1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <unistd.h> |
24 | #include <unistd.h> |
26 | |
25 | |
27 | #include "global.h" |
26 | #include "global.h" |
28 | #include "funcpoint.h" |
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29 | |
27 | |
30 | #include "loader.h" |
28 | #include "loader.h" |
31 | |
29 | |
32 | #include "path.h" |
30 | #include "path.h" |
33 | |
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34 | /* |
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35 | * This makes a path absolute outside the world of Crossfire. |
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36 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
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37 | * and returns the pointer to a static array containing the result. |
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38 | * it really should be called create_mapname |
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39 | */ |
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40 | const char * |
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41 | create_pathname (const char *name) |
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42 | { |
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43 | static char buf[8192]; |
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44 | snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name); |
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45 | return buf; |
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46 | } |
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47 | |
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48 | /* |
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49 | * This function checks if a file with the given path exists. |
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50 | * -1 is returned if it fails, otherwise the mode of the file |
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51 | * is returned. |
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52 | * It tries out all the compression suffixes listed in the uncomp[] array. |
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53 | * |
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54 | * If prepend_dir is set, then we call create_pathname (which prepends |
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55 | * libdir & mapdir). Otherwise, we assume the name given is fully |
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56 | * complete. |
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57 | * Only the editor actually cares about the writablity of this - |
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58 | * the rest of the code only cares that the file is readable. |
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59 | * when the editor goes away, the call to stat should probably be |
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60 | * replaced by an access instead (similar to the windows one, but |
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61 | * that seems to be missing the prepend_dir processing |
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62 | */ |
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63 | int |
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64 | check_path (const char *name, int prepend_dir) |
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65 | { |
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66 | char buf[MAX_BUF]; |
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67 | |
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68 | char *endbuf; |
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69 | struct stat statbuf; |
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70 | int mode = 0; |
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71 | |
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72 | if (prepend_dir) |
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73 | assign (buf, create_pathname (name)); |
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74 | else |
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75 | assign (buf, name); |
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76 | |
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77 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
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78 | * this method should be equivalant and is clearer. |
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79 | * Can not use strcat because we need to cycle through |
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80 | * all the names. |
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81 | */ |
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82 | endbuf = buf + strlen (buf); |
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83 | |
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84 | if (stat (buf, &statbuf)) |
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85 | return -1; |
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86 | if (!S_ISREG (statbuf.st_mode)) |
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87 | return (-1); |
