1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <unistd.h> |
24 | #include <unistd.h> |
25 | |
25 | |
26 | #include "global.h" |
26 | #include "global.h" |
27 | #include "funcpoint.h" |
|
|
28 | |
|
|
29 | #include "loader.h" |
27 | #include "loader.h" |
30 | |
|
|
31 | #include "path.h" |
28 | #include "path.h" |
32 | |
29 | |
33 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
30 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
34 | * one function that just returns a P_.. value (see map.h) |
31 | * one function that just returns a P_.. value (see map.h) |
35 | * it will also do map translation for tiled maps, returning |
32 | * it will also do map translation for tiled maps, returning |
… | |
… | |
166 | } |
163 | } |
167 | return 0; |
164 | return 0; |
168 | } |
165 | } |
169 | |
166 | |
170 | /* |
167 | /* |
171 | * Returns true if the given object can't fit in the given spot. |
168 | * Returns qthe blocking object if the given object can't fit in the given |
172 | * This is meant for multi space objects - for single space objecs, |
169 | * spot. This is meant for multi space objects - for single space objecs, |
173 | * just calling get_map_blocked and checking that against movement type |
170 | * just calling get_map_blocked and checking that against movement type |
174 | * of object. This function goes through all the parts of the |
171 | * of object. This function goes through all the parts of the multipart |
175 | * multipart object and makes sure they can be inserted. |
172 | * object and makes sure they can be inserted. |
176 | * |
173 | * |
177 | * While this doesn't call out of map, the get_map_flags does. |
174 | * While this doesn't call out of map, the get_map_flags does. |
178 | * |
175 | * |
179 | * This function has been used to deprecate arch_out_of_map - |
176 | * This function has been used to deprecate arch_out_of_map - |
180 | * this function also does that check, and since in most cases, |
177 | * this function also does that check, and since in most cases, |
… | |
… | |
191 | * |
188 | * |
192 | * Note this used to be arch_blocked, but with new movement |
189 | * Note this used to be arch_blocked, but with new movement |
193 | * code, we need to have actual object to check its move_type |
190 | * code, we need to have actual object to check its move_type |
194 | * against the move_block values. |
191 | * against the move_block values. |
195 | */ |
192 | */ |
196 | int |
193 | bool |
197 | ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) |
194 | object::blocked (maptile *m, int x, int y) const |
198 | { |
195 | { |
199 | archetype *tmp; |
196 | for (archetype *tmp = arch; tmp; tmp = (archetype *)tmp->more) |
200 | int flag; |
|
|
201 | maptile *m1; |
|
|
202 | sint16 sx, sy; |
|
|
203 | |
|
|
204 | if (!ob) |
|
|
205 | { |
|
|
206 | flag = get_map_flags (m, &m1, x, y, &sx, &sy); |
|
|
207 | if (flag & P_OUT_OF_MAP) |
|
|
208 | return P_OUT_OF_MAP; |
|
|
209 | |
|
|
210 | /* don't have object, so don't know what types would block */ |
|
|
211 | return m1->at (sx, sy).move_block; |
|
|
212 | } |
197 | { |
|
|
198 | mapxy pos (m, x + tmp->x, y + tmp->y); |
213 | |
199 | |
214 | for (tmp = ob->arch; tmp; tmp = (archetype *)tmp->more) |
200 | if (!pos.normalise ()) |
215 | { |
201 | return 1; |
216 | flag = get_map_flags (m, &m1, x + tmp->x, y + tmp->y, &sx, &sy); |
|
|
217 | |
202 | |
218 | if (flag & P_OUT_OF_MAP) |
203 | mapspace &ms = *pos; |
219 | return P_OUT_OF_MAP; |
204 | |
220 | if (flag & P_IS_ALIVE) |
205 | if (ms.flags () & P_IS_ALIVE) |
221 | return P_IS_ALIVE; |
206 | return 1; |
222 | |
207 | |
223 | mapspace &ms = m1->at (sx, sy); |
208 | /* However, often ob doesn't have any move type |
224 | |
209 | * (signifying non-moving objects) |
225 | /* find_first_free_spot() calls this function. However, often |
|
|
226 | * ob doesn't have any move type (when used to place exits) |
|
|
227 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
210 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
228 | */ |
211 | */ |
229 | |
|
|
230 | if (ob->move_type == 0 && ms.move_block != MOVE_ALL) |
212 | if (!move_type && ms.move_block != MOVE_ALL) |
231 | continue; |
