… | |
… | |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <unistd.h> |
24 | #include <unistd.h> |
25 | |
25 | |
26 | #include "global.h" |
26 | #include "global.h" |
27 | |
|
|
28 | #include "loader.h" |
27 | #include "loader.h" |
29 | |
|
|
30 | #include "path.h" |
28 | #include "path.h" |
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|
29 | |
|
|
30 | sint8 maptile::outdoor_darkness; |
31 | |
31 | |
32 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
32 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
33 | * one function that just returns a P_.. value (see map.h) |
33 | * one function that just returns a P_.. value (see map.h) |
34 | * it will also do map translation for tiled maps, returning |
34 | * it will also do map translation for tiled maps, returning |
35 | * new values into newmap, nx, and ny. Any and all of those |
35 | * new values into newmap, nx, and ny. Any and all of those |
… | |
… | |
260 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
260 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
261 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
261 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
262 | tmp->flag [flag] = value; |
262 | tmp->flag [flag] = value; |
263 | } |
263 | } |
264 | |
264 | |
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|
265 | void |
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266 | maptile::post_load_original () |
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|
267 | { |
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268 | if (!spaces) |
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269 | return; |
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270 | |
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271 | set_object_flag (FLAG_OBJ_ORIGINAL); |
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272 | |
|
|
273 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
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274 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
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275 | INVOKE_OBJECT (RESET, tmp); |
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|
276 | } |
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|
277 | |
265 | /* link_multipart_objects go through all the objects on the map looking |
278 | /* link_multipart_objects go through all the objects on the map looking |
266 | * for objects whose arch says they are multipart yet according to the |
279 | * for objects whose arch says they are multipart yet according to the |
267 | * info we have, they only have the head (as would be expected when |
280 | * info we have, they only have the head (as would be expected when |
268 | * they are saved). |
281 | * they are saved). |
269 | */ |
282 | */ |
… | |
… | |
641 | case KW_sky: thawer.get (sky); break; |
654 | case KW_sky: thawer.get (sky); break; |
642 | |
655 | |
643 | case KW_per_player: thawer.get (per_player); break; |
656 | case KW_per_player: thawer.get (per_player); break; |
644 | case KW_per_party: thawer.get (per_party); break; |
657 | case KW_per_party: thawer.get (per_party); break; |
645 | case KW_no_reset: thawer.get (no_reset); break; |
658 | case KW_no_reset: thawer.get (no_reset); break; |
|
|
659 | case KW_no_drop: thawer.get (no_drop); break; |
646 | |
660 | |
647 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
661 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
648 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
662 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
649 | |
663 | |
650 | // old names new names |
664 | // old names new names |
… | |
… | |
700 | |
714 | |
701 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
715 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
702 | unique = 1; |
716 | unique = 1; |
703 | |
717 | |
704 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
718 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
705 | { |
|
|
706 | op->destroy_inv (false); |
|
|
707 | op->destroy (); |
719 | op->destroy (); |
708 | } |
|
|
709 | |
720 | |
710 | op = above; |
721 | op = above; |
711 | } |
722 | } |
712 | } |
723 | } |
713 | } |
724 | } |
… | |
… | |
724 | MAP_OUT (swap_time); |
735 | MAP_OUT (swap_time); |
725 | MAP_OUT (reset_time); |
736 | MAP_OUT (reset_time); |
726 | MAP_OUT (reset_timeout); |
737 | MAP_OUT (reset_timeout); |
727 | MAP_OUT (fixed_resettime); |
738 | MAP_OUT (fixed_resettime); |
728 | MAP_OUT (no_reset); |
739 | MAP_OUT (no_reset); |
