1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <unistd.h> |
24 | #include <unistd.h> |
26 | |
25 | |
27 | #include "global.h" |
26 | #include "global.h" |
28 | #include "funcpoint.h" |
27 | #include "funcpoint.h" |
29 | |
28 | |
30 | #include "loader.h" |
29 | #include "loader.h" |
31 | |
30 | |
32 | #include "path.h" |
31 | #include "path.h" |
33 | |
|
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34 | /* |
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35 | * This makes a path absolute outside the world of Crossfire. |
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36 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
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37 | * and returns the pointer to a static array containing the result. |
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38 | * it really should be called create_mapname |
|
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39 | */ |
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40 | const char * |
|
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41 | create_pathname (const char *name) |
|
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42 | { |
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43 | static char buf[8192]; |
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44 | snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name); |
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45 | return buf; |
|
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46 | } |
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47 | |
|
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48 | /* |
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49 | * This function checks if a file with the given path exists. |
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50 | * -1 is returned if it fails, otherwise the mode of the file |
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51 | * is returned. |
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52 | * It tries out all the compression suffixes listed in the uncomp[] array. |
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53 | * |
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54 | * If prepend_dir is set, then we call create_pathname (which prepends |
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55 | * libdir & mapdir). Otherwise, we assume the name given is fully |
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56 | * complete. |
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57 | * Only the editor actually cares about the writablity of this - |
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58 | * the rest of the code only cares that the file is readable. |
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59 | * when the editor goes away, the call to stat should probably be |
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60 | * replaced by an access instead (similar to the windows one, but |
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61 | * that seems to be missing the prepend_dir processing |
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62 | */ |
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63 | int |
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64 | check_path (const char *name, int prepend_dir) |
|
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65 | { |
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66 | char buf[MAX_BUF]; |
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67 | |
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68 | char *endbuf; |
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69 | struct stat statbuf; |
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70 | int mode = 0; |
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71 | |
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72 | if (prepend_dir) |
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73 | assign (buf, create_pathname (name)); |
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74 | else |
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75 | assign (buf, name); |
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76 | |
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77 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
