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Comparing deliantra/server/common/map.C (file contents):
Revision 1.14 by root, Wed Aug 30 06:06:26 2006 UTC vs.
Revision 1.34 by root, Sun Dec 3 02:04:57 2006 UTC

1/*
2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.14 2006/08/30 06:06:26 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29 24
30#include <global.h> 25#include <global.h>
31#include <funcpoint.h> 26#include <funcpoint.h>
32 27
33#include <loader.h> 28#include <loader.h>
34#ifndef WIN32 /* ---win32 exclude header */ 29#ifndef WIN32 /* ---win32 exclude header */
35#include <unistd.h> 30# include <unistd.h>
36#endif /* win32 */ 31#endif /* win32 */
37 32
38#include "path.h" 33#include "path.h"
39 34
40 35
41extern int nrofallocobjects,nroffreeobjects;
42
43/* 36/*
44 * Returns the mapstruct which has a name matching the given argument. 37 * Returns the maptile which has a name matching the given argument.
45 * return NULL if no match is found. 38 * return NULL if no match is found.
46 */ 39 */
47 40
41maptile *
48mapstruct *has_been_loaded (const char *name) { 42has_been_loaded (const char *name)
49 mapstruct *map; 43{
44 maptile *map;
50 45
51 if (!name || !*name) 46 if (!name || !*name)
52 return 0; 47 return 0;
53 for (map = first_map; map; map = map->next) 48 for (map = first_map; map; map = map->next)
54 if (!strcmp (name, map->path)) 49 if (!strcmp (name, map->path))
55 break; 50 break;
56 return (map); 51 return (map);
57} 52}
58 53
59/* 54/*
60 * This makes a path absolute outside the world of Crossfire. 55 * This makes a path absolute outside the world of Crossfire.
61 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 56 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
62 * and returns the pointer to a static array containing the result. 57 * and returns the pointer to a static array containing the result.
63 * it really should be called create_mapname 58 * it really should be called create_mapname
64 */ 59 */
65 60
61const char *
66const char *create_pathname (const char *name) { 62create_pathname (const char *name)
63{
67 static char buf[MAX_BUF]; 64 static char buf[MAX_BUF];
68 65
69 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 66 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
70 * someplace else in the code? msw 2-17-97 67 * someplace else in the code? msw 2-17-97
71 */ 68 */
72 if (*name == '/') 69 if (*name == '/')
73 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); 70 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
74 else 71 else
75 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 72 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name);
76 return (buf); 73 return (buf);
77} 74}
78 75
79/* 76/*
80 * same as create_pathname, but for the overlay maps. 77 * same as create_pathname, but for the overlay maps.
81 */ 78 */
82 79
80const char *
83const char *create_overlay_pathname (const char *name) { 81create_overlay_pathname (const char *name)
82{
84 static char buf[MAX_BUF]; 83 static char buf[MAX_BUF];
85 84
86 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 85 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
87 * someplace else in the code? msw 2-17-97 86 * someplace else in the code? msw 2-17-97
88 */ 87 */
89 if (*name == '/') 88 if (*name == '/')
90 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); 89 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
91 else 90 else
92 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); 91 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
93 return (buf); 92 return (buf);
94} 93}
95 94
96/* 95/*
97 * same as create_pathname, but for the template maps. 96 * same as create_pathname, but for the template maps.
98 */ 97 */
99 98
99const char *
100const char *create_template_pathname (const char *name) { 100create_template_pathname (const char *name)
101{
101 static char buf[MAX_BUF]; 102 static char buf[MAX_BUF];
102 103
103 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 104 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
104 * someplace else in the code? msw 2-17-97 105 * someplace else in the code? msw 2-17-97
105 */ 106 */
106 if (*name == '/') 107 if (*name == '/')
107 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); 108 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
108 else 109 else
109 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); 110 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
110 return (buf); 111 return (buf);
111} 112}
112 113
113/* 114/*
114 * This makes absolute path to the itemfile where unique objects 115 * This makes absolute path to the itemfile where unique objects
115 * will be saved. Converts '/' to '@'. I think it's essier maintain 116 * will be saved. Converts '/' to '@'. I think it's essier maintain
116 * files than full directory structure, but if this is problem it can 117 * files than full directory structure, but if this is problem it can
117 * be changed. 118 * be changed.
118 */ 119 */
120static const char *
119static const char *create_items_path (const char *s) { 121create_items_path (const char *s)
122{
120 static char buf[MAX_BUF]; 123 static char buf[MAX_BUF];
121 char *t; 124 char *t;
122 125
126 if (*s == '/')
127 s++;
128
129 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
130
131 for (t = buf + strlen (buf); *s; s++, t++)
123 if (*s == '/') 132 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t=buf+strlen(buf); *s; s++,t++)
129 if (*s == '/')
130 *t = '@'; 133 *t = '@';
131 else 134 else
132 *t = *s; 135 *t = *s;
133 *t = 0; 136 *t = 0;
134 return (buf); 137 return (buf);
135} 138}
136 139
137 140
138/* 141/*
139 * This function checks if a file with the given path exists. 142 * This function checks if a file with the given path exists.
149 * when the editor goes away, the call to stat should probably be 152 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 153 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 154 * that seems to be missing the prepend_dir processing
152 */ 155 */
153 156
157int
154int check_path (const char *name, int prepend_dir) 158check_path (const char *name, int prepend_dir)
155{ 159{
156 char buf[MAX_BUF]; 160 char buf[MAX_BUF];
161
157#ifndef WIN32 162#ifndef WIN32
158 char *endbuf; 163 char *endbuf;
159 struct stat statbuf; 164 struct stat statbuf;
160 int mode = 0, i; 165 int mode = 0;
161#endif 166#endif
162 167
163 if (prepend_dir) 168 if (prepend_dir)
164 strcpy (buf, create_pathname(name)); 169 strcpy (buf, create_pathname (name));
165 else 170 else
166 strcpy(buf, name); 171 strcpy (buf, name);
167#ifdef WIN32 /* ***win32: check this sucker in windows style. */ 172#ifdef WIN32 /* ***win32: check this sucker in windows style. */
168 return(_access(buf,0)); 173 return (_access (buf, 0));
169#else 174#else
170 175
171 /* old method (strchr(buf, '\0')) seemd very odd to me - 176 /* old method (strchr(buf, '\0')) seemd very odd to me -
172 * this method should be equivalant and is clearer. 177 * this method should be equivalant and is clearer.
173 * Can not use strcat because we need to cycle through 178 * Can not use strcat because we need to cycle through
174 * all the names. 179 * all the names.
175 */ 180 */
176 endbuf = buf + strlen(buf); 181 endbuf = buf + strlen (buf);
177 182
178 for (i = 0; i < NROF_COMPRESS_METHODS; i++) {
179 if (uncomp[i][0])
180 strcpy(endbuf, uncomp[i][0]);
181 else
182 *endbuf = '\0';
183 if (!stat (buf, &statbuf)) 183 if (stat (buf, &statbuf))
184 break;
185 }
186 if (i == NROF_COMPRESS_METHODS)
187 return (-1); 184 return -1;
188 if (!S_ISREG (statbuf.st_mode)) 185 if (!S_ISREG (statbuf.st_mode))
189 return (-1); 186 return (-1);
190 187
191 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 188 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
192 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 189 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
193 (statbuf.st_mode & S_IROTH))
194 mode |= 4; 190 mode |= 4;
195 191
196 if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || 192 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
197 (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || 193 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
198 (statbuf.st_mode & S_IWOTH))
199 mode |= 2; 194 mode |= 2;
200 195
201 return (mode); 196 return (mode);
202#endif 197#endif
203} 198}
204 199
205/* 200/*
206 * Prints out debug-information about a map. 201 * Prints out debug-information about a map.
207 * Dumping these at llevError doesn't seem right, but is 202 * Dumping these at llevError doesn't seem right, but is
208 * necessary to make sure the information is in fact logged. 203 * necessary to make sure the information is in fact logged.
209 */ 204 */
210 205
211void dump_map(const mapstruct *m) { 206void
207dump_map (const maptile *m)
208{
212 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory); 209 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
213 LOG(llevError,"Size: %dx%d Start: %d,%d\n", 210 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
214 MAP_WIDTH(m), MAP_HEIGHT(m),
215 MAP_ENTER_X(m), MAP_ENTER_Y(m));
216 211
217 if(m->msg!=NULL) 212 if (m->msg != NULL)
218 LOG(llevError,"Message:\n%s",m->msg); 213 LOG (llevError, "Message:\n%s", m->msg);
219 214
220 if(m->maplore!=NULL) 215 if (m->maplore != NULL)
221 LOG(llevError,"Lore:\n%s",m->maplore); 216 LOG (llevError, "Lore:\n%s", m->maplore);
222 217
223 if(m->tmpname!=NULL) 218 if (m->tmpname != NULL)
224 LOG(llevError,"Tmpname: %s\n",m->tmpname); 219 LOG (llevError, "Tmpname: %s\n", m->tmpname);
225 220
226 LOG(llevError,"Difficulty: %d\n",m->difficulty); 221 LOG (llevError, "Difficulty: %d\n", m->difficulty);
227 LOG(llevError,"Darkness: %d\n",m->darkness); 222 LOG (llevError, "Darkness: %d\n", m->darkness);
228} 223}
229 224
230/* 225/*
231 * Prints out debug-information about all maps. 226 * Prints out debug-information about all maps.
232 * This basically just goes through all the maps and calls 227 * This basically just goes through all the maps and calls
233 * dump_map on each one. 228 * dump_map on each one.
234 */ 229 */
235 230
231void
236void dump_all_maps(void) { 232dump_all_maps (void)
237 mapstruct *m; 233{
234 maptile *m;
235
238 for(m=first_map;m!=NULL;m=m->next) { 236 for (m = first_map; m != NULL; m = m->next)
237 {
239 dump_map(m); 238 dump_map (m);
240 } 239 }
241} 240}
242 241
243/* This rolls up wall, blocks_magic, blocks_view, etc, all into 242/* This rolls up wall, blocks_magic, blocks_view, etc, all into
244 * one function that just returns a P_.. value (see map.h) 243 * one function that just returns a P_.. value (see map.h)
245 * it will also do map translation for tiled maps, returning 244 * it will also do map translation for tiled maps, returning
248 * by a P_NEW_MAP value, another call to get_map_from_coord 247 * by a P_NEW_MAP value, another call to get_map_from_coord
249 * is needed. The case of not passing values is if we're just 248 * is needed. The case of not passing values is if we're just
250 * checking for the existence of something on those spaces, but 249 * checking for the existence of something on those spaces, but
251 * don't expect to insert/remove anything from those spaces. 250 * don't expect to insert/remove anything from those spaces.
252 */ 251 */
252int
253int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 253get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny)
254{ 254{
255 sint16 newx, newy; 255 sint16 newx, newy;
256 int retval=0; 256 int retval = 0;
257 mapstruct *mp; 257 maptile *mp;
258 258
259 if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP; 259 if (out_of_map (oldmap, x, y))
260 return P_OUT_OF_MAP;
260 newx = x; 261 newx = x;
261 newy = y; 262 newy = y;
262 mp = get_map_from_coord(oldmap, &newx, &newy); 263 mp = get_map_from_coord (oldmap, &newx, &newy);
263 if (mp != oldmap) 264 if (mp != oldmap)
264 retval |= P_NEW_MAP; 265 retval |= P_NEW_MAP;
265 if (newmap) *newmap = mp; 266 if (newmap)
267 *newmap = mp;
268 if (nx)
266 if (nx) *nx = newx; 269 *nx = newx;
270 if (ny)
267 if (ny) *ny = newy; 271 *ny = newy;
272
268 retval |= mp->spaces[newx + mp->width * newy].flags; 273 retval |= mp->spaces[newx + mp->width * newy].flags;
269 274
270 if (retval & P_SAFE)
271 retval |= P_NO_MAGIC | P_NO_CLERIC; // P_SAFE does imply these
272
273 return retval; 275 return retval;
274} 276}
275
276 277
277/* 278/*
278 * Returns true if the given coordinate is blocked except by the 279 * Returns true if the given coordinate is blocked except by the
279 * object passed is not blocking. This is used with 280 * object passed is not blocking. This is used with
280 * multipart monsters - if we want to see if a 2x2 monster 281 * multipart monsters - if we want to see if a 2x2 monster
284 * monster. 285 * monster.
285 * m, x, y are the target map/coordinates - needed for map tiling. 286 * m, x, y are the target map/coordinates - needed for map tiling.
286 * the coordinates & map passed in should have been updated for tiling 287 * the coordinates & map passed in should have been updated for tiling
287 * by the caller. 288 * by the caller.
288 */ 289 */
289 290int
290int blocked_link(object *ob, mapstruct *m, int sx, int sy) { 291blocked_link (object *ob, maptile *m, int sx, int sy)
292{
291 object *tmp; 293 object *tmp;
292 int mflags, blocked; 294 int mflags, blocked;
293 295
294 /* Make sure the coordinates are valid - they should be, as caller should 296 /* Make sure the coordinates are valid - they should be, as caller should
295 * have already checked this. 297 * have already checked this.
296 */ 298 */
297 if (OUT_OF_REAL_MAP(m, sx, sy)) { 299 if (OUT_OF_REAL_MAP (m, sx, sy))
300 {
298 LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); 301 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
299 return 1; 302 return 1;
300 } 303 }
301 304
302 /* Save some cycles - instead of calling get_map_flags(), just get the value 305 /* Save some cycles - instead of calling get_map_flags(), just get the value
303 * directly. 306 * directly.
304 */ 307 */
305 mflags = m->spaces[sx + m->width * sy].flags; 308 mflags = m->spaces[sx + m->width * sy].flags;
306 309
307 blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); 310 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
308 311
309 /* If space is currently not blocked by anything, no need to 312 /* If space is currently not blocked by anything, no need to
310 * go further. Not true for players - all sorts of special 313 * go further. Not true for players - all sorts of special
311 * things we need to do for players. 314 * things we need to do for players.
312 */ 315 */
313 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 316 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0))
317 return 0;
314 318
315 /* if there isn't anytyhing alive on this space, and this space isn't 319 /* if there isn't anytyhing alive on this space, and this space isn't
316 * otherwise blocked, we can return now. Only if there is a living 320 * otherwise blocked, we can return now. Only if there is a living
317 * creature do we need to investigate if it is part of this creature 321 * creature do we need to investigate if it is part of this creature
318 * or another. Likewise, only if something is blocking us do we 322 * or another. Likewise, only if something is blocking us do we
319 * need to investigate if there is a special circumstance that would 323 * need to investigate if there is a special circumstance that would
320 * let the player through (inventory checkers for example) 324 * let the player through (inventory checkers for example)
321 */ 325 */
322 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0; 326 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
327 return 0;
323 328
324 if(ob->head != NULL) 329 if (ob->head != NULL)
325 ob=ob->head; 330 ob = ob->head;
326 331
327 /* We basically go through the stack of objects, and if there is 332 /* We basically go through the stack of objects, and if there is
328 * some other object that has NO_PASS or FLAG_ALIVE set, return 333 * some other object that has NO_PASS or FLAG_ALIVE set, return
329 * true. If we get through the entire stack, that must mean 334 * true. If we get through the entire stack, that must mean
330 * ob is blocking it, so return 0. 335 * ob is blocking it, so return 0.
331 */ 336 */
332 for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) { 337 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above)
338 {
333 339
334 /* This must be before the checks below. Code for inventory checkers. */ 340 /* This must be before the checks below. Code for inventory checkers. */
335 if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) { 341 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
342 {
336 /* If last_sp is set, the player/monster needs an object, 343 /* If last_sp is set, the player/monster needs an object,
337 * so we check for it. If they don't have it, they can't 344 * so we check for it. If they don't have it, they can't
338 * pass through this space. 345 * pass through this space.
339 */ 346 */
340 if (tmp->last_sp) { 347 if (tmp->last_sp)
348 {
341 if (check_inv_recursive(ob,tmp)==NULL) 349 if (check_inv_recursive (ob, tmp) == NULL)
342 return 1; 350 return 1;
343 else 351 else
344 continue; 352 continue;
345 } else {
346 /* In this case, the player must not have the object -
347 * if they do, they can't pass through.
348 */
349 if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */
350 return 1;
351 else
352 continue;
353 } 353 }
354 } /* if check_inv */
355 else { 354 else
355 {
356 /* In this case, the player must not have the object -
357 * if they do, they can't pass through.
