1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
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21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
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25 | #include <funcpoint.h> |
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26 | |
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27 | #include <loader.h> |
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28 | #include <unistd.h> |
24 | #include <unistd.h> |
29 | |
25 | |
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26 | #include "global.h" |
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27 | #include "funcpoint.h" |
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28 | |
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29 | #include "loader.h" |
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30 | |
30 | #include "path.h" |
31 | #include "path.h" |
31 | |
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32 | /* |
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33 | * This makes a path absolute outside the world of Crossfire. |
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34 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
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35 | * and returns the pointer to a static array containing the result. |
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36 | * it really should be called create_mapname |
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37 | */ |
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38 | const char * |
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39 | create_pathname (const char *name) |
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40 | { |
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41 | static char buf[MAX_BUF]; |
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42 | |
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43 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
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44 | * someplace else in the code? msw 2-17-97 |
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45 | */ |
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46 | if (*name == '/') |
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47 | sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); |
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48 | else |
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49 | sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); |
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50 | return (buf); |
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51 | } |
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52 | |
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53 | /* |
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54 | * same as create_pathname, but for the overlay maps. |
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55 | */ |
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56 | const char * |
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57 | create_overlay_pathname (const char *name) |
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58 | { |
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59 | static char buf[MAX_BUF]; |
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60 | |
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61 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
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62 | * someplace else in the code? msw 2-17-97 |
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63 | */ |
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64 | if (*name == '/') |
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65 | sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); |
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66 | else |
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67 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); |
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68 | return (buf); |
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69 | } |
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70 | |
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71 | /* |
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72 | * same as create_pathname, but for the template maps. |
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73 | */ |
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74 | const char * |
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75 | create_template_pathname (const char *name) |
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76 | { |
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77 | static char buf[MAX_BUF]; |
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78 | |
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79 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
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80 | * someplace else in the code? msw 2-17-97 |
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81 | */ |
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82 | if (*name == '/') |
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83 | sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); |
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84 | else |
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85 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); |
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86 | return (buf); |
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87 | } |
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88 | |
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89 | /* |
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90 | * This makes absolute path to the itemfile where unique objects |
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91 | * will be saved. Converts '/' to '@'. I think it's essier maintain |
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92 | * files than full directory structure, but if this is problem it can |
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93 | * be changed. |
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94 | */ |
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95 | static const char * |
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96 | create_items_path (const char *s) |
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97 | { |
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98 | static char buf[MAX_BUF]; |
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99 | char *t; |
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100 | |
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101 | if (*s == '/') |
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102 | s++; |
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103 | |
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104 | sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir); |
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105 | |
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106 | for (t = buf + strlen (buf); *s; s++, t++) |
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107 | if (*s == '/') |
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108 | *t = '@'; |
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109 | else |
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110 | *t = *s; |
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111 | *t = 0; |
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112 | return (buf); |
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113 | } |
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114 | |
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115 | /* |
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116 | * This function checks if a file with the given path exists. |
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117 | * -1 is returned if it fails, otherwise the mode of the file |
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118 | * is returned. |
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119 | * It tries out all the compression suffixes listed in the uncomp[] array. |
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120 | * |
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121 | * If prepend_dir is set, then we call create_pathname (which prepends |
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122 | * libdir & mapdir). Otherwise, we assume the name given is fully |
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123 | * complete. |