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78 | * this method should be equivalant and is clearer. |
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79 | * Can not use strcat because we need to cycle through |
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80 | * all the names. |
|
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81 | */ |
|
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82 | endbuf = buf + strlen (buf); |
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83 | |
|
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84 | if (stat (buf, &statbuf)) |
|
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85 | return -1; |
|
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86 | if (!S_ISREG (statbuf.st_mode)) |
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87 | return (-1); |
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88 | |
|
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89 | if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) || |
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90 | ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH)) |
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91 | mode |= 4; |
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92 | |
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93 | if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || |
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94 | (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) |
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95 | mode |= 2; |
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96 | |
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97 | return (mode); |
|
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98 | } |
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99 | |
32 | |
100 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
33 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
101 | * one function that just returns a P_.. value (see map.h) |
34 | * one function that just returns a P_.. value (see map.h) |
102 | * it will also do map translation for tiled maps, returning |
35 | * it will also do map translation for tiled maps, returning |
103 | * new values into newmap, nx, and ny. Any and all of those |
36 | * new values into newmap, nx, and ny. Any and all of those |
… | |
… | |
220 | * hidden dm |
153 | * hidden dm |
221 | */ |
154 | */ |
222 | if (OB_MOVE_BLOCK (ob, tmp)) |
155 | if (OB_MOVE_BLOCK (ob, tmp)) |
223 | return 1; |
156 | return 1; |
224 | |
157 | |
225 | if (QUERY_FLAG (tmp, FLAG_ALIVE) |
158 | if (tmp->flag [FLAG_ALIVE] |
226 | && tmp->head_ () != ob |
159 | && tmp->head_ () != ob |
227 | && tmp != ob |
160 | && tmp != ob |
228 | && tmp->type != DOOR |
161 | && tmp->type != DOOR |
229 | && !tmp->flag [FLAG_WIZ] |
162 | && !(tmp->flag [FLAG_WIZ] && tmp->contr->hidden)) |
230 | && tmp->contr->hidden) |
|
|
231 | return 1; |
163 | return 1; |
232 | } |
164 | } |
233 | |
165 | |
234 | } |
166 | } |
235 | return 0; |
167 | return 0; |
236 | } |
168 | } |
237 | |
169 | |
238 | /* |
170 | /* |
239 | * Returns true if the given object can't fit in the given spot. |
171 | * Returns qthe blocking object if the given object can't fit in the given |
240 | * This is meant for multi space objects - for single space objecs, |
172 | * spot. This is meant for multi space objects - for single space objecs, |
241 | * just calling get_map_blocked and checking that against movement type |
173 | * just calling get_map_blocked and checking that against movement type |
242 | * of object. This function goes through all the parts of the |
174 | * of object. This function goes through all the parts of the multipart |
243 | * multipart object and makes sure they can be inserted. |
175 | * object and makes sure they can be inserted. |
244 | * |
176 | * |
245 | * While this doesn't call out of map, the get_map_flags does. |
177 | * While this doesn't call out of map, the get_map_flags does. |
246 | * |
178 | * |
247 | * This function has been used to deprecate arch_out_of_map - |
179 | * This function has been used to deprecate arch_out_of_map - |
248 | * this function also does that check, and since in most cases, |
180 | * this function also does that check, and since in most cases, |
… | |
… | |
259 | * |
191 | * |
260 | * Note this used to be arch_blocked, but with new movement |