|
|
740 | MAP_OUT (no_drop); |
729 | MAP_OUT (difficulty); |
741 | MAP_OUT (difficulty); |
730 | |
742 | |
731 | if (default_region) MAP_OUT2 (region, default_region->name); |
743 | if (default_region) MAP_OUT2 (region, default_region->name); |
732 | |
744 | |
733 | if (shopitems) |
745 | if (shopitems) |
… | |
… | |
800 | |
812 | |
801 | op->flag [FLAG_REMOVED] = true; |
813 | op->flag [FLAG_REMOVED] = true; |
802 | |
814 | |
803 | object *head = op->head_ (); |
815 | object *head = op->head_ (); |
804 | if (op == head) |
816 | if (op == head) |
805 | { |
|
|
806 | op->destroy_inv (false); |
|
|
807 | op->destroy (); |
817 | op->destroy (); |
808 | } |
|
|
809 | else if (head->map != op->map) |
818 | else if (head->map != op->map) |
810 | { |
819 | { |
811 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
820 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
812 | head->destroy (); |
821 | head->destroy (); |
813 | } |
822 | } |
… | |
… | |
956 | /* |
965 | /* |
957 | * This routine is supposed to find out the difficulty of the map. |
966 | * This routine is supposed to find out the difficulty of the map. |
958 | * difficulty does not have a lot to do with character level, |
967 | * difficulty does not have a lot to do with character level, |
959 | * but does have a lot to do with treasure on the map. |
968 | * but does have a lot to do with treasure on the map. |
960 | * |
969 | * |
961 | * Difficulty can now be set by the map creature. If the value stored |
970 | * Difficulty can now be set by the map creator. If the value stored |
962 | * in the map is zero, then use this routine. Maps should really |
971 | * in the map is zero, then use this routine. Maps should really |
963 | * have a difficulty set than using this function - human calculation |
972 | * have a difficulty set rather than using this function - human calculation |
964 | * is much better than this functions guesswork. |
973 | * is much better than this function's guesswork. |
965 | */ |
974 | */ |
966 | int |
975 | int |
967 | maptile::estimate_difficulty () const |
976 | maptile::estimate_difficulty () const |
968 | { |
977 | { |
969 | long monster_cnt = 0; |
978 | long monster_cnt = 0; |
… | |
… | |
1040 | else |
1049 | else |
1041 | darkness = new_level; |
1050 | darkness = new_level; |
1042 | |
1051 | |
1043 | /* All clients need to get re-updated for the change */ |
1052 | /* All clients need to get re-updated for the change */ |
1044 | update_all_map_los (this); |
1053 | update_all_map_los (this); |
|
|
1054 | |
1045 | return 1; |
1055 | return 1; |
1046 | } |
1056 | } |
1047 | |
1057 | |
1048 | /* |
1058 | /* |
1049 | * This function updates various attributes about a specific space |
1059 | * This function updates various attributes about a specific space |
… | |
… | |
1052 | * through, etc) |
1062 | * through, etc) |
1053 | */ |
1063 | */ |
1054 | void |
1064 | void |
1055 | mapspace::update_ () |
1065 | mapspace::update_ () |
1056 | { |
1066 | { |
1057 | object *tmp, *last = 0; |
1067 | object *last = 0; |
1058 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1068 | uint8 flags = P_UPTODATE, anywhere = 0; |
|
|
1069 | sint8 light = 0; |
1059 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1070 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1060 | |
1071 | |
1061 | //object *middle = 0; |
1072 | //object *middle = 0; |
1062 | //object *top = 0; |
1073 | //object *top = 0; |
1063 | //object *floor = 0; |
1074 | //object *floor = 0; |
1064 | // this seems to generate better code than using locals, above |
1075 | // this seems to generate better code than using locals, above |
1065 | object *&top = faces_obj[0] = 0; |
1076 | object *&top = faces_obj[0] = 0; |
1066 | object *&middle = faces_obj[1] = 0; |
1077 | object *&middle = faces_obj[1] = 0; |
1067 | object *&floor = faces_obj[2] = 0; |
1078 | object *&floor = faces_obj[2] = 0; |
1068 | |
1079 | |
1069 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1080 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1070 | { |
1081 | { |
1071 | /* This could be made additive I guess (two lights better than |
1082 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1072 | * one). But if so, it shouldn't be a simple additive - 2 |
|
|
1073 | * light bulbs do not illuminate twice as far as once since |
|
|
1074 | * it is a dissapation factor that is cubed. |
|
|
1075 | */ |
|
|
1076 | light = max (light, tmp->glow_radius); |
1083 | light += tmp->glow_radius; |
