1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <unistd.h> |
25 | #include <unistd.h> |
25 | |
26 | |
26 | #include "global.h" |
27 | #include "global.h" |
27 | #include "loader.h" |
|
|
28 | #include "path.h" |
28 | #include "path.h" |
|
|
29 | |
|
|
30 | //+GPL |
29 | |
31 | |
30 | sint8 maptile::outdoor_darkness; |
32 | sint8 maptile::outdoor_darkness; |
31 | |
33 | |
32 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
34 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
33 | * one function that just returns a P_.. value (see map.h) |
35 | * one function that just returns a P_.. value (see map.h) |
… | |
… | |
70 | * by the caller. |
72 | * by the caller. |
71 | */ |
73 | */ |
72 | int |
74 | int |
73 | blocked_link (object *ob, maptile *m, int sx, int sy) |
75 | blocked_link (object *ob, maptile *m, int sx, int sy) |
74 | { |
76 | { |
75 | object *tmp; |
|
|
76 | int mflags, blocked; |
|
|
77 | |
|
|
78 | /* Make sure the coordinates are valid - they should be, as caller should |
77 | /* Make sure the coordinates are valid - they should be, as caller should |
79 | * have already checked this. |
78 | * have already checked this. |
80 | */ |
79 | */ |
81 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
80 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
82 | { |
81 | { |
83 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
82 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
84 | return 1; |
83 | return 1; |
85 | } |
84 | } |
86 | |
85 | |
87 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
86 | mapspace &ms = m->at (sx, sy); |
88 | * directly. |
|
|
89 | */ |
|
|
90 | mflags = m->at (sx, sy).flags (); |
|
|
91 | |
87 | |
92 | blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); |
88 | int mflags = ms.flags (); |
|
|
89 | int blocked = ms.move_block; |
93 | |
90 | |
94 | /* If space is currently not blocked by anything, no need to |
91 | /* If space is currently not blocked by anything, no need to |
95 | * go further. Not true for players - all sorts of special |
92 | * go further. Not true for players - all sorts of special |
96 | * things we need to do for players. |
93 | * things we need to do for players. |
97 | */ |
94 | */ |
98 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
95 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
99 | return 0; |
96 | return 0; |
100 | |
97 | |
101 | /* if there isn't anytyhing alive on this space, and this space isn't |
98 | /* if there isn't anything alive on this space, and this space isn't |
102 | * otherwise blocked, we can return now. Only if there is a living |
99 | * otherwise blocked, we can return now. Only if there is a living |
103 | * creature do we need to investigate if it is part of this creature |
100 | * creature do we need to investigate if it is part of this creature |
104 | * or another. Likewise, only if something is blocking us do we |
101 | * or another. Likewise, only if something is blocking us do we |
105 | * need to investigate if there is a special circumstance that would |
102 | * need to investigate if there is a special circumstance that would |
106 | * let the player through (inventory checkers for example) |
103 | * let the player through (inventory checkers for example) |
… | |
… | |
113 | /* We basically go through the stack of objects, and if there is |
110 | /* We basically go through the stack of objects, and if there is |
114 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
111 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
115 | * true. If we get through the entire stack, that must mean |
112 | * true. If we get through the entire stack, that must mean |
116 | * ob is blocking it, so return 0. |
113 | * ob is blocking it, so return 0. |
117 | */ |
114 | */ |
118 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
115 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
119 | { |
116 | { |
120 | |
117 | if (OB_MOVE_BLOCK (ob, tmp)) |
121 | /* This must be before the checks below. Code for inventory checkers. */ |
|
|
122 | if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) |
|
|
123 | { |
118 | { |
124 | /* If last_sp is set, the player/monster needs an object, |
119 | if (INVOKE_OBJECT (BLOCKED_MOVE, tmp, ob)) |
125 | * so we check for it. If they don't have it, they can't |
120 | if (RESULT_INT (0)) |
126 | * pass through this space. |
121 | return 1; |
127 | */ |
122 | else |
128 | if (tmp->last_sp) |
123 | continue; |
|
|
124 | |
|
|
125 | if (tmp->type == CHECK_INV) |
129 | { |
126 | { |
130 | if (check_inv_recursive (ob, tmp) == NULL) |
127 | bool have = check_inv_recursive (ob, tmp); |
|
|
128 | |
|
|
129 | // last_sp set means we block if we don't have. |
|
|
130 | if (logical_xor (have, tmp->last_sp)) |
131 | return 1; |
131 | return 1; |
132 | else |
132 | } |
133 | continue; |
133 | else if (tmp->type == T_MATCH) |
|
|
134 | { |
|
|
135 | // T_MATCH allows "entrance" iff the match is true |
