… | |
… | |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <unistd.h> |
24 | #include <unistd.h> |
25 | |
25 | |
26 | #include "global.h" |
26 | #include "global.h" |
27 | |
|
|
28 | #include "loader.h" |
27 | #include "loader.h" |
29 | |
|
|
30 | #include "path.h" |
28 | #include "path.h" |
|
|
29 | |
|
|
30 | sint8 maptile::outdoor_darkness; |
31 | |
31 | |
32 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
32 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
33 | * one function that just returns a P_.. value (see map.h) |
33 | * one function that just returns a P_.. value (see map.h) |
34 | * it will also do map translation for tiled maps, returning |
34 | * it will also do map translation for tiled maps, returning |
35 | * new values into newmap, nx, and ny. Any and all of those |
35 | * new values into newmap, nx, and ny. Any and all of those |
… | |
… | |
260 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
260 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
261 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
261 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
262 | tmp->flag [flag] = value; |
262 | tmp->flag [flag] = value; |
263 | } |
263 | } |
264 | |
264 | |
|
|
265 | void |
|
|
266 | maptile::post_load_original () |
|
|
267 | { |
|
|
268 | if (!spaces) |
|
|
269 | return; |
|
|
270 | |
|
|
271 | set_object_flag (FLAG_OBJ_ORIGINAL); |
|
|
272 | |
|
|
273 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
274 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
|
|
275 | INVOKE_OBJECT (RESET, tmp); |
|
|
276 | } |
|
|
277 | |
265 | /* link_multipart_objects go through all the objects on the map looking |
278 | /* link_multipart_objects go through all the objects on the map looking |
266 | * for objects whose arch says they are multipart yet according to the |
279 | * for objects whose arch says they are multipart yet according to the |
267 | * info we have, they only have the head (as would be expected when |
280 | * info we have, they only have the head (as would be expected when |
268 | * they are saved). |
281 | * they are saved). |
269 | */ |
282 | */ |
… | |
… | |
641 | case KW_sky: thawer.get (sky); break; |
654 | case KW_sky: thawer.get (sky); break; |
642 | |
655 | |
643 | case KW_per_player: thawer.get (per_player); break; |
656 | case KW_per_player: thawer.get (per_player); break; |
644 | case KW_per_party: thawer.get (per_party); break; |
657 | case KW_per_party: thawer.get (per_party); break; |
645 | case KW_no_reset: thawer.get (no_reset); break; |
658 | case KW_no_reset: thawer.get (no_reset); break; |
|
|
659 | case KW_no_drop: thawer.get (no_drop); break; |
646 | |
660 | |
647 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
661 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
648 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
662 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
649 | |
663 | |
650 | // old names new names |
664 | // old names new names |
… | |
… | |
700 | |
714 | |
701 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
715 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
702 | unique = 1; |
716 | unique = 1; |
703 | |
717 | |
704 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
718 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
705 | { |
|
|
706 | op->destroy_inv (false); |
|
|
707 | op->destroy (); |
719 | op->destroy (); |
708 | } |
|
|
709 | |
720 | |
710 | op = above; |
721 | op = above; |
711 | } |
722 | } |
712 | } |
723 | } |
713 | } |
724 | } |
… | |
… | |
724 | MAP_OUT (swap_time); |
735 | MAP_OUT (swap_time); |
725 | MAP_OUT (reset_time); |
736 | MAP_OUT (reset_time); |
726 | MAP_OUT (reset_timeout); |
