1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <unistd.h> |
25 | #include <unistd.h> |
25 | |
26 | |
26 | #include "global.h" |
27 | #include "global.h" |
27 | #include "loader.h" |
28 | #include "loader.h" |
28 | #include "path.h" |
29 | #include "path.h" |
|
|
30 | |
|
|
31 | //+GPL |
|
|
32 | |
|
|
33 | sint8 maptile::outdoor_darkness; |
29 | |
34 | |
30 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
35 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
31 | * one function that just returns a P_.. value (see map.h) |
36 | * one function that just returns a P_.. value (see map.h) |
32 | * it will also do map translation for tiled maps, returning |
37 | * it will also do map translation for tiled maps, returning |
33 | * new values into newmap, nx, and ny. Any and all of those |
38 | * new values into newmap, nx, and ny. Any and all of those |
… | |
… | |
68 | * by the caller. |
73 | * by the caller. |
69 | */ |
74 | */ |
70 | int |
75 | int |
71 | blocked_link (object *ob, maptile *m, int sx, int sy) |
76 | blocked_link (object *ob, maptile *m, int sx, int sy) |
72 | { |
77 | { |
73 | object *tmp; |
|
|
74 | int mflags, blocked; |
|
|
75 | |
|
|
76 | /* Make sure the coordinates are valid - they should be, as caller should |
78 | /* Make sure the coordinates are valid - they should be, as caller should |
77 | * have already checked this. |
79 | * have already checked this. |
78 | */ |
80 | */ |
79 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
81 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
80 | { |
82 | { |
81 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
83 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
82 | return 1; |
84 | return 1; |
83 | } |
85 | } |
84 | |
86 | |
85 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
87 | mapspace &ms = m->at (sx, sy); |
86 | * directly. |
|
|
87 | */ |
|
|
88 | mflags = m->at (sx, sy).flags (); |
|
|
89 | |
88 | |
90 | blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); |
89 | int mflags = ms.flags (); |
|
|
90 | int blocked = ms.move_block; |
91 | |
91 | |
92 | /* If space is currently not blocked by anything, no need to |
92 | /* If space is currently not blocked by anything, no need to |
93 | * go further. Not true for players - all sorts of special |
93 | * go further. Not true for players - all sorts of special |
94 | * things we need to do for players. |
94 | * things we need to do for players. |
95 | */ |
95 | */ |
96 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
96 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
97 | return 0; |
97 | return 0; |
98 | |
98 | |
99 | /* if there isn't anytyhing alive on this space, and this space isn't |
99 | /* if there isn't anything alive on this space, and this space isn't |
100 | * otherwise blocked, we can return now. Only if there is a living |
100 | * otherwise blocked, we can return now. Only if there is a living |
101 | * creature do we need to investigate if it is part of this creature |
101 | * creature do we need to investigate if it is part of this creature |
102 | * or another. Likewise, only if something is blocking us do we |
102 | * or another. Likewise, only if something is blocking us do we |
103 | * need to investigate if there is a special circumstance that would |
103 | * need to investigate if there is a special circumstance that would |
104 | * let the player through (inventory checkers for example) |
104 | * let the player through (inventory checkers for example) |
… | |
… | |
111 | /* We basically go through the stack of objects, and if there is |
111 | /* We basically go through the stack of objects, and if there is |
112 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
112 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
113 | * true. If we get through the entire stack, that must mean |
113 | * true. If we get through the entire stack, that must mean |
114 | * ob is blocking it, so return 0. |
114 | * ob is blocking it, so return 0. |
115 | */ |
115 | */ |
116 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
116 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
117 | { |
117 | { |
118 | |
118 | if (OB_MOVE_BLOCK (ob, tmp)) |
119 | /* This must be before the checks below. Code for inventory checkers. */ |
|
|
120 | if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) |
|
|
121 | { |
119 | { |
122 | /* If last_sp is set, the player/monster needs an object, |
120 | if (INVOKE_OBJECT (BLOCKED_MOVE, tmp, ob)) |
123 | * so we check for it. If they don't have it, they can't |
121 | if (RESULT_INT (0)) |
124 | * pass through this space. |
122 | return 1; |
125 | */ |
123 | else |
126 | if (tmp->last_sp) |
124 | continue; |
|
|
125 | |
|
|
126 | if (tmp->type == CHECK_INV) |
127 | { |
127 | { |
128 | if (check_inv_recursive (ob, tmp) == NULL) |
128 | bool have = check_inv_recursive (ob, tmp); |
|
|
129 | |
|
|
130 | // last_sp set means we block if we don't have. |
|
|
131 | if (logical_xor (have, tmp->last_sp)) |
129 | return 1; |
132 | return 1; |
130 | else |
133 | } |
131 | continue; |
134 | else if (tmp->type == T_MATCH) |
|
|
135 | { |
|
|
136 | // T_MATCH allows "entrance" iff the match is true |
|
|
137 | // == blocks if the match fails |
|
|
138 | |
|
|
139 | // we could have used an INVOKE_OBJECT, but decided against it, as we |
|
|
140 | // assume that T_MATCH is relatively common. |
|
|
141 | if (!match (tmp->slaying, ob, tmp, ob)) |
|
|
142 | return 1; |
132 | } |
143 | } |
133 | else |
144 | else |
134 | { |
145 | return 1; // unconditional block |
135 | /* In this case, the player must not have the object - |
146 | |
136 | * if they do, they can't pass through. |
|
|
137 | */ |
|
|