213 | continue; |
232 | |
214 | |
233 | /* Note it is intentional that we check ob - the movement type of the |
215 | /* Note it is intentional that we check ob - the movement type of the |
234 | * head of the object should correspond for the entire object. |
216 | * head of the object should correspond for the entire object. |
235 | */ |
217 | */ |
236 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
218 | if (ms.blocks (move_type)) |
237 | return P_NO_PASS; |
219 | return 1; |
238 | } |
220 | } |
239 | |
221 | |
240 | return 0; |
222 | return 0; |
241 | } |
223 | } |
242 | |
224 | |
… | |
… | |
260 | |
242 | |
261 | insert_ob_in_ob (tmp, container); |
243 | insert_ob_in_ob (tmp, container); |
262 | tmp = next; |
244 | tmp = next; |
263 | } |
245 | } |
264 | |
246 | |
265 | /* sum_weight will go through and calculate what all the containers are |
247 | // go through and calculate what all the containers are carrying. |
266 | * carrying. |
248 | //TODO: remove |
267 | */ |
249 | container->update_weight (); |
268 | sum_weight (container); |
|
|
269 | } |
250 | } |
270 | |
251 | |
271 | void |
252 | void |
272 | maptile::set_object_flag (int flag, int value) |
253 | maptile::set_object_flag (int flag, int value) |
273 | { |
254 | { |
… | |
… | |
275 | return; |
256 | return; |
276 | |
257 | |
277 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
258 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
278 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
259 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
279 | tmp->flag [flag] = value; |
260 | tmp->flag [flag] = value; |
|
|
261 | } |
|
|
262 | |
|
|
263 | void |
|
|
264 | maptile::post_load_original () |
|
|
265 | { |
|
|
266 | if (!spaces) |
|
|
267 | return; |
|
|
268 | |
|
|
269 | set_object_flag (FLAG_OBJ_ORIGINAL); |
|
|
270 | |
|
|
271 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
272 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
|
|
273 | INVOKE_OBJECT (RESET, tmp); |
280 | } |
274 | } |
281 | |
275 | |
282 | /* link_multipart_objects go through all the objects on the map looking |
276 | /* link_multipart_objects go through all the objects on the map looking |
283 | * for objects whose arch says they are multipart yet according to the |
277 | * for objects whose arch says they are multipart yet according to the |
284 | * info we have, they only have the head (as would be expected when |
278 | * info we have, they only have the head (as would be expected when |
… | |
… | |
322 | bool |
316 | bool |
323 | maptile::_load_objects (object_thawer &f) |
317 | maptile::_load_objects (object_thawer &f) |
324 | { |
318 | { |
325 | for (;;) |
319 | for (;;) |
326 | { |
320 | { |
327 | coroapi::cede_to_tick_every (100); // cede once in a while |
321 | coroapi::cede_to_tick (); // cede once in a while |
328 | |
322 | |
329 | switch (f.kw) |
323 | switch (f.kw) |
330 | { |
324 | { |
331 | case KW_arch: |
325 | case KW_arch: |
332 | if (object *op = object::read (f, this)) |
326 | if (object *op = object::read (f, this)) |
333 | { |
327 | { |
|
|
328 | // TODO: why? |
334 | if (op->inv) |
329 | if (op->inv) |
335 | sum_weight (op); |
330 | op->update_weight (); |
336 | |
331 | |
337 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
332 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
|
|
333 | { |
|
|
334 | // we insert manually because |
|
|
335 | // a) its way faster |
|
|
336 | // b) we remove manually, too, and there are good reasons for that |
|
|
337 | // c) its correct |
|
|
338 | mapspace &ms = at (op->x, op->y); |
|
|
339 | |
|
|
340 | op->flag [FLAG_REMOVED] = false; |
|
|
341 | |
|
|
342 | op->above = 0; |
|
|
343 | op->below = ms.top; |
|
|
344 | |
|
|
345 | if (ms.top) |
|
|
346 | ms.top->above = op; |
|
|
347 | else |
|
|
348 | ms.bot = op; |
|
|
349 | |
|
|
350 | ms.top = op; |
|
|
351 | ms.flags_ = 0; |
|
|
352 | } |
|
|
353 | else |
|
|
354 | { |
|
|
355 | f.parse_warn (format ("object %s out of range", op->debug_desc ())); |
|
|
356 | op->destroy (); |
|
|
357 | } |
338 | } |
358 | } |
339 | |
359 | |
340 | continue; |
360 | continue; |
341 | |
361 | |
342 | case KW_EOF: |
362 | case KW_EOF: |
… | |
… | |
