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Comparing deliantra/server/common/map.C (file contents):
Revision 1.10 by root, Mon Aug 28 14:05:23 2006 UTC vs.
Revision 1.14 by root, Wed Aug 30 06:06:26 2006 UTC

1/* 1/*
2 * static char *rcsid_map_c = 2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.10 2006/08/28 14:05:23 root Exp $"; 3 * "$Id: map.C,v 1.14 2006/08/30 06:06:26 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
793 * currently, there are few enough fields this is not a big deal. 793 * currently, there are few enough fields this is not a big deal.
794 * MSW 2001-07-01 794 * MSW 2001-07-01
795 * return 0 on success, 1 on failure. 795 * return 0 on success, 1 on failure.
796 */ 796 */
797 797
798static int load_map_header(FILE *fp, mapstruct *m) 798static int load_map_header(object_thawer &fp, mapstruct *m)
799{ 799{
800 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 800 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end;
801 int msgpos=0; 801 int msgpos=0;
802 int maplorepos=0; 802 int maplorepos=0;
803 803
893 } 893 }
894 /* first strcmp value on these are old names supported 894 /* first strcmp value on these are old names supported
895 * for compatibility reasons. The new values (second) are 895 * for compatibility reasons. The new values (second) are
896 * what really should be used. 896 * what really should be used.
897 */ 897 */
898 else if (!strcmp(key,"oid")) {
899 fp.get (m, atoi(value));
900 } else if (!strcmp(key, "attach")) {
901 m->attach = add_string (value);
898 else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { 902 } else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) {
899 m->enter_x = atoi(value); 903 m->enter_x = atoi(value);
900 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { 904 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) {
901 m->enter_y = atoi(value); 905 m->enter_y = atoi(value);
902 } else if (!strcmp(key,"x") || !strcmp(key, "width")) { 906 } else if (!strcmp(key,"x") || !strcmp(key, "width")) {
903 m->width = atoi(value); 907 m->width = atoi(value);
945 m->winddir = atoi(value); 949 m->winddir = atoi(value);
946 } else if (!strcmp(key, "sky")) { 950 } else if (!strcmp(key, "sky")) {
947 m->sky = atoi(value); 951 m->sky = atoi(value);
948 } else if (!strcmp(key, "nosmooth")) { 952 } else if (!strcmp(key, "nosmooth")) {
949 m->nosmooth = atoi(value); 953 m->nosmooth = atoi(value);
950 } else if (!strcmp(key, "safe_map")) {
951 m->safe_map = atoi(value);
952 } 954 }
953 else if (!strncmp(key,"tile_path_", 10)) { 955 else if (!strncmp(key,"tile_path_", 10)) {
954 int tile=atoi(key+10); 956 int tile=atoi(key+10);
955 957
956 if (tile<1 || tile>4) { 958 if (tile<1 || tile>4) {
1013 * MAP_STYLE: style map - don't add active objects, don't add to server 1015 * MAP_STYLE: style map - don't add active objects, don't add to server
1014 * managed map list. 1016 * managed map list.
