… | |
… | |
355 | } |
355 | } |
356 | |
356 | |
357 | void |
357 | void |
358 | maptile::activate () |
358 | maptile::activate () |
359 | { |
359 | { |
360 | active = true; |
|
|
361 | |
|
|
362 | if (spaces) |
360 | if (spaces) |
363 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
361 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
364 | for (object *op = ms->bot; op; op = op->above) |
362 | for (object *op = ms->bot; op; op = op->above) |
365 | op->activate_recursive (); |
363 | op->activate_recursive (); |
366 | } |
364 | } |
367 | |
365 | |
368 | void |
366 | void |
369 | maptile::deactivate () |
367 | maptile::deactivate () |
370 | { |
368 | { |
371 | active = false; |
|
|
372 | |
|
|
373 | if (spaces) |
369 | if (spaces) |
374 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
370 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
375 | for (object *op = ms->bot; op; op = op->above) |
371 | for (object *op = ms->bot; op; op = op->above) |
376 | op->deactivate_recursive (); |
372 | op->deactivate_recursive (); |
377 | } |
373 | } |
… | |
… | |
387 | if (!spaces) |
383 | if (!spaces) |
388 | return false; |
384 | return false; |
389 | |
385 | |
390 | for (int i = 0; i < size (); ++i) |
386 | for (int i = 0; i < size (); ++i) |
391 | { |
387 | { |
392 | int unique = 0; |
388 | bool unique = 0; |
|
|
389 | |
393 | for (object *op = spaces [i].bot; op; op = op->above) |
390 | for (object *op = spaces [i].bot; op; op = op->above) |
394 | { |
391 | { |
395 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
392 | unique |= op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]; |
396 | unique = 1; |
|
|
397 | |
393 | |
398 | if (!op->can_map_save ()) |
394 | if (expect_false (!op->can_map_save ())) |
399 | continue; |
395 | continue; |
400 | |
396 | |
401 | if (unique || op->flag [FLAG_UNIQUE]) |
397 | if (expect_false (unique || op->flag [FLAG_UNIQUE])) |
402 | { |
398 | { |
403 | if (flags & IO_UNIQUES) |
399 | if (flags & IO_UNIQUES) |
404 | op->write (f); |
400 | op->write (f); |
405 | } |
401 | } |
406 | else if (flags & IO_OBJECTS) |
402 | else if (expect_true (flags & IO_OBJECTS)) |
407 | op->write (f); |
403 | op->write (f); |
408 | } |
404 | } |
409 | } |
405 | } |
410 | |
406 | |
411 | coroapi::cede_to_tick (); |
407 | coroapi::cede_to_tick (); |
… | |
… | |
893 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
889 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
894 | break; |
890 | break; |
895 | |
891 | |
896 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
892 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
897 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
893 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
898 | || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) |
|
|
899 | || QUERY_FLAG (op, FLAG_UNIQUE) |
894 | || QUERY_FLAG (op, FLAG_UNIQUE) |
900 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
895 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
901 | || QUERY_FLAG (op, FLAG_UNPAID) |
896 | || QUERY_FLAG (op, FLAG_UNPAID) |
902 | || op->is_alive ()) |
897 | || op->is_alive ()) |
903 | ; // do not decay |
898 | ; // do not decay |
… | |
… | |
1228 | vol += op->volume (); |
1223 | vol += op->volume (); |
1229 | |
1224 | |
1230 | return vol; |
1225 | return vol; |
1231 | } |
1226 | } |
1232 | |
1227 | |
1233 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1228 | bool |
1234 | * the map. It also takes care of linking back the freshly found |