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88 | |
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89 | if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) || |
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90 | ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH)) |
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91 | mode |= 4; |
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92 | |
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93 | if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || |
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94 | (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) |
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95 | mode |= 2; |
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96 | |
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97 | return (mode); |
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98 | } |
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99 | |
31 | |
100 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
32 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
101 | * one function that just returns a P_.. value (see map.h) |
33 | * one function that just returns a P_.. value (see map.h) |
102 | * it will also do map translation for tiled maps, returning |
34 | * it will also do map translation for tiled maps, returning |
103 | * new values into newmap, nx, and ny. Any and all of those |
35 | * new values into newmap, nx, and ny. Any and all of those |
… | |
… | |
233 | } |
165 | } |
234 | return 0; |
166 | return 0; |
235 | } |
167 | } |
236 | |
168 | |
237 | /* |
169 | /* |
238 | * Returns true if the given object can't fit in the given spot. |
170 | * Returns qthe blocking object if the given object can't fit in the given |
239 | * This is meant for multi space objects - for single space objecs, |
171 | * spot. This is meant for multi space objects - for single space objecs, |
240 | * just calling get_map_blocked and checking that against movement type |
172 | * just calling get_map_blocked and checking that against movement type |
241 | * of object. This function goes through all the parts of the |
173 | * of object. This function goes through all the parts of the multipart |
242 | * multipart object and makes sure they can be inserted. |
174 | * object and makes sure they can be inserted. |
243 | * |
175 | * |
244 | * While this doesn't call out of map, the get_map_flags does. |
176 | * While this doesn't call out of map, the get_map_flags does. |
245 | * |
177 | * |
246 | * This function has been used to deprecate arch_out_of_map - |
178 | * This function has been used to deprecate arch_out_of_map - |
247 | * this function also does that check, and since in most cases, |
179 | * this function also does that check, and since in most cases, |
… | |
… | |
258 | * |
190 | * |
259 | * Note this used to be arch_blocked, but with new movement |
191 | * Note this used to be arch_blocked, but with new movement |
260 | * code, we need to have actual object to check its move_type |
192 | * code, we need to have actual object to check its move_type |
261 | * against the move_block values. |
193 | * against the move_block values. |
262 | */ |
194 | */ |
263 | int |
195 | bool |
264 | ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) |
196 | object::blocked (maptile *m, int x, int y) const |
265 | { |
197 | { |
266 | archetype *tmp; |
198 | for (archetype *tmp = arch; tmp; tmp = (archetype *)tmp->more) |
267 | int flag; |
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268 | maptile *m1; |
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269 | sint16 sx, sy; |
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270 | |
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271 | if (!ob) |
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272 | { |
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273 | flag = get_map_flags (m, &m1, x, y, &sx, &sy); |
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274 | if (flag & P_OUT_OF_MAP) |
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275 | return P_OUT_OF_MAP; |
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276 | |
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277 | /* don't have object, so don't know what types would block */ |
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278 | return m1->at (sx, sy).move_block; |
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279 | } |
199 | { |
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200 | mapxy pos (m, x + tmp->x, y + tmp->y); |
280 | |
201 | |
281 | for (tmp = ob->arch; tmp; tmp = tmp->more) |
202 | if (!pos.normalise ()) |
282 | { |
203 | return 1; |
283 | flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); |
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284 | |
204 | |
285 | if (flag & P_OUT_OF_MAP) |
205 | mapspace &ms = *pos; |
286 | return P_OUT_OF_MAP; |
206 | |
287 | if (flag & P_IS_ALIVE) |
207 | if (ms.flags () & P_IS_ALIVE) |
288 | return P_IS_ALIVE; |
208 | return 1; |
289 | |
209 | |
290 | mapspace &ms = m1->at (sx, sy); |
210 | /* However, often ob doesn't have any move type |
291 | |