192 | * Note this used to be arch_blocked, but with new movement |
261 | * code, we need to have actual object to check its move_type |
193 | * code, we need to have actual object to check its move_type |
262 | * against the move_block values. |
194 | * against the move_block values. |
263 | */ |
195 | */ |
264 | int |
196 | bool |
265 | ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) |
197 | object::blocked (maptile *m, int x, int y) const |
266 | { |
198 | { |
267 | archetype *tmp; |
199 | for (archetype *tmp = arch; tmp; tmp = (archetype *)tmp->more) |
268 | int flag; |
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269 | maptile *m1; |
|
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270 | sint16 sx, sy; |
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271 | |
|
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272 | if (!ob) |
|
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273 | { |
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274 | flag = get_map_flags (m, &m1, x, y, &sx, &sy); |
|
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275 | if (flag & P_OUT_OF_MAP) |
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276 | return P_OUT_OF_MAP; |
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277 | |
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278 | /* don't have object, so don't know what types would block */ |
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279 | return m1->at (sx, sy).move_block; |
|
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280 | } |
200 | { |
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201 | mapxy pos (m, x + tmp->x, y + tmp->y); |
281 | |
202 | |
282 | for (tmp = ob->arch; tmp; tmp = tmp->more) |
203 | if (!pos.normalise ()) |
283 | { |
204 | return 1; |
284 | flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); |
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|
285 | |
205 | |
286 | if (flag & P_OUT_OF_MAP) |
206 | mapspace &ms = *pos; |
287 | return P_OUT_OF_MAP; |
207 | |
288 | if (flag & P_IS_ALIVE) |
208 | if (ms.flags () & P_IS_ALIVE) |
289 | return P_IS_ALIVE; |
209 | return 1; |
290 | |
210 | |
291 | mapspace &ms = m1->at (sx, sy); |
211 | /* However, often ob doesn't have any move type |
292 | |
212 | * (signifying non-moving objects) |
293 | /* find_first_free_spot() calls this function. However, often |
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294 | * ob doesn't have any move type (when used to place exits) |
|
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295 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
213 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
296 | */ |
214 | */ |
297 | |
|
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298 | if (ob->move_type == 0 && ms.move_block != MOVE_ALL) |
215 | if (!move_type && ms.move_block != MOVE_ALL) |
299 | continue; |
216 | continue; |
300 | |
217 | |
301 | /* Note it is intentional that we check ob - the movement type of the |
218 | /* Note it is intentional that we check ob - the movement type of the |
302 | * head of the object should correspond for the entire object. |
219 | * head of the object should correspond for the entire object. |
303 | */ |
220 | */ |
304 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
221 | if (ms.blocks (move_type)) |
305 | return P_NO_PASS; |
222 | return 1; |
306 | } |
223 | } |
307 | |
224 | |
308 | return 0; |
225 | return 0; |
309 | } |
226 | } |
310 | |
227 | |
… | |
… | |
357 | { |
274 | { |
358 | if (!spaces) |
275 | if (!spaces) |
359 | return; |
276 | return; |
360 | |
277 | |
361 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
278 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
362 | for (object *op = ms->bot; op; op = op->above) |
279 | { |
|
|
280 | object *op = ms->bot; |
|
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281 | while (op) |
363 | { |
282 | { |
364 | /* already multipart - don't do anything more */ |
283 | /* already multipart - don't do anything more */ |
365 | if (op->head_ () == op && !op->more && op->arch->more) |
284 | if (op->head_ () == op && !op->more && op->arch->more) |
366 | { |
285 | { |
367 | op->remove (); |
286 | op->remove (); |
368 | op->expand_tail (); |
287 | op->expand_tail (); |
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288 | |