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124 | * Only the editor actually cares about the writablity of this - |
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125 | * the rest of the code only cares that the file is readable. |
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126 | * when the editor goes away, the call to stat should probably be |
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127 | * replaced by an access instead (similar to the windows one, but |
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128 | * that seems to be missing the prepend_dir processing |
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129 | */ |
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130 | int |
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131 | check_path (const char *name, int prepend_dir) |
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132 | { |
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133 | char buf[MAX_BUF]; |
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134 | |
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135 | char *endbuf; |
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136 | struct stat statbuf; |
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137 | int mode = 0; |
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138 | |
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139 | if (prepend_dir) |
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140 | strcpy (buf, create_pathname (name)); |
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141 | else |
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142 | strcpy (buf, name); |
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143 | |
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144 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
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145 | * this method should be equivalant and is clearer. |
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146 | * Can not use strcat because we need to cycle through |
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147 | * all the names. |
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148 | */ |
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149 | endbuf = buf + strlen (buf); |
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150 | |
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151 | if (stat (buf, &statbuf)) |
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152 | return -1; |
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153 | if (!S_ISREG (statbuf.st_mode)) |
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154 | return (-1); |
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155 | |
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156 | if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) || |
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157 | ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH)) |
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158 | mode |= 4; |
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159 | |
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160 | if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || |
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161 | (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) |
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162 | mode |= 2; |
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163 | |
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164 | return (mode); |
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165 | } |
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166 | |
32 | |
167 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
33 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
168 | * one function that just returns a P_.. value (see map.h) |
34 | * one function that just returns a P_.. value (see map.h) |
169 | * it will also do map translation for tiled maps, returning |
35 | * it will also do map translation for tiled maps, returning |
170 | * new values into newmap, nx, and ny. Any and all of those |
36 | * new values into newmap, nx, and ny. Any and all of those |
… | |
… | |
241 | * let the player through (inventory checkers for example) |
107 | * let the player through (inventory checkers for example) |
242 | */ |
108 | */ |
243 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
109 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
244 | return 0; |
110 | return 0; |
245 | |
111 | |
246 | if (ob->head != NULL) |
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247 | ob = ob->head; |
112 | ob = ob->head_ (); |
248 | |
113 | |
249 | /* We basically go through the stack of objects, and if there is |
114 | /* We basically go through the stack of objects, and if there is |
250 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
115 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
251 | * true. If we get through the entire stack, that must mean |
116 | * true. If we get through the entire stack, that must mean |
252 | * ob is blocking it, so return 0. |
117 | * ob is blocking it, so return 0. |
… | |
… | |
282 | else |
147 | else |
283 | { |
148 | { |
284 | /* Broke apart a big nasty if into several here to make |
149 | /* Broke apart a big nasty if into several here to make |
285 | * this more readable. first check - if the space blocks |
150 | * this more readable. first check - if the space blocks |
286 | * movement, can't move here. |
151 | * movement, can't move here. |
287 | * second - if a monster, can't move there, unles it is a |
152 | * second - if a monster, can't move there, unless it is a |
288 | * hidden dm |
153 | * hidden dm |
289 | */ |
154 | */ |
290 | if (OB_MOVE_BLOCK (ob, tmp)) |
155 | if (OB_MOVE_BLOCK (ob, tmp)) |
291 | return 1; |
156 | return 1; |
292 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob && |
157 | |
293 | tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden)) |
158 | if (tmp->flag [FLAG_ALIVE] |
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159 | && tmp->head_ () != ob |
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160 | && tmp != ob |
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161 | && tmp->type != DOOR |
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162 | && !(tmp->flag [FLAG_WIZ] && tmp->contr->hidden)) |
294 | return 1; |
163 | return 1; |
295 | } |
164 | } |
296 | |
165 | |
297 | } |
166 | } |
298 | return 0; |
167 | return 0; |
299 | } |
168 | } |
300 | |
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301 | |
169 | |
302 | /* |
170 | /* |
303 | * Returns true if the given object can't fit in the given spot. |
171 | * Returns true if the given object can't fit in the given spot. |
304 | * This is meant for multi space objects - for single space objecs, |
172 | * This is meant for multi space objects - for single space objecs, |
305 | * just calling get_map_blocked and checking that against movement type |
173 | * just calling get_map_blocked and checking that against movement type |
… | |
… | |
341 | |
209 | |
342 | /* don't have object, so don't know what types would block */ |
210 | /* don't have object, so don't know what types would block */ |
343 | return m1->at (sx, sy).move_block; |
211 | return m1->at (sx, sy).move_block; |
344 | } |
212 | } |
345 | |
213 | |
346 | for (tmp = ob->arch; tmp; tmp = tmp->more) |
214 | for (tmp = ob->arch; tmp; tmp = (archetype *)tmp->more) |
347 | { |
215 | { |
348 | flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); |
216 | flag = get_map_flags (m, &m1, x + tmp->x, y + tmp->y, &sx, &sy); |
349 | |
217 | |
350 | if (flag & P_OUT_OF_MAP) |
218 | if (flag & P_OUT_OF_MAP) |
351 | return P_OUT_OF_MAP; |
219 | return P_OUT_OF_MAP; |
352 | if (flag & P_IS_ALIVE) |
220 | if (flag & P_IS_ALIVE) |
353 | return P_IS_ALIVE; |
221 | return P_IS_ALIVE; |
… | |
… | |
398 | * carrying. |
266 | * carrying. |
399 | */ |
267 | */ |
400 | sum_weight (container); |
268 | sum_weight (container); |
401 | } |
269 | } |
402 | |
270 | |
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271 | void |
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272 | maptile::set_object_flag (int flag, int value) |
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273 | { |
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274 | if (!spaces) |
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275 | return; |
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276 | |
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277 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
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278 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