211 | * (signifying non-moving objects) |
292 | /* find_first_free_spot() calls this function. However, often |
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293 | * ob doesn't have any move type (when used to place exits) |
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294 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
212 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
295 | */ |
213 | */ |
296 | |
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297 | if (ob->move_type == 0 && ms.move_block != MOVE_ALL) |
214 | if (!move_type && ms.move_block != MOVE_ALL) |
298 | continue; |
215 | continue; |
299 | |
216 | |
300 | /* Note it is intentional that we check ob - the movement type of the |
217 | /* Note it is intentional that we check ob - the movement type of the |
301 | * head of the object should correspond for the entire object. |
218 | * head of the object should correspond for the entire object. |
302 | */ |
219 | */ |
303 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
220 | if (ms.blocks (move_type)) |
304 | return P_NO_PASS; |
221 | return 1; |
305 | } |
222 | } |
306 | |
223 | |
307 | return 0; |
224 | return 0; |
308 | } |
225 | } |
309 | |
226 | |
… | |
… | |
327 | |
244 | |
328 | insert_ob_in_ob (tmp, container); |
245 | insert_ob_in_ob (tmp, container); |
329 | tmp = next; |
246 | tmp = next; |
330 | } |
247 | } |
331 | |
248 | |
332 | /* sum_weight will go through and calculate what all the containers are |
249 | // go through and calculate what all the containers are carrying. |
333 | * carrying. |
250 | //TODO: remove |
334 | */ |
251 | container->update_weight (); |
335 | sum_weight (container); |
|
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336 | } |
252 | } |
337 | |
253 | |
338 | void |
254 | void |
339 | maptile::set_object_flag (int flag, int value) |
255 | maptile::set_object_flag (int flag, int value) |
340 | { |
256 | { |
… | |
… | |
356 | { |
272 | { |
357 | if (!spaces) |
273 | if (!spaces) |
358 | return; |
274 | return; |
359 | |
275 | |
360 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
276 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
361 | for (object *op = ms->bot; op; op = op->above) |
277 | { |
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278 | object *op = ms->bot; |
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279 | while (op) |
362 | { |
280 | { |
363 | /* already multipart - don't do anything more */ |
281 | /* already multipart - don't do anything more */ |
364 | if (op->head_ () == op && !op->more && op->arch->more) |
282 | if (op->head_ () == op && !op->more && op->arch->more) |
365 | { |
283 | { |
366 | op->remove (); |
284 | op->remove (); |
367 | op->expand_tail (); |
285 | op->expand_tail (); |
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286 | |
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287 | // FIXME: INS_ON_TOP is just a workaround for the pentagram vs. |
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288 | // multi-tile monster bug, where INS_ABOVE_FLOOR_ONLY put the monsters |
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289 | // below the pentagrams... hopefully INS_ON_TOP doesn't break anything |
368 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
290 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ON_TOP | INS_NO_WALK_ON); |
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291 | |
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292 | op = ms->bot; // we are mutating the mapspace too much with INS_ON_TOP |
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293 | // so we have to reset the iteration through the mapspace |
369 | } |
294 | } |
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295 | else |
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296 | op = op->above; |
370 | } |
297 | } |
|
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298 | } |
371 | } |
299 | } |
372 | |
300 | |
373 | /* |
301 | /* |
374 | * Loads (ands parses) the objects into a given map from the specified |
302 | * Loads (ands parses) the objects into a given map from the specified |
375 | * file pointer. |
303 | * file pointer. |
… | |
… | |
377 | bool |
305 | bool |
378 | maptile::_load_objects (object_thawer &f) |
306 | maptile::_load_objects (object_thawer &f) |
379 | { |
307 | { |
380 | for (;;) |
308 | for (;;) |
381 | { |
309 | { |
382 | coroapi::cede_to_tick_every (100); // cede once in a while |
310 | coroapi::cede_to_tick (); // cede once in a while |
383 | |
311 | |
384 | switch (f.kw) |
312 | switch (f.kw) |
385 | { |
313 | { |
386 | case KW_arch: |
314 | case KW_arch: |
387 | if (object *op = object::read (f, this)) |
315 | if (object *op = object::read (f, this)) |
388 | { |
316 | { |
|
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317 | // TODO: why? |
389 | if (op->inv) |
318 | if (op->inv) |
390 | sum_weight (op); |
319 | op->update_weight (); |
391 | |
320 | |
392 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
321 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
|
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322 | { |
|
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323 | // we insert manually because |