383 | if (!spaces) |
403 | if (!spaces) |
384 | return false; |
404 | return false; |
385 | |
405 | |
386 | for (int i = 0; i < size (); ++i) |
406 | for (int i = 0; i < size (); ++i) |
387 | { |
407 | { |
388 | int unique = 0; |
408 | bool unique = 0; |
|
|
409 | |
389 | for (object *op = spaces [i].bot; op; op = op->above) |
410 | for (object *op = spaces [i].bot; op; op = op->above) |
390 | { |
411 | { |
391 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
412 | unique |= op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]; |
392 | unique = 1; |
|
|
393 | |
413 | |
394 | if (!op->can_map_save ()) |
414 | if (expect_false (!op->can_map_save ())) |
395 | continue; |
415 | continue; |
396 | |
416 | |
397 | if (unique || op->flag [FLAG_UNIQUE]) |
417 | if (expect_false (unique || op->flag [FLAG_UNIQUE])) |
398 | { |
418 | { |
399 | if (flags & IO_UNIQUES) |
419 | if (flags & IO_UNIQUES) |
400 | op->write (f); |
420 | op->write (f); |
401 | } |
421 | } |
402 | else if (flags & IO_OBJECTS) |
422 | else if (expect_true (flags & IO_OBJECTS)) |
403 | op->write (f); |
423 | op->write (f); |
404 | } |
424 | } |
405 | } |
425 | } |
406 | |
426 | |
407 | coroapi::cede_to_tick (); |
427 | coroapi::cede_to_tick (); |
408 | |
428 | |
409 | return true; |
429 | return true; |
410 | } |
|
|
411 | |
|
|
412 | bool |
|
|
413 | maptile::_load_objects (const char *path, bool skip_header) |
|
|
414 | { |
|
|
415 | object_thawer f (path); |
|
|
416 | |
|
|
417 | if (!f) |
|
|
418 | return false; |
|
|
419 | |
|
|
420 | f.next (); |
|
|
421 | |
|
|
422 | if (skip_header) |
|
|
423 | for (;;) |
|
|
424 | { |
|
|
425 | keyword kw = f.kw; |
|
|
426 | f.skip (); |
|
|
427 | if (kw == KW_end) |
|
|
428 | break; |
|
|
429 | } |
|
|
430 | |
|
|
431 | return _load_objects (f); |
|
|
432 | } |
430 | } |
433 | |
431 | |
434 | bool |
432 | bool |
435 | maptile::_save_objects (const char *path, int flags) |
433 | maptile::_save_objects (const char *path, int flags) |
436 | { |
434 | { |
… | |
… | |
611 | bool |
609 | bool |
612 | maptile::_load_header (object_thawer &thawer) |
610 | maptile::_load_header (object_thawer &thawer) |
613 | { |
611 | { |
614 | for (;;) |
612 | for (;;) |
615 | { |
613 | { |
616 | thawer.next (); |
|
|
617 | |
|
|
618 | switch (thawer.kw) |
614 | switch (thawer.kw) |
619 | { |
615 | { |
620 | case KW_msg: |
616 | case KW_msg: |
621 | thawer.get_ml (KW_endmsg, msg); |
617 | thawer.get_ml (KW_endmsg, msg); |
622 | break; |
618 | break; |
… | |
… | |
656 | case KW_sky: thawer.get (sky); break; |
652 | case KW_sky: thawer.get (sky); break; |
657 | |
653 | |
658 | case KW_per_player: thawer.get (per_player); break; |
654 | case KW_per_player: thawer.get (per_player); break; |
659 | case KW_per_party: thawer.get (per_party); break; |
655 | case KW_per_party: thawer.get (per_party); break; |
660 | case KW_no_reset: thawer.get (no_reset); break; |
656 | case KW_no_reset: thawer.get (no_reset); break; |
|
|
657 | case KW_no_drop: thawer.get (no_drop); break; |
661 | |
658 | |
662 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
659 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
663 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
660 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
664 | |
661 | |
665 | // old names new names |
662 | // old names new names |
… | |
… | |
677 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
674 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
678 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
675 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
679 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
676 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
680 | |
677 | |
681 | case KW_ERROR: |
678 | case KW_ERROR: |
682 | set_key (thawer.kw_str, thawer.value); |
679 | set_key_text (thawer.kw_str, thawer.value); |
683 | break; |
680 | break; |
684 | |
681 | |
685 | case KW_end: |
682 | case KW_end: |
|
|
683 | thawer.next (); |
686 | return true; |
684 | return true; |
687 | |
685 | |
688 | default: |
686 | default: |
689 | if (!thawer.parse_error ("map", 0)) |
687 | if (!thawer.parse_error ("map", 0)) |
690 | return false; |
688 | return false; |
