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24 | #include <unistd.h> |
24 | #include <unistd.h> |
25 | |
25 | |
26 | #include "global.h" |
26 | #include "global.h" |
27 | #include "loader.h" |
27 | #include "loader.h" |
28 | #include "path.h" |
28 | #include "path.h" |
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|
29 | |
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|
30 | sint8 maptile::outdoor_darkness; |
29 | |
31 | |
30 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
32 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
31 | * one function that just returns a P_.. value (see map.h) |
33 | * one function that just returns a P_.. value (see map.h) |
32 | * it will also do map translation for tiled maps, returning |
34 | * it will also do map translation for tiled maps, returning |
33 | * new values into newmap, nx, and ny. Any and all of those |
35 | * new values into newmap, nx, and ny. Any and all of those |
… | |
… | |
963 | /* |
965 | /* |
964 | * This routine is supposed to find out the difficulty of the map. |
966 | * This routine is supposed to find out the difficulty of the map. |
965 | * difficulty does not have a lot to do with character level, |
967 | * difficulty does not have a lot to do with character level, |
966 | * but does have a lot to do with treasure on the map. |
968 | * but does have a lot to do with treasure on the map. |
967 | * |
969 | * |
968 | * Difficulty can now be set by the map creature. If the value stored |
970 | * Difficulty can now be set by the map creator. If the value stored |
969 | * in the map is zero, then use this routine. Maps should really |
971 | * in the map is zero, then use this routine. Maps should really |
970 | * have a difficulty set than using this function - human calculation |
972 | * have a difficulty set rather than using this function - human calculation |
971 | * is much better than this functions guesswork. |
973 | * is much better than this function's guesswork. |
972 | */ |
974 | */ |
973 | int |
975 | int |
974 | maptile::estimate_difficulty () const |
976 | maptile::estimate_difficulty () const |
975 | { |
977 | { |
976 | long monster_cnt = 0; |
978 | long monster_cnt = 0; |
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1021 | * postive values make it darker, negative make it brighter |
1023 | * postive values make it darker, negative make it brighter |
1022 | */ |
1024 | */ |
1023 | int |
1025 | int |
1024 | maptile::change_map_light (int change) |
1026 | maptile::change_map_light (int change) |
1025 | { |
1027 | { |
1026 | int new_level = darkness + change; |
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|
1027 | |
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|
1028 | /* Nothing to do */ |
1028 | /* Nothing to do */ |
1029 | if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS)) |
1029 | if (!change) |
1030 | return 0; |
1030 | return 0; |
1031 | |
1031 | |
1032 | /* inform all players on the map */ |
1032 | /* inform all players on the map */ |
1033 | if (change > 0) |
1033 | if (change > 0) |
1034 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1034 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1035 | else |
1035 | else |
1036 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1036 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1037 | |
1037 | |
1038 | /* Do extra checking. since darkness is a unsigned value, |
1038 | darkness = clamp (darkness + change, -MAX_DARKNESS, MAX_DARKNESS); |
1039 | * we need to be extra careful about negative values. |
|
|
1040 | * In general, the checks below are only needed if change |
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|
1041 | * is not +/-1 |
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|
1042 | */ |
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|
1043 | if (new_level < 0) |
|
|
1044 | darkness = 0; |
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|
1045 | else if (new_level >= MAX_DARKNESS) |
