOP | INS_NO_WALK_ON); |
|
|
308 | |
|
|
309 | op = ms->bot; // we are mutating the mapspace too much with INS_ON_TOP |
|
|
310 | // so we have to reset the iteration through the mapspace |
368 | } |
311 | } |
|
|
312 | else |
|
|
313 | op = op->above; |
369 | } |
314 | } |
|
|
315 | } |
370 | } |
316 | } |
371 | |
317 | |
372 | /* |
318 | /* |
373 | * Loads (ands parses) the objects into a given map from the specified |
319 | * Loads (ands parses) the objects into a given map from the specified |
374 | * file pointer. |
320 | * file pointer. |
… | |
… | |
409 | } |
355 | } |
410 | |
356 | |
411 | void |
357 | void |
412 | maptile::activate () |
358 | maptile::activate () |
413 | { |
359 | { |
414 | active = true; |
|
|
415 | |
|
|
416 | if (spaces) |
360 | if (spaces) |
417 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
361 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
418 | for (object *op = ms->bot; op; op = op->above) |
362 | for (object *op = ms->bot; op; op = op->above) |
419 | op->activate_recursive (); |
363 | op->activate_recursive (); |
420 | } |
364 | } |
421 | |
365 | |
422 | void |
366 | void |
423 | maptile::deactivate () |
367 | maptile::deactivate () |
424 | { |
368 | { |
425 | active = false; |
|
|
426 | |
|
|
427 | if (spaces) |
369 | if (spaces) |
428 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
370 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
429 | for (object *op = ms->bot; op; op = op->above) |
371 | for (object *op = ms->bot; op; op = op->above) |
430 | op->deactivate_recursive (); |
372 | op->deactivate_recursive (); |
431 | } |
373 | } |
… | |
… | |
441 | if (!spaces) |
383 | if (!spaces) |
442 | return false; |
384 | return false; |
443 | |
385 | |
444 | for (int i = 0; i < size (); ++i) |
386 | for (int i = 0; i < size (); ++i) |
445 | { |
387 | { |
446 | int unique = 0; |
388 | bool unique = 0; |
|
|
389 | |
447 | for (object *op = spaces [i].bot; op; op = op->above) |
390 | for (object *op = spaces [i].bot; op; op = op->above) |
448 | { |
391 | { |
449 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
392 | unique |= op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]; |
450 | unique = 1; |
|
|
451 | |
393 | |
452 | if (!op->can_map_save ()) |
394 | if (expect_false (!op->can_map_save ())) |
453 | continue; |
395 | continue; |
454 | |
396 | |
455 | if (unique || op->flag [FLAG_UNIQUE]) |
397 | if (expect_false (unique || op->flag [FLAG_UNIQUE])) |
456 | { |
398 | { |
457 | if (flags & IO_UNIQUES) |
399 | if (flags & IO_UNIQUES) |
458 | op->write (f); |
400 | op->write (f); |
459 | } |
401 | } |
460 | else if (flags & IO_OBJECTS) |
402 | else if (expect_true (flags & IO_OBJECTS)) |
461 | op->write (f); |
403 | op->write (f); |
462 | } |
404 | } |
463 | } |
405 | } |
464 | |
406 | |
465 | coroapi::cede_to_tick (); |
407 | coroapi::cede_to_tick (); |
466 | |
408 | |
467 | return true; |
409 | return true; |
468 | } |
|
|
469 | |
|
|
470 | bool |
|
|
471 | maptile::_load_objects (const char *path, bool skip_header) |
|
|
472 | { |
|
|
473 | object_thawer f (path); |
|
|
474 | |
|
|
475 | if (!f) |
|
|
476 | return false; |
|
|
477 | |
|
|
478 | f.next (); |
|
|
479 | |
|
|
480 | if (skip_header) |
|
|
481 | for (;;) |
|
|
482 | { |
|
|
483 | keyword kw = f.kw; |
|
|
484 | f.skip (); |
|
|
485 | if (kw == KW_end) |
|
|
486 | break; |
|
|
487 | } |
|
|
488 | |
|
|
489 | return _load_objects (f); |
|
|
490 | } |
410 | } |
491 | |
411 | |
492 | bool |
412 | bool |
493 | maptile::_save_objects (const char *path, int flags) |
413 | maptile::_save_objects (const char *path, int flags) |
494 | { |
414 | { |
… | |
… | |
669 | bool |
589 | bool |
670 | maptile::_load_header (object_thawer &thawer) |
590 | maptile::_load_header (object_thawer &thawer) |
671 | { |
591 | { |
672 | for (;;) |
592 | for (;;) |
673 | { |
593 | { |
674 | thawer.next (); |
|
|
675 | |
|
|
676 | switch (thawer.kw) |
594 | switch (thawer.kw) |
677 | { |
595 | { |
678 | case KW_msg: |
596 | case KW_msg: |
679 | thawer.get_ml (KW_endmsg, msg); |
597 | thawer.get_ml (KW_endmsg, msg); |
680 | break; |
598 | break; |
… | |
… | |
734 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