1229 | maptile::tile_available (int dir, bool load) |
1235 | * maps tile_map values if it tiles back to this one. It returns |
|
|
1236 | * the value of orig_map->tile_map[tile_num]. |
|
|
1237 | */ |
|
|
1238 | static inline maptile * |
|
|
1239 | find_and_link (maptile *orig_map, int tile_num) |
|
|
1240 | { |
1230 | { |
1241 | maptile *mp = orig_map->tile_map [tile_num]; |
1231 | if (!tile_path[dir]) |
|
|
1232 | return 0; |
1242 | |
1233 | |
1243 | if (!mp) |
1234 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_IN_MEMORY)) |
1244 | { |
1235 | return 1; |
1245 | mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map); |
|
|
1246 | |
1236 | |
1247 | if (!mp) |
1237 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1248 | { |
1238 | return 1; |
1249 | // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine |
|
|
1250 | LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n", |
|
|
1251 | &orig_map->tile_path[tile_num], &orig_map->path); |
|
|
1252 | mp = new maptile (1, 1); |
|
|
1253 | mp->alloc (); |
|
|
1254 | mp->in_memory = MAP_IN_MEMORY; |
|
|
1255 | } |
|
|
1256 | } |
|
|
1257 | |
1239 | |
1258 | int dest_tile = (tile_num + 2) % 4; |
|
|
1259 | |
|
|
1260 | orig_map->tile_map [tile_num] = mp; |
|
|
1261 | |
|
|
1262 | // optimisation: back-link map to origin map if euclidean |
|
|
1263 | //TODO: non-euclidean maps MUST GO |
|
|
1264 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) |
|
|
1265 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
|
|
1266 | |
|
|
1267 | return mp; |
1240 | return 0; |
1268 | } |
|
|
1269 | |
|
|
1270 | static inline void |
|
|
1271 | load_and_link (maptile *orig_map, int tile_num) |
|
|
1272 | { |
|
|
1273 | find_and_link (orig_map, tile_num)->load_sync (); |
|
|
1274 | } |
1241 | } |
1275 | |
1242 | |
1276 | /* this returns TRUE if the coordinates (x,y) are out of |
1243 | /* this returns TRUE if the coordinates (x,y) are out of |
1277 | * map m. This function also takes into account any |
1244 | * map m. This function also takes into account any |
1278 | * tiling considerations, loading adjacant maps as needed. |
1245 | * tiling considerations, loading adjacant maps as needed. |
… | |
… | |
1291 | if (!m) |
1258 | if (!m) |
1292 | return 0; |
1259 | return 0; |
1293 | |
1260 | |
1294 | if (x < 0) |
1261 | if (x < 0) |
1295 | { |
1262 | { |
1296 | if (!m->tile_path[3]) |
1263 | if (!m->tile_available (3)) |
1297 | return 1; |
1264 | return 1; |
1298 | |
1265 | |
1299 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
|
|
1300 | find_and_link (m, 3); |
|
|
1301 | |
|
|
1302 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1266 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1303 | } |
1267 | } |
1304 | |
1268 | |
1305 | if (x >= m->width) |
1269 | if (x >= m->width) |
1306 | { |
1270 | { |
1307 | if (!m->tile_path[1]) |
1271 | if (!m->tile_available (1)) |
1308 | return 1; |
1272 | return 1; |
1309 | |
1273 | |
1310 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
|
|
1311 | find_and_link (m, 1); |
|
|
1312 | |
|
|
1313 | return out_of_map (m->tile_map[1], x - m->width, y); |
1274 | return out_of_map (m->tile_map[1], x - m->width, y); |
1314 | } |
1275 | } |
1315 | |
1276 | |
1316 | if (y < 0) |
1277 | if (y < 0) |
1317 | { |
1278 | { |
1318 | if (!m->tile_path[0]) |
1279 | if (!m->tile_available (0)) |
1319 | return 1; |
1280 | return 1; |
1320 | |
1281 | |
1321 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