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324 | // a) its way faster |
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325 | // b) we remove manually, too, and there are good reasons for that |
|
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326 | // c) its correct |
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327 | mapspace &ms = at (op->x, op->y); |
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328 | |
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329 | op->flag [FLAG_REMOVED] = false; |
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330 | |
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331 | op->above = 0; |
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332 | op->below = ms.top; |
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333 | |
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334 | if (ms.top) |
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335 | ms.top->above = op; |
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336 | else |
|
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337 | ms.bot = op; |
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338 | |
|
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339 | ms.top = op; |
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340 | ms.flags_ = 0; |
|
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341 | } |
|
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342 | else |
|
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343 | { |
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344 | f.parse_warn (format ("object %s out of range", op->debug_desc ())); |
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345 | op->destroy (); |
|
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346 | } |
393 | } |
347 | } |
394 | |
348 | |
395 | continue; |
349 | continue; |
396 | |
350 | |
397 | case KW_EOF: |
351 | case KW_EOF: |
… | |
… | |
410 | } |
364 | } |
411 | |
365 | |
412 | void |
366 | void |
413 | maptile::activate () |
367 | maptile::activate () |
414 | { |
368 | { |
415 | active = true; |
|
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416 | |
|
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417 | if (spaces) |
369 | if (spaces) |
418 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
370 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
419 | for (object *op = ms->bot; op; op = op->above) |
371 | for (object *op = ms->bot; op; op = op->above) |
420 | op->activate_recursive (); |
372 | op->activate_recursive (); |
421 | } |
373 | } |
422 | |
374 | |
423 | void |
375 | void |
424 | maptile::deactivate () |
376 | maptile::deactivate () |
425 | { |
377 | { |
426 | active = false; |
|
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427 | |
|
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428 | if (spaces) |
378 | if (spaces) |
429 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
379 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
430 | for (object *op = ms->bot; op; op = op->above) |
380 | for (object *op = ms->bot; op; op = op->above) |
431 | op->deactivate_recursive (); |
381 | op->deactivate_recursive (); |
432 | } |
382 | } |
… | |
… | |
442 | if (!spaces) |
392 | if (!spaces) |
443 | return false; |
393 | return false; |
444 | |
394 | |
445 | for (int i = 0; i < size (); ++i) |
395 | for (int i = 0; i < size (); ++i) |
446 | { |
396 | { |
447 | int unique = 0; |
397 | bool unique = 0; |
|
|
398 | |
448 | for (object *op = spaces [i].bot; op; op = op->above) |
399 | for (object *op = spaces [i].bot; op; op = op->above) |
449 | { |
400 | { |
450 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
401 | unique |= op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]; |
451 | unique = 1; |
|
|
452 | |
402 | |
453 | if (!op->can_map_save ()) |
403 | if (expect_false (!op->can_map_save ())) |
454 | continue; |
404 | continue; |
455 | |
405 | |
456 | if (unique || op->flag [FLAG_UNIQUE]) |
406 | if (expect_false (unique || op->flag [FLAG_UNIQUE])) |
457 | { |
407 | { |
458 | if (flags & IO_UNIQUES) |
408 | if (flags & IO_UNIQUES) |
459 | op->write (f); |
409 | op->write (f); |
460 | } |
410 | } |
461 | else if (flags & IO_OBJECTS) |
411 | else if (expect_true (flags & IO_OBJECTS)) |
462 | op->write (f); |
412 | op->write (f); |
463 | } |
413 | } |
464 | } |
414 | } |
465 | |
415 | |
466 | coroapi::cede_to_tick (); |
416 | coroapi::cede_to_tick (); |
467 | |
417 | |
468 | return true; |
418 | return true; |
469 | } |
|
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470 | |
|
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471 | bool |
|
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472 | maptile::_load_objects (const char *path, bool skip_header) |
|
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473 | { |
|
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474 | object_thawer f (path); |
|
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475 | |
|
|
476 | if (!f) |
|
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477 | return false; |
|
|
478 | |
|
|
479 | f.next (); |
|
|
480 | |
|
|