691 | break; |
689 | break; |
692 | } |
690 | } |
|
|
691 | |
|
|
692 | thawer.next (); |
693 | } |
693 | } |
694 | |
694 | |
695 | abort (); |
695 | abort (); |
696 | } |
|
|
697 | |
|
|
698 | bool |
|
|
699 | maptile::_load_header (const char *path) |
|
|
700 | { |
|
|
701 | object_thawer thawer (path); |
|
|
702 | |
|
|
703 | if (!thawer) |
|
|
704 | return false; |
|
|
705 | |
|
|
706 | return _load_header (thawer); |
|
|
707 | } |
696 | } |
708 | |
697 | |
709 | /****************************************************************************** |
698 | /****************************************************************************** |
710 | * This is the start of unique map handling code |
699 | * This is the start of unique map handling code |
711 | *****************************************************************************/ |
700 | *****************************************************************************/ |
… | |
… | |
723 | |
712 | |
724 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
713 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
725 | unique = 1; |
714 | unique = 1; |
726 | |
715 | |
727 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
716 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
728 | { |
|
|
729 | op->destroy_inv (false); |
|
|
730 | op->destroy (); |
717 | op->destroy (); |
731 | } |
|
|
732 | |
718 | |
733 | op = above; |
719 | op = above; |
734 | } |
720 | } |
735 | } |
721 | } |
736 | } |
722 | } |
… | |
… | |
747 | MAP_OUT (swap_time); |
733 | MAP_OUT (swap_time); |
748 | MAP_OUT (reset_time); |
734 | MAP_OUT (reset_time); |
749 | MAP_OUT (reset_timeout); |
735 | MAP_OUT (reset_timeout); |
750 | MAP_OUT (fixed_resettime); |
736 | MAP_OUT (fixed_resettime); |
751 | MAP_OUT (no_reset); |
737 | MAP_OUT (no_reset); |
|
|
738 | MAP_OUT (no_drop); |
752 | MAP_OUT (difficulty); |
739 | MAP_OUT (difficulty); |
753 | |
740 | |
754 | if (default_region) MAP_OUT2 (region, default_region->name); |
741 | if (default_region) MAP_OUT2 (region, default_region->name); |
755 | |
742 | |
756 | if (shopitems) |
743 | if (shopitems) |
… | |
… | |
810 | * Remove and free all objects in the given map. |
797 | * Remove and free all objects in the given map. |
811 | */ |
798 | */ |
812 | void |
799 | void |
813 | maptile::clear () |
800 | maptile::clear () |
814 | { |
801 | { |
815 | sfree (regions, size ()); regions = 0; |
|
|
816 | delete [] regionmap; regionmap = 0; |
|
|
817 | |
|
|
818 | if (spaces) |
802 | if (spaces) |
819 | { |
803 | { |
820 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
804 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
821 | while (object *op = ms->bot) |
805 | while (object *op = ms->bot) |
822 | { |
806 | { |
|
|
807 | // manually remove, as to not trigger anything |
|
|
808 | if (ms->bot = op->above) |
|
|
809 | ms->bot->below = 0; |
|
|
810 | |
|
|
811 | op->flag [FLAG_REMOVED] = true; |
|
|
812 | |
823 | op = op->head_ (); |
813 | object *head = op->head_ (); |
824 | op->destroy_inv (false); |
814 | if (op == head) |
825 | op->destroy (); |
815 | op->destroy (); |
|
|
816 | else if (head->map != op->map) |
|
|
817 | { |
|
|
818 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
|
|
819 | head->destroy (); |
|
|
820 | } |
826 | } |
821 | } |
827 | |
822 | |
828 | sfree (spaces, size ()), spaces = 0; |
823 | sfree0 (spaces, size ()); |
829 | } |
824 | } |
830 | |
825 | |
831 | if (buttons) |
826 | if (buttons) |
832 | free_objectlinkpt (buttons), buttons = 0; |
827 | free_objectlinkpt (buttons), buttons = 0; |
|
|
828 | |
|
|
829 | sfree0 (regions, size ()); |
|
|
830 | delete [] regionmap; regionmap = 0; |
833 | } |
831 | } |
834 | |
832 | |
835 | void |
833 | void |
836 | maptile::clear_header () |
834 | maptile::clear_header () |
837 | { |
835 | { |
… | |
… | |
889 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
887 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
890 | break; |
888 | break; |
891 | |
889 | |
892 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
890 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
893 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
891 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
