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Comparing deliantra/server/common/map.C (file contents):
Revision 1.145 by root, Mon Aug 11 23:23:41 2008 UTC vs.
Revision 1.150 by root, Thu Dec 4 03:48:19 2008 UTC

712 712
713 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 713 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
714 unique = 1; 714 unique = 1;
715 715
716 if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 716 if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
717 {
718 op->destroy_inv (false);
719 op->destroy (); 717 op->destroy ();
720 }
721 718
722 op = above; 719 op = above;
723 } 720 }
724 } 721 }
725} 722}
813 810
814 op->flag [FLAG_REMOVED] = true; 811 op->flag [FLAG_REMOVED] = true;
815 812
816 object *head = op->head_ (); 813 object *head = op->head_ ();
817 if (op == head) 814 if (op == head)
818 {
819 op->destroy_inv (false);
820 op->destroy (); 815 op->destroy ();
821 }
822 else if (head->map != op->map) 816 else if (head->map != op->map)
823 { 817 {
824 LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); 818 LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ());
825 head->destroy (); 819 head->destroy ();
826 } 820 }
1067 */ 1061 */
1068void 1062void
1069mapspace::update_ () 1063mapspace::update_ ()
1070{ 1064{
1071 object *last = 0; 1065 object *last = 0;
1072 uint8 flags = P_UPTODATE, light = 0, anywhere = 0; 1066 uint8 flags = P_UPTODATE, anywhere = 0;
1067 sint8 light = 0;
1073 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1068 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1074 1069
1075 //object *middle = 0; 1070 //object *middle = 0;
1076 //object *top = 0; 1071 //object *top = 0;
1077 //object *floor = 0; 1072 //object *floor = 0;
1080 object *&middle = faces_obj[1] = 0; 1075 object *&middle = faces_obj[1] = 0;
1081 object *&floor = faces_obj[2] = 0; 1076 object *&floor = faces_obj[2] = 0;
1082 1077
1083 for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) 1078 for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above)
1084 { 1079 {
1085 /* This could be made additive I guess (two lights better than 1080 // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C)
1086 * one). But if so, it shouldn't be a simple additive - 2
1087 * light bulbs do not illuminate twice as far as once since
1088 * it is a dissapation factor that is cubed.
1089 */
1090 light = max (light, tmp->glow_radius); 1081 light += tmp->glow_radius;
1091 1082
1092 /* This call is needed in order to update objects the player 1083 /* This call is needed in order to update objects the player
1093 * is standing in that have animations (ie, grass, fire, etc). 1084 * is standing in that have animations (ie, grass, fire, etc).
1094 * However, it also causes the look window to be re-drawn 1085 * However, it also causes the look window to be re-drawn
1095 * 3 times each time the player moves, because many of the 1086 * 3 times each time the player moves, because many of the
1137 move_off |= tmp->move_off; 1128 move_off |= tmp->move_off;
1138 move_allow |= tmp->move_allow; 1129 move_allow |= tmp->move_allow;
1139 1130
1140 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW; 1131 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
1141 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC; 1132 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
1133 if (tmp->type == PLAYER) flags |= P_PLAYER;
1142 if (tmp->type == SAFE_GROUND) flags |= P_SAFE; 1134 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
1143 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; 1135 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
1144 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; 1136 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
1145 } 1137 }
1146 1138
1147 this->light = light; 1139 this->light = min (light, MAX_LIGHT_RADIUS);
1148 this->flags_ = flags; 1140 this->flags_ = flags;
1149 this->move_block = move_block & ~move_allow; 1141 this->move_block = move_block & ~move_allow;
1150 this->move_on = move_on; 1142 this->move_on = move_on;
1151 this->move_off = move_off; 1143 this->move_off = move_off;
1152 this->move_slow = move_slow; 1144 this->move_slow = move_slow;

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