1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <unistd.h> |
25 | #include <unistd.h> |
25 | |
26 | |
26 | #include "global.h" |
27 | #include "global.h" |
27 | #include "funcpoint.h" |
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28 | |
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29 | #include "loader.h" |
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30 | |
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31 | #include "path.h" |
28 | #include "path.h" |
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29 | |
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30 | //+GPL |
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31 | |
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32 | sint8 maptile::outdoor_darkness; |
32 | |
33 | |
33 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
34 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
34 | * one function that just returns a P_.. value (see map.h) |
35 | * one function that just returns a P_.. value (see map.h) |
35 | * it will also do map translation for tiled maps, returning |
36 | * it will also do map translation for tiled maps, returning |
36 | * new values into newmap, nx, and ny. Any and all of those |
37 | * new values into newmap, nx, and ny. Any and all of those |
… | |
… | |
71 | * by the caller. |
72 | * by the caller. |
72 | */ |
73 | */ |
73 | int |
74 | int |
74 | blocked_link (object *ob, maptile *m, int sx, int sy) |
75 | blocked_link (object *ob, maptile *m, int sx, int sy) |
75 | { |
76 | { |
76 | object *tmp; |
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77 | int mflags, blocked; |
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78 | |
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79 | /* Make sure the coordinates are valid - they should be, as caller should |
77 | /* Make sure the coordinates are valid - they should be, as caller should |
80 | * have already checked this. |
78 | * have already checked this. |
81 | */ |
79 | */ |
82 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
80 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
83 | { |
81 | { |
84 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
82 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
85 | return 1; |
83 | return 1; |
86 | } |
84 | } |
87 | |
85 | |
88 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
86 | mapspace &ms = m->at (sx, sy); |
89 | * directly. |
|
|
90 | */ |
|
|
91 | mflags = m->at (sx, sy).flags (); |
|
|
92 | |
87 | |
93 | blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); |
88 | int mflags = ms.flags (); |
|
|
89 | int blocked = ms.move_block; |
94 | |
90 | |
95 | /* If space is currently not blocked by anything, no need to |
91 | /* If space is currently not blocked by anything, no need to |
96 | * go further. Not true for players - all sorts of special |
92 | * go further. Not true for players - all sorts of special |
97 | * things we need to do for players. |
93 | * things we need to do for players. |
98 | */ |
94 | */ |
99 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
95 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
100 | return 0; |
96 | return 0; |
101 | |
97 | |
102 | /* if there isn't anytyhing alive on this space, and this space isn't |
98 | /* if there isn't anything alive on this space, and this space isn't |
103 | * otherwise blocked, we can return now. Only if there is a living |
99 | * otherwise blocked, we can return now. Only if there is a living |
104 | * creature do we need to investigate if it is part of this creature |
100 | * creature do we need to investigate if it is part of this creature |
105 | * or another. Likewise, only if something is blocking us do we |
101 | * or another. Likewise, only if something is blocking us do we |
106 | * need to investigate if there is a special circumstance that would |
102 | * need to investigate if there is a special circumstance that would |
107 | * let the player through (inventory checkers for example) |
103 | * let the player through (inventory checkers for example) |
… | |
… | |
114 | /* We basically go through the stack of objects, and if there is |
110 | /* We basically go through the stack of objects, and if there is |
115 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
111 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
116 | * true. If we get through the entire stack, that must mean |
112 | * true. If we get through the entire stack, that must mean |
117 | * ob is blocking it, so return 0. |
113 | * ob is blocking it, so return 0. |
118 | */ |
114 | */ |
119 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
115 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
120 | { |
116 | { |
121 | |
117 | if (OB_MOVE_BLOCK (ob, tmp)) |
122 | /* This must be before the checks below. Code for inventory checkers. */ |
|
|
123 | if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) |
|
|
124 | { |
118 | { |
125 | /* If last_sp is set, the player/monster needs an object, |
119 | if (INVOKE_OBJECT (BLOCKED_MOVE, tmp, ob)) |
126 | * so we check for it. If they don't have it, they can't |
120 | if (RESULT_INT (0)) |
127 | * pass through this space. |
121 | return 1; |
128 | */ |
122 | else |
129 | if (tmp->last_sp) |
123 | continue; |
|
|
124 | |
|
|
125 | if (tmp->type == CHECK_INV) |
130 | { |
126 | { |
131 | if (check_inv_recursive (ob, tmp) == NULL) |
127 | bool have = check_inv_recursive (ob, tmp); |
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128 | |
|
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129 | // last_sp set means we block if we don't have. |
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130 | if (logical_xor (have, tmp->last_sp)) |
132 | return 1; |
131 | return 1; |
133 | else |
132 | } |
134 | continue; |
133 | else if (tmp->type == T_MATCH) |
|
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134 | { |
|
|
135 | // T_MATCH allows "entrance" iff the match is true |
|
|
136 | // == blocks if the match fails |
|
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137 | |
|
|
138 | // we could have used an INVOKE_OBJECT, but decided against it, as we |
|
|
139 | // assume that T_MATCH is relatively common. |
|
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140 | if (!match (tmp->slaying, ob, tmp, ob)) |
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141 | return 1; |
135 | } |
142 | } |
136 | else |
143 | else |
137 | { |
144 | return 1; // unconditional block |
138 | /* In this case, the player must not have the object - |
145 | |
139 | * if they do, they can't pass through. |
|
|
140 | */ |
|
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141 | if (check_inv_recursive (ob, tmp) != NULL) /* player has object */ |
|
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142 | return 1; |
|
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143 | else |
|
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144 | continue; |
|
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145 | } |
|
|
146 | } /* if check_inv */ |
|
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147 | else |
146 | } else { |
148 | { |
147 | // space does not block the ob, directly, but |
149 | /* Broke apart a big nasty if into several here to make |
148 | // anything alive that is not a door still |
150 | * this more readable. first check - if the space blocks |
149 | // blocks anything but wizards. |
151 | * movement, can't move here. |
|
|
152 | * second - if a monster, can't move there, unless it is a |
|
|
153 | * hidden dm |
|
|
154 | */ |
|
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155 | if (OB_MOVE_BLOCK (ob, tmp)) |