652 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
735 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
653 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
736 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
654 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
737 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
655 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
738 | |
656 | |
|
|
657 | case KW_ERROR: |
|
|
658 | set_key_text (thawer.kw_str, thawer.value); |
|
|
659 | break; |
|
|
660 | |
739 | case KW_end: |
661 | case KW_end: |
|
|
662 | thawer.next (); |
740 | return true; |
663 | return true; |
741 | |
664 | |
742 | default: |
665 | default: |
743 | if (!thawer.parse_error ("map", 0)) |
666 | if (!thawer.parse_error ("map", 0)) |
744 | return false; |
667 | return false; |
745 | break; |
668 | break; |
746 | } |
669 | } |
|
|
670 | |
|
|
671 | thawer.next (); |
747 | } |
672 | } |
748 | |
673 | |
749 | abort (); |
674 | abort (); |
750 | } |
|
|
751 | |
|
|
752 | bool |
|
|
753 | maptile::_load_header (const char *path) |
|
|
754 | { |
|
|
755 | object_thawer thawer (path); |
|
|
756 | |
|
|
757 | if (!thawer) |
|
|
758 | return false; |
|
|
759 | |
|
|
760 | return _load_header (thawer); |
|
|
761 | } |
675 | } |
762 | |
676 | |
763 | /****************************************************************************** |
677 | /****************************************************************************** |
764 | * This is the start of unique map handling code |
678 | * This is the start of unique map handling code |
765 | *****************************************************************************/ |
679 | *****************************************************************************/ |
… | |
… | |
864 | * Remove and free all objects in the given map. |
778 | * Remove and free all objects in the given map. |
865 | */ |
779 | */ |
866 | void |
780 | void |
867 | maptile::clear () |
781 | maptile::clear () |
868 | { |
782 | { |
869 | sfree (regions, size ()), regions = 0; |
|
|
870 | free (regionmap), regionmap = 0; |
|
|
871 | |
|
|
872 | if (spaces) |
783 | if (spaces) |
873 | { |
784 | { |
874 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
785 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
875 | while (object *op = ms->bot) |
786 | while (object *op = ms->bot) |
876 | { |
787 | { |
|
|
788 | // manually remove, as to not trigger anything |
|
|
789 | if (ms->bot = op->above) |
|
|
790 | ms->bot->below = 0; |
|
|
791 | |
|
|
792 | op->flag [FLAG_REMOVED] = true; |
|
|
793 | |
877 | op = op->head_ (); |
794 | object *head = op->head_ (); |
|
|
795 | if (op == head) |
|
|
796 | { |
878 | op->destroy_inv (false); |
797 | op->destroy_inv (false); |
879 | op->destroy (); |
798 | op->destroy (); |
|
|
799 | } |
|
|
800 | else if (head->map != op->map) |
|
|
801 | { |
|
|
802 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
|
|
803 | head->destroy (); |
|
|
804 | } |
880 | } |
805 | } |
881 | |
806 | |
882 | sfree (spaces, size ()), spaces = 0; |
807 | sfree (spaces, size ()), spaces = 0; |
883 | } |
808 | } |
884 | |
809 | |
885 | if (buttons) |
810 | if (buttons) |
886 | free_objectlinkpt (buttons), buttons = 0; |
811 | free_objectlinkpt (buttons), buttons = 0; |
|
|
812 | |
|
|
813 | sfree (regions, size ()); regions = 0; |
|
|
814 | delete [] regionmap; regionmap = 0; |
887 | } |
815 | } |
888 | |
816 | |
889 | void |
817 | void |
890 | maptile::clear_header () |
818 | maptile::clear_header () |
891 | { |
819 | { |
… | |
… | |
943 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
871 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
944 | break; |
872 | break; |
945 | |
873 | |
946 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
874 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
947 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
875 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
948 | || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) |
|
|
949 | || QUERY_FLAG (op, FLAG_UNIQUE) |
876 | || QUERY_FLAG (op, FLAG_UNIQUE) |
950 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
877 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
