1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
… | |
… | |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <unistd.h> |
24 | #include <unistd.h> |
25 | |
25 | |
26 | #include "global.h" |
26 | #include "global.h" |
27 | #include "funcpoint.h" |
|
|
28 | |
|
|
29 | #include "loader.h" |
27 | #include "loader.h" |
30 | |
|
|
31 | #include "path.h" |
28 | #include "path.h" |
32 | |
29 | |
33 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
30 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
34 | * one function that just returns a P_.. value (see map.h) |
31 | * one function that just returns a P_.. value (see map.h) |
35 | * it will also do map translation for tiled maps, returning |
32 | * it will also do map translation for tiled maps, returning |
… | |
… | |
245 | |
242 | |
246 | insert_ob_in_ob (tmp, container); |
243 | insert_ob_in_ob (tmp, container); |
247 | tmp = next; |
244 | tmp = next; |
248 | } |
245 | } |
249 | |
246 | |
250 | /* sum_weight will go through and calculate what all the containers are |
247 | // go through and calculate what all the containers are carrying. |
251 | * carrying. |
248 | //TODO: remove |
252 | */ |
249 | container->update_weight (); |
253 | sum_weight (container); |
|
|
254 | } |
250 | } |
255 | |
251 | |
256 | void |
252 | void |
257 | maptile::set_object_flag (int flag, int value) |
253 | maptile::set_object_flag (int flag, int value) |
258 | { |
254 | { |
… | |
… | |
260 | return; |
256 | return; |
261 | |
257 | |
262 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
258 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
263 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
259 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
264 | tmp->flag [flag] = value; |
260 | tmp->flag [flag] = value; |
|
|
261 | } |
|
|
262 | |
|
|
263 | void |
|
|
264 | maptile::post_load_original () |
|
|
265 | { |
|
|
266 | if (!spaces) |
|
|
267 | return; |
|
|
268 | |
|
|
269 | set_object_flag (FLAG_OBJ_ORIGINAL); |
|
|
270 | |
|
|
271 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
272 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
|
|
273 | INVOKE_OBJECT (RESET, tmp); |
265 | } |
274 | } |
266 | |
275 | |
267 | /* link_multipart_objects go through all the objects on the map looking |
276 | /* link_multipart_objects go through all the objects on the map looking |
268 | * for objects whose arch says they are multipart yet according to the |
277 | * for objects whose arch says they are multipart yet according to the |
269 | * info we have, they only have the head (as would be expected when |
278 | * info we have, they only have the head (as would be expected when |
… | |
… | |
314 | switch (f.kw) |
323 | switch (f.kw) |
315 | { |
324 | { |
316 | case KW_arch: |
325 | case KW_arch: |
317 | if (object *op = object::read (f, this)) |
326 | if (object *op = object::read (f, this)) |
318 | { |
327 | { |
|
|
328 | // TODO: why? |
319 | if (op->inv) |
329 | if (op->inv) |
320 | sum_weight (op); |
330 | op->update_weight (); |
321 | |
331 | |
322 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
332 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
323 | { |
333 | { |
324 | // we insert manually because |
334 | // we insert manually because |
325 | // a) its way faster |
335 | // a) its way faster |
… | |
… | |
642 | case KW_sky: thawer.get (sky); break; |
652 | case KW_sky: thawer.get (sky); break; |
643 | |
653 | |
644 | case KW_per_player: thawer.get (per_player); break; |
654 | case KW_per_player: thawer.get (per_player); break; |
645 | case KW_per_party: thawer.get (per_party); break; |
655 | case KW_per_party: thawer.get (per_party); break; |
646 | case KW_no_reset: thawer.get (no_reset); break; |
656 | case KW_no_reset: thawer.get (no_reset); break; |
|
|
657 | case KW_no_drop: thawer.get (no_drop); break; |
647 | |
658 | |
648 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
659 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
649 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
660 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
650 | |
661 | |
651 | // old names new names |
662 | // old names new names |
… | |
… | |
701 | |
712 | |
702 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