|
|
1046 | darkness = MAX_DARKNESS; |
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|
1047 | else |
|
|
1048 | darkness = new_level; |
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|
1049 | |
1039 | |
1050 | /* All clients need to get re-updated for the change */ |
1040 | /* All clients need to get re-updated for the change */ |
1051 | update_all_map_los (this); |
1041 | update_all_map_los (this); |
1052 | |
1042 | |
1053 | return 1; |
1043 | return 1; |
… | |
… | |
1061 | */ |
1051 | */ |
1062 | void |
1052 | void |
1063 | mapspace::update_ () |
1053 | mapspace::update_ () |
1064 | { |
1054 | { |
1065 | object *last = 0; |
1055 | object *last = 0; |
1066 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1056 | uint8 flags = P_UPTODATE, anywhere = 0; |
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|
1057 | sint8 light = 0; |
1067 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1058 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1068 | |
1059 | |
1069 | //object *middle = 0; |
1060 | //object *middle = 0; |
1070 | //object *top = 0; |
1061 | //object *top = 0; |
1071 | //object *floor = 0; |
1062 | //object *floor = 0; |
… | |
… | |
1074 | object *&middle = faces_obj[1] = 0; |
1065 | object *&middle = faces_obj[1] = 0; |
1075 | object *&floor = faces_obj[2] = 0; |
1066 | object *&floor = faces_obj[2] = 0; |
1076 | |
1067 | |
1077 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1068 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1078 | { |
1069 | { |
1079 | /* This could be made additive I guess (two lights better than |
1070 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1080 | * one). But if so, it shouldn't be a simple additive - 2 |
|
|
1081 | * light bulbs do not illuminate twice as far as once since |
|
|
1082 | * it is a dissapation factor that is cubed. |
|
|
1083 | */ |
|
|
1084 | light = max (light, tmp->glow_radius); |
1071 | light += tmp->glow_radius; |
1085 | |
1072 | |
1086 | /* This call is needed in order to update objects the player |
1073 | /* This call is needed in order to update objects the player |
1087 | * is standing in that have animations (ie, grass, fire, etc). |
1074 | * is standing in that have animations (ie, grass, fire, etc). |
1088 | * However, it also causes the look window to be re-drawn |
1075 | * However, it also causes the look window to be re-drawn |
1089 | * 3 times each time the player moves, because many of the |
1076 | * 3 times each time the player moves, because many of the |
… | |
… | |
1137 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1124 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1138 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1125 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1139 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1126 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1140 | } |
1127 | } |
1141 | |
1128 | |
1142 | this->light = light; |
1129 | this->light = min (light, MAX_LIGHT_RADIUS); |
1143 | this->flags_ = flags; |
1130 | this->flags_ = flags; |
1144 | this->move_block = move_block & ~move_allow; |
1131 | this->move_block = move_block & ~move_allow; |
1145 | this->move_on = move_on; |
1132 | this->move_on = move_on; |
1146 | this->move_off = move_off; |
1133 | this->move_off = move_off; |
1147 | this->move_slow = move_slow; |
1134 | this->move_slow = move_slow; |
… | |
… | |
1229 | vol += op->volume (); |
1216 | vol += op->volume (); |
1230 | |
1217 | |
1231 | return vol; |
1218 | return vol; |
1232 | } |
1219 | } |
1233 | |
1220 | |
1234 | bool |
1221 | maptile * |
1235 | maptile::tile_available (int dir, bool load) |
1222 | maptile::tile_available (int dir, bool load) |
1236 | { |
1223 | { |
1237 | if (!tile_path[dir]) |
1224 | if (tile_path[dir]) |
1238 | return 0; |
1225 | { |
1239 | |
|
|
1240 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
1226 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
1241 | return 1; |