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156 | return 1; |
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|
157 | |
150 | |
158 | if (tmp->flag [FLAG_ALIVE] |
151 | if (tmp->flag [FLAG_ALIVE] |
159 | && tmp->head_ () != ob |
152 | && tmp->head_ () != ob |
160 | && tmp != ob |
153 | && tmp != ob |
161 | && tmp->type != DOOR |
154 | && tmp->type != DOOR) |
162 | && !(tmp->flag [FLAG_WIZ] && tmp->contr->hidden)) |
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163 | return 1; |
155 | return 1; |
164 | } |
156 | } |
165 | |
|
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166 | } |
157 | } |
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158 | |
167 | return 0; |
159 | return 0; |
168 | } |
160 | } |
169 | |
161 | |
170 | /* |
162 | /* |
171 | * Returns true if the given object can't fit in the given spot. |
163 | * Returns qthe blocking object if the given object can't fit in the given |
172 | * This is meant for multi space objects - for single space objecs, |
164 | * spot. This is meant for multi space objects - for single space objecs, |
173 | * just calling get_map_blocked and checking that against movement type |
165 | * just calling get_map_blocked and checking that against movement type |
174 | * of object. This function goes through all the parts of the |
166 | * of object. This function goes through all the parts of the multipart |
175 | * multipart object and makes sure they can be inserted. |
167 | * object and makes sure they can be inserted. |
176 | * |
168 | * |
177 | * While this doesn't call out of map, the get_map_flags does. |
169 | * While this doesn't call out of map, the get_map_flags does. |
178 | * |
170 | * |
179 | * This function has been used to deprecate arch_out_of_map - |
171 | * This function has been used to deprecate arch_out_of_map - |
180 | * this function also does that check, and since in most cases, |
172 | * this function also does that check, and since in most cases, |
… | |
… | |
191 | * |
183 | * |
192 | * Note this used to be arch_blocked, but with new movement |
184 | * Note this used to be arch_blocked, but with new movement |
193 | * code, we need to have actual object to check its move_type |
185 | * code, we need to have actual object to check its move_type |
194 | * against the move_block values. |
186 | * against the move_block values. |
195 | */ |
187 | */ |
196 | int |
188 | bool |
197 | ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) |
189 | object::blocked (maptile *m, int x, int y) const |
198 | { |
190 | { |
199 | archetype *tmp; |
191 | for (archetype *tmp = arch; tmp; tmp = (archetype *)tmp->more) |
200 | int flag; |
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201 | maptile *m1; |
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202 | sint16 sx, sy; |
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203 | |
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204 | if (!ob) |
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205 | { |
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206 | flag = get_map_flags (m, &m1, x, y, &sx, &sy); |
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207 | if (flag & P_OUT_OF_MAP) |
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208 | return P_OUT_OF_MAP; |
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209 | |
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210 | /* don't have object, so don't know what types would block */ |
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211 | return m1->at (sx, sy).move_block; |
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212 | } |
192 | { |
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193 | mapxy pos (m, x + tmp->x, y + tmp->y); |
213 | |
194 | |
214 | for (tmp = ob->arch; tmp; tmp = (archetype *)tmp->more) |
195 | if (!pos.normalise ()) |
215 | { |
196 | return 1; |
216 | flag = get_map_flags (m, &m1, x + tmp->x, y + tmp->y, &sx, &sy); |
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217 | |
197 | |
218 | if (flag & P_OUT_OF_MAP) |
198 | mapspace &ms = *pos; |
219 | return P_OUT_OF_MAP; |
199 | |
220 | if (flag & P_IS_ALIVE) |
200 | if (ms.flags () & P_IS_ALIVE) |
221 | return P_IS_ALIVE; |
201 | return 1; |
222 | |
202 | |
223 | mapspace &ms = m1->at (sx, sy); |
203 | /* However, often ob doesn't have any move type |
224 | |
204 | * (signifying non-moving objects) |
225 | /* find_first_free_spot() calls this function. However, often |
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226 | * ob doesn't have any move type (when used to place exits) |
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227 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
205 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
228 | */ |
206 | */ |
229 | |
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|
230 | if (ob->move_type == 0 && ms.move_block != MOVE_ALL) |
207 | if (!move_type && ms.move_block != MOVE_ALL) |
231 | continue; |
208 | continue; |
232 | |
209 | |
233 | /* Note it is intentional that we check ob - the movement type of the |
210 | /* Note it is intentional that we check ob - the movement type of the |
234 | * head of the object should correspond for the entire object. |
211 | * head of the object should correspond for the entire object. |
235 | */ |
212 | */ |
236 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
213 | if (ms.blocks (move_type)) |
237 | return P_NO_PASS; |
214 | return 1; |
238 | } |
215 | } |
239 | |
216 | |
240 | return 0; |
217 | return 0; |
241 | } |
218 | } |
242 | |
219 | |
243 | /* When the map is loaded, load_object does not actually insert objects |
220 | //-GPL |
244 | * into inventory, but just links them. What this does is go through |
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245 | * and insert them properly. |
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246 | * The object 'container' is the object that contains the inventory. |
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247 | * This is needed so that we can update the containers weight. |
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248 | */ |
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249 | void |
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250 | fix_container (object *container) |
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251 | { |
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252 | object *tmp = container->inv, *next; |
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253 | |
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254 | container->inv = 0; |
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255 | while (tmp) |
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256 | { |
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257 | next = tmp->below; |
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258 | if (tmp->inv) |
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259 | fix_container (tmp); |
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260 | |
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261 | insert_ob_in_ob (tmp, container); |
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262 | tmp = next; |
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263 | } |
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264 | |
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265 | /* sum_weight will go through and calculate what all the containers are |
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266 | * carrying. |
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267 | */ |
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268 | sum_weight (container); |