358 */
359 if (check_inv_recursive (ob, tmp) != NULL) /* player has object */
360 return 1;
361 else
362 continue;
363 }
364 } /* if check_inv */
365 else
366 {
356 /* Broke apart a big nasty if into several here to make 367 /* Broke apart a big nasty if into several here to make
357 * this more readable. first check - if the space blocks 368 * this more readable. first check - if the space blocks
358 * movement, can't move here. 369 * movement, can't move here.
359 * second - if a monster, can't move there, unles it is a 370 * second - if a monster, can't move there, unles it is a
360 * hidden dm 371 * hidden dm
361 */ 372 */
362 if (OB_MOVE_BLOCK(ob, tmp)) return 1; 373 if (OB_MOVE_BLOCK (ob, tmp))
374 return 1;
363 if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob && 375 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
364 tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden)) 376 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden))
365 return 1; 377 return 1;
366 } 378 }
367 379
368 } 380 }
369 return 0; 381 return 0;
370} 382}
371 383
372 384
373/* 385/*
374 * Returns true if the given object can't fit in the given spot. 386 * Returns true if the given object can't fit in the given spot.
395 * Note this used to be arch_blocked, but with new movement 407 * Note this used to be arch_blocked, but with new movement
396 * code, we need to have actual object to check its move_type 408 * code, we need to have actual object to check its move_type
397 * against the move_block values. 409 * against the move_block values.
398 */ 410 */
399 411
412int
400int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { 413ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
414{
401 archetype *tmp; 415 archetype *tmp;
402 int flag; 416 int flag;
403 mapstruct *m1; 417 maptile *m1;
404 sint16 sx, sy; 418 sint16 sx, sy;
405 419
406 if(ob==NULL) { 420 if (ob == NULL)
421 {
407 flag= get_map_flags(m,&m1, x,y, &sx, &sy); 422 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
408 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 423 if (flag & P_OUT_OF_MAP)
424 return P_OUT_OF_MAP;
409 425
410 /* don't have object, so don't know what types would block */ 426 /* don't have object, so don't know what types would block */
411 return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); 427 return (GET_MAP_MOVE_BLOCK (m1, sx, sy));
412 } 428 }
413 429
414 for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { 430 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more)
431 {
415 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 432 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
416 433
417 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 434 if (flag & P_OUT_OF_MAP)
418 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 435 return P_OUT_OF_MAP;
436 if (flag & P_IS_ALIVE)
437 return P_IS_ALIVE;
419 438
420 /* find_first_free_spot() calls this function. However, often 439 /* find_first_free_spot() calls this function. However, often
421 * ob doesn't have any move type (when used to place exits) 440 * ob doesn't have any move type (when used to place exits)
422 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 441 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
423 */ 442 */
424 443
425 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; 444 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL)
445 continue;
426 446
427 /* Note it is intentional that we check ob - the movement type of the 447 /* Note it is intentional that we check ob - the movement type of the
428 * head of the object should correspond for the entire object. 448 * head of the object should correspond for the entire object.
429 */ 449 */
430 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 450 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy)))
431 return AB_NO_PASS; 451 return AB_NO_PASS;
432 452
433 } 453 }
434 return 0; 454 return 0;
435} 455}
436 456
437/* When the map is loaded, load_object does not actually insert objects 457/* When the map is loaded, load_object does not actually insert objects
438 * into inventory, but just links them. What this does is go through 458 * into inventory, but just links them. What this does is go through
439 * and insert them properly. 459 * and insert them properly.
440 * The object 'container' is the object that contains the inventory. 460 * The object 'container' is the object that contains the inventory.
441 * This is needed so that we can update the containers weight. 461 * This is needed so that we can update the containers weight.
442 */ 462 */
443 463
464void
444void fix_container(object *container) 465fix_container (object *container)
445{ 466{
446 object *tmp=container->inv, *next; 467 object *tmp = container->inv, *next;
447 468
448 container->inv=NULL; 469 container->inv = NULL;
449 while (tmp!=NULL) { 470 while (tmp != NULL)
471 {
450 next = tmp->below; 472 next = tmp->below;
451 if (tmp->inv) 473 if (tmp->inv)
452 fix_container(tmp); 474 fix_container (tmp);
453 (void) insert_ob_in_ob(tmp,container); 475 (void) insert_ob_in_ob (tmp, container);
454 tmp = next; 476 tmp = next;
455 } 477 }
456 /* sum_weight will go through and calculate what all the containers are 478 /* sum_weight will go through and calculate what all the containers are
457 * carrying. 479 * carrying.
458 */ 480 */
459 sum_weight(container); 481 sum_weight (container);
460} 482}
461 483
462/* link_multipart_objects go through all the objects on the map looking 484/* link_multipart_objects go through all the objects on the map looking
463 * for objects whose arch says they are multipart yet according to the 485 * for objects whose arch says they are multipart yet according to the
464 * info we have, they only have the head (as would be expected when 486 * info we have, they only have the head (as would be expected when
465 * they are saved). We do have to look for the old maps that did save 487 * they are saved). We do have to look for the old maps that did save
466 * the more sections and not re-add sections for them. 488 * the more sections and not re-add sections for them.
467 */ 489 */
468 490
469static void link_multipart_objects(mapstruct *m) 491static void
492link_multipart_objects (maptile *m)
470{ 493{
471 int x,y; 494 int x, y;
472 object *tmp, *op, *last, *above; 495 object *tmp, *op, *last, *above;
473 archetype *at; 496 archetype *at;
474 497
475 for(x=0;x<MAP_WIDTH(m);x++) 498 for (x = 0; x < MAP_WIDTH (m); x++)
476 for(y=0;y<MAP_HEIGHT(m);y++) 499 for (y = 0; y < MAP_HEIGHT (m); y++)
477 for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { 500 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above)
501 {
478 above=tmp->above; 502 above = tmp->above;
479 503
480 /* already multipart - don't do anything more */ 504 /* already multipart - don't do anything more */
481 if (tmp->head || tmp->more) continue; 505 if (tmp->head || tmp->more)
506 continue;
482 507
483 /* If there is nothing more to this object, this for loop 508 /* If there is nothing more to this object, this for loop
484 * won't do anything. 509 * won't do anything.
485 */ 510 */
486 for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { 511 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op)
512 {
487 op = arch_to_object(at); 513 op = arch_to_object (at);
488 514
489 /* update x,y coordinates */ 515 /* update x,y coordinates */
490 op->x += tmp->x; 516 op->x += tmp->x;
491 op->y += tmp->y; 517 op->y += tmp->y;
492 op->head = tmp; 518 op->head = tmp;
493 op->map = m; 519 op->map = m;
494 last->more = op; 520 last->more = op;
495 if (tmp->name != op->name) {
496 if (op->name) free_string(op->name);
497 op->name = add_string(tmp->name); 521 op->name = tmp->name;
498 }
499 if (tmp->title != op->title) {
500 if (op->title) free_string(op->title);
501 op->title = add_string(tmp->title); 522 op->title = tmp->title;
502 }
503 /* we could link all the parts onto tmp, and then just 523 /* we could link all the parts onto tmp, and then just
504 * call insert_ob_in_map once, but the effect is the same, 524 * call insert_ob_in_map once, but the effect is the same,
505 * as insert_ob_in_map will call itself with each part, and 525 * as insert_ob_in_map will call itself with each part, and
506 * the coding is simpler to just to it here with each part. 526 * the coding is simpler to just to it here with each part.
507 */ 527 */
508 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 528 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
509 } /* for at = tmp->arch->more */ 529 } /* for at = tmp->arch->more */
510 } /* for objects on this space */ 530 } /* for objects on this space */
511} 531}
512
513
514 532
515/* 533/*
516 * Loads (ands parses) the objects into a given map from the specified 534 * Loads (ands parses) the objects into a given map from the specified
517 * file pointer. 535 * file pointer.
518 * mapflags is the same as we get with load_original_map 536 * mapflags is the same as we get with load_original_map
519 */ 537 */
520 538void
521void load_objects (mapstruct *m, object_thawer &fp, int mapflags) { 539load_objects (maptile *m, object_thawer & fp, int mapflags)
522 int i,j,bufstate=LO_NEWFILE; 540{
541 int i, j;
523 int unique; 542 int unique;
524 object *op, *prev=NULL,*last_more=NULL, *otmp; 543 object *op, *prev = NULL, *last_more = NULL, *otmp;
525 544
526 op=get_object(); 545 op = get_object ();
527 op->map = m; /* To handle buttons correctly */ 546 op->map = m; /* To handle buttons correctly */
528 547
529 while((i = load_object (fp, op, bufstate, mapflags))) { 548 while ((i = load_object (fp, op, mapflags)))
530 /* Since the loading of the map header does not load an object 549 {
531 * anymore, we need to pass LO_NEWFILE for the first object loaded,
532 * and then switch to LO_REPEAT for faster loading.
533 */
534 bufstate = LO_REPEAT;
535
536 /* if the archetype for the object is null, means that we 550 /* if the archetype for the object is null, means that we
537 * got an invalid object. Don't do anything with it - the game 551 * got an invalid object. Don't do anything with it - the game
538 * or editor will not be able to do anything with it either. 552 * or editor will not be able to do anything with it either.
539 */ 553 */
540 if (op->arch==NULL) { 554 if (op->arch == NULL)
555 {
541 LOG(llevDebug,"Discarding object without arch: %s\n", op->name?op->name:"(null)"); 556 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
542 continue; 557 continue;
558 }
559
560
561 switch (i)
543 } 562 {
544
545
546 switch(i) {
547 case LL_NORMAL: 563 case LL_NORMAL:
548 /* if we are loading an overlay, put the floors on the bottom */ 564 /* if we are loading an overlay, put the floors on the bottom */
549 if ((QUERY_FLAG(op, FLAG_IS_FLOOR) ||
550 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 565 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
551 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 566 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
552 else 567 else
553 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 568 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
554 569
555 if (op->inv) 570 if (op->inv)
556 sum_weight(op); 571 sum_weight (op);
557 572
558 prev=op,last_more=op; 573 prev = op, last_more = op;
559 break; 574 break;
560 575
561 case LL_MORE: 576 case LL_MORE:
562 insert_ob_in_map(op,m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 577 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
563 op->head=prev,last_more->more=op,last_more=op; 578 op->head = prev, last_more->more = op, last_more = op;
564 break; 579 break;
565 } 580 }
581
566 if (mapflags & MAP_STYLE) { 582 if (mapflags & MAP_STYLE)
567 remove_from_active_list(op); 583 remove_from_active_list (op);
568 } 584
569 op=get_object(); 585 op = get_object ();
570 op->map = m; 586 op->map = m;
571 } 587 }
588
572 for (i=0;i<m->width;i++){ 589 for (i = 0; i < m->width; i++)
590 {
573 for (j=0;j<m->height;j++){ 591 for (j = 0; j < m->height; j++)
592 {
574 unique =0; 593 unique = 0;
575 /* check for unique items, or unique squares */ 594 /* check for unique items, or unique squares */
576 for (otmp = get_map_ob(m, i, j); otmp; otmp = otmp->above) { 595 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above)
596 {
577 if (QUERY_FLAG(otmp, FLAG_UNIQUE) || QUERY_FLAG(otmp, FLAG_OBJ_SAVE_ON_OVL)) 597 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
578 unique = 1; 598 unique = 1;
579 if (!(mapflags & (MAP_OVERLAY|MAP_PLAYER_UNIQUE) || unique)) 599 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
580 SET_FLAG(otmp, FLAG_OBJ_ORIGINAL); 600 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
581 } 601 }
582 } 602 }
583 } 603 }
604
584 free_object(op); 605 free_object (op);
585 link_multipart_objects(m); 606 link_multipart_objects (m);
586} 607}
587 608
588/* This saves all the objects on the map in a non destructive fashion. 609/* This saves all the objects on the map in a non destructive fashion.
589 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 610 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
590 * and we only save the head of multi part objects - this is needed 611 * and we only save the head of multi part objects - this is needed
591 * in order to do map tiling properly. 612 * in order to do map tiling properly.
592 */ 613 */
614void
593void save_objects (mapstruct *m, object_freezer &fp, object_freezer &fp2, int flag) { 615save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
616{
594 int i, j = 0,unique=0; 617 int i, j = 0, unique = 0;
595 object *op; 618 object *op;
619
596 /* first pass - save one-part objects */ 620 /* first pass - save one-part objects */
597 for(i = 0; i < MAP_WIDTH(m); i++) 621 for (i = 0; i < MAP_WIDTH (m); i++)
598 for (j = 0; j < MAP_HEIGHT(m); j++) { 622 for (j = 0; j < MAP_HEIGHT (m); j++)
623 {
599 unique=0; 624 unique = 0;
600 for(op = get_map_ob (m, i, j); op; op = op->above) { 625 for (op = get_map_ob (m, i, j); op; op = op->above)
626 {
601 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 627 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
602 unique=1; 628 unique = 1;
603 629
604 if(op->type == PLAYER) { 630 if (op->type == PLAYER)
631 {
605 LOG(llevDebug, "Player on map that is being saved\n"); 632 LOG (llevDebug, "Player on map that is being saved\n");
606 continue; 633 continue;
607 } 634 }
608 635
609 if (op->head || op->owner) 636 if (op->head || op->owner)
610 continue; 637 continue;
611 638
612 if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) 639 if (unique || QUERY_FLAG (op, FLAG_UNIQUE))
613 save_object (fp2, op, 3); 640 save_object (fp2, op, 3);
614 else 641 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID))))
615 if (flag == 0 ||
616 (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) &&
617 !QUERY_FLAG(op, FLAG_UNPAID))))
618 save_object(fp, op, 3); 642 save_object (fp, op, 3);
619 643
620 } /* for this space */ 644 } /* for this space */
621 } /* for this j */ 645 } /* for this j */
646}
647
648maptile::maptile ()
649{
650 in_memory = MAP_SWAPPED;
651 /* The maps used to pick up default x and y values from the
652 * map archetype. Mimic that behaviour.
653 */
654 MAP_WIDTH (this) = 16;
655 MAP_HEIGHT (this) = 16;
656 MAP_RESET_TIMEOUT (this) = 0;
657 MAP_TIMEOUT (this) = 300;
658 MAP_ENTER_X (this) = 0;
659 MAP_ENTER_Y (this) = 0;
660 /*set part to -1 indicating conversion to weather map not yet done */
661 MAP_WORLDPARTX (this) = -1;
662 MAP_WORLDPARTY (this) = -1;
622} 663}
623 664
624/* 665/*
625 * Allocates, initialises, and returns a pointer to a mapstruct. 666 * Allocates, initialises, and returns a pointer to a maptile.
626 * Modified to no longer take a path option which was not being 667 * Modified to no longer take a path option which was not being
627 * used anyways. MSW 2001-07-01 668 * used anyways. MSW 2001-07-01
628 */ 669 */
670maptile *
671get_linked_map (void)
672{
673 maptile *mp, *map = new maptile;
629 674
630mapstruct *get_linked_map(void) {
631 mapstruct *map=(mapstruct *) calloc(1,sizeof(mapstruct));
632 mapstruct *mp;
633
634 if(map==NULL)
635 fatal(OUT_OF_MEMORY);
636
637 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next); 675 for (mp = first_map; mp && mp->next; mp = mp->next);
676
638 if(mp==NULL) 677 if (mp == NULL)
639 first_map=map; 678 first_map = map;
640 else 679 else
641 mp->next=map; 680 mp->next = map;
642 681
643 map->in_memory=MAP_SWAPPED;
644 /* The maps used to pick up default x and y values from the
645 * map archetype. Mimic that behaviour.
646 */
647 MAP_WIDTH(map)=16;
648 MAP_HEIGHT(map)=16;
649 MAP_RESET_TIMEOUT(map)=0;
650 MAP_TIMEOUT(map)=300;
651 MAP_ENTER_X(map)=0;
652 MAP_ENTER_Y(map)=0;
653 /*set part to -1 indicating conversion to weather map not yet done*/
654 MAP_WORLDPARTX(map)=-1;
655 MAP_WORLDPARTY(map)=-1;
656 return map; 682 return map;
657} 683}
658 684
659/* 685/*
660 * Allocates the arrays contained in a mapstruct. 686 * Allocates the arrays contained in a maptile.
661 * This basically allocates the dynamic array of spaces for the 687 * This basically allocates the dynamic array of spaces for the
662 * map. 688 * map.