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279 | tmp->flag [flag] = value; |
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280 | } |
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281 | |
403 | /* link_multipart_objects go through all the objects on the map looking |
282 | /* link_multipart_objects go through all the objects on the map looking |
404 | * for objects whose arch says they are multipart yet according to the |
283 | * for objects whose arch says they are multipart yet according to the |
405 | * info we have, they only have the head (as would be expected when |
284 | * info we have, they only have the head (as would be expected when |
406 | * they are saved). We do have to look for the old maps that did save |
285 | * they are saved). |
407 | * the more sections and not re-add sections for them. |
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408 | */ |
286 | */ |
409 | void |
287 | void |
410 | maptile::link_multipart_objects () |
288 | maptile::link_multipart_objects () |
411 | { |
289 | { |
412 | if (!spaces) |
290 | if (!spaces) |
413 | return; |
291 | return; |
414 | |
292 | |
415 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
293 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
416 | for (object *tmp = ms->bot; tmp; ) |
294 | { |
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295 | object *op = ms->bot; |
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296 | while (op) |
417 | { |
297 | { |
418 | object *above = tmp->above; |
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419 | |
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420 | /* already multipart - don't do anything more */ |
298 | /* already multipart - don't do anything more */ |
421 | if (!tmp->head && !tmp->more) |
299 | if (op->head_ () == op && !op->more && op->arch->more) |
422 | { |
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423 | /* If there is nothing more to this object, this for loop |
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424 | * won't do anything. |
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425 | */ |
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426 | archetype *at; |
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427 | object *last, *op; |
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428 | for (at = tmp->arch->more, last = tmp; |
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429 | at; |
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430 | at = at->more, last = op) |
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431 | { |
300 | { |
432 | op = arch_to_object (at); |
301 | op->remove (); |
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302 | op->expand_tail (); |
433 | |
303 | |
434 | /* update x,y coordinates */ |
304 | // FIXME: INS_ON_TOP is just a workaround for the pentagram vs. |
435 | op->x += tmp->x; |
305 | // multi-tile monster bug, where INS_ABOVE_FLOOR_ONLY put the monsters |
436 | op->y += tmp->y; |
306 | // below the pentagrams... hopefully INS_ON_TOP doesn't break anything |
437 | op->head = tmp; |
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438 | op->map = this; |
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439 | last->more = op; |
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440 | op->name = tmp->name; |
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441 | op->title = tmp->title; |
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442 | |
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443 | /* we could link all the parts onto tmp, and then just |
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444 | * call insert_ob_in_map once, but the effect is the same, |
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445 | * as insert_ob_in_map will call itself with each part, and |
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446 | * the coding is simpler to just to it here with each part. |
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447 | */ |
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448 | insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
307 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ON_TOP | INS_NO_WALK_ON); |
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308 | |
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309 | op = ms->bot; // we are mutating the mapspace too much with INS_ON_TOP |
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310 | // so we have to reset the iteration through the mapspace |
449 | } |
311 | } |
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312 | else |
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313 | op = op->above; |
450 | } |
314 | } |
451 | |
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452 | tmp = above; |
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453 | } |
315 | } |
454 | } |
316 | } |
455 | |
317 | |
456 | /* |
318 | /* |
457 | * Loads (ands parses) the objects into a given map from the specified |
319 | * Loads (ands parses) the objects into a given map from the specified |
458 | * file pointer. |
320 | * file pointer. |
459 | * mapflags is the same as we get with load_original_map |
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460 | */ |
321 | */ |
461 | bool |
322 | bool |
462 | maptile::load_objects (object_thawer &thawer) |
323 | maptile::_load_objects (object_thawer &f) |
463 | { |
324 | { |
464 | int unique; |
325 | for (;;) |
465 | object *op, *prev = NULL, *last_more = NULL, *otmp; |
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466 | |
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467 | op = object::create (); |
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468 | op->map = this; /* To handle buttons correctly */ |
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469 | |
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470 | while (int i = load_object (thawer, op, 0)) |
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471 | { |
326 | { |
472 | /* if the archetype for the object is null, means that we |
327 | coroapi::cede_to_tick_every (100); // cede once in a while |
473 | * got an invalid object. Don't do anything with it - the game |
328 | |
474 | * or editor will not be able to do anything with it either. |
329 | switch (f.kw) |
475 | */ |
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476 | if (op->arch == NULL) |
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477 | { |
330 | { |
478 | LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); |
331 | case KW_arch: |
479 | continue; |
332 | if (object *op = object::read (f, this)) |
480 | } |
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481 | |
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482 | switch (i) |
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483 | { |
333 | { |
484 | case LL_NORMAL: |
334 | if (op->inv) |
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335 | sum_weight (op); |
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336 | |
485 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
337 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
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338 | } |
486 | |
339 | |
487 | if (op->inv) |
340 | continue; |
488 | sum_weight (op); |
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489 | |
341 | |
490 | prev = op, last_more = op; |
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491 | break; |
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492 | |
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493 | case LL_MORE: |
342 | case KW_EOF: |
494 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
343 | return true; |
495 | op->head = prev, last_more->more = op, last_more = op; |
344 | |
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345 | default: |
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346 | if (!f.parse_error ("map file")) |
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347 | return false; |
496 | break; |
348 | break; |
497 | } |
349 | } |
498 | |
350 | |
499 | op = object::create (); |
351 | f.next (); |
500 | op->map = this; |
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501 | } |
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502 | |
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503 | op->destroy (); |
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504 | |
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505 | #if 0 |
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506 | for (i = 0; i < width; i++) |
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507 | for (j = 0; j < height; j++) |
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508 | { |