1077 | |
1084 | |
1078 | /* This call is needed in order to update objects the player |
1085 | /* This call is needed in order to update objects the player |
1079 | * is standing in that have animations (ie, grass, fire, etc). |
1086 | * is standing in that have animations (ie, grass, fire, etc). |
1080 | * However, it also causes the look window to be re-drawn |
1087 | * However, it also causes the look window to be re-drawn |
1081 | * 3 times each time the player moves, because many of the |
1088 | * 3 times each time the player moves, because many of the |
… | |
… | |
1100 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1107 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1101 | { |
1108 | { |
1102 | middle = tmp; |
1109 | middle = tmp; |
1103 | anywhere = 1; |
1110 | anywhere = 1; |
1104 | } |
1111 | } |
|
|
1112 | |
1105 | /* Find the highest visible face around. If equal |
1113 | /* Find the highest visible face around. If equal |
1106 | * visibilities, we still want the one nearer to the |
1114 | * visibilities, we still want the one nearer to the |
1107 | * top |
1115 | * top |
1108 | */ |
1116 | */ |
1109 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
1117 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
… | |
… | |
1128 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1136 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1129 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1137 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1130 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1138 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1131 | } |
1139 | } |
1132 | |
1140 | |
1133 | this->light = light; |
1141 | this->light = min (light, MAX_LIGHT_RADIUS); |
1134 | this->flags_ = flags; |
1142 | this->flags_ = flags; |
1135 | this->move_block = move_block & ~move_allow; |
1143 | this->move_block = move_block & ~move_allow; |
1136 | this->move_on = move_on; |
1144 | this->move_on = move_on; |
1137 | this->move_off = move_off; |
1145 | this->move_off = move_off; |
1138 | this->move_slow = move_slow; |
1146 | this->move_slow = move_slow; |
… | |
… | |
1158 | * 1) top face is set, need middle to be set. |
1166 | * 1) top face is set, need middle to be set. |
1159 | * 2) middle is set, need to set top. |
1167 | * 2) middle is set, need to set top. |
1160 | * 3) neither middle or top is set - need to set both. |
1168 | * 3) neither middle or top is set - need to set both. |
1161 | */ |
1169 | */ |
1162 | |
1170 | |
1163 | for (tmp = last; tmp; tmp = tmp->below) |
1171 | for (object *tmp = last; tmp; tmp = tmp->below) |
1164 | { |
1172 | { |
1165 | /* Once we get to a floor, stop, since we already have a floor object */ |
1173 | /* Once we get to a floor, stop, since we already have a floor object */ |
1166 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1174 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1167 | break; |
1175 | break; |
1168 | |
1176 | |
… | |
… | |
1571 | } |
1579 | } |
1572 | |
1580 | |
1573 | object * |
1581 | object * |
1574 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1582 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1575 | { |
1583 | { |
1576 | if (!op->flag [FLAG_REMOVED]) |
|
|
1577 | op->remove (); |
|
|
1578 | |
|
|
1579 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1584 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1580 | } |
1585 | } |
1581 | |
1586 | |
1582 | region * |
1587 | region * |
1583 | maptile::region (int x, int y) const |
1588 | maptile::region (int x, int y) const |
… | |
… | |
1622 | maptile::play_sound (faceidx sound, int x, int y) const |
1627 | maptile::play_sound (faceidx sound, int x, int y) const |
1623 | { |
1628 | { |
1624 | if (!sound) |
1629 | if (!sound) |
1625 | return; |
1630 | return; |
1626 | |
1631 | |
1627 | for_all_players (pl) |
1632 | for_all_players_on_map (pl, this) |
1628 | if (pl->ob->map == this) |
|
|
1629 | if (client *ns = pl->ns) |
1633 | if (client *ns = pl->ns) |
1630 | { |
1634 | { |
1631 | int dx = x - pl->ob->x; |
1635 | int dx = x - pl->ob->x; |
1632 | int dy = y - pl->ob->y; |
1636 | int dy = y - pl->ob->y; |
1633 | |
1637 | |
1634 | int distance = idistance (dx, dy); |
1638 | int distance = idistance (dx, dy); |
1635 | |
1639 | |
1636 | if (distance <= MAX_SOUND_DISTANCE) |
1640 | if (distance <= MAX_SOUND_DISTANCE) |
1637 | ns->play_sound (sound, dx, dy); |
1641 | ns->play_sound (sound, dx, dy); |
1638 | } |
1642 | } |
1639 | } |
1643 | } |
1640 | |
1644 | |