713 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
703 | unique = 1; |
714 | unique = 1; |
704 | |
715 | |
705 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
716 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
706 | { |
|
|
707 | op->destroy_inv (false); |
|
|
708 | op->destroy (); |
717 | op->destroy (); |
709 | } |
|
|
710 | |
718 | |
711 | op = above; |
719 | op = above; |
712 | } |
720 | } |
713 | } |
721 | } |
714 | } |
722 | } |
… | |
… | |
725 | MAP_OUT (swap_time); |
733 | MAP_OUT (swap_time); |
726 | MAP_OUT (reset_time); |
734 | MAP_OUT (reset_time); |
727 | MAP_OUT (reset_timeout); |
735 | MAP_OUT (reset_timeout); |
728 | MAP_OUT (fixed_resettime); |
736 | MAP_OUT (fixed_resettime); |
729 | MAP_OUT (no_reset); |
737 | MAP_OUT (no_reset); |
|
|
738 | MAP_OUT (no_drop); |
730 | MAP_OUT (difficulty); |
739 | MAP_OUT (difficulty); |
731 | |
740 | |
732 | if (default_region) MAP_OUT2 (region, default_region->name); |
741 | if (default_region) MAP_OUT2 (region, default_region->name); |
733 | |
742 | |
734 | if (shopitems) |
743 | if (shopitems) |
… | |
… | |
801 | |
810 | |
802 | op->flag [FLAG_REMOVED] = true; |
811 | op->flag [FLAG_REMOVED] = true; |
803 | |
812 | |
804 | object *head = op->head_ (); |
813 | object *head = op->head_ (); |
805 | if (op == head) |
814 | if (op == head) |
806 | { |
|
|
807 | op->destroy_inv (false); |
|
|
808 | op->destroy (); |
815 | op->destroy (); |
809 | } |
|
|
810 | else if (head->map != op->map) |
816 | else if (head->map != op->map) |
811 | { |
817 | { |
812 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
818 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
813 | head->destroy (); |
819 | head->destroy (); |
814 | } |
820 | } |
815 | } |
821 | } |
816 | |
822 | |
817 | sfree (spaces, size ()), spaces = 0; |
823 | sfree0 (spaces, size ()); |
818 | } |
824 | } |
819 | |
825 | |
820 | if (buttons) |
826 | if (buttons) |
821 | free_objectlinkpt (buttons), buttons = 0; |
827 | free_objectlinkpt (buttons), buttons = 0; |
822 | |
828 | |
823 | sfree (regions, size ()); regions = 0; |
829 | sfree0 (regions, size ()); |
824 | delete [] regionmap; regionmap = 0; |
830 | delete [] regionmap; regionmap = 0; |
825 | } |
831 | } |
826 | |
832 | |
827 | void |
833 | void |
828 | maptile::clear_header () |
834 | maptile::clear_header () |
… | |
… | |
982 | |
988 | |
983 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
989 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
984 | { |
990 | { |
985 | total_exp += op->stats.exp; |
991 | total_exp += op->stats.exp; |
986 | |
992 | |
987 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
993 | if (archetype *at = op->other_arch) |
|
|
994 | { |
988 | total_exp += at->stats.exp * 8; |
995 | total_exp += at->stats.exp * 8; |
989 | |
|
|
990 | monster_cnt++; |
996 | monster_cnt++; |
|
|
997 | } |
|
|
998 | |
|
|
999 | for (object *inv = op->inv; inv; inv = inv->below) |
|
|
1000 | { |
|
|
1001 | total_exp += op->stats.exp * 8; |
|
|
1002 | monster_cnt++; |
|
|
1003 | } |
991 | } |
1004 | } |
992 | } |
1005 | } |
993 | |
1006 | |
994 | avgexp = (double) total_exp / monster_cnt; |
1007 | avgexp = (double) total_exp / monster_cnt; |
995 | |
1008 | |
… | |
… | |
1034 | else |
1047 | else |
1035 | darkness = new_level; |
1048 | darkness = new_level; |
1036 | |
1049 | |
1037 | /* All clients need to get re-updated for the change */ |
1050 | /* All clients need to get re-updated for the change */ |
1038 | update_all_map_los (this); |
1051 | update_all_map_los (this); |
|
|
1052 | |
1039 | return 1; |
1053 | return 1; |
1040 | } |
1054 | } |
1041 | |
1055 | |
1042 | /* |
1056 | /* |
1043 | * This function updates various attributes about a specific space |
1057 | * This function updates various attributes about a specific space |
… | |
… | |
1046 | * through, etc) |
1060 | * through, etc) |
1047 | */ |
1061 | */ |
1048 | void |
1062 | void |
1049 | mapspace::update_ () |
1063 | mapspace::update_ () |
1050 | { |
1064 | { |
1051 | object *tmp, *last = 0; |
1065 | object *last = 0; |
1052 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1066 | uint8 flags = P_UPTODATE, anywhere = 0; |
|
|
1067 | sint8 light = 0; |