1015 */ 1017 */
1016 1018
1017mapstruct *load_original_map(const char *filename, int flags) { 1019mapstruct *load_original_map(const char *filename, int flags) {
1018 FILE *fp;
1019 mapstruct *m; 1020 mapstruct *m;
1020 int comp;
1021 char pathname[MAX_BUF]; 1021 char pathname[MAX_BUF];
1022 1022
1023 LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags); 1023 LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags);
1024 if (flags & MAP_PLAYER_UNIQUE) 1024 if (flags & MAP_PLAYER_UNIQUE)
1025 strcpy(pathname, filename); 1025 strcpy(pathname, filename);
1026 else if (flags & MAP_OVERLAY) 1026 else if (flags & MAP_OVERLAY)
1027 strcpy(pathname, create_overlay_pathname(filename)); 1027 strcpy(pathname, create_overlay_pathname(filename));
1028 else 1028 else
1029 strcpy(pathname, create_pathname(filename)); 1029 strcpy(pathname, create_pathname(filename));
1030 1030
1031 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) {
1032 LOG(llevError, "Can't open %s: %s\n", pathname, strerror_local(errno));
1033 return (NULL);
1034 }
1035
1036 object_thawer thawer (fp, filename); 1031 object_thawer thawer (pathname);
1032
1033 if (!thawer)
1034 return 0;
1037 1035
1038 m = get_linked_map(); 1036 m = get_linked_map();
1039 1037
1040 strcpy (m->path, filename); 1038 strcpy (m->path, filename);
1041 if (load_map_header(fp, m)) { 1039 if (load_map_header(thawer, m)) {
1042 LOG(llevError,"Error loading map header for %s, flags=%d\n", 1040 LOG(llevError,"Error loading map header for %s, flags=%d\n",
1043 filename, flags); 1041 filename, flags);
1044 delete_map(m); 1042 delete_map(m);
1045 return NULL; 1043 return NULL;
1046 } 1044 }
1047 1045
1048 allocate_map(m); 1046 allocate_map(m);
1049 1047
1050 m->in_memory=MAP_LOADING; 1048 m->in_memory=MAP_LOADING;
1051 load_objects (m, thawer, flags & (MAP_BLOCK|MAP_STYLE)); 1049 load_objects (m, thawer, flags & (MAP_BLOCK|MAP_STYLE));
1052 close_and_delete(fp, comp); 1050
1053 m->in_memory=MAP_IN_MEMORY; 1051 m->in_memory=MAP_IN_MEMORY;
1054 if (!MAP_DIFFICULTY(m)) 1052 if (!MAP_DIFFICULTY(m))
1055 MAP_DIFFICULTY(m)=calculate_difficulty(m); 1053 MAP_DIFFICULTY(m)=calculate_difficulty(m);
1056 set_map_reset_time(m); 1054 set_map_reset_time(m);
1057 INVOKE_MAP (INSTANTIATE, m); 1055 m->instantiate ();
1058 return (m); 1056 return (m);
1059} 1057}
1060 1058
1061/* 1059/*
1062 * Loads a map, which has been loaded earlier, from file. 1060 * Loads a map, which has been loaded earlier, from file.
1063 * Return the map object we load into (this can change from the passed 1061 * Return the map object we load into (this can change from the passed
1064 * option if we can't find the original map) 1062 * option if we can't find the original map)
1065 */ 1063 */
1066 1064
1067static mapstruct *load_temporary_map(mapstruct *m) { 1065static mapstruct *load_temporary_map(mapstruct *m) {
1068 FILE *fp;
1069 int comp; 1066 int comp;
1070 char buf[MAX_BUF]; 1067 char buf[MAX_BUF];
1071 1068
1072 if (!m->tmpname) { 1069 if (!m->tmpname) {
1073 LOG(llevError, "No temporary filename for map %s\n", m->path); 1070 LOG(llevError, "No temporary filename for map %s\n", m->path);
1077 if(m==NULL) return NULL; 1074 if(m==NULL) return NULL;
1078 fix_auto_apply(m); /* Chests which open as default */ 1075 fix_auto_apply(m); /* Chests which open as default */
1079 return m; 1076 return m;
1080 } 1077 }
1081 1078