894 | || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) |
|
|
895 | || QUERY_FLAG (op, FLAG_UNIQUE) |
892 | || QUERY_FLAG (op, FLAG_UNIQUE) |
896 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
893 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
897 | || QUERY_FLAG (op, FLAG_UNPAID) |
894 | || QUERY_FLAG (op, FLAG_UNPAID) |
898 | || op->is_alive ()) |
895 | || op->is_alive ()) |
899 | ; // do not decay |
896 | ; // do not decay |
… | |
… | |
991 | |
988 | |
992 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
989 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
993 | { |
990 | { |
994 | total_exp += op->stats.exp; |
991 | total_exp += op->stats.exp; |
995 | |
992 | |
996 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
993 | if (archetype *at = op->other_arch) |
|
|
994 | { |
997 | total_exp += at->stats.exp * 8; |
995 | total_exp += at->stats.exp * 8; |
998 | |
|
|
999 | monster_cnt++; |
996 | monster_cnt++; |
|
|
997 | } |
|
|
998 | |
|
|
999 | for (object *inv = op->inv; inv; inv = inv->below) |
|
|
1000 | { |
|
|
1001 | total_exp += op->stats.exp * 8; |
|
|
1002 | monster_cnt++; |
|
|
1003 | } |
1000 | } |
1004 | } |
1001 | } |
1005 | } |
1002 | |
1006 | |
1003 | avgexp = (double) total_exp / monster_cnt; |
1007 | avgexp = (double) total_exp / monster_cnt; |
1004 | |
1008 | |
… | |
… | |
1043 | else |
1047 | else |
1044 | darkness = new_level; |
1048 | darkness = new_level; |
1045 | |
1049 | |
1046 | /* All clients need to get re-updated for the change */ |
1050 | /* All clients need to get re-updated for the change */ |
1047 | update_all_map_los (this); |
1051 | update_all_map_los (this); |
|
|
1052 | |
1048 | return 1; |
1053 | return 1; |
1049 | } |
1054 | } |
1050 | |
1055 | |
1051 | /* |
1056 | /* |
1052 | * This function updates various attributes about a specific space |
1057 | * This function updates various attributes about a specific space |
… | |
… | |
1055 | * through, etc) |
1060 | * through, etc) |
1056 | */ |
1061 | */ |
1057 | void |
1062 | void |
1058 | mapspace::update_ () |
1063 | mapspace::update_ () |
1059 | { |
1064 | { |
1060 | object *tmp, *last = 0; |
1065 | object *last = 0; |
1061 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1066 | uint8 flags = P_UPTODATE, anywhere = 0; |
|
|
1067 | sint8 light = 0; |
1062 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1068 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1063 | |
1069 | |
1064 | //object *middle = 0; |
1070 | //object *middle = 0; |
1065 | //object *top = 0; |
1071 | //object *top = 0; |
1066 | //object *floor = 0; |
1072 | //object *floor = 0; |
1067 | // this seems to generate better code than using locals, above |
1073 | // this seems to generate better code than using locals, above |
1068 | object *&top = faces_obj[0] = 0; |
1074 | object *&top = faces_obj[0] = 0; |
1069 | object *&middle = faces_obj[1] = 0; |
1075 | object *&middle = faces_obj[1] = 0; |
1070 | object *&floor = faces_obj[2] = 0; |
1076 | object *&floor = faces_obj[2] = 0; |
1071 | |
1077 | |
1072 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1078 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1073 | { |
1079 | { |
1074 | /* This could be made additive I guess (two lights better than |
1080 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1075 | * one). But if so, it shouldn't be a simple additive - 2 |
|
|
1076 | * light bulbs do not illuminate twice as far as once since |
|
|
1077 | * it is a dissapation factor that is cubed. |
|
|
1078 | */ |
|
|
1079 | if (tmp->glow_radius > light) |
|
|
1080 | light = tmp->glow_radius; |
1081 | light += tmp->glow_radius; |
1081 | |
1082 | |
1082 | /* This call is needed in order to update objects the player |
1083 | /* This call is needed in order to update objects the player |
1083 | * is standing in that have animations (ie, grass, fire, etc). |
1084 | * is standing in that have animations (ie, grass, fire, etc). |
1084 | * However, it also causes the look window to be re-drawn |
1085 | * However, it also causes the look window to be re-drawn |
1085 | * 3 times each time the player moves, because many of the |
