1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <unistd.h> |
24 | #include <unistd.h> |
… | |
… | |
356 | { |
355 | { |
357 | if (!spaces) |
356 | if (!spaces) |
358 | return; |
357 | return; |
359 | |
358 | |
360 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
359 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
361 | for (object *op = ms->bot; op; op = op->above) |
360 | { |
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|
361 | object *op = ms->bot; |
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|
362 | while (op) |
362 | { |
363 | { |
363 | /* already multipart - don't do anything more */ |
364 | /* already multipart - don't do anything more */ |
364 | if (op->head_ () == op && !op->more && op->arch->more) |
365 | if (op->head_ () == op && !op->more && op->arch->more) |
365 | { |
366 | { |
366 | op->remove (); |
367 | op->remove (); |
367 | op->expand_tail (); |
368 | op->expand_tail (); |
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|
369 | |
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|
370 | // FIXME: INS_ON_TOP is just a workaround for the pentagram vs. |
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|
371 | // multi-tile monster bug, where INS_ABOVE_FLOOR_ONLY put the monsters |
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|
372 | // below the pentagrams... hopefully INS_ON_TOP doesn't break anything |
368 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
373 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ON_TOP | INS_NO_WALK_ON); |
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|
374 | |
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375 | op = ms->bot; // we are mutating the mapspace too much with INS_ON_TOP |
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|
376 | // so we have to reset the iteration through the mapspace |
369 | } |
377 | } |
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|
378 | else |
|
|
379 | op = op->above; |
370 | } |
380 | } |
|
|
381 | } |
371 | } |
382 | } |
372 | |
383 | |
373 | /* |
384 | /* |
374 | * Loads (ands parses) the objects into a given map from the specified |
385 | * Loads (ands parses) the objects into a given map from the specified |
375 | * file pointer. |
386 | * file pointer. |
… | |
… | |
714 | case KW_winddir: thawer.get (winddir); break; |
725 | case KW_winddir: thawer.get (winddir); break; |
715 | case KW_sky: thawer.get (sky); break; |
726 | case KW_sky: thawer.get (sky); break; |
716 | |
727 | |
717 | case KW_per_player: thawer.get (per_player); break; |
728 | case KW_per_player: thawer.get (per_player); break; |
718 | case KW_per_party: thawer.get (per_party); break; |
729 | case KW_per_party: thawer.get (per_party); break; |
|
|
730 | case KW_no_reset: thawer.get (no_reset); break; |
719 | |
731 | |
720 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
732 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
721 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
733 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
722 | |
734 | |
723 | // old names new names |
735 | // old names new names |
… | |
… | |
800 | if (name) MAP_OUT (name); |
812 | if (name) MAP_OUT (name); |
801 | MAP_OUT (swap_time); |
813 | MAP_OUT (swap_time); |
802 | MAP_OUT (reset_time); |
814 | MAP_OUT (reset_time); |
803 | MAP_OUT (reset_timeout); |
815 | MAP_OUT (reset_timeout); |
804 | MAP_OUT (fixed_resettime); |
816 | MAP_OUT (fixed_resettime); |
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|
817 | MAP_OUT (no_reset); |
805 | MAP_OUT (difficulty); |
818 | MAP_OUT (difficulty); |
806 | |
819 | |
807 | if (default_region) MAP_OUT2 (region, default_region->name); |
820 | if (default_region) MAP_OUT2 (region, default_region->name); |
808 | |
821 | |
809 | if (shopitems) |
822 | if (shopitems) |
… | |
… | |
920 | maptile::do_destroy () |
933 | maptile::do_destroy () |
921 | { |
934 | { |
922 | attachable::do_destroy (); |
935 | attachable::do_destroy (); |
923 | |
936 | |
924 | clear (); |
937 | clear (); |
|
|
938 | } |
|
|
939 | |
|
|
940 | /* decay and destroy perishable items in a map */ |
|
|
941 | void |
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|
942 | maptile::do_decay_objects () |
|
|
943 | { |
|
|
944 | if (!spaces) |
|
|
945 | return; |
|
|
946 | |
|
|
947 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
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|
948 | for (object *above, *op = ms->bot; op; op = above) |
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|
949 | { |
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|
950 | above = op->above; |
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|
951 | |
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|
952 | bool destroy = 0; |
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|
953 | |
|
|
954 | // do not decay anything above unique floor tiles (yet :) |
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|
955 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
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|
956 | break; |
|
|
957 | |
|
|
958 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
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|
959 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
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|
960 | || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) |
|
|
961 | || QUERY_FLAG (op, FLAG_UNIQUE) |
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|
962 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
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|
963 | || QUERY_FLAG (op, FLAG_UNPAID) |
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|
964 | || op->is_alive ()) |
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|
965 | ; // do not decay |
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|
966 | else if (op->is_weapon ()) |
|
|
967 | { |
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|
968 | op->stats.dam--; |
|
|
969 | if (op->stats.dam < 0) |
|
|
970 | destroy = 1; |
|
|
971 | } |
|
|
972 | else if (op->is_armor ()) |
|
|
973 | { |
|
|
974 | op->stats.ac--; |
|
|
975 | if (op->stats.ac < 0) |
|
|
976 | destroy = 1; |
|
|
977 | } |
|
|
978 | else if (op->type == FOOD) |
|
|
979 | { |
|
|
980 | op->stats.food -= rndm (5, 20); |
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|
981 | if (op->stats.food < 0) |
|
|
982 | destroy = 1; |
|
|
983 | } |
|
|
984 | else |
|
|
985 | { |
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|
986 | int mat = op->materials; |
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|
987 | |
|
|
988 | if (mat & M_PAPER |
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989 | || mat & M_LEATHER |
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|
990 | || mat & M_WOOD |
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|
991 | || mat & M_ORGANIC |
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|
992 | || mat & M_CLOTH |
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|
993 | || mat & M_LIQUID |
|
|
994 | || (mat & M_IRON && rndm (1, 5) == 1) |
|
|
995 | || (mat & M_GLASS && rndm (1, 2) == 1) |
|
|
996 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
|
|
997 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
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|
998 | || (mat & M_ICE && temp > 32)) |
|
|
999 | destroy = 1; |
|
|
1000 | } |
|
|
1001 | |
|
|
1002 | /* adjust overall chance below */ |
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|
1003 | if (destroy && rndm (0, 1)) |
|
|
1004 | op->destroy (); |
|
|
1005 | } |
925 | } |
1006 | } |
926 | |
1007 | |
927 | /* |
1008 | /* |
928 | * Updates every button on the map (by calling update_button() for them). |
1009 | * Updates every button on the map (by calling update_button() for them). |
929 | */ |
1010 | */ |