1082 if((fp=open_and_uncompress(m->tmpname,0, &comp))==NULL) { 1079 object_thawer thawer (m->tmpname);
1083 LOG(llevError, "Cannot open %s: %s\n",m->tmpname, strerror_local(errno)); 1080
1081 if (!thawer)
1082 {
1084 strcpy(buf, m->path); 1083 strcpy (buf, m->path);
1085 delete_map(m); 1084 delete_map (m);
1086 m = load_original_map(buf, 0); 1085 m = load_original_map (buf, 0);
1087 if(m==NULL) return NULL; 1086 if (!m) return NULL;
1088 fix_auto_apply(m); /* Chests which open as default */ 1087 fix_auto_apply (m); /* Chests which open as default */
1089 return m; 1088 return m;
1090 } 1089 }
1091
1092 object_thawer thawer (fp, m->tmpname);
1093 1090
1094 if (load_map_header(thawer, m)) { 1091 if (load_map_header(thawer, m)) {
1095 LOG(llevError,"Error loading map header for %s (%s)\n", 1092 LOG(llevError,"Error loading map header for %s (%s)\n",
1096 m->path, m->tmpname); 1093 m->path, m->tmpname);
1097 delete_map(m); 1094 delete_map(m);
1100 } 1097 }
1101 allocate_map(m); 1098 allocate_map(m);
1102 1099
1103 m->in_memory=MAP_LOADING; 1100 m->in_memory=MAP_LOADING;
1104 load_objects (m, thawer, 0); 1101 load_objects (m, thawer, 0);
1105 close_and_delete(fp, comp); 1102
1106 m->in_memory=MAP_IN_MEMORY; 1103 m->in_memory=MAP_IN_MEMORY;
1107 INVOKE_MAP (SWAPIN, m); 1104 INVOKE_MAP (SWAPIN, m);
1108 return m; 1105 return m;
1109} 1106}
1110 1107
1113 * Return the map object we load into (this can change from the passed 1110 * Return the map object we load into (this can change from the passed
1114 * option if we can't find the original map) 1111 * option if we can't find the original map)
1115 */ 1112 */
1116 1113
1117mapstruct *load_overlay_map(const char *filename, mapstruct *m) { 1114mapstruct *load_overlay_map(const char *filename, mapstruct *m) {
1118 FILE *fp;
1119 int comp;
1120 char pathname[MAX_BUF]; 1115 char pathname[MAX_BUF];
1121 1116
1122 strcpy(pathname, create_overlay_pathname(filename)); 1117 strcpy(pathname, create_overlay_pathname(filename));
1123 1118
1124 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) {
1125/* LOG(llevDebug,"Can't open overlay %s\n", pathname);*/
1126 return m;
1127 }
1128
1129 object_thawer thawer (fp, pathname); 1119 object_thawer thawer (pathname);
1120
1121 if (!thawer)
1122 return m;
1130 1123
1131 if (load_map_header(thawer, m)) { 1124 if (load_map_header(thawer, m)) {
1132 LOG(llevError,"Error loading map header for overlay %s (%s)\n", 1125 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1133 m->path, pathname); 1126 m->path, pathname);
1134 delete_map(m); 1127 delete_map(m);
1137 } 1130 }
1138 /*allocate_map(m);*/ 1131 /*allocate_map(m);*/
1139 1132
1140 m->in_memory=MAP_LOADING; 1133 m->in_memory=MAP_LOADING;
1141 load_objects (m, thawer, MAP_OVERLAY); 1134 load_objects (m, thawer, MAP_OVERLAY);
1142 close_and_delete(fp, comp); 1135
1143 m->in_memory=MAP_IN_MEMORY; 1136 m->in_memory=MAP_IN_MEMORY;
1144 return m; 1137 return m;
1145} 1138}
1146 1139
1147/****************************************************************************** 1140/******************************************************************************
1176/* 1169/*
1177 * Loads unique objects from file(s) into the map which is in memory 1170 * Loads unique objects from file(s) into the map which is in memory
1178 * m is the map to load unique items into. 1171 * m is the map to load unique items into.