138 | if (check_inv_recursive (ob, tmp) != NULL) /* player has object */ |
|
|
139 | return 1; |
|
|
140 | else |
|
|
141 | continue; |
|
|
142 | } |
|
|
143 | } /* if check_inv */ |
|
|
144 | else |
147 | } else { |
145 | { |
148 | // space does not block the ob, directly, but |
146 | /* Broke apart a big nasty if into several here to make |
149 | // anything alive that is not a door still |
147 | * this more readable. first check - if the space blocks |
150 | // blocks anything but wizards. |
148 | * movement, can't move here. |
|
|
149 | * second - if a monster, can't move there, unless it is a |
|
|
150 | * hidden dm |
|
|
151 | */ |
|
|
152 | if (OB_MOVE_BLOCK (ob, tmp)) |
|
|
153 | return 1; |
|
|
154 | |
151 | |
155 | if (tmp->flag [FLAG_ALIVE] |
152 | if (tmp->flag [FLAG_ALIVE] |
156 | && tmp->head_ () != ob |
153 | && tmp->head_ () != ob |
157 | && tmp != ob |
154 | && tmp != ob |
158 | && tmp->type != DOOR |
155 | && tmp->type != DOOR |
159 | && !(tmp->flag [FLAG_WIZ] && tmp->contr->hidden)) |
156 | && !tmp->flag [FLAG_WIZPASS]) |
160 | return 1; |
157 | return 1; |
161 | } |
158 | } |
162 | |
|
|
163 | } |
159 | } |
|
|
160 | |
164 | return 0; |
161 | return 0; |
165 | } |
162 | } |
166 | |
163 | |
167 | /* |
164 | /* |
168 | * Returns qthe blocking object if the given object can't fit in the given |
165 | * Returns qthe blocking object if the given object can't fit in the given |
… | |
… | |
220 | } |
217 | } |
221 | |
218 | |
222 | return 0; |
219 | return 0; |
223 | } |
220 | } |
224 | |
221 | |
225 | /* When the map is loaded, load_object does not actually insert objects |
222 | //-GPL |
226 | * into inventory, but just links them. What this does is go through |
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|
227 | * and insert them properly. |
|
|
228 | * The object 'container' is the object that contains the inventory. |
|
|
229 | * This is needed so that we can update the containers weight. |
|
|
230 | */ |
|
|
231 | void |
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|
232 | fix_container (object *container) |
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|
233 | { |
|
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234 | object *tmp = container->inv, *next; |
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235 | |
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236 | container->inv = 0; |
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237 | while (tmp) |
|
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238 | { |
|
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239 | next = tmp->below; |
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240 | if (tmp->inv) |
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241 | fix_container (tmp); |
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242 | |
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243 | insert_ob_in_ob (tmp, container); |
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244 | tmp = next; |
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245 | } |
|
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246 | |
|
|
247 | // go through and calculate what all the containers are carrying. |
|
|
248 | //TODO: remove |
|
|
249 | container->update_weight (); |
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|
250 | } |
|
|
251 | |
223 | |
252 | void |
224 | void |
253 | maptile::set_object_flag (int flag, int value) |
225 | maptile::set_object_flag (int flag, int value) |
254 | { |
226 | { |
255 | if (!spaces) |
227 | if (!spaces) |
… | |
… | |
270 | |
242 | |
271 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
243 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
272 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
244 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
273 | INVOKE_OBJECT (RESET, tmp); |
245 | INVOKE_OBJECT (RESET, tmp); |
274 | } |
246 | } |
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247 | |
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248 | void |
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249 | maptile::post_load () |
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250 | { |
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251 | #if 0 |
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252 | if (!spaces) |
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253 | return; |
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254 | |
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255 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
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256 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
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257 | ; // nop |
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258 | #endif |
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259 | } |
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260 | |
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261 | //+GPL |
275 | |
262 | |
276 | /* link_multipart_objects go through all the objects on the map looking |
263 | /* link_multipart_objects go through all the objects on the map looking |
277 | * for objects whose arch says they are multipart yet according to the |
264 | * for objects whose arch says they are multipart yet according to the |
278 | * info we have, they only have the head (as would be expected when |
265 | * info we have, they only have the head (as would be expected when |
279 | * they are saved). |
266 | * they are saved). |
… | |
… | |
307 | op = op->above; |
294 | op = op->above; |
308 | } |
295 | } |
309 | } |
296 | } |
310 | } |
297 | } |
311 | |
298 | |
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|
299 | //-GPL |
