… | |
… | |
24 | #include <unistd.h> |
24 | #include <unistd.h> |
25 | |
25 | |
26 | #include "global.h" |
26 | #include "global.h" |
27 | #include "loader.h" |
27 | #include "loader.h" |
28 | #include "path.h" |
28 | #include "path.h" |
|
|
29 | |
|
|
30 | sint8 maptile::outdoor_darkness; |
29 | |
31 | |
30 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
32 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
31 | * one function that just returns a P_.. value (see map.h) |
33 | * one function that just returns a P_.. value (see map.h) |
32 | * it will also do map translation for tiled maps, returning |
34 | * it will also do map translation for tiled maps, returning |
33 | * new values into newmap, nx, and ny. Any and all of those |
35 | * new values into newmap, nx, and ny. Any and all of those |
… | |
… | |
332 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
334 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
333 | { |
335 | { |
334 | // we insert manually because |
336 | // we insert manually because |
335 | // a) its way faster |
337 | // a) its way faster |
336 | // b) we remove manually, too, and there are good reasons for that |
338 | // b) we remove manually, too, and there are good reasons for that |
337 | // c) its correct |
339 | // c) it's correct |
338 | mapspace &ms = at (op->x, op->y); |
340 | mapspace &ms = at (op->x, op->y); |
339 | |
341 | |
340 | op->flag [FLAG_REMOVED] = false; |
342 | op->flag [FLAG_REMOVED] = false; |
341 | |
343 | |
342 | op->above = 0; |
344 | op->above = 0; |
343 | op->below = ms.top; |
345 | op->below = ms.top; |
344 | |
346 | |
345 | if (ms.top) |
|
|
346 | ms.top->above = op; |
347 | *(ms.top ? &ms.top->above : &ms.bot) = op; |
347 | else |
|
|
348 | ms.bot = op; |
|
|
349 | |
348 | |
350 | ms.top = op; |
349 | ms.top = op; |
351 | ms.flags_ = 0; |
350 | ms.flags_ = 0; |
352 | } |
351 | } |
353 | else |
352 | else |
… | |
… | |
712 | |
711 | |
713 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
712 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
714 | unique = 1; |
713 | unique = 1; |
715 | |
714 | |
716 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
715 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
717 | { |
|
|
718 | op->destroy_inv (false); |
|
|
719 | op->destroy (); |
716 | op->destroy (); |
720 | } |
|
|
721 | |
717 | |
722 | op = above; |
718 | op = above; |
723 | } |
719 | } |
724 | } |
720 | } |
725 | } |
721 | } |
… | |
… | |
813 | |
809 | |
814 | op->flag [FLAG_REMOVED] = true; |
810 | op->flag [FLAG_REMOVED] = true; |
815 | |
811 | |
816 | object *head = op->head_ (); |
812 | object *head = op->head_ (); |
817 | if (op == head) |
813 | if (op == head) |
818 | { |
|
|
819 | op->destroy_inv (false); |
|
|
820 | op->destroy (); |
814 | op->destroy (); |
821 | } |
|
|
822 | else if (head->map != op->map) |
815 | else if (head->map != op->map) |
823 | { |
816 | { |
824 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
817 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
825 | head->destroy (); |
818 | head->destroy (); |
826 | } |
819 | } |
… | |
… | |
941 | op->destroy (); |
934 | op->destroy (); |
942 | } |
935 | } |
943 | } |
936 | } |
944 | |
937 | |
945 | /* |
938 | /* |
946 | * Updates every button on the map (by calling update_button() for them). |
|
|
947 | */ |
|
|
948 | void |
|
|
949 | maptile::update_buttons () |
|
|
950 | { |
|
|
951 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
|
|
952 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
|
|
953 | { |
|
|
954 | if (!ol->ob) |
|
|
955 | { |
|
|
956 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
957 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value); |
