… | |
… | |
355 | } |
355 | } |
356 | |
356 | |
357 | void |
357 | void |
358 | maptile::activate () |
358 | maptile::activate () |
359 | { |
359 | { |
360 | active = true; |
|
|
361 | |
|
|
362 | if (spaces) |
360 | if (spaces) |
363 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
361 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
364 | for (object *op = ms->bot; op; op = op->above) |
362 | for (object *op = ms->bot; op; op = op->above) |
365 | op->activate_recursive (); |
363 | op->activate_recursive (); |
366 | } |
364 | } |
367 | |
365 | |
368 | void |
366 | void |
369 | maptile::deactivate () |
367 | maptile::deactivate () |
370 | { |
368 | { |
371 | active = false; |
|
|
372 | |
|
|
373 | if (spaces) |
369 | if (spaces) |
374 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
370 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
375 | for (object *op = ms->bot; op; op = op->above) |
371 | for (object *op = ms->bot; op; op = op->above) |
376 | op->deactivate_recursive (); |
372 | op->deactivate_recursive (); |
377 | } |
373 | } |
… | |
… | |
387 | if (!spaces) |
383 | if (!spaces) |
388 | return false; |
384 | return false; |
389 | |
385 | |
390 | for (int i = 0; i < size (); ++i) |
386 | for (int i = 0; i < size (); ++i) |
391 | { |
387 | { |
392 | int unique = 0; |
388 | bool unique = 0; |
|
|
389 | |
393 | for (object *op = spaces [i].bot; op; op = op->above) |
390 | for (object *op = spaces [i].bot; op; op = op->above) |
394 | { |
391 | { |
395 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
392 | unique |= op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]; |
396 | unique = 1; |
|
|
397 | |
393 | |
398 | if (!op->can_map_save ()) |
394 | if (expect_false (!op->can_map_save ())) |
399 | continue; |
395 | continue; |
400 | |
396 | |
401 | if (unique || op->flag [FLAG_UNIQUE]) |
397 | if (expect_false (unique || op->flag [FLAG_UNIQUE])) |
402 | { |
398 | { |
403 | if (flags & IO_UNIQUES) |
399 | if (flags & IO_UNIQUES) |
404 | op->write (f); |
400 | op->write (f); |
405 | } |
401 | } |
406 | else if (flags & IO_OBJECTS) |
402 | else if (expect_true (flags & IO_OBJECTS)) |
407 | op->write (f); |
403 | op->write (f); |
408 | } |
404 | } |
409 | } |
405 | } |
410 | |
406 | |
411 | coroapi::cede_to_tick (); |
407 | coroapi::cede_to_tick (); |
412 | |
408 | |
413 | return true; |
409 | return true; |
414 | } |
|
|
415 | |
|
|
416 | bool |
|
|
417 | maptile::_load_objects (const char *path, bool skip_header) |
|
|
418 | { |
|
|
419 | object_thawer f (path); |
|
|
420 | |
|
|
421 | if (!f) |
|
|
422 | return false; |
|
|
423 | |
|
|
424 | f.next (); |
|
|
425 | |
|
|
426 | if (skip_header) |
|
|
427 | for (;;) |
|
|
428 | { |
|
|
429 | keyword kw = f.kw; |
|
|
430 | f.skip (); |
|
|
431 | if (kw == KW_end) |
|
|
432 | break; |
|
|
433 | } |
|
|
434 | |
|
|
435 | return _load_objects (f); |
|
|
436 | } |
410 | } |
437 | |
411 | |
438 | bool |
412 | bool |
439 | maptile::_save_objects (const char *path, int flags) |
413 | maptile::_save_objects (const char *path, int flags) |
440 | { |
414 | { |
… | |
… | |
615 | bool |
589 | bool |
616 | maptile::_load_header (object_thawer &thawer) |
590 | maptile::_load_header (object_thawer &thawer) |
617 | { |
591 | { |
618 | for (;;) |
592 | for (;;) |
619 | { |
593 | { |
620 | thawer.next (); |
|
|
621 | |
|
|
622 | switch (thawer.kw) |
594 | switch (thawer.kw) |
623 | { |
595 | { |
624 | case KW_msg: |
596 | case KW_msg: |
625 | thawer.get_ml (KW_endmsg, msg); |
597 | thawer.get_ml (KW_endmsg, msg); |
626 | break; |
598 | break; |
… | |
… | |
681 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
653 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
682 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
654 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
683 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
655 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
684 | |
656 | |
685 | case KW_ERROR: |
657 | case KW_ERROR: |