737 | MAP_OUT (reset_timeout); |
727 | MAP_OUT (fixed_resettime); |
738 | MAP_OUT (fixed_resettime); |
728 | MAP_OUT (no_reset); |
739 | MAP_OUT (no_reset); |
|
|
740 | MAP_OUT (no_drop); |
729 | MAP_OUT (difficulty); |
741 | MAP_OUT (difficulty); |
730 | |
742 | |
731 | if (default_region) MAP_OUT2 (region, default_region->name); |
743 | if (default_region) MAP_OUT2 (region, default_region->name); |
732 | |
744 | |
733 | if (shopitems) |
745 | if (shopitems) |
… | |
… | |
800 | |
812 | |
801 | op->flag [FLAG_REMOVED] = true; |
813 | op->flag [FLAG_REMOVED] = true; |
802 | |
814 | |
803 | object *head = op->head_ (); |
815 | object *head = op->head_ (); |
804 | if (op == head) |
816 | if (op == head) |
805 | { |
|
|
806 | op->destroy_inv (false); |
|
|
807 | op->destroy (); |
817 | op->destroy (); |
808 | } |
|
|
809 | else if (head->map != op->map) |
818 | else if (head->map != op->map) |
810 | { |
819 | { |
811 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
820 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
812 | head->destroy (); |
821 | head->destroy (); |
813 | } |
822 | } |
… | |
… | |
928 | op->destroy (); |
937 | op->destroy (); |
929 | } |
938 | } |
930 | } |
939 | } |
931 | |
940 | |
932 | /* |
941 | /* |
933 | * Updates every button on the map (by calling update_button() for them). |
|
|
934 | */ |
|
|
935 | void |
|
|
936 | maptile::update_buttons () |
|
|
937 | { |
|
|
938 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
|
|
939 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
|
|
940 | { |
|
|
941 | if (!ol->ob) |
|
|
942 | { |
|
|
943 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
944 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value); |
|
|
945 | continue; |
|
|
946 | } |
|
|
947 | |
|
|
948 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
949 | { |
|
|
950 | update_button (ol->ob); |
|
|
951 | break; |
|
|
952 | } |
|
|
953 | } |
|
|
954 | } |
|
|
955 | |
|
|
956 | /* |
|
|
957 | * This routine is supposed to find out the difficulty of the map. |
942 | * This routine is supposed to find out the difficulty of the map. |
958 | * difficulty does not have a lot to do with character level, |
943 | * difficulty does not have a lot to do with character level, |
959 | * but does have a lot to do with treasure on the map. |
944 | * but does have a lot to do with treasure on the map. |
960 | * |
945 | * |
961 | * Difficulty can now be set by the map creature. If the value stored |
946 | * Difficulty can now be set by the map creator. If the value stored |
962 | * in the map is zero, then use this routine. Maps should really |
947 | * in the map is zero, then use this routine. Maps should really |
963 | * have a difficulty set than using this function - human calculation |
948 | * have a difficulty set rather than using this function - human calculation |
964 | * is much better than this functions guesswork. |
949 | * is much better than this function's guesswork. |
965 | */ |
950 | */ |
966 | int |
951 | int |
967 | maptile::estimate_difficulty () const |
952 | maptile::estimate_difficulty () const |
968 | { |
953 | { |
969 | long monster_cnt = 0; |
954 | long monster_cnt = 0; |
… | |
… | |
1014 | * postive values make it darker, negative make it brighter |
999 | * postive values make it darker, negative make it brighter |
1015 | */ |
1000 | */ |
1016 | int |
1001 | int |
1017 | maptile::change_map_light (int change) |
1002 | maptile::change_map_light (int change) |
1018 | { |
1003 | { |
1019 | int new_level = darkness + change; |
|
|
1020 | |
|
|
1021 | /* Nothing to do */ |
1004 | /* Nothing to do */ |
1022 | if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS)) |
1005 | if (!change) |
1023 | return 0; |