663 */ 689 */
664 690void
665void allocate_map(mapstruct *m) { 691maptile::allocate ()
692{
666 m->in_memory = MAP_IN_MEMORY; 693 in_memory = MAP_IN_MEMORY;
694
667 /* Log this condition and free the storage. We could I suppose 695 /* Log this condition and free the storage. We could I suppose
668 * realloc, but if the caller is presuming the data will be intact, 696 * realloc, but if the caller is presuming the data will be intact,
669 * that is their poor assumption. 697 * that is their poor assumption.
670 */ 698 */
671 if (m->spaces) { 699 if (spaces)
700 {
672 LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path); 701 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
673 free(m->spaces); 702 free (spaces);
674 } 703 }
675 704
676 m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace)); 705 spaces = (MapSpace *)
706 calloc (1, width * height * sizeof (MapSpace));
677 707
678 if(m->spaces==NULL) 708 if (!spaces)
679 fatal(OUT_OF_MEMORY); 709 fatal (OUT_OF_MEMORY);
680} 710}
681 711
682/* Create and returns a map of the specific size. Used 712/* Create and returns a map of the specific size. Used
683 * in random map code and the editor. 713 * in random map code and the editor.
684 */ 714 */
715maptile *
685mapstruct *get_empty_map(int sizex, int sizey) { 716get_empty_map (int sizex, int sizey)
717{
686 mapstruct *m = get_linked_map(); 718 maptile *m = get_linked_map ();
719
687 m->width = sizex; 720 m->width = sizex;
688 m->height = sizey; 721 m->height = sizey;
689 m->in_memory = MAP_SWAPPED; 722 m->in_memory = MAP_SWAPPED;
690 allocate_map(m); 723 m->allocate ();
724
691 return m; 725 return m;
692} 726}
693 727
694/* Takes a string from a map definition and outputs a pointer to the array of shopitems 728/* Takes a string from a map definition and outputs a pointer to the array of shopitems
695 * corresponding to that string. Memory is allocated for this, it must be freed 729 * corresponding to that string. Memory is allocated for this, it must be freed
696 * at a later date. 730 * at a later date.
697 * Called by parse_map_headers below. 731 * Called by parse_map_headers below.
698 */ 732 */
699 733
734static shopitems *
700static shopitems *parse_shop_string (const char *input_string) { 735parse_shop_string (const char *input_string)
736{
701 char *shop_string, *p, *q, *next_semicolon, *next_colon; 737 char *shop_string, *p, *q, *next_semicolon, *next_colon;
702 shopitems *items=NULL; 738 shopitems *items = NULL;
703 int i=0, number_of_entries=0; 739 int i = 0, number_of_entries = 0;
704 const typedata *current_type; 740 const typedata *current_type;
705 741
706 shop_string=strdup_local(input_string); 742 shop_string = strdup_local (input_string);
707 p=shop_string; 743 p = shop_string;
708 /* first we'll count the entries, we'll need that for allocating the array shortly */ 744 /* first we'll count the entries, we'll need that for allocating the array shortly */
709 while (p) { 745 while (p)
746 {
710 p=strchr(p, ';'); 747 p = strchr (p, ';');
711 number_of_entries++; 748 number_of_entries++;
712 if (p) p++; 749 if (p)
750 p++;
713 } 751 }
714 p=shop_string; 752 p = shop_string;
715 strip_endline(p); 753 strip_endline (p);
716 items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); 754 items = new shopitems[number_of_entries + 1];
717 memset(items, 0, (sizeof(shopitems) * number_of_entries+1));
718 for (i=0; i<number_of_entries; i++) { 755 for (i = 0; i < number_of_entries; i++)
756 {
719 if (!p) { 757 if (!p)
758 {
720 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 759 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
721 break; 760 break;
722 } 761 }
723 next_semicolon=strchr(p, ';'); 762 next_semicolon = strchr (p, ';');
724 next_colon=strchr(p, ':'); 763 next_colon = strchr (p, ':');
725 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 764 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
726 if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) 765 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
727 items[i].strength=atoi(strchr(p,':')+1); 766 items[i].strength = atoi (strchr (p, ':') + 1);
767
768 if (isdigit (*p) || *p == '*')
728 769 {
729 if (isdigit(*p) || *p=='*') {
730 items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ 770 items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */
731 current_type=get_typedata(items[i].typenum); 771 current_type = get_typedata (items[i].typenum);
732 if (current_type) { 772 if (current_type)
773 {
733 items[i].name=current_type->name; 774 items[i].name = current_type->name;
734 items[i].name_pl=current_type->name_pl; 775 items[i].name_pl = current_type->name_pl;
735 }
736 }
737 else { /*we have a named type, let's figure out what it is */
738 q=strpbrk(p,";:");
739 if (q) *q='\0';
740
741 current_type=get_typedata_by_name(p);
742 if (current_type) {
743 items[i].name=current_type->name;
744 items[i].typenum=current_type->number;
745 items[i].name_pl=current_type->name_pl;
746 } 776 }
747 else { /* oh uh, something's wrong, let's free up this one, and try 777 }
748 * the next entry while we're at it, better print a warning 778 else
749 */ 779 { /*we have a named type, let's figure out what it is */
750 LOG(llevError, "invalid type %s defined in shopitems in string %s\n", 780 q = strpbrk (p, ";:");
751 p, input_string); 781 if (q)
782 *q = '\0';
783
784 current_type = get_typedata_by_name (p);
785 if (current_type)
786 {
787 items[i].name = current_type->name;
788 items[i].typenum = current_type->number;
789 items[i].name_pl = current_type->name_pl;
752 } 790 }
791 else
792 { /* oh uh, something's wrong, let's free up this one, and try
793 * the next entry while we're at it, better print a warning
794 */
795 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
753 } 796 }
797 }
754 items[i].index=number_of_entries; 798 items[i].index = number_of_entries;
755 if (next_semicolon) p=++next_semicolon; 799 if (next_semicolon)
800 p = ++next_semicolon;
801 else
756 else p=NULL; 802 p = NULL;
757 } 803 }
758 free(shop_string); 804 free (shop_string);
759 return items; 805 return items;
760} 806}
761 807
762/* opposite of parse string, this puts the string that was originally fed in to 808/* opposite of parse string, this puts the string that was originally fed in to
763 * the map (or something equivilent) into output_string. */ 809 * the map (or something equivilent) into output_string. */
810static void
764static void print_shop_string(mapstruct *m, char *output_string) { 811print_shop_string (maptile *m, char *output_string)
812{
765 int i; 813 int i;
766 char tmp[MAX_BUF]; 814 char tmp[MAX_BUF];
815
767 strcpy(output_string, ""); 816 strcpy (output_string, "");
768 for (i=0; i< m->shopitems[0].index; i++) { 817 for (i = 0; i < m->shopitems[0].index; i++)
818 {
769 if (m->shopitems[i].typenum) { 819 if (m->shopitems[i].typenum)
820 {
770 if (m->shopitems[i].strength) { 821 if (m->shopitems[i].strength)
822 {
771 sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 823 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
772 } 824 }
825 else
773 else sprintf(tmp, "%s;", m->shopitems[i].name); 826 sprintf (tmp, "%s;", m->shopitems[i].name);
827 }
828 else
774 } 829 {
775 else {
776 if (m->shopitems[i].strength) { 830 if (m->shopitems[i].strength)
831 {
777 sprintf(tmp, "*:%d;", m->shopitems[i].strength); 832 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
778 } 833 }
834 else
779 else sprintf(tmp, "*"); 835 sprintf (tmp, "*");
780 } 836 }
781 strcat(output_string, tmp); 837 strcat (output_string, tmp);
782 } 838 }
783} 839}
784 840
785/* This loads the header information of the map. The header 841/* This loads the header information of the map. The header
786 * contains things like difficulty, size, timeout, etc. 842 * contains things like difficulty, size, timeout, etc.
793 * currently, there are few enough fields this is not a big deal. 849 * currently, there are few enough fields this is not a big deal.
794 * MSW 2001-07-01 850 * MSW 2001-07-01
795 * return 0 on success, 1 on failure. 851 * return 0 on success, 1 on failure.
796 */ 852 */
797 853
854static int
798static int load_map_header(object_thawer &fp, mapstruct *m) 855load_map_header (object_thawer & fp, maptile *m)
799{ 856{
800 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 857 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
801 int msgpos=0; 858 int msgpos = 0;
802 int maplorepos=0; 859 int maplorepos = 0;
803 860
804 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 861 while (fgets (buf, HUGE_BUF - 1, fp) != NULL)
862 {
805 buf[HUGE_BUF-1] = 0; 863 buf[HUGE_BUF - 1] = 0;
806 key = buf; 864 key = buf;
807 while (isspace(*key)) key++; 865 while (isspace (*key))
808 if (*key == 0) continue; /* empty line */ 866 key++;
867 if (*key == 0)
868 continue; /* empty line */
809 value = strchr(key, ' '); 869 value = strchr (key, ' ');
810 if (!value) { 870 if (!value)
871 {
811 end = strchr(key, '\n'); 872 end = strchr (key, '\n');
812 if (end != NULL) { 873 if (end != NULL)
874 {
813 *end = 0; 875 *end = 0;
814 } 876 }
877 }
815 } else { 878 else
879 {
816 *value = 0; 880 *value = 0;
817 value++; 881 value++;
818 end = strchr(value, '\n'); 882 end = strchr (value, '\n');
819 while (isspace(*value)) { 883 while (isspace (*value))
884 {
820 value++; 885 value++;
821 if (*value == '\0' || value == end) { 886 if (*value == '\0' || value == end)
887 {
822 /* Nothing but spaces. */ 888 /* Nothing but spaces. */
823 value = NULL; 889 value = NULL;
824 break; 890 break;
825 } 891 }
826 } 892 }
827 } 893 }
894
828 if (!end) { 895 if (!end)
896 {
829 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", 897 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
830 buf);
831 return 1; 898 return 1;
832 }
833 899 }
834 900
835 /* key is the field name, value is what it should be set 901 /* key is the field name, value is what it should be set
836 * to. We've already done the work to null terminate key, 902 * to. We've already done the work to null terminate key,
837 * and strip off any leading spaces for both of these. 903 * and strip off any leading spaces for both of these.
838 * We have not touched the newline at the end of the line - 904 * We have not touched the newline at the end of the line -
839 * these are needed for some values. the end pointer 905 * these are needed for some values. the end pointer
840 * points to the first of the newlines. 906 * points to the first of the newlines.
841 * value could be NULL! It would be easy enough to just point 907 * value could be NULL! It would be easy enough to just point
842 * this to "" to prevent cores, but that would let more errors slide 908 * this to "" to prevent cores, but that would let more errors slide
843 * through. 909 * through.
844 * 910 *
845 * First check for entries that do not use the value parameter, then 911 * First check for entries that do not use the value parameter, then
846 * validate that value is given and check for the remaining entries 912 * validate that value is given and check for the remaining entries
847 * that use the parameter. 913 * that use the parameter.
848 */ 914 */
849 915
850 if (!strcmp(key,"msg")) { 916 if (!strcmp (key, "msg"))
917 {
851 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 918 while (fgets (buf, HUGE_BUF - 1, fp) != NULL)
919 {
852 if (!strcmp(buf,"endmsg\n")) break; 920 if (!strcmp (buf, "endmsg\n"))
921 break;
853 else { 922 else
923 {
854 /* slightly more efficient than strcat */ 924 /* slightly more efficient than strcat */
855 strcpy(msgbuf+msgpos, buf); 925 strcpy (msgbuf + msgpos, buf);
856 msgpos += strlen(buf); 926 msgpos += strlen (buf);
857 } 927 }
858 } 928 }
859 /* There are lots of maps that have empty messages (eg, msg/endmsg 929 /* There are lots of maps that have empty messages (eg, msg/endmsg
860 * with nothing between). There is no reason in those cases to 930 * with nothing between). There is no reason in those cases to
861 * keep the empty message. Also, msgbuf contains garbage data 931 * keep the empty message. Also, msgbuf contains garbage data
862 * when msgpos is zero, so copying it results in crashes 932 * when msgpos is zero, so copying it results in crashes
863 */ 933 */
864 if (msgpos != 0) 934 if (msgpos != 0)
865 m->msg = strdup_local(msgbuf); 935 m->msg = strdup_local (msgbuf);
866 } 936 }
867 else if (!strcmp(key,"maplore")) { 937 else if (!strcmp (key, "maplore"))
938 {
868 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 939 while (fgets (buf, HUGE_BUF - 1, fp) != NULL)
940 {
869 if (!strcmp(buf,"endmaplore\n")) break; 941 if (!strcmp (buf, "endmaplore\n"))
942 break;
870 else { 943 else
944 {
871 /* slightly more efficient than strcat */ 945 /* slightly more efficient than strcat */
872 strcpy(maplorebuf+maplorepos, buf); 946 strcpy (maplorebuf + maplorepos, buf);
873 maplorepos += strlen(buf); 947 maplorepos += strlen (buf);
874 } 948 }
875 } 949 }
876 if (maplorepos != 0) 950 if (maplorepos != 0)
877 m->maplore = strdup_local(maplorebuf); 951 m->maplore = strdup_local (maplorebuf);
878 } 952 }
879 else if (!strcmp(key,"end")) { 953 else if (!strcmp (key, "end"))
954 {
880 break; 955 break;
881 } 956 }
882 else if (value == NULL) { 957 else if (value == NULL)
958 {
883 LOG(llevError, "Got '%s' line without parameter in map header\n", key); 959 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
884 } 960 }
885 else if (!strcmp(key, "arch")) { 961 else if (!strcmp (key, "arch"))
962 {
886 /* This is an oddity, but not something we care about much. */ 963 /* This is an oddity, but not something we care about much. */
887 if (strcmp(value,"map\n")) 964 if (strcmp (value, "map\n"))
888 LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value); 965 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
889 } 966 }
890 else if (!strcmp(key,"name")) { 967 else if (!strcmp (key, "name"))
968 {
891 *end=0; 969 *end = 0;
892 m->name = strdup_local(value); 970 m->name = strdup_local (value);
893 } 971 }
894 /* first strcmp value on these are old names supported 972 /* first strcmp value on these are old names supported
895 * for compatibility reasons. The new values (second) are 973 * for compatibility reasons. The new values (second) are
896 * what really should be used. 974 * what really should be used.