481 | if (skip_header) |
|
|
482 | for (;;) |
|
|
483 | { |
|
|
484 | keyword kw = f.kw; |
|
|
485 | f.skip (); |
|
|
486 | if (kw == KW_end) |
|
|
487 | break; |
|
|
488 | } |
|
|
489 | |
|
|
490 | return _load_objects (f); |
|
|
491 | } |
419 | } |
492 | |
420 | |
493 | bool |
421 | bool |
494 | maptile::_save_objects (const char *path, int flags) |
422 | maptile::_save_objects (const char *path, int flags) |
495 | { |
423 | { |
… | |
… | |
670 | bool |
598 | bool |
671 | maptile::_load_header (object_thawer &thawer) |
599 | maptile::_load_header (object_thawer &thawer) |
672 | { |
600 | { |
673 | for (;;) |
601 | for (;;) |
674 | { |
602 | { |
675 | keyword kw = thawer.get_kv (); |
|
|
676 | |
|
|
677 | switch (kw) |
603 | switch (thawer.kw) |
678 | { |
604 | { |
679 | case KW_msg: |
605 | case KW_msg: |
680 | thawer.get_ml (KW_endmsg, msg); |
606 | thawer.get_ml (KW_endmsg, msg); |
681 | break; |
607 | break; |
682 | |
608 | |
… | |
… | |
714 | case KW_winddir: thawer.get (winddir); break; |
640 | case KW_winddir: thawer.get (winddir); break; |
715 | case KW_sky: thawer.get (sky); break; |
641 | case KW_sky: thawer.get (sky); break; |
716 | |
642 | |
717 | case KW_per_player: thawer.get (per_player); break; |
643 | case KW_per_player: thawer.get (per_player); break; |
718 | case KW_per_party: thawer.get (per_party); break; |
644 | case KW_per_party: thawer.get (per_party); break; |
|
|
645 | case KW_no_reset: thawer.get (no_reset); break; |
|
|
646 | case KW_no_drop: thawer.get (no_drop); break; |
719 | |
647 | |
720 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
648 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
721 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
649 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
722 | |
650 | |
723 | // old names new names |
651 | // old names new names |
… | |
… | |
734 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
662 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
735 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
663 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
736 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
664 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
737 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
665 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
738 | |
666 | |
|
|
667 | case KW_ERROR: |
|
|
668 | set_key_text (thawer.kw_str, thawer.value); |
|
|
669 | break; |
|
|
670 | |
739 | case KW_end: |
671 | case KW_end: |
|
|
672 | thawer.next (); |
740 | return true; |
673 | return true; |
741 | |
674 | |
742 | default: |
675 | default: |
743 | if (!thawer.parse_error ("map", 0)) |
676 | if (!thawer.parse_error ("map", 0)) |
744 | return false; |
677 | return false; |
745 | break; |
678 | break; |
746 | } |
679 | } |
|
|
680 | |
|
|
681 | thawer.next (); |
747 | } |
682 | } |
748 | |
683 | |
749 | abort (); |
684 | abort (); |
750 | } |
|
|
751 | |
|
|
752 | bool |
|
|
753 | maptile::_load_header (const char *path) |
|
|
754 | { |
|
|
755 | object_thawer thawer (path); |
|
|
756 | |
|
|
757 | if (!thawer) |
|
|
758 | return false; |
|
|
759 | |
|
|
760 | return _load_header (thawer); |
|
|
761 | } |
685 | } |
762 | |
686 | |
763 | /****************************************************************************** |
687 | /****************************************************************************** |
764 | * This is the start of unique map handling code |
688 | * This is the start of unique map handling code |
765 | *****************************************************************************/ |
689 | *****************************************************************************/ |
… | |
… | |
800 | if (name) MAP_OUT (name); |
724 | if (name) MAP_OUT (name); |
801 | MAP_OUT (swap_time); |
725 | MAP_OUT (swap_time); |
802 | MAP_OUT (reset_time); |
726 | MAP_OUT (reset_time); |
803 | MAP_OUT (reset_timeout); |
727 | MAP_OUT (reset_timeout); |
804 | MAP_OUT (fixed_resettime); |
728 | MAP_OUT (fixed_resettime); |
|
|
729 | MAP_OUT (no_reset); |
|
|
730 | MAP_OUT (no_drop); |
805 | MAP_OUT (difficulty); |
731 | MAP_OUT (difficulty); |
806 | |
732 | |
807 | if (default_region) MAP_OUT2 (region, default_region->name); |
733 | if (default_region) MAP_OUT2 (region, default_region->name); |
808 | |
734 | |
809 | if (shopitems) |
735 | if (shopitems) |
… | |
… | |
863 | * Remove and free all objects in the given map. |
789 | * Remove and free all objects in the given map. |
864 | */ |
790 | */ |
865 | void |
791 | void |
866 | maptile::clear () |
792 | maptile::clear () |
867 | { |
793 | { |
868 | sfree (regions, size ()), regions = 0; |
|
|
869 | free (regionmap), regionmap = 0; |
|
|
870 | |
|
|
871 | if (spaces) |
794 | if (spaces) |
872 | { |
795 | { |
873 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
796 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
874 | while (object *op = ms->bot->head_ ()) |
797 | while (object *op = ms->bot) |
875 | { |
798 | { |
|
|
799 | // manually remove, as to not trigger anything |
|
|
800 | if (ms->bot = op->above) |
|
|
801 | ms->bot->below = 0; |
|
|
802 | |
|
|
803 | op->flag [FLAG_REMOVED] = true; |
|
|
804 | |
|
|