1006 | return 0; |
1024 | |
1007 | |
1025 | /* inform all players on the map */ |
1008 | /* inform all players on the map */ |
1026 | if (change > 0) |
1009 | if (change > 0) |
1027 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1010 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1028 | else |
1011 | else |
1029 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1012 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1030 | |
1013 | |
1031 | /* Do extra checking. since darkness is a unsigned value, |
1014 | darkness = clamp (darkness + change, -MAX_DARKNESS, MAX_DARKNESS); |
1032 | * we need to be extra careful about negative values. |
|
|
1033 | * In general, the checks below are only needed if change |
|
|
1034 | * is not +/-1 |
|
|
1035 | */ |
|
|
1036 | if (new_level < 0) |
|
|
1037 | darkness = 0; |
|
|
1038 | else if (new_level >= MAX_DARKNESS) |
|
|
1039 | darkness = MAX_DARKNESS; |
|
|
1040 | else |
|
|
1041 | darkness = new_level; |
|
|
1042 | |
1015 | |
1043 | /* All clients need to get re-updated for the change */ |
1016 | /* All clients need to get re-updated for the change */ |
1044 | update_all_map_los (this); |
1017 | update_all_map_los (this); |
|
|
1018 | |
1045 | return 1; |
1019 | return 1; |
1046 | } |
1020 | } |
1047 | |
1021 | |
1048 | /* |
1022 | /* |
1049 | * This function updates various attributes about a specific space |
1023 | * This function updates various attributes about a specific space |
… | |
… | |
1052 | * through, etc) |
1026 | * through, etc) |
1053 | */ |
1027 | */ |
1054 | void |
1028 | void |
1055 | mapspace::update_ () |
1029 | mapspace::update_ () |
1056 | { |
1030 | { |
1057 | object *tmp, *last = 0; |
1031 | object *last = 0; |
1058 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1032 | uint8 flags = P_UPTODATE, anywhere = 0; |
|
|
1033 | sint8 light = 0; |
1059 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1034 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1060 | |
1035 | |
1061 | //object *middle = 0; |
1036 | //object *middle = 0; |
1062 | //object *top = 0; |
1037 | //object *top = 0; |
1063 | //object *floor = 0; |
1038 | //object *floor = 0; |
1064 | // this seems to generate better code than using locals, above |
1039 | // this seems to generate better code than using locals, above |
1065 | object *&top = faces_obj[0] = 0; |
1040 | object *&top = faces_obj[0] = 0; |
1066 | object *&middle = faces_obj[1] = 0; |
1041 | object *&middle = faces_obj[1] = 0; |
1067 | object *&floor = faces_obj[2] = 0; |
1042 | object *&floor = faces_obj[2] = 0; |
1068 | |
1043 | |
1069 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1044 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1070 | { |
1045 | { |
1071 | /* This could be made additive I guess (two lights better than |
1046 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1072 | * one). But if so, it shouldn't be a simple additive - 2 |
|
|
1073 | * light bulbs do not illuminate twice as far as once since |
|
|
1074 | * it is a dissapation factor that is cubed. |
|
|
1075 | */ |
|
|
1076 | light = max (light, tmp->glow_radius); |
1047 | light += tmp->glow_radius; |
1077 | |
1048 | |
1078 | /* This call is needed in order to update objects the player |
1049 | /* This call is needed in order to update objects the player |
1079 | * is standing in that have animations (ie, grass, fire, etc). |
1050 | * is standing in that have animations (ie, grass, fire, etc). |
1080 | * However, it also causes the look window to be re-drawn |
1051 | * However, it also causes the look window to be re-drawn |
1081 | * 3 times each time the player moves, because many of the |
1052 | * 3 times each time the player moves, because many of the |
