… | |
… | |
383 | if (!spaces) |
383 | if (!spaces) |
384 | return false; |
384 | return false; |
385 | |
385 | |
386 | for (int i = 0; i < size (); ++i) |
386 | for (int i = 0; i < size (); ++i) |
387 | { |
387 | { |
388 | int unique = 0; |
388 | bool unique = 0; |
|
|
389 | |
389 | for (object *op = spaces [i].bot; op; op = op->above) |
390 | for (object *op = spaces [i].bot; op; op = op->above) |
390 | { |
391 | { |
391 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
392 | unique |= op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]; |
392 | unique = 1; |
|
|
393 | |
393 | |
394 | if (!op->can_map_save ()) |
394 | if (expect_false (!op->can_map_save ())) |
395 | continue; |
395 | continue; |
396 | |
396 | |
397 | if (unique || op->flag [FLAG_UNIQUE]) |
397 | if (expect_false (unique || op->flag [FLAG_UNIQUE])) |
398 | { |
398 | { |
399 | if (flags & IO_UNIQUES) |
399 | if (flags & IO_UNIQUES) |
400 | op->write (f); |
400 | op->write (f); |
401 | } |
401 | } |
402 | else if (flags & IO_OBJECTS) |
402 | else if (expect_true (flags & IO_OBJECTS)) |
403 | op->write (f); |
403 | op->write (f); |
404 | } |
404 | } |
405 | } |
405 | } |
406 | |
406 | |
407 | coroapi::cede_to_tick (); |
407 | coroapi::cede_to_tick (); |
408 | |
408 | |
409 | return true; |
409 | return true; |
410 | } |
|
|
411 | |
|
|
412 | bool |
|
|
413 | maptile::_load_objects (const char *path, bool skip_header) |
|
|
414 | { |
|
|
415 | object_thawer f (path); |
|
|
416 | |
|
|
417 | if (!f) |
|
|
418 | return false; |
|
|
419 | |
|
|
420 | f.next (); |
|
|
421 | |
|
|
422 | if (skip_header) |
|
|
423 | for (;;) |
|
|
424 | { |
|
|
425 | keyword kw = f.kw; |
|
|
426 | f.skip (); |
|
|
427 | if (kw == KW_end) |
|
|
428 | break; |
|
|
429 | } |
|
|
430 | |
|
|
431 | return _load_objects (f); |
|
|
432 | } |
410 | } |
433 | |
411 | |
434 | bool |
412 | bool |
435 | maptile::_save_objects (const char *path, int flags) |
413 | maptile::_save_objects (const char *path, int flags) |
436 | { |
414 | { |
… | |
… | |
611 | bool |
589 | bool |
612 | maptile::_load_header (object_thawer &thawer) |
590 | maptile::_load_header (object_thawer &thawer) |
613 | { |
591 | { |
614 | for (;;) |
592 | for (;;) |
615 | { |
593 | { |
616 | thawer.next (); |
|
|
617 | |
|
|
618 | switch (thawer.kw) |
594 | switch (thawer.kw) |
619 | { |
595 | { |
620 | case KW_msg: |
596 | case KW_msg: |
621 | thawer.get_ml (KW_endmsg, msg); |
597 | thawer.get_ml (KW_endmsg, msg); |
622 | break; |
598 | break; |
… | |
… | |
677 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
653 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
678 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
654 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
679 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
655 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
680 | |
656 | |
681 | case KW_ERROR: |
657 | case KW_ERROR: |
682 | set_key (thawer.kw_str, thawer.value); |
658 | set_key_text (thawer.kw_str, thawer.value); |
683 | break; |
659 | break; |
684 | |
660 | |
685 | case KW_end: |
661 | case KW_end: |
|
|
662 | thawer.next (); |
686 | return true; |
663 | return true; |
687 | |
664 | |
688 | default: |
665 | default: |
689 | if (!thawer.parse_error ("map", 0)) |
666 | if (!thawer.parse_error ("map", 0)) |
690 | return false; |
667 | return false; |
691 | break; |
668 | break; |
692 | } |
669 | } |
|
|
670 | |
|
|
671 | thawer.next (); |
693 | } |
672 | } |
694 | |
673 | |
695 | abort (); |
674 | abort (); |
696 | } |
|
|
697 | |
|
|
698 | bool |
|
|
699 | maptile::_load_header (const char *path) |
|
|
700 | { |
|
|
701 | object_thawer thawer (path); |
|
|
702 | |
|
|
703 | if (!thawer) |
|
|
704 | return false; |
|
|
705 | |
|
|
706 | return _load_header (thawer); |
|
|
707 | } |
675 | } |
708 | |
676 | |
709 | /****************************************************************************** |
677 | /****************************************************************************** |
710 | * This is the start of unique map handling code |
678 | * This is the start of unique map handling code |
711 | *****************************************************************************/ |
679 | *****************************************************************************/ |
… | |
… | |
