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Comparing deliantra/server/common/map.C (file contents):
Revision 1.115 by root, Wed Aug 1 01:53:13 2007 UTC vs.
Revision 1.117 by root, Fri Aug 24 00:26:09 2007 UTC

355} 355}
356 356
357void 357void
358maptile::activate () 358maptile::activate ()
359{ 359{
360 active = true;
361
362 if (spaces) 360 if (spaces)
363 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 361 for (mapspace *ms = spaces + size (); ms-- > spaces; )
364 for (object *op = ms->bot; op; op = op->above) 362 for (object *op = ms->bot; op; op = op->above)
365 op->activate_recursive (); 363 op->activate_recursive ();
366} 364}
367 365
368void 366void
369maptile::deactivate () 367maptile::deactivate ()
370{ 368{
371 active = false;
372
373 if (spaces) 369 if (spaces)
374 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 370 for (mapspace *ms = spaces + size (); ms-- > spaces; )
375 for (object *op = ms->bot; op; op = op->above) 371 for (object *op = ms->bot; op; op = op->above)
376 op->deactivate_recursive (); 372 op->deactivate_recursive ();
377} 373}
1228 vol += op->volume (); 1224 vol += op->volume ();
1229 1225
1230 return vol; 1226 return vol;
1231} 1227}
1232 1228
1233/* this updates the orig_map->tile_map[tile_num] value after finding 1229bool
1234 * the map. It also takes care of linking back the freshly found 1230maptile::tile_available (int dir, bool load)
1235 * maps tile_map values if it tiles back to this one. It returns
1236 * the value of orig_map->tile_map[tile_num].
1237 */
1238static inline maptile *
1239find_and_link (maptile *orig_map, int tile_num)
1240{ 1231{
1241 maptile *mp = orig_map->tile_map [tile_num]; 1232 if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_IN_MEMORY))
1233 return 1;
1242 1234
1243 if (!mp) 1235 if (!tile_path[dir])
1244 { 1236 return 0;
1245 mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map);
1246 1237
1247 if (!mp) 1238 if ((tile_map[dir] = find_async (tile_path[dir], this, load)))
1248 { 1239 return 1;
1249 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1250 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1251 &orig_map->tile_path[tile_num], &orig_map->path);
1252 mp = new maptile (1, 1);
1253 mp->alloc ();
1254 mp->in_memory = MAP_IN_MEMORY;
1255 }
1256 }
1257 1240
1258 int dest_tile = (tile_num + 2) % 4;
1259
1260 orig_map->tile_map [tile_num] = mp;
1261
1262 // optimisation: back-link map to origin map if euclidean
1263 //TODO: non-euclidean maps MUST GO
1264 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
1265 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1266
1267 return mp; 1241 return 0;
1268}
1269
1270static inline void
1271load_and_link (maptile *orig_map, int tile_num)
1272{
1273 find_and_link (orig_map, tile_num)->load_sync ();
1274} 1242}
1275 1243
1276/* this returns TRUE if the coordinates (x,y) are out of 1244/* this returns TRUE if the coordinates (x,y) are out of
1277 * map m. This function also takes into account any 1245 * map m. This function also takes into account any
1278 * tiling considerations, loading adjacant maps as needed. 1246 * tiling considerations, loading adjacant maps as needed.
1291 if (!m) 1259 if (!m)
1292 return 0; 1260 return 0;
1293 1261
1294 if (x < 0) 1262 if (x < 0)
1295 { 1263 {
1296 if (!m->tile_path[3]) 1264 if (!m->tile_available (3, 0))
1297 return 1; 1265 return 1;
1298 1266
1299 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
1300 find_and_link (m, 3);
1301
1302 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); 1267 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
1303 } 1268 }
1304 1269
1305 if (x >= m->width) 1270 if (x >= m->width)
1306 { 1271 {
1307 if (!m->tile_path[1]) 1272 if (!m->tile_available (1, 0))
1308 return 1; 1273 return 1;
1309 1274
1310 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
1311 find_and_link (m, 1);
1312
1313 return out_of_map (m->tile_map[1], x - m->width, y); 1275 return out_of_map (m->tile_map[1], x - m->width, y);
1314 } 1276 }
1315 1277
1316 if (y < 0) 1278 if (y < 0)
1317 { 1279 {
1318 if (!m->tile_path[0]) 1280 if (!m->tile_available (0, 0))
1319 return 1; 1281 return 1;
1320 1282
1321 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
1322 find_and_link (m, 0);
1323
1324 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); 1283 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
1325 } 1284 }
1326 1285
1327 if (y >= m->height) 1286 if (y >= m->height)
1328 { 1287 {
1329 if (!m->tile_path[2]) 1288 if (!m->tile_available (2, 0))
1330 return 1; 1289 return 1;
1331
1332 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
1333 find_and_link (m, 2);
1334 1290
1335 return out_of_map (m->tile_map[2], x, y - m->height); 1291 return out_of_map (m->tile_map[2], x, y - m->height);
1336 } 1292 }
1337 1293
1338 /* Simple case - coordinates are within this local 1294 /* Simple case - coordinates are within this local
1352maptile * 1308maptile *
1353maptile::xy_find (sint16 &x, sint16 &y) 1309maptile::xy_find (sint16 &x, sint16 &y)
1354{ 1310{
1355 if (x < 0) 1311 if (x < 0)
1356 { 1312 {
1357 if (!tile_path[3]) 1313 if (!tile_available (3, 1))
1358 return 0; 1314 return 0;
1359 1315
1360 find_and_link (this, 3);
1361 x += tile_map[3]->width; 1316 x += tile_map[3]->width;
1362 return tile_map[3]->xy_find (x, y); 1317 return tile_map[3]->xy_find (x, y);
1363 } 1318 }
1364 1319
1365 if (x >= width) 1320 if (x >= width)
1366 { 1321 {
1367 if (!tile_path[1]) 1322 if (!tile_available (1, 1))
1368 return 0; 1323 return 0;
1369 1324
1370 find_and_link (this, 1);
1371 x -= width; 1325 x -= width;
1372 return tile_map[1]->xy_find (x, y); 1326 return tile_map[1]->xy_find (x, y);
1373 } 1327 }
1374 1328
1375 if (y < 0) 1329 if (y < 0)
1376 { 1330 {
1377 if (!tile_path[0]) 1331 if (!tile_available (0, 1))
1378 return 0; 1332 return 0;
1379 1333
1380 find_and_link (this, 0);
1381 y += tile_map[0]->height; 1334 y += tile_map[0]->height;
1382 return tile_map[0]->xy_find (x, y); 1335 return tile_map[0]->xy_find (x, y);
1383 } 1336 }
1384 1337
1385 if (y >= height) 1338 if (y >= height)
1386 { 1339 {
1387 if (!tile_path[2]) 1340 if (!tile_available (2, 1))
1388 return 0; 1341 return 0;
1389 1342
1390 find_and_link (this, 2);
1391 y -= height; 1343 y -= height;
1392 return tile_map[2]->xy_find (x, y); 1344 return tile_map[2]->xy_find (x, y);
1393 } 1345 }
1394 1346
1395 /* Simple case - coordinates are within this local 1347 /* Simple case - coordinates are within this local

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