805 | object *head = op->head_ (); |
|
|
806 | if (op == head) |
|
|
807 | { |
876 | op->destroy_inv (false); |
808 | op->destroy_inv (false); |
877 | op->destroy (); |
809 | op->destroy (); |
|
|
810 | } |
|
|
811 | else if (head->map != op->map) |
|
|
812 | { |
|
|
813 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
|
|
814 | head->destroy (); |
|
|
815 | } |
878 | } |
816 | } |
879 | |
817 | |
880 | sfree (spaces, size ()), spaces = 0; |
818 | sfree0 (spaces, size ()); |
881 | } |
819 | } |
882 | |
820 | |
883 | if (buttons) |
821 | if (buttons) |
884 | free_objectlinkpt (buttons), buttons = 0; |
822 | free_objectlinkpt (buttons), buttons = 0; |
|
|
823 | |
|
|
824 | sfree0 (regions, size ()); |
|
|
825 | delete [] regionmap; regionmap = 0; |
885 | } |
826 | } |
886 | |
827 | |
887 | void |
828 | void |
888 | maptile::clear_header () |
829 | maptile::clear_header () |
889 | { |
830 | { |
… | |
… | |
919 | maptile::do_destroy () |
860 | maptile::do_destroy () |
920 | { |
861 | { |
921 | attachable::do_destroy (); |
862 | attachable::do_destroy (); |
922 | |
863 | |
923 | clear (); |
864 | clear (); |
|
|
865 | } |
|
|
866 | |
|
|
867 | /* decay and destroy perishable items in a map */ |
|
|
868 | void |
|
|
869 | maptile::do_decay_objects () |
|
|
870 | { |
|
|
871 | if (!spaces) |
|
|
872 | return; |
|
|
873 | |
|
|
874 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
875 | for (object *above, *op = ms->bot; op; op = above) |
|
|
876 | { |
|
|
877 | above = op->above; |
|
|
878 | |
|
|
879 | bool destroy = 0; |
|
|
880 | |
|
|
881 | // do not decay anything above unique floor tiles (yet :) |
|
|
882 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
|
|
883 | break; |
|
|
884 | |
|
|
885 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
|
|
886 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
|
|
887 | || QUERY_FLAG (op, FLAG_UNIQUE) |
|
|
888 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
|
|
889 | || QUERY_FLAG (op, FLAG_UNPAID) |
|
|
890 | || op->is_alive ()) |
|
|
891 | ; // do not decay |
|
|
892 | else if (op->is_weapon ()) |
|
|
893 | { |
|
|
894 | op->stats.dam--; |
|
|
895 | if (op->stats.dam < 0) |
|
|
896 | destroy = 1; |
|
|
897 | } |
|
|
898 | else if (op->is_armor ()) |
|
|
899 | { |
|
|
900 | op->stats.ac--; |
|
|
901 | if (op->stats.ac < 0) |
|
|
902 | destroy = 1; |
|
|
903 | } |
|
|
904 | else if (op->type == FOOD) |
|
|
905 | { |
|
|
906 | op->stats.food -= rndm (5, 20); |
|
|
907 | if (op->stats.food < 0) |
|
|
908 | destroy = 1; |
|
|
909 | } |
|
|
910 | else |
|
|
911 | { |
|
|
912 | int mat = op->materials; |
|
|
913 | |
|
|
914 | if (mat & M_PAPER |
|
|
915 | || mat & M_LEATHER |
|
|
916 | || mat & M_WOOD |
|
|
917 | || mat & M_ORGANIC |
|
|
918 | || mat & M_CLOTH |
|
|
919 | || mat & M_LIQUID |
|
|
920 | || (mat & M_IRON && rndm (1, 5) == 1) |
|
|
921 | || (mat & M_GLASS && rndm (1, 2) == 1) |
|
|
922 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
|
|
923 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
|
|
924 | || (mat & M_ICE && temp > 32)) |
|
|
925 | destroy = 1; |
|
|
926 | } |
|
|
927 | |
|
|
928 | /* adjust overall chance below */ |
|
|
929 | if (destroy && rndm (0, 1)) |
|
|
930 | op->destroy (); |
|
|
931 | } |
924 | } |
932 | } |
925 | |
933 | |
926 | /* |
934 | /* |
927 | * Updates every button on the map (by calling update_button() for them). |
935 | * Updates every button on the map (by calling update_button() for them). |
928 | */ |
936 | */ |
… | |
… | |
975 | |
983 | |
976 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
984 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
977 | { |
985 | { |
978 | total_exp += op->stats.exp; |
986 | total_exp += op->stats.exp; |
979 | |
987 | |
980 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
988 | if (archetype *at = op->other_arch) |
|
|
989 | { |
981 | total_exp += at->clone.stats.exp * 8; |
990 | total_exp += at->stats.exp * 8; |
982 | |
|
|
983 | monster_cnt++; |
991 | monster_cnt++; |
|
|
992 | } |
|
|
993 | |
|
|
994 | for (object *inv = op->inv; inv; inv = inv->below) |
|
|
995 | { |
|
|
996 | total_exp += op->stats.exp * 8; |
|
|
997 | monster_cnt++; |
|
|
998 | } |
984 | } |
999 | } |
985 | } |
1000 | } |
986 | |
1001 | |
987 | avgexp = (double) total_exp / monster_cnt; |
1002 | avgexp = (double) total_exp / monster_cnt; |
988 | |
1003 | |
… | |
… | |
1058 | /* This could be made additive I guess (two lights better than |
1073 | /* This could be made additive I guess (two lights better than |
1059 | * one). But if so, it shouldn't be a simple additive - 2 |
1074 | * one). But if so, it shouldn't be a simple additive - 2 |
1060 | * light bulbs do not illuminate twice as far as once since |
1075 | * light bulbs do not illuminate twice as far as once since |
1061 | * it is a dissapation factor that is cubed. |
1076 | * it is a dissapation factor that is cubed. |
1062 | */ |
1077 | */ |
1063 | if (tmp->glow_radius > light) |
|
|
1064 | light = tmp->glow_radius; |
1078 | light = max (light, tmp->glow_radius); |
1065 | |
1079 | |
1066 | /* This call is needed in order to update objects the player |
1080 | /* This call is needed in order to update objects the player |
