1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <unistd.h> |
24 | #include <unistd.h> |
… | |
… | |
28 | #include "funcpoint.h" |
27 | #include "funcpoint.h" |
29 | |
28 | |
30 | #include "loader.h" |
29 | #include "loader.h" |
31 | |
30 | |
32 | #include "path.h" |
31 | #include "path.h" |
33 | |
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34 | /* |
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35 | * This makes a path absolute outside the world of Crossfire. |
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36 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
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37 | * and returns the pointer to a static array containing the result. |
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38 | * it really should be called create_mapname |
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39 | */ |
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40 | const char * |
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41 | create_pathname (const char *name) |
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42 | { |
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43 | static char buf[8192]; |
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44 | snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name); |
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45 | return buf; |
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46 | } |
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47 | |
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48 | /* |
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49 | * This function checks if a file with the given path exists. |
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50 | * -1 is returned if it fails, otherwise the mode of the file |
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51 | * is returned. |
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52 | * It tries out all the compression suffixes listed in the uncomp[] array. |
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53 | * |
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54 | * If prepend_dir is set, then we call create_pathname (which prepends |
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55 | * libdir & mapdir). Otherwise, we assume the name given is fully |
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56 | * complete. |
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57 | * Only the editor actually cares about the writablity of this - |
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58 | * the rest of the code only cares that the file is readable. |
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59 | * when the editor goes away, the call to stat should probably be |
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60 | * replaced by an access instead (similar to the windows one, but |
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61 | * that seems to be missing the prepend_dir processing |
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62 | */ |
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63 | int |
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64 | check_path (const char *name, int prepend_dir) |
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65 | { |
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66 | char buf[MAX_BUF]; |
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67 | |
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68 | char *endbuf; |
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69 | struct stat statbuf; |
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70 | int mode = 0; |
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71 | |
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72 | if (prepend_dir) |
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73 | assign (buf, create_pathname (name)); |
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74 | else |
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75 | assign (buf, name); |
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76 | |
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77 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
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78 | * this method should be equivalant and is clearer. |
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79 | * Can not use strcat because we need to cycle through |
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80 | * all the names. |
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81 | */ |
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82 | endbuf = buf + strlen (buf); |
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83 | |
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84 | if (stat (buf, &statbuf)) |
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85 | return -1; |
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86 | if (!S_ISREG (statbuf.st_mode)) |
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87 | return (-1); |
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88 | |
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89 | if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) || |
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90 | ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH)) |
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91 | mode |= 4; |
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92 | |
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93 | if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || |
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94 | (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) |
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95 | mode |= 2; |
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96 | |
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97 | return (mode); |
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98 | } |
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99 | |
32 | |
100 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
33 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
101 | * one function that just returns a P_.. value (see map.h) |
34 | * one function that just returns a P_.. value (see map.h) |
102 | * it will also do map translation for tiled maps, returning |
35 | * it will also do map translation for tiled maps, returning |
103 | * new values into newmap, nx, and ny. Any and all of those |
36 | * new values into newmap, nx, and ny. Any and all of those |
… | |
… | |
356 | { |
289 | { |
357 | if (!spaces) |
290 | if (!spaces) |
358 | return; |
291 | return; |
359 | |
292 | |
360 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
293 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
361 | for (object *op = ms->bot; op; op = op->above) |
294 | { |
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295 | object *op = ms->bot; |
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296 | while (op) |
362 | { |
297 | { |
363 | /* already multipart - don't do anything more */ |
298 | /* already multipart - don't do anything more */ |
364 | if (op->head_ () == op && !op->more && op->arch->more) |
299 | if (op->head_ () == op && !op->more && op->arch->more) |
365 | { |
300 | { |
366 | op->remove (); |
301 | op->remove (); |
367 | op->expand_tail (); |
302 | op->expand_tail (); |
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303 | |
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304 | // FIXME: INS_ON_TOP is just a workaround for the pentagram vs. |
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305 | // multi-tile monster bug, where INS_ABOVE_FLOOR_ONLY put the monsters |
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306 | // below the pentagrams... hopefully INS_ON_TOP doesn't break anything |
368 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
307 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ON_TOP | INS_NO_WALK_ON); |
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308 | |
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309 | op = ms->bot; // we are mutating the mapspace too much with INS_ON_TOP |
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310 | // so we have to reset the iteration through the mapspace |
369 | } |
311 | } |
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312 | else |
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313 | op = op->above; |
370 | } |
314 | } |
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315 | } |
371 | } |
316 | } |
372 | |
317 | |
373 | /* |
318 | /* |
374 | * Loads (ands parses) the objects into a given map from the specified |
319 | * Loads (ands parses) the objects into a given map from the specified |
375 | * file pointer. |
320 | * file pointer. |
… | |
… | |
735 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
680 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
736 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
681 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
737 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
682 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
738 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
683 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
739 | |
684 | |
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685 | case KW_ERROR: |
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686 | set_key (thawer.kw_str, thawer.value); |
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687 | break; |
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688 | |
740 | case KW_end: |
689 | case KW_end: |
741 | return true; |
690 | return true; |
742 | |
691 | |
743 | default: |
692 | default: |
744 | if (!thawer.parse_error ("map", 0)) |
693 | if (!thawer.parse_error ("map", 0)) |
… | |
… | |
865 | * Remove and free all objects in the given map. |
814 | * Remove and free all objects in the given map. |
866 | */ |
815 | */ |
867 | void |
816 | void |
868 | maptile::clear () |
817 | maptile::clear () |
869 | { |
818 | { |
870 | sfree (regions, size ()), regions = 0; |
819 | sfree (regions, size ()); regions = 0; |
871 | free (regionmap), regionmap = 0; |
820 | delete [] regionmap; regionmap = 0; |
872 | |
821 | |
873 | if (spaces) |
822 | if (spaces) |
874 | { |
823 | { |
875 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
824 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
876 | while (object *op = ms->bot) |
825 | while (object *op = ms->bot) |
… | |
… | |
1721 | |
1670 | |
1722 | // instead of crashing in the unlikely(?) case, try to return *something* |
1671 | // instead of crashing in the unlikely(?) case, try to return *something* |
1723 | return get_archetype ("blocked"); |
1672 | return get_archetype ("blocked"); |
1724 | } |
1673 | } |
1725 | |
1674 | |
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1675 | /** |
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1676 | * Maximum distance a player may hear a sound from. |
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1677 | * This is only used for new client/server sound. If the sound source |
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1678 | * on the map is farther away than this, we don't sent it to the client. |
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1679 | */ |
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1680 | #define MAX_SOUND_DISTANCE 10 |
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1681 | |
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1682 | void |
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1683 | maptile::play_sound (faceidx sound, int x, int y) const |
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1684 | { |
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1685 | if (!sound) |
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1686 | return; |
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1687 | |
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1688 | for_all_players (pl) |
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1689 | if (pl->ob->map == this) |
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1690 | if (client *ns = pl->ns) |
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1691 | { |
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1692 | int dx = x - pl->ob->x; |
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1693 | int dy = y - pl->ob->y; |
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1694 | |
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1695 | int distance = idistance (dx, dy); |
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1696 | |
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1697 | if (distance <= MAX_SOUND_DISTANCE) |
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1698 | ns->play_sound (sound, dx, dy); |
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1699 | } |
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1700 | } |
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1701 | |