951 | || QUERY_FLAG (op, FLAG_UNPAID) |
878 | || QUERY_FLAG (op, FLAG_UNPAID) |
952 | || op->is_alive ()) |
879 | || op->is_alive ()) |
953 | ; // do not decay |
880 | ; // do not decay |
… | |
… | |
1278 | vol += op->volume (); |
1205 | vol += op->volume (); |
1279 | |
1206 | |
1280 | return vol; |
1207 | return vol; |
1281 | } |
1208 | } |
1282 | |
1209 | |
1283 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1210 | bool |
1284 | * the map. It also takes care of linking back the freshly found |
1211 | maptile::tile_available (int dir, bool load) |
1285 | * maps tile_map values if it tiles back to this one. It returns |
|
|
1286 | * the value of orig_map->tile_map[tile_num]. |
|
|
1287 | */ |
|
|
1288 | static inline maptile * |
|
|
1289 | find_and_link (maptile *orig_map, int tile_num) |
|
|
1290 | { |
1212 | { |
1291 | maptile *mp = orig_map->tile_map [tile_num]; |
1213 | if (!tile_path[dir]) |
|
|
1214 | return 0; |
1292 | |
1215 | |
1293 | if (!mp) |
1216 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_IN_MEMORY)) |
1294 | { |
1217 | return 1; |
1295 | mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map); |
|
|
1296 | |
1218 | |
1297 | if (!mp) |
1219 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1298 | { |
1220 | return 1; |
1299 | // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine |
|
|
1300 | LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n", |
|
|
1301 | &orig_map->tile_path[tile_num], &orig_map->path); |
|
|
1302 | mp = new maptile (1, 1); |
|
|
1303 | mp->alloc (); |
|
|
1304 | mp->in_memory = MAP_IN_MEMORY; |
|
|
1305 | } |
|
|
1306 | } |
|
|
1307 | |
1221 | |
1308 | int dest_tile = (tile_num + 2) % 4; |
|
|
1309 | |
|
|
1310 | orig_map->tile_map [tile_num] = mp; |
|
|
1311 | |
|
|
1312 | // optimisation: back-link map to origin map if euclidean |
|
|
1313 | //TODO: non-euclidean maps MUST GO |
|
|
1314 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) |
|
|
1315 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
|
|
1316 | |
|
|
1317 | return mp; |
1222 | return 0; |
1318 | } |
|
|
1319 | |
|
|
1320 | static inline void |
|
|
1321 | load_and_link (maptile *orig_map, int tile_num) |
|
|
1322 | { |
|
|
1323 | find_and_link (orig_map, tile_num)->load_sync (); |
|
|
1324 | } |
1223 | } |
1325 | |
1224 | |
1326 | /* this returns TRUE if the coordinates (x,y) are out of |
1225 | /* this returns TRUE if the coordinates (x,y) are out of |
1327 | * map m. This function also takes into account any |
1226 | * map m. This function also takes into account any |
1328 | * tiling considerations, loading adjacant maps as needed. |
1227 | * tiling considerations, loading adjacant maps as needed. |
… | |
… | |
1341 | if (!m) |
1240 | if (!m) |
1342 | return 0; |
1241 | return 0; |
1343 | |
1242 | |
1344 | if (x < 0) |
1243 | if (x < 0) |
1345 | { |
1244 | { |
1346 | if (!m->tile_path[3]) |
1245 | if (!m->tile_available (3)) |
1347 | return 1; |
1246 | return 1; |
1348 | |
1247 | |
1349 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
|
|
1350 | find_and_link (m, 3); |
|
|
1351 | |
|
|
1352 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1248 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1353 | } |
1249 | } |
1354 | |
1250 | |
1355 | if (x >= m->width) |
1251 | if (x >= m->width) |
1356 | { |
1252 | { |
1357 | if (!m->tile_path[1]) |
1253 | if (!m->tile_available (1)) |
1358 | return 1; |
1254 | return 1; |
1359 | |
1255 | |
1360 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
|
|
1361 | find_and_link (m, 1); |
|
|
1362 | |
|
|
1363 | return out_of_map (m->tile_map[1], x - m->width, y); |
1256 | return out_of_map (m->tile_map[1], x - m->width, y); |
1364 | } |
1257 | } |
1365 | |
1258 | |
1366 | if (y < 0) |
1259 | if (y < 0) |
1367 | { |
1260 | { |
1368 | if (!m->tile_path[0]) |
1261 | if (!m->tile_available (0)) |
1369 | return 1; |
1262 | return 1; |
1370 | |
1263 | |
1371 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
|
|
1372 | find_and_link (m, 0); |
|
|
1373 | |
|
|
1374 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1264 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1375 | } |
1265 | } |
1376 | |