|
|
1322 | find_and_link (m, 0); |
|
|
1323 | |
|
|
1324 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1282 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1325 | } |
1283 | } |
1326 | |
1284 | |
1327 | if (y >= m->height) |
1285 | if (y >= m->height) |
1328 | { |
1286 | { |
1329 | if (!m->tile_path[2]) |
1287 | if (!m->tile_available (2)) |
1330 | return 1; |
1288 | return 1; |
1331 | |
|
|
1332 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
|
|
1333 | find_and_link (m, 2); |
|
|
1334 | |
1289 | |
1335 | return out_of_map (m->tile_map[2], x, y - m->height); |
1290 | return out_of_map (m->tile_map[2], x, y - m->height); |
1336 | } |
1291 | } |
1337 | |
1292 | |
1338 | /* Simple case - coordinates are within this local |
1293 | /* Simple case - coordinates are within this local |
… | |
… | |
1352 | maptile * |
1307 | maptile * |
1353 | maptile::xy_find (sint16 &x, sint16 &y) |
1308 | maptile::xy_find (sint16 &x, sint16 &y) |
1354 | { |
1309 | { |
1355 | if (x < 0) |
1310 | if (x < 0) |
1356 | { |
1311 | { |
1357 | if (!tile_path[3]) |
1312 | if (!tile_available (3)) |
1358 | return 0; |
1313 | return 0; |
1359 | |
1314 | |
1360 | find_and_link (this, 3); |
|
|
1361 | x += tile_map[3]->width; |
1315 | x += tile_map[3]->width; |
1362 | return tile_map[3]->xy_find (x, y); |
1316 | return tile_map[3]->xy_find (x, y); |
1363 | } |
1317 | } |
1364 | |
1318 | |
1365 | if (x >= width) |
1319 | if (x >= width) |
1366 | { |
1320 | { |
1367 | if (!tile_path[1]) |
1321 | if (!tile_available (1)) |
1368 | return 0; |
1322 | return 0; |
1369 | |
1323 | |
1370 | find_and_link (this, 1); |
|
|
1371 | x -= width; |
1324 | x -= width; |
1372 | return tile_map[1]->xy_find (x, y); |
1325 | return tile_map[1]->xy_find (x, y); |
1373 | } |
1326 | } |
1374 | |
1327 | |
1375 | if (y < 0) |
1328 | if (y < 0) |
1376 | { |
1329 | { |
1377 | if (!tile_path[0]) |
1330 | if (!tile_available (0)) |
1378 | return 0; |
1331 | return 0; |
1379 | |
1332 | |
1380 | find_and_link (this, 0); |
|
|
1381 | y += tile_map[0]->height; |
1333 | y += tile_map[0]->height; |
1382 | return tile_map[0]->xy_find (x, y); |
1334 | return tile_map[0]->xy_find (x, y); |
1383 | } |
1335 | } |
1384 | |
1336 | |
1385 | if (y >= height) |
1337 | if (y >= height) |
1386 | { |
1338 | { |
1387 | if (!tile_path[2]) |
1339 | if (!tile_available (2)) |
1388 | return 0; |
1340 | return 0; |
1389 | |
1341 | |
1390 | find_and_link (this, 2); |
|
|
1391 | y -= height; |
1342 | y -= height; |
1392 | return tile_map[2]->xy_find (x, y); |
1343 | return tile_map[2]->xy_find (x, y); |
1393 | } |
1344 | } |
1394 | |
1345 | |
1395 | /* Simple case - coordinates are within this local |
1346 | /* Simple case - coordinates are within this local |
… | |
… | |
1406 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1357 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1407 | { |
1358 | { |
1408 | if (!map1 || !map2) |
1359 | if (!map1 || !map2) |
1409 | return 0; |
1360 | return 0; |
1410 | |
1361 | |
1411 | //TODO: this doesn't actually check corretcly when intermediate maps are not loaded |
1362 | //TODO: this doesn't actually check correctly when intermediate maps are not loaded |
1412 | //fix: compare paths instead (this is likely faster, too!) |
1363 | //fix: compare paths instead (this is likely faster, too!) |
1413 | if (map1 == map2) |
1364 | if (map1 == map2) |
1414 | { |
1365 | { |
1415 | *dx = 0; |
1366 | *dx = 0; |
1416 | *dy = 0; |
1367 | *dy = 0; |