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289 | // FIXME: INS_ON_TOP is just a workaround for the pentagram vs. |
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290 | // multi-tile monster bug, where INS_ABOVE_FLOOR_ONLY put the monsters |
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291 | // below the pentagrams... hopefully INS_ON_TOP doesn't break anything |
369 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
292 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ON_TOP | INS_NO_WALK_ON); |
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293 | |
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294 | op = ms->bot; // we are mutating the mapspace too much with INS_ON_TOP |
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295 | // so we have to reset the iteration through the mapspace |
370 | } |
296 | } |
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297 | else |
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298 | op = op->above; |
371 | } |
299 | } |
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300 | } |
372 | } |
301 | } |
373 | |
302 | |
374 | /* |
303 | /* |
375 | * Loads (ands parses) the objects into a given map from the specified |
304 | * Loads (ands parses) the objects into a given map from the specified |
376 | * file pointer. |
305 | * file pointer. |
… | |
… | |
411 | } |
340 | } |
412 | |
341 | |
413 | void |
342 | void |
414 | maptile::activate () |
343 | maptile::activate () |
415 | { |
344 | { |
416 | active = true; |
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417 | |
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418 | if (spaces) |
345 | if (spaces) |
419 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
346 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
420 | for (object *op = ms->bot; op; op = op->above) |
347 | for (object *op = ms->bot; op; op = op->above) |
421 | op->activate_recursive (); |
348 | op->activate_recursive (); |
422 | } |
349 | } |
423 | |
350 | |
424 | void |
351 | void |
425 | maptile::deactivate () |
352 | maptile::deactivate () |
426 | { |
353 | { |
427 | active = false; |
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428 | |
|
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429 | if (spaces) |
354 | if (spaces) |
430 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
355 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
431 | for (object *op = ms->bot; op; op = op->above) |
356 | for (object *op = ms->bot; op; op = op->above) |
432 | op->deactivate_recursive (); |
357 | op->deactivate_recursive (); |
433 | } |
358 | } |
… | |
… | |
443 | if (!spaces) |
368 | if (!spaces) |
444 | return false; |
369 | return false; |
445 | |
370 | |
446 | for (int i = 0; i < size (); ++i) |
371 | for (int i = 0; i < size (); ++i) |
447 | { |
372 | { |
448 | int unique = 0; |
373 | bool unique = 0; |
|
|
374 | |
449 | for (object *op = spaces [i].bot; op; op = op->above) |
375 | for (object *op = spaces [i].bot; op; op = op->above) |
450 | { |
376 | { |
451 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
377 | unique |= op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]; |
452 | unique = 1; |
|
|
453 | |
378 | |
454 | if (!op->can_map_save ()) |
379 | if (expect_false (!op->can_map_save ())) |
455 | continue; |
380 | continue; |
456 | |
381 | |
457 | if (unique || op->flag [FLAG_UNIQUE]) |
382 | if (expect_false (unique || op->flag [FLAG_UNIQUE])) |
458 | { |
383 | { |
459 | if (flags & IO_UNIQUES) |
384 | if (flags & IO_UNIQUES) |
460 | op->write (f); |
385 | op->write (f); |
461 | } |
386 | } |
462 | else if (flags & IO_OBJECTS) |
387 | else if (expect_true (flags & IO_OBJECTS)) |
463 | op->write (f); |
388 | op->write (f); |
464 | } |
389 | } |
465 | } |
390 | } |
466 | |
391 | |
467 | coroapi::cede_to_tick (); |
392 | coroapi::cede_to_tick (); |
468 | |
393 | |
469 | return true; |
394 | return true; |
470 | } |
|
|
471 | |
|
|
472 | bool |
|
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473 | maptile::_load_objects (const char *path, bool skip_header) |
|
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474 | { |
|
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475 | object_thawer f (path); |
|
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476 | |
|
|
477 | if (!f) |
|