1266 | |
1377 | if (y >= m->height) |
1267 | if (y >= m->height) |
1378 | { |
1268 | { |
1379 | if (!m->tile_path[2]) |
1269 | if (!m->tile_available (2)) |
1380 | return 1; |
1270 | return 1; |
1381 | |
|
|
1382 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
|
|
1383 | find_and_link (m, 2); |
|
|
1384 | |
1271 | |
1385 | return out_of_map (m->tile_map[2], x, y - m->height); |
1272 | return out_of_map (m->tile_map[2], x, y - m->height); |
1386 | } |
1273 | } |
1387 | |
1274 | |
1388 | /* Simple case - coordinates are within this local |
1275 | /* Simple case - coordinates are within this local |
… | |
… | |
1402 | maptile * |
1289 | maptile * |
1403 | maptile::xy_find (sint16 &x, sint16 &y) |
1290 | maptile::xy_find (sint16 &x, sint16 &y) |
1404 | { |
1291 | { |
1405 | if (x < 0) |
1292 | if (x < 0) |
1406 | { |
1293 | { |
1407 | if (!tile_path[3]) |
1294 | if (!tile_available (3)) |
1408 | return 0; |
1295 | return 0; |
1409 | |
1296 | |
1410 | find_and_link (this, 3); |
|
|
1411 | x += tile_map[3]->width; |
1297 | x += tile_map[3]->width; |
1412 | return tile_map[3]->xy_find (x, y); |
1298 | return tile_map[3]->xy_find (x, y); |
1413 | } |
1299 | } |
1414 | |
1300 | |
1415 | if (x >= width) |
1301 | if (x >= width) |
1416 | { |
1302 | { |
1417 | if (!tile_path[1]) |
1303 | if (!tile_available (1)) |
1418 | return 0; |
1304 | return 0; |
1419 | |
1305 | |
1420 | find_and_link (this, 1); |
|
|
1421 | x -= width; |
1306 | x -= width; |
1422 | return tile_map[1]->xy_find (x, y); |
1307 | return tile_map[1]->xy_find (x, y); |
1423 | } |
1308 | } |
1424 | |
1309 | |
1425 | if (y < 0) |
1310 | if (y < 0) |
1426 | { |
1311 | { |
1427 | if (!tile_path[0]) |
1312 | if (!tile_available (0)) |
1428 | return 0; |
1313 | return 0; |
1429 | |
1314 | |
1430 | find_and_link (this, 0); |
|
|
1431 | y += tile_map[0]->height; |
1315 | y += tile_map[0]->height; |
1432 | return tile_map[0]->xy_find (x, y); |
1316 | return tile_map[0]->xy_find (x, y); |
1433 | } |
1317 | } |
1434 | |
1318 | |
1435 | if (y >= height) |
1319 | if (y >= height) |
1436 | { |
1320 | { |
1437 | if (!tile_path[2]) |
1321 | if (!tile_available (2)) |
1438 | return 0; |
1322 | return 0; |
1439 | |
1323 | |
1440 | find_and_link (this, 2); |
|
|
1441 | y -= height; |
1324 | y -= height; |
1442 | return tile_map[2]->xy_find (x, y); |
1325 | return tile_map[2]->xy_find (x, y); |
1443 | } |
1326 | } |
1444 | |
1327 | |
1445 | /* Simple case - coordinates are within this local |
1328 | /* Simple case - coordinates are within this local |
… | |
… | |
1456 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1339 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1457 | { |
1340 | { |
1458 | if (!map1 || !map2) |
1341 | if (!map1 || !map2) |
1459 | return 0; |
1342 | return 0; |
1460 | |
1343 | |
1461 | //TODO: this doesn't actually check corretcly when intermediate maps are not loaded |
1344 | //TODO: this doesn't actually check correctly when intermediate maps are not loaded |
1462 | //fix: compare paths instead (this is likely faster, too!) |
1345 | //fix: compare paths instead (this is likely faster, too!) |
1463 | if (map1 == map2) |
1346 | if (map1 == map2) |
1464 | { |
1347 | { |
1465 | *dx = 0; |
1348 | *dx = 0; |
1466 | *dy = 0; |
1349 | *dy = 0; |
… | |
… | |
1720 | |
1603 | |
1721 | // instead of crashing in the unlikely(?) case, try to return *something* |
1604 | // instead of crashing in the unlikely(?) case, try to return *something* |
1722 | return get_archetype ("blocked"); |
1605 | return get_archetype ("blocked"); |
1723 | } |
1606 | } |
1724 | |
1607 | |
|
|
1608 | void |
|
|
1609 | maptile::play_sound (faceidx sound, int x, int y) const |
|
|
1610 | { |
|
|
1611 | if (!sound) |
|
|
1612 | return; |
|
|
1613 | |
|
|
1614 | for_all_players (pl) |
|
|
1615 | if (pl->observe->map == this) |
|
|
1616 | if (client *ns = pl->ns) |
|
|
1617 | { |
|
|
1618 | int dx = x - pl->observe->x; |
|
|
1619 | int dy = y - pl->observe->y; |
|
|
1620 | |
|
|
1621 | int distance = idistance (dx, dy); |
|
|
1622 | |
|
|
1623 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1624 | ns->play_sound (sound, dx, dy); |
|
|
1625 | } |
|
|
1626 | } |
|
|
1627 | |