|
|
300 | |
312 | /* |
301 | /* |
313 | * Loads (ands parses) the objects into a given map from the specified |
302 | * Loads (ands parses) the objects into a given map from the specified |
314 | * file pointer. |
303 | * file pointer. |
315 | */ |
304 | */ |
316 | bool |
305 | bool |
… | |
… | |
332 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
321 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
333 | { |
322 | { |
334 | // we insert manually because |
323 | // we insert manually because |
335 | // a) its way faster |
324 | // a) its way faster |
336 | // b) we remove manually, too, and there are good reasons for that |
325 | // b) we remove manually, too, and there are good reasons for that |
337 | // c) its correct |
326 | // c) it's correct |
338 | mapspace &ms = at (op->x, op->y); |
327 | mapspace &ms = at (op->x, op->y); |
339 | |
328 | |
340 | op->flag [FLAG_REMOVED] = false; |
329 | op->flag [FLAG_REMOVED] = false; |
341 | |
330 | |
342 | op->above = 0; |
331 | op->above = 0; |
343 | op->below = ms.top; |
332 | op->below = ms.top; |
344 | |
333 | |
345 | if (ms.top) |
|
|
346 | ms.top->above = op; |
334 | *(ms.top ? &ms.top->above : &ms.bot) = op; |
347 | else |
|
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348 | ms.bot = op; |
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|
349 | |
335 | |
350 | ms.top = op; |
336 | ms.top = op; |
351 | ms.flags_ = 0; |
337 | ms.flags_ = 0; |
352 | } |
338 | } |
353 | else |
339 | else |
… | |
… | |
448 | * map archetype. Mimic that behaviour. |
434 | * map archetype. Mimic that behaviour. |
449 | */ |
435 | */ |
450 | width = 16; |
436 | width = 16; |
451 | height = 16; |
437 | height = 16; |
452 | timeout = 300; |
438 | timeout = 300; |
453 | max_nrof = 1000; // 1000 items of anything |
439 | max_items = MAX_ITEM_PER_ACTION; |
454 | max_volume = 2000000; // 2m³ |
440 | max_volume = 2000000; // 2m³ |
455 | } |
441 | } |
456 | |
442 | |
457 | maptile::maptile (int w, int h) |
443 | maptile::maptile (int w, int h) |
458 | { |
444 | { |
… | |
… | |
479 | if (spaces) |
465 | if (spaces) |
480 | return; |
466 | return; |
481 | |
467 | |
482 | spaces = salloc0<mapspace> (size ()); |
468 | spaces = salloc0<mapspace> (size ()); |
483 | } |
469 | } |
|
|
470 | |
|
|
471 | //+GPL |
484 | |
472 | |
485 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
473 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
486 | * corresponding to that string. Memory is allocated for this, it must be freed |
474 | * corresponding to that string. Memory is allocated for this, it must be freed |
487 | * at a later date. |
475 | * at a later date. |
488 | * Called by parse_map_headers below. |
476 | * Called by parse_map_headers below. |
… | |
… | |
565 | return items; |
553 | return items; |
566 | } |
554 | } |
567 | |
555 | |
568 | /* opposite of parse string, this puts the string that was originally fed in to |
556 | /* opposite of parse string, this puts the string that was originally fed in to |
569 | * the map (or something equivilent) into output_string. */ |
557 | * the map (or something equivilent) into output_string. */ |
570 | static void |
558 | static const char * |
571 | print_shop_string (maptile *m, char *output_string) |
559 | print_shop_string (maptile *m) |
572 | { |
560 | { |
573 | int i; |
561 | static dynbuf_text buf; buf.clear (); |
574 | char tmp[MAX_BUF]; |
|
|
575 | |
562 | |
576 | strcpy (output_string, ""); |
|
|
577 | for (i = 0; i < m->shopitems[0].index; i++) |
563 | for (int i = 0; i < m->shopitems[0].index; i++) |
578 | { |
564 | { |
579 | if (m->shopitems[i].typenum) |
565 | if (m->shopitems[i].typenum) |
580 | { |
566 | { |
581 | if (m->shopitems[i].strength) |
567 | if (m->shopitems[i].strength) |
582 | sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
568 | buf.printf ("%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
583 | else |
569 | else |
584 | sprintf (tmp, "%s;", m->shopitems[i].name); |
570 | buf.printf ("%s;", m->shopitems[i].name); |
585 | } |
571 | } |
586 | else |
572 | else |
587 | { |
573 | { |
588 | if (m->shopitems[i].strength) |
574 | if (m->shopitems[i].strength) |
589 | sprintf (tmp, "*:%d;", m->shopitems[i].strength); |
575 | buf.printf ("*:%d;", m->shopitems[i].strength); |
590 | else |
576 | else |
591 | sprintf (tmp, "*"); |
577 | buf.printf ("*"); |
592 | } |
578 | } |
593 | |
|
|
594 | strcat (output_string, tmp); |
|
|
595 | } |
579 | } |
|
|
580 | |
|
|
581 | return buf; |
596 | } |
582 | } |
|
|
583 | |
|
|
584 | //-GPL |
597 | |
585 | |
598 | /* This loads the header information of the map. The header |
586 | /* This loads the header information of the map. The header |
599 | * contains things like difficulty, size, timeout, etc. |
587 | * contains things like difficulty, size, timeout, etc. |
600 | * this used to be stored in the map object, but with the |
588 | * this used to be stored in the map object, but with the |
601 | * addition of tiling, fields beyond that easily named in an |
589 | * addition of tiling, fields beyond that easily named in an |
… | |
… | |
693 | } |
681 | } |
694 | |
682 | |
695 | abort (); |
683 | abort (); |
696 | } |
684 | } |
697 | |
685 | |
|
|
686 | //+GPL |
|
|
687 | |
698 | /****************************************************************************** |
688 | /****************************************************************************** |
699 | * This is the start of unique map handling code |
689 | * This is the start of unique map handling code |
700 | *****************************************************************************/ |
690 | *****************************************************************************/ |
701 | |
691 | |