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509 | unique = 0; |
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510 | /* check for unique items, or unique squares */ |
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511 | for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above) |
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512 | { |
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513 | if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) |
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514 | unique = 1; |
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515 | |
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516 | if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) |
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517 | SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); |
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518 | } |
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519 | } |
352 | } |
520 | #endif |
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521 | |
353 | |
522 | return true; |
354 | return true; |
523 | } |
355 | } |
524 | |
356 | |
525 | void |
357 | void |
526 | maptile::activate () |
358 | maptile::activate () |
527 | { |
359 | { |
528 | if (!spaces) |
360 | if (spaces) |
529 | return; |
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530 | |
|
|
531 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
361 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
532 | for (object *op = ms->bot; op; op = op->above) |
362 | for (object *op = ms->bot; op; op = op->above) |
533 | op->activate_recursive (); |
363 | op->activate_recursive (); |
534 | } |
364 | } |
535 | |
365 | |
536 | void |
366 | void |
537 | maptile::deactivate () |
367 | maptile::deactivate () |
538 | { |
368 | { |
539 | if (!spaces) |
369 | if (spaces) |
540 | return; |
|
|
541 | |
|
|
542 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
370 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
543 | for (object *op = ms->bot; op; op = op->above) |
371 | for (object *op = ms->bot; op; op = op->above) |
544 | op->deactivate_recursive (); |
372 | op->deactivate_recursive (); |
545 | } |
373 | } |
546 | |
374 | |
547 | bool |
375 | bool |
548 | maptile::save_objects (object_freezer &freezer, int flags) |
376 | maptile::_save_objects (object_freezer &f, int flags) |
549 | { |
377 | { |
|
|
378 | coroapi::cede_to_tick (); |
|
|
379 | |
550 | if (flags & IO_HEADER) |
380 | if (flags & IO_HEADER) |
551 | save_header (freezer); |
381 | _save_header (f); |
552 | |
382 | |
553 | if (!spaces) |
383 | if (!spaces) |
554 | return false; |
384 | return false; |
555 | |
385 | |
556 | for (int i = 0; i < size (); ++i) |
386 | for (int i = 0; i < size (); ++i) |
557 | { |
387 | { |
558 | int unique = 0; |
388 | bool unique = 0; |
|
|
389 | |
559 | for (object *op = spaces [i].bot; op; op = op->above) |
390 | for (object *op = spaces [i].bot; op; op = op->above) |
560 | { |
391 | { |
561 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
392 | unique |= op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]; |
562 | unique = 1; |
|
|
563 | |
393 | |
564 | if (!op->can_map_save ()) |
394 | if (expect_false (!op->can_map_save ())) |
565 | continue; |
395 | continue; |
566 | |
396 | |
567 | if (unique || op->flag [FLAG_UNIQUE]) |
397 | if (expect_false (unique || op->flag [FLAG_UNIQUE])) |
568 | { |
398 | { |
569 | if (flags & IO_UNIQUES) |
399 | if (flags & IO_UNIQUES) |
570 | save_object (freezer, op, 1); |
400 | op->write (f); |
571 | } |
401 | } |
572 | else if (flags & IO_OBJECTS) |
402 | else if (expect_true (flags & IO_OBJECTS)) |
573 | save_object (freezer, op, 1); |
403 | op->write (f); |
574 | } |
404 | } |
575 | } |
405 | } |
576 | |
406 | |
|
|
407 | coroapi::cede_to_tick (); |
|
|
408 | |
577 | return true; |
409 | return true; |
578 | } |
410 | } |
579 | |
411 | |
580 | bool |
412 | bool |
581 | maptile::load_objects (const char *path, bool skip_header) |
413 | maptile::_load_objects (const char *path, bool skip_header) |
582 | { |
414 | { |
583 | object_thawer thawer (path); |
415 | object_thawer f (path); |
584 | |
416 | |
585 | if (!thawer) |
417 | if (!f) |
586 | return false; |
418 | return false; |
|
|
419 | |
|
|
420 | f.next (); |
587 | |
421 | |
588 | if (skip_header) |
422 | if (skip_header) |
589 | for (;;) |
423 | for (;;) |
590 | { |
424 | { |
591 | keyword kw = thawer.get_kv (); |
425 | keyword kw = f.kw; |
592 | |
426 | f.skip (); |
593 | if (kw == KW_end) |
427 | if (kw == KW_end) |
594 | break; |
428 | break; |
595 | |
|
|
596 | thawer.skip_kv (kw); |
|
|
597 | } |
429 | } |
598 | |
430 | |
599 | return load_objects (thawer); |
431 | return _load_objects (f); |
600 | } |
432 | } |
601 | |
433 | |
602 | bool |
434 | bool |
603 | maptile::save_objects (const char *path, int flags) |
435 | maptile::_save_objects (const char *path, int flags) |
604 | { |
436 | { |
605 | object_freezer freezer; |
437 | object_freezer freezer; |
606 | |
438 | |
607 | if (!save_objects (freezer, flags)) |
439 | if (!_save_objects (freezer, flags)) |
608 | return false; |
440 | return false; |
609 | |
441 | |
610 | return freezer.save (path); |
442 | return freezer.save (path); |
611 | } |
443 | } |
612 | |
444 | |
613 | maptile::maptile () |
445 | maptile::maptile () |
614 | { |
446 | { |
615 | in_memory = MAP_SWAPPED; |
447 | in_memory = MAP_SWAPPED; |
616 | |
448 | |
617 | /* The maps used to pick up default x and y values from the |
449 | /* The maps used to pick up default x and y values from the |
618 | * map archetype. Mimic that behaviour. |
450 | * map archetype. Mimic that behaviour. |
619 | */ |
451 | */ |
620 | width = 16; |
452 | width = 16; |
621 | height = 16; |
453 | height = 16; |
622 | reset_timeout = 0; |
|
|
623 | timeout = 300; |
454 | timeout = 300; |
624 | enter_x = 0; |
455 | max_nrof = 1000; // 1000 items of anything |
625 | enter_y = 0; |
456 | max_volume = 2000000; // 2m³ |
626 | } |
457 | } |
627 | |
458 | |
628 | maptile::maptile (int w, int h) |
459 | maptile::maptile (int w, int h) |
629 | { |
460 | { |
630 | in_memory = MAP_SWAPPED; |
461 | in_memory = MAP_SWAPPED; |
… | |
… | |
776 | * This could be done in lex (like the object loader), but I think |
607 | * This could be done in lex (like the object loader), but I think |
777 | * currently, there are few enough fields this is not a big deal. |
608 | * currently, there are few enough fields this is not a big deal. |
778 | * MSW 2001-07-01 |
609 | * MSW 2001-07-01 |
779 | */ |
610 | */ |
780 | bool |
611 | bool |
781 | maptile::load_header (object_thawer &thawer) |
612 | maptile::_load_header (object_thawer &thawer) |
782 | { |
613 | { |
783 | char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; |
|
|
784 | int msgpos = 0; |
|
|
785 | int maplorepos = 0; |
|
|
786 | |
|
|
787 | for (;;) |
614 | for (;;) |
788 | { |
615 | { |
789 | keyword kw = thawer.get_kv (); |
616 | thawer.next (); |
790 | |
617 | |
791 | switch (kw) |
618 | switch (thawer.kw) |
792 | { |
619 | { |
793 | case KW_EOF: |
|
|
794 | LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path); |
|
|
795 | return false; |
|
|
796 | |
|
|
797 | case KW_end: |
|
|
798 | return true; |
|
|
799 | |
|
|
800 | case KW_msg: |
620 | case KW_msg: |
801 | thawer.get_ml (KW_endmsg, msg); |
621 | thawer.get_ml (KW_endmsg, msg); |
802 | break; |
622 | break; |
803 | |
623 | |
804 | case KW_lore: // CF+ extension |
624 | case KW_lore: // CF+ extension |
… | |
… | |
835 | case KW_winddir: thawer.get (winddir); break; |
655 | case KW_winddir: thawer.get (winddir); break; |
836 | case KW_sky: thawer.get (sky); break; |
656 | case KW_sky: thawer.get (sky); break; |
837 | |
657 | |
838 | case KW_per_player: thawer.get (per_player); break; |
658 | case KW_per_player: thawer.get (per_player); break; |
839 | case KW_per_party: thawer.get (per_party); break; |
659 | case KW_per_party: thawer.get (per_party); break; |
|
|
660 | case KW_no_reset: thawer.get (no_reset); break; |
840 | |
661 | |
841 | case KW_region: get_region_by_name (thawer.get_str ()); break; |
662 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
842 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
663 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
843 | |
664 | |
844 | // old names new names |
665 | // old names new names |
845 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
666 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
846 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
667 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
… | |
… | |
855 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
676 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