|
|
136 | // == blocks if the match fails |
|
|
137 | |
|
|
138 | // we could have used an INVOKE_OBJECT, but decided against it, as we |
|
|
139 | // assume that T_MATCH is relatively common. |
|
|
140 | if (!match (tmp->slaying, ob, tmp, ob)) |
|
|
141 | return 1; |
134 | } |
142 | } |
135 | else |
143 | else |
136 | { |
144 | return 1; // unconditional block |
137 | /* In this case, the player must not have the object - |
145 | |
138 | * if they do, they can't pass through. |
|
|
139 | */ |
|
|
140 | if (check_inv_recursive (ob, tmp) != NULL) /* player has object */ |
|
|
141 | return 1; |
|
|
142 | else |
|
|
143 | continue; |
|
|
144 | } |
|
|
145 | } /* if check_inv */ |
|
|
146 | else |
146 | } else { |
147 | { |
147 | // space does not block the ob, directly, but |
148 | /* Broke apart a big nasty if into several here to make |
148 | // anything alive that is not a door still |
149 | * this more readable. first check - if the space blocks |
149 | // blocks anything but wizards. |
150 | * movement, can't move here. |
|
|
151 | * second - if a monster, can't move there, unless it is a |
|
|
152 | * hidden dm |
|
|
153 | */ |
|
|
154 | if (OB_MOVE_BLOCK (ob, tmp)) |
|
|
155 | return 1; |
|
|
156 | |
150 | |
157 | if (tmp->flag [FLAG_ALIVE] |
151 | if (tmp->flag [FLAG_ALIVE] |
158 | && tmp->head_ () != ob |
152 | && tmp->head_ () != ob |
159 | && tmp != ob |
153 | && tmp != ob |
160 | && tmp->type != DOOR |
154 | && tmp->type != DOOR) |
161 | && !(tmp->flag [FLAG_WIZ] && tmp->contr->hidden)) |
|
|
162 | return 1; |
155 | return 1; |
163 | } |
156 | } |
164 | |
|
|
165 | } |
157 | } |
|
|
158 | |
166 | return 0; |
159 | return 0; |
167 | } |
160 | } |
168 | |
161 | |
169 | /* |
162 | /* |
170 | * Returns qthe blocking object if the given object can't fit in the given |
163 | * Returns qthe blocking object if the given object can't fit in the given |
… | |
… | |
222 | } |
215 | } |
223 | |
216 | |
224 | return 0; |
217 | return 0; |
225 | } |
218 | } |
226 | |
219 | |
227 | /* When the map is loaded, load_object does not actually insert objects |
220 | //-GPL |
228 | * into inventory, but just links them. What this does is go through |
|
|
229 | * and insert them properly. |
|
|
230 | * The object 'container' is the object that contains the inventory. |
|
|
231 | * This is needed so that we can update the containers weight. |
|
|
232 | */ |
|
|
233 | void |
|
|
234 | fix_container (object *container) |
|
|
235 | { |
|
|
236 | object *tmp = container->inv, *next; |
|
|
237 | |
|
|
238 | container->inv = 0; |
|
|
239 | while (tmp) |
|
|
240 | { |
|
|
241 | next = tmp->below; |
|
|
242 | if (tmp->inv) |
|
|
243 | fix_container (tmp); |
|
|
244 | |
|
|
245 | insert_ob_in_ob (tmp, container); |
|
|
246 | tmp = next; |
|
|
247 | } |
|
|
248 | |
|
|
249 | // go through and calculate what all the containers are carrying. |
|
|
250 | //TODO: remove |
|
|
251 | container->update_weight (); |
|
|
252 | } |
|
|
253 | |
221 | |
254 | void |
222 | void |
255 | maptile::set_object_flag (int flag, int value) |
223 | maptile::set_object_flag (int flag, int value) |
256 | { |
224 | { |
257 | if (!spaces) |
225 | if (!spaces) |
… | |
… | |
272 | |
240 | |
273 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
241 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
274 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
242 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
275 | INVOKE_OBJECT (RESET, tmp); |
243 | INVOKE_OBJECT (RESET, tmp); |
276 | } |
244 | } |
|
|
245 | |
|
|
246 | void |
|
|
247 | maptile::post_load () |
|
|
248 | { |
|
|
249 | #if 0 |
|
|
250 | if (!spaces) |
|
|
251 | return; |
|
|
252 | |
|
|
253 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
254 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
|
|
255 | ; // nop |
|
|
256 | #endif |
|
|
257 | } |
|
|
258 | |
|
|
259 | //+GPL |
277 | |
260 | |
278 | /* link_multipart_objects go through all the objects on the map looking |
261 | /* link_multipart_objects go through all the objects on the map looking |
279 | * for objects whose arch says they are multipart yet according to the |
262 | * for objects whose arch says they are multipart yet according to the |
280 | * info we have, they only have the head (as would be expected when |
263 | * info we have, they only have the head (as would be expected when |
281 | * they are saved). |
264 | * they are saved). |
… | |
… | |
309 | op = op->above; |
292 | op = op->above; |
310 | } |
293 | } |
311 | } |
294 | } |
312 | } |
295 | } |
313 | |
296 | |
|
|
297 | //-GPL |
|
|
298 | |
314 | /* |
299 | /* |
315 | * Loads (ands parses) the objects into a given map from the specified |
300 | * Loads (ands parses) the objects into a given map from the specified |
316 | * file pointer. |
301 | * file pointer. |
317 | */ |
302 | */ |
318 | bool |
303 | bool |
… | |
… | |
334 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