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478 | return false; |
|
|
479 | |
|
|
480 | f.next (); |
|
|
481 | |
|
|
482 | if (skip_header) |
|
|
483 | for (;;) |
|
|
484 | { |
|
|
485 | keyword kw = f.kw; |
|
|
486 | f.skip (); |
|
|
487 | if (kw == KW_end) |
|
|
488 | break; |
|
|
489 | } |
|
|
490 | |
|
|
491 | return _load_objects (f); |
|
|
492 | } |
395 | } |
493 | |
396 | |
494 | bool |
397 | bool |
495 | maptile::_save_objects (const char *path, int flags) |
398 | maptile::_save_objects (const char *path, int flags) |
496 | { |
399 | { |
… | |
… | |
671 | bool |
574 | bool |
672 | maptile::_load_header (object_thawer &thawer) |
575 | maptile::_load_header (object_thawer &thawer) |
673 | { |
576 | { |
674 | for (;;) |
577 | for (;;) |
675 | { |
578 | { |
676 | keyword kw = thawer.get_kv (); |
|
|
677 | |
|
|
678 | switch (kw) |
579 | switch (thawer.kw) |
679 | { |
580 | { |
680 | case KW_msg: |
581 | case KW_msg: |
681 | thawer.get_ml (KW_endmsg, msg); |
582 | thawer.get_ml (KW_endmsg, msg); |
682 | break; |
583 | break; |
683 | |
584 | |
… | |
… | |
715 | case KW_winddir: thawer.get (winddir); break; |
616 | case KW_winddir: thawer.get (winddir); break; |
716 | case KW_sky: thawer.get (sky); break; |
617 | case KW_sky: thawer.get (sky); break; |
717 | |
618 | |
718 | case KW_per_player: thawer.get (per_player); break; |
619 | case KW_per_player: thawer.get (per_player); break; |
719 | case KW_per_party: thawer.get (per_party); break; |
620 | case KW_per_party: thawer.get (per_party); break; |
|
|
621 | case KW_no_reset: thawer.get (no_reset); break; |
720 | |
622 | |
721 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
623 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
722 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
624 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
723 | |
625 | |
724 | // old names new names |
626 | // old names new names |
… | |
… | |
735 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
637 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
736 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
638 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
737 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
639 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
738 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
640 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
739 | |
641 | |
|
|
642 | case KW_ERROR: |
|
|
643 | set_key_text (thawer.kw_str, thawer.value); |
|
|
644 | break; |
|
|
645 | |
740 | case KW_end: |
646 | case KW_end: |
|
|
647 | thawer.next (); |
741 | return true; |
648 | return true; |
742 | |
649 | |
743 | default: |
650 | default: |
744 | if (!thawer.parse_error ("map", 0)) |
651 | if (!thawer.parse_error ("map", 0)) |
745 | return false; |
652 | return false; |
746 | break; |
653 | break; |
747 | } |
654 | } |
|
|
655 | |
|
|
656 | thawer.next (); |
748 | } |
657 | } |
749 | |
658 | |
750 | abort (); |
659 | abort (); |
751 | } |
|
|
752 | |
|
|
753 | bool |
|
|
754 | maptile::_load_header (const char *path) |
|
|
755 | { |
|
|
756 | object_thawer thawer (path); |
|
|
757 | |
|
|
758 | if (!thawer) |
|
|
759 | return false; |
|
|
760 | |
|
|
761 | return _load_header (thawer); |
|
|
762 | } |
660 | } |
763 | |
661 | |
764 | /****************************************************************************** |
662 | /****************************************************************************** |
765 | * This is the start of unique map handling code |
663 | * This is the start of unique map handling code |
766 | *****************************************************************************/ |
664 | *****************************************************************************/ |
… | |
… | |
801 | if (name) MAP_OUT (name); |
699 | if (name) MAP_OUT (name); |
802 | MAP_OUT (swap_time); |
700 | MAP_OUT (swap_time); |
803 | MAP_OUT (reset_time); |
701 | MAP_OUT (reset_time); |
804 | MAP_OUT (reset_timeout); |
702 | MAP_OUT (reset_timeout); |
805 | MAP_OUT (fixed_resettime); |
703 | MAP_OUT (fixed_resettime); |
|
|
704 | MAP_OUT (no_reset); |
806 | MAP_OUT (difficulty); |
705 | MAP_OUT (difficulty); |
807 | |
706 | |
808 | if (default_region) MAP_OUT2 (region, default_region->name); |
707 | if (default_region) MAP_OUT2 (region, default_region->name); |
809 | |
708 | |
810 | if (shopitems) |
709 | if (shopitems) |