897 */ 975 */
898 else if (!strcmp(key,"oid")) { 976 else if (!strcmp (key, "oid"))
977 {
899 fp.get (m, atoi(value)); 978 fp.get (m, atoi (value));
979 }
900 } else if (!strcmp(key, "attach")) { 980 else if (!strcmp (key, "attach"))
981 {
901 m->attach = add_string (value); 982 m->attach = value;
983 }
902 } else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { 984 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
985 {
903 m->enter_x = atoi(value); 986 m->enter_x = atoi (value);
987 }
904 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { 988 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
989 {
905 m->enter_y = atoi(value); 990 m->enter_y = atoi (value);
991 }
906 } else if (!strcmp(key,"x") || !strcmp(key, "width")) { 992 else if (!strcmp (key, "x") || !strcmp (key, "width"))
993 {
907 m->width = atoi(value); 994 m->width = atoi (value);
995 }
908 } else if (!strcmp(key,"y") || !strcmp(key, "height")) { 996 else if (!strcmp (key, "y") || !strcmp (key, "height"))
997 {
909 m->height = atoi(value); 998 m->height = atoi (value);
999 }
910 } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) { 1000 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
1001 {
911 m->reset_timeout = atoi(value); 1002 m->reset_timeout = atoi (value);
1003 }
912 } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) { 1004 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
1005 {
913 m->timeout = atoi(value); 1006 m->timeout = atoi (value);
1007 }
914 } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) { 1008 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
1009 {
915 m->difficulty = atoi(value); 1010 m->difficulty = atoi (value);
1011 }
916 } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) { 1012 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
1013 {
917 m->darkness = atoi(value); 1014 m->darkness = atoi (value);
1015 }
918 } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) { 1016 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
1017 {
919 m->fixed_resettime = atoi(value); 1018 m->fixed_resettime = atoi (value);
1019 }
920 } else if (!strcmp(key,"unique")) { 1020 else if (!strcmp (key, "unique"))
1021 {
921 m->unique = atoi(value); 1022 m->unique = atoi (value);
1023 }
922 } else if (!strcmp(key,"template")) { 1024 else if (!strcmp (key, "template"))
1025 {
923 m->templatemap = atoi(value); 1026 m->templatemap = atoi (value);
1027 }
924 } else if (!strcmp(key,"region")) { 1028 else if (!strcmp (key, "region"))
1029 {
925 m->region = get_region_by_name(value); 1030 m->region = get_region_by_name (value);
1031 }
926 } else if (!strcmp(key,"shopitems")) { 1032 else if (!strcmp (key, "shopitems"))
1033 {
927 *end=0; 1034 *end = 0;
928 m->shopitems = parse_shop_string(value); 1035 m->shopitems = parse_shop_string (value);
1036 }
929 } else if (!strcmp(key,"shopgreed")) { 1037 else if (!strcmp (key, "shopgreed"))
1038 {
930 m->shopgreed = atof(value); 1039 m->shopgreed = atof (value);
1040 }
931 } else if (!strcmp(key,"shopmin")) { 1041 else if (!strcmp (key, "shopmin"))
1042 {
932 m->shopmin = atol(value); 1043 m->shopmin = atol (value);
1044 }
933 } else if (!strcmp(key,"shopmax")) { 1045 else if (!strcmp (key, "shopmax"))
1046 {
934 m->shopmax = atol(value); 1047 m->shopmax = atol (value);
1048 }
935 } else if (!strcmp(key,"shoprace")) { 1049 else if (!strcmp (key, "shoprace"))
1050 {
936 *end=0; 1051 *end = 0;
937 m->shoprace = strdup_local(value); 1052 m->shoprace = strdup_local (value);
1053 }
938 } else if (!strcmp(key,"outdoor")) { 1054 else if (!strcmp (key, "outdoor"))
1055 {
939 m->outdoor = atoi(value); 1056 m->outdoor = atoi (value);
1057 }
940 } else if (!strcmp(key, "temp")) { 1058 else if (!strcmp (key, "temp"))
1059 {
941 m->temp = atoi(value); 1060 m->temp = atoi (value);
1061 }
942 } else if (!strcmp(key, "pressure")) { 1062 else if (!strcmp (key, "pressure"))
1063 {
943 m->pressure = atoi(value); 1064 m->pressure = atoi (value);
1065 }
944 } else if (!strcmp(key, "humid")) { 1066 else if (!strcmp (key, "humid"))
1067 {
945 m->humid = atoi(value); 1068 m->humid = atoi (value);
1069 }
946 } else if (!strcmp(key, "windspeed")) { 1070 else if (!strcmp (key, "windspeed"))
1071 {
947 m->windspeed = atoi(value); 1072 m->windspeed = atoi (value);
1073 }
948 } else if (!strcmp(key, "winddir")) { 1074 else if (!strcmp (key, "winddir"))
1075 {
949 m->winddir = atoi(value); 1076 m->winddir = atoi (value);
1077 }
950 } else if (!strcmp(key, "sky")) { 1078 else if (!strcmp (key, "sky"))
1079 {
951 m->sky = atoi(value); 1080 m->sky = atoi (value);
1081 }
952 } else if (!strcmp(key, "nosmooth")) { 1082 else if (!strcmp (key, "nosmooth"))
1083 {
953 m->nosmooth = atoi(value); 1084 m->nosmooth = atoi (value);
954 } 1085 }
955 else if (!strncmp(key,"tile_path_", 10)) { 1086 else if (!strncmp (key, "tile_path_", 10))
1087 {
956 int tile=atoi(key+10); 1088 int tile = atoi (key + 10);
957 1089
958 if (tile<1 || tile>4) { 1090 if (tile < 1 || tile > 4)
1091 {
959 LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n", 1092 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
960 tile, m->path); 1093 }
961 } else { 1094 else
1095 {
962 char *path; 1096 char *path;
963 1097
964 *end = 0; 1098 *end = 0;
965 1099
966 if (m->tile_path[tile-1]) { 1100 if (m->tile_path[tile - 1])
1101 {
967 LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n", 1102 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
968 tile, m->path);
969 free(m->tile_path[tile-1]); 1103 free (m->tile_path[tile - 1]);
970 m->tile_path[tile-1] = NULL; 1104 m->tile_path[tile - 1] = NULL;
971 } 1105 }
972 1106
973 if (check_path(value, 1) != -1) { 1107 if (check_path (value, 1) != -1)
1108 {
974 /* The unadorned path works. */ 1109 /* The unadorned path works. */
975 path = value; 1110 path = value;
1111 }
976 } else { 1112 else
1113 {
977 /* Try again; it could be a relative exit. */ 1114 /* Try again; it could be a relative exit. */
978 1115
979 path = path_combine_and_normalize(m->path, value); 1116 path = path_combine_and_normalize (m->path, value);
980 1117
981 if (check_path(path, 1) == -1) { 1118 if (check_path (path, 1) == -1)
1119 {
982 LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); 1120 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
983 path = NULL; 1121 path = NULL;
984 } 1122 }
985 } 1123 }
986 1124
987 if (editor) { 1125 if (editor)
1126 {
988 /* Use the value as in the file. */ 1127 /* Use the value as in the file. */
989 m->tile_path[tile-1] = strdup_local(value); 1128 m->tile_path[tile - 1] = strdup_local (value);
990 } else if (path != NULL) {
991 /* Use the normalized value. */
992 m->tile_path[tile-1] = strdup_local(path);
993 } 1129 }
1130 else if (path != NULL)
1131 {
1132 /* Use the normalized value. */
1133 m->tile_path[tile - 1] = strdup_local (path);
1134 }
994 } /* end if tile direction (in)valid */ 1135 } /* end if tile direction (in)valid */
1136 }
1137 else
995 } 1138 {
996 else {
997 LOG(llevError,"Got unknown value in map header: %s %s\n", key, value); 1139 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
998 } 1140 }
999 } 1141 }
1000 if (!key || strcmp(key,"end")) { 1142 if (!key || strcmp (key, "end"))
1143 {
1001 LOG(llevError,"Got premature eof on map header!\n"); 1144 LOG (llevError, "Got premature eof on map header!\n");
1002 return 1; 1145 return 1;
1003 } 1146 }
1004 return 0; 1147 return 0;
1005} 1148}
1006 1149
1007/* 1150/*
1008 * Opens the file "filename" and reads information about the map 1151 * Opens the file "filename" and reads information about the map
1009 * from the given file, and stores it in a newly allocated 1152 * from the given file, and stores it in a newly allocated
1010 * mapstruct. A pointer to this structure is returned, or NULL on failure. 1153 * maptile. A pointer to this structure is returned, or NULL on failure.
1011 * flags correspond to those in map.h. Main ones used are 1154 * flags correspond to those in map.h. Main ones used are
1012 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1155 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1013 * MAP_BLOCK, in which case we block on this load. This happens in all 1156 * MAP_BLOCK, in which case we block on this load. This happens in all
1014 * cases, no matter if this flag is set or not. 1157 * cases, no matter if this flag is set or not.
1015 * MAP_STYLE: style map - don't add active objects, don't add to server 1158 * MAP_STYLE: style map - don't add active objects, don't add to server
1016 * managed map list. 1159 * managed map list.
1017 */ 1160 */
1018 1161
1162maptile *
1019mapstruct *load_original_map(const char *filename, int flags) { 1163load_original_map (const char *filename, int flags)
1020 mapstruct *m; 1164{
1165 maptile *m;
1021 char pathname[MAX_BUF]; 1166 char pathname[MAX_BUF];
1022 1167
1023 LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags);
1024 if (flags & MAP_PLAYER_UNIQUE) 1168 if (flags & MAP_PLAYER_UNIQUE)
1025 strcpy(pathname, filename); 1169 strcpy (pathname, filename);
1026 else if (flags & MAP_OVERLAY) 1170 else if (flags & MAP_OVERLAY)
1027 strcpy(pathname, create_overlay_pathname(filename)); 1171 strcpy (pathname, create_overlay_pathname (filename));
1028 else 1172 else
1029 strcpy(pathname, create_pathname(filename)); 1173 strcpy (pathname, create_pathname (filename));
1030 1174
1175 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1176
1031 object_thawer thawer (pathname); 1177 object_thawer thawer (pathname);
1032 1178
1033 if (!thawer) 1179 if (!thawer)
1034 return 0; 1180 return 0;
1035 1181
1036 m = get_linked_map(); 1182 m = get_linked_map ();
1037 1183
1038 strcpy (m->path, filename); 1184 strcpy (m->path, filename);
1039 if (load_map_header(thawer, m)) { 1185 if (load_map_header (thawer, m))
1186 {
1040 LOG(llevError,"Error loading map header for %s, flags=%d\n", 1187 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1041 filename, flags);
1042 delete_map(m); 1188 delete_map (m);
1043 return NULL; 1189 return NULL;
1044 } 1190 }
1045 1191
1046 allocate_map(m); 1192 m->allocate ();
1047 1193
1048 m->in_memory=MAP_LOADING; 1194 m->in_memory = MAP_LOADING;
1049 load_objects (m, thawer, flags & (MAP_BLOCK|MAP_STYLE)); 1195 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1050 1196
1051 m->in_memory=MAP_IN_MEMORY; 1197 m->in_memory = MAP_IN_MEMORY;
1052 if (!MAP_DIFFICULTY(m)) 1198 if (!MAP_DIFFICULTY (m))
1053 MAP_DIFFICULTY(m)=calculate_difficulty(m); 1199 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1054 set_map_reset_time(m); 1200 set_map_reset_time (m);
1055 m->instantiate (); 1201 m->instantiate ();
1056 return (m); 1202 return (m);
1057} 1203}
1058 1204
1059/* 1205/*
1060 * Loads a map, which has been loaded earlier, from file. 1206 * Loads a map, which has been loaded earlier, from file.
1061 * Return the map object we load into (this can change from the passed 1207 * Return the map object we load into (this can change from the passed
1062 * option if we can't find the original map) 1208 * option if we can't find the original map)
1063 */ 1209 */
1064 1210
1065static mapstruct *load_temporary_map(mapstruct *m) { 1211static maptile *
1066 int comp; 1212load_temporary_map (maptile *m)
1213{
1067 char buf[MAX_BUF]; 1214 char buf[MAX_BUF];
1068 1215
1069 if (!m->tmpname) { 1216 if (!m->tmpname)
1217 {
1070 LOG(llevError, "No temporary filename for map %s\n", m->path); 1218 LOG (llevError, "No temporary filename for map %s\n", m->path);
1071 strcpy(buf, m->path);
1072 delete_map(m);
1073 m = load_original_map(buf, 0);
1074 if(m==NULL) return NULL;
1075 fix_auto_apply(m); /* Chests which open as default */
1076 return m;
1077 }
1078
1079 object_thawer thawer (m->tmpname);
1080
1081 if (!thawer)
1082 {
1083 strcpy (buf, m->path); 1219 strcpy (buf, m->path);
1084 delete_map (m); 1220 delete_map (m);
1085 m = load_original_map (buf, 0); 1221 m = load_original_map (buf, 0);
1086 if (!m) return NULL; 1222 if (m == NULL)
1087 fix_auto_apply (m); /* Chests which open as default */
1088 return m;
1089 }
1090
1091 if (load_map_header(thawer, m)) {
1092 LOG(llevError,"Error loading map header for %s (%s)\n",
1093 m->path, m->tmpname);
1094 delete_map(m);
1095 m = load_original_map(m->path, 0);
1096 return NULL; 1223 return NULL;
1224 fix_auto_apply (m); /* Chests which open as default */
1225 return m;
1226 }
1227
1228 object_thawer thawer (m->tmpname);
1229
1230 if (!thawer)
1097 } 1231 {
1098 allocate_map(m); 1232 strcpy (buf, m->path);
1233 delete_map (m);
1234 m = load_original_map (buf, 0);
1235 if (!m)
1236 return NULL;
1237 fix_auto_apply (m); /* Chests which open as default */
1238 return m;
1239 }
1099 1240
1241 if (load_map_header (thawer, m))
1242 {
1243 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1244 delete_map (m);
1245 m = load_original_map (m->path, 0);
1246 return NULL;
1247 }
1248
1249 m->allocate ();
1250
1100 m->in_memory=MAP_LOADING; 1251 m->in_memory = MAP_LOADING;
1101 load_objects (m, thawer, 0); 1252 load_objects (m, thawer, 0);
1102 1253
1103 m->in_memory=MAP_IN_MEMORY; 1254 m->in_memory = MAP_IN_MEMORY;
1104 INVOKE_MAP (SWAPIN, m); 1255 INVOKE_MAP (SWAPIN, m);
1105 return m; 1256 return m;
1106} 1257}
1107 1258
1108/* 1259/*
1109 * Loads a map, which has been loaded earlier, from file. 1260 * Loads a map, which has been loaded earlier, from file.
1110 * Return the map object we load into (this can change from the passed 1261 * Return the map object we load into (this can change from the passed
1111 * option if we can't find the original map) 1262 * option if we can't find the original map)
1112 */ 1263 */
1113 1264
1265maptile *
1114mapstruct *load_overlay_map(const char *filename, mapstruct *m) { 1266load_overlay_map (const char *filename, maptile *m)
1267{
1115 char pathname[MAX_BUF]; 1268 char pathname[MAX_BUF];
1116 1269
1117 strcpy(pathname, create_overlay_pathname(filename)); 1270 strcpy (pathname, create_overlay_pathname (filename));
1118 1271
1119 object_thawer thawer (pathname); 1272 object_thawer thawer (pathname);
1120 1273
1121 if (!thawer) 1274 if (!thawer)
1122 return m;
1123
1124 if (load_map_header(thawer, m)) {
1125 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1126 m->path, pathname);
1127 delete_map(m);
1128 m = load_original_map(m->path, 0);
1129 return NULL;
1130 }
1131 /*allocate_map(m);*/
1132
1133 m->in_memory=MAP_LOADING;
1134 load_objects (m, thawer, MAP_OVERLAY);
1135
1136 m->in_memory=MAP_IN_MEMORY;
1137 return m; 1275 return m;
1276
1277 if (load_map_header (thawer, m))
1278 {
1279 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1280 delete_map (m);
1281 m = load_original_map (m->path, 0);
1282 return NULL;
1283 }
1284 /*m->allocate ();*/
1285
1286 m->in_memory = MAP_LOADING;
1287 load_objects (m, thawer, MAP_OVERLAY);
1288
1289 m->in_memory = MAP_IN_MEMORY;
1290 return m;
1138} 1291}
1139 1292
1140/****************************************************************************** 1293/******************************************************************************
1141 * This is the start of unique map handling code 1294 * This is the start of unique map handling code
1142 *****************************************************************************/ 1295 *****************************************************************************/
1143 1296
1144/* This goes through map 'm' and removed any unique items on the map. */ 1297/* This goes through map 'm' and removed any unique items on the map. */
1145static void delete_unique_items(mapstruct *m) 1298static void
1299delete_unique_items (maptile *m)
1146{ 1300{
1147 int i,j,unique; 1301 int i, j, unique;
1148 object *op, *next; 1302 object *op, *next;
1149 1303
1150 for(i=0; i<MAP_WIDTH(m); i++) 1304 for (i = 0; i < MAP_WIDTH (m); i++)
1151 for(j=0; j<MAP_HEIGHT(m); j++) { 1305 for (j = 0; j < MAP_HEIGHT (m); j++)
1306 {
1152 unique=0; 1307 unique = 0;
1153 for (op=get_map_ob(m, i, j); op; op=next) { 1308 for (op = get_map_ob (m, i, j); op; op = next)
1309 {
1154 next = op->above; 1310 next = op->above;
1155 if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 1311 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1156 unique=1; 1312 unique = 1;
1157 if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { 1313 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1314 {
1158 clean_object(op); 1315 clean_object (op);
1159 if (QUERY_FLAG(op, FLAG_IS_LINKED)) 1316 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1160 remove_button_link(op); 1317 remove_button_link (op);
1161 remove_ob(op); 1318 remove_ob (op);
1162 free_object(op); 1319 free_object (op);
1163 } 1320 }
1164 } 1321 }
1165 } 1322 }
1166} 1323}
1167 1324
1168 1325
1169/* 1326/*
1170 * Loads unique objects from file(s) into the map which is in memory 1327 * Loads unique objects from file(s) into the map which is in memory
1171 * m is the map to load unique items into. 1328 * m is the map to load unique items into.