|
|
958 | continue; |
|
|
959 | } |
|
|
960 | |
|
|
961 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
962 | { |
|
|
963 | update_button (ol->ob); |
|
|
964 | break; |
|
|
965 | } |
|
|
966 | } |
|
|
967 | } |
|
|
968 | |
|
|
969 | /* |
|
|
970 | * This routine is supposed to find out the difficulty of the map. |
939 | * This routine is supposed to find out the difficulty of the map. |
971 | * difficulty does not have a lot to do with character level, |
940 | * difficulty does not have a lot to do with character level, |
972 | * but does have a lot to do with treasure on the map. |
941 | * but does have a lot to do with treasure on the map. |
973 | * |
942 | * |
974 | * Difficulty can now be set by the map creature. If the value stored |
943 | * Difficulty can now be set by the map creator. If the value stored |
975 | * in the map is zero, then use this routine. Maps should really |
944 | * in the map is zero, then use this routine. Maps should really |
976 | * have a difficulty set than using this function - human calculation |
945 | * have a difficulty set rather than using this function - human calculation |
977 | * is much better than this functions guesswork. |
946 | * is much better than this function's guesswork. |
978 | */ |
947 | */ |
979 | int |
948 | int |
980 | maptile::estimate_difficulty () const |
949 | maptile::estimate_difficulty () const |
981 | { |
950 | { |
982 | long monster_cnt = 0; |
951 | long monster_cnt = 0; |
… | |
… | |
1027 | * postive values make it darker, negative make it brighter |
996 | * postive values make it darker, negative make it brighter |
1028 | */ |
997 | */ |
1029 | int |
998 | int |
1030 | maptile::change_map_light (int change) |
999 | maptile::change_map_light (int change) |
1031 | { |
1000 | { |
1032 | int new_level = darkness + change; |
|
|
1033 | |
|
|
1034 | /* Nothing to do */ |
1001 | /* Nothing to do */ |
1035 | if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS)) |
1002 | if (!change) |
1036 | return 0; |
1003 | return 0; |
1037 | |
1004 | |
1038 | /* inform all players on the map */ |
1005 | /* inform all players on the map */ |
1039 | if (change > 0) |
1006 | if (change > 0) |
1040 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1007 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1041 | else |
1008 | else |
1042 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1009 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1043 | |
1010 | |
1044 | /* Do extra checking. since darkness is a unsigned value, |
1011 | darkness = clamp (darkness + change, -MAX_DARKNESS, MAX_DARKNESS); |
1045 | * we need to be extra careful about negative values. |
|
|
1046 | * In general, the checks below are only needed if change |
|
|
1047 | * is not +/-1 |
|
|
1048 | */ |
|
|
1049 | if (new_level < 0) |
|
|
1050 | darkness = 0; |
|
|
1051 | else if (new_level >= MAX_DARKNESS) |
|
|
1052 | darkness = MAX_DARKNESS; |
|
|
1053 | else |
|
|
1054 | darkness = new_level; |
|
|
1055 | |
1012 | |
1056 | /* All clients need to get re-updated for the change */ |
1013 | /* All clients need to get re-updated for the change */ |
1057 | update_all_map_los (this); |
1014 | update_all_map_los (this); |
1058 | |
1015 | |
1059 | return 1; |
1016 | return 1; |
… | |
… | |
1067 | */ |
1024 | */ |
1068 | void |
1025 | void |
1069 | mapspace::update_ () |
1026 | mapspace::update_ () |
1070 | { |
1027 | { |
1071 | object *last = 0; |
1028 | object *last = 0; |
1072 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1029 | uint8 flags = P_UPTODATE, anywhere = 0; |
|
|
1030 | sint8 light = 0; |
1073 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1031 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1074 | |