1053 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1068 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1054 | |
1069 | |
1055 | //object *middle = 0; |
1070 | //object *middle = 0; |
1056 | //object *top = 0; |
1071 | //object *top = 0; |
1057 | //object *floor = 0; |
1072 | //object *floor = 0; |
1058 | // this seems to generate better code than using locals, above |
1073 | // this seems to generate better code than using locals, above |
1059 | object *&top = faces_obj[0] = 0; |
1074 | object *&top = faces_obj[0] = 0; |
1060 | object *&middle = faces_obj[1] = 0; |
1075 | object *&middle = faces_obj[1] = 0; |
1061 | object *&floor = faces_obj[2] = 0; |
1076 | object *&floor = faces_obj[2] = 0; |
1062 | |
1077 | |
1063 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1078 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1064 | { |
1079 | { |
1065 | /* This could be made additive I guess (two lights better than |
1080 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1066 | * one). But if so, it shouldn't be a simple additive - 2 |
|
|
1067 | * light bulbs do not illuminate twice as far as once since |
|
|
1068 | * it is a dissapation factor that is cubed. |
|
|
1069 | */ |
|
|
1070 | if (tmp->glow_radius > light) |
|
|
1071 | light = tmp->glow_radius; |
1081 | light += tmp->glow_radius; |
1072 | |
1082 | |
1073 | /* This call is needed in order to update objects the player |
1083 | /* This call is needed in order to update objects the player |
1074 | * is standing in that have animations (ie, grass, fire, etc). |
1084 | * is standing in that have animations (ie, grass, fire, etc). |
1075 | * However, it also causes the look window to be re-drawn |
1085 | * However, it also causes the look window to be re-drawn |
1076 | * 3 times each time the player moves, because many of the |
1086 | * 3 times each time the player moves, because many of the |
… | |
… | |
1095 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1105 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1096 | { |
1106 | { |
1097 | middle = tmp; |
1107 | middle = tmp; |
1098 | anywhere = 1; |
1108 | anywhere = 1; |
1099 | } |
1109 | } |
|
|
1110 | |
1100 | /* Find the highest visible face around. If equal |
1111 | /* Find the highest visible face around. If equal |
1101 | * visibilities, we still want the one nearer to the |
1112 | * visibilities, we still want the one nearer to the |
1102 | * top |
1113 | * top |
1103 | */ |
1114 | */ |
1104 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
1115 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
… | |
… | |
1123 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1134 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1124 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1135 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1125 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1136 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1126 | } |
1137 | } |
1127 | |
1138 | |
1128 | this->light = light; |
1139 | this->light = min (light, MAX_LIGHT_RADIUS); |
1129 | this->flags_ = flags; |
1140 | this->flags_ = flags; |
1130 | this->move_block = move_block & ~move_allow; |
1141 | this->move_block = move_block & ~move_allow; |
1131 | this->move_on = move_on; |
1142 | this->move_on = move_on; |
1132 | this->move_off = move_off; |
1143 | this->move_off = move_off; |
1133 | this->move_slow = move_slow; |
1144 | this->move_slow = move_slow; |
… | |
… | |
1153 | * 1) top face is set, need middle to be set. |
1164 | * 1) top face is set, need middle to be set. |
1154 | * 2) middle is set, need to set top. |
1165 | * 2) middle is set, need to set top. |
1155 | * 3) neither middle or top is set - need to set both. |
1166 | * 3) neither middle or top is set - need to set both. |
1156 | */ |
1167 | */ |
1157 | |
1168 | |
1158 | for (tmp = last; tmp; tmp = tmp->below) |
1169 | for (object *tmp = last; tmp; tmp = tmp->below) |
1159 | { |
1170 | { |
1160 | /* Once we get to a floor, stop, since we already have a floor object */ |
1171 | /* Once we get to a floor, stop, since we already have a floor object */ |
1161 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1172 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1162 | break; |
1173 | break; |
1163 | |
1174 | |
… | |
… | |