1086 | * 3 times each time the player moves, because many of the |
… | |
… | |
1104 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1105 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1105 | { |
1106 | { |
1106 | middle = tmp; |
1107 | middle = tmp; |
1107 | anywhere = 1; |
1108 | anywhere = 1; |
1108 | } |
1109 | } |
|
|
1110 | |
1109 | /* Find the highest visible face around. If equal |
1111 | /* Find the highest visible face around. If equal |
1110 | * visibilities, we still want the one nearer to the |
1112 | * visibilities, we still want the one nearer to the |
1111 | * top |
1113 | * top |
1112 | */ |
1114 | */ |
1113 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
1115 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
… | |
… | |
1132 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1134 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1133 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1135 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1134 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1136 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1135 | } |
1137 | } |
1136 | |
1138 | |
1137 | this->light = light; |
1139 | this->light = min (light, MAX_LIGHT_RADIUS); |
1138 | this->flags_ = flags; |
1140 | this->flags_ = flags; |
1139 | this->move_block = move_block & ~move_allow; |
1141 | this->move_block = move_block & ~move_allow; |
1140 | this->move_on = move_on; |
1142 | this->move_on = move_on; |
1141 | this->move_off = move_off; |
1143 | this->move_off = move_off; |
1142 | this->move_slow = move_slow; |
1144 | this->move_slow = move_slow; |
… | |
… | |
1162 | * 1) top face is set, need middle to be set. |
1164 | * 1) top face is set, need middle to be set. |
1163 | * 2) middle is set, need to set top. |
1165 | * 2) middle is set, need to set top. |
1164 | * 3) neither middle or top is set - need to set both. |
1166 | * 3) neither middle or top is set - need to set both. |
1165 | */ |
1167 | */ |
1166 | |
1168 | |
1167 | for (tmp = last; tmp; tmp = tmp->below) |
1169 | for (object *tmp = last; tmp; tmp = tmp->below) |
1168 | { |
1170 | { |
1169 | /* Once we get to a floor, stop, since we already have a floor object */ |
1171 | /* Once we get to a floor, stop, since we already have a floor object */ |
1170 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1172 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1171 | break; |
1173 | break; |
1172 | |
1174 | |
… | |
… | |
1224 | vol += op->volume (); |
1226 | vol += op->volume (); |
1225 | |
1227 | |
1226 | return vol; |
1228 | return vol; |
1227 | } |
1229 | } |
1228 | |
1230 | |
1229 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1231 | bool |
1230 | * the map. It also takes care of linking back the freshly found |
1232 | maptile::tile_available (int dir, bool load) |
1231 | * maps tile_map values if it tiles back to this one. It returns |
|
|
1232 | * the value of orig_map->tile_map[tile_num]. |
|
|
1233 | */ |
|
|
1234 | static inline maptile * |
|
|
1235 | find_and_link (maptile *orig_map, int tile_num) |
|
|
1236 | { |
1233 | { |
1237 | maptile *mp = orig_map->tile_map [tile_num]; |
1234 | if (!tile_path[dir]) |
|
|
1235 | return 0; |
1238 | |
1236 | |
1239 | if (!mp) |
1237 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
1240 | { |
1238 | return 1; |
1241 | mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map); |
|
|
1242 | |
1239 | |
1243 | if (!mp) |
1240 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1244 | { |
1241 | return 1; |
1245 | // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine |
|
|
1246 | LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n", |
|
|
1247 | &orig_map->tile_path[tile_num], &orig_map->path); |
|
|
1248 | mp = new maptile (1, 1); |
|
|
1249 | mp->alloc (); |
|
|
1250 | mp->in_memory = MAP_IN_MEMORY; |
|
|
1251 | } |
|
|
1252 | } |
|
|
1253 | |
1242 | |
1254 | int dest_tile = (tile_num + 2) % 4; |
|
|
1255 | |
|
|
1256 | orig_map->tile_map [tile_num] = mp; |
|
|
1257 | |
|
|
1258 | // optimisation: back-link map to origin map if euclidean |
|
|
1259 | //TODO: non-euclidean maps MUST GO |
|
|
1260 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) |
|