686 | set_key (thawer.kw_str, thawer.value); |
658 | set_key_text (thawer.kw_str, thawer.value); |
687 | break; |
659 | break; |
688 | |
660 | |
689 | case KW_end: |
661 | case KW_end: |
|
|
662 | thawer.next (); |
690 | return true; |
663 | return true; |
691 | |
664 | |
692 | default: |
665 | default: |
693 | if (!thawer.parse_error ("map", 0)) |
666 | if (!thawer.parse_error ("map", 0)) |
694 | return false; |
667 | return false; |
695 | break; |
668 | break; |
696 | } |
669 | } |
|
|
670 | |
|
|
671 | thawer.next (); |
697 | } |
672 | } |
698 | |
673 | |
699 | abort (); |
674 | abort (); |
700 | } |
|
|
701 | |
|
|
702 | bool |
|
|
703 | maptile::_load_header (const char *path) |
|
|
704 | { |
|
|
705 | object_thawer thawer (path); |
|
|
706 | |
|
|
707 | if (!thawer) |
|
|
708 | return false; |
|
|
709 | |
|
|
710 | return _load_header (thawer); |
|
|
711 | } |
675 | } |
712 | |
676 | |
713 | /****************************************************************************** |
677 | /****************************************************************************** |
714 | * This is the start of unique map handling code |
678 | * This is the start of unique map handling code |
715 | *****************************************************************************/ |
679 | *****************************************************************************/ |
… | |
… | |
814 | * Remove and free all objects in the given map. |
778 | * Remove and free all objects in the given map. |
815 | */ |
779 | */ |
816 | void |
780 | void |
817 | maptile::clear () |
781 | maptile::clear () |
818 | { |
782 | { |
819 | sfree (regions, size ()); regions = 0; |
|
|
820 | delete [] regionmap; regionmap = 0; |
|
|
821 | |
|
|
822 | if (spaces) |
783 | if (spaces) |
823 | { |
784 | { |
824 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
785 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
825 | while (object *op = ms->bot) |
786 | while (object *op = ms->bot) |
826 | { |
787 | { |
|
|
788 | // manually remove, as to not trigger anything |
|
|
789 | if (ms->bot = op->above) |
|
|
790 | ms->bot->below = 0; |
|
|
791 | |
|
|
792 | op->flag [FLAG_REMOVED] = true; |
|
|
793 | |
827 | op = op->head_ (); |
794 | object *head = op->head_ (); |
|
|
795 | if (op == head) |
|
|
796 | { |
828 | op->destroy_inv (false); |
797 | op->destroy_inv (false); |
829 | op->destroy (); |
798 | op->destroy (); |
|
|
799 | } |
|
|
800 | else if (head->map != op->map) |
|
|
801 | { |
|
|
802 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
|
|
803 | head->destroy (); |
|
|
804 | } |
830 | } |
805 | } |
831 | |
806 | |
832 | sfree (spaces, size ()), spaces = 0; |
807 | sfree (spaces, size ()), spaces = 0; |
833 | } |
808 | } |
834 | |
809 | |
835 | if (buttons) |
810 | if (buttons) |
836 | free_objectlinkpt (buttons), buttons = 0; |
811 | free_objectlinkpt (buttons), buttons = 0; |
|
|
812 | |
|
|
813 | sfree (regions, size ()); regions = 0; |
|
|
814 | delete [] regionmap; regionmap = 0; |
837 | } |
815 | } |
838 | |
816 | |
839 | void |
817 | void |
840 | maptile::clear_header () |
818 | maptile::clear_header () |
841 | { |
819 | { |
… | |
… | |
893 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
871 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
894 | break; |
872 | break; |
895 | |
873 | |
896 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
874 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
897 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
875 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
898 | || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) |
|
|
899 | || QUERY_FLAG (op, FLAG_UNIQUE) |
876 | || QUERY_FLAG (op, FLAG_UNIQUE) |
900 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
877 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
901 | || QUERY_FLAG (op, FLAG_UNPAID) |
878 | || QUERY_FLAG (op, FLAG_UNPAID) |
902 | || op->is_alive ()) |
879 | || op->is_alive ()) |
903 | ; // do not decay |
880 | ; // do not decay |
… | |
… | |