889 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
857 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
890 | break; |
858 | break; |
891 | |
859 | |
892 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
860 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
893 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
861 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
894 | || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) |
|
|
895 | || QUERY_FLAG (op, FLAG_UNIQUE) |
862 | || QUERY_FLAG (op, FLAG_UNIQUE) |
896 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
863 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
897 | || QUERY_FLAG (op, FLAG_UNPAID) |
864 | || QUERY_FLAG (op, FLAG_UNPAID) |
898 | || op->is_alive ()) |
865 | || op->is_alive ()) |
899 | ; // do not decay |
866 | ; // do not decay |
… | |
… | |
1224 | vol += op->volume (); |
1191 | vol += op->volume (); |
1225 | |
1192 | |
1226 | return vol; |
1193 | return vol; |
1227 | } |
1194 | } |
1228 | |
1195 | |
1229 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1196 | bool |
1230 | * the map. It also takes care of linking back the freshly found |
1197 | maptile::tile_available (int dir, bool load) |
1231 | * maps tile_map values if it tiles back to this one. It returns |
|
|
1232 | * the value of orig_map->tile_map[tile_num]. |
|
|
1233 | */ |
|
|
1234 | static inline maptile * |
|
|
1235 | find_and_link (maptile *orig_map, int tile_num) |
|
|
1236 | { |
1198 | { |
1237 | maptile *mp = orig_map->tile_map [tile_num]; |
1199 | if (!tile_path[dir]) |
|
|
1200 | return 0; |
1238 | |
1201 | |
1239 | if (!mp) |
1202 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_IN_MEMORY)) |
1240 | { |
1203 | return 1; |
1241 | mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map); |
|
|
1242 | |
1204 | |
1243 | if (!mp) |
1205 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1244 | { |
1206 | return 1; |
1245 | // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine |
|
|
1246 | LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n", |
|
|
1247 | &orig_map->tile_path[tile_num], &orig_map->path); |
|
|
1248 | mp = new maptile (1, 1); |
|
|
1249 | mp->alloc (); |
|
|
1250 | mp->in_memory = MAP_IN_MEMORY; |
|
|
1251 | } |
|
|
1252 | } |
|
|
1253 | |
1207 | |
1254 | int dest_tile = (tile_num + 2) % 4; |
|
|
1255 | |
|
|
1256 | orig_map->tile_map [tile_num] = mp; |
|
|
1257 | |
|
|
1258 | // optimisation: back-link map to origin map if euclidean |
|
|
1259 | //TODO: non-euclidean maps MUST GO |
|
|
1260 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) |
|
|
1261 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
|
|
1262 | |
|
|
1263 | return mp; |
1208 | return 0; |
1264 | } |
|
|
1265 | |
|
|
1266 | static inline void |
|
|
1267 | load_and_link (maptile *orig_map, int tile_num) |
|
|
1268 | { |
|
|
1269 | find_and_link (orig_map, tile_num)->load_sync (); |
|
|
1270 | } |
1209 | } |
1271 | |
1210 | |
1272 | /* this returns TRUE if the coordinates (x,y) are out of |
1211 | /* this returns TRUE if the coordinates (x,y) are out of |
1273 | * map m. This function also takes into account any |
1212 | * map m. This function also takes into account any |
1274 | * tiling considerations, loading adjacant maps as needed. |
1213 | * tiling considerations, loading adjacant maps as needed. |
… | |
… | |
1287 | if (!m) |
1226 | if (!m) |
1288 | return 0; |
1227 | return 0; |
1289 | |
1228 | |
1290 | if (x < 0) |
1229 | if (x < 0) |
1291 | { |
1230 | { |
1292 | if (!m->tile_path[3]) |
1231 | if (!m->tile_available (3)) |
1293 | return 1; |
1232 | return 1; |
1294 | |
1233 | |
1295 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
|
|
1296 | find_and_link (m, 3); |
|
|
1297 | |
|
|
1298 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1234 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1299 | } |
1235 | } |
1300 | |
1236 | |
1301 | if (x >= m->width) |
1237 | if (x >= m->width) |
1302 | { |
1238 | { |
1303 | if (!m->tile_path[1]) |
1239 | if (!m->tile_available (1)) |
1304 | return 1; |
1240 | return 1; |
1305 | |
1241 | |
1306 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
|
|
1307 | find_and_link (m, 1); |
|
|
1308 | |
|
|
1309 | return out_of_map (m->tile_map[1], x - m->width, y); |
