… | |
… | |
1042 | else |
1042 | else |
1043 | darkness = new_level; |
1043 | darkness = new_level; |
1044 | |
1044 | |
1045 | /* All clients need to get re-updated for the change */ |
1045 | /* All clients need to get re-updated for the change */ |
1046 | update_all_map_los (this); |
1046 | update_all_map_los (this); |
|
|
1047 | |
1047 | return 1; |
1048 | return 1; |
1048 | } |
1049 | } |
1049 | |
1050 | |
1050 | /* |
1051 | /* |
1051 | * This function updates various attributes about a specific space |
1052 | * This function updates various attributes about a specific space |
… | |
… | |
1054 | * through, etc) |
1055 | * through, etc) |
1055 | */ |
1056 | */ |
1056 | void |
1057 | void |
1057 | mapspace::update_ () |
1058 | mapspace::update_ () |
1058 | { |
1059 | { |
1059 | object *tmp, *last = 0; |
1060 | object *last = 0; |
1060 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1061 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1061 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1062 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1062 | |
1063 | |
1063 | //object *middle = 0; |
1064 | //object *middle = 0; |
1064 | //object *top = 0; |
1065 | //object *top = 0; |
… | |
… | |
1066 | // this seems to generate better code than using locals, above |
1067 | // this seems to generate better code than using locals, above |
1067 | object *&top = faces_obj[0] = 0; |
1068 | object *&top = faces_obj[0] = 0; |
1068 | object *&middle = faces_obj[1] = 0; |
1069 | object *&middle = faces_obj[1] = 0; |
1069 | object *&floor = faces_obj[2] = 0; |
1070 | object *&floor = faces_obj[2] = 0; |
1070 | |
1071 | |
1071 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1072 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1072 | { |
1073 | { |
1073 | /* This could be made additive I guess (two lights better than |
1074 | /* This could be made additive I guess (two lights better than |
1074 | * one). But if so, it shouldn't be a simple additive - 2 |
1075 | * one). But if so, it shouldn't be a simple additive - 2 |
1075 | * light bulbs do not illuminate twice as far as once since |
1076 | * light bulbs do not illuminate twice as far as once since |
1076 | * it is a dissapation factor that is cubed. |
1077 | * it is a dissapation factor that is cubed. |
… | |
… | |
1160 | * 1) top face is set, need middle to be set. |
1161 | * 1) top face is set, need middle to be set. |
1161 | * 2) middle is set, need to set top. |
1162 | * 2) middle is set, need to set top. |
1162 | * 3) neither middle or top is set - need to set both. |
1163 | * 3) neither middle or top is set - need to set both. |
1163 | */ |
1164 | */ |
1164 | |
1165 | |
1165 | for (tmp = last; tmp; tmp = tmp->below) |
1166 | for (object *tmp = last; tmp; tmp = tmp->below) |
1166 | { |
1167 | { |
1167 | /* Once we get to a floor, stop, since we already have a floor object */ |
1168 | /* Once we get to a floor, stop, since we already have a floor object */ |
1168 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1169 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1169 | break; |
1170 | break; |
1170 | |
1171 | |
… | |
… | |
1573 | } |
1574 | } |
1574 | |
1575 | |
1575 | object * |
1576 | object * |
1576 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1577 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1577 | { |
1578 | { |
1578 | if (!op->flag [FLAG_REMOVED]) |
|
|
1579 | op->remove (); |
|
|
1580 | |
|
|
1581 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1579 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1582 | } |
1580 | } |
1583 | |
1581 | |
1584 | region * |
1582 | region * |
1585 | maptile::region (int x, int y) const |
1583 | maptile::region (int x, int y) const |