1172 */ 1329 */
1173static void load_unique_objects(mapstruct *m) { 1330static void
1331load_unique_objects (maptile *m)
1332{
1174 int count; 1333 int count;
1175 char firstname[MAX_BUF]; 1334 char firstname[MAX_BUF];
1176 1335
1177 for (count=0; count<10; count++) { 1336 for (count = 0; count < 10; count++)
1337 {
1178 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); 1338 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1179 if (!access(firstname, R_OK)) break; 1339 if (!access (firstname, R_OK))
1340 break;
1180 } 1341 }
1181 /* If we get here, we did not find any map */ 1342 /* If we get here, we did not find any map */
1182 if (count==10) return; 1343 if (count == 10)
1344 return;
1183 1345
1184 object_thawer thawer (firstname); 1346 object_thawer thawer (firstname);
1185 1347
1348 if (!thawer)
1349 return;
1350
1186 m->in_memory=MAP_LOADING; 1351 m->in_memory = MAP_LOADING;
1187 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1352 if (m->tmpname == NULL) /* if we have loaded unique items from */
1188 delete_unique_items(m); /* original map before, don't duplicate them */ 1353 delete_unique_items (m); /* original map before, don't duplicate them */
1189 load_object(thawer, NULL, LO_NOREAD,0);
1190 load_objects (m, thawer, 0); 1354 load_objects (m, thawer, 0);
1191 1355
1192 m->in_memory=MAP_IN_MEMORY; 1356 m->in_memory = MAP_IN_MEMORY;
1193} 1357}
1194 1358
1195 1359
1196/* 1360/*
1197 * Saves a map to file. If flag is set, it is saved into the same 1361 * Saves a map to file. If flag is set, it is saved into the same
1198 * file it was (originally) loaded from. Otherwise a temporary 1362 * file it was (originally) loaded from. Otherwise a temporary
1199 * filename will be genarated, and the file will be stored there. 1363 * filename will be genarated, and the file will be stored there.
1200 * The temporary filename will be stored in the mapstructure. 1364 * The temporary filename will be stored in the maptileure.
1201 * If the map is unique, we also save to the filename in the map 1365 * If the map is unique, we also save to the filename in the map
1202 * (this should have been updated when first loaded) 1366 * (this should have been updated when first loaded)
1203 */ 1367 */
1204 1368
1205int 1369int
1206new_save_map (mapstruct * m, int flag) 1370new_save_map (maptile *m, int flag)
1207{ 1371{
1208 char filename[MAX_BUF], buf[MAX_BUF], buf_s[MAX_BUF], shop[MAX_BUF]; 1372 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1209 int i; 1373 int i;
1210 1374
1211 if (flag && !*m->path) 1375 if (flag && !*m->path)
1212 { 1376 {
1213 LOG (llevError, "Tried to save map without path.\n"); 1377 LOG (llevError, "Tried to save map without path.\n");
1215 } 1379 }
1216 1380
1217 if (flag || (m->unique) || (m->templatemap)) 1381 if (flag || (m->unique) || (m->templatemap))
1218 { 1382 {
1219 if (!m->unique && !m->templatemap) 1383 if (!m->unique && !m->templatemap)
1220 { /* flag is set */ 1384 { /* flag is set */
1221 if (flag == 2) 1385 if (flag == 2)
1222 strcpy (filename, create_overlay_pathname (m->path)); 1386 strcpy (filename, create_overlay_pathname (m->path));
1223 else 1387 else
1224 strcpy (filename, create_pathname (m->path)); 1388 strcpy (filename, create_pathname (m->path));
1225 } 1389 }
1230 } 1394 }
1231 else 1395 else
1232 { 1396 {
1233 if (!m->tmpname) 1397 if (!m->tmpname)
1234 m->tmpname = tempnam_local (settings.tmpdir, NULL); 1398 m->tmpname = tempnam_local (settings.tmpdir, NULL);
1399
1235 strcpy (filename, m->tmpname); 1400 strcpy (filename, m->tmpname);
1236 } 1401 }
1237 1402
1238 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 1403 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1239 m->in_memory = MAP_SAVING; 1404 m->in_memory = MAP_SAVING;
1240 1405
1241 object_freezer fp (filename); 1406 object_freezer freezer;
1242 1407
1243 /* legacy */ 1408 /* legacy */
1244 fprintf (fp, "arch map\n"); 1409 fprintf (freezer, "arch map\n");
1245 if (m->name) 1410 if (m->name)
1246 fprintf (fp, "name %s\n", m->name); 1411 fprintf (freezer, "name %s\n", m->name);
1247 if (!flag) 1412 if (!flag)
1248 fprintf (fp, "swap_time %d\n", m->swap_time); 1413 fprintf (freezer, "swap_time %d\n", m->swap_time);
1249 if (m->reset_timeout) 1414 if (m->reset_timeout)
1250 fprintf (fp, "reset_timeout %d\n", m->reset_timeout); 1415 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1251 if (m->fixed_resettime) 1416 if (m->fixed_resettime)
1252 fprintf (fp, "fixed_resettime %d\n", m->fixed_resettime); 1417 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1253 /* we unfortunately have no idea if this is a value the creator set 1418 /* we unfortunately have no idea if this is a value the creator set
1254 * or a difficulty value we generated when the map was first loaded 1419 * or a difficulty value we generated when the map was first loaded
1255 */ 1420 */
1256 if (m->difficulty) 1421 if (m->difficulty)
1257 fprintf (fp, "difficulty %d\n", m->difficulty); 1422 fprintf (freezer, "difficulty %d\n", m->difficulty);
1258 if (m->region) 1423 if (m->region)
1259 fprintf (fp, "region %s\n", m->region->name); 1424 fprintf (freezer, "region %s\n", m->region->name);
1260 if (m->shopitems) 1425 if (m->shopitems)
1261 { 1426 {
1262 print_shop_string (m, shop); 1427 print_shop_string (m, shop);
1263 fprintf (fp, "shopitems %s\n", shop); 1428 fprintf (freezer, "shopitems %s\n", shop);
1264 } 1429 }
1265 if (m->shopgreed) 1430 if (m->shopgreed)
1266 fprintf (fp, "shopgreed %f\n", m->shopgreed); 1431 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1267#ifndef WIN32 1432#ifndef WIN32
1268 if (m->shopmin) 1433 if (m->shopmin)
1269 fprintf (fp, "shopmin %llu\n", m->shopmin); 1434 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1270 if (m->shopmax) 1435 if (m->shopmax)
1271 fprintf (fp, "shopmax %llu\n", m->shopmax); 1436 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1272#else 1437#else
1273 if (m->shopmin) 1438 if (m->shopmin)
1274 fprintf (fp, "shopmin %I64u\n", m->shopmin); 1439 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1275 if (m->shopmax) 1440 if (m->shopmax)
1276 fprintf (fp, "shopmax %I64u\n", m->shopmax); 1441 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1277#endif 1442#endif
1278 if (m->shoprace) 1443 if (m->shoprace)
1279 fprintf (fp, "shoprace %s\n", m->shoprace); 1444 fprintf (freezer, "shoprace %s\n", m->shoprace);
1280 if (m->darkness) 1445 if (m->darkness)
1281 fprintf (fp, "darkness %d\n", m->darkness); 1446 fprintf (freezer, "darkness %d\n", m->darkness);
1282 if (m->width) 1447 if (m->width)
1283 fprintf (fp, "width %d\n", m->width); 1448 fprintf (freezer, "width %d\n", m->width);
1284 if (m->height) 1449 if (m->height)
1285 fprintf (fp, "height %d\n", m->height); 1450 fprintf (freezer, "height %d\n", m->height);
1286 if (m->enter_x) 1451 if (m->enter_x)
1287 fprintf (fp, "enter_x %d\n", m->enter_x); 1452 fprintf (freezer, "enter_x %d\n", m->enter_x);
1288 if (m->enter_y) 1453 if (m->enter_y)
1289 fprintf (fp, "enter_y %d\n", m->enter_y); 1454 fprintf (freezer, "enter_y %d\n", m->enter_y);
1290 if (m->msg) 1455 if (m->msg)
1291 fprintf (fp, "msg\n%sendmsg\n", m->msg); 1456 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1292 if (m->maplore) 1457 if (m->maplore)
1293 fprintf (fp, "maplore\n%sendmaplore\n", m->maplore); 1458 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1294 if (m->unique) 1459 if (m->unique)
1295 fprintf (fp, "unique %d\n", m->unique); 1460 fprintf (freezer, "unique %d\n", m->unique);
1296 if (m->templatemap) 1461 if (m->templatemap)
1297 fprintf (fp, "template %d\n", m->templatemap); 1462 fprintf (freezer, "template %d\n", m->templatemap);
1298 if (m->outdoor) 1463 if (m->outdoor)
1299 fprintf (fp, "outdoor %d\n", m->outdoor); 1464 fprintf (freezer, "outdoor %d\n", m->outdoor);
1300 if (m->temp) 1465 if (m->temp)
1301 fprintf (fp, "temp %d\n", m->temp); 1466 fprintf (freezer, "temp %d\n", m->temp);
1302 if (m->pressure) 1467 if (m->pressure)
1303 fprintf (fp, "pressure %d\n", m->pressure); 1468 fprintf (freezer, "pressure %d\n", m->pressure);
1304 if (m->humid) 1469 if (m->humid)
1305 fprintf (fp, "humid %d\n", m->humid); 1470 fprintf (freezer, "humid %d\n", m->humid);
1306 if (m->windspeed) 1471 if (m->windspeed)
1307 fprintf (fp, "windspeed %d\n", m->windspeed); 1472 fprintf (freezer, "windspeed %d\n", m->windspeed);
1308 if (m->winddir) 1473 if (m->winddir)
1309 fprintf (fp, "winddir %d\n", m->winddir); 1474 fprintf (freezer, "winddir %d\n", m->winddir);
1310 if (m->sky) 1475 if (m->sky)
1311 fprintf (fp, "sky %d\n", m->sky); 1476 fprintf (freezer, "sky %d\n", m->sky);
1312 if (m->nosmooth) 1477 if (m->nosmooth)
1313 fprintf (fp, "nosmooth %d\n", m->nosmooth); 1478 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1314 1479
1315 /* Save any tiling information, except on overlays */ 1480 /* Save any tiling information, except on overlays */
1316 if (flag != 2) 1481 if (flag != 2)
1317 for (i = 0; i < 4; i++) 1482 for (i = 0; i < 4; i++)
1318 if (m->tile_path[i]) 1483 if (m->tile_path[i])
1319 fprintf (fp, "tile_path_%d %s\n", i + 1, m->tile_path[i]); 1484 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1320 1485
1321 fp.put (m); 1486 freezer.put (m);
1322 fprintf (fp, "end\n"); 1487 fprintf (freezer, "end\n");
1323 1488
1324 /* In the game save unique items in the different file, but 1489 /* In the game save unique items in the different file, but
1325 * in the editor save them to the normal map file. 1490 * in the editor save them to the normal map file.
1326 * If unique map, save files in the proper destination (set by 1491 * If unique map, save files in the proper destination (set by
1327 * player) 1492 * player)
1328 */ 1493 */
1329 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) 1494 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1330 { 1495 {
1496 object_freezer unique;
1497
1498 if (flag == 2)
1499 save_objects (m, freezer, unique, 2);
1500 else
1501 save_objects (m, freezer, unique, 0);
1502
1331 sprintf (buf, "%s.v00", create_items_path (m->path)); 1503 sprintf (buf, "%s.v00", create_items_path (m->path));
1332 1504
1333 object_freezer fp2 (buf); 1505 unique.save (buf);
1334
1335 if (flag == 2)
1336 save_objects (m, fp, fp2, 2);
1337 else
1338 save_objects (m, fp, fp2, 0);
1339 } 1506 }
1340 else 1507 else
1341 { /* save same file when not playing, like in editor */ 1508 { /* save same file when not playing, like in editor */
1342 save_objects (m, fp, fp, 0); 1509 save_objects (m, freezer, freezer, 0);
1343 } 1510 }
1511
1512 freezer.save (filename);
1344 1513
1345 return 0; 1514 return 0;
1346} 1515}
1347 1516
1348 1517
1349/* 1518/*
1350 * Remove and free all objects in the inventory of the given object. 1519 * Remove and free all objects in the inventory of the given object.
1351 * object.c ? 1520 * object.c ?
1352 */ 1521 */
1353 1522
1523void
1354void clean_object(object *op) 1524clean_object (object *op)
1355{ 1525{
1356 object *tmp, *next; 1526 object *tmp, *next;
1357 1527
1358 for(tmp = op->inv; tmp; tmp = next) 1528 for (tmp = op->inv; tmp; tmp = next)
1359 { 1529 {
1360 next = tmp->below; 1530 next = tmp->below;
1361 clean_object(tmp); 1531 clean_object (tmp);
1362 if (QUERY_FLAG(tmp, FLAG_IS_LINKED)) 1532 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1363 remove_button_link(tmp); 1533 remove_button_link (tmp);
1364 remove_ob(tmp); 1534 remove_ob (tmp);
1365 free_object(tmp); 1535 free_object (tmp);
1366 } 1536 }
1367} 1537}
1368 1538
1369/* 1539/*
1370 * Remove and free all objects in the given map. 1540 * Remove and free all objects in the given map.
1371 */ 1541 */
1372 1542
1543void
1373void free_all_objects(mapstruct *m) { 1544free_all_objects (maptile *m)
1545{
1374 int i,j; 1546 int i, j;
1375 object *op; 1547 object *op;
1376 1548
1377 for(i=0;i<MAP_WIDTH(m);i++) 1549 for (i = 0; i < MAP_WIDTH (m); i++)
1378 for(j=0;j<MAP_HEIGHT(m);j++) { 1550 for (j = 0; j < MAP_HEIGHT (m); j++)
1551 {
1379 object *previous_obj=NULL; 1552 object *previous_obj = NULL;
1553
1380 while((op=GET_MAP_OB(m,i,j))!=NULL) { 1554 while ((op = GET_MAP_OB (m, i, j)) != NULL)
1555 {
1381 if (op==previous_obj) { 1556 if (op == previous_obj)
1557 {
1382 LOG(llevDebug, "free_all_objects: Link error, bailing out.\n"); 1558 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1383 break; 1559 break;
1384 } 1560 }
1385 previous_obj=op; 1561 previous_obj = op;
1386 if(op->head!=NULL) 1562 if (op->head != NULL)
1387 op = op->head; 1563 op = op->head;
1388 1564
1389 /* If the map isn't in memory, free_object will remove and 1565 /* If the map isn't in memory, free_object will remove and
1390 * free objects in op's inventory. So let it do the job. 1566 * free objects in op's inventory. So let it do the job.
1391 */ 1567 */
1392 if (m->in_memory==MAP_IN_MEMORY) 1568 if (m->in_memory == MAP_IN_MEMORY)
1393 clean_object(op); 1569 clean_object (op);
1394 remove_ob(op); 1570 remove_ob (op);
1395 free_object(op); 1571 free_object (op);
1396 } 1572 }
1397 } 1573 }
1398#ifdef MANY_CORES
1399 /* I see periodic cores on metalforge where a map has been swapped out, but apparantly
1400 * an item on that map was not saved - look for that condition and die as appropriate -
1401 * this leaves more of the map data intact for better debugging.
1402 */
1403 for (op=objects; op!=NULL; op=op->next) {
1404 if (!QUERY_FLAG(op, FLAG_REMOVED) && op->map == m) {
1405 LOG(llevDebug,"free_all_objects: object %s still on map after it should have been freed\n", op->name);
1406 abort();
1407 }
1408 }
1409#endif
1410} 1574}
1411 1575
1412/* 1576/*
1413 * Frees everything allocated by the given mapstructure. 1577 * Frees everything allocated by the given maptileure.