856 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
677 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
857 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
678 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
858 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
679 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
859 | |
680 | |
|
|
681 | case KW_ERROR: |
|
|
682 | set_key_text (thawer.kw_str, thawer.value); |
|
|
683 | break; |
|
|
684 | |
|
|
685 | case KW_end: |
|
|
686 | return true; |
|
|
687 | |
860 | default: |
688 | default: |
861 | LOG (llevError, "%s: skipping unknown key in map header: %s\n", &path, keyword_str [kw]); |
689 | if (!thawer.parse_error ("map", 0)) |
|
|
690 | return false; |
862 | break; |
691 | break; |
863 | } |
692 | } |
864 | } |
693 | } |
865 | |
694 | |
866 | abort (); |
695 | abort (); |
867 | } |
696 | } |
868 | |
697 | |
869 | bool |
698 | bool |
870 | maptile::load_header (const char *path) |
699 | maptile::_load_header (const char *path) |
871 | { |
700 | { |
872 | object_thawer thawer (path); |
701 | object_thawer thawer (path); |
873 | |
702 | |
874 | if (!thawer) |
703 | if (!thawer) |
875 | return false; |
704 | return false; |
876 | |
705 | |
877 | return load_header (thawer); |
706 | return _load_header (thawer); |
878 | } |
707 | } |
879 | |
708 | |
880 | /****************************************************************************** |
709 | /****************************************************************************** |
881 | * This is the start of unique map handling code |
710 | * This is the start of unique map handling code |
882 | *****************************************************************************/ |
711 | *****************************************************************************/ |
… | |
… | |
893 | object *above = op->above; |
722 | object *above = op->above; |
894 | |
723 | |
895 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
724 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
896 | unique = 1; |
725 | unique = 1; |
897 | |
726 | |
898 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
727 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
899 | { |
728 | { |
900 | op->destroy_inv (false); |
729 | op->destroy_inv (false); |
901 | op->destroy (); |
730 | op->destroy (); |
902 | } |
731 | } |
903 | |
732 | |
… | |
… | |
905 | } |
734 | } |
906 | } |
735 | } |
907 | } |
736 | } |
908 | |
737 | |
909 | bool |
738 | bool |
910 | maptile::save_header (object_freezer &freezer) |
739 | maptile::_save_header (object_freezer &freezer) |
911 | { |
740 | { |
912 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
741 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
913 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
742 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
914 | |
743 | |
915 | MAP_OUT2 (arch, "map"); |
744 | MAP_OUT2 (arch, "map"); |
… | |
… | |
917 | if (name) MAP_OUT (name); |
746 | if (name) MAP_OUT (name); |
918 | MAP_OUT (swap_time); |
747 | MAP_OUT (swap_time); |
919 | MAP_OUT (reset_time); |
748 | MAP_OUT (reset_time); |
920 | MAP_OUT (reset_timeout); |
749 | MAP_OUT (reset_timeout); |
921 | MAP_OUT (fixed_resettime); |
750 | MAP_OUT (fixed_resettime); |
|
|
751 | MAP_OUT (no_reset); |
922 | MAP_OUT (difficulty); |
752 | MAP_OUT (difficulty); |
923 | |
753 | |
924 | if (region) MAP_OUT2 (region, region->name); |
754 | if (default_region) MAP_OUT2 (region, default_region->name); |
925 | |
755 | |
926 | if (shopitems) |
756 | if (shopitems) |
927 | { |
757 | { |
928 | char shop[MAX_BUF]; |
758 | char shop[MAX_BUF]; |
929 | print_shop_string (this, shop); |
759 | print_shop_string (this, shop); |
… | |
… | |
957 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
787 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
958 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
788 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
959 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
789 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
960 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
790 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
961 | |
791 | |
|
|
792 | freezer.put (this); |
962 | freezer.put (KW_end); |
793 | freezer.put (KW_end); |
963 | |
794 | |
964 | return true; |
795 | return true; |
965 | } |
796 | } |
966 | |
797 | |
967 | bool |
798 | bool |
968 | maptile::save_header (const char *path) |
799 | maptile::_save_header (const char *path) |
969 | { |
800 | { |
970 | object_freezer freezer; |
801 | object_freezer freezer; |
971 | |
802 | |
972 | if (!save_header (freezer)) |
803 | if (!_save_header (freezer)) |
973 | return false; |
804 | return false; |
974 | |
805 | |
975 | return freezer.save (path); |
806 | return freezer.save (path); |
976 | } |
807 | } |
977 | |
808 | |
… | |
… | |
979 | * Remove and free all objects in the given map. |
810 | * Remove and free all objects in the given map. |
980 | */ |
811 | */ |
981 | void |
812 | void |
982 | maptile::clear () |
813 | maptile::clear () |
983 | { |
814 | { |
|
|
815 | sfree (regions, size ()); regions = 0; |
|
|
816 | delete [] regionmap; regionmap = 0; |
|
|
817 | |
984 | if (!spaces) |
818 | if (spaces) |
985 | return; |
819 | { |
986 | |
|
|
987 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
820 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
988 | while (object *op = ms->bot) |
821 | while (object *op = ms->bot) |
989 | { |
822 | { |
990 | if (op->head) |
|
|
991 | op = op->head; |
823 | op = op->head_ (); |
992 | |
|
|
993 | op->destroy_inv (false); |
824 | op->destroy_inv (false); |
994 | op->destroy (); |
825 | op->destroy (); |
995 | } |
826 | } |
996 | |
827 | |
997 | sfree (spaces, size ()), spaces = 0; |
828 | sfree (spaces, size ()), spaces = 0; |
|
|
829 | } |
998 | |
830 | |
999 | if (buttons) |
831 | if (buttons) |
1000 | free_objectlinkpt (buttons), buttons = 0; |
832 | free_objectlinkpt (buttons), buttons = 0; |
1001 | } |
833 | } |
1002 | |
834 | |
… | |
… | |
1035 | maptile::do_destroy () |
867 | maptile::do_destroy () |
1036 | { |
868 | { |
1037 | attachable::do_destroy (); |
869 | attachable::do_destroy (); |
1038 | |
870 | |
1039 | clear (); |
871 | clear (); |
|
|
872 | } |
|
|
873 | |
|
|
874 | /* decay and destroy perishable items in a map */ |
|
|
875 | void |
|
|
876 | maptile::do_decay_objects () |
|
|
877 | { |
|
|
878 | if (!spaces) |
|
|
879 | return; |
|
|
880 | |
|
|
881 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
882 | for (object *above, *op = ms->bot; op; op = above) |
|
|
883 | { |
|
|
884 | above = op->above; |
|
|
885 | |
|
|
886 | bool destroy = 0; |
|
|
887 | |
|
|
888 | // do not decay anything above unique floor tiles (yet :) |
|
|
889 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
|
|
890 | break; |
|
|
891 | |
|
|
892 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
|
|
893 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
|
|
894 | || QUERY_FLAG (op, FLAG_UNIQUE) |
|
|
895 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
|
|
896 | || QUERY_FLAG (op, FLAG_UNPAID) |
|
|
897 | || op->is_alive ()) |
|
|
898 | ; // do not decay |
|
|
899 | else if (op->is_weapon ()) |
|
|
900 | { |
|
|
901 | op->stats.dam--; |
|
|
902 | if (op->stats.dam < 0) |
|
|
903 | destroy = 1; |
|
|
904 | } |
|
|
905 | else if (op->is_armor ()) |
|
|
906 | { |
|
|
907 | op->stats.ac--; |
|
|
908 | if (op->stats.ac < 0) |
|
|
909 | destroy = 1; |
|
|
910 | } |
|
|
911 | else if (op->type == FOOD) |
|
|
912 | { |
|
|
913 | op->stats.food -= rndm (5, 20); |
|
|
914 | if (op->stats.food < 0) |
|
|
915 | destroy = 1; |
|
|
916 | } |
|
|
917 | else |
|
|
918 | { |
|
|
919 | int mat = op->materials; |
|
|
920 | |
|
|
921 | if (mat & M_PAPER |
|
|
922 | || mat & M_LEATHER |
|
|
923 | || mat & M_WOOD |
|
|
924 | || mat & M_ORGANIC |
|
|
925 | || mat & M_CLOTH |
|
|
926 | || mat & M_LIQUID |
|
|
927 | || (mat & M_IRON && rndm (1, 5) == 1) |
|
|
928 | || (mat & M_GLASS && rndm (1, 2) == 1) |
|
|
929 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
|
|
930 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
|
|
931 | || (mat & M_ICE && temp > 32)) |
|
|
932 | destroy = 1; |
|
|
933 | } |
|
|
934 | |
|
|
935 | /* adjust overall chance below */ |
|
|
936 | if (destroy && rndm (0, 1)) |
|
|
937 | op->destroy (); |
|
|
938 | } |
1040 | } |
939 | } |
1041 | |
940 | |
1042 | /* |
941 | /* |
1043 | * Updates every button on the map (by calling update_button() for them). |
942 | * Updates every button on the map (by calling update_button() for them). |
1044 | */ |
943 | */ |
… | |
… | |
1092 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