319 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
335 | { |
320 | { |
336 | // we insert manually because |
321 | // we insert manually because |
337 | // a) its way faster |
322 | // a) its way faster |
338 | // b) we remove manually, too, and there are good reasons for that |
323 | // b) we remove manually, too, and there are good reasons for that |
339 | // c) its correct |
324 | // c) it's correct |
340 | mapspace &ms = at (op->x, op->y); |
325 | mapspace &ms = at (op->x, op->y); |
341 | |
326 | |
342 | op->flag [FLAG_REMOVED] = false; |
327 | op->flag [FLAG_REMOVED] = false; |
343 | |
328 | |
344 | op->above = 0; |
329 | op->above = 0; |
345 | op->below = ms.top; |
330 | op->below = ms.top; |
346 | |
331 | |
347 | if (ms.top) |
|
|
348 | ms.top->above = op; |
332 | *(ms.top ? &ms.top->above : &ms.bot) = op; |
349 | else |
|
|
350 | ms.bot = op; |
|
|
351 | |
333 | |
352 | ms.top = op; |
334 | ms.top = op; |
353 | ms.flags_ = 0; |
335 | ms.flags_ = 0; |
354 | } |
336 | } |
355 | else |
337 | else |
… | |
… | |
450 | * map archetype. Mimic that behaviour. |
432 | * map archetype. Mimic that behaviour. |
451 | */ |
433 | */ |
452 | width = 16; |
434 | width = 16; |
453 | height = 16; |
435 | height = 16; |
454 | timeout = 300; |
436 | timeout = 300; |
455 | max_nrof = 1000; // 1000 items of anything |
437 | max_items = MAX_ITEM_PER_ACTION; |
456 | max_volume = 2000000; // 2m³ |
438 | max_volume = 2000000; // 2m³ |
457 | } |
439 | } |
458 | |
440 | |
459 | maptile::maptile (int w, int h) |
441 | maptile::maptile (int w, int h) |
460 | { |
442 | { |
… | |
… | |
481 | if (spaces) |
463 | if (spaces) |
482 | return; |
464 | return; |
483 | |
465 | |
484 | spaces = salloc0<mapspace> (size ()); |
466 | spaces = salloc0<mapspace> (size ()); |
485 | } |
467 | } |
|
|
468 | |
|
|
469 | //+GPL |
486 | |
470 | |
487 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
471 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
488 | * corresponding to that string. Memory is allocated for this, it must be freed |
472 | * corresponding to that string. Memory is allocated for this, it must be freed |
489 | * at a later date. |
473 | * at a later date. |
490 | * Called by parse_map_headers below. |
474 | * Called by parse_map_headers below. |
… | |
… | |
567 | return items; |
551 | return items; |
568 | } |
552 | } |
569 | |
553 | |
570 | /* opposite of parse string, this puts the string that was originally fed in to |
554 | /* opposite of parse string, this puts the string that was originally fed in to |
571 | * the map (or something equivilent) into output_string. */ |
555 | * the map (or something equivilent) into output_string. */ |
572 | static void |
556 | static const char * |
573 | print_shop_string (maptile *m, char *output_string) |
557 | print_shop_string (maptile *m) |
574 | { |
558 | { |
575 | int i; |
559 | static dynbuf_text buf; buf.clear (); |
576 | char tmp[MAX_BUF]; |
|
|
577 | |
560 | |
578 | strcpy (output_string, ""); |
|
|
579 | for (i = 0; i < m->shopitems[0].index; i++) |
561 | for (int i = 0; i < m->shopitems[0].index; i++) |
580 | { |
562 | { |
581 | if (m->shopitems[i].typenum) |
563 | if (m->shopitems[i].typenum) |
582 | { |
564 | { |
583 | if (m->shopitems[i].strength) |
565 | if (m->shopitems[i].strength) |
584 | sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
566 | buf.printf ("%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
585 | else |
567 | else |
586 | sprintf (tmp, "%s;", m->shopitems[i].name); |
568 | buf.printf ("%s;", m->shopitems[i].name); |
587 | } |
569 | } |
588 | else |
570 | else |
589 | { |
571 | { |
590 | if (m->shopitems[i].strength) |
572 | if (m->shopitems[i].strength) |
591 | sprintf (tmp, "*:%d;", m->shopitems[i].strength); |
573 | buf.printf ("*:%d;", m->shopitems[i].strength); |
592 | else |
574 | else |
593 | sprintf (tmp, "*"); |
575 | buf.printf ("*"); |
594 | } |
576 | } |
595 | |
|
|
596 | strcat (output_string, tmp); |
|
|
597 | } |
577 | } |
|
|
578 | |
|
|
579 | return buf; |
598 | } |
580 | } |
|
|
581 | |
|
|
582 | //-GPL |
599 | |
583 | |
600 | /* This loads the header information of the map. The header |
584 | /* This loads the header information of the map. The header |
601 | * contains things like difficulty, size, timeout, etc. |
585 | * contains things like difficulty, size, timeout, etc. |
602 | * this used to be stored in the map object, but with the |
586 | * this used to be stored in the map object, but with the |
603 | * addition of tiling, fields beyond that easily named in an |
587 | * addition of tiling, fields beyond that easily named in an |
… | |
… | |
644 | case KW_shopgreed: thawer.get (shopgreed); break; |
628 | case KW_shopgreed: thawer.get (shopgreed); break; |
645 | case KW_shopmin: thawer.get (shopmin); break; |
629 | case KW_shopmin: thawer.get (shopmin); break; |
646 | case KW_shopmax: thawer.get (shopmax); break; |