702 | /* This goes through the maptile and removed any unique items on the map. */ |
692 | /* This goes through the maptile and removed any unique items on the map. */ |
… | |
… | |
712 | |
702 | |
713 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
703 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
714 | unique = 1; |
704 | unique = 1; |
715 | |
705 | |
716 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
706 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
717 | { |
|
|
718 | op->destroy_inv (false); |
|
|
719 | op->destroy (); |
707 | op->destroy (); |
720 | } |
|
|
721 | |
708 | |
722 | op = above; |
709 | op = above; |
723 | } |
710 | } |
724 | } |
711 | } |
725 | } |
712 | } |
726 | |
713 | |
|
|
714 | //-GPL |
|
|
715 | |
727 | bool |
716 | bool |
728 | maptile::_save_header (object_freezer &freezer) |
717 | maptile::_save_header (object_freezer &freezer) |
729 | { |
718 | { |
730 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
719 | #define MAP_OUT(k) freezer.put (KW(k), k) |
731 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
720 | #define MAP_OUT2(k,v) freezer.put (KW(k), v) |
732 | |
721 | |
733 | MAP_OUT2 (arch, "map"); |
722 | MAP_OUT2 (arch, CS(map)); |
734 | |
723 | |
735 | if (name) MAP_OUT (name); |
724 | if (name) MAP_OUT (name); |
736 | MAP_OUT (swap_time); |
725 | MAP_OUT (swap_time); |
737 | MAP_OUT (reset_time); |
726 | MAP_OUT (reset_time); |
738 | MAP_OUT (reset_timeout); |
727 | MAP_OUT (reset_timeout); |
739 | MAP_OUT (fixed_resettime); |
728 | MAP_OUT (fixed_resettime); |
740 | MAP_OUT (no_reset); |
729 | MAP_OUT (no_reset); |
741 | MAP_OUT (no_drop); |
730 | MAP_OUT (no_drop); |
742 | MAP_OUT (difficulty); |
731 | MAP_OUT (difficulty); |
743 | |
|
|
744 | if (default_region) MAP_OUT2 (region, default_region->name); |
732 | if (default_region) MAP_OUT2 (region, default_region->name); |
745 | |
733 | |
746 | if (shopitems) |
734 | if (shopitems) MAP_OUT2 (shopitems, print_shop_string (this)); |
747 | { |
|
|
748 | char shop[MAX_BUF]; |
|
|
749 | print_shop_string (this, shop); |
|
|
750 | MAP_OUT2 (shopitems, shop); |
|
|
751 | } |
|
|
752 | |
|
|
753 | MAP_OUT (shopgreed); |
735 | MAP_OUT (shopgreed); |
754 | MAP_OUT (shopmin); |
736 | MAP_OUT (shopmin); |
755 | MAP_OUT (shopmax); |
737 | MAP_OUT (shopmax); |
756 | if (shoprace) MAP_OUT (shoprace); |
738 | if (shoprace) MAP_OUT (shoprace); |
|
|
739 | |
757 | MAP_OUT (darkness); |
740 | MAP_OUT (darkness); |
758 | MAP_OUT (width); |
741 | MAP_OUT (width); |
759 | MAP_OUT (height); |
742 | MAP_OUT (height); |
760 | MAP_OUT (enter_x); |
743 | MAP_OUT (enter_x); |
761 | MAP_OUT (enter_y); |
744 | MAP_OUT (enter_y); |
762 | |
745 | |
763 | if (msg) freezer.put (KW_msg , KW_endmsg , msg); |
746 | if (msg) freezer.put (KW(msg) , KW(endmsg) , msg); |
764 | if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore); |
747 | if (maplore) freezer.put (KW(maplore), KW(endmaplore), maplore); |
765 | |
748 | |
766 | MAP_OUT (outdoor); |
749 | MAP_OUT (outdoor); |
767 | MAP_OUT (temp); |
750 | MAP_OUT (temp); |
768 | MAP_OUT (pressure); |
751 | MAP_OUT (pressure); |
769 | MAP_OUT (humid); |
752 | MAP_OUT (humid); |
… | |
… | |
778 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
761 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
779 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
762 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
780 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
763 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
781 | |
764 | |
782 | freezer.put (this); |
765 | freezer.put (this); |
783 | freezer.put (KW_end); |
766 | freezer.put (KW(end)); |
784 | |
767 | |
785 | return true; |
768 | return true; |
786 | } |
769 | } |
787 | |
770 | |
788 | bool |
771 | bool |
… | |
… | |
793 | if (!_save_header (freezer)) |
776 | if (!_save_header (freezer)) |
794 | return false; |
777 | return false; |
795 | |
778 | |
796 | return freezer.save (path); |
779 | return freezer.save (path); |
797 | } |
780 | } |
|
|
781 | |
|
|
782 | //+GPL |
798 | |
783 | |
799 | /* |
784 | /* |
800 | * Remove and free all objects in the given map. |
785 | * Remove and free all objects in the given map. |
801 | */ |
786 | */ |
802 | void |
787 | void |
… | |
… | |
813 | |
798 | |
814 | op->flag [FLAG_REMOVED] = true; |
799 | op->flag [FLAG_REMOVED] = true; |
815 | |
800 | |
816 | object *head = op->head_ (); |
801 | object *head = op->head_ (); |
817 | if (op == head) |
802 | if (op == head) |
818 | { |
|
|
819 | op->destroy_inv (false); |
|
|
820 | op->destroy (); |
803 | op->destroy (); |
821 | } |
|
|
822 | else if (head->map != op->map) |
804 | else if (head->map != op->map) |
823 | { |
805 | { |
824 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
806 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
825 | head->destroy (); |
807 | head->destroy (); |
826 | } |
808 | } |
… | |
… | |
941 | op->destroy (); |
923 | op->destroy (); |
942 | } |
924 | } |
943 | } |
925 | } |
944 | |
926 | |
945 | /* |
927 | /* |
946 | * Updates every button on the map (by calling update_button() for them). |
|
|
947 | */ |
|
|
948 | void |
|
|
949 | maptile::update_buttons () |
|
|
950 | { |
|
|
951 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
|
|
952 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
|
|
953 | { |
|
|
954 | if (!ol->ob) |
|
|
955 | { |
|
|
956 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
957 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value); |
|
|
958 | continue; |
|
|
959 | } |
|
|
960 | |
|
|
961 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
962 | { |
|
|
963 | update_button (ol->ob); |
|
|
964 | break; |
|
|
965 | } |
|
|
966 | } |
|
|
967 | } |
|