1414 * don't free tmpname - our caller is left to do that 1578 * don't free tmpname - our caller is left to do that
1415 */ 1579 */
1416 1580
1581void
1417void free_map(mapstruct *m,int flag) { 1582free_map (maptile *m, int flag)
1583{
1418 int i; 1584 int i;
1419 1585
1420 if (!m->in_memory) { 1586 if (!m->in_memory)
1587 {
1421 LOG(llevError,"Trying to free freed map.\n"); 1588 LOG (llevError, "Trying to free freed map.\n");
1422 return; 1589 return;
1423 } 1590 }
1424 if (flag && m->spaces) free_all_objects(m); 1591 if (flag && m->spaces)
1592 free_all_objects (m);
1593 if (m->name)
1425 if (m->name) FREE_AND_CLEAR(m->name); 1594 FREE_AND_CLEAR (m->name);
1595 if (m->spaces)
1426 if (m->spaces) FREE_AND_CLEAR(m->spaces); 1596 FREE_AND_CLEAR (m->spaces);
1597 if (m->msg)
1427 if (m->msg) FREE_AND_CLEAR(m->msg); 1598 FREE_AND_CLEAR (m->msg);
1599 if (m->maplore)
1428 if (m->maplore) FREE_AND_CLEAR(m->maplore); 1600 FREE_AND_CLEAR (m->maplore);
1429 if (m->shopitems) FREE_AND_CLEAR(m->shopitems); 1601 if (m->shopitems)
1602 delete[]m->shopitems;
1603 m->shopitems = 0;
1604 if (m->shoprace)
1430 if (m->shoprace) FREE_AND_CLEAR(m->shoprace); 1605 FREE_AND_CLEAR (m->shoprace);
1431 if (m->buttons) 1606 if (m->buttons)
1432 free_objectlinkpt(m->buttons); 1607 free_objectlinkpt (m->buttons);
1433 m->buttons = NULL; 1608 m->buttons = NULL;
1434 for (i=0; i<4; i++) { 1609 for (i = 0; i < 4; i++)
1610 {
1611 if (m->tile_path[i])
1435 if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]); 1612 FREE_AND_CLEAR (m->tile_path[i]);
1436 m->tile_map[i] = NULL; 1613 m->tile_map[i] = NULL;
1437 } 1614 }
1438 m->in_memory = MAP_SWAPPED; 1615 m->in_memory = MAP_SWAPPED;
1439} 1616}
1440 1617
1441/* 1618/*
1442 * function: vanish mapstruct 1619 * function: vanish maptile
1443 * m : pointer to mapstruct, if NULL no action 1620 * m : pointer to maptile, if NULL no action
1444 * this deletes all the data on the map (freeing pointers) 1621 * this deletes all the data on the map (freeing pointers)
1445 * and then removes this map from the global linked list of maps. 1622 * and then removes this map from the global linked list of maps.
1446 */ 1623 */
1447 1624
1448void delete_map(mapstruct *m) { 1625void
1626delete_map (maptile *m)
1627{
1449 mapstruct *tmp, *last; 1628 maptile *tmp, *last;
1450 int i; 1629 int i;
1451 1630
1452 if (!m) 1631 if (!m)
1453 return; 1632 return;
1454 1633
1455 m->clear (); 1634 m->clear ();
1456 1635
1457 if (m->in_memory == MAP_IN_MEMORY) { 1636 if (m->in_memory == MAP_IN_MEMORY)
1637 {
1458 /* change to MAP_SAVING, even though we are not, 1638 /* change to MAP_SAVING, even though we are not,
1459 * so that remove_ob doesn't do as much work. 1639 * so that remove_ob doesn't do as much work.
1640 */
1641 m->in_memory = MAP_SAVING;
1642 free_map (m, 1);
1643 }
1644 /* move this out of free_map, since tmpname can still be needed if
1645 * the map is swapped out.
1646 */
1647 if (m->tmpname)
1648 {
1649 free (m->tmpname);
1650 m->tmpname = NULL;
1651 }
1652 last = NULL;
1653 /* We need to look through all the maps and see if any maps
1654 * are pointing at this one for tiling information. Since
1655 * tiling can be assymetric, we just can not look to see which
1656 * maps this map tiles with and clears those.
1657 */
1658 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1659 {
1660 if (tmp->next == m)
1661 last = tmp;
1662
1663 /* This should hopefully get unrolled on a decent compiler */
1664 for (i = 0; i < 4; i++)
1665 if (tmp->tile_map[i] == m)
1666 tmp->tile_map[i] = NULL;
1667 }
1668
1669 /* If last is null, then this should be the first map in the list */
1670 if (!last)
1671 {
1672 if (m == first_map)
1673 first_map = m->next;
1674 else
1675 /* m->path is a static char, so should hopefully still have
1676 * some useful data in it.
1460 */ 1677 */
1461 m->in_memory = MAP_SAVING;
1462 free_map (m, 1);
1463 }
1464 /* move this out of free_map, since tmpname can still be needed if
1465 * the map is swapped out.
1466 */
1467 if (m->tmpname) {
1468 free(m->tmpname);
1469 m->tmpname=NULL;
1470 }
1471 last = NULL;
1472 /* We need to look through all the maps and see if any maps
1473 * are pointing at this one for tiling information. Since
1474 * tiling can be assymetric, we just can not look to see which
1475 * maps this map tiles with and clears those.
1476 */
1477 for (tmp = first_map; tmp != NULL; tmp = tmp->next) {
1478 if (tmp->next == m) last = tmp;
1479
1480 /* This should hopefully get unrolled on a decent compiler */
1481 for (i=0; i<4; i++)
1482 if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL;
1483 }
1484
1485 /* If last is null, then this should be the first map in the list */
1486 if (!last) {
1487 if (m == first_map)
1488 first_map = m->next;
1489 else
1490 /* m->path is a static char, so should hopefully still have
1491 * some useful data in it.
1492 */
1493 LOG(llevError,"delete_map: Unable to find map %s in list\n", 1678 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1494 m->path);
1495 } 1679 }
1496 else 1680 else
1497 last->next = m->next; 1681 last->next = m->next;
1498 1682
1499 free (m); 1683 delete m;
1500} 1684}
1501 1685
1502 1686
1503 1687
1504/* 1688/*
1511 * dont do any more name translation on it. 1695 * dont do any more name translation on it.
1512 * 1696 *
1513 * Returns a pointer to the given map. 1697 * Returns a pointer to the given map.
1514 */ 1698 */
1515 1699
1700maptile *
1516mapstruct *ready_map_name(const char *name, int flags) { 1701ready_map_name (const char *name, int flags)
1517 mapstruct *m; 1702{
1703 maptile *m;
1518 1704
1519 if (!name) 1705 if (!name)
1520 return (NULL); 1706 return (NULL);
1521 1707
1522 /* Have we been at this level before? */ 1708 /* Have we been at this level before? */
1523 m = has_been_loaded (name); 1709 m = has_been_loaded (name);
1524 1710
1525 /* Map is good to go, so just return it */ 1711 /* Map is good to go, so just return it */
1526 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) { 1712 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1713 {
1527 return m; 1714 return m;
1528 } 1715 }
1529 1716
1530 /* unique maps always get loaded from their original location, and never 1717 /* unique maps always get loaded from their original location, and never
1531 * a temp location. Likewise, if map_flush is set, or we have never loaded 1718 * a temp location. Likewise, if map_flush is set, or we have never loaded
1532 * this map, load it now. I removed the reset checking from here - 1719 * this map, load it now. I removed the reset checking from here -
1533 * it seems the probability of a player trying to enter a map that should 1720 * it seems the probability of a player trying to enter a map that should
1534 * reset but hasn't yet is quite low, and removing that makes this function 1721 * reset but hasn't yet is quite low, and removing that makes this function
1535 * a bit cleaner (and players probably shouldn't rely on exact timing for 1722 * a bit cleaner (and players probably shouldn't rely on exact timing for
1536 * resets in any case - if they really care, they should use the 'maps command. 1723 * resets in any case - if they really care, they should use the 'maps command.
1537 */ 1724 */
1538 if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) { 1725 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1726 {
1539 1727
1540 /* first visit or time to reset */ 1728 /* first visit or time to reset */
1541 if (m) { 1729 if (m)
1730 {
1542 clean_tmp_map(m); /* Doesn't make much difference */ 1731 clean_tmp_map (m); /* Doesn't make much difference */
1543 delete_map(m); 1732 delete_map (m);
1544 } 1733 }
1545 1734
1546 /* create and load a map */ 1735 /* create and load a map */
1547 if (flags & MAP_PLAYER_UNIQUE) 1736 if (flags & MAP_PLAYER_UNIQUE)
1548 LOG(llevDebug, "Trying to load map %s.\n", name); 1737 LOG (llevDebug, "Trying to load map %s.\n", name);
1549 else 1738 else
1550 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name)); 1739 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1551 1740
1741 //eval_pv ("$x = Event::time", 1);//D
1552 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE)))) 1742 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1553 return (NULL); 1743 return (NULL);
1744 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1554 1745
1555 fix_auto_apply(m); /* Chests which open as default */ 1746 fix_auto_apply (m); /* Chests which open as default */
1556 1747
1557 /* If a player unique map, no extra unique object file to load. 1748 /* If a player unique map, no extra unique object file to load.
1558 * if from the editor, likewise. 1749 * if from the editor, likewise.
1559 */ 1750 */
1560 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE))) 1751 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1561 load_unique_objects(m); 1752 load_unique_objects (m);
1562 1753
1563 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) { 1754 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1755 {
1564 m=load_overlay_map(name, m); 1756 m = load_overlay_map (name, m);
1565 if (m==NULL) 1757 if (m == NULL)
1566 return NULL; 1758 return NULL;
1567 } 1759 }
1568 1760
1569 } else { 1761 if (flags & MAP_PLAYER_UNIQUE)
1762 INVOKE_MAP (SWAPIN, m);
1763
1764 }
1765 else
1766 {
1570 /* If in this loop, we found a temporary map, so load it up. */ 1767 /* If in this loop, we found a temporary map, so load it up. */
1571 1768
1572 m=load_temporary_map (m); 1769 m = load_temporary_map (m);
1770 if (m == NULL)
1573 if(m==NULL) return NULL; 1771 return NULL;
1574 load_unique_objects(m); 1772 load_unique_objects (m);
1575 1773
1576 clean_tmp_map(m); 1774 clean_tmp_map (m);
1577 m->in_memory = MAP_IN_MEMORY; 1775 m->in_memory = MAP_IN_MEMORY;
1578 /* tempnam() on sun systems (probably others) uses malloc 1776 /* tempnam() on sun systems (probably others) uses malloc
1579 * to allocated space for the string. Free it here. 1777 * to allocated space for the string. Free it here.
1580 * In some cases, load_temporary_map above won't find the 1778 * In some cases, load_temporary_map above won't find the
1581 * temporary map, and so has reloaded a new map. If that 1779 * temporary map, and so has reloaded a new map. If that
1582 * is the case, tmpname is now null 1780 * is the case, tmpname is now null
1583 */ 1781 */
1584 if (m->tmpname) free(m->tmpname); 1782 if (m->tmpname)
1783 free (m->tmpname);
1585 m->tmpname = NULL; 1784 m->tmpname = NULL;
1586 /* It's going to be saved anew anyway */ 1785 /* It's going to be saved anew anyway */
1587 } 1786 }
1588 1787
1589 /* Below here is stuff common to both first time loaded maps and 1788 /* Below here is stuff common to both first time loaded maps and
1590 * temp maps. 1789 * temp maps.
1591 */ 1790 */
1592 1791
1593 decay_objects(m); /* start the decay */ 1792 decay_objects (m); /* start the decay */
1594 /* In case other objects press some buttons down */ 1793 /* In case other objects press some buttons down */
1595 update_buttons(m); 1794 update_buttons (m);
1596 if (m->outdoor) 1795 if (m->outdoor)
1597 set_darkness_map(m); 1796 set_darkness_map (m);
1598 /* run the weather over this map */ 1797 /* run the weather over this map */
1599 weather_effect(name); 1798 weather_effect (name);
1600 return m; 1799 return m;
1601} 1800}
1602 1801
1603 1802
1604/* 1803/*
1605 * This routine is supposed to find out the difficulty of the map. 1804 * This routine is supposed to find out the difficulty of the map.
1610 * in the map is zero, then use this routine. Maps should really 1809 * in the map is zero, then use this routine. Maps should really
1611 * have a difficulty set than using this function - human calculation 1810 * have a difficulty set than using this function - human calculation
1612 * is much better than this functions guesswork. 1811 * is much better than this functions guesswork.
1613 */ 1812 */
1614 1813
1814int
1615int calculate_difficulty(mapstruct *m) { 1815calculate_difficulty (maptile *m)
1816{
1616 object *op; 1817 object *op;
1617 archetype *at; 1818 archetype *at;
1618 int x, y, i, diff; 1819 int x, y, i;
1619 long monster_cnt = 0; 1820 long monster_cnt = 0;
1620 double avgexp = 0; 1821 double avgexp = 0;
1621 sint64 total_exp = 0; 1822 sint64 total_exp = 0;
1622 1823
1623 if (MAP_DIFFICULTY (m)) 1824 if (MAP_DIFFICULTY (m))
1624 { 1825 {
1625 LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1826 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1626 return MAP_DIFFICULTY (m); 1827 return MAP_DIFFICULTY (m);
1627 } 1828 }
1628 1829
1629 for(x = 0; x < MAP_WIDTH(m); x++) 1830 for (x = 0; x < MAP_WIDTH (m); x++)
1630 for(y = 0; y < MAP_HEIGHT(m); y++) 1831 for (y = 0; y < MAP_HEIGHT (m); y++)
1631 for(op = get_map_ob(m, x, y); op != NULL; op = op->above) 1832 for (op = get_map_ob (m, x, y); op != NULL; op = op->above)
1632 { 1833 {
1633 if(QUERY_FLAG (op, FLAG_MONSTER)) 1834 if (QUERY_FLAG (op, FLAG_MONSTER))
1634 { 1835 {
1635 total_exp += op->stats.exp; 1836 total_exp += op->stats.exp;
1636 monster_cnt++; 1837 monster_cnt++;
1637 } 1838 }
1638 1839
1639 if(QUERY_FLAG (op, FLAG_GENERATOR)) 1840 if (QUERY_FLAG (op, FLAG_GENERATOR))
1640 { 1841 {
1641 total_exp += op->stats.exp; 1842 total_exp += op->stats.exp;
1642 at = type_to_archetype(GENERATE_TYPE (op)); 1843 at = type_to_archetype (GENERATE_TYPE (op));
1643 1844
1644 if(at != NULL) 1845 if (at != NULL)
1645 total_exp += at->clone.stats.exp * 8; 1846 total_exp += at->clone.stats.exp * 8;
1646 1847
1647 monster_cnt++; 1848 monster_cnt++;
1648 } 1849 }
1649 } 1850 }
1660 } 1861 }
1661 1862
1662 return 1; 1863 return 1;
1663} 1864}
1664 1865
1665void clean_tmp_map(mapstruct *m) { 1866void
1867clean_tmp_map (maptile *m)
1868{
1666 if(m->tmpname == NULL) 1869 if (m->tmpname == NULL)
1667 return; 1870 return;
1668 INVOKE_MAP (CLEAN, m); 1871 INVOKE_MAP (CLEAN, m);
1669 (void) unlink(m->tmpname); 1872 (void) unlink (m->tmpname);
1670} 1873}
1671 1874
1875void
1672void free_all_maps(void) 1876free_all_maps (void)
1673{ 1877{
1674 int real_maps=0; 1878 int real_maps = 0;
1675 1879
1676 while (first_map) { 1880 while (first_map)
1881 {
1677 /* I think some of the callers above before it gets here set this to be 1882 /* I think some of the callers above before it gets here set this to be
1678 * saving, but we still want to free this data 1883 * saving, but we still want to free this data
1679 */ 1884 */
1680 if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY; 1885 if (first_map->in_memory == MAP_SAVING)
1886 first_map->in_memory = MAP_IN_MEMORY;
1681 delete_map(first_map); 1887 delete_map (first_map);
1682 real_maps++; 1888 real_maps++;
1683 } 1889 }
1684 LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps); 1890 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1685} 1891}
1686 1892
1687/* change_map_light() - used to change map light level (darkness) 1893/* change_map_light() - used to change map light level (darkness)
1688 * up or down. Returns true if successful. It should now be 1894 * up or down. Returns true if successful. It should now be
1689 * possible to change a value by more than 1. 1895 * possible to change a value by more than 1.
1690 * Move this from los.c to map.c since this is more related 1896 * Move this from los.c to map.c since this is more related
1691 * to maps than los. 1897 * to maps than los.
1692 * postive values make it darker, negative make it brighter 1898 * postive values make it darker, negative make it brighter
1693 */ 1899 */
1694 1900
1901int
1695int change_map_light(mapstruct *m, int change) { 1902change_map_light (maptile *m, int change)
1903{
1696 int new_level = m->darkness + change; 1904 int new_level = m->darkness + change;
1697 1905
1698 /* Nothing to do */ 1906 /* Nothing to do */
1699 if(!change || (new_level <= 0 && m->darkness == 0) || 1907 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1700 (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) { 1908 {
1701 return 0; 1909 return 0;
1702 } 1910 }
1703 1911
1704 /* inform all players on the map */ 1912 /* inform all players on the map */
1705 if (change>0) 1913 if (change > 0)
1706 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); 1914 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker.");
1707 else 1915 else
1708 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); 1916 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter.");
1709 1917
1710 /* Do extra checking. since m->darkness is a unsigned value, 1918 /* Do extra checking. since m->darkness is a unsigned value,
1711 * we need to be extra careful about negative values. 1919 * we need to be extra careful about negative values.