630 | case KW_shopmax: thawer.get (shopmax); break; |
647 | case KW_shoprace: thawer.get (shoprace); break; |
631 | case KW_shoprace: thawer.get (shoprace); break; |
648 | case KW_outdoor: thawer.get (outdoor); break; |
632 | case KW_outdoor: thawer.get (outdoor); break; |
649 | case KW_temp: thawer.get (temp); break; |
|
|
650 | case KW_pressure: thawer.get (pressure); break; |
|
|
651 | case KW_humid: thawer.get (humid); break; |
|
|
652 | case KW_windspeed: thawer.get (windspeed); break; |
|
|
653 | case KW_winddir: thawer.get (winddir); break; |
|
|
654 | case KW_sky: thawer.get (sky); break; |
|
|
655 | |
633 | |
656 | case KW_per_player: thawer.get (per_player); break; |
634 | case KW_per_player: thawer.get (per_player); break; |
657 | case KW_per_party: thawer.get (per_party); break; |
635 | case KW_per_party: thawer.get (per_party); break; |
658 | case KW_no_reset: thawer.get (no_reset); break; |
636 | case KW_no_reset: thawer.get (no_reset); break; |
659 | case KW_no_drop: thawer.get (no_drop); break; |
637 | case KW_no_drop: thawer.get (no_drop); break; |
… | |
… | |
695 | } |
673 | } |
696 | |
674 | |
697 | abort (); |
675 | abort (); |
698 | } |
676 | } |
699 | |
677 | |
|
|
678 | //+GPL |
|
|
679 | |
700 | /****************************************************************************** |
680 | /****************************************************************************** |
701 | * This is the start of unique map handling code |
681 | * This is the start of unique map handling code |
702 | *****************************************************************************/ |
682 | *****************************************************************************/ |
703 | |
683 | |
704 | /* This goes through the maptile and removed any unique items on the map. */ |
684 | /* This goes through the maptile and removed any unique items on the map. */ |
… | |
… | |
710 | int unique = 0; |
690 | int unique = 0; |
711 | for (object *op = spaces [i].bot; op; ) |
691 | for (object *op = spaces [i].bot; op; ) |
712 | { |
692 | { |
713 | object *above = op->above; |
693 | object *above = op->above; |
714 | |
694 | |
715 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
695 | if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE]) |
716 | unique = 1; |
696 | unique = 1; |
717 | |
697 | |
718 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
698 | if (op->head_ () == op && (op->flag [FLAG_UNIQUE] || unique)) |
719 | op->destroy (); |
699 | op->destroy (); |
720 | |
700 | |
721 | op = above; |
701 | op = above; |
722 | } |
702 | } |
723 | } |
703 | } |
724 | } |
704 | } |
725 | |
705 | |
|
|
706 | //-GPL |
|
|
707 | |
726 | bool |
708 | bool |
727 | maptile::_save_header (object_freezer &freezer) |
709 | maptile::_save_header (object_freezer &freezer) |
728 | { |
710 | { |
729 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
711 | #define MAP_OUT(k) freezer.put (KW(k), k) |
730 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
712 | #define MAP_OUT2(k,v) freezer.put (KW(k), v) |
731 | |
713 | |
732 | MAP_OUT2 (arch, "map"); |
714 | MAP_OUT2 (arch, CS(map)); |
733 | |
715 | |
734 | if (name) MAP_OUT (name); |
716 | if (name) MAP_OUT (name); |
735 | MAP_OUT (swap_time); |
717 | MAP_OUT (swap_time); |
736 | MAP_OUT (reset_time); |
718 | MAP_OUT (reset_time); |
737 | MAP_OUT (reset_timeout); |
719 | MAP_OUT (reset_timeout); |
738 | MAP_OUT (fixed_resettime); |
720 | MAP_OUT (fixed_resettime); |
739 | MAP_OUT (no_reset); |
721 | MAP_OUT (no_reset); |
740 | MAP_OUT (no_drop); |
722 | MAP_OUT (no_drop); |
741 | MAP_OUT (difficulty); |
723 | MAP_OUT (difficulty); |
742 | |
|
|
743 | if (default_region) MAP_OUT2 (region, default_region->name); |
724 | if (default_region) MAP_OUT2 (region, default_region->name); |
744 | |
725 | |
745 | if (shopitems) |
726 | if (shopitems) MAP_OUT2 (shopitems, print_shop_string (this)); |
746 | { |
|
|
747 | char shop[MAX_BUF]; |
|
|
748 | print_shop_string (this, shop); |
|
|
749 | MAP_OUT2 (shopitems, shop); |
|
|
750 | } |
|
|
751 | |
|
|
752 | MAP_OUT (shopgreed); |
727 | MAP_OUT (shopgreed); |
753 | MAP_OUT (shopmin); |
728 | MAP_OUT (shopmin); |
754 | MAP_OUT (shopmax); |
729 | MAP_OUT (shopmax); |
755 | if (shoprace) MAP_OUT (shoprace); |
730 | if (shoprace) MAP_OUT (shoprace); |
756 | MAP_OUT (darkness); |
731 | |
757 | MAP_OUT (width); |
732 | MAP_OUT (width); |
758 | MAP_OUT (height); |
733 | MAP_OUT (height); |
759 | MAP_OUT (enter_x); |
734 | MAP_OUT (enter_x); |
760 | MAP_OUT (enter_y); |
735 | MAP_OUT (enter_y); |
761 | |
736 | MAP_OUT (darkness); |
762 | if (msg) freezer.put (KW_msg , KW_endmsg , msg); |
|
|
763 | if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore); |
|
|
764 | |
|
|
765 | MAP_OUT (outdoor); |
737 | MAP_OUT (outdoor); |
766 | MAP_OUT (temp); |
738 | |
767 | MAP_OUT (pressure); |
739 | if (msg) freezer.put (KW(msg) , KW(endmsg) , msg); |
768 | MAP_OUT (humid); |