1032 | |
1075 | //object *middle = 0; |
1033 | //object *middle = 0; |
1076 | //object *top = 0; |
1034 | //object *top = 0; |
1077 | //object *floor = 0; |
1035 | //object *floor = 0; |
… | |
… | |
1080 | object *&middle = faces_obj[1] = 0; |
1038 | object *&middle = faces_obj[1] = 0; |
1081 | object *&floor = faces_obj[2] = 0; |
1039 | object *&floor = faces_obj[2] = 0; |
1082 | |
1040 | |
1083 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1041 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1084 | { |
1042 | { |
1085 | /* This could be made additive I guess (two lights better than |
1043 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1086 | * one). But if so, it shouldn't be a simple additive - 2 |
|
|
1087 | * light bulbs do not illuminate twice as far as once since |
|
|
1088 | * it is a dissapation factor that is cubed. |
|
|
1089 | */ |
|
|
1090 | light = max (light, tmp->glow_radius); |
1044 | light += tmp->glow_radius; |
1091 | |
1045 | |
1092 | /* This call is needed in order to update objects the player |
1046 | /* This call is needed in order to update objects the player |
1093 | * is standing in that have animations (ie, grass, fire, etc). |
1047 | * is standing in that have animations (ie, grass, fire, etc). |
1094 | * However, it also causes the look window to be re-drawn |
1048 | * However, it also causes the look window to be re-drawn |
1095 | * 3 times each time the player moves, because many of the |
1049 | * 3 times each time the player moves, because many of the |
… | |
… | |
1143 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1097 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1144 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1098 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1145 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1099 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1146 | } |
1100 | } |
1147 | |
1101 | |
1148 | this->light = light; |
1102 | this->light = min (light, MAX_LIGHT_RADIUS); |
1149 | this->flags_ = flags; |
1103 | this->flags_ = flags; |
1150 | this->move_block = move_block & ~move_allow; |
1104 | this->move_block = move_block & ~move_allow; |
1151 | this->move_on = move_on; |
1105 | this->move_on = move_on; |
1152 | this->move_off = move_off; |
1106 | this->move_off = move_off; |
1153 | this->move_slow = move_slow; |
1107 | this->move_slow = move_slow; |
… | |
… | |
1235 | vol += op->volume (); |
1189 | vol += op->volume (); |
1236 | |
1190 | |
1237 | return vol; |
1191 | return vol; |
1238 | } |
1192 | } |
1239 | |
1193 | |
1240 | bool |
1194 | maptile * |
1241 | maptile::tile_available (int dir, bool load) |
1195 | maptile::tile_available (int dir, bool load) |
1242 | { |
1196 | { |
1243 | if (!tile_path[dir]) |
1197 | if (tile_path[dir]) |
1244 | return 0; |
1198 | { |
1245 | |
|
|
1246 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
1199 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
1247 | return 1; |
1200 | return tile_map[dir]; |
1248 | |
1201 | |
1249 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1202 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1250 | return 1; |
1203 | return tile_map[dir]; |
|
|
1204 | } |
1251 | |
1205 | |
1252 | return 0; |
1206 | return 0; |
1253 | } |
1207 | } |
1254 | |
1208 | |
1255 | /* this returns TRUE if the coordinates (x,y) are out of |
1209 | /* this returns TRUE if the coordinates (x,y) are out of |
… | |
… | |
1634 | maptile::play_sound (faceidx sound, int x, int y) const |
1588 | maptile::play_sound (faceidx sound, int x, int y) const |
1635 | { |
1589 | { |
1636 | if (!sound) |
1590 | if (!sound) |