1228 | vol += op->volume (); |
1205 | vol += op->volume (); |
1229 | |
1206 | |
1230 | return vol; |
1207 | return vol; |
1231 | } |
1208 | } |
1232 | |
1209 | |
1233 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1210 | bool |
1234 | * the map. It also takes care of linking back the freshly found |
1211 | maptile::tile_available (int dir, bool load) |
1235 | * maps tile_map values if it tiles back to this one. It returns |
|
|
1236 | * the value of orig_map->tile_map[tile_num]. |
|
|
1237 | */ |
|
|
1238 | static inline maptile * |
|
|
1239 | find_and_link (maptile *orig_map, int tile_num) |
|
|
1240 | { |
1212 | { |
1241 | maptile *mp = orig_map->tile_map [tile_num]; |
1213 | if (!tile_path[dir]) |
|
|
1214 | return 0; |
1242 | |
1215 | |
1243 | if (!mp) |
1216 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_IN_MEMORY)) |
1244 | { |
1217 | return 1; |
1245 | mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map); |
|
|
1246 | |
1218 | |
1247 | if (!mp) |
1219 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1248 | { |
1220 | return 1; |
1249 | // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine |
|
|
1250 | LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n", |
|
|
1251 | &orig_map->tile_path[tile_num], &orig_map->path); |
|
|
1252 | mp = new maptile (1, 1); |
|
|
1253 | mp->alloc (); |
|
|
1254 | mp->in_memory = MAP_IN_MEMORY; |
|
|
1255 | } |
|
|
1256 | } |
|
|
1257 | |
1221 | |
1258 | int dest_tile = (tile_num + 2) % 4; |
|
|
1259 | |
|
|
1260 | orig_map->tile_map [tile_num] = mp; |
|
|
1261 | |
|
|
1262 | // optimisation: back-link map to origin map if euclidean |
|
|
1263 | //TODO: non-euclidean maps MUST GO |
|
|
1264 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) |
|
|
1265 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
|
|
1266 | |
|
|
1267 | return mp; |
1222 | return 0; |
1268 | } |
|
|
1269 | |
|
|
1270 | static inline void |
|
|
1271 | load_and_link (maptile *orig_map, int tile_num) |
|
|
1272 | { |
|
|
1273 | find_and_link (orig_map, tile_num)->load_sync (); |
|
|
1274 | } |
1223 | } |
1275 | |
1224 | |
1276 | /* this returns TRUE if the coordinates (x,y) are out of |
1225 | /* this returns TRUE if the coordinates (x,y) are out of |
1277 | * map m. This function also takes into account any |
1226 | * map m. This function also takes into account any |
1278 | * tiling considerations, loading adjacant maps as needed. |
1227 | * tiling considerations, loading adjacant maps as needed. |
… | |
… | |
1291 | if (!m) |
1240 | if (!m) |
1292 | return 0; |
1241 | return 0; |
1293 | |
1242 | |
1294 | if (x < 0) |
1243 | if (x < 0) |
1295 | { |
1244 | { |
1296 | if (!m->tile_path[3]) |
1245 | if (!m->tile_available (3)) |
1297 | return 1; |
1246 | return 1; |
1298 | |
1247 | |
1299 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
|
|
1300 | find_and_link (m, 3); |
|
|
1301 | |
|
|
1302 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1248 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1303 | } |
1249 | } |
1304 | |
1250 | |
1305 | if (x >= m->width) |
1251 | if (x >= m->width) |
1306 | { |
1252 | { |
1307 | if (!m->tile_path[1]) |
1253 | if (!m->tile_available (1)) |
1308 | return 1; |
1254 | return 1; |
1309 | |
1255 | |
1310 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
|
|
1311 | find_and_link (m, 1); |
|
|
1312 | |
|
|
1313 | return out_of_map (m->tile_map[1], x - m->width, y); |
1256 | return out_of_map (m->tile_map[1], x - m->width, y); |
1314 | } |
1257 | } |
1315 | |
1258 | |
1316 | if (y < 0) |
1259 | if (y < 0) |
1317 | { |
1260 | { |
1318 | if (!m->tile_path[0]) |
1261 | if (!m->tile_available (0)) |
1319 | return 1; |
1262 | return 1; |
1320 | |
1263 | |
1321 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
|
|
1322 | find_and_link (m, 0); |
|
|
1323 | |
|
|
1324 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1264 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1325 | } |
1265 | } |
1326 | |
1266 | |
1327 | if (y >= m->height) |