740 | if (maplore) freezer.put (KW(maplore), KW(endmaplore), maplore); |
769 | MAP_OUT (windspeed); |
|
|
770 | MAP_OUT (winddir); |
|
|
771 | MAP_OUT (sky); |
|
|
772 | |
741 | |
773 | MAP_OUT (per_player); |
742 | MAP_OUT (per_player); |
774 | MAP_OUT (per_party); |
743 | MAP_OUT (per_party); |
775 | |
744 | |
776 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
745 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
777 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
746 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
778 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
747 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
779 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
748 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
780 | |
749 | |
781 | freezer.put (this); |
750 | freezer.put (this); |
782 | freezer.put (KW_end); |
751 | freezer.put (KW(end)); |
783 | |
752 | |
784 | return true; |
753 | return true; |
785 | } |
754 | } |
786 | |
755 | |
787 | bool |
756 | bool |
… | |
… | |
792 | if (!_save_header (freezer)) |
761 | if (!_save_header (freezer)) |
793 | return false; |
762 | return false; |
794 | |
763 | |
795 | return freezer.save (path); |
764 | return freezer.save (path); |
796 | } |
765 | } |
|
|
766 | |
|
|
767 | //+GPL |
797 | |
768 | |
798 | /* |
769 | /* |
799 | * Remove and free all objects in the given map. |
770 | * Remove and free all objects in the given map. |
800 | */ |
771 | */ |
801 | void |
772 | void |
… | |
… | |
870 | |
841 | |
871 | clear (); |
842 | clear (); |
872 | } |
843 | } |
873 | |
844 | |
874 | /* decay and destroy perishable items in a map */ |
845 | /* decay and destroy perishable items in a map */ |
|
|
846 | // TODO: should be done regularly, not on map load? |
875 | void |
847 | void |
876 | maptile::do_decay_objects () |
848 | maptile::do_decay_objects () |
877 | { |
849 | { |
878 | if (!spaces) |
850 | if (!spaces) |
879 | return; |
851 | return; |
… | |
… | |
881 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
853 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
882 | for (object *above, *op = ms->bot; op; op = above) |
854 | for (object *above, *op = ms->bot; op; op = above) |
883 | { |
855 | { |
884 | above = op->above; |
856 | above = op->above; |
885 | |
857 | |
|
|
858 | // do not decay anything above unique floor tiles (yet :) |
|
|
859 | if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE]) |
|
|
860 | break; |
|
|
861 | |
886 | bool destroy = 0; |
862 | bool destroy = 0; |
887 | |
863 | |
888 | // do not decay anything above unique floor tiles (yet :) |
864 | if (op->flag [FLAG_IS_FLOOR] |
889 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
865 | || op->flag [FLAG_OBJ_ORIGINAL] |
890 | break; |
866 | || op->flag [FLAG_UNIQUE] |
891 | |
867 | || op->flag [FLAG_OVERLAY_FLOOR] |
892 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
868 | || op->flag [FLAG_UNPAID] |
893 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
|
|
894 | || QUERY_FLAG (op, FLAG_UNIQUE) |
|
|
895 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
|
|
896 | || QUERY_FLAG (op, FLAG_UNPAID) |
|
|
897 | || op->is_alive ()) |
869 | || op->is_alive ()) |
898 | ; // do not decay |
870 | ; // do not decay |
899 | else if (op->is_weapon ()) |
871 | else if (op->is_weapon ()) |
900 | { |
872 | { |
901 | op->stats.dam--; |
873 | op->stats.dam--; |
… | |
… | |
926 | || mat & M_LIQUID |
898 | || mat & M_LIQUID |
927 | || (mat & M_IRON && rndm (1, 5) == 1) |
899 | || (mat & M_IRON && rndm (1, 5) == 1) |
928 | || (mat & M_GLASS && rndm (1, 2) == 1) |
900 | || (mat & M_GLASS && rndm (1, 2) == 1) |
929 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
901 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
930 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
902 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
931 | || (mat & M_ICE && temp > 32)) |
903 | //|| (mat & M_ICE && temp > 32) |
|
|
904 | ) |
932 | destroy = 1; |
905 | destroy = 1; |
933 | } |
906 | } |
934 | |
907 | |
935 | /* adjust overall chance below */ |
908 | /* adjust overall chance below */ |
936 | if (destroy && rndm (0, 1)) |
909 | if (destroy && rndm (0, 1)) |
… | |
… | |
956 | sint64 total_exp = 0; |
929 | sint64 total_exp = 0; |
957 | |
930 | |
958 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
931 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
959 | for (object *op = ms->bot; op; op = op->above) |
932 | for (object *op = ms->bot; op; op = op->above) |
960 | { |
933 | { |
961 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
934 | if (op->flag [FLAG_MONSTER]) |
962 | { |
935 | { |
963 | total_exp += op->stats.exp; |
936 | total_exp += op->stats.exp; |
964 | monster_cnt++; |
937 | monster_cnt++; |
965 | } |
938 | } |
966 | |
939 | |
967 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
940 | if (op->flag [FLAG_GENERATOR]) |
968 | { |
941 | { |
969 | total_exp += op->stats.exp; |