991 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
1093 | { |
992 | { |
1094 | total_exp += op->stats.exp; |
993 | total_exp += op->stats.exp; |
1095 | |
994 | |
1096 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
995 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
1097 | total_exp += at->clone.stats.exp * 8; |
996 | total_exp += at->stats.exp * 8; |
1098 | |
997 | |
1099 | monster_cnt++; |
998 | monster_cnt++; |
1100 | } |
999 | } |
1101 | } |
1000 | } |
1102 | |
1001 | |
… | |
… | |
1156 | */ |
1055 | */ |
1157 | void |
1056 | void |
1158 | mapspace::update_ () |
1057 | mapspace::update_ () |
1159 | { |
1058 | { |
1160 | object *tmp, *last = 0; |
1059 | object *tmp, *last = 0; |
1161 | uint8 flags = 0, light = 0, anywhere = 0; |
1060 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1162 | New_Face *top, *floor, *middle; |
|
|
1163 | object *top_obj, *floor_obj, *middle_obj; |
|
|
1164 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1061 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1165 | |
1062 | |
1166 | middle = blank_face; |
1063 | //object *middle = 0; |
1167 | top = blank_face; |
1064 | //object *top = 0; |
1168 | floor = blank_face; |
1065 | //object *floor = 0; |
1169 | |
1066 | // this seems to generate better code than using locals, above |
1170 | middle_obj = 0; |
1067 | object *&top = faces_obj[0] = 0; |
1171 | top_obj = 0; |
1068 | object *&middle = faces_obj[1] = 0; |
1172 | floor_obj = 0; |
1069 | object *&floor = faces_obj[2] = 0; |
1173 | |
1070 | |
1174 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1071 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1175 | { |
1072 | { |
1176 | /* This could be made additive I guess (two lights better than |
1073 | /* This could be made additive I guess (two lights better than |
1177 | * one). But if so, it shouldn't be a simple additive - 2 |
1074 | * one). But if so, it shouldn't be a simple additive - 2 |
… | |
… | |
1190 | * Always put the player down for drawing. |
1087 | * Always put the player down for drawing. |
1191 | */ |
1088 | */ |
1192 | if (!tmp->invisible) |
1089 | if (!tmp->invisible) |
1193 | { |
1090 | { |
1194 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1091 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1195 | { |
|
|
1196 | top = tmp->face; |
|
|
1197 | top_obj = tmp; |
1092 | top = tmp; |
1198 | } |
|
|
1199 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1093 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1200 | { |
1094 | { |
1201 | /* If we got a floor, that means middle and top were below it, |
1095 | /* If we got a floor, that means middle and top were below it, |
1202 | * so should not be visible, so we clear them. |
1096 | * so should not be visible, so we clear them. |
1203 | */ |
1097 | */ |
1204 | middle = blank_face; |
1098 | middle = 0; |
1205 | top = blank_face; |
1099 | top = 0; |
1206 | floor = tmp->face; |
|
|
1207 | floor_obj = tmp; |
1100 | floor = tmp; |
1208 | } |
1101 | } |
1209 | /* Flag anywhere have high priority */ |
1102 | /* Flag anywhere have high priority */ |
1210 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1103 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1211 | { |
1104 | { |
1212 | middle = tmp->face; |
|
|
1213 | |
|
|
1214 | middle_obj = tmp; |
1105 | middle = tmp; |
1215 | anywhere = 1; |
1106 | anywhere = 1; |
1216 | } |
1107 | } |
1217 | /* Find the highest visible face around. If equal |
1108 | /* Find the highest visible face around. If equal |
1218 | * visibilities, we still want the one nearer to the |
1109 | * visibilities, we still want the one nearer to the |
1219 | * top |
1110 | * top |
1220 | */ |
1111 | */ |
1221 | else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) |
1112 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
1222 | { |
|
|
1223 | middle = tmp->face; |
|
|
1224 | middle_obj = tmp; |
1113 | middle = tmp; |
1225 | } |
|
|
1226 | } |
1114 | } |
1227 | |
1115 | |
1228 | if (tmp == tmp->above) |
1116 | if (tmp == tmp->above) |
1229 | { |
1117 | { |
1230 | LOG (llevError, "Error in structure of map\n"); |
1118 | LOG (llevError, "Error in structure of map\n"); |
… | |
… | |
1265 | * middle face. This should not happen, as we already have the |
1153 | * middle face. This should not happen, as we already have the |
1266 | * else statement above so middle should not get set. OTOH, it |
1154 | * else statement above so middle should not get set. OTOH, it |
1267 | * may be possible for the faces to match but be different objects. |
1155 | * may be possible for the faces to match but be different objects. |
1268 | */ |
1156 | */ |
1269 | if (top == middle) |
1157 | if (top == middle) |
1270 | middle = blank_face; |
1158 | middle = 0; |
1271 | |
1159 | |
1272 | /* There are three posibilities at this point: |
1160 | /* There are three posibilities at this point: |
1273 | * 1) top face is set, need middle to be set. |
1161 | * 1) top face is set, need middle to be set. |
1274 | * 2) middle is set, need to set top. |
1162 | * 2) middle is set, need to set top. |
1275 | * 3) neither middle or top is set - need to set both. |
1163 | * 3) neither middle or top is set - need to set both. |
… | |
… | |
1280 | /* Once we get to a floor, stop, since we already have a floor object */ |
1168 | /* Once we get to a floor, stop, since we already have a floor object */ |
1281 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1169 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1282 | break; |
1170 | break; |
1283 | |
1171 | |
1284 | /* If two top faces are already set, quit processing */ |
1172 | /* If two top faces are already set, quit processing */ |
1285 | if ((top != blank_face) && (middle != blank_face)) |
1173 | if (top && middle) |
1286 | break; |
1174 | break; |
1287 | |
1175 | |
1288 | /* Only show visible faces, unless its the editor - show all */ |
1176 | /* Only show visible faces */ |
1289 | if (!tmp->invisible || editor) |
1177 | if (!tmp->invisible) |
1290 | { |
1178 | { |
1291 | /* Fill in top if needed */ |
1179 | /* Fill in top if needed */ |
1292 | if (top == blank_face) |
1180 | if (!top) |
1293 | { |
1181 | { |
1294 | top = tmp->face; |
|
|
1295 | top_obj = tmp; |
1182 | top = tmp; |
1296 | if (top == middle) |
1183 | if (top == middle) |
1297 | middle = blank_face; |
1184 | middle = 0; |
1298 | } |
1185 | } |
1299 | else |
1186 | else |
1300 | { |
1187 | { |
1301 | /* top is already set - we should only get here if |
1188 | /* top is already set - we should only get here if |
1302 | * middle is not set |
1189 | * middle is not set |
1303 | * |
1190 | * |
1304 | * Set the middle face and break out, since there is nothing |
1191 | * Set the middle face and break out, since there is nothing |
1305 | * more to fill in. We don't check visiblity here, since |
1192 | * more to fill in. We don't check visiblity here, since |
1306 | * |
1193 | * |
1307 | */ |
1194 | */ |
1308 | if (tmp->face != top) |
1195 | if (tmp != top) |
1309 | { |
1196 | { |
1310 | middle = tmp->face; |
|
|
1311 | middle_obj = tmp; |
1197 | middle = tmp; |
1312 | break; |
1198 | break; |
1313 | } |
1199 | } |
1314 | } |
1200 | } |
1315 | } |
1201 | } |
1316 | } |
1202 | } |
1317 | |
1203 | |
1318 | if (middle == floor) |
1204 | if (middle == floor) |
1319 | middle = blank_face; |
1205 | middle = 0; |
1320 | |
1206 | |
1321 | if (top == middle) |
1207 | if (top == middle) |
1322 | middle = blank_face; |
1208 | middle = 0; |
1323 | |
1209 | |
1324 | faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; |
1210 | #if 0 |
1325 | faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; |
1211 | faces_obj [0] = top; |
1326 | faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; |
1212 | faces_obj [1] = middle; |
|
|
1213 | faces_obj [2] = floor; |
|
|
1214 | #endif |
1327 | } |
1215 | } |
1328 | |
1216 | |
1329 | /* this updates the orig_map->tile_map[tile_num] value after loading |
1217 | uint64 |
1330 | * the map. It also takes care of linking back the freshly loaded |
1218 | mapspace::volume () const |
1331 | * maps tile_map values if it tiles back to this one. It returns |
|
|
1332 | * the value of orig_map->tile_map[tile_num]. It really only does this |
|
|
1333 | * so that it is easier for calling functions to verify success. |
|
|
1334 | */ |
|
|
1335 | static maptile * |
|
|
1336 | load_and_link_tiled_map (maptile *orig_map, int tile_num) |
|
|
1337 | { |
1219 | { |
1338 | maptile *mp = orig_map->load_map_sync (orig_map->tile_path [tile_num], orig_map); |
1220 | uint64 vol = 0; |
1339 | |
1221 | |
1340 | if (!mp || mp->in_memory != MAP_IN_MEMORY) |
1222 | for (object *op = top; op && !op->flag [FLAG_NO_PICK]; op = op->below) |
1341 | { |
1223 | vol += op->volume (); |