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269 | } |
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270 | |
221 | |
271 | void |
222 | void |
272 | maptile::set_object_flag (int flag, int value) |
223 | maptile::set_object_flag (int flag, int value) |
273 | { |
224 | { |
274 | if (!spaces) |
225 | if (!spaces) |
… | |
… | |
276 | |
227 | |
277 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
228 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
278 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
229 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
279 | tmp->flag [flag] = value; |
230 | tmp->flag [flag] = value; |
280 | } |
231 | } |
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232 | |
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233 | void |
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234 | maptile::post_load_original () |
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235 | { |
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236 | if (!spaces) |
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237 | return; |
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238 | |
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239 | set_object_flag (FLAG_OBJ_ORIGINAL); |
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240 | |
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241 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
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242 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
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243 | INVOKE_OBJECT (RESET, tmp); |
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244 | } |
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245 | |
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246 | void |
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247 | maptile::post_load () |
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248 | { |
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249 | #if 0 |
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250 | if (!spaces) |
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251 | return; |
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252 | |
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253 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
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254 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
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255 | ; // nop |
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256 | #endif |
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257 | } |
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258 | |
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259 | //+GPL |
281 | |
260 | |
282 | /* link_multipart_objects go through all the objects on the map looking |
261 | /* link_multipart_objects go through all the objects on the map looking |
283 | * for objects whose arch says they are multipart yet according to the |
262 | * for objects whose arch says they are multipart yet according to the |
284 | * info we have, they only have the head (as would be expected when |
263 | * info we have, they only have the head (as would be expected when |
285 | * they are saved). |
264 | * they are saved). |
… | |
… | |
313 | op = op->above; |
292 | op = op->above; |
314 | } |
293 | } |
315 | } |
294 | } |
316 | } |
295 | } |
317 | |
296 | |
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297 | //-GPL |
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298 | |
318 | /* |
299 | /* |
319 | * Loads (ands parses) the objects into a given map from the specified |
300 | * Loads (ands parses) the objects into a given map from the specified |
320 | * file pointer. |
301 | * file pointer. |
321 | */ |
302 | */ |
322 | bool |
303 | bool |
323 | maptile::_load_objects (object_thawer &f) |
304 | maptile::_load_objects (object_thawer &f) |
324 | { |
305 | { |
325 | for (;;) |
306 | for (;;) |
326 | { |
307 | { |
327 | coroapi::cede_to_tick_every (100); // cede once in a while |
308 | coroapi::cede_to_tick (); // cede once in a while |
328 | |
309 | |
329 | switch (f.kw) |
310 | switch (f.kw) |
330 | { |
311 | { |
331 | case KW_arch: |
312 | case KW_arch: |
332 | if (object *op = object::read (f, this)) |
313 | if (object *op = object::read (f, this)) |
333 | { |
314 | { |
|
|
315 | // TODO: why? |
334 | if (op->inv) |
316 | if (op->inv) |
335 | sum_weight (op); |
317 | op->update_weight (); |
336 | |
318 | |
337 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
319 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
|
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320 | { |
|
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321 | // we insert manually because |
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322 | // a) its way faster |
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323 | // b) we remove manually, too, and there are good reasons for that |
|
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324 | // c) it's correct |
|
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325 | mapspace &ms = at (op->x, op->y); |
|
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326 | |
|
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327 | op->flag [FLAG_REMOVED] = false; |
|
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328 | |
|
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329 | op->above = 0; |
|
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330 | op->below = ms.top; |
|
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331 | |
|
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332 | *(ms.top ? &ms.top->above : &ms.bot) = op; |
|
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333 | |
|
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334 | ms.top = op; |
|
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335 | ms.flags_ = 0; |
|
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336 | } |
|
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337 | else |
|
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338 | { |
|
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339 | f.parse_warn (format ("object %s out of range", op->debug_desc ())); |
|
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340 | op->destroy (); |
|
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341 | } |
338 | } |
342 | } |
339 | |
343 | |
340 | continue; |
344 | continue; |
341 | |
345 | |
342 | case KW_EOF: |
346 | case KW_EOF: |
… | |
… | |
408 | |
412 | |
409 | return true; |
413 | return true; |
410 | } |
414 | } |
411 | |
415 | |
412 | bool |
416 | bool |
413 | maptile::_load_objects (const char *path, bool skip_header) |
|
|
414 | { |
|
|
415 | object_thawer f (path); |
|
|
416 | |
|
|
417 | if (!f) |
|
|
418 | return false; |
|
|
419 | |
|
|
420 | f.next (); |
|
|
421 | |
|
|
422 | if (skip_header) |
|
|
423 | for (;;) |
|
|
424 | { |
|
|
425 | keyword kw = f.kw; |
|
|
426 | f.skip (); |
|
|
427 | if (kw == KW_end) |
|
|
428 | break; |
|
|
429 | } |
|
|
430 | |
|
|
431 | return _load_objects (f); |
|
|
432 | } |
|
|
433 | |
|
|
434 | bool |
|
|
435 | maptile::_save_objects (const char *path, int flags) |
417 | maptile::_save_objects (const char *path, int flags) |
436 | { |
418 | { |
437 | object_freezer freezer; |
419 | object_freezer freezer; |
438 | |
420 | |
439 | if (!_save_objects (freezer, flags)) |
421 | if (!_save_objects (freezer, flags)) |
… | |
… | |
450 | * map archetype. Mimic that behaviour. |
432 | * map archetype. Mimic that behaviour. |