1712 * In general, the checks below are only needed if change 1920 * In general, the checks below are only needed if change
1713 * is not +/-1 1921 * is not +/-1
1714 */ 1922 */
1715 if (new_level < 0) m->darkness = 0; 1923 if (new_level < 0)
1716 else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; 1924 m->darkness = 0;
1925 else if (new_level >= MAX_DARKNESS)
1926 m->darkness = MAX_DARKNESS;
1927 else
1717 else m->darkness=new_level; 1928 m->darkness = new_level;
1718 1929
1719 /* All clients need to get re-updated for the change */ 1930 /* All clients need to get re-updated for the change */
1720 update_all_map_los(m); 1931 update_all_map_los (m);
1721 return 1; 1932 return 1;
1722} 1933}
1723 1934
1724 1935
1725/* 1936/*
1726 * This function updates various attributes about a specific space 1937 * This function updates various attributes about a specific space
1727 * on the map (what it looks like, whether it blocks magic, 1938 * on the map (what it looks like, whether it blocks magic,
1728 * has a living creatures, prevents people from passing 1939 * has a living creatures, prevents people from passing
1729 * through, etc) 1940 * through, etc)
1730 */ 1941 */
1942void
1731void update_position (mapstruct *m, int x, int y) { 1943update_position (maptile *m, int x, int y)
1944{
1732 object *tmp, *last = NULL; 1945 object *tmp, *last = NULL;
1733 uint8 flags = 0, oldflags, light=0, anywhere=0; 1946 uint8 flags = 0, oldflags, light = 0, anywhere = 0;
1734 New_Face *top,*floor, *middle; 1947 New_Face *top, *floor, *middle;
1735 object *top_obj, *floor_obj, *middle_obj; 1948 object *top_obj, *floor_obj, *middle_obj;
1736 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; 1949 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1737 1950
1738 oldflags = GET_MAP_FLAGS(m,x,y); 1951 oldflags = GET_MAP_FLAGS (m, x, y);
1739 if (!(oldflags & P_NEED_UPDATE)) { 1952 if (!(oldflags & P_NEED_UPDATE))
1953 {
1740 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", 1954 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1741 m->path, x, y);
1742 return; 1955 return;
1743 } 1956 }
1744 1957
1745 middle=blank_face; 1958 middle = blank_face;
1746 top=blank_face; 1959 top = blank_face;
1747 floor=blank_face; 1960 floor = blank_face;
1748 1961
1749 middle_obj = NULL; 1962 middle_obj = NULL;
1750 top_obj = NULL; 1963 top_obj = NULL;
1751 floor_obj = NULL; 1964 floor_obj = NULL;
1752 1965
1753 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { 1966 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above)
1967 {
1754 1968
1755 /* This could be made additive I guess (two lights better than 1969 /* This could be made additive I guess (two lights better than
1756 * one). But if so, it shouldn't be a simple additive - 2 1970 * one). But if so, it shouldn't be a simple additive - 2
1757 * light bulbs do not illuminate twice as far as once since 1971 * light bulbs do not illuminate twice as far as once since
1758 * it is a disapation factor that is squared (or is it cubed?) 1972 * it is a disapation factor that is squared (or is it cubed?)
1759 */ 1973 */
1760 if (tmp->glow_radius > light) light = tmp->glow_radius; 1974 if (tmp->glow_radius > light)
1975 light = tmp->glow_radius;
1761 1976
1762 /* This call is needed in order to update objects the player 1977 /* This call is needed in order to update objects the player
1763 * is standing in that have animations (ie, grass, fire, etc). 1978 * is standing in that have animations (ie, grass, fire, etc).
1764 * However, it also causes the look window to be re-drawn 1979 * However, it also causes the look window to be re-drawn
1765 * 3 times each time the player moves, because many of the 1980 * 3 times each time the player moves, because many of the
1766 * functions the move_player calls eventualy call this. 1981 * functions the move_player calls eventualy call this.
1767 * 1982 *
1768 * Always put the player down for drawing. 1983 * Always put the player down for drawing.
1769 */ 1984 */
1770 if (!tmp->invisible) { 1985 if (!tmp->invisible)
1986 {
1771 if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { 1987 if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER)))
1988 {
1772 top = tmp->face; 1989 top = tmp->face;
1773 top_obj = tmp; 1990 top_obj = tmp;
1774 } 1991 }
1775 else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 1992 else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1993 {
1776 /* If we got a floor, that means middle and top were below it, 1994 /* If we got a floor, that means middle and top were below it,
1777 * so should not be visible, so we clear them. 1995 * so should not be visible, so we clear them.
1778 */ 1996 */
1779 middle=blank_face; 1997 middle = blank_face;
1780 top=blank_face; 1998 top = blank_face;
1781 floor = tmp->face; 1999 floor = tmp->face;
1782 floor_obj = tmp; 2000 floor_obj = tmp;
1783 } 2001 }
1784 /* Flag anywhere have high priority */ 2002 /* Flag anywhere have high priority */
1785 else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { 2003 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
2004 {
1786 middle = tmp->face; 2005 middle = tmp->face;
1787 2006
1788 middle_obj = tmp; 2007 middle_obj = tmp;
1789 anywhere =1; 2008 anywhere = 1;
1790 } 2009 }
1791 /* Find the highest visible face around. If equal 2010 /* Find the highest visible face around. If equal
1792 * visibilities, we still want the one nearer to the 2011 * visibilities, we still want the one nearer to the
1793 * top 2012 * top
1794 */ 2013 */
1795 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { 2014 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere))
2015 {
1796 middle = tmp->face; 2016 middle = tmp->face;
1797 middle_obj = tmp; 2017 middle_obj = tmp;
1798 } 2018 }
1799 } 2019 }
1800 if (tmp==tmp->above) { 2020 if (tmp == tmp->above)
2021 {
1801 LOG(llevError, "Error in structure of map\n"); 2022 LOG (llevError, "Error in structure of map\n");
1802 exit (-1); 2023 exit (-1);
1803 }
1804 2024 }
2025
1805 move_slow |= tmp->move_slow; 2026 move_slow |= tmp->move_slow;
1806 move_block |= tmp->move_block; 2027 move_block |= tmp->move_block;
1807 move_on |= tmp->move_on; 2028 move_on |= tmp->move_on;
1808 move_off |= tmp->move_off; 2029 move_off |= tmp->move_off;
1809 move_allow |= tmp->move_allow; 2030 move_allow |= tmp->move_allow;
1810 2031
1811 if (QUERY_FLAG(tmp,FLAG_ALIVE)) 2032 if (QUERY_FLAG (tmp, FLAG_ALIVE))
1812 flags |= P_IS_ALIVE; 2033 flags |= P_IS_ALIVE;
1813 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC)) 2034 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
1814 flags |= P_NO_MAGIC; 2035 flags |= P_NO_MAGIC;
1815 if (QUERY_FLAG(tmp,FLAG_DAMNED)) 2036 if (QUERY_FLAG (tmp, FLAG_DAMNED))
1816 flags |= P_NO_CLERIC; 2037 flags |= P_NO_CLERIC;
1817 if (tmp->type == SAFE_GROUND) 2038 if (tmp->type == SAFE_GROUND)
1818 flags |= P_SAFE | P_NO_CLERIC | P_NO_MAGIC; 2039 flags |= P_SAFE;
1819 2040
1820 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) 2041 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW))
1821 flags |= P_BLOCKSVIEW; 2042 flags |= P_BLOCKSVIEW;
1822 } /* for stack of objects */ 2043 } /* for stack of objects */
1823 2044
1824 /* we don't want to rely on this function to have accurate flags, but 2045 /* we don't want to rely on this function to have accurate flags, but
1825 * since we're already doing the work, we calculate them here. 2046 * since we're already doing the work, we calculate them here.
1826 * if they don't match, logic is broken someplace. 2047 * if they don't match, logic is broken someplace.
1827 */ 2048 */
1828 if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) && 2049 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
1829 (!(oldflags & P_NO_ERROR))) { 2050 {
1830 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 2051 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1831 m->path, x, y,
1832 (oldflags & ~P_NEED_UPDATE), flags); 2052 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags);
1833 } 2053 }
1834 SET_MAP_FLAGS(m, x, y, flags); 2054 SET_MAP_FLAGS (m, x, y, flags);
1835 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow); 2055 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow);
1836 SET_MAP_MOVE_ON(m, x, y, move_on); 2056 SET_MAP_MOVE_ON (m, x, y, move_on);
1837 SET_MAP_MOVE_OFF(m, x, y, move_off); 2057 SET_MAP_MOVE_OFF (m, x, y, move_off);
1838 SET_MAP_MOVE_SLOW(m, x, y, move_slow); 2058 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
1839 2059
1840 /* At this point, we have a floor face (if there is a floor), 2060 /* At this point, we have a floor face (if there is a floor),
1841 * and the floor is set - we are not going to touch it at 2061 * and the floor is set - we are not going to touch it at
1842 * this point. 2062 * this point.
1843 * middle contains the highest visibility face. 2063 * middle contains the highest visibility face.
1844 * top contains a player/monster face, if there is one. 2064 * top contains a player/monster face, if there is one.
1845 * 2065 *
1846 * We now need to fill in top.face and/or middle.face. 2066 * We now need to fill in top.face and/or middle.face.
1847 */ 2067 */
1848 2068
1849 /* If the top face also happens to be high visibility, re-do our 2069 /* If the top face also happens to be high visibility, re-do our
1850 * middle face. This should not happen, as we already have the 2070 * middle face. This should not happen, as we already have the
1851 * else statement above so middle should not get set. OTOH, it 2071 * else statement above so middle should not get set. OTOH, it
1852 * may be possible for the faces to match but be different objects. 2072 * may be possible for the faces to match but be different objects.
1853 */ 2073 */
1854 if (top == middle) middle=blank_face; 2074 if (top == middle)
2075 middle = blank_face;
1855 2076
1856 /* There are three posibilities at this point: 2077 /* There are three posibilities at this point:
1857 * 1) top face is set, need middle to be set. 2078 * 1) top face is set, need middle to be set.
1858 * 2) middle is set, need to set top. 2079 * 2) middle is set, need to set top.
1859 * 3) neither middle or top is set - need to set both. 2080 * 3) neither middle or top is set - need to set both.
1860 */ 2081 */
1861 2082
1862 for (tmp=last; tmp; tmp=tmp->below) { 2083 for (tmp = last; tmp; tmp = tmp->below)
2084 {
1863 /* Once we get to a floor, stop, since we already have a floor object */ 2085 /* Once we get to a floor, stop, since we already have a floor object */
1864 if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; 2086 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
2087 break;
1865 2088
1866 /* If two top faces are already set, quit processing */ 2089 /* If two top faces are already set, quit processing */
1867 if ((top != blank_face) && (middle != blank_face)) break; 2090 if ((top != blank_face) && (middle != blank_face))
2091 break;
1868 2092
1869 /* Only show visible faces, unless its the editor - show all */ 2093 /* Only show visible faces, unless its the editor - show all */
1870 if (!tmp->invisible || editor) { 2094 if (!tmp->invisible || editor)
2095 {
1871 /* Fill in top if needed */ 2096 /* Fill in top if needed */
1872 if (top == blank_face) { 2097 if (top == blank_face)
2098 {
1873 top = tmp->face; 2099 top = tmp->face;
1874 top_obj = tmp; 2100 top_obj = tmp;
2101 if (top == middle)
1875 if (top == middle) middle=blank_face; 2102 middle = blank_face;
2103 }
1876 } else { 2104 else
2105 {
1877 /* top is already set - we should only get here if 2106 /* top is already set - we should only get here if
1878 * middle is not set 2107 * middle is not set
1879 * 2108 *
1880 * Set the middle face and break out, since there is nothing 2109 * Set the middle face and break out, since there is nothing
1881 * more to fill in. We don't check visiblity here, since 2110 * more to fill in. We don't check visiblity here, since
1882 * 2111 *
1883 */ 2112 */
1884 if (tmp->face != top ) { 2113 if (tmp->face != top)
2114 {
1885 middle = tmp->face; 2115 middle = tmp->face;
1886 middle_obj = tmp; 2116 middle_obj = tmp;
1887 break; 2117 break;
1888 } 2118 }
1889 } 2119 }
1890 } 2120 }
1891 } 2121 }
1892 if (middle == floor) middle = blank_face; 2122 if (middle == floor)
1893 if (top == middle) middle = blank_face; 2123 middle = blank_face;
2124 if (top == middle)
2125 middle = blank_face;
1894 SET_MAP_FACE(m,x,y,top,0); 2126 SET_MAP_FACE (m, x, y, top, 0);
1895 if(top != blank_face) 2127 if (top != blank_face)
1896 SET_MAP_FACE_OBJ(m,x,y,top_obj,0); 2128 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
1897 else 2129 else
1898 SET_MAP_FACE_OBJ(m,x,y,NULL,0); 2130 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
1899 SET_MAP_FACE(m,x,y,middle,1); 2131 SET_MAP_FACE (m, x, y, middle, 1);
1900 if(middle != blank_face) 2132 if (middle != blank_face)
1901 SET_MAP_FACE_OBJ(m,x,y,middle_obj,1); 2133 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
1902 else 2134 else
1903 SET_MAP_FACE_OBJ(m,x,y,NULL,1); 2135 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
1904 SET_MAP_FACE(m,x,y,floor,2); 2136 SET_MAP_FACE (m, x, y, floor, 2);
1905 if(floor != blank_face) 2137 if (floor != blank_face)
1906 SET_MAP_FACE_OBJ(m,x,y,floor_obj,2); 2138 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
1907 else 2139 else
1908 SET_MAP_FACE_OBJ(m,x,y,NULL,2); 2140 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
1909 SET_MAP_LIGHT(m,x,y,light); 2141 SET_MAP_LIGHT (m, x, y, light);
1910} 2142}
1911 2143
1912 2144
2145void
1913void set_map_reset_time(mapstruct *map) { 2146set_map_reset_time (maptile *map)
2147{
1914 int timeout; 2148 int timeout;
1915 2149
1916 timeout = MAP_RESET_TIMEOUT(map); 2150 timeout = MAP_RESET_TIMEOUT (map);
1917 if (timeout <= 0) 2151 if (timeout <= 0)
1918 timeout = MAP_DEFAULTRESET; 2152 timeout = MAP_DEFAULTRESET;
1919 if (timeout >= MAP_MAXRESET) 2153 if (timeout >= MAP_MAXRESET)
1920 timeout = MAP_MAXRESET; 2154 timeout = MAP_MAXRESET;
1921 MAP_WHEN_RESET(map) = seconds()+timeout; 2155 MAP_WHEN_RESET (map) = seconds () + timeout;
1922} 2156}
1923 2157
1924/* this updates the orig_map->tile_map[tile_num] value after loading 2158/* this updates the orig_map->tile_map[tile_num] value after loading
1925 * the map. It also takes care of linking back the freshly loaded 2159 * the map. It also takes care of linking back the freshly loaded
1926 * maps tile_map values if it tiles back to this one. It returns 2160 * maps tile_map values if it tiles back to this one. It returns
1927 * the value of orig_map->tile_map[tile_num]. It really only does this 2161 * the value of orig_map->tile_map[tile_num]. It really only does this
1928 * so that it is easier for calling functions to verify success. 2162 * so that it is easier for calling functions to verify success.
1929 */ 2163 */
1930 2164
2165static maptile *
1931static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) 2166load_and_link_tiled_map (maptile *orig_map, int tile_num)
1932{ 2167{
1933 int dest_tile = (tile_num +2) % 4; 2168 int dest_tile = (tile_num + 2) % 4;
1934 char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]); 2169 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
1935 2170
1936 orig_map->tile_map[tile_num] = ready_map_name(path, 0); 2171 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
1937 2172
1938 /* need to do a strcmp here as the orig_map->path is not a shared string */ 2173 /* need to do a strcmp here as the orig_map->path is not a shared string */
1939 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && 2174 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1940 !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1941 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 2175 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1942 2176
1943 return orig_map->tile_map[tile_num]; 2177 return orig_map->tile_map[tile_num];
1944} 2178}
1945 2179
1946/* this returns TRUE if the coordinates (x,y) are out of 2180/* this returns TRUE if the coordinates (x,y) are out of
1947 * map m. This function also takes into account any 2181 * map m. This function also takes into account any
1948 * tiling considerations, loading adjacant maps as needed. 2182 * tiling considerations, loading adjacant maps as needed.
1951 * This function will recursively call itself for the 2185 * This function will recursively call itself for the
1952 * tiled maps. 2186 * tiled maps.