1067 | * is standing in that have animations (ie, grass, fire, etc). |
1081 | * is standing in that have animations (ie, grass, fire, etc). |
1068 | * However, it also causes the look window to be re-drawn |
1082 | * However, it also causes the look window to be re-drawn |
1069 | * 3 times each time the player moves, because many of the |
1083 | * 3 times each time the player moves, because many of the |
… | |
… | |
1208 | vol += op->volume (); |
1222 | vol += op->volume (); |
1209 | |
1223 | |
1210 | return vol; |
1224 | return vol; |
1211 | } |
1225 | } |
1212 | |
1226 | |
1213 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1227 | bool |
1214 | * the map. It also takes care of linking back the freshly found |
1228 | maptile::tile_available (int dir, bool load) |
1215 | * maps tile_map values if it tiles back to this one. It returns |
|
|
1216 | * the value of orig_map->tile_map[tile_num]. |
|
|
1217 | */ |
|
|
1218 | static inline maptile * |
|
|
1219 | find_and_link (maptile *orig_map, int tile_num) |
|
|
1220 | { |
1229 | { |
1221 | maptile *mp = orig_map->tile_map [tile_num]; |
1230 | if (!tile_path[dir]) |
|
|
1231 | return 0; |
1222 | |
1232 | |
1223 | if (!mp) |
1233 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
1224 | { |
1234 | return 1; |
1225 | mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map); |
|
|
1226 | |
1235 | |
1227 | if (!mp) |
1236 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1228 | { |
1237 | return 1; |
1229 | // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine |
|
|
1230 | LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n", |
|
|
1231 | &orig_map->tile_path[tile_num], &orig_map->path); |
|
|
1232 | mp = new maptile (1, 1); |
|
|
1233 | mp->alloc (); |
|
|
1234 | mp->in_memory = MAP_IN_MEMORY; |
|
|
1235 | } |
|
|
1236 | } |
|
|
1237 | |
1238 | |
1238 | int dest_tile = (tile_num + 2) % 4; |
|
|
1239 | |
|
|
1240 | orig_map->tile_map [tile_num] = mp; |
|
|
1241 | |
|
|
1242 | // optimisation: back-link map to origin map if euclidean |
|
|
1243 | //TODO: non-euclidean maps MUST GO |
|
|
1244 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) |
|
|
1245 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
|
|
1246 | |
|
|
1247 | return mp; |
1239 | return 0; |
1248 | } |
|
|
1249 | |
|
|
1250 | static inline void |
|
|
1251 | load_and_link (maptile *orig_map, int tile_num) |
|
|
1252 | { |
|
|
1253 | find_and_link (orig_map, tile_num)->load_sync (); |
|
|
1254 | } |
1240 | } |
1255 | |
1241 | |
1256 | /* this returns TRUE if the coordinates (x,y) are out of |
1242 | /* this returns TRUE if the coordinates (x,y) are out of |
1257 | * map m. This function also takes into account any |
1243 | * map m. This function also takes into account any |
1258 | * tiling considerations, loading adjacant maps as needed. |
1244 | * tiling considerations, loading adjacant maps as needed. |
… | |
… | |
1271 | if (!m) |
1257 | if (!m) |
1272 | return 0; |
1258 | return 0; |
1273 | |
1259 | |
1274 | if (x < 0) |
1260 | if (x < 0) |
1275 | { |
1261 | { |
1276 | if (!m->tile_path[3]) |
1262 | if (!m->tile_available (3)) |
1277 | return 1; |
1263 | return 1; |
1278 | |
1264 | |
1279 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
|
|
1280 | find_and_link (m, 3); |
|
|
1281 | |
|
|
1282 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1265 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1283 | } |
1266 | } |
1284 | |
1267 | |
1285 | if (x >= m->width) |
1268 | if (x >= m->width) |
1286 | { |
1269 | { |
1287 | if (!m->tile_path[1]) |
1270 | if (!m->tile_available (1)) |
1288 | return 1; |
1271 | return 1; |
1289 | |
1272 | |
1290 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
|
|
1291 | find_and_link (m, 1); |
|
|
1292 | |
|
|
1293 | return out_of_map (m->tile_map[1], x - m->width, y); |
1273 | return out_of_map (m->tile_map[1], x - m->width, y); |
1294 | } |
1274 | } |
1295 | |
1275 | |
1296 | if (y < 0) |
1276 | if (y < 0) |
1297 | { |
1277 | { |
1298 | if (!m->tile_path[0]) |
1278 | if (!m->tile_available (0)) |
1299 | return 1; |
1279 | return 1; |
1300 | |
1280 | |
1301 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
|
|
1302 | find_and_link (m, 0); |
|
|
1303 | |
|
|
1304 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1281 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1305 | } |
1282 | } |
1306 | |
1283 | |
1307 | if (y >= m->height) |
1284 | if (y >= m->height) |
1308 | { |
1285 | { |
1309 | if (!m->tile_path[2]) |
1286 | if (!m->tile_available (2)) |
1310 | return 1; |
1287 | return 1; |
1311 | |
|
|
1312 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
|
|
1313 | find_and_link (m, 2); |
|
|
1314 | |
1288 | |
1315 | return out_of_map (m->tile_map[2], x, y - m->height); |
1289 | return out_of_map (m->tile_map[2], x, y - m->height); |
1316 | } |
1290 | } |
1317 | |
1291 | |
1318 | /* Simple case - coordinates are within this local |
1292 | /* Simple case - coordinates are within this local |
… | |
… | |
1332 | maptile * |
1306 | maptile * |
1333 | maptile::xy_find (sint16 &x, sint16 &y) |
1307 | maptile::xy_find (sint16 &x, sint16 &y) |
1334 | { |
1308 | { |