451 | */ |
433 | */ |
452 | width = 16; |
434 | width = 16; |
453 | height = 16; |
435 | height = 16; |
454 | timeout = 300; |
436 | timeout = 300; |
455 | max_nrof = 1000; // 1000 items of anything |
437 | max_items = MAX_ITEM_PER_ACTION; |
456 | max_volume = 2000000; // 2m³ |
438 | max_volume = 2000000; // 2m³ |
457 | } |
439 | } |
458 | |
440 | |
459 | maptile::maptile (int w, int h) |
441 | maptile::maptile (int w, int h) |
460 | { |
442 | { |
… | |
… | |
481 | if (spaces) |
463 | if (spaces) |
482 | return; |
464 | return; |
483 | |
465 | |
484 | spaces = salloc0<mapspace> (size ()); |
466 | spaces = salloc0<mapspace> (size ()); |
485 | } |
467 | } |
|
|
468 | |
|
|
469 | //+GPL |
486 | |
470 | |
487 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
471 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
488 | * corresponding to that string. Memory is allocated for this, it must be freed |
472 | * corresponding to that string. Memory is allocated for this, it must be freed |
489 | * at a later date. |
473 | * at a later date. |
490 | * Called by parse_map_headers below. |
474 | * Called by parse_map_headers below. |
… | |
… | |
567 | return items; |
551 | return items; |
568 | } |
552 | } |
569 | |
553 | |
570 | /* opposite of parse string, this puts the string that was originally fed in to |
554 | /* opposite of parse string, this puts the string that was originally fed in to |
571 | * the map (or something equivilent) into output_string. */ |
555 | * the map (or something equivilent) into output_string. */ |
572 | static void |
556 | static const char * |
573 | print_shop_string (maptile *m, char *output_string) |
557 | print_shop_string (maptile *m) |
574 | { |
558 | { |
575 | int i; |
559 | static dynbuf_text buf; buf.clear (); |
576 | char tmp[MAX_BUF]; |
|
|
577 | |
560 | |
578 | strcpy (output_string, ""); |
|
|
579 | for (i = 0; i < m->shopitems[0].index; i++) |
561 | for (int i = 0; i < m->shopitems[0].index; i++) |
580 | { |
562 | { |
581 | if (m->shopitems[i].typenum) |
563 | if (m->shopitems[i].typenum) |
582 | { |
564 | { |
583 | if (m->shopitems[i].strength) |
565 | if (m->shopitems[i].strength) |
584 | sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
566 | buf.printf ("%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
585 | else |
567 | else |
586 | sprintf (tmp, "%s;", m->shopitems[i].name); |
568 | buf.printf ("%s;", m->shopitems[i].name); |
587 | } |
569 | } |
588 | else |
570 | else |
589 | { |
571 | { |
590 | if (m->shopitems[i].strength) |
572 | if (m->shopitems[i].strength) |
591 | sprintf (tmp, "*:%d;", m->shopitems[i].strength); |
573 | buf.printf ("*:%d;", m->shopitems[i].strength); |
592 | else |
574 | else |
593 | sprintf (tmp, "*"); |
575 | buf.printf ("*"); |
594 | } |
576 | } |
595 | |
|
|
596 | strcat (output_string, tmp); |
|
|
597 | } |
577 | } |
|
|
578 | |
|
|
579 | return buf; |
598 | } |
580 | } |
|
|
581 | |
|
|
582 | //-GPL |
599 | |
583 | |
600 | /* This loads the header information of the map. The header |
584 | /* This loads the header information of the map. The header |
601 | * contains things like difficulty, size, timeout, etc. |
585 | * contains things like difficulty, size, timeout, etc. |
602 | * this used to be stored in the map object, but with the |
586 | * this used to be stored in the map object, but with the |
603 | * addition of tiling, fields beyond that easily named in an |
587 | * addition of tiling, fields beyond that easily named in an |
… | |
… | |
611 | bool |
595 | bool |
612 | maptile::_load_header (object_thawer &thawer) |
596 | maptile::_load_header (object_thawer &thawer) |
613 | { |
597 | { |
614 | for (;;) |
598 | for (;;) |
615 | { |
599 | { |
616 | thawer.next (); |
|
|
617 | |
|
|
618 | switch (thawer.kw) |
600 | switch (thawer.kw) |
619 | { |
601 | { |
620 | case KW_msg: |
602 | case KW_msg: |
621 | thawer.get_ml (KW_endmsg, msg); |
603 | thawer.get_ml (KW_endmsg, msg); |
622 | break; |
604 | break; |
… | |
… | |
646 | case KW_shopgreed: thawer.get (shopgreed); break; |
628 | case KW_shopgreed: thawer.get (shopgreed); break; |
647 | case KW_shopmin: thawer.get (shopmin); break; |
629 | case KW_shopmin: thawer.get (shopmin); break; |
648 | case KW_shopmax: thawer.get (shopmax); break; |
630 | case KW_shopmax: thawer.get (shopmax); break; |
649 | case KW_shoprace: thawer.get (shoprace); break; |
631 | case KW_shoprace: thawer.get (shoprace); break; |
650 | case KW_outdoor: thawer.get (outdoor); break; |
632 | case KW_outdoor: thawer.get (outdoor); break; |
651 | case KW_temp: thawer.get (temp); break; |
|
|
652 | case KW_pressure: thawer.get (pressure); break; |
|
|
653 | case KW_humid: thawer.get (humid); break; |
|
|
654 | case KW_windspeed: thawer.get (windspeed); break; |
|
|
655 | case KW_winddir: thawer.get (winddir); break; |
|
|
656 | case KW_sky: thawer.get (sky); break; |
|
|
657 | |
633 | |
658 | case KW_per_player: thawer.get (per_player); break; |
634 | case KW_per_player: thawer.get (per_player); break; |
659 | case KW_per_party: thawer.get (per_party); break; |
635 | case KW_per_party: thawer.get (per_party); break; |
660 | case KW_no_reset: thawer.get (no_reset); break; |
636 | case KW_no_reset: thawer.get (no_reset); break; |
|
|
637 | case KW_no_drop: thawer.get (no_drop); break; |
661 | |
638 | |
662 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
639 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
663 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
640 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
664 | |
641 | |
665 | // old names new names |
642 | // old names new names |
… | |
… | |
677 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
654 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
678 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
655 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
679 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
656 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
680 | |
657 | |
681 | case KW_ERROR: |
658 | case KW_ERROR: |
682 | set_key (thawer.kw_str, thawer.value); |
659 | set_key_text (thawer.kw_str, thawer.value); |
683 | break; |
660 | break; |
684 | |
661 | |
685 | case KW_end: |
662 | case KW_end: |
|
|
663 | thawer.next (); |
686 | return true; |
664 | return true; |
687 | |
665 | |
688 | default: |
666 | default: |
689 | if (!thawer.parse_error ("map", 0)) |
667 | if (!thawer.parse_error ("map", 0)) |
690 | return false; |
668 | return false; |
691 | break; |
669 | break; |
692 | } |
670 | } |
|
|
671 | |
|
|
672 | thawer.next (); |
693 | } |
673 | } |
694 | |
674 | |
695 | abort (); |
675 | abort (); |
696 | } |
676 | } |
697 | |
677 | |
698 | bool |
678 | //+GPL |
699 | maptile::_load_header (const char *path) |
|
|
700 | { |
|
|
701 | object_thawer thawer (path); |
|
|
702 | |
|
|
703 | if (!thawer) |
|
|
704 | return false; |
|
|
705 | |
|
|
706 | return _load_header (thawer); |
|
|
707 | } |
|
|
708 | |
679 | |
709 | /****************************************************************************** |
680 | /****************************************************************************** |
710 | * This is the start of unique map handling code |
681 | * This is the start of unique map handling code |
711 | *****************************************************************************/ |
682 | *****************************************************************************/ |
712 | |
683 | |
… | |
… | |
723 | |
694 | |
724 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
695 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
725 | unique = 1; |
696 | unique = 1; |
726 | |
697 | |