… | |
… | |
864 | * Remove and free all objects in the given map. |
763 | * Remove and free all objects in the given map. |
865 | */ |
764 | */ |
866 | void |
765 | void |
867 | maptile::clear () |
766 | maptile::clear () |
868 | { |
767 | { |
869 | sfree (regions, size ()), regions = 0; |
|
|
870 | free (regionmap), regionmap = 0; |
|
|
871 | |
|
|
872 | if (spaces) |
768 | if (spaces) |
873 | { |
769 | { |
874 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
770 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
875 | while (object *op = ms->bot->head_ ()) |
771 | while (object *op = ms->bot) |
876 | { |
772 | { |
|
|
773 | // manually remove, as to not trigger anything |
|
|
774 | if (ms->bot = op->above) |
|
|
775 | ms->bot->below = 0; |
|
|
776 | |
|
|
777 | op->flag [FLAG_REMOVED] = true; |
|
|
778 | |
|
|
779 | object *head = op->head_ (); |
|
|
780 | if (op == head) |
|
|
781 | { |
877 | op->destroy_inv (false); |
782 | op->destroy_inv (false); |
878 | op->destroy (); |
783 | op->destroy (); |
|
|
784 | } |
|
|
785 | else if (head->map != op->map) |
|
|
786 | { |
|
|
787 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
|
|
788 | head->destroy (); |
|
|
789 | } |
879 | } |
790 | } |
880 | |
791 | |
881 | sfree (spaces, size ()), spaces = 0; |
792 | sfree (spaces, size ()), spaces = 0; |
882 | } |
793 | } |
883 | |
794 | |
884 | if (buttons) |
795 | if (buttons) |
885 | free_objectlinkpt (buttons), buttons = 0; |
796 | free_objectlinkpt (buttons), buttons = 0; |
|
|
797 | |
|
|
798 | sfree (regions, size ()); regions = 0; |
|
|
799 | delete [] regionmap; regionmap = 0; |
886 | } |
800 | } |
887 | |
801 | |
888 | void |
802 | void |
889 | maptile::clear_header () |
803 | maptile::clear_header () |
890 | { |
804 | { |
… | |
… | |
920 | maptile::do_destroy () |
834 | maptile::do_destroy () |
921 | { |
835 | { |
922 | attachable::do_destroy (); |
836 | attachable::do_destroy (); |
923 | |
837 | |
924 | clear (); |
838 | clear (); |
|
|
839 | } |
|
|
840 | |
|
|
841 | /* decay and destroy perishable items in a map */ |
|
|
842 | void |
|
|
843 | maptile::do_decay_objects () |
|
|
844 | { |
|
|
845 | if (!spaces) |
|
|
846 | return; |
|
|
847 | |
|
|
848 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
849 | for (object *above, *op = ms->bot; op; op = above) |
|
|
850 | { |
|
|
851 | above = op->above; |
|
|
852 | |
|
|
853 | bool destroy = 0; |
|
|
854 | |
|
|
855 | // do not decay anything above unique floor tiles (yet :) |
|
|
856 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
|
|
857 | break; |
|
|
858 | |
|
|
859 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
|
|
860 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
|
|
861 | || QUERY_FLAG (op, FLAG_UNIQUE) |
|
|
862 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
|
|
863 | || QUERY_FLAG (op, FLAG_UNPAID) |
|
|
864 | || op->is_alive ()) |
|
|
865 | ; // do not decay |
|
|
866 | else if (op->is_weapon ()) |
|
|
867 | { |
|
|
868 | op->stats.dam--; |
|
|
869 | if (op->stats.dam < 0) |
|
|
870 | destroy = 1; |
|
|
871 | } |
|
|
872 | else if (op->is_armor ()) |
|
|
873 | { |
|
|
874 | op->stats.ac--; |
|
|
875 | if (op->stats.ac < 0) |
|
|
876 | destroy = 1; |
|
|
877 | } |
|
|
878 | else if (op->type == FOOD) |
|
|
879 | { |
|
|
880 | op->stats.food -= rndm (5, 20); |
|
|
881 | if (op->stats.food < 0) |
|
|
882 | destroy = 1; |
|
|
883 | } |
|
|
884 | else |
|
|
885 | { |
|
|
886 | int mat = op->materials; |
|
|
887 | |
|
|
888 | if (mat & M_PAPER |
|
|
889 | || mat & M_LEATHER |
|
|
890 | || mat & M_WOOD |
|
|
891 | || mat & M_ORGANIC |
|
|
892 | || mat & M_CLOTH |
|
|
893 | || mat & M_LIQUID |
|
|
894 | || (mat & M_IRON && rndm (1, 5) == 1) |
|
|
895 | || (mat & M_GLASS && rndm (1, 2) == 1) |
|
|
896 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
|
|
897 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
|
|
898 | || (mat & M_ICE && temp > 32)) |
|
|
899 | destroy = 1; |
|
|
900 | } |
|
|
901 | |
|
|
902 | /* adjust overall chance below */ |
|
|
903 | if (destroy && rndm (0, 1)) |
|
|
904 | op->destroy (); |
|
|
905 | } |
925 | } |
906 | } |
926 | |
907 | |
927 | /* |
908 | /* |
928 | * Updates every button on the map (by calling update_button() for them). |
909 | * Updates every button on the map (by calling update_button() for them). |
929 | */ |
910 | */ |
… | |