1335 | if (x < 0) |
1309 | if (x < 0) |
1336 | { |
1310 | { |
1337 | if (!tile_path[3]) |
1311 | if (!tile_available (3)) |
1338 | return 0; |
1312 | return 0; |
1339 | |
1313 | |
1340 | find_and_link (this, 3); |
|
|
1341 | x += tile_map[3]->width; |
1314 | x += tile_map[3]->width; |
1342 | return tile_map[3]->xy_find (x, y); |
1315 | return tile_map[3]->xy_find (x, y); |
1343 | } |
1316 | } |
1344 | |
1317 | |
1345 | if (x >= width) |
1318 | if (x >= width) |
1346 | { |
1319 | { |
1347 | if (!tile_path[1]) |
1320 | if (!tile_available (1)) |
1348 | return 0; |
1321 | return 0; |
1349 | |
1322 | |
1350 | find_and_link (this, 1); |
|
|
1351 | x -= width; |
1323 | x -= width; |
1352 | return tile_map[1]->xy_find (x, y); |
1324 | return tile_map[1]->xy_find (x, y); |
1353 | } |
1325 | } |
1354 | |
1326 | |
1355 | if (y < 0) |
1327 | if (y < 0) |
1356 | { |
1328 | { |
1357 | if (!tile_path[0]) |
1329 | if (!tile_available (0)) |
1358 | return 0; |
1330 | return 0; |
1359 | |
1331 | |
1360 | find_and_link (this, 0); |
|
|
1361 | y += tile_map[0]->height; |
1332 | y += tile_map[0]->height; |
1362 | return tile_map[0]->xy_find (x, y); |
1333 | return tile_map[0]->xy_find (x, y); |
1363 | } |
1334 | } |
1364 | |
1335 | |
1365 | if (y >= height) |
1336 | if (y >= height) |
1366 | { |
1337 | { |
1367 | if (!tile_path[2]) |
1338 | if (!tile_available (2)) |
1368 | return 0; |
1339 | return 0; |
1369 | |
1340 | |
1370 | find_and_link (this, 2); |
|
|
1371 | y -= height; |
1341 | y -= height; |
1372 | return tile_map[2]->xy_find (x, y); |
1342 | return tile_map[2]->xy_find (x, y); |
1373 | } |
1343 | } |
1374 | |
1344 | |
1375 | /* Simple case - coordinates are within this local |
1345 | /* Simple case - coordinates are within this local |
… | |
… | |
1386 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1356 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1387 | { |
1357 | { |
1388 | if (!map1 || !map2) |
1358 | if (!map1 || !map2) |
1389 | return 0; |
1359 | return 0; |
1390 | |
1360 | |
1391 | //TODO: this doesn't actually check corretcly when intermediate maps are not loaded |
1361 | //TODO: this doesn't actually check correctly when intermediate maps are not loaded |
1392 | //fix: compare paths instead (this is likely faster, too!) |
1362 | //fix: compare paths instead (this is likely faster, too!) |
1393 | if (map1 == map2) |
1363 | if (map1 == map2) |
1394 | { |
1364 | { |
1395 | *dx = 0; |
1365 | *dx = 0; |
1396 | *dy = 0; |
1366 | *dy = 0; |
… | |
… | |
1625 | |
1595 | |
1626 | return ::region::default_region (); |
1596 | return ::region::default_region (); |
1627 | } |
1597 | } |
1628 | |
1598 | |
1629 | /* picks a random object from a style map. |
1599 | /* picks a random object from a style map. |
1630 | * Redone by MSW so it should be faster and not use static |
|
|
1631 | * variables to generate tables. |
|
|
1632 | */ |
1600 | */ |
1633 | object * |
1601 | object * |
1634 | maptile::pick_random_object () const |
1602 | maptile::pick_random_object (rand_gen &gen) const |
1635 | { |
1603 | { |
1636 | /* while returning a null object will result in a crash, that |
1604 | /* while returning a null object will result in a crash, that |
1637 | * is actually preferable to an infinite loop. That is because |
1605 | * is actually preferable to an infinite loop. That is because |
1638 | * most servers will automatically restart in case of crash. |
1606 | * most servers will automatically restart in case of crash. |
1639 | * Change the logic on getting the random space - shouldn't make |
1607 | * Change the logic on getting the random space - shouldn't make |
1640 | * any difference, but this seems clearer to me. |
1608 | * any difference, but this seems clearer to me. |
1641 | */ |
1609 | */ |
1642 | for (int i = 1000; --i;) |
1610 | for (int i = 1000; --i;) |
1643 | { |
1611 | { |
1644 | object *pick = at (rndm (width), rndm (height)).bot; |
1612 | object *pick = at (gen (width), gen (height)).bot; |
1645 | |
1613 | |
1646 | // do not prefer big monsters just because they are big. |
1614 | // do not prefer big monsters just because they are big. |
1647 | if (pick && pick->head_ () == pick) |
1615 | if (pick && pick->is_head ()) |
1648 | return pick->head_ (); |
1616 | return pick->head_ (); |
1649 | } |
1617 | } |
1650 | |
1618 | |
1651 | // instead of crashing in the unlikely(?) case, try to return *something* |
1619 | // instead of crashing in the unlikely(?) case, try to return *something* |
1652 | return get_archetype ("blocked"); |
1620 | return archetype::find ("bug"); |
1653 | } |
1621 | } |
1654 | |
1622 | |
|
|
1623 | void |
|
|
1624 | maptile::play_sound (faceidx sound, int x, int y) const |
|
|
1625 | { |
|
|
1626 | if (!sound) |
|
|
1627 | return; |
|
|
1628 | |
|
|
1629 | for_all_players (pl) |
|
|
1630 | if (pl->ob->map == this) |
|
|
1631 | if (client *ns = pl->ns) |
|
|
1632 | { |
|
|
1633 | int dx = x - pl->ob->x; |
|
|
1634 | int dy = y - pl->ob->y; |
|
|
1635 | |
|
|
1636 | int distance = idistance (dx, dy); |
|
|
1637 | |
|
|
1638 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1639 | ns->play_sound (sound, dx, dy); |
|
|
1640 | } |
|
|
1641 | } |
|
|
1642 | |