727 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
698 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
728 | { |
|
|
729 | op->destroy_inv (false); |
|
|
730 | op->destroy (); |
699 | op->destroy (); |
731 | } |
|
|
732 | |
700 | |
733 | op = above; |
701 | op = above; |
734 | } |
702 | } |
735 | } |
703 | } |
736 | } |
704 | } |
737 | |
705 | |
|
|
706 | //-GPL |
|
|
707 | |
738 | bool |
708 | bool |
739 | maptile::_save_header (object_freezer &freezer) |
709 | maptile::_save_header (object_freezer &freezer) |
740 | { |
710 | { |
741 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
711 | #define MAP_OUT(k) freezer.put (KW(k), k) |
742 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
712 | #define MAP_OUT2(k,v) freezer.put (KW(k), v) |
743 | |
713 | |
744 | MAP_OUT2 (arch, "map"); |
714 | MAP_OUT2 (arch, CS(map)); |
745 | |
715 | |
746 | if (name) MAP_OUT (name); |
716 | if (name) MAP_OUT (name); |
747 | MAP_OUT (swap_time); |
717 | MAP_OUT (swap_time); |
748 | MAP_OUT (reset_time); |
718 | MAP_OUT (reset_time); |
749 | MAP_OUT (reset_timeout); |
719 | MAP_OUT (reset_timeout); |
750 | MAP_OUT (fixed_resettime); |
720 | MAP_OUT (fixed_resettime); |
751 | MAP_OUT (no_reset); |
721 | MAP_OUT (no_reset); |
|
|
722 | MAP_OUT (no_drop); |
752 | MAP_OUT (difficulty); |
723 | MAP_OUT (difficulty); |
753 | |
|
|
754 | if (default_region) MAP_OUT2 (region, default_region->name); |
724 | if (default_region) MAP_OUT2 (region, default_region->name); |
755 | |
725 | |
756 | if (shopitems) |
726 | if (shopitems) MAP_OUT2 (shopitems, print_shop_string (this)); |
757 | { |
|
|
758 | char shop[MAX_BUF]; |
|
|
759 | print_shop_string (this, shop); |
|
|
760 | MAP_OUT2 (shopitems, shop); |
|
|
761 | } |
|
|
762 | |
|
|
763 | MAP_OUT (shopgreed); |
727 | MAP_OUT (shopgreed); |
764 | MAP_OUT (shopmin); |
728 | MAP_OUT (shopmin); |
765 | MAP_OUT (shopmax); |
729 | MAP_OUT (shopmax); |
766 | if (shoprace) MAP_OUT (shoprace); |
730 | if (shoprace) MAP_OUT (shoprace); |
767 | MAP_OUT (darkness); |
731 | |
768 | MAP_OUT (width); |
732 | MAP_OUT (width); |
769 | MAP_OUT (height); |
733 | MAP_OUT (height); |
770 | MAP_OUT (enter_x); |
734 | MAP_OUT (enter_x); |
771 | MAP_OUT (enter_y); |
735 | MAP_OUT (enter_y); |
772 | |
736 | MAP_OUT (darkness); |
773 | if (msg) freezer.put (KW_msg , KW_endmsg , msg); |
|
|
774 | if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore); |
|
|
775 | |
|
|
776 | MAP_OUT (outdoor); |
737 | MAP_OUT (outdoor); |
777 | MAP_OUT (temp); |
738 | |
778 | MAP_OUT (pressure); |
739 | if (msg) freezer.put (KW(msg) , KW(endmsg) , msg); |
779 | MAP_OUT (humid); |
740 | if (maplore) freezer.put (KW(maplore), KW(endmaplore), maplore); |
780 | MAP_OUT (windspeed); |
|
|
781 | MAP_OUT (winddir); |
|
|
782 | MAP_OUT (sky); |
|
|
783 | |
741 | |
784 | MAP_OUT (per_player); |
742 | MAP_OUT (per_player); |
785 | MAP_OUT (per_party); |
743 | MAP_OUT (per_party); |
786 | |
744 | |
787 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
745 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
788 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
746 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
789 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
747 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
790 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
748 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
791 | |
749 | |
792 | freezer.put (this); |
750 | freezer.put (this); |
793 | freezer.put (KW_end); |
751 | freezer.put (KW(end)); |
794 | |
752 | |
795 | return true; |
753 | return true; |
796 | } |
754 | } |
797 | |
755 | |
798 | bool |
756 | bool |
… | |
… | |
804 | return false; |
762 | return false; |
805 | |
763 | |
806 | return freezer.save (path); |
764 | return freezer.save (path); |
807 | } |
765 | } |
808 | |
766 | |
|
|
767 | //+GPL |
|
|
768 | |
809 | /* |
769 | /* |
810 | * Remove and free all objects in the given map. |
770 | * Remove and free all objects in the given map. |
811 | */ |
771 | */ |
812 | void |
772 | void |
813 | maptile::clear () |
773 | maptile::clear () |
814 | { |
774 | { |
815 | sfree (regions, size ()); regions = 0; |
|
|
816 | delete [] regionmap; regionmap = 0; |
|
|
817 | |
|
|
818 | if (spaces) |
775 | if (spaces) |
819 | { |
776 | { |
820 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
777 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
821 | while (object *op = ms->bot) |
778 | while (object *op = ms->bot) |
822 | { |
779 | { |
|
|
780 | // manually remove, as to not trigger anything |
|
|
781 | if (ms->bot = op->above) |
|
|
782 | ms->bot->below = 0; |
|
|
783 | |
|
|
784 | op->flag [FLAG_REMOVED] = true; |
|
|
785 | |
823 | op = op->head_ (); |
786 | object *head = op->head_ (); |
824 | op->destroy_inv (false); |
787 | if (op == head) |
825 | op->destroy (); |
788 | op->destroy (); |
|
|
789 | else if (head->map != op->map) |
|
|
790 | { |
|
|
791 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
|
|
792 | head->destroy (); |
|
|
793 | } |
826 | } |
794 | } |
827 | |
795 | |
828 | sfree (spaces, size ()), spaces = 0; |
796 | sfree0 (spaces, size ()); |
829 | } |
797 | } |
830 | |
798 | |
831 | if (buttons) |
799 | if (buttons) |
832 | free_objectlinkpt (buttons), buttons = 0; |
800 | free_objectlinkpt (buttons), buttons = 0; |
|
|
801 | |
|
|
802 | sfree0 (regions, size ()); |
|
|
803 | delete [] regionmap; regionmap = 0; |
833 | } |
804 | } |
834 | |
805 | |
835 | void |
806 | void |
836 | maptile::clear_header () |
807 | maptile::clear_header () |
837 | { |
808 | { |
… | |
… | |
870 | |
841 | |
871 | clear (); |
842 | clear (); |
872 | } |
843 | } |
873 | |
844 | |
874 | /* decay and destroy perishable items in a map */ |
845 | /* decay and destroy perishable items in a map */ |
|
|
846 | // TODO: should be done regularly, not on map load? |
875 | void |
847 | void |
876 | maptile::do_decay_objects () |
848 | maptile::do_decay_objects () |
877 | { |
849 | { |
878 | if (!spaces) |
850 | if (!spaces) |
879 | return; |
851 | return; |
… | |
… | |
881 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
853 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
882 | for (object *above, *op = ms->bot; op; op = above) |
854 | for (object *above, *op = ms->bot; op; op = above) |
883 | { |
855 | { |
884 | above = op->above; |
856 | above = op->above; |
885 | |
857 | |
886 | bool destroy = 0; |
|
|
887 | |
|
|
888 | // do not decay anything above unique floor tiles (yet :) |
858 | // do not decay anything above unique floor tiles (yet :) |
889 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
859 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
890 | break; |
860 | break; |
891 | |
861 | |
|
|
862 | bool destroy = 0; |
|
|
863 | |
892 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
864 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
893 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
865 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
894 | || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) |
|
|
895 | || QUERY_FLAG (op, FLAG_UNIQUE) |
866 | || QUERY_FLAG (op, FLAG_UNIQUE) |
896 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
867 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
897 | || QUERY_FLAG (op, FLAG_UNPAID) |
868 | || QUERY_FLAG (op, FLAG_UNPAID) |
898 | || op->is_alive ()) |
869 | || op->is_alive ()) |
899 | ; // do not decay |
870 | ; // do not decay |
… | |
… | |
927 | || mat & M_LIQUID |
898 | || mat & M_LIQUID |
928 | || (mat & M_IRON && rndm (1, 5) == 1) |
899 | || (mat & M_IRON && rndm (1, 5) == 1) |
929 | || (mat & M_GLASS && rndm (1, 2) == 1) |