… | |
… | |
1100 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1071 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1101 | { |
1072 | { |
1102 | middle = tmp; |
1073 | middle = tmp; |
1103 | anywhere = 1; |
1074 | anywhere = 1; |
1104 | } |
1075 | } |
|
|
1076 | |
1105 | /* Find the highest visible face around. If equal |
1077 | /* Find the highest visible face around. If equal |
1106 | * visibilities, we still want the one nearer to the |
1078 | * visibilities, we still want the one nearer to the |
1107 | * top |
1079 | * top |
1108 | */ |
1080 | */ |
1109 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
1081 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
… | |
… | |
1128 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1100 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1129 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1101 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1130 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1102 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1131 | } |
1103 | } |
1132 | |
1104 | |
1133 | this->light = light; |
1105 | this->light = min (light, MAX_LIGHT_RADIUS); |
1134 | this->flags_ = flags; |
1106 | this->flags_ = flags; |
1135 | this->move_block = move_block & ~move_allow; |
1107 | this->move_block = move_block & ~move_allow; |
1136 | this->move_on = move_on; |
1108 | this->move_on = move_on; |
1137 | this->move_off = move_off; |
1109 | this->move_off = move_off; |
1138 | this->move_slow = move_slow; |
1110 | this->move_slow = move_slow; |
… | |
… | |
1158 | * 1) top face is set, need middle to be set. |
1130 | * 1) top face is set, need middle to be set. |
1159 | * 2) middle is set, need to set top. |
1131 | * 2) middle is set, need to set top. |
1160 | * 3) neither middle or top is set - need to set both. |
1132 | * 3) neither middle or top is set - need to set both. |
1161 | */ |
1133 | */ |
1162 | |
1134 | |
1163 | for (tmp = last; tmp; tmp = tmp->below) |
1135 | for (object *tmp = last; tmp; tmp = tmp->below) |
1164 | { |
1136 | { |
1165 | /* Once we get to a floor, stop, since we already have a floor object */ |
1137 | /* Once we get to a floor, stop, since we already have a floor object */ |
1166 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1138 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1167 | break; |
1139 | break; |
1168 | |
1140 | |
… | |
… | |
1220 | vol += op->volume (); |
1192 | vol += op->volume (); |
1221 | |
1193 | |
1222 | return vol; |
1194 | return vol; |
1223 | } |
1195 | } |
1224 | |
1196 | |
1225 | bool |
1197 | maptile * |
1226 | maptile::tile_available (int dir, bool load) |
1198 | maptile::tile_available (int dir, bool load) |
1227 | { |
1199 | { |
1228 | if (!tile_path[dir]) |
1200 | if (tile_path[dir]) |
1229 | return 0; |
1201 | { |
1230 | |
|
|
1231 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
1202 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
1232 | return 1; |
1203 | return tile_map[dir]; |
1233 | |
1204 | |
1234 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1205 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1235 | return 1; |
1206 | return tile_map[dir]; |
|
|
1207 | } |
1236 | |
1208 | |
1237 | return 0; |
1209 | return 0; |
1238 | } |
1210 | } |
1239 | |
1211 | |
1240 | /* this returns TRUE if the coordinates (x,y) are out of |
1212 | /* this returns TRUE if the coordinates (x,y) are out of |
… | |
… | |
1571 | } |
1543 | } |
1572 | |
1544 | |
1573 | object * |
1545 | object * |
1574 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1546 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1575 | { |
1547 | { |
1576 | if (!op->flag [FLAG_REMOVED]) |
|
|