1342 | // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine |
|
|
1343 | LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n", |
|
|
1344 | &orig_map->tile_path[tile_num], &orig_map->path); |
|
|
1345 | mp = new maptile (1, 1); |
|
|
1346 | mp->alloc (); |
|
|
1347 | mp->in_memory = MAP_IN_MEMORY; |
|
|
1348 | } |
|
|
1349 | |
1224 | |
1350 | int dest_tile = (tile_num + 2) % 4; |
1225 | return vol; |
|
|
1226 | } |
1351 | |
1227 | |
1352 | orig_map->tile_map[tile_num] = mp; |
1228 | bool |
|
|
1229 | maptile::tile_available (int dir, bool load) |
|
|
1230 | { |
|
|
1231 | if (!tile_path[dir]) |
|
|
1232 | return 0; |
1353 | |
1233 | |
1354 | // optimisation: back-link map to origin map if euclidean |
1234 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_IN_MEMORY)) |
1355 | //TODO: non-euclidean maps MUST GO |
1235 | return 1; |
1356 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) |
|
|
1357 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
|
|
1358 | |
1236 | |
|
|
1237 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
|
|
1238 | return 1; |
|
|
1239 | |
1359 | return mp; |
1240 | return 0; |
1360 | } |
1241 | } |
1361 | |
1242 | |
1362 | /* this returns TRUE if the coordinates (x,y) are out of |
1243 | /* this returns TRUE if the coordinates (x,y) are out of |
1363 | * map m. This function also takes into account any |
1244 | * map m. This function also takes into account any |
1364 | * tiling considerations, loading adjacant maps as needed. |
1245 | * tiling considerations, loading adjacant maps as needed. |
… | |
… | |
1377 | if (!m) |
1258 | if (!m) |
1378 | return 0; |
1259 | return 0; |
1379 | |
1260 | |
1380 | if (x < 0) |
1261 | if (x < 0) |
1381 | { |
1262 | { |
1382 | if (!m->tile_path[3]) |
1263 | if (!m->tile_available (3)) |
1383 | return 1; |
1264 | return 1; |
1384 | |
1265 | |
1385 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
|
|
1386 | load_and_link_tiled_map (m, 3); |
|
|
1387 | |
|
|
1388 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1266 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1389 | } |
1267 | } |
1390 | |
1268 | |
1391 | if (x >= m->width) |
1269 | if (x >= m->width) |
1392 | { |
1270 | { |
1393 | if (!m->tile_path[1]) |
1271 | if (!m->tile_available (1)) |
1394 | return 1; |
1272 | return 1; |
1395 | |
1273 | |
1396 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
|
|
1397 | load_and_link_tiled_map (m, 1); |
|
|
1398 | |
|
|
1399 | return out_of_map (m->tile_map[1], x - m->width, y); |
1274 | return out_of_map (m->tile_map[1], x - m->width, y); |
1400 | } |
1275 | } |
1401 | |
1276 | |
1402 | if (y < 0) |
1277 | if (y < 0) |
1403 | { |
1278 | { |
1404 | if (!m->tile_path[0]) |
1279 | if (!m->tile_available (0)) |
1405 | return 1; |
1280 | return 1; |
1406 | |
1281 | |
1407 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
|
|
1408 | load_and_link_tiled_map (m, 0); |
|
|
1409 | |
|
|
1410 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1282 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1411 | } |
1283 | } |
1412 | |
1284 | |
1413 | if (y >= m->height) |
1285 | if (y >= m->height) |
1414 | { |
1286 | { |
1415 | if (!m->tile_path[2]) |
1287 | if (!m->tile_available (2)) |
1416 | return 1; |
1288 | return 1; |
1417 | |
|
|
1418 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
|
|
1419 | load_and_link_tiled_map (m, 2); |
|
|
1420 | |
1289 | |
1421 | return out_of_map (m->tile_map[2], x, y - m->height); |
1290 | return out_of_map (m->tile_map[2], x, y - m->height); |
1422 | } |
1291 | } |
1423 | |
1292 | |
1424 | /* Simple case - coordinates are within this local |
1293 | /* Simple case - coordinates are within this local |
… | |
… | |
1429 | |
1298 | |
1430 | /* This is basically the same as out_of_map above, but |
1299 | /* This is basically the same as out_of_map above, but |
1431 | * instead we return NULL if no map is valid (coordinates |
1300 | * instead we return NULL if no map is valid (coordinates |
1432 | * out of bounds and no tiled map), otherwise it returns |
1301 | * out of bounds and no tiled map), otherwise it returns |
1433 | * the map as that the coordinates are really on, and |
1302 | * the map as that the coordinates are really on, and |
1434 | * updates x and y to be the localized coordinates. |
1303 | * updates x and y to be the localised coordinates. |
1435 | * Using this is more efficient of calling out_of_map |
1304 | * Using this is more efficient of calling out_of_map |
1436 | * and then figuring out what the real map is |
1305 | * and then figuring out what the real map is |
1437 | */ |
1306 | */ |
1438 | maptile * |
1307 | maptile * |
1439 | get_map_from_coord (maptile *m, sint16 *x, sint16 *y) |
1308 | maptile::xy_find (sint16 &x, sint16 &y) |
1440 | { |
1309 | { |
1441 | if (*x < 0) |
1310 | if (x < 0) |
1442 | { |
1311 | { |
1443 | if (!m->tile_path[3]) |
1312 | if (!tile_available (3)) |
1444 | return 0; |
1313 | return 0; |
1445 | |
1314 | |
1446 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
|
|
1447 | load_and_link_tiled_map (m, 3); |
|
|
1448 | |
|
|
1449 | *x += m->tile_map[3]->width; |
1315 | x += tile_map[3]->width; |
1450 | return (get_map_from_coord (m->tile_map[3], x, y)); |
1316 | return tile_map[3]->xy_find (x, y); |
1451 | } |
1317 | } |
1452 | |
1318 | |
1453 | if (*x >= m->width) |
1319 | if (x >= width) |
1454 | { |
1320 | { |
1455 | if (!m->tile_path[1]) |
1321 | if (!tile_available (1)) |
1456 | return 0; |
1322 | return 0; |
1457 | |
1323 | |
1458 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
|
|
1459 | load_and_link_tiled_map (m, 1); |
|
|
1460 | |
|
|
1461 | *x -= m->width; |
1324 | x -= width; |
1462 | return (get_map_from_coord (m->tile_map[1], x, y)); |
1325 | return tile_map[1]->xy_find (x, y); |
1463 | } |
1326 | } |
1464 | |
1327 | |
1465 | if (*y < 0) |
1328 | if (y < 0) |
1466 | { |
1329 | { |
1467 | if (!m->tile_path[0]) |
1330 | if (!tile_available (0)) |
1468 | return 0; |
1331 | return 0; |
1469 | |
1332 | |
1470 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
|
|
1471 | load_and_link_tiled_map (m, 0); |
|
|
1472 | |
|
|
1473 | *y += m->tile_map[0]->height; |
1333 | y += tile_map[0]->height; |
1474 | return (get_map_from_coord (m->tile_map[0], x, y)); |
1334 | return tile_map[0]->xy_find (x, y); |
1475 | } |
1335 | } |
1476 | |
1336 | |
1477 | if (*y >= m->height) |
1337 | if (y >= height) |
1478 | { |
1338 | { |
1479 | if (!m->tile_path[2]) |
1339 | if (!tile_available (2)) |
1480 | return 0; |
1340 | return 0; |
1481 | |
1341 | |
1482 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
|
|
1483 | load_and_link_tiled_map (m, 2); |
|
|
1484 | |
|
|
1485 | *y -= m->height; |
1342 | y -= height; |
1486 | return (get_map_from_coord (m->tile_map[2], x, y)); |
1343 | return tile_map[2]->xy_find (x, y); |
1487 | } |
1344 | } |
1488 | |
1345 | |
1489 | /* Simple case - coordinates are within this local |
1346 | /* Simple case - coordinates are within this local |
1490 | * map. |
1347 | * map. |
1491 | */ |
1348 | */ |
1492 | return m; |
1349 | return this; |
1493 | } |
1350 | } |
1494 | |
1351 | |
1495 | /** |
1352 | /** |
1496 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1353 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1497 | * map1 to map2 in dx/dy. |
1354 | * map1 to map2 in dx/dy. |
1498 | */ |
1355 | */ |
1499 | static int |
1356 | int |
1500 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1357 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1501 | { |
1358 | { |
1502 | if (!map1 || !map2) |
1359 | if (!map1 || !map2) |
1503 | return 0; |
1360 | return 0; |
1504 | |
1361 | |
|
|
1362 | //TODO: this doesn't actually check correctly when intermediate maps are not loaded |
|
|
1363 | //fix: compare paths instead (this is likely faster, too!) |
1505 | if (map1 == map2) |
1364 | if (map1 == map2) |
1506 | { |
1365 | { |
1507 | *dx = 0; |
1366 | *dx = 0; |
1508 | *dy = 0; |
1367 | *dy = 0; |
1509 | } |
1368 | } |
… | |
… | |
1569 | } |
1428 | } |
1570 | else |
1429 | else |
1571 | return 0; |
1430 | return 0; |
1572 | |
1431 | |
1573 | return 1; |
1432 | return 1; |
|
|
1433 | } |
|
|
1434 | |
|
|
1435 | maptile * |
|
|
1436 | maptile::xy_load (sint16 &x, sint16 &y) |
|
|
1437 | { |
|
|
1438 | maptile *map = xy_find (x, y); |
|
|
1439 | |
|
|
1440 | if (map) |
|
|
1441 | map->load_sync (); |
|
|
1442 | |
|
|
1443 | return map; |
|
|
1444 | } |
|
|
1445 | |
|
|
1446 | maptile * |
|
|
1447 | get_map_from_coord (maptile *m, sint16 *x, sint16 *y) |
|
|
1448 | { |
|
|
1449 | return m->xy_load (*x, *y); |
1574 | } |
1450 | } |
1575 | |
1451 | |
1576 | /* From map.c |
1452 | /* From map.c |
1577 | * This is used by get_player to determine where the other |