942 | total_exp += op->stats.exp; |
970 | |
943 | |
971 | if (archetype *at = op->other_arch) |
944 | if (archetype *at = op->other_arch) |
972 | { |
945 | { |
… | |
… | |
1027 | */ |
1000 | */ |
1028 | void |
1001 | void |
1029 | mapspace::update_ () |
1002 | mapspace::update_ () |
1030 | { |
1003 | { |
1031 | object *last = 0; |
1004 | object *last = 0; |
1032 | uint8 flags = P_UPTODATE, anywhere = 0; |
1005 | uint8 flags = P_UPTODATE; |
1033 | sint8 light = 0; |
1006 | sint8 light = 0; |
1034 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1007 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
|
|
1008 | uint64_t volume = 0; |
|
|
1009 | uint32_t items = 0; |
|
|
1010 | object *anywhere = 0; |
|
|
1011 | uint8_t middle_visibility = 0; |
1035 | |
1012 | |
1036 | //object *middle = 0; |
1013 | //object *middle = 0; |
1037 | //object *top = 0; |
1014 | //object *top = 0; |
1038 | //object *floor = 0; |
1015 | //object *floor = 0; |
1039 | // this seems to generate better code than using locals, above |
1016 | // this seems to generate better code than using locals, above |
1040 | object *&top = faces_obj[0] = 0; |
1017 | object *&top = faces_obj[0] = 0; |
1041 | object *&middle = faces_obj[1] = 0; |
1018 | object *&middle = faces_obj[1] = 0; |
1042 | object *&floor = faces_obj[2] = 0; |
1019 | object *&floor = faces_obj[2] = 0; |
|
|
1020 | |
|
|
1021 | object::flags_t allflags; // all flags of all objects or'ed together |
1043 | |
1022 | |
1044 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1023 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1045 | { |
1024 | { |
1046 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1025 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1047 | light += tmp->glow_radius; |
1026 | light += tmp->glow_radius; |
… | |
… | |
1052 | * 3 times each time the player moves, because many of the |
1031 | * 3 times each time the player moves, because many of the |
1053 | * functions the move_player calls eventualy call this. |
1032 | * functions the move_player calls eventualy call this. |
1054 | * |
1033 | * |
1055 | * Always put the player down for drawing. |
1034 | * Always put the player down for drawing. |
1056 | */ |
1035 | */ |
1057 | if (!tmp->invisible) |
1036 | if (expect_true (!tmp->invisible)) |
1058 | { |
1037 | { |
1059 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1038 | if (expect_false (tmp->type == PLAYER || tmp->flag [FLAG_MONSTER])) |
1060 | top = tmp; |
1039 | top = tmp; |
1061 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1040 | else if (expect_false (tmp->flag [FLAG_IS_FLOOR])) |
1062 | { |
1041 | { |
1063 | /* If we got a floor, that means middle and top were below it, |
1042 | /* If we got a floor, that means middle and top were below it, |
1064 | * so should not be visible, so we clear them. |
1043 | * so should not be visible, so we clear them. |
1065 | */ |
1044 | */ |
1066 | middle = 0; |
1045 | middle = 0; |
1067 | top = 0; |
1046 | top = 0; |
1068 | floor = tmp; |
1047 | floor = tmp; |
|
|
1048 | volume = 0; |
|
|
1049 | items = 0; |
1069 | } |
1050 | } |
1070 | /* Flag anywhere have high priority */ |
1051 | else |
1071 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
|
|
1072 | { |
1052 | { |
|
|
1053 | if (expect_true (!tmp->flag [FLAG_NO_PICK])) |
|
|
1054 | { |
|
|
1055 | ++items; |
|
|
1056 | volume += tmp->volume (); |
|
|
1057 | } |
|
|
1058 | |
|
|
1059 | /* Flag anywhere have high priority */ |
|
|
1060 | if (expect_false (tmp->flag [FLAG_SEE_ANYWHERE])) |
|
|
1061 | anywhere = tmp; |
|
|
1062 | |
|
|
1063 | /* Find the highest visible face around. If equal |
|
|
1064 | * visibilities, we still want the one nearer to the |
|
|
1065 | * top |
|
|
1066 | */ |
|
|
1067 | if (expect_false (::faces [tmp->face].visibility >= middle_visibility)) |
|
|
1068 | { |
|
|
1069 | middle_visibility = ::faces [tmp->face].visibility; |
1073 | middle = tmp; |
1070 | middle = tmp; |
1074 | anywhere = 1; |
1071 | } |
1075 | } |
1072 | } |
1076 | |
|
|
1077 | /* Find the highest visible face around. If equal |
|
|
1078 | * visibilities, we still want the one nearer to the |
|
|
1079 | * top |
|
|
1080 | */ |
|
|
1081 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
|
|
1082 | middle = tmp; |
|
|
1083 | } |
|
|
1084 | |
|
|
1085 | if (tmp == tmp->above) |
|
|
1086 | { |
|
|
1087 | LOG (llevError, "Error in structure of map\n"); |
|
|
1088 | exit (-1); |
|
|
1089 | } |
1073 | } |
1090 | |
1074 | |
1091 | move_slow |= tmp->move_slow; |
1075 | move_slow |= tmp->move_slow; |
1092 | move_block |= tmp->move_block; |
1076 | move_block |= tmp->move_block; |
1093 | move_on |= tmp->move_on; |
1077 | move_on |= tmp->move_on; |
1094 | move_off |= tmp->move_off; |
1078 | move_off |= tmp->move_off; |
1095 | move_allow |= tmp->move_allow; |
1079 | move_allow |= tmp->move_allow; |
1096 | |
1080 | |
1097 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW; |