… | |
977 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
958 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
978 | { |
959 | { |
979 | total_exp += op->stats.exp; |
960 | total_exp += op->stats.exp; |
980 | |
961 | |
981 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
962 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
982 | total_exp += at->clone.stats.exp * 8; |
963 | total_exp += at->stats.exp * 8; |
983 | |
964 | |
984 | monster_cnt++; |
965 | monster_cnt++; |
985 | } |
966 | } |
986 | } |
967 | } |
987 | |
968 | |
… | |
… | |
1209 | vol += op->volume (); |
1190 | vol += op->volume (); |
1210 | |
1191 | |
1211 | return vol; |
1192 | return vol; |
1212 | } |
1193 | } |
1213 | |
1194 | |
1214 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1195 | bool |
1215 | * the map. It also takes care of linking back the freshly found |
1196 | maptile::tile_available (int dir, bool load) |
1216 | * maps tile_map values if it tiles back to this one. It returns |
|
|
1217 | * the value of orig_map->tile_map[tile_num]. |
|
|
1218 | */ |
|
|
1219 | static inline maptile * |
|
|
1220 | find_and_link (maptile *orig_map, int tile_num) |
|
|
1221 | { |
1197 | { |
1222 | maptile *mp = orig_map->tile_map [tile_num]; |
1198 | if (!tile_path[dir]) |
|
|
1199 | return 0; |
1223 | |
1200 | |
1224 | if (!mp) |
1201 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_IN_MEMORY)) |
1225 | { |
1202 | return 1; |
1226 | mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map); |
|
|
1227 | |
1203 | |
1228 | if (!mp) |
1204 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1229 | { |
1205 | return 1; |
1230 | // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine |
|
|
1231 | LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n", |
|
|
1232 | &orig_map->tile_path[tile_num], &orig_map->path); |
|
|
1233 | mp = new maptile (1, 1); |
|
|
1234 | mp->alloc (); |
|
|
1235 | mp->in_memory = MAP_IN_MEMORY; |
|
|
1236 | } |
|
|
1237 | } |
|
|
1238 | |
1206 | |
1239 | int dest_tile = (tile_num + 2) % 4; |
|
|
1240 | |
|
|
1241 | orig_map->tile_map [tile_num] = mp; |
|
|
1242 | |
|
|
1243 | // optimisation: back-link map to origin map if euclidean |
|
|
1244 | //TODO: non-euclidean maps MUST GO |
|
|
1245 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) |
|
|
1246 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
|
|
1247 | |
|
|
1248 | return mp; |
1207 | return 0; |
1249 | } |
|
|
1250 | |
|
|
1251 | static inline void |
|
|
1252 | load_and_link (maptile *orig_map, int tile_num) |
|
|
1253 | { |
|
|
1254 | find_and_link (orig_map, tile_num)->load_sync (); |
|
|
1255 | } |
1208 | } |
1256 | |
1209 | |
1257 | /* this returns TRUE if the coordinates (x,y) are out of |
1210 | /* this returns TRUE if the coordinates (x,y) are out of |
1258 | * map m. This function also takes into account any |
1211 | * map m. This function also takes into account any |
1259 | * tiling considerations, loading adjacant maps as needed. |
1212 | * tiling considerations, loading adjacant maps as needed. |
… | |
… | |
1272 | if (!m) |
1225 | if (!m) |
1273 | return 0; |
1226 | return 0; |
1274 | |
1227 | |
1275 | if (x < 0) |
1228 | if (x < 0) |
1276 | { |
1229 | { |
1277 | if (!m->tile_path[3]) |
1230 | if (!m->tile_available (3)) |
1278 | return 1; |
1231 | return 1; |
1279 | |
1232 | |
1280 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
|
|
1281 | find_and_link (m, 3); |
|
|
1282 | |
|
|
1283 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1233 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1284 | } |
1234 | } |
1285 | |
1235 | |
1286 | if (x >= m->width) |
1236 | if (x >= m->width) |
1287 | { |
1237 | { |
1288 | if (!m->tile_path[1]) |
1238 | if (!m->tile_available (1)) |
1289 | return 1; |
1239 | return 1; |
1290 | |
1240 | |
1291 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
|
|
1292 | find_and_link (m, 1); |
|
|
1293 | |
|
|
1294 | return out_of_map (m->tile_map[1], x - m->width, y); |
1241 | return out_of_map (m->tile_map[1], x - m->width, y); |
1295 | } |
1242 | } |
1296 | |
1243 | |
1297 | if (y < 0) |
1244 | if (y < 0) |
1298 | { |
1245 | { |
1299 | if (!m->tile_path[0]) |
1246 | if (!m->tile_available (0)) |
1300 | return 1; |
1247 | return 1; |
1301 | |
1248 | |
1302 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
|
|
1303 | find_and_link (m, 0); |