900 | || (mat & M_GLASS && rndm (1, 2) == 1) |
930 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
901 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
931 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
902 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
932 | || (mat & M_ICE && temp > 32)) |
903 | //|| (mat & M_ICE && temp > 32) |
|
|
904 | ) |
933 | destroy = 1; |
905 | destroy = 1; |
934 | } |
906 | } |
935 | |
907 | |
936 | /* adjust overall chance below */ |
908 | /* adjust overall chance below */ |
937 | if (destroy && rndm (0, 1)) |
909 | if (destroy && rndm (0, 1)) |
938 | op->destroy (); |
910 | op->destroy (); |
939 | } |
|
|
940 | } |
|
|
941 | |
|
|
942 | /* |
|
|
943 | * Updates every button on the map (by calling update_button() for them). |
|
|
944 | */ |
|
|
945 | void |
|
|
946 | maptile::update_buttons () |
|
|
947 | { |
|
|
948 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
|
|
949 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
|
|
950 | { |
|
|
951 | if (!ol->ob) |
|
|
952 | { |
|
|
953 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
954 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value); |
|
|
955 | continue; |
|
|
956 | } |
|
|
957 | |
|
|
958 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
959 | { |
|
|
960 | update_button (ol->ob); |
|
|
961 | break; |
|
|
962 | } |
|
|
963 | } |
911 | } |
964 | } |
912 | } |
965 | |
913 | |
966 | /* |
914 | /* |
967 | * This routine is supposed to find out the difficulty of the map. |
915 | * This routine is supposed to find out the difficulty of the map. |
968 | * difficulty does not have a lot to do with character level, |
916 | * difficulty does not have a lot to do with character level, |
969 | * but does have a lot to do with treasure on the map. |
917 | * but does have a lot to do with treasure on the map. |
970 | * |
918 | * |
971 | * Difficulty can now be set by the map creature. If the value stored |
919 | * Difficulty can now be set by the map creator. If the value stored |
972 | * in the map is zero, then use this routine. Maps should really |
920 | * in the map is zero, then use this routine. Maps should really |
973 | * have a difficulty set than using this function - human calculation |
921 | * have a difficulty set rather than using this function - human calculation |
974 | * is much better than this functions guesswork. |
922 | * is much better than this function's guesswork. |
975 | */ |
923 | */ |
976 | int |
924 | int |
977 | maptile::estimate_difficulty () const |
925 | maptile::estimate_difficulty () const |
978 | { |
926 | { |
979 | long monster_cnt = 0; |
927 | long monster_cnt = 0; |
… | |
… | |
991 | |
939 | |
992 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
940 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
993 | { |
941 | { |
994 | total_exp += op->stats.exp; |
942 | total_exp += op->stats.exp; |
995 | |
943 | |
996 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
944 | if (archetype *at = op->other_arch) |
|
|
945 | { |
997 | total_exp += at->stats.exp * 8; |
946 | total_exp += at->stats.exp * 8; |
998 | |
|
|
999 | monster_cnt++; |
947 | monster_cnt++; |
|
|
948 | } |
|
|
949 | |
|
|
950 | for (object *inv = op->inv; inv; inv = inv->below) |
|
|
951 | { |
|
|
952 | total_exp += op->stats.exp * 8; |
|
|
953 | monster_cnt++; |
|
|
954 | } |
1000 | } |
955 | } |
1001 | } |
956 | } |
1002 | |
957 | |
1003 | avgexp = (double) total_exp / monster_cnt; |
958 | avgexp = (double) total_exp / monster_cnt; |
1004 | |
959 | |
… | |
… | |
1017 | * postive values make it darker, negative make it brighter |
972 | * postive values make it darker, negative make it brighter |
1018 | */ |
973 | */ |
1019 | int |
974 | int |
1020 | maptile::change_map_light (int change) |
975 | maptile::change_map_light (int change) |
1021 | { |
976 | { |
1022 | int new_level = darkness + change; |
|
|
1023 | |
|
|
1024 | /* Nothing to do */ |
977 | /* Nothing to do */ |
1025 | if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS)) |
978 | if (!change) |
1026 | return 0; |
979 | return 0; |
1027 | |
980 | |
1028 | /* inform all players on the map */ |
981 | /* inform all players on the map */ |
1029 | if (change > 0) |
982 | if (change > 0) |
1030 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
983 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1031 | else |
984 | else |
1032 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
985 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1033 | |
986 | |
1034 | /* Do extra checking. since darkness is a unsigned value, |
987 | darkness = clamp (darkness + change, -MAX_DARKNESS, MAX_DARKNESS); |
1035 | * we need to be extra careful about negative values. |
|
|
1036 | * In general, the checks below are only needed if change |
|
|
1037 | * is not +/-1 |
|
|
1038 | */ |
|
|
1039 | if (new_level < 0) |
|
|
1040 | darkness = 0; |
|
|
1041 | else if (new_level >= MAX_DARKNESS) |
|
|
1042 | darkness = MAX_DARKNESS; |
|
|
1043 | else |
|
|
1044 | darkness = new_level; |
|
|
1045 | |
988 | |
1046 | /* All clients need to get re-updated for the change */ |
989 | /* All clients need to get re-updated for the change */ |
1047 | update_all_map_los (this); |
990 | update_all_map_los (this); |
|
|
991 | |
1048 | return 1; |
992 | return 1; |
1049 | } |
993 | } |
1050 | |
994 | |
1051 | /* |
995 | /* |
1052 | * This function updates various attributes about a specific space |
996 | * This function updates various attributes about a specific space |
… | |
… | |
1055 | * through, etc) |
999 | * through, etc) |
1056 | */ |
1000 | */ |
1057 | void |
1001 | void |
1058 | mapspace::update_ () |
1002 | mapspace::update_ () |
1059 | { |
1003 | { |
1060 | object *tmp, *last = 0; |
1004 | object *last = 0; |
1061 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1005 | uint8 flags = P_UPTODATE; |
|
|
1006 | sint8 light = 0; |
1062 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1007 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
|
|
1008 | uint64_t volume = 0; |
|
|
1009 | uint32_t items = 0; |
|
|
1010 | object *anywhere = 0; |
|
|
1011 | uint8_t middle_visibility = 0; |
1063 | |
1012 | |
1064 | //object *middle = 0; |
1013 | //object *middle = 0; |
1065 | //object *top = 0; |
1014 | //object *top = 0; |
1066 | //object *floor = 0; |
1015 | //object *floor = 0; |
1067 | // this seems to generate better code than using locals, above |
1016 | // this seems to generate better code than using locals, above |
1068 | object *&top = faces_obj[0] = 0; |
1017 | object *&top = faces_obj[0] = 0; |
1069 | object *&middle = faces_obj[1] = 0; |
1018 | object *&middle = faces_obj[1] = 0; |
1070 | object *&floor = faces_obj[2] = 0; |
1019 | object *&floor = faces_obj[2] = 0; |
1071 | |
1020 | |
|
|
1021 | object::flags_t allflags; // all flags of all objects or'ed together |
|
|
1022 | |
1072 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1023 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1073 | { |
1024 | { |
1074 | /* This could be made additive I guess (two lights better than |
1025 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1075 | * one). But if so, it shouldn't be a simple additive - 2 |
|
|
1076 | * light bulbs do not illuminate twice as far as once since |
|
|
1077 | * it is a dissapation factor that is cubed. |
|
|
1078 | */ |
|
|
1079 | if (tmp->glow_radius > light) |
|
|
1080 | light = tmp->glow_radius; |
1026 | light += tmp->glow_radius; |
1081 | |
1027 | |
1082 | /* This call is needed in order to update objects the player |
1028 | /* This call is needed in order to update objects the player |