1227 | return tile_map[dir]; |
1242 | |
1228 | |
1243 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1229 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1244 | return 1; |
1230 | return tile_map[dir]; |
|
|
1231 | } |
1245 | |
1232 | |
1246 | return 0; |
1233 | return 0; |
1247 | } |
1234 | } |
1248 | |
1235 | |
1249 | /* this returns TRUE if the coordinates (x,y) are out of |
1236 | /* this returns TRUE if the coordinates (x,y) are out of |
… | |
… | |
1628 | maptile::play_sound (faceidx sound, int x, int y) const |
1615 | maptile::play_sound (faceidx sound, int x, int y) const |
1629 | { |
1616 | { |
1630 | if (!sound) |
1617 | if (!sound) |
1631 | return; |
1618 | return; |
1632 | |
1619 | |
1633 | for_all_players (pl) |
1620 | for_all_players_on_map (pl, this) |
1634 | if (pl->ob->map == this) |
|
|
1635 | if (client *ns = pl->ns) |
1621 | if (client *ns = pl->ns) |
1636 | { |
1622 | { |
1637 | int dx = x - pl->ob->x; |
1623 | int dx = x - pl->ob->x; |
1638 | int dy = y - pl->ob->y; |
1624 | int dy = y - pl->ob->y; |
1639 | |
1625 | |
1640 | int distance = idistance (dx, dy); |
1626 | int distance = idistance (dx, dy); |
1641 | |
1627 | |
1642 | if (distance <= MAX_SOUND_DISTANCE) |
1628 | if (distance <= MAX_SOUND_DISTANCE) |
1643 | ns->play_sound (sound, dx, dy); |
1629 | ns->play_sound (sound, dx, dy); |
1644 | } |
1630 | } |
1645 | } |
1631 | } |
1646 | |
1632 | |
|
|
1633 | static void |
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|
1634 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
|
|
1635 | { |
|
|
1636 | // clip to map to the left |
|
|
1637 | if (x0 < 0) |
|
|
1638 | { |
|
|
1639 | if (maptile *tile = m->tile_available (TILE_LEFT, 1)) |
|
|
1640 | split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy); |
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|
1641 | |
|
|
1642 | if (x1 < 0) // entirely to the left |
|
|
1643 | return; |
|
|
1644 | |
|
|
1645 | x0 = 0; |
|
|
1646 | } |
|
|
1647 | |
|
|
1648 | // clip to map to the right |
|
|
1649 | if (x1 > m->width) |
|
|
1650 | { |
|
|
1651 | if (maptile *tile = m->tile_available (TILE_RIGHT, 1)) |
|
|
1652 | split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy); |
|
|
1653 | |
|
|
1654 | if (x0 > m->width) // entirely to the right |
|
|
1655 | return; |
|
|
1656 | |
|
|
1657 | x1 = m->width; |
|
|
1658 | } |
|
|
1659 | |
|
|
1660 | // clip to map above |
|
|
1661 | if (y0 < 0) |
|
|
1662 | { |
|
|
1663 | if (maptile *tile = m->tile_available (TILE_UP, 1)) |
|
|
1664 | split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height); |
|
|
1665 | |
|
|
1666 | if (y1 < 0) // entirely above |
|
|
1667 | return; |
|
|
1668 | |
|
|
1669 | y0 = 0; |
|
|
1670 | } |
|
|
1671 | |
|
|
1672 | // clip to map below |
|
|
1673 | if (y1 > m->height) |
|
|
1674 | { |
|
|
1675 | if (maptile *tile = m->tile_available (TILE_DOWN, 1)) |
|
|
1676 | split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height); |
|
|
1677 | |
|
|
1678 | if (y0 > m->height) // entirely below |
|
|
1679 | return; |
|
|
1680 | |
|
|
1681 | y1 = m->height; |
|
|
1682 | } |
|
|
1683 | |
|
|
1684 | // if we get here, the rect is within the current map |
|
|
1685 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1686 | |
|
|
1687 | r->m = m; |
|
|
1688 | r->x0 = x0; |
|
|
1689 | r->y0 = y0; |
|
|
1690 | r->x1 = x1; |
|
|
1691 | r->y1 = y1; |
|
|
1692 | r->dx = dx; |
|
|
1693 | r->dy = dy; |
|
|
1694 | } |
|
|
1695 | |
|
|
1696 | maprect * |
|
|
1697 | maptile::split_to_tiles (int x0, int y0, int x1, int y1) |
|
|
1698 | { |
|
|
1699 | static dynbuf buf (sizeof (maprect) * 8, sizeof (maprect) * 8); |
|
|
1700 | buf.clear (); |
|
|
1701 | |
|
|
1702 | ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); |
|
|
1703 | |
|
|
1704 | // add end marker |
|
|
1705 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1706 | r->m = 0; |
|
|
1707 | |
|
|
1708 | return (maprect *)buf.linearise (); |
|
|
1709 | } |
|
|
1710 | |