1953 * 2187 *
1954 * 2188 *
1955 */ 2189 */
2190int
1956int out_of_map(mapstruct *m, int x, int y) 2191out_of_map (maptile *m, int x, int y)
1957{ 2192{
1958 2193
1959 /* If we get passed a null map, this is obviously the 2194 /* If we get passed a null map, this is obviously the
1960 * case. This generally shouldn't happen, but if the 2195 * case. This generally shouldn't happen, but if the
1961 * map loads fail below, it could happen. 2196 * map loads fail below, it could happen.
1962 */ 2197 */
1963 if (!m) return 0; 2198 if (!m)
1964
1965 if (x<0) {
1966 if (!m->tile_path[3]) return 1;
1967 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1968 load_and_link_tiled_map(m, 3);
1969 }
1970 return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y));
1971 }
1972 if (x>=MAP_WIDTH(m)) {
1973 if (!m->tile_path[1]) return 1;
1974 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) {
1975 load_and_link_tiled_map(m, 1);
1976 }
1977 return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y));
1978 }
1979 if (y<0) {
1980 if (!m->tile_path[0]) return 1;
1981 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) {
1982 load_and_link_tiled_map(m, 0);
1983 }
1984 return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0])));
1985 }
1986 if (y>=MAP_HEIGHT(m)) {
1987 if (!m->tile_path[2]) return 1;
1988 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
1989 load_and_link_tiled_map(m, 2);
1990 }
1991 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
1992 }
1993
1994 /* Simple case - coordinates are within this local
1995 * map.
1996 */
1997 return 0; 2199 return 0;
2200
2201 if (x < 0)
2202 {
2203 if (!m->tile_path[3])
2204 return 1;
2205 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2206 {
2207 load_and_link_tiled_map (m, 3);
2208 }
2209 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y));
2210 }
2211 if (x >= MAP_WIDTH (m))
2212 {
2213 if (!m->tile_path[1])
2214 return 1;
2215 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2216 {
2217 load_and_link_tiled_map (m, 1);
2218 }
2219 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y));
2220 }
2221 if (y < 0)
2222 {
2223 if (!m->tile_path[0])
2224 return 1;
2225 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2226 {
2227 load_and_link_tiled_map (m, 0);
2228 }
2229 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0])));
2230 }
2231 if (y >= MAP_HEIGHT (m))
2232 {
2233 if (!m->tile_path[2])
2234 return 1;
2235 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2236 {
2237 load_and_link_tiled_map (m, 2);
2238 }
2239 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m)));
2240 }
2241
2242 /* Simple case - coordinates are within this local
2243 * map.
2244 */
2245 return 0;
1998} 2246}
1999 2247
2000/* This is basically the same as out_of_map above, but 2248/* This is basically the same as out_of_map above, but
2001 * instead we return NULL if no map is valid (coordinates 2249 * instead we return NULL if no map is valid (coordinates
2002 * out of bounds and no tiled map), otherwise it returns 2250 * out of bounds and no tiled map), otherwise it returns
2003 * the map as that the coordinates are really on, and 2251 * the map as that the coordinates are really on, and
2004 * updates x and y to be the localized coordinates. 2252 * updates x and y to be the localized coordinates.
2005 * Using this is more efficient of calling out_of_map 2253 * Using this is more efficient of calling out_of_map
2006 * and then figuring out what the real map is 2254 * and then figuring out what the real map is
2007 */ 2255 */
2256maptile *
2008mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 2257get_map_from_coord (maptile *m, sint16 * x, sint16 * y)
2009{ 2258{
2010 2259
2011 if (*x<0) { 2260 if (*x < 0)
2261 {
2012 if (!m->tile_path[3]) return NULL; 2262 if (!m->tile_path[3])
2263 return NULL;
2013 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2264 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2014 load_and_link_tiled_map(m, 3); 2265 load_and_link_tiled_map (m, 3);
2015 2266
2016 *x += MAP_WIDTH(m->tile_map[3]); 2267 *x += MAP_WIDTH (m->tile_map[3]);
2017 return (get_map_from_coord(m->tile_map[3], x, y)); 2268 return (get_map_from_coord (m->tile_map[3], x, y));
2018 } 2269 }
2019 if (*x>=MAP_WIDTH(m)) { 2270 if (*x >= MAP_WIDTH (m))
2271 {
2020 if (!m->tile_path[1]) return NULL; 2272 if (!m->tile_path[1])
2273 return NULL;
2021 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2274 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2022 load_and_link_tiled_map(m, 1); 2275 load_and_link_tiled_map (m, 1);
2023 2276
2024 *x -= MAP_WIDTH(m); 2277 *x -= MAP_WIDTH (m);
2025 return (get_map_from_coord(m->tile_map[1], x, y)); 2278 return (get_map_from_coord (m->tile_map[1], x, y));
2279 }
2280 if (*y < 0)
2026 } 2281 {
2027 if (*y<0) {
2028 if (!m->tile_path[0]) return NULL; 2282 if (!m->tile_path[0])
2283 return NULL;
2029 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2284 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2030 load_and_link_tiled_map(m, 0); 2285 load_and_link_tiled_map (m, 0);
2031 2286
2032 *y += MAP_HEIGHT(m->tile_map[0]); 2287 *y += MAP_HEIGHT (m->tile_map[0]);
2033 return (get_map_from_coord(m->tile_map[0], x, y)); 2288 return (get_map_from_coord (m->tile_map[0], x, y));
2034 } 2289 }
2035 if (*y>=MAP_HEIGHT(m)) { 2290 if (*y >= MAP_HEIGHT (m))
2291 {
2036 if (!m->tile_path[2]) return NULL; 2292 if (!m->tile_path[2])
2293 return NULL;
2037 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2294 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2038 load_and_link_tiled_map(m, 2); 2295 load_and_link_tiled_map (m, 2);
2039 2296
2040 *y -= MAP_HEIGHT(m); 2297 *y -= MAP_HEIGHT (m);
2041 return (get_map_from_coord(m->tile_map[2], x, y)); 2298 return (get_map_from_coord (m->tile_map[2], x, y));
2042 } 2299 }
2043 2300
2044 /* Simple case - coordinates are within this local 2301 /* Simple case - coordinates are within this local
2045 * map. 2302 * map.
2046 */ 2303 */
2047 2304
2048 return m; 2305 return m;
2049} 2306}
2050 2307
2051/** 2308/**
2052 * Return whether map2 is adjacent to map1. If so, store the distance from 2309 * Return whether map2 is adjacent to map1. If so, store the distance from
2053 * map1 to map2 in dx/dy. 2310 * map1 to map2 in dx/dy.
2054 */ 2311 */
2312static int
2055static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { 2313adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2314{
2056 if (!map1 || !map2) 2315 if (!map1 || !map2)
2057 return 0; 2316 return 0;
2058 2317
2059 if (map1 == map2) { 2318 if (map1 == map2)
2319 {
2060 *dx = 0; 2320 *dx = 0;
2061 *dy = 0; 2321 *dy = 0;
2062 2322
2323 }
2063 } else if (map1->tile_map[0] == map2) { /* up */ 2324 else if (map1->tile_map[0] == map2)
2325 { /* up */
2064 *dx = 0; 2326 *dx = 0;
2065 *dy = -MAP_HEIGHT(map2); 2327 *dy = -MAP_HEIGHT (map2);
2328 }
2066 } else if (map1->tile_map[1] == map2) { /* right */ 2329 else if (map1->tile_map[1] == map2)
2330 { /* right */
2067 *dx = MAP_WIDTH(map1); 2331 *dx = MAP_WIDTH (map1);
2068 *dy = 0; 2332 *dy = 0;
2333 }
2069 } else if (map1->tile_map[2] == map2) { /* down */ 2334 else if (map1->tile_map[2] == map2)
2335 { /* down */
2070 *dx = 0; 2336 *dx = 0;
2071 *dy = MAP_HEIGHT(map1); 2337 *dy = MAP_HEIGHT (map1);
2338 }
2072 } else if (map1->tile_map[3] == map2) { /* left */ 2339 else if (map1->tile_map[3] == map2)
2340 { /* left */
2073 *dx = -MAP_WIDTH(map2); 2341 *dx = -MAP_WIDTH (map2);
2074 *dy = 0; 2342 *dy = 0;
2075 2343
2344 }
2076 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */ 2345 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2346 { /* up right */
2077 *dx = MAP_WIDTH(map1->tile_map[0]); 2347 *dx = MAP_WIDTH (map1->tile_map[0]);
2078 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2348 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2349 }
2079 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */ 2350 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2351 { /* up left */
2080 *dx = -MAP_WIDTH(map2); 2352 *dx = -MAP_WIDTH (map2);
2081 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2353 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2354 }
2082 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */ 2355 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2356 { /* right up */
2083 *dx = MAP_WIDTH(map1); 2357 *dx = MAP_WIDTH (map1);
2084 *dy = -MAP_HEIGHT(map2); 2358 *dy = -MAP_HEIGHT (map2);
2359 }
2085 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */ 2360 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2361 { /* right down */
2086 *dx = MAP_WIDTH(map1); 2362 *dx = MAP_WIDTH (map1);
2087 *dy = MAP_HEIGHT(map1->tile_map[1]); 2363 *dy = MAP_HEIGHT (map1->tile_map[1]);
2364 }
2088 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */ 2365 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2366 { /* down right */
2089 *dx = MAP_WIDTH(map1->tile_map[2]); 2367 *dx = MAP_WIDTH (map1->tile_map[2]);
2090 *dy = MAP_HEIGHT(map1); 2368 *dy = MAP_HEIGHT (map1);
2369 }
2091 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */ 2370 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2371 { /* down left */
2092 *dx = -MAP_WIDTH(map2); 2372 *dx = -MAP_WIDTH (map2);
2093 *dy = MAP_HEIGHT(map1); 2373 *dy = MAP_HEIGHT (map1);
2374 }
2094 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */ 2375 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2376 { /* left up */
2095 *dx = -MAP_WIDTH(map1->tile_map[3]); 2377 *dx = -MAP_WIDTH (map1->tile_map[3]);
2096 *dy = -MAP_HEIGHT(map2); 2378 *dy = -MAP_HEIGHT (map2);
2379 }
2097 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */ 2380 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2381 { /* left down */
2098 *dx = -MAP_WIDTH(map1->tile_map[3]); 2382 *dx = -MAP_WIDTH (map1->tile_map[3]);
2099 *dy = MAP_HEIGHT(map1->tile_map[3]); 2383 *dy = MAP_HEIGHT (map1->tile_map[3]);
2100 2384
2101 } else { /* not "adjacent" enough */ 2385 }
2386 else
2387 { /* not "adjacent" enough */
2102 return 0; 2388 return 0;
2103 } 2389 }
2104 2390
2105 return 1; 2391 return 1;
2106} 2392}
2107 2393
2108/* From map.c 2394/* From map.c
2109 * This is used by get_player to determine where the other 2395 * This is used by get_player to determine where the other
2110 * creature is. get_rangevector takes into account map tiling, 2396 * creature is. get_rangevector takes into account map tiling,
2124 * 2410 *
2125 * currently, the only flag supported (0x1) is don't translate for 2411 * currently, the only flag supported (0x1) is don't translate for
2126 * closest body part of 'op1' 2412 * closest body part of 'op1'
2127 */ 2413 */
2128 2414
2415void
2129void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { 2416get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2417{
2130 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { 2418 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2419 {
2131 /* be conservative and fill in _some_ data */ 2420 /* be conservative and fill in _some_ data */
2132 retval->distance = 100000; 2421 retval->distance = 100000;
2133 retval->distance_x = 32767; 2422 retval->distance_x = 32767;
2134 retval->distance_y = 32767; 2423 retval->distance_y = 32767;
2135 retval->direction = 0; 2424 retval->direction = 0;
2136 retval->part = 0; 2425 retval->part = 0;
2137 } else { 2426 }
2427 else
2428 {
2138 object *best; 2429 object *best;
2139 2430
2140 retval->distance_x += op2->x-op1->x; 2431 retval->distance_x += op2->x - op1->x;
2141 retval->distance_y += op2->y-op1->y; 2432 retval->distance_y += op2->y - op1->y;
2142 2433
2143 best = op1; 2434 best = op1;
2144 /* If this is multipart, find the closest part now */ 2435 /* If this is multipart, find the closest part now */
2145 if (!(flags&0x1) && op1->more) { 2436 if (!(flags & 0x1) && op1->more)
2437 {
2146 object *tmp; 2438 object *tmp;
2147 int best_distance = retval->distance_x*retval->distance_x+ 2439 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2148 retval->distance_y*retval->distance_y, tmpi;
2149 2440
2150 /* we just take the offset of the piece to head to figure 2441 /* we just take the offset of the piece to head to figure
2151 * distance instead of doing all that work above again 2442 * distance instead of doing all that work above again
2152 * since the distance fields we set above are positive in the 2443 * since the distance fields we set above are positive in the
2153 * same axis as is used for multipart objects, the simply arithmetic 2444 * same axis as is used for multipart objects, the simply arithmetic
2154 * below works. 2445 * below works.
2155 */ 2446 */
2156 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { 2447 for (tmp = op1->more; tmp != NULL; tmp = tmp->more)
2448 {
2157 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ 2449 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2158 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); 2450 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2159 if (tmpi < best_distance) { 2451 if (tmpi < best_distance)
2452 {
2160 best_distance = tmpi; 2453 best_distance = tmpi;
2161 best = tmp; 2454 best = tmp;
2162 } 2455 }
2163 } 2456 }
2164 if (best != op1) { 2457 if (best != op1)
2458 {
2165 retval->distance_x += op1->x-best->x; 2459 retval->distance_x += op1->x - best->x;
2166 retval->distance_y += op1->y-best->y; 2460 retval->distance_y += op1->y - best->y;
2167 } 2461 }
2168 } 2462 }
2169 retval->part = best; 2463 retval->part = best;
2170 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2464 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2171 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2465 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2172 } 2466 }
2173} 2467}
2174 2468
2175/* this is basically the same as get_rangevector above, but instead of 2469/* this is basically the same as get_rangevector above, but instead of
2176 * the first parameter being an object, it instead is the map 2470 * the first parameter being an object, it instead is the map
2181 * be more consistant with the above function and also in case they are needed 2475 * be more consistant with the above function and also in case they are needed
2182 * for something in the future. Also, since no object is pasted, the best 2476 * for something in the future. Also, since no object is pasted, the best
2183 * field of the rv_vector is set to NULL. 2477 * field of the rv_vector is set to NULL.
2184 */ 2478 */
2185 2479
2480void
2186void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { 2481get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2482{
2187 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { 2483 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2484 {
2188 /* be conservative and fill in _some_ data */ 2485 /* be conservative and fill in _some_ data */
2189 retval->distance = 100000; 2486 retval->distance = 100000;
2190 retval->distance_x = 32767; 2487 retval->distance_x = 32767;
2191 retval->distance_y = 32767; 2488 retval->distance_y = 32767;
2192 retval->direction = 0; 2489 retval->direction = 0;
2193 retval->part = 0; 2490 retval->part = 0;
2194 } else { 2491 }
2492 else
2493 {
2195 retval->distance_x += op2->x-x; 2494 retval->distance_x += op2->x - x;
2196 retval->distance_y += op2->y-y; 2495 retval->distance_y += op2->y - y;
2197 2496
2198 retval->part = NULL; 2497 retval->part = NULL;
2199 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2498 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2200 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2499 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2201 } 2500 }
2202} 2501}
2203 2502
2204/* Returns true of op1 and op2 are effectively on the same map 2503/* Returns true of op1 and op2 are effectively on the same map
2205 * (as related to map tiling). Note that this looks for a path from 2504 * (as related to map tiling). Note that this looks for a path from
2207 * to op1, this will still return false. 2506 * to op1, this will still return false.
2208 * Note we only look one map out to keep the processing simple 2507 * Note we only look one map out to keep the processing simple
2209 * and efficient. This could probably be a macro. 2508 * and efficient. This could probably be a macro.
2210 * MSW 2001-08-05 2509 * MSW 2001-08-05
2211 */ 2510 */
2511int
2212int on_same_map(const object *op1, const object *op2) { 2512on_same_map (const object *op1, const object *op2)
2513{
2213 int dx, dy; 2514 int dx, dy;
2214 2515
2215 return adjacent_map(op1->map, op2->map, &dx, &dy); 2516 return adjacent_map (op1->map, op2->map, &dx, &dy);
2216} 2517}

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