1083 | * is standing in that have animations (ie, grass, fire, etc). |
1029 | * is standing in that have animations (ie, grass, fire, etc). |
1084 | * However, it also causes the look window to be re-drawn |
1030 | * However, it also causes the look window to be re-drawn |
1085 | * 3 times each time the player moves, because many of the |
1031 | * 3 times each time the player moves, because many of the |
1086 | * functions the move_player calls eventualy call this. |
1032 | * functions the move_player calls eventualy call this. |
1087 | * |
1033 | * |
1088 | * Always put the player down for drawing. |
1034 | * Always put the player down for drawing. |
1089 | */ |
1035 | */ |
1090 | if (!tmp->invisible) |
1036 | if (expect_true (!tmp->invisible)) |
1091 | { |
1037 | { |
1092 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1038 | if (expect_false (tmp->type == PLAYER || tmp->flag [FLAG_MONSTER])) |
1093 | top = tmp; |
1039 | top = tmp; |
1094 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1040 | else if (expect_false (tmp->flag [FLAG_IS_FLOOR])) |
1095 | { |
1041 | { |
1096 | /* If we got a floor, that means middle and top were below it, |
1042 | /* If we got a floor, that means middle and top were below it, |
1097 | * so should not be visible, so we clear them. |
1043 | * so should not be visible, so we clear them. |
1098 | */ |
1044 | */ |
1099 | middle = 0; |
1045 | middle = 0; |
1100 | top = 0; |
1046 | top = 0; |
1101 | floor = tmp; |
1047 | floor = tmp; |
|
|
1048 | volume = 0; |
|
|
1049 | items = 0; |
1102 | } |
1050 | } |
1103 | /* Flag anywhere have high priority */ |
1051 | else |
1104 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
|
|
1105 | { |
1052 | { |
|
|
1053 | if (expect_true (!tmp->flag [FLAG_NO_PICK])) |
|
|
1054 | { |
|
|
1055 | ++items; |
|
|
1056 | volume += tmp->volume (); |
|
|
1057 | } |
|
|
1058 | |
|
|
1059 | /* Flag anywhere have high priority */ |
|
|
1060 | if (expect_false (tmp->flag [FLAG_SEE_ANYWHERE])) |
|
|
1061 | anywhere = tmp; |
|
|
1062 | |
|
|
1063 | /* Find the highest visible face around. If equal |
|
|
1064 | * visibilities, we still want the one nearer to the |
|
|
1065 | * top |
|
|
1066 | */ |
|
|
1067 | if (expect_false (::faces [tmp->face].visibility >= middle_visibility)) |
|
|
1068 | { |
|
|
1069 | middle_visibility = ::faces [tmp->face].visibility; |
1106 | middle = tmp; |
1070 | middle = tmp; |
1107 | anywhere = 1; |
1071 | } |
1108 | } |
1072 | } |
1109 | /* Find the highest visible face around. If equal |
|
|
1110 | * visibilities, we still want the one nearer to the |
|
|
1111 | * top |
|
|
1112 | */ |
|
|
1113 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
|
|
1114 | middle = tmp; |
|
|
1115 | } |
|
|
1116 | |
|
|
1117 | if (tmp == tmp->above) |
|
|
1118 | { |
|
|
1119 | LOG (llevError, "Error in structure of map\n"); |
|
|
1120 | exit (-1); |
|
|
1121 | } |
1073 | } |
1122 | |
1074 | |
1123 | move_slow |= tmp->move_slow; |
1075 | move_slow |= tmp->move_slow; |
1124 | move_block |= tmp->move_block; |
1076 | move_block |= tmp->move_block; |
1125 | move_on |= tmp->move_on; |
1077 | move_on |= tmp->move_on; |
1126 | move_off |= tmp->move_off; |
1078 | move_off |= tmp->move_off; |
1127 | move_allow |= tmp->move_allow; |
1079 | move_allow |= tmp->move_allow; |
1128 | |
1080 | |
1129 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW; |
1081 | allflags |= tmp->flag; |
1130 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC; |
1082 | |
1131 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1083 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1132 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1084 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1133 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
|
|
1134 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
|
|
1135 | } |
1085 | } |
1136 | |
1086 | |
1137 | this->light = light; |
1087 | // FLAG_SEE_ANYWHERE takes precedence |
|
|
1088 | if (anywhere) |
|
|
1089 | middle = anywhere; |
|
|
1090 | |
|
|
1091 | // ORing all flags together and checking them here is much faster |
|
|
1092 | if (allflags [FLAG_BLOCKSVIEW]) flags |= P_BLOCKSVIEW; |
|
|
1093 | if (allflags [FLAG_NO_MAGIC] ) flags |= P_NO_MAGIC; |
|
|
1094 | if (allflags [FLAG_ALIVE] ) flags |= P_IS_ALIVE; |
|
|
1095 | if (allflags [FLAG_DAMNED] ) flags |= P_NO_CLERIC; |
|
|
1096 | |
|
|
1097 | this->light = min (light, MAX_LIGHT_RADIUS); |
1138 | this->flags_ = flags; |
1098 | this->flags_ = flags; |
1139 | this->move_block = move_block & ~move_allow; |
1099 | this->move_block = move_block & ~move_allow; |
1140 | this->move_on = move_on; |
1100 | this->move_on = move_on; |
1141 | this->move_off = move_off; |
1101 | this->move_off = move_off; |
1142 | this->move_slow = move_slow; |
1102 | this->move_slow = move_slow; |
|
|
1103 | this->volume_ = (volume + 1023) / 1024; |
|
|
1104 | this->items_ = upos_min (items, 65535); // assume nrof <= 2**31 |
1143 | |
1105 | |
1144 | /* At this point, we have a floor face (if there is a floor), |
1106 | /* At this point, we have a floor face (if there is a floor), |
1145 | * and the floor is set - we are not going to touch it at |
1107 | * and the floor is set - we are not going to touch it at |
1146 | * this point. |
1108 | * this point. |
1147 | * middle contains the highest visibility face. |
1109 | * middle contains the highest visibility face. |
… | |
… | |
1162 | * 1) top face is set, need middle to be set. |
1124 | * 1) top face is set, need middle to be set. |
1163 | * 2) middle is set, need to set top. |
1125 | * 2) middle is set, need to set top. |
1164 | * 3) neither middle or top is set - need to set both. |
1126 | * 3) neither middle or top is set - need to set both. |
1165 | */ |
1127 | */ |
1166 | |
1128 | |
1167 | for (tmp = last; tmp; tmp = tmp->below) |
1129 | for (object *tmp = last; tmp; tmp = tmp->below) |
1168 | { |
1130 | { |
1169 | /* Once we get to a floor, stop, since we already have a floor object */ |
1131 | /* Once we get to a floor, stop, since we already have a floor object */ |
1170 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1132 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1171 | break; |
1133 | break; |
1172 | |
1134 | |
… | |
… | |
1213 | faces_obj [1] = middle; |
1175 | faces_obj [1] = middle; |
1214 | faces_obj [2] = floor; |
1176 | faces_obj [2] = floor; |
1215 | #endif |
1177 | #endif |
1216 | } |
1178 | } |
1217 | |
1179 | |
1218 | uint64 |
1180 | maptile * |
1219 | mapspace::volume () const |
|
|
1220 | { |
|
|
1221 | uint64 vol = 0; |
|
|
1222 | |
|
|
1223 | for (object *op = top; op && !op->flag [FLAG_NO_PICK]; op = op->below) |
|
|
1224 | vol += op->volume (); |
|
|
1225 | |
|
|
1226 | return vol; |
|
|
1227 | } |
|
|
1228 | |
|
|
1229 | bool |
|
|
1230 | maptile::tile_available (int dir, bool load) |
1181 | maptile::tile_available (int dir, bool load) |
1231 | { |
1182 | { |
1232 | if (!tile_path[dir]) |
1183 | if (tile_path[dir]) |
1233 | return 0; |
1184 | { |
1234 | |
|
|
1235 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_IN_MEMORY)) |
1185 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
1236 | return 1; |
1186 | return tile_map[dir]; |
1237 | |
1187 | |
1238 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1188 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1239 | return 1; |
1189 | return tile_map[dir]; |
|
|
1190 | } |
1240 | |
1191 | |
1241 | return 0; |
1192 | return 0; |
1242 | } |
1193 | } |
1243 | |
1194 | |
1244 | /* this returns TRUE if the coordinates (x,y) are out of |
1195 | /* this returns TRUE if the coordinates (x,y) are out of |
… | |
… | |
1550 | else |
1501 | else |
1551 | { |
1502 | { |