|
1261 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
|
|
1262 | |
|
|
1263 | return mp; |
1243 | return 0; |
1264 | } |
|
|
1265 | |
|
|
1266 | static inline void |
|
|
1267 | load_and_link (maptile *orig_map, int tile_num) |
|
|
1268 | { |
|
|
1269 | find_and_link (orig_map, tile_num)->load_sync (); |
|
|
1270 | } |
1244 | } |
1271 | |
1245 | |
1272 | /* this returns TRUE if the coordinates (x,y) are out of |
1246 | /* this returns TRUE if the coordinates (x,y) are out of |
1273 | * map m. This function also takes into account any |
1247 | * map m. This function also takes into account any |
1274 | * tiling considerations, loading adjacant maps as needed. |
1248 | * tiling considerations, loading adjacant maps as needed. |
… | |
… | |
1287 | if (!m) |
1261 | if (!m) |
1288 | return 0; |
1262 | return 0; |
1289 | |
1263 | |
1290 | if (x < 0) |
1264 | if (x < 0) |
1291 | { |
1265 | { |
1292 | if (!m->tile_path[3]) |
1266 | if (!m->tile_available (3)) |
1293 | return 1; |
1267 | return 1; |
1294 | |
1268 | |
1295 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
|
|
1296 | find_and_link (m, 3); |
|
|
1297 | |
|
|
1298 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1269 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1299 | } |
1270 | } |
1300 | |
1271 | |
1301 | if (x >= m->width) |
1272 | if (x >= m->width) |
1302 | { |
1273 | { |
1303 | if (!m->tile_path[1]) |
1274 | if (!m->tile_available (1)) |
1304 | return 1; |
1275 | return 1; |
1305 | |
1276 | |
1306 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
|
|
1307 | find_and_link (m, 1); |
|
|
1308 | |
|
|
1309 | return out_of_map (m->tile_map[1], x - m->width, y); |
1277 | return out_of_map (m->tile_map[1], x - m->width, y); |
1310 | } |
1278 | } |
1311 | |
1279 | |
1312 | if (y < 0) |
1280 | if (y < 0) |
1313 | { |
1281 | { |
1314 | if (!m->tile_path[0]) |
1282 | if (!m->tile_available (0)) |
1315 | return 1; |
1283 | return 1; |
1316 | |
1284 | |
1317 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
|
|
1318 | find_and_link (m, 0); |
|
|
1319 | |
|
|
1320 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1285 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1321 | } |
1286 | } |
1322 | |
1287 | |
1323 | if (y >= m->height) |
1288 | if (y >= m->height) |
1324 | { |
1289 | { |
1325 | if (!m->tile_path[2]) |
1290 | if (!m->tile_available (2)) |
1326 | return 1; |
1291 | return 1; |
1327 | |
|
|
1328 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
|
|
1329 | find_and_link (m, 2); |
|
|
1330 | |
1292 | |
1331 | return out_of_map (m->tile_map[2], x, y - m->height); |
1293 | return out_of_map (m->tile_map[2], x, y - m->height); |
1332 | } |
1294 | } |
1333 | |
1295 | |
1334 | /* Simple case - coordinates are within this local |
1296 | /* Simple case - coordinates are within this local |
… | |
… | |
1348 | maptile * |
1310 | maptile * |
1349 | maptile::xy_find (sint16 &x, sint16 &y) |
1311 | maptile::xy_find (sint16 &x, sint16 &y) |
1350 | { |
1312 | { |
1351 | if (x < 0) |
1313 | if (x < 0) |
1352 | { |
1314 | { |
1353 | if (!tile_path[3]) |
1315 | if (!tile_available (3)) |
1354 | return 0; |
1316 | return 0; |
1355 | |
1317 | |
1356 | find_and_link (this, 3); |
|
|
1357 | x += tile_map[3]->width; |
1318 | x += tile_map[3]->width; |
1358 | return tile_map[3]->xy_find (x, y); |
1319 | return tile_map[3]->xy_find (x, y); |
1359 | } |
1320 | } |
1360 | |
1321 | |
1361 | if (x >= width) |
1322 | if (x >= width) |
1362 | { |
1323 | { |
1363 | if (!tile_path[1]) |
1324 | if (!tile_available (1)) |
1364 | return 0; |
1325 | return 0; |
1365 | |
1326 | |
1366 | find_and_link (this, 1); |
|
|
1367 | x -= width; |
1327 | x -= width; |
1368 | return tile_map[1]->xy_find (x, y); |
1328 | return tile_map[1]->xy_find (x, y); |
1369 | } |
1329 | } |
1370 | |
1330 | |
1371 | if (y < 0) |
1331 | if (y < 0) |
1372 | { |
1332 | { |
1373 | if (!tile_path[0]) |
1333 | if (!tile_available (0)) |
1374 | return 0; |
1334 | return 0; |
1375 | |
1335 | |
1376 | find_and_link (this, 0); |
|
|
1377 | y += tile_map[0]->height; |
1336 | y += tile_map[0]->height; |
1378 | return tile_map[0]->xy_find (x, y); |
1337 | return tile_map[0]->xy_find (x, y); |