1577 | op->remove (); |
|
|
1578 | |
|
|
1579 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1548 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1580 | } |
1549 | } |
1581 | |
1550 | |
1582 | region * |
1551 | region * |
1583 | maptile::region (int x, int y) const |
1552 | maptile::region (int x, int y) const |
… | |
… | |
1622 | maptile::play_sound (faceidx sound, int x, int y) const |
1591 | maptile::play_sound (faceidx sound, int x, int y) const |
1623 | { |
1592 | { |
1624 | if (!sound) |
1593 | if (!sound) |
1625 | return; |
1594 | return; |
1626 | |
1595 | |
1627 | for_all_players (pl) |
1596 | for_all_players_on_map (pl, this) |
1628 | if (pl->ob->map == this) |
|
|
1629 | if (client *ns = pl->ns) |
1597 | if (client *ns = pl->ns) |
1630 | { |
1598 | { |
1631 | int dx = x - pl->ob->x; |
1599 | int dx = x - pl->ob->x; |
1632 | int dy = y - pl->ob->y; |
1600 | int dy = y - pl->ob->y; |
1633 | |
1601 | |
1634 | int distance = idistance (dx, dy); |
1602 | int distance = idistance (dx, dy); |
1635 | |
1603 | |
1636 | if (distance <= MAX_SOUND_DISTANCE) |
1604 | if (distance <= MAX_SOUND_DISTANCE) |
1637 | ns->play_sound (sound, dx, dy); |
1605 | ns->play_sound (sound, dx, dy); |
1638 | } |
1606 | } |
1639 | } |
1607 | } |
1640 | |
1608 | |
|
|
1609 | static void |
|
|
1610 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
|
|
1611 | { |
|
|
1612 | // clip to map to the left |
|
|
1613 | if (x0 < 0) |
|
|
1614 | { |
|
|
1615 | if (maptile *tile = m->tile_available (TILE_LEFT, 1)) |
|
|
1616 | split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy); |
|
|
1617 | |
|
|
1618 | if (x1 < 0) // entirely to the left |
|
|
1619 | return; |
|
|
1620 | |
|
|
1621 | x0 = 0; |
|
|
1622 | } |
|
|
1623 | |
|
|
1624 | // clip to map to the right |
|
|
1625 | if (x1 > m->width) |
|
|
1626 | { |
|
|
1627 | if (maptile *tile = m->tile_available (TILE_RIGHT, 1)) |
|
|
1628 | split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy); |
|
|
1629 | |
|
|
1630 | if (x0 > m->width) // entirely to the right |
|
|
1631 | return; |
|
|
1632 | |
|
|
1633 | x1 = m->width; |
|
|
1634 | } |
|
|
1635 | |
|
|
1636 | // clip to map above |
|
|
1637 | if (y0 < 0) |
|
|
1638 | { |
|
|
1639 | if (maptile *tile = m->tile_available (TILE_UP, 1)) |
|
|
1640 | split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height); |
|
|
1641 | |
|
|
1642 | if (y1 < 0) // entirely above |
|
|
1643 | return; |
|
|
1644 | |
|
|
1645 | y0 = 0; |
|
|
1646 | } |
|
|
1647 | |
|
|
1648 | // clip to map below |
|
|
1649 | if (y1 > m->height) |
|
|
1650 | { |
|
|
1651 | if (maptile *tile = m->tile_available (TILE_DOWN, 1)) |
|
|
1652 | split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height); |
|
|
1653 | |
|
|
1654 | if (y0 > m->height) // entirely below |
|
|
1655 | return; |
|
|
1656 | |
|
|
1657 | y1 = m->height; |
|
|
1658 | } |
|
|
1659 | |
|
|
1660 | // if we get here, the rect is within the current map |
|
|
1661 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1662 | |
|
|
1663 | r->m = m; |
|
|
1664 | r->x0 = x0; |
|
|
1665 | r->y0 = y0; |
|
|
1666 | r->x1 = x1; |
|
|
1667 | r->y1 = y1; |
|
|
1668 | r->dx = dx; |
|
|
1669 | r->dy = dy; |
|
|
1670 | } |
|
|
1671 | |
|
|
1672 | maprect * |
|
|
1673 | maptile::split_to_tiles (int x0, int y0, int x1, int y1) |
|
|
1674 | { |
|
|
1675 | static dynbuf buf (sizeof (maprect) * 8, sizeof (maprect) * 8); |
|
|
1676 | buf.clear (); |
|
|
1677 | |
|
|
1678 | ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); |
|
|
1679 | |
|
|
1680 | // add end marker |
|
|
1681 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1682 | r->m = 0; |
|
|
1683 | |
|
|
1684 | return (maprect *)buf.linearise (); |
|
|
1685 | } |
|
|
1686 | |