|
968 | |
|
|
969 | /* |
|
|
970 | * This routine is supposed to find out the difficulty of the map. |
928 | * This routine is supposed to find out the difficulty of the map. |
971 | * difficulty does not have a lot to do with character level, |
929 | * difficulty does not have a lot to do with character level, |
972 | * but does have a lot to do with treasure on the map. |
930 | * but does have a lot to do with treasure on the map. |
973 | * |
931 | * |
974 | * Difficulty can now be set by the map creature. If the value stored |
932 | * Difficulty can now be set by the map creator. If the value stored |
975 | * in the map is zero, then use this routine. Maps should really |
933 | * in the map is zero, then use this routine. Maps should really |
976 | * have a difficulty set than using this function - human calculation |
934 | * have a difficulty set rather than using this function - human calculation |
977 | * is much better than this functions guesswork. |
935 | * is much better than this function's guesswork. |
978 | */ |
936 | */ |
979 | int |
937 | int |
980 | maptile::estimate_difficulty () const |
938 | maptile::estimate_difficulty () const |
981 | { |
939 | { |
982 | long monster_cnt = 0; |
940 | long monster_cnt = 0; |
… | |
… | |
1027 | * postive values make it darker, negative make it brighter |
985 | * postive values make it darker, negative make it brighter |
1028 | */ |
986 | */ |
1029 | int |
987 | int |
1030 | maptile::change_map_light (int change) |
988 | maptile::change_map_light (int change) |
1031 | { |
989 | { |
1032 | int new_level = darkness + change; |
|
|
1033 | |
|
|
1034 | /* Nothing to do */ |
990 | /* Nothing to do */ |
1035 | if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS)) |
991 | if (!change) |
1036 | return 0; |
992 | return 0; |
1037 | |
993 | |
1038 | /* inform all players on the map */ |
994 | /* inform all players on the map */ |
1039 | if (change > 0) |
995 | if (change > 0) |
1040 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
996 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1041 | else |
997 | else |
1042 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
998 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1043 | |
999 | |
1044 | /* Do extra checking. since darkness is a unsigned value, |
1000 | darkness = clamp (darkness + change, -MAX_DARKNESS, MAX_DARKNESS); |
1045 | * we need to be extra careful about negative values. |
|
|
1046 | * In general, the checks below are only needed if change |
|
|
1047 | * is not +/-1 |
|
|
1048 | */ |
|
|
1049 | if (new_level < 0) |
|
|
1050 | darkness = 0; |
|
|
1051 | else if (new_level >= MAX_DARKNESS) |
|
|
1052 | darkness = MAX_DARKNESS; |
|
|
1053 | else |
|
|
1054 | darkness = new_level; |
|
|
1055 | |
1001 | |
1056 | /* All clients need to get re-updated for the change */ |
1002 | /* All clients need to get re-updated for the change */ |
1057 | update_all_map_los (this); |
1003 | update_all_map_los (this); |
1058 | |
1004 | |
1059 | return 1; |
1005 | return 1; |
… | |
… | |
1067 | */ |
1013 | */ |
1068 | void |
1014 | void |
1069 | mapspace::update_ () |
1015 | mapspace::update_ () |
1070 | { |
1016 | { |
1071 | object *last = 0; |
1017 | object *last = 0; |
1072 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1018 | uint8 flags = P_UPTODATE; |
|
|
1019 | sint8 light = 0; |
1073 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1020 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
|
|
1021 | uint64_t volume = 0; |
|
|
1022 | uint32_t items = 0; |
|
|
1023 | object *anywhere = 0; |
|
|
1024 | uint8_t middle_visibility = 0; |
1074 | |
1025 | |
1075 | //object *middle = 0; |
1026 | //object *middle = 0; |
1076 | //object *top = 0; |
1027 | //object *top = 0; |
1077 | //object *floor = 0; |
1028 | //object *floor = 0; |
1078 | // this seems to generate better code than using locals, above |
1029 | // this seems to generate better code than using locals, above |
1079 | object *&top = faces_obj[0] = 0; |
1030 | object *&top = faces_obj[0] = 0; |
1080 | object *&middle = faces_obj[1] = 0; |
1031 | object *&middle = faces_obj[1] = 0; |
1081 | object *&floor = faces_obj[2] = 0; |
1032 | object *&floor = faces_obj[2] = 0; |
1082 | |
1033 | |
|
|
1034 | object::flags_t allflags; // all flags of all objects or'ed together |
|
|
1035 | |
1083 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1036 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1084 | { |
1037 | { |
1085 | /* This could be made additive I guess (two lights better than |
1038 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1086 | * one). But if so, it shouldn't be a simple additive - 2 |
|
|
1087 | * light bulbs do not illuminate twice as far as once since |
|
|
1088 | * it is a dissapation factor that is cubed. |
|
|
1089 | */ |
|
|
1090 | light = max (light, tmp->glow_radius); |
1039 | light += tmp->glow_radius; |
1091 | |
1040 | |
1092 | /* This call is needed in order to update objects the player |
1041 | /* This call is needed in order to update objects the player |
1093 | * is standing in that have animations (ie, grass, fire, etc). |
1042 | * is standing in that have animations (ie, grass, fire, etc). |
1094 | * However, it also causes the look window to be re-drawn |
1043 | * However, it also causes the look window to be re-drawn |
1095 | * 3 times each time the player moves, because many of the |
1044 | * 3 times each time the player moves, because many of the |
1096 | * functions the move_player calls eventualy call this. |
1045 | * functions the move_player calls eventualy call this. |
1097 | * |
1046 | * |
1098 | * Always put the player down for drawing. |
1047 | * Always put the player down for drawing. |