1242 | return out_of_map (m->tile_map[1], x - m->width, y); |
1310 | } |
1243 | } |
1311 | |
1244 | |
1312 | if (y < 0) |
1245 | if (y < 0) |
1313 | { |
1246 | { |
1314 | if (!m->tile_path[0]) |
1247 | if (!m->tile_available (0)) |
1315 | return 1; |
1248 | return 1; |
1316 | |
1249 | |
1317 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
|
|
1318 | find_and_link (m, 0); |
|
|
1319 | |
|
|
1320 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1250 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1321 | } |
1251 | } |
1322 | |
1252 | |
1323 | if (y >= m->height) |
1253 | if (y >= m->height) |
1324 | { |
1254 | { |
1325 | if (!m->tile_path[2]) |
1255 | if (!m->tile_available (2)) |
1326 | return 1; |
1256 | return 1; |
1327 | |
|
|
1328 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
|
|
1329 | find_and_link (m, 2); |
|
|
1330 | |
1257 | |
1331 | return out_of_map (m->tile_map[2], x, y - m->height); |
1258 | return out_of_map (m->tile_map[2], x, y - m->height); |
1332 | } |
1259 | } |
1333 | |
1260 | |
1334 | /* Simple case - coordinates are within this local |
1261 | /* Simple case - coordinates are within this local |
… | |
… | |
1348 | maptile * |
1275 | maptile * |
1349 | maptile::xy_find (sint16 &x, sint16 &y) |
1276 | maptile::xy_find (sint16 &x, sint16 &y) |
1350 | { |
1277 | { |
1351 | if (x < 0) |
1278 | if (x < 0) |
1352 | { |
1279 | { |
1353 | if (!tile_path[3]) |
1280 | if (!tile_available (3)) |
1354 | return 0; |
1281 | return 0; |
1355 | |
1282 | |
1356 | find_and_link (this, 3); |
|
|
1357 | x += tile_map[3]->width; |
1283 | x += tile_map[3]->width; |
1358 | return tile_map[3]->xy_find (x, y); |
1284 | return tile_map[3]->xy_find (x, y); |
1359 | } |
1285 | } |
1360 | |
1286 | |
1361 | if (x >= width) |
1287 | if (x >= width) |
1362 | { |
1288 | { |
1363 | if (!tile_path[1]) |
1289 | if (!tile_available (1)) |
1364 | return 0; |
1290 | return 0; |
1365 | |
1291 | |
1366 | find_and_link (this, 1); |
|
|
1367 | x -= width; |
1292 | x -= width; |
1368 | return tile_map[1]->xy_find (x, y); |
1293 | return tile_map[1]->xy_find (x, y); |
1369 | } |
1294 | } |
1370 | |
1295 | |
1371 | if (y < 0) |
1296 | if (y < 0) |
1372 | { |
1297 | { |
1373 | if (!tile_path[0]) |
1298 | if (!tile_available (0)) |
1374 | return 0; |
1299 | return 0; |
1375 | |
1300 | |
1376 | find_and_link (this, 0); |
|
|
1377 | y += tile_map[0]->height; |
1301 | y += tile_map[0]->height; |
1378 | return tile_map[0]->xy_find (x, y); |
1302 | return tile_map[0]->xy_find (x, y); |
1379 | } |
1303 | } |
1380 | |
1304 | |
1381 | if (y >= height) |
1305 | if (y >= height) |
1382 | { |
1306 | { |
1383 | if (!tile_path[2]) |
1307 | if (!tile_available (2)) |
1384 | return 0; |
1308 | return 0; |
1385 | |
1309 | |
1386 | find_and_link (this, 2); |
|
|
1387 | y -= height; |
1310 | y -= height; |
1388 | return tile_map[2]->xy_find (x, y); |
1311 | return tile_map[2]->xy_find (x, y); |
1389 | } |
1312 | } |
1390 | |
1313 | |
1391 | /* Simple case - coordinates are within this local |
1314 | /* Simple case - coordinates are within this local |
… | |
… | |
1402 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1325 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1403 | { |
1326 | { |
1404 | if (!map1 || !map2) |
1327 | if (!map1 || !map2) |
1405 | return 0; |
1328 | return 0; |
1406 | |
1329 | |
1407 | //TODO: this doesn't actually check corretcly when intermediate maps are not loaded |
1330 | //TODO: this doesn't actually check correctly when intermediate maps are not loaded |
1408 | //fix: compare paths instead (this is likely faster, too!) |
1331 | //fix: compare paths instead (this is likely faster, too!) |
1409 | if (map1 == map2) |
1332 | if (map1 == map2) |
1410 | { |
1333 | { |
1411 | *dx = 0; |
1334 | *dx = 0; |
1412 | *dy = 0; |
1335 | *dy = 0; |
… | |
… | |
1673 | { |
1596 | { |
1674 | if (!sound) |
1597 | if (!sound) |
1675 | return; |
1598 | return; |
1676 | |
1599 | |
1677 | for_all_players (pl) |
1600 | for_all_players (pl) |
1678 | if (pl->ob->map == this) |
1601 | if (pl->observe->map == this) |
1679 | if (client *ns = pl->ns) |
1602 | if (client *ns = pl->ns) |
1680 | { |
1603 | { |
1681 | int dx = x - pl->ob->x; |
1604 | int dx = x - pl->ob->x; |
1682 | int dy = y - pl->ob->y; |
1605 | int dy = y - pl->ob->y; |
1683 | |
1606 | |