1453 | * This is used by get_player to determine where the other |
1578 | * creature is. get_rangevector takes into account map tiling, |
1454 | * creature is. get_rangevector takes into account map tiling, |
1579 | * so you just can not look the the map coordinates and get the |
1455 | * so you just can not look the the map coordinates and get the |
1580 | * righte value. distance_x/y are distance away, which |
1456 | * righte value. distance_x/y are distance away, which |
1581 | * can be negativbe. direction is the crossfire direction scheme |
1457 | * can be negative. direction is the crossfire direction scheme |
1582 | * that the creature should head. part is the part of the |
1458 | * that the creature should head. part is the part of the |
1583 | * monster that is closest. |
1459 | * monster that is closest. |
1584 | * |
1460 | * |
1585 | * get_rangevector looks at op1 and op2, and fills in the |
1461 | * get_rangevector looks at op1 and op2, and fills in the |
1586 | * structure for op1 to get to op2. |
1462 | * structure for op1 to get to op2. |
… | |
… | |
1597 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1473 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1598 | { |
1474 | { |
1599 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1475 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1600 | { |
1476 | { |
1601 | /* be conservative and fill in _some_ data */ |
1477 | /* be conservative and fill in _some_ data */ |
1602 | retval->distance = 100000; |
1478 | retval->distance = 10000; |
1603 | retval->distance_x = 32767; |
1479 | retval->distance_x = 10000; |
1604 | retval->distance_y = 32767; |
1480 | retval->distance_y = 10000; |
1605 | retval->direction = 0; |
1481 | retval->direction = 0; |
1606 | retval->part = 0; |
1482 | retval->part = 0; |
1607 | } |
1483 | } |
1608 | else |
1484 | else |
1609 | { |
1485 | { |
… | |
… | |
1614 | |
1490 | |
1615 | best = op1; |
1491 | best = op1; |
1616 | /* If this is multipart, find the closest part now */ |
1492 | /* If this is multipart, find the closest part now */ |
1617 | if (!(flags & 0x1) && op1->more) |
1493 | if (!(flags & 0x1) && op1->more) |
1618 | { |
1494 | { |
1619 | object *tmp; |
|
|
1620 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1495 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1621 | |
1496 | |
1622 | /* we just take the offset of the piece to head to figure |
1497 | /* we just take the offset of the piece to head to figure |
1623 | * distance instead of doing all that work above again |
1498 | * distance instead of doing all that work above again |
1624 | * since the distance fields we set above are positive in the |
1499 | * since the distance fields we set above are positive in the |
1625 | * same axis as is used for multipart objects, the simply arithmetic |
1500 | * same axis as is used for multipart objects, the simply arithmetic |
1626 | * below works. |
1501 | * below works. |
1627 | */ |
1502 | */ |
1628 | for (tmp = op1->more; tmp != NULL; tmp = tmp->more) |
1503 | for (object *tmp = op1->more; tmp; tmp = tmp->more) |
1629 | { |
1504 | { |
1630 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1505 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1631 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1506 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1632 | if (tmpi < best_distance) |
1507 | if (tmpi < best_distance) |
1633 | { |
1508 | { |
1634 | best_distance = tmpi; |
1509 | best_distance = tmpi; |
1635 | best = tmp; |
1510 | best = tmp; |
1636 | } |
1511 | } |
1637 | } |
1512 | } |
|
|
1513 | |
1638 | if (best != op1) |
1514 | if (best != op1) |
1639 | { |
1515 | { |
1640 | retval->distance_x += op1->x - best->x; |
1516 | retval->distance_x += op1->x - best->x; |
1641 | retval->distance_y += op1->y - best->y; |
1517 | retval->distance_y += op1->y - best->y; |
1642 | } |
1518 | } |
1643 | } |
1519 | } |
|
|
1520 | |
1644 | retval->part = best; |
1521 | retval->part = best; |
1645 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
1522 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1646 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1523 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1647 | } |
1524 | } |
1648 | } |
1525 | } |
1649 | |
1526 | |
1650 | /* this is basically the same as get_rangevector above, but instead of |
1527 | /* this is basically the same as get_rangevector above, but instead of |
… | |
… | |
1655 | * flags has no meaning for this function at this time - I kept it in to |
1532 | * flags has no meaning for this function at this time - I kept it in to |
1656 | * be more consistant with the above function and also in case they are needed |
1533 | * be more consistant with the above function and also in case they are needed |
1657 | * for something in the future. Also, since no object is pasted, the best |
1534 | * for something in the future. Also, since no object is pasted, the best |
1658 | * field of the rv_vector is set to NULL. |
1535 | * field of the rv_vector is set to NULL. |
1659 | */ |
1536 | */ |
1660 | |
|
|
1661 | void |
1537 | void |
1662 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags) |
1538 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) |
1663 | { |
1539 | { |
1664 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1540 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1665 | { |
1541 | { |
1666 | /* be conservative and fill in _some_ data */ |
1542 | /* be conservative and fill in _some_ data */ |
1667 | retval->distance = 100000; |
1543 | retval->distance = 100000; |
… | |
… | |
1674 | { |
1550 | { |
1675 | retval->distance_x += op2->x - x; |
1551 | retval->distance_x += op2->x - x; |
1676 | retval->distance_y += op2->y - y; |
1552 | retval->distance_y += op2->y - y; |
1677 | |
1553 | |
1678 | retval->part = NULL; |
1554 | retval->part = NULL; |
1679 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
1555 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
1680 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1556 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1681 | } |
1557 | } |
1682 | } |
1558 | } |
1683 | |
1559 | |
1684 | /* Returns true of op1 and op2 are effectively on the same map |
1560 | /* Returns true of op1 and op2 are effectively on the same map |
… | |
… | |
1704 | op->remove (); |
1580 | op->remove (); |
1705 | |
1581 | |
1706 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1582 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1707 | } |
1583 | } |
1708 | |
1584 | |
|
|
1585 | region * |
|
|
1586 | maptile::region (int x, int y) const |
|
|
1587 | { |
|
|
1588 | if (regions |
|
|
1589 | && regionmap |
|
|
1590 | && !OUT_OF_REAL_MAP (this, x, y)) |
|
|
1591 | if (struct region *reg = regionmap [regions [y * width + x]]) |
|
|
1592 | return reg; |
|
|
1593 | |
|
|
1594 | if (default_region) |
|
|
1595 | return default_region; |
|
|
1596 | |
|
|
1597 | return ::region::default_region (); |
|
|
1598 | } |
|
|
1599 | |
|
|
1600 | /* picks a random object from a style map. |
|
|
1601 | * Redone by MSW so it should be faster and not use static |
|
|
1602 | * variables to generate tables. |
|
|
1603 | */ |
|
|
1604 | object * |
|
|
1605 | maptile::pick_random_object () const |
|
|
1606 | { |
|
|
1607 | /* while returning a null object will result in a crash, that |
|
|
1608 | * is actually preferable to an infinite loop. That is because |
|
|
1609 | * most servers will automatically restart in case of crash. |
|
|
1610 | * Change the logic on getting the random space - shouldn't make |
|
|
1611 | * any difference, but this seems clearer to me. |
|
|
1612 | */ |
|
|
1613 | for (int i = 1000; --i;) |
|
|
1614 | { |
|
|
1615 | object *pick = at (rndm (width), rndm (height)).bot; |
|
|
1616 | |
|
|
1617 | // do not prefer big monsters just because they are big. |
|
|
1618 | if (pick && pick->head_ () == pick) |
|
|
1619 | return pick->head_ (); |
|
|
1620 | } |
|
|
1621 | |
|
|
1622 | // instead of crashing in the unlikely(?) case, try to return *something* |
|
|
1623 | return get_archetype ("blocked"); |
|
|
1624 | } |
|
|
1625 | |
|
|
1626 | void |
|
|
1627 | maptile::play_sound (faceidx sound, int x, int y) const |
|
|
1628 | { |
|
|
1629 | if (!sound) |
|
|
1630 | return; |
|
|
1631 | |
|
|
1632 | for_all_players (pl) |
|
|
1633 | if (pl->ob->map == this) |
|
|
1634 | if (client *ns = pl->ns) |
|
|
1635 | { |
|
|
1636 | int dx = x - pl->ob->x; |
|
|
1637 | int dy = y - pl->ob->y; |
|
|
1638 | |
|
|
1639 | int distance = idistance (dx, dy); |
|
|
1640 | |
|
|
1641 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1642 | ns->play_sound (sound, dx, dy); |
|
|
1643 | } |
|
|
1644 | } |
|
|
1645 | |