1099 | */ |
1048 | */ |
1100 | if (!tmp->invisible) |
1049 | if (expect_true (!tmp->invisible)) |
1101 | { |
1050 | { |
1102 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1051 | if (expect_false (tmp->type == PLAYER || tmp->flag [FLAG_MONSTER])) |
1103 | top = tmp; |
1052 | top = tmp; |
1104 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1053 | else if (expect_false (tmp->flag [FLAG_IS_FLOOR])) |
1105 | { |
1054 | { |
1106 | /* If we got a floor, that means middle and top were below it, |
1055 | /* If we got a floor, that means middle and top were below it, |
1107 | * so should not be visible, so we clear them. |
1056 | * so should not be visible, so we clear them. |
1108 | */ |
1057 | */ |
1109 | middle = 0; |
1058 | middle = 0; |
1110 | top = 0; |
1059 | top = 0; |
1111 | floor = tmp; |
1060 | floor = tmp; |
|
|
1061 | volume = 0; |
|
|
1062 | items = 0; |
1112 | } |
1063 | } |
1113 | /* Flag anywhere have high priority */ |
1064 | else |
1114 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
|
|
1115 | { |
1065 | { |
|
|
1066 | if (expect_true (!tmp->flag [FLAG_NO_PICK])) |
|
|
1067 | { |
|
|
1068 | ++items; |
|
|
1069 | volume += tmp->volume (); |
|
|
1070 | } |
|
|
1071 | |
|
|
1072 | /* Flag anywhere have high priority */ |
|
|
1073 | if (expect_false (tmp->flag [FLAG_SEE_ANYWHERE])) |
|
|
1074 | anywhere = tmp; |
|
|
1075 | |
|
|
1076 | /* Find the highest visible face around. If equal |
|
|
1077 | * visibilities, we still want the one nearer to the |
|
|
1078 | * top |
|
|
1079 | */ |
|
|
1080 | if (expect_false (::faces [tmp->face].visibility >= middle_visibility)) |
|
|
1081 | { |
|
|
1082 | middle_visibility = ::faces [tmp->face].visibility; |
1116 | middle = tmp; |
1083 | middle = tmp; |
1117 | anywhere = 1; |
1084 | } |
1118 | } |
1085 | } |
1119 | |
|
|
1120 | /* Find the highest visible face around. If equal |
|
|
1121 | * visibilities, we still want the one nearer to the |
|
|
1122 | * top |
|
|
1123 | */ |
|
|
1124 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
|
|
1125 | middle = tmp; |
|
|
1126 | } |
|
|
1127 | |
|
|
1128 | if (tmp == tmp->above) |
|
|
1129 | { |
|
|
1130 | LOG (llevError, "Error in structure of map\n"); |
|
|
1131 | exit (-1); |
|
|
1132 | } |
1086 | } |
1133 | |
1087 | |
1134 | move_slow |= tmp->move_slow; |
1088 | move_slow |= tmp->move_slow; |
1135 | move_block |= tmp->move_block; |
1089 | move_block |= tmp->move_block; |
1136 | move_on |= tmp->move_on; |
1090 | move_on |= tmp->move_on; |
1137 | move_off |= tmp->move_off; |
1091 | move_off |= tmp->move_off; |
1138 | move_allow |= tmp->move_allow; |
1092 | move_allow |= tmp->move_allow; |
1139 | |
1093 | |
1140 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW; |
1094 | allflags |= tmp->flag; |
1141 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC; |
1095 | |
1142 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1096 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1143 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1097 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1144 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
|
|
1145 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
|
|
1146 | } |
1098 | } |
1147 | |
1099 | |
1148 | this->light = light; |
1100 | // FLAG_SEE_ANYWHERE takes precedence |
|
|
1101 | if (anywhere) |
|
|
1102 | middle = anywhere; |
|
|
1103 | |
|
|
1104 | // ORing all flags together and checking them here is much faster |
|
|
1105 | if (allflags [FLAG_BLOCKSVIEW]) flags |= P_BLOCKSVIEW; |
|
|
1106 | if (allflags [FLAG_NO_MAGIC] ) flags |= P_NO_MAGIC; |
|
|
1107 | if (allflags [FLAG_ALIVE] ) flags |= P_IS_ALIVE; |
|
|
1108 | if (allflags [FLAG_DAMNED] ) flags |= P_NO_CLERIC; |
|
|
1109 | |
|
|
1110 | this->light = min (light, MAX_LIGHT_RADIUS); |
1149 | this->flags_ = flags; |
1111 | this->flags_ = flags; |
1150 | this->move_block = move_block & ~move_allow; |
1112 | this->move_block = move_block & ~move_allow; |
1151 | this->move_on = move_on; |
1113 | this->move_on = move_on; |
1152 | this->move_off = move_off; |
1114 | this->move_off = move_off; |
1153 | this->move_slow = move_slow; |
1115 | this->move_slow = move_slow; |
|
|
1116 | this->volume_ = (volume + 1023) / 1024; |
|
|
1117 | this->items_ = upos_min (items, 65535); // assume nrof <= 2**31 |
1154 | |
1118 | |
1155 | /* At this point, we have a floor face (if there is a floor), |
1119 | /* At this point, we have a floor face (if there is a floor), |
1156 | * and the floor is set - we are not going to touch it at |
1120 | * and the floor is set - we are not going to touch it at |
1157 | * this point. |
1121 | * this point. |
1158 | * middle contains the highest visibility face. |
1122 | * middle contains the highest visibility face. |
… | |
… | |
1224 | faces_obj [1] = middle; |
1188 | faces_obj [1] = middle; |
1225 | faces_obj [2] = floor; |
1189 | faces_obj [2] = floor; |
1226 | #endif |
1190 | #endif |
1227 | } |
1191 | } |
1228 | |
1192 | |
1229 | uint64 |
1193 | maptile * |
1230 | mapspace::volume () const |
|
|
1231 | { |
|
|
1232 | uint64 vol = 0; |
|
|
1233 | |
|
|
1234 | for (object *op = top; op && !op->flag [FLAG_NO_PICK]; op = op->below) |
|
|
1235 | vol += op->volume (); |
|
|
1236 | |
|
|
1237 | return vol; |
|
|
1238 | } |
|
|
1239 | |
|
|
1240 | bool |
|
|
1241 | maptile::tile_available (int dir, bool load) |
1194 | maptile::tile_available (int dir, bool load) |
1242 | { |
1195 | { |
1243 | if (!tile_path[dir]) |
1196 | if (tile_path[dir]) |
1244 | return 0; |
1197 | { |
1245 | |
|
|
1246 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
1198 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
1247 | return 1; |
1199 | return tile_map[dir]; |
1248 | |