1081 | allflags |= tmp->flag; |
1098 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC; |
1082 | |
1099 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1083 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1100 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1084 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1101 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
|
|
1102 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
|
|
1103 | } |
1085 | } |
|
|
1086 | |
|
|
1087 | // FLAG_SEE_ANYWHERE takes precedence |
|
|
1088 | if (anywhere) |
|
|
1089 | middle = anywhere; |
|
|
1090 | |
|
|
1091 | // ORing all flags together and checking them here is much faster |
|
|
1092 | if (allflags [FLAG_BLOCKSVIEW]) flags |= P_BLOCKSVIEW; |
|
|
1093 | if (allflags [FLAG_NO_MAGIC] ) flags |= P_NO_MAGIC; |
|
|
1094 | if (allflags [FLAG_ALIVE] ) flags |= P_IS_ALIVE; |
|
|
1095 | if (allflags [FLAG_DAMNED] ) flags |= P_NO_CLERIC; |
1104 | |
1096 | |
1105 | this->light = min (light, MAX_LIGHT_RADIUS); |
1097 | this->light = min (light, MAX_LIGHT_RADIUS); |
1106 | this->flags_ = flags; |
1098 | this->flags_ = flags; |
1107 | this->move_block = move_block & ~move_allow; |
1099 | this->move_block = move_block & ~move_allow; |
1108 | this->move_on = move_on; |
1100 | this->move_on = move_on; |
1109 | this->move_off = move_off; |
1101 | this->move_off = move_off; |
1110 | this->move_slow = move_slow; |
1102 | this->move_slow = move_slow; |
|
|
1103 | this->volume_ = (volume + 1023) / 1024; |
|
|
1104 | this->items_ = upos_min (items, 65535); // assume nrof <= 2**31 |
1111 | |
1105 | |
1112 | /* At this point, we have a floor face (if there is a floor), |
1106 | /* At this point, we have a floor face (if there is a floor), |
1113 | * and the floor is set - we are not going to touch it at |
1107 | * and the floor is set - we are not going to touch it at |
1114 | * this point. |
1108 | * this point. |
1115 | * middle contains the highest visibility face. |
1109 | * middle contains the highest visibility face. |
… | |
… | |
1133 | */ |
1127 | */ |
1134 | |
1128 | |
1135 | for (object *tmp = last; tmp; tmp = tmp->below) |
1129 | for (object *tmp = last; tmp; tmp = tmp->below) |
1136 | { |
1130 | { |
1137 | /* Once we get to a floor, stop, since we already have a floor object */ |
1131 | /* Once we get to a floor, stop, since we already have a floor object */ |
1138 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1132 | if (tmp->flag [FLAG_IS_FLOOR]) |
1139 | break; |
1133 | break; |
1140 | |
1134 | |
1141 | /* If two top faces are already set, quit processing */ |
1135 | /* If two top faces are already set, quit processing */ |
1142 | if (top && middle) |
1136 | if (top && middle) |
1143 | break; |
1137 | break; |
… | |
… | |
1181 | faces_obj [1] = middle; |
1175 | faces_obj [1] = middle; |
1182 | faces_obj [2] = floor; |
1176 | faces_obj [2] = floor; |
1183 | #endif |
1177 | #endif |
1184 | } |
1178 | } |
1185 | |
1179 | |
1186 | uint64 |
|
|
1187 | mapspace::volume () const |
|
|
1188 | { |
|
|
1189 | uint64 vol = 0; |
|
|
1190 | |
|
|
1191 | for (object *op = top; op && !op->flag [FLAG_NO_PICK]; op = op->below) |
|
|
1192 | vol += op->volume (); |
|
|
1193 | |
|
|
1194 | return vol; |
|
|
1195 | } |
|
|
1196 | |
|
|
1197 | maptile * |
1180 | maptile * |
1198 | maptile::tile_available (int dir, bool load) |
1181 | maptile::tile_available (int dir, bool load) |
1199 | { |
1182 | { |
1200 | if (tile_path[dir]) |
1183 | if (tile_path[dir]) |
1201 | { |
1184 | { |
… | |
… | |
1437 | * |
1420 | * |
1438 | * currently, the only flag supported (0x1) is don't translate for |
1421 | * currently, the only flag supported (0x1) is don't translate for |
1439 | * closest body part of 'op1' |
1422 | * closest body part of 'op1' |
1440 | */ |
1423 | */ |
1441 | void |
1424 | void |
1442 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1425 | get_rangevector (object *op1, object *op2, rv_vector *retval, int flags) |
1443 | { |
1426 | { |
1444 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1427 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1445 | { |
1428 | { |
1446 | /* be conservative and fill in _some_ data */ |
1429 | /* be conservative and fill in _some_ data */ |
1447 | retval->distance = 10000; |
1430 | retval->distance = 10000; |
… | |
… | |
1450 | retval->direction = 0; |
1433 | retval->direction = 0; |
1451 | retval->part = 0; |
1434 | retval->part = 0; |
1452 | } |
1435 | } |
1453 | else |
1436 | else |
1454 | { |
1437 | { |
1455 | object *best; |
|
|
1456 | |
|
|
1457 | retval->distance_x += op2->x - op1->x; |
1438 | retval->distance_x += op2->x - op1->x; |
1458 | retval->distance_y += op2->y - op1->y; |
1439 | retval->distance_y += op2->y - op1->y; |
1459 | |
1440 | |
1460 | best = op1; |
1441 | object *best = op1; |
|
|
1442 | |
1461 | /* If this is multipart, find the closest part now */ |