1221 | maptile::tile_available (int dir, bool load) |
1232 | maptile::tile_available (int dir, bool load) |
1222 | { |
1233 | { |
1223 | if (!tile_path[dir]) |
1234 | if (!tile_path[dir]) |
1224 | return 0; |
1235 | return 0; |
1225 | |
1236 | |
1226 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_IN_MEMORY)) |
1237 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
1227 | return 1; |
1238 | return 1; |
1228 | |
1239 | |
1229 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1240 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1230 | return 1; |
1241 | return 1; |
1231 | |
1242 | |
… | |
… | |
1566 | } |
1577 | } |
1567 | |
1578 | |
1568 | object * |
1579 | object * |
1569 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1580 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1570 | { |
1581 | { |
1571 | if (!op->flag [FLAG_REMOVED]) |
|
|
1572 | op->remove (); |
|
|
1573 | |
|
|
1574 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1582 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1575 | } |
1583 | } |
1576 | |
1584 | |
1577 | region * |
1585 | region * |
1578 | maptile::region (int x, int y) const |
1586 | maptile::region (int x, int y) const |
… | |
… | |
1588 | |
1596 | |
1589 | return ::region::default_region (); |
1597 | return ::region::default_region (); |
1590 | } |
1598 | } |
1591 | |
1599 | |
1592 | /* picks a random object from a style map. |
1600 | /* picks a random object from a style map. |
1593 | * Redone by MSW so it should be faster and not use static |
|
|
1594 | * variables to generate tables. |
|
|
1595 | */ |
1601 | */ |
1596 | object * |
1602 | object * |
1597 | maptile::pick_random_object () const |
1603 | maptile::pick_random_object (rand_gen &gen) const |
1598 | { |
1604 | { |
1599 | /* while returning a null object will result in a crash, that |
1605 | /* while returning a null object will result in a crash, that |
1600 | * is actually preferable to an infinite loop. That is because |
1606 | * is actually preferable to an infinite loop. That is because |
1601 | * most servers will automatically restart in case of crash. |
1607 | * most servers will automatically restart in case of crash. |
1602 | * Change the logic on getting the random space - shouldn't make |
1608 | * Change the logic on getting the random space - shouldn't make |
1603 | * any difference, but this seems clearer to me. |
1609 | * any difference, but this seems clearer to me. |
1604 | */ |
1610 | */ |
1605 | for (int i = 1000; --i;) |
1611 | for (int i = 1000; --i;) |
1606 | { |
1612 | { |
1607 | object *pick = at (rndm (width), rndm (height)).bot; |
1613 | object *pick = at (gen (width), gen (height)).bot; |
1608 | |
1614 | |
1609 | // do not prefer big monsters just because they are big. |
1615 | // do not prefer big monsters just because they are big. |
1610 | if (pick && pick->head_ () == pick) |
1616 | if (pick && pick->is_head ()) |
1611 | return pick->head_ (); |
1617 | return pick->head_ (); |
1612 | } |
1618 | } |
1613 | |
1619 | |
1614 | // instead of crashing in the unlikely(?) case, try to return *something* |
1620 | // instead of crashing in the unlikely(?) case, try to return *something* |
1615 | return get_archetype ("blocked"); |
1621 | return archetype::find ("bug"); |
1616 | } |
1622 | } |
1617 | |
1623 | |
1618 | void |
1624 | void |
1619 | maptile::play_sound (faceidx sound, int x, int y) const |
1625 | maptile::play_sound (faceidx sound, int x, int y) const |
1620 | { |
1626 | { |
1621 | if (!sound) |
1627 | if (!sound) |
1622 | return; |
1628 | return; |
1623 | |
1629 | |
1624 | for_all_players (pl) |
1630 | for_all_players_on_map (pl, this) |
1625 | if (pl->ob->map == this) |
|
|
1626 | if (client *ns = pl->ns) |
1631 | if (client *ns = pl->ns) |
1627 | { |
1632 | { |
1628 | int dx = x - pl->ob->x; |
1633 | int dx = x - pl->ob->x; |
1629 | int dy = y - pl->ob->y; |
1634 | int dy = y - pl->ob->y; |
1630 | |
1635 | |
1631 | int distance = idistance (dx, dy); |
1636 | int distance = idistance (dx, dy); |
1632 | |
1637 | |
1633 | if (distance <= MAX_SOUND_DISTANCE) |
1638 | if (distance <= MAX_SOUND_DISTANCE) |
1634 | ns->play_sound (sound, dx, dy); |
1639 | ns->play_sound (sound, dx, dy); |
1635 | } |
1640 | } |
1636 | } |
1641 | } |
1637 | |
1642 | |