1267 | if (y >= m->height) |
1328 | { |
1268 | { |
1329 | if (!m->tile_path[2]) |
1269 | if (!m->tile_available (2)) |
1330 | return 1; |
1270 | return 1; |
1331 | |
|
|
1332 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
|
|
1333 | find_and_link (m, 2); |
|
|
1334 | |
1271 | |
1335 | return out_of_map (m->tile_map[2], x, y - m->height); |
1272 | return out_of_map (m->tile_map[2], x, y - m->height); |
1336 | } |
1273 | } |
1337 | |
1274 | |
1338 | /* Simple case - coordinates are within this local |
1275 | /* Simple case - coordinates are within this local |
… | |
… | |
1352 | maptile * |
1289 | maptile * |
1353 | maptile::xy_find (sint16 &x, sint16 &y) |
1290 | maptile::xy_find (sint16 &x, sint16 &y) |
1354 | { |
1291 | { |
1355 | if (x < 0) |
1292 | if (x < 0) |
1356 | { |
1293 | { |
1357 | if (!tile_path[3]) |
1294 | if (!tile_available (3)) |
1358 | return 0; |
1295 | return 0; |
1359 | |
1296 | |
1360 | find_and_link (this, 3); |
|
|
1361 | x += tile_map[3]->width; |
1297 | x += tile_map[3]->width; |
1362 | return tile_map[3]->xy_find (x, y); |
1298 | return tile_map[3]->xy_find (x, y); |
1363 | } |
1299 | } |
1364 | |
1300 | |
1365 | if (x >= width) |
1301 | if (x >= width) |
1366 | { |
1302 | { |
1367 | if (!tile_path[1]) |
1303 | if (!tile_available (1)) |
1368 | return 0; |
1304 | return 0; |
1369 | |
1305 | |
1370 | find_and_link (this, 1); |
|
|
1371 | x -= width; |
1306 | x -= width; |
1372 | return tile_map[1]->xy_find (x, y); |
1307 | return tile_map[1]->xy_find (x, y); |
1373 | } |
1308 | } |
1374 | |
1309 | |
1375 | if (y < 0) |
1310 | if (y < 0) |
1376 | { |
1311 | { |
1377 | if (!tile_path[0]) |
1312 | if (!tile_available (0)) |
1378 | return 0; |
1313 | return 0; |
1379 | |
1314 | |
1380 | find_and_link (this, 0); |
|
|
1381 | y += tile_map[0]->height; |
1315 | y += tile_map[0]->height; |
1382 | return tile_map[0]->xy_find (x, y); |
1316 | return tile_map[0]->xy_find (x, y); |
1383 | } |
1317 | } |
1384 | |
1318 | |
1385 | if (y >= height) |
1319 | if (y >= height) |
1386 | { |
1320 | { |
1387 | if (!tile_path[2]) |
1321 | if (!tile_available (2)) |
1388 | return 0; |
1322 | return 0; |
1389 | |
1323 | |
1390 | find_and_link (this, 2); |
|
|
1391 | y -= height; |
1324 | y -= height; |
1392 | return tile_map[2]->xy_find (x, y); |
1325 | return tile_map[2]->xy_find (x, y); |
1393 | } |
1326 | } |
1394 | |
1327 | |
1395 | /* Simple case - coordinates are within this local |
1328 | /* Simple case - coordinates are within this local |
… | |
… | |
1406 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1339 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1407 | { |
1340 | { |
1408 | if (!map1 || !map2) |
1341 | if (!map1 || !map2) |
1409 | return 0; |
1342 | return 0; |
1410 | |
1343 | |
1411 | //TODO: this doesn't actually check corretcly when intermediate maps are not loaded |
1344 | //TODO: this doesn't actually check correctly when intermediate maps are not loaded |
1412 | //fix: compare paths instead (this is likely faster, too!) |
1345 | //fix: compare paths instead (this is likely faster, too!) |
1413 | if (map1 == map2) |
1346 | if (map1 == map2) |
1414 | { |
1347 | { |
1415 | *dx = 0; |
1348 | *dx = 0; |
1416 | *dy = 0; |
1349 | *dy = 0; |
… | |
… | |
1677 | { |
1610 | { |
1678 | if (!sound) |
1611 | if (!sound) |
1679 | return; |
1612 | return; |
1680 | |
1613 | |
1681 | for_all_players (pl) |
1614 | for_all_players (pl) |
1682 | if (pl->ob->map == this) |
1615 | if (pl->observe->map == this) |
1683 | if (client *ns = pl->ns) |
1616 | if (client *ns = pl->ns) |
1684 | { |
1617 | { |
1685 | int dx = x - pl->ob->x; |
1618 | int dx = x - pl->observe->x; |
1686 | int dy = y - pl->ob->y; |
1619 | int dy = y - pl->observe->y; |
1687 | |
1620 | |
1688 | int distance = idistance (dx, dy); |
1621 | int distance = idistance (dx, dy); |
1689 | |
1622 | |
1690 | if (distance <= MAX_SOUND_DISTANCE) |
1623 | if (distance <= MAX_SOUND_DISTANCE) |
1691 | ns->play_sound (sound, dx, dy); |
1624 | ns->play_sound (sound, dx, dy); |