1443 | /* If this is multipart, find the closest part now */ |
1462 | if (!(flags & 0x1) && op1->more) |
1444 | if (!(flags & 1) && op1->more) |
1463 | { |
1445 | { |
1464 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1446 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1465 | |
1447 | |
1466 | /* we just take the offset of the piece to head to figure |
1448 | /* we just take the offset of the piece to head to figure |
1467 | * distance instead of doing all that work above again |
1449 | * distance instead of doing all that work above again |
… | |
… | |
1518 | else |
1500 | else |
1519 | { |
1501 | { |
1520 | retval->distance_x += op2->x - x; |
1502 | retval->distance_x += op2->x - x; |
1521 | retval->distance_y += op2->y - y; |
1503 | retval->distance_y += op2->y - y; |
1522 | |
1504 | |
1523 | retval->part = NULL; |
1505 | retval->part = 0; |
1524 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
1506 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1525 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1507 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1526 | } |
1508 | } |
1527 | } |
1509 | } |
1528 | |
1510 | |
1529 | /* Returns true of op1 and op2 are effectively on the same map |
1511 | /* Returns true of op1 and op2 are effectively on the same map |
… | |
… | |
1540 | int dx, dy; |
1522 | int dx, dy; |
1541 | |
1523 | |
1542 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1524 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1543 | } |
1525 | } |
1544 | |
1526 | |
|
|
1527 | //-GPL |
|
|
1528 | |
1545 | object * |
1529 | object * |
1546 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1530 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1547 | { |
1531 | { |
1548 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1532 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1549 | } |
1533 | } |
… | |
… | |
1560 | if (default_region) |
1544 | if (default_region) |
1561 | return default_region; |
1545 | return default_region; |
1562 | |
1546 | |
1563 | return ::region::default_region (); |
1547 | return ::region::default_region (); |
1564 | } |
1548 | } |
|
|
1549 | |
|
|
1550 | //+GPL |
1565 | |
1551 | |
1566 | /* picks a random object from a style map. |
1552 | /* picks a random object from a style map. |
1567 | */ |
1553 | */ |
1568 | object * |
1554 | object * |
1569 | maptile::pick_random_object (rand_gen &gen) const |
1555 | maptile::pick_random_object (rand_gen &gen) const |
… | |
… | |
1576 | */ |
1562 | */ |
1577 | for (int i = 1000; --i;) |
1563 | for (int i = 1000; --i;) |
1578 | { |
1564 | { |
1579 | object *pick = at (gen (width), gen (height)).bot; |
1565 | object *pick = at (gen (width), gen (height)).bot; |
1580 | |
1566 | |
1581 | // do not prefer big monsters just because they are big. |
1567 | // must be head: do not prefer big monsters just because they are big. |
1582 | if (pick && pick->is_head ()) |
1568 | if (pick && pick->is_head ()) |
1583 | return pick->head_ (); |
1569 | return pick; |
1584 | } |
1570 | } |
1585 | |
1571 | |
1586 | // instead of crashing in the unlikely(?) case, try to return *something* |
1572 | // instead of crashing in the unlikely(?) case, try to return *something* |
1587 | return archetype::find ("bug"); |
1573 | return archetype::find (shstr_bug); |
1588 | } |
1574 | } |
|
|
1575 | |
|
|
1576 | //-GPL |
1589 | |
1577 | |
1590 | void |
1578 | void |
1591 | maptile::play_sound (faceidx sound, int x, int y) const |
1579 | maptile::play_sound (faceidx sound, int x, int y) const |
1592 | { |
1580 | { |
1593 | if (!sound) |
1581 | if (!sound) |
… | |
… | |
1619 | |
1607 | |
1620 | if (distance <= MAX_SOUND_DISTANCE) |
1608 | if (distance <= MAX_SOUND_DISTANCE) |
1621 | ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg); |
1609 | ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg); |
1622 | } |
1610 | } |
1623 | } |
1611 | } |
|
|
1612 | |
|
|
1613 | dynbuf mapwalk_buf (sizeof (maprect) * 25, sizeof (maprect) * 25); |
1624 | |
1614 | |
1625 | static void |
1615 | static void |
1626 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
1616 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
1627 | { |
1617 | { |
1628 | // clip to map to the left |
1618 | // clip to map to the left |
… | |
… | |
1684 | r->dx = dx; |
1674 | r->dx = dx; |
1685 | r->dy = dy; |
1675 | r->dy = dy; |
1686 | } |
1676 | } |
1687 | |
1677 | |
1688 | maprect * |
1678 | maprect * |
1689 | maptile::split_to_tiles (int x0, int y0, int x1, int y1) |
1679 | maptile::split_to_tiles (dynbuf &buf, int x0, int y0, int x1, int y1) |
1690 | { |
1680 | { |
1691 | static dynbuf buf (sizeof (maprect) * 8, sizeof (maprect) * 8); |
|
|
1692 | buf.clear (); |
1681 | buf.clear (); |
1693 | |
1682 | |
1694 | ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); |
1683 | ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); |
1695 | |
1684 | |
1696 | // add end marker |
1685 | // add end marker |