1637 | return; |
1591 | return; |
1638 | |
1592 | |
|
|
1593 | for_all_players_on_map (pl, this) |
|
|
1594 | if (client *ns = pl->ns) |
|
|
1595 | { |
|
|
1596 | int dx = x - pl->ob->x; |
|
|
1597 | int dy = y - pl->ob->y; |
|
|
1598 | |
|
|
1599 | int distance = idistance (dx, dy); |
|
|
1600 | |
|
|
1601 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1602 | ns->play_sound (sound, dx, dy); |
|
|
1603 | } |
|
|
1604 | } |
|
|
1605 | |
|
|
1606 | void |
|
|
1607 | maptile::say_msg (const char *msg, int x, int y) const |
|
|
1608 | { |
1639 | for_all_players (pl) |
1609 | for_all_players (pl) |
1640 | if (pl->ob->map == this) |
|
|
1641 | if (client *ns = pl->ns) |
1610 | if (client *ns = pl->ns) |
1642 | { |
1611 | { |
1643 | int dx = x - pl->ob->x; |
1612 | int dx = x - pl->ob->x; |
1644 | int dy = y - pl->ob->y; |
1613 | int dy = y - pl->ob->y; |
1645 | |
1614 | |
1646 | int distance = idistance (dx, dy); |
1615 | int distance = idistance (dx, dy); |
1647 | |
1616 | |
1648 | if (distance <= MAX_SOUND_DISTANCE) |
1617 | if (distance <= MAX_SOUND_DISTANCE) |
1649 | ns->play_sound (sound, dx, dy); |
1618 | ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg); |
1650 | } |
1619 | } |
1651 | } |
1620 | } |
1652 | |
1621 | |
|
|
1622 | static void |
|
|
1623 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
|
|
1624 | { |
|
|
1625 | // clip to map to the left |
|
|
1626 | if (x0 < 0) |
|
|
1627 | { |
|
|
1628 | if (maptile *tile = m->tile_available (TILE_LEFT, 1)) |
|
|
1629 | split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy); |
|
|
1630 | |
|
|
1631 | if (x1 < 0) // entirely to the left |
|
|
1632 | return; |
|
|
1633 | |
|
|
1634 | x0 = 0; |
|
|
1635 | } |
|
|
1636 | |
|
|
1637 | // clip to map to the right |
|
|
1638 | if (x1 > m->width) |
|
|
1639 | { |
|
|
1640 | if (maptile *tile = m->tile_available (TILE_RIGHT, 1)) |
|
|
1641 | split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy); |
|
|
1642 | |
|
|
1643 | if (x0 > m->width) // entirely to the right |
|
|
1644 | return; |
|
|
1645 | |
|
|
1646 | x1 = m->width; |
|
|
1647 | } |
|
|
1648 | |
|
|
1649 | // clip to map above |
|
|
1650 | if (y0 < 0) |
|
|
1651 | { |
|
|
1652 | if (maptile *tile = m->tile_available (TILE_UP, 1)) |
|
|
1653 | split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height); |
|
|
1654 | |
|
|
1655 | if (y1 < 0) // entirely above |
|
|
1656 | return; |
|
|
1657 | |
|
|
1658 | y0 = 0; |
|
|
1659 | } |
|
|
1660 | |
|
|
1661 | // clip to map below |
|
|
1662 | if (y1 > m->height) |
|
|
1663 | { |
|
|
1664 | if (maptile *tile = m->tile_available (TILE_DOWN, 1)) |
|
|
1665 | split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height); |
|
|
1666 | |
|
|
1667 | if (y0 > m->height) // entirely below |
|
|
1668 | return; |
|
|
1669 | |
|
|
1670 | y1 = m->height; |
|
|
1671 | } |
|
|
1672 | |
|
|
1673 | // if we get here, the rect is within the current map |
|
|
1674 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1675 | |
|
|
1676 | r->m = m; |
|
|
1677 | r->x0 = x0; |
|
|
1678 | r->y0 = y0; |
|
|
1679 | r->x1 = x1; |
|
|
1680 | r->y1 = y1; |
|
|
1681 | r->dx = dx; |
|
|
1682 | r->dy = dy; |
|
|
1683 | } |
|
|
1684 | |
|
|
1685 | maprect * |
|
|
1686 | maptile::split_to_tiles (int x0, int y0, int x1, int y1) |
|
|
1687 | { |
|
|
1688 | static dynbuf buf (sizeof (maprect) * 8, sizeof (maprect) * 8); |
|
|
1689 | buf.clear (); |
|
|
1690 | |
|
|
1691 | ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); |
|
|
1692 | |
|
|
1693 | // add end marker |
|
|
1694 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1695 | r->m = 0; |
|
|
1696 | |
|
|
1697 | return (maprect *)buf.linearise (); |
|
|
1698 | } |
|
|
1699 | |