1179 */ 1172 */
1180static void load_unique_objects(mapstruct *m) { 1173static void load_unique_objects(mapstruct *m) {
1181 FILE *fp;
1182 int comp,count; 1174 int count;
1183 char firstname[MAX_BUF]; 1175 char firstname[MAX_BUF];
1184 1176
1185 for (count=0; count<10; count++) { 1177 for (count=0; count<10; count++) {
1186 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); 1178 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count);
1187 if (!access(firstname, R_OK)) break; 1179 if (!access(firstname, R_OK)) break;
1188 } 1180 }
1189 /* If we get here, we did not find any map */ 1181 /* If we get here, we did not find any map */
1190 if (count==10) return; 1182 if (count==10) return;
1191 1183
1192 if ((fp=open_and_uncompress(firstname, 0, &comp))==NULL) {
1193 /* There is no expectation that every map will have unique items, but this
1194 * is debug output, so leave it in.
1195 */
1196 LOG(llevDebug, "Can't open unique items file for %s\n", create_items_path(m->path));
1197 return;
1198 }
1199
1200 object_thawer thawer (fp, firstname); 1184 object_thawer thawer (firstname);
1201 1185
1202 m->in_memory=MAP_LOADING; 1186 m->in_memory=MAP_LOADING;
1203 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1187 if (m->tmpname == NULL) /* if we have loaded unique items from */
1204 delete_unique_items(m); /* original map before, don't duplicate them */ 1188 delete_unique_items(m); /* original map before, don't duplicate them */
1205 load_object(thawer, NULL, LO_NOREAD,0); 1189 load_object(thawer, NULL, LO_NOREAD,0);
1206 load_objects (m, thawer, 0); 1190 load_objects (m, thawer, 0);
1207 close_and_delete(fp, comp); 1191
1208 m->in_memory=MAP_IN_MEMORY; 1192 m->in_memory=MAP_IN_MEMORY;
1209} 1193}
1210 1194
1211 1195
1212/* 1196/*
1325 fprintf (fp, "winddir %d\n", m->winddir); 1309 fprintf (fp, "winddir %d\n", m->winddir);
1326 if (m->sky) 1310 if (m->sky)
1327 fprintf (fp, "sky %d\n", m->sky); 1311 fprintf (fp, "sky %d\n", m->sky);
1328 if (m->nosmooth) 1312 if (m->nosmooth)
1329 fprintf (fp, "nosmooth %d\n", m->nosmooth); 1313 fprintf (fp, "nosmooth %d\n", m->nosmooth);
1330 if (m->safe_map)
1331 fprintf (fp, "safe_map %d\n", m->safe_map);
1332 1314
1333 /* Save any tiling information, except on overlays */ 1315 /* Save any tiling information, except on overlays */
1334 if (flag != 2) 1316 if (flag != 2)
1335 for (i = 0; i < 4; i++) 1317 for (i = 0; i < 4; i++)
1336 if (m->tile_path[i]) 1318 if (m->tile_path[i])
1337 fprintf (fp, "tile_path_%d %s\n", i + 1, m->tile_path[i]); 1319 fprintf (fp, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1338 1320
1321 fp.put (m);
1339 fprintf (fp, "end\n"); 1322 fprintf (fp, "end\n");
1340 1323
1341 /* In the game save unique items in the different file, but 1324 /* In the game save unique items in the different file, but
1342 * in the editor save them to the normal map file. 1325 * in the editor save them to the normal map file.
1343 * If unique map, save files in the proper destination (set by 1326 * If unique map, save files in the proper destination (set by
1466 mapstruct *tmp, *last; 1449 mapstruct *tmp, *last;
1467 int i; 1450 int i;
1468 1451
1469 if (!m) 1452 if (!m)
1470 return; 1453 return;
1454
1455 m->clear ();
1456
1471 if (m->in_memory == MAP_IN_MEMORY) { 1457 if (m->in_memory == MAP_IN_MEMORY) {
1472 /* change to MAP_SAVING, even though we are not, 1458 /* change to MAP_SAVING, even though we are not,
1473 * so that remove_ob doesn't do as much work. 1459 * so that remove_ob doesn't do as much work.
1474 */ 1460 */
1475 m->in_memory = MAP_SAVING; 1461 m->in_memory = MAP_SAVING;

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