1200 | |
1249 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1201 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1250 | return 1; |
1202 | return tile_map[dir]; |
|
|
1203 | } |
1251 | |
1204 | |
1252 | return 0; |
1205 | return 0; |
1253 | } |
1206 | } |
1254 | |
1207 | |
1255 | /* this returns TRUE if the coordinates (x,y) are out of |
1208 | /* this returns TRUE if the coordinates (x,y) are out of |
… | |
… | |
1561 | else |
1514 | else |
1562 | { |
1515 | { |
1563 | retval->distance_x += op2->x - x; |
1516 | retval->distance_x += op2->x - x; |
1564 | retval->distance_y += op2->y - y; |
1517 | retval->distance_y += op2->y - y; |
1565 | |
1518 | |
1566 | retval->part = NULL; |
1519 | retval->part = 0; |
1567 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
1520 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1568 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1521 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1569 | } |
1522 | } |
1570 | } |
1523 | } |
1571 | |
1524 | |
1572 | /* Returns true of op1 and op2 are effectively on the same map |
1525 | /* Returns true of op1 and op2 are effectively on the same map |
… | |
… | |
1583 | int dx, dy; |
1536 | int dx, dy; |
1584 | |
1537 | |
1585 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1538 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1586 | } |
1539 | } |
1587 | |
1540 | |
|
|
1541 | //-GPL |
|
|
1542 | |
1588 | object * |
1543 | object * |
1589 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1544 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1590 | { |
1545 | { |
1591 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1546 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1592 | } |
1547 | } |
… | |
… | |
1603 | if (default_region) |
1558 | if (default_region) |
1604 | return default_region; |
1559 | return default_region; |
1605 | |
1560 | |
1606 | return ::region::default_region (); |
1561 | return ::region::default_region (); |
1607 | } |
1562 | } |
|
|
1563 | |
|
|
1564 | //+GPL |
1608 | |
1565 | |
1609 | /* picks a random object from a style map. |
1566 | /* picks a random object from a style map. |
1610 | */ |
1567 | */ |
1611 | object * |
1568 | object * |
1612 | maptile::pick_random_object (rand_gen &gen) const |
1569 | maptile::pick_random_object (rand_gen &gen) const |
… | |
… | |
1625 | if (pick && pick->is_head ()) |
1582 | if (pick && pick->is_head ()) |
1626 | return pick->head_ (); |
1583 | return pick->head_ (); |
1627 | } |
1584 | } |
1628 | |
1585 | |
1629 | // instead of crashing in the unlikely(?) case, try to return *something* |
1586 | // instead of crashing in the unlikely(?) case, try to return *something* |
1630 | return archetype::find ("bug"); |
1587 | return archetype::find (shstr_bug); |
1631 | } |
1588 | } |
|
|
1589 | |
|
|
1590 | //-GPL |
1632 | |
1591 | |
1633 | void |
1592 | void |
1634 | maptile::play_sound (faceidx sound, int x, int y) const |
1593 | maptile::play_sound (faceidx sound, int x, int y) const |
1635 | { |
1594 | { |
1636 | if (!sound) |
1595 | if (!sound) |
1637 | return; |
1596 | return; |
1638 | |
1597 | |
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1598 | for_all_players_on_map (pl, this) |
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1599 | if (client *ns = pl->ns) |
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1600 | { |
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1601 | int dx = x - pl->ob->x; |
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1602 | int dy = y - pl->ob->y; |
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1603 | |
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1604 | int distance = idistance (dx, dy); |
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1605 | |
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1606 | if (distance <= MAX_SOUND_DISTANCE) |
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1607 | ns->play_sound (sound, dx, dy); |
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1608 | } |
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1609 | } |
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1610 | |
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1611 | void |
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1612 | maptile::say_msg (const char *msg, int x, int y) const |
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1613 | { |
1639 | for_all_players (pl) |
1614 | for_all_players (pl) |
1640 | if (pl->ob->map == this) |
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1641 | if (client *ns = pl->ns) |
1615 | if (client *ns = pl->ns) |
1642 | { |
1616 | { |
1643 | int dx = x - pl->ob->x; |
1617 | int dx = x - pl->ob->x; |
1644 | int dy = y - pl->ob->y; |
1618 | int dy = y - pl->ob->y; |
1645 | |
1619 | |
1646 | int distance = idistance (dx, dy); |
1620 | int distance = idistance (dx, dy); |
1647 | |
1621 | |
1648 | if (distance <= MAX_SOUND_DISTANCE) |
1622 | if (distance <= MAX_SOUND_DISTANCE) |
1649 | ns->play_sound (sound, dx, dy); |
1623 | ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg); |
1650 | } |
1624 | } |
1651 | } |
1625 | } |
1652 | |
1626 | |
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1627 | static void |
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1628 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
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1629 | { |
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1630 | // clip to map to the left |
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1631 | if (x0 < 0) |
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1632 | { |
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1633 | if (maptile *tile = m->tile_available (TILE_LEFT, 1)) |