1379 | } |
1338 | } |
1380 | |
1339 | |
1381 | if (y >= height) |
1340 | if (y >= height) |
1382 | { |
1341 | { |
1383 | if (!tile_path[2]) |
1342 | if (!tile_available (2)) |
1384 | return 0; |
1343 | return 0; |
1385 | |
1344 | |
1386 | find_and_link (this, 2); |
|
|
1387 | y -= height; |
1345 | y -= height; |
1388 | return tile_map[2]->xy_find (x, y); |
1346 | return tile_map[2]->xy_find (x, y); |
1389 | } |
1347 | } |
1390 | |
1348 | |
1391 | /* Simple case - coordinates are within this local |
1349 | /* Simple case - coordinates are within this local |
… | |
… | |
1402 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1360 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1403 | { |
1361 | { |
1404 | if (!map1 || !map2) |
1362 | if (!map1 || !map2) |
1405 | return 0; |
1363 | return 0; |
1406 | |
1364 | |
1407 | //TODO: this doesn't actually check corretcly when intermediate maps are not loaded |
1365 | //TODO: this doesn't actually check correctly when intermediate maps are not loaded |
1408 | //fix: compare paths instead (this is likely faster, too!) |
1366 | //fix: compare paths instead (this is likely faster, too!) |
1409 | if (map1 == map2) |
1367 | if (map1 == map2) |
1410 | { |
1368 | { |
1411 | *dx = 0; |
1369 | *dx = 0; |
1412 | *dy = 0; |
1370 | *dy = 0; |
… | |
… | |
1619 | } |
1577 | } |
1620 | |
1578 | |
1621 | object * |
1579 | object * |
1622 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1580 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1623 | { |
1581 | { |
1624 | if (!op->flag [FLAG_REMOVED]) |
|
|
1625 | op->remove (); |
|
|
1626 | |
|
|
1627 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1582 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1628 | } |
1583 | } |
1629 | |
1584 | |
1630 | region * |
1585 | region * |
1631 | maptile::region (int x, int y) const |
1586 | maptile::region (int x, int y) const |
… | |
… | |
1641 | |
1596 | |
1642 | return ::region::default_region (); |
1597 | return ::region::default_region (); |
1643 | } |
1598 | } |
1644 | |
1599 | |
1645 | /* picks a random object from a style map. |
1600 | /* picks a random object from a style map. |
1646 | * Redone by MSW so it should be faster and not use static |
|
|
1647 | * variables to generate tables. |
|
|
1648 | */ |
1601 | */ |
1649 | object * |
1602 | object * |
1650 | maptile::pick_random_object () const |
1603 | maptile::pick_random_object (rand_gen &gen) const |
1651 | { |
1604 | { |
1652 | /* while returning a null object will result in a crash, that |
1605 | /* while returning a null object will result in a crash, that |
1653 | * is actually preferable to an infinite loop. That is because |
1606 | * is actually preferable to an infinite loop. That is because |
1654 | * most servers will automatically restart in case of crash. |
1607 | * most servers will automatically restart in case of crash. |
1655 | * Change the logic on getting the random space - shouldn't make |
1608 | * Change the logic on getting the random space - shouldn't make |
1656 | * any difference, but this seems clearer to me. |
1609 | * any difference, but this seems clearer to me. |
1657 | */ |
1610 | */ |
1658 | for (int i = 1000; --i;) |
1611 | for (int i = 1000; --i;) |
1659 | { |
1612 | { |
1660 | object *pick = at (rndm (width), rndm (height)).bot; |
1613 | object *pick = at (gen (width), gen (height)).bot; |
1661 | |
1614 | |
1662 | // do not prefer big monsters just because they are big. |
1615 | // do not prefer big monsters just because they are big. |
1663 | if (pick && pick->head_ () == pick) |
1616 | if (pick && pick->is_head ()) |
1664 | return pick->head_ (); |
1617 | return pick->head_ (); |
1665 | } |
1618 | } |
1666 | |
1619 | |
1667 | // instead of crashing in the unlikely(?) case, try to return *something* |
1620 | // instead of crashing in the unlikely(?) case, try to return *something* |
1668 | return get_archetype ("blocked"); |
1621 | return archetype::find ("bug"); |
1669 | } |
1622 | } |
1670 | |
1623 | |
1671 | void |
1624 | void |
1672 | maptile::play_sound (faceidx sound, int x, int y) const |
1625 | maptile::play_sound (faceidx sound, int x, int y) const |
1673 | { |
1626 | { |