|
|
1304 | |
|
|
1305 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1249 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1306 | } |
1250 | } |
1307 | |
1251 | |
1308 | if (y >= m->height) |
1252 | if (y >= m->height) |
1309 | { |
1253 | { |
1310 | if (!m->tile_path[2]) |
1254 | if (!m->tile_available (2)) |
1311 | return 1; |
1255 | return 1; |
1312 | |
|
|
1313 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
|
|
1314 | find_and_link (m, 2); |
|
|
1315 | |
1256 | |
1316 | return out_of_map (m->tile_map[2], x, y - m->height); |
1257 | return out_of_map (m->tile_map[2], x, y - m->height); |
1317 | } |
1258 | } |
1318 | |
1259 | |
1319 | /* Simple case - coordinates are within this local |
1260 | /* Simple case - coordinates are within this local |
… | |
… | |
1333 | maptile * |
1274 | maptile * |
1334 | maptile::xy_find (sint16 &x, sint16 &y) |
1275 | maptile::xy_find (sint16 &x, sint16 &y) |
1335 | { |
1276 | { |
1336 | if (x < 0) |
1277 | if (x < 0) |
1337 | { |
1278 | { |
1338 | if (!tile_path[3]) |
1279 | if (!tile_available (3)) |
1339 | return 0; |
1280 | return 0; |
1340 | |
1281 | |
1341 | find_and_link (this, 3); |
|
|
1342 | x += tile_map[3]->width; |
1282 | x += tile_map[3]->width; |
1343 | return tile_map[3]->xy_find (x, y); |
1283 | return tile_map[3]->xy_find (x, y); |
1344 | } |
1284 | } |
1345 | |
1285 | |
1346 | if (x >= width) |
1286 | if (x >= width) |
1347 | { |
1287 | { |
1348 | if (!tile_path[1]) |
1288 | if (!tile_available (1)) |
1349 | return 0; |
1289 | return 0; |
1350 | |
1290 | |
1351 | find_and_link (this, 1); |
|
|
1352 | x -= width; |
1291 | x -= width; |
1353 | return tile_map[1]->xy_find (x, y); |
1292 | return tile_map[1]->xy_find (x, y); |
1354 | } |
1293 | } |
1355 | |
1294 | |
1356 | if (y < 0) |
1295 | if (y < 0) |
1357 | { |
1296 | { |
1358 | if (!tile_path[0]) |
1297 | if (!tile_available (0)) |
1359 | return 0; |
1298 | return 0; |
1360 | |
1299 | |
1361 | find_and_link (this, 0); |
|
|
1362 | y += tile_map[0]->height; |
1300 | y += tile_map[0]->height; |
1363 | return tile_map[0]->xy_find (x, y); |
1301 | return tile_map[0]->xy_find (x, y); |
1364 | } |
1302 | } |
1365 | |
1303 | |
1366 | if (y >= height) |
1304 | if (y >= height) |
1367 | { |
1305 | { |
1368 | if (!tile_path[2]) |
1306 | if (!tile_available (2)) |
1369 | return 0; |
1307 | return 0; |
1370 | |
1308 | |
1371 | find_and_link (this, 2); |
|
|
1372 | y -= height; |
1309 | y -= height; |
1373 | return tile_map[2]->xy_find (x, y); |
1310 | return tile_map[2]->xy_find (x, y); |
1374 | } |
1311 | } |
1375 | |
1312 | |
1376 | /* Simple case - coordinates are within this local |
1313 | /* Simple case - coordinates are within this local |
… | |
… | |
1387 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1324 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1388 | { |
1325 | { |
1389 | if (!map1 || !map2) |
1326 | if (!map1 || !map2) |
1390 | return 0; |
1327 | return 0; |
1391 | |
1328 | |
1392 | //TODO: this doesn't actually check corretcly when intermediate maps are not loaded |
1329 | //TODO: this doesn't actually check correctly when intermediate maps are not loaded |
1393 | //fix: compare paths instead (this is likely faster, too!) |
1330 | //fix: compare paths instead (this is likely faster, too!) |
1394 | if (map1 == map2) |
1331 | if (map1 == map2) |
1395 | { |
1332 | { |
1396 | *dx = 0; |
1333 | *dx = 0; |
1397 | *dy = 0; |
1334 | *dy = 0; |
… | |
… | |
1651 | |
1588 | |
1652 | // instead of crashing in the unlikely(?) case, try to return *something* |
1589 | // instead of crashing in the unlikely(?) case, try to return *something* |
1653 | return get_archetype ("blocked"); |
1590 | return get_archetype ("blocked"); |
1654 | } |
1591 | } |
1655 | |
1592 | |
|
|
1593 | void |
|
|
1594 | maptile::play_sound (faceidx sound, int x, int y) const |
|
|
1595 | { |
|
|
1596 | if (!sound) |
|
|
1597 | return; |
|
|
1598 | |
|
|
1599 | for_all_players (pl) |
|
|
1600 | if (pl->observe->map == this) |
|
|
1601 | if (client *ns = pl->ns) |
|
|
1602 | { |
|
|
1603 | int dx = x - pl->observe->x; |
|
|
1604 | int dy = y - pl->observe->y; |
|
|
1605 | |
|
|
1606 | int distance = idistance (dx, dy); |
|
|
1607 | |
|
|
1608 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1609 | ns->play_sound (sound, dx, dy); |
|
|
1610 | } |
|
|
1611 | } |
|
|
1612 | |