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1634 | split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy); |
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1635 | |
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1636 | if (x1 < 0) // entirely to the left |
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1637 | return; |
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1638 | |
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1639 | x0 = 0; |
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1640 | } |
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1641 | |
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1642 | // clip to map to the right |
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1643 | if (x1 > m->width) |
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1644 | { |
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1645 | if (maptile *tile = m->tile_available (TILE_RIGHT, 1)) |
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1646 | split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy); |
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1647 | |
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1648 | if (x0 > m->width) // entirely to the right |
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1649 | return; |
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1650 | |
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1651 | x1 = m->width; |
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1652 | } |
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1653 | |
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1654 | // clip to map above |
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1655 | if (y0 < 0) |
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1656 | { |
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1657 | if (maptile *tile = m->tile_available (TILE_UP, 1)) |
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1658 | split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height); |
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1659 | |
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1660 | if (y1 < 0) // entirely above |
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1661 | return; |
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1662 | |
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1663 | y0 = 0; |
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1664 | } |
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1665 | |
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1666 | // clip to map below |
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1667 | if (y1 > m->height) |
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1668 | { |
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1669 | if (maptile *tile = m->tile_available (TILE_DOWN, 1)) |
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1670 | split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height); |
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1671 | |
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1672 | if (y0 > m->height) // entirely below |
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1673 | return; |
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1674 | |
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1675 | y1 = m->height; |
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1676 | } |
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1677 | |
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1678 | // if we get here, the rect is within the current map |
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1679 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
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1680 | |
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1681 | r->m = m; |
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1682 | r->x0 = x0; |
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1683 | r->y0 = y0; |
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1684 | r->x1 = x1; |
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1685 | r->y1 = y1; |
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1686 | r->dx = dx; |
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1687 | r->dy = dy; |
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1688 | } |
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1689 | |
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1690 | maprect * |
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1691 | maptile::split_to_tiles (int x0, int y0, int x1, int y1) |
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1692 | { |
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1693 | static dynbuf buf (sizeof (maprect) * 8, sizeof (maprect) * 8); |
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1694 | buf.clear (); |
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1695 | |
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1696 | ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); |
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1697 | |
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1698 | // add end marker |
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1699 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
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1700 | r->m = 0; |
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1701 | |
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1702 | return (maprect *)buf.linearise (); |
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1703 | } |
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1704 | |