1552 | retval->distance_x += op2->x - x; |
1503 | retval->distance_x += op2->x - x; |
1553 | retval->distance_y += op2->y - y; |
1504 | retval->distance_y += op2->y - y; |
1554 | |
1505 | |
1555 | retval->part = NULL; |
1506 | retval->part = 0; |
1556 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
1507 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1557 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1508 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1558 | } |
1509 | } |
1559 | } |
1510 | } |
1560 | |
1511 | |
1561 | /* Returns true of op1 and op2 are effectively on the same map |
1512 | /* Returns true of op1 and op2 are effectively on the same map |
… | |
… | |
1572 | int dx, dy; |
1523 | int dx, dy; |
1573 | |
1524 | |
1574 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1525 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1575 | } |
1526 | } |
1576 | |
1527 | |
|
|
1528 | //-GPL |
|
|
1529 | |
1577 | object * |
1530 | object * |
1578 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1531 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1579 | { |
1532 | { |
1580 | if (!op->flag [FLAG_REMOVED]) |
|
|
1581 | op->remove (); |
|
|
1582 | |
|
|
1583 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1533 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1584 | } |
1534 | } |
1585 | |
1535 | |
1586 | region * |
1536 | region * |
1587 | maptile::region (int x, int y) const |
1537 | maptile::region (int x, int y) const |
… | |
… | |
1596 | return default_region; |
1546 | return default_region; |
1597 | |
1547 | |
1598 | return ::region::default_region (); |
1548 | return ::region::default_region (); |
1599 | } |
1549 | } |
1600 | |
1550 | |
|
|
1551 | //+GPL |
|
|
1552 | |
1601 | /* picks a random object from a style map. |
1553 | /* picks a random object from a style map. |
1602 | * Redone by MSW so it should be faster and not use static |
|
|
1603 | * variables to generate tables. |
|
|
1604 | */ |
1554 | */ |
1605 | object * |
1555 | object * |
1606 | maptile::pick_random_object () const |
1556 | maptile::pick_random_object (rand_gen &gen) const |
1607 | { |
1557 | { |
1608 | /* while returning a null object will result in a crash, that |
1558 | /* while returning a null object will result in a crash, that |
1609 | * is actually preferable to an infinite loop. That is because |
1559 | * is actually preferable to an infinite loop. That is because |
1610 | * most servers will automatically restart in case of crash. |
1560 | * most servers will automatically restart in case of crash. |
1611 | * Change the logic on getting the random space - shouldn't make |
1561 | * Change the logic on getting the random space - shouldn't make |
1612 | * any difference, but this seems clearer to me. |
1562 | * any difference, but this seems clearer to me. |
1613 | */ |
1563 | */ |
1614 | for (int i = 1000; --i;) |
1564 | for (int i = 1000; --i;) |
1615 | { |
1565 | { |
1616 | object *pick = at (rndm (width), rndm (height)).bot; |
1566 | object *pick = at (gen (width), gen (height)).bot; |
1617 | |
1567 | |
1618 | // do not prefer big monsters just because they are big. |
1568 | // do not prefer big monsters just because they are big. |
1619 | if (pick && pick->head_ () == pick) |
1569 | if (pick && pick->is_head ()) |
1620 | return pick->head_ (); |
1570 | return pick->head_ (); |
1621 | } |
1571 | } |
1622 | |
1572 | |
1623 | // instead of crashing in the unlikely(?) case, try to return *something* |
1573 | // instead of crashing in the unlikely(?) case, try to return *something* |
1624 | return get_archetype ("blocked"); |
1574 | return archetype::find (shstr_bug); |
1625 | } |
1575 | } |
|
|
1576 | |
|
|
1577 | //-GPL |
1626 | |
1578 | |
1627 | void |
1579 | void |
1628 | maptile::play_sound (faceidx sound, int x, int y) const |
1580 | maptile::play_sound (faceidx sound, int x, int y) const |
1629 | { |
1581 | { |
1630 | if (!sound) |
1582 | if (!sound) |
1631 | return; |
1583 | return; |
1632 | |
1584 | |
|
|
1585 | for_all_players_on_map (pl, this) |
|
|
1586 | if (client *ns = pl->ns) |
|
|
1587 | { |
|
|
1588 | int dx = x - pl->ob->x; |
|
|
1589 | int dy = y - pl->ob->y; |
|
|
1590 | |
|
|
1591 | int distance = idistance (dx, dy); |
|
|
1592 | |
|
|
1593 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1594 | ns->play_sound (sound, dx, dy); |
|
|
1595 | } |
|
|
1596 | } |
|
|
1597 | |
|
|
1598 | void |
|
|
1599 | maptile::say_msg (const char *msg, int x, int y) const |
|
|
1600 | { |
1633 | for_all_players (pl) |
1601 | for_all_players (pl) |
1634 | if (pl->ob->map == this) |
|
|
1635 | if (client *ns = pl->ns) |
1602 | if (client *ns = pl->ns) |
1636 | { |
1603 | { |
1637 | int dx = x - pl->ob->x; |
1604 | int dx = x - pl->ob->x; |
1638 | int dy = y - pl->ob->y; |
1605 | int dy = y - pl->ob->y; |
1639 | |
1606 | |
1640 | int distance = idistance (dx, dy); |
1607 | int distance = idistance (dx, dy); |
1641 | |
1608 | |
1642 | if (distance <= MAX_SOUND_DISTANCE) |
1609 | if (distance <= MAX_SOUND_DISTANCE) |
1643 | ns->play_sound (sound, dx, dy); |
1610 | ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg); |
1644 | } |
1611 | } |
1645 | } |
1612 | } |
1646 | |
1613 | |
|
|
1614 | static void |
|
|
1615 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
|
|
1616 | { |
|
|
1617 | // clip to map to the left |
|
|
1618 | if (x0 < 0) |
|
|
1619 | { |
|
|
1620 | if (maptile *tile = m->tile_available (TILE_LEFT, 1)) |
|
|
1621 | split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy); |
|
|
1622 | |
|
|
1623 | if (x1 < 0) // entirely to the left |
|
|
1624 | return; |
|
|
1625 | |
|
|
1626 | x0 = 0; |
|
|
1627 | } |
|
|
1628 | |
|
|
1629 | // clip to map to the right |
|
|
1630 | if (x1 > m->width) |
|
|
1631 | { |
|
|
1632 | if (maptile *tile = m->tile_available (TILE_RIGHT, 1)) |
|
|
1633 | split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy); |
|
|
1634 | |
|
|
1635 | if (x0 > m->width) // entirely to the right |
|
|
1636 | return; |
|
|
1637 | |
|
|
1638 | x1 = m->width; |
|
|
1639 | } |
|
|
1640 | |
|
|
1641 | // clip to map above |
|
|
1642 | if (y0 < 0) |
|
|
1643 | { |
|
|
1644 | if (maptile *tile = m->tile_available (TILE_UP, 1)) |
|
|
1645 | split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height); |
|
|
1646 | |
|
|
1647 | if (y1 < 0) // entirely above |
|
|
1648 | return; |
|
|
1649 | |
|
|
1650 | y0 = 0; |
|
|
1651 | } |
|
|
1652 | |
|
|
1653 | // clip to map below |
|
|
1654 | if (y1 > m->height) |
|
|
1655 | { |
|
|
1656 | if (maptile *tile = m->tile_available (TILE_DOWN, 1)) |
|
|
1657 | split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height); |
|
|
1658 | |
|
|
1659 | if (y0 > m->height) // entirely below |
|
|
1660 | return; |
|
|
1661 | |
|
|
1662 | y1 = m->height; |
|
|
1663 | } |
|
|
1664 | |
|
|
1665 | // if we get here, the rect is within the current map |
|
|
1666 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1667 | |
|
|
1668 | r->m = m; |
|
|
1669 | r->x0 = x0; |
|
|
1670 | r->y0 = y0; |
|
|
1671 | r->x1 = x1; |
|
|
1672 | r->y1 = y1; |
|
|
1673 | r->dx = dx; |
|
|
1674 | r->dy = dy; |
|
|
1675 | } |
|
|
1676 | |
|
|
1677 | maprect * |
|
|
1678 | maptile::split_to_tiles (int x0, int y0, int x1, int y1) |
|
|
1679 | { |
|
|
1680 | static dynbuf buf (sizeof (maprect) * 8, sizeof (maprect) * 8); |
|
|
1681 | buf.clear (); |
|
|
1682 | |
|
|
1683 | ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); |
|
|
1684 | |
|
|
1685 | // add end marker |
|
|
1686 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1687 | r->m = 0; |
|
|
1688 | |
|
|
1689 | return (maprect *)buf.linearise (); |